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author | madmaxoft <github@xoft.cz> | 2014-02-09 18:39:22 +0100 |
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committer | madmaxoft <github@xoft.cz> | 2014-02-09 18:39:22 +0100 |
commit | 310a25c45697dbf3b1de6b0363f529691c422bf1 (patch) | |
tree | 4e8e8a427ac534d33877fe48a18991024b1866de /src/Bindings/LuaState.h | |
parent | Added AllToLua.pkg to MSVC project files. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Bindings/LuaState.h | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index dda45bb28..1c9c99e69 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -65,14 +65,27 @@ class cLuaState { public: - /** Used for storing references to object in the global registry */ + /** Used for storing references to object in the global registry. + Can be bound (contains a reference) or unbound (doesn't contain reference). + The reference can also be reset by calling RefStack(). */ class cRef { public: + /** Creates an unbound reference object. */ + cRef(void); + /** Creates a reference in the specified LuaState for object at the specified StackPos */ cRef(cLuaState & a_LuaState, int a_StackPos); + ~cRef(); + /** Creates a reference to Lua object at the specified stack pos, binds this object to it. + Calls UnRef() first if previously bound to another reference. */ + void RefStack(cLuaState & a_LuaState, int a_StackPos); + + /** Removes the bound reference, resets the object to Unbound state. */ + void UnRef(void); + /** Returns true if the reference is valid */ bool IsValid(void) const {return (m_Ref != LUA_REFNIL); } @@ -80,7 +93,7 @@ public: operator int(void) const { return m_Ref; } protected: - cLuaState & m_LuaState; + cLuaState * m_LuaState; int m_Ref; } ; |