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author | Steven Riehl <sriehl@gmail.com> | 2014-10-12 04:39:55 +0200 |
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committer | Steven Riehl <sriehl@gmail.com> | 2014-10-12 04:39:55 +0200 |
commit | 856764dee8f0c66397669e8c7c013c758f1d2c81 (patch) | |
tree | 4d8e3f0a63410b99728929ef1ce220c5392d5bf5 /src/BlockEntities/DropSpenserEntity.cpp | |
parent | Update README.md (diff) | |
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Diffstat (limited to 'src/BlockEntities/DropSpenserEntity.cpp')
-rw-r--r-- | src/BlockEntities/DropSpenserEntity.cpp | 18 |
1 files changed, 7 insertions, 11 deletions
diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp index dac951b27..2cbc947dc 100644 --- a/src/BlockEntities/DropSpenserEntity.cpp +++ b/src/BlockEntities/DropSpenserEntity.cpp @@ -61,7 +61,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk) { // Pick one of the occupied slots: int OccupiedSlots[9]; - int SlotsCnt = 0; + uint SlotsCnt = 0; for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--) { if (!m_Contents.GetSlot(i).IsEmpty()) @@ -70,19 +70,19 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk) SlotsCnt++; } } // for i - m_Contents[] - + if (SlotsCnt == 0) { // Nothing in the dropspenser, play the click sound m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f); return; } - + int RandomSlot = m_World->GetTickRandomNumber(SlotsCnt - 1); - + // DropSpense the item, using the specialized behavior in the subclasses: DropSpenseFromSlot(a_Chunk, OccupiedSlots[RandomSlot]); - + // Broadcast a smoke and click effects: NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); int SmokeDir = 0; @@ -132,7 +132,7 @@ bool cDropSpenserEntity::Tick(float a_Dt, cChunk & a_Chunk) { return false; } - + m_ShouldDropSpense = false; DropSpense(a_Chunk); return true; @@ -160,7 +160,7 @@ void cDropSpenserEntity::UsedBy(cPlayer * a_Player) OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this)); Window = GetWindow(); } - + if (Window != NULL) { if (a_Player->GetWindow() != Window) @@ -205,7 +205,3 @@ void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum) m_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ, PickupSpeedX, PickupSpeedY, PickupSpeedZ); } - - - - |