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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-09-08 10:46:16 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-12-21 01:11:34 +0100 |
commit | 742e27ad2f037205285e475be487ec9ed874ca91 (patch) | |
tree | 3218d3c2791e823c88a294ba7fdb10035c8fbb9b /src/BlockState.h | |
parent | Enable LOS checks for Hostile Mobs. (diff) | |
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Diffstat (limited to 'src/BlockState.h')
-rw-r--r-- | src/BlockState.h | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/src/BlockState.h b/src/BlockState.h deleted file mode 100644 index ab451236b..000000000 --- a/src/BlockState.h +++ /dev/null @@ -1,93 +0,0 @@ -#pragma once - -#include <initializer_list> - - - - - -/** Represents the state of a single block (previously known as "block meta"). -The state consists of a map of string -> string, plus a mechanism for fast equality checks between two BlockState instances. -Once a BlockState instance is created, it is then immutable - there's no way of changing it, only by creating a (modified) copy. -A BlockState instance can be created from hard-coded data or from dynamic data: - BlockState bs({{"key1", "value1"}, {key2", "value2"}}); // Hard-coded - - or - - std::map<AString, AString> map({{"key1", "value1"}, {key2", "value2"}}); - map["key3"] = "value3"; - BlockState bs(map); // From dynamic data -*/ -class BlockState -{ -public: - - /** Creates a new instance with an empty map. */ - BlockState(); - - /** Creates a new instance consisting of a single key-value pair. - If the value is empty, it is not stored wihin the map. */ - BlockState(const AString & aKey, const AString & aValue); - - /** Creates a new instance initialized with several (hard-coded) key-value pairs. - Any key with an empty value is not stored within the map. */ - BlockState(std::initializer_list<std::pair<const AString, AString>> aKeysAndValues); - - /** Creates a new instance initialized with several (dynamic) key-value pairs. - Makes a copy of aKeysAndValues for this object. - Any key with an empty value is not stored within the map. */ - BlockState(const std::map<AString, AString> & aKeysAndValues); - - /** Creates a new instance initialized with several (dynamic) key-value pairs. - Any key with an empty value is not stored within the map. */ - BlockState(std::map<AString, AString> && aKeysAndValues); - - /** Creates a copy of the specified BlockState with the (hard-coded) additional keys and values added to it. - Any key in aAdditionalKeysAndValues that is already present in aCopyFrom is overwritten with the aAdditionalKeysAndValues' one. - Any key with an empty value is not stored in the map. - (it's possible to erase a key from aCopyFrom by setting it to empty string in aAdditionalKeysAndValues). */ - BlockState(const BlockState & aCopyFrom, std::initializer_list<std::pair<const AString, AString>> aAdditionalKeysAndValues); - - /** Creates a copy of the specified BlockState with the (dynamic) additional keys and values added to it. - Any key in aAdditionalKeysAndValues that is already present in aCopyFrom is overwritten with the aAdditionalKeysAndValues' one. - Any key with an empty value is not stored in the map. - (it's possible to erase a key from aCopyFrom by setting it to empty string in aAdditionalKeysAndValues). */ - BlockState(const BlockState & aCopyFrom, const std::map<AString, AString> & aAdditionalKeysAndValues); - - /** Less-than comparison. */ - bool operator <(const BlockState & aOther) const; - - /** Fast equality check. */ - bool operator ==(const BlockState & aOther) const; - - /** Fast inequality check. */ - bool operator !=(const BlockState & aOther) const - { - return !(operator ==(aOther)); - } - - /** Returns the value at the specified key. - If the key is not present, returns an empty string. */ - const AString & value(const AString & aKey) const; - - -protected: - - /** The state, represented as a string->string map. */ - std::map<AString, AString> mState; - - /** The checksum used for the fast equality check. - This is calculated upon creation. */ - UInt32 mChecksum; - - - /** Normalizes mState and calculates the checksum from it. - Removes all the empty values from mState. - Used only from constructors. */ - UInt32 initializeChecksum(); - - /** Removes all the keys from mState that have an empty value. */ - void removeEmptyKeys(); - - /** Calculates the partial checksum of a single string. - Used from within initializeChecksum(). */ - UInt32 partialChecksum(const AString & aString); -}; |