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authorJulian Laubstein <julianlaubstein@yahoo.de>2016-02-06 11:37:34 +0100
committerJulian Laubstein <julianlaubstein@yahoo.de>2016-02-06 11:37:34 +0100
commit6fdd7194c81be7234a126bdc3b48f0291fce3567 (patch)
tree7d5ac74b7385ce4ebf77588d80549c884c2b993c /src/BlockEntities/DropperEntity.h
parentMerge pull request #2958 from LogicParrot/fence (diff)
parentBulk clearing of whitespace (diff)
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Diffstat (limited to 'src/BlockEntities/DropperEntity.h')
-rw-r--r--src/BlockEntities/DropperEntity.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/BlockEntities/DropperEntity.h b/src/BlockEntities/DropperEntity.h
index 1ca396eb7..e6ce34f0d 100644
--- a/src/BlockEntities/DropperEntity.h
+++ b/src/BlockEntities/DropperEntity.h
@@ -20,20 +20,20 @@ class cDropperEntity :
public cDropSpenserEntity
{
typedef cDropSpenserEntity super;
-
+
public:
// tolua_end
-
+
BLOCKENTITY_PROTODEF(cDropperEntity)
-
+
/** Constructor used for normal operation */
cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
protected:
// cDropSpenserEntity overrides:
virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
-
+
/** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper.
Called when there's a container directly in front of the dropper,
so the dropper should store items there, rather than dropping. */