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author | Mattes D <github@xoft.cz> | 2016-08-16 11:55:12 +0200 |
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committer | Mattes D <github@xoft.cz> | 2016-08-22 20:01:23 +0200 |
commit | 89c9c6fe46ce4a273a15b7f882c3d0935a868145 (patch) | |
tree | c31f1d1e91172966fadf93cf4b8ad41f26c3fc0a /src/Bindings/LuaState.cpp | |
parent | Delay EntityChangedWorld players' callback until Entity fully linked to world (#3330) (diff) | |
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Diffstat (limited to 'src/Bindings/LuaState.cpp')
-rw-r--r-- | src/Bindings/LuaState.cpp | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index fd29e8e34..b5832802d 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -341,6 +341,33 @@ void cLuaState::cStackTable::ForEachArrayElement(std::function<bool(cLuaState & +void cLuaState::cStackTable::ForEachElement(std::function<bool(cLuaState & a_LuaState)> a_ElementCallback) const +{ + #ifdef _DEBUG + auto stackTop = lua_gettop(m_LuaState); + #endif + lua_pushvalue(m_LuaState, m_StackPos); // Stk: <table> + lua_pushnil(m_LuaState); // Stk: <table> nil + while (lua_next(m_LuaState, -2)) // Stk: <table> <key> <val> + { + auto shouldAbort = a_ElementCallback(m_LuaState); + ASSERT(lua_gettop(m_LuaState) == stackTop + 3); // The element callback must not change the Lua stack below the value + lua_pop(m_LuaState, 1); // Stk: <table> <key> + if (shouldAbort) + { + // The callback wants to abort + lua_pop(m_LuaState, 2); // Stk: empty + return; + } + } + // Stk: <table> + lua_pop(m_LuaState, 1); // Stk: empty +} + + + + + //////////////////////////////////////////////////////////////////////////////// // cLuaState: @@ -748,6 +775,24 @@ void cLuaState::Push(const AString & a_String) +void cLuaState::Push(const AStringMap & a_Dictionary) +{ + ASSERT(IsValid()); + + lua_createtable(m_LuaState, 0, static_cast<int>(a_Dictionary.size())); + int newTable = lua_gettop(m_LuaState); + for (const auto & item: a_Dictionary) + { + Push(item.first); // key + Push(item.second); // value + lua_rawset(m_LuaState, newTable); + } +} + + + + + void cLuaState::Push(const AStringVector & a_Vector) { ASSERT(IsValid()); @@ -1113,6 +1158,37 @@ bool cLuaState::GetStackValue(int a_StackPos, AString & a_Value) +bool cLuaState::GetStackValue(int a_StackPos, AStringMap & a_Value) +{ + // Retrieve all values in a string => string dictionary table: + if (!lua_istable(m_LuaState, a_StackPos)) + { + return false; + } + cStackTable tbl(*this, a_StackPos); + bool isValid = true; + tbl.ForEachElement([&isValid, &a_Value](cLuaState & a_LuaState) + { + AString key, val; + if (a_LuaState.GetStackValues(-2, key, val)) + { + a_Value[key] = val; + } + else + { + isValid = false; + return true; + } + return false; + } + ); + return isValid; +} + + + + + bool cLuaState::GetStackValue(int a_StackPos, bool & a_ReturnedVal) { a_ReturnedVal = (tolua_toboolean(m_LuaState, a_StackPos, a_ReturnedVal ? 1 : 0) > 0); |