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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-06-19 22:21:26 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-06-19 22:21:26 +0200 |
commit | 30f808034cd6abddde429d37f9d577e34bbb1fdc (patch) | |
tree | 2bfe42c5f0ce8b96acd32be4f5844c709da34426 /source | |
parent | Explosions do not effect the terrain when they are in water. (diff) | |
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Diffstat (limited to 'source')
-rw-r--r-- | source/ChunkMap.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp index 087afcc51..ca38c8df1 100644 --- a/source/ChunkMap.cpp +++ b/source/ChunkMap.cpp @@ -1499,8 +1499,8 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback void cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, int a_BlockZ, cVector3iArray & a_BlocksAffected) { + // Don't explode if the explosion center is inside a liquid block: switch (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)) - // Check if the explosion is in a liquid. { case E_BLOCK_WATER: case E_BLOCK_STATIONARY_WATER: @@ -1510,6 +1510,7 @@ void cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY return; } } + cBlockArea area; int ExplosionSizeInt = (int) ceil(a_ExplosionSize); int ExplosionSizeSq = ExplosionSizeInt * ExplosionSizeInt; |