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author | Pablo Beltrán <spekdrum@gmail.com> | 2017-05-21 11:48:33 +0200 |
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committer | Mattes D <github@xoft.cz> | 2017-05-21 11:48:33 +0200 |
commit | 758622336e6c8d7aa2d4b34d8eedc4aaed54a4f6 (patch) | |
tree | 2a0d80ab3d82ba24fbf73138aebb0395116b7184 /src/BlockEntities/ChestEntity.cpp | |
parent | Don't destroy monster when last target type is a player (#3721) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/ChestEntity.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp index 3791832e3..c3fb44a1b 100644 --- a/src/BlockEntities/ChestEntity.cpp +++ b/src/BlockEntities/ChestEntity.cpp @@ -5,6 +5,7 @@ #include "../Item.h" #include "../Entities/Player.h" #include "../UI/ChestWindow.h" +#include "../ClientHandle.h" @@ -35,10 +36,8 @@ cChestEntity::~cChestEntity() void cChestEntity::SendTo(cClientHandle & a_Client) { - // The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance - // All the actual handling is in the cWindow UI code that gets called when the chest is rclked - - UNUSED(a_Client); + // Send a dummy "number of players with chest open" packet to make the chest visible: + a_Client.SendBlockAction(m_PosX, m_PosY, m_PosZ, 1, 0, m_BlockType); } |