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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:45:45 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:50:18 +0100 |
commit | ca6ef58b1ee8521e4b940ee4883dee714960e413 (patch) | |
tree | 8532add455224b07c07a759e3d906f50c0695888 /src/Blocks/BlockDoor.h | |
parent | Merge pull request #2972 from marvinkopf/PlayerAutoComplete (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockDoor.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h index a5f2c61c3..a19cbdc40 100644 --- a/src/Blocks/BlockDoor.h +++ b/src/Blocks/BlockDoor.h @@ -46,7 +46,7 @@ public: { return false; } - + a_BlockType = m_BlockType; a_BlockMeta = PlayerYawToMetaData(a_Player->GetYaw()); return true; @@ -118,7 +118,7 @@ public: { // Vanilla refuses to place doors on transparent blocks, except top-half slabs and other doors // We need to keep the door compatible with itself, otherwise the top half drops while the bottom half stays - + // Doors can be placed on upside-down slabs if (cBlockSlabHandler::IsAnySlabType(a_BlockType) && ((a_BlockMeta & 0x08) != 0)) { @@ -159,7 +159,7 @@ public: inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) { ASSERT((a_Yaw >= -180) && (a_Yaw < 180)); - + a_Yaw += 90 + 45; if (a_Yaw > 360) { |