diff options
author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-25 10:23:19 +0200 |
---|---|---|
committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-25 10:23:19 +0200 |
commit | 7a43f6be09cfe74dc4a757e949ba88ce033ac419 (patch) | |
tree | 5273b2363de5c1ac5201cc443d8682733db598c4 /source | |
parent | ProtoProxy: fixed after file renaming (diff) | |
download | cuberite-7a43f6be09cfe74dc4a757e949ba88ce033ac419.tar cuberite-7a43f6be09cfe74dc4a757e949ba88ce033ac419.tar.gz cuberite-7a43f6be09cfe74dc4a757e949ba88ce033ac419.tar.bz2 cuberite-7a43f6be09cfe74dc4a757e949ba88ce033ac419.tar.lz cuberite-7a43f6be09cfe74dc4a757e949ba88ce033ac419.tar.xz cuberite-7a43f6be09cfe74dc4a757e949ba88ce033ac419.tar.zst cuberite-7a43f6be09cfe74dc4a757e949ba88ce033ac419.zip |
Diffstat (limited to 'source')
-rw-r--r-- | source/ClientHandle.cpp | 39 | ||||
-rw-r--r-- | source/ClientHandle.h | 10 | ||||
-rw-r--r-- | source/OSSupport/File.h | 6 | ||||
-rw-r--r-- | source/OSSupport/SocketThreads.cpp | 99 | ||||
-rw-r--r-- | source/OSSupport/SocketThreads.h | 26 | ||||
-rw-r--r-- | source/Protocol/Protocol.h | 1 | ||||
-rw-r--r-- | source/Protocol/Protocol132.cpp | 2 | ||||
-rw-r--r-- | source/Protocol/Protocol132.h | 2 | ||||
-rw-r--r-- | source/Protocol/ProtocolRecognizer.cpp | 8 | ||||
-rw-r--r-- | source/Protocol/ProtocolRecognizer.h | 1 | ||||
-rw-r--r-- | source/Server.cpp | 16 | ||||
-rw-r--r-- | source/Server.h | 6 | ||||
-rw-r--r-- | source/UI/SlotArea.h | 1 |
13 files changed, 103 insertions, 114 deletions
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index a080b4ed6..2296ae23e 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -75,9 +75,9 @@ int cClientHandle::s_ClientCount = 0; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cClientHandle: -cClientHandle::cClientHandle(const cSocket & a_Socket, int a_ViewDistance) +cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) : m_ViewDistance(a_ViewDistance) - , m_Socket(a_Socket) + , m_IPString(a_Socket->GetIPString()) , m_OutgoingData(64 KiB) , m_bDestroyed(false) , m_Player(NULL) @@ -138,12 +138,9 @@ cClientHandle::~cClientHandle() } } - if (m_Socket.IsValid()) + if (!m_bKicking) { - if (!m_bKicking) - { - SendDisconnect("Server shut down? Kthnxbai"); - } + SendDisconnect("Server shut down? Kthnxbai"); } if (m_Player != NULL) @@ -158,15 +155,12 @@ cClientHandle::~cClientHandle() AString Data; m_OutgoingData.ReadAll(Data); m_OutgoingData.CommitRead(); - cRoot::Get()->GetServer()->WriteToClient(&m_Socket, Data); + cRoot::Get()->GetServer()->WriteToClient(this, Data); } // Queue the socket to close as soon as it sends all outgoing data: - cRoot::Get()->GetServer()->QueueClientClose(&m_Socket); - - // We need to remove the socket from SocketThreads because we own it and it gets destroyed after this destructor finishes - // TODO: The socket needs to stay alive, someone else has to own it - cRoot::Get()->GetServer()->RemoveClient(&m_Socket); + cRoot::Get()->GetServer()->QueueClientClose(this); + cRoot::Get()->GetServer()->RemoveClient(this); delete m_Protocol; m_Protocol = NULL; @@ -234,7 +228,7 @@ void cClientHandle::Authenticate(void) m_Player->LoginSetGameMode(World->GetGameMode()); } - m_Player->SetIP (m_Socket.GetIPString()); + m_Player->SetIP (m_IPString); cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::HOOK_PLAYER_SPAWN, 1, m_Player); @@ -1560,10 +1554,8 @@ void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ) void cClientHandle::PacketBufferFull(void) { // Too much data in the incoming queue, the server is probably too busy, kick the client: - LOGERROR("Too much data in queue for client \"%s\" @ %s, kicking them.", m_Username.c_str(), m_Socket.GetIPString().c_str()); + LOGERROR("Too much data in queue for client \"%s\" @ %s, kicking them.", m_Username.c_str(), m_IPString.c_str()); SendDisconnect("Server busy"); - // TODO: QueueDestroy(); - cSleep::MilliSleep(1000); // Give packet some time to be received Destroy(); } @@ -1573,13 +1565,11 @@ void cClientHandle::PacketBufferFull(void) void cClientHandle::PacketUnknown(unsigned char a_PacketType) { - LOGERROR("Unknown packet type 0x%02x from client \"%s\" @ %s", a_PacketType, m_Username.c_str(), m_Socket.GetIPString().c_str()); + LOGERROR("Unknown packet type 0x%02x from client \"%s\" @ %s", a_PacketType, m_Username.c_str(), m_IPString.c_str()); AString Reason; Printf(Reason, "[C->S] Unknown PacketID: 0x%02x", a_PacketType); SendDisconnect(Reason); - // TODO: QueueDestroy(); - cSleep::MilliSleep(1000); // Give packet some time to be received Destroy(); } @@ -1591,8 +1581,6 @@ void cClientHandle::PacketError(unsigned char a_PacketType) { LOGERROR("Protocol error while parsing packet type 0x%02x; disconnecting client \"%s\"", a_PacketType, m_Username.c_str()); SendDisconnect("Protocol error"); - // TODO: QueueDestroy(); - cSleep::MilliSleep(1000); // Give packet some time to be received Destroy(); } @@ -1637,11 +1625,8 @@ void cClientHandle::SocketClosed(void) { // The socket has been closed for any reason - // TODO - /* - self->Destroy(); - LOG("Client \"%s\" disconnected", GetLogName().c_str()); - */ + LOG("Client \"%s\" @ %s disconnected", m_Username.c_str(), m_IPString.c_str()); + Destroy(); } diff --git a/source/ClientHandle.h b/source/ClientHandle.h index 83d0fd9c0..8beecd7e4 100644 --- a/source/ClientHandle.h +++ b/source/ClientHandle.h @@ -50,11 +50,10 @@ public: static const int MAX_VIEW_DISTANCE = 10; static const int MIN_VIEW_DISTANCE = 4; - cClientHandle(const cSocket & a_Socket, int a_ViewDistance); - ~cClientHandle(); + cClientHandle(const cSocket * a_Socket, int a_ViewDistance); + virtual ~cClientHandle(); - cSocket & GetSocket (void) { return m_Socket; } - const AString & GetIPString(void) const { return m_Socket.GetIPString(); } + const AString & GetIPString(void) const { return m_IPString; } cPlayer* GetPlayer() { return m_Player; } // tolua_export @@ -169,6 +168,8 @@ private: int m_ViewDistance; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 ) static const int GENERATEDISTANCE = 2; // Server generates this many chunks AHEAD of player sight. 2 is the minimum, since foliage is generated 1 step behind chunk terrain generation + + AString m_IPString; int m_ProtocolVersion; AString m_Username; @@ -178,7 +179,6 @@ private: cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to cChunkCoordsList m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them) - cSocket m_Socket; cProtocol * m_Protocol; cCriticalSection m_CSOutgoingData; diff --git a/source/OSSupport/File.h b/source/OSSupport/File.h index d16784236..f3d21d450 100644 --- a/source/OSSupport/File.h +++ b/source/OSSupport/File.h @@ -46,6 +46,12 @@ Usage: class cFile { public: + #ifdef _WIN32 + static const char PathSeparator = '\\'; + #else + static const char PathSeparator = '/'; + #endif + /// The mode in which to open the file enum EMode { diff --git a/source/OSSupport/SocketThreads.cpp b/source/OSSupport/SocketThreads.cpp index ae23b4496..dd961770d 100644 --- a/source/OSSupport/SocketThreads.cpp +++ b/source/OSSupport/SocketThreads.cpp @@ -37,7 +37,7 @@ cSocketThreads::~cSocketThreads() -bool cSocketThreads::AddClient(cSocket * a_Socket, cCallback * a_Client) +bool cSocketThreads::AddClient(const cSocket & a_Socket, cCallback * a_Client) { // Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client @@ -71,6 +71,7 @@ bool cSocketThreads::AddClient(cSocket * a_Socket, cCallback * a_Client) +/* void cSocketThreads::RemoveClient(const cSocket * a_Socket) { // Remove the socket (and associated client) from processing @@ -87,6 +88,7 @@ void cSocketThreads::RemoveClient(const cSocket * a_Socket) // Cannot assert here, this may actually happen legally, since cClientHandle has to clean up the socket and it may have already closed in the meantime // ASSERT(!"Removing an unknown socket"); } +*/ @@ -133,20 +135,13 @@ void cSocketThreads::NotifyWrite(const cCallback * a_Client) -void cSocketThreads::Write(const cSocket * a_Socket, const AString & a_Data) +void cSocketThreads::Write(const cCallback * a_Client, const AString & a_Data) { - // Puts a_Data into outgoing data queue for a_Socket - - if (!a_Socket->IsValid()) - { - // Socket already closed, ignore the request - return; - } - + // Puts a_Data into outgoing data queue for a_Client cCSLock Lock(m_CS); for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr) { - if ((*itr)->Write(a_Socket, a_Data)) + if ((*itr)->Write(a_Client, a_Data)) { return; } @@ -181,24 +176,20 @@ void cSocketThreads::StopReading(const cCallback * a_Client) /// Queues the socket for closing, as soon as its outgoing data is sent -void cSocketThreads::QueueClose(const cSocket * a_Socket) +void cSocketThreads::QueueClose(const cCallback * a_Client) { - if (!a_Socket->IsValid()) - { - // Already closed, ignore the request - return; - } + LOGD("QueueClose(client %p)", a_Client); cCSLock Lock(m_CS); for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr) { - if ((*itr)->QueueClose(a_Socket)) + if ((*itr)->QueueClose(a_Client)) { return; } } // for itr - m_Threads[] - ASSERT(!"Queueing close of an unknown socket"); + ASSERT(!"Queueing close of an unknown client"); } @@ -240,13 +231,15 @@ cSocketThreads::cSocketThread::~cSocketThread() -void cSocketThreads::cSocketThread::AddClient(cSocket * a_Socket, cCallback * a_Client) +void cSocketThreads::cSocketThread::AddClient(const cSocket & a_Socket, cCallback * a_Client) { ASSERT(m_NumSlots < MAX_SLOTS); // Use HasEmptySlot() to check before adding m_Slots[m_NumSlots].m_Client = a_Client; m_Slots[m_NumSlots].m_Socket = a_Socket; m_Slots[m_NumSlots].m_Outgoing.clear(); + m_Slots[m_NumSlots].m_ShouldClose = false; + m_Slots[m_NumSlots].m_ShouldCallClient = true; m_NumSlots++; // Notify the thread of the change: @@ -297,7 +290,7 @@ bool cSocketThreads::cSocketThread::RemoveSocket(const cSocket * a_Socket) for (int i = m_NumSlots - 1; i >= 0 ; --i) { - if (m_Slots[i].m_Socket != a_Socket) + if (m_Slots[i].m_Socket != *a_Socket) { continue; } @@ -339,7 +332,7 @@ bool cSocketThreads::cSocketThread::HasSocket(const cSocket * a_Socket) const { for (int i = m_NumSlots - 1; i >= 0; --i) { - if (m_Slots[i].m_Socket->GetSocket() == a_Socket->GetSocket()) + if (m_Slots[i].m_Socket == *a_Socket) { return true; } @@ -367,12 +360,12 @@ bool cSocketThreads::cSocketThread::NotifyWrite(const cCallback * a_Client) -bool cSocketThreads::cSocketThread::Write(const cSocket * a_Socket, const AString & a_Data) +bool cSocketThreads::cSocketThread::Write(const cCallback * a_Client, const AString & a_Data) { // Returns true if socket handled by this thread for (int i = m_NumSlots - 1; i >= 0; --i) { - if (m_Slots[i].m_Socket == a_Socket) + if (m_Slots[i].m_Client == a_Client) { m_Slots[i].m_Outgoing.append(a_Data); @@ -397,13 +390,7 @@ bool cSocketThreads::cSocketThread::StopReading (const cCallback * a_Client) { if (m_Slots[i].m_Client == a_Client) { - m_Slots[i].m_Client = NULL; - m_Slots[i].m_ShouldClose = false; - - // Notify the thread that there's a stop reading request: - ASSERT(m_ControlSocket2.IsValid()); - m_ControlSocket2.Send("s", 1); - + m_Slots[i].m_ShouldCallClient = false; return true; } } // for i - m_Slots[] @@ -414,14 +401,13 @@ bool cSocketThreads::cSocketThread::StopReading (const cCallback * a_Client) -bool cSocketThreads::cSocketThread::QueueClose(const cSocket * a_Socket) +bool cSocketThreads::cSocketThread::QueueClose(const cCallback * a_Client) { // Returns true if socket handled by this thread for (int i = m_NumSlots - 1; i >= 0; --i) { - if (m_Slots[i].m_Socket == a_Socket) + if (m_Slots[i].m_Client == a_Client) { - ASSERT(m_Slots[i].m_Client == NULL); // Should have stopped reading first m_Slots[i].m_ShouldClose = true; // Notify the thread that there's a close queued (in case its conditions are already met): @@ -561,11 +547,11 @@ void cSocketThreads::cSocketThread::PrepareSet(fd_set * a_Set, cSocket::xSocket cCSLock Lock(m_Parent->m_CS); for (int i = m_NumSlots - 1; i >= 0; --i) { - if (!m_Slots[i].m_Socket->IsValid()) + if (!m_Slots[i].m_Socket.IsValid()) { continue; } - cSocket::xSocket s = m_Slots[i].m_Socket->GetSocket(); + cSocket::xSocket s = m_Slots[i].m_Socket.GetSocket(); FD_SET(s, a_Set); if (s > a_Highest) { @@ -593,24 +579,24 @@ void cSocketThreads::cSocketThread::ReadFromSockets(fd_set * a_Read) cCSLock Lock(m_Parent->m_CS); for (int i = m_NumSlots - 1; i >= 0; --i) { - if (!FD_ISSET(m_Slots[i].m_Socket->GetSocket(), a_Read)) + if (!FD_ISSET(m_Slots[i].m_Socket.GetSocket(), a_Read)) { continue; } char Buffer[1024]; - int Received = m_Slots[i].m_Socket->Receive(Buffer, ARRAYCOUNT(Buffer), 0); + int Received = m_Slots[i].m_Socket.Receive(Buffer, ARRAYCOUNT(Buffer), 0); if (Received == 0) { // The socket has been closed by the remote party, close our socket and let it be removed after we process all reading - m_Slots[i].m_Socket->CloseSocket(); - if (m_Slots[i].m_Client != NULL) + m_Slots[i].m_Socket.CloseSocket(); + if (m_Slots[i].m_ShouldCallClient) { m_Slots[i].m_Client->SocketClosed(); } } else if (Received > 0) { - if (m_Slots[i].m_Client != NULL) + if (m_Slots[i].m_ShouldCallClient) { m_Slots[i].m_Client->DataReceived(Buffer, Received); } @@ -618,8 +604,8 @@ void cSocketThreads::cSocketThread::ReadFromSockets(fd_set * a_Read) else { // The socket has encountered an error, close it and let it be removed after we process all reading - m_Slots[i].m_Socket->CloseSocket(); - if (m_Slots[i].m_Client != NULL) + m_Slots[i].m_Socket.CloseSocket(); + if (m_Slots[i].m_ShouldCallClient) { m_Slots[i].m_Client->SocketClosed(); } @@ -637,38 +623,41 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write) cCSLock Lock(m_Parent->m_CS); for (int i = m_NumSlots - 1; i >= 0; --i) { - cSocket Socket(*(m_Slots[i].m_Socket)); - if (!Socket.IsValid() || !FD_ISSET(Socket.GetSocket(), a_Write)) + if (!m_Slots[i].m_Socket.IsValid() || !FD_ISSET(m_Slots[i].m_Socket.GetSocket(), a_Write)) { continue; } if (m_Slots[i].m_Outgoing.empty()) { // Request another chunk of outgoing data: - if (m_Slots[i].m_Client != NULL) + if (m_Slots[i].m_ShouldCallClient) { m_Slots[i].m_Client->GetOutgoingData(m_Slots[i].m_Outgoing); } if (m_Slots[i].m_Outgoing.empty()) { // Nothing ready - if ((m_Slots[i].m_Client == NULL) && m_Slots[i].m_ShouldClose) + if (m_Slots[i].m_ShouldClose) { // Socket was queued for closing and there's no more data to send, close it now: - m_Slots[i].m_Socket->CloseSocket(); - m_Slots[i] = m_Slots[--m_NumSlots]; + + // DEBUG + LOGD("Socket was queued for closing, closing now. Slot %d, client %p, socket %d", i, m_Slots[i].m_Client, m_Slots[i].m_Socket.GetSocket()); + + m_Slots[i].m_Socket.CloseSocket(); + // The slot must be freed actively by the client, using RemoveClient() } continue; } } // if (outgoing data is empty) - int Sent = m_Slots[i].m_Socket->Send(m_Slots[i].m_Outgoing.data(), m_Slots[i].m_Outgoing.size()); + int Sent = m_Slots[i].m_Socket.Send(m_Slots[i].m_Outgoing.data(), m_Slots[i].m_Outgoing.size()); if (Sent < 0) { int Err = cSocket::GetLastError(); - LOGWARNING("Error %d while writing to client \"%s\", disconnecting. \"%s\"", Err, m_Slots[i].m_Socket->GetIPString().c_str(), cSocket::GetErrorString(Err).c_str()); - m_Slots[i].m_Socket->CloseSocket(); - if (m_Slots[i].m_Client != NULL) + LOGWARNING("Error %d while writing to client \"%s\", disconnecting. \"%s\"", Err, m_Slots[i].m_Socket.GetIPString().c_str(), cSocket::GetErrorString(Err).c_str()); + m_Slots[i].m_Socket.CloseSocket(); + if (m_Slots[i].m_ShouldCallClient) { m_Slots[i].m_Client->SocketClosed(); } @@ -695,12 +684,12 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write) void cSocketThreads::cSocketThread::RemoveClosedSockets(void) { - // Removes sockets that have closed from m_Slots[] + // Removes sockets that have been queued for closing from m_Slots[] cCSLock Lock(m_Parent->m_CS); for (int i = m_NumSlots - 1; i >= 0; --i) { - if (m_Slots[i].m_Socket->IsValid()) + if (!m_Slots[i].m_ShouldClose || !m_Slots[i].m_Outgoing.empty()) { continue; } diff --git a/source/OSSupport/SocketThreads.h b/source/OSSupport/SocketThreads.h index 4683e0e4d..974270a11 100644 --- a/source/OSSupport/SocketThreads.h +++ b/source/OSSupport/SocketThreads.h @@ -76,25 +76,22 @@ public: ~cSocketThreads(); /// Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client; returns true if successful - bool AddClient(cSocket * a_Socket, cCallback * a_Client); + bool AddClient(const cSocket & a_Socket, cCallback * a_Client); - /// Remove the socket (and associated client) from processing - void RemoveClient(const cSocket * a_Socket); - - /// Remove the associated socket and the client from processing + /// Remove the associated socket and the client from processing. The socket is left to send its data and is removed only after all its m_OutgoingData is sent void RemoveClient(const cCallback * a_Client); /// Notify the thread responsible for a_Client that the client has something to write void NotifyWrite(const cCallback * a_Client); - /// Puts a_Data into outgoing data queue for a_Socket - void Write(const cSocket * a_Socket, const AString & a_Data); + /// Puts a_Data into outgoing data queue for a_Client + void Write(const cCallback * a_Client, const AString & a_Data); - /// Stops reading from the socket - when this call returns, no more calls to the callbacks are made + /// Stops reading from the client - when this call returns, no more calls to the callbacks are made void StopReading(const cCallback * a_Client); - /// Queues the socket for closing, as soon as its outgoing data is sent - void QueueClose(const cSocket * a_Socket); + /// Queues the client for closing, as soon as its outgoing data is sent + void QueueClose(const