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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-08-29 15:56:40 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-08-29 15:56:40 +0200
commit431b7ed0b7764db732e39802a40d94dfe9f2108b (patch)
treef3f5ab4a7b1f2838733004d8294e571b777e631f /src/Blocks/BlockTorch.h
parentAdded new console command with cleanup (diff)
parentVanillaFluidSimulator: Fixed an invalid Y-coord query. (diff)
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Diffstat (limited to 'src/Blocks/BlockTorch.h')
-rw-r--r--src/Blocks/BlockTorch.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h
index c73118870..df5574d5d 100644
--- a/src/Blocks/BlockTorch.h
+++ b/src/Blocks/BlockTorch.h
@@ -126,7 +126,7 @@ public:
(BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) ||
(BlockInQuestion == E_BLOCK_COBBLESTONE_WALL)) &&
(Face == BLOCK_FACE_TOP)
- )
+ )
{
return Face;
}
@@ -162,7 +162,7 @@ public:
(BlockInQuestion == E_BLOCK_END_PORTAL_FRAME) || // Actual vanilla behaviour
(BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) ||
(BlockInQuestion == E_BLOCK_COBBLESTONE_WALL)
- )
+ )
{
// Torches can be placed on tops of glass and fences, despite them being 'untorcheable'
// No need to check for upright orientation, it was done when the torch was placed