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authorpeterbell10 <peterbell10@live.co.uk>2017-07-31 22:17:52 +0200
committerLukas Pioch <lukas@zgow.de>2017-08-01 08:21:20 +0200
commit0d0323608df044aebfc6d0f3ac2ca5e07512facc (patch)
treef2317e70c96b7ffc8f0dae99cd563163deb985ad /src/Blocks/BlockMobHead.h
parentcWorld::SendBlockTo take player by ref (diff)
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Diffstat (limited to '')
-rw-r--r--src/Blocks/BlockMobHead.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h
index 930a1a921..30aba2491 100644
--- a/src/Blocks/BlockMobHead.h
+++ b/src/Blocks/BlockMobHead.h
@@ -22,9 +22,9 @@ public:
// The drop spawn is in the OnDestroyedByPlayer method
}
- virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
- if (a_Player->IsGameModeCreative())
+ if (a_Player.IsGameModeCreative())
{
// No drops in creative mode
return;