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author | Tycho Bickerstaff <work.tycho@gmail.com> | 2013-12-22 15:55:24 +0100 |
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committer | madmaxoft <github@xoft.cz> | 2013-12-31 09:16:42 +0100 |
commit | 2e1588820d3c27a82d4bd6401dc9af728130908c (patch) | |
tree | 831c74b13dcf099ca2a6eba7cc87d834fad955c8 /src/BlockTracer.h | |
parent | fixxed warnings in Server.cpp (diff) | |
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Diffstat (limited to 'src/BlockTracer.h')
-rw-r--r-- | src/BlockTracer.h | 25 |
1 files changed, 22 insertions, 3 deletions
diff --git a/src/BlockTracer.h b/src/BlockTracer.h index d0a34811d..40d80da1a 100644 --- a/src/BlockTracer.h +++ b/src/BlockTracer.h @@ -36,7 +36,14 @@ public: /** Called on each block encountered along the path, including the first block (path start), if chunk data is not loaded When this callback returns true, the tracing is aborted. */ - virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) { return false; } + virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) + { + UNUSED(a_BlockX); + UNUSED(a_BlockY); + UNUSED(a_BlockZ); + UNUSED(a_EntryFace); + return false; + } /** Called when the path goes out of world, either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height) The coords specify the exact point at which the path exited the world. @@ -44,7 +51,13 @@ public: Note that some paths can go out of the world and come back again (parabola), in such a case this callback is followed by OnIntoWorld() and further OnNextBlock() calls */ - virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) { return false; } + virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) + { + UNUSED(a_BlockX); + UNUSED(a_BlockY); + UNUSED(a_BlockZ); + return false; + } /** Called when the path goes into the world, from either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height) The coords specify the exact point at which the path entered the world. @@ -52,7 +65,13 @@ public: Note that some paths can go out of the world and come back again (parabola), in such a case this callback is followed by further OnNextBlock() calls */ - virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) { return false; } + virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) + { + UNUSED(a_BlockX); + UNUSED(a_BlockY); + UNUSED(a_BlockZ); + return false; + } /** Called when the path is sure not to hit any more blocks. Note that for some shapes this might never happen (line with constant Y) |