cCallback * a_Client); private: @@ -112,15 +109,15 @@ private: bool HasEmptySlot(void) const {return m_NumSlots < MAX_SLOTS; } bool IsEmpty (void) const {return m_NumSlots == 0; } - void AddClient (cSocket * a_Socket, cCallback * a_Client); + void AddClient (const cSocket & a_Socket, cCallback * a_Client); // Takes ownership of the socket bool RemoveClient(const cCallback * a_Client); // Returns true if removed, false if not found bool RemoveSocket(const cSocket * a_Socket); // Returns true if removed, false if not found bool HasClient (const cCallback * a_Client) const; bool HasSocket (const cSocket * a_Socket) const; bool NotifyWrite (const cCallback * a_Client); // Returns true if client handled by this thread - bool Write (const cSocket * a_Socket, const AString & a_Data); // Returns true if socket handled by this thread + bool Write (const cCallback * a_Client, const AString & a_Data); // Returns true if client handled by this thread bool StopReading (const cCallback * a_Client); // Returns true if client handled by this thread - bool QueueClose (const cSocket * a_Socket); // Returns true if socket handled by this thread + bool QueueClose (const cCallback * a_Client); // Returns true if client handled by this thread bool Start(void); // Hide the cIsThread's Start method, we need to provide our own startup to create the control socket @@ -138,10 +135,11 @@ private: // Manipulation with these assumes that the parent's m_CS is locked struct sSlot { - cSocket * m_Socket; + cSocket m_Socket; // The socket is primarily owned by this cCallback * m_Client; AString m_Outgoing; // If sending writes only partial data, the rest is stored here for another send bool m_ShouldClose; // If true, the socket is to be closed after sending all outgoing data + bool m_ShouldCallClient; // If true, the client callbacks are called. Set to false in StopReading() } ; sSlot m_Slots[MAX_SLOTS]; int m_NumSlots; // Number of slots actually used diff --git a/source/Protocol/Protocol.h b/source/Protocol/Protocol.h index af915a2bb..e871e958a 100644 --- a/source/Protocol/Protocol.h +++ b/source/Protocol/Protocol.h @@ -37,6 +37,7 @@ public: m_Client(a_Client)
{
}
+ virtual ~cProtocol() {}
/// Called when client sends some data
virtual void DataReceived(const char * a_Data, int a_Size) = 0;
diff --git a/source/Protocol/Protocol132.cpp b/source/Protocol/Protocol132.cpp index 32b55e280..a39697526 100644 --- a/source/Protocol/Protocol132.cpp +++ b/source/Protocol/Protocol132.cpp @@ -150,6 +150,7 @@ cProtocol132::cProtocol132(cClientHandle * a_Client) : super(a_Client),
m_IsEncrypted(false)
{
+ LOGD("Created cProtocol132 at %p", this);
}
@@ -162,6 +163,7 @@ cProtocol132::~cProtocol132() {
LOGD("There are %d unsent bytes while deleting cProtocol132", m_DataToSend.size());
}
+ LOGD("Deleted cProtocol132 at %p", this);
}
diff --git a/source/Protocol/Protocol132.h b/source/Protocol/Protocol132.h index dde34ca30..5fb82148d 100644 --- a/source/Protocol/Protocol132.h +++ b/source/Protocol/Protocol132.h @@ -24,8 +24,6 @@ class cProtocol132 : public:
cProtocol132(cClientHandle * a_Client);
-
- // DEBUG:
virtual ~cProtocol132();
/// Called when client sends some data:
diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp index 095d63f8f..96a831063 100644 --- a/source/Protocol/ProtocolRecognizer.cpp +++ b/source/Protocol/ProtocolRecognizer.cpp @@ -29,6 +29,14 @@ cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) : +cProtocolRecognizer::~cProtocolRecognizer()
+{
+}
+
+
+
+
+
