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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:45:45 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:50:18 +0100 |
commit | ca6ef58b1ee8521e4b940ee4883dee714960e413 (patch) | |
tree | 8532add455224b07c07a759e3d906f50c0695888 /src/Blocks/BlockHandler.h | |
parent | Merge pull request #2972 from marvinkopf/PlayerAutoComplete (diff) | |
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Diffstat (limited to 'src/Blocks/BlockHandler.h')
-rw-r--r-- | src/Blocks/BlockHandler.h | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index 41fbc5140..24552fb46 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -23,7 +23,7 @@ class cBlockHandler { public: cBlockHandler(BLOCKTYPE a_BlockType); - + virtual ~cBlockHandler() {} /** Called when the block gets ticked either by a random tick or by a queued tick. @@ -43,71 +43,71 @@ public: /** Called by cWorld::SetBlock() after the block has been set */ virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - + /** Called by cPlayer::PlaceBlocks() for each block after it has been set to the world. Called after OnPlaced(). */ virtual void OnPlacedByPlayer( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange ); - + /** Called before the player has destroyed a block */ virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ); - + /** Called before a block gets destroyed / replaced with air */ virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ); - + /** Called when a direct neighbor of this block has been changed (The position is the block's own position, not the changing neighbor's position) a_WhichNeighbor indicates which neighbor has changed. For example, BLOCK_FACE_YP meant the neighbor above has changed. BLOCK_FACE_NONE means that it is a neighbor not directly adjacent (diagonal, etc.) */ virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor) {} - + /** Notifies the specified neighbor that the current block has changed. a_NeighborXYZ coords are the coords of the neighbor a_WhichNeighbor specifies which neighbor (relative to a_NeighborXYZ) has changed. For example BLOCK_FACE_YP means that the block at {a_NeighborX, a_NeighborY + 1, a_NeighborZ} has changed. BLOCK_FACE_NONE means that it is a neighbor not directly adjacent (diagonal, etc.) */ static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_NeighborX, int a_NeighborY, int a_NeighborZ, eBlockFace a_WhichNeighbor); - + /** Called when the player starts digging the block. */ virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {} - + /** Called if the user right clicks the block and the block is useable returns true if the use was successful, return false to use the block as a "normal" block */ virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { return false; } - + /** Called when a right click to this block is cancelled */ virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) {} - + /** Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents */ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta); - + /** Handles the dropping, but not destruction, of a block based on what ConvertTo(Verbatim)Pickups() returns, including the spawning of pickups and alertion of plugins @param a_Digger The entity causing the drop; it may be nullptr @param a_CanDrop Informs the handler whether the block should be dropped at all. One example when this is false is when stone is destroyed by hand @param a_DropVerbatim Calls ConvertToVerbatimPickups() instead of its counterpart, meaning the block itself is dropped by default (due to a speical tool or enchantment) */ virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop = true); - + /** Checks if the block can stay at the specified relative coords in the chunk */ virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk); /** Checks whether the block has an effect on growing the plant */ virtual bool CanSustainPlant(BLOCKTYPE a_Plant) { return false; } - + /** Checks if the block can be placed at this point. Default: CanBeAt(...) NOTE: This call doesn't actually place the block */ // virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); - + /** Called to check whether this block supports a rclk action. If it returns true, OnUse() is called */ virtual bool IsUseable(void); - + /** Indicates whether the client will click through this block. For example digging a fire will hit the block below the fire so fire is clicked through */ virtual bool IsClickedThrough(void); - + /** Checks if the player can build "inside" this block. For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision */ @@ -136,15 +136,15 @@ public: /** Returns the base colour ID of the block, as will be represented on a map, as per documentation: http://minecraft.gamepedia.com/Map_item_format */ virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta); - + /** Rotates a given block meta counter-clockwise. Default: no change Returns block meta following rotation */ virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) { return a_Meta; } - + /** Rotates a given block meta clockwise. Default: no change Returns block meta following rotation */ virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) { return a_Meta; } - + /** Mirrors a given block meta around the XY plane. Default: no change Returns block meta following rotation */ virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) { return a_Meta; } @@ -156,10 +156,10 @@ public: /** Mirros a given block meta around the YZ plane. Default: no change Returns block meta following rotation */ virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) { return a_Meta; } - + protected: BLOCKTYPE m_BlockType; - + // Creates a new blockhandler for the given block type. For internal use only, use ::GetBlockHandler() instead. static cBlockHandler * CreateBlockHandler(BLOCKTYPE a_BlockType); |