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authorworktycho <work.tycho@gmail.com>2013-12-09 18:51:12 +0100
committerworktycho <work.tycho@gmail.com>2013-12-09 18:51:12 +0100
commit843605d59ebc128be0a578dc6f45ef8c05da6e79 (patch)
tree3ffebc6ba27baf7a9e1d4bc51501ffeea9b14226 /source
parentmerged makefile changes (diff)
parentFix Undefined behavior at Bindings/LuaWindow line 32 (diff)
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-rw-r--r--lib/luaexpat/lxplib.h (renamed from source/LuaExpat/lxplib.h)0
-rw-r--r--lib/md5/md5.cpp (renamed from source/md5/md5.cpp)0
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-rw-r--r--source/AllToLua.pkg76
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-rw-r--r--source/BlockEntities/DropSpenserEntity.h89
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-rw-r--r--source/Log.cpp168
-rw-r--r--source/LuaExpat/lxplib.c599
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-rw-r--r--source/LuaState.cpp958
-rw-r--r--source/LuaState.h811
-rw-r--r--source/LuaWindow.cpp185
-rw-r--r--source/LuaWindow.h96
-rw-r--r--source/MCLogger.cpp252
-rw-r--r--source/MCLogger.h72
-rw-r--r--source/ManualBindings.cpp1909
-rw-r--r--source/Mobs/AggressiveMonster.cpp99
-rw-r--r--source/Mobs/AggressiveMonster.h29
-rw-r--r--source/Mobs/Bat.h27
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-rw-r--r--src/Items/ItemFlowerPot.h (renamed from source/Items/ItemFlowerPot.h)0
-rw-r--r--src/Items/ItemFood.h (renamed from source/Items/ItemFood.h)0
-rw-r--r--src/Items/ItemHandler.h (renamed from source/Items/ItemHandler.h)0
-rw-r--r--src/Items/ItemHoe.h (renamed from source/Items/ItemHoe.h)0
-rw-r--r--src/Items/ItemLeaves.h (renamed from source/Items/ItemLeaves.h)0
-rw-r--r--src/Items/ItemLighter.h (renamed from source/Items/ItemLighter.h)0
-rw-r--r--src/Items/ItemMinecart.h (renamed from source/Items/ItemMinecart.h)0
-rw-r--r--src/Items/ItemPickaxe.h (renamed from source/Items/ItemPickaxe.h)0
-rw-r--r--src/Items/ItemRedstoneDust.h (renamed from source/Items/ItemRedstoneDust.h)0
-rw-r--r--src/Items/ItemSapling.h (renamed from source/Items/ItemSapling.h)0
-rw-r--r--src/Items/ItemSeeds.h (renamed from source/Items/ItemSeeds.h)0
-rw-r--r--src/Items/ItemShovel.h (renamed from source/Items/ItemShovel.h)0
-rw-r--r--src/Items/ItemSign.h (renamed from source/Items/ItemSign.h)0
-rw-r--r--src/Items/ItemSugarcane.h (renamed from source/Items/ItemSugarcane.h)0
-rw-r--r--src/Items/ItemSword.h (renamed from source/Items/ItemSword.h)0
-rw-r--r--src/LeakFinder.h (renamed from source/LeakFinder.h)0
-rw-r--r--src/LightingThread.cpp (renamed from source/LightingThread.cpp)0
-rw-r--r--src/LineBlockTracer.h (renamed from source/LineBlockTracer.h)0
-rw-r--r--src/LinearInterpolation.cpp (renamed from source/LinearInterpolation.cpp)0
-rw-r--r--src/LinearInterpolation.h (renamed from source/LinearInterpolation.h)0
-rw-r--r--src/Log.h (renamed from source/Log.h)0
-rw-r--r--src/Matrix4f.cpp (renamed from source/Matrix4f.cpp)0
-rw-r--r--src/Matrix4f.h (renamed from source/Matrix4f.h)0
-rw-r--r--src/MemoryLeak.h (renamed from source/MemoryLeak.h)0
-rw-r--r--src/MersenneTwister.h (renamed from source/MersenneTwister.h)0
-rw-r--r--src/Mobs/Cavespider.h (renamed from source/Mobs/Cavespider.h)0
-rw-r--r--src/Mobs/Mooshroom.h (renamed from source/Mobs/Mooshroom.h)0
-rw-r--r--src/Mobs/Spider.h (renamed from source/Mobs/Spider.h)0
-rw-r--r--src/MonsterConfig.h (renamed from source/MonsterConfig.h)0
-rw-r--r--src/Noise.cpp (renamed from source/Noise.cpp)0
-rw-r--r--src/Noise.h (renamed from source/Noise.h)0
-rw-r--r--src/OSSupport/BlockingTCPLink.cpp (renamed from source/OSSupport/BlockingTCPLink.cpp)0
-rw-r--r--src/OSSupport/BlockingTCPLink.h (renamed from source/OSSupport/BlockingTCPLink.h)0
-rw-r--r--src/OSSupport/CriticalSection.cpp (renamed from source/OSSupport/CriticalSection.cpp)0
-rw-r--r--src/OSSupport/CriticalSection.h (renamed from source/OSSupport/CriticalSection.h)0
-rw-r--r--src/OSSupport/Event.cpp (renamed from source/OSSupport/Event.cpp)0
-rw-r--r--src/OSSupport/Event.h (renamed from source/OSSupport/Event.h)0
-rw-r--r--src/OSSupport/GZipFile.cpp (renamed from source/OSSupport/GZipFile.cpp)0
-rw-r--r--src/OSSupport/ListenThread.h (renamed from source/OSSupport/ListenThread.h)0
-rw-r--r--src/OSSupport/Semaphore.cpp (renamed from source/OSSupport/Semaphore.cpp)0
-rw-r--r--src/OSSupport/Semaphore.h (renamed from source/OSSupport/Semaphore.h)0
-rw-r--r--src/OSSupport/Sleep.cpp (renamed from source/OSSupport/Sleep.cpp)0
-rw-r--r--src/OSSupport/Sleep.h (renamed from source/OSSupport/Sleep.h)0
-rw-r--r--src/OSSupport/SocketThreads.cpp (renamed from source/OSSupport/SocketThreads.cpp)0
-rw-r--r--src/OSSupport/SocketThreads.h (renamed from source/OSSupport/SocketThreads.h)0
-rw-r--r--src/OSSupport/Thread.cpp (renamed from source/OSSupport/Thread.cpp)0
-rw-r--r--src/OSSupport/Thread.h (renamed from source/OSSupport/Thread.h)0
-rw-r--r--src/OSSupport/Timer.cpp (renamed from source/OSSupport/Timer.cpp)0
-rw-r--r--src/OSSupport/Timer.h (renamed from source/OSSupport/Timer.h)0
-rw-r--r--src/ProbabDistrib.cpp (renamed from source/ProbabDistrib.cpp)0
-rw-r--r--src/ProbabDistrib.h (renamed from source/ProbabDistrib.h)0
-rw-r--r--src/Protocol/ChunkDataSerializer.h (renamed from source/Protocol/ChunkDataSerializer.h)0
-rw-r--r--src/Protocol/Protocol14x.h (renamed from source/Protocol/Protocol14x.h)0
-rw-r--r--src/RCONServer.h (renamed from source/RCONServer.h)0
-rw-r--r--src/ReferenceManager.cpp (renamed from source/ReferenceManager.cpp)0
-rw-r--r--src/ReferenceManager.h (renamed from source/ReferenceManager.h)0
-rw-r--r--src/Simulator/DelayedFluidSimulator.cpp (renamed from source/Simulator/DelayedFluidSimulator.cpp)0
-rw-r--r--src/Simulator/DelayedFluidSimulator.h (renamed from source/Simulator/DelayedFluidSimulator.h)0
-rw-r--r--src/Simulator/FloodyFluidSimulator.h (renamed from source/Simulator/FloodyFluidSimulator.h)0
-rw-r--r--src/Simulator/FluidSimulator.h (renamed from source/Simulator/FluidSimulator.h)0
-rw-r--r--src/Simulator/NoopFluidSimulator.h (renamed from source/Simulator/NoopFluidSimulator.h)0
-rw-r--r--src/Simulator/SandSimulator.h (renamed from source/Simulator/SandSimulator.h)0
-rw-r--r--src/Simulator/Simulator.cpp (renamed from source/Simulator/Simulator.cpp)0
-rw-r--r--src/Simulator/SimulatorManager.cpp (renamed from source/Simulator/SimulatorManager.cpp)0
-rw-r--r--src/Simulator/SimulatorManager.h (renamed from source/Simulator/SimulatorManager.h)0
-rw-r--r--src/Simulator/VaporizeFluidSimulator.cpp (renamed from source/Simulator/VaporizeFluidSimulator.cpp)0
-rw-r--r--src/Simulator/VaporizeFluidSimulator.h (renamed from source/Simulator/VaporizeFluidSimulator.h)0
-rw-r--r--src/StackWalker.cpp (renamed from source/StackWalker.cpp)0
-rw-r--r--src/StackWalker.h (renamed from source/StackWalker.h)0
-rw-r--r--src/StringCompression.cpp (renamed from source/StringCompression.cpp)0
-rw-r--r--src/UI/WindowOwner.h (renamed from source/UI/WindowOwner.h)0
-rw-r--r--src/Vector3d.cpp (renamed from source/Vector3d.cpp)0
-rw-r--r--src/Vector3d.h (renamed from source/Vector3d.h)0
-rw-r--r--src/Vector3f.cpp (renamed from source/Vector3f.cpp)0
-rw-r--r--src/Vector3f.h (renamed from source/Vector3f.h)0
-rw-r--r--src/Vector3i.cpp (renamed from source/Vector3i.cpp)0
-rw-r--r--src/Vector3i.h (renamed from source/Vector3i.h)0
-rw-r--r--src/WorldStorage/FastNBT.cpp (renamed from source/WorldStorage/FastNBT.cpp)0
-rw-r--r--src/WorldStorage/FastNBT.h (renamed from source/WorldStorage/FastNBT.h)0
-rw-r--r--src/WorldStorage/NBTChunkSerializer.h (renamed from source/WorldStorage/NBTChunkSerializer.h)0
-rw-r--r--src/WorldStorage/WSSAnvil.h (renamed from source/WorldStorage/WSSAnvil.h)0
-rw-r--r--src/WorldStorage/WorldStorage.cpp (renamed from source/WorldStorage/WorldStorage.cpp)0
-rw-r--r--src/XMLParser.h (renamed from source/XMLParser.h)0
-rw-r--r--src/main.cpp (renamed from source/main.cpp)0
427 files changed, 0 insertions, 107253 deletions
diff --git a/source/LuaExpat/lxplib.h b/lib/luaexpat/lxplib.h
index 9c0be4f78..9c0be4f78 100644
--- a/source/LuaExpat/lxplib.h
+++ b/lib/luaexpat/lxplib.h
diff --git a/source/md5/md5.cpp b/lib/md5/md5.cpp
index eae0fc3f2..eae0fc3f2 100644
--- a/source/md5/md5.cpp
+++ b/lib/md5/md5.cpp
diff --git a/source/md5/md5.h b/lib/md5/md5.h
index ad5ad5384..ad5ad5384 100644
--- a/source/md5/md5.h
+++ b/lib/md5/md5.h
diff --git a/source/SQLite/sqlite3.c b/lib/sqlite/sqlite3.c
index 37ee4ad38..37ee4ad38 100644
--- a/source/SQLite/sqlite3.c
+++ b/lib/sqlite/sqlite3.c
diff --git a/source/SQLite/sqlite3.h b/lib/sqlite/sqlite3.h
index 1332eb162..1332eb162 100644
--- a/source/SQLite/sqlite3.h
+++ b/lib/sqlite/sqlite3.h
diff --git a/source/SQLite/urls.txt b/lib/sqlite/urls.txt
index 131d70bbf..131d70bbf 100644
--- a/source/SQLite/urls.txt
+++ b/lib/sqlite/urls.txt
diff --git a/source/AllToLua.pkg b/source/AllToLua.pkg
deleted file mode 100644
index b423c43a5..000000000
--- a/source/AllToLua.pkg
+++ /dev/null
@@ -1,76 +0,0 @@
-
-$#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-$#include "tolua_base.h"
-
-// Typedefs from Globals.h, so that we don't have to include that file:
-typedef long long Int64;
-typedef int Int32;
-typedef short Int16;
-
-typedef unsigned long long UInt64;
-typedef unsigned int UInt32;
-typedef unsigned short UInt16;
-
-
-$cfile "ChunkDef.h"
-
-$cfile "../iniFile/iniFile.h"
-
-$cfile "BlockID.h"
-$cfile "StringUtils.h"
-$cfile "Defines.h"
-$cfile "LuaFunctions.h"
-$cfile "StringMap.h"
-$cfile "ChatColor.h"
-$cfile "ClientHandle.h"
-$cfile "Entities/Entity.h"
-$cfile "Entities/Pawn.h"
-$cfile "Entities/Player.h"
-$cfile "Entities/Pickup.h"
-$cfile "Entities/ProjectileEntity.h"
-$cfile "PluginManager.h"
-$cfile "Plugin.h"
-$cfile "PluginLua.h"
-$cfile "Server.h"
-$cfile "World.h"
-$cfile "Inventory.h"
-$cfile "Enchantments.h"
-$cfile "Item.h"
-$cfile "ItemGrid.h"
-$cfile "BlockEntities/BlockEntity.h"
-$cfile "BlockEntities/BlockEntityWithItems.h"
-$cfile "BlockEntities/ChestEntity.h"
-$cfile "BlockEntities/DropSpenserEntity.h"
-$cfile "BlockEntities/DispenserEntity.h"
-$cfile "BlockEntities/DropperEntity.h"
-$cfile "BlockEntities/FurnaceEntity.h"
-$cfile "WebAdmin.h"
-$cfile "WebPlugin.h"
-$cfile "Root.h"
-$cfile "Vector3f.h"
-$cfile "Vector3d.h"
-$cfile "Vector3i.h"
-$cfile "Matrix4f.h"
-$cfile "Cuboid.h"
-$cfile "BoundingBox.h"
-$cfile "Tracer.h"
-$cfile "Group.h"
-$cfile "BlockArea.h"
-$cfile "Generating/ChunkDesc.h"
-$cfile "CraftingRecipes.h"
-$cfile "UI/Window.h"
-$cfile "LuaWindow.h"
-$cfile "Mobs/Monster.h"
-
-
-
-
-
-// Need to declare this class so that the usertype is properly registered in Bindings.cpp -
-// it seems impossible to register a usertype in ManualBindings.cpp
-class cLineBlockTracer;
-
-
-
-
diff --git a/source/Authenticator.cpp b/source/Authenticator.cpp
deleted file mode 100644
index dcc63299e..000000000
--- a/source/Authenticator.cpp
+++ /dev/null
@@ -1,284 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Authenticator.h"
-#include "OSSupport/BlockingTCPLink.h"
-#include "Root.h"
-#include "Server.h"
-
-#include "../iniFile/iniFile.h"
-
-#include <sstream>
-
-
-
-
-
-#define DEFAULT_AUTH_SERVER "session.minecraft.net"
-#define DEFAULT_AUTH_ADDRESS "/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%"
-#define MAX_REDIRECTS 10
-
-
-
-
-
-cAuthenticator::cAuthenticator(void) :
- super("cAuthenticator"),
- m_Server(DEFAULT_AUTH_SERVER),
- m_Address(DEFAULT_AUTH_ADDRESS),
- m_ShouldAuthenticate(true)
-{
- ReadINI();
-}
-
-
-
-
-
-cAuthenticator::~cAuthenticator()
-{
- Stop();
-}
-
-
-
-
-
-/// Read custom values from INI
-void cAuthenticator::ReadINI(void)
-{
- cIniFile IniFile("settings.ini");
- if (!IniFile.ReadFile())
- {
- return;
- }
-
- m_Server = IniFile.GetValue("Authentication", "Server");
- m_Address = IniFile.GetValue("Authentication", "Address");
- m_ShouldAuthenticate = IniFile.GetValueB("Authentication", "Authenticate", true);
- bool bSave = false;
-
- if (m_Server.length() == 0)
- {
- m_Server = DEFAULT_AUTH_SERVER;
- IniFile.SetValue("Authentication", "Server", m_Server);
- bSave = true;
- }
- if (m_Address.length() == 0)
- {
- m_Address = DEFAULT_AUTH_ADDRESS;
- IniFile.SetValue("Authentication", "Address", m_Address);
- bSave = true;
- }
-
- if (bSave)
- {
- IniFile.SetValueB("Authentication", "Authenticate", m_ShouldAuthenticate);
- IniFile.WriteFile();
- }
-}
-
-
-
-
-
-/// Queues a request for authenticating a user. If the auth fails, the user is kicked
-void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash)
-{
- if (!m_ShouldAuthenticate)
- {
- cRoot::Get()->AuthenticateUser(a_ClientID);
- return;
- }
-
- cCSLock Lock(m_CS);
- m_Queue.push_back(cUser(a_ClientID, a_UserName, a_ServerHash));
- m_QueueNonempty.Set();
-}
-
-
-
-
-
-void cAuthenticator::Stop(void)
-{
- m_ShouldTerminate = true;
- m_QueueNonempty.Set();
- Wait();
-}
-
-
-
-
-
-void cAuthenticator::Execute(void)
-{
- for (;;)
- {
- cCSLock Lock(m_CS);
- while (!m_ShouldTerminate && (m_Queue.size() == 0))
- {
- cCSUnlock Unlock(Lock);
- m_QueueNonempty.Wait();
- }
- if (m_ShouldTerminate)
- {
- return;
- }
- ASSERT(!m_Queue.empty());
-
- int ClientID = m_Queue.front().m_ClientID;
- AString UserName = m_Queue.front().m_Name;
- AString ActualAddress = m_Address;
- ReplaceString(ActualAddress, "%USERNAME%", UserName);
- ReplaceString(ActualAddress, "%SERVERID%", m_Queue.front().m_ServerID);
- m_Queue.pop_front();
- Lock.Unlock();
-
- if (!AuthFromAddress(m_Server, ActualAddress, UserName))
- {
- cRoot::Get()->KickUser(ClientID, "Failed to authenticate account!");
- }
- else
- {
- cRoot::Get()->AuthenticateUser(ClientID);
- }
- } // for (-ever)
-}
-
-
-
-
-
-bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level /* = 1 */)
-{
- // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
-
- cBlockingTCPLink Link;
- if (!Link.Connect(a_Server.c_str(), 80))
- {
- LOGERROR("cAuthenticator: cannot connect to auth server \"%s\", kicking user \"%s\"", a_Server.c_str(), a_Server.c_str());
- return false;
- }
-
- Link.SendMessage( AString( "GET " + a_Address + " HTTP/1.1\r\n" ).c_str());
- Link.SendMessage( AString( "User-Agent: MCServer\r\n" ).c_str());
- Link.SendMessage( AString( "Host: " + a_Server + "\r\n" ).c_str());
- //Link.SendMessage( AString( "Host: session.minecraft.net\r\n" ).c_str());
- Link.SendMessage( AString( "Accept: */*\r\n" ).c_str());
- Link.SendMessage( AString( "Connection: close\r\n" ).c_str()); //Close so we don´t have to mess with the Content-Length :)
- Link.SendMessage( AString( "\r\n" ).c_str());
- AString DataRecvd;
- Link.ReceiveData(DataRecvd);
- Link.CloseSocket();
-
- std::stringstream ss(DataRecvd);
-
- // Parse the data received:
- std::string temp;
- ss >> temp;
- bool bRedirect = false;
- bool bOK = false;
- if ((temp.compare("HTTP/1.1") == 0) || (temp.compare("HTTP/1.0") == 0))
- {
- int code;
- ss >> code;
- if (code == 302)
- {
- // redirect blabla
- LOGINFO("Need to redirect!");
- if (a_Level > MAX_REDIRECTS)
- {
- LOGERROR("cAuthenticator: received too many levels of redirection from auth server \"%s\" for user \"%s\", bailing out and kicking the user", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
- bRedirect = true;
- }
- else if (code == 200)
- {
- LOGINFO("Got 200 OK :D");
- bOK = true;
- }
- }
- else
- {
- LOGERROR("cAuthenticator: cannot parse auth reply from server \"%s\" for user \"%s\", kicking the user.", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
-
- if( bRedirect )
- {
- AString Location;
- // Search for "Location:"
- bool bFoundLocation = false;
- while( !bFoundLocation && ss.good() )
- {
- char c = 0;
- while( c != '\n' )
- {
- ss.get( c );
- }
- AString Name;
- ss >> Name;
- if (Name.compare("Location:") == 0)
- {
- bFoundLocation = true;
- ss >> Location;
- }
- }
- if (!bFoundLocation)
- {
- LOGERROR("cAuthenticator: received invalid redirection from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
-
- Location = Location.substr(strlen("http://"), std::string::npos); // Strip http://
- std::string Server = Location.substr( 0, Location.find( "/" ) ); // Only leave server address
- Location = Location.substr( Server.length(), std::string::npos);
- return AuthFromAddress(Server, Location, a_UserName, a_Level + 1);
- }
-
- if (!bOK)
- {
- LOGERROR("cAuthenticator: received an error from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
-
- // Header says OK, so receive the rest.
- // Go past header, double \n means end of headers
- char c = 0;
- while (ss.good())
- {
- while (c != '\n')
- {
- ss.get(c);
- }
- ss.get(c);
- if( c == '\n' || c == '\r' || ss.peek() == '\r' || ss.peek() == '\n' )
- break;
- }
- if (!ss.good())
- {
- LOGERROR("cAuthenticator: error while parsing response body from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
-
- std::string Result;
- ss >> Result;
- LOGINFO("Got result: %s", Result.c_str());
- //if (Result.compare("3") == 0) // FIXME: Quick and dirty hack to support auth
- //Lapayo: Wtf 3?
- if (Result.compare("YES") == 0) //Works well
- {
- LOGINFO("Result was \"YES\", so player is authenticated!");
- return true;
- }
-
-
- LOGINFO("Result was \"%s\", so player is NOT authenticated!", Result.c_str());
- return false;
-}
-
-
-
-
diff --git a/source/Authenticator.h b/source/Authenticator.h
deleted file mode 100644
index c9e647329..000000000
--- a/source/Authenticator.h
+++ /dev/null
@@ -1,90 +0,0 @@
-
-// cAuthenticator.h
-
-// Interfaces to the cAuthenticator class representing the thread that authenticates users against the official MC server
-// Authentication prevents "hackers" from joining with an arbitrary username (possibly impersonating the server admins)
-// For more info, see http://wiki.vg/Session#Server_operation
-// In MCS, authentication is implemented as a single thread that receives queued auth requests and dispatches them one by one.
-
-
-
-
-
-#pragma once
-#ifndef CAUTHENTICATOR_H_INCLUDED
-#define CAUTHENTICATOR_H_INCLUDED
-
-#include "OSSupport/IsThread.h"
-
-
-
-
-
-// fwd: "cRoot.h"
-class cRoot;
-
-
-
-
-
-class cAuthenticator :
- public cIsThread
-{
- typedef cIsThread super;
-
-public:
- cAuthenticator(void);
- ~cAuthenticator();
-
- /// (Re-)read server and address from INI:
- void ReadINI(void);
-
- /// Queues a request for authenticating a user. If the auth fails, the user is kicked
- void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash);
-
- // Stops the authenticator thread
- void Stop(void);
-
-private:
-
- class cUser
- {
- public:
- int m_ClientID;
- AString m_Name;
- AString m_ServerID;
-
- cUser(int a_ClientID, const AString & a_Name, const AString & a_ServerID) :
- m_ClientID(a_ClientID),
- m_Name(a_Name),
- m_ServerID(a_ServerID)
- {
- }
- } ;
-
- typedef std::deque<cUser> cUserList;
-
- cCriticalSection m_CS;
- cUserList m_Queue;
- cEvent m_QueueNonempty;
-
- AString m_Server;
- AString m_Address;
- bool m_ShouldAuthenticate;
-
- // cIsThread override:
- virtual void Execute(void) override;
-
- // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
- bool AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level = 1);
-};
-
-
-
-
-
-#endif // CAUTHENTICATOR_H_INCLUDED
-
-
-
-
diff --git a/source/Bindings.cpp b/source/Bindings.cpp
deleted file mode 100644
index 35b32d5cb..000000000
--- a/source/Bindings.cpp
+++ /dev/null
@@ -1,30809 +0,0 @@
-/*
-** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 09/07/13 22:05:18.
-*/
-
-#ifndef __cplusplus
-#include "stdlib.h"
-#endif
-#include "string.h"
-
-#include "tolua++.h"
-
-/* Exported function */
-TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-#include "tolua_base.h"
-#include "ChunkDef.h"
-#include "../iniFile/iniFile.h"
-#include "BlockID.h"
-#include "StringUtils.h"
-#include "Defines.h"
-#include "LuaFunctions.h"
-#include "StringMap.h"
-#include "ChatColor.h"
-#include "ClientHandle.h"
-#include "Entities/Entity.h"
-#include "Entities/Pawn.h"
-#include "Entities/Player.h"
-#include "Entities/Pickup.h"
-#include "Entities/ProjectileEntity.h"
-#include "PluginManager.h"
-#include "Plugin.h"
-#include "PluginLua.h"
-#include "Server.h"
-#include "World.h"
-#include "Inventory.h"
-#include "Enchantments.h"
-#include "Item.h"
-#include "ItemGrid.h"
-#include "BlockEntities/BlockEntity.h"
-#include "BlockEntities/BlockEntityWithItems.h"
-#include "BlockEntities/ChestEntity.h"
-#include "BlockEntities/DropSpenserEntity.h"
-#include "BlockEntities/DispenserEntity.h"
-#include "BlockEntities/DropperEntity.h"
-#include "BlockEntities/FurnaceEntity.h"
-#include "WebAdmin.h"
-#include "WebPlugin.h"
-#include "Root.h"
-#include "Vector3f.h"
-#include "Vector3d.h"
-#include "Vector3i.h"
-#include "Matrix4f.h"
-#include "Cuboid.h"
-#include "BoundingBox.h"
-#include "Tracer.h"
-#include "Group.h"
-#include "BlockArea.h"
-#include "Generating/ChunkDesc.h"
-#include "CraftingRecipes.h"
-#include "UI/Window.h"
-#include "LuaWindow.h"
-#include "Mobs/Monster.h"
-
-/* function to release collected object via destructor */
-#ifdef __cplusplus
-
-static int tolua_collect_cItem (lua_State* tolua_S)
-{
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cFurnaceEntity (lua_State* tolua_S)
-{
- cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cChestEntity (lua_State* tolua_S)
-{
- cChestEntity* self = (cChestEntity*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cDispenserEntity (lua_State* tolua_S)
-{
- cDispenserEntity* self = (cDispenserEntity*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cCuboid (lua_State* tolua_S)
-{
- cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cBlockEntity (lua_State* tolua_S)
-{
- cBlockEntity* self = (cBlockEntity*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cBlockArea (lua_State* tolua_S)
-{
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cEnchantments (lua_State* tolua_S)
-{
- cEnchantments* self = (cEnchantments*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cLuaWindow (lua_State* tolua_S)
-{
- cLuaWindow* self = (cLuaWindow*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cDropperEntity (lua_State* tolua_S)
-{
- cDropperEntity* self = (cDropperEntity*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cPickup (lua_State* tolua_S)
-{
- cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_sWebAdminPage (lua_State* tolua_S)
-{
- sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cCraftingGrid (lua_State* tolua_S)
-{
- cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cTracer (lua_State* tolua_S)
-{
- cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cBoundingBox (lua_State* tolua_S)
-{
- cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_Vector3f (lua_State* tolua_S)
-{
- Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_Vector3i (lua_State* tolua_S)
-{
- Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cIniFile (lua_State* tolua_S)
-{
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cItems (lua_State* tolua_S)
-{
- cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_Vector3d (lua_State* tolua_S)
-{
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-#endif
-
-
-/* function to register type */
-static void tolua_reg_types (lua_State* tolua_S)
-{
- tolua_usertype(tolua_S,"cThrownEnderPearlEntity");
- tolua_usertype(tolua_S,"cFurnaceEntity");
- tolua_usertype(tolua_S,"cEntity");
- tolua_usertype(tolua_S,"cCuboid");
- tolua_usertype(tolua_S,"cEnchantments");
- tolua_usertype(tolua_S,"cMonster");
- tolua_usertype(tolua_S,"cPluginLua");
- tolua_usertype(tolua_S,"cRoot");
- tolua_usertype(tolua_S,"std::vector<cIniFile::key>");
- tolua_usertype(tolua_S,"cPickup");
- tolua_usertype(tolua_S,"cItems");
- tolua_usertype(tolua_S,"cFireChargeEntity");
- tolua_usertype(tolua_S,"cWorld");
- tolua_usertype(tolua_S,"cChunkDesc");
- tolua_usertype(tolua_S,"cFurnaceRecipe");
- tolua_usertype(tolua_S,"cPluginManager");
- tolua_usertype(tolua_S,"Vector3f");
- tolua_usertype(tolua_S,"cCraftingRecipes");
- tolua_usertype(tolua_S,"cChestEntity");
- tolua_usertype(tolua_S,"cDispenserEntity");
- tolua_usertype(tolua_S,"cGhastFireballEntity");
- tolua_usertype(tolua_S,"cLineBlockTracer");
- tolua_usertype(tolua_S,"cListeners");
- tolua_usertype(tolua_S,"cThrownSnowballEntity");
- tolua_usertype(tolua_S,"Vector3d");
- tolua_usertype(tolua_S,"TakeDamageInfo");
- tolua_usertype(tolua_S,"cCraftingRecipe");
- tolua_usertype(tolua_S,"cPlugin");
- tolua_usertype(tolua_S,"cItemGrid");
- tolua_usertype(tolua_S,"cBlockArea");
- tolua_usertype(tolua_S,"cLuaWindow");
- tolua_usertype(tolua_S,"cInventory");
- tolua_usertype(tolua_S,"cBoundingBox");
- tolua_usertype(tolua_S,"cBlockEntityWithItems");
- tolua_usertype(tolua_S,"HTTPFormData");
- tolua_usertype(tolua_S,"cTracer");
- tolua_usertype(tolua_S,"cArrowEntity");
- tolua_usertype(tolua_S,"cDropSpenserEntity");
- tolua_usertype(tolua_S,"cWindow");
- tolua_usertype(tolua_S,"Vector3i");
- tolua_usertype(tolua_S,"cCraftingGrid");
- tolua_usertype(tolua_S,"cGroup");
- tolua_usertype(tolua_S,"cStringMap");
- tolua_usertype(tolua_S,"cBlockEntity");
- tolua_usertype(tolua_S,"cCriticalSection");
- tolua_usertype(tolua_S,"HTTPTemplateRequest");
- tolua_usertype(tolua_S,"cServer");
- tolua_usertype(tolua_S,"std::vector<std::string>");
- tolua_usertype(tolua_S,"cClientHandle");
- tolua_usertype(tolua_S,"cChatColor");
- tolua_usertype(tolua_S,"sWebAdminPage");
- tolua_usertype(tolua_S,"cWebPlugin");
- tolua_usertype(tolua_S,"cIniFile");
- tolua_usertype(tolua_S,"cWebAdmin");
- tolua_usertype(tolua_S,"cItem");
- tolua_usertype(tolua_S,"cPawn");
- tolua_usertype(tolua_S,"cPlayer");
- tolua_usertype(tolua_S,"cGroupManager");
- tolua_usertype(tolua_S,"cBlockEntityWindowOwner");
- tolua_usertype(tolua_S,"HTTPRequest");
- tolua_usertype(tolua_S,"cProjectileEntity");
- tolua_usertype(tolua_S,"cItemGrid::cListener");
- tolua_usertype(tolua_S,"cDropperEntity");
- tolua_usertype(tolua_S,"cThrownEggEntity");
-}
-
-/* method: new of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_new00
-static int tolua_AllToLua_cIniFile_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cIniFile* tolua_ret = (cIniFile*) Mtolua_new((cIniFile)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cIniFile");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_new00_local
-static int tolua_AllToLua_cIniFile_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cIniFile* tolua_ret = (cIniFile*) Mtolua_new((cIniFile)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cIniFile");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_new01
-static int tolua_AllToLua_cIniFile_new01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const std::string a_Path = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- {
- cIniFile* tolua_ret = (cIniFile*) Mtolua_new((cIniFile)(a_Path));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cIniFile");
- tolua_pushcppstring(tolua_S,(const char*)a_Path);
- }
- }
- return 2;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_new00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_new01_local
-static int tolua_AllToLua_cIniFile_new01_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const std::string a_Path = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- {
- cIniFile* tolua_ret = (cIniFile*) Mtolua_new((cIniFile)(a_Path));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cIniFile");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- tolua_pushcppstring(tolua_S,(const char*)a_Path);
- }
- }
- return 2;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_new00_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CaseSensitive of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_CaseSensitive00
-static int tolua_AllToLua_cIniFile_CaseSensitive00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CaseSensitive'", NULL);
-#endif
- {
- self->CaseSensitive();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CaseSensitive'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CaseInsensitive of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_CaseInsensitive00
-static int tolua_AllToLua_cIniFile_CaseInsensitive00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CaseInsensitive'", NULL);
-#endif
- {
- self->CaseInsensitive();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CaseInsensitive'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Path of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Path00
-static int tolua_AllToLua_cIniFile_Path00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string newPath = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Path'", NULL);
-#endif
- {
- self->Path(newPath);
- tolua_pushcppstring(tolua_S,(const char*)newPath);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Path'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Path of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Path01
-static int tolua_AllToLua_cIniFile_Path01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Path'", NULL);
-#endif
- {
- const std::string tolua_ret = (const std::string) self->Path();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_Path00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetPath of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetPath00
-static int tolua_AllToLua_cIniFile_SetPath00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string newPath = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPath'", NULL);
-#endif
- {
- self->SetPath(newPath);
- tolua_pushcppstring(tolua_S,(const char*)newPath);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetPath'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ReadFile of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_ReadFile00
-static int tolua_AllToLua_cIniFile_ReadFile00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,2,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- bool a_AllowExampleRedirect = ((bool) tolua_toboolean(tolua_S,2,true));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReadFile'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->ReadFile(a_AllowExampleRedirect);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ReadFile'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: WriteFile of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_WriteFile00
-static int tolua_AllToLua_cIniFile_WriteFile00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WriteFile'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->WriteFile();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'WriteFile'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Clear of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Clear00
-static int tolua_AllToLua_cIniFile_Clear00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
-#endif
- {
- self->Clear();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Reset of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Reset00
-static int tolua_AllToLua_cIniFile_Reset00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Reset'", NULL);
-#endif
- {
- self->Reset();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Reset'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Erase of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Erase00
-static int tolua_AllToLua_cIniFile_Erase00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Erase'", NULL);
-#endif
- {
- self->Erase();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Erase'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: FindKey of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_FindKey00
-static int tolua_AllToLua_cIniFile_FindKey00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FindKey'", NULL);
-#endif
- {
- long tolua_ret = (long) self->FindKey(keyname);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'FindKey'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: FindValue of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_FindValue00
-static int tolua_AllToLua_cIniFile_FindValue00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
- const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FindValue'", NULL);
-#endif
- {
- long tolua_ret = (long) self->FindValue(keyID,valuename);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'FindValue'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: NumKeys of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumKeys00
-static int tolua_AllToLua_cIniFile_NumKeys00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumKeys'", NULL);
-#endif
- {
- unsigned tolua_ret = (unsigned) self->NumKeys();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'NumKeys'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetNumKeys of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumKeys00
-static int tolua_AllToLua_cIniFile_GetNumKeys00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumKeys'", NULL);
-#endif
- {
- unsigned tolua_ret = (unsigned) self->GetNumKeys();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetNumKeys'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddKeyName of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_AddKeyName00
-static int tolua_AllToLua_cIniFile_AddKeyName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddKeyName'", NULL);
-#endif
- {
- unsigned tolua_ret = (unsigned) self->AddKeyName(keyname);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddKeyName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: KeyName of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_KeyName00
-static int tolua_AllToLua_cIniFile_KeyName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KeyName'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->KeyName(keyID);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'KeyName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetKeyName of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetKeyName00
-static int tolua_AllToLua_cIniFile_GetKeyName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetKeyName'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->GetKeyName(keyID);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetKeyName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: NumValues of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumValues00
-static int tolua_AllToLua_cIniFile_NumValues00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumValues'", NULL);
-#endif
- {
- unsigned tolua_ret = (unsigned) self->NumValues(keyname);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'NumValues'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetNumValues of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumValues00
-static int tolua_AllToLua_cIniFile_GetNumValues00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumValues'", NULL);
-#endif
- {
- unsigned tolua_ret = (unsigned) self->GetNumValues(keyname);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetNumValues'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: NumValues of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumValues01
-static int tolua_AllToLua_cIniFile_NumValues01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumValues'", NULL);
-#endif
- {
- unsigned tolua_ret = (unsigned) self->NumValues(keyID);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_NumValues00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetNumValues of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumValues01
-static int tolua_AllToLua_cIniFile_GetNumValues01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumValues'", NULL);
-#endif
- {
- unsigned tolua_ret = (unsigned) self->GetNumValues(keyID);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_GetNumValues00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ValueName of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_ValueName00
-static int tolua_AllToLua_cIniFile_ValueName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ValueName'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->ValueName(keyname,valueID);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ValueName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValueName of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueName00
-static int tolua_AllToLua_cIniFile_GetValueName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueName'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->GetValueName(keyname,valueID);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetValueName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ValueName of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_ValueName01
-static int tolua_AllToLua_cIniFile_ValueName01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
- const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ValueName'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->ValueName(keyID,valueID);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_ValueName00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValueName of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueName01
-static int tolua_AllToLua_cIniFile_GetValueName01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
- const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueName'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->GetValueName(keyID,valueID);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_GetValueName00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValue of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue00
-static int tolua_AllToLua_cIniFile_GetValue00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->GetValue(keyname,valuename);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetValue'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValue of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue01
-static int tolua_AllToLua_cIniFile_GetValue01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
- const AString defValue = ((const AString) tolua_tocppstring(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->GetValue(keyname,valuename,defValue);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- tolua_pushcppstring(tolua_S,(const char*)defValue);
- }
- }
- return 4;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_GetValue00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValue of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue02
-static int tolua_AllToLua_cIniFile_GetValue02(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
- const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->GetValue(keyID,valueID);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_GetValue01(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValue of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue03
-static int tolua_AllToLua_cIniFile_GetValue03(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
- const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
- const AString defValue = ((const AString) tolua_tocppstring(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->GetValue(keyID,valueID,defValue);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)defValue);
- }
- }
- return 2;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_GetValue02(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValueF of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueF00
-static int tolua_AllToLua_cIniFile_GetValueF00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
- const double defValue = ((const double) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueF'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetValueF(keyname,valuename,defValue);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetValueF'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValueI of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueI00
-static int tolua_AllToLua_cIniFile_GetValueI00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
- const int defValue = ((const int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueI'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetValueI(keyname,valuename,defValue);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetValueI'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValueB of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueB00
-static int tolua_AllToLua_cIniFile_GetValueB00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
- const bool defValue = ((const bool) tolua_toboolean(tolua_S,4,false));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueB'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->GetValueB(keyname,valuename,defValue);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetValueB'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValueSet of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSet00
-static int tolua_AllToLua_cIniFile_GetValueSet00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSet'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->GetValueSet(keyname,valuename);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetValueSet'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValueSet of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSet01
-static int tolua_AllToLua_cIniFile_GetValueSet01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
- const AString defValue = ((const AString) tolua_tocppstring(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSet'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->GetValueSet(keyname,valuename,defValue);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- tolua_pushcppstring(tolua_S,(const char*)defValue);
- }
- }
- return 4;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_GetValueSet00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValueSetF of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSetF00
-static int tolua_AllToLua_cIniFile_GetValueSetF00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
- const double defValue = ((const double) tolua_tonumber(tolua_S,4,0.0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSetF'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetValueSetF(keyname,valuename,defValue);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetValueSetF'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValueSetI of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSetI00
-static int tolua_AllToLua_cIniFile_GetValueSetI00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
- const int defValue = ((const int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSetI'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetValueSetI(keyname,valuename,defValue);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetValueSetI'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValueSetB of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSetB00
-static int tolua_AllToLua_cIniFile_GetValueSetB00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
- const bool defValue = ((const bool) tolua_toboolean(tolua_S,4,false));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSetB'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->GetValueSetB(keyname,valuename,defValue);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetValueSetB'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetValue of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValue00
-static int tolua_AllToLua_cIniFile_SetValue00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
- const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
- const std::string value = ((const std::string) tolua_tocppstring(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValue'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->SetValue(keyID,valueID,value);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)value);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetValue'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetValue of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValue01
-static int tolua_AllToLua_cIniFile_SetValue01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0));
- const std::string value = ((const std::string) tolua_tocppstring(tolua_S,4,0));
- const bool create = ((const bool) tolua_toboolean(tolua_S,5,true));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValue'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->SetValue(keyname,valuename,value,create);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- tolua_pushcppstring(tolua_S,(const char*)value);
- }
- }
- return 4;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_SetValue00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetValueI of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValueI00
-static int tolua_AllToLua_cIniFile_SetValueI00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0));
- const int value = ((const int) tolua_tonumber(tolua_S,4,0));
- const bool create = ((const bool) tolua_toboolean(tolua_S,5,true));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValueI'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->SetValueI(keyname,valuename,value,create);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetValueI'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetValueB of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValueB00
-static int tolua_AllToLua_cIniFile_SetValueB00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,4,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0));
- const bool value = ((const bool) tolua_toboolean(tolua_S,4,0));
- const bool create = ((const bool) tolua_toboolean(tolua_S,5,true));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValueB'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->SetValueB(keyname,valuename,value,create);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetValueB'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetValueF of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValueF00
-static int tolua_AllToLua_cIniFile_SetValueF00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0));
- const double value = ((const double) tolua_tonumber(tolua_S,4,0));
- const bool create = ((const bool) tolua_toboolean(tolua_S,5,true));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValueF'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->SetValueF(keyname,valuename,value,create);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetValueF'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DeleteValueByID of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteValueByID00
-static int tolua_AllToLua_cIniFile_DeleteValueByID00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
- const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteValueByID'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DeleteValueByID(keyID,valueID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DeleteValueByID'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DeleteValue of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteValue00
-static int tolua_AllToLua_cIniFile_DeleteValue00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteValue'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DeleteValue(keyname,valuename);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DeleteValue'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DeleteKey of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKey00
-static int tolua_AllToLua_cIniFile_DeleteKey00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKey'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DeleteKey(keyname);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DeleteKey'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: NumHeaderComments of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumHeaderComments00
-static int tolua_AllToLua_cIniFile_NumHeaderComments00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumHeaderComments'", NULL);
-#endif
- {
- unsigned tolua_ret = (unsigned) self->NumHeaderComments();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'NumHeaderComments'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HeaderComment of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_HeaderComment00
-static int tolua_AllToLua_cIniFile_HeaderComment00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string comment = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HeaderComment'", NULL);
-#endif
- {
- self->HeaderComment(comment);
- tolua_pushcppstring(tolua_S,(const char*)comment);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'HeaderComment'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HeaderComment of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_HeaderComment01
-static int tolua_AllToLua_cIniFile_HeaderComment01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned commentID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HeaderComment'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->HeaderComment(commentID);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_HeaderComment00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DeleteHeaderComment of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteHeaderComment00
-static int tolua_AllToLua_cIniFile_DeleteHeaderComment00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- unsigned commentID = ((unsigned) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteHeaderComment'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DeleteHeaderComment(commentID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DeleteHeaderComment'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DeleteHeaderComments of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteHeaderComments00
-static int tolua_AllToLua_cIniFile_DeleteHeaderComments00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteHeaderComments'", NULL);
-#endif
- {
- self->DeleteHeaderComments();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DeleteHeaderComments'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: NumKeyComments of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumKeyComments00
-static int tolua_AllToLua_cIniFile_NumKeyComments00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumKeyComments'", NULL);
-#endif
- {
- unsigned tolua_ret = (unsigned) self->NumKeyComments(keyID);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'NumKeyComments'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: NumKeyComments of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumKeyComments01
-static int tolua_AllToLua_cIniFile_NumKeyComments01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumKeyComments'", NULL);
-#endif
- {
- unsigned tolua_ret = (unsigned) self->NumKeyComments(keyname);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_NumKeyComments00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: KeyComment of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_KeyComment00
-static int tolua_AllToLua_cIniFile_KeyComment00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
- const std::string comment = ((const std::string) tolua_tocppstring(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KeyComment'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->KeyComment(keyID,comment);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)comment);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'KeyComment'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: KeyComment of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_KeyComment01
-static int tolua_AllToLua_cIniFile_KeyComment01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- const std::string comment = ((const std::string) tolua_tocppstring(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KeyComment'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->KeyComment(keyname,comment);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)comment);
- }
- }
- return 3;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_KeyComment00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: KeyComment of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_KeyComment02
-static int tolua_AllToLua_cIniFile_KeyComment02(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
- const unsigned commentID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KeyComment'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->KeyComment(keyID,commentID);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_KeyComment01(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: KeyComment of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_KeyComment03
-static int tolua_AllToLua_cIniFile_KeyComment03(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- const unsigned commentID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KeyComment'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->KeyComment(keyname,commentID);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_KeyComment02(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DeleteKeyComment of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComment00
-static int tolua_AllToLua_cIniFile_DeleteKeyComment00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
- const unsigned commentID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComment'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DeleteKeyComment(keyID,commentID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DeleteKeyComment'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DeleteKeyComment of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComment01
-static int tolua_AllToLua_cIniFile_DeleteKeyComment01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- const unsigned commentID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComment'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DeleteKeyComment(keyname,commentID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_DeleteKeyComment00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DeleteKeyComments of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComments00
-static int tolua_AllToLua_cIniFile_DeleteKeyComments00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComments'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DeleteKeyComments(keyID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DeleteKeyComments'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DeleteKeyComments of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComments01
-static int tolua_AllToLua_cIniFile_DeleteKeyComments01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComments'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DeleteKeyComments(keyname);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_DeleteKeyComments00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: BlockStringToType */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_BlockStringToType00
-static int tolua_AllToLua_BlockStringToType00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const AString a_BlockTypeString = ((const AString) tolua_tocppstring(tolua_S,1,0));
- {
- unsigned char tolua_ret = ( unsigned char) BlockStringToType(a_BlockTypeString);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_BlockTypeString);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'BlockStringToType'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: StringToItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToItem00
-static int tolua_AllToLua_StringToItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const AString a_ItemTypeString = ((const AString) tolua_tocppstring(tolua_S,1,0));
- cItem* a_Item = ((cItem*) tolua_tousertype(tolua_S,2,0));
- {
- bool tolua_ret = (bool) StringToItem(a_ItemTypeString,*a_Item);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_ItemTypeString);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'StringToItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ItemToString */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemToString00
-static int tolua_AllToLua_ItemToString00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- (tolua_isvaluenil(tolua_S,1,&tolua_err) || !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,1,0));
- {
- AString tolua_ret = (AString) ItemToString(*a_Item);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ItemToString'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ItemTypeToString */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemTypeToString00
-static int tolua_AllToLua_ItemTypeToString00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0));
- {
- AString tolua_ret = (AString) ItemTypeToString(a_ItemType);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ItemTypeToString'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ItemToFullString */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemToFullString00
-static int tolua_AllToLua_ItemToFullString00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- (tolua_isvaluenil(tolua_S,1,&tolua_err) || !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,1,0));
- {
- AString tolua_ret = (AString) ItemToFullString(*a_Item);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ItemToFullString'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: StringToBiome */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToBiome00
-static int tolua_AllToLua_StringToBiome00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const AString a_BiomeString = ((const AString) tolua_tocppstring(tolua_S,1,0));
- {
- EMCSBiome tolua_ret = (EMCSBiome) StringToBiome(a_BiomeString);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_BiomeString);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'StringToBiome'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: StringToMobType */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToMobType00
-static int tolua_AllToLua_StringToMobType00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const AString a_MobString = ((const AString) tolua_tocppstring(tolua_S,1,0));
- {
- int tolua_ret = (int) StringToMobType(a_MobString);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_MobString);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'StringToMobType'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: StringToDimension */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToDimension00
-static int tolua_AllToLua_StringToDimension00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const AString a_DimensionString = ((const AString) tolua_tocppstring(tolua_S,1,0));
- {
- eDimension tolua_ret = (eDimension) StringToDimension(a_DimensionString);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_DimensionString);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'StringToDimension'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: DamageTypeToString */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_DamageTypeToString00
-static int tolua_AllToLua_DamageTypeToString00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- eDamageType a_DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,1,0));
- {
- AString tolua_ret = (AString) DamageTypeToString(a_DamageType);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DamageTypeToString'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: StringToDamageType */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToDamageType00
-static int tolua_AllToLua_StringToDamageType00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const AString a_DamageString = ((const AString) tolua_tocppstring(tolua_S,1,0));
- {
- eDamageType tolua_ret = (eDamageType) StringToDamageType(a_DamageString);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_DamageString);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'StringToDamageType'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: TrimString */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_TrimString00
-static int tolua_AllToLua_TrimString00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const AString str = ((const AString) tolua_tocppstring(tolua_S,1,0));
- {
- AString tolua_ret = (AString) TrimString(str);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)str);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'TrimString'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: NoCaseCompare */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_NoCaseCompare00
-static int tolua_AllToLua_NoCaseCompare00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const AString s1 = ((const AString) tolua_tocppstring(tolua_S,1,0));
- const AString s2 = ((const AString) tolua_tocppstring(tolua_S,2,0));
- {
- int tolua_ret = (int) NoCaseCompare(s1,s2);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)s1);
- tolua_pushcppstring(tolua_S,(const char*)s2);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'NoCaseCompare'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ReplaceString */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ReplaceString00
-static int tolua_AllToLua_ReplaceString00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- AString iHayStack = ((AString) tolua_tocppstring(tolua_S,1,0));
- const AString iNeedle = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString iReplaceWith = ((const AString) tolua_tocppstring(tolua_S,3,0));
- {
- ReplaceString(iHayStack,iNeedle,iReplaceWith);
- tolua_pushcppstring(tolua_S,(const char*)iHayStack);
- tolua_pushcppstring(tolua_S,(const char*)iNeedle);
- tolua_pushcppstring(tolua_S,(const char*)iReplaceWith);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ReplaceString'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: EscapeString */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_EscapeString00
-static int tolua_AllToLua_EscapeString00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,1,0));
- {
- AString tolua_ret = (AString) EscapeString(a_Message);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_Message);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'EscapeString'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: StripColorCodes */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_StripColorCodes00
-static int tolua_AllToLua_StripColorCodes00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,1,0));
- {
- AString tolua_ret = (AString) StripColorCodes(a_Message);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_Message);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'StripColorCodes'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: g_BlockLightValue */
-#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockLightValue
-static int tolua_get_AllToLua_g_BlockLightValue(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)g_BlockLightValue[tolua_index]);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: g_BlockLightValue */
-#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockLightValue
-static int tolua_set_AllToLua_g_BlockLightValue(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- g_BlockLightValue[tolua_index] = ((unsigned char) tolua_tonumber(tolua_S,3,0));
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: g_BlockSpreadLightFalloff */
-#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockSpreadLightFalloff
-static int tolua_get_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)g_BlockSpreadLightFalloff[tolua_index]);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: g_BlockSpreadLightFalloff */
-#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockSpreadLightFalloff
-static int tolua_set_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- g_BlockSpreadLightFalloff[tolua_index] = ((unsigned char) tolua_tonumber(tolua_S,3,0));
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: g_BlockTransparent */
-#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockTransparent
-static int tolua_get_AllToLua_g_BlockTransparent(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- tolua_pushboolean(tolua_S,(bool)g_BlockTransparent[tolua_index]);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: g_BlockTransparent */
-#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockTransparent
-static int tolua_set_AllToLua_g_BlockTransparent(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- g_BlockTransparent[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0));
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: g_BlockOneHitDig */
-#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockOneHitDig
-static int tolua_get_AllToLua_g_BlockOneHitDig(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- tolua_pushboolean(tolua_S,(bool)g_BlockOneHitDig[tolua_index]);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: g_BlockOneHitDig */
-#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockOneHitDig
-static int tolua_set_AllToLua_g_BlockOneHitDig(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- g_BlockOneHitDig[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0));
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: g_BlockPistonBreakable */
-#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockPistonBreakable
-static int tolua_get_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0 || tolua_index>=256)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- tolua_pushboolean(tolua_S,(bool)g_BlockPistonBreakable[tolua_index]);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: g_BlockPistonBreakable */
-#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockPistonBreakable
-static int tolua_set_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0 || tolua_index>=256)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- g_BlockPistonBreakable[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0));
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: g_BlockIsSnowable */
-#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsSnowable
-static int tolua_get_AllToLua_g_BlockIsSnowable(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0 || tolua_index>=256)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- tolua_pushboolean(tolua_S,(bool)g_BlockIsSnowable[tolua_index]);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: g_BlockIsSnowable */
-#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockIsSnowable
-static int tolua_set_AllToLua_g_BlockIsSnowable(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0 || tolua_index>=256)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- g_BlockIsSnowable[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0));
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: g_BlockRequiresSpecialTool */
-#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockRequiresSpecialTool
-static int tolua_get_AllToLua_g_BlockRequiresSpecialTool(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0 || tolua_index>=256)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- tolua_pushboolean(tolua_S,(bool)g_BlockRequiresSpecialTool[tolua_index]);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: g_BlockRequiresSpecialTool */
-#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockRequiresSpecialTool
-static int tolua_set_AllToLua_g_BlockRequiresSpecialTool(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0 || tolua_index>=256)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- g_BlockRequiresSpecialTool[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0));
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: g_BlockIsSolid */
-#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsSolid
-static int tolua_get_AllToLua_g_BlockIsSolid(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0 || tolua_index>=256)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- tolua_pushboolean(tolua_S,(bool)g_BlockIsSolid[tolua_index]);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: g_BlockIsSolid */
-#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockIsSolid
-static int tolua_set_AllToLua_g_BlockIsSolid(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0 || tolua_index>=256)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- g_BlockIsSolid[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0));
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ClickActionToString */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ClickActionToString00
-static int tolua_AllToLua_ClickActionToString00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- eClickAction a_ClickAction = ((eClickAction) (int) tolua_tonumber(tolua_S,1,0));
- {
- const char* tolua_ret = (const char*) ClickActionToString(a_ClickAction);
- tolua_pushstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ClickActionToString'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: IsValidBlock */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_IsValidBlock00
-static int tolua_AllToLua_IsValidBlock00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_BlockType = ((int) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) IsValidBlock(a_BlockType);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsValidBlock'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: IsValidItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_IsValidItem00
-static int tolua_AllToLua_IsValidItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_ItemType = ((int) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) IsValidItem(a_ItemType);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsValidItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: AddFaceDirection */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_AddFaceDirection00
-static int tolua_AllToLua_AddFaceDirection00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_BlockX = ((int) tolua_tonumber(tolua_S,1,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,3,0));
- char a_BlockFace = ((char) tolua_tonumber(tolua_S,4,0));
- bool a_bInverse = ((bool) tolua_toboolean(tolua_S,5,false));
- {
- AddFaceDirection(a_BlockX,a_BlockY,a_BlockZ,a_BlockFace,a_bInverse);
- tolua_pushnumber(tolua_S,(lua_Number)a_BlockX);
- tolua_pushnumber(tolua_S,(lua_Number)a_BlockY);
- tolua_pushnumber(tolua_S,(lua_Number)a_BlockZ);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddFaceDirection'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ItemCategory::IsPickaxe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsPickaxe00
-static int tolua_AllToLua_ItemCategory_IsPickaxe00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) ItemCategory::IsPickaxe(a_ItemID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsPickaxe'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ItemCategory::IsAxe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsAxe00
-static int tolua_AllToLua_ItemCategory_IsAxe00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) ItemCategory::IsAxe(a_ItemID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsAxe'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ItemCategory::IsSword */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsSword00
-static int tolua_AllToLua_ItemCategory_IsSword00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) ItemCategory::IsSword(a_ItemID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsSword'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ItemCategory::IsHoe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsHoe00
-static int tolua_AllToLua_ItemCategory_IsHoe00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) ItemCategory::IsHoe(a_ItemID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsHoe'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ItemCategory::IsShovel */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsShovel00
-static int tolua_AllToLua_ItemCategory_IsShovel00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) ItemCategory::IsShovel(a_ItemID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsShovel'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ItemCategory::IsTool */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsTool00
-static int tolua_AllToLua_ItemCategory_IsTool00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) ItemCategory::IsTool(a_ItemID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsTool'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ItemCategory::IsHelmet */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsHelmet00
-static int tolua_AllToLua_ItemCategory_IsHelmet00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) ItemCategory::IsHelmet(a_ItemType);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsHelmet'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ItemCategory::IsChestPlate */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsChestPlate00
-static int tolua_AllToLua_ItemCategory_IsChestPlate00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) ItemCategory::IsChestPlate(a_ItemType);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsChestPlate'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ItemCategory::IsLeggings */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsLeggings00
-static int tolua_AllToLua_ItemCategory_IsLeggings00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) ItemCategory::IsLeggings(a_ItemType);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsLeggings'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ItemCategory::IsBoots */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsBoots00
-static int tolua_AllToLua_ItemCategory_IsBoots00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) ItemCategory::IsBoots(a_ItemType);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsBoots'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ItemCategory::IsArmor */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsArmor00
-static int tolua_AllToLua_ItemCategory_IsArmor00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) ItemCategory::IsArmor(a_ItemType);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsArmor'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: GetTime */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_GetTime00
-static int tolua_AllToLua_GetTime00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnoobj(tolua_S,1,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- unsigned int tolua_ret = (unsigned int) GetTime();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetTime'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: GetChar */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_GetChar00
-static int tolua_AllToLua_GetChar00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- std::string a_Str = ((std::string) tolua_tocppstring(tolua_S,1,0));
- unsigned int a_Idx = ((unsigned int) tolua_tonumber(tolua_S,2,0));
- {
- std::string tolua_ret = (std::string) GetChar(a_Str,a_Idx);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_Str);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetChar'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: clear of class cStringMap */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cStringMap_clear00
-static int tolua_AllToLua_cStringMap_clear00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cStringMap",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cStringMap* self = (cStringMap*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'clear'", NULL);
-#endif
- {
- self->clear();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'clear'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: size of class cStringMap */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cStringMap_size00
-static int tolua_AllToLua_cStringMap_size00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cStringMap",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cStringMap* self = (const cStringMap*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'size'", NULL);
-#endif
- {
- unsigned int tolua_ret = (unsigned int) self->size();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'size'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: get of class cStringMap */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cStringMap_get00
-static int tolua_AllToLua_cStringMap_get00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cStringMap",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cStringMap* self = (cStringMap*) tolua_tousertype(tolua_S,1,0);
- const std::string index = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'get'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->get(index);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)index);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'get'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Color of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Color
-static int tolua_get_cChatColor_Color(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Color);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Delimiter of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Delimiter
-static int tolua_get_cChatColor_Delimiter(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Delimiter);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Black of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Black
-static int tolua_get_cChatColor_Black(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Black);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Navy of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Navy
-static int tolua_get_cChatColor_Navy(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Navy);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Green of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Green
-static int tolua_get_cChatColor_Green(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Green);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Blue of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Blue
-static int tolua_get_cChatColor_Blue(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Blue);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Red of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Red
-static int tolua_get_cChatColor_Red(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Red);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Purple of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Purple
-static int tolua_get_cChatColor_Purple(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Purple);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Gold of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Gold
-static int tolua_get_cChatColor_Gold(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Gold);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: LightGray of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightGray
-static int tolua_get_cChatColor_LightGray(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightGray);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Gray of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Gray
-static int tolua_get_cChatColor_Gray(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Gray);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: DarkPurple of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_DarkPurple
-static int tolua_get_cChatColor_DarkPurple(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::DarkPurple);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: LightGreen of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightGreen
-static int tolua_get_cChatColor_LightGreen(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightGreen);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: LightBlue of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightBlue
-static int tolua_get_cChatColor_LightBlue(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightBlue);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Rose of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Rose
-static int tolua_get_cChatColor_Rose(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Rose);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: LightPurple of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightPurple
-static int tolua_get_cChatColor_LightPurple(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightPurple);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Yellow of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Yellow
-static int tolua_get_cChatColor_Yellow(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Yellow);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: White of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_White
-static int tolua_get_cChatColor_White(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::White);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Random of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Random
-static int tolua_get_cChatColor_Random(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Random);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Bold of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Bold
-static int tolua_get_cChatColor_Bold(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Bold);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Strikethrough of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Strikethrough
-static int tolua_get_cChatColor_Strikethrough(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Strikethrough);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Underlined of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Underlined
-static int tolua_get_cChatColor_Underlined(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Underlined);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Italic of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Italic
-static int tolua_get_cChatColor_Italic(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Italic);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Plain of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Plain
-static int tolua_get_cChatColor_Plain(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Plain);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: MakeColor of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChatColor_MakeColor00
-static int tolua_AllToLua_cChatColor_MakeColor00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cChatColor",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- char a_Color = ((char) tolua_tonumber(tolua_S,2,0));
- {
- const std::string tolua_ret = (const std::string) cChatColor::MakeColor(a_Color);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'MakeColor'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPlayer of class cClientHandle */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetPlayer00
-static int tolua_AllToLua_cClientHandle_GetPlayer00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPlayer'", NULL);
-#endif
- {
- cPlayer* tolua_ret = (cPlayer*) self->GetPlayer();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPlayer");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPlayer'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Kick of class cClientHandle */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_Kick00
-static int tolua_AllToLua_cClientHandle_Kick00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
- const AString a_Reason = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Kick'", NULL);
-#endif
- {
- self->Kick(a_Reason);
- tolua_pushcppstring(tolua_S,(const char*)a_Reason);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Kick'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SendBlockChange of class cClientHandle */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_SendBlockChange00
-static int tolua_AllToLua_cClientHandle_SendBlockChange00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendBlockChange'", NULL);
