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author | Mattes D <github@xoft.cz> | 2013-11-28 19:59:44 +0100 |
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committer | Mattes D <github@xoft.cz> | 2013-11-28 19:59:44 +0100 |
commit | 13dade5a83afec03df1101ebfbea928a59e1f420 (patch) | |
tree | 2366cc39fd0811fe3e9b5fabd129a2d1fef84edc /src/Blocks/BlockLever.h | |
parent | Merge pull request #374 from mc-server/VS2013compilefix (diff) | |
parent | Fixed a bug with TNT waking simulators (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockLever.h | 47 |
1 files changed, 40 insertions, 7 deletions
diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h index fe7ecdf7e..5e6a3bd1e 100644 --- a/src/Blocks/BlockLever.h +++ b/src/Blocks/BlockLever.h @@ -46,13 +46,13 @@ public: // Determine lever direction: switch (a_Dir) { - case BLOCK_FACE_TOP: return 0x6; - case BLOCK_FACE_EAST: return 0x1; - case BLOCK_FACE_WEST: return 0x2; - case BLOCK_FACE_SOUTH: return 0x3; - case BLOCK_FACE_NORTH: return 0x4; - case BLOCK_FACE_BOTTOM: return 0x0; - default: return 0x6; + case BLOCK_FACE_YP: return 0x6; + case BLOCK_FACE_XP: return 0x1; + case BLOCK_FACE_XM: return 0x2; + case BLOCK_FACE_ZP: return 0x3; + case BLOCK_FACE_ZM: return 0x4; + case BLOCK_FACE_YM: return 0x0; + default: return 0x6; } } @@ -61,6 +61,39 @@ public: { return "step.wood"; } + + + inline static NIBBLETYPE BlockMetaDataToBlockFace(NIBBLETYPE a_Meta) + { + switch (a_Meta & 0x7) + { + case 0x1: return BLOCK_FACE_XP; + case 0x2: return BLOCK_FACE_XM; + case 0x3: return BLOCK_FACE_ZP; + case 0x4: return BLOCK_FACE_ZM; + case 0x5: + case 0x6: return BLOCK_FACE_YP; + case 0x7: + case 0x0: return BLOCK_FACE_YM; + default: + { + ASSERT(!"Unhandled block meta!"); + return BLOCK_FACE_NONE; + } + } + } + + + virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + { + NIBBLETYPE Meta; + a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta); + + AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); + BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); + + return (a_RelY > 0) && (g_BlockIsSolid[BlockIsOn]); + } } ; |