void cProtocolRecognizer::DataReceived(const char * a_Data, int a_Size)
{
if (m_Protocol == NULL)
diff --git a/source/Protocol/ProtocolRecognizer.h b/source/Protocol/ProtocolRecognizer.h index 3eff8d2ab..0a42c279f 100644 --- a/source/Protocol/ProtocolRecognizer.h +++ b/source/Protocol/ProtocolRecognizer.h @@ -32,6 +32,7 @@ class cProtocolRecognizer : public:
cProtocolRecognizer(cClientHandle * a_Client);
+ virtual ~cProtocolRecognizer();
/// Called when client sends some data:
virtual void DataReceived(const char * a_Data, int a_Size) override;
diff --git a/source/Server.cpp b/source/Server.cpp index c77892076..8cf923882 100644 --- a/source/Server.cpp +++ b/source/Server.cpp @@ -113,27 +113,27 @@ void cServer::NotifyClientWrite(const cClientHandle * a_Client) -void cServer::WriteToClient(const cSocket * a_Socket, const AString & a_Data) +void cServer::WriteToClient(const cClientHandle * a_Client, const AString & a_Data) { - m_SocketThreads.Write(a_Socket, a_Data); + m_SocketThreads.Write(a_Client, a_Data); } -void cServer::QueueClientClose(const cSocket * a_Socket) +void cServer::QueueClientClose(const cClientHandle * a_Client) { - m_SocketThreads.QueueClose(a_Socket); + m_SocketThreads.QueueClose(a_Client); } -void cServer::RemoveClient(const cSocket * a_Socket) +void cServer::RemoveClient(const cClientHandle * a_Client) { - m_SocketThreads.RemoveClient(a_Socket); + m_SocketThreads.RemoveClient(a_Client); } @@ -340,8 +340,8 @@ void cServer::StartListenClient() LOG("Client \"%s\" connected!", ClientIP.c_str()); - cClientHandle *NewHandle = new cClientHandle(SClient, m_ClientViewDistance); - if (!m_SocketThreads.AddClient(&(NewHandle->GetSocket()), NewHandle)) + cClientHandle * NewHandle = new cClientHandle(&SClient, m_ClientViewDistance); + if (!m_SocketThreads.AddClient(SClient, NewHandle)) { // For some reason SocketThreads have rejected the handle, clean it up LOGERROR("Client \"%s\" cannot be handled, server probably unstable", SClient.GetIPString().c_str()); diff --git a/source/Server.h b/source/Server.h index b3599aa1e..8d21e7834 100644 --- a/source/Server.h +++ b/source/Server.h @@ -62,11 +62,11 @@ public: //tolua_export void NotifyClientWrite(const cClientHandle * a_Client); // Notifies m_SocketThreads that client has something to be written - void WriteToClient(const cSocket * a_Socket, const AString & a_Data); // Queues outgoing data for the socket through m_SocketThreads + void WriteToClient(const cClientHandle * a_Client, const AString & a_Data); // Queues outgoing data for the client through m_SocketThreads - void QueueClientClose(const cSocket * a_Socket); // Queues the socket to close when all its outgoing data is sent + void QueueClientClose(const cClientHandle * a_Client); // Queues the clienthandle to close when all its outgoing data is sent - void RemoveClient(const cSocket * a_Socket); // Removes the socket from m_SocketThreads + void RemoveClient(const cClientHandle * a_Client); // Removes the clienthandle from m_SocketThreads CryptoPP::RSA::PrivateKey & GetPrivateKey(void) { return m_PrivateKey; } CryptoPP::RSA::PublicKey & GetPublicKey (void) { return m_PublicKey; } diff --git a/source/UI/SlotArea.h b/source/UI/SlotArea.h index e356fbdd8..ffb8ed553 100644 --- a/source/UI/SlotArea.h +++ b/source/UI/SlotArea.h @@ -26,6 +26,7 @@ class cSlotArea {
public:
cSlotArea(int a_NumSlots, cWindow & a_ParentWindow);
+ virtual ~cSlotArea() {} // force a virtual destructor in all subclasses
int GetNumSlots(void) const { return m_NumSlots; }
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