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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-09-20 15:50:52 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-20 15:50:52 +0200 |
commit | 68cced73afe546328cf94ed07c57deee47bfadec (patch) | |
tree | 88be88e3fd4a208b9849e526f1877caa44058ab5 /src/Blocks/BlockFire.h | |
parent | Added armor and shulker box cleaning (#4875) (diff) | |
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Diffstat (limited to 'src/Blocks/BlockFire.h')
-rw-r--r-- | src/Blocks/BlockFire.h | 70 |
1 files changed, 36 insertions, 34 deletions
diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h index afc8ecf7a..eff29d03e 100644 --- a/src/Blocks/BlockFire.h +++ b/src/Blocks/BlockFire.h @@ -11,23 +11,23 @@ class cBlockFireHandler : public cBlockHandler { public: - cBlockFireHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType), - XZP(0), XZM(0), Dir(0) - { - } - /** Portal boundary and direction variables */ - // TODO: These need to be removed, BlockHandler instances are shared for all blocks in all worlds on the server - // and are not supposed to have any data in them. - int XZP, XZM; - NIBBLETYPE Dir; + using cBlockHandler::cBlockHandler; + +private: + + struct Scratch + { + /** Portal boundary and direction variables */ + int XZP = 0, XZM = 0; + NIBBLETYPE Dir = 0; + }; - virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override + virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) const override { /* PORTAL FINDING ALGORITH @@ -42,15 +42,17 @@ public: - Loop through boundary variables, and fill with portal blocks based on Dir with meta from Dir */ + Scratch Scratch; + // a_BlockY - 1: Because we want the block below the fire - FindAndSetPortalFrame(a_BlockPos.x, a_BlockPos.y - 1, a_BlockPos.z, a_ChunkInterface, a_WorldInterface); + FindAndSetPortalFrame(a_BlockPos.x, a_BlockPos.y - 1, a_BlockPos.z, a_ChunkInterface, a_WorldInterface, Scratch); } - virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override + virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override { // No pickups from this block return {}; @@ -60,14 +62,14 @@ public: - virtual bool IsClickedThrough(void) override + virtual bool IsClickedThrough(void) const override { return true; } /** Traces along YP until it finds an obsidian block, returns Y difference or 0 if no portal, and -1 for border Takes the X, Y, and Z of the base block; with an optional MaxY for portal border finding */ - int FindObsidianCeiling(int X, int Y, int Z, cChunkInterface & a_ChunkInterface, int MaxY = 0) + static int FindObsidianCeiling(int X, int Y, int Z, cChunkInterface & a_ChunkInterface, int MaxY = 0) { if (a_ChunkInterface.GetBlock({X, Y, Z}) != E_BLOCK_OBSIDIAN) { @@ -102,7 +104,7 @@ public: } /** Evaluates if coords have a valid border on top, based on MaxY */ - bool EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cChunkInterface & a_ChunkInterface) + static bool EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cChunkInterface & a_ChunkInterface) { for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners { @@ -121,7 +123,7 @@ public: /** Finds entire frame in any direction with the coordinates of a base block and fills hole with nether portal (START HERE) */ - void FindAndSetPortalFrame(int X, int Y, int Z, cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface) + static void FindAndSetPortalFrame(int X, int Y, int Z, cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Scratch & a_Scratch) { int MaxY = FindObsidianCeiling(X, Y, Z, a_ChunkInterface); // Get topmost obsidian block as reference for all other checks int X1 = X + 1, Z1 = Z + 1, X2 = X - 1, Z2 = Z - 1; // Duplicate XZ values, add / subtract one as we've checked the original already the line above @@ -131,16 +133,16 @@ public: return; } - if (!FindPortalSliceX(X1, X2, Y, Z, MaxY, a_ChunkInterface)) + if (!FindPortalSliceX(X1, X2, Y, Z, MaxY, a_ChunkInterface, a_Scratch)) { - if (!FindPortalSliceZ(X, Y, Z1, Z2, MaxY, a_ChunkInterface)) + if (!FindPortalSliceZ(X, Y, Z1, Z2, MaxY, a_ChunkInterface, a_Scratch)) { return; // No eligible portal construct, abort abort abort!! } } int PortalHeight = MaxY - Y - 1; - int PortalWidth = XZP - XZM + 1; + int PortalWidth = a_Scratch.XZP - a_Scratch.XZM + 1; if ((PortalHeight < a_WorldInterface.GetMinNetherPortalHeight()) || (PortalHeight > a_WorldInterface.GetMaxNetherPortalHeight())) { // The portal isn't high enough, or is too high @@ -155,15 +157,15 @@ public: for (int Height = Y + 1; Height <= MaxY - 1; Height++) // Loop through boundary to set portal blocks { - for (int Width = XZM; Width <= XZP; Width++) + for (int Width = a_Scratch.XZM; Width <= a_Scratch.XZP; Width++) { - if (Dir == 1) + if (a_Scratch.Dir == 1) { - a_ChunkInterface.SetBlock(Width, Height, Z, E_BLOCK_NETHER_PORTAL, Dir); + a_ChunkInterface.SetBlock(Width, Height, Z, E_BLOCK_NETHER_PORTAL, a_Scratch.Dir); } else { - a_ChunkInterface.SetBlock(X, Height, Width, E_BLOCK_NETHER_PORTAL, Dir); + a_ChunkInterface.SetBlock(X, Height, Width, E_BLOCK_NETHER_PORTAL, a_Scratch.Dir); } } } @@ -171,9 +173,9 @@ public: /** Evaluates if coordinates are a portal going XP / XM; returns true if so, and writes boundaries to variable Takes coordinates of base block and Y coord of target obsidian ceiling */ - bool FindPortalSliceX(int X1, int X2, int Y, int Z, int MaxY, cChunkInterface & a_ChunkInterface) + static bool FindPortalSliceX(int X1, int X2, int Y, int Z, int MaxY, cChunkInterface & a_ChunkInterface, Scratch & a_Scratch) { - Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction) + a_Scratch.Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction) bool FoundFrameXP = false, FoundFrameXM = false; for (; ((a_ChunkInterface.GetBlock({X1, Y, Z}) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock({X1, Y + 1, Z}) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners { @@ -189,7 +191,7 @@ public: return false; // Not valid slice, no portal can be formed } } - XZP = X1 - 1; // Set boundary of frame interior + a_Scratch.XZP = X1 - 1; // Set boundary of frame interior for (; ((a_ChunkInterface.GetBlock({X2, Y, Z}) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock({X2, Y + 1, Z}) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM) { int Value = FindObsidianCeiling(X2, Y, Z, a_ChunkInterface, MaxY); @@ -204,15 +206,15 @@ public: return false; } } - XZM = X2 + 1; // Set boundary, see previous + a_Scratch.XZM = X2 + 1; // Set boundary, see previous return (FoundFrameXP && FoundFrameXM); } /** Evaluates if coords are a portal going ZP / ZM; returns true if so, and writes boundaries to variable */ - bool FindPortalSliceZ(int X, int Y, int Z1, int Z2, int MaxY, cChunkInterface & a_ChunkInterface) + static bool FindPortalSliceZ(int X, int Y, int Z1, int Z2, int MaxY, cChunkInterface & a_ChunkInterface, Scratch & a_Scratch) { - Dir = 2; + a_Scratch.Dir = 2; bool FoundFrameZP = false, FoundFrameZM = false; for (; ((a_ChunkInterface.GetBlock({X, Y, Z1}) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock({X, Y + 1, Z1}) == E_BLOCK_OBSIDIAN)); Z1++) { @@ -228,7 +230,7 @@ public: return false; } } - XZP = Z1 - 1; + a_Scratch.XZP = Z1 - 1; for (; ((a_ChunkInterface.GetBlock({X, Y, Z2}) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock({X, Y + 1, Z2}) == E_BLOCK_OBSIDIAN)); Z2--) { int Value = FindObsidianCeiling(X, Y, Z2, a_ChunkInterface, MaxY); @@ -243,17 +245,17 @@ public: return false; } } - XZM = Z2 + 1; + a_Scratch.XZM = Z2 + 1; return (FoundFrameZP && FoundFrameZM); } - virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) override + virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) const override { return true; } - virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override + virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 15; |