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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-18 21:10:51 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-18 21:10:51 +0200
commit37140ae57835680d2c4fb3aa365082622d3a150e (patch)
tree89a636c74375b3c9f0fe77b20ecbadc693bd0989 /src/BlockTracer.h
parentMerge branch 'master' of https://github.com/mc-server/MCServer into portals (diff)
parentMonster fixes (diff)
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Diffstat (limited to 'src/BlockTracer.h')
-rw-r--r--src/BlockTracer.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/BlockTracer.h b/src/BlockTracer.h
index a18c8df4d..c569b4ec6 100644
--- a/src/BlockTracer.h
+++ b/src/BlockTracer.h
@@ -39,13 +39,13 @@ public:
/** Called on each block encountered along the path, including the first block (path start), if chunk data is not loaded
When this callback returns true, the tracing is aborted.
*/
- virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace)
- {
+ virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace)
+ {
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_EntryFace);
- return false;
+ return false;
}
/** Called when the path goes out of world, either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height)
@@ -54,8 +54,8 @@ public:
Note that some paths can go out of the world and come back again (parabola),
in such a case this callback is followed by OnIntoWorld() and further OnNextBlock() calls
*/
- virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ)
- {
+ virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ)
+ {
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
@@ -68,12 +68,12 @@ public:
Note that some paths can go out of the world and come back again (parabola),
in such a case this callback is followed by further OnNextBlock() calls
*/
- virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ)
- {
+ virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ)
+ {
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
- return false;
+ return false;
}
/** Called when the path is sure not to hit any more blocks.