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authormadmaxoft <github@xoft.cz>2013-08-11 20:16:41 +0200
committermadmaxoft <github@xoft.cz>2013-08-11 20:16:41 +0200
commit4c5590636cf4a311f03e735878557b1e7b3362dd (patch)
treecc74a43b0ab34481a7d972ed35beb20008bd390b /source
parentRemoved cServer::m_pState, dissolved into direct member variables. (diff)
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Diffstat (limited to '')
-rw-r--r--source/Root.cpp15
-rw-r--r--source/Root.h5
-rw-r--r--source/Server.cpp2
-rw-r--r--source/Server.h2
-rw-r--r--source/World.cpp204
-rw-r--r--source/World.h9
-rw-r--r--source/WorldStorage/WorldStorage.cpp9
-rw-r--r--source/WorldStorage/WorldStorage.h1
8 files changed, 135 insertions, 112 deletions
diff --git a/source/Root.cpp b/source/Root.cpp
index 5ec27aa0d..166932cf2 100644
--- a/source/Root.cpp
+++ b/source/Root.cpp
@@ -270,8 +270,9 @@ void cRoot::LoadWorlds(void)
void cRoot::StartWorlds(void)
{
- for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
+ for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
+ itr->second->Start();
itr->second->InitializeSpawn();
}
}
@@ -282,9 +283,9 @@ void cRoot::StartWorlds(void)
void cRoot::StopWorlds(void)
{
- for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
+ for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
- itr->second->StopThreads();
+ itr->second->Stop();
}
}
@@ -344,7 +345,7 @@ bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
-void cRoot::TickWorlds(float a_Dt)
+void cRoot::TickCommands(void)
{
// Execute any pending commands:
cCommandQueue PendingCommands;
@@ -356,12 +357,6 @@ void cRoot::TickWorlds(float a_Dt)
{
ExecuteConsoleCommand(itr->m_Command, *(itr->m_Output));
}
-
- // Tick the worlds:
- for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
- {
- itr->second->Tick(a_Dt);
- }
}
diff --git a/source/Root.h b/source/Root.h
index 1e2befcd4..262c9b0e5 100644
--- a/source/Root.h
+++ b/source/Root.h
@@ -85,9 +85,10 @@ public:
/// Called by cAuthenticator to auth the specified user
void AuthenticateUser(int a_ClientID);
-
- void TickWorlds(float a_Dt);
+ /// Executes commands queued in the command queue
+ void TickCommands(void);
+
/// Returns the number of chunks loaded
int GetTotalChunkCount(void); // tolua_export
diff --git a/source/Server.cpp b/source/Server.cpp
index 4247a1dfe..0045d4808 100644
--- a/source/Server.cpp
+++ b/source/Server.cpp
@@ -317,7 +317,7 @@ void cServer::BroadcastChat(const AString & a_Message, const cClientHandle * a_E
bool cServer::Tick(float a_Dt)
{
- cRoot::Get()->TickWorlds(a_Dt);
+ cRoot::Get()->TickCommands();
cClientHandleList RemoveClients;
{
diff --git a/source/Server.h b/source/Server.h
index 983dc4de8..a00485fa2 100644
--- a/source/Server.h
+++ b/source/Server.h
@@ -62,7 +62,7 @@ public: // tolua_export
/// Binds the built-in console commands with the plugin manager
static void BindBuiltInConsoleCommands(void);
- void Shutdown();
+ void Shutdown(void);
void SendMessage(const AString & a_Message, cPlayer * a_Player = NULL, bool a_bExclude = false ); // tolua_export
diff --git a/source/World.cpp b/source/World.cpp
index ebfee971b..af66d1ead 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -230,6 +230,7 @@ void cWorld::cTickThread::Execute(void)
cWorld::cWorld(const AString & a_WorldName) :
m_WorldName(a_WorldName),
m_IniFileName(m_WorldName + "/world.ini"),
+ m_StorageSchema("Default"),
m_WorldAgeSecs(0),
m_TimeOfDaySecs(0),
m_WorldAge(0),
@@ -244,102 +245,6 @@ cWorld::cWorld(const AString & a_WorldName) :
LOGD("cWorld::cWorld(%s)", a_WorldName.c_str());
cMakeDir::MakeDir(m_WorldName.c_str());
-
- // TODO: Find a proper spawn location, based on the biomes (not in ocean)
- m_SpawnX = (double)((m_TickRand.randInt() % 1000) - 500);
- m_SpawnY = cChunkDef::Height;
- m_SpawnZ = (double)((m_TickRand.randInt() % 1000) - 500);
- m_GameMode = eGameMode_Creative;
-
- AString StorageSchema("Default");
-
- cIniFile IniFile(m_IniFileName);
- if (!IniFile.ReadFile())
- {
- LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str());
- }
- AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld");
- m_Dimension = StringToDimension(Dimension);
