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authorHowaner <franzi.moos@googlemail.com>2015-03-09 22:39:11 +0100
committerHowaner <franzi.moos@googlemail.com>2015-03-09 22:39:11 +0100
commita96c21fc0d4326ffda93cc78c5dfcfc4bd034e24 (patch)
tree38dba8f86163283d90d1d6d9d2fa420cb4e99231 /src/Bindings/LuaState.h
parentReadded old comment (diff)
parentFixed client kick/crash if many block changes happend (diff)
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Diffstat (limited to 'src/Bindings/LuaState.h')
-rw-r--r--src/Bindings/LuaState.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index 97e6b47e1..159483634 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -59,6 +59,9 @@ class cTNTEntity;
class cHopperEntity;
class cBlockEntity;
class cBoundingBox;
+class cLuaTCPLink;
+class cLuaServerHandle;
+class cLuaUDPEndpoint;
typedef cBoundingBox * pBoundingBox;
typedef cWorld * pWorld;
@@ -83,6 +86,10 @@ public:
/** Creates a reference in the specified LuaState for object at the specified StackPos */
cRef(cLuaState & a_LuaState, int a_StackPos);
+
+ /** Moves the reference from the specified instance into a newly created instance.
+ The old instance is then "!IsValid()". */
+ cRef(cRef && a_FromRef);
~cRef();
@@ -178,6 +185,8 @@ public:
/** Returns true if a_FunctionName is a valid Lua function that can be called */
bool HasFunction(const char * a_FunctionName);
+ void PushNil(void);
+
// Push a const value onto the stack (keep alpha-sorted):
void Push(const AString & a_String);
void Push(const AStringVector & a_Vector);
@@ -202,6 +211,9 @@ public:
void Push(cHopperEntity * a_Hopper);
void Push(cItem * a_Item);
void Push(cItems * a_Items);
+ void Push(cLuaServerHandle * a_ServerHandle);
+ void Push(cLuaTCPLink * a_TCPLink);
+ void Push(cLuaUDPEndpoint * a_UDPEndpoint);
void Push(cMonster * a_Monster);
void Push(cPickup * a_Pickup);
void Push(cPlayer * a_Player);
@@ -240,6 +252,9 @@ public:
/** Retrieve value at a_StackPos, if it is a valid cWorld class. If not, a_Value is unchanged */
void GetStackValue(int a_StackPos, pWorld & a_Value);
+
+ /** Store the value at a_StackPos as a reference. */
+ void GetStackValue(int a_StackPos, cRef & a_Ref);
/** Call the specified Lua function.
Returns true if call succeeded, false if there was an error.