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author | Joannis <joannis.orlandos@gmail.com> | 2014-05-27 11:08:06 +0200 |
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committer | Joannis <joannis.orlandos@gmail.com> | 2014-05-27 11:08:06 +0200 |
commit | 1128dc783f4ee0913f3395c0a79ebdbbce2cfdee (patch) | |
tree | a439be7b5066d3118ce128b0e77f8634cb2fdb7d /src/BlockEntities/DispenserEntity.h | |
parent | - Added support for more types of projectiles in the Dispenser (diff) | |
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Diffstat (limited to 'src/BlockEntities/DispenserEntity.h')
-rw-r--r-- | src/BlockEntities/DispenserEntity.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index 9290bee5c..8bc2475c9 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -30,7 +30,7 @@ private: bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType); // Spawns a projectile of the given kind in front of the dispenser - void spawnProjectileFromDispenser(cChunk& a_Chunk, int& DispX, int& DispY, int& DispZ, cProjectileEntity::eKind kind); + void SpawnProjectileFromDispenser(cChunk& a_Chunk, int& DispX, int& DispY, int& DispZ, cProjectileEntity::eKind kind); // Returns how to aim the projectile Vector3d GetProjectileLookVector(cChunk & a_Chunk); |