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authorMattes D <github@xoft.cz>2014-12-25 00:31:56 +0100
committerMattes D <github@xoft.cz>2014-12-25 00:31:56 +0100
commit1d593134da55317e3ec09c56463d4a0a92128b81 (patch)
tree220066e191e85bb3fafd4bccbcfbe62ed737f2f6 /src/Bindings/PluginManager.h
parentByteBuffer: SingleThreadAccessChecker is request-only. (diff)
parentAPIDump: Updated the player block placement documentation. (diff)
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Diffstat (limited to 'src/Bindings/PluginManager.h')
-rw-r--r--src/Bindings/PluginManager.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index 3a2aecc92..d4b82376a 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -207,10 +207,10 @@ public:
bool CallHookPlayerFishing (cPlayer & a_Player, cItems a_Reward);
bool CallHookPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel);
bool CallHookPlayerJoined (cPlayer & a_Player);
- bool CallHookPlayerMoving (cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition);
bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
- bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ bool CallHookPlayerMoving (cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition);
+ bool CallHookPlayerPlacedBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange);
+ bool CallHookPlayerPlacingBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange);
bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
bool CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity);
bool CallHookPlayerShooting (cPlayer & a_Player);