- switch (m_Dimension)
- {
- case dimNether:
- case dimOverworld:
- case dimEnd:
- {
- break;
- }
- default:
- {
- LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str());
- m_Dimension = dimOverworld;
- break;
- }
- } // switch (m_Dimension)
- m_SpawnX = IniFile.GetValueSetF("SpawnPosition", "X", m_SpawnX);
- m_SpawnY = IniFile.GetValueSetF("SpawnPosition", "Y", m_SpawnY);
- m_SpawnZ = IniFile.GetValueSetF("SpawnPosition", "Z", m_SpawnZ);
- StorageSchema = IniFile.GetValueSet ("Storage", "Schema", StorageSchema);
- m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
- m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
- m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
- m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true);
- m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true);
- m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true);
- m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true);
- m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false);
- m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true);
- m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true);
- m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false);
- m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true);
- m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
- m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true);
- m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false);
-
- m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);
-
- m_Lighting.Start(this);
- m_Storage.Start(this, StorageSchema);
- m_Generator.Start(this, IniFile);
-
- m_bAnimals = true;
- m_SpawnMonsterRate = 200; // 1 mob each 10 seconds
- cIniFile IniFile2("settings.ini");
- if (IniFile2.ReadFile())
- {
- m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true);
- m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks
-
- }
-
- m_ChunkMap = new cChunkMap(this);
-
- m_ChunkSender.Start(this);
-
- m_LastSave = 0;
- m_LastUnload = 0;
-
- // preallocate some memory for ticking blocks so we don�t need to allocate that often
- m_BlockTickQueue.reserve(1000);
- m_BlockTickQueueCopy.reserve(1000);
-
- // Simulators:
- m_SimulatorManager = new cSimulatorManager(*this);
- m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
- m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
- m_SandSimulator = new cSandSimulator(*this, IniFile);
- m_FireSimulator = new cFireSimulator(*this, IniFile);
- m_RedstoneSimulator = new cRedstoneSimulator(*this);
-
- // Water and Lava simulators get registered in InitializeFluidSimulator()
- m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
- m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1);
- m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
-
- // Save any changes that the defaults may have done to the ini file:
- if (!IniFile.WriteFile())
- {
- LOGWARNING("Could not write world config to %s", m_IniFileName.c_str());
- }
}
@@ -542,10 +447,115 @@ void cWorld::InitializeSpawn(void)
-void cWorld::StopThreads(void)
+void cWorld::Start(void)
+{
+ // TODO: Find a proper spawn location, based on the biomes (not in ocean)
+ m_SpawnX = (double)((m_TickRand.randInt() % 1000) - 500);
+ m_SpawnY = cChunkDef::Height;
+ m_SpawnZ = (double)((m_TickRand.randInt() % 1000) - 500);
+ m_GameMode = eGameMode_Creative;
+
+ cIniFile IniFile(m_IniFileName);
+ if (!IniFile.ReadFile())
+ {
+ LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str());
+ }
+ AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld");
+ m_Dimension = StringToDimension(Dimension);
+ switch (m_Dimension)
+ {
+ case dimNether:
+ case dimOverworld:
+ case dimEnd:
+ {
+ break;
+ }
+ default:
+ {
+ LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str());
+ m_Dimension = dimOverworld;
+ break;
+ }
+ } // switch (m_Dimension)
+ m_SpawnX = IniFile.GetValueSetF("SpawnPosition", "X", m_SpawnX);
+ m_SpawnY = IniFile.GetValueSetF("SpawnPosition", "Y", m_SpawnY);
+ m_SpawnZ = IniFile.GetValueSetF("SpawnPosition", "Z", m_SpawnZ);
+ m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema);
+ m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
