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author | Gargaj <gargaj@conspiracy.hu> | 2015-11-10 14:02:07 +0100 |
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committer | Gargaj <gargaj@conspiracy.hu> | 2015-12-13 15:16:15 +0100 |
commit | 66e65898838e3d5d40dfb225fd6c34f0f354b2e3 (patch) | |
tree | 159a72d2f877d4672d1a633853584c5b5e723f21 /src/Blocks/BlockHandler.h | |
parent | Merge pull request #2743 from SafwatHalaby/wart (diff) | |
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Diffstat (limited to 'src/Blocks/BlockHandler.h')
-rw-r--r-- | src/Blocks/BlockHandler.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index 4a7b76019..41fbc5140 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -124,7 +124,11 @@ public: /** Returns if this block drops if it gets destroyed by an unsuitable situation. Default: true */ virtual bool DoesDropOnUnsuitable(void); - + + /** Tests if a_Position is inside the block where a_Position is relative to the origin of the block + Note that this is considered from a "top-down" perspective i.e. empty spaces on the bottom of a block don't matter */ + virtual bool IsInsideBlock(const Vector3d & a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta); + /** Called when one of the neighbors gets set; equivalent to MC block update. By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()), and wakes up all simulators on the block. */ |