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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:45:45 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:50:18 +0100 |
commit | ca6ef58b1ee8521e4b940ee4883dee714960e413 (patch) | |
tree | 8532add455224b07c07a759e3d906f50c0695888 /src/Bindings/PluginLua.cpp | |
parent | Merge pull request #2972 from marvinkopf/PlayerAutoComplete (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Bindings/PluginLua.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 1b7a18ff1..a266e6223 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -105,13 +105,13 @@ bool cPluginLua::Load(void) { m_LuaState.Create(); m_LuaState.RegisterAPILibs(); - + // Inject the identification global variables into the state: lua_pushlightuserdata(m_LuaState, this); lua_setglobal(m_LuaState, LUA_PLUGIN_INSTANCE_VAR_NAME); lua_pushstring(m_LuaState, GetName().c_str()); lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME); - + // Add the plugin's folder to the package.path and package.cpath variables (#693): m_LuaState.AddPackagePath("path", FILE_IO_PREFIX + GetLocalFolder() + "/?.lua"); #ifdef _WIN32 @@ -119,7 +119,7 @@ bool cPluginLua::Load(void) #else m_LuaState.AddPackagePath("cpath", FILE_IO_PREFIX + GetLocalFolder() + "/?.so"); #endif - + tolua_pushusertype(m_LuaState, this, "cPluginLua"); lua_setglobal(m_LuaState, "g_Plugin"); } @@ -145,7 +145,7 @@ bool cPluginLua::Load(void) } } std::sort(LuaFiles.begin(), LuaFiles.end()); - + // Warn if there are no Lua files in the plugin folder: if (LuaFiles.empty()) { @@ -1879,7 +1879,7 @@ bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player LOGWARNING("Command handler is registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str()); return false; } - + cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(cmd->second, a_Split, &a_Player, a_FullCommand, cLuaState::Return, res); @@ -1901,7 +1901,7 @@ bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOut ); return false; } - + cCSLock Lock(m_CriticalSection); bool res = false; AString str; @@ -1967,13 +1967,13 @@ bool cPluginLua::CanAddOldStyleHook(int a_HookType) m_LuaState.LogStackTrace(); return false; } - + // Check if the function is available if (m_LuaState.HasFunction(FnName)) { return true; } - + LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.", GetName().c_str(), a_HookType, FnName ); @@ -2042,7 +2042,7 @@ const char * cPluginLua::GetHookFnName(int a_HookType) case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged"; case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging"; case cPluginManager::HOOK_WORLD_TICK: return "OnWorldTick"; - + case cPluginManager::HOOK_NUM_HOOKS: { // Satisfy a warning that all enum values should be used in a switch @@ -2062,7 +2062,7 @@ const char * cPluginLua::GetHookFnName(int a_HookType) bool cPluginLua::AddHookRef(int a_HookType, int a_FnRefIdx) { ASSERT(m_CriticalSection.IsLockedByCurrentThread()); // It probably has to be, how else would we have a LuaState? - + // Check if the function reference is valid: cLuaState::cRef * Ref = new cLuaState::cRef(m_LuaState, a_FnRefIdx); if ((Ref == nullptr) || !Ref->IsValid()) @@ -2073,7 +2073,7 @@ bool cPluginLua::AddHookRef(int a_HookType, int a_FnRefIdx) Ref = nullptr; return false; } - + m_HookMap[a_HookType].push_back(Ref); return true; } @@ -2090,7 +2090,7 @@ int cPluginLua::CallFunctionFromForeignState( ) { cCSLock Lock(m_CriticalSection); - + // Call the function: int NumReturns = m_LuaState.CallFunctionWithForeignParams(a_FunctionName, a_ForeignState, a_ParamStart, a_ParamEnd); if (NumReturns < 0) @@ -2098,17 +2098,17 @@ int cPluginLua::CallFunctionFromForeignState( // The call has failed, an error has already been output to the log, so just silently bail out with the same error return NumReturns; } - + // Copy all the return values: int Top = lua_gettop(m_LuaState); int res = a_ForeignState.CopyStackFrom(m_LuaState, Top - NumReturns + 1, Top); - + // Remove the return values off this stack: if (NumReturns > 0) { lua_pop(m_LuaState, NumReturns); } - + return res; } @@ -2204,7 +2204,7 @@ void cPluginLua::Unreference(int a_LuaRef) bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse) { ASSERT(a_FnRef != LUA_REFNIL); - + cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res); @@ -2218,7 +2218,7 @@ bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer void cPluginLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum) { ASSERT(a_FnRef != LUA_REFNIL); - + cCSLock Lock(m_CriticalSection); m_LuaState.Call(a_FnRef, &a_Window, a_SlotNum); } |