-#endif
- {
- self->SendBlockChange(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SendBlockChange'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetUsername of class cClientHandle */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetUsername00
-static int tolua_AllToLua_cClientHandle_GetUsername00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetUsername'", NULL);
-#endif
- {
- const AString tolua_ret = (const AString) self->GetUsername();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetUsername'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetUsername of class cClientHandle */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_SetUsername00
-static int tolua_AllToLua_cClientHandle_SetUsername00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
- const AString a_Username = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUsername'", NULL);
-#endif
- {
- self->SetUsername(a_Username);
- tolua_pushcppstring(tolua_S,(const char*)a_Username);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetUsername'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPing of class cClientHandle */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetPing00
-static int tolua_AllToLua_cClientHandle_GetPing00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPing'", NULL);
-#endif
- {
- short tolua_ret = (short) self->GetPing();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPing'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetViewDistance of class cClientHandle */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_SetViewDistance00
-static int tolua_AllToLua_cClientHandle_SetViewDistance00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
- int a_ViewDistance = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetViewDistance'", NULL);
-#endif
- {
- self->SetViewDistance(a_ViewDistance);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetViewDistance'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetViewDistance of class cClientHandle */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetViewDistance00
-static int tolua_AllToLua_cClientHandle_GetViewDistance00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetViewDistance'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetViewDistance();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetViewDistance'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetUniqueID of class cClientHandle */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetUniqueID00
-static int tolua_AllToLua_cClientHandle_GetUniqueID00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetUniqueID'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetUniqueID();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetUniqueID'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: DamageType of class TakeDamageInfo */
-#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_DamageType
-static int tolua_get_TakeDamageInfo_DamageType(lua_State* tolua_S)
-{
- TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'DamageType'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->DamageType);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: DamageType of class TakeDamageInfo */
-#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_DamageType
-static int tolua_set_TakeDamageInfo_DamageType(lua_State* tolua_S)
-{
- TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'DamageType'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Attacker of class TakeDamageInfo */
-#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_Attacker_ptr
-static int tolua_get_TakeDamageInfo_Attacker_ptr(lua_State* tolua_S)
-{
- TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Attacker'",NULL);
-#endif
- tolua_pushusertype(tolua_S,(void*)self->Attacker,"cEntity");
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Attacker of class TakeDamageInfo */
-#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_Attacker_ptr
-static int tolua_set_TakeDamageInfo_Attacker_ptr(lua_State* tolua_S)
-{
- TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Attacker'",NULL);
- if (!tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Attacker = ((cEntity*) tolua_tousertype(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: RawDamage of class TakeDamageInfo */
-#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_RawDamage
-static int tolua_get_TakeDamageInfo_RawDamage(lua_State* tolua_S)
-{
- TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RawDamage'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->RawDamage);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: RawDamage of class TakeDamageInfo */
-#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_RawDamage
-static int tolua_set_TakeDamageInfo_RawDamage(lua_State* tolua_S)
-{
- TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RawDamage'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->RawDamage = ((int) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: FinalDamage of class TakeDamageInfo */
-#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_FinalDamage
-static int tolua_get_TakeDamageInfo_FinalDamage(lua_State* tolua_S)
-{
- TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'FinalDamage'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->FinalDamage);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: FinalDamage of class TakeDamageInfo */
-#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_FinalDamage
-static int tolua_set_TakeDamageInfo_FinalDamage(lua_State* tolua_S)
-{
- TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'FinalDamage'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->FinalDamage = ((int) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Knockback of class TakeDamageInfo */
-#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_Knockback
-static int tolua_get_TakeDamageInfo_Knockback(lua_State* tolua_S)
-{
- TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Knockback'",NULL);
-#endif
- tolua_pushusertype(tolua_S,(void*)&self->Knockback,"Vector3d");
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Knockback of class TakeDamageInfo */
-#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_Knockback
-static int tolua_set_TakeDamageInfo_Knockback(lua_State* tolua_S)
-{
- TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Knockback'",NULL);
- if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3d",0,&tolua_err)))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Knockback = *((Vector3d*) tolua_tousertype(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetEntityType of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEntityType00
-static int tolua_AllToLua_cEntity_GetEntityType00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEntityType'", NULL);
-#endif
- {
- cEntity::eEntityType tolua_ret = (cEntity::eEntityType) self->GetEntityType();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetEntityType'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsPlayer of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsPlayer00
-static int tolua_AllToLua_cEntity_IsPlayer00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsPlayer'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsPlayer();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsPlayer'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsPickup of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsPickup00
-static int tolua_AllToLua_cEntity_IsPickup00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsPickup'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsPickup();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsPickup'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsMob of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsMob00
-static int tolua_AllToLua_cEntity_IsMob00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsMob'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsMob();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsMob'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsMinecart of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsMinecart00
-static int tolua_AllToLua_cEntity_IsMinecart00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsMinecart'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsMinecart();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsMinecart'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsTNT of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsTNT00
-static int tolua_AllToLua_cEntity_IsTNT00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsTNT'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsTNT();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsTNT'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsA of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsA00
-static int tolua_AllToLua_cEntity_IsA00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
- const char* a_ClassName = ((const char*) tolua_tostring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsA'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsA(a_ClassName);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsA'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetClass of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetClass00
-static int tolua_AllToLua_cEntity_GetClass00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetClass'", NULL);
-#endif
- {
- const char* tolua_ret = (const char*) self->GetClass();
- tolua_pushstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetClass'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetClassStatic of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetClassStatic00
-static int tolua_AllToLua_cEntity_GetClassStatic00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- const char* tolua_ret = (const char*) cEntity::GetClassStatic();
- tolua_pushstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetClassStatic'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetParentClass of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetParentClass00
-static int tolua_AllToLua_cEntity_GetParentClass00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetParentClass'", NULL);
-#endif
- {
- const char* tolua_ret = (const char*) self->GetParentClass();
- tolua_pushstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetParentClass'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetWorld of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetWorld00
-static int tolua_AllToLua_cEntity_GetWorld00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorld'", NULL);
-#endif
- {
- cWorld* tolua_ret = (cWorld*) self->GetWorld();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetWorld'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetHeadYaw of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetHeadYaw00
-static int tolua_AllToLua_cEntity_GetHeadYaw00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeadYaw'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetHeadYaw();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetHeadYaw'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetHeight of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetHeight00
-static int tolua_AllToLua_cEntity_GetHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetHeight();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetMass of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetMass00
-static int tolua_AllToLua_cEntity_GetMass00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMass'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetMass();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetMass'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPosition of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosition00
-static int tolua_AllToLua_cEntity_GetPosition00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosition'", NULL);
-#endif
- {
- const Vector3d& tolua_ret = (const Vector3d&) self->GetPosition();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const Vector3d");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPosition'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPosX of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosX00
-static int tolua_AllToLua_cEntity_GetPosX00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosX'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetPosX();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPosX'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPosY of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosY00
-static int tolua_AllToLua_cEntity_GetPosY00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosY'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetPosY();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPosY'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPosZ of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosZ00
-static int tolua_AllToLua_cEntity_GetPosZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosZ'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetPosZ();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPosZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetRot of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRot00
-static int tolua_AllToLua_cEntity_GetRot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRot'", NULL);
-#endif
- {
- const Vector3d& tolua_ret = (const Vector3d&) self->GetRot();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const Vector3d");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetRot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetRotation of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRotation00
-static int tolua_AllToLua_cEntity_GetRotation00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRotation'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetRotation();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetRotation'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPitch of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPitch00
-static int tolua_AllToLua_cEntity_GetPitch00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPitch'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetPitch();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPitch'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetRoll of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRoll00
-static int tolua_AllToLua_cEntity_GetRoll00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRoll'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetRoll();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetRoll'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetLookVector of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetLookVector00
-static int tolua_AllToLua_cEntity_GetLookVector00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLookVector'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->GetLookVector();
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetLookVector'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSpeed of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetSpeed00
-static int tolua_AllToLua_cEntity_GetSpeed00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpeed'", NULL);
-#endif
- {
- const Vector3d& tolua_ret = (const Vector3d&) self->GetSpeed();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const Vector3d");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSpeed'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSpeedX of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetSpeedX00
-static int tolua_AllToLua_cEntity_GetSpeedX00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpeedX'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetSpeedX();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSpeedX'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSpeedY of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetSpeedY00
-static int tolua_AllToLua_cEntity_GetSpeedY00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpeedY'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetSpeedY();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSpeedY'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSpeedZ of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetSpeedZ00
-static int tolua_AllToLua_cEntity_GetSpeedZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpeedZ'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetSpeedZ();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSpeedZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetWidth of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetWidth00
-static int tolua_AllToLua_cEntity_GetWidth00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWidth'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetWidth();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetWidth'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetChunkX of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetChunkX00
-static int tolua_AllToLua_cEntity_GetChunkX00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkX'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetChunkX();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetChunkX'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetChunkZ of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetChunkZ00
-static int tolua_AllToLua_cEntity_GetChunkZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkZ'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetChunkZ();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetChunkZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetHeadYaw of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetHeadYaw00
-static int tolua_AllToLua_cEntity_SetHeadYaw00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_HeadYaw = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHeadYaw'", NULL);
-#endif
- {
- self->SetHeadYaw(a_HeadYaw);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetHeadYaw'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetHeight of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetHeight00
-static int tolua_AllToLua_cEntity_SetHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_Height = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHeight'", NULL);
-#endif
- {
- self->SetHeight(a_Height);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetMass of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetMass00
-static int tolua_AllToLua_cEntity_SetMass00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_Mass = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetMass'", NULL);
-#endif
- {
- self->SetMass(a_Mass);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetMass'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetPosX of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosX00
-static int tolua_AllToLua_cEntity_SetPosX00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_PosX = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosX'", NULL);
-#endif
- {
- self->SetPosX(a_PosX);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetPosX'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetPosY of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosY00
-static int tolua_AllToLua_cEntity_SetPosY00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_PosY = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosY'", NULL);
-#endif
- {
- self->SetPosY(a_PosY);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetPosY'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetPosZ of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosZ00
-static int tolua_AllToLua_cEntity_SetPosZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_PosZ = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosZ'", NULL);
-#endif
- {
- self->SetPosZ(a_PosZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetPosZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetPosition of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosition00
-static int tolua_AllToLua_cEntity_SetPosition00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_PosX = ((double) tolua_tonumber(tolua_S,2,0));
- double a_PosY = ((double) tolua_tonumber(tolua_S,3,0));
- double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosition'", NULL);
-#endif
- {
- self->SetPosition(a_PosX,a_PosY,a_PosZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetPosition'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetPosition of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosition01
-static int tolua_AllToLua_cEntity_SetPosition01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* a_Pos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosition'", NULL);
-#endif
- {
- self->SetPosition(*a_Pos);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cEntity_SetPosition00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetRot of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRot00
-static int tolua_AllToLua_cEntity_SetRot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* a_Rot = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRot'", NULL);
-#endif
- {
- self->SetRot(*a_Rot);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetRot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetRotation of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRotation00
-static int tolua_AllToLua_cEntity_SetRotation00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_Rotation = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRotation'", NULL);
-#endif
- {
- self->SetRotation(a_Rotation);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetRotation'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetPitch of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPitch00
-static int tolua_AllToLua_cEntity_SetPitch00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_Pitch = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPitch'", NULL);
-#endif
- {
- self->SetPitch(a_Pitch);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetPitch'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetRoll of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRoll00
-static int tolua_AllToLua_cEntity_SetRoll00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_Roll = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRoll'", NULL);
-#endif
- {
- self->SetRoll(a_Roll);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetRoll'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetSpeed of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetSpeed00
-static int tolua_AllToLua_cEntity_SetSpeed00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_SpeedX = ((double) tolua_tonumber(tolua_S,2,0));
- double a_SpeedY = ((double) tolua_tonumber(tolua_S,3,0));
- double a_SpeedZ = ((double) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSpeed'", NULL);
-#endif
- {
- self->SetSpeed(a_SpeedX,a_SpeedY,a_SpeedZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetSpeed'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetSpeed of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetSpeed01
-static int tolua_AllToLua_cEntity_SetSpeed01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* a_Speed = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSpeed'", NULL);
-#endif
- {
- self->SetSpeed(*a_Speed);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cEntity_SetSpeed00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetSpeedX of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetSpeedX00
-static int tolua_AllToLua_cEntity_SetSpeedX00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_SpeedX = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSpeedX'", NULL);
-#endif
- {
- self->SetSpeedX(a_SpeedX);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetSpeedX'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetSpeedY of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetSpeedY00
-static int tolua_AllToLua_cEntity_SetSpeedY00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_SpeedY = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSpeedY'", NULL);
-#endif
- {
- self->SetSpeedY(a_SpeedY);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetSpeedY'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetSpeedZ of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetSpeedZ00
-static int tolua_AllToLua_cEntity_SetSpeedZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_SpeedZ = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSpeedZ'", NULL);
-#endif
- {
- self->SetSpeedZ(a_SpeedZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetSpeedZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetWidth of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetWidth00
-static int tolua_AllToLua_cEntity_SetWidth00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_Width = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWidth'", NULL);
-#endif
- {
- self->SetWidth(a_Width);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetWidth'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddPosX of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosX00
-static int tolua_AllToLua_cEntity_AddPosX00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_AddPosX = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPosX'", NULL);
-#endif
- {
- self->AddPosX(a_AddPosX);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddPosX'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddPosY of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosY00
-static int tolua_AllToLua_cEntity_AddPosY00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_AddPosY = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPosY'", NULL);
-#endif
- {
- self->AddPosY(a_AddPosY);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddPosY'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddPosZ of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosZ00
-static int tolua_AllToLua_cEntity_AddPosZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_AddPosZ = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPosZ'", NULL);
-#endif
- {
- self->AddPosZ(a_AddPosZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddPosZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddPosition of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosition00
-static int tolua_AllToLua_cEntity_AddPosition00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_AddPosX = ((double) tolua_tonumber(tolua_S,2,0));
- double a_AddPosY = ((double) tolua_tonumber(tolua_S,3,0));
- double a_AddPosZ = ((double) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPosition'", NULL);
-#endif
- {
- self->AddPosition(a_AddPosX,a_AddPosY,a_AddPosZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddPosition'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddPosition of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosition01
-static int tolua_AllToLua_cEntity_AddPosition01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* a_AddPos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPosition'", NULL);
-#endif
- {
- self->AddPosition(*a_AddPos);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cEntity_AddPosition00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddSpeed of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeed00
-static int tolua_AllToLua_cEntity_AddSpeed00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_AddSpeedX = ((double) tolua_tonumber(tolua_S,2,0));
- double a_AddSpeedY = ((double) tolua_tonumber(tolua_S,3,0));
- double a_AddSpeedZ = ((double) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeed'", NULL);
-#endif
- {
- self->AddSpeed(a_AddSpeedX,a_AddSpeedY,a_AddSpeedZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddSpeed'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddSpeed of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeed01
-static int tolua_AllToLua_cEntity_AddSpeed01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* a_AddSpeed = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeed'", NULL);
-#endif
- {
- self->AddSpeed(*a_AddSpeed);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cEntity_AddSpeed00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddSpeedX of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeedX00
-static int tolua_AllToLua_cEntity_AddSpeedX00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_AddSpeedX = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeedX'", NULL);
-#endif
- {
- self->AddSpeedX(a_AddSpeedX);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddSpeedX'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddSpeedY of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeedY00
-static int tolua_AllToLua_cEntity_AddSpeedY00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_AddSpeedY = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeedY'", NULL);
-#endif
- {
- self->AddSpeedY(a_AddSpeedY);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddSpeedY'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddSpeedZ of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeedZ00
-static int tolua_AllToLua_cEntity_AddSpeedZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_AddSpeedZ = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeedZ'", NULL);
-#endif
- {
- self->AddSpeedZ(a_AddSpeedZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddSpeedZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SteerVehicle of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SteerVehicle00
-static int tolua_AllToLua_cEntity_SteerVehicle00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- float a_Forward = ((float) tolua_tonumber(tolua_S,2,0));
- float a_Sideways = ((float) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SteerVehicle'", NULL);
-#endif
- {
- self->SteerVehicle(a_Forward,a_Sideways);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SteerVehicle'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetUniqueID of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetUniqueID00
-static int tolua_AllToLua_cEntity_GetUniqueID00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetUniqueID'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetUniqueID();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetUniqueID'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsDestroyed of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsDestroyed00
-static int tolua_AllToLua_cEntity_IsDestroyed00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsDestroyed'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsDestroyed();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsDestroyed'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Destroy of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_Destroy00
-static int tolua_AllToLua_cEntity_Destroy00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,2,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- bool a_ShouldBroadcast = ((bool) tolua_toboolean(tolua_S,2,true));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Destroy'", NULL);
-#endif
- {
- self->Destroy(a_ShouldBroadcast);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Destroy'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: TakeDamage of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_TakeDamage00
-static int tolua_AllToLua_cEntity_TakeDamage00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- cEntity* a_Attacker = ((cEntity*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TakeDamage'", NULL);
-#endif
- {
- self->TakeDamage(*a_Attacker);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'TakeDamage'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: TakeDamage of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_TakeDamage01
-static int tolua_AllToLua_cEntity_TakeDamage01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- eDamageType a_DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,2,0));
- cEntity* a_Attacker = ((cEntity*) tolua_tousertype(tolua_S,3,0));
- int a_RawDamage = ((int) tolua_tonumber(tolua_S,4,0));
- double a_KnockbackAmount = ((double) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TakeDamage'", NULL);
-#endif
- {
- self->TakeDamage(a_DamageType,a_Attacker,a_RawDamage,a_KnockbackAmount);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cEntity_TakeDamage00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: TakeDamage of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_TakeDamage02
-static int tolua_AllToLua_cEntity_TakeDamage02(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- eDamageType a_DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,2,0));
- cEntity* a_Attacker = ((cEntity*) tolua_tousertype(tolua_S,3,0));
- int a_RawDamage = ((int) tolua_tonumber(tolua_S,4,0));
- int a_FinalDamage = ((int) tolua_tonumber(tolua_S,5,0));
- double a_KnockbackAmount = ((double) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TakeDamage'", NULL);
-#endif
- {
- self->TakeDamage(a_DamageType,a_Attacker,a_RawDamage,a_FinalDamage,a_KnockbackAmount);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cEntity_TakeDamage01(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetGravity of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetGravity00
-static int tolua_AllToLua_cEntity_GetGravity00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGravity'", NULL);
-#endif
- {
- float tolua_ret = (float) self->GetGravity();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetGravity'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetGravity of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetGravity00
-static int tolua_AllToLua_cEntity_SetGravity00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- float a_Gravity = ((float) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetGravity'", NULL);
-#endif
- {
- self->SetGravity(a_Gravity);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetGravity'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetRotationFromSpeed of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRotationFromSpeed00
-static int tolua_AllToLua_cEntity_SetRotationFromSpeed00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRotationFromSpeed'", NULL);
-#endif
- {
- self->SetRotationFromSpeed();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetRotationFromSpeed'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetPitchFromSpeed of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPitchFromSpeed00
-static int tolua_AllToLua_cEntity_SetPitchFromSpeed00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPitchFromSpeed'", NULL);
-#endif
- {
- self->SetPitchFromSpeed();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetPitchFromSpeed'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetRawDamageAgainst of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRawDamageAgainst00
-static int tolua_AllToLua_cEntity_GetRawDamageAgainst00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cEntity",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- const cEntity* a_Receiver = ((const cEntity*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRawDamageAgainst'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetRawDamageAgainst(*a_Receiver);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetRawDamageAgainst'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetArmorCoverAgainst of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetArmorCoverAgainst00
-static int tolua_AllToLua_cEntity_GetArmorCoverAgainst00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- const cEntity* a_Attacker = ((const cEntity*) tolua_tousertype(tolua_S,2,0));
- eDamageType a_DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,3,0));
- int a_RawDamage = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetArmorCoverAgainst'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetArmorCoverAgainst(a_Attacker,a_DamageType,a_RawDamage);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetArmorCoverAgainst'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetKnockbackAmountAgainst of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetKnockbackAmountAgainst00
-static int tolua_AllToLua_cEntity_GetKnockbackAmountAgainst00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cEntity",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- const cEntity* a_Receiver = ((const cEntity*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetKnockbackAmountAgainst'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetKnockbackAmountAgainst(*a_Receiver);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetKnockbackAmountAgainst'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetEquippedWeapon of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEquippedWeapon00
-static int tolua_AllToLua_cEntity_GetEquippedWeapon00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedWeapon'", NULL);
-#endif
- {
- cItem tolua_ret = (cItem) self->GetEquippedWeapon();
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
- tolua_pushusertype(tolua_S,tolua_obj,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetEquippedWeapon'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetEquippedHelmet of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEquippedHelmet00
-static int tolua_AllToLua_cEntity_GetEquippedHelmet00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedHelmet'", NULL);
-#endif
- {
- cItem tolua_ret = (cItem) self->GetEquippedHelmet();
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
- tolua_pushusertype(tolua_S,tolua_obj,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetEquippedHelmet'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetEquippedChestplate of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEquippedChestplate00
-static int tolua_AllToLua_cEntity_GetEquippedChestplate00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedChestplate'", NULL);
-#endif
- {
- cItem tolua_ret = (cItem) self->GetEquippedChestplate();
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
- tolua_pushusertype(tolua_S,tolua_obj,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetEquippedChestplate'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetEquippedLeggings of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEquippedLeggings00
-static int tolua_AllToLua_cEntity_GetEquippedLeggings00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedLeggings'", NULL);
-#endif
- {
- cItem tolua_ret = (cItem) self->GetEquippedLeggings();
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
- tolua_pushusertype(tolua_S,tolua_obj,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetEquippedLeggings'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetEquippedBoots of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEquippedBoots00
-static int tolua_AllToLua_cEntity_GetEquippedBoots00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedBoots'", NULL);
-#endif
- {
- cItem tolua_ret = (cItem) self->GetEquippedBoots();
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
- tolua_pushusertype(tolua_S,tolua_obj,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetEquippedBoots'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: KilledBy of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_KilledBy00
-static int tolua_AllToLua_cEntity_KilledBy00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- cEntity* a_Killer = ((cEntity*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KilledBy'", NULL);
-#endif
- {
- self->KilledBy(a_Killer);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'KilledBy'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Heal of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_Heal00
-static int tolua_AllToLua_cEntity_Heal00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- int a_HitPoints = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Heal'", NULL);
-#endif
- {
- self->Heal(a_HitPoints);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Heal'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetHealth of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetHealth00
-static int tolua_AllToLua_cEntity_GetHealth00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHealth'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetHealth();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetHealth'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetHealth of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetHealth00
-static int tolua_AllToLua_cEntity_SetHealth00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- int a_Health = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHealth'", NULL);
-#endif
- {
- self->SetHealth(a_Health);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetHealth'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetMaxHealth of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetMaxHealth00
-static int tolua_AllToLua_cEntity_SetMaxHealth00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- int a_MaxHealth = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetMaxHealth'", NULL);
-#endif
- {
- self->SetMaxHealth(a_MaxHealth);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetMaxHealth'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetMaxHealth of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetMaxHealth00
-static int tolua_AllToLua_cEntity_GetMaxHealth00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxHealth'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetMaxHealth();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetMaxHealth'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: StartBurning of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_StartBurning00
-static int tolua_AllToLua_cEntity_StartBurning00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- int a_TicksLeftBurning = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'StartBurning'", NULL);
-#endif
- {
- self->StartBurning(a_TicksLeftBurning);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'StartBurning'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: StopBurning of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_StopBurning00
-static int tolua_AllToLua_cEntity_StopBurning00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'StopBurning'", NULL);
-#endif
- {
- self->StopBurning();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'StopBurning'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: TeleportToEntity of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_TeleportToEntity00
-static int tolua_AllToLua_cEntity_TeleportToEntity00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- cEntity* a_Entity = ((cEntity*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TeleportToEntity'", NULL);
-#endif
- {
- self->TeleportToEntity(*a_Entity);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'TeleportToEntity'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: TeleportToCoords of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_TeleportToCoords00
-static int tolua_AllToLua_cEntity_TeleportToCoords00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_PosX = ((double) tolua_tonumber(tolua_S,2,0));
- double a_PosY = ((double) tolua_tonumber(tolua_S,3,0));
- double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TeleportToCoords'", NULL);
-#endif
- {
- self->TeleportToCoords(a_PosX,a_PosY,a_PosZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'TeleportToCoords'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsOnFire of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsOnFire00
-static int tolua_AllToLua_cEntity_IsOnFire00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsOnFire'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsOnFire();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsOnFire'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsCrouched of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsCrouched00
-static int tolua_AllToLua_cEntity_IsCrouched00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsCrouched'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsCrouched();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsCrouched'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsRiding of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsRiding00
-static int tolua_AllToLua_cEntity_IsRiding00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsRiding'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsRiding();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsRiding'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsSprinting of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsSprinting00
-static int tolua_AllToLua_cEntity_IsSprinting00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSprinting'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsSprinting();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsSprinting'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsRclking of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsRclking00
-static int tolua_AllToLua_cEntity_IsRclking00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsRclking'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsRclking();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsRclking'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetEyeHeight of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEyeHeight00
-static int tolua_AllToLua_cPlayer_GetEyeHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEyeHeight'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetEyeHeight();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetEyeHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetEyePosition of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEyePosition00
-static int tolua_AllToLua_cPlayer_GetEyePosition00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEyePosition'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->GetEyePosition();
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetEyePosition'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsOnGround of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsOnGround00
-static int tolua_AllToLua_cPlayer_IsOnGround00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsOnGround'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsOnGround();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsOnGround'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetStance of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetStance00
-static int tolua_AllToLua_cPlayer_GetStance00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetStance'", NULL);
-#endif
- {
- const double tolua_ret = (const double) self->GetStance();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetStance'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetInventory of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetInventory00
-static int tolua_AllToLua_cPlayer_GetInventory00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInventory'", NULL);
-#endif
- {
- cInventory& tolua_ret = (cInventory&) self->GetInventory();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cInventory");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetInventory'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetEquippedItem of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEquippedItem00
-static int tolua_AllToLua_cPlayer_GetEquippedItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedItem'", NULL);
-#endif
- {
- const cItem& tolua_ret = (const cItem&) self->GetEquippedItem();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetEquippedItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetThrowStartPos of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetThrowStartPos00
-static int tolua_AllToLua_cPlayer_GetThrowStartPos00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetThrowStartPos'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->GetThrowStartPos();
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetThrowStartPos'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetThrowSpeed of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetThrowSpeed00
-static int tolua_AllToLua_cPlayer_GetThrowSpeed00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
- double a_SpeedCoeff = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetThrowSpeed'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->GetThrowSpeed(a_SpeedCoeff);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetThrowSpeed'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetGameMode of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetGameMode00
-static int tolua_AllToLua_cPlayer_GetGameMode00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGameMode'", NULL);
-#endif
- {
- eGameMode tolua_ret = (eGameMode) self->GetGameMode();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetGameMode'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetGameMode of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetGameMode00
-static int tolua_AllToLua_cPlayer_SetGameMode00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- eGameMode a_GameMode = ((eGameMode) (int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetGameMode'", NULL);
-#endif
- {
- self->SetGameMode(a_GameMode);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetGameMode'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsGameModeCreative of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsGameModeCreative00
-static int tolua_AllToLua_cPlayer_IsGameModeCreative00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeCreative'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsGameModeCreative();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsGameModeCreative'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsGameModeSurvival of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsGameModeSurvival00
-static int tolua_AllToLua_cPlayer_IsGameModeSurvival00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeSurvival'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsGameModeSurvival();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsGameModeSurvival'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsGameModeAdventure of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsGameModeAdventure00
-static int tolua_AllToLua_cPlayer_IsGameModeAdventure00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeAdventure'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsGameModeAdventure();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsGameModeAdventure'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetIP of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetIP00
-static int tolua_AllToLua_cPlayer_GetIP00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIP'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->GetIP();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetIP'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: MoveTo of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_MoveTo00
-static int tolua_AllToLua_cPlayer_MoveTo00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* a_NewPos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MoveTo'", NULL);
-#endif
- {
- self->MoveTo(*a_NewPos);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'MoveTo'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetWindow of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetWindow00
-static int tolua_AllToLua_cPlayer_GetWindow00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWindow'", NULL);
-#endif
- {
- cWindow* tolua_ret = (cWindow*) self->GetWindow();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWindow");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetWindow'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CloseWindow of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_CloseWindow00
-static int tolua_AllToLua_cPlayer_CloseWindow00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,2,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- bool a_CanRefuse = ((bool) tolua_toboolean(tolua_S,2,true));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CloseWindow'", NULL);
-#endif
- {
- self->CloseWindow(a_CanRefuse);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CloseWindow'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CloseWindowIfID of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_CloseWindowIfID00
-static int tolua_AllToLua_cPlayer_CloseWindowIfID00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,3,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- char a_WindowID = ((char) tolua_tonumber(tolua_S,2,0));
- bool a_CanRefuse = ((bool) tolua_toboolean(tolua_S,3,true));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CloseWindowIfID'", NULL);
-#endif
- {
- self->CloseWindowIfID(a_WindowID,a_CanRefuse);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CloseWindowIfID'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetClientHandle of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetClientHandle00
-static int tolua_AllToLua_cPlayer_GetClientHandle00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetClientHandle'", NULL);
-#endif
- {
- cClientHandle* tolua_ret = (cClientHandle*) self->GetClientHandle();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cClientHandle");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetClientHandle'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SendMessage of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SendMessage00
-static int tolua_AllToLua_cPlayer_SendMessage00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendMessage'", NULL);
-#endif
- {
- self->SendMessage(a_Message);
- tolua_pushcppstring(tolua_S,(const char*)a_Message);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SendMessage'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetName of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetName00
-static int tolua_AllToLua_cPlayer_GetName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL);
-#endif
- {
- const AString tolua_ret = (const AString) self->GetName();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetName of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetName00
-static int tolua_AllToLua_cPlayer_SetName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- const AString a_Name = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetName'", NULL);
-#endif
- {
- self->SetName(a_Name);
- tolua_pushcppstring(tolua_S,(const char*)a_Name);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddToGroup of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_AddToGroup00
-static int tolua_AllToLua_cPlayer_AddToGroup00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- const AString a_GroupName = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddToGroup'", NULL);
-#endif
- {
- self->AddToGroup(a_GroupName);
- tolua_pushcppstring(tolua_S,(const char*)a_GroupName);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddToGroup'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: RemoveFromGroup of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_RemoveFromGroup00
-static int tolua_AllToLua_cPlayer_RemoveFromGroup00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- const AString a_GroupName = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveFromGroup'", NULL);
-#endif
- {
- self->RemoveFromGroup(a_GroupName);
- tolua_pushcppstring(tolua_S,(const char*)a_GroupName);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'RemoveFromGroup'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CanUseCommand of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_CanUseCommand00
-static int tolua_AllToLua_cPlayer_CanUseCommand00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CanUseCommand'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->CanUseCommand(a_Command);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_Command);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CanUseCommand'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HasPermission of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_HasPermission00
-static int tolua_AllToLua_cPlayer_HasPermission00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- const AString a_Permission = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasPermission'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->HasPermission(a_Permission);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_Permission);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'HasPermission'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsInGroup of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsInGroup00
-static int tolua_AllToLua_cPlayer_IsInGroup00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- const AString a_Group = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInGroup'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsInGroup(a_Group);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_Group);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsInGroup'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetColor of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetColor00
-static int tolua_AllToLua_cPlayer_GetColor00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetColor'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->GetColor();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetColor'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: TossItem of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_TossItem00
-static int tolua_AllToLua_cPlayer_TossItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- bool a_bDraggingItem = ((bool) tolua_toboolean(tolua_S,2,0));
- char a_Amount = ((char) tolua_tonumber(tolua_S,3,1));
- short a_CreateType = ((short) tolua_tonumber(tolua_S,4,0));
- short a_CreateHealth = ((short) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TossItem'", NULL);
-#endif
- {
- self->TossItem(a_bDraggingItem,a_Amount,a_CreateType,a_CreateHealth);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'TossItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Heal of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Heal00
-static int tolua_AllToLua_cPlayer_Heal00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- int a_Health = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Heal'", NULL);
-#endif
- {
- self->Heal(a_Health);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Heal'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetFoodLevel of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodLevel00
-static int tolua_AllToLua_cPlayer_GetFoodLevel00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodLevel'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetFoodLevel();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetFoodLevel'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetFoodSaturationLevel of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodSaturationLevel00
-static int tolua_AllToLua_cPlayer_GetFoodSaturationLevel00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodSaturationLevel'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetFoodSaturationLevel();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetFoodSaturationLevel'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetFoodTickTimer of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodTickTimer00
-static int tolua_AllToLua_cPlayer_GetFoodTickTimer00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodTickTimer'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetFoodTickTimer();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetFoodTickTimer'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetFoodExhaustionLevel of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodExhaustionLevel00
-static int tolua_AllToLua_cPlayer_GetFoodExhaustionLevel00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodExhaustionLevel'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetFoodExhaustionLevel();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetFoodExhaustionLevel'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetFoodPoisonedTicksRemaining of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodPoisonedTicksRemaining00
-static int tolua_AllToLua_cPlayer_GetFoodPoisonedTicksRemaining00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodPoisonedTicksRemaining'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetFoodPoisonedTicksRemaining();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetFoodPoisonedTicksRemaining'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetAirLevel of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetAirLevel00
-static int tolua_AllToLua_cPlayer_GetAirLevel00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetAirLevel'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetAirLevel();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetAirLevel'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsSatiated of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsSatiated00
-static int tolua_AllToLua_cPlayer_IsSatiated00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSatiated'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsSatiated();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsSatiated'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetFoodLevel of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodLevel00
-static int tolua_AllToLua_cPlayer_SetFoodLevel00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- int a_FoodLevel = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodLevel'", NULL);
-#endif
- {
- self->SetFoodLevel(a_FoodLevel);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetFoodLevel'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetFoodSaturationLevel of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodSaturationLevel00
-static int tolua_AllToLua_cPlayer_SetFoodSaturationLevel00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- double a_FoodSaturationLevel = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodSaturationLevel'", NULL);
-#endif
- {
- self->SetFoodSaturationLevel(a_FoodSaturationLevel);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetFoodSaturationLevel'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetFoodTickTimer of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodTickTimer00
-static int tolua_AllToLua_cPlayer_SetFoodTickTimer00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- int a_FoodTickTimer = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodTickTimer'", NULL);
-#endif
- {
- self->SetFoodTickTimer(a_FoodTickTimer);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetFoodTickTimer'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetFoodExhaustionLevel of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodExhaustionLevel00
-static int tolua_AllToLua_cPlayer_SetFoodExhaustionLevel00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- double a_FoodExhaustionLevel = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodExhaustionLevel'", NULL);
-#endif
- {
- self->SetFoodExhaustionLevel(a_FoodExhaustionLevel);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetFoodExhaustionLevel'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetFoodPoisonedTicksRemaining of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodPoisonedTicksRemaining00
-static int tolua_AllToLua_cPlayer_SetFoodPoisonedTicksRemaining00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- int a_FoodPoisonedTicksRemaining = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodPoisonedTicksRemaining'", NULL);
-#endif
- {
- self->SetFoodPoisonedTicksRemaining(a_FoodPoisonedTicksRemaining);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetFoodPoisonedTicksRemaining'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Feed of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Feed00
-static int tolua_AllToLua_cPlayer_Feed00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- int a_Food = ((int) tolua_tonumber(tolua_S,2,0));
- double a_Saturation = ((double) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Feed'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->Feed(a_Food,a_Saturation);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Feed'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddFoodExhaustion of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_AddFoodExhaustion00
-static int tolua_AllToLua_cPlayer_AddFoodExhaustion00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- double a_Exhaustion = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddFoodExhaustion'", NULL);
-#endif
- {
- self->AddFoodExhaustion(a_Exhaustion);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddFoodExhaustion'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: FoodPoison of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_FoodPoison00
-static int tolua_AllToLua_cPlayer_FoodPoison00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- int a_NumTicks = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FoodPoison'", NULL);
-#endif
- {
- self->FoodPoison(a_NumTicks);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'FoodPoison'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsEating of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsEating00
-static int tolua_AllToLua_cPlayer_IsEating00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsEating'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsEating();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsEating'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Respawn of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Respawn00
-static int tolua_AllToLua_cPlayer_Respawn00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Respawn'", NULL);
-#endif
- {
- self->Respawn();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Respawn'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetVisible of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetVisible00
-static int tolua_AllToLua_cPlayer_SetVisible00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- bool a_bVisible = ((bool) tolua_toboolean(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetVisible'", NULL);
-#endif
- {
- self->SetVisible(a_bVisible);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetVisible'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsVisible of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsVisible00
-static int tolua_AllToLua_cPlayer_IsVisible00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsVisible'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsVisible();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsVisible'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: MoveToWorld of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_MoveToWorld00
-static int tolua_AllToLua_cPlayer_MoveToWorld00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- const char* a_WorldName = ((const char*) tolua_tostring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MoveToWorld'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->MoveToWorld(a_WorldName);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'MoveToWorld'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: LoadPermissionsFromDisk of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_LoadPermissionsFromDisk00
-static int tolua_AllToLua_cPlayer_LoadPermissionsFromDisk00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LoadPermissionsFromDisk'", NULL);
-#endif
- {
- self->LoadPermissionsFromDisk();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'LoadPermissionsFromDisk'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetMaxSpeed of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetMaxSpeed00
-static int tolua_AllToLua_cPlayer_GetMaxSpeed00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxSpeed'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetMaxSpeed();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetMaxSpeed'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetNormalMaxSpeed of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetNormalMaxSpeed00
-static int tolua_AllToLua_cPlayer_GetNormalMaxSpeed00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNormalMaxSpeed'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetNormalMaxSpeed();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetNormalMaxSpeed'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSprintingMaxSpeed of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetSprintingMaxSpeed00
-static int tolua_AllToLua_cPlayer_GetSprintingMaxSpeed00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSprintingMaxSpeed'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetSprintingMaxSpeed();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSprintingMaxSpeed'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetNormalMaxSpeed of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetNormalMaxSpeed00
-static int tolua_AllToLua_cPlayer_SetNormalMaxSpeed00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- double a_Speed = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetNormalMaxSpeed'", NULL);
-#endif
- {
- self->SetNormalMaxSpeed(a_Speed);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetNormalMaxSpeed'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetSprintingMaxSpeed of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetSprintingMaxSpeed00
-static int tolua_AllToLua_cPlayer_SetSprintingMaxSpeed00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- double a_Speed = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSprintingMaxSpeed'", NULL);
-#endif
- {
- self->SetSprintingMaxSpeed(a_Speed);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetSprintingMaxSpeed'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetCrouch of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetCrouch00
-static int tolua_AllToLua_cPlayer_SetCrouch00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- bool a_IsCrouched = ((bool) tolua_toboolean(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetCrouch'", NULL);
-#endif
- {
- self->SetCrouch(a_IsCrouched);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetCrouch'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetSprint of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetSprint00
-static int tolua_AllToLua_cPlayer_SetSprint00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- bool a_IsSprinting = ((bool) tolua_toboolean(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSprint'", NULL);
-#endif
- {
- self->SetSprint(a_IsSprinting);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetSprint'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsSwimming of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsSwimming00
-static int tolua_AllToLua_cPlayer_IsSwimming00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSwimming'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsSwimming();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsSwimming'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsSubmerged of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsSubmerged00
-static int tolua_AllToLua_cPlayer_IsSubmerged00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSubmerged'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsSubmerged();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsSubmerged'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cPickup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_new00
-static int tolua_AllToLua_cPickup_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cPickup",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const cItem",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,6,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,8,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,9,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_MicroPosX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_MicroPosY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_MicroPosZ = ((int) tolua_tonumber(tolua_S,4,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,5,0));
- float a_SpeedX = ((float) tolua_tonumber(tolua_S,6,0.f));
- float a_SpeedY = ((float) tolua_tonumber(tolua_S,7,0.f));
- float a_SpeedZ = ((float) tolua_tonumber(tolua_S,8,0.f));
- {
- cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_MicroPosX,a_MicroPosY,a_MicroPosZ,*a_Item,a_SpeedX,a_SpeedY,a_SpeedZ));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cPickup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_new00_local
-static int tolua_AllToLua_cPickup_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cPickup",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const cItem",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,6,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,8,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,9,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_MicroPosX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_MicroPosY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_MicroPosZ = ((int) tolua_tonumber(tolua_S,4,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,5,0));
- float a_SpeedX = ((float) tolua_tonumber(tolua_S,6,0.f));
- float a_SpeedY = ((float) tolua_tonumber(tolua_S,7,0.f));
- float a_SpeedZ = ((float) tolua_tonumber(tolua_S,8,0.f));
- {
- cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_MicroPosX,a_MicroPosY,a_MicroPosZ,*a_Item,a_SpeedX,a_SpeedY,a_SpeedZ));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetItem of class cPickup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_GetItem00
-static int tolua_AllToLua_cPickup_GetItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPickup",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetItem'", NULL);
-#endif
- {
- cItem& tolua_ret = (cItem&) self->GetItem();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CollectedBy of class cPickup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_CollectedBy00
-static int tolua_AllToLua_cPickup_CollectedBy00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPickup",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0);
- cPlayer* a_Dest = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CollectedBy'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->CollectedBy(a_Dest);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CollectedBy'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetAge of class cPickup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_GetAge00
-static int tolua_AllToLua_cPickup_GetAge00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPickup",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPickup* self = (const cPickup*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetAge'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetAge();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetAge'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsCollected of class cPickup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_IsCollected00
-static int tolua_AllToLua_cPickup_IsCollected00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPickup",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPickup* self = (const cPickup*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsCollected'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsCollected();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsCollected'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetProjectileKind of class cProjectileEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cProjectileEntity_GetProjectileKind00
-static int tolua_AllToLua_cProjectileEntity_GetProjectileKind00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cProjectileEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cProjectileEntity* self = (const cProjectileEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetProjectileKind'", NULL);
-#endif
- {
- cProjectileEntity::eKind tolua_ret = (cProjectileEntity::eKind) self->GetProjectileKind();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetProjectileKind'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetCreator of class cProjectileEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cProjectileEntity_GetCreator00
-static int tolua_AllToLua_cProjectileEntity_GetCreator00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cProjectileEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cProjectileEntity* self = (cProjectileEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCreator'", NULL);
-#endif
- {
- cEntity* tolua_ret = (cEntity*) self->GetCreator();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEntity");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetCreator'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetMCAClassName of class cProjectileEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cProjectileEntity_GetMCAClassName00
-static int tolua_AllToLua_cProjectileEntity_GetMCAClassName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cProjectileEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cProjectileEntity* self = (const cProjectileEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMCAClassName'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->GetMCAClassName();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetMCAClassName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsInGround of class cProjectileEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cProjectileEntity_IsInGround00
-static int tolua_AllToLua_cProjectileEntity_IsInGround00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cProjectileEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cProjectileEntity* self = (const cProjectileEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInGround'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsInGround();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsInGround'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPickupState of class cArrowEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_GetPickupState00
-static int tolua_AllToLua_cArrowEntity_GetPickupState00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cArrowEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cArrowEntity* self = (const cArrowEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPickupState'", NULL);
-#endif
- {
- cArrowEntity::ePickupState tolua_ret = (cArrowEntity::ePickupState) self->GetPickupState();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPickupState'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetPickupState of class cArrowEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_SetPickupState00
-static int tolua_AllToLua_cArrowEntity_SetPickupState00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cArrowEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cArrowEntity* self = (cArrowEntity*) tolua_tousertype(tolua_S,1,0);
- cArrowEntity::ePickupState a_PickupState = ((cArrowEntity::ePickupState) (int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPickupState'", NULL);
-#endif
- {
- self->SetPickupState(a_PickupState);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetPickupState'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetDamageCoeff of class cArrowEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_GetDamageCoeff00
-static int tolua_AllToLua_cArrowEntity_GetDamageCoeff00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cArrowEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cArrowEntity* self = (const cArrowEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDamageCoeff'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetDamageCoeff();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetDamageCoeff'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetDamageCoeff of class cArrowEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_SetDamageCoeff00
-static int tolua_AllToLua_cArrowEntity_SetDamageCoeff00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cArrowEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cArrowEntity* self = (cArrowEntity*) tolua_tousertype(tolua_S,1,0);
- double a_DamageCoeff = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetDamageCoeff'", NULL);
-#endif
- {
- self->SetDamageCoeff(a_DamageCoeff);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetDamageCoeff'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CanPickup of class cArrowEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_CanPickup00
-static int tolua_AllToLua_cArrowEntity_CanPickup00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cArrowEntity",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cPlayer",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cArrowEntity* self = (const cArrowEntity*) tolua_tousertype(tolua_S,1,0);
- const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CanPickup'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->CanPickup(*a_Player);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CanPickup'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsCritical of class cArrowEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_IsCritical00
-static int tolua_AllToLua_cArrowEntity_IsCritical00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cArrowEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cArrowEntity* self = (const cArrowEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsCritical'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsCritical();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsCritical'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetIsCritical of class cArrowEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_SetIsCritical00
-static int tolua_AllToLua_cArrowEntity_SetIsCritical00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cArrowEntity",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cArrowEntity* self = (cArrowEntity*) tolua_tousertype(tolua_S,1,0);
- bool a_IsCritical = ((bool) tolua_toboolean(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetIsCritical'", NULL);
-#endif
- {
- self->SetIsCritical(a_IsCritical);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetIsCritical'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Get of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_Get00
-static int tolua_AllToLua_cPluginManager_Get00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cPluginManager",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cPluginManager* tolua_ret = (cPluginManager*) cPluginManager::Get();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPluginManager");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Get'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPlugin of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_GetPlugin00
-static int tolua_AllToLua_cPluginManager_GetPlugin00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPluginManager",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPluginManager* self = (const cPluginManager*) tolua_tousertype(tolua_S,1,0);
- const AString a_Plugin = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPlugin'", NULL);
