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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:45:45 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:50:18 +0100 |
commit | ca6ef58b1ee8521e4b940ee4883dee714960e413 (patch) | |
tree | 8532add455224b07c07a759e3d906f50c0695888 /src/BlockEntities/DispenserEntity.h | |
parent | Merge pull request #2972 from marvinkopf/PlayerAutoComplete (diff) | |
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Diffstat (limited to 'src/BlockEntities/DispenserEntity.h')
-rw-r--r-- | src/BlockEntities/DispenserEntity.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index 62072d43b..c9b553017 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -18,19 +18,19 @@ public: // tolua_end BLOCKENTITY_PROTODEF(cDispenserEntity) - + /** Constructor used for normal operation */ cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); // tolua_begin - + /** Spawns a projectile of the given kind in front of the dispenser with the specified speed. Returns the UniqueID of the spawned projectile, or 0 on failure. */ UInt32 SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed); /** Returns a unit vector in the cardinal direction of where the dispenser is facing. */ Vector3d GetShootVector(NIBBLETYPE a_Meta); - + // tolua_end private: |