+ m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
+ m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
+ m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true);
+ m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true);
+ m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true);
+ m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true);
+ m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false);
+ m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true);
+ m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true);
+ m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false);
+ m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true);
+ m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
+ m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true);
+ m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false);
+
+ m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);
+
+ m_bAnimals = true;
+ m_SpawnMonsterRate = 200; // 1 mob each 10 seconds
+ cIniFile IniFile2("settings.ini");
+ if (IniFile2.ReadFile())
+ {
+ m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true);
+ m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks
+
+ }
+
+ m_ChunkMap = new cChunkMap(this);
+
+ m_LastSave = 0;
+ m_LastUnload = 0;
+
+ // preallocate some memory for ticking blocks so we don�t need to allocate that often
+ m_BlockTickQueue.reserve(1000);
+ m_BlockTickQueueCopy.reserve(1000);
+
+ // Simulators:
+ m_SimulatorManager = new cSimulatorManager(*this);
+ m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
+ m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
+ m_SandSimulator = new cSandSimulator(*this, IniFile);
+ m_FireSimulator = new cFireSimulator(*this, IniFile);
+ m_RedstoneSimulator = new cRedstoneSimulator(*this);
+
+ // Water and Lava simulators get registered in InitializeFluidSimulator()
+ m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
+ m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1);
+ m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
+
+ m_Lighting.Start(this);
+ m_Storage.Start(this, m_StorageSchema);
+ m_Generator.Start(this, IniFile);
+ m_ChunkSender.Start(this);
+ m_TickThread.Start();
+
+ // Save any changes that the defaults may have done to the ini file:
+ if (!IniFile.WriteFile())
+ {
+ LOGWARNING("Could not write world config to %s", m_IniFileName.c_str());
+ }
+
+}
+
+
+
+
+
+void cWorld::Stop(void)
{
+ m_TickThread.Stop();
+ m_Lighting.Stop();
m_Generator.Stop();
m_ChunkSender.Stop();
+ m_Storage.Stop();
}
diff --git a/source/World.h b/source/World.h
index 1ae56a410..a12a9e40e 100644
--- a/source/World.h
+++ b/source/World.h
@@ -477,8 +477,12 @@ public:
void InitializeSpawn(void);
+ /// Starts threads that belong to this world
+ void Start(void);
+
/// Stops threads that belong to this world (part of deinit)
- void StopThreads(void);
+ void Stop(void);
+
void TickQueuedBlocks(float a_Dt);
struct BlockTickQueueItem
@@ -548,6 +552,9 @@ private:
AString m_WorldName;
AString m_IniFileName;
+ /// Name of the storage schema used to load and save chunks
+ AString m_StorageSchema;
+
/// The dimension of the world, used by the client to provide correct lighting scheme
eDimension m_Dimension;
diff --git a/source/WorldStorage/WorldStorage.cpp b/source/WorldStorage/WorldStorage.cpp
index 8b055b240..7ff5ae8e8 100644
--- a/source/WorldStorage/WorldStorage.cpp
+++ b/source/WorldStorage/WorldStorage.cpp
@@ -84,6 +84,15 @@ bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName)
+void cWorldStorage::Stop(void)
+{
+ WaitForFinish();
+}
+
+
+
+
+
void cWorldStorage::WaitForFinish(void)
{
LOG("Waiting for the world storage to finish saving");
diff --git a/source/WorldStorage/WorldStorage.h b/source/WorldStorage/WorldStorage.h
index 064b2ffaf..bf8dbd3d5 100644
--- a/source/WorldStorage/WorldStorage.h
+++ b/source/WorldStorage/WorldStorage.h
@@ -75,6 +75,7 @@ public:
void UnqueueSave(const cChunkCoords & a_Chunk);
bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
+ void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event
void WaitForFinish(void);
void WaitForQueuesEmpty(void);