-#endif
- {
- cPlugin* tolua_ret = (cPlugin*) self->GetPlugin(a_Plugin);
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPlugin");
- tolua_pushcppstring(tolua_S,(const char*)a_Plugin);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPlugin'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: FindPlugins of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_FindPlugins00
-static int tolua_AllToLua_cPluginManager_FindPlugins00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FindPlugins'", NULL);
-#endif
- {
- self->FindPlugins();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'FindPlugins'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ReloadPlugins of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_ReloadPlugins00
-static int tolua_AllToLua_cPluginManager_ReloadPlugins00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReloadPlugins'", NULL);
-#endif
- {
- self->ReloadPlugins();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ReloadPlugins'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetNumPlugins of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_GetNumPlugins00
-static int tolua_AllToLua_cPluginManager_GetNumPlugins00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPluginManager",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPluginManager* self = (const cPluginManager*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumPlugins'", NULL);
-#endif
- {
- unsigned int tolua_ret = (unsigned int) self->GetNumPlugins();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetNumPlugins'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DisablePlugin of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_DisablePlugin00
-static int tolua_AllToLua_cPluginManager_DisablePlugin00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
- const AString a_PluginName = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DisablePlugin'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DisablePlugin(a_PluginName);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_PluginName);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DisablePlugin'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: LoadPlugin of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_LoadPlugin00
-static int tolua_AllToLua_cPluginManager_LoadPlugin00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
- const AString a_PluginName = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LoadPlugin'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->LoadPlugin(a_PluginName);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_PluginName);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'LoadPlugin'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsCommandBound of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_IsCommandBound00
-static int tolua_AllToLua_cPluginManager_IsCommandBound00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
- const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsCommandBound'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsCommandBound(a_Command);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_Command);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsCommandBound'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetCommandPermission of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_GetCommandPermission00
-static int tolua_AllToLua_cPluginManager_GetCommandPermission00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
- const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCommandPermission'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->GetCommandPermission(a_Command);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_Command);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetCommandPermission'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ExecuteCommand of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_ExecuteCommand00
-static int tolua_AllToLua_cPluginManager_ExecuteCommand00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
- const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ExecuteCommand'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->ExecuteCommand(a_Player,a_Command);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_Command);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ExecuteCommand'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ForceExecuteCommand of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_ForceExecuteCommand00
-static int tolua_AllToLua_cPluginManager_ForceExecuteCommand00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
- const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ForceExecuteCommand'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->ForceExecuteCommand(a_Player,a_Command);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_Command);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ForceExecuteCommand'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsConsoleCommandBound of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_IsConsoleCommandBound00
-static int tolua_AllToLua_cPluginManager_IsConsoleCommandBound00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
- const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsConsoleCommandBound'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsConsoleCommandBound(a_Command);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_Command);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsConsoleCommandBound'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetName of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetName00
-static int tolua_AllToLua_cPlugin_GetName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL);
-#endif
- {
- const AString tolua_ret = (const AString) self->GetName();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetName of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_SetName00
-static int tolua_AllToLua_cPlugin_SetName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- const AString a_Name = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetName'", NULL);
-#endif
- {
- self->SetName(a_Name);
- tolua_pushcppstring(tolua_S,(const char*)a_Name);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetVersion of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetVersion00
-static int tolua_AllToLua_cPlugin_GetVersion00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetVersion'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetVersion();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetVersion'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetVersion of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_SetVersion00
-static int tolua_AllToLua_cPlugin_SetVersion00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- int a_Version = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetVersion'", NULL);
-#endif
- {
- self->SetVersion(a_Version);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetVersion'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetDirectory of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetDirectory00
-static int tolua_AllToLua_cPlugin_GetDirectory00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDirectory'", NULL);
-#endif
- {
- const AString tolua_ret = (const AString) self->GetDirectory();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetDirectory'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetLocalDirectory of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetLocalDirectory00
-static int tolua_AllToLua_cPlugin_GetLocalDirectory00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLocalDirectory'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->GetLocalDirectory();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetLocalDirectory'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: __cWebPlugin__ of class cPluginLua */
-#ifndef TOLUA_DISABLE_tolua_get_cPluginLua___cWebPlugin__
-static int tolua_get_cPluginLua___cWebPlugin__(lua_State* tolua_S)
-{
- cPluginLua* self = (cPluginLua*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable '__cWebPlugin__'",NULL);
-#endif
-#ifdef __cplusplus
- tolua_pushusertype(tolua_S,(void*)static_cast<cWebPlugin*>(self), "cWebPlugin");
-#else
- tolua_pushusertype(tolua_S,(void*)((cWebPlugin*)self), "cWebPlugin");
-#endif
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetDescription of class cServer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetDescription00
-static int tolua_AllToLua_cServer_GetDescription00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDescription'", NULL);
-#endif
- {
- const AString tolua_ret = (const AString) self->GetDescription();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetDescription'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetMaxPlayers of class cServer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetMaxPlayers00
-static int tolua_AllToLua_cServer_GetMaxPlayers00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxPlayers'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetMaxPlayers();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetMaxPlayers'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetNumPlayers of class cServer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetNumPlayers00
-static int tolua_AllToLua_cServer_GetNumPlayers00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cServer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cServer* self = (cServer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumPlayers'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetNumPlayers();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetNumPlayers'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetMaxPlayers of class cServer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_SetMaxPlayers00
-static int tolua_AllToLua_cServer_SetMaxPlayers00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cServer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cServer* self = (cServer*) tolua_tousertype(tolua_S,1,0);
- int a_MaxPlayers = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetMaxPlayers'", NULL);
-#endif
- {
- self->SetMaxPlayers(a_MaxPlayers);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetMaxPlayers'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetServerID of class cServer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetServerID00
-static int tolua_AllToLua_cServer_GetServerID00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetServerID'", NULL);
-#endif
- {
- const AString tolua_ret = (const AString) self->GetServerID();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetServerID'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetClassStatic of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetClassStatic00
-static int tolua_AllToLua_cWorld_GetClassStatic00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- const char* tolua_ret = (const char*) cWorld::GetClassStatic();
- tolua_pushstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetClassStatic'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetTime of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetTime00
-static int tolua_AllToLua_cWorld_GetTime00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- float tolua_ret = (float) cWorld::GetTime();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetTime'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetTicksUntilWeatherChange of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetTicksUntilWeatherChange00
-static int tolua_AllToLua_cWorld_GetTicksUntilWeatherChange00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTicksUntilWeatherChange'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetTicksUntilWeatherChange();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetTicksUntilWeatherChange'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetWorldAge of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetWorldAge00
-static int tolua_AllToLua_cWorld_GetWorldAge00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorldAge'", NULL);
-#endif
- {
- long long tolua_ret = ( long long) self->GetWorldAge();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetWorldAge'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetTimeOfDay of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetTimeOfDay00
-static int tolua_AllToLua_cWorld_GetTimeOfDay00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTimeOfDay'", NULL);
-#endif
- {
- long long tolua_ret = ( long long) self->GetTimeOfDay();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetTimeOfDay'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetTicksUntilWeatherChange of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetTicksUntilWeatherChange00
-static int tolua_AllToLua_cWorld_SetTicksUntilWeatherChange00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_WeatherInterval = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetTicksUntilWeatherChange'", NULL);
-#endif
- {
- self->SetTicksUntilWeatherChange(a_WeatherInterval);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetTicksUntilWeatherChange'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetTimeOfDay of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetTimeOfDay00
-static int tolua_AllToLua_cWorld_SetTimeOfDay00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- long long a_TimeOfDay = (( long long) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetTimeOfDay'", NULL);
-#endif
- {
- self->SetTimeOfDay(a_TimeOfDay);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetTimeOfDay'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetWorldTime of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetWorldTime00
-static int tolua_AllToLua_cWorld_SetWorldTime00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- long long a_TimeOfDay = (( long long) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWorldTime'", NULL);
-#endif
- {
- self->SetWorldTime(a_TimeOfDay);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetWorldTime'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetGameMode of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetGameMode00
-static int tolua_AllToLua_cWorld_GetGameMode00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGameMode'", NULL);
-#endif
- {
- eGameMode tolua_ret = (eGameMode) self->GetGameMode();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetGameMode'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsGameModeCreative of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsGameModeCreative00
-static int tolua_AllToLua_cWorld_IsGameModeCreative00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeCreative'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsGameModeCreative();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsGameModeCreative'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsGameModeSurvival of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsGameModeSurvival00
-static int tolua_AllToLua_cWorld_IsGameModeSurvival00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeSurvival'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsGameModeSurvival();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsGameModeSurvival'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsGameModeAdventure of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsGameModeAdventure00
-static int tolua_AllToLua_cWorld_IsGameModeAdventure00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeAdventure'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsGameModeAdventure();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsGameModeAdventure'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsPVPEnabled of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsPVPEnabled00
-static int tolua_AllToLua_cWorld_IsPVPEnabled00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsPVPEnabled'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsPVPEnabled();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsPVPEnabled'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsDeepSnowEnabled of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsDeepSnowEnabled00
-static int tolua_AllToLua_cWorld_IsDeepSnowEnabled00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsDeepSnowEnabled'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsDeepSnowEnabled();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsDeepSnowEnabled'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetDimension of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetDimension00
-static int tolua_AllToLua_cWorld_GetDimension00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDimension'", NULL);
-#endif
- {
- eDimension tolua_ret = (eDimension) self->GetDimension();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetDimension'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetHeight of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetHeight00
-static int tolua_AllToLua_cWorld_GetHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetHeight(a_BlockX,a_BlockZ);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: BroadcastChat of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_BroadcastChat00
-static int tolua_AllToLua_cWorld_BroadcastChat00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"const cClientHandle",1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const cClientHandle* a_Exclude = ((const cClientHandle*) tolua_tousertype(tolua_S,3,NULL));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'BroadcastChat'", NULL);
-#endif
- {
- self->BroadcastChat(a_Message,a_Exclude);
- tolua_pushcppstring(tolua_S,(const char*)a_Message);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'BroadcastChat'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: BroadcastSoundEffect of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_BroadcastSoundEffect00
-static int tolua_AllToLua_cWorld_BroadcastSoundEffect00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,8,"const cClientHandle",1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,9,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- const AString a_SoundName = ((const AString) tolua_tocppstring(tolua_S,2,0));
- int a_SrcX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_SrcY = ((int) tolua_tonumber(tolua_S,4,0));
- int a_SrcZ = ((int) tolua_tonumber(tolua_S,5,0));
- float a_Volume = ((float) tolua_tonumber(tolua_S,6,0));
- float a_Pitch = ((float) tolua_tonumber(tolua_S,7,0));
- const cClientHandle* a_Exclude = ((const cClientHandle*) tolua_tousertype(tolua_S,8,NULL));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'BroadcastSoundEffect'", NULL);
-#endif
- {
- self->BroadcastSoundEffect(a_SoundName,a_SrcX,a_SrcY,a_SrcZ,a_Volume,a_Pitch,a_Exclude);
- tolua_pushcppstring(tolua_S,(const char*)a_SoundName);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'BroadcastSoundEffect'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: BroadcastSoundParticleEffect of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_BroadcastSoundParticleEffect00
-static int tolua_AllToLua_cWorld_BroadcastSoundParticleEffect00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,7,"const cClientHandle",1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,8,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_EffectID = ((int) tolua_tonumber(tolua_S,2,0));
- int a_SrcX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_SrcY = ((int) tolua_tonumber(tolua_S,4,0));
- int a_SrcZ = ((int) tolua_tonumber(tolua_S,5,0));
- int a_Data = ((int) tolua_tonumber(tolua_S,6,0));
- const cClientHandle* a_Exclude = ((const cClientHandle*) tolua_tousertype(tolua_S,7,NULL));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'BroadcastSoundParticleEffect'", NULL);
-#endif
- {
- self->BroadcastSoundParticleEffect(a_EffectID,a_SrcX,a_SrcY,a_SrcZ,a_Data,a_Exclude);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'BroadcastSoundParticleEffect'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: UnloadUnusedChunks of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_UnloadUnusedChunks00
-static int tolua_AllToLua_cWorld_UnloadUnusedChunks00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'UnloadUnusedChunks'", NULL);
-#endif
- {
- self->UnloadUnusedChunks();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'UnloadUnusedChunks'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: RegenerateChunk of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_RegenerateChunk00
-static int tolua_AllToLua_cWorld_RegenerateChunk00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_ChunkX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_ChunkZ = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RegenerateChunk'", NULL);
-#endif
- {
- self->RegenerateChunk(a_ChunkX,a_ChunkZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'RegenerateChunk'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GenerateChunk of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GenerateChunk00
-static int tolua_AllToLua_cWorld_GenerateChunk00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_ChunkX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_ChunkZ = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GenerateChunk'", NULL);
-#endif
- {
- self->GenerateChunk(a_ChunkX,a_ChunkZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GenerateChunk'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetBlock of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetBlock00
-static int tolua_AllToLua_cWorld_SetBlock00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlock'", NULL);
-#endif
- {
- self->SetBlock(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetBlock'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: FastSetBlock of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_FastSetBlock00
-static int tolua_AllToLua_cWorld_FastSetBlock00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FastSetBlock'", NULL);
-#endif
- {
- self->FastSetBlock(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'FastSetBlock'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: QueueSetBlock of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_QueueSetBlock00
-static int tolua_AllToLua_cWorld_QueueSetBlock00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,8,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BLockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
- int a_TickDelay = ((int) tolua_tonumber(tolua_S,7,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'QueueSetBlock'", NULL);
-#endif
- {
- self->QueueSetBlock(a_BlockX,a_BLockY,a_BlockZ,a_BlockType,a_BlockMeta,a_TickDelay);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'QueueSetBlock'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlock of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlock00
-static int tolua_AllToLua_cWorld_GetBlock00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlock'", NULL);
-#endif
- {
- unsigned char tolua_ret = ( unsigned char) self->GetBlock(a_BlockX,a_BlockY,a_BlockZ);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlock'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockMeta of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockMeta00
-static int tolua_AllToLua_cWorld_GetBlockMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL);
-#endif
- {
- unsigned char tolua_ret = ( unsigned char) self->GetBlockMeta(a_BlockX,a_BlockY,a_BlockZ);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlockMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetBlockMeta of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetBlockMeta00
-static int tolua_AllToLua_cWorld_SetBlockMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_MetaData = (( unsigned char) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL);
-#endif
- {
- self->SetBlockMeta(a_BlockX,a_BlockY,a_BlockZ,a_MetaData);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetBlockMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockSkyLight of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockSkyLight00
-static int tolua_AllToLua_cWorld_GetBlockSkyLight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockSkyLight'", NULL);
-#endif
- {
- unsigned char tolua_ret = ( unsigned char) self->GetBlockSkyLight(a_BlockX,a_BlockY,a_BlockZ);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlockSkyLight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockBlockLight of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockBlockLight00
-static int tolua_AllToLua_cWorld_GetBlockBlockLight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockBlockLight'", NULL);
-#endif
- {
- unsigned char tolua_ret = ( unsigned char) self->GetBlockBlockLight(a_BlockX,a_BlockY,a_BlockZ);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlockBlockLight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockTypeMeta of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockTypeMeta00
-static int tolua_AllToLua_cWorld_GetBlockTypeMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockTypeMeta'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->GetBlockTypeMeta(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushnumber(tolua_S,(lua_Number)a_BlockType);
- tolua_pushnumber(tolua_S,(lua_Number)a_BlockMeta);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlockTypeMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockInfo of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockInfo00
-static int tolua_AllToLua_cWorld_GetBlockInfo00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,9,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
- unsigned char a_Meta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
- unsigned char a_SkyLight = (( unsigned char) tolua_tonumber(tolua_S,7,0));
- unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,8,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockInfo'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->GetBlockInfo(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_Meta,a_SkyLight,a_BlockLight);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushnumber(tolua_S,(lua_Number)a_BlockType);
- tolua_pushnumber(tolua_S,(lua_Number)a_Meta);
- tolua_pushnumber(tolua_S,(lua_Number)a_SkyLight);
- tolua_pushnumber(tolua_S,(lua_Number)a_BlockLight);
- }
- }
- return 5;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlockInfo'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: FastSetBlock of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_FastSetBlock01
-static int tolua_AllToLua_cWorld_FastSetBlock01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,3,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FastSetBlock'", NULL);
-#endif
- {
- self->FastSetBlock(*a_Pos,a_BlockType,a_BlockMeta);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cWorld_FastSetBlock00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlock of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlock01
-static int tolua_AllToLua_cWorld_GetBlock01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlock'", NULL);
-#endif
- {
- unsigned char tolua_ret = ( unsigned char) self->GetBlock(*a_Pos);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cWorld_GetBlock00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockMeta of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockMeta01
-static int tolua_AllToLua_cWorld_GetBlockMeta01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL);
-#endif
- {
- unsigned char tolua_ret = ( unsigned char) self->GetBlockMeta(*a_Pos);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cWorld_GetBlockMeta00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetBlockMeta of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetBlockMeta01
-static int tolua_AllToLua_cWorld_SetBlockMeta01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
- unsigned char a_MetaData = (( unsigned char) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL);
-#endif
- {
- self->SetBlockMeta(*a_Pos,a_MetaData);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cWorld_SetBlockMeta00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SpawnItemPickups of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnItemPickups00
-static int tolua_AllToLua_cWorld_SpawnItemPickups00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItems",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- const cItems* a_Pickups = ((const cItems*) tolua_tousertype(tolua_S,2,0));
- double a_BlockX = ((double) tolua_tonumber(tolua_S,3,0));
- double a_BlockY = ((double) tolua_tonumber(tolua_S,4,0));
- double a_BlockZ = ((double) tolua_tonumber(tolua_S,5,0));
- double a_FlyAwaySpeed = ((double) tolua_tonumber(tolua_S,6,1.0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnItemPickups'", NULL);
-#endif
- {
- self->SpawnItemPickups(*a_Pickups,a_BlockX,a_BlockY,a_BlockZ,a_FlyAwaySpeed);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SpawnItemPickups'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SpawnItemPickups of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnItemPickups01
-static int tolua_AllToLua_cWorld_SpawnItemPickups01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItems",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,9,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- const cItems* a_Pickups = ((const cItems*) tolua_tousertype(tolua_S,2,0));
- double a_BlockX = ((double) tolua_tonumber(tolua_S,3,0));
- double a_BlockY = ((double) tolua_tonumber(tolua_S,4,0));
- double a_BlockZ = ((double) tolua_tonumber(tolua_S,5,0));
- double a_SpeedX = ((double) tolua_tonumber(tolua_S,6,0));
- double a_SpeedY = ((double) tolua_tonumber(tolua_S,7,0));
- double a_SpeedZ = ((double) tolua_tonumber(tolua_S,8,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnItemPickups'", NULL);
-#endif
- {
- self->SpawnItemPickups(*a_Pickups,a_BlockX,a_BlockY,a_BlockZ,a_SpeedX,a_SpeedY,a_SpeedZ);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cWorld_SpawnItemPickups00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SpawnPrimedTNT of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnPrimedTNT00
-static int tolua_AllToLua_cWorld_SpawnPrimedTNT00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- double a_X = ((double) tolua_tonumber(tolua_S,2,0));
- double a_Y = ((double) tolua_tonumber(tolua_S,3,0));
- double a_Z = ((double) tolua_tonumber(tolua_S,4,0));
- double a_FuseTimeInSec = ((double) tolua_tonumber(tolua_S,5,0));
- double a_InitialVelocityCoeff = ((double) tolua_tonumber(tolua_S,6,1));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnPrimedTNT'", NULL);
-#endif
- {
- self->SpawnPrimedTNT(a_X,a_Y,a_Z,a_FuseTimeInSec,a_InitialVelocityCoeff);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SpawnPrimedTNT'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DigBlock of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_DigBlock00
-static int tolua_AllToLua_cWorld_DigBlock00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DigBlock'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DigBlock(a_X,a_Y,a_Z);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DigBlock'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SendBlockTo of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SendBlockTo00
-static int tolua_AllToLua_cWorld_SendBlockTo00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,5,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendBlockTo'", NULL);
-#endif
- {
- self->SendBlockTo(a_X,a_Y,a_Z,a_Player);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SendBlockTo'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSpawnX of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSpawnX00
-static int tolua_AllToLua_cWorld_GetSpawnX00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnX'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetSpawnX();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSpawnX'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSpawnY of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSpawnY00
-static int tolua_AllToLua_cWorld_GetSpawnY00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnY'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetSpawnY();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSpawnY'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSpawnZ of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSpawnZ00
-static int tolua_AllToLua_cWorld_GetSpawnZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnZ'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetSpawnZ();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSpawnZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: WakeUpSimulators of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_WakeUpSimulators00
-static int tolua_AllToLua_cWorld_WakeUpSimulators00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WakeUpSimulators'", NULL);
-#endif
- {
- self->WakeUpSimulators(a_BlockX,a_BlockY,a_BlockZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'WakeUpSimulators'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: WakeUpSimulatorsInArea of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_WakeUpSimulatorsInArea00
-static int tolua_AllToLua_cWorld_WakeUpSimulatorsInArea00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,8,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_MinBlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_MaxBlockX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_MinBlockY = ((int) tolua_tonumber(tolua_S,4,0));
- int a_MaxBlockY = ((int) tolua_tonumber(tolua_S,5,0));
- int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,6,0));
- int a_MaxBlockZ = ((int) tolua_tonumber(tolua_S,7,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WakeUpSimulatorsInArea'", NULL);
-#endif
- {
- self->WakeUpSimulatorsInArea(a_MinBlockX,a_MaxBlockX,a_MinBlockY,a_MaxBlockY,a_MinBlockZ,a_MaxBlockZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'WakeUpSimulatorsInArea'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DoExplosionAt of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_DoExplosionAt00
-static int tolua_AllToLua_cWorld_DoExplosionAt00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isuserdata(tolua_S,8,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,9,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- double a_ExplosionSize = ((double) tolua_tonumber(tolua_S,2,0));
- double a_BlockX = ((double) tolua_tonumber(tolua_S,3,0));
- double a_BlockY = ((double) tolua_tonumber(tolua_S,4,0));
- double a_BlockZ = ((double) tolua_tonumber(tolua_S,5,0));
- bool a_CanCauseFire = ((bool) tolua_toboolean(tolua_S,6,0));
- eExplosionSource a_Source = ((eExplosionSource) (int) tolua_tonumber(tolua_S,7,0));
- void* a_SourceData = ((void*) tolua_touserdata(tolua_S,8,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DoExplosionAt'", NULL);
-#endif
- {
- self->DoExplosionAt(a_ExplosionSize,a_BlockX,a_BlockY,a_BlockZ,a_CanCauseFire,a_Source,a_SourceData);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DoExplosionAt'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSignLines of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSignLines00
-static int tolua_AllToLua_cWorld_GetSignLines00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,5,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,6,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,7,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,8,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,9,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- AString a_Line1 = ((AString) tolua_tocppstring(tolua_S,5,0));
- AString a_Line2 = ((AString) tolua_tocppstring(tolua_S,6,0));
- AString a_Line3 = ((AString) tolua_tocppstring(tolua_S,7,0));
- AString a_Line4 = ((AString) tolua_tocppstring(tolua_S,8,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSignLines'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->GetSignLines(a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_Line1);
- tolua_pushcppstring(tolua_S,(const char*)a_Line2);
- tolua_pushcppstring(tolua_S,(const char*)a_Line3);
- tolua_pushcppstring(tolua_S,(const char*)a_Line4);
- }
- }
- return 5;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSignLines'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GrowTree of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowTree00
-static int tolua_AllToLua_cWorld_GrowTree00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowTree'", NULL);
-#endif
- {
- self->GrowTree(a_BlockX,a_BlockY,a_BlockZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GrowTree'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GrowTreeFromSapling of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowTreeFromSapling00
-static int tolua_AllToLua_cWorld_GrowTreeFromSapling00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- char a_SaplingMeta = ((char) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowTreeFromSapling'", NULL);
-#endif
- {
- self->GrowTreeFromSapling(a_BlockX,a_BlockY,a_BlockZ,a_SaplingMeta);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GrowTreeFromSapling'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GrowTreeByBiome of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowTreeByBiome00
-static int tolua_AllToLua_cWorld_GrowTreeByBiome00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowTreeByBiome'", NULL);
-#endif
- {
- self->GrowTreeByBiome(a_BlockX,a_BlockY,a_BlockZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GrowTreeByBiome'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GrowRipePlant of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowRipePlant00
-static int tolua_AllToLua_cWorld_GrowRipePlant00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- bool a_IsByBonemeal = ((bool) tolua_toboolean(tolua_S,5,false));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowRipePlant'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->GrowRipePlant(a_BlockX,a_BlockY,a_BlockZ,a_IsByBonemeal);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GrowRipePlant'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GrowCactus of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowCactus00
-static int tolua_AllToLua_cWorld_GrowCactus00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- int a_NumBlocksToGrow = ((int) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowCactus'", NULL);
-#endif
- {
- self->GrowCactus(a_BlockX,a_BlockY,a_BlockZ,a_NumBlocksToGrow);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GrowCactus'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GrowMelonPumpkin of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowMelonPumpkin00
-static int tolua_AllToLua_cWorld_GrowMelonPumpkin00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- char a_BlockType = ((char) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowMelonPumpkin'", NULL);
-#endif
- {
- self->GrowMelonPumpkin(a_BlockX,a_BlockY,a_BlockZ,a_BlockType);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GrowMelonPumpkin'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GrowSugarcane of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowSugarcane00
-static int tolua_AllToLua_cWorld_GrowSugarcane00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- int a_NumBlocksToGrow = ((int) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowSugarcane'", NULL);
-#endif
- {
- self->GrowSugarcane(a_BlockX,a_BlockY,a_BlockZ,a_NumBlocksToGrow);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GrowSugarcane'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBiomeAt of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBiomeAt00
-static int tolua_AllToLua_cWorld_GetBiomeAt00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBiomeAt'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetBiomeAt(a_BlockX,a_BlockZ);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBiomeAt'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetName of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetName00
-static int tolua_AllToLua_cWorld_GetName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL);
-#endif
- {
- const AString tolua_ret = (const AString) self->GetName();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetIniFileName of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetIniFileName00
-static int tolua_AllToLua_cWorld_GetIniFileName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIniFileName'", NULL);
-#endif
- {
- const AString tolua_ret = (const AString) self->GetIniFileName();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetIniFileName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SaveAllChunks of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SaveAllChunks00
-static int tolua_AllToLua_cWorld_SaveAllChunks00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SaveAllChunks'", NULL);
-#endif
- {
- self->SaveAllChunks();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SaveAllChunks'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: QueueSaveAllChunks of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_QueueSaveAllChunks00
-static int tolua_AllToLua_cWorld_QueueSaveAllChunks00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'QueueSaveAllChunks'", NULL);
-#endif
- {
- self->QueueSaveAllChunks();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'QueueSaveAllChunks'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetNumChunks of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetNumChunks00
-static int tolua_AllToLua_cWorld_GetNumChunks00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumChunks'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetNumChunks();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetNumChunks'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetGeneratorQueueLength of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetGeneratorQueueLength00
-static int tolua_AllToLua_cWorld_GetGeneratorQueueLength00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGeneratorQueueLength'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetGeneratorQueueLength();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetGeneratorQueueLength'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetLightingQueueLength of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetLightingQueueLength00
-static int tolua_AllToLua_cWorld_GetLightingQueueLength00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLightingQueueLength'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetLightingQueueLength();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetLightingQueueLength'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetStorageLoadQueueLength of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetStorageLoadQueueLength00
-static int tolua_AllToLua_cWorld_GetStorageLoadQueueLength00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetStorageLoadQueueLength'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetStorageLoadQueueLength();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetStorageLoadQueueLength'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetStorageSaveQueueLength of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetStorageSaveQueueLength00
-static int tolua_AllToLua_cWorld_GetStorageSaveQueueLength00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetStorageSaveQueueLength'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetStorageSaveQueueLength();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetStorageSaveQueueLength'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: QueueBlockForTick of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_QueueBlockForTick00
-static int tolua_AllToLua_cWorld_QueueBlockForTick00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- float a_TimeToWait = ((float) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'QueueBlockForTick'", NULL);
-#endif
- {
- self->QueueBlockForTick(a_BlockX,a_BlockY,a_BlockZ,a_TimeToWait);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'QueueBlockForTick'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CastThunderbolt of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_CastThunderbolt00
-static int tolua_AllToLua_cWorld_CastThunderbolt00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CastThunderbolt'", NULL);
-#endif
- {
- self->CastThunderbolt(a_BlockX,a_BlockY,a_BlockZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CastThunderbolt'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetWeather of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetWeather00
-static int tolua_AllToLua_cWorld_SetWeather00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- eWeather a_NewWeather = ((eWeather) (int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWeather'", NULL);
-#endif
- {
- self->SetWeather(a_NewWeather);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetWeather'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ChangeWeather of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_ChangeWeather00
-static int tolua_AllToLua_cWorld_ChangeWeather00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeWeather'", NULL);
-#endif
- {
- self->ChangeWeather();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ChangeWeather'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetWeather of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetWeather00
-static int tolua_AllToLua_cWorld_GetWeather00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWeather'", NULL);
-#endif
- {
- eWeather tolua_ret = (eWeather) self->GetWeather();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetWeather'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetNextBlockTick of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetNextBlockTick00
-static int tolua_AllToLua_cWorld_SetNextBlockTick00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetNextBlockTick'", NULL);
-#endif
- {
- self->SetNextBlockTick(a_BlockX,a_BlockY,a_BlockZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetNextBlockTick'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetMaxSugarcaneHeight of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00
-static int tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxSugarcaneHeight'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetMaxSugarcaneHeight();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetMaxSugarcaneHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetMaxCactusHeight of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetMaxCactusHeight00
-static int tolua_AllToLua_cWorld_GetMaxCactusHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxCactusHeight'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetMaxCactusHeight();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetMaxCactusHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsBlockDirectlyWatered of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsBlockDirectlyWatered00
-static int tolua_AllToLua_cWorld_IsBlockDirectlyWatered00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsBlockDirectlyWatered'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsBlockDirectlyWatered(a_BlockX,a_BlockY,a_BlockZ);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsBlockDirectlyWatered'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SpawnMob of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnMob00
-static int tolua_AllToLua_cWorld_SpawnMob00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- double a_PosX = ((double) tolua_tonumber(tolua_S,2,0));
- double a_PosY = ((double) tolua_tonumber(tolua_S,3,0));
- double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0));
- cMonster::eType a_MonsterType = ((cMonster::eType) (int) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnMob'", NULL);
-#endif
- {
- int tolua_ret = (int) self->SpawnMob(a_PosX,a_PosY,a_PosZ,a_MonsterType);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SpawnMob'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CreateProjectile of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_CreateProjectile00
-static int tolua_AllToLua_cWorld_CreateProjectile00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,6,"cEntity",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,7,"const Vector3d",1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,8,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- double a_PosX = ((double) tolua_tonumber(tolua_S,2,0));
- double a_PosY = ((double) tolua_tonumber(tolua_S,3,0));
- double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0));
- cProjectileEntity::eKind a_Kind = ((cProjectileEntity::eKind) (int) tolua_tonumber(tolua_S,5,0));
- cEntity* a_Creator = ((cEntity*) tolua_tousertype(tolua_S,6,0));
- const Vector3d* a_Speed = ((const Vector3d*) tolua_tousertype(tolua_S,7,NULL));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CreateProjectile'", NULL);
-#endif
- {
- int tolua_ret = (int) self->CreateProjectile(a_PosX,a_PosY,a_PosZ,a_Kind,a_Creator,a_Speed);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CreateProjectile'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Clear of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_Clear00
-static int tolua_AllToLua_cInventory_Clear00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
-#endif
- {
- self->Clear();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HowManyCanFit of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_HowManyCanFit00
-static int tolua_AllToLua_cInventory_HowManyCanFit00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
- !tolua_isboolean(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
- bool a_ConsiderEmptySlots = ((bool) tolua_toboolean(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyCanFit'", NULL);
-#endif
- {
- int tolua_ret = (int) self->HowManyCanFit(*a_ItemStack,a_ConsiderEmptySlots);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'HowManyCanFit'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HowManyCanFit of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_HowManyCanFit01
-static int tolua_AllToLua_cInventory_HowManyCanFit01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
- int a_BeginSlotNum = ((int) tolua_tonumber(tolua_S,3,0));
- int a_EndSlotNum = ((int) tolua_tonumber(tolua_S,4,0));
- bool a_ConsiderEmptySlots = ((bool) tolua_toboolean(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyCanFit'", NULL);
-#endif
- {
- int tolua_ret = (int) self->HowManyCanFit(*a_ItemStack,a_BeginSlotNum,a_EndSlotNum,a_ConsiderEmptySlots);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cInventory_HowManyCanFit00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddItem of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_AddItem00
-static int tolua_AllToLua_cInventory_AddItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
- !tolua_isboolean(tolua_S,3,1,&tolua_err) ||
- !tolua_isboolean(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
- bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,true));
- bool a_tryToFillEquippedFirst = ((bool) tolua_toboolean(tolua_S,4,false));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItem'", NULL);
-#endif
- {
- int tolua_ret = (int) self->AddItem(*a_ItemStack,a_AllowNewStacks,a_tryToFillEquippedFirst);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddItems of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_AddItems00
-static int tolua_AllToLua_cInventory_AddItems00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) ||
- !tolua_isboolean(tolua_S,3,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- cItems* a_ItemStackList = ((cItems*) tolua_tousertype(tolua_S,2,0));
- bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,0));
- bool a_tryToFillEquippedFirst = ((bool) tolua_toboolean(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItems'", NULL);
-#endif
- {
- int tolua_ret = (int) self->AddItems(*a_ItemStackList,a_AllowNewStacks,a_tryToFillEquippedFirst);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddItems'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: RemoveOneEquippedItem of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_RemoveOneEquippedItem00
-static int tolua_AllToLua_cInventory_RemoveOneEquippedItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveOneEquippedItem'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->RemoveOneEquippedItem();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'RemoveOneEquippedItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HowManyItems of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_HowManyItems00
-static int tolua_AllToLua_cInventory_HowManyItems00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyItems'", NULL);
-#endif
- {
- int tolua_ret = (int) self->HowManyItems(*a_Item);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'HowManyItems'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HasItems of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_HasItems00
-static int tolua_AllToLua_cInventory_HasItems00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasItems'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->HasItems(*a_ItemStack);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'HasItems'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetArmorGrid of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetArmorGrid00
-static int tolua_AllToLua_cInventory_GetArmorGrid00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetArmorGrid'", NULL);
-#endif
- {
- cItemGrid& tolua_ret = (cItemGrid&) self->GetArmorGrid();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetArmorGrid'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetInventoryGrid of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetInventoryGrid00
-static int tolua_AllToLua_cInventory_GetInventoryGrid00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInventoryGrid'", NULL);
-#endif
- {
- cItemGrid& tolua_ret = (cItemGrid&) self->GetInventoryGrid();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetInventoryGrid'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetHotbarGrid of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetHotbarGrid00
-static int tolua_AllToLua_cInventory_GetHotbarGrid00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHotbarGrid'", NULL);
-#endif
- {
- cItemGrid& tolua_ret = (cItemGrid&) self->GetHotbarGrid();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetHotbarGrid'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetOwner of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetOwner00
-static int tolua_AllToLua_cInventory_GetOwner00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOwner'", NULL);
-#endif
- {
- cPlayer& tolua_ret = (cPlayer&) self->GetOwner();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cPlayer");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetOwner'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CopyToItems of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_CopyToItems00
-static int tolua_AllToLua_cInventory_CopyToItems00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- cItems* a_Items = ((cItems*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyToItems'", NULL);
-#endif
- {
- self->CopyToItems(*a_Items);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CopyToItems'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSlot of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetSlot00
-static int tolua_AllToLua_cInventory_GetSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL);
-#endif
- {
- const cItem& tolua_ret = (const cItem&) self->GetSlot(a_SlotNum);
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetArmorSlot of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetArmorSlot00
-static int tolua_AllToLua_cInventory_GetArmorSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
- int a_ArmorSlotNum = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetArmorSlot'", NULL);
-#endif
- {
- const cItem& tolua_ret = (const cItem&) self->GetArmorSlot(a_ArmorSlotNum);
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetArmorSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetInventorySlot of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetInventorySlot00
-static int tolua_AllToLua_cInventory_GetInventorySlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
- int a_InventorySlotNum = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInventorySlot'", NULL);
-#endif
- {
- const cItem& tolua_ret = (const cItem&) self->GetInventorySlot(a_InventorySlotNum);
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetInventorySlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetHotbarSlot of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetHotbarSlot00
-static int tolua_AllToLua_cInventory_GetHotbarSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
- int a_HotBarSlotNum = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHotbarSlot'", NULL);
-#endif
- {
- const cItem& tolua_ret = (const cItem&) self->GetHotbarSlot(a_HotBarSlotNum);
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetHotbarSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetEquippedItem of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedItem00
-static int tolua_AllToLua_cInventory_GetEquippedItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedItem'", NULL);
-#endif
- {
- const cItem& tolua_ret = (const cItem&) self->GetEquippedItem();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetEquippedItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetSlot of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetSlot00
-static int tolua_AllToLua_cInventory_SetSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
-#endif
- {
- self->SetSlot(a_SlotNum,*a_Item);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetArmorSlot of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetArmorSlot00
-static int tolua_AllToLua_cInventory_SetArmorSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- int a_ArmorSlotNum = ((int) tolua_tonumber(tolua_S,2,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetArmorSlot'", NULL);
-#endif
- {
- self->SetArmorSlot(a_ArmorSlotNum,*a_Item);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetArmorSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetInventorySlot of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetInventorySlot00
-static int tolua_AllToLua_cInventory_SetInventorySlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- int a_InventorySlotNum = ((int) tolua_tonumber(tolua_S,2,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetInventorySlot'", NULL);
-#endif
- {
- self->SetInventorySlot(a_InventorySlotNum,*a_Item);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetInventorySlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetHotbarSlot of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetHotbarSlot00
-static int tolua_AllToLua_cInventory_SetHotbarSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- int a_HotBarSlotNum = ((int) tolua_tonumber(tolua_S,2,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHotbarSlot'", NULL);
-#endif
- {
- self->SetHotbarSlot(a_HotBarSlotNum,*a_Item);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetHotbarSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetEquippedSlotNum of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetEquippedSlotNum00
-static int tolua_AllToLua_cInventory_SetEquippedSlotNum00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetEquippedSlotNum'", NULL);
-#endif
- {
- self->SetEquippedSlotNum(a_SlotNum);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetEquippedSlotNum'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetEquippedSlotNum of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedSlotNum00
-static int tolua_AllToLua_cInventory_GetEquippedSlotNum00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedSlotNum'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetEquippedSlotNum();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetEquippedSlotNum'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ChangeSlotCount of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_ChangeSlotCount00
-static int tolua_AllToLua_cInventory_ChangeSlotCount00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
- int a_AddToCount = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeSlotCount'", NULL);
-#endif
- {
- int tolua_ret = (int) self->ChangeSlotCount(a_SlotNum,a_AddToCount);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ChangeSlotCount'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DamageItem of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_DamageItem00
-static int tolua_AllToLua_cInventory_DamageItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
- short a_Amount = ((short) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DamageItem(a_SlotNum,a_Amount);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DamageItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DamageEquippedItem of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_DamageEquippedItem00
-static int tolua_AllToLua_cInventory_DamageEquippedItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- short a_Amount = ((short) tolua_tonumber(tolua_S,2,1));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageEquippedItem'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DamageEquippedItem(a_Amount);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DamageEquippedItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetEquippedHelmet of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedHelmet00
-static int tolua_AllToLua_cInventory_GetEquippedHelmet00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedHelmet'", NULL);
-#endif
- {
- const cItem& tolua_ret = (const cItem&) self->GetEquippedHelmet();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetEquippedHelmet'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetEquippedChestplate of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedChestplate00
-static int tolua_AllToLua_cInventory_GetEquippedChestplate00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedChestplate'", NULL);
-#endif
- {
- const cItem& tolua_ret = (const cItem&) self->GetEquippedChestplate();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetEquippedChestplate'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetEquippedLeggings of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedLeggings00
-static int tolua_AllToLua_cInventory_GetEquippedLeggings00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedLeggings'", NULL);
-#endif
- {
- const cItem& tolua_ret = (const cItem&) self->GetEquippedLeggings();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetEquippedLeggings'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetEquippedBoots of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedBoots00
-static int tolua_AllToLua_cInventory_GetEquippedBoots00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedBoots'", NULL);
-#endif
- {
- const cItem& tolua_ret = (const cItem&) self->GetEquippedBoots();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetEquippedBoots'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cEnchantments */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_new00
-static int tolua_AllToLua_cEnchantments_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cEnchantments* tolua_ret = (cEnchantments*) Mtolua_new((cEnchantments)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEnchantments");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cEnchantments */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_new00_local
-static int tolua_AllToLua_cEnchantments_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cEnchantments* tolua_ret = (cEnchantments*) Mtolua_new((cEnchantments)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEnchantments");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cEnchantments */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_new01
-static int tolua_AllToLua_cEnchantments_new01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const AString a_StringSpec = ((const AString) tolua_tocppstring(tolua_S,2,0));
- {
- cEnchantments* tolua_ret = (cEnchantments*) Mtolua_new((cEnchantments)(a_StringSpec));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEnchantments");
- tolua_pushcppstring(tolua_S,(const char*)a_StringSpec);
- }
- }
- return 2;
-tolua_lerror:
- return tolua_AllToLua_cEnchantments_new00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cEnchantments */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_new01_local
-static int tolua_AllToLua_cEnchantments_new01_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const AString a_StringSpec = ((const AString) tolua_tocppstring(tolua_S,2,0));
- {
- cEnchantments* tolua_ret = (cEnchantments*) Mtolua_new((cEnchantments)(a_StringSpec));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEnchantments");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- tolua_pushcppstring(tolua_S,(const char*)a_StringSpec);
- }
- }
- return 2;
-tolua_lerror:
- return tolua_AllToLua_cEnchantments_new00_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddFromString of class cEnchantments */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_AddFromString00
-static int tolua_AllToLua_cEnchantments_AddFromString00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEnchantments",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEnchantments* self = (cEnchantments*) tolua_tousertype(tolua_S,1,0);
- const AString a_StringSpec = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddFromString'", NULL);
-#endif
- {
- self->AddFromString(a_StringSpec);
- tolua_pushcppstring(tolua_S,(const char*)a_StringSpec);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddFromString'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ToString of class cEnchantments */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_ToString00
-static int tolua_AllToLua_cEnchantments_ToString00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEnchantments",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEnchantments* self = (const cEnchantments*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ToString'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->ToString();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ToString'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetLevel of class cEnchantments */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_GetLevel00
-static int tolua_AllToLua_cEnchantments_GetLevel00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEnchantments",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEnchantments* self = (const cEnchantments*) tolua_tousertype(tolua_S,1,0);
- int a_EnchantmentID = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLevel'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetLevel(a_EnchantmentID);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetLevel'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetLevel of class cEnchantments */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_SetLevel00
-static int tolua_AllToLua_cEnchantments_SetLevel00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEnchantments",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEnchantments* self = (cEnchantments*) tolua_tousertype(tolua_S,1,0);
- int a_EnchantmentID = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Level = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetLevel'", NULL);
-#endif
- {
- self->SetLevel(a_EnchantmentID,a_Level);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetLevel'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Clear of class cEnchantments */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_Clear00
-static int tolua_AllToLua_cEnchantments_Clear00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEnchantments",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEnchantments* self = (cEnchantments*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
-#endif
- {
- self->Clear();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsEmpty of class cEnchantments */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_IsEmpty00
-static int tolua_AllToLua_cEnchantments_IsEmpty00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEnchantments",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEnchantments* self = (const cEnchantments*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsEmpty'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsEmpty();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsEmpty'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: StringToEnchantmentID of class cEnchantments */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_StringToEnchantmentID00
-static int tolua_AllToLua_cEnchantments_StringToEnchantmentID00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const AString a_EnchantmentName = ((const AString) tolua_tocppstring(tolua_S,2,0));
- {
- int tolua_ret = (int) cEnchantments::StringToEnchantmentID(a_EnchantmentName);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_EnchantmentName);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'StringToEnchantmentID'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator== of class cEnchantments */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments__eq00
-static int tolua_AllToLua_cEnchantments__eq00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEnchantments",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cEnchantments",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEnchantments* self = (const cEnchantments*) tolua_tousertype(tolua_S,1,0);
- const cEnchantments* a_Other = ((const cEnchantments*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator=='", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->operator==(*a_Other);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function '.eq'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new00
-static int tolua_AllToLua_cItem_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cItem* tolua_ret = (cItem*) Mtolua_new((cItem)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new00_local
-static int tolua_AllToLua_cItem_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cItem* tolua_ret = (cItem*) Mtolua_new((cItem)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new01
-static int tolua_AllToLua_cItem_new01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- short a_ItemType = ((short) tolua_tonumber(tolua_S,2,0));
- char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,1));
- short a_ItemDamage = ((short) tolua_tonumber(tolua_S,4,0));
- {
- cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemType,a_ItemCount,a_ItemDamage));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cItem_new00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new01_local
-static int tolua_AllToLua_cItem_new01_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- short a_ItemType = ((short) tolua_tonumber(tolua_S,2,0));
- char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,1));
- short a_ItemDamage = ((short) tolua_tonumber(tolua_S,4,0));
- {
- cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemType,a_ItemCount,a_ItemDamage));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cItem_new00_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new02
-static int tolua_AllToLua_cItem_new02(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- short a_ItemType = ((short) tolua_tonumber(tolua_S,2,0));
- char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,0));
- short a_ItemDamage = ((short) tolua_tonumber(tolua_S,4,0));
- const AString a_Enchantments = ((const AString) tolua_tocppstring(tolua_S,5,0));
- {
- cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemType,a_ItemCount,a_ItemDamage,a_Enchantments));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
- tolua_pushcppstring(tolua_S,(const char*)a_Enchantments);
- }
- }
- return 2;
-tolua_lerror:
- return tolua_AllToLua_cItem_new01(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new02_local
-static int tolua_AllToLua_cItem_new02_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- short a_ItemType = ((short) tolua_tonumber(tolua_S,2,0));
- char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,0));
- short a_ItemDamage = ((short) tolua_tonumber(tolua_S,4,0));
- const AString a_Enchantments = ((const AString) tolua_tocppstring(tolua_S,5,0));
- {
- cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemType,a_ItemCount,a_ItemDamage,a_Enchantments));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- tolua_pushcppstring(tolua_S,(const char*)a_Enchantments);
- }
- }
- return 2;
-tolua_lerror:
- return tolua_AllToLua_cItem_new01_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new03
-static int tolua_AllToLua_cItem_new03(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cItem* a_CopyFrom = ((const cItem*) tolua_tousertype(tolua_S,2,0));
- {
- cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(*a_CopyFrom));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cItem_new02(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new03_local
-static int tolua_AllToLua_cItem_new03_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cItem* a_CopyFrom = ((const cItem*) tolua_tousertype(tolua_S,2,0));
- {
- cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(*a_CopyFrom));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cItem_new02_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Empty of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_Empty00
-static int tolua_AllToLua_cItem_Empty00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Empty'", NULL);
-#endif
- {
- self->Empty();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Empty'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Clear of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_Clear00
-static int tolua_AllToLua_cItem_Clear00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
-#endif
- {
- self->Clear();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsEmpty of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsEmpty00
-static int tolua_AllToLua_cItem_IsEmpty00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsEmpty'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsEmpty();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsEmpty'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsEqual of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsEqual00
-static int tolua_AllToLua_cItem_IsEqual00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsEqual'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsEqual(*a_Item);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsEqual'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsSameType of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsSameType00
-static int tolua_AllToLua_cItem_IsSameType00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSameType'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsSameType(*a_Item);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsSameType'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CopyOne of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_CopyOne00
-static int tolua_AllToLua_cItem_CopyOne00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyOne'", NULL);
-#endif
- {
- cItem tolua_ret = (cItem) self->CopyOne();
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
- tolua_pushusertype(tolua_S,tolua_obj,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CopyOne'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddCount of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_AddCount00
-static int tolua_AllToLua_cItem_AddCount00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
- char a_AmountToAdd = ((char) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddCount'", NULL);
-#endif
- {
- cItem& tolua_ret = (cItem&) self->AddCount(a_AmountToAdd);
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddCount'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetMaxDamage of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetMaxDamage00
-static int tolua_AllToLua_cItem_GetMaxDamage00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxDamage'", NULL);
-#endif
- {
- short tolua_ret = (short) self->GetMaxDamage();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetMaxDamage'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DamageItem of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_DamageItem00
-static int tolua_AllToLua_cItem_DamageItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
- short a_Amount = ((short) tolua_tonumber(tolua_S,2,1));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DamageItem(a_Amount);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DamageItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsDamageable of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsDamageable00
-static int tolua_AllToLua_cItem_IsDamageable00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsDamageable'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsDamageable();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsDamageable'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsStackableWith of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsStackableWith00
-static int tolua_AllToLua_cItem_IsStackableWith00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
- const cItem* a_OtherStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsStackableWith'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsStackableWith(*a_OtherStack);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsStackableWith'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsFullStack of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsFullStack00
-static int tolua_AllToLua_cItem_IsFullStack00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsFullStack'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsFullStack();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsFullStack'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_ItemType of class cItem */
-#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemType
-static int tolua_get_cItem_m_ItemType(lua_State* tolua_S)
-{
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemType'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_ItemType);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_ItemType of class cItem */
-#ifndef TOLUA_DISABLE_tolua_set_cItem_m_ItemType
-static int tolua_set_cItem_m_ItemType(lua_State* tolua_S)
-{
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemType'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_ItemType = ((short) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_ItemCount of class cItem */
-#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemCount
-static int tolua_get_cItem_m_ItemCount(lua_State* tolua_S)
-{
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemCount'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_ItemCount);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_ItemCount of class cItem */
-#ifndef TOLUA_DISABLE_tolua_set_cItem_m_ItemCount
-static int tolua_set_cItem_m_ItemCount(lua_State* tolua_S)
-{
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemCount'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_ItemCount = ((char) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_ItemDamage of class cItem */
-#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemDamage
-static int tolua_get_cItem_m_ItemDamage(lua_State* tolua_S)
-{
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemDamage'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_ItemDamage);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_ItemDamage of class cItem */
-#ifndef TOLUA_DISABLE_tolua_set_cItem_m_ItemDamage
-static int tolua_set_cItem_m_ItemDamage(lua_State* tolua_S)
-{
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemDamage'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_ItemDamage = ((short) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_Enchantments of class cItem */
-#ifndef TOLUA_DISABLE_tolua_get_cItem_m_Enchantments
-static int tolua_get_cItem_m_Enchantments(lua_State* tolua_S)
-{
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Enchantments'",NULL);
-#endif
- tolua_pushusertype(tolua_S,(void*)&self->m_Enchantments,"cEnchantments");
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_Enchantments of class cItem */
-#ifndef TOLUA_DISABLE_tolua_set_cItem_m_Enchantments
-static int tolua_set_cItem_m_Enchantments(lua_State* tolua_S)
-{
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Enchantments'",NULL);
- if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cEnchantments",0,&tolua_err)))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_Enchantments = *((cEnchantments*) tolua_tousertype(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_new00
-static int tolua_AllToLua_cItems_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cItems",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cItems* tolua_ret = (cItems*) Mtolua_new((cItems)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItems");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_new00_local
-static int tolua_AllToLua_cItems_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cItems",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cItems* tolua_ret = (cItems*) Mtolua_new((cItems)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItems");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Get of class cItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Get00
-static int tolua_AllToLua_cItems_Get00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0);
- int a_Idx = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Get'", NULL);
-#endif
- {
- cItem* tolua_ret = (cItem*) self->Get(a_Idx);
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Get'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Set of class cItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Set00
-static int tolua_AllToLua_cItems_Set00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0);
- int a_Idx = ((int) tolua_tonumber(tolua_S,2,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL);
-#endif
- {
- self->Set(a_Idx,*a_Item);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Add of class cItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Add00
-static int tolua_AllToLua_cItems_Add00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0);
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Add'", NULL);
-#endif
- {
- self->Add(*a_Item);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Add'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Delete of class cItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Delete00
-static int tolua_AllToLua_cItems_Delete00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0);
- int a_Idx = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Delete'", NULL);
-#endif
- {
