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authorAlexander Harkness <bearbin@gmail.com>2014-10-11 19:32:21 +0200
committerAlexander Harkness <bearbin@gmail.com>2014-10-11 19:32:21 +0200
commit93833069a80fe4aec33a95148df39ad40671ddaf (patch)
tree2e6a335a60e618b5fe456ca8a586a2c5448c8c87 /src/BlockEntities/DropSpenserEntity.h
parentReverted submodule changes. (diff)
parentMerge pull request #1528 from kjanku1/master (diff)
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Diffstat (limited to 'src/BlockEntities/DropSpenserEntity.h')
-rw-r--r--src/BlockEntities/DropSpenserEntity.h15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h
index 9f58d0b07..23f0ae89a 100644
--- a/src/BlockEntities/DropSpenserEntity.h
+++ b/src/BlockEntities/DropSpenserEntity.h
@@ -11,7 +11,7 @@
#pragma once
#include "BlockEntityWithItems.h"
-
+#include "RedstonePoweredEntity.h"
@@ -22,7 +22,6 @@ namespace Json
}
class cClientHandle;
-class cServer;
@@ -31,6 +30,9 @@ class cServer;
// tolua_begin
class cDropSpenserEntity :
public cBlockEntityWithItems
+ // tolua_end
+ , public cRedstonePoweredEntity
+ // tolua_begin
{
typedef cBlockEntityWithItems super;
@@ -47,11 +49,8 @@ public:
virtual ~cDropSpenserEntity();
static const char * GetClassStatic(void) { return "cDropSpenserEntity"; }
-
- bool LoadFromJson(const Json::Value & a_Value);
// cBlockEntity overrides:
- virtual void SaveToJson(Json::Value & a_Value) override;
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
@@ -64,10 +63,10 @@ public:
/// Sets the dropspenser to dropspense an item in the next tick
void Activate(void);
- /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
- void SetRedstonePower(bool a_IsPowered);
-
// tolua_end
+
+ /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
+ virtual void SetRedstonePower(bool a_IsPowered) override;
protected:
bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick