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author | JoannisO <Joannis.Orlandos@gmail.com> | 2014-05-29 20:19:36 +0200 |
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committer | JoannisO <Joannis.Orlandos@gmail.com> | 2014-05-29 20:19:36 +0200 |
commit | ab633c8bd65b333630053334cb1119f38788698d (patch) | |
tree | d67256add9bae0fca4e784ee25a19f5569f37834 /src/BlockEntities/DispenserEntity.h | |
parent | - Removed breaks. I thought it wouldn't compile without them but the (diff) | |
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Diffstat (limited to 'src/BlockEntities/DispenserEntity.h')
-rw-r--r-- | src/BlockEntities/DispenserEntity.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index 0b7cd6bea..76aaccd3c 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -30,7 +30,7 @@ private: bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType); // Spawns a projectile of the given kind in front of the dispenser - void SpawnProjectileFromDispenser(cChunk & a_Chunk, int & DispX, int & DispY, int & DispZ, cProjectileEntity::eKind kind); + void SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_DispX, int & a_DispY, int & a_DispZ, cProjectileEntity::eKind a_kind); // Returns how to aim the projectile Vector3d GetProjectileLookVector(cChunk & a_Chunk); |