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authorMattes D <github@xoft.cz>2014-12-25 00:31:56 +0100
committerMattes D <github@xoft.cz>2014-12-25 00:31:56 +0100
commit1d593134da55317e3ec09c56463d4a0a92128b81 (patch)
tree220066e191e85bb3fafd4bccbcfbe62ed737f2f6 /src/Bindings/PluginLua.cpp
parentByteBuffer: SingleThreadAccessChecker is request-only. (diff)
parentAPIDump: Updated the player block placement documentation. (diff)
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Diffstat (limited to 'src/Bindings/PluginLua.cpp')
-rw-r--r--src/Bindings/PluginLua.cpp18
1 files changed, 14 insertions, 4 deletions
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index ea782ea3f..cc3146610 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -857,14 +857,19 @@ bool cPluginLua::OnPlayerMoving(cPlayer & a_Player, const Vector3d & a_OldPositi
-bool cPluginLua::OnPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+bool cPluginLua::OnPlayerPlacedBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACED_BLOCK];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_Player,
+ a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(),
+ a_BlockChange.m_BlockType, a_BlockChange.m_BlockMeta,
+ cLuaState::Return,
+ res
+ );
if (res)
{
return true;
@@ -877,14 +882,19 @@ bool cPluginLua::OnPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_Blo
-bool cPluginLua::OnPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+bool cPluginLua::OnPlayerPlacingBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACING_BLOCK];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_Player,
+ a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(),
+ a_BlockChange.m_BlockType, a_BlockChange.m_BlockMeta,
+ cLuaState::Return,
+ res
+ );
if (res)
{
return true;