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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-18 21:49:08 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-18 21:49:08 +0100 |
commit | b8fe024f9de9988b8aa2fc86a1d52b8dbf5712df (patch) | |
tree | 93afcc6d60f697fe59a12b4e67a780a0c7a3907e /src/BlockArea.h | |
parent | Added levels of shrapnel (diff) | |
parent | Fixed chunkmap tree block replacing. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/BlockArea.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/BlockArea.h b/src/BlockArea.h index 0703f195e..e0e8fe972 100644 --- a/src/BlockArea.h +++ b/src/BlockArea.h @@ -13,13 +13,13 @@ #pragma once #include "ForEachChunkProvider.h" +#include "Vector3.h" // fwd: class cCuboid; -class Vector3i; @@ -209,6 +209,8 @@ public: void SetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockLight); void SetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockSkyLight); void SetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockSkyLight); + void SetWEOffset (int a_OffsetX, int a_OffsetY, int a_OffsetZ); + void SetWEOffset (const Vector3i & a_Offset); // Getters: BLOCKTYPE GetRelBlockType (int a_RelX, int a_RelY, int a_RelZ) const; @@ -219,6 +221,7 @@ public: NIBBLETYPE GetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ) const; NIBBLETYPE GetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ) const; NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ) const; + const Vector3i & GetWEOffset (void) const {return m_WEOffset;} void SetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); void SetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); @@ -299,6 +302,10 @@ protected: int m_SizeY; int m_SizeZ; + /** An extra data value sometimes stored in the .schematic file. Used mainly by the WorldEdit plugin. + cBlockArea doesn't use this value in any way. */ + Vector3i m_WEOffset; + BLOCKTYPE * m_BlockTypes; NIBBLETYPE * m_BlockMetas; // Each meta is stored as a separate byte for faster access NIBBLETYPE * m_BlockLight; // Each light value is stored as a separate byte for faster access |