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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-09-15 13:18:14 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-09-15 13:18:14 +0200 |
commit | 411f0b5fa415565cb9625f61730ec94c08f7d530 (patch) | |
tree | cb74bf20077cbf58dca1700e945788d59b0b1cbc /source | |
parent | Removed torch top placement prevention (diff) | |
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Diffstat (limited to 'source')
-rw-r--r-- | source/Blocks/BlockHandler.cpp | 9 | ||||
-rw-r--r-- | source/Blocks/BlockHandler.h | 5 | ||||
-rw-r--r-- | source/ClientHandle.cpp | 9 |
3 files changed, 1 insertions, 22 deletions
diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp index 5134c1103..6d5394a9b 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/source/Blocks/BlockHandler.cpp @@ -404,15 +404,6 @@ bool cBlockHandler::DoesIgnoreBuildCollision(void) -bool cBlockHandler::DoesAllowBlockOnTop(void) -{ - return true; -} - - - - - bool cBlockHandler::CanBePlacedOnSide(void) { return true; diff --git a/source/Blocks/BlockHandler.h b/source/Blocks/BlockHandler.h index 228ce174b..c1df7e934 100644 --- a/source/Blocks/BlockHandler.h +++ b/source/Blocks/BlockHandler.h @@ -83,10 +83,7 @@ public: NOTE: This call doesn't actually place the block */ // virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); - - /// Called when the player tries to place a block on top of this block (Only if he aims directly on this block); return false to disallow - virtual bool DoesAllowBlockOnTop(void); - + /// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called virtual bool IsUseable(void); diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index 3d819ee18..f915fd7ae 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -908,15 +908,6 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, c } else { - // Check for Blocks not allowing placement on top - if ((a_BlockFace == BLOCK_FACE_TOP) && !Handler->DoesAllowBlockOnTop()) - { - // Resend the old block - // Sometimes the client still places the block O.o - World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); - return; - } - if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision()) { // Tried to place a block *into* another? |