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authorMattes D <github@xoft.cz>2015-01-30 21:24:02 +0100
committerMattes D <github@xoft.cz>2015-02-04 08:40:52 +0100
commit014b96adb33fa902072d9f35661bc4f5e7c323e8 (patch)
tree46dcb57a65829d6364cbabec7add4021b9008ee6 /src/Bindings/LuaServerHandle.h
parentcNetwork: Exported lookup functions to Lua API. (diff)
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diff --git a/src/Bindings/LuaServerHandle.h b/src/Bindings/LuaServerHandle.h
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+
+// LuaServerHandle.h
+
+// Declares the cLuaServerHandle class wrapping the cServerHandle functionality for Lua API
+
+
+
+
+
+#pragma once
+
+#include "../OSSupport/Network.h"
+#include "PluginLua.h"
+
+
+
+
+
+// fwd:
+class cLuaTCPLink;
+typedef SharedPtr<cLuaTCPLink> cLuaTCPLinkPtr;
+typedef std::vector<cLuaTCPLinkPtr> cLuaTCPLinkPtrs;
+class cLuaServerHandle;
+typedef SharedPtr<cLuaServerHandle> cLuaServerHandlePtr;
+
+
+
+
+class cLuaServerHandle:
+ public cNetwork::cListenCallbacks
+{
+public:
+ /** Creates a new instance of the server handle,
+ attached to the specified lua plugin and wrapping the (listen-) callbacks that are in a table at the specified stack pos. */
+ cLuaServerHandle(UInt16 a_Port, cPluginLua & a_Plugin, int a_CallbacksTableStackPos);
+
+ ~cLuaServerHandle();
+
+ /** Called by cNetwork::Listen()'s binding.
+ Sets the server handle around which this instance is wrapped, and a self SharedPtr for link management. */
+ void SetServerHandle(cServerHandlePtr a_ServerHandle, cLuaServerHandlePtr a_Self);
+
+ /** Terminates all connections and closes the listening socket. */
+ void Close(void);
+
+ /** Returns true if the server is currently listening. */
+ bool IsListening(void);
+
+ /** Removes the link from the list of links that the server is currently tracking. */
+ void RemoveLink(cLuaTCPLink * a_Link);
+
+ /** Called when Lua garbage-collects the object.
+ Releases the internal SharedPtr to self, so that the instance may be deallocated. */
+ void Release(void);
+
+protected:
+ /** The plugin for which the server is created. */
+ cPluginLua & m_Plugin;
+
+ /** The Lua table that holds the callbacks to be invoked. */
+ cLuaState::cRef m_Callbacks;
+
+ /** The port on which the server is listening.
+ Used mainly for better error reporting. */
+ UInt16 m_Port;
+
+ /** The cServerHandle around which this instance is wrapped. */
+ cServerHandlePtr m_ServerHandle;
+
+ /** Protects m_Connections against multithreaded access. */
+ cCriticalSection m_CSConnections;
+
+ /** All connections that are currently active in this server.
+ Protected by m_CSConnections. */
+ cLuaTCPLinkPtrs m_Connections;
+
+ /** SharedPtr to self, given out to newly created links. */
+ cLuaServerHandlePtr m_Self;
+
+
+ // cNetwork::cListenCallbacks overrides:
+ virtual cTCPLink::cCallbacksPtr OnIncomingConnection(const AString & a_RemoteIPAddress, UInt16 a_RemotePort) override;
+ virtual void OnAccepted(cTCPLink & a_Link) override;
+ virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override;
+};
+
+
+
+