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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-20 13:02:23 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-20 13:02:23 +0200
commitd0e7b2f18b15afbc78adfdcf7d1b7b3511a0a6ab (patch)
tree4f283dd99354a72bb8ba30da637b38adb5521b76 /src/Blocks/BlockHandler.cpp
parentProper comment for DropBlock() (diff)
parentNBTChunkSerializer.cpp: Added break after serializing the splash potion (diff)
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Diffstat (limited to 'src/Blocks/BlockHandler.cpp')
-rw-r--r--src/Blocks/BlockHandler.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 233070b14..34014af7a 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -70,7 +70,7 @@
#include "BlockSand.h"
#include "BlockSapling.h"
#include "BlockSideways.h"
-#include "BlockSign.h"
+#include "BlockSignPost.h"
#include "BlockSlab.h"
#include "BlockSnow.h"
#include "BlockStairs.h"
@@ -81,6 +81,7 @@
#include "BlockTorch.h"
#include "BlockTrapdoor.h"
#include "BlockVine.h"
+#include "BlockWallSign.h"
#include "BlockWorkbench.h"
@@ -176,7 +177,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
{
switch(a_BlockType)
{
- // Block handlers, alphabetically sorted:
+ // Block handlers, alphabetically sorted:
case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType);
case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType);
@@ -275,7 +276,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType);
case E_BLOCK_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType);
- case E_BLOCK_SIGN_POST: return new cBlockSignHandler (a_BlockType);
+ case E_BLOCK_SIGN_POST: return new cBlockSignPostHandler (a_BlockType);
case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_STAINED_GLASS: return new cBlockGlassHandler (a_BlockType);
@@ -297,7 +298,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_TRIPWIRE: return new cBlockTripwireHandler (a_BlockType);
case E_BLOCK_TRIPWIRE_HOOK: return new cBlockTripwireHookHandler (a_BlockType);
case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
- case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); // TODO: This needs a special handler
+ case E_BLOCK_WALLSIGN: return new cBlockWallSignHandler (a_BlockType);
case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);
case E_BLOCK_WOODEN_BUTTON: return new cBlockButtonHandler (a_BlockType);
case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType);
@@ -327,7 +328,7 @@ cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
bool cBlockHandler::GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
)