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authorJoannisO <Joannis.Orlandos@gmail.com>2014-06-03 17:21:38 +0200
committerJoannisO <Joannis.Orlandos@gmail.com>2014-06-03 17:21:38 +0200
commitdaae75b30b7d5e70a26e1518cd7c75988dbfdf9f (patch)
treedf7ee0ad6e6f1127fddbc868458a85e043b5ca0d /src/BlockEntities/DispenserEntity.h
parent- Added doxy comments and exported to lua (diff)
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Diffstat (limited to 'src/BlockEntities/DispenserEntity.h')
-rw-r--r--src/BlockEntities/DispenserEntity.h8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h
index 558cf41c5..5a2de7965 100644
--- a/src/BlockEntities/DispenserEntity.h
+++ b/src/BlockEntities/DispenserEntity.h
@@ -23,10 +23,10 @@ public:
static const char * GetClassStatic(void) { return "cDispenserEntity"; }
/** Spawns a projectile of the given kind in front of the dispenser */
- void SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_DispX, int & a_DispY, int & a_DispZ, cProjectileEntity::eKind a_kind, Vector3d a_ShootVector); // tolua_export
+ void SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_kind, Vector3d a_ShootVector);
/** Returns how to aim the projectile */
- Vector3d GetShootVector(cChunk & a_Chunk); // tolua_export
+ Vector3d GetShootVector(NIBBLETYPE & a_Meta);
private:
// cDropSpenser overrides:
@@ -38,7 +38,3 @@ private:
/// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
} ; // tolua_export
-
-
-
-