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authorPablo Beltrán <spekdrum@gmail.com>2017-05-21 11:48:33 +0200
committerMattes D <github@xoft.cz>2017-05-21 11:48:33 +0200
commit758622336e6c8d7aa2d4b34d8eedc4aaed54a4f6 (patch)
tree2a0d80ab3d82ba24fbf73138aebb0395116b7184 /src/BlockEntities/ChestEntity.cpp
parentDon't destroy monster when last target type is a player (#3721) (diff)
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Diffstat (limited to '')
-rw-r--r--src/BlockEntities/ChestEntity.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index 3791832e3..c3fb44a1b 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -5,6 +5,7 @@
#include "../Item.h"
#include "../Entities/Player.h"
#include "../UI/ChestWindow.h"
+#include "../ClientHandle.h"
@@ -35,10 +36,8 @@ cChestEntity::~cChestEntity()
void cChestEntity::SendTo(cClientHandle & a_Client)
{
- // The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance
- // All the actual handling is in the cWindow UI code that gets called when the chest is rclked
-
- UNUSED(a_Client);
+ // Send a dummy "number of players with chest open" packet to make the chest visible:
+ a_Client.SendBlockAction(m_PosX, m_PosY, m_PosZ, 1, 0, m_BlockType);
}