- self->Delete(a_Idx);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Delete'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Clear of class cItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Clear00
-static int tolua_AllToLua_cItems_Clear00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
-#endif
- {
- self->Clear();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Size of class cItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Size00
-static int tolua_AllToLua_cItems_Size00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Size'", NULL);
-#endif
- {
- int tolua_ret = (int) self->Size();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Size'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Set of class cItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Set01
-static int tolua_AllToLua_cItems_Set01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0);
- int a_Idx = ((int) tolua_tonumber(tolua_S,2,0));
- ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,3,0));
- char a_ItemCount = ((char) tolua_tonumber(tolua_S,4,0));
- short a_ItemDamage = ((short) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL);
-#endif
- {
- self->Set(a_Idx,a_ItemType,a_ItemCount,a_ItemDamage);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cItems_Set00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Add of class cItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Add01
-static int tolua_AllToLua_cItems_Add01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0);
- ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,0));
- char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,0));
- short a_ItemDamage = ((short) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Add'", NULL);
-#endif
- {
- self->Add(a_ItemType,a_ItemCount,a_ItemDamage);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cItems_Add00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetWidth of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetWidth00
-static int tolua_AllToLua_cItemGrid_GetWidth00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWidth'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetWidth();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetWidth'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetHeight of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetHeight00
-static int tolua_AllToLua_cItemGrid_GetHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetHeight();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetNumSlots of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetNumSlots00
-static int tolua_AllToLua_cItemGrid_GetNumSlots00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumSlots'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetNumSlots();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetNumSlots'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSlotNum of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetSlotNum00
-static int tolua_AllToLua_cItemGrid_GetSlotNum00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlotNum'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetSlotNum(a_X,a_Y);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSlotNum'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSlot of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetSlot00
-static int tolua_AllToLua_cItemGrid_GetSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL);
-#endif
- {
- const cItem& tolua_ret = (const cItem&) self->GetSlot(a_X,a_Y);
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSlot of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetSlot01
-static int tolua_AllToLua_cItemGrid_GetSlot01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL);
-#endif
- {
- const cItem& tolua_ret = (const cItem&) self->GetSlot(a_SlotNum);
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cItemGrid_GetSlot00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetSlot of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetSlot00
-static int tolua_AllToLua_cItemGrid_SetSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
-#endif
- {
- self->SetSlot(a_X,a_Y,*a_Item);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetSlot of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetSlot01
-static int tolua_AllToLua_cItemGrid_SetSlot01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- short a_ItemType = ((short) tolua_tonumber(tolua_S,4,0));
- char a_ItemCount = ((char) tolua_tonumber(tolua_S,5,0));
- short a_ItemDamage = ((short) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
-#endif
- {
- self->SetSlot(a_X,a_Y,a_ItemType,a_ItemCount,a_ItemDamage);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cItemGrid_SetSlot00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetSlot of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetSlot02
-static int tolua_AllToLua_cItemGrid_SetSlot02(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
-#endif
- {
- self->SetSlot(a_SlotNum,*a_Item);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cItemGrid_SetSlot01(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetSlot of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetSlot03
-static int tolua_AllToLua_cItemGrid_SetSlot03(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
- short a_ItemType = ((short) tolua_tonumber(tolua_S,3,0));
- char a_ItemCount = ((char) tolua_tonumber(tolua_S,4,0));
- short a_ItemDamage = ((short) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
-#endif
- {
- self->SetSlot(a_SlotNum,a_ItemType,a_ItemCount,a_ItemDamage);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cItemGrid_SetSlot02(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: EmptySlot of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_EmptySlot00
-static int tolua_AllToLua_cItemGrid_EmptySlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'EmptySlot'", NULL);
-#endif
- {
- self->EmptySlot(a_X,a_Y);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'EmptySlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: EmptySlot of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_EmptySlot01
-static int tolua_AllToLua_cItemGrid_EmptySlot01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'EmptySlot'", NULL);
-#endif
- {
- self->EmptySlot(a_SlotNum);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cItemGrid_EmptySlot00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsSlotEmpty of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_IsSlotEmpty00
-static int tolua_AllToLua_cItemGrid_IsSlotEmpty00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotEmpty'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsSlotEmpty(a_SlotNum);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsSlotEmpty'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsSlotEmpty of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_IsSlotEmpty01
-static int tolua_AllToLua_cItemGrid_IsSlotEmpty01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotEmpty'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsSlotEmpty(a_X,a_Y);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cItemGrid_IsSlotEmpty00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Clear of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_Clear00
-static int tolua_AllToLua_cItemGrid_Clear00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
-#endif
- {
- self->Clear();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HowManyCanFit of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_HowManyCanFit00
-static int tolua_AllToLua_cItemGrid_HowManyCanFit00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
- !tolua_isboolean(tolua_S,3,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
- const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
- bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,true));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyCanFit'", NULL);
-#endif
- {
- int tolua_ret = (int) self->HowManyCanFit(*a_ItemStack,a_AllowNewStacks);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'HowManyCanFit'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddItem of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_AddItem00
-static int tolua_AllToLua_cItemGrid_AddItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) ||
- !tolua_isboolean(tolua_S,3,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
- cItem* a_ItemStack = ((cItem*) tolua_tousertype(tolua_S,2,0));
- bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,true));
- int a_PrioritarySlot = ((int) tolua_tonumber(tolua_S,4,-1));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItem'", NULL);
-#endif
- {
- int tolua_ret = (int) self->AddItem(*a_ItemStack,a_AllowNewStacks,a_PrioritarySlot);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddItems of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_AddItems00
-static int tolua_AllToLua_cItemGrid_AddItems00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) ||
- !tolua_isboolean(tolua_S,3,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
- cItems* a_ItemStackList = ((cItems*) tolua_tousertype(tolua_S,2,0));
- bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,true));
- int a_PrioritarySlot = ((int) tolua_tonumber(tolua_S,4,-1));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItems'", NULL);
-#endif
- {
- int tolua_ret = (int) self->AddItems(*a_ItemStackList,a_AllowNewStacks,a_PrioritarySlot);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddItems'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ChangeSlotCount of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_ChangeSlotCount00
-static int tolua_AllToLua_cItemGrid_ChangeSlotCount00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
- int a_AddToCount = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeSlotCount'", NULL);
-#endif
- {
- int tolua_ret = (int) self->ChangeSlotCount(a_SlotNum,a_AddToCount);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ChangeSlotCount'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ChangeSlotCount of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_ChangeSlotCount01
-static int tolua_AllToLua_cItemGrid_ChangeSlotCount01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_AddToCount = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeSlotCount'", NULL);
-#endif
- {
- int tolua_ret = (int) self->ChangeSlotCount(a_X,a_Y,a_AddToCount);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cItemGrid_ChangeSlotCount00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: RemoveOneItem of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_RemoveOneItem00
-static int tolua_AllToLua_cItemGrid_RemoveOneItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveOneItem'", NULL);
-#endif
- {
- cItem tolua_ret = (cItem) self->RemoveOneItem(a_SlotNum);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
- tolua_pushusertype(tolua_S,tolua_obj,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'RemoveOneItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: RemoveOneItem of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_RemoveOneItem01
-static int tolua_AllToLua_cItemGrid_RemoveOneItem01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveOneItem'", NULL);
-#endif
- {
- cItem tolua_ret = (cItem) self->RemoveOneItem(a_X,a_Y);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
- tolua_pushusertype(tolua_S,tolua_obj,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cItemGrid_RemoveOneItem00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HowManyItems of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_HowManyItems00
-static int tolua_AllToLua_cItemGrid_HowManyItems00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyItems'", NULL);
-#endif
- {
- int tolua_ret = (int) self->HowManyItems(*a_Item);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'HowManyItems'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HasItems of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_HasItems00
-static int tolua_AllToLua_cItemGrid_HasItems00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
- const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasItems'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->HasItems(*a_ItemStack);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'HasItems'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetFirstEmptySlot of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetFirstEmptySlot00
-static int tolua_AllToLua_cItemGrid_GetFirstEmptySlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFirstEmptySlot'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetFirstEmptySlot();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetFirstEmptySlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetFirstUsedSlot of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetFirstUsedSlot00
-static int tolua_AllToLua_cItemGrid_GetFirstUsedSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFirstUsedSlot'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetFirstUsedSlot();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetFirstUsedSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetLastEmptySlot of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetLastEmptySlot00
-static int tolua_AllToLua_cItemGrid_GetLastEmptySlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLastEmptySlot'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetLastEmptySlot();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetLastEmptySlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetLastUsedSlot of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetLastUsedSlot00
-static int tolua_AllToLua_cItemGrid_GetLastUsedSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLastUsedSlot'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetLastUsedSlot();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetLastUsedSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetNextEmptySlot of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetNextEmptySlot00
-static int tolua_AllToLua_cItemGrid_GetNextEmptySlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
- int a_StartFrom = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNextEmptySlot'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetNextEmptySlot(a_StartFrom);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetNextEmptySlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetNextUsedSlot of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetNextUsedSlot00
-static int tolua_AllToLua_cItemGrid_GetNextUsedSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
- int a_StartFrom = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNextUsedSlot'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetNextUsedSlot(a_StartFrom);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetNextUsedSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CopyToItems of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_CopyToItems00
-static int tolua_AllToLua_cItemGrid_CopyToItems00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0);
- cItems* a_Items = ((cItems*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyToItems'", NULL);
-#endif
- {
- self->CopyToItems(*a_Items);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CopyToItems'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DamageItem of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_DamageItem00
-static int tolua_AllToLua_cItemGrid_DamageItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
- short a_Amount = ((short) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DamageItem(a_SlotNum,a_Amount);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DamageItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DamageItem of class cItemGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_DamageItem01
-static int tolua_AllToLua_cItemGrid_DamageItem01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- short a_Amount = ((short) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DamageItem(a_X,a_Y,a_Amount);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cItemGrid_DamageItem00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPosX of class cBlockEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetPosX00
-static int tolua_AllToLua_cBlockEntity_GetPosX00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosX'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetPosX();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPosX'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPosY of class cBlockEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetPosY00
-static int tolua_AllToLua_cBlockEntity_GetPosY00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosY'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetPosY();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPosY'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPosZ of class cBlockEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetPosZ00
-static int tolua_AllToLua_cBlockEntity_GetPosZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosZ'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetPosZ();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPosZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockType of class cBlockEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetBlockType00
-static int tolua_AllToLua_cBlockEntity_GetBlockType00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockType'", NULL);
-#endif
- {
- unsigned char tolua_ret = ( unsigned char) self->GetBlockType();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlockType'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetWorld of class cBlockEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetWorld00
-static int tolua_AllToLua_cBlockEntity_GetWorld00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorld'", NULL);
-#endif
- {
- cWorld* tolua_ret = (cWorld*) self->GetWorld();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetWorld'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetChunkX of class cBlockEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetChunkX00
-static int tolua_AllToLua_cBlockEntity_GetChunkX00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkX'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetChunkX();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetChunkX'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetChunkZ of class cBlockEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetChunkZ00
-static int tolua_AllToLua_cBlockEntity_GetChunkZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkZ'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetChunkZ();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetChunkZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetRelX of class cBlockEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetRelX00
-static int tolua_AllToLua_cBlockEntity_GetRelX00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelX'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetRelX();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetRelX'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetRelZ of class cBlockEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetRelZ00
-static int tolua_AllToLua_cBlockEntity_GetRelZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelZ'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetRelZ();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetRelZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSlot of class cBlockEntityWithItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntityWithItems_GetSlot00
-static int tolua_AllToLua_cBlockEntityWithItems_GetSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockEntityWithItems",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockEntityWithItems* self = (const cBlockEntityWithItems*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL);
-#endif
- {
- const cItem& tolua_ret = (const cItem&) self->GetSlot(a_SlotNum);
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSlot of class cBlockEntityWithItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntityWithItems_GetSlot01
-static int tolua_AllToLua_cBlockEntityWithItems_GetSlot01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockEntityWithItems",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cBlockEntityWithItems* self = (const cBlockEntityWithItems*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL);
-#endif
- {
- const cItem& tolua_ret = (const cItem&) self->GetSlot(a_X,a_Y);
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cBlockEntityWithItems_GetSlot00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetSlot of class cBlockEntityWithItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntityWithItems_SetSlot00
-static int tolua_AllToLua_cBlockEntityWithItems_SetSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockEntityWithItems",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockEntityWithItems* self = (cBlockEntityWithItems*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
-#endif
- {
- self->SetSlot(a_SlotNum,*a_Item);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetSlot of class cBlockEntityWithItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntityWithItems_SetSlot01
-static int tolua_AllToLua_cBlockEntityWithItems_SetSlot01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockEntityWithItems",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cBlockEntityWithItems* self = (cBlockEntityWithItems*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
-#endif
- {
- self->SetSlot(a_X,a_Y,*a_Item);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cBlockEntityWithItems_SetSlot00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetContents of class cBlockEntityWithItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntityWithItems_GetContents00
-static int tolua_AllToLua_cBlockEntityWithItems_GetContents00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockEntityWithItems",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockEntityWithItems* self = (cBlockEntityWithItems*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetContents'", NULL);
-#endif
- {
- cItemGrid& tolua_ret = (cItemGrid&) self->GetContents();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetContents'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cChestEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChestEntity_new00
-static int tolua_AllToLua_cChestEntity_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cChestEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- {
- cChestEntity* tolua_ret = (cChestEntity*) Mtolua_new((cChestEntity)(a_BlockX,a_BlockY,a_BlockZ));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cChestEntity");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cChestEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChestEntity_new00_local
-static int tolua_AllToLua_cChestEntity_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cChestEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- {
- cChestEntity* tolua_ret = (cChestEntity*) Mtolua_new((cChestEntity)(a_BlockX,a_BlockY,a_BlockZ));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cChestEntity");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddDropSpenserDir of class cDropSpenserEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropSpenserEntity_AddDropSpenserDir00
-static int tolua_AllToLua_cDropSpenserEntity_AddDropSpenserDir00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cDropSpenserEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cDropSpenserEntity* self = (cDropSpenserEntity*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_Direction = (( unsigned char) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddDropSpenserDir'", NULL);
-#endif
- {
- self->AddDropSpenserDir(a_BlockX,a_BlockY,a_BlockZ,a_Direction);
- tolua_pushnumber(tolua_S,(lua_Number)a_BlockX);
- tolua_pushnumber(tolua_S,(lua_Number)a_BlockY);
- tolua_pushnumber(tolua_S,(lua_Number)a_BlockZ);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddDropSpenserDir'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Activate of class cDropSpenserEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropSpenserEntity_Activate00
-static int tolua_AllToLua_cDropSpenserEntity_Activate00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cDropSpenserEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cDropSpenserEntity* self = (cDropSpenserEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Activate'", NULL);
-#endif
- {
- self->Activate();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Activate'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetRedstonePower of class cDropSpenserEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00
-static int tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cDropSpenserEntity",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cDropSpenserEntity* self = (cDropSpenserEntity*) tolua_tousertype(tolua_S,1,0);
- bool a_IsPowered = ((bool) tolua_toboolean(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRedstonePower'", NULL);
-#endif
- {
- self->SetRedstonePower(a_IsPowered);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetRedstonePower'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: __cBlockEntityWindowOwner__ of class cDropSpenserEntity */
-#ifndef TOLUA_DISABLE_tolua_get_cDropSpenserEntity___cBlockEntityWindowOwner__
-static int tolua_get_cDropSpenserEntity___cBlockEntityWindowOwner__(lua_State* tolua_S)
-{
- cDropSpenserEntity* self = (cDropSpenserEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable '__cBlockEntityWindowOwner__'",NULL);
-#endif
-#ifdef __cplusplus
- tolua_pushusertype(tolua_S,(void*)static_cast<cBlockEntityWindowOwner*>(self), "cBlockEntityWindowOwner");
-#else
- tolua_pushusertype(tolua_S,(void*)((cBlockEntityWindowOwner*)self), "cBlockEntityWindowOwner");
-#endif
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cDispenserEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cDispenserEntity_new00
-static int tolua_AllToLua_cDispenserEntity_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cDispenserEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- {
- cDispenserEntity* tolua_ret = (cDispenserEntity*) Mtolua_new((cDispenserEntity)(a_BlockX,a_BlockY,a_BlockZ));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cDispenserEntity");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cDispenserEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cDispenserEntity_new00_local
-static int tolua_AllToLua_cDispenserEntity_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cDispenserEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- {
- cDispenserEntity* tolua_ret = (cDispenserEntity*) Mtolua_new((cDispenserEntity)(a_BlockX,a_BlockY,a_BlockZ));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cDispenserEntity");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cDropperEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropperEntity_new00
-static int tolua_AllToLua_cDropperEntity_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cDropperEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- {
- cDropperEntity* tolua_ret = (cDropperEntity*) Mtolua_new((cDropperEntity)(a_BlockX,a_BlockY,a_BlockZ));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cDropperEntity");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cDropperEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropperEntity_new00_local
-static int tolua_AllToLua_cDropperEntity_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cDropperEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- {
- cDropperEntity* tolua_ret = (cDropperEntity*) Mtolua_new((cDropperEntity)(a_BlockX,a_BlockY,a_BlockZ));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cDropperEntity");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cFurnaceEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_new00
-static int tolua_AllToLua_cFurnaceEntity_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cFurnaceEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
- {
- cFurnaceEntity* tolua_ret = (cFurnaceEntity*) Mtolua_new((cFurnaceEntity)(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cFurnaceEntity");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cFurnaceEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_new00_local
-static int tolua_AllToLua_cFurnaceEntity_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cFurnaceEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
- {
- cFurnaceEntity* tolua_ret = (cFurnaceEntity*) Mtolua_new((cFurnaceEntity)(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cFurnaceEntity");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetInputSlot of class cFurnaceEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetInputSlot00
-static int tolua_AllToLua_cFurnaceEntity_GetInputSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInputSlot'", NULL);
-#endif
- {
- const cItem& tolua_ret = (const cItem&) self->GetInputSlot();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetInputSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetFuelSlot of class cFurnaceEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetFuelSlot00
-static int tolua_AllToLua_cFurnaceEntity_GetFuelSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFuelSlot'", NULL);
-#endif
- {
- const cItem& tolua_ret = (const cItem&) self->GetFuelSlot();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetFuelSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetOutputSlot of class cFurnaceEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetOutputSlot00
-static int tolua_AllToLua_cFurnaceEntity_GetOutputSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOutputSlot'", NULL);
-#endif
- {
- const cItem& tolua_ret = (const cItem&) self->GetOutputSlot();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetOutputSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetInputSlot of class cFurnaceEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetInputSlot00
-static int tolua_AllToLua_cFurnaceEntity_SetInputSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetInputSlot'", NULL);
-#endif
- {
- self->SetInputSlot(*a_Item);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetInputSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetFuelSlot of class cFurnaceEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetFuelSlot00
-static int tolua_AllToLua_cFurnaceEntity_SetFuelSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFuelSlot'", NULL);
-#endif
- {
- self->SetFuelSlot(*a_Item);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetFuelSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetOutputSlot of class cFurnaceEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetOutputSlot00
-static int tolua_AllToLua_cFurnaceEntity_SetOutputSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetOutputSlot'", NULL);
-#endif
- {
- self->SetOutputSlot(*a_Item);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetOutputSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetTimeCooked of class cFurnaceEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetTimeCooked00
-static int tolua_AllToLua_cFurnaceEntity_GetTimeCooked00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTimeCooked'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetTimeCooked();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetTimeCooked'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetCookTimeLeft of class cFurnaceEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetCookTimeLeft00
-static int tolua_AllToLua_cFurnaceEntity_GetCookTimeLeft00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCookTimeLeft'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetCookTimeLeft();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetCookTimeLeft'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetFuelBurnTimeLeft of class cFurnaceEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00
-static int tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFuelBurnTimeLeft'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetFuelBurnTimeLeft();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetFuelBurnTimeLeft'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HasFuelTimeLeft of class cFurnaceEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00
-static int tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasFuelTimeLeft'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->HasFuelTimeLeft();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'HasFuelTimeLeft'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Name of class HTTPFormData */
-#ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Name
-static int tolua_get_HTTPFormData_Name(lua_State* tolua_S)
-{
- HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Name'",NULL);
-#endif
- tolua_pushcppstring(tolua_S,(const char*)self->Name);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Name of class HTTPFormData */
-#ifndef TOLUA_DISABLE_tolua_set_HTTPFormData_Name
-static int tolua_set_HTTPFormData_Name(lua_State* tolua_S)
-{
- HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Name'",NULL);
- if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Name = ((std::string) tolua_tocppstring(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Value of class HTTPFormData */
-#ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Value
-static int tolua_get_HTTPFormData_Value(lua_State* tolua_S)
-{
- HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Value'",NULL);
-#endif
- tolua_pushcppstring(tolua_S,(const char*)self->Value);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Value of class HTTPFormData */
-#ifndef TOLUA_DISABLE_tolua_set_HTTPFormData_Value
-static int tolua_set_HTTPFormData_Value(lua_State* tolua_S)
-{
- HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Value'",NULL);
- if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Value = ((std::string) tolua_tocppstring(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Type of class HTTPFormData */
-#ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Type
-static int tolua_get_HTTPFormData_Type(lua_State* tolua_S)
-{
- HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Type'",NULL);
-#endif
- tolua_pushcppstring(tolua_S,(const char*)self->Type);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Type of class HTTPFormData */
-#ifndef TOLUA_DISABLE_tolua_set_HTTPFormData_Type
-static int tolua_set_HTTPFormData_Type(lua_State* tolua_S)
-{
- HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Type'",NULL);
- if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Type = ((std::string) tolua_tocppstring(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Method of class HTTPRequest */
-#ifndef TOLUA_DISABLE_tolua_get_HTTPRequest_Method
-static int tolua_get_HTTPRequest_Method(lua_State* tolua_S)
-{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Method'",NULL);
-#endif
- tolua_pushcppstring(tolua_S,(const char*)self->Method);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Method of class HTTPRequest */
-#ifndef TOLUA_DISABLE_tolua_set_HTTPRequest_Method
-static int tolua_set_HTTPRequest_Method(lua_State* tolua_S)
-{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Method'",NULL);
- if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Method = ((AString) tolua_tocppstring(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Path of class HTTPRequest */
-#ifndef TOLUA_DISABLE_tolua_get_HTTPRequest_Path
-static int tolua_get_HTTPRequest_Path(lua_State* tolua_S)
-{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Path'",NULL);
-#endif
- tolua_pushcppstring(tolua_S,(const char*)self->Path);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Path of class HTTPRequest */
-#ifndef TOLUA_DISABLE_tolua_set_HTTPRequest_Path
-static int tolua_set_HTTPRequest_Path(lua_State* tolua_S)
-{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Path'",NULL);
- if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Path = ((AString) tolua_tocppstring(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Username of class HTTPRequest */
-#ifndef TOLUA_DISABLE_tolua_get_HTTPRequest_Username
-static int tolua_get_HTTPRequest_Username(lua_State* tolua_S)
-{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Username'",NULL);
-#endif
- tolua_pushcppstring(tolua_S,(const char*)self->Username);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Username of class HTTPRequest */
-#ifndef TOLUA_DISABLE_tolua_set_HTTPRequest_Username
-static int tolua_set_HTTPRequest_Username(lua_State* tolua_S)
-{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Username'",NULL);
- if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Username = ((AString) tolua_tocppstring(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Request of class HTTPTemplateRequest */
-#ifndef TOLUA_DISABLE_tolua_get_HTTPTemplateRequest_Request
-static int tolua_get_HTTPTemplateRequest_Request(lua_State* tolua_S)
-{
- HTTPTemplateRequest* self = (HTTPTemplateRequest*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Request'",NULL);
-#endif
- tolua_pushusertype(tolua_S,(void*)&self->Request,"HTTPRequest");
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Request of class HTTPTemplateRequest */
-#ifndef TOLUA_DISABLE_tolua_set_HTTPTemplateRequest_Request
-static int tolua_set_HTTPTemplateRequest_Request(lua_State* tolua_S)
-{
- HTTPTemplateRequest* self = (HTTPTemplateRequest*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Request'",NULL);
- if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"HTTPRequest",0,&tolua_err)))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Request = *((HTTPRequest*) tolua_tousertype(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Content of class sWebAdminPage */
-#ifndef TOLUA_DISABLE_tolua_get_sWebAdminPage_Content
-static int tolua_get_sWebAdminPage_Content(lua_State* tolua_S)
-{
- sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Content'",NULL);
-#endif
- tolua_pushcppstring(tolua_S,(const char*)self->Content);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Content of class sWebAdminPage */
-#ifndef TOLUA_DISABLE_tolua_set_sWebAdminPage_Content
-static int tolua_set_sWebAdminPage_Content(lua_State* tolua_S)
-{
- sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Content'",NULL);
- if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Content = ((AString) tolua_tocppstring(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: PluginName of class sWebAdminPage */
-#ifndef TOLUA_DISABLE_tolua_get_sWebAdminPage_PluginName
-static int tolua_get_sWebAdminPage_PluginName(lua_State* tolua_S)
-{
- sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'PluginName'",NULL);
-#endif
- tolua_pushcppstring(tolua_S,(const char*)self->PluginName);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: PluginName of class sWebAdminPage */
-#ifndef TOLUA_DISABLE_tolua_set_sWebAdminPage_PluginName
-static int tolua_set_sWebAdminPage_PluginName(lua_State* tolua_S)
-{
- sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'PluginName'",NULL);
- if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->PluginName = ((AString) tolua_tocppstring(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: TabName of class sWebAdminPage */
-#ifndef TOLUA_DISABLE_tolua_get_sWebAdminPage_TabName
-static int tolua_get_sWebAdminPage_TabName(lua_State* tolua_S)
-{
- sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'TabName'",NULL);
-#endif
- tolua_pushcppstring(tolua_S,(const char*)self->TabName);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: TabName of class sWebAdminPage */
-#ifndef TOLUA_DISABLE_tolua_set_sWebAdminPage_TabName
-static int tolua_set_sWebAdminPage_TabName(lua_State* tolua_S)
-{
- sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'TabName'",NULL);
- if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->TabName = ((AString) tolua_tocppstring(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetMemoryUsage of class cWebAdmin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetMemoryUsage00
-static int tolua_AllToLua_cWebAdmin_GetMemoryUsage00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cWebAdmin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- AString tolua_ret = (AString) cWebAdmin::GetMemoryUsage();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetMemoryUsage'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPort of class cWebAdmin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetPort00
-static int tolua_AllToLua_cWebAdmin_GetPort00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWebAdmin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPort'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetPort();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPort'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPage of class cWebAdmin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetPage00
-static int tolua_AllToLua_cWebAdmin_GetPage00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWebAdmin",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const HTTPRequest",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0);
- const HTTPRequest* a_Request = ((const HTTPRequest*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPage'", NULL);
-#endif
- {
- sWebAdminPage tolua_ret = (sWebAdminPage) self->GetPage(*a_Request);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((sWebAdminPage)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"sWebAdminPage");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(sWebAdminPage));
- tolua_pushusertype(tolua_S,tolua_obj,"sWebAdminPage");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPage'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBaseURL of class cWebAdmin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetBaseURL00
-static int tolua_AllToLua_cWebAdmin_GetBaseURL00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWebAdmin",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0);
- const AString a_URL = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBaseURL'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->GetBaseURL(a_URL);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_URL);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBaseURL'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetWebTitle of class cWebPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_GetWebTitle00
-static int tolua_AllToLua_cWebPlugin_GetWebTitle00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWebPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWebPlugin* self = (const cWebPlugin*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWebTitle'", NULL);
-#endif
- {
- const AString tolua_ret = (const AString) self->GetWebTitle();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetWebTitle'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HandleWebRequest of class cWebPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_HandleWebRequest00
-static int tolua_AllToLua_cWebPlugin_HandleWebRequest00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWebPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const HTTPRequest",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0);
- const HTTPRequest* a_Request = ((const HTTPRequest*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HandleWebRequest'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->HandleWebRequest(a_Request);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'HandleWebRequest'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SafeString of class cWebPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_SafeString00
-static int tolua_AllToLua_cWebPlugin_SafeString00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cWebPlugin",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const AString a_String = ((const AString) tolua_tocppstring(tolua_S,2,0));
- {
- AString tolua_ret = (AString) cWebPlugin::SafeString(a_String);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_String);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SafeString'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_PrimaryServerVersion of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_get_cRoot_m_PrimaryServerVersion
-static int tolua_get_cRoot_m_PrimaryServerVersion(lua_State* tolua_S)
-{
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PrimaryServerVersion'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_PrimaryServerVersion);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_PrimaryServerVersion of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_set_cRoot_m_PrimaryServerVersion
-static int tolua_set_cRoot_m_PrimaryServerVersion(lua_State* tolua_S)
-{
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PrimaryServerVersion'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_PrimaryServerVersion = ((int) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Get of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_Get00
-static int tolua_AllToLua_cRoot_Get00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cRoot* tolua_ret = (cRoot*) cRoot::Get();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cRoot");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Get'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetServer of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetServer00
-static int tolua_AllToLua_cRoot_GetServer00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetServer'", NULL);
-#endif
- {
- cServer* tolua_ret = (cServer*) self->GetServer();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cServer");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetServer'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetDefaultWorld of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetDefaultWorld00
-static int tolua_AllToLua_cRoot_GetDefaultWorld00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDefaultWorld'", NULL);
-#endif
- {
- cWorld* tolua_ret = (cWorld*) self->GetDefaultWorld();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetDefaultWorld'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetWorld of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetWorld00
-static int tolua_AllToLua_cRoot_GetWorld00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
- const AString a_WorldName = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorld'", NULL);
-#endif
- {
- cWorld* tolua_ret = (cWorld*) self->GetWorld(a_WorldName);
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld");
- tolua_pushcppstring(tolua_S,(const char*)a_WorldName);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetWorld'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPrimaryServerVersion of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetPrimaryServerVersion00
-static int tolua_AllToLua_cRoot_GetPrimaryServerVersion00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cRoot",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cRoot* self = (const cRoot*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPrimaryServerVersion'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetPrimaryServerVersion();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPrimaryServerVersion'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetPrimaryServerVersion of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_SetPrimaryServerVersion00
-static int tolua_AllToLua_cRoot_SetPrimaryServerVersion00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
- int a_Version = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPrimaryServerVersion'", NULL);
-#endif
- {
- self->SetPrimaryServerVersion(a_Version);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetPrimaryServerVersion'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetGroupManager of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetGroupManager00
-static int tolua_AllToLua_cRoot_GetGroupManager00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGroupManager'", NULL);
-#endif
- {
- cGroupManager* tolua_ret = (cGroupManager*) self->GetGroupManager();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cGroupManager");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetGroupManager'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetCraftingRecipes of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetCraftingRecipes00
-static int tolua_AllToLua_cRoot_GetCraftingRecipes00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCraftingRecipes'", NULL);
-#endif
- {
- cCraftingRecipes* tolua_ret = (cCraftingRecipes*) self->GetCraftingRecipes();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCraftingRecipes");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetCraftingRecipes'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetFurnaceRecipe of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetFurnaceRecipe00
-static int tolua_AllToLua_cRoot_GetFurnaceRecipe00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFurnaceRecipe'", NULL);
-#endif
- {
- cFurnaceRecipe* tolua_ret = (cFurnaceRecipe*) self->GetFurnaceRecipe();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cFurnaceRecipe");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetFurnaceRecipe'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetWebAdmin of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetWebAdmin00
-static int tolua_AllToLua_cRoot_GetWebAdmin00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWebAdmin'", NULL);
-#endif
- {
- cWebAdmin* tolua_ret = (cWebAdmin*) self->GetWebAdmin();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWebAdmin");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetWebAdmin'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPluginManager of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetPluginManager00
-static int tolua_AllToLua_cRoot_GetPluginManager00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPluginManager'", NULL);
-#endif
- {
- cPluginManager* tolua_ret = (cPluginManager*) self->GetPluginManager();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPluginManager");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPluginManager'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: QueueExecuteConsoleCommand of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_QueueExecuteConsoleCommand00
-static int tolua_AllToLua_cRoot_QueueExecuteConsoleCommand00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
- const AString a_Cmd = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'QueueExecuteConsoleCommand'", NULL);
-#endif
- {
- self->QueueExecuteConsoleCommand(a_Cmd);
- tolua_pushcppstring(tolua_S,(const char*)a_Cmd);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'QueueExecuteConsoleCommand'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetTotalChunkCount of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetTotalChunkCount00
-static int tolua_AllToLua_cRoot_GetTotalChunkCount00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTotalChunkCount'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetTotalChunkCount();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetTotalChunkCount'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SaveAllChunks of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_SaveAllChunks00
-static int tolua_AllToLua_cRoot_SaveAllChunks00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SaveAllChunks'", NULL);
-#endif
- {
- self->SaveAllChunks();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SaveAllChunks'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: BroadcastChat of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_BroadcastChat00
-static int tolua_AllToLua_cRoot_BroadcastChat00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
- const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'BroadcastChat'", NULL);
-#endif
- {
- self->BroadcastChat(a_Message);
- tolua_pushcppstring(tolua_S,(const char*)a_Message);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'BroadcastChat'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetProtocolVersionTextFromInt of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetProtocolVersionTextFromInt00
-static int tolua_AllToLua_cRoot_GetProtocolVersionTextFromInt00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_ProtocolVersionNum = ((int) tolua_tonumber(tolua_S,2,0));
- {
- AString tolua_ret = (AString) cRoot::GetProtocolVersionTextFromInt(a_ProtocolVersionNum);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetProtocolVersionTextFromInt'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new00
-static int tolua_AllToLua_Vector3f_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new00_local
-static int tolua_AllToLua_Vector3f_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new01
-static int tolua_AllToLua_Vector3f_new01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_new00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new01_local
-static int tolua_AllToLua_Vector3f_new01_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_new00_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new02
-static int tolua_AllToLua_Vector3f_new02(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_new01(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new02_local
-static int tolua_AllToLua_Vector3f_new02_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_new01_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new03
-static int tolua_AllToLua_Vector3f_new03(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_new02(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new03_local
-static int tolua_AllToLua_Vector3f_new03_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_new02_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new04
-static int tolua_AllToLua_Vector3f_new04(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_new03(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new04_local
-static int tolua_AllToLua_Vector3f_new04_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_new03_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new05
-static int tolua_AllToLua_Vector3f_new05(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- float a_x = ((float) tolua_tonumber(tolua_S,2,0));
- float a_y = ((float) tolua_tonumber(tolua_S,3,0));
- float a_z = ((float) tolua_tonumber(tolua_S,4,0));
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(a_x,a_y,a_z));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_new04(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new05_local
-static int tolua_AllToLua_Vector3f_new05_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- float a_x = ((float) tolua_tonumber(tolua_S,2,0));
- float a_y = ((float) tolua_tonumber(tolua_S,3,0));
- float a_z = ((float) tolua_tonumber(tolua_S,4,0));
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(a_x,a_y,a_z));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_new04_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Set of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Set00
-static int tolua_AllToLua_Vector3f_Set00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Vector3f",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
- float a_x = ((float) tolua_tonumber(tolua_S,2,0));
- float a_y = ((float) tolua_tonumber(tolua_S,3,0));
- float a_z = ((float) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL);
-#endif
- {
- self->Set(a_x,a_y,a_z);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Normalize of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Normalize00
-static int tolua_AllToLua_Vector3f_Normalize00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Vector3f",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Normalize'", NULL);
-#endif
- {
- self->Normalize();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Normalize'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: NormalizeCopy of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_NormalizeCopy00
-static int tolua_AllToLua_Vector3f_NormalizeCopy00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL);
-#endif
- {
- Vector3f tolua_ret = (Vector3f) self->NormalizeCopy();
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'NormalizeCopy'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: NormalizeCopy of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_NormalizeCopy01
-static int tolua_AllToLua_Vector3f_NormalizeCopy01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
- Vector3f* a_V = ((Vector3f*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL);
-#endif
- {
- self->NormalizeCopy(*a_V);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_NormalizeCopy00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Length of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Length00
-static int tolua_AllToLua_Vector3f_Length00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Length'", NULL);
-#endif
- {
- float tolua_ret = (float) self->Length();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Length'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SqrLength of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_SqrLength00
-static int tolua_AllToLua_Vector3f_SqrLength00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SqrLength'", NULL);
-#endif
- {
- float tolua_ret = (float) self->SqrLength();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SqrLength'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Dot of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Dot00
-static int tolua_AllToLua_Vector3f_Dot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* a_V = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dot'", NULL);
-#endif
- {
- float tolua_ret = (float) self->Dot(*a_V);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Dot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Cross of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Cross00
-static int tolua_AllToLua_Vector3f_Cross00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Cross'", NULL);
-#endif
- {
- Vector3f tolua_ret = (Vector3f) self->Cross(*v);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Cross'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Equals of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Equals00
-static int tolua_AllToLua_Vector3f_Equals00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->Equals(*v);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Equals'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator+ of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__add00
-static int tolua_AllToLua_Vector3f__add00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL);
-#endif
- {
- Vector3f tolua_ret = (Vector3f) self->operator+(*v2);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function '.add'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator+ of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__add01
-static int tolua_AllToLua_Vector3f__add01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL);
-#endif
- {
- Vector3f tolua_ret = (Vector3f) self->operator+(v2);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f__add00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator- of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__sub00
-static int tolua_AllToLua_Vector3f__sub00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL);
-#endif
- {
- Vector3f tolua_ret = (Vector3f) self->operator-(*v2);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function '.sub'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator- of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__sub01
-static int tolua_AllToLua_Vector3f__sub01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL);
-#endif
- {
- Vector3f tolua_ret = (Vector3f) self->operator-(v2);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f__sub00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator* of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__mul00
-static int tolua_AllToLua_Vector3f__mul00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
- const float f = ((const float) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL);
-#endif
- {
- Vector3f tolua_ret = (Vector3f) self->operator*(f);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function '.mul'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator* of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__mul01
-static int tolua_AllToLua_Vector3f__mul01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL);
-#endif
- {
- Vector3f tolua_ret = (Vector3f) self->operator*(*v2);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f__mul00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: x of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_get_Vector3f_x
-static int tolua_get_Vector3f_x(lua_State* tolua_S)
-{
- Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->x);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: x of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_set_Vector3f_x
-static int tolua_set_Vector3f_x(lua_State* tolua_S)
-{
- Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->x = ((float) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: y of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_get_Vector3f_y
-static int tolua_get_Vector3f_y(lua_State* tolua_S)
-{
- Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->y);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: y of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_set_Vector3f_y
-static int tolua_set_Vector3f_y(lua_State* tolua_S)
-{
- Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->y = ((float) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: z of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_get_Vector3f_z
-static int tolua_get_Vector3f_z(lua_State* tolua_S)
-{
- Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->z);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: z of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_set_Vector3f_z
-static int tolua_set_Vector3f_z(lua_State* tolua_S)
-{
- Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->z = ((float) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new00
-static int tolua_AllToLua_Vector3d_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(*v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new00_local
-static int tolua_AllToLua_Vector3d_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(*v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new01
-static int tolua_AllToLua_Vector3d_new01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3d_new00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new01_local
-static int tolua_AllToLua_Vector3d_new01_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3d_new00_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new02
-static int tolua_AllToLua_Vector3d_new02(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- {
- Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3d_new01(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new02_local
-static int tolua_AllToLua_Vector3d_new02_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- {
- Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3d_new01_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new03
-static int tolua_AllToLua_Vector3d_new03(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- double a_x = ((double) tolua_tonumber(tolua_S,2,0));
- double a_y = ((double) tolua_tonumber(tolua_S,3,0));
- double a_z = ((double) tolua_tonumber(tolua_S,4,0));
- {
- Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(a_x,a_y,a_z));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3d_new02(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new03_local
-static int tolua_AllToLua_Vector3d_new03_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- double a_x = ((double) tolua_tonumber(tolua_S,2,0));
- double a_y = ((double) tolua_tonumber(tolua_S,3,0));
- double a_z = ((double) tolua_tonumber(tolua_S,4,0));
- {
- Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(a_x,a_y,a_z));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3d_new02_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Set of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Set00
-static int tolua_AllToLua_Vector3d_Set00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
- double a_x = ((double) tolua_tonumber(tolua_S,2,0));
- double a_y = ((double) tolua_tonumber(tolua_S,3,0));
- double a_z = ((double) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL);
-#endif
- {
- self->Set(a_x,a_y,a_z);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Normalize of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Normalize00
-static int tolua_AllToLua_Vector3d_Normalize00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Normalize'", NULL);
-#endif
- {
- self->Normalize();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Normalize'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: NormalizeCopy of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_NormalizeCopy00
-static int tolua_AllToLua_Vector3d_NormalizeCopy00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->NormalizeCopy();
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'NormalizeCopy'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: NormalizeCopy of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_NormalizeCopy01
-static int tolua_AllToLua_Vector3d_NormalizeCopy01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
- Vector3d* a_V = ((Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL);
-#endif
- {
- self->NormalizeCopy(*a_V);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_Vector3d_NormalizeCopy00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Length of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Length00
-static int tolua_AllToLua_Vector3d_Length00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Length'", NULL);
-#endif
- {
- double tolua_ret = (double) self->Length();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Length'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SqrLength of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_SqrLength00
-static int tolua_AllToLua_Vector3d_SqrLength00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SqrLength'", NULL);
-#endif
- {
- double tolua_ret = (double) self->SqrLength();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SqrLength'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Dot of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Dot00
-static int tolua_AllToLua_Vector3d_Dot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* a_V = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dot'", NULL);
-#endif
- {
- double tolua_ret = (double) self->Dot(*a_V);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Dot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Cross of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Cross00
-static int tolua_AllToLua_Vector3d_Cross00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Cross'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->Cross(*v);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Cross'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: LineCoeffToXYPlane of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_LineCoeffToXYPlane00
-static int tolua_AllToLua_Vector3d_LineCoeffToXYPlane00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* a_OtherEnd = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- double a_Z = ((double) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LineCoeffToXYPlane'", NULL);
-#endif
- {
- double tolua_ret = (double) self->LineCoeffToXYPlane(*a_OtherEnd,a_Z);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'LineCoeffToXYPlane'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: LineCoeffToXZPlane of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_LineCoeffToXZPlane00
-static int tolua_AllToLua_Vector3d_LineCoeffToXZPlane00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* a_OtherEnd = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- double a_Y = ((double) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LineCoeffToXZPlane'", NULL);
-#endif
- {
- double tolua_ret = (double) self->LineCoeffToXZPlane(*a_OtherEnd,a_Y);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'LineCoeffToXZPlane'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: LineCoeffToYZPlane of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_LineCoeffToYZPlane00
-static int tolua_AllToLua_Vector3d_LineCoeffToYZPlane00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* a_OtherEnd = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- double a_X = ((double) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LineCoeffToYZPlane'", NULL);
-#endif
- {
- double tolua_ret = (double) self->LineCoeffToYZPlane(*a_OtherEnd,a_X);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'LineCoeffToYZPlane'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Equals of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Equals00
-static int tolua_AllToLua_Vector3d_Equals00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->Equals(*v);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Equals'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator+ of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__add00
-static int tolua_AllToLua_Vector3d__add00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->operator+(*v2);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function '.add'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator+ of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__add01
-static int tolua_AllToLua_Vector3d__add01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->operator+(v2);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3d__add00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator- of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__sub00
-static int tolua_AllToLua_Vector3d__sub00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->operator-(*v2);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function '.sub'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator- of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__sub01
-static int tolua_AllToLua_Vector3d__sub01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->operator-(v2);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3d__sub00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator* of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__mul00
-static int tolua_AllToLua_Vector3d__mul00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const double f = ((const double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->operator*(f);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function '.mul'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator* of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__mul01
-static int tolua_AllToLua_Vector3d__mul01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->operator*(*v2);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3d__mul00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator/ of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__div00
-static int tolua_AllToLua_Vector3d__div00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const double f = ((const double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator/'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->operator/(f);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function '.div'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: x of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_get_Vector3d_x
-static int tolua_get_Vector3d_x(lua_State* tolua_S)
-{
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->x);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: x of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_set_Vector3d_x
-static int tolua_set_Vector3d_x(lua_State* tolua_S)
-{
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->x = ((double) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: y of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_get_Vector3d_y
-static int tolua_get_Vector3d_y(lua_State* tolua_S)
-{
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->y);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: y of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_set_Vector3d_y
-static int tolua_set_Vector3d_y(lua_State* tolua_S)
-{
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->y = ((double) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: z of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_get_Vector3d_z
-static int tolua_get_Vector3d_z(lua_State* tolua_S)
-{
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->z);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: z of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_set_Vector3d_z
-static int tolua_set_Vector3d_z(lua_State* tolua_S)
-{
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->z = ((double) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: EPS of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_get_Vector3d_EPS
-static int tolua_get_Vector3d_EPS(lua_State* tolua_S)
-{
- tolua_pushnumber(tolua_S,(lua_Number)Vector3d::EPS);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: NO_INTERSECTION of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_get_Vector3d_NO_INTERSECTION
-static int tolua_get_Vector3d_NO_INTERSECTION(lua_State* tolua_S)
-{
- tolua_pushnumber(tolua_S,(lua_Number)Vector3d::NO_INTERSECTION);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new00
-static int tolua_AllToLua_Vector3i_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(*v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new00_local
-static int tolua_AllToLua_Vector3i_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(*v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new01
-static int tolua_AllToLua_Vector3i_new01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- {
- Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3i_new00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new01_local
-static int tolua_AllToLua_Vector3i_new01_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- {
- Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3i_new00_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new02
-static int tolua_AllToLua_Vector3i_new02(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- int a_x = ((int) tolua_tonumber(tolua_S,2,0));
- int a_y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_z = ((int) tolua_tonumber(tolua_S,4,0));
- {
- Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(a_x,a_y,a_z));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3i_new01(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new02_local
-static int tolua_AllToLua_Vector3i_new02_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- int a_x = ((int) tolua_tonumber(tolua_S,2,0));
- int a_y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_z = ((int) tolua_tonumber(tolua_S,4,0));
- {
- Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(a_x,a_y,a_z));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3i_new01_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Set of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Set00
-static int tolua_AllToLua_Vector3i_Set00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Vector3i",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
- int a_x = ((int) tolua_tonumber(tolua_S,2,0));
- int a_y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_z = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL);
-#endif
- {
- self->Set(a_x,a_y,a_z);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Length of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Length00
-static int tolua_AllToLua_Vector3i_Length00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Length'", NULL);
-#endif
- {
- float tolua_ret = (float) self->Length();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Length'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SqrLength of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_SqrLength00
-static int tolua_AllToLua_Vector3i_SqrLength00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SqrLength'", NULL);
-#endif
- {
- int tolua_ret = (int) self->SqrLength();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SqrLength'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Equals of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Equals00
-static int tolua_AllToLua_Vector3i_Equals00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0);
- const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->Equals(*v);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Equals'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Equals of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Equals01
-static int tolua_AllToLua_Vector3i_Equals01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0);
- const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->Equals(v);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3i_Equals00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: x of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_get_Vector3i_x
-static int tolua_get_Vector3i_x(lua_State* tolua_S)
-{
- Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->x);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: x of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_set_Vector3i_x
-static int tolua_set_Vector3i_x(lua_State* tolua_S)
-{
- Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->x = ((int) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: y of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_get_Vector3i_y
-static int tolua_get_Vector3i_y(lua_State* tolua_S)
-{
- Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->y);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: y of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_set_Vector3i_y
-static int tolua_set_Vector3i_y(lua_State* tolua_S)
-{
- Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->y = ((int) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: z of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_get_Vector3i_z
-static int tolua_get_Vector3i_z(lua_State* tolua_S)
-{
- Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->z);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: z of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_set_Vector3i_z
-static int tolua_set_Vector3i_z(lua_State* tolua_S)
-{
- Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->z = ((int) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: p1 of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_get_cCuboid_p1
-static int tolua_get_cCuboid_p1(lua_State* tolua_S)
-{
- cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p1'",NULL);
-#endif
- tolua_pushusertype(tolua_S,(void*)&self->p1,"Vector3i");
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: p1 of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_set_cCuboid_p1
-static int tolua_set_cCuboid_p1(lua_State* tolua_S)
-{
- cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p1'",NULL);
- if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3i",0,&tolua_err)))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->p1 = *((Vector3i*) tolua_tousertype(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: p2 of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_get_cCuboid_p2
-static int tolua_get_cCuboid_p2(lua_State* tolua_S)
-{
- cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p2'",NULL);
-#endif
- tolua_pushusertype(tolua_S,(void*)&self->p2,"Vector3i");
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: p2 of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_set_cCuboid_p2
-static int tolua_set_cCuboid_p2(lua_State* tolua_S)
-{
- cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p2'",NULL);
- if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3i",0,&tolua_err)))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->p2 = *((Vector3i*) tolua_tousertype(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new00
-static int tolua_AllToLua_cCuboid_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new00_local
-static int tolua_AllToLua_cCuboid_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new01
-static int tolua_AllToLua_cCuboid_new01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cCuboid* a_Cuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
- {
- cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_Cuboid));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cCuboid_new00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new01_local
-static int tolua_AllToLua_cCuboid_new01_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cCuboid* a_Cuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
- {
- cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_Cuboid));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cCuboid_new00_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new02
-static int tolua_AllToLua_cCuboid_new02(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3i",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3i* a_p1 = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
- const Vector3i* a_p2 = ((const Vector3i*) tolua_tousertype(tolua_S,3,0));
- {
- cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_p1,*a_p2));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cCuboid_new01(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new02_local
-static int tolua_AllToLua_cCuboid_new02_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3i",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3i* a_p1 = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
- const Vector3i* a_p2 = ((const Vector3i*) tolua_tousertype(tolua_S,3,0));
- {
- cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_p1,*a_p2));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cCuboid_new01_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new03
-static int tolua_AllToLua_cCuboid_new03(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- int a_X1 = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y1 = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z1 = ((int) tolua_tonumber(tolua_S,4,0));
- {
- cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(a_X1,a_Y1,a_Z1));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cCuboid_new02(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new03_local
-static int tolua_AllToLua_cCuboid_new03_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- int a_X1 = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y1 = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z1 = ((int) tolua_tonumber(tolua_S,4,0));
- {
- cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(a_X1,a_Y1,a_Z1));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cCuboid_new02_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new04
-static int tolua_AllToLua_cCuboid_new04(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,8,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- int a_X1 = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y1 = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z1 = ((int) tolua_tonumber(tolua_S,4,0));
- int a_X2 = ((int) tolua_tonumber(tolua_S,5,0));
- int a_Y2 = ((int) tolua_tonumber(tolua_S,6,0));
- int a_Z2 = ((int) tolua_tonumber(tolua_S,7,0));
- {
- cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(a_X1,a_Y1,a_Z1,a_X2,a_Y2,a_Z2));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cCuboid_new03(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new04_local
-static int tolua_AllToLua_cCuboid_new04_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,8,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- int a_X1 = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y1 = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z1 = ((int) tolua_tonumber(tolua_S,4,0));
- int a_X2 = ((int) tolua_tonumber(tolua_S,5,0));
- int a_Y2 = ((int) tolua_tonumber(tolua_S,6,0));
- int a_Z2 = ((int) tolua_tonumber(tolua_S,7,0));
- {
- cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(a_X1,a_Y1,a_Z1,a_X2,a_Y2,a_Z2));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cCuboid_new03_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Assign of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_Assign00
-static int tolua_AllToLua_cCuboid_Assign00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCuboid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,8,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
- int a_X1 = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y1 = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z1 = ((int) tolua_tonumber(tolua_S,4,0));
- int a_X2 = ((int) tolua_tonumber(tolua_S,5,0));
- int a_Y2 = ((int) tolua_tonumber(tolua_S,6,0));
- int a_Z2 = ((int) tolua_tonumber(tolua_S,7,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Assign'", NULL);
-#endif
- {
- self->Assign(a_X1,a_Y1,a_Z1,a_X2,a_Y2,a_Z2);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Assign'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Sort of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_Sort00
-static int tolua_AllToLua_cCuboid_Sort00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCuboid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Sort'", NULL);
-#endif
- {
- self->Sort();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Sort'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DifX of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_DifX00
-static int tolua_AllToLua_cCuboid_DifX00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DifX'", NULL);
-#endif
- {
- int tolua_ret = (int) self->DifX();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DifX'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DifY of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_DifY00
-static int tolua_AllToLua_cCuboid_DifY00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DifY'", NULL);
-#endif
- {
- int tolua_ret = (int) self->DifY();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DifY'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DifZ of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_DifZ00
-static int tolua_AllToLua_cCuboid_DifZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DifZ'", NULL);
-#endif
- {
- int tolua_ret = (int) self->DifZ();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DifZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DoesIntersect of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_DoesIntersect00
-static int tolua_AllToLua_cCuboid_DoesIntersect00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
- const cCuboid* a_Other = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DoesIntersect'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DoesIntersect(*a_Other);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DoesIntersect'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsInside of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsInside00
-static int tolua_AllToLua_cCuboid_IsInside00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
- const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsInside(*v);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsInside'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsInside of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsInside01
-static int tolua_AllToLua_cCuboid_IsInside01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsInside(a_X,a_Y,a_Z);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cCuboid_IsInside00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsInside of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsInside02
-static int tolua_AllToLua_cCuboid_IsInside02(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsInside(*v);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cCuboid_IsInside01(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsCompletelyInside of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsCompletelyInside00
-static int tolua_AllToLua_cCuboid_IsCompletelyInside00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
- const cCuboid* a_Outer = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsCompletelyInside'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsCompletelyInside(*a_Outer);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsCompletelyInside'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Move of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_Move00
-static int tolua_AllToLua_cCuboid_Move00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCuboid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
- int a_OfsX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_OfsY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_OfsZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Move'", NULL);
-#endif
- {
- self->Move(a_OfsX,a_OfsY,a_OfsZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Move'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsSorted of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsSorted00
-static int tolua_AllToLua_cCuboid_IsSorted00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSorted'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsSorted();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsSorted'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new00
-static int tolua_AllToLua_cBoundingBox_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,8,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- double a_MinX = ((double) tolua_tonumber(tolua_S,2,0));
- double a_MaxX = ((double) tolua_tonumber(tolua_S,3,0));
- double a_MinY = ((double) tolua_tonumber(tolua_S,4,0));
- double a_MaxY = ((double) tolua_tonumber(tolua_S,5,0));
- double a_MinZ = ((double) tolua_tonumber(tolua_S,6,0));
- double a_MaxZ = ((double) tolua_tonumber(tolua_S,7,0));
- {
- cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new00_local
-static int tolua_AllToLua_cBoundingBox_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,8,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- double a_MinX = ((double) tolua_tonumber(tolua_S,2,0));
- double a_MaxX = ((double) tolua_tonumber(tolua_S,3,0));
- double a_MinY = ((double) tolua_tonumber(tolua_S,4,0));
- double a_MaxY = ((double) tolua_tonumber(tolua_S,5,0));
- double a_MinZ = ((double) tolua_tonumber(tolua_S,6,0));
- double a_MaxZ = ((double) tolua_tonumber(tolua_S,7,0));
- {
- cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new01
-static int tolua_AllToLua_cBoundingBox_new01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0));
- {
- cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Min,*a_Max));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cBoundingBox_new00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new01_local
-static int tolua_AllToLua_cBoundingBox_new01_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0));
- {
- cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Min,*a_Max));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cBoundingBox_new00_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new02
-static int tolua_AllToLua_cBoundingBox_new02(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3d* a_Pos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- double a_Radius = ((double) tolua_tonumber(tolua_S,3,0));
- double a_Height = ((double) tolua_tonumber(tolua_S,4,0));
- {
- cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Pos,a_Radius,a_Height));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cBoundingBox_new01(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new02_local
-static int tolua_AllToLua_cBoundingBox_new02_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3d* a_Pos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- double a_Radius = ((double) tolua_tonumber(tolua_S,3,0));
- double a_Height = ((double) tolua_tonumber(tolua_S,4,0));
- {
- cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Pos,a_Radius,a_Height));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cBoundingBox_new01_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new03
-static int tolua_AllToLua_cBoundingBox_new03(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBoundingBox",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cBoundingBox* a_Orig = ((const cBoundingBox*) tolua_tousertype(tolua_S,2,0));
- {
- cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Orig));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cBoundingBox_new02(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new03_local
-static int tolua_AllToLua_cBoundingBox_new03_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBoundingBox",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cBoundingBox* a_Orig = ((const cBoundingBox*) tolua_tousertype(tolua_S,2,0));
- {
- cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Orig));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cBoundingBox_new02_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Move of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_Move00
-static int tolua_AllToLua_cBoundingBox_Move00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
- double a_OffX = ((double) tolua_tonumber(tolua_S,2,0));
- double a_OffY = ((double) tolua_tonumber(tolua_S,3,0));
- double a_OffZ = ((double) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Move'", NULL);
-#endif
- {
- self->Move(a_OffX,a_OffY,a_OffZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Move'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Move of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_Move01
-static int tolua_AllToLua_cBoundingBox_Move01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* a_Off = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Move'", NULL);
-#endif
- {
- self->Move(*a_Off);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cBoundingBox_Move00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Expand of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_Expand00
-static int tolua_AllToLua_cBoundingBox_Expand00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
- double a_ExpandX = ((double) tolua_tonumber(tolua_S,2,0));
- double a_ExpandY = ((double) tolua_tonumber(tolua_S,3,0));
- double a_ExpandZ = ((double) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Expand'", NULL);
-#endif
- {
- self->Expand(a_ExpandX,a_ExpandY,a_ExpandZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Expand'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DoesIntersect of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_DoesIntersect00
-static int tolua_AllToLua_cBoundingBox_DoesIntersect00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBoundingBox",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
- const cBoundingBox* a_Other = ((const cBoundingBox*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DoesIntersect'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DoesIntersect(*a_Other);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DoesIntersect'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Union of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_Union00
-static int tolua_AllToLua_cBoundingBox_Union00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBoundingBox",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
- const cBoundingBox* a_Other = ((const cBoundingBox*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Union'", NULL);
-#endif
- {
- cBoundingBox tolua_ret = (cBoundingBox) self->Union(*a_Other);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((cBoundingBox)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"cBoundingBox");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cBoundingBox));
- tolua_pushusertype(tolua_S,tolua_obj,"cBoundingBox");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Union'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsInside of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside00
-static int tolua_AllToLua_cBoundingBox_IsInside00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* a_Point = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsInside(*a_Point);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsInside'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsInside of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside01
-static int tolua_AllToLua_cBoundingBox_IsInside01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
- double a_X = ((double) tolua_tonumber(tolua_S,2,0));
- double a_Y = ((double) tolua_tonumber(tolua_S,3,0));
- double a_Z = ((double) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsInside(a_X,a_Y,a_Z);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cBoundingBox_IsInside00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsInside of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside02
-static int tolua_AllToLua_cBoundingBox_IsInside02(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cBoundingBox",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
- cBoundingBox* a_Other = ((cBoundingBox*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsInside(*a_Other);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cBoundingBox_IsInside01(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsInside of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside03
-static int tolua_AllToLua_cBoundingBox_IsInside03(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsInside(*a_Min,*a_Max);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cBoundingBox_IsInside02(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsInside of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside04
-static int tolua_AllToLua_cBoundingBox_IsInside04(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0));
- const Vector3d* a_Point = ((const Vector3d*) tolua_tousertype(tolua_S,4,0));
- {
- bool tolua_ret = (bool) cBoundingBox::IsInside(*a_Min,*a_Max,*a_Point);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cBoundingBox_IsInside03(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsInside of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside05
-static int tolua_AllToLua_cBoundingBox_IsInside05(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0));
- double a_X = ((double) tolua_tonumber(tolua_S,4,0));
- double a_Y = ((double) tolua_tonumber(tolua_S,5,0));
- double a_Z = ((double) tolua_tonumber(tolua_S,6,0));
- {
- bool tolua_ret = (bool) cBoundingBox::IsInside(*a_Min,*a_Max,a_X,a_Y,a_Z);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cBoundingBox_IsInside04(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CalcLineIntersection of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_CalcLineIntersection00
-static int tolua_AllToLua_cBoundingBox_CalcLineIntersection00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* a_Line1 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- const Vector3d* a_Line2 = ((const Vector3d*) tolua_tousertype(tolua_S,3,0));
- double a_LineCoeff = ((double) tolua_tonumber(tolua_S,4,0));
- char a_Face = ((char) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CalcLineIntersection'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->CalcLineIntersection(*a_Line1,*a_Line2,a_LineCoeff,a_Face);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushnumber(tolua_S,(lua_Number)a_LineCoeff);
- tolua_pushnumber(tolua_S,(lua_Number)a_Face);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CalcLineIntersection'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CalcLineIntersection of class cBoundingBox */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_CalcLineIntersection01
-static int tolua_AllToLua_cBoundingBox_CalcLineIntersection01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const Vector3d",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,8,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0));
- const Vector3d* a_Line1 = ((const Vector3d*) tolua_tousertype(tolua_S,4,0));
- const Vector3d* a_Line2 = ((const Vector3d*) tolua_tousertype(tolua_S,5,0));
- double a_LineCoeff = ((double) tolua_tonumber(tolua_S,6,0));
- char a_Face = ((char) tolua_tonumber(tolua_S,7,0));
- {
- bool tolua_ret = (bool) cBoundingBox::CalcLineIntersection(*a_Min,*a_Max,*a_Line1,*a_Line2,a_LineCoeff,a_Face);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushnumber(tolua_S,(lua_Number)a_LineCoeff);
- tolua_pushnumber(tolua_S,(lua_Number)a_Face);
- }
- }
- return 3;
-tolua_lerror:
- return tolua_AllToLua_cBoundingBox_CalcLineIntersection00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_new00
-static int tolua_AllToLua_cTracer_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cTracer",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
- {
- cTracer* tolua_ret = (cTracer*) Mtolua_new((cTracer)(a_World));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cTracer");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_new00_local
-static int tolua_AllToLua_cTracer_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cTracer",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
- {
- cTracer* tolua_ret = (cTracer*) Mtolua_new((cTracer)(a_World));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cTracer");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: delete of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_delete00
-static int tolua_AllToLua_cTracer_delete00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
-#endif
- Mtolua_delete(self);
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Trace of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_Trace00
-static int tolua_AllToLua_cTracer_Trace00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* a_Start = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
- const Vector3f* a_Direction = ((const Vector3f*) tolua_tousertype(tolua_S,3,0));
- int a_Distance = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Trace'", NULL);
-#endif
- {
- int tolua_ret = (int) self->Trace(*a_Start,*a_Direction,a_Distance);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Trace'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetValues of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_SetValues00
-static int tolua_AllToLua_cTracer_SetValues00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* a_Start = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
- const Vector3f* a_Direction = ((const Vector3f*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValues'", NULL);
-#endif
- {
- self->SetValues(*a_Start,*a_Direction);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetValues'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: BlockHitPosition of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_get_cTracer_BlockHitPosition
-static int tolua_get_cTracer_BlockHitPosition(lua_State* tolua_S)
-{
- cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'BlockHitPosition'",NULL);
-#endif
- tolua_pushusertype(tolua_S,(void*)&self->BlockHitPosition,"Vector3f");
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: BlockHitPosition of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_set_cTracer_BlockHitPosition
-static int tolua_set_cTracer_BlockHitPosition(lua_State* tolua_S)
-{
- cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'BlockHitPosition'",NULL);
- if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err)))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->BlockHitPosition = *((Vector3f*) tolua_tousertype(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: HitNormal of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_get_cTracer_HitNormal
-static int tolua_get_cTracer_HitNormal(lua_State* tolua_S)
-{
- cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'HitNormal'",NULL);
-#endif
- tolua_pushusertype(tolua_S,(void*)&self->HitNormal,"Vector3f");
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: HitNormal of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_set_cTracer_HitNormal
-static int tolua_set_cTracer_HitNormal(lua_State* tolua_S)
-{
- cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'HitNormal'",NULL);
- if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err)))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->HitNormal = *((Vector3f*) tolua_tousertype(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: RealHit of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_get_cTracer_RealHit
-static int tolua_get_cTracer_RealHit(lua_State* tolua_S)
-{
- cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RealHit'",NULL);
-#endif
- tolua_pushusertype(tolua_S,(void*)&self->RealHit,"Vector3f");
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: RealHit of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_set_cTracer_RealHit
-static int tolua_set_cTracer_RealHit(lua_State* tolua_S)
-{
- cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RealHit'",NULL);
- if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err)))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->RealHit = *((Vector3f*) tolua_tousertype(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetName of class cGroup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_SetName00
-static int tolua_AllToLua_cGroup_SetName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
- std::string a_Name = ((std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetName'", NULL);
-#endif
- {
- self->SetName(a_Name);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetName of class cGroup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_GetName00
-static int tolua_AllToLua_cGroup_GetName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cGroup",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cGroup* self = (const cGroup*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL);
-#endif
- {
- const std::string tolua_ret = (const std::string) self->GetName();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetColor of class cGroup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_SetColor00
-static int tolua_AllToLua_cGroup_SetColor00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
- std::string a_Color = ((std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetColor'", NULL);
-#endif
- {
- self->SetColor(a_Color);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetColor'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddCommand of class cGroup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_AddCommand00
-static int tolua_AllToLua_cGroup_AddCommand00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
- std::string a_Command = ((std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddCommand'", NULL);
-#endif
- {
- self->AddCommand(a_Command);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddCommand'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddPermission of class cGroup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_AddPermission00
-static int tolua_AllToLua_cGroup_AddPermission00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
- std::string a_Permission = ((std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPermission'", NULL);
-#endif
- {
- self->AddPermission(a_Permission);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddPermission'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: InheritFrom of class cGroup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_InheritFrom00
-static int tolua_AllToLua_cGroup_InheritFrom00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cGroup",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
- cGroup* a_Group = ((cGroup*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'InheritFrom'", NULL);
-#endif
- {
- self->InheritFrom(a_Group);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'InheritFrom'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HasCommand of class cGroup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_HasCommand00
-static int tolua_AllToLua_cGroup_HasCommand00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
- std::string a_Command = ((std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasCommand'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->HasCommand(a_Command);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'HasCommand'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetColor of class cGroup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_GetColor00
-static int tolua_AllToLua_cGroup_GetColor00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cGroup",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cGroup* self = (const cGroup*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetColor'", NULL);
-#endif
- {
- const AString tolua_ret = (const AString) self->GetColor();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetColor'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_new00
-static int tolua_AllToLua_cBlockArea_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cBlockArea* tolua_ret = (cBlockArea*) Mtolua_new((cBlockArea)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBlockArea");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_new00_local
-static int tolua_AllToLua_cBlockArea_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cBlockArea* tolua_ret = (cBlockArea*) Mtolua_new((cBlockArea)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBlockArea");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: delete of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_delete00
-static int tolua_AllToLua_cBlockArea_delete00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
-#endif
- Mtolua_delete(self);
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Clear of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Clear00
-static int tolua_AllToLua_cBlockArea_Clear00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
-#endif
- {
- self->Clear();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Create of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Create00
-static int tolua_AllToLua_cBlockArea_Create00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_SizeX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_SizeY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_SizeZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Create'", NULL);
-#endif
- {
- self->Create(a_SizeX,a_SizeY,a_SizeZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Create'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Create of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Create01
-static int tolua_AllToLua_cBlockArea_Create01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_SizeX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_SizeY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_SizeZ = ((int) tolua_tonumber(tolua_S,4,0));
- int a_DataTypes = ((int) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Create'", NULL);
-#endif
- {
- self->Create(a_SizeX,a_SizeY,a_SizeZ,a_DataTypes);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cBlockArea_Create00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetOrigin of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetOrigin00
-static int tolua_AllToLua_cBlockArea_SetOrigin00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_OriginX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_OriginY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_OriginZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetOrigin'", NULL);
-#endif
- {
- self->SetOrigin(a_OriginX,a_OriginY,a_OriginZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetOrigin'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Read of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Read00
-static int tolua_AllToLua_cBlockArea_Read00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,9,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
- int a_MinBlockX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_MaxBlockX = ((int) tolua_tonumber(tolua_S,4,0));
- int a_MinBlockY = ((int) tolua_tonumber(tolua_S,5,0));
- int a_MaxBlockY = ((int) tolua_tonumber(tolua_S,6,0));
- int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,7,0));
- int a_MaxBlockZ = ((int) tolua_tonumber(tolua_S,8,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Read'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->Read(a_World,a_MinBlockX,a_MaxBlockX,a_MinBlockY,a_MaxBlockY,a_MinBlockZ,a_MaxBlockZ);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Read'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Read of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Read01
-static int tolua_AllToLua_cBlockArea_Read01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,9,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,10,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
- int a_MinBlockX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_MaxBlockX = ((int) tolua_tonumber(tolua_S,4,0));
- int a_MinBlockY = ((int) tolua_tonumber(tolua_S,5,0));
- int a_MaxBlockY = ((int) tolua_tonumber(tolua_S,6,0));
- int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,7,0));
- int a_MaxBlockZ = ((int) tolua_tonumber(tolua_S,8,0));
- int a_DataTypes = ((int) tolua_tonumber(tolua_S,9,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Read'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->Read(a_World,a_MinBlockX,a_MaxBlockX,a_MinBlockY,a_MaxBlockY,a_MinBlockZ,a_MaxBlockZ,a_DataTypes);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cBlockArea_Read00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Write of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Write00
-static int tolua_AllToLua_cBlockArea_Write00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
- int a_MinBlockX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_MinBlockY = ((int) tolua_tonumber(tolua_S,4,0));
- int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Write'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->Write(a_World,a_MinBlockX,a_MinBlockY,a_MinBlockZ);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Write'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Write of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Write01
-static int tolua_AllToLua_cBlockArea_Write01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
- int a_MinBlockX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_MinBlockY = ((int) tolua_tonumber(tolua_S,4,0));
- int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,5,0));
- int a_DataTypes = ((int) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Write'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->Write(a_World,a_MinBlockX,a_MinBlockY,a_MinBlockZ,a_DataTypes);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cBlockArea_Write00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CopyTo of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_CopyTo00
-static int tolua_AllToLua_cBlockArea_CopyTo00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cBlockArea",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
- cBlockArea* a_Into = ((cBlockArea*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyTo'", NULL);
-#endif
- {
- self->CopyTo(*a_Into);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CopyTo'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CopyFrom of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_CopyFrom00
-static int tolua_AllToLua_cBlockArea_CopyFrom00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBlockArea",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- const cBlockArea* a_From = ((const cBlockArea*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyFrom'", NULL);
-#endif
- {
- self->CopyFrom(*a_From);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CopyFrom'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DumpToRawFile of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_DumpToRawFile00
-static int tolua_AllToLua_cBlockArea_DumpToRawFile00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DumpToRawFile'", NULL);
-#endif
- {
- self->DumpToRawFile(a_FileName);
- tolua_pushcppstring(tolua_S,(const char*)a_FileName);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DumpToRawFile'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: LoadFromSchematicFile of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_LoadFromSchematicFile00
-static int tolua_AllToLua_cBlockArea_LoadFromSchematicFile00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LoadFromSchematicFile'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->LoadFromSchematicFile(a_FileName);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_FileName);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'LoadFromSchematicFile'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SaveToSchematicFile of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SaveToSchematicFile00
-static int tolua_AllToLua_cBlockArea_SaveToSchematicFile00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SaveToSchematicFile'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->SaveToSchematicFile(a_FileName);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_FileName);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SaveToSchematicFile'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Crop of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Crop00
-static int tolua_AllToLua_cBlockArea_Crop00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,8,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_AddMinX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_SubMaxX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_AddMinY = ((int) tolua_tonumber(tolua_S,4,0));
- int a_SubMaxY = ((int) tolua_tonumber(tolua_S,5,0));
- int a_AddMinZ = ((int) tolua_tonumber(tolua_S,6,0));
- int a_SubMaxZ = ((int) tolua_tonumber(tolua_S,7,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Crop'", NULL);
-#endif
- {
- self->Crop(a_AddMinX,a_SubMaxX,a_AddMinY,a_SubMaxY,a_AddMinZ,a_SubMaxZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Crop'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Expand of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Expand00
-static int tolua_AllToLua_cBlockArea_Expand00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,8,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_SubMinX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_AddMaxX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_SubMinY = ((int) tolua_tonumber(tolua_S,4,0));
- int a_AddMaxY = ((int) tolua_tonumber(tolua_S,5,0));
- int a_SubMinZ = ((int) tolua_tonumber(tolua_S,6,0));
- int a_AddMaxZ = ((int) tolua_tonumber(tolua_S,7,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Expand'", NULL);
-#endif
- {
- self->Expand(a_SubMinX,a_AddMaxX,a_SubMinY,a_AddMaxY,a_SubMinZ,a_AddMaxZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Expand'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Merge of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Merge00
-static int tolua_AllToLua_cBlockArea_Merge00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBlockArea",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- const cBlockArea* a_Src = ((const cBlockArea*) tolua_tousertype(tolua_S,2,0));
- int a_RelX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_RelY = ((int) tolua_tonumber(tolua_S,4,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,5,0));
- cBlockArea::eMergeStrategy a_Strategy = ((cBlockArea::eMergeStrategy) (int) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Merge'", NULL);
-#endif
- {
- self->Merge(*a_Src,a_RelX,a_RelY,a_RelZ,a_Strategy);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Merge'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Fill of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Fill00
-static int tolua_AllToLua_cBlockArea_Fill00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_DataTypes = ((int) tolua_tonumber(tolua_S,2,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,3,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,5,0));
- unsigned char a_BlockSkyLight = (( unsigned char) tolua_tonumber(tolua_S,6,0x0f));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Fill'", NULL);
-#endif
- {
- self->Fill(a_DataTypes,a_BlockType,a_BlockMeta,a_BlockLight,a_BlockSkyLight);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Fill'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: FillRelCuboid of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_FillRelCuboid00
-static int tolua_AllToLua_cBlockArea_FillRelCuboid00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,9,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,10,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,11,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,12,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,13,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_MinRelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_MaxRelX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_MinRelY = ((int) tolua_tonumber(tolua_S,4,0));
- int a_MaxRelY = ((int) tolua_tonumber(tolua_S,5,0));
- int a_MinRelZ = ((int) tolua_tonumber(tolua_S,6,0));
- int a_MaxRelZ = ((int) tolua_tonumber(tolua_S,7,0));
- int a_DataTypes = ((int) tolua_tonumber(tolua_S,8,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,9,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,10,0));
- unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,11,0));
- unsigned char a_BlockSkyLight = (( unsigned char) tolua_tonumber(tolua_S,12,0x0f));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FillRelCuboid'", NULL);
-#endif
- {
- self->FillRelCuboid(a_MinRelX,a_MaxRelX,a_MinRelY,a_MaxRelY,a_MinRelZ,a_MaxRelZ,a_DataTypes,a_BlockType,a_BlockMeta,a_BlockLight,a_BlockSkyLight);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'FillRelCuboid'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: RelLine of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_RelLine00
-static int tolua_AllToLua_cBlockArea_RelLine00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,9,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,10,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,11,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,12,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,13,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_RelX1 = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelY1 = ((int) tolua_tonumber(tolua_S,3,0));
- int a_RelZ1 = ((int) tolua_tonumber(tolua_S,4,0));
- int a_RelX2 = ((int) tolua_tonumber(tolua_S,5,0));
- int a_RelY2 = ((int) tolua_tonumber(tolua_S,6,0));
- int a_RelZ2 = ((int) tolua_tonumber(tolua_S,7,0));
- int a_DataTypes = ((int) tolua_tonumber(tolua_S,8,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,9,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,10,0));
- unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,11,0));
- unsigned char a_BlockSkyLight = (( unsigned char) tolua_tonumber(tolua_S,12,0x0f));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RelLine'", NULL);
-#endif
- {
- self->RelLine(a_RelX1,a_RelY1,a_RelZ1,a_RelX2,a_RelY2,a_RelZ2,a_DataTypes,a_BlockType,a_BlockMeta,a_BlockLight,a_BlockSkyLight);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'RelLine'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: RotateCCW of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_RotateCCW00
-static int tolua_AllToLua_cBlockArea_RotateCCW00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RotateCCW'", NULL);
-#endif
- {
- self->RotateCCW();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'RotateCCW'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: RotateCW of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_RotateCW00
-static int tolua_AllToLua_cBlockArea_RotateCW00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RotateCW'", NULL);
-#endif
- {
- self->RotateCW();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'RotateCW'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: MirrorXY of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorXY00
-static int tolua_AllToLua_cBlockArea_MirrorXY00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorXY'", NULL);
-#endif
- {
- self->MirrorXY();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'MirrorXY'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: MirrorXZ of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorXZ00
-static int tolua_AllToLua_cBlockArea_MirrorXZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorXZ'", NULL);
-#endif
- {
- self->MirrorXZ();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'MirrorXZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: MirrorYZ of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorYZ00
-static int tolua_AllToLua_cBlockArea_MirrorYZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorYZ'", NULL);
-#endif
- {
- self->MirrorYZ();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'MirrorYZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: RotateCCWNoMeta of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_RotateCCWNoMeta00
-static int tolua_AllToLua_cBlockArea_RotateCCWNoMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RotateCCWNoMeta'", NULL);
-#endif
- {
- self->RotateCCWNoMeta();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'RotateCCWNoMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: RotateCWNoMeta of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_RotateCWNoMeta00
-static int tolua_AllToLua_cBlockArea_RotateCWNoMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RotateCWNoMeta'", NULL);
-#endif
- {
- self->RotateCWNoMeta();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'RotateCWNoMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: MirrorXYNoMeta of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorXYNoMeta00
-static int tolua_AllToLua_cBlockArea_MirrorXYNoMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorXYNoMeta'", NULL);
-#endif
- {
- self->MirrorXYNoMeta();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'MirrorXYNoMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: MirrorXZNoMeta of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorXZNoMeta00
-static int tolua_AllToLua_cBlockArea_MirrorXZNoMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorXZNoMeta'", NULL);
-#endif
- {
- self->MirrorXZNoMeta();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'MirrorXZNoMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: MirrorYZNoMeta of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorYZNoMeta00
-static int tolua_AllToLua_cBlockArea_MirrorYZNoMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorYZNoMeta'", NULL);
-#endif
- {
- self->MirrorYZNoMeta();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'MirrorYZNoMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetRelBlockType of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetRelBlockType00
-static int tolua_AllToLua_cBlockArea_SetRelBlockType00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockType'", NULL);
-#endif
- {
- self->SetRelBlockType(a_RelX,a_RelY,a_RelZ,a_BlockType);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetRelBlockType'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetBlockType of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetBlockType00
-static int tolua_AllToLua_cBlockArea_SetBlockType00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockType'", NULL);
-#endif
- {
- self->SetBlockType(a_BlockX,a_BlockY,a_BlockZ,a_BlockType);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetBlockType'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetRelBlockMeta of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetRelBlockMeta00
-static int tolua_AllToLua_cBlockArea_SetRelBlockMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockMeta'", NULL);
-#endif
- {
- self->SetRelBlockMeta(a_RelX,a_RelY,a_RelZ,a_BlockMeta);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetRelBlockMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetBlockMeta of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetBlockMeta00
-static int tolua_AllToLua_cBlockArea_SetBlockMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL);
-#endif
- {
- self->SetBlockMeta(a_BlockX,a_BlockY,a_BlockZ,a_BlockMeta);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetBlockMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetRelBlockLight of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetRelBlockLight00
-static int tolua_AllToLua_cBlockArea_SetRelBlockLight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockLight'", NULL);
-#endif
- {
- self->SetRelBlockLight(a_RelX,a_RelY,a_RelZ,a_BlockLight);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetRelBlockLight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetBlockLight of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetBlockLight00
-static int tolua_AllToLua_cBlockArea_SetBlockLight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockLight'", NULL);
-#endif
- {
- self->SetBlockLight(a_BlockX,a_BlockY,a_BlockZ,a_BlockLight);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetBlockLight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetRelBlockSkyLight of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetRelBlockSkyLight00
-static int tolua_AllToLua_cBlockArea_SetRelBlockSkyLight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockSkyLight = (( unsigned char) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockSkyLight'", NULL);
-#endif
- {
- self->SetRelBlockSkyLight(a_RelX,a_RelY,a_RelZ,a_BlockSkyLight);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetRelBlockSkyLight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetBlockSkyLight of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetBlockSkyLight00
-static int tolua_AllToLua_cBlockArea_SetBlockSkyLight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockSkyLight = (( unsigned char) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockSkyLight'", NULL);
-#endif
- {
- self->SetBlockSkyLight(a_BlockX,a_BlockY,a_BlockZ,a_BlockSkyLight);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetBlockSkyLight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetRelBlockType of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetRelBlockType00
-static int tolua_AllToLua_cBlockArea_GetRelBlockType00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockType'", NULL);
-#endif
- {
- unsigned char tolua_ret = ( unsigned char) self->GetRelBlockType(a_RelX,a_RelY,a_RelZ);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetRelBlockType'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockType of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetBlockType00
-static int tolua_AllToLua_cBlockArea_GetBlockType00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockType'", NULL);
-#endif
- {
- unsigned char tolua_ret = ( unsigned char) self->GetBlockType(a_BlockX,a_BlockY,a_BlockZ);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlockType'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetRelBlockMeta of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetRelBlockMeta00
-static int tolua_AllToLua_cBlockArea_GetRelBlockMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockMeta'", NULL);
-#endif
- {
- unsigned char tolua_ret = ( unsigned char) self->GetRelBlockMeta(a_RelX,a_RelY,a_RelZ);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetRelBlockMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockMeta of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetBlockMeta00
-static int tolua_AllToLua_cBlockArea_GetBlockMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL);
-#endif
- {
- unsigned char tolua_ret = ( unsigned char) self->GetBlockMeta(a_BlockX,a_BlockY,a_BlockZ);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlockMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetRelBlockLight of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetRelBlockLight00
-static int tolua_AllToLua_cBlockArea_GetRelBlockLight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockLight'", NULL);
-#endif
- {
- unsigned char tolua_ret = ( unsigned char) self->GetRelBlockLight(a_RelX,a_RelY,a_RelZ);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetRelBlockLight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockLight of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetBlockLight00
-static int tolua_AllToLua_cBlockArea_GetBlockLight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockLight'", NULL);
-#endif
- {
- unsigned char tolua_ret = ( unsigned char) self->GetBlockLight(a_BlockX,a_BlockY,a_BlockZ);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlockLight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetRelBlockSkyLight of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetRelBlockSkyLight00
-static int tolua_AllToLua_cBlockArea_GetRelBlockSkyLight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockSkyLight'", NULL);
-#endif
- {
- unsigned char tolua_ret = ( unsigned char) self->GetRelBlockSkyLight(a_RelX,a_RelY,a_RelZ);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetRelBlockSkyLight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockSkyLight of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetBlockSkyLight00
-static int tolua_AllToLua_cBlockArea_GetBlockSkyLight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockSkyLight'", NULL);
-#endif
- {
- unsigned char tolua_ret = ( unsigned char) self->GetBlockSkyLight(a_BlockX,a_BlockY,a_BlockZ);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlockSkyLight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetBlockTypeMeta of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetBlockTypeMeta00
-static int tolua_AllToLua_cBlockArea_SetBlockTypeMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockTypeMeta'", NULL);
-#endif
- {
- self->SetBlockTypeMeta(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetBlockTypeMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetRelBlockTypeMeta of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetRelBlockTypeMeta00
-static int tolua_AllToLua_cBlockArea_SetRelBlockTypeMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockTypeMeta'", NULL);
-#endif
- {
- self->SetRelBlockTypeMeta(a_RelX,a_RelY,a_RelZ,a_BlockType,a_BlockMeta);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetRelBlockTypeMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockTypeMeta of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetBlockTypeMeta00
-static int tolua_AllToLua_cBlockArea_GetBlockTypeMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockTypeMeta'", NULL);
-#endif
- {
- self->GetBlockTypeMeta(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta);
- tolua_pushnumber(tolua_S,(lua_Number)a_BlockType);
- tolua_pushnumber(tolua_S,(lua_Number)a_BlockMeta);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlockTypeMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetRelBlockTypeMeta of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetRelBlockTypeMeta00
-static int tolua_AllToLua_cBlockArea_GetRelBlockTypeMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
- int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockTypeMeta'", NULL);
-#endif
- {
- self->GetRelBlockTypeMeta(a_RelX,a_RelY,a_RelZ,a_BlockType,a_BlockMeta);
- tolua_pushnumber(tolua_S,(lua_Number)a_BlockType);
- tolua_pushnumber(tolua_S,(lua_Number)a_BlockMeta);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetRelBlockTypeMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSizeX of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetSizeX00
-static int tolua_AllToLua_cBlockArea_GetSizeX00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSizeX'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetSizeX();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSizeX'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSizeY of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetSizeY00
-static int tolua_AllToLua_cBlockArea_GetSizeY00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSizeY'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetSizeY();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSizeY'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSizeZ of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetSizeZ00
-static int tolua_AllToLua_cBlockArea_GetSizeZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSizeZ'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetSizeZ();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSizeZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetOriginX of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetOriginX00
-static int tolua_AllToLua_cBlockArea_GetOriginX00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOriginX'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetOriginX();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetOriginX'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetOriginY of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetOriginY00
-static int tolua_AllToLua_cBlockArea_GetOriginY00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOriginY'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetOriginY();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetOriginY'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetOriginZ of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetOriginZ00
-static int tolua_AllToLua_cBlockArea_GetOriginZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOriginZ'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetOriginZ();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetOriginZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetDataTypes of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetDataTypes00
-static int tolua_AllToLua_cBlockArea_GetDataTypes00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDataTypes'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetDataTypes();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetDataTypes'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HasBlockTypes of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_HasBlockTypes00
-static int tolua_AllToLua_cBlockArea_HasBlockTypes00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasBlockTypes'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->HasBlockTypes();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'HasBlockTypes'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HasBlockMetas of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_HasBlockMetas00
-static int tolua_AllToLua_cBlockArea_HasBlockMetas00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasBlockMetas'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->HasBlockMetas();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'HasBlockMetas'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HasBlockLights of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_HasBlockLights00
-static int tolua_AllToLua_cBlockArea_HasBlockLights00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasBlockLights'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->HasBlockLights();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'HasBlockLights'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HasBlockSkyLights of class cBlockArea */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_HasBlockSkyLights00
-static int tolua_AllToLua_cBlockArea_HasBlockSkyLights00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasBlockSkyLights'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->HasBlockSkyLights();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'HasBlockSkyLights'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetChunkX of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetChunkX00
-static int tolua_AllToLua_cChunkDesc_GetChunkX00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkX'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetChunkX();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetChunkX'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetChunkZ of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetChunkZ00
-static int tolua_AllToLua_cChunkDesc_GetChunkZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkZ'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetChunkZ();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetChunkZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetChunkCoords of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetChunkCoords00
-static int tolua_AllToLua_cChunkDesc_SetChunkCoords00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- int a_ChunkX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_ChunkZ = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetChunkCoords'", NULL);
-#endif
- {
- self->SetChunkCoords(a_ChunkX,a_ChunkZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetChunkCoords'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: FillBlocks of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FillBlocks00
-static int tolua_AllToLua_cChunkDesc_FillBlocks00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,2,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FillBlocks'", NULL);
-#endif
- {
- self->FillBlocks(a_BlockType,a_BlockMeta);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'FillBlocks'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetBlockTypeMeta of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetBlockTypeMeta00
-static int tolua_AllToLua_cChunkDesc_SetBlockTypeMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockTypeMeta'", NULL);
-#endif
- {
- self->SetBlockTypeMeta(a_RelX,a_RelY,a_RelZ,a_BlockType,a_BlockMeta);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetBlockTypeMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockTypeMeta of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBlockTypeMeta00
-static int tolua_AllToLua_cChunkDesc_GetBlockTypeMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockTypeMeta'", NULL);
-#endif
- {
- self->GetBlockTypeMeta(a_RelX,a_RelY,a_RelZ,a_BlockType,a_BlockMeta);
- tolua_pushnumber(tolua_S,(lua_Number)a_BlockType);
- tolua_pushnumber(tolua_S,(lua_Number)a_BlockMeta);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlockTypeMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetBlockType of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetBlockType00
-static int tolua_AllToLua_cChunkDesc_SetBlockType00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockType'", NULL);
-#endif
- {
- self->SetBlockType(a_RelX,a_RelY,a_RelZ,a_BlockType);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetBlockType'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockType of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBlockType00
-static int tolua_AllToLua_cChunkDesc_GetBlockType00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockType'", NULL);
-#endif
- {
- unsigned char tolua_ret = ( unsigned char) self->GetBlockType(a_RelX,a_RelY,a_RelZ);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlockType'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetBlockMeta of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetBlockMeta00
-static int tolua_AllToLua_cChunkDesc_SetBlockMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL);
-#endif
- {
- self->SetBlockMeta(a_RelX,a_RelY,a_RelZ,a_BlockMeta);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetBlockMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockMeta of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBlockMeta00
-static int tolua_AllToLua_cChunkDesc_GetBlockMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL);
-#endif
- {
- unsigned char tolua_ret = ( unsigned char) self->GetBlockMeta(a_RelX,a_RelY,a_RelZ);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlockMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetBiome of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetBiome00
-static int tolua_AllToLua_cChunkDesc_SetBiome00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BiomeID = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBiome'", NULL);
-#endif
- {
- self->SetBiome(a_RelX,a_RelZ,a_BiomeID);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetBiome'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBiome of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBiome00
-static int tolua_AllToLua_cChunkDesc_GetBiome00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBiome'", NULL);
-#endif
- {
- EMCSBiome tolua_ret = (EMCSBiome) self->GetBiome(a_RelX,a_RelZ);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBiome'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetHeight of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetHeight00
-static int tolua_AllToLua_cChunkDesc_SetHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Height = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHeight'", NULL);
-#endif
- {
- self->SetHeight(a_RelX,a_RelZ,a_Height);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetHeight of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetHeight00
-static int tolua_AllToLua_cChunkDesc_GetHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- int a_RelX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetHeight(a_RelX,a_RelZ);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetUseDefaultBiomes of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetUseDefaultBiomes00
-static int tolua_AllToLua_cChunkDesc_SetUseDefaultBiomes00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- bool a_bUseDefaultBiomes = ((bool) tolua_toboolean(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultBiomes'", NULL);
-#endif
- {
- self->SetUseDefaultBiomes(a_bUseDefaultBiomes);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetUseDefaultBiomes'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsUsingDefaultBiomes of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_IsUsingDefaultBiomes00
-static int tolua_AllToLua_cChunkDesc_IsUsingDefaultBiomes00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultBiomes'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsUsingDefaultBiomes();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultBiomes'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetUseDefaultHeight of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetUseDefaultHeight00
-static int tolua_AllToLua_cChunkDesc_SetUseDefaultHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- bool a_bUseDefaultHeight = ((bool) tolua_toboolean(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultHeight'", NULL);
-#endif
- {
- self->SetUseDefaultHeight(a_bUseDefaultHeight);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetUseDefaultHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsUsingDefaultHeight of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_IsUsingDefaultHeight00
-static int tolua_AllToLua_cChunkDesc_IsUsingDefaultHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultHeight'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsUsingDefaultHeight();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetUseDefaultComposition of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetUseDefaultComposition00
-static int tolua_AllToLua_cChunkDesc_SetUseDefaultComposition00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- bool a_bUseDefaultComposition = ((bool) tolua_toboolean(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultComposition'", NULL);
-#endif
- {
- self->SetUseDefaultComposition(a_bUseDefaultComposition);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetUseDefaultComposition'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsUsingDefaultComposition of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_IsUsingDefaultComposition00
-static int tolua_AllToLua_cChunkDesc_IsUsingDefaultComposition00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultComposition'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsUsingDefaultComposition();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultComposition'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetUseDefaultStructures of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetUseDefaultStructures00
-static int tolua_AllToLua_cChunkDesc_SetUseDefaultStructures00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- bool a_bUseDefaultStructures = ((bool) tolua_toboolean(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultStructures'", NULL);
-#endif
- {
- self->SetUseDefaultStructures(a_bUseDefaultStructures);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetUseDefaultStructures'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsUsingDefaultStructures of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_IsUsingDefaultStructures00
-static int tolua_AllToLua_cChunkDesc_IsUsingDefaultStructures00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultStructures'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsUsingDefaultStructures();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultStructures'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetUseDefaultFinish of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetUseDefaultFinish00
-static int tolua_AllToLua_cChunkDesc_SetUseDefaultFinish00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- bool a_bUseDefaultFinish = ((bool) tolua_toboolean(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultFinish'", NULL);
-#endif
- {
- self->SetUseDefaultFinish(a_bUseDefaultFinish);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetUseDefaultFinish'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsUsingDefaultFinish of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_IsUsingDefaultFinish00
-static int tolua_AllToLua_cChunkDesc_IsUsingDefaultFinish00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultFinish'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsUsingDefaultFinish();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultFinish'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: WriteBlockArea of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_WriteBlockArea00
-static int tolua_AllToLua_cChunkDesc_WriteBlockArea00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBlockArea",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- const cBlockArea* a_BlockArea = ((const cBlockArea*) tolua_tousertype(tolua_S,2,0));
- int a_RelX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_RelY = ((int) tolua_tonumber(tolua_S,4,0));
- int a_RelZ = ((int) tolua_tonumber(tolua_S,5,0));
- cBlockArea::eMergeStrategy a_MergeStrategy = ((cBlockArea::eMergeStrategy) (int) tolua_tonumber(tolua_S,6,cBlockArea::msOverwrite));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WriteBlockArea'", NULL);
-#endif
- {
- self->WriteBlockArea(*a_BlockArea,a_RelX,a_RelY,a_RelZ,a_MergeStrategy);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'WriteBlockArea'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ReadBlockArea of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_ReadBlockArea00
-static int tolua_AllToLua_cChunkDesc_ReadBlockArea00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cBlockArea",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,9,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- cBlockArea* a_Dest = ((cBlockArea*) tolua_tousertype(tolua_S,2,0));
- int a_MinRelX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_MaxRelX = ((int) tolua_tonumber(tolua_S,4,0));
- int a_MinRelY = ((int) tolua_tonumber(tolua_S,5,0));
- int a_MaxRelY = ((int) tolua_tonumber(tolua_S,6,0));
- int a_MinRelZ = ((int) tolua_tonumber(tolua_S,7,0));
- int a_MaxRelZ = ((int) tolua_tonumber(tolua_S,8,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReadBlockArea'", NULL);
-#endif
- {
- self->ReadBlockArea(*a_Dest,a_MinRelX,a_MaxRelX,a_MinRelY,a_MaxRelY,a_MinRelZ,a_MaxRelZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ReadBlockArea'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetMaxHeight of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetMaxHeight00
-static int tolua_AllToLua_cChunkDesc_GetMaxHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxHeight'", NULL);
-#endif
- {
- unsigned char tolua_ret = ( unsigned char) self->GetMaxHeight();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetMaxHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: FillRelCuboid of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FillRelCuboid00
-static int tolua_AllToLua_cChunkDesc_FillRelCuboid00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,9,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,10,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- int a_MinX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_MaxX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_MinY = ((int) tolua_tonumber(tolua_S,4,0));
- int a_MaxY = ((int) tolua_tonumber(tolua_S,5,0));
- int a_MinZ = ((int) tolua_tonumber(tolua_S,6,0));
- int a_MaxZ = ((int) tolua_tonumber(tolua_S,7,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,8,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,9,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FillRelCuboid'", NULL);
-#endif
- {
- self->FillRelCuboid(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ,a_BlockType,a_BlockMeta);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'FillRelCuboid'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: FillRelCuboid of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FillRelCuboid01
-static int tolua_AllToLua_cChunkDesc_FillRelCuboid01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- const cCuboid* a_RelCuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,3,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FillRelCuboid'", NULL);
-#endif
- {
- self->FillRelCuboid(*a_RelCuboid,a_BlockType,a_BlockMeta);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cChunkDesc_FillRelCuboid00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ReplaceRelCuboid of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_ReplaceRelCuboid00
-static int tolua_AllToLua_cChunkDesc_ReplaceRelCuboid00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,9,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,10,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,11,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,12,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- int a_MinX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_MaxX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_MinY = ((int) tolua_tonumber(tolua_S,4,0));
- int a_MaxY = ((int) tolua_tonumber(tolua_S,5,0));
- int a_MinZ = ((int) tolua_tonumber(tolua_S,6,0));
- int a_MaxZ = ((int) tolua_tonumber(tolua_S,7,0));
- unsigned char a_SrcType = (( unsigned char) tolua_tonumber(tolua_S,8,0));
- unsigned char a_SrcMeta = (( unsigned char) tolua_tonumber(tolua_S,9,0));
- unsigned char a_DstType = (( unsigned char) tolua_tonumber(tolua_S,10,0));
- unsigned char a_DstMeta = (( unsigned char) tolua_tonumber(tolua_S,11,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReplaceRelCuboid'", NULL);
-#endif
- {
- self->ReplaceRelCuboid(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ,a_SrcType,a_SrcMeta,a_DstType,a_DstMeta);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ReplaceRelCuboid'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ReplaceRelCuboid of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_ReplaceRelCuboid01
-static int tolua_AllToLua_cChunkDesc_ReplaceRelCuboid01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- const cCuboid* a_RelCuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
- unsigned char a_SrcType = (( unsigned char) tolua_tonumber(tolua_S,3,0));
- unsigned char a_SrcMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0));
- unsigned char a_DstType = (( unsigned char) tolua_tonumber(tolua_S,5,0));
- unsigned char a_DstMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReplaceRelCuboid'", NULL);
-#endif
- {
- self->ReplaceRelCuboid(*a_RelCuboid,a_SrcType,a_SrcMeta,a_DstType,a_DstMeta);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cChunkDesc_ReplaceRelCuboid00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: FloorRelCuboid of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FloorRelCuboid00
-static int tolua_AllToLua_cChunkDesc_FloorRelCuboid00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,9,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,10,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- int a_MinX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_MaxX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_MinY = ((int) tolua_tonumber(tolua_S,4,0));
- int a_MaxY = ((int) tolua_tonumber(tolua_S,5,0));
- int a_MinZ = ((int) tolua_tonumber(tolua_S,6,0));
- int a_MaxZ = ((int) tolua_tonumber(tolua_S,7,0));
- unsigned char a_DstType = (( unsigned char) tolua_tonumber(tolua_S,8,0));
- unsigned char a_DstMeta = (( unsigned char) tolua_tonumber(tolua_S,9,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FloorRelCuboid'", NULL);
-#endif
- {
- self->FloorRelCuboid(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ,a_DstType,a_DstMeta);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'FloorRelCuboid'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: FloorRelCuboid of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FloorRelCuboid01
-static int tolua_AllToLua_cChunkDesc_FloorRelCuboid01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- const cCuboid* a_RelCuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
- unsigned char a_DstType = (( unsigned char) tolua_tonumber(tolua_S,3,0));
- unsigned char a_DstMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FloorRelCuboid'", NULL);
-#endif
- {
- self->FloorRelCuboid(*a_RelCuboid,a_DstType,a_DstMeta);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cChunkDesc_FloorRelCuboid00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: RandomFillRelCuboid of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00
-static int tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,8,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,9,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,10,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,11,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,12,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- int a_MinX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_MaxX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_MinY = ((int) tolua_tonumber(tolua_S,4,0));
- int a_MaxY = ((int) tolua_tonumber(tolua_S,5,0));
- int a_MinZ = ((int) tolua_tonumber(tolua_S,6,0));
- int a_MaxZ = ((int) tolua_tonumber(tolua_S,7,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,8,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,9,0));
- int a_RandomSeed = ((int) tolua_tonumber(tolua_S,10,0));
- int a_ChanceOutOf10k = ((int) tolua_tonumber(tolua_S,11,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RandomFillRelCuboid'", NULL);
-#endif
- {
- self->RandomFillRelCuboid(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ,a_BlockType,a_BlockMeta,a_RandomSeed,a_ChanceOutOf10k);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'RandomFillRelCuboid'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: RandomFillRelCuboid of class cChunkDesc */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_RandomFillRelCuboid01
-static int tolua_AllToLua_cChunkDesc_RandomFillRelCuboid01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0);
- const cCuboid* a_RelCuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
- unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,3,0));
- unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0));
- int a_RandomSeed = ((int) tolua_tonumber(tolua_S,5,0));
- int a_ChanceOutOf10k = ((int) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RandomFillRelCuboid'", NULL);
-#endif
- {
- self->RandomFillRelCuboid(*a_RelCuboid,a_BlockType,a_BlockMeta,a_RandomSeed,a_ChanceOutOf10k);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cCraftingGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_new00
-static int tolua_AllToLua_cCraftingGrid_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_Width = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Height = ((int) tolua_tonumber(tolua_S,3,0));
- {
- cCraftingGrid* tolua_ret = (cCraftingGrid*) Mtolua_new((cCraftingGrid)(a_Width,a_Height));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCraftingGrid");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cCraftingGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_new00_local
-static int tolua_AllToLua_cCraftingGrid_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_Width = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Height = ((int) tolua_tonumber(tolua_S,3,0));
- {
- cCraftingGrid* tolua_ret = (cCraftingGrid*) Mtolua_new((cCraftingGrid)(a_Width,a_Height));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCraftingGrid");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetWidth of class cCraftingGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_GetWidth00
-static int tolua_AllToLua_cCraftingGrid_GetWidth00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCraftingGrid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCraftingGrid* self = (const cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWidth'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetWidth();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetWidth'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetHeight of class cCraftingGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_GetHeight00
-static int tolua_AllToLua_cCraftingGrid_GetHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCraftingGrid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCraftingGrid* self = (const cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetHeight();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetItem of class cCraftingGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_GetItem00
-static int tolua_AllToLua_cCraftingGrid_GetItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCraftingGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCraftingGrid* self = (const cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
- int x = ((int) tolua_tonumber(tolua_S,2,0));
- int y = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetItem'", NULL);
-#endif
- {
- cItem& tolua_ret = (cItem&) self->GetItem(x,y);
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetItem of class cCraftingGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_SetItem00
-static int tolua_AllToLua_cCraftingGrid_SetItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
- int x = ((int) tolua_tonumber(tolua_S,2,0));
- int y = ((int) tolua_tonumber(tolua_S,3,0));
- ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,4,0));
- int a_ItemCount = ((int) tolua_tonumber(tolua_S,5,0));
- short a_ItemHealth = ((short) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetItem'", NULL);
-#endif
- {
- self->SetItem(x,y,a_ItemType,a_ItemCount,a_ItemHealth);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetItem of class cCraftingGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_SetItem01
-static int tolua_AllToLua_cCraftingGrid_SetItem01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
- int x = ((int) tolua_tonumber(tolua_S,2,0));
- int y = ((int) tolua_tonumber(tolua_S,3,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetItem'", NULL);
-#endif
- {
- self->SetItem(x,y,*a_Item);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cCraftingGrid_SetItem00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Clear of class cCraftingGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_Clear00
-static int tolua_AllToLua_cCraftingGrid_Clear00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
-#endif
- {
- self->Clear();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ConsumeGrid of class cCraftingGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_ConsumeGrid00
-static int tolua_AllToLua_cCraftingGrid_ConsumeGrid00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCraftingGrid",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
- const cCraftingGrid* a_Grid = ((const cCraftingGrid*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ConsumeGrid'", NULL);
-#endif
- {
- self->ConsumeGrid(*a_Grid);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ConsumeGrid'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Dump of class cCraftingGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_Dump00
-static int tolua_AllToLua_cCraftingGrid_Dump00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dump'", NULL);
-#endif
- {
- self->Dump();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Dump'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Clear of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_Clear00
-static int tolua_AllToLua_cCraftingRecipe_Clear00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
-#endif
- {
- self->Clear();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetIngredientsWidth of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetIngredientsWidth00
-static int tolua_AllToLua_cCraftingRecipe_GetIngredientsWidth00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIngredientsWidth'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetIngredientsWidth();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetIngredientsWidth'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetIngredientsHeight of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetIngredientsHeight00
-static int tolua_AllToLua_cCraftingRecipe_GetIngredientsHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIngredientsHeight'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetIngredientsHeight();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetIngredientsHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetIngredient of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetIngredient00
-static int tolua_AllToLua_cCraftingRecipe_GetIngredient00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
- int x = ((int) tolua_tonumber(tolua_S,2,0));
- int y = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIngredient'", NULL);
-#endif
- {
- cItem& tolua_ret = (cItem&) self->GetIngredient(x,y);
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetIngredient'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetResult of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetResult00
-static int tolua_AllToLua_cCraftingRecipe_GetResult00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetResult'", NULL);
-#endif
- {
- const cItem& tolua_ret = (const cItem&) self->GetResult();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetResult'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetResult of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetResult00
-static int tolua_AllToLua_cCraftingRecipe_SetResult00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
- ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,0));
- int a_ItemCount = ((int) tolua_tonumber(tolua_S,3,0));
- short a_ItemHealth = ((short) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetResult'", NULL);
-#endif
- {
- self->SetResult(a_ItemType,a_ItemCount,a_ItemHealth);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetResult'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetResult of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetResult01
-static int tolua_AllToLua_cCraftingRecipe_SetResult01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetResult'", NULL);
-#endif
- {
- self->SetResult(*a_Item);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cCraftingRecipe_SetResult00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetIngredient of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetIngredient00
-static int tolua_AllToLua_cCraftingRecipe_SetIngredient00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
- int x = ((int) tolua_tonumber(tolua_S,2,0));
- int y = ((int) tolua_tonumber(tolua_S,3,0));
- ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,4,0));
- int a_ItemCount = ((int) tolua_tonumber(tolua_S,5,0));
- short a_ItemHealth = ((short) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetIngredient'", NULL);
-#endif
- {
- self->SetIngredient(x,y,a_ItemType,a_ItemCount,a_ItemHealth);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetIngredient'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetIngredient of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetIngredient01
-static int tolua_AllToLua_cCraftingRecipe_SetIngredient01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
- int x = ((int) tolua_tonumber(tolua_S,2,0));
- int y = ((int) tolua_tonumber(tolua_S,3,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetIngredient'", NULL);
-#endif
- {
- self->SetIngredient(x,y,*a_Item);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cCraftingRecipe_SetIngredient00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ConsumeIngredients of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_ConsumeIngredients00
-static int tolua_AllToLua_cCraftingRecipe_ConsumeIngredients00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cCraftingGrid",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
- cCraftingGrid* a_CraftingGrid = ((cCraftingGrid*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ConsumeIngredients'", NULL);
-#endif
- {
- self->ConsumeIngredients(*a_CraftingGrid);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ConsumeIngredients'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Dump of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_Dump00
-static int tolua_AllToLua_cCraftingRecipe_Dump00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dump'", NULL);
-#endif
- {
- self->Dump();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Dump'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetWindowID of class cWindow */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_GetWindowID00
-static int tolua_AllToLua_cWindow_GetWindowID00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWindowID'", NULL);
-#endif
- {
- char tolua_ret = (char) self->GetWindowID();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetWindowID'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetWindowType of class cWindow */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_GetWindowType00
-static int tolua_AllToLua_cWindow_GetWindowType00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWindowType'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetWindowType();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetWindowType'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSlot of class cWindow */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_GetSlot00
-static int tolua_AllToLua_cWindow_GetSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0);
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL);
-#endif
- {
- const cItem* tolua_ret = (const cItem*) self->GetSlot(*a_Player,a_SlotNum);
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"const cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetSlot of class cWindow */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_SetSlot00
-static int tolua_AllToLua_cWindow_SetSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWindow",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWindow* self = (cWindow*) tolua_tousertype(tolua_S,1,0);
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,3,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL);
-#endif
- {
- self->SetSlot(*a_Player,a_SlotNum,*a_Item);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsSlotInPlayerMainInventory of class cWindow */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_IsSlotInPlayerMainInventory00
-static int tolua_AllToLua_cWindow_IsSlotInPlayerMainInventory00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotInPlayerMainInventory'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsSlotInPlayerMainInventory(a_SlotNum);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsSlotInPlayerMainInventory'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsSlotInPlayerHotbar of class cWindow */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_IsSlotInPlayerHotbar00
-static int tolua_AllToLua_cWindow_IsSlotInPlayerHotbar00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotInPlayerHotbar'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsSlotInPlayerHotbar(a_SlotNum);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsSlotInPlayerHotbar'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsSlotInPlayerInventory of class cWindow */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_IsSlotInPlayerInventory00
-static int tolua_AllToLua_cWindow_IsSlotInPlayerInventory00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotInPlayerInventory'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsSlotInPlayerInventory(a_SlotNum);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsSlotInPlayerInventory'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetWindowTitle of class cWindow */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_GetWindowTitle00
-static int tolua_AllToLua_cWindow_GetWindowTitle00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWindowTitle'", NULL);
-#endif
- {
- const AString tolua_ret = (const AString) self->GetWindowTitle();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetWindowTitle'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetWindowTitle of class cWindow */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_SetWindowTitle00
-static int tolua_AllToLua_cWindow_SetWindowTitle00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWindow",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWindow* self = (cWindow*) tolua_tousertype(tolua_S,1,0);
- const AString a_WindowTitle = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWindowTitle'", NULL);
-#endif
- {
- self->SetWindowTitle(a_WindowTitle);
- tolua_pushcppstring(tolua_S,(const char*)a_WindowTitle);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetWindowTitle'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetProperty of class cWindow */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_SetProperty00
-static int tolua_AllToLua_cWindow_SetProperty00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWindow",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWindow* self = (cWindow*) tolua_tousertype(tolua_S,1,0);
- int a_Property = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Value = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetProperty'", NULL);
-#endif
- {
- self->SetProperty(a_Property,a_Value);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetProperty'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetProperty of class cWindow */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_SetProperty01
-static int tolua_AllToLua_cWindow_SetProperty01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWindow",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"cPlayer",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cWindow* self = (cWindow*) tolua_tousertype(tolua_S,1,0);
- int a_Property = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Value = ((int) tolua_tonumber(tolua_S,3,0));
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetProperty'", NULL);
-#endif
- {
- self->SetProperty(a_Property,a_Value,*a_Player);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cWindow_SetProperty00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cLuaWindow */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaWindow_new00
-static int tolua_AllToLua_cLuaWindow_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cLuaWindow",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWindow::WindowType a_WindowType = ((cWindow::WindowType) (int) tolua_tonumber(tolua_S,2,0));
- int a_SlotsX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_SlotsY = ((int) tolua_tonumber(tolua_S,4,0));
- const AString a_Title = ((const AString) tolua_tocppstring(tolua_S,5,0));
- {
- cLuaWindow* tolua_ret = (cLuaWindow*) Mtolua_new((cLuaWindow)(a_WindowType,a_SlotsX,a_SlotsY,a_Title));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cLuaWindow");
- tolua_pushcppstring(tolua_S,(const char*)a_Title);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cLuaWindow */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaWindow_new00_local
-static int tolua_AllToLua_cLuaWindow_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cLuaWindow",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWindow::WindowType a_WindowType = ((cWindow::WindowType) (int) tolua_tonumber(tolua_S,2,0));
- int a_SlotsX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_SlotsY = ((int) tolua_tonumber(tolua_S,4,0));
- const AString a_Title = ((const AString) tolua_tocppstring(tolua_S,5,0));
- {
- cLuaWindow* tolua_ret = (cLuaWindow*) Mtolua_new((cLuaWindow)(a_WindowType,a_SlotsX,a_SlotsY,a_Title));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cLuaWindow");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- tolua_pushcppstring(tolua_S,(const char*)a_Title);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: delete of class cLuaWindow */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaWindow_delete00
-static int tolua_AllToLua_cLuaWindow_delete00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaWindow",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaWindow* self = (cLuaWindow*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
-#endif
- Mtolua_delete(self);
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetContents of class cLuaWindow */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaWindow_GetContents00
-static int tolua_AllToLua_cLuaWindow_GetContents00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaWindow",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaWindow* self = (cLuaWindow*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetContents'", NULL);
-#endif
- {
- cItemGrid& tolua_ret = (cItemGrid&) self->GetContents();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetContents'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: __cItemGrid of class cLuaWindow */
-#ifndef TOLUA_DISABLE_tolua_get_cLuaWindow___cItemGrid__cListener__
-static int tolua_get_cLuaWindow___cItemGrid__cListener__(lua_State* tolua_S)
-{
- cLuaWindow* self = (cLuaWindow*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable '__cItemGrid'",NULL);
-#endif
-#ifdef __cplusplus
- tolua_pushusertype(tolua_S,(void*)static_cast<cItemGrid::cListener*>(self), "cItemGrid::cListener");
-#else
- tolua_pushusertype(tolua_S,(void*)((cItemGrid::cListener*)self), "cItemGrid::cListener");
-#endif
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* Open function */
-TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
-{
- tolua_open(tolua_S);
- tolua_reg_types(tolua_S);
- tolua_module(tolua_S,NULL,1);
- tolua_beginmodule(tolua_S,NULL);
- tolua_constant(tolua_S,"biOcean",biOcean);
- tolua_constant(tolua_S,"biPlains",biPlains);
- tolua_constant(tolua_S,"biDesert",biDesert);
- tolua_constant(tolua_S,"biExtremeHills",biExtremeHills);
- tolua_constant(tolua_S,"biForest",biForest);
- tolua_constant(tolua_S,"biTaiga",biTaiga);
- tolua_constant(tolua_S,"biSwampland",biSwampland);
- tolua_constant(tolua_S,"biRiver",biRiver);
- tolua_constant(tolua_S,"biHell",biHell);
- tolua_constant(tolua_S,"biNether",biNether);
- tolua_constant(tolua_S,"biSky",biSky);
- tolua_constant(tolua_S,"biEnd",biEnd);
- tolua_constant(tolua_S,"biFrozenOcean",biFrozenOcean);
- tolua_constant(tolua_S,"biFrozenRiver",biFrozenRiver);
- tolua_constant(tolua_S,"biIcePlains",biIcePlains);
- tolua_constant(tolua_S,"biTundra",biTundra);
- tolua_constant(tolua_S,"biIceMountains",biIceMountains);
- tolua_constant(tolua_S,"biMushroomIsland",biMushroomIsland);
- tolua_constant(tolua_S,"biMushroomShore",biMushroomShore);
- tolua_constant(tolua_S,"biBeach",biBeach);
- tolua_constant(tolua_S,"biDesertHills",biDesertHills);
- tolua_constant(tolua_S,"biForestHills",biForestHills);
- tolua_constant(tolua_S,"biTaigaHills",biTaigaHills);
- tolua_constant(tolua_S,"biExtremeHillsEdge",biExtremeHillsEdge);
- tolua_constant(tolua_S,"biJungle",biJungle);
- tolua_constant(tolua_S,"biJungleHills",biJungleHills);
- tolua_constant(tolua_S,"biNumBiomes",biNumBiomes);
- tolua_constant(tolua_S,"biMaxBiome",biMaxBiome);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cIniFile","cIniFile","",tolua_collect_cIniFile);
- #else
- tolua_cclass(tolua_S,"cIniFile","cIniFile","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cIniFile");
- tolua_constant(tolua_S,"noID",cIniFile::noID);
- tolua_function(tolua_S,"new",tolua_AllToLua_cIniFile_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cIniFile_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cIniFile_new00_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_cIniFile_new01);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cIniFile_new01_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cIniFile_new01_local);
- tolua_function(tolua_S,"CaseSensitive",tolua_AllToLua_cIniFile_CaseSensitive00);
- tolua_function(tolua_S,"CaseInsensitive",tolua_AllToLua_cIniFile_CaseInsensitive00);
- tolua_function(tolua_S,"Path",tolua_AllToLua_cIniFile_Path00);
- tolua_function(tolua_S,"Path",tolua_AllToLua_cIniFile_Path01);
- tolua_function(tolua_S,"SetPath",tolua_AllToLua_cIniFile_SetPath00);
- tolua_function(tolua_S,"ReadFile",tolua_AllToLua_cIniFile_ReadFile00);
- tolua_function(tolua_S,"WriteFile",tolua_AllToLua_cIniFile_WriteFile00);
- tolua_function(tolua_S,"Clear",tolua_AllToLua_cIniFile_Clear00);
- tolua_function(tolua_S,"Reset",tolua_AllToLua_cIniFile_Reset00);
- tolua_function(tolua_S,"Erase",tolua_AllToLua_cIniFile_Erase00);
- tolua_function(tolua_S,"FindKey",tolua_AllToLua_cIniFile_FindKey00);
- tolua_function(tolua_S,"FindValue",tolua_AllToLua_cIniFile_FindValue00);
- tolua_function(tolua_S,"NumKeys",tolua_AllToLua_cIniFile_NumKeys00);
- tolua_function(tolua_S,"GetNumKeys",tolua_AllToLua_cIniFile_GetNumKeys00);
- tolua_function(tolua_S,"AddKeyName",tolua_AllToLua_cIniFile_AddKeyName00);
- tolua_function(tolua_S,"KeyName",tolua_AllToLua_cIniFile_KeyName00);
- tolua_function(tolua_S,"GetKeyName",tolua_AllToLua_cIniFile_GetKeyName00);
- tolua_function(tolua_S,"NumValues",tolua_AllToLua_cIniFile_NumValues00);
- tolua_function(tolua_S,"GetNumValues",tolua_AllToLua_cIniFile_GetNumValues00);
- tolua_function(tolua_S,"NumValues",tolua_AllToLua_cIniFile_NumValues01);
- tolua_function(tolua_S,"GetNumValues",tolua_AllToLua_cIniFile_GetNumValues01);
- tolua_function(tolua_S,"ValueName",tolua_AllToLua_cIniFile_ValueName00);
- tolua_function(tolua_S,"GetValueName",tolua_AllToLua_cIniFile_GetValueName00);
- tolua_function(tolua_S,"ValueName",tolua_AllToLua_cIniFile_ValueName01);
- tolua_function(tolua_S,"GetValueName",tolua_AllToLua_cIniFile_GetValueName01);
- tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue00);
- tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue01);
- tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue02);
- tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue03);
- tolua_function(tolua_S,"GetValueF",tolua_AllToLua_cIniFile_GetValueF00);
- tolua_function(tolua_S,"GetValueI",tolua_AllToLua_cIniFile_GetValueI00);
- tolua_function(tolua_S,"GetValueB",tolua_AllToLua_cIniFile_GetValueB00);
- tolua_function(tolua_S,"GetValueSet",tolua_AllToLua_cIniFile_GetValueSet00);
- tolua_function(tolua_S,"GetValueSet",tolua_AllToLua_cIniFile_GetValueSet01);
- tolua_function(tolua_S,"GetValueSetF",tolua_AllToLua_cIniFile_GetValueSetF00);
- tolua_function(tolua_S,"GetValueSetI",tolua_AllToLua_cIniFile_GetValueSetI00);
- tolua_function(tolua_S,"GetValueSetB",tolua_AllToLua_cIniFile_GetValueSetB00);
- tolua_function(tolua_S,"SetValue",tolua_AllToLua_cIniFile_SetValue00);
- tolua_function(tolua_S,"SetValue",tolua_AllToLua_cIniFile_SetValue01);
- tolua_function(tolua_S,"SetValueI",tolua_AllToLua_cIniFile_SetValueI00);
- tolua_function(tolua_S,"SetValueB",tolua_AllToLua_cIniFile_SetValueB00);
- tolua_function(tolua_S,"SetValueF",tolua_AllToLua_cIniFile_SetValueF00);
- tolua_function(tolua_S,"DeleteValueByID",tolua_AllToLua_cIniFile_DeleteValueByID00);
- tolua_function(tolua_S,"DeleteValue",tolua_AllToLua_cIniFile_DeleteValue00);
- tolua_function(tolua_S,"DeleteKey",tolua_AllToLua_cIniFile_DeleteKey00);
- tolua_function(tolua_S,"NumHeaderComments",tolua_AllToLua_cIniFile_NumHeaderComments00);
- tolua_function(tolua_S,"HeaderComment",tolua_AllToLua_cIniFile_HeaderComment00);
- tolua_function(tolua_S,"HeaderComment",tolua_AllToLua_cIniFile_HeaderComment01);
- tolua_function(tolua_S,"DeleteHeaderComment",tolua_AllToLua_cIniFile_DeleteHeaderComment00);
- tolua_function(tolua_S,"DeleteHeaderComments",tolua_AllToLua_cIniFile_DeleteHeaderComments00);
- tolua_function(tolua_S,"NumKeyComments",tolua_AllToLua_cIniFile_NumKeyComments00);
- tolua_function(tolua_S,"NumKeyComments",tolua_AllToLua_cIniFile_NumKeyComments01);
- tolua_function(tolua_S,"KeyComment",tolua_AllToLua_cIniFile_KeyComment00);
- tolua_function(tolua_S,"KeyComment",tolua_AllToLua_cIniFile_KeyComment01);
- tolua_function(tolua_S,"KeyComment",tolua_AllToLua_cIniFile_KeyComment02);
- tolua_function(tolua_S,"KeyComment",tolua_AllToLua_cIniFile_KeyComment03);
- tolua_function(tolua_S,"DeleteKeyComment",tolua_AllToLua_cIniFile_DeleteKeyComment00);
- tolua_function(tolua_S,"DeleteKeyComment",tolua_AllToLua_cIniFile_DeleteKeyComment01);
- tolua_function(tolua_S,"DeleteKeyComments",tolua_AllToLua_cIniFile_DeleteKeyComments00);
- tolua_function(tolua_S,"DeleteKeyComments",tolua_AllToLua_cIniFile_DeleteKeyComments01);
- tolua_endmodule(tolua_S);
- tolua_constant(tolua_S,"E_BLOCK_AIR",E_BLOCK_AIR);
- tolua_constant(tolua_S,"E_BLOCK_STONE",E_BLOCK_STONE);
- tolua_constant(tolua_S,"E_BLOCK_GRASS",E_BLOCK_GRASS);
- tolua_constant(tolua_S,"E_BLOCK_DIRT",E_BLOCK_DIRT);
- tolua_constant(tolua_S,"E_BLOCK_COBBLESTONE",E_BLOCK_COBBLESTONE);
- tolua_constant(tolua_S,"E_BLOCK_PLANKS",E_BLOCK_PLANKS);
- tolua_constant(tolua_S,"E_BLOCK_SAPLING",E_BLOCK_SAPLING);
- tolua_constant(tolua_S,"E_BLOCK_BEDROCK",E_BLOCK_BEDROCK);
- tolua_constant(tolua_S,"E_BLOCK_WATER",E_BLOCK_WATER);
- tolua_constant(tolua_S,"E_BLOCK_STATIONARY_WATER",E_BLOCK_STATIONARY_WATER);
- tolua_constant(tolua_S,"E_BLOCK_LAVA",E_BLOCK_LAVA);
- tolua_constant(tolua_S,"E_BLOCK_STATIONARY_LAVA",E_BLOCK_STATIONARY_LAVA);
- tolua_constant(tolua_S,"E_BLOCK_SAND",E_BLOCK_SAND);
- tolua_constant(tolua_S,"E_BLOCK_GRAVEL",E_BLOCK_GRAVEL);
- tolua_constant(tolua_S,"E_BLOCK_GOLD_ORE",E_BLOCK_GOLD_ORE);
- tolua_constant(tolua_S,"E_BLOCK_IRON_ORE",E_BLOCK_IRON_ORE);
- tolua_constant(tolua_S,"E_BLOCK_COAL_ORE",E_BLOCK_COAL_ORE);
- tolua_constant(tolua_S,"E_BLOCK_LOG",E_BLOCK_LOG);
- tolua_constant(tolua_S,"E_BLOCK_LEAVES",E_BLOCK_LEAVES);
- tolua_constant(tolua_S,"E_BLOCK_SPONGE",E_BLOCK_SPONGE);
- tolua_constant(tolua_S,"E_BLOCK_GLASS",E_BLOCK_GLASS);
- tolua_constant(tolua_S,"E_BLOCK_LAPIS_ORE",E_BLOCK_LAPIS_ORE);
- tolua_constant(tolua_S,"E_BLOCK_LAPIS_BLOCK",E_BLOCK_LAPIS_BLOCK);
- tolua_constant(tolua_S,"E_BLOCK_DISPENSER",E_BLOCK_DISPENSER);
- tolua_constant(tolua_S,"E_BLOCK_SANDSTONE",E_BLOCK_SANDSTONE);
- tolua_constant(tolua_S,"E_BLOCK_NOTE_BLOCK",E_BLOCK_NOTE_BLOCK);
- tolua_constant(tolua_S,"E_BLOCK_BED",E_BLOCK_BED);
- tolua_constant(tolua_S,"E_BLOCK_POWERED_RAIL",E_BLOCK_POWERED_RAIL);
- tolua_constant(tolua_S,"E_BLOCK_DETECTOR_RAIL",E_BLOCK_DETECTOR_RAIL);
- tolua_constant(tolua_S,"E_BLOCK_STICKY_PISTON",E_BLOCK_STICKY_PISTON);
- tolua_constant(tolua_S,"E_BLOCK_COBWEB",E_BLOCK_COBWEB);
- tolua_constant(tolua_S,"E_BLOCK_TALL_GRASS",E_BLOCK_TALL_GRASS);
- tolua_constant(tolua_S,"E_BLOCK_DEAD_BUSH",E_BLOCK_DEAD_BUSH);
- tolua_constant(tolua_S,"E_BLOCK_PISTON",E_BLOCK_PISTON);
- tolua_constant(tolua_S,"E_BLOCK_PISTON_EXTENSION",E_BLOCK_PISTON_EXTENSION);
- tolua_constant(tolua_S,"E_BLOCK_WOOL",E_BLOCK_WOOL);
- tolua_constant(tolua_S,"E_BLOCK_PISTON_MOVED_BLOCK",E_BLOCK_PISTON_MOVED_BLOCK);
- tolua_constant(tolua_S,"E_BLOCK_YELLOW_FLOWER",E_BLOCK_YELLOW_FLOWER);
- tolua_constant(tolua_S,"E_BLOCK_RED_ROSE",E_BLOCK_RED_ROSE);
- tolua_constant(tolua_S,"E_BLOCK_BROWN_MUSHROOM",E_BLOCK_BROWN_MUSHROOM);
- tolua_constant(tolua_S,"E_BLOCK_RED_MUSHROOM",E_BLOCK_RED_MUSHROOM);
- tolua_constant(tolua_S,"E_BLOCK_GOLD_BLOCK",E_BLOCK_GOLD_BLOCK);
- tolua_constant(tolua_S,"E_BLOCK_IRON_BLOCK",E_BLOCK_IRON_BLOCK);
- tolua_constant(tolua_S,"E_BLOCK_DOUBLE_STONE_SLAB",E_BLOCK_DOUBLE_STONE_SLAB);
- tolua_constant(tolua_S,"E_BLOCK_STONE_SLAB",E_BLOCK_STONE_SLAB);
- tolua_constant(tolua_S,"E_BLOCK_BRICK",E_BLOCK_BRICK);
- tolua_constant(tolua_S,"E_BLOCK_TNT",E_BLOCK_TNT);
- tolua_constant(tolua_S,"E_BLOCK_BOOKCASE",E_BLOCK_BOOKCASE);
- tolua_constant(tolua_S,"E_BLOCK_MOSSY_COBBLESTONE",E_BLOCK_MOSSY_COBBLESTONE);
- tolua_constant(tolua_S,"E_BLOCK_OBSIDIAN",E_BLOCK_OBSIDIAN);
- tolua_constant(tolua_S,"E_BLOCK_TORCH",E_BLOCK_TORCH);
- tolua_constant(tolua_S,"E_BLOCK_FIRE",E_BLOCK_FIRE);
- tolua_constant(tolua_S,"E_BLOCK_MOB_SPAWNER",E_BLOCK_MOB_SPAWNER);
- tolua_constant(tolua_S,"E_BLOCK_WOODEN_STAIRS",E_BLOCK_WOODEN_STAIRS);
- tolua_constant(tolua_S,"E_BLOCK_CHEST",E_BLOCK_CHEST);
- tolua_constant(tolua_S,"E_BLOCK_REDSTONE_WIRE",E_BLOCK_REDSTONE_WIRE);
- tolua_constant(tolua_S,"E_BLOCK_DIAMOND_ORE",E_BLOCK_DIAMOND_ORE);
- tolua_constant(tolua_S,"E_BLOCK_DIAMOND_BLOCK",E_BLOCK_DIAMOND_BLOCK);
- tolua_constant(tolua_S,"E_BLOCK_CRAFTING_TABLE",E_BLOCK_CRAFTING_TABLE);
- tolua_constant(tolua_S,"E_BLOCK_WORKBENCH",E_BLOCK_WORKBENCH);
- tolua_constant(tolua_S,"E_BLOCK_CROPS",E_BLOCK_CROPS);
- tolua_constant(tolua_S,"E_BLOCK_FARMLAND",E_BLOCK_FARMLAND);
- tolua_constant(tolua_S,"E_BLOCK_FURNACE",E_BLOCK_FURNACE);
- tolua_constant(tolua_S,"E_BLOCK_LIT_FURNACE",E_BLOCK_LIT_FURNACE);
- tolua_constant(tolua_S,"E_BLOCK_BURNING_FURNACE",E_BLOCK_BURNING_FURNACE);
- tolua_constant(tolua_S,"E_BLOCK_SIGN_POST",E_BLOCK_SIGN_POST);
- tolua_constant(tolua_S,"E_BLOCK_WOODEN_DOOR",E_BLOCK_WOODEN_DOOR);
- tolua_constant(tolua_S,"E_BLOCK_LADDER",E_BLOCK_LADDER);
- tolua_constant(tolua_S,"E_BLOCK_RAIL",E_BLOCK_RAIL);
- tolua_constant(tolua_S,"E_BLOCK_MINECART_TRACKS",E_BLOCK_MINECART_TRACKS);
- tolua_constant(tolua_S,"E_BLOCK_COBBLESTONE_STAIRS",E_BLOCK_COBBLESTONE_STAIRS);
- tolua_constant(tolua_S,"E_BLOCK_WALLSIGN",E_BLOCK_WALLSIGN);
- tolua_constant(tolua_S,"E_BLOCK_LEVER",E_BLOCK_LEVER);
- tolua_constant(tolua_S,"E_BLOCK_STONE_PRESSURE_PLATE",E_BLOCK_STONE_PRESSURE_PLATE);
- tolua_constant(tolua_S,"E_BLOCK_IRON_DOOR",E_BLOCK_IRON_DOOR);
- tolua_constant(tolua_S,"E_BLOCK_WOODEN_PRESSURE_PLATE",E_BLOCK_WOODEN_PRESSURE_PLATE);
- tolua_constant(tolua_S,"E_BLOCK_REDSTONE_ORE",E_BLOCK_REDSTONE_ORE);
- tolua_constant(tolua_S,"E_BLOCK_REDSTONE_ORE_GLOWING",E_BLOCK_REDSTONE_ORE_GLOWING);
- tolua_constant(tolua_S,"E_BLOCK_REDSTONE_TORCH_OFF",E_BLOCK_REDSTONE_TORCH_OFF);
- tolua_constant(tolua_S,"E_BLOCK_REDSTONE_TORCH_ON",E_BLOCK_REDSTONE_TORCH_ON);
- tolua_constant(tolua_S,"E_BLOCK_STONE_BUTTON",E_BLOCK_STONE_BUTTON);
- tolua_constant(tolua_S,"E_BLOCK_SNOW",E_BLOCK_SNOW);
- tolua_constant(tolua_S,"E_BLOCK_ICE",E_BLOCK_ICE);
- tolua_constant(tolua_S,"E_BLOCK_SNOW_BLOCK",E_BLOCK_SNOW_BLOCK);
- tolua_constant(tolua_S,"E_BLOCK_CACTUS",E_BLOCK_CACTUS);
- tolua_constant(tolua_S,"E_BLOCK_CLAY",E_BLOCK_CLAY);
- tolua_constant(tolua_S,"E_BLOCK_SUGARCANE",E_BLOCK_SUGARCANE);
- tolua_constant(tolua_S,"E_BLOCK_REEDS",E_BLOCK_REEDS);
- tolua_constant(tolua_S,"E_BLOCK_JUKEBOX",E_BLOCK_JUKEBOX);
- tolua_constant(tolua_S,"E_BLOCK_FENCE",E_BLOCK_FENCE);
- tolua_constant(tolua_S,"E_BLOCK_PUMPKIN",E_BLOCK_PUMPKIN);
- tolua_constant(tolua_S,"E_BLOCK_NETHERRACK",E_BLOCK_NETHERRACK);
- tolua_constant(tolua_S,"E_BLOCK_SOULSAND",E_BLOCK_SOULSAND);
- tolua_constant(tolua_S,"E_BLOCK_GLOWSTONE",E_BLOCK_GLOWSTONE);
- tolua_constant(tolua_S,"E_BLOCK_NETHER_PORTAL",E_BLOCK_NETHER_PORTAL);
- tolua_constant(tolua_S,"E_BLOCK_JACK_O_LANTERN",E_BLOCK_JACK_O_LANTERN);
- tolua_constant(tolua_S,"E_BLOCK_CAKE",E_BLOCK_CAKE);
- tolua_constant(tolua_S,"E_BLOCK_REDSTONE_REPEATER_OFF",E_BLOCK_REDSTONE_REPEATER_OFF);
- tolua_constant(tolua_S,"E_BLOCK_REDSTONE_REPEATER_ON",E_BLOCK_REDSTONE_REPEATER_ON);
- tolua_constant(tolua_S,"E_BLOCK_LOCKED_CHEST",E_BLOCK_LOCKED_CHEST);
- tolua_constant(tolua_S,"E_BLOCK_TRAPDOOR",E_BLOCK_TRAPDOOR);
- tolua_constant(tolua_S,"E_BLOCK_SILVERFISH_EGG",E_BLOCK_SILVERFISH_EGG);
- tolua_constant(tolua_S,"E_BLOCK_STONE_BRICKS",E_BLOCK_STONE_BRICKS);
- tolua_constant(tolua_S,"E_BLOCK_HUGE_BROWN_MUSHROOM",E_BLOCK_HUGE_BROWN_MUSHROOM);
- tolua_constant(tolua_S,"E_BLOCK_HUGE_RED_MUSHROOM",E_BLOCK_HUGE_RED_MUSHROOM);
- tolua_constant(tolua_S,"E_BLOCK_IRON_BARS",E_BLOCK_IRON_BARS);
- tolua_constant(tolua_S,"E_BLOCK_GLASS_PANE",E_BLOCK_GLASS_PANE);
- tolua_constant(tolua_S,"E_BLOCK_MELON",E_BLOCK_MELON);
- tolua_constant(tolua_S,"E_BLOCK_PUMPKIN_STEM",E_BLOCK_PUMPKIN_STEM);
- tolua_constant(tolua_S,"E_BLOCK_MELON_STEM",E_BLOCK_MELON_STEM);
- tolua_constant(tolua_S,"E_BLOCK_VINES",E_BLOCK_VINES);
- tolua_constant(tolua_S,"E_BLOCK_FENCE_GATE",E_BLOCK_FENCE_GATE);
- tolua_constant(tolua_S,"E_BLOCK_BRICK_STAIRS",E_BLOCK_BRICK_STAIRS);
- tolua_constant(tolua_S,"E_BLOCK_STONE_BRICK_STAIRS",E_BLOCK_STONE_BRICK_STAIRS);
- tolua_constant(tolua_S,"E_BLOCK_MYCELIUM",E_BLOCK_MYCELIUM);
- tolua_constant(tolua_S,"E_BLOCK_LILY_PAD",E_BLOCK_LILY_PAD);
- tolua_constant(tolua_S,"E_BLOCK_NETHER_BRICK",E_BLOCK_NETHER_BRICK);
- tolua_constant(tolua_S,"E_BLOCK_NETHER_BRICK_FENCE",E_BLOCK_NETHER_BRICK_FENCE);
- tolua_constant(tolua_S,"E_BLOCK_NETHER_BRICK_STAIRS",E_BLOCK_NETHER_BRICK_STAIRS);
- tolua_constant(tolua_S,"E_BLOCK_NETHER_WART",E_BLOCK_NETHER_WART);
- tolua_constant(tolua_S,"E_BLOCK_ENCHANTMENT_TABLE",E_BLOCK_ENCHANTMENT_TABLE);
- tolua_constant(tolua_S,"E_BLOCK_BREWING_STAND",E_BLOCK_BREWING_STAND);
- tolua_constant(tolua_S,"E_BLOCK_CAULDRON",E_BLOCK_CAULDRON);
- tolua_constant(tolua_S,"E_BLOCK_END_PORTAL",E_BLOCK_END_PORTAL);
- tolua_constant(tolua_S,"E_BLOCK_END_PORTAL_FRAME",E_BLOCK_END_PORTAL_FRAME);
- tolua_constant(tolua_S,"E_BLOCK_END_STONE",E_BLOCK_END_STONE);
- tolua_constant(tolua_S,"E_BLOCK_DRAGON_EGG",E_BLOCK_DRAGON_EGG);
- tolua_constant(tolua_S,"E_BLOCK_REDSTONE_LAMP_OFF",E_BLOCK_REDSTONE_LAMP_OFF);
- tolua_constant(tolua_S,"E_BLOCK_REDSTONE_LAMP_ON",E_BLOCK_REDSTONE_LAMP_ON);
- tolua_constant(tolua_S,"E_BLOCK_DOUBLE_WOODEN_SLAB",E_BLOCK_DOUBLE_WOODEN_SLAB);
- tolua_constant(tolua_S,"E_BLOCK_WOODEN_SLAB",E_BLOCK_WOODEN_SLAB);
- tolua_constant(tolua_S,"E_BLOCK_COCOA_POD",E_BLOCK_COCOA_POD);
- tolua_constant(tolua_S,"E_BLOCK_SANDSTONE_STAIRS",E_BLOCK_SANDSTONE_STAIRS);
- tolua_constant(tolua_S,"E_BLOCK_EMERALD_ORE",E_BLOCK_EMERALD_ORE);
- tolua_constant(tolua_S,"E_BLOCK_ENDER_CHEST",E_BLOCK_ENDER_CHEST);
- tolua_constant(tolua_S,"E_BLOCK_TRIPWIRE_HOOK",E_BLOCK_TRIPWIRE_HOOK);
- tolua_constant(tolua_S,"E_BLOCK_TRIPWIRE",E_BLOCK_TRIPWIRE);
- tolua_constant(tolua_S,"E_BLOCK_EMERALD_BLOCK",E_BLOCK_EMERALD_BLOCK);
- tolua_constant(tolua_S,"E_BLOCK_SPRUCE_WOOD_STAIRS",E_BLOCK_SPRUCE_WOOD_STAIRS);
- tolua_constant(tolua_S,"E_BLOCK_BIRCH_WOOD_STAIRS",E_BLOCK_BIRCH_WOOD_STAIRS);
- tolua_constant(tolua_S,"E_BLOCK_JUNGLE_WOOD_STAIRS",E_BLOCK_JUNGLE_WOOD_STAIRS);
- tolua_constant(tolua_S,"E_BLOCK_COMMAND_BLOCK",E_BLOCK_COMMAND_BLOCK);
- tolua_constant(tolua_S,"E_BLOCK_BEACON",E_BLOCK_BEACON);
- tolua_constant(tolua_S,"E_BLOCK_COBBLESTONE_WALL",E_BLOCK_COBBLESTONE_WALL);
- tolua_constant(tolua_S,"E_BLOCK_FLOWER_POT",E_BLOCK_FLOWER_POT);
- tolua_constant(tolua_S,"E_BLOCK_CARROTS",E_BLOCK_CARROTS);
- tolua_constant(tolua_S,"E_BLOCK_POTATOES",E_BLOCK_POTATOES);
- tolua_constant(tolua_S,"E_BLOCK_WOODEN_BUTTON",E_BLOCK_WOODEN_BUTTON);
- tolua_constant(tolua_S,"E_BLOCK_HEAD",E_BLOCK_HEAD);
- tolua_constant(tolua_S,"E_BLOCK_ANVIL",E_BLOCK_ANVIL);
- tolua_constant(tolua_S,"E_BLOCK_TRAPPED_CHEST",E_BLOCK_TRAPPED_CHEST);
- tolua_constant(tolua_S,"E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE",E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE);
- tolua_constant(tolua_S,"E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE",E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE);
- tolua_constant(tolua_S,"E_BLOCK_INACTIVE_COMPARATOR",E_BLOCK_INACTIVE_COMPARATOR);
- tolua_constant(tolua_S,"E_BLOCK_ACTIVE_COMPARATOR",E_BLOCK_ACTIVE_COMPARATOR);
- tolua_constant(tolua_S,"E_BLOCK_DAYLIGHT_SENSOR",E_BLOCK_DAYLIGHT_SENSOR);
- tolua_constant(tolua_S,"E_BLOCK_BLOCK_OF_REDSTONE",E_BLOCK_BLOCK_OF_REDSTONE);
- tolua_constant(tolua_S,"E_BLOCK_NETHER_QUARTZ_ORE",E_BLOCK_NETHER_QUARTZ_ORE);
- tolua_constant(tolua_S,"E_BLOCK_HOPPER",E_BLOCK_HOPPER);
- tolua_constant(tolua_S,"E_BLOCK_QUARTZ_BLOCK",E_BLOCK_QUARTZ_BLOCK);
- tolua_constant(tolua_S,"E_BLOCK_QUARTZ_STAIR",E_BLOCK_QUARTZ_STAIR);
- tolua_constant(tolua_S,"E_BLOCK_ACTIVATOR_RAIL",E_BLOCK_ACTIVATOR_RAIL);
- tolua_constant(tolua_S,"E_BLOCK_DROPPER",E_BLOCK_DROPPER);
- tolua_constant(tolua_S,"E_BLOCK_STAINED_CLAY",E_BLOCK_STAINED_CLAY);
- tolua_constant(tolua_S,"E_BLOCK_HAY_BALE",E_BLOCK_HAY_BALE);
- tolua_constant(tolua_S,"E_BLOCK_CARPET",E_BLOCK_CARPET);
- tolua_constant(tolua_S,"E_BLOCK_HARDENED_CLAY",E_BLOCK_HARDENED_CLAY);
- tolua_constant(tolua_S,"E_BLOCK_BLOCK_OF_COAL",E_BLOCK_BLOCK_OF_COAL);
- tolua_constant(tolua_S,"E_BLOCK_NUMBER_OF_TYPES",E_BLOCK_NUMBER_OF_TYPES);
- tolua_constant(tolua_S,"E_BLOCK_MAX_TYPE_ID",E_BLOCK_MAX_TYPE_ID);
- tolua_constant(tolua_S,"E_ITEM_EMPTY",E_ITEM_EMPTY);
- tolua_constant(tolua_S,"E_ITEM_FIRST",E_ITEM_FIRST);
- tolua_constant(tolua_S,"E_ITEM_IRON_SHOVEL",E_ITEM_IRON_SHOVEL);
- tolua_constant(tolua_S,"E_ITEM_IRON_PICKAXE",E_ITEM_IRON_PICKAXE);
- tolua_constant(tolua_S,"E_ITEM_IRON_AXE",E_ITEM_IRON_AXE);
- tolua_constant(tolua_S,"E_ITEM_FLINT_AND_STEEL",E_ITEM_FLINT_AND_STEEL);
- tolua_constant(tolua_S,"E_ITEM_RED_APPLE",E_ITEM_RED_APPLE);
- tolua_constant(tolua_S,"E_ITEM_BOW",E_ITEM_BOW);
- tolua_constant(tolua_S,"E_ITEM_ARROW",E_ITEM_ARROW);
- tolua_constant(tolua_S,"E_ITEM_COAL",E_ITEM_COAL);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND",E_ITEM_DIAMOND);
- tolua_constant(tolua_S,"E_ITEM_IRON",E_ITEM_IRON);
- tolua_constant(tolua_S,"E_ITEM_GOLD",E_ITEM_GOLD);
- tolua_constant(tolua_S,"E_ITEM_IRON_SWORD",E_ITEM_IRON_SWORD);
- tolua_constant(tolua_S,"E_ITEM_WOODEN_SWORD",E_ITEM_WOODEN_SWORD);
- tolua_constant(tolua_S,"E_ITEM_WOODEN_SHOVEL",E_ITEM_WOODEN_SHOVEL);
- tolua_constant(tolua_S,"E_ITEM_WOODEN_PICKAXE",E_ITEM_WOODEN_PICKAXE);
- tolua_constant(tolua_S,"E_ITEM_WOODEN_AXE",E_ITEM_WOODEN_AXE);
- tolua_constant(tolua_S,"E_ITEM_STONE_SWORD",E_ITEM_STONE_SWORD);
- tolua_constant(tolua_S,"E_ITEM_STONE_SHOVEL",E_ITEM_STONE_SHOVEL);
- tolua_constant(tolua_S,"E_ITEM_STONE_PICKAXE",E_ITEM_STONE_PICKAXE);
- tolua_constant(tolua_S,"E_ITEM_STONE_AXE",E_ITEM_STONE_AXE);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND_SWORD",E_ITEM_DIAMOND_SWORD);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND_SHOVEL",E_ITEM_DIAMOND_SHOVEL);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND_PICKAXE",E_ITEM_DIAMOND_PICKAXE);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND_AXE",E_ITEM_DIAMOND_AXE);
- tolua_constant(tolua_S,"E_ITEM_STICK",E_ITEM_STICK);
- tolua_constant(tolua_S,"E_ITEM_BOWL",E_ITEM_BOWL);
- tolua_constant(tolua_S,"E_ITEM_MUSHROOM_SOUP",E_ITEM_MUSHROOM_SOUP);
- tolua_constant(tolua_S,"E_ITEM_GOLD_SWORD",E_ITEM_GOLD_SWORD);
- tolua_constant(tolua_S,"E_ITEM_GOLD_SHOVEL",E_ITEM_GOLD_SHOVEL);
- tolua_constant(tolua_S,"E_ITEM_GOLD_PICKAXE",E_ITEM_GOLD_PICKAXE);
- tolua_constant(tolua_S,"E_ITEM_GOLD_AXE",E_ITEM_GOLD_AXE);
- tolua_constant(tolua_S,"E_ITEM_STRING",E_ITEM_STRING);
- tolua_constant(tolua_S,"E_ITEM_FEATHER",E_ITEM_FEATHER);
- tolua_constant(tolua_S,"E_ITEM_GUNPOWDER",E_ITEM_GUNPOWDER);
- tolua_constant(tolua_S,"E_ITEM_WOODEN_HOE",E_ITEM_WOODEN_HOE);
- tolua_constant(tolua_S,"E_ITEM_STONE_HOE",E_ITEM_STONE_HOE);
- tolua_constant(tolua_S,"E_ITEM_IRON_HOE",E_ITEM_IRON_HOE);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND_HOE",E_ITEM_DIAMOND_HOE);
- tolua_constant(tolua_S,"E_ITEM_GOLD_HOE",E_ITEM_GOLD_HOE);
- tolua_constant(tolua_S,"E_ITEM_SEEDS",E_ITEM_SEEDS);
- tolua_constant(tolua_S,"E_ITEM_WHEAT",E_ITEM_WHEAT);
- tolua_constant(tolua_S,"E_ITEM_BREAD",E_ITEM_BREAD);
- tolua_constant(tolua_S,"E_ITEM_LEATHER_CAP",E_ITEM_LEATHER_CAP);
- tolua_constant(tolua_S,"E_ITEM_LEATHER_TUNIC",E_ITEM_LEATHER_TUNIC);
- tolua_constant(tolua_S,"E_ITEM_LEATHER_PANTS",E_ITEM_LEATHER_PANTS);
- tolua_constant(tolua_S,"E_ITEM_LEATHER_BOOTS",E_ITEM_LEATHER_BOOTS);
- tolua_constant(tolua_S,"E_ITEM_CHAIN_HELMET",E_ITEM_CHAIN_HELMET);
- tolua_constant(tolua_S,"E_ITEM_CHAIN_CHESTPLATE",E_ITEM_CHAIN_CHESTPLATE);
- tolua_constant(tolua_S,"E_ITEM_CHAIN_LEGGINGS",E_ITEM_CHAIN_LEGGINGS);
- tolua_constant(tolua_S,"E_ITEM_CHAIN_BOOTS",E_ITEM_CHAIN_BOOTS);
- tolua_constant(tolua_S,"E_ITEM_IRON_HELMET",E_ITEM_IRON_HELMET);
- tolua_constant(tolua_S,"E_ITEM_IRON_CHESTPLATE",E_ITEM_IRON_CHESTPLATE);
- tolua_constant(tolua_S,"E_ITEM_IRON_LEGGINGS",E_ITEM_IRON_LEGGINGS);
- tolua_constant(tolua_S,"E_ITEM_IRON_BOOTS",E_ITEM_IRON_BOOTS);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND_HELMET",E_ITEM_DIAMOND_HELMET);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND_CHESTPLATE",E_ITEM_DIAMOND_CHESTPLATE);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND_LEGGINGS",E_ITEM_DIAMOND_LEGGINGS);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND_BOOTS",E_ITEM_DIAMOND_BOOTS);
- tolua_constant(tolua_S,"E_ITEM_GOLD_HELMET",E_ITEM_GOLD_HELMET);
- tolua_constant(tolua_S,"E_ITEM_GOLD_CHESTPLATE",E_ITEM_GOLD_CHESTPLATE);
- tolua_constant(tolua_S,"E_ITEM_GOLD_LEGGINGS",E_ITEM_GOLD_LEGGINGS);
- tolua_constant(tolua_S,"E_ITEM_GOLD_BOOTS",E_ITEM_GOLD_BOOTS);
- tolua_constant(tolua_S,"E_ITEM_FLINT",E_ITEM_FLINT);
- tolua_constant(tolua_S,"E_ITEM_RAW_PORKCHOP",E_ITEM_RAW_PORKCHOP);
- tolua_constant(tolua_S,"E_ITEM_COOKED_PORKCHOP",E_ITEM_COOKED_PORKCHOP);
- tolua_constant(tolua_S,"E_ITEM_PAINTINGS",E_ITEM_PAINTINGS);
- tolua_constant(tolua_S,"E_ITEM_GOLDEN_APPLE",E_ITEM_GOLDEN_APPLE);
- tolua_constant(tolua_S,"E_ITEM_SIGN",E_ITEM_SIGN);
- tolua_constant(tolua_S,"E_ITEM_WOODEN_DOOR",E_ITEM_WOODEN_DOOR);
- tolua_constant(tolua_S,"E_ITEM_BUCKET",E_ITEM_BUCKET);
- tolua_constant(tolua_S,"E_ITEM_WATER_BUCKET",E_ITEM_WATER_BUCKET);
- tolua_constant(tolua_S,"E_ITEM_LAVA_BUCKET",E_ITEM_LAVA_BUCKET);
- tolua_constant(tolua_S,"E_ITEM_MINECART",E_ITEM_MINECART);
- tolua_constant(tolua_S,"E_ITEM_SADDLE",E_ITEM_SADDLE);
- tolua_constant(tolua_S,"E_ITEM_IRON_DOOR",E_ITEM_IRON_DOOR);
- tolua_constant(tolua_S,"E_ITEM_REDSTONE_DUST",E_ITEM_REDSTONE_DUST);
- tolua_constant(tolua_S,"E_ITEM_SNOWBALL",E_ITEM_SNOWBALL);
- tolua_constant(tolua_S,"E_ITEM_BOAT",E_ITEM_BOAT);
- tolua_constant(tolua_S,"E_ITEM_LEATHER",E_ITEM_LEATHER);
- tolua_constant(tolua_S,"E_ITEM_MILK",E_ITEM_MILK);
- tolua_constant(tolua_S,"E_ITEM_CLAY_BRICK",E_ITEM_CLAY_BRICK);
- tolua_constant(tolua_S,"E_ITEM_CLAY",E_ITEM_CLAY);
- tolua_constant(tolua_S,"E_ITEM_SUGARCANE",E_ITEM_SUGARCANE);
- tolua_constant(tolua_S,"E_ITEM_SUGAR_CANE",E_ITEM_SUGAR_CANE);
- tolua_constant(tolua_S,"E_ITEM_PAPER",E_ITEM_PAPER);
- tolua_constant(tolua_S,"E_ITEM_BOOK",E_ITEM_BOOK);
- tolua_constant(tolua_S,"E_ITEM_SLIMEBALL",E_ITEM_SLIMEBALL);
- tolua_constant(tolua_S,"E_ITEM_CHEST_MINECART",E_ITEM_CHEST_MINECART);
- tolua_constant(tolua_S,"E_ITEM_FURNACE_MINECART",E_ITEM_FURNACE_MINECART);
- tolua_constant(tolua_S,"E_ITEM_EGG",E_ITEM_EGG);
- tolua_constant(tolua_S,"E_ITEM_COMPASS",E_ITEM_COMPASS);
- tolua_constant(tolua_S,"E_ITEM_FISHING_ROD",E_ITEM_FISHING_ROD);
- tolua_constant(tolua_S,"E_ITEM_CLOCK",E_ITEM_CLOCK);
- tolua_constant(tolua_S,"E_ITEM_GLOWSTONE_DUST",E_ITEM_GLOWSTONE_DUST);
- tolua_constant(tolua_S,"E_ITEM_RAW_FISH",E_ITEM_RAW_FISH);
- tolua_constant(tolua_S,"E_ITEM_COOKED_FISH",E_ITEM_COOKED_FISH);
- tolua_constant(tolua_S,"E_ITEM_DYE",E_ITEM_DYE);
- tolua_constant(tolua_S,"E_ITEM_BONE",E_ITEM_BONE);
- tolua_constant(tolua_S,"E_ITEM_SUGAR",E_ITEM_SUGAR);
- tolua_constant(tolua_S,"E_ITEM_CAKE",E_ITEM_CAKE);
- tolua_constant(tolua_S,"E_ITEM_BED",E_ITEM_BED);
- tolua_constant(tolua_S,"E_ITEM_REDSTONE_REPEATER",E_ITEM_REDSTONE_REPEATER);
- tolua_constant(tolua_S,"E_ITEM_COOKIE",E_ITEM_COOKIE);
- tolua_constant(tolua_S,"E_ITEM_MAP",E_ITEM_MAP);
- tolua_constant(tolua_S,"E_ITEM_SHEARS",E_ITEM_SHEARS);
- tolua_constant(tolua_S,"E_ITEM_MELON_SLICE",E_ITEM_MELON_SLICE);
- tolua_constant(tolua_S,"E_ITEM_PUMPKIN_SEEDS",E_ITEM_PUMPKIN_SEEDS);
- tolua_constant(tolua_S,"E_ITEM_MELON_SEEDS",E_ITEM_MELON_SEEDS);
- tolua_constant(tolua_S,"E_ITEM_RAW_BEEF",E_ITEM_RAW_BEEF);
- tolua_constant(tolua_S,"E_ITEM_STEAK",E_ITEM_STEAK);
- tolua_constant(tolua_S,"E_ITEM_RAW_CHICKEN",E_ITEM_RAW_CHICKEN);
- tolua_constant(tolua_S,"E_ITEM_COOKED_CHICKEN",E_ITEM_COOKED_CHICKEN);
- tolua_constant(tolua_S,"E_ITEM_ROTTEN_FLESH",E_ITEM_ROTTEN_FLESH);
- tolua_constant(tolua_S,"E_ITEM_ENDER_PEARL",E_ITEM_ENDER_PEARL);
- tolua_constant(tolua_S,"E_ITEM_BLAZE_ROD",E_ITEM_BLAZE_ROD);
- tolua_constant(tolua_S,"E_ITEM_GHAST_TEAR",E_ITEM_GHAST_TEAR);
- tolua_constant(tolua_S,"E_ITEM_GOLD_NUGGET",E_ITEM_GOLD_NUGGET);
- tolua_constant(tolua_S,"E_ITEM_NETHER_WART",E_ITEM_NETHER_WART);
- tolua_constant(tolua_S,"E_ITEM_POTIONS",E_ITEM_POTIONS);
- tolua_constant(tolua_S,"E_ITEM_GLASS_BOTTLE",E_ITEM_GLASS_BOTTLE);
- tolua_constant(tolua_S,"E_ITEM_SPIDER_EYE",E_ITEM_SPIDER_EYE);
- tolua_constant(tolua_S,"E_ITEM_FERMENTED_SPIDER_EYE",E_ITEM_FERMENTED_SPIDER_EYE);
- tolua_constant(tolua_S,"E_ITEM_BLAZE_POWDER",E_ITEM_BLAZE_POWDER);
- tolua_constant(tolua_S,"E_ITEM_MAGMA_CREAM",E_ITEM_MAGMA_CREAM);
- tolua_constant(tolua_S,"E_ITEM_BREWING_STAND",E_ITEM_BREWING_STAND);
- tolua_constant(tolua_S,"E_ITEM_CAULDRON",E_ITEM_CAULDRON);
- tolua_constant(tolua_S,"E_ITEM_EYE_OF_ENDER",E_ITEM_EYE_OF_ENDER);
- tolua_constant(tolua_S,"E_ITEM_GLISTERING_MELON",E_ITEM_GLISTERING_MELON);
- tolua_constant(tolua_S,"E_ITEM_SPAWN_EGG",E_ITEM_SPAWN_EGG);
- tolua_constant(tolua_S,"E_ITEM_BOTTLE_O_ENCHANTING",E_ITEM_BOTTLE_O_ENCHANTING);
- tolua_constant(tolua_S,"E_ITEM_FIRE_CHARGE",E_ITEM_FIRE_CHARGE);
- tolua_constant(tolua_S,"E_ITEM_BOOK_AND_QUILL",E_ITEM_BOOK_AND_QUILL);
- tolua_constant(tolua_S,"E_ITEM_WRITTEN_BOOK",E_ITEM_WRITTEN_BOOK);
- tolua_constant(tolua_S,"E_ITEM_EMERALD",E_ITEM_EMERALD);
- tolua_constant(tolua_S,"E_ITEM_FLOWER_POT",E_ITEM_FLOWER_POT);
- tolua_constant(tolua_S,"E_ITEM_CARROT",E_ITEM_CARROT);
- tolua_constant(tolua_S,"E_ITEM_POTATO",E_ITEM_POTATO);
- tolua_constant(tolua_S,"E_ITEM_BAKED_POTATO",E_ITEM_BAKED_POTATO);
- tolua_constant(tolua_S,"E_ITEM_POISONOUS_POTATO",E_ITEM_POISONOUS_POTATO);
- tolua_constant(tolua_S,"E_ITEM_GOLDEN_CARROT",E_ITEM_GOLDEN_CARROT);
- tolua_constant(tolua_S,"E_ITEM_HEAD",E_ITEM_HEAD);
- tolua_constant(tolua_S,"E_ITEM_CARROT_ON_STICK",E_ITEM_CARROT_ON_STICK);
- tolua_constant(tolua_S,"E_ITEM_PUMPKIN_PIE",E_ITEM_PUMPKIN_PIE);
- tolua_constant(tolua_S,"E_ITEM_FIREWORK_ROCKET",E_ITEM_FIREWORK_ROCKET);
- tolua_constant(tolua_S,"E_ITEM_FIREWORK_STAR",E_ITEM_FIREWORK_STAR);
- tolua_constant(tolua_S,"E_ITEM_ENCHANTED_BOOK",E_ITEM_ENCHANTED_BOOK);
- tolua_constant(tolua_S,"E_ITEM_COMPARATOR",E_ITEM_COMPARATOR);
- tolua_constant(tolua_S,"E_ITEM_NETHER_BRICK",E_ITEM_NETHER_BRICK);
- tolua_constant(tolua_S,"E_ITEM_NETHER_QUARTZ",E_ITEM_NETHER_QUARTZ);
- tolua_constant(tolua_S,"E_ITEM_MINECART_WITH_TNT",E_ITEM_MINECART_WITH_TNT);
- tolua_constant(tolua_S,"E_ITEM_MINECART_WITH_HOPPER",E_ITEM_MINECART_WITH_HOPPER);
- tolua_constant(tolua_S,"E_ITEM_NUMBER_OF_CONSECUTIVE_TYPES",E_ITEM_NUMBER_OF_CONSECUTIVE_TYPES);
- tolua_constant(tolua_S,"E_ITEM_MAX_CONSECUTIVE_TYPE_ID",E_ITEM_MAX_CONSECUTIVE_TYPE_ID);
- tolua_constant(tolua_S,"E_ITEM_FIRST_DISC",E_ITEM_FIRST_DISC);
- tolua_constant(tolua_S,"E_ITEM_13_DISC",E_ITEM_13_DISC);
- tolua_constant(tolua_S,"E_ITEM_CAT_DISC",E_ITEM_CAT_DISC);
- tolua_constant(tolua_S,"E_ITEM_BLOCKS_DISC",E_ITEM_BLOCKS_DISC);
- tolua_constant(tolua_S,"E_ITEM_CHIRP_DISC",E_ITEM_CHIRP_DISC);
- tolua_constant(tolua_S,"E_ITEM_FAR_DISC",E_ITEM_FAR_DISC);
- tolua_constant(tolua_S,"E_ITEM_MALL_DISC",E_ITEM_MALL_DISC);
- tolua_constant(tolua_S,"E_ITEM_MELLOHI_DISC",E_ITEM_MELLOHI_DISC);
- tolua_constant(tolua_S,"E_ITEM_STAL_DISC",E_ITEM_STAL_DISC);
- tolua_constant(tolua_S,"E_ITEM_STRAD_DISC",E_ITEM_STRAD_DISC);
- tolua_constant(tolua_S,"E_ITEM_WARD_DISC",E_ITEM_WARD_DISC);
- tolua_constant(tolua_S,"E_ITEM_11_DISC",E_ITEM_11_DISC);
- tolua_constant(tolua_S,"E_ITEM_WAIT_DISC",E_ITEM_WAIT_DISC);
- tolua_constant(tolua_S,"E_ITEM_LAST_DISC_PLUS_ONE",E_ITEM_LAST_DISC_PLUS_ONE);
- tolua_constant(tolua_S,"E_ITEM_LAST_DISC",E_ITEM_LAST_DISC);
- tolua_constant(tolua_S,"E_ITEM_LAST",E_ITEM_LAST);
- tolua_constant(tolua_S,"E_META_CHEST_FACING_ZM",E_META_CHEST_FACING_ZM);
- tolua_constant(tolua_S,"E_META_CHEST_FACING_ZP",E_META_CHEST_FACING_ZP);
- tolua_constant(tolua_S,"E_META_CHEST_FACING_XM",E_META_CHEST_FACING_XM);
- tolua_constant(tolua_S,"E_META_CHEST_FACING_XP",E_META_CHEST_FACING_XP);
- tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_YM",E_META_DROPSPENSER_FACING_YM);
- tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_YP",E_META_DROPSPENSER_FACING_YP);
- tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_ZM",E_META_DROPSPENSER_FACING_ZM);
- tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_ZP",E_META_DROPSPENSER_FACING_ZP);
- tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_XM",E_META_DROPSPENSER_FACING_XM);
- tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_XP",E_META_DROPSPENSER_FACING_XP);
- tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_STONE",E_META_DOUBLE_STONE_SLAB_STONE);
- tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_SANDSTONE",E_META_DOUBLE_STONE_SLAB_SANDSTONE);
- tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_WOODEN",E_META_DOUBLE_STONE_SLAB_WOODEN);
- tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_COBBLESTONE",E_META_DOUBLE_STONE_SLAB_COBBLESTONE);
- tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_BRICK",E_META_DOUBLE_STONE_SLAB_BRICK);
- tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_STONE_BRICK",E_META_DOUBLE_STONE_SLAB_STONE_BRICK);
- tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_NETHER_BRICK",E_META_DOUBLE_STONE_SLAB_NETHER_BRICK);
- tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_STONE_SECRET",E_META_DOUBLE_STONE_SLAB_STONE_SECRET);
- tolua_constant(tolua_S,"E_META_HOPPER_FACING_YM",E_META_HOPPER_FACING_YM);
- tolua_constant(tolua_S,"E_META_HOPPER_UNATTACHED",E_META_HOPPER_UNATTACHED);
- tolua_constant(tolua_S,"E_META_HOPPER_FACING_ZM",E_META_HOPPER_FACING_ZM);
- tolua_constant(tolua_S,"E_META_HOPPER_FACING_ZP",E_META_HOPPER_FACING_ZP);
- tolua_constant(tolua_S,"E_META_HOPPER_FACING_XM",E_META_HOPPER_FACING_XM);
- tolua_constant(tolua_S,"E_META_HOPPER_FACING_XP",E_META_HOPPER_FACING_XP);
- tolua_constant(tolua_S,"E_META_LEAVES_APPLE",E_META_LEAVES_APPLE);
- tolua_constant(tolua_S,"E_META_LEAVES_CONIFER",E_META_LEAVES_CONIFER);
- tolua_constant(tolua_S,"E_META_LEAVES_BIRCH",E_META_LEAVES_BIRCH);
- tolua_constant(tolua_S,"E_META_LEAVES_JUNGLE",E_META_LEAVES_JUNGLE);
- tolua_constant(tolua_S,"E_META_LOG_APPLE",E_META_LOG_APPLE);
- tolua_constant(tolua_S,"E_META_LOG_CONIFER",E_META_LOG_CONIFER);
- tolua_constant(tolua_S,"E_META_LOG_BIRCH",E_META_LOG_BIRCH);
- tolua_constant(tolua_S,"E_META_LOG_JUNGLE",E_META_LOG_JUNGLE);
- tolua_constant(tolua_S,"E_META_PLANKS_APPLE",E_META_PLANKS_APPLE);
- tolua_constant(tolua_S,"E_META_PLANKS_CONIFER",E_META_PLANKS_CONIFER);
- tolua_constant(tolua_S,"E_META_PLANKS_BIRCH",E_META_PLANKS_BIRCH);
- tolua_constant(tolua_S,"E_META_PLANKS_JUNGLE",E_META_PLANKS_JUNGLE);
- tolua_constant(tolua_S,"E_META_SANDSTONE_NORMAL",E_META_SANDSTONE_NORMAL);
- tolua_constant(tolua_S,"E_META_SANDSTONE_ORNAMENT",E_META_SANDSTONE_ORNAMENT);
- tolua_constant(tolua_S,"E_META_SANDSTONE_SMOOTH",E_META_SANDSTONE_SMOOTH);
- tolua_constant(tolua_S,"E_META_SAPLING_APPLE",E_META_SAPLING_APPLE);
- tolua_constant(tolua_S,"E_META_SAPLING_CONIFER",E_META_SAPLING_CONIFER);
- tolua_constant(tolua_S,"E_META_SAPLING_BIRCH",E_META_SAPLING_BIRCH);
- tolua_constant(tolua_S,"E_META_SAPLING_JUNGLE",E_META_SAPLING_JUNGLE);
- tolua_constant(tolua_S,"E_META_SILVERFISH_EGG_STONE",E_META_SILVERFISH_EGG_STONE);
- tolua_constant(tolua_S,"E_META_SILVERFISH_EGG_COBBLESTONE",E_META_SILVERFISH_EGG_COBBLESTONE);
- tolua_constant(tolua_S,"E_META_SILVERFISH_EGG_STONE_BRICK",E_META_SILVERFISH_EGG_STONE_BRICK);
- tolua_constant(tolua_S,"E_META_STONE_SLAB_STONE",E_META_STONE_SLAB_STONE);
- tolua_constant(tolua_S,"E_META_STONE_SLAB_SANDSTONE",E_META_STONE_SLAB_SANDSTONE);
- tolua_constant(tolua_S,"E_META_STONE_SLAB_PLANKS",E_META_STONE_SLAB_PLANKS);
- tolua_constant(tolua_S,"E_META_STONE_SLAB_COBBLESTONE",E_META_STONE_SLAB_COBBLESTONE);
- tolua_constant(tolua_S,"E_META_STONE_SLAB_BRICK",E_META_STONE_SLAB_BRICK);
- tolua_constant(tolua_S,"E_META_STONE_SLAB_STONE_BRICK",E_META_STONE_SLAB_STONE_BRICK);
- tolua_constant(tolua_S,"E_META_STONE_SLAB_NETHER_BRICK",E_META_STONE_SLAB_NETHER_BRICK);
- tolua_constant(tolua_S,"E_META_STONE_SLAB_STONE_SECRET",E_META_STONE_SLAB_STONE_SECRET);
- tolua_constant(tolua_S,"E_META_STONE_BRICK_NORMAL",E_META_STONE_BRICK_NORMAL);
- tolua_constant(tolua_S,"E_META_STONE_BRICK_MOSSY",E_META_STONE_BRICK_MOSSY);
- tolua_constant(tolua_S,"E_META_STONE_BRICK_CRACKED",E_META_STONE_BRICK_CRACKED);
- tolua_constant(tolua_S,"E_META_STONE_BRICK_ORNAMENT",E_META_STONE_BRICK_ORNAMENT);
- tolua_constant(tolua_S,"E_META_TALL_GRASS_DEAD_SHRUB",E_META_TALL_GRASS_DEAD_SHRUB);
- tolua_constant(tolua_S,"E_META_TALL_GRASS_GRASS",E_META_TALL_GRASS_GRASS);
- tolua_constant(tolua_S,"E_META_TALL_GRASS_FERN",E_META_TALL_GRASS_FERN);
- tolua_constant(tolua_S,"E_META_TORCH_EAST",E_META_TORCH_EAST);
- tolua_constant(tolua_S,"E_META_TORCH_WEST",E_META_TORCH_WEST);
- tolua_constant(tolua_S,"E_META_TORCH_SOUTH",E_META_TORCH_SOUTH);
- tolua_constant(tolua_S,"E_META_TORCH_NORTH",E_META_TORCH_NORTH);
- tolua_constant(tolua_S,"E_META_TORCH_FLOOR",E_META_TORCH_FLOOR);
- tolua_constant(tolua_S,"E_META_TORCH_XM",E_META_TORCH_XM);
- tolua_constant(tolua_S,"E_META_TORCH_XP",E_META_TORCH_XP);
- tolua_constant(tolua_S,"E_META_TORCH_ZM",E_META_TORCH_ZM);
- tolua_constant(tolua_S,"E_META_TORCH_ZP",E_META_TORCH_ZP);
- tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_APPLE",E_META_WOODEN_DOUBLE_SLAB_APPLE);
- tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_CONIFER",E_META_WOODEN_DOUBLE_SLAB_CONIFER);
- tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_BIRCH",E_META_WOODEN_DOUBLE_SLAB_BIRCH);
- tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_JUNGLE",E_META_WOODEN_DOUBLE_SLAB_JUNGLE);
- tolua_constant(tolua_S,"E_META_WOODEN_SLAB_APPLE",E_META_WOODEN_SLAB_APPLE);
- tolua_constant(tolua_S,"E_META_WOODEN_SLAB_CONIFER",E_META_WOODEN_SLAB_CONIFER);
- tolua_constant(tolua_S,"E_META_WOODEN_SLAB_BIRCH",E_META_WOODEN_SLAB_BIRCH);
- tolua_constant(tolua_S,"E_META_WOODEN_SLAB_JUNGLE",E_META_WOODEN_SLAB_JUNGLE);
- tolua_constant(tolua_S,"E_META_WOOL_WHITE",E_META_WOOL_WHITE);
- tolua_constant(tolua_S,"E_META_WOOL_ORANGE",E_META_WOOL_ORANGE);
- tolua_constant(tolua_S,"E_META_WOOL_MAGENTA",E_META_WOOL_MAGENTA);
- tolua_constant(tolua_S,"E_META_WOOL_LIGHTBLUE",E_META_WOOL_LIGHTBLUE);
- tolua_constant(tolua_S,"E_META_WOOL_YELLOW",E_META_WOOL_YELLOW);
- tolua_constant(tolua_S,"E_META_WOOL_LIGHTGREEN",E_META_WOOL_LIGHTGREEN);
- tolua_constant(tolua_S,"E_META_WOOL_PINK",E_META_WOOL_PINK);
- tolua_constant(tolua_S,"E_META_WOOL_GRAY",E_META_WOOL_GRAY);
- tolua_constant(tolua_S,"E_META_WOOL_LIGHTGRAY",E_META_WOOL_LIGHTGRAY);
- tolua_constant(tolua_S,"E_META_WOOL_CYAN",E_META_WOOL_CYAN);
- tolua_constant(tolua_S,"E_META_WOOL_PURPLE",E_META_WOOL_PURPLE);
- tolua_constant(tolua_S,"E_META_WOOL_BLUE",E_META_WOOL_BLUE);
- tolua_constant(tolua_S,"E_META_WOOL_BROWN",E_META_WOOL_BROWN);
- tolua_constant(tolua_S,"E_META_WOOL_GREEN",E_META_WOOL_GREEN);
- tolua_constant(tolua_S,"E_META_WOOL_RED",E_META_WOOL_RED);
- tolua_constant(tolua_S,"E_META_WOOL_BLACK",E_META_WOOL_BLACK);
- tolua_constant(tolua_S,"E_META_CARPET_WHITE",E_META_CARPET_WHITE);
- tolua_constant(tolua_S,"E_META_CARPET_ORANGE",E_META_CARPET_ORANGE);
- tolua_constant(tolua_S,"E_META_CARPET_MAGENTA",E_META_CARPET_MAGENTA);
- tolua_constant(tolua_S,"E_META_CARPET_LIGHTBLUE",E_META_CARPET_LIGHTBLUE);
- tolua_constant(tolua_S,"E_META_CARPET_YELLOW",E_META_CARPET_YELLOW);
- tolua_constant(tolua_S,"E_META_CARPET_LIGHTGREEN",E_META_CARPET_LIGHTGREEN);
- tolua_constant(tolua_S,"E_META_CARPET_PINK",E_META_CARPET_PINK);
- tolua_constant(tolua_S,"E_META_CARPET_GRAY",E_META_CARPET_GRAY);
- tolua_constant(tolua_S,"E_META_CARPET_LIGHTGRAY",E_META_CARPET_LIGHTGRAY);
- tolua_constant(tolua_S,"E_META_CARPET_CYAN",E_META_CARPET_CYAN);
- tolua_constant(tolua_S,"E_META_CARPET_PURPLE",E_META_CARPET_PURPLE);
- tolua_constant(tolua_S,"E_META_CARPET_BLUE",E_META_CARPET_BLUE);
- tolua_constant(tolua_S,"E_META_CARPET_BROWN",E_META_CARPET_BROWN);
- tolua_constant(tolua_S,"E_META_CARPET_GREEN",E_META_CARPET_GREEN);
- tolua_constant(tolua_S,"E_META_CARPET_RED",E_META_CARPET_RED);
- tolua_constant(tolua_S,"E_META_CARPET_BLACK",E_META_CARPET_BLACK);
- tolua_constant(tolua_S,"E_META_STAINED_CLAY_WHITE",E_META_STAINED_CLAY_WHITE);
- tolua_constant(tolua_S,"E_META_STAINED_CLAY_ORANGE",E_META_STAINED_CLAY_ORANGE);
- tolua_constant(tolua_S,"E_META_STAINED_CLAY_MAGENTA",E_META_STAINED_CLAY_MAGENTA);
- tolua_constant(tolua_S,"E_META_STAINED_CLAY_LIGHTBLUE",E_META_STAINED_CLAY_LIGHTBLUE);
- tolua_constant(tolua_S,"E_META_STAINED_CLAY_YELLOW",E_META_STAINED_CLAY_YELLOW);
- tolua_constant(tolua_S,"E_META_STAINED_CLAY_LIGHTGREEN",E_META_STAINED_CLAY_LIGHTGREEN);
- tolua_constant(tolua_S,"E_META_STAINED_CLAY_PINK",E_META_STAINED_CLAY_PINK);
- tolua_constant(tolua_S,"E_META_STAINED_CLAY_GRAY",E_META_STAINED_CLAY_GRAY);
- tolua_constant(tolua_S,"E_META_STAINED_CLAY_LIGHTGRAY",E_META_STAINED_CLAY_LIGHTGRAY);
- tolua_constant(tolua_S,"E_META_STAINED_CLAY_CYAN",E_META_STAINED_CLAY_CYAN);
- tolua_constant(tolua_S,"E_META_STAINED_CLAY_PURPLE",E_META_STAINED_CLAY_PURPLE);
- tolua_constant(tolua_S,"E_META_STAINED_CLAY_BLUE",E_META_STAINED_CLAY_BLUE);
- tolua_constant(tolua_S,"E_META_STAINED_CLAY_BROWN",E_META_STAINED_CLAY_BROWN);
- tolua_constant(tolua_S,"E_META_STAINED_CLAY_GREEN",E_META_STAINED_CLAY_GREEN);
- tolua_constant(tolua_S,"E_META_STAINED_CLAY_RED",E_META_STAINED_CLAY_RED);
- tolua_constant(tolua_S,"E_META_STAINED_CLAY_BLACK",E_META_STAINED_CLAY_BLACK);
- tolua_constant(tolua_S,"E_META_SNOW_LAYER_ONE",E_META_SNOW_LAYER_ONE);
- tolua_constant(tolua_S,"E_META_SNOW_LAYER_TWO",E_META_SNOW_LAYER_TWO);
- tolua_constant(tolua_S,"E_META_SNOW_LAYER_THREE",E_META_SNOW_LAYER_THREE);
- tolua_constant(tolua_S,"E_META_SNOW_LAYER_FOUR",E_META_SNOW_LAYER_FOUR);
- tolua_constant(tolua_S,"E_META_SNOW_LAYER_FIVE",E_META_SNOW_LAYER_FIVE);
- tolua_constant(tolua_S,"E_META_SNOW_LAYER_SIX",E_META_SNOW_LAYER_SIX);
- tolua_constant(tolua_S,"E_META_SNOW_LAYER_SEVEN",E_META_SNOW_LAYER_SEVEN);
- tolua_constant(tolua_S,"E_META_SNOW_LAYER_EIGHT",E_META_SNOW_LAYER_EIGHT);
- tolua_constant(tolua_S,"E_META_RAIL_ZM_ZP",E_META_RAIL_ZM_ZP);
- tolua_constant(tolua_S,"E_META_RAIL_XM_XP",E_META_RAIL_XM_XP);
- tolua_constant(tolua_S,"E_META_RAIL_ASCEND_XP",E_META_RAIL_ASCEND_XP);
- tolua_constant(tolua_S,"E_META_RAIL_ASCEND_XM",E_META_RAIL_ASCEND_XM);
- tolua_constant(tolua_S,"E_META_RAIL_ASCEND_ZM",E_META_RAIL_ASCEND_ZM);
- tolua_constant(tolua_S,"E_META_RAIL_ASCEND_ZP",E_META_RAIL_ASCEND_ZP);
- tolua_constant(tolua_S,"E_META_RAIL_CURVED_ZP_XP",E_META_RAIL_CURVED_ZP_XP);
- tolua_constant(tolua_S,"E_META_RAIL_CURVED_ZP_XM",E_META_RAIL_CURVED_ZP_XM);
- tolua_constant(tolua_S,"E_META_RAIL_CURVED_ZM_XM",E_META_RAIL_CURVED_ZM_XM);
- tolua_constant(tolua_S,"E_META_RAIL_CURVED_ZM_XP",E_META_RAIL_CURVED_ZM_XP);
- tolua_constant(tolua_S,"E_META_COAL_NORMAL",E_META_COAL_NORMAL);
- tolua_constant(tolua_S,"E_META_COAL_CHARCOAL",E_META_COAL_CHARCOAL);
- tolua_constant(tolua_S,"E_META_DYE_BLACK",E_META_DYE_BLACK);
- tolua_constant(tolua_S,"E_META_DYE_RED",E_META_DYE_RED);
- tolua_constant(tolua_S,"E_META_DYE_GREEN",E_META_DYE_GREEN);
- tolua_constant(tolua_S,"E_META_DYE_BROWN",E_META_DYE_BROWN);
- tolua_constant(tolua_S,"E_META_DYE_BLUE",E_META_DYE_BLUE);
- tolua_constant(tolua_S,"E_META_DYE_PURPLE",E_META_DYE_PURPLE);
- tolua_constant(tolua_S,"E_META_DYE_CYAN",E_META_DYE_CYAN);
- tolua_constant(tolua_S,"E_META_DYE_LIGHTGRAY",E_META_DYE_LIGHTGRAY);
- tolua_constant(tolua_S,"E_META_DYE_GRAY",E_META_DYE_GRAY);
- tolua_constant(tolua_S,"E_META_DYE_PINK",E_META_DYE_PINK);
- tolua_constant(tolua_S,"E_META_DYE_LIGHTGREEN",E_META_DYE_LIGHTGREEN);
- tolua_constant(tolua_S,"E_META_DYE_YELLOW",E_META_DYE_YELLOW);
- tolua_constant(tolua_S,"E_META_DYE_LIGHTBLUE",E_META_DYE_LIGHTBLUE);
- tolua_constant(tolua_S,"E_META_DYE_MAGENTA",E_META_DYE_MAGENTA);
- tolua_constant(tolua_S,"E_META_DYE_ORANGE",E_META_DYE_ORANGE);
- tolua_constant(tolua_S,"E_META_DYE_WHITE",E_META_DYE_WHITE);
- tolua_constant(tolua_S,"E_META_GOLDEN_APPLE_NORMAL",E_META_GOLDEN_APPLE_NORMAL);
- tolua_constant(tolua_S,"E_META_GOLDEN_APPLE_ENCHANTED",E_META_GOLDEN_APPLE_ENCHANTED);
- tolua_constant(tolua_S,"E_META_TRACKS_X",E_META_TRACKS_X);
- tolua_constant(tolua_S,"E_META_TRACKS_Z",E_META_TRACKS_Z);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_CREEPER",E_META_SPAWN_EGG_CREEPER);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_SKELETON",E_META_SPAWN_EGG_SKELETON);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_SPIDER",E_META_SPAWN_EGG_SPIDER);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_ZOMBIE",E_META_SPAWN_EGG_ZOMBIE);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_GIANT",E_META_SPAWN_EGG_GIANT);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_SLIME",E_META_SPAWN_EGG_SLIME);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_GHAST",E_META_SPAWN_EGG_GHAST);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_ZOMBIE_PIGMAN",E_META_SPAWN_EGG_ZOMBIE_PIGMAN);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_ENDERMAN",E_META_SPAWN_EGG_ENDERMAN);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_CAVE_SPIDER",E_META_SPAWN_EGG_CAVE_SPIDER);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_SILVERFISH",E_META_SPAWN_EGG_SILVERFISH);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_BLAZE",E_META_SPAWN_EGG_BLAZE);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_MAGMA_CUBE",E_META_SPAWN_EGG_MAGMA_CUBE);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_ENDER_DRAGON",E_META_SPAWN_EGG_ENDER_DRAGON);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_WITHER",E_META_SPAWN_EGG_WITHER);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_BAT",E_META_SPAWN_EGG_BAT);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_WITCH",E_META_SPAWN_EGG_WITCH);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_PIG",E_META_SPAWN_EGG_PIG);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_SHEEP",E_META_SPAWN_EGG_SHEEP);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_COW",E_META_SPAWN_EGG_COW);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_CHICKEN",E_META_SPAWN_EGG_CHICKEN);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_SQUID",E_META_SPAWN_EGG_SQUID);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_WOLF",E_META_SPAWN_EGG_WOLF);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_MOOSHROOM",E_META_SPAWN_EGG_MOOSHROOM);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_SNOW_GOLEM",E_META_SPAWN_EGG_SNOW_GOLEM);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_OCELOT",E_META_SPAWN_EGG_OCELOT);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_IRON_GOLEM",E_META_SPAWN_EGG_IRON_GOLEM);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_HORSE",E_META_SPAWN_EGG_HORSE);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_VILLAGER",E_META_SPAWN_EGG_VILLAGER);
- tolua_constant(tolua_S,"dimNether",dimNether);
- tolua_constant(tolua_S,"dimOverworld",dimOverworld);
- tolua_constant(tolua_S,"dimEnd",dimEnd);
- tolua_constant(tolua_S,"dtAttack",dtAttack);
- tolua_constant(tolua_S,"dtRangedAttack",dtRangedAttack);
- tolua_constant(tolua_S,"dtLightning",dtLightning);
- tolua_constant(tolua_S,"dtFalling",dtFalling);
- tolua_constant(tolua_S,"dtDrowning",dtDrowning);
- tolua_constant(tolua_S,"dtSuffocating",dtSuffocating);
- tolua_constant(tolua_S,"dtStarving",dtStarving);
- tolua_constant(tolua_S,"dtCactusContact",dtCactusContact);
- tolua_constant(tolua_S,"dtLavaContact",dtLavaContact);
- tolua_constant(tolua_S,"dtPoisoning",dtPoisoning);
- tolua_constant(tolua_S,"dtOnFire",dtOnFire);
- tolua_constant(tolua_S,"dtFireContact",dtFireContact);
- tolua_constant(tolua_S,"dtInVoid",dtInVoid);
- tolua_constant(tolua_S,"dtPotionOfHarming",dtPotionOfHarming);
- tolua_constant(tolua_S,"dtEnderPearl",dtEnderPearl);
- tolua_constant(tolua_S,"dtAdmin",dtAdmin);
- tolua_constant(tolua_S,"dtPawnAttack",dtPawnAttack);
- tolua_constant(tolua_S,"dtEntityAttack",dtEntityAttack);
- tolua_constant(tolua_S,"dtMob",dtMob);
- tolua_constant(tolua_S,"dtMobAttack",dtMobAttack);
- tolua_constant(tolua_S,"dtArrowAttack",dtArrowAttack);
- tolua_constant(tolua_S,"dtArrow",dtArrow);
- tolua_constant(tolua_S,"dtProjectile",dtProjectile);
- tolua_constant(tolua_S,"dtFall",dtFall);
- tolua_constant(tolua_S,"dtDrown",dtDrown);
- tolua_constant(tolua_S,"dtSuffocation",dtSuffocation);
- tolua_constant(tolua_S,"dtStarvation",dtStarvation);
- tolua_constant(tolua_S,"dtHunger",dtHunger);
- tolua_constant(tolua_S,"dtCactus",dtCactus);
- tolua_constant(tolua_S,"dtCactuses",dtCactuses);
- tolua_constant(tolua_S,"dtCacti",dtCacti);
- tolua_constant(tolua_S,"dtLava",dtLava);
- tolua_constant(tolua_S,"dtPoison",dtPoison);
- tolua_constant(tolua_S,"dtBurning",dtBurning);
- tolua_constant(tolua_S,"dtInFire",dtInFire);
- tolua_constant(tolua_S,"dtPlugin",dtPlugin);
- tolua_constant(tolua_S,"esOther",esOther);
- tolua_constant(tolua_S,"esPrimedTNT",esPrimedTNT);
- tolua_constant(tolua_S,"esCreeper",esCreeper);
- tolua_constant(tolua_S,"esBed",esBed);
- tolua_constant(tolua_S,"esEnderCrystal",esEnderCrystal);
- tolua_constant(tolua_S,"esGhastFireball",esGhastFireball);
- tolua_constant(tolua_S,"esWitherSkullBlack",esWitherSkullBlack);
- tolua_constant(tolua_S,"esWitherSkullBlue",esWitherSkullBlue);
- tolua_constant(tolua_S,"esWitherBirth",esWitherBirth);
- tolua_constant(tolua_S,"esPlugin",esPlugin);
- tolua_function(tolua_S,"BlockStringToType",tolua_AllToLua_BlockStringToType00);
- tolua_function(tolua_S,"StringToItem",tolua_AllToLua_StringToItem00);
- tolua_function(tolua_S,"ItemToString",tolua_AllToLua_ItemToString00);
- tolua_function(tolua_S,"ItemTypeToString",tolua_AllToLua_ItemTypeToString00);
- tolua_function(tolua_S,"ItemToFullString",tolua_AllToLua_ItemToFullString00);
- tolua_function(tolua_S,"StringToBiome",tolua_AllToLua_StringToBiome00);
- tolua_function(tolua_S,"StringToMobType",tolua_AllToLua_StringToMobType00);
- tolua_function(tolua_S,"StringToDimension",tolua_AllToLua_StringToDimension00);
- tolua_function(tolua_S,"DamageTypeToString",tolua_AllToLua_DamageTypeToString00);
- tolua_function(tolua_S,"StringToDamageType",tolua_AllToLua_StringToDamageType00);
- tolua_function(tolua_S,"TrimString",tolua_AllToLua_TrimString00);
- tolua_function(tolua_S,"NoCaseCompare",tolua_AllToLua_NoCaseCompare00);
- tolua_function(tolua_S,"ReplaceString",tolua_AllToLua_ReplaceString00);
- tolua_function(tolua_S,"EscapeString",tolua_AllToLua_EscapeString00);
- tolua_function(tolua_S,"StripColorCodes",tolua_AllToLua_StripColorCodes00);
- tolua_array(tolua_S,"g_BlockLightValue",tolua_get_AllToLua_g_BlockLightValue,tolua_set_AllToLua_g_BlockLightValue);
- tolua_array(tolua_S,"g_BlockSpreadLightFalloff",tolua_get_AllToLua_g_BlockSpreadLightFalloff,tolua_set_AllToLua_g_BlockSpreadLightFalloff);
- tolua_array(tolua_S,"g_BlockTransparent",tolua_get_AllToLua_g_BlockTransparent,tolua_set_AllToLua_g_BlockTransparent);
- tolua_array(tolua_S,"g_BlockOneHitDig",tolua_get_AllToLua_g_BlockOneHitDig,tolua_set_AllToLua_g_BlockOneHitDig);
- tolua_array(tolua_S,"g_BlockPistonBreakable",tolua_get_AllToLua_g_BlockPistonBreakable,tolua_set_AllToLua_g_BlockPistonBreakable);
- tolua_array(tolua_S,"g_BlockIsSnowable",tolua_get_AllToLua_g_BlockIsSnowable,tolua_set_AllToLua_g_BlockIsSnowable);
- tolua_array(tolua_S,"g_BlockRequiresSpecialTool",tolua_get_AllToLua_g_BlockRequiresSpecialTool,tolua_set_AllToLua_g_BlockRequiresSpecialTool);
- tolua_array(tolua_S,"g_BlockIsSolid",tolua_get_AllToLua_g_BlockIsSolid,tolua_set_AllToLua_g_BlockIsSolid);
- tolua_constant(tolua_S,"BLOCK_FACE_NONE",BLOCK_FACE_NONE);
- tolua_constant(tolua_S,"BLOCK_FACE_XM",BLOCK_FACE_XM);
- tolua_constant(tolua_S,"BLOCK_FACE_XP",BLOCK_FACE_XP);
- tolua_constant(tolua_S,"BLOCK_FACE_YM",BLOCK_FACE_YM);
- tolua_constant(tolua_S,"BLOCK_FACE_YP",BLOCK_FACE_YP);
- tolua_constant(tolua_S,"BLOCK_FACE_ZM",BLOCK_FACE_ZM);
- tolua_constant(tolua_S,"BLOCK_FACE_ZP",BLOCK_FACE_ZP);
- tolua_constant(tolua_S,"BLOCK_FACE_BOTTOM",BLOCK_FACE_BOTTOM);
- tolua_constant(tolua_S,"BLOCK_FACE_TOP",BLOCK_FACE_TOP);
- tolua_constant(tolua_S,"BLOCK_FACE_NORTH",BLOCK_FACE_NORTH);
- tolua_constant(tolua_S,"BLOCK_FACE_SOUTH",BLOCK_FACE_SOUTH);
- tolua_constant(tolua_S,"BLOCK_FACE_WEST",BLOCK_FACE_WEST);
- tolua_constant(tolua_S,"BLOCK_FACE_EAST",BLOCK_FACE_EAST);
- tolua_constant(tolua_S,"DIG_STATUS_STARTED",DIG_STATUS_STARTED);
- tolua_constant(tolua_S,"DIG_STATUS_CANCELLED",DIG_STATUS_CANCELLED);
- tolua_constant(tolua_S,"DIG_STATUS_FINISHED",DIG_STATUS_FINISHED);
- tolua_constant(tolua_S,"DIG_STATUS_DROP_HELD",DIG_STATUS_DROP_HELD);
- tolua_constant(tolua_S,"DIG_STATUS_SHOOT_EAT",DIG_STATUS_SHOOT_EAT);
- tolua_constant(tolua_S,"caLeftClick",caLeftClick);
- tolua_constant(tolua_S,"caRightClick",caRightClick);
- tolua_constant(tolua_S,"caShiftLeftClick",caShiftLeftClick);
- tolua_constant(tolua_S,"caShiftRightClick",caShiftRightClick);
- tolua_constant(tolua_S,"caNumber1",caNumber1);
- tolua_constant(tolua_S,"caNumber2",caNumber2);
- tolua_constant(tolua_S,"caNumber3",caNumber3);
- tolua_constant(tolua_S,"caNumber4",caNumber4);
- tolua_constant(tolua_S,"caNumber5",caNumber5);
- tolua_constant(tolua_S,"caNumber6",caNumber6);
- tolua_constant(tolua_S,"caNumber7",caNumber7);
- tolua_constant(tolua_S,"caNumber8",caNumber8);
- tolua_constant(tolua_S,"caNumber9",caNumber9);
- tolua_constant(tolua_S,"caMiddleClick",caMiddleClick);
- tolua_constant(tolua_S,"caDropKey",caDropKey);
- tolua_constant(tolua_S,"caCtrlDropKey",caCtrlDropKey);
- tolua_constant(tolua_S,"caLeftClickOutside",caLeftClickOutside);
- tolua_constant(tolua_S,"caRightClickOutside",caRightClickOutside);
- tolua_constant(tolua_S,"caLeftClickOutsideHoldNothing",caLeftClickOutsideHoldNothing);
- tolua_constant(tolua_S,"caRightClickOutsideHoldNothing",caRightClickOutsideHoldNothing);
- tolua_constant(tolua_S,"caLeftPaintBegin",caLeftPaintBegin);
- tolua_constant(tolua_S,"caRightPaintBegin",caRightPaintBegin);
- tolua_constant(tolua_S,"caLeftPaintProgress",caLeftPaintProgress);
- tolua_constant(tolua_S,"caRightPaintProgress",caRightPaintProgress);
- tolua_constant(tolua_S,"caLeftPaintEnd",caLeftPaintEnd);
- tolua_constant(tolua_S,"caRightPaintEnd",caRightPaintEnd);
- tolua_constant(tolua_S,"caDblClick",caDblClick);
- tolua_constant(tolua_S,"caUnknown",caUnknown);
- tolua_constant(tolua_S,"eGameMode_NotSet",eGameMode_NotSet);
- tolua_constant(tolua_S,"eGameMode_Survival",eGameMode_Survival);
- tolua_constant(tolua_S,"eGameMode_Creative",eGameMode_Creative);
- tolua_constant(tolua_S,"eGameMode_Adventure",eGameMode_Adventure);
- tolua_constant(tolua_S,"gmNotSet",gmNotSet);
- tolua_constant(tolua_S,"gmSurvival",gmSurvival);
- tolua_constant(tolua_S,"gmCreative",gmCreative);
- tolua_constant(tolua_S,"gmAdventure",gmAdventure);
- tolua_constant(tolua_S,"gmMax",gmMax);
- tolua_constant(tolua_S,"gmMin",gmMin);
- tolua_constant(tolua_S,"eWeather_Sunny",eWeather_Sunny);
- tolua_constant(tolua_S,"eWeather_Rain",eWeather_Rain);
- tolua_constant(tolua_S,"eWeather_ThunderStorm",eWeather_ThunderStorm);
- tolua_constant(tolua_S,"wSunny",wSunny);
- tolua_constant(tolua_S,"wRain",wRain);
- tolua_constant(tolua_S,"wThunderstorm",wThunderstorm);
- tolua_constant(tolua_S,"wStorm",wStorm);
- tolua_function(tolua_S,"ClickActionToString",tolua_AllToLua_ClickActionToString00);
- tolua_function(tolua_S,"IsValidBlock",tolua_AllToLua_IsValidBlock00);
- tolua_function(tolua_S,"IsValidItem",tolua_AllToLua_IsValidItem00);
- tolua_function(tolua_S,"AddFaceDirection",tolua_AllToLua_AddFaceDirection00);
- tolua_module(tolua_S,"ItemCategory",0);
- tolua_beginmodule(tolua_S,"ItemCategory");
- tolua_function(tolua_S,"IsPickaxe",tolua_AllToLua_ItemCategory_IsPickaxe00);
- tolua_function(tolua_S,"IsAxe",tolua_AllToLua_ItemCategory_IsAxe00);
- tolua_function(tolua_S,"IsSword",tolua_AllToLua_ItemCategory_IsSword00);
- tolua_function(tolua_S,"IsHoe",tolua_AllToLua_ItemCategory_IsHoe00);
- tolua_function(tolua_S,"IsShovel",tolua_AllToLua_ItemCategory_IsShovel00);
- tolua_function(tolua_S,"IsTool",tolua_AllToLua_ItemCategory_IsTool00);
- tolua_function(tolua_S,"IsHelmet",tolua_AllToLua_ItemCategory_IsHelmet00);
- tolua_function(tolua_S,"IsChestPlate",tolua_AllToLua_ItemCategory_IsChestPlate00);
- tolua_function(tolua_S,"IsLeggings",tolua_AllToLua_ItemCategory_IsLeggings00);
- tolua_function(tolua_S,"IsBoots",tolua_AllToLua_ItemCategory_IsBoots00);
- tolua_function(tolua_S,"IsArmor",tolua_AllToLua_ItemCategory_IsArmor00);
- tolua_endmodule(tolua_S);
- tolua_function(tolua_S,"GetTime",tolua_AllToLua_GetTime00);
- tolua_function(tolua_S,"GetChar",tolua_AllToLua_GetChar00);
- tolua_cclass(tolua_S,"cStringMap","cStringMap","",NULL);
- tolua_beginmodule(tolua_S,"cStringMap");
- tolua_function(tolua_S,"clear",tolua_AllToLua_cStringMap_clear00);
- tolua_function(tolua_S,"size",tolua_AllToLua_cStringMap_size00);
- tolua_function(tolua_S,"get",tolua_AllToLua_cStringMap_get00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cChatColor","cChatColor","",NULL);
- tolua_beginmodule(tolua_S,"cChatColor");
- tolua_variable(tolua_S,"Color",tolua_get_cChatColor_Color,NULL);
- tolua_variable(tolua_S,"Delimiter",tolua_get_cChatColor_Delimiter,NULL);
- tolua_variable(tolua_S,"Black",tolua_get_cChatColor_Black,NULL);
- tolua_variable(tolua_S,"Navy",tolua_get_cChatColor_Navy,NULL);
- tolua_variable(tolua_S,"Green",tolua_get_cChatColor_Green,NULL);
- tolua_variable(tolua_S,"Blue",tolua_get_cChatColor_Blue,NULL);
- tolua_variable(tolua_S,"Red",tolua_get_cChatColor_Red,NULL);
- tolua_variable(tolua_S,"Purple",tolua_get_cChatColor_Purple,NULL);
- tolua_variable(tolua_S,"Gold",tolua_get_cChatColor_Gold,NULL);
- tolua_variable(tolua_S,"LightGray",tolua_get_cChatColor_LightGray,NULL);
- tolua_variable(tolua_S,"Gray",tolua_get_cChatColor_Gray,NULL);
- tolua_variable(tolua_S,"DarkPurple",tolua_get_cChatColor_DarkPurple,NULL);
- tolua_variable(tolua_S,"LightGreen",tolua_get_cChatColor_LightGreen,NULL);
- tolua_variable(tolua_S,"LightBlue",tolua_get_cChatColor_LightBlue,NULL);
- tolua_variable(tolua_S,"Rose",tolua_get_cChatColor_Rose,NULL);
- tolua_variable(tolua_S,"LightPurple",tolua_get_cChatColor_LightPurple,NULL);
- tolua_variable(tolua_S,"Yellow",tolua_get_cChatColor_Yellow,NULL);
- tolua_variable(tolua_S,"White",tolua_get_cChatColor_White,NULL);
- tolua_variable(tolua_S,"Random",tolua_get_cChatColor_Random,NULL);
- tolua_variable(tolua_S,"Bold",tolua_get_cChatColor_Bold,NULL);
- tolua_variable(tolua_S,"Strikethrough",tolua_get_cChatColor_Strikethrough,NULL);
- tolua_variable(tolua_S,"Underlined",tolua_get_cChatColor_Underlined,NULL);
- tolua_variable(tolua_S,"Italic",tolua_get_cChatColor_Italic,NULL);
- tolua_variable(tolua_S,"Plain",tolua_get_cChatColor_Plain,NULL);
- tolua_function(tolua_S,"MakeColor",tolua_AllToLua_cChatColor_MakeColor00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cClientHandle","cClientHandle","",NULL);
- tolua_beginmodule(tolua_S,"cClientHandle");
- tolua_function(tolua_S,"GetPlayer",tolua_AllToLua_cClientHandle_GetPlayer00);
- tolua_function(tolua_S,"Kick",tolua_AllToLua_cClientHandle_Kick00);
- tolua_function(tolua_S,"SendBlockChange",tolua_AllToLua_cClientHandle_SendBlockChange00);
- tolua_function(tolua_S,"GetUsername",tolua_AllToLua_cClientHandle_GetUsername00);
- tolua_function(tolua_S,"SetUsername",tolua_AllToLua_cClientHandle_SetUsername00);
- tolua_function(tolua_S,"GetPing",tolua_AllToLua_cClientHandle_GetPing00);
- tolua_function(tolua_S,"SetViewDistance",tolua_AllToLua_cClientHandle_SetViewDistance00);
- tolua_function(tolua_S,"GetViewDistance",tolua_AllToLua_cClientHandle_GetViewDistance00);
- tolua_function(tolua_S,"GetUniqueID",tolua_AllToLua_cClientHandle_GetUniqueID00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"TakeDamageInfo","TakeDamageInfo","",NULL);
- tolua_beginmodule(tolua_S,"TakeDamageInfo");
- tolua_variable(tolua_S,"DamageType",tolua_get_TakeDamageInfo_DamageType,tolua_set_TakeDamageInfo_DamageType);
- tolua_variable(tolua_S,"Attacker",tolua_get_TakeDamageInfo_Attacker_ptr,tolua_set_TakeDamageInfo_Attacker_ptr);
- tolua_variable(tolua_S,"RawDamage",tolua_get_TakeDamageInfo_RawDamage,tolua_set_TakeDamageInfo_RawDamage);
- tolua_variable(tolua_S,"FinalDamage",tolua_get_TakeDamageInfo_FinalDamage,tolua_set_TakeDamageInfo_FinalDamage);
- tolua_variable(tolua_S,"Knockback",tolua_get_TakeDamageInfo_Knockback,tolua_set_TakeDamageInfo_Knockback);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cEntity","cEntity","",NULL);
- tolua_beginmodule(tolua_S,"cEntity");
- tolua_constant(tolua_S,"ENTITY_STATUS_HURT",cEntity::ENTITY_STATUS_HURT);
- tolua_constant(tolua_S,"ENTITY_STATUS_DEAD",cEntity::ENTITY_STATUS_DEAD);
- tolua_constant(tolua_S,"ENTITY_STATUS_WOLF_TAMING",cEntity::ENTITY_STATUS_WOLF_TAMING);
- tolua_constant(tolua_S,"ENTITY_STATUS_WOLF_TAMED",cEntity::ENTITY_STATUS_WOLF_TAMED);
- tolua_constant(tolua_S,"ENTITY_STATUS_WOLF_SHAKING",cEntity::ENTITY_STATUS_WOLF_SHAKING);
- tolua_constant(tolua_S,"ENTITY_STATUS_EATING_ACCEPTED",cEntity::ENTITY_STATUS_EATING_ACCEPTED);
- tolua_constant(tolua_S,"ENTITY_STATUS_SHEEP_EATING",cEntity::ENTITY_STATUS_SHEEP_EATING);
- tolua_constant(tolua_S,"FIRE_TICKS_PER_DAMAGE",cEntity::FIRE_TICKS_PER_DAMAGE);
- tolua_constant(tolua_S,"FIRE_DAMAGE",cEntity::FIRE_DAMAGE);
- tolua_constant(tolua_S,"LAVA_TICKS_PER_DAMAGE",cEntity::LAVA_TICKS_PER_DAMAGE);
- tolua_constant(tolua_S,"LAVA_DAMAGE",cEntity::LAVA_DAMAGE);
- tolua_constant(tolua_S,"BURN_TICKS_PER_DAMAGE",cEntity::BURN_TICKS_PER_DAMAGE);
- tolua_constant(tolua_S,"BURN_DAMAGE",cEntity::BURN_DAMAGE);
- tolua_constant(tolua_S,"BURN_TICKS",cEntity::BURN_TICKS);
- tolua_constant(tolua_S,"etEntity",cEntity::etEntity);
- tolua_constant(tolua_S,"etPlayer",cEntity::etPlayer);
- tolua_constant(tolua_S,"etPickup",cEntity::etPickup);
- tolua_constant(tolua_S,"etMonster",cEntity::etMonster);
- tolua_constant(tolua_S,"etFallingBlock",cEntity::etFallingBlock);
- tolua_constant(tolua_S,"etMinecart",cEntity::etMinecart);
- tolua_constant(tolua_S,"etTNT",cEntity::etTNT);
- tolua_constant(tolua_S,"etProjectile",cEntity::etProjectile);
- tolua_constant(tolua_S,"etMob",cEntity::etMob);
- tolua_constant(tolua_S,"eEntityType_Entity",cEntity::eEntityType_Entity);
- tolua_constant(tolua_S,"eEntityType_Player",cEntity::eEntityType_Player);
- tolua_constant(tolua_S,"eEntityType_Pickup",cEntity::eEntityType_Pickup);
- tolua_constant(tolua_S,"eEntityType_Mob",cEntity::eEntityType_Mob);
- tolua_function(tolua_S,"GetEntityType",tolua_AllToLua_cEntity_GetEntityType00);
- tolua_function(tolua_S,"IsPlayer",tolua_AllToLua_cEntity_IsPlayer00);
- tolua_function(tolua_S,"IsPickup",tolua_AllToLua_cEntity_IsPickup00);
- tolua_function(tolua_S,"IsMob",tolua_AllToLua_cEntity_IsMob00);
- tolua_function(tolua_S,"IsMinecart",tolua_AllToLua_cEntity_IsMinecart00);
- tolua_function(tolua_S,"IsTNT",tolua_AllToLua_cEntity_IsTNT00);
- tolua_function(tolua_S,"IsA",tolua_AllToLua_cEntity_IsA00);
- tolua_function(tolua_S,"GetClass",tolua_AllToLua_cEntity_GetClass00);
- tolua_function(tolua_S,"GetClassStatic",tolua_AllToLua_cEntity_GetClassStatic00);
- tolua_function(tolua_S,"GetParentClass",tolua_AllToLua_cEntity_GetParentClass00);
- tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cEntity_GetWorld00);
- tolua_function(tolua_S,"GetHeadYaw",tolua_AllToLua_cEntity_GetHeadYaw00);
- tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cEntity_GetHeight00);
- tolua_function(tolua_S,"GetMass",tolua_AllToLua_cEntity_GetMass00);
- tolua_function(tolua_S,"GetPosition",tolua_AllToLua_cEntity_GetPosition00);
- tolua_function(tolua_S,"GetPosX",tolua_AllToLua_cEntity_GetPosX00);
- tolua_function(tolua_S,"GetPosY",tolua_AllToLua_cEntity_GetPosY00);
- tolua_function(tolua_S,"GetPosZ",tolua_AllToLua_cEntity_GetPosZ00);
- tolua_function(tolua_S,"GetRot",tolua_AllToLua_cEntity_GetRot00);
- tolua_function(tolua_S,"GetRotation",tolua_AllToLua_cEntity_GetRotation00);
- tolua_function(tolua_S,"GetPitch",tolua_AllToLua_cEntity_GetPitch00);
- tolua_function(tolua_S,"GetRoll",tolua_AllToLua_cEntity_GetRoll00);
- tolua_function(tolua_S,"GetLookVector",tolua_AllToLua_cEntity_GetLookVector00);
- tolua_function(tolua_S,"GetSpeed",tolua_AllToLua_cEntity_GetSpeed00);
- tolua_function(tolua_S,"GetSpeedX",tolua_AllToLua_cEntity_GetSpeedX00);
- tolua_function(tolua_S,"GetSpeedY",tolua_AllToLua_cEntity_GetSpeedY00);
- tolua_function(tolua_S,"GetSpeedZ",tolua_AllToLua_cEntity_GetSpeedZ00);
- tolua_function(tolua_S,"GetWidth",tolua_AllToLua_cEntity_GetWidth00);
- tolua_function(tolua_S,"GetChunkX",tolua_AllToLua_cEntity_GetChunkX00);
- tolua_function(tolua_S,"GetChunkZ",tolua_AllToLua_cEntity_GetChunkZ00);
- tolua_function(tolua_S,"SetHeadYaw",tolua_AllToLua_cEntity_SetHeadYaw00);
- tolua_function(tolua_S,"SetHeight",tolua_AllToLua_cEntity_SetHeight00);
- tolua_function(tolua_S,"SetMass",tolua_AllToLua_cEntity_SetMass00);
- tolua_function(tolua_S,"SetPosX",tolua_AllToLua_cEntity_SetPosX00);
- tolua_function(tolua_S,"SetPosY",tolua_AllToLua_cEntity_SetPosY00);
- tolua_function(tolua_S,"SetPosZ",tolua_AllToLua_cEntity_SetPosZ00);
- tolua_function(tolua_S,"SetPosition",tolua_AllToLua_cEntity_SetPosition00);
- tolua_function(tolua_S,"SetPosition",tolua_AllToLua_cEntity_SetPosition01);
- tolua_function(tolua_S,"SetRot",tolua_AllToLua_cEntity_SetRot00);
- tolua_function(tolua_S,"SetRotation",tolua_AllToLua_cEntity_SetRotation00);
- tolua_function(tolua_S,"SetPitch",tolua_AllToLua_cEntity_SetPitch00);
- tolua_function(tolua_S,"SetRoll",tolua_AllToLua_cEntity_SetRoll00);
- tolua_function(tolua_S,"SetSpeed",tolua_AllToLua_cEntity_SetSpeed00);
- tolua_function(tolua_S,"SetSpeed",tolua_AllToLua_cEntity_SetSpeed01);
- tolua_function(tolua_S,"SetSpeedX",tolua_AllToLua_cEntity_SetSpeedX00);
- tolua_function(tolua_S,"SetSpeedY",tolua_AllToLua_cEntity_SetSpeedY00);
- tolua_function(tolua_S,"SetSpeedZ",tolua_AllToLua_cEntity_SetSpeedZ00);
- tolua_function(tolua_S,"SetWidth",tolua_AllToLua_cEntity_SetWidth00);
- tolua_function(tolua_S,"AddPosX",tolua_AllToLua_cEntity_AddPosX00);
- tolua_function(tolua_S,"AddPosY",tolua_AllToLua_cEntity_AddPosY00);
- tolua_function(tolua_S,"AddPosZ",tolua_AllToLua_cEntity_AddPosZ00);
- tolua_function(tolua_S,"AddPosition",tolua_AllToLua_cEntity_AddPosition00);
- tolua_function(tolua_S,"AddPosition",tolua_AllToLua_cEntity_AddPosition01);
- tolua_function(tolua_S,"AddSpeed",tolua_AllToLua_cEntity_AddSpeed00);
- tolua_function(tolua_S,"AddSpeed",tolua_AllToLua_cEntity_AddSpeed01);
- tolua_function(tolua_S,"AddSpeedX",tolua_AllToLua_cEntity_AddSpeedX00);
- tolua_function(tolua_S,"AddSpeedY",tolua_AllToLua_cEntity_AddSpeedY00);
- tolua_function(tolua_S,"AddSpeedZ",tolua_AllToLua_cEntity_AddSpeedZ00);
- tolua_function(tolua_S,"SteerVehicle",tolua_AllToLua_cEntity_SteerVehicle00);
- tolua_function(tolua_S,"GetUniqueID",tolua_AllToLua_cEntity_GetUniqueID00);
- tolua_function(tolua_S,"IsDestroyed",tolua_AllToLua_cEntity_IsDestroyed00);
- tolua_function(tolua_S,"Destroy",tolua_AllToLua_cEntity_Destroy00);
- tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cEntity_TakeDamage00);
- tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cEntity_TakeDamage01);
- tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cEntity_TakeDamage02);
- tolua_function(tolua_S,"GetGravity",tolua_AllToLua_cEntity_GetGravity00);
- tolua_function(tolua_S,"SetGravity",tolua_AllToLua_cEntity_SetGravity00);
- tolua_function(tolua_S,"SetRotationFromSpeed",tolua_AllToLua_cEntity_SetRotationFromSpeed00);
- tolua_function(tolua_S,"SetPitchFromSpeed",tolua_AllToLua_cEntity_SetPitchFromSpeed00);
- tolua_function(tolua_S,"GetRawDamageAgainst",tolua_AllToLua_cEntity_GetRawDamageAgainst00);
- tolua_function(tolua_S,"GetArmorCoverAgainst",tolua_AllToLua_cEntity_GetArmorCoverAgainst00);
- tolua_function(tolua_S,"GetKnockbackAmountAgainst",tolua_AllToLua_cEntity_GetKnockbackAmountAgainst00);
- tolua_function(tolua_S,"GetEquippedWeapon",tolua_AllToLua_cEntity_GetEquippedWeapon00);
- tolua_function(tolua_S,"GetEquippedHelmet",tolua_AllToLua_cEntity_GetEquippedHelmet00);
- tolua_function(tolua_S,"GetEquippedChestplate",tolua_AllToLua_cEntity_GetEquippedChestplate00);
- tolua_function(tolua_S,"GetEquippedLeggings",tolua_AllToLua_cEntity_GetEquippedLeggings00);
- tolua_function(tolua_S,"GetEquippedBoots",tolua_AllToLua_cEntity_GetEquippedBoots00);
- tolua_function(tolua_S,"KilledBy",tolua_AllToLua_cEntity_KilledBy00);
- tolua_function(tolua_S,"Heal",tolua_AllToLua_cEntity_Heal00);
- tolua_function(tolua_S,"GetHealth",tolua_AllToLua_cEntity_GetHealth00);
- tolua_function(tolua_S,"SetHealth",tolua_AllToLua_cEntity_SetHealth00);
- tolua_function(tolua_S,"SetMaxHealth",tolua_AllToLua_cEntity_SetMaxHealth00);
- tolua_function(tolua_S,"GetMaxHealth",tolua_AllToLua_cEntity_GetMaxHealth00);
- tolua_function(tolua_S,"StartBurning",tolua_AllToLua_cEntity_StartBurning00);
- tolua_function(tolua_S,"StopBurning",tolua_AllToLua_cEntity_StopBurning00);
- tolua_function(tolua_S,"TeleportToEntity",tolua_AllToLua_cEntity_TeleportToEntity00);
- tolua_function(tolua_S,"TeleportToCoords",tolua_AllToLua_cEntity_TeleportToCoords00);
- tolua_function(tolua_S,"IsOnFire",tolua_AllToLua_cEntity_IsOnFire00);
- tolua_function(tolua_S,"IsCrouched",tolua_AllToLua_cEntity_IsCrouched00);
- tolua_function(tolua_S,"IsRiding",tolua_AllToLua_cEntity_IsRiding00);
- tolua_function(tolua_S,"IsSprinting",tolua_AllToLua_cEntity_IsSprinting00);
- tolua_function(tolua_S,"IsRclking",tolua_AllToLua_cEntity_IsRclking00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cPawn","cPawn","cEntity",NULL);
- tolua_beginmodule(tolua_S,"cPawn");
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cPlayer","cPlayer","cPawn",NULL);
- tolua_beginmodule(tolua_S,"cPlayer");
- tolua_constant(tolua_S,"MAX_HEALTH",cPlayer::MAX_HEALTH);
- tolua_constant(tolua_S,"MAX_FOOD_LEVEL",cPlayer::MAX_FOOD_LEVEL);
- tolua_constant(tolua_S,"EATING_TICKS",cPlayer::EATING_TICKS);
- tolua_constant(tolua_S,"MAX_AIR_LEVEL",cPlayer::MAX_AIR_LEVEL);
- tolua_constant(tolua_S,"DROWNING_TICKS",cPlayer::DROWNING_TICKS);
- tolua_function(tolua_S,"GetEyeHeight",tolua_AllToLua_cPlayer_GetEyeHeight00);
- tolua_function(tolua_S,"GetEyePosition",tolua_AllToLua_cPlayer_GetEyePosition00);
- tolua_function(tolua_S,"IsOnGround",tolua_AllToLua_cPlayer_IsOnGround00);
- tolua_function(tolua_S,"GetStance",tolua_AllToLua_cPlayer_GetStance00);
- tolua_function(tolua_S,"GetInventory",tolua_AllToLua_cPlayer_GetInventory00);
- tolua_function(tolua_S,"GetEquippedItem",tolua_AllToLua_cPlayer_GetEquippedItem00);
- tolua_function(tolua_S,"GetThrowStartPos",tolua_AllToLua_cPlayer_GetThrowStartPos00);
- tolua_function(tolua_S,"GetThrowSpeed",tolua_AllToLua_cPlayer_GetThrowSpeed00);
- tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cPlayer_GetGameMode00);
- tolua_function(tolua_S,"SetGameMode",tolua_AllToLua_cPlayer_SetGameMode00);
- tolua_function(tolua_S,"IsGameModeCreative",tolua_AllToLua_cPlayer_IsGameModeCreative00);
- tolua_function(tolua_S,"IsGameModeSurvival",tolua_AllToLua_cPlayer_IsGameModeSurvival00);
- tolua_function(tolua_S,"IsGameModeAdventure",tolua_AllToLua_cPlayer_IsGameModeAdventure00);
- tolua_function(tolua_S,"GetIP",tolua_AllToLua_cPlayer_GetIP00);
- tolua_function(tolua_S,"MoveTo",tolua_AllToLua_cPlayer_MoveTo00);
- tolua_function(tolua_S,"GetWindow",tolua_AllToLua_cPlayer_GetWindow00);
- tolua_function(tolua_S,"CloseWindow",tolua_AllToLua_cPlayer_CloseWindow00);
- tolua_function(tolua_S,"CloseWindowIfID",tolua_AllToLua_cPlayer_CloseWindowIfID00);
- tolua_function(tolua_S,"GetClientHandle",tolua_AllToLua_cPlayer_GetClientHandle00);
- tolua_function(tolua_S,"SendMessage",tolua_AllToLua_cPlayer_SendMessage00);
- tolua_function(tolua_S,"GetName",tolua_AllToLua_cPlayer_GetName00);
- tolua_function(tolua_S,"SetName",tolua_AllToLua_cPlayer_SetName00);
- tolua_function(tolua_S,"AddToGroup",tolua_AllToLua_cPlayer_AddToGroup00);
- tolua_function(tolua_S,"RemoveFromGroup",tolua_AllToLua_cPlayer_RemoveFromGroup00);
- tolua_function(tolua_S,"CanUseCommand",tolua_AllToLua_cPlayer_CanUseCommand00);
- tolua_function(tolua_S,"HasPermission",tolua_AllToLua_cPlayer_HasPermission00);
- tolua_function(tolua_S,"IsInGroup",tolua_AllToLua_cPlayer_IsInGroup00);
- tolua_function(tolua_S,"GetColor",tolua_AllToLua_cPlayer_GetColor00);
- tolua_function(tolua_S,"TossItem",tolua_AllToLua_cPlayer_TossItem00);
- tolua_function(tolua_S,"Heal",tolua_AllToLua_cPlayer_Heal00);
- tolua_function(tolua_S,"GetFoodLevel",tolua_AllToLua_cPlayer_GetFoodLevel00);
- tolua_function(tolua_S,"GetFoodSaturationLevel",tolua_AllToLua_cPlayer_GetFoodSaturationLevel00);
- tolua_function(tolua_S,"GetFoodTickTimer",tolua_AllToLua_cPlayer_GetFoodTickTimer00);
- tolua_function(tolua_S,"GetFoodExhaustionLevel",tolua_AllToLua_cPlayer_GetFoodExhaustionLevel00);
- tolua_function(tolua_S,"GetFoodPoisonedTicksRemaining",tolua_AllToLua_cPlayer_GetFoodPoisonedTicksRemaining00);
- tolua_function(tolua_S,"GetAirLevel",tolua_AllToLua_cPlayer_GetAirLevel00);
- tolua_function(tolua_S,"IsSatiated",tolua_AllToLua_cPlayer_IsSatiated00);
- tolua_function(tolua_S,"SetFoodLevel",tolua_AllToLua_cPlayer_SetFoodLevel00);
- tolua_function(tolua_S,"SetFoodSaturationLevel",tolua_AllToLua_cPlayer_SetFoodSaturationLevel00);
- tolua_function(tolua_S,"SetFoodTickTimer",tolua_AllToLua_cPlayer_SetFoodTickTimer00);
- tolua_function(tolua_S,"SetFoodExhaustionLevel",tolua_AllToLua_cPlayer_SetFoodExhaustionLevel00);
- tolua_function(tolua_S,"SetFoodPoisonedTicksRemaining",tolua_AllToLua_cPlayer_SetFoodPoisonedTicksRemaining00);
- tolua_function(tolua_S,"Feed",tolua_AllToLua_cPlayer_Feed00);
- tolua_function(tolua_S,"AddFoodExhaustion",tolua_AllToLua_cPlayer_AddFoodExhaustion00);
- tolua_function(tolua_S,"FoodPoison",tolua_AllToLua_cPlayer_FoodPoison00);
- tolua_function(tolua_S,"IsEating",tolua_AllToLua_cPlayer_IsEating00);
- tolua_function(tolua_S,"Respawn",tolua_AllToLua_cPlayer_Respawn00);
- tolua_function(tolua_S,"SetVisible",tolua_AllToLua_cPlayer_SetVisible00);
- tolua_function(tolua_S,"IsVisible",tolua_AllToLua_cPlayer_IsVisible00);
- tolua_function(tolua_S,"MoveToWorld",tolua_AllToLua_cPlayer_MoveToWorld00);
- tolua_function(tolua_S,"LoadPermissionsFromDisk",tolua_AllToLua_cPlayer_LoadPermissionsFromDisk00);
- tolua_function(tolua_S,"GetMaxSpeed",tolua_AllToLua_cPlayer_GetMaxSpeed00);
- tolua_function(tolua_S,"GetNormalMaxSpeed",tolua_AllToLua_cPlayer_GetNormalMaxSpeed00);
- tolua_function(tolua_S,"GetSprintingMaxSpeed",tolua_AllToLua_cPlayer_GetSprintingMaxSpeed00);
- tolua_function(tolua_S,"SetNormalMaxSpeed",tolua_AllToLua_cPlayer_SetNormalMaxSpeed00);
- tolua_function(tolua_S,"SetSprintingMaxSpeed",tolua_AllToLua_cPlayer_SetSprintingMaxSpeed00);
- tolua_function(tolua_S,"SetCrouch",tolua_AllToLua_cPlayer_SetCrouch00);
- tolua_function(tolua_S,"SetSprint",tolua_AllToLua_cPlayer_SetSprint00);
- tolua_function(tolua_S,"IsSwimming",tolua_AllToLua_cPlayer_IsSwimming00);
- tolua_function(tolua_S,"IsSubmerged",tolua_AllToLua_cPlayer_IsSubmerged00);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cPickup","cPickup","cEntity",tolua_collect_cPickup);
- #else
- tolua_cclass(tolua_S,"cPickup","cPickup","cEntity",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cPickup");
- tolua_function(tolua_S,"new",tolua_AllToLua_cPickup_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cPickup_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cPickup_new00_local);
- tolua_function(tolua_S,"GetItem",tolua_AllToLua_cPickup_GetItem00);
- tolua_function(tolua_S,"CollectedBy",tolua_AllToLua_cPickup_CollectedBy00);
- tolua_function(tolua_S,"GetAge",tolua_AllToLua_cPickup_GetAge00);
- tolua_function(tolua_S,"IsCollected",tolua_AllToLua_cPickup_IsCollected00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cProjectileEntity","cProjectileEntity","cEntity",NULL);
- tolua_beginmodule(tolua_S,"cProjectileEntity");
- tolua_constant(tolua_S,"pkArrow",cProjectileEntity::pkArrow);
- tolua_constant(tolua_S,"pkSnowball",cProjectileEntity::pkSnowball);
- tolua_constant(tolua_S,"pkEgg",cProjectileEntity::pkEgg);
- tolua_constant(tolua_S,"pkGhastFireball",cProjectileEntity::pkGhastFireball);
- tolua_constant(tolua_S,"pkFireCharge",cProjectileEntity::pkFireCharge);
- tolua_constant(tolua_S,"pkEnderPearl",cProjectileEntity::pkEnderPearl);
- tolua_constant(tolua_S,"pkExpBottle",cProjectileEntity::pkExpBottle);
- tolua_constant(tolua_S,"pkSplashPotion",cProjectileEntity::pkSplashPotion);
- tolua_constant(tolua_S,"pkWitherSkull",cProjectileEntity::pkWitherSkull);
- tolua_constant(tolua_S,"pkFishingFloat",cProjectileEntity::pkFishingFloat);
- tolua_function(tolua_S,"GetProjectileKind",tolua_AllToLua_cProjectileEntity_GetProjectileKind00);
- tolua_function(tolua_S,"GetCreator",tolua_AllToLua_cProjectileEntity_GetCreator00);
- tolua_function(tolua_S,"GetMCAClassName",tolua_AllToLua_cProjectileEntity_GetMCAClassName00);
- tolua_function(tolua_S,"IsInGround",tolua_AllToLua_cProjectileEntity_IsInGround00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cArrowEntity","cArrowEntity","cProjectileEntity",NULL);
- tolua_beginmodule(tolua_S,"cArrowEntity");
- tolua_constant(tolua_S,"psNoPickup",cArrowEntity::psNoPickup);
- tolua_constant(tolua_S,"psInSurvivalOrCreative",cArrowEntity::psInSurvivalOrCreative);
- tolua_constant(tolua_S,"psInCreative",cArrowEntity::psInCreative);
- tolua_function(tolua_S,"GetPickupState",tolua_AllToLua_cArrowEntity_GetPickupState00);
- tolua_function(tolua_S,"SetPickupState",tolua_AllToLua_cArrowEntity_SetPickupState00);
- tolua_function(tolua_S,"GetDamageCoeff",tolua_AllToLua_cArrowEntity_GetDamageCoeff00);
- tolua_function(tolua_S,"SetDamageCoeff",tolua_AllToLua_cArrowEntity_SetDamageCoeff00);
- tolua_function(tolua_S,"CanPickup",tolua_AllToLua_cArrowEntity_CanPickup00);
- tolua_function(tolua_S,"IsCritical",tolua_AllToLua_cArrowEntity_IsCritical00);
- tolua_function(tolua_S,"SetIsCritical",tolua_AllToLua_cArrowEntity_SetIsCritical00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cThrownEggEntity","cThrownEggEntity","cProjectileEntity",NULL);
- tolua_beginmodule(tolua_S,"cThrownEggEntity");
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cThrownEnderPearlEntity","cThrownEnderPearlEntity","cProjectileEntity",NULL);
- tolua_beginmodule(tolua_S,"cThrownEnderPearlEntity");
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cThrownSnowballEntity","cThrownSnowballEntity","cProjectileEntity",NULL);
- tolua_beginmodule(tolua_S,"cThrownSnowballEntity");
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cGhastFireballEntity","cGhastFireballEntity","cProjectileEntity",NULL);
- tolua_beginmodule(tolua_S,"cGhastFireballEntity");
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cFireChargeEntity","cFireChargeEntity","cProjectileEntity",NULL);
- tolua_beginmodule(tolua_S,"cFireChargeEntity");
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cPluginManager","cPluginManager","",NULL);
- tolua_beginmodule(tolua_S,"cPluginManager");
- tolua_constant(tolua_S,"HOOK_BLOCK_TO_PICKUPS",cPluginManager::HOOK_BLOCK_TO_PICKUPS);
- tolua_constant(tolua_S,"HOOK_CHAT",cPluginManager::HOOK_CHAT);
- tolua_constant(tolua_S,"HOOK_CHUNK_AVAILABLE",cPluginManager::HOOK_CHUNK_AVAILABLE);
- tolua_constant(tolua_S,"HOOK_CHUNK_GENERATED",cPluginManager::HOOK_CHUNK_GENERATED);
- tolua_constant(tolua_S,"HOOK_CHUNK_GENERATING",cPluginManager::HOOK_CHUNK_GENERATING);
- tolua_constant(tolua_S,"HOOK_CHUNK_UNLOADED",cPluginManager::HOOK_CHUNK_UNLOADED);
- tolua_constant(tolua_S,"HOOK_CHUNK_UNLOADING",cPluginManager::HOOK_CHUNK_UNLOADING);
- tolua_constant(tolua_S,"HOOK_COLLECTING_PICKUP",cPluginManager::HOOK_COLLECTING_PICKUP);
- tolua_constant(tolua_S,"HOOK_CRAFTING_NO_RECIPE",cPluginManager::HOOK_CRAFTING_NO_RECIPE);
- tolua_constant(tolua_S,"HOOK_DISCONNECT",cPluginManager::HOOK_DISCONNECT);
- tolua_constant(tolua_S,"HOOK_EXECUTE_COMMAND",cPluginManager::HOOK_EXECUTE_COMMAND);
- tolua_constant(tolua_S,"HOOK_EXPLODED",cPluginManager::HOOK_EXPLODED);
- tolua_constant(tolua_S,"HOOK_EXPLODING",cPluginManager::HOOK_EXPLODING);
- tolua_constant(tolua_S,"HOOK_HANDSHAKE",cPluginManager::HOOK_HANDSHAKE);
- tolua_constant(tolua_S,"HOOK_HOPPER_PULLING_ITEM",cPluginManager::HOOK_HOPPER_PULLING_ITEM);
- tolua_constant(tolua_S,"HOOK_HOPPER_PUSHING_ITEM",cPluginManager::HOOK_HOPPER_PUSHING_ITEM);
- tolua_constant(tolua_S,"HOOK_KILLING",cPluginManager::HOOK_KILLING);
- tolua_constant(tolua_S,"HOOK_LOGIN",cPluginManager::HOOK_LOGIN);
- tolua_constant(tolua_S,"HOOK_PLAYER_ANIMATION",cPluginManager::HOOK_PLAYER_ANIMATION);
- tolua_constant(tolua_S,"HOOK_PLAYER_BREAKING_BLOCK",cPluginManager::HOOK_PLAYER_BREAKING_BLOCK);
- tolua_constant(tolua_S,"HOOK_PLAYER_BROKEN_BLOCK",cPluginManager::HOOK_PLAYER_BROKEN_BLOCK);
- tolua_constant(tolua_S,"HOOK_PLAYER_EATING",cPluginManager::HOOK_PLAYER_EATING);
- tolua_constant(tolua_S,"HOOK_PLAYER_JOINED",cPluginManager::HOOK_PLAYER_JOINED);
- tolua_constant(tolua_S,"HOOK_PLAYER_LEFT_CLICK",cPluginManager::HOOK_PLAYER_LEFT_CLICK);
- tolua_constant(tolua_S,"HOOK_PLAYER_MOVING",cPluginManager::HOOK_PLAYER_MOVING);
- tolua_constant(tolua_S,"HOOK_PLAYER_PLACED_BLOCK",cPluginManager::HOOK_PLAYER_PLACED_BLOCK);
- tolua_constant(tolua_S,"HOOK_PLAYER_PLACING_BLOCK",cPluginManager::HOOK_PLAYER_PLACING_BLOCK);
- tolua_constant(tolua_S,"HOOK_PLAYER_RIGHT_CLICK",cPluginManager::HOOK_PLAYER_RIGHT_CLICK);
- tolua_constant(tolua_S,"HOOK_PLAYER_RIGHT_CLICKING_ENTITY",cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY);
- tolua_constant(tolua_S,"HOOK_PLAYER_SHOOTING",cPluginManager::HOOK_PLAYER_SHOOTING);
- tolua_constant(tolua_S,"HOOK_PLAYER_SPAWNED",cPluginManager::HOOK_PLAYER_SPAWNED);
- tolua_constant(tolua_S,"HOOK_PLAYER_TOSSING_ITEM",cPluginManager::HOOK_PLAYER_TOSSING_ITEM);
- tolua_constant(tolua_S,"HOOK_PLAYER_USED_BLOCK",cPluginManager::HOOK_PLAYER_USED_BLOCK);
- tolua_constant(tolua_S,"HOOK_PLAYER_USED_ITEM",cPluginManager::HOOK_PLAYER_USED_ITEM);
- tolua_constant(tolua_S,"HOOK_PLAYER_USING_BLOCK",cPluginManager::HOOK_PLAYER_USING_BLOCK);
- tolua_constant(tolua_S,"HOOK_PLAYER_USING_ITEM",cPluginManager::HOOK_PLAYER_USING_ITEM);
- tolua_constant(tolua_S,"HOOK_POST_CRAFTING",cPluginManager::HOOK_POST_CRAFTING);
- tolua_constant(tolua_S,"HOOK_PRE_CRAFTING",cPluginManager::HOOK_PRE_CRAFTING);
- tolua_constant(tolua_S,"HOOK_SPAWNED_ENTITY",cPluginManager::HOOK_SPAWNED_ENTITY);
- tolua_constant(tolua_S,"HOOK_SPAWNED_MONSTER",cPluginManager::HOOK_SPAWNED_MONSTER);
- tolua_constant(tolua_S,"HOOK_SPAWNING_ENTITY",cPluginManager::HOOK_SPAWNING_ENTITY);
- tolua_constant(tolua_S,"HOOK_SPAWNING_MONSTER",cPluginManager::HOOK_SPAWNING_MONSTER);
- tolua_constant(tolua_S,"HOOK_TAKE_DAMAGE",cPluginManager::HOOK_TAKE_DAMAGE);
- tolua_constant(tolua_S,"HOOK_TICK",cPluginManager::HOOK_TICK);
- tolua_constant(tolua_S,"HOOK_UPDATED_SIGN",cPluginManager::HOOK_UPDATED_SIGN);
- tolua_constant(tolua_S,"HOOK_UPDATING_SIGN",cPluginManager::HOOK_UPDATING_SIGN);
- tolua_constant(tolua_S,"HOOK_WEATHER_CHANGED",cPluginManager::HOOK_WEATHER_CHANGED);
- tolua_constant(tolua_S,"HOOK_WEATHER_CHANGING",cPluginManager::HOOK_WEATHER_CHANGING);
- tolua_constant(tolua_S,"HOOK_WORLD_TICK",cPluginManager::HOOK_WORLD_TICK);
- tolua_constant(tolua_S,"HOOK_NUM_HOOKS",cPluginManager::HOOK_NUM_HOOKS);
- tolua_constant(tolua_S,"HOOK_MAX",cPluginManager::HOOK_MAX);
- tolua_function(tolua_S,"Get",tolua_AllToLua_cPluginManager_Get00);
- tolua_function(tolua_S,"GetPlugin",tolua_AllToLua_cPluginManager_GetPlugin00);
- tolua_function(tolua_S,"FindPlugins",tolua_AllToLua_cPluginManager_FindPlugins00);
- tolua_function(tolua_S,"ReloadPlugins",tolua_AllToLua_cPluginManager_ReloadPlugins00);
- tolua_function(tolua_S,"GetNumPlugins",tolua_AllToLua_cPluginManager_GetNumPlugins00);
- tolua_function(tolua_S,"DisablePlugin",tolua_AllToLua_cPluginManager_DisablePlugin00);
- tolua_function(tolua_S,"LoadPlugin",tolua_AllToLua_cPluginManager_LoadPlugin00);
- tolua_function(tolua_S,"IsCommandBound",tolua_AllToLua_cPluginManager_IsCommandBound00);
- tolua_function(tolua_S,"GetCommandPermission",tolua_AllToLua_cPluginManager_GetCommandPermission00);
- tolua_function(tolua_S,"ExecuteCommand",tolua_AllToLua_cPluginManager_ExecuteCommand00);
- tolua_function(tolua_S,"ForceExecuteCommand",tolua_AllToLua_cPluginManager_ForceExecuteCommand00);
- tolua_function(tolua_S,"IsConsoleCommandBound",tolua_AllToLua_cPluginManager_IsConsoleCommandBound00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cPlugin","cPlugin","",NULL);
- tolua_beginmodule(tolua_S,"cPlugin");
- tolua_function(tolua_S,"GetName",tolua_AllToLua_cPlugin_GetName00);
- tolua_function(tolua_S,"SetName",tolua_AllToLua_cPlugin_SetName00);
- tolua_function(tolua_S,"GetVersion",tolua_AllToLua_cPlugin_GetVersion00);
- tolua_function(tolua_S,"SetVersion",tolua_AllToLua_cPlugin_SetVersion00);
- tolua_function(tolua_S,"GetDirectory",tolua_AllToLua_cPlugin_GetDirectory00);
- tolua_function(tolua_S,"GetLocalDirectory",tolua_AllToLua_cPlugin_GetLocalDirectory00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cPluginLua","cPluginLua","cPlugin",NULL);
- tolua_beginmodule(tolua_S,"cPluginLua");
- tolua_variable(tolua_S,"__cWebPlugin__",tolua_get_cPluginLua___cWebPlugin__,NULL);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cServer","cServer","",NULL);
- tolua_beginmodule(tolua_S,"cServer");
- tolua_function(tolua_S,"GetDescription",tolua_AllToLua_cServer_GetDescription00);
- tolua_function(tolua_S,"GetMaxPlayers",tolua_AllToLua_cServer_GetMaxPlayers00);
- tolua_function(tolua_S,"GetNumPlayers",tolua_AllToLua_cServer_GetNumPlayers00);
- tolua_function(tolua_S,"SetMaxPlayers",tolua_AllToLua_cServer_SetMaxPlayers00);
- tolua_function(tolua_S,"GetServerID",tolua_AllToLua_cServer_GetServerID00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cWorld","cWorld","",NULL);
- tolua_beginmodule(tolua_S,"cWorld");
- tolua_function(tolua_S,"GetClassStatic",tolua_AllToLua_cWorld_GetClassStatic00);
- tolua_function(tolua_S,"GetTime",tolua_AllToLua_cWorld_GetTime00);
- tolua_function(tolua_S,"GetTicksUntilWeatherChange",tolua_AllToLua_cWorld_GetTicksUntilWeatherChange00);
- tolua_function(tolua_S,"GetWorldAge",tolua_AllToLua_cWorld_GetWorldAge00);
- tolua_function(tolua_S,"GetTimeOfDay",tolua_AllToLua_cWorld_GetTimeOfDay00);
- tolua_function(tolua_S,"SetTicksUntilWeatherChange",tolua_AllToLua_cWorld_SetTicksUntilWeatherChange00);
- tolua_function(tolua_S,"SetTimeOfDay",tolua_AllToLua_cWorld_SetTimeOfDay00);
- tolua_function(tolua_S,"SetWorldTime",tolua_AllToLua_cWorld_SetWorldTime00);
- tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cWorld_GetGameMode00);
- tolua_function(tolua_S,"IsGameModeCreative",tolua_AllToLua_cWorld_IsGameModeCreative00);
- tolua_function(tolua_S,"IsGameModeSurvival",tolua_AllToLua_cWorld_IsGameModeSurvival00);
- tolua_function(tolua_S,"IsGameModeAdventure",tolua_AllToLua_cWorld_IsGameModeAdventure00);
- tolua_function(tolua_S,"IsPVPEnabled",tolua_AllToLua_cWorld_IsPVPEnabled00);
- tolua_function(tolua_S,"IsDeepSnowEnabled",tolua_AllToLua_cWorld_IsDeepSnowEnabled00);
- tolua_function(tolua_S,"GetDimension",tolua_AllToLua_cWorld_GetDimension00);
- tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cWorld_GetHeight00);
- tolua_function(tolua_S,"BroadcastChat",tolua_AllToLua_cWorld_BroadcastChat00);
- tolua_function(tolua_S,"BroadcastSoundEffect",tolua_AllToLua_cWorld_BroadcastSoundEffect00);
- tolua_function(tolua_S,"BroadcastSoundParticleEffect",tolua_AllToLua_cWorld_BroadcastSoundParticleEffect00);
- tolua_function(tolua_S,"UnloadUnusedChunks",tolua_AllToLua_cWorld_UnloadUnusedChunks00);
- tolua_function(tolua_S,"RegenerateChunk",tolua_AllToLua_cWorld_RegenerateChunk00);
- tolua_function(tolua_S,"GenerateChunk",tolua_AllToLua_cWorld_GenerateChunk00);
- tolua_function(tolua_S,"SetBlock",tolua_AllToLua_cWorld_SetBlock00);
- tolua_function(tolua_S,"FastSetBlock",tolua_AllToLua_cWorld_FastSetBlock00);
- tolua_function(tolua_S,"QueueSetBlock",tolua_AllToLua_cWorld_QueueSetBlock00);
- tolua_function(tolua_S,"GetBlock",tolua_AllToLua_cWorld_GetBlock00);
- tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cWorld_GetBlockMeta00);
- tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cWorld_SetBlockMeta00);
- tolua_function(tolua_S,"GetBlockSkyLight",tolua_AllToLua_cWorld_GetBlockSkyLight00);
- tolua_function(tolua_S,"GetBlockBlockLight",tolua_AllToLua_cWorld_GetBlockBlockLight00);
- tolua_function(tolua_S,"GetBlockTypeMeta",tolua_AllToLua_cWorld_GetBlockTypeMeta00);
- tolua_function(tolua_S,"GetBlockInfo",tolua_AllToLua_cWorld_GetBlockInfo00);
- tolua_function(tolua_S,"FastSetBlock",tolua_AllToLua_cWorld_FastSetBlock01);
- tolua_function(tolua_S,"GetBlock",tolua_AllToLua_cWorld_GetBlock01);
- tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cWorld_GetBlockMeta01);
- tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cWorld_SetBlockMeta01);
- tolua_function(tolua_S,"SpawnItemPickups",tolua_AllToLua_cWorld_SpawnItemPickups00);
- tolua_function(tolua_S,"SpawnItemPickups",tolua_AllToLua_cWorld_SpawnItemPickups01);
- tolua_function(tolua_S,"SpawnPrimedTNT",tolua_AllToLua_cWorld_SpawnPrimedTNT00);
- tolua_function(tolua_S,"DigBlock",tolua_AllToLua_cWorld_DigBlock00);
- tolua_function(tolua_S,"SendBlockTo",tolua_AllToLua_cWorld_SendBlockTo00);
- tolua_function(tolua_S,"GetSpawnX",tolua_AllToLua_cWorld_GetSpawnX00);
- tolua_function(tolua_S,"GetSpawnY",tolua_AllToLua_cWorld_GetSpawnY00);
- tolua_function(tolua_S,"GetSpawnZ",tolua_AllToLua_cWorld_GetSpawnZ00);
- tolua_function(tolua_S,"WakeUpSimulators",tolua_AllToLua_cWorld_WakeUpSimulators00);
- tolua_function(tolua_S,"WakeUpSimulatorsInArea",tolua_AllToLua_cWorld_WakeUpSimulatorsInArea00);
- tolua_function(tolua_S,"DoExplosionAt",tolua_AllToLua_cWorld_DoExplosionAt00);
- tolua_function(tolua_S,"GetSignLines",tolua_AllToLua_cWorld_GetSignLines00);
- tolua_function(tolua_S,"GrowTree",tolua_AllToLua_cWorld_GrowTree00);
- tolua_function(tolua_S,"GrowTreeFromSapling",tolua_AllToLua_cWorld_GrowTreeFromSapling00);
- tolua_function(tolua_S,"GrowTreeByBiome",tolua_AllToLua_cWorld_GrowTreeByBiome00);
- tolua_function(tolua_S,"GrowRipePlant",tolua_AllToLua_cWorld_GrowRipePlant00);
- tolua_function(tolua_S,"GrowCactus",tolua_AllToLua_cWorld_GrowCactus00);
- tolua_function(tolua_S,"GrowMelonPumpkin",tolua_AllToLua_cWorld_GrowMelonPumpkin00);
- tolua_function(tolua_S,"GrowSugarcane",tolua_AllToLua_cWorld_GrowSugarcane00);
- tolua_function(tolua_S,"GetBiomeAt",tolua_AllToLua_cWorld_GetBiomeAt00);
- tolua_function(tolua_S,"GetName",tolua_AllToLua_cWorld_GetName00);
- tolua_function(tolua_S,"GetIniFileName",tolua_AllToLua_cWorld_GetIniFileName00);
- tolua_function(tolua_S,"SaveAllChunks",tolua_AllToLua_cWorld_SaveAllChunks00);
- tolua_function(tolua_S,"QueueSaveAllChunks",tolua_AllToLua_cWorld_QueueSaveAllChunks00);
- tolua_function(tolua_S,"GetNumChunks",tolua_AllToLua_cWorld_GetNumChunks00);
- tolua_function(tolua_S,"GetGeneratorQueueLength",tolua_AllToLua_cWorld_GetGeneratorQueueLength00);
- tolua_function(tolua_S,"GetLightingQueueLength",tolua_AllToLua_cWorld_GetLightingQueueLength00);
- tolua_function(tolua_S,"GetStorageLoadQueueLength",tolua_AllToLua_cWorld_GetStorageLoadQueueLength00);
- tolua_function(tolua_S,"GetStorageSaveQueueLength",tolua_AllToLua_cWorld_GetStorageSaveQueueLength00);
- tolua_function(tolua_S,"QueueBlockForTick",tolua_AllToLua_cWorld_QueueBlockForTick00);
- tolua_function(tolua_S,"CastThunderbolt",tolua_AllToLua_cWorld_CastThunderbolt00);
- tolua_function(tolua_S,"SetWeather",tolua_AllToLua_cWorld_SetWeather00);
- tolua_function(tolua_S,"ChangeWeather",tolua_AllToLua_cWorld_ChangeWeather00);
- tolua_function(tolua_S,"GetWeather",tolua_AllToLua_cWorld_GetWeather00);
- tolua_function(tolua_S,"SetNextBlockTick",tolua_AllToLua_cWorld_SetNextBlockTick00);
- tolua_function(tolua_S,"GetMaxSugarcaneHeight",tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00);
- tolua_function(tolua_S,"GetMaxCactusHeight",tolua_AllToLua_cWorld_GetMaxCactusHeight00);
- tolua_function(tolua_S,"IsBlockDirectlyWatered",tolua_AllToLua_cWorld_IsBlockDirectlyWatered00);
- tolua_function(tolua_S,"SpawnMob",tolua_AllToLua_cWorld_SpawnMob00);
- tolua_function(tolua_S,"CreateProjectile",tolua_AllToLua_cWorld_CreateProjectile00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cInventory","cInventory","cItemGrid::cListener",NULL);
- tolua_beginmodule(tolua_S,"cInventory");
- tolua_constant(tolua_S,"invArmorCount",cInventory::invArmorCount);
- tolua_constant(tolua_S,"invInventoryCount",cInventory::invInventoryCount);
- tolua_constant(tolua_S,"invHotbarCount",cInventory::invHotbarCount);
- tolua_constant(tolua_S,"invArmorOffset",cInventory::invArmorOffset);
- tolua_constant(tolua_S,"invInventoryOffset",cInventory::invInventoryOffset);
- tolua_constant(tolua_S,"invHotbarOffset",cInventory::invHotbarOffset);
- tolua_constant(tolua_S,"invNumSlots",cInventory::invNumSlots);
- tolua_function(tolua_S,"Clear",tolua_AllToLua_cInventory_Clear00);
- tolua_function(tolua_S,"HowManyCanFit",tolua_AllToLua_cInventory_HowManyCanFit00);
- tolua_function(tolua_S,"HowManyCanFit",tolua_AllToLua_cInventory_HowManyCanFit01);
- tolua_function(tolua_S,"AddItem",tolua_AllToLua_cInventory_AddItem00);
- tolua_function(tolua_S,"AddItems",tolua_AllToLua_cInventory_AddItems00);
- tolua_function(tolua_S,"RemoveOneEquippedItem",tolua_AllToLua_cInventory_RemoveOneEquippedItem00);
- tolua_function(tolua_S,"HowManyItems",tolua_AllToLua_cInventory_HowManyItems00);
- tolua_function(tolua_S,"HasItems",tolua_AllToLua_cInventory_HasItems00);
- tolua_function(tolua_S,"GetArmorGrid",tolua_AllToLua_cInventory_GetArmorGrid00);
- tolua_function(tolua_S,"GetInventoryGrid",tolua_AllToLua_cInventory_GetInventoryGrid00);
- tolua_function(tolua_S,"GetHotbarGrid",tolua_AllToLua_cInventory_GetHotbarGrid00);
- tolua_function(tolua_S,"GetOwner",tolua_AllToLua_cInventory_GetOwner00);
- tolua_function(tolua_S,"CopyToItems",tolua_AllToLua_cInventory_CopyToItems00);
- tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cInventory_GetSlot00);
- tolua_function(tolua_S,"GetArmorSlot",tolua_AllToLua_cInventory_GetArmorSlot00);
- tolua_function(tolua_S,"GetInventorySlot",tolua_AllToLua_cInventory_GetInventorySlot00);
- tolua_function(tolua_S,"GetHotbarSlot",tolua_AllToLua_cInventory_GetHotbarSlot00);
- tolua_function(tolua_S,"GetEquippedItem",tolua_AllToLua_cInventory_GetEquippedItem00);
- tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cInventory_SetSlot00);
- tolua_function(tolua_S,"SetArmorSlot",tolua_AllToLua_cInventory_SetArmorSlot00);
- tolua_function(tolua_S,"SetInventorySlot",tolua_AllToLua_cInventory_SetInventorySlot00);
- tolua_function(tolua_S,"SetHotbarSlot",tolua_AllToLua_cInventory_SetHotbarSlot00);
- tolua_function(tolua_S,"SetEquippedSlotNum",tolua_AllToLua_cInventory_SetEquippedSlotNum00);
- tolua_function(tolua_S,"GetEquippedSlotNum",tolua_AllToLua_cInventory_GetEquippedSlotNum00);
- tolua_function(tolua_S,"ChangeSlotCount",tolua_AllToLua_cInventory_ChangeSlotCount00);
- tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cInventory_DamageItem00);
- tolua_function(tolua_S,"DamageEquippedItem",tolua_AllToLua_cInventory_DamageEquippedItem00);
- tolua_function(tolua_S,"GetEquippedHelmet",tolua_AllToLua_cInventory_GetEquippedHelmet00);
- tolua_function(tolua_S,"GetEquippedChestplate",tolua_AllToLua_cInventory_GetEquippedChestplate00);
- tolua_function(tolua_S,"GetEquippedLeggings",tolua_AllToLua_cInventory_GetEquippedLeggings00);
- tolua_function(tolua_S,"GetEquippedBoots",tolua_AllToLua_cInventory_GetEquippedBoots00);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cEnchantments","cEnchantments","",tolua_collect_cEnchantments);
- #else
- tolua_cclass(tolua_S,"cEnchantments","cEnchantments","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cEnchantments");
- tolua_constant(tolua_S,"enchProtection",cEnchantments::enchProtection);
- tolua_constant(tolua_S,"enchFireProtection",cEnchantments::enchFireProtection);
- tolua_constant(tolua_S,"enchFeatherFalling",cEnchantments::enchFeatherFalling);
- tolua_constant(tolua_S,"enchBlastProtection",cEnchantments::enchBlastProtection);
- tolua_constant(tolua_S,"enchProjectileProtection",cEnchantments::enchProjectileProtection);
- tolua_constant(tolua_S,"enchRespiration",cEnchantments::enchRespiration);
- tolua_constant(tolua_S,"enchAquaAffinity",cEnchantments::enchAquaAffinity);
- tolua_constant(tolua_S,"enchThorns",cEnchantments::enchThorns);
- tolua_constant(tolua_S,"enchSharpness",cEnchantments::enchSharpness);
- tolua_constant(tolua_S,"enchSmite",cEnchantments::enchSmite);
- tolua_constant(tolua_S,"enchBaneOfArthropods",cEnchantments::enchBaneOfArthropods);
- tolua_constant(tolua_S,"enchKnockback",cEnchantments::enchKnockback);
- tolua_constant(tolua_S,"enchFireAspect",cEnchantments::enchFireAspect);
- tolua_constant(tolua_S,"enchLooting",cEnchantments::enchLooting);
- tolua_constant(tolua_S,"enchEfficiency",cEnchantments::enchEfficiency);
- tolua_constant(tolua_S,"enchSilkTouch",cEnchantments::enchSilkTouch);
- tolua_constant(tolua_S,"enchUnbreaking",cEnchantments::enchUnbreaking);
- tolua_constant(tolua_S,"enchFortune",cEnchantments::enchFortune);
- tolua_constant(tolua_S,"enchPower",cEnchantments::enchPower);
- tolua_constant(tolua_S,"enchPunch",cEnchantments::enchPunch);
- tolua_constant(tolua_S,"enchFlame",cEnchantments::enchFlame);
- tolua_constant(tolua_S,"enchInfinity",cEnchantments::enchInfinity);
- tolua_function(tolua_S,"new",tolua_AllToLua_cEnchantments_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cEnchantments_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cEnchantments_new00_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_cEnchantments_new01);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cEnchantments_new01_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cEnchantments_new01_local);
- tolua_function(tolua_S,"AddFromString",tolua_AllToLua_cEnchantments_AddFromString00);
- tolua_function(tolua_S,"ToString",tolua_AllToLua_cEnchantments_ToString00);
- tolua_function(tolua_S,"GetLevel",tolua_AllToLua_cEnchantments_GetLevel00);
- tolua_function(tolua_S,"SetLevel",tolua_AllToLua_cEnchantments_SetLevel00);
- tolua_function(tolua_S,"Clear",tolua_AllToLua_cEnchantments_Clear00);
- tolua_function(tolua_S,"IsEmpty",tolua_AllToLua_cEnchantments_IsEmpty00);
- tolua_function(tolua_S,"StringToEnchantmentID",tolua_AllToLua_cEnchantments_StringToEnchantmentID00);
- tolua_function(tolua_S,".eq",tolua_AllToLua_cEnchantments__eq00);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cItem","cItem","",tolua_collect_cItem);
- #else
- tolua_cclass(tolua_S,"cItem","cItem","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cItem");
- tolua_function(tolua_S,"new",tolua_AllToLua_cItem_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cItem_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cItem_new00_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_cItem_new01);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cItem_new01_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cItem_new01_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_cItem_new02);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cItem_new02_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cItem_new02_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_cItem_new03);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cItem_new03_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cItem_new03_local);
- tolua_function(tolua_S,"Empty",tolua_AllToLua_cItem_Empty00);
- tolua_function(tolua_S,"Clear",tolua_AllToLua_cItem_Clear00);
- tolua_function(tolua_S,"IsEmpty",tolua_AllToLua_cItem_IsEmpty00);
- tolua_function(tolua_S,"IsEqual",tolua_AllToLua_cItem_IsEqual00);
- tolua_function(tolua_S,"IsSameType",tolua_AllToLua_cItem_IsSameType00);
- tolua_function(tolua_S,"CopyOne",tolua_AllToLua_cItem_CopyOne00);
- tolua_function(tolua_S,"AddCount",tolua_AllToLua_cItem_AddCount00);
- tolua_function(tolua_S,"GetMaxDamage",tolua_AllToLua_cItem_GetMaxDamage00);
- tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItem_DamageItem00);
- tolua_function(tolua_S,"IsDamageable",tolua_AllToLua_cItem_IsDamageable00);
- tolua_function(tolua_S,"IsStackableWith",tolua_AllToLua_cItem_IsStackableWith00);
- tolua_function(tolua_S,"IsFullStack",tolua_AllToLua_cItem_IsFullStack00);
- tolua_variable(tolua_S,"m_ItemType",tolua_get_cItem_m_ItemType,tolua_set_cItem_m_ItemType);
- tolua_variable(tolua_S,"m_ItemCount",tolua_get_cItem_m_ItemCount,tolua_set_cItem_m_ItemCount);
- tolua_variable(tolua_S,"m_ItemDamage",tolua_get_cItem_m_ItemDamage,tolua_set_cItem_m_ItemDamage);
- tolua_variable(tolua_S,"m_Enchantments",tolua_get_cItem_m_Enchantments,tolua_set_cItem_m_Enchantments);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cItems","cItems","",tolua_collect_cItems);
- #else
- tolua_cclass(tolua_S,"cItems","cItems","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cItems");
- tolua_function(tolua_S,"new",tolua_AllToLua_cItems_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cItems_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cItems_new00_local);
- tolua_function(tolua_S,"Get",tolua_AllToLua_cItems_Get00);
- tolua_function(tolua_S,"Set",tolua_AllToLua_cItems_Set00);
- tolua_function(tolua_S,"Add",tolua_AllToLua_cItems_Add00);
- tolua_function(tolua_S,"Delete",tolua_AllToLua_cItems_Delete00);
- tolua_function(tolua_S,"Clear",tolua_AllToLua_cItems_Clear00);
- tolua_function(tolua_S,"Size",tolua_AllToLua_cItems_Size00);
- tolua_function(tolua_S,"Set",tolua_AllToLua_cItems_Set01);
- tolua_function(tolua_S,"Add",tolua_AllToLua_cItems_Add01);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cItemGrid","cItemGrid","",NULL);
- tolua_beginmodule(tolua_S,"cItemGrid");
- tolua_function(tolua_S,"GetWidth",tolua_AllToLua_cItemGrid_GetWidth00);
- tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cItemGrid_GetHeight00);
- tolua_function(tolua_S,"GetNumSlots",tolua_AllToLua_cItemGrid_GetNumSlots00);
- tolua_function(tolua_S,"GetSlotNum",tolua_AllToLua_cItemGrid_GetSlotNum00);
- tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cItemGrid_GetSlot00);
- tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cItemGrid_GetSlot01);
- tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot00);
- tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot01);
- tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot02);
- tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot03);
- tolua_function(tolua_S,"EmptySlot",tolua_AllToLua_cItemGrid_EmptySlot00);
- tolua_function(tolua_S,"EmptySlot",tolua_AllToLua_cItemGrid_EmptySlot01);
- tolua_function(tolua_S,"IsSlotEmpty",tolua_AllToLua_cItemGrid_IsSlotEmpty00);
- tolua_function(tolua_S,"IsSlotEmpty",tolua_AllToLua_cItemGrid_IsSlotEmpty01);
- tolua_function(tolua_S,"Clear",tolua_AllToLua_cItemGrid_Clear00);
- tolua_function(tolua_S,"HowManyCanFit",tolua_AllToLua_cItemGrid_HowManyCanFit00);
- tolua_function(tolua_S,"AddItem",tolua_AllToLua_cItemGrid_AddItem00);
- tolua_function(tolua_S,"AddItems",tolua_AllToLua_cItemGrid_AddItems00);
- tolua_function(tolua_S,"ChangeSlotCount",tolua_AllToLua_cItemGrid_ChangeSlotCount00);
- tolua_function(tolua_S,"ChangeSlotCount",tolua_AllToLua_cItemGrid_ChangeSlotCount01);
- tolua_function(tolua_S,"RemoveOneItem",tolua_AllToLua_cItemGrid_RemoveOneItem00);
- tolua_function(tolua_S,"RemoveOneItem",tolua_AllToLua_cItemGrid_RemoveOneItem01);
- tolua_function(tolua_S,"HowManyItems",tolua_AllToLua_cItemGrid_HowManyItems00);
- tolua_function(tolua_S,"HasItems",tolua_AllToLua_cItemGrid_HasItems00);
- tolua_function(tolua_S,"GetFirstEmptySlot",tolua_AllToLua_cItemGrid_GetFirstEmptySlot00);
- tolua_function(tolua_S,"GetFirstUsedSlot",tolua_AllToLua_cItemGrid_GetFirstUsedSlot00);
- tolua_function(tolua_S,"GetLastEmptySlot",tolua_AllToLua_cItemGrid_GetLastEmptySlot00);
- tolua_function(tolua_S,"GetLastUsedSlot",tolua_AllToLua_cItemGrid_GetLastUsedSlot00);
- tolua_function(tolua_S,"GetNextEmptySlot",tolua_AllToLua_cItemGrid_GetNextEmptySlot00);
- tolua_function(tolua_S,"GetNextUsedSlot",tolua_AllToLua_cItemGrid_GetNextUsedSlot00);
- tolua_function(tolua_S,"CopyToItems",tolua_AllToLua_cItemGrid_CopyToItems00);
- tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItemGrid_DamageItem00);
- tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItemGrid_DamageItem01);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cBlockEntity","cBlockEntity","",tolua_collect_cBlockEntity);
- #else
- tolua_cclass(tolua_S,"cBlockEntity","cBlockEntity","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cBlockEntity");
- tolua_function(tolua_S,"GetPosX",tolua_AllToLua_cBlockEntity_GetPosX00);
- tolua_function(tolua_S,"GetPosY",tolua_AllToLua_cBlockEntity_GetPosY00);
- tolua_function(tolua_S,"GetPosZ",tolua_AllToLua_cBlockEntity_GetPosZ00);
- tolua_function(tolua_S,"GetBlockType",tolua_AllToLua_cBlockEntity_GetBlockType00);
- tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cBlockEntity_GetWorld00);
- tolua_function(tolua_S,"GetChunkX",tolua_AllToLua_cBlockEntity_GetChunkX00);
- tolua_function(tolua_S,"GetChunkZ",tolua_AllToLua_cBlockEntity_GetChunkZ00);
- tolua_function(tolua_S,"GetRelX",tolua_AllToLua_cBlockEntity_GetRelX00);
- tolua_function(tolua_S,"GetRelZ",tolua_AllToLua_cBlockEntity_GetRelZ00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cBlockEntityWithItems","cBlockEntityWithItems","cBlockEntity",NULL);
- tolua_beginmodule(tolua_S,"cBlockEntityWithItems");
- tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cBlockEntityWithItems_GetSlot00);
- tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cBlockEntityWithItems_GetSlot01);
- tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cBlockEntityWithItems_SetSlot00);
- tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cBlockEntityWithItems_SetSlot01);
- tolua_function(tolua_S,"GetContents",tolua_AllToLua_cBlockEntityWithItems_GetContents00);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cChestEntity","cChestEntity","cBlockEntityWithItems",tolua_collect_cChestEntity);
- #else
- tolua_cclass(tolua_S,"cChestEntity","cChestEntity","cBlockEntityWithItems",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cChestEntity");
- tolua_constant(tolua_S,"ContentsHeight",cChestEntity::ContentsHeight);
- tolua_constant(tolua_S,"ContentsWidth",cChestEntity::ContentsWidth);
- tolua_function(tolua_S,"new",tolua_AllToLua_cChestEntity_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cChestEntity_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cChestEntity_new00_local);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cDropSpenserEntity","cDropSpenserEntity","cBlockEntityWithItems",NULL);
- tolua_beginmodule(tolua_S,"cDropSpenserEntity");
- tolua_constant(tolua_S,"ContentsHeight",cDropSpenserEntity::ContentsHeight);
- tolua_constant(tolua_S,"ContentsWidth",cDropSpenserEntity::ContentsWidth);
- tolua_function(tolua_S,"AddDropSpenserDir",tolua_AllToLua_cDropSpenserEntity_AddDropSpenserDir00);
- tolua_function(tolua_S,"Activate",tolua_AllToLua_cDropSpenserEntity_Activate00);
- tolua_function(tolua_S,"SetRedstonePower",tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00);
- tolua_variable(tolua_S,"__cBlockEntityWindowOwner__",tolua_get_cDropSpenserEntity___cBlockEntityWindowOwner__,NULL);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cDispenserEntity","cDispenserEntity","cDropSpenserEntity",tolua_collect_cDispenserEntity);
- #else
- tolua_cclass(tolua_S,"cDispenserEntity","cDispenserEntity","cDropSpenserEntity",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cDispenserEntity");
- tolua_function(tolua_S,"new",tolua_AllToLua_cDispenserEntity_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cDispenserEntity_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cDispenserEntity_new00_local);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cDropperEntity","cDropperEntity","cDropSpenserEntity",tolua_collect_cDropperEntity);
- #else
- tolua_cclass(tolua_S,"cDropperEntity","cDropperEntity","cDropSpenserEntity",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cDropperEntity");
- tolua_function(tolua_S,"new",tolua_AllToLua_cDropperEntity_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cDropperEntity_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cDropperEntity_new00_local);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cFurnaceEntity","cFurnaceEntity","cBlockEntityWithItems",tolua_collect_cFurnaceEntity);
- #else
- tolua_cclass(tolua_S,"cFurnaceEntity","cFurnaceEntity","cBlockEntityWithItems",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cFurnaceEntity");
- tolua_constant(tolua_S,"fsInput",cFurnaceEntity::fsInput);
- tolua_constant(tolua_S,"fsFuel",cFurnaceEntity::fsFuel);
- tolua_constant(tolua_S,"fsOutput",cFurnaceEntity::fsOutput);
- tolua_constant(tolua_S,"ContentsWidth",cFurnaceEntity::ContentsWidth);
- tolua_constant(tolua_S,"ContentsHeight",cFurnaceEntity::ContentsHeight);
- tolua_function(tolua_S,"new",tolua_AllToLua_cFurnaceEntity_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cFurnaceEntity_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cFurnaceEntity_new00_local);
- tolua_function(tolua_S,"GetInputSlot",tolua_AllToLua_cFurnaceEntity_GetInputSlot00);
- tolua_function(tolua_S,"GetFuelSlot",tolua_AllToLua_cFurnaceEntity_GetFuelSlot00);
- tolua_function(tolua_S,"GetOutputSlot",tolua_AllToLua_cFurnaceEntity_GetOutputSlot00);
- tolua_function(tolua_S,"SetInputSlot",tolua_AllToLua_cFurnaceEntity_SetInputSlot00);
- tolua_function(tolua_S,"SetFuelSlot",tolua_AllToLua_cFurnaceEntity_SetFuelSlot00);
- tolua_function(tolua_S,"SetOutputSlot",tolua_AllToLua_cFurnaceEntity_SetOutputSlot00);
- tolua_function(tolua_S,"GetTimeCooked",tolua_AllToLua_cFurnaceEntity_GetTimeCooked00);
- tolua_function(tolua_S,"GetCookTimeLeft",tolua_AllToLua_cFurnaceEntity_GetCookTimeLeft00);
- tolua_function(tolua_S,"GetFuelBurnTimeLeft",tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00);
- tolua_function(tolua_S,"HasFuelTimeLeft",tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"HTTPFormData","HTTPFormData","",NULL);
- tolua_beginmodule(tolua_S,"HTTPFormData");
- tolua_variable(tolua_S,"Name",tolua_get_HTTPFormData_Name,tolua_set_HTTPFormData_Name);
- tolua_variable(tolua_S,"Value",tolua_get_HTTPFormData_Value,tolua_set_HTTPFormData_Value);
- tolua_variable(tolua_S,"Type",tolua_get_HTTPFormData_Type,tolua_set_HTTPFormData_Type);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"HTTPRequest","HTTPRequest","",NULL);
- tolua_beginmodule(tolua_S,"HTTPRequest");
- tolua_variable(tolua_S,"Method",tolua_get_HTTPRequest_Method,tolua_set_HTTPRequest_Method);
- tolua_variable(tolua_S,"Path",tolua_get_HTTPRequest_Path,tolua_set_HTTPRequest_Path);
- tolua_variable(tolua_S,"Username",tolua_get_HTTPRequest_Username,tolua_set_HTTPRequest_Username);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"HTTPTemplateRequest","HTTPTemplateRequest","",NULL);
- tolua_beginmodule(tolua_S,"HTTPTemplateRequest");
- tolua_variable(tolua_S,"Request",tolua_get_HTTPTemplateRequest_Request,tolua_set_HTTPTemplateRequest_Request);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"sWebAdminPage","sWebAdminPage","",tolua_collect_sWebAdminPage);
- #else
- tolua_cclass(tolua_S,"sWebAdminPage","sWebAdminPage","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"sWebAdminPage");
- tolua_variable(tolua_S,"Content",tolua_get_sWebAdminPage_Content,tolua_set_sWebAdminPage_Content);
- tolua_variable(tolua_S,"PluginName",tolua_get_sWebAdminPage_PluginName,tolua_set_sWebAdminPage_PluginName);
- tolua_variable(tolua_S,"TabName",tolua_get_sWebAdminPage_TabName,tolua_set_sWebAdminPage_TabName);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cWebAdmin","cWebAdmin","",NULL);
- tolua_beginmodule(tolua_S,"cWebAdmin");
- tolua_function(tolua_S,"GetMemoryUsage",tolua_AllToLua_cWebAdmin_GetMemoryUsage00);
- tolua_function(tolua_S,"GetPort",tolua_AllToLua_cWebAdmin_GetPort00);
- tolua_function(tolua_S,"GetPage",tolua_AllToLua_cWebAdmin_GetPage00);
- tolua_function(tolua_S,"GetBaseURL",tolua_AllToLua_cWebAdmin_GetBaseURL00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cWebPlugin","cWebPlugin","",NULL);
- tolua_beginmodule(tolua_S,"cWebPlugin");
- tolua_function(tolua_S,"GetWebTitle",tolua_AllToLua_cWebPlugin_GetWebTitle00);
- tolua_function(tolua_S,"HandleWebRequest",tolua_AllToLua_cWebPlugin_HandleWebRequest00);
- tolua_function(tolua_S,"SafeString",tolua_AllToLua_cWebPlugin_SafeString00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cRoot","cRoot","",NULL);
- tolua_beginmodule(tolua_S,"cRoot");
- tolua_variable(tolua_S,"m_PrimaryServerVersion",tolua_get_cRoot_m_PrimaryServerVersion,tolua_set_cRoot_m_PrimaryServerVersion);
- tolua_function(tolua_S,"Get",tolua_AllToLua_cRoot_Get00);
- tolua_function(tolua_S,"GetServer",tolua_AllToLua_cRoot_GetServer00);
- tolua_function(tolua_S,"GetDefaultWorld",tolua_AllToLua_cRoot_GetDefaultWorld00);
- tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cRoot_GetWorld00);
- tolua_function(tolua_S,"GetPrimaryServerVersion",tolua_AllToLua_cRoot_GetPrimaryServerVersion00);
- tolua_function(tolua_S,"SetPrimaryServerVersion",tolua_AllToLua_cRoot_SetPrimaryServerVersion00);
- tolua_function(tolua_S,"GetGroupManager",tolua_AllToLua_cRoot_GetGroupManager00);
- tolua_function(tolua_S,"GetCraftingRecipes",tolua_AllToLua_cRoot_GetCraftingRecipes00);
- tolua_function(tolua_S,"GetFurnaceRecipe",tolua_AllToLua_cRoot_GetFurnaceRecipe00);
- tolua_function(tolua_S,"GetWebAdmin",tolua_AllToLua_cRoot_GetWebAdmin00);
- tolua_function(tolua_S,"GetPluginManager",tolua_AllToLua_cRoot_GetPluginManager00);
- tolua_function(tolua_S,"QueueExecuteConsoleCommand",tolua_AllToLua_cRoot_QueueExecuteConsoleCommand00);
- tolua_function(tolua_S,"GetTotalChunkCount",tolua_AllToLua_cRoot_GetTotalChunkCount00);
- tolua_function(tolua_S,"SaveAllChunks",tolua_AllToLua_cRoot_SaveAllChunks00);
- tolua_function(tolua_S,"BroadcastChat",tolua_AllToLua_cRoot_BroadcastChat00);
- tolua_function(tolua_S,"GetProtocolVersionTextFromInt",tolua_AllToLua_cRoot_GetProtocolVersionTextFromInt00);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"Vector3f","Vector3f","",tolua_collect_Vector3f);
- #else
- tolua_cclass(tolua_S,"Vector3f","Vector3f","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"Vector3f");
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new00_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new01);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new01_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new01_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new02);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new02_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new02_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new03);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new03_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new03_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new04);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new04_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new04_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new05);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new05_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new05_local);
- tolua_function(tolua_S,"Set",tolua_AllToLua_Vector3f_Set00);
- tolua_function(tolua_S,"Normalize",tolua_AllToLua_Vector3f_Normalize00);
- tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3f_NormalizeCopy00);
- tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3f_NormalizeCopy01);
- tolua_function(tolua_S,"Length",tolua_AllToLua_Vector3f_Length00);
- tolua_function(tolua_S,"SqrLength",tolua_AllToLua_Vector3f_SqrLength00);
- tolua_function(tolua_S,"Dot",tolua_AllToLua_Vector3f_Dot00);
- tolua_function(tolua_S,"Cross",tolua_AllToLua_Vector3f_Cross00);
- tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3f_Equals00);
- tolua_function(tolua_S,".add",tolua_AllToLua_Vector3f__add00);
- tolua_function(tolua_S,".add",tolua_AllToLua_Vector3f__add01);
- tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3f__sub00);
- tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3f__sub01);
- tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3f__mul00);
- tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3f__mul01);
- tolua_variable(tolua_S,"x",tolua_get_Vector3f_x,tolua_set_Vector3f_x);
- tolua_variable(tolua_S,"y",tolua_get_Vector3f_y,tolua_set_Vector3f_y);
- tolua_variable(tolua_S,"z",tolua_get_Vector3f_z,tolua_set_Vector3f_z);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"Vector3d","Vector3d","",tolua_collect_Vector3d);
- #else
- tolua_cclass(tolua_S,"Vector3d","Vector3d","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"Vector3d");
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new00_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new01);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new01_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new01_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new02);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new02_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new02_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new03);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new03_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new03_local);
- tolua_function(tolua_S,"Set",tolua_AllToLua_Vector3d_Set00);
- tolua_function(tolua_S,"Normalize",tolua_AllToLua_Vector3d_Normalize00);
- tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3d_NormalizeCopy00);
- tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3d_NormalizeCopy01);
- tolua_function(tolua_S,"Length",tolua_AllToLua_Vector3d_Length00);
- tolua_function(tolua_S,"SqrLength",tolua_AllToLua_Vector3d_SqrLength00);
- tolua_function(tolua_S,"Dot",tolua_AllToLua_Vector3d_Dot00);
- tolua_function(tolua_S,"Cross",tolua_AllToLua_Vector3d_Cross00);
- tolua_function(tolua_S,"LineCoeffToXYPlane",tolua_AllToLua_Vector3d_LineCoeffToXYPlane00);
- tolua_function(tolua_S,"LineCoeffToXZPlane",tolua_AllToLua_Vector3d_LineCoeffToXZPlane00);
- tolua_function(tolua_S,"LineCoeffToYZPlane",tolua_AllToLua_Vector3d_LineCoeffToYZPlane00);
- tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3d_Equals00);
- tolua_function(tolua_S,".add",tolua_AllToLua_Vector3d__add00);
- tolua_function(tolua_S,".add",tolua_AllToLua_Vector3d__add01);
- tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3d__sub00);
- tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3d__sub01);
- tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3d__mul00);
- tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3d__mul01);
- tolua_function(tolua_S,".div",tolua_AllToLua_Vector3d__div00);
- tolua_variable(tolua_S,"x",tolua_get_Vector3d_x,tolua_set_Vector3d_x);
- tolua_variable(tolua_S,"y",tolua_get_Vector3d_y,tolua_set_Vector3d_y);
- tolua_variable(tolua_S,"z",tolua_get_Vector3d_z,tolua_set_Vector3d_z);
- tolua_variable(tolua_S,"EPS",tolua_get_Vector3d_EPS,NULL);
- tolua_variable(tolua_S,"NO_INTERSECTION",tolua_get_Vector3d_NO_INTERSECTION,NULL);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"Vector3i","Vector3i","",tolua_collect_Vector3i);
- #else
- tolua_cclass(tolua_S,"Vector3i","Vector3i","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"Vector3i");
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3i_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3i_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3i_new00_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3i_new01);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3i_new01_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3i_new01_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3i_new02);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3i_new02_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3i_new02_local);
- tolua_function(tolua_S,"Set",tolua_AllToLua_Vector3i_Set00);
- tolua_function(tolua_S,"Length",tolua_AllToLua_Vector3i_Length00);
- tolua_function(tolua_S,"SqrLength",tolua_AllToLua_Vector3i_SqrLength00);
- tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3i_Equals00);
- tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3i_Equals01);
- tolua_variable(tolua_S,"x",tolua_get_Vector3i_x,tolua_set_Vector3i_x);
- tolua_variable(tolua_S,"y",tolua_get_Vector3i_y,tolua_set_Vector3i_y);
- tolua_variable(tolua_S,"z",tolua_get_Vector3i_z,tolua_set_Vector3i_z);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cCuboid","cCuboid","",tolua_collect_cCuboid);
- #else
- tolua_cclass(tolua_S,"cCuboid","cCuboid","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cCuboid");
- tolua_variable(tolua_S,"p1",tolua_get_cCuboid_p1,tolua_set_cCuboid_p1);
- tolua_variable(tolua_S,"p2",tolua_get_cCuboid_p2,tolua_set_cCuboid_p2);
- tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new00_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new01);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new01_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new01_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new02);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new02_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new02_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new03);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new03_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new03_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new04);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new04_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new04_local);
- tolua_function(tolua_S,"Assign",tolua_AllToLua_cCuboid_Assign00);
- tolua_function(tolua_S,"Sort",tolua_AllToLua_cCuboid_Sort00);
- tolua_function(tolua_S,"DifX",tolua_AllToLua_cCuboid_DifX00);
- tolua_function(tolua_S,"DifY",tolua_AllToLua_cCuboid_DifY00);
- tolua_function(tolua_S,"DifZ",tolua_AllToLua_cCuboid_DifZ00);
- tolua_function(tolua_S,"DoesIntersect",tolua_AllToLua_cCuboid_DoesIntersect00);
- tolua_function(tolua_S,"IsInside",tolua_AllToLua_cCuboid_IsInside00);
- tolua_function(tolua_S,"IsInside",tolua_AllToLua_cCuboid_IsInside01);
- tolua_function(tolua_S,"IsInside",tolua_AllToLua_cCuboid_IsInside02);
- tolua_function(tolua_S,"IsCompletelyInside",tolua_AllToLua_cCuboid_IsCompletelyInside00);
- tolua_function(tolua_S,"Move",tolua_AllToLua_cCuboid_Move00);
- tolua_function(tolua_S,"IsSorted",tolua_AllToLua_cCuboid_IsSorted00);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cBoundingBox","cBoundingBox","",tolua_collect_cBoundingBox);
- #else
- tolua_cclass(tolua_S,"cBoundingBox","cBoundingBox","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cBoundingBox");
- tolua_function(tolua_S,"new",tolua_AllToLua_cBoundingBox_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cBoundingBox_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cBoundingBox_new00_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_cBoundingBox_new01);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cBoundingBox_new01_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cBoundingBox_new01_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_cBoundingBox_new02);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cBoundingBox_new02_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cBoundingBox_new02_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_cBoundingBox_new03);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cBoundingBox_new03_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cBoundingBox_new03_local);
- tolua_function(tolua_S,"Move",tolua_AllToLua_cBoundingBox_Move00);
- tolua_function(tolua_S,"Move",tolua_AllToLua_cBoundingBox_Move01);
- tolua_function(tolua_S,"Expand",tolua_AllToLua_cBoundingBox_Expand00);
- tolua_function(tolua_S,"DoesIntersect",tolua_AllToLua_cBoundingBox_DoesIntersect00);
- tolua_function(tolua_S,"Union",tolua_AllToLua_cBoundingBox_Union00);
- tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside00);
- tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside01);
- tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside02);
- tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside03);
- tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside04);
- tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside05);
- tolua_function(tolua_S,"CalcLineIntersection",tolua_AllToLua_cBoundingBox_CalcLineIntersection00);
- tolua_function(tolua_S,"CalcLineIntersection",tolua_AllToLua_cBoundingBox_CalcLineIntersection01);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cTracer","cTracer","",tolua_collect_cTracer);
- #else
- tolua_cclass(tolua_S,"cTracer","cTracer","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cTracer");
- tolua_function(tolua_S,"new",tolua_AllToLua_cTracer_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cTracer_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cTracer_new00_local);
- tolua_function(tolua_S,"delete",tolua_AllToLua_cTracer_delete00);
- tolua_function(tolua_S,"Trace",tolua_AllToLua_cTracer_Trace00);
- tolua_function(tolua_S,"SetValues",tolua_AllToLua_cTracer_SetValues00);
- tolua_variable(tolua_S,"BlockHitPosition",tolua_get_cTracer_BlockHitPosition,tolua_set_cTracer_BlockHitPosition);
- tolua_variable(tolua_S,"HitNormal",tolua_get_cTracer_HitNormal,tolua_set_cTracer_HitNormal);
- tolua_variable(tolua_S,"RealHit",tolua_get_cTracer_RealHit,tolua_set_cTracer_RealHit);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cGroup","cGroup","",NULL);
- tolua_beginmodule(tolua_S,"cGroup");
- tolua_function(tolua_S,"SetName",tolua_AllToLua_cGroup_SetName00);
- tolua_function(tolua_S,"GetName",tolua_AllToLua_cGroup_GetName00);
- tolua_function(tolua_S,"SetColor",tolua_AllToLua_cGroup_SetColor00);
- tolua_function(tolua_S,"AddCommand",tolua_AllToLua_cGroup_AddCommand00);
- tolua_function(tolua_S,"AddPermission",tolua_AllToLua_cGroup_AddPermission00);
- tolua_function(tolua_S,"InheritFrom",tolua_AllToLua_cGroup_InheritFrom00);
- tolua_function(tolua_S,"HasCommand",tolua_AllToLua_cGroup_HasCommand00);
- tolua_function(tolua_S,"GetColor",tolua_AllToLua_cGroup_GetColor00);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cBlockArea","cBlockArea","",tolua_collect_cBlockArea);
- #else
- tolua_cclass(tolua_S,"cBlockArea","cBlockArea","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cBlockArea");
- tolua_constant(tolua_S,"baTypes",cBlockArea::baTypes);
- tolua_constant(tolua_S,"baMetas",cBlockArea::baMetas);
- tolua_constant(tolua_S,"baLight",cBlockArea::baLight);
- tolua_constant(tolua_S,"baSkyLight",cBlockArea::baSkyLight);
- tolua_constant(tolua_S,"msOverwrite",cBlockArea::msOverwrite);
- tolua_constant(tolua_S,"msFillAir",cBlockArea::msFillAir);
- tolua_constant(tolua_S,"msImprint",cBlockArea::msImprint);
- tolua_constant(tolua_S,"msLake",cBlockArea::msLake);
- tolua_function(tolua_S,"new",tolua_AllToLua_cBlockArea_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cBlockArea_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cBlockArea_new00_local);
- tolua_function(tolua_S,"delete",tolua_AllToLua_cBlockArea_delete00);
- tolua_function(tolua_S,"Clear",tolua_AllToLua_cBlockArea_Clear00);
- tolua_function(tolua_S,"Create",tolua_AllToLua_cBlockArea_Create00);
- tolua_function(tolua_S,"Create",tolua_AllToLua_cBlockArea_Create01);
- tolua_function(tolua_S,"SetOrigin",tolua_AllToLua_cBlockArea_SetOrigin00);
- tolua_function(tolua_S,"Read",tolua_AllToLua_cBlockArea_Read00);
- tolua_function(tolua_S,"Read",tolua_AllToLua_cBlockArea_Read01);
- tolua_function(tolua_S,"Write",tolua_AllToLua_cBlockArea_Write00);
- tolua_function(tolua_S,"Write",tolua_AllToLua_cBlockArea_Write01);
- tolua_function(tolua_S,"CopyTo",tolua_AllToLua_cBlockArea_CopyTo00);
- tolua_function(tolua_S,"CopyFrom",tolua_AllToLua_cBlockArea_CopyFrom00);
- tolua_function(tolua_S,"DumpToRawFile",tolua_AllToLua_cBlockArea_DumpToRawFile00);
- tolua_function(tolua_S,"LoadFromSchematicFile",tolua_AllToLua_cBlockArea_LoadFromSchematicFile00);
- tolua_function(tolua_S,"SaveToSchematicFile",tolua_AllToLua_cBlockArea_SaveToSchematicFile00);
- tolua_function(tolua_S,"Crop",tolua_AllToLua_cBlockArea_Crop00);
- tolua_function(tolua_S,"Expand",tolua_AllToLua_cBlockArea_Expand00);
- tolua_function(tolua_S,"Merge",tolua_AllToLua_cBlockArea_Merge00);
- tolua_function(tolua_S,"Fill",tolua_AllToLua_cBlockArea_Fill00);
- tolua_function(tolua_S,"FillRelCuboid",tolua_AllToLua_cBlockArea_FillRelCuboid00);
- tolua_function(tolua_S,"RelLine",tolua_AllToLua_cBlockArea_RelLine00);
- tolua_function(tolua_S,"RotateCCW",tolua_AllToLua_cBlockArea_RotateCCW00);
- tolua_function(tolua_S,"RotateCW",tolua_AllToLua_cBlockArea_RotateCW00);
- tolua_function(tolua_S,"MirrorXY",tolua_AllToLua_cBlockArea_MirrorXY00);
- tolua_function(tolua_S,"MirrorXZ",tolua_AllToLua_cBlockArea_MirrorXZ00);
- tolua_function(tolua_S,"MirrorYZ",tolua_AllToLua_cBlockArea_MirrorYZ00);
- tolua_function(tolua_S,"RotateCCWNoMeta",tolua_AllToLua_cBlockArea_RotateCCWNoMeta00);
- tolua_function(tolua_S,"RotateCWNoMeta",tolua_AllToLua_cBlockArea_RotateCWNoMeta00);
- tolua_function(tolua_S,"MirrorXYNoMeta",tolua_AllToLua_cBlockArea_MirrorXYNoMeta00);
- tolua_function(tolua_S,"MirrorXZNoMeta",tolua_AllToLua_cBlockArea_MirrorXZNoMeta00);
- tolua_function(tolua_S,"MirrorYZNoMeta",tolua_AllToLua_cBlockArea_MirrorYZNoMeta00);
- tolua_function(tolua_S,"SetRelBlockType",tolua_AllToLua_cBlockArea_SetRelBlockType00);
- tolua_function(tolua_S,"SetBlockType",tolua_AllToLua_cBlockArea_SetBlockType00);
- tolua_function(tolua_S,"SetRelBlockMeta",tolua_AllToLua_cBlockArea_SetRelBlockMeta00);
- tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cBlockArea_SetBlockMeta00);
- tolua_function(tolua_S,"SetRelBlockLight",tolua_AllToLua_cBlockArea_SetRelBlockLight00);
- tolua_function(tolua_S,"SetBlockLight",tolua_AllToLua_cBlockArea_SetBlockLight00);
- tolua_function(tolua_S,"SetRelBlockSkyLight",tolua_AllToLua_cBlockArea_SetRelBlockSkyLight00);
- tolua_function(tolua_S,"SetBlockSkyLight",tolua_AllToLua_cBlockArea_SetBlockSkyLight00);
- tolua_function(tolua_S,"GetRelBlockType",tolua_AllToLua_cBlockArea_GetRelBlockType00);
- tolua_function(tolua_S,"GetBlockType",tolua_AllToLua_cBlockArea_GetBlockType00);
- tolua_function(tolua_S,"GetRelBlockMeta",tolua_AllToLua_cBlockArea_GetRelBlockMeta00);
- tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cBlockArea_GetBlockMeta00);
- tolua_function(tolua_S,"GetRelBlockLight",tolua_AllToLua_cBlockArea_GetRelBlockLight00);
- tolua_function(tolua_S,"GetBlockLight",tolua_AllToLua_cBlockArea_GetBlockLight00);
- tolua_function(tolua_S,"GetRelBlockSkyLight",tolua_AllToLua_cBlockArea_GetRelBlockSkyLight00);
- tolua_function(tolua_S,"GetBlockSkyLight",tolua_AllToLua_cBlockArea_GetBlockSkyLight00);
- tolua_function(tolua_S,"SetBlockTypeMeta",tolua_AllToLua_cBlockArea_SetBlockTypeMeta00);
- tolua_function(tolua_S,"SetRelBlockTypeMeta",tolua_AllToLua_cBlockArea_SetRelBlockTypeMeta00);
- tolua_function(tolua_S,"GetBlockTypeMeta",tolua_AllToLua_cBlockArea_GetBlockTypeMeta00);
- tolua_function(tolua_S,"GetRelBlockTypeMeta",tolua_AllToLua_cBlockArea_GetRelBlockTypeMeta00);
- tolua_function(tolua_S,"GetSizeX",tolua_AllToLua_cBlockArea_GetSizeX00);
- tolua_function(tolua_S,"GetSizeY",tolua_AllToLua_cBlockArea_GetSizeY00);
- tolua_function(tolua_S,"GetSizeZ",tolua_AllToLua_cBlockArea_GetSizeZ00);
- tolua_function(tolua_S,"GetOriginX",tolua_AllToLua_cBlockArea_GetOriginX00);
- tolua_function(tolua_S,"GetOriginY",tolua_AllToLua_cBlockArea_GetOriginY00);
- tolua_function(tolua_S,"GetOriginZ",tolua_AllToLua_cBlockArea_GetOriginZ00);
- tolua_function(tolua_S,"GetDataTypes",tolua_AllToLua_cBlockArea_GetDataTypes00);
- tolua_function(tolua_S,"HasBlockTypes",tolua_AllToLua_cBlockArea_HasBlockTypes00);
- tolua_function(tolua_S,"HasBlockMetas",tolua_AllToLua_cBlockArea_HasBlockMetas00);
- tolua_function(tolua_S,"HasBlockLights",tolua_AllToLua_cBlockArea_HasBlockLights00);
- tolua_function(tolua_S,"HasBlockSkyLights",tolua_AllToLua_cBlockArea_HasBlockSkyLights00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cChunkDesc","cChunkDesc","",NULL);
- tolua_beginmodule(tolua_S,"cChunkDesc");
- tolua_function(tolua_S,"GetChunkX",tolua_AllToLua_cChunkDesc_GetChunkX00);
- tolua_function(tolua_S,"GetChunkZ",tolua_AllToLua_cChunkDesc_GetChunkZ00);
- tolua_function(tolua_S,"SetChunkCoords",tolua_AllToLua_cChunkDesc_SetChunkCoords00);
- tolua_function(tolua_S,"FillBlocks",tolua_AllToLua_cChunkDesc_FillBlocks00);
- tolua_function(tolua_S,"SetBlockTypeMeta",tolua_AllToLua_cChunkDesc_SetBlockTypeMeta00);
- tolua_function(tolua_S,"GetBlockTypeMeta",tolua_AllToLua_cChunkDesc_GetBlockTypeMeta00);
- tolua_function(tolua_S,"SetBlockType",tolua_AllToLua_cChunkDesc_SetBlockType00);
- tolua_function(tolua_S,"GetBlockType",tolua_AllToLua_cChunkDesc_GetBlockType00);
- tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cChunkDesc_SetBlockMeta00);
- tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cChunkDesc_GetBlockMeta00);
- tolua_function(tolua_S,"SetBiome",tolua_AllToLua_cChunkDesc_SetBiome00);
- tolua_function(tolua_S,"GetBiome",tolua_AllToLua_cChunkDesc_GetBiome00);
- tolua_function(tolua_S,"SetHeight",tolua_AllToLua_cChunkDesc_SetHeight00);
- tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cChunkDesc_GetHeight00);
- tolua_function(tolua_S,"SetUseDefaultBiomes",tolua_AllToLua_cChunkDesc_SetUseDefaultBiomes00);
- tolua_function(tolua_S,"IsUsingDefaultBiomes",tolua_AllToLua_cChunkDesc_IsUsingDefaultBiomes00);
- tolua_function(tolua_S,"SetUseDefaultHeight",tolua_AllToLua_cChunkDesc_SetUseDefaultHeight00);
- tolua_function(tolua_S,"IsUsingDefaultHeight",tolua_AllToLua_cChunkDesc_IsUsingDefaultHeight00);
- tolua_function(tolua_S,"SetUseDefaultComposition",tolua_AllToLua_cChunkDesc_SetUseDefaultComposition00);
- tolua_function(tolua_S,"IsUsingDefaultComposition",tolua_AllToLua_cChunkDesc_IsUsingDefaultComposition00);
- tolua_function(tolua_S,"SetUseDefaultStructures",tolua_AllToLua_cChunkDesc_SetUseDefaultStructures00);
- tolua_function(tolua_S,"IsUsingDefaultStructures",tolua_AllToLua_cChunkDesc_IsUsingDefaultStructures00);
- tolua_function(tolua_S,"SetUseDefaultFinish",tolua_AllToLua_cChunkDesc_SetUseDefaultFinish00);
- tolua_function(tolua_S,"IsUsingDefaultFinish",tolua_AllToLua_cChunkDesc_IsUsingDefaultFinish00);
- tolua_function(tolua_S,"WriteBlockArea",tolua_AllToLua_cChunkDesc_WriteBlockArea00);
- tolua_function(tolua_S,"ReadBlockArea",tolua_AllToLua_cChunkDesc_ReadBlockArea00);
- tolua_function(tolua_S,"GetMaxHeight",tolua_AllToLua_cChunkDesc_GetMaxHeight00);
- tolua_function(tolua_S,"FillRelCuboid",tolua_AllToLua_cChunkDesc_FillRelCuboid00);
- tolua_function(tolua_S,"FillRelCuboid",tolua_AllToLua_cChunkDesc_FillRelCuboid01);
- tolua_function(tolua_S,"ReplaceRelCuboid",tolua_AllToLua_cChunkDesc_ReplaceRelCuboid00);
- tolua_function(tolua_S,"ReplaceRelCuboid",tolua_AllToLua_cChunkDesc_ReplaceRelCuboid01);
- tolua_function(tolua_S,"FloorRelCuboid",tolua_AllToLua_cChunkDesc_FloorRelCuboid00);
- tolua_function(tolua_S,"FloorRelCuboid",tolua_AllToLua_cChunkDesc_FloorRelCuboid01);
- tolua_function(tolua_S,"RandomFillRelCuboid",tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00);
- tolua_function(tolua_S,"RandomFillRelCuboid",tolua_AllToLua_cChunkDesc_RandomFillRelCuboid01);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cCraftingGrid","cCraftingGrid","",tolua_collect_cCraftingGrid);
- #else
- tolua_cclass(tolua_S,"cCraftingGrid","cCraftingGrid","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cCraftingGrid");
- tolua_function(tolua_S,"new",tolua_AllToLua_cCraftingGrid_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cCraftingGrid_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cCraftingGrid_new00_local);
- tolua_function(tolua_S,"GetWidth",tolua_AllToLua_cCraftingGrid_GetWidth00);
- tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cCraftingGrid_GetHeight00);
- tolua_function(tolua_S,"GetItem",tolua_AllToLua_cCraftingGrid_GetItem00);
- tolua_function(tolua_S,"SetItem",tolua_AllToLua_cCraftingGrid_SetItem00);
- tolua_function(tolua_S,"SetItem",tolua_AllToLua_cCraftingGrid_SetItem01);
- tolua_function(tolua_S,"Clear",tolua_AllToLua_cCraftingGrid_Clear00);
- tolua_function(tolua_S,"ConsumeGrid",tolua_AllToLua_cCraftingGrid_ConsumeGrid00);
- tolua_function(tolua_S,"Dump",tolua_AllToLua_cCraftingGrid_Dump00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cCraftingRecipe","cCraftingRecipe","",NULL);
- tolua_beginmodule(tolua_S,"cCraftingRecipe");
- tolua_function(tolua_S,"Clear",tolua_AllToLua_cCraftingRecipe_Clear00);
- tolua_function(tolua_S,"GetIngredientsWidth",tolua_AllToLua_cCraftingRecipe_GetIngredientsWidth00);
- tolua_function(tolua_S,"GetIngredientsHeight",tolua_AllToLua_cCraftingRecipe_GetIngredientsHeight00);
- tolua_function(tolua_S,"GetIngredient",tolua_AllToLua_cCraftingRecipe_GetIngredient00);
- tolua_function(tolua_S,"GetResult",tolua_AllToLua_cCraftingRecipe_GetResult00);
- tolua_function(tolua_S,"SetResult",tolua_AllToLua_cCraftingRecipe_SetResult00);
- tolua_function(tolua_S,"SetResult",tolua_AllToLua_cCraftingRecipe_SetResult01);
- tolua_function(tolua_S,"SetIngredient",tolua_AllToLua_cCraftingRecipe_SetIngredient00);
- tolua_function(tolua_S,"SetIngredient",tolua_AllToLua_cCraftingRecipe_SetIngredient01);
- tolua_function(tolua_S,"ConsumeIngredients",tolua_AllToLua_cCraftingRecipe_ConsumeIngredients00);
- tolua_function(tolua_S,"Dump",tolua_AllToLua_cCraftingRecipe_Dump00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cWindow","cWindow","",NULL);
- tolua_beginmodule(tolua_S,"cWindow");
- tolua_constant(tolua_S,"Inventory",cWindow::Inventory);
- tolua_constant(tolua_S,"Chest",cWindow::Chest);
- tolua_constant(tolua_S,"Workbench",cWindow::Workbench);
- tolua_constant(tolua_S,"Furnace",cWindow::Furnace);
- tolua_constant(tolua_S,"DropSpenser",cWindow::DropSpenser);
- tolua_constant(tolua_S,"Enchantment",cWindow::Enchantment);
- tolua_constant(tolua_S,"Brewery",cWindow::Brewery);
- tolua_constant(tolua_S,"NPCTrade",cWindow::NPCTrade);
- tolua_constant(tolua_S,"Beacon",cWindow::Beacon);
- tolua_constant(tolua_S,"Anvil",cWindow::Anvil);
- tolua_constant(tolua_S,"Hopper",cWindow::Hopper);
- tolua_function(tolua_S,"GetWindowID",tolua_AllToLua_cWindow_GetWindowID00);
- tolua_function(tolua_S,"GetWindowType",tolua_AllToLua_cWindow_GetWindowType00);
- tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cWindow_GetSlot00);
- tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cWindow_SetSlot00);
- tolua_function(tolua_S,"IsSlotInPlayerMainInventory",tolua_AllToLua_cWindow_IsSlotInPlayerMainInventory00);
- tolua_function(tolua_S,"IsSlotInPlayerHotbar",tolua_AllToLua_cWindow_IsSlotInPlayerHotbar00);
- tolua_function(tolua_S,"IsSlotInPlayerInventory",tolua_AllToLua_cWindow_IsSlotInPlayerInventory00);
- tolua_function(tolua_S,"GetWindowTitle",tolua_AllToLua_cWindow_GetWindowTitle00);
- tolua_function(tolua_S,"SetWindowTitle",tolua_AllToLua_cWindow_SetWindowTitle00);
- tolua_function(tolua_S,"SetProperty",tolua_AllToLua_cWindow_SetProperty00);
- tolua_function(tolua_S,"SetProperty",tolua_AllToLua_cWindow_SetProperty01);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cLuaWindow","cLuaWindow","cWindow",tolua_collect_cLuaWindow);
- #else
- tolua_cclass(tolua_S,"cLuaWindow","cLuaWindow","cWindow",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cLuaWindow");
- tolua_function(tolua_S,"new",tolua_AllToLua_cLuaWindow_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cLuaWindow_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cLuaWindow_new00_local);
- tolua_function(tolua_S,"delete",tolua_AllToLua_cLuaWindow_delete00);
- tolua_function(tolua_S,"GetContents",tolua_AllToLua_cLuaWindow_GetContents00);
- tolua_variable(tolua_S,"__cItemGrid__cListener__",tolua_get_cLuaWindow___cItemGrid__cListener__,NULL);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cMonster","cMonster","cPawn",NULL);
- tolua_beginmodule(tolua_S,"cMonster");
- tolua_constant(tolua_S,"mtCreeper",cMonster::mtCreeper);
- tolua_constant(tolua_S,"mtSkeleton",cMonster::mtSkeleton);
- tolua_constant(tolua_S,"mtSpider",cMonster::mtSpider);
- tolua_constant(tolua_S,"mtGiant",cMonster::mtGiant);
- tolua_constant(tolua_S,"mtZombie",cMonster::mtZombie);
- tolua_constant(tolua_S,"mtSlime",cMonster::mtSlime);
- tolua_constant(tolua_S,"mtGhast",cMonster::mtGhast);
- tolua_constant(tolua_S,"mtZombiePigman",cMonster::mtZombiePigman);
- tolua_constant(tolua_S,"mtEnderman",cMonster::mtEnderman);
- tolua_constant(tolua_S,"mtCaveSpider",cMonster::mtCaveSpider);
- tolua_constant(tolua_S,"mtSilverfish",cMonster::mtSilverfish);
- tolua_constant(tolua_S,"mtBlaze",cMonster::mtBlaze);
- tolua_constant(tolua_S,"mtMagmaCube",cMonster::mtMagmaCube);
- tolua_constant(tolua_S,"mtEnderDragon",cMonster::mtEnderDragon);
- tolua_constant(tolua_S,"mtWither",cMonster::mtWither);
- tolua_constant(tolua_S,"mtBat",cMonster::mtBat);
- tolua_constant(tolua_S,"mtWitch",cMonster::mtWitch);
- tolua_constant(tolua_S,"mtPig",cMonster::mtPig);
- tolua_constant(tolua_S,"mtSheep",cMonster::mtSheep);
- tolua_constant(tolua_S,"mtCow",cMonster::mtCow);
- tolua_constant(tolua_S,"mtChicken",cMonster::mtChicken);
- tolua_constant(tolua_S,"mtSquid",cMonster::mtSquid);
- tolua_constant(tolua_S,"mtWolf",cMonster::mtWolf);
- tolua_constant(tolua_S,"mtMooshroom",cMonster::mtMooshroom);
- tolua_constant(tolua_S,"mtSnowGolem",cMonster::mtSnowGolem);
- tolua_constant(tolua_S,"mtOcelot",cMonster::mtOcelot);
- tolua_constant(tolua_S,"mtIronGolem",cMonster::mtIronGolem);
- tolua_constant(tolua_S,"mtVillager",cMonster::mtVillager);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cLineBlockTracer","cLineBlockTracer","",NULL);
- tolua_beginmodule(tolua_S,"cLineBlockTracer");
- tolua_endmodule(tolua_S);
- tolua_endmodule(tolua_S);
- return 1;
-}
-
-
-#if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501
- TOLUA_API int luaopen_AllToLua (lua_State* tolua_S) {
- return tolua_AllToLua_open(tolua_S);
-};
-#endif
-
diff --git a/source/Bindings.h b/source/Bindings.h
deleted file mode 100644
index 95935fb90..000000000
--- a/source/Bindings.h
+++ /dev/null
@@ -1,8 +0,0 @@
-/*
-** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 09/07/13 22:05:19.
-*/
-
-/* Exported function */
-TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
-
diff --git a/source/BlockEntities/BlockEntity.h b/source/BlockEntities/BlockEntity.h
deleted file mode 100644
index ab7d7f5dc..000000000
--- a/source/BlockEntities/BlockEntity.h
+++ /dev/null
@@ -1,96 +0,0 @@
-
-#pragma once
-
-#include "../ClientHandle.h"
-#include "../World.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-};
-
-class cPlayer;
-class cPacket;
-
-
-
-
-
-// tolua_begin
-class cBlockEntity
-{
-protected:
- cBlockEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- m_PosX(a_BlockX),
- m_PosY(a_BlockY),
- m_PosZ(a_BlockZ),
- m_RelX(a_BlockX - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockX, cChunkDef::Width)),
- m_RelZ(a_BlockZ - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockZ, cChunkDef::Width)),
- m_BlockType(a_BlockType),
- m_World(a_World)
- {
- }
-
-public:
- // tolua_end
-
- virtual ~cBlockEntity() {}; // force a virtual destructor in all descendants
-
- virtual void Destroy(void) {};
-
- void SetWorld(cWorld * a_World)
- {
- m_World = a_World;
- }
-
- // tolua_begin
-
- // Position, in absolute block coordinates:
- int GetPosX(void) const { return m_PosX; }
- int GetPosY(void) const { return m_PosY; }
- int GetPosZ(void) const { return m_PosZ; }
-
- BLOCKTYPE GetBlockType(void) const { return m_BlockType; }
-
- cWorld * GetWorld(void) const {return m_World; }
-
- int GetChunkX(void) const { return FAST_FLOOR_DIV(m_PosX, cChunkDef::Width); }
- int GetChunkZ(void) const { return FAST_FLOOR_DIV(m_PosZ, cChunkDef::Width); }
-
- int GetRelX(void) const { return m_RelX; }
- int GetRelZ(void) const { return m_RelZ; }
-
- // tolua_end
-
- virtual void SaveToJson (Json::Value & a_Value) = 0;
-
- /// Called when a player uses this entity; should open the UI window
- virtual void UsedBy( cPlayer * a_Player ) = 0;
-
- /** Sends the packet defining the block entity to the client specified.
- To send to all eligible clients, use cWorld::BroadcastBlockEntity()
- */
- virtual void SendTo(cClientHandle & a_Client) = 0;
-
- /// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing.
- virtual bool Tick(float a_Dt, cChunk & a_Chunk) { return false; }
-
-protected:
- /// Position in absolute block coordinates
- int m_PosX, m_PosY, m_PosZ;
-
- /// Position relative to the chunk, used to speed up ticking
- int m_RelX, m_RelZ;
-
- BLOCKTYPE m_BlockType;
-
- cWorld * m_World;
-} ; // tolua_export
-
-
-
-
diff --git a/source/BlockEntities/BlockEntityWithItems.h b/source/BlockEntities/BlockEntityWithItems.h
deleted file mode 100644
index 0846ae17e..000000000
--- a/source/BlockEntities/BlockEntityWithItems.h
+++ /dev/null
@@ -1,86 +0,0 @@
-
-// BlockEntityWithItems.h
-
-// Declares the cBlockEntityWithItems class representing a common ancestor for all block entities that have an ItemGrid
-
-
-
-
-
-#pragma once
-
-#include "BlockEntity.h"
-#include "../ItemGrid.h"
-
-
-
-
-
-// tolua_begin
-class cBlockEntityWithItems :
- public cBlockEntity
- // tolua_end
- // tolua doesn't seem to support multiple inheritance?
- , public cItemGrid::cListener
- // tolua_begin
-{
- typedef cBlockEntity super;
-
-public:
- // tolua_end
-
- cBlockEntityWithItems(
- BLOCKTYPE a_BlockType, // Type of the block that the entity represents
- int a_BlockX, int a_BlockY, int a_BlockZ, // Position of the block entity
- int a_ItemGridWidth, int a_ItemGridHeight, // Dimensions of the ItemGrid
- cWorld * a_World // Optional world to assign to the entity
- ) :
- super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World),
- m_Contents(a_ItemGridWidth, a_ItemGridHeight)
- {
- m_Contents.AddListener(*this);
- }
-
- virtual void Destroy(void) override
- {
- // Drop the contents as pickups:
- ASSERT(m_World != NULL);
- cItems Pickups;
- m_Contents.CopyToItems(Pickups);
- m_Contents.Clear();
- m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
- }
-
- // tolua_begin
-
- const cItem & GetSlot(int a_SlotNum) const { return m_Contents.GetSlot(a_SlotNum); }
- const cItem & GetSlot(int a_X, int a_Y) const { return m_Contents.GetSlot(a_X, a_Y); }
-
- void SetSlot(int a_SlotNum, const cItem & a_Item) { m_Contents.SetSlot(a_SlotNum, a_Item); }
- void SetSlot(int a_X, int a_Y, const cItem & a_Item) { m_Contents.SetSlot(a_X, a_Y, a_Item); }
-
- /// Returns the ItemGrid used for storing the contents
- cItemGrid & GetContents(void) { return m_Contents; }
-
- // tolua_end
-
- /// Const version of the GetContents() function for C++ type-safety
- const cItemGrid & GetContents(void) const { return m_Contents; }
-
-protected:
- cItemGrid m_Contents;
-
- // cItemGrid::cListener overrides:
- virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
- {
- ASSERT(a_Grid == &m_Contents);
- if (m_World != NULL)
- {
- m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
- }
- }
-} ; // tolua_export
-
-
-
-
diff --git a/source/BlockEntities/ChestEntity.cpp b/source/BlockEntities/ChestEntity.cpp
deleted file mode 100644
index 59193829d..000000000
--- a/source/BlockEntities/ChestEntity.cpp
+++ /dev/null
@@ -1,182 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "ChestEntity.h"
-#include "../Item.h"
-#include "../Entities/Player.h"
-#include "../UI/Window.h"
-#include <json/json.h>
-
-
-
-
-
-cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
- super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL)
-{
- cBlockEntityWindowOwner::SetBlockEntity(this);
-}
-
-
-
-
-
-cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World)
-{
- cBlockEntityWindowOwner::SetBlockEntity(this);
-}
-
-
-
-
-
-cChestEntity::~cChestEntity()
-{
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- Window->OwnerDestroyed();
- }
-}
-
-
-
-
-
-bool cChestEntity::LoadFromJson(const Json::Value & a_Value)
-{
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- Json::Value AllSlots = a_Value.get("Slots", 0);
- int SlotIdx = 0;
- for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
- {
- cItem Item;
- Item.FromJson(*itr);
- SetSlot(SlotIdx, Item);
- SlotIdx++;
- }
- return true;
-}
-
-
-
-
-
-void cChestEntity::SaveToJson(Json::Value & a_Value)
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- Json::Value AllSlots;
- for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
- {
- Json::Value Slot;
- m_Contents.GetSlot(i).GetJson(Slot);
- AllSlots.append(Slot);
- }
- a_Value["Slots"] = AllSlots;
-}
-
-
-
-
-
-void cChestEntity::SendTo(cClientHandle & a_Client)
-{
- // The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance
- // All the actual handling is in the cWindow UI code that gets called when the chest is rclked
-
- UNUSED(a_Client);
-}
-
-
-
-
-
-void cChestEntity::UsedBy(cPlayer * a_Player)
-{
- // If the window is not created, open it anew:
- cWindow * Window = GetWindow();
- if (Window == NULL)
- {
- OpenNewWindow();
- Window = GetWindow();
- }
-
- // Open the window for the player:
- if (Window != NULL)
- {
- if (a_Player->GetWindow() != Window)
- {
- a_Player->OpenWindow(Window);
- }
- }
-
- // This is rather a hack
- // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
- // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
- // The few false positives aren't much to worry about
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ);
- m_World->MarkChunkDirty(ChunkX, ChunkZ);
-}
-
-
-
-
-
-void cChestEntity::OpenNewWindow(void)
-{
- // Callback for opening together with neighbor chest:
- class cOpenDouble :
- public cChestCallback
- {
- cChestEntity * m_ThisChest;
- public:
- cOpenDouble(cChestEntity * a_ThisChest) :
- m_ThisChest(a_ThisChest)
- {
- }
-
- virtual bool Item(cChestEntity * a_Chest) override
- {
- // The primary chest should eb the one with lesser X or Z coord:
- cChestEntity * Primary = a_Chest;
- cChestEntity * Secondary = m_ThisChest;
- if (
- (Primary->GetPosX() > Secondary->GetPosX()) ||
- (Primary->GetPosZ() > Secondary->GetPosZ())
- )
- {
- std::swap(Primary, Secondary);
- }
- m_ThisChest->OpenWindow(new cChestWindow(Primary, Secondary));
- return false;
- }
- } ;
-
- // Scan neighbors for adjacent chests:
- cOpenDouble OpenDbl(this);
- if (
- m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, OpenDbl) ||
- m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, OpenDbl) ||
- m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ - 1, OpenDbl) ||
- m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ + 1, OpenDbl)
- )
- {
- // The double-chest window has been opened in the callback
- return;
- }
-
- // There is no chest neighbor, open a single-chest window:
- OpenWindow(new cChestWindow(this));
-}
-
-
-
-
diff --git a/source/BlockEntities/ChestEntity.h b/source/BlockEntities/ChestEntity.h
deleted file mode 100644
index c6676894f..000000000
--- a/source/BlockEntities/ChestEntity.h
+++ /dev/null
@@ -1,63 +0,0 @@
-
-#pragma once
-
-#include "BlockEntityWithItems.h"
-#include "../UI/WindowOwner.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-};
-
-class cClientHandle;
-class cServer;
-class cNBTData;
-
-
-
-
-
-class cChestEntity : // tolua_export
- public cBlockEntityWindowOwner,
- // tolua_begin
- public cBlockEntityWithItems
-{
- typedef cBlockEntityWithItems super;
-
-public:
- enum {
- ContentsHeight = 3,
- ContentsWidth = 9,
- } ;
-
-
- /// Constructor used while generating a chunk; sets m_World to NULL
- cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- // tolua_end
-
- /// Constructor used for normal operation
- cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
-
- virtual ~cChestEntity();
-
- static const char * GetClassStatic(void) { return "cChestEntity"; }
-
- bool LoadFromJson(const Json::Value & a_Value);
-
- // cBlockEntity overrides:
- virtual void SaveToJson(Json::Value & a_Value) override;
- virtual void SendTo(cClientHandle & a_Client) override;
- virtual void UsedBy(cPlayer * a_Player) override;
-
- /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
- void OpenNewWindow(void);
-} ; // tolua_export
-
-
-
-
diff --git a/source/BlockEntities/DispenserEntity.cpp b/source/BlockEntities/DispenserEntity.cpp
deleted file mode 100644
index 7edaa8a14..000000000
--- a/source/BlockEntities/DispenserEntity.cpp
+++ /dev/null
@@ -1,225 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "DispenserEntity.h"
-#include "../Entities/Player.h"
-#include "../Simulator/FluidSimulator.h"
-#include "../Chunk.h"
-
-
-
-
-
-cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
- super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, NULL)
-{
- SetBlockEntity(this); // cBlockEntityWindowOwner
-}
-
-
-
-
-
-cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, a_World)
-{
- SetBlockEntity(this); // cBlockEntityWindowOwner
-}
-
-
-
-
-
-void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
-{
- int DispX = m_RelX;
- int DispY = m_PosY;
- int DispZ = m_RelZ;
- NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
- AddDropSpenserDir(DispX, DispY, DispZ, Meta);
- cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ);
- if (DispChunk == NULL)
- {
- // Would dispense into / interact with a non-loaded chunk, ignore the tick
- return;
- }
- BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ);
-
- // Dispense the item:
- switch (m_Contents.GetSlot(a_SlotNum).m_ItemType)
- {
- case E_ITEM_BUCKET:
- {
- LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
- switch (DispBlock)
- {
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_WATER:
- {
- if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET))
- {
- DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
- }
- break;
- }
- case E_BLOCK_STATIONARY_LAVA:
- case E_BLOCK_LAVA:
- {
- if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET))
- {
- DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
- }
- break;
- }
- default:
- {
- DropFromSlot(a_Chunk, a_SlotNum);
- break;
- }
- }
- break;
- } // E_ITEM_BUCKET
-
- case E_ITEM_WATER_BUCKET:
- {
- LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
- if (EmptyLiquidBucket(DispBlock, a_SlotNum))
- {
- DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0);
- }
- else
- {
- DropFromSlot(a_Chunk, a_SlotNum);
- }
- break;
- }
-
- case E_ITEM_LAVA_BUCKET:
- {
- LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
- if (EmptyLiquidBucket(DispBlock, a_SlotNum))
- {
- DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0);
- }
- else
- {
- DropFromSlot(a_Chunk, a_SlotNum);
- }
- break;
- }
-
- case E_ITEM_SPAWN_EGG:
- {
- double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
- double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
- if (m_World->SpawnMob(MobX, DispY, MobZ, (cMonster::eType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
- {
- m_Contents.ChangeSlotCount(a_SlotNum, -1);
- }
- break;
- }
-
- case E_BLOCK_TNT:
- {
- // Spawn a primed TNT entity, if space allows:
- if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR)
- {
- double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
- double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
- m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 4, 0); // 4 seconds fuse, no initial velocity
- m_Contents.ChangeSlotCount(a_SlotNum, -1);
- }
- break;
- }
-
- case E_ITEM_FLINT_AND_STEEL:
- {
- // Spawn fire if the block in front is air.
- if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR)
- {
- DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0);
- m_Contents.SetSlot(a_SlotNum, m_Contents.GetSlot(a_SlotNum).m_ItemType, m_Contents.GetSlot(a_SlotNum).m_ItemCount, m_Contents.GetSlot(a_SlotNum).m_ItemDamage + 1);
- // If the durability has run out destroy the item.
- if (m_Contents.GetSlot(a_SlotNum).m_ItemDamage > 64)
- {
- m_Contents.ChangeSlotCount(a_SlotNum, -1);
- }
- }
- break;
- }
-
- default:
- {
- DropFromSlot(a_Chunk, a_SlotNum);
- break;
- }
- } // switch (ItemType)
-}
-
-
-
-
-
-
-bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_BucketItemType)
-{
- cItem LiquidBucket(a_BucketItemType, 1);
- if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
- {
- // Special case: replacing one empty bucket with one full bucket
- m_Contents.SetSlot(a_SlotNum, LiquidBucket);
- return true;
- }
-
- // There are stacked buckets at the selected slot, see if a full bucket will fit somewhere else
- if (m_Contents.HowManyCanFit(LiquidBucket) < 1)
- {
- // Cannot fit into m_Contents
- return false;
- }
-
- m_Contents.ChangeSlotCount(a_SlotNum, -1);
- m_Contents.AddItem(LiquidBucket);
- return true;
-}
-
-
-
-
-
-bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum)
-{
- if (
- (a_BlockInFront != E_BLOCK_AIR) &&
- !IsBlockLiquid(a_BlockInFront) &&
- !cFluidSimulator::CanWashAway(a_BlockInFront)
- )
- {
- // Not a suitable block in front
- return false;
- }
-
- cItem EmptyBucket(E_ITEM_BUCKET, 1);
- if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
- {
- // Change the single full bucket present into a single empty bucket
- m_Contents.SetSlot(a_SlotNum, EmptyBucket);
- return true;
- }
-
- // There are full buckets stacked at this slot, check if we can fit in the empty bucket
- if (m_Contents.HowManyCanFit(EmptyBucket) < 1)
- {
- // The empty bucket wouldn't fit into m_Contents
- return false;
- }
-
- // The empty bucket fits in, remove one full bucket and add the empty one
- m_Contents.ChangeSlotCount(a_SlotNum, -1);
- m_Contents.AddItem(EmptyBucket);
- return true;
-}
-
-
-
-
diff --git a/source/BlockEntities/DispenserEntity.h b/source/BlockEntities/DispenserEntity.h
deleted file mode 100644
index 5e3327f18..000000000
--- a/source/BlockEntities/DispenserEntity.h
+++ /dev/null
@@ -1,41 +0,0 @@
-
-#pragma once
-
-#include "DropSpenserEntity.h"
-
-
-
-
-
-// tolua_begin
-class cDispenserEntity :
- public cDropSpenserEntity
-{
- typedef cDropSpenserEntity super;
-
-public:
-
- /// Constructor used while generating a chunk; sets m_World to NULL
- cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- // tolua_end
-
- /// Constructor used for normal operation
- cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
-
- static const char * GetClassStatic(void) { return "cDispenserEntity"; }
-
-private:
- // cDropSpenser overrides:
- virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
-
- /// If such a bucket can fit, adds it to m_Contents and returns true
- bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
-
- /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
- bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
-} ; // tolua_export
-
-
-
-
diff --git a/source/BlockEntities/DropSpenserEntity.cpp b/source/BlockEntities/DropSpenserEntity.cpp
deleted file mode 100644
index a9fcdab17..000000000
--- a/source/BlockEntities/DropSpenserEntity.cpp
+++ /dev/null
@@ -1,245 +0,0 @@
-
-// DropSpenserEntity.cpp
-
-// Declares the cDropSpenserEntity class representing a common ancestor to the cDispenserEntity and cDropperEntity
-// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior
-
-#include "Globals.h"
-#include "DropSpenserEntity.h"
-#include "../Entities/Player.h"
-#include "../Chunk.h"
-
-
-
-
-
-cDropSpenserEntity::cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
- m_ShouldDropSpense(false),
- m_IsPowered(false)
-{
- SetBlockEntity(this); // cBlockEntityWindowOwner
-}
-
-
-
-
-
-cDropSpenserEntity::~cDropSpenserEntity()
-{
- // Tell window its owner is destroyed
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- Window->OwnerDestroyed();
- }
-}
-
-
-
-
-
-void cDropSpenserEntity::AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction)
-{
- switch (a_Direction)
- {
- case E_META_DROPSPENSER_FACING_YM: a_BlockY--; return;
- case E_META_DROPSPENSER_FACING_YP: a_BlockY++; return;
- case E_META_DROPSPENSER_FACING_ZM: a_BlockZ--; return;
- case E_META_DROPSPENSER_FACING_ZP: a_BlockZ++; return;
- case E_META_DROPSPENSER_FACING_XM: a_BlockX--; return;
- case E_META_DROPSPENSER_FACING_XP: a_BlockX++; return;
- }
- LOGWARNING("%s: Unhandled direction: %d", __FUNCTION__, a_Direction);
- return;
-}
-
-
-
-
-
-void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
-{
- // Pick one of the occupied slots:
- int OccupiedSlots[9];
- int SlotsCnt = 0;
- for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
- {
- if (!m_Contents.GetSlot(i).IsEmpty())
- {
- OccupiedSlots[SlotsCnt] = i;
- SlotsCnt++;
- }
- } // for i - m_Contents[]
-
- if (SlotsCnt == 0)
- {
- // Nothing in the dropspenser, play the click sound
- m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
- return;
- }
-
- int RandomSlot = m_World->GetTickRandomNumber(SlotsCnt - 1);
-
- // DropSpense the item, using the specialized behavior in the subclasses:
- DropSpenseFromSlot(a_Chunk, OccupiedSlots[RandomSlot]);
-
- // Broadcast a smoke and click effects:
- NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
- int SmokeDir = 0;
- switch (Meta)
- {
- case E_META_DROPSPENSER_FACING_XM: SmokeDir = 3; break;
- case E_META_DROPSPENSER_FACING_XP: SmokeDir = 5; break;
- case E_META_DROPSPENSER_FACING_ZM: SmokeDir = 1; break;
- case E_META_DROPSPENSER_FACING_ZP: SmokeDir = 7; break;
- }
- m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
- m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
-
- // Update the UI window, if open:
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- Window->BroadcastWholeWindow();
- }
-}
-
-
-
-
-
-void cDropSpenserEntity::Activate(void)
-{
- m_ShouldDropSpense = true;
-}
-
-
-
-
-
-void cDropSpenserEntity::SetRedstonePower(bool a_IsPowered)
-{
- if (a_IsPowered && !m_IsPowered)
- {
- Activate();
- }
- m_IsPowered = a_IsPowered;
-}
-
-
-
-
-
-bool cDropSpenserEntity::Tick(float a_Dt, cChunk & a_Chunk)
-{
- if (!m_ShouldDropSpense)
- {
- return false;
- }
-
- m_ShouldDropSpense = false;
- DropSpense(a_Chunk);
- return true;
-}
-
-
-
-
-
-bool cDropSpenserEntity::LoadFromJson(const Json::Value & a_Value)
-{
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- Json::Value AllSlots = a_Value.get("Slots", 0);
- int SlotIdx = 0;
- for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
- {
- cItem Contents;
- Contents.FromJson(*itr);
- m_Contents.SetSlot(SlotIdx, Contents);
- SlotIdx++;
- if (SlotIdx >= m_Contents.GetNumSlots())
- {
- return true;
- }
- }
-
- return true;
-}
-
-
-
-
-
-void cDropSpenserEntity::SaveToJson(Json::Value & a_Value)
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- Json::Value AllSlots;
- int NumSlots = m_Contents.GetNumSlots();
- for (int i = 0; i < NumSlots; i++)
- {
- Json::Value Slot;
- m_Contents.GetSlot(i).GetJson(Slot);
- AllSlots.append(Slot);
- }
- a_Value["Slots"] = AllSlots;
-}
-
-
-
-
-
-void cDropSpenserEntity::SendTo(cClientHandle & a_Client)
-{
- // Nothing needs to be sent
- UNUSED(a_Client);
-}
-
-
-
-
-
-void cDropSpenserEntity::UsedBy(cPlayer * a_Player)
-{
- cWindow * Window = GetWindow();
- if (Window == NULL)
- {
- OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this));
- Window = GetWindow();
- }
-
- if (Window != NULL)
- {
- if (a_Player->GetWindow() != Window)
- {
- a_Player->OpenWindow(Window);
- }
- }
-}
-
-
-
-
-
-void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum)
-{
- int DispX = m_PosX;
- int DispY = m_PosY;
- int DispZ = m_PosZ;
- NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
- AddDropSpenserDir(DispX, DispY, DispZ, Meta);
-
- cItems Pickups;
- Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum));
- m_World->SpawnItemPickups(Pickups, DispX, DispY, DispZ);
-}
-
-
-
-
diff --git a/source/BlockEntities/DropSpenserEntity.h b/source/BlockEntities/DropSpenserEntity.h
deleted file mode 100644
index f2f1eba36..000000000
--- a/source/BlockEntities/DropSpenserEntity.h
+++ /dev/null
@@ -1,89 +0,0 @@
-
-// DropSpenser.h
-
-// Declares the cDropSpenser class representing a common ancestor to the cDispenserEntity and cDropperEntity
-// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior
-
-
-
-
-
-#pragma once
-
-#include "BlockEntityWithItems.h"
-#include "../UI/WindowOwner.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-}
-
-class cClientHandle;
-class cServer;
-
-
-
-
-
-// tolua_begin
-class cDropSpenserEntity :
- public cBlockEntityWithItems,
- public cBlockEntityWindowOwner
-{
- typedef cBlockEntityWithItems super;
-
-public:
- enum {
- ContentsHeight = 3,
- ContentsWidth = 3,
- } ;
-
- // tolua_end
-
- cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
- virtual ~cDropSpenserEntity();
-
- static const char * GetClassStatic(void) { return "cDropSpenserEntity"; }
-
- bool LoadFromJson(const Json::Value & a_Value);
-
- // cBlockEntity overrides:
- virtual void SaveToJson(Json::Value & a_Value) override;
- virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void SendTo(cClientHandle & a_Client) override;
- virtual void UsedBy(cPlayer * a_Player) override;
-
- // tolua_begin
-
- /// Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize)
- void AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction);
-
- /// Sets the dropspenser to dropspense an item in the next tick
- void Activate(void);
-
- /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
- void SetRedstonePower(bool a_IsPowered);
-
- // tolua_end
-
-protected:
- bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick
- bool m_IsPowered; ///< Set to true when the dropspenser receives redstone power.
-
- /// Does the actual work on dropspensing an item. Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects
- void DropSpense(cChunk & a_Chunk);
-
- /// Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...)
- virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) = 0;
-
- /// Helper function, drops one item from the specified slot (like a dropper)
- void DropFromSlot(cChunk & a_Chunk, int a_SlotNum);
-} ; // tolua_export
-
-
-
-
diff --git a/source/BlockEntities/DropperEntity.cpp b/source/BlockEntities/DropperEntity.cpp
deleted file mode 100644
index 61127cec1..000000000
--- a/source/BlockEntities/DropperEntity.cpp
+++ /dev/null
@@ -1,42 +0,0 @@
-
-// DropperEntity.cpp
-
-// Implements the cRtopperEntity class representing a Dropper block entity
-
-#include "Globals.h"
-#include "DropperEntity.h"
-#include "../Entities/Player.h"
-#include "../Simulator/FluidSimulator.h"
-
-
-
-
-
-cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
- super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, NULL)
-{
- SetBlockEntity(this); // cBlockEntityWindowOwner
-}
-
-
-
-
-
-cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, a_World)
-{
- SetBlockEntity(this); // cBlockEntityWindowOwner
-}
-
-
-
-
-
-void cDropperEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
-{
- DropFromSlot(a_Chunk, a_SlotNum);
-}
-
-
-
-
diff --git a/source/BlockEntities/DropperEntity.h b/source/BlockEntities/DropperEntity.h
deleted file mode 100644
index af74e7f7c..000000000
--- a/source/BlockEntities/DropperEntity.h
+++ /dev/null
@@ -1,49 +0,0 @@
-
-// DropperEntity.h
-
-// Declares the cDropperEntity class representing a dropper block entity
-
-
-
-
-
-#pragma once
-
-#include "DropSpenserEntity.h"
-
-
-
-
-
-// tolua_begin
-class cDropperEntity :
- public cDropSpenserEntity
-{
- typedef cDropSpenserEntity super;
-
-public:
-
- /// Constructor used while generating a chunk; sets m_World to NULL
- cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- // tolua_end
-
- /// Constructor used for normal operation
- cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
-
- static const char * GetClassStatic(void) { return "cDropperEntity"; }
-
-protected:
- // cDropSpenserEntity overrides:
- virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
-
- /** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper.
- Called when there's a container directly in front of the dropper,
- so the dropper should store items there, rather than dropping.
- */
- void PutIntoContainer(cChunk & a_Chunk, int a_SlotNum, BLOCKTYPE a_ContainerBlock, int a_ContainerX, int a_ContainerY, int a_ContainerZ);
-} ; // tolua_export
-
-
-
-
diff --git a/source/BlockEntities/FurnaceEntity.cpp b/source/BlockEntities/FurnaceEntity.cpp
deleted file mode 100644
index 2f548d003..000000000
--- a/source/BlockEntities/FurnaceEntity.cpp
+++ /dev/null
@@ -1,500 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "FurnaceEntity.h"
-#include "../UI/Window.h"
-#include "../Entities/Player.h"
-#include "../Root.h"
-#include "../Chunk.h"
-#include <json/json.h>
-
-
-
-
-
-
-enum
-{
- PROGRESSBAR_SMELTING = 0,
- PROGRESSBAR_FUEL = 1,
-} ;
-
-
-
-
-
-cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
- super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL),
- m_BlockType(a_BlockType),
- m_BlockMeta(a_BlockMeta),
- m_CurrentRecipe(NULL),
- m_IsCooking(false),
- m_NeedCookTime(0),
- m_TimeCooked(0),
- m_FuelBurnTime(0),
- m_TimeBurned(0),
- m_LastProgressFuel(0),
- m_LastProgressCook(0)
-{
- SetBlockEntity(this); // cBlockEntityWindowOwner
- m_Contents.AddListener(*this);
-}
-
-
-
-
-
-cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
- super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
- m_BlockType(a_BlockType),
- m_BlockMeta(a_BlockMeta),
- m_CurrentRecipe(NULL),
- m_IsCooking((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_LIT_FURNACE)),
- m_NeedCookTime(0),
- m_TimeCooked(0),
- m_FuelBurnTime(0),
- m_TimeBurned(0),
- m_LastProgressFuel(0),
- m_LastProgressCook(0)
-{
- SetBlockEntity(this); // cBlockEntityWindowOwner
- m_Contents.AddListener(*this);
-}
-
-
-
-
-
-cFurnaceEntity::~cFurnaceEntity()
-{
- // Tell window its owner is destroyed
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- Window->OwnerDestroyed();
- }
-}
-
-
-
-
-
-void cFurnaceEntity::UsedBy(cPlayer * a_Player)
-{
- if (GetWindow() == NULL)
- {
- OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
- }
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- if (a_Player->GetWindow() != Window)
- {
- a_Player->OpenWindow(Window);
- BroadcastProgress(PROGRESSBAR_FUEL, m_LastProgressFuel);
- BroadcastProgress(PROGRESSBAR_SMELTING, m_LastProgressCook);
- }
- }
-}
-
-
-
-
-
-/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
-bool cFurnaceEntity::ContinueCooking(void)
-{
- UpdateInput();
- UpdateFuel();
- return m_IsCooking;
-}
-
-
-
-
-
-bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
-{
- if (m_FuelBurnTime <= 0)
- {
- // No fuel is burning, reset progressbars and bail out
- if ((m_LastProgressCook > 0) || (m_LastProgressFuel > 0))
- {
- UpdateProgressBars();
- }
- return false;
- }
-
- if (m_IsCooking)
- {
- m_TimeCooked++;
- if (m_TimeCooked >= m_NeedCookTime)
- {
- // Finished smelting one item
- FinishOne(a_Chunk);
- }
- }
-
- m_TimeBurned++;
- if (m_TimeBurned >= m_FuelBurnTime)
- {
- // The current fuel has been exhausted, use another one, if possible
- BurnNewFuel();
- }
-
- UpdateProgressBars();
-
- return true;
-}
-
-
-
-
-
-bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value)
-{
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- Json::Value AllSlots = a_Value.get("Slots", 0);
- int SlotIdx = 0;
- for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
- {
- cItem Item;
- Item.FromJson(*itr);
- SetSlot(SlotIdx, Item);
- SlotIdx++;
- }
-
- m_NeedCookTime = (int)(a_Value.get("CookTime", 0).asDouble() / 50);
- m_TimeCooked = (int)(a_Value.get("TimeCooked", 0).asDouble() / 50);
- m_FuelBurnTime = (int)(a_Value.get("BurnTime", 0).asDouble() / 50);
- m_TimeBurned = (int)(a_Value.get("TimeBurned", 0).asDouble() / 50);
-
- return true;
-}
-
-
-
-
-
-void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- Json::Value AllSlots;
- int NumSlots = m_Contents.GetNumSlots();
- for (int i = 0; i < NumSlots; i++)
- {
- Json::Value Slot;
- m_Contents.GetSlot(i).GetJson(Slot);
- AllSlots.append(Slot);
- }
- a_Value["Slots"] = AllSlots;
-
- a_Value["CookTime"] = m_NeedCookTime * 50;
- a_Value["TimeCooked"] = m_TimeCooked * 50;
- a_Value["BurnTime"] = m_FuelBurnTime * 50;
- a_Value["TimeBurned"] = m_TimeBurned * 50;
-}
-
-
-
-
-
-void cFurnaceEntity::SendTo(cClientHandle & a_Client)
-{
- // Nothing needs to be sent
- UNUSED(a_Client);
-}
-
-
-
-
-
-void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
-{
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- Window->BroadcastProgress(a_ProgressbarID, a_Value);
- }
-}
-
-
-
-
-
-/// One item finished cooking
-void cFurnaceEntity::FinishOne(cChunk & a_Chunk)
-{
- m_TimeCooked = 0;
-
- if (m_Contents.GetSlot(fsOutput).IsEmpty())
- {
- m_Contents.SetSlot(fsOutput, *m_CurrentRecipe->Out);
- }
- else
- {
- m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount);
- }
- m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount);
-
- UpdateIsCooking();
-}
-
-
-
-
-
-void cFurnaceEntity::BurnNewFuel(void)
-{
- cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
- int NewTime = FR->GetBurnTime(m_Contents.GetSlot(fsFuel));
- if (NewTime == 0)
- {
- // The item in the fuel slot is not suitable
- m_FuelBurnTime = 0;
- m_TimeBurned = 0;
- SetIsCooking(false);
- return;
- }
-
- // Is the input and output ready for cooking?
- if (!CanCookInputToOutput())
- {
- return;
- }
-
- // Burn one new fuel:
- m_FuelBurnTime = NewTime;
- m_TimeBurned = 0;
- SetIsCooking(true);
- if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET)
- {
- m_Contents.SetSlot(fsFuel, cItem(E_ITEM_BUCKET));
- }
- else
- {
- m_Contents.ChangeSlotCount(fsFuel, -1);
- }
-}
-
-
-
-
-
-void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
-{
- super::OnSlotChanged(a_ItemGrid, a_SlotNum);
-
- if (m_World == NULL)
- {
- // The furnace isn't initialized yet, do no processing
- return;
- }
-
- ASSERT(a_ItemGrid == &m_Contents);
- switch (a_SlotNum)
- {
- case fsInput:
- {
- UpdateInput();
- break;
- }
-
- case fsFuel:
- {
- UpdateFuel();
- break;
- }
-
- case fsOutput:
- {
- UpdateOutput();
- break;
- }
- }
-}
-
-
-
-
-
-
-/// Updates the current recipe, based on the current input
-void cFurnaceEntity::UpdateInput(void)
-{
- if (!m_Contents.GetSlot(fsInput).IsStackableWith(m_LastInput))
- {
- // The input is different from what we had before, reset the cooking time
- m_TimeCooked = 0;
- }
- m_LastInput = m_Contents.GetSlot(fsInput);
-
- cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
- m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
- if (!CanCookInputToOutput())
- {
- // This input cannot be cooked
- m_NeedCookTime = 0;
- SetIsCooking(false);
- }
- else
- {
- m_NeedCookTime = m_CurrentRecipe->CookTime;
- SetIsCooking(true);
-
- // Start burning new fuel if there's no flame now:
- if (GetFuelBurnTimeLeft() <= 0)
- {
- BurnNewFuel();
- }
- }
-}
-
-
-
-
-
-/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
-void cFurnaceEntity::UpdateFuel(void)
-{
- if (m_FuelBurnTime > m_TimeBurned)
- {
- // The current fuel is still burning, don't modify anything:
- return;
- }
-
- // The current fuel is spent, try to burn some more:
- BurnNewFuel();
-}
-
-
-
-
-
-/// Called when the output slot changes; starts burning if space became available
-void cFurnaceEntity::UpdateOutput(void)
-{
- if (!CanCookInputToOutput())
- {
- // Cannot cook anymore:
- m_TimeCooked = 0;
- m_NeedCookTime = 0;
- SetIsCooking(false);
- return;
- }
-
- // No need to burn new fuel, the Tick() function will take care of that
-
- // Can cook, start cooking if not already underway:
- m_NeedCookTime = m_CurrentRecipe->CookTime;
- SetIsCooking(m_FuelBurnTime > 0);
-}
-
-
-
-
-
-/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
-void cFurnaceEntity::UpdateIsCooking(void)
-{
- if (
- !CanCookInputToOutput() || // Cannot cook this
- (m_FuelBurnTime <= 0) || // No fuel
- (m_TimeBurned >= m_FuelBurnTime) // Fuel burnt out
- )
- {
- // Reset everything
- SetIsCooking(false);
- m_TimeCooked = 0;
- m_NeedCookTime = 0;
- return;
- }
-
- SetIsCooking(true);
-}
-
-
-
-
-
-/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
-bool cFurnaceEntity::CanCookInputToOutput(void) const
-{
- if (m_CurrentRecipe == NULL)
- {
- // This input cannot be cooked
- return false;
- }
-
- if (m_Contents.GetSlot(fsOutput).IsEmpty())
- {
- // The output is empty, can cook
- return true;
- }
-
- if (!m_Contents.GetSlot(fsOutput).IsStackableWith(*m_CurrentRecipe->Out))
- {
- // The output slot is blocked with something that cannot be stacked with the recipe's output
- return false;
- }
-
- if (m_Contents.GetSlot(fsOutput).IsFullStack())
- {
- // Cannot add any more items to the output slot
- return false;
- }
-
- return true;
-}
-
-
-
-
-
-/// Broadcasts progressbar updates, if needed
-void cFurnaceEntity::UpdateProgressBars(void)
-{
- // In order to preserve bandwidth, an update is sent only every 10th tick
- // That's why the comparisons use the division by eight
-
- int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0;
- if ((CurFuel / 8) != (m_LastProgressFuel / 8))
- {
- BroadcastProgress(PROGRESSBAR_FUEL, CurFuel);
- m_LastProgressFuel = CurFuel;
- }
-
- int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
- if ((CurCook / 8) != (m_LastProgressCook / 8))
- {
- BroadcastProgress(PROGRESSBAR_SMELTING, CurCook);
- m_LastProgressCook = CurCook;
- }
-}
-
-
-
-
-
-void cFurnaceEntity::SetIsCooking(bool a_IsCooking)
-{
- if (a_IsCooking == m_IsCooking)
- {
- return;
- }
-
- m_IsCooking = a_IsCooking;
-
- // Light or extinguish the furnace:
- m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, m_IsCooking ? E_BLOCK_LIT_FURNACE : E_BLOCK_FURNACE, m_BlockMeta);
-}
-
-
-
-
diff --git a/source/BlockEntities/FurnaceEntity.h b/source/BlockEntities/FurnaceEntity.h
deleted file mode 100644
index 038f60600..000000000
--- a/source/BlockEntities/FurnaceEntity.h
+++ /dev/null
@@ -1,167 +0,0 @@
-
-#pragma once
-
-#include "BlockEntityWithItems.h"
-#include "../UI/WindowOwner.h"
-#include "../FurnaceRecipe.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-}
-
-class cClientHandle;
-class cServer;
-
-
-
-
-
-class cFurnaceEntity : // tolua_export
- public cBlockEntityWindowOwner,
- // tolua_begin
- public cBlockEntityWithItems
-{
- typedef cBlockEntityWithItems super;
-
-public:
- enum
- {
- fsInput = 0, // Input slot number
- fsFuel = 1, // Fuel slot number
- fsOutput = 2, // Output slot number
-
- ContentsWidth = 3,
- ContentsHeight = 1,
- };
-
- /// Constructor used while generating a chunk; sets m_World to NULL
- cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
-
- // tolua_end
-
- /// Constructor used for normal operation
- cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World);
-
- virtual ~cFurnaceEntity();
-
- static const char * GetClassStatic() { return "cFurnaceEntity"; }
-
- bool LoadFromJson(const Json::Value & a_Value);
-
- // cBlockEntity overrides:
- virtual void SaveToJson(Json::Value & a_Value) override;
- virtual void SendTo(cClientHandle & a_Client) override;
- virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void UsedBy(cPlayer * a_Player) override;
-
- /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
- bool ContinueCooking(void);
-
- void ResetCookTimer();
-
- // tolua_begin
-
- /// Returns the item in the input slot
- const cItem & GetInputSlot(void) const { return GetSlot(fsInput); }
-
- /// Returns the item in the fuel slot
- const cItem & GetFuelSlot(void) const { return GetSlot(fsFuel); }
-
- /// Returns the item in the output slot
- const cItem & GetOutputSlot(void) const { return GetSlot(fsOutput); }
-
- /// Sets the item in the input slot
- void SetInputSlot(const cItem & a_Item) { SetSlot(fsInput, a_Item); }
-
- /// Sets the item in the fuel slot
- void SetFuelSlot(const cItem & a_Item) { SetSlot(fsFuel, a_Item); }
-
- /// Sets the item in the output slot
- void SetOutputSlot(const cItem & a_Item) { SetSlot(fsOutput, a_Item); }
-
- /// Returns the time that the current item has been cooking, in ticks
- int GetTimeCooked(void) const {return m_TimeCooked; }
-
- /// Returns the time until the current item finishes cooking, in ticks
- int GetCookTimeLeft(void) const { return m_NeedCookTime - m_TimeCooked; }
-
- /// Returns the time until the current fuel is depleted, in ticks
- int GetFuelBurnTimeLeft(void) const {return m_FuelBurnTime - m_TimeBurned; }
-
- /// Returns true if there's time left before the current fuel is depleted
- bool HasFuelTimeLeft(void) const { return (GetFuelBurnTimeLeft() > 0); }
-
- // tolua_end
-
- void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = 0; }
- void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; }
-
-protected:
-
- /// Block type of the block currently represented by this entity (changes when furnace lights up)
- BLOCKTYPE m_BlockType;
-
- /// Block meta of the block currently represented by this entity
- NIBBLETYPE m_BlockMeta;
-
- /// The recipe for the current input slot
- const cFurnaceRecipe::Recipe * m_CurrentRecipe;
-
- /// The item that is being smelted
- cItem m_LastInput;
-
- bool m_IsCooking; ///< Set to true if the furnace is cooking an item
-
- // All timers are in ticks
- int m_NeedCookTime; ///< Amount of time needed to fully cook current item
- int m_TimeCooked; ///< Amount of time that the current item has been cooking
- int m_FuelBurnTime; ///< Amount of time that the current fuel can burn (in total); zero if no fuel burning
- int m_TimeBurned; ///< Amount of time that the current fuel has been burning
-
- int m_LastProgressFuel; ///< Last value sent as the progress for the fuel
- int m_LastProgressCook; ///< Last value sent as the progress for the cooking
-
-
- /// Sends the specified progressbar value to all clients of the window
- void BroadcastProgress(int a_ProgressbarID, short a_Value);
-
- /// One item finished cooking
- void FinishOne(cChunk & a_Chunk);
-
- /// Starts burning a new fuel, if possible
- void BurnNewFuel(void);
-
- /// Updates the recipe, based on the current input
- void UpdateInput(void);
-
- /// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
- void UpdateFuel(void);
-
- /// Called when the output slot changes
- void UpdateOutput(void);
-
- /// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
- void UpdateIsCooking(void);
-
- /// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
- bool CanCookInputToOutput(void) const;
-
- /// Broadcasts progressbar updates, if needed
- void UpdateProgressBars(void);
-
- /// Sets the m_IsCooking variable, updates the furnace block type based on the value
- void SetIsCooking(bool a_IsCooking);
-
- // cItemGrid::cListener overrides:
- virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
-
-} ; // tolua_export
-
-
-
-
diff --git a/source/BlockEntities/HopperEntity.cpp b/source/BlockEntities/HopperEntity.cpp
deleted file mode 100644
index c3d7ed3ba..000000000
--- a/source/BlockEntities/HopperEntity.cpp
+++ /dev/null
@@ -1,577 +0,0 @@
-
-// HopperEntity.cpp
-
-// Implements the cHopperEntity representing a hopper block entity
-
-#include "Globals.h"
-#include "HopperEntity.h"
-#include "../Chunk.h"
-#include "../Entities/Player.h"
-#include "../PluginManager.h"
-#include "ChestEntity.h"
-#include "DropSpenserEntity.h"
-#include "FurnaceEntity.h"
-
-
-
-
-
-cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
- super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL),
- m_LastMoveItemsInTick(0),
- m_LastMoveItemsOutTick(0)
-{
-}
-
-
-
-
-
-cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
- m_LastMoveItemsInTick(0),
- m_LastMoveItemsOutTick(0)
-{
-}
-
-
-
-
-
-/** Returns the block coords of the block receiving the output items, based on the meta
-Returns false if unattached
-*/
-bool cHopperEntity::GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ)
-{
- a_OutputX = m_PosX;
- a_OutputY = m_PosY;
- a_OutputZ = m_PosZ;
- switch (a_BlockMeta)
- {
- case E_META_HOPPER_FACING_XM: a_OutputX--; return true;
- case E_META_HOPPER_FACING_XP: a_OutputX++; return true;
- case E_META_HOPPER_FACING_YM: a_OutputY--; return true;
- case E_META_HOPPER_FACING_ZM: a_OutputZ--; return true;
- case E_META_HOPPER_FACING_ZP: a_OutputZ++; return true;
- default:
- {
- // Not attached
- return false;
- }
- }
-}
-
-
-
-
-
-bool cHopperEntity::Tick(float a_Dt, cChunk & a_Chunk)
-{
- Int64 CurrentTick = a_Chunk.GetWorld()->GetWorldAge();
-
- bool res = false;
- res = MoveItemsIn (a_Chunk, CurrentTick) || res;
- res = MovePickupsIn(a_Chunk, CurrentTick) || res;
- res = MoveItemsOut (a_Chunk, CurrentTick) || res;
- return res;
-}
-
-
-
-
-
-void cHopperEntity::SaveToJson(Json::Value & a_Value)
-{
- // TODO
- LOGWARNING("%s: Not implemented yet", __FUNCTION__);
-}
-
-
-
-
-
-void cHopperEntity::SendTo(cClientHandle & a_Client)
-{
- // The hopper entity doesn't need anything sent to the client when it's created / gets in the viewdistance
- // All the actual handling is in the cWindow UI code that gets called when the hopper is rclked
-
- UNUSED(a_Client);
-}
-
-
-
-
-
-void cHopperEntity::UsedBy(cPlayer * a_Player)
-{
- // If the window is not created, open it anew:
- cWindow * Window = GetWindow();
- if (Window == NULL)
- {
- OpenNewWindow();
- Window = GetWindow();
- }
-
- // Open the window for the player:
- if (Window != NULL)
- {
- if (a_Player->GetWindow() != Window)
- {
- a_Player->OpenWindow(Window);
- }
- }
-
- // This is rather a hack
- // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
- // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
- // The few false positives aren't much to worry about
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ);
- m_World->MarkChunkDirty(ChunkX, ChunkZ);
-}
-
-
-
-
-
-/// Opens a new window UI for this hopper
-void cHopperEntity::OpenNewWindow(void)
-{
- OpenWindow(new cHopperWindow(m_PosX, m_PosY, m_PosZ, this));
-}
-
-
-
-
-
-/// Moves items from the container above it into this hopper. Returns true if the contents have changed.
-bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
-{
- if (m_PosY >= cChunkDef::Height)
- {
- // This hopper is at the top of the world, no more blocks above
- return false;
- }
-
- if (a_CurrentTick - m_LastMoveItemsInTick < TICKS_PER_TRANSFER)
- {
- // Too early after the previous transfer
- return false;
- }
-
- // Try moving an item in:
- bool res = false;
- switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ))
- {
- case E_BLOCK_CHEST:
- {
- // Chests have special handling because of double-chests
- res = MoveItemsFromChest(a_Chunk);
- break;
- }
- case E_BLOCK_LIT_FURNACE:
- case E_BLOCK_FURNACE:
- {
- // Furnaces have special handling because only the output and leftover fuel buckets shall be moved
- res = MoveItemsFromFurnace(a_Chunk);
- break;
- }
- case E_BLOCK_DISPENSER:
- case E_BLOCK_DROPPER:
- case E_BLOCK_HOPPER:
- {
- res = MoveItemsFromGrid(*(cBlockEntityWithItems *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ));
- break;
- }
- }
-
- // If the item has been moved, reset the last tick:
- if (res)
- {
- m_LastMoveItemsInTick = a_CurrentTick;
- }
-
- return res;
-}
-
-
-
-
-
-/// Moves pickups from above this hopper into it. Returns true if the contents have changed.
-bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
-{
- // TODO
- return false;
-}
-
-
-
-
-
-/// Moves items out from this hopper into the destination. Returns true if the contents have changed.
-bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
-{
- if (a_CurrentTick - m_LastMoveItemsOutTick < TICKS_PER_TRANSFER)
- {
- // Too early after the previous transfer
- return false;
- }
-
- int bx, by, bz;
- NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
- if (!GetOutputBlockPos(Meta, bx, by, bz))
- {
- // Not attached to another container
- return false;
- }
- if (by < 0)
- {
- // Cannot output below the zero-th block level
- return false;
- }
-
- // Convert coords to relative:
- int rx = bx - a_Chunk.GetPosX() * cChunkDef::Width;
- int rz = bz - a_Chunk.GetPosZ() * cChunkDef::Width;
- cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(rx, rz);
- if (DestChunk == NULL)
- {
- // The destination chunk has been unloaded, don't tick
- return false;
- }
-
- // Call proper moving function, based on the blocktype present at the coords:
- bool res = false;
- switch (DestChunk->GetBlock(rx, by, rz))
- {
- case E_BLOCK_CHEST:
- {
- // Chests have special handling because of double-chests
- res = MoveItemsToChest(*DestChunk, bx, by, bz);
- break;
- }
- case E_BLOCK_LIT_FURNACE:
- case E_BLOCK_FURNACE:
- {
- // Furnaces have special handling because of the direction-to-slot relation
- res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta);
- break;
- }
- case E_BLOCK_DISPENSER:
- case E_BLOCK_DROPPER:
- case E_BLOCK_HOPPER:
- {
- res = MoveItemsToGrid(*(cBlockEntityWithItems *)DestChunk->GetBlockEntity(bx, by, bz));
- break;
- }
- }
-
- // If the item has been moved, reset the last tick:
- if (res)
- {
- m_LastMoveItemsOutTick = a_CurrentTick;
- }
-
- return res;
-}
-
-
-
-
-
-/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
-bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
-{
- if (MoveItemsFromGrid(*(cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ)))
- {
- // Moved the item from the chest directly above the hopper
- return true;
- }
-
- // Check if the chest is a double-chest, if so, try to move from there:
- static const struct
- {
- int x, z;
- }
- Coords [] =
- {
- {1, 0},
- {-1, 0},
- {0, 1},
- {0, -1},
- } ;
- for (int i = 0; i < ARRAYCOUNT(Coords); i++)
- {
- int x = m_RelX + Coords[i].x;
- int z = m_RelZ + Coords[i].z;
- cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
- if (
- (Neighbor == NULL) ||
- (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST)
- )
- {
- continue;
- }
- if (MoveItemsFromGrid(*(cChestEntity *)Neighbor->GetBlockEntity(x, m_PosY, z)))
- {
- return true;
- }
- return false;
- }
-
- // The chest was single and nothing could be moved
- return false;
-}
-
-
-
-
-
-/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
-bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
-{
- cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
- ASSERT(Furnace != NULL);
-
- // Try move from the output slot:
- if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true))
- {
- cItem NewOutput(Furnace->GetOutputSlot());
- Furnace->SetOutputSlot(NewOutput.AddCount(-1));
- return true;
- }
-
- // No output moved, check if we can move an empty bucket out of the fuel slot:
- if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
- {
- if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsFuel, true))
- {
- Furnace->SetFuelSlot(cItem());
- return true;
- }
- }
-
- // Nothing can be moved
- return false;
-}
-
-
-
-
-
-bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity)
-{
- cItemGrid & Grid = a_Entity.GetContents();
- int NumSlots = Grid.GetNumSlots();
-
- // First try adding items of types already in the hopper:
- for (int i = 0; i < NumSlots; i++)
- {
- if (Grid.IsSlotEmpty(i))
- {
- continue;
- }
- if (MoveItemsFromSlot(a_Entity, i, false))
- {
- Grid.ChangeSlotCount(i, -1);
- return true;
- }
- }
-
- // No already existing stack can be topped up, try again with allowing new stacks:
- for (int i = 0; i < NumSlots; i++)
- {
- if (Grid.IsSlotEmpty(i))
- {
- continue;
- }
- if (MoveItemsFromSlot(a_Entity, i, true))
- {
- Grid.ChangeSlotCount(i, -1);
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-/// Moves one piece of the specified a_Entity's slot itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
-bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SlotNum, bool a_AllowNewStacks)
-{
- cItem One(a_Entity.GetSlot(a_SlotNum).CopyOne());
- for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
- {
- if (m_Contents.IsSlotEmpty(i))
- {
- if (a_AllowNewStacks)
- {
- if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
- {
- // Plugin disagrees with the move
- continue;
- }
- }
- m_Contents.SetSlot(i, One);
- return true;
- }
- else if (m_Contents.GetSlot(i).IsStackableWith(One))
- {
- if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
- {
- // Plugin disagrees with the move
- continue;
- }
-
- m_Contents.ChangeSlotCount(i, 1);
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-/// Moves items to the chest at the specified coords. Returns true if contents have changed
-bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- // Try the chest directly connected to the hopper:
- if (MoveItemsToGrid(*(cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ)))
- {
- return true;
- }
-
- // Check if the chest is a double-chest, if so, try to move into the other half:
- static const struct
- {
- int x, z;
- }
- Coords [] =
- {
- {1, 0},
- {-1, 0},
- {0, 1},
- {0, -1},
- } ;
- for (int i = 0; i < ARRAYCOUNT(Coords); i++)
- {
- int x = m_RelX + Coords[i].x;
- int z = m_RelZ + Coords[i].z;
- cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
- if (
- (Neighbor == NULL) ||
- (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST)
- )
- {
- continue;
- }
- if (MoveItemsToGrid(*(cChestEntity *)Neighbor->GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ)))
- {
- return true;
- }
- return false;
- }
-
- // The chest was single and nothing could be moved
- return false;
-}
-
-
-
-
-
-/// Moves items to the furnace at the specified coords. Returns true if contents have changed
-bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta)
-{
- cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
- if (a_HopperMeta == E_META_HOPPER_FACING_YM)
- {
- // Feed the input slot of the furnace
- return MoveItemsToSlot(*Furnace, cFurnaceEntity::fsInput);
- }
- else
- {
- // Feed the fuel slot of the furnace
- return MoveItemsToSlot(*Furnace, cFurnaceEntity::fsFuel);
- }
- return false;
-}
-
-
-
-
-
-bool cHopperEntity::MoveItemsToGrid(cBlockEntityWithItems & a_Entity)
-{
- // Iterate through our slots, try to move from each one:
- int NumSlots = a_Entity.GetContents().GetNumSlots();
- for (int i = 0; i < NumSlots; i++)
- {
- if (MoveItemsToSlot(a_Entity, i))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cHopperEntity::MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstSlotNum)
-{
- cItemGrid & Grid = a_Entity.GetContents();
- if (Grid.IsSlotEmpty(a_DstSlotNum))
- {
- // The slot is empty, move the first non-empty slot from our contents:
- for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
- {
- if (!m_Contents.IsSlotEmpty(i))
- {
- if (cPluginManager::Get()->CallHookHopperPushingItem(*m_World, *this, i, a_Entity, a_DstSlotNum))
- {
- // A plugin disagrees with the move
- continue;
- }
- Grid.SetSlot(a_DstSlotNum, m_Contents.GetSlot(i).CopyOne());
- m_Contents.ChangeSlotCount(i, -1);
- return true;
- }
- }
- return false;
- }
- else
- {
- // The slot is taken, try to top it up:
- const cItem & DestSlot = Grid.GetSlot(a_DstSlotNum);
- if (DestSlot.IsFullStack())
- {
- return false;
- }
- for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
- {
- if (m_Contents.GetSlot(i).IsStackableWith(DestSlot))
- {
- if (cPluginManager::Get()->CallHookHopperPushingItem(*m_World, *this, i, a_Entity, a_DstSlotNum))
- {
- // A plugin disagrees with the move
- continue;
- }
- Grid.ChangeSlotCount(a_DstSlotNum, 1);
- m_Contents.ChangeSlotCount(i, -1);
- return true;
- }
- }
- return false;
- }
-}
-
-
-
-
diff --git a/source/BlockEntities/HopperEntity.h b/source/BlockEntities/HopperEntity.h
deleted file mode 100644
index a49868660..000000000
--- a/source/BlockEntities/HopperEntity.h
+++ /dev/null
@@ -1,102 +0,0 @@
-
-// HopperEntity.h
-
-// Declares the cHopperEntity representing a hopper block entity
-
-
-
-
-
-#pragma once
-
-#include "BlockEntityWithItems.h"
-#include "../UI/WindowOwner.h"
-
-
-
-
-
-class cHopperEntity : // tolua_export
- public cBlockEntityWindowOwner,
- // tolua_begin
- public cBlockEntityWithItems
-{
- typedef cBlockEntityWithItems super;
-
-public:
- enum {
- ContentsHeight = 1,
- ContentsWidth = 5,
- TICKS_PER_TRANSFER = 8, ///< How many ticks at minimum between two item transfers to or from the hopper
- } ;
-
- /// Constructor used while generating a chunk; sets m_World to NULL
- cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- // tolua_end
-
- /// Constructor used for normal operation
- cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
-
- // tolua_begin
-
- /** Returns the block coords of the block receiving the output items, based on the meta
- Returns false if unattached
- */
- bool GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ);
-
- // tolua_end
-
- static const char * GetClassStatic(void) { return "cHopperEntity"; }
-
-protected:
-
- Int64 m_LastMoveItemsInTick;
- Int64 m_LastMoveItemsOutTick;
-
- // cBlockEntity overrides:
- virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void SaveToJson(Json::Value & a_Value) override;
- virtual void SendTo(cClientHandle & a_Client) override;
- virtual void UsedBy(cPlayer * a_Player) override;
-
- /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
- void OpenNewWindow(void);
-
- /// Moves items from the container above it into this hopper. Returns true if the contents have changed.
- bool MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick);
-
- /// Moves pickups from above this hopper into it. Returns true if the contents have changed.
- bool MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick);
-
- /// Moves items out from this hopper into the destination. Returns true if the contents have changed.
- bool MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick);
-
- /// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
- bool MoveItemsFromChest(cChunk & a_Chunk);
-
- /// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
- bool MoveItemsFromFurnace(cChunk & a_Chunk);
-
- /// Moves items from the specified a_Entity's Contents into this hopper. Returns true if contents have changed.
- bool MoveItemsFromGrid(cBlockEntityWithItems & a_Entity);
-
- /// Moves one piece from the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
- bool MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SrcSlotNum, bool a_AllowNewStacks);
-
- /// Moves items to the chest at the specified coords. Returns true if contents have changed
- bool MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ);
-
- /// Moves items to the furnace at the specified coords. Returns true if contents have changed
- bool MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta);
-
- /// Moves items to the specified ItemGrid. Returns true if contents have changed
- bool MoveItemsToGrid(cBlockEntityWithItems & a_Entity);
-
- /// Moves one piece to the specified entity's contents' slot. Returns true if contents have changed.
- bool MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstSlotNum);
-} ;
-
-
-
-
diff --git a/source/BlockEntities/JukeboxEntity.cpp b/source/BlockEntities/JukeboxEntity.cpp
deleted file mode 100644
index ec6d13282..000000000
--- a/source/BlockEntities/JukeboxEntity.cpp
+++ /dev/null
@@ -1,123 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "JukeboxEntity.h"
-#include "../World.h"
-#include <json/json.h>
-
-
-
-
-
-cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
- : cBlockEntity(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, a_World)
- , m_Record( 0 )
-{
-}
-
-
-
-
-
-cJukeboxEntity::~cJukeboxEntity()
-{
- if (m_Record >= 2256 && m_Record <= 2267)
- {
- EjectRecord();
- m_Record = 0;
- }
-}
-
-
-
-
-
-void cJukeboxEntity::UsedBy(cPlayer * a_Player)
-{
- if (m_Record == 0)
- {
- const cItem & HeldItem = a_Player->GetEquippedItem();
- if (HeldItem.m_ItemType >= 2256 && HeldItem.m_ItemType <= 2267)
- {
- m_Record = HeldItem.m_ItemType;
- a_Player->GetInventory().RemoveOneEquippedItem();
- PlayRecord();
- }
- }
- else if (m_Record >= 2256 && m_Record <= 2267)
- {
- EjectRecord();
- m_Record = 0;
- }
-}
-
-
-
-
-
-void cJukeboxEntity::PlayRecord( void )
-{
- m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, m_Record);
-}
-
-
-
-
-
-void cJukeboxEntity::EjectRecord( void )
-{
- cItems Drops;
- Drops.push_back(cItem(m_Record, 1, 0));
- m_World->SpawnItemPickups(Drops, m_PosX, m_PosY+1, m_PosZ);
- m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 0);
-}
-
-
-
-
-
-int cJukeboxEntity::GetRecord( void )
-{
- return m_Record;
-}
-
-
-
-
-
-void cJukeboxEntity::SetRecord( int a_Record )
-{
- m_Record = a_Record;
-}
-
-
-
-
-
-bool cJukeboxEntity::LoadFromJson( const Json::Value & a_Value )
-{
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- m_Record = a_Value.get("Record", 0).asInt();
-
- return true;
-}
-
-
-
-
-
-void cJukeboxEntity::SaveToJson( Json::Value & a_Value )
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- a_Value["Record"] = m_Record;
-}
-
-
-
-
diff --git a/source/BlockEntities/JukeboxEntity.h b/source/BlockEntities/JukeboxEntity.h
deleted file mode 100644
index 38574c945..000000000
--- a/source/BlockEntities/JukeboxEntity.h
+++ /dev/null
@@ -1,43 +0,0 @@
-
-#pragma once
-
-#include "BlockEntity.h"
-#include "../Entities/Player.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-}
-
-
-
-
-
-class cJukeboxEntity :
- public cBlockEntity
-{
-public:
- cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
- virtual ~cJukeboxEntity();
-
- bool LoadFromJson( const Json::Value& a_Value );
- virtual void SaveToJson( Json::Value& a_Value ) override;
-
- int GetRecord( void );
- void SetRecord( int a_Record );
- void PlayRecord( void );
- void EjectRecord( void );
- virtual void UsedBy( cPlayer * a_Player ) override;
- virtual void SendTo(cClientHandle & a_Client) override { };
-
-private:
- int m_Record;
-};
-
-
-
-
diff --git a/source/BlockEntities/NoteEntity.cpp b/source/BlockEntities/NoteEntity.cpp
deleted file mode 100644
index 6dc0e20a1..000000000
--- a/source/BlockEntities/NoteEntity.cpp
+++ /dev/null
@@ -1,159 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "NoteEntity.h"
-#include "../World.h"
-#include <json/json.h>
-
-
-cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
- : cBlockEntity(E_BLOCK_NOTE_BLOCK, a_BlockX, a_BlockY, a_BlockZ, a_World)
- , m_Pitch( 0 )
-{
-}
-
-
-
-
-
-cNoteEntity::~cNoteEntity()
-{
-}
-
-
-
-
-
-void cNoteEntity::UsedBy( cPlayer * a_Player )
-{
- IncrementPitch();
- MakeSound();
-}
-
-
-
-
-
-void cNoteEntity::MakeSound( void )
-{
- char instrument;
- AString sampleName;
-
- switch (m_World->GetBlock(m_PosX, m_PosY - 1, m_PosZ))
- {
- case E_BLOCK_PLANKS:
- case E_BLOCK_LOG:
- case E_BLOCK_NOTE_BLOCK:
- {
- // TODO: add other wood-based blocks if needed
- instrument = E_INST_DOUBLE_BASS;
- sampleName = "note.db";
- break;
- }
-
- case E_BLOCK_SAND:
- case E_BLOCK_GRAVEL:
- case E_BLOCK_SOULSAND:
- {
- instrument = E_INST_SNARE_DRUM;
- sampleName = "note.snare";
- break;
- }
-
- case E_BLOCK_GLASS:
- case E_BLOCK_GLASS_PANE:
- case E_BLOCK_GLOWSTONE:
- {
- instrument = E_INST_CLICKS;
- sampleName = "note.hat";
- break;
- }
-
- case E_BLOCK_STONE:
- case E_BLOCK_STONE_BRICKS:
- case E_BLOCK_COBBLESTONE:
- case E_BLOCK_OBSIDIAN:
- case E_BLOCK_NETHERRACK:
- case E_BLOCK_BRICK:
- case E_BLOCK_NETHER_BRICK:
- {
- // TODO: add other stone-based blocks if needed
- instrument = E_INST_BASS_DRUM;
- sampleName = "note.bassattack";
- break;
- }
-
- default:
- {
- instrument = E_INST_HARP_PIANO;
- sampleName = "note.harp";
- break;
- }
- }
-
- m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch, E_BLOCK_NOTE_BLOCK);
-
- // TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all
- float calcPitch = pow(2.0f, ((float)m_Pitch - 12.0f) / 12.0f);
- m_World->BroadcastSoundEffect(sampleName, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 3.0f, calcPitch);
-}
-
-
-
-
-
-char cNoteEntity::GetPitch( void )
-{
- return m_Pitch;
-}
-
-
-
-
-
-void cNoteEntity::SetPitch( char a_Pitch )
-{
- m_Pitch = a_Pitch % 25;
-}
-
-
-
-
-
-void cNoteEntity::IncrementPitch( void )
-{
- SetPitch( m_Pitch + 1 );
-}
-
-
-
-
-
-bool cNoteEntity::LoadFromJson( const Json::Value & a_Value )
-{
-
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- m_Pitch = (char)a_Value.get("p", 0).asInt();
-
- return true;
-}
-
-
-
-
-
-void cNoteEntity::SaveToJson( Json::Value & a_Value )
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- a_Value["p"] = m_Pitch;
-}
-
-
-
-
diff --git a/source/BlockEntities/NoteEntity.h b/source/BlockEntities/NoteEntity.h
deleted file mode 100644
index 385591df6..000000000
--- a/source/BlockEntities/NoteEntity.h
+++ /dev/null
@@ -1,52 +0,0 @@
-
-#pragma once
-
-#include "BlockEntity.h"
-
-
-namespace Json
-{
- class Value;
-}
-
-
-
-
-
-enum ENUM_NOTE_INSTRUMENTS
-{
- E_INST_HARP_PIANO = 0,
- E_INST_DOUBLE_BASS = 1,
- E_INST_SNARE_DRUM = 2,
- E_INST_CLICKS = 3,
- E_INST_BASS_DRUM = 4
-};
-
-
-
-
-
-class cNoteEntity :
- public cBlockEntity
-{
-public:
- cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
- virtual ~cNoteEntity();
-
- bool LoadFromJson( const Json::Value& a_Value );
- virtual void SaveToJson( Json::Value& a_Value ) override;
-
- char GetPitch( void );
- void SetPitch( char a_Pitch );
- void IncrementPitch( void );
- void MakeSound( void );
- virtual void UsedBy( cPlayer * a_Player ) override;
- virtual void SendTo(cClientHandle & a_Client) override { };
-
-private:
- unsigned char m_Pitch;
-};
-
-
-
-
diff --git a/source/BlockEntities/SignEntity.cpp b/source/BlockEntities/SignEntity.cpp
deleted file mode 100644
index 2c160e603..000000000
--- a/source/BlockEntities/SignEntity.cpp
+++ /dev/null
@@ -1,130 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "SignEntity.h"
-
-#include "../Entities/Player.h"
-// #include "ClientHandle.h"
-// #include "World.h"
-// #include "Root.h"
-
-#include <json/json.h>
-
-
-
-
-
-cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World)
- : cBlockEntity(a_BlockType, a_X, a_Y, a_Z, a_World)
-{
-}
-
-
-
-
-
-cSignEntity::~cSignEntity()
-{
-}
-
-
-
-
-
-// It don't do anything when 'used'
-void cSignEntity::UsedBy( cPlayer * a_Player )
-{
- (void)a_Player;
-}
-
-
-
-
-
-void cSignEntity::SetLines( const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 )
-{
- m_Line[0] = a_Line1;
- m_Line[1] = a_Line2;
- m_Line[2] = a_Line3;
- m_Line[3] = a_Line4;
-}
-
-
-
-
-
-void cSignEntity::SetLine( int a_Index, const AString & a_Line )
-{
- if( a_Index < 4 && a_Index > -1 )
- {
- m_Line[a_Index] = a_Line;
- }
-}
-
-
-
-
-
-AString cSignEntity::GetLine( int a_Index ) const
-{
- if( a_Index < 4 && a_Index > -1 )
- {
- return m_Line[a_Index];
- }
- return "";
-}
-
-
-
-
-
-void cSignEntity::SendTo(cClientHandle & a_Client)
-{
- a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]);
-}
-
-
-
-
-
-#define READ(File, Var) \
- if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
- { \
- LOGERROR("ERROR READING cSignEntity %s FROM FILE (line %d)", #Var, __LINE__); \
- return false; \
- }
-
-
-
-
-
-
-bool cSignEntity::LoadFromJson( const Json::Value & a_Value )
-{
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- m_Line[0] = a_Value.get("Line1", "").asString();
- m_Line[1] = a_Value.get("Line2", "").asString();
- m_Line[2] = a_Value.get("Line3", "").asString();
- m_Line[3] = a_Value.get("Line4", "").asString();
-
- return true;
-}
-
-void cSignEntity::SaveToJson( Json::Value & a_Value )
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- a_Value["Line1"] = m_Line[0];
- a_Value["Line2"] = m_Line[1];
- a_Value["Line3"] = m_Line[2];
- a_Value["Line4"] = m_Line[3];
-}
-
-
-
-
diff --git a/source/BlockEntities/SignEntity.h b/source/BlockEntities/SignEntity.h
deleted file mode 100644
index b4e7a141f..000000000
--- a/source/BlockEntities/SignEntity.h
+++ /dev/null
@@ -1,41 +0,0 @@
-
-#pragma once
-
-#include "BlockEntity.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-}
-
-
-class cSignEntity :
- public cBlockEntity
-{
-public:
- cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World);
- virtual ~cSignEntity();
-
- bool LoadFromJson( const Json::Value& a_Value );
- virtual void SaveToJson(Json::Value& a_Value ) override;
-
- void SetLines( const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 );
- void SetLine( int a_Index, const AString & a_Line );
-
- AString GetLine( int a_Index ) const;
-
- virtual void UsedBy( cPlayer * a_Player ) override;
- virtual void SendTo(cClientHandle & a_Client) override;
-
-private:
-
- AString m_Line[4];
-};
-
-
-
-
diff --git a/source/BlockID.cpp b/source/BlockID.cpp
deleted file mode 100644
index 2626019f2..000000000
--- a/source/BlockID.cpp
+++ /dev/null
@@ -1,829 +0,0 @@
-
-// BlockID.cpp
-
-// Implements the helper functions for converting Block ID string to int etc.
-
-#include "Globals.h"
-#include "BlockID.h"
-#include "../iniFile/iniFile.h"
-#include "Item.h"
-#include "Mobs/Monster.h"
-
-
-
-
-
-NIBBLETYPE g_BlockLightValue[256];
-NIBBLETYPE g_BlockSpreadLightFalloff[256];
-bool g_BlockTransparent[256];
-bool g_BlockOneHitDig[256];
-bool g_BlockPistonBreakable[256];
-bool g_BlockIsSnowable[256];
-bool g_BlockRequiresSpecialTool[256];
-bool g_BlockIsSolid[256];
-
-
-
-
-
-class cBlockIDMap
-{
- // Making the map case-insensitive:
- struct Comparator
- {
- bool operator()(const AString & a_Item1, const AString & a_Item2) const
- {
- return (NoCaseCompare(a_Item1, a_Item2) > 0);
- }
- } ;
-
- typedef std::map<AString, std::pair<short, short>, Comparator> ItemMap;
-
-public:
- cBlockIDMap(void)
- {
- cIniFile Ini("items.ini");
- if (!Ini.ReadFile())
- {
- return;
- }
- long KeyID = Ini.FindKey("Items");
- if (KeyID == cIniFile::noID)
- {
- return;
- }
- unsigned NumValues = Ini.GetNumValues(KeyID);
- for (unsigned i = 0; i < NumValues; i++)
- {
- AString Name = Ini.ValueName(KeyID, i);
- if (Name.empty())
- {
- continue;
- }
- AString Value = Ini.GetValue(KeyID, i);
- AddToMap(Name, Value);
- } // for i - Ini.Values[]
- }
-
-
- int Resolve(const AString & a_ItemName)
- {
- ItemMap::iterator itr = m_Map.find(a_ItemName);
- if (itr == m_Map.end())
- {
- return -1;
- }
- return itr->second.first;
- }
-
-
- bool ResolveItem(const AString & a_ItemName, cItem & a_Item)
- {
- ItemMap::iterator itr = m_Map.find(a_ItemName);
- if (itr != m_Map.end())
- {
- a_Item.m_ItemType = itr->second.first;
- a_Item.m_ItemDamage = itr->second.second;
- if (a_Item.m_ItemDamage == -1)
- {
- a_Item.m_ItemDamage = 0;
- }
- a_Item.m_ItemCount = 1;
- return true;
- }
-
- // Not a resolvable string, try pure numbers: "45:6", "45^6" etc.
- AStringVector Split = StringSplit(a_ItemName, ":");
- if (Split.size() == 1)
- {
- Split = StringSplit(a_ItemName, "^");
- }
- if (Split.empty())
- {
- return false;
- }
- a_Item.m_ItemType = (short)atoi(Split[0].c_str());
- if ((a_Item.m_ItemType == 0) && (Split[0] != "0"))
- {
- // Parsing the number failed
- return false;
- }
- if (Split.size() < 2)
- {
- a_Item.m_ItemCount = 1;
- return true;
- }
- a_Item.m_ItemDamage = atoi(Split[1].c_str());
- if ((a_Item.m_ItemDamage == 0) && (Split[1] != "0"))
- {
- // Parsing the number failed
- return false;
- }
- a_Item.m_ItemCount = 1;
- return true;
- }
-
-
- AString Desolve(short a_ItemType, short a_ItemDamage)
- {
- // First try an exact match, both ItemType and ItemDamage ("birchplanks=5:2"):
- for (ItemMap::iterator itr = m_Map.begin(), end = m_Map.end(); itr != end; ++itr)
- {
- if ((itr->second.first == a_ItemType) && (itr->second.second == a_ItemDamage))
- {
- return itr->first;
- }
- } // for itr - m_Map[]
-
- // There is no exact match, try matching ItemType only ("planks=5"):
- if (a_ItemDamage == 0)
- {
- for (ItemMap::iterator itr = m_Map.begin(), end = m_Map.end(); itr != end; ++itr)
- {
- if ((itr->second.first == a_ItemType) && (itr->second.second == -1))
- {
- return itr->first;
- }
- } // for itr - m_Map[]
- }
-
- // No match at all, synthesize a string ("5:1"):
- AString res;
- if (a_ItemDamage == -1)
- {
- Printf(res, "%d", a_ItemType);
- }
- else
- {
- Printf(res, "%d:%d", a_ItemType, a_ItemDamage);
- }
- return res;
- }
-
-
-protected:
- ItemMap m_Map;
-
-
- void AddToMap(const AString & a_Name, const AString & a_Value)
- {
- AStringVector Split = StringSplit(a_Value, ":");
- if (Split.size() == 1)
- {
- Split = StringSplit(a_Value, "^");
- }
- if (Split.empty())
- {
- return;
- }
- short ItemType = (short)atoi(Split[0].c_str());
- short ItemDamage = (Split.size() > 1) ? (short)atoi(Split[1].c_str()) : -1;
- m_Map[a_Name] = std::make_pair(ItemType, ItemDamage);
- }
-} ;
-
-
-
-
-
-static cBlockIDMap gsBlockIDMap;
-
-
-
-
-
-/*
-// Quick self-test:
-class Tester
-{
-public:
- Tester(void)
- {
- cItem Item;
- gsBlockIDMap.ResolveItem("charcoal", Item);
- AString Charcoal = gsBlockIDMap.Desolve(Item.m_ItemType, Item.m_ItemDamage);
- ASSERT(Charcoal == "charcoal");
- }
-} test;
-//*/
-
-
-
-
-
-BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString)
-{
- int res = atoi(a_BlockTypeString.c_str());
- if ((res != 0) || (a_BlockTypeString.compare("0") == 0))
- {
- // It was a valid number, return that
- return res;
- }
-
- return gsBlockIDMap.Resolve(TrimString(a_BlockTypeString));
-}
-
-
-
-
-bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item)
-{
- return gsBlockIDMap.ResolveItem(TrimString(a_ItemTypeString), a_Item);
-}
-
-
-
-
-
-AString ItemToString(const cItem & a_Item)
-{
- return gsBlockIDMap.Desolve(a_Item.m_ItemType, a_Item.m_ItemDamage);
-}
-
-
-
-
-
-AString ItemTypeToString(short a_ItemType)
-{
- return gsBlockIDMap.Desolve(a_ItemType, -1);
-}
-
-
-
-
-
-AString ItemToFullString(const cItem & a_Item)
-{
- AString res;
- Printf(res, "%s:%d * %d", ItemToString(a_Item).c_str(), a_Item.m_ItemDamage, a_Item.m_ItemCount);
- return res;
-}
-
-
-
-
-
-EMCSBiome StringToBiome(const AString & a_BiomeString)
-{
- // If it is a number, return it:
- int res = atoi(a_BiomeString.c_str());
- if ((res != 0) || (a_BiomeString.compare("0") == 0))
- {
- // It was a valid number
- return (EMCSBiome)res;
- }
-
- // Convert using the built-in map:
- static struct {
- EMCSBiome m_Biome;
- const char * m_String;
- } BiomeMap[] =
- {
- {biOcean, "Ocean"} ,
- {biPlains, "Plains"},
- {biDesert, "Desert"},
- {biExtremeHills, "ExtremeHills"},
- {biForest, "Forest"},
- {biTaiga, "Taiga"},
- {biSwampland, "Swampland"},
- {biRiver, "River"},
- {biNether, "Hell"},
- {biNether, "Nether"},
- {biEnd, "Sky"},
- {biEnd, "End"},
- {biFrozenOcean, "FrozenOcean"},
- {biFrozenRiver, "FrozenRiver"},
- {biIcePlains, "IcePlains"},
- {biIcePlains, "Tundra"},
- {biIceMountains, "IceMountains"},
- {biMushroomIsland, "MushroomIsland"},
- {biMushroomShore, "MushroomShore"},
- {biBeach, "Beach"},
- {biDesertHills, "DesertHills"},
- {biForestHills, "ForestHills"},
- {biTaigaHills, "TaigaHills"},
- {biExtremeHillsEdge, "ExtremeHillsEdge"},
- {biJungle, "Jungle"},
- {biJungleHills, "JungleHills"},
- } ;
-
- for (int i = 0; i < ARRAYCOUNT(BiomeMap); i++)
- {
- if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0)
- {
- return BiomeMap[i].m_Biome;
- }
- } // for i - BiomeMap[]
- return (EMCSBiome)-1;
-}
-
-
-
-
-
-int StringToMobType(const AString & a_MobString)
-{
- static struct {
- int m_MobType;
- const char * m_String;
- } MobMap [] =
- {
- {cMonster::mtCreeper, "Creeper"},
- {cMonster::mtSkeleton, "Skeleton"},
- {cMonster::mtSpider, "Spider"},
- {cMonster::mtGiant, "Giant"},
- {cMonster::mtZombie, "Zombie"},
- {cMonster::mtSlime, "Slime"},
- {cMonster::mtGhast, "Ghast"},
- {cMonster::mtZombiePigman, "ZombiePigman"},
- {cMonster::mtEnderman, "Enderman"},
- {cMonster::mtCaveSpider, "CaveSpider"},
- {cMonster::mtSilverfish, "SilverFish"},
- {cMonster::mtBlaze, "Blaze"},
- {cMonster::mtMagmaCube, "MagmaCube"},
- {cMonster::mtEnderDragon, "EnderDragon"},
- {cMonster::mtWither, "Wither"},
- {cMonster::mtBat, "Bat"},
- {cMonster::mtWitch, "Witch"},
- {cMonster::mtPig, "Pig"},
- {cMonster::mtSheep, "Sheep"},
- {cMonster::mtCow, "Cow"},
- {cMonster::mtChicken, "Chicken"},
- {cMonster::mtSquid, "Squid"},
- {cMonster::mtWolf, "Wolf"},
- {cMonster::mtMooshroom, "Mooshroom"},
- {cMonster::mtSnowGolem, "SnowGolem"},
- {cMonster::mtOcelot, "Ocelot"},
- {cMonster::mtIronGolem, "IronGolem"},
- {cMonster::mtVillager, "Villager"},
- };
- for (int i = 0; i < ARRAYCOUNT(MobMap); i++)
- {
- if (NoCaseCompare(MobMap[i].m_String, a_MobString) == 0)
- {
- return MobMap[i].m_MobType;
- }
- } // for i - MobMap[]
- return -1;
-}
-
-
-
-
-
-eDimension StringToDimension(const AString & a_DimensionString)
-{
- // First try decoding as a number
- int res = atoi(a_DimensionString.c_str());
- if ((res != 0) || (a_DimensionString == "0"))
- {
- // It was a valid number
- return (eDimension)res;
- }
-
- // Decode using a built-in map:
- static struct
- {
- eDimension m_Dimension;
- const char * m_String;
- } DimensionMap [] =
- {
- { dimOverworld, "Overworld"},
- { dimOverworld, "Normal"},
- { dimOverworld, "World"},
- { dimNether, "Nether"},
- { dimNether, "Hell"}, // Alternate name for End
- { dimEnd, "End"},
- { dimEnd, "Sky"}, // Old name for End
- } ;
- for (int i = 0; i < ARRAYCOUNT(DimensionMap); i++)
- {
- if (NoCaseCompare(DimensionMap[i].m_String, a_DimensionString) == 0)
- {
- return DimensionMap[i].m_Dimension;
- }
- } // for i - DimensionMap[]
-
- // Not found
- return (eDimension)-1000;
-}
-
-
-
-
-
-/// Translates damage type constant to a string representation (built-in).
-AString DamageTypeToString(eDamageType a_DamageType)
-{
- switch (a_DamageType)
- {
- case dtAttack: return "dtAttack";
- case dtRangedAttack: return "dtRangedAttack";
- case dtLightning: return "dtLightning";
- case dtFalling: return "dtFalling";
- case dtDrowning: return "dtDrowning";
- case dtSuffocating: return "dtSuffocation";
- case dtStarving: return "dtStarving";
- case dtCactusContact: return "dtCactusContact";
- case dtLavaContact: return "dtLavaContact";
- case dtPoisoning: return "dtPoisoning";
- case dtOnFire: return "dtOnFire";
- case dtFireContact: return "dtFireContact";
- case dtInVoid: return "dtInVoid";
- case dtPotionOfHarming: return "dtPotionOfHarming";
- case dtAdmin: return "dtAdmin";
- }
-
- // Unknown damage type:
- ASSERT(!"Unknown DamageType");
- return Printf("dtUnknown_%d", (int)a_DamageType);
-}
-
-
-
-
-
-/// Translates a damage type string to damage type. Takes either a number or a damage type alias (built-in). Returns -1 on failure
-eDamageType StringToDamageType(const AString & a_DamageTypeString)
-{
- // First try decoding as a number:
- int res = atoi(a_DamageTypeString.c_str());
- if ((res != 0) || (a_DamageTypeString == "0"))
- {
- // It was a valid number
- return (eDamageType)res;
- }
-
- // Decode using a built-in map:
- static struct
- {
- eDamageType m_DamageType;
- const char * m_String;
- } DamageTypeMap [] =
- {
- // Cannonical names:
- { dtAttack, "dtAttack"},
- { dtRangedAttack, "dtRangedAttack"},
- { dtLightning, "dtLightning"},
- { dtFalling, "dtFalling"},
- { dtDrowning, "dtDrowning"},
- { dtSuffocating, "dtSuffocation"},
- { dtStarving, "dtStarving"},
- { dtCactusContact, "dtCactusContact"},
- { dtLavaContact, "dtLavaContact"},
- { dtPoisoning, "dtPoisoning"},
- { dtOnFire, "dtOnFire"},
- { dtFireContact, "dtFireContact"},
- { dtInVoid, "dtInVoid"},
- { dtPotionOfHarming, "dtPotionOfHarming"},
- { dtAdmin, "dtAdmin"},
-
- // Common synonyms:
- { dtAttack, "dtPawnAttack"},
- { dtAttack, "dtEntityAttack"},
- { dtAttack, "dtMob"},
- { dtAttack, "dtMobAttack"},
- { dtRangedAttack, "dtArrowAttack"},
- { dtRangedAttack, "dtArrow"},
- { dtRangedAttack, "dtProjectile"},
- { dtFalling, "dtFall"},
- { dtDrowning, "dtDrown"},
- { dtSuffocating, "dtSuffocation"},
- { dtStarving, "dtStarvation"},
- { dtStarving, "dtHunger"},
- { dtCactusContact, "dtCactus"},
- { dtCactusContact, "dtCactuses"},
- { dtCactusContact, "dtCacti"},
- { dtLavaContact, "dtLava"},
- { dtPoisoning, "dtPoison"},
- { dtOnFire, "dtBurning"},
- { dtFireContact, "dtInFire"},
- { dtAdmin, "dtPlugin"},
- } ;
- for (int i = 0; i < ARRAYCOUNT(DamageTypeMap); i++)
- {
- if (NoCaseCompare(DamageTypeMap[i].m_String, a_DamageTypeString) == 0)
- {
- return DamageTypeMap[i].m_DamageType;
- }
- } // for i - DamageTypeMap[]
-
- // Not found:
- return (eDamageType)-1;
-}
-
-
-
-
-
-// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor:
-class cBlockPropertiesInitializer
-{
-public:
- cBlockPropertiesInitializer(void)
- {
- memset(g_BlockLightValue, 0x00, sizeof(g_BlockLightValue));
- memset(g_BlockSpreadLightFalloff, 0x0f, sizeof(g_BlockSpreadLightFalloff)); // 0x0f means total falloff
- memset(g_BlockTransparent, 0x00, sizeof(g_BlockTransparent));
- memset(g_BlockOneHitDig, 0x00, sizeof(g_BlockOneHitDig));
- memset(g_BlockPistonBreakable, 0x00, sizeof(g_BlockPistonBreakable));
-
- // Setting bools to true must be done manually, see http://forum.mc-server.org/showthread.php?tid=629&pid=5415#pid5415
- for (int i = 0; i < ARRAYCOUNT(g_BlockIsSnowable); i++)
- {
- g_BlockIsSnowable[i] = true;
- }
- memset(g_BlockRequiresSpecialTool, 0x00, sizeof(g_BlockRequiresSpecialTool)); // Set all blocks to false
-
- // Setting bools to true must be done manually, see http://forum.mc-server.org/showthread.php?tid=629&pid=5415#pid5415
- for (int i = 0; i < ARRAYCOUNT(g_BlockIsSolid); i++)
- {
- g_BlockIsSolid[i] = true;
- }
-
- // Emissive blocks
- g_BlockLightValue[E_BLOCK_FIRE] = 15;
- g_BlockLightValue[E_BLOCK_GLOWSTONE] = 15;
- g_BlockLightValue[E_BLOCK_JACK_O_LANTERN] = 15;
- g_BlockLightValue[E_BLOCK_LAVA] = 15;
- g_BlockLightValue[E_BLOCK_STATIONARY_LAVA] = 15;
- g_BlockLightValue[E_BLOCK_END_PORTAL] = 15;
- g_BlockLightValue[E_BLOCK_REDSTONE_LAMP_ON] = 15;
- g_BlockLightValue[E_BLOCK_TORCH] = 14;
- g_BlockLightValue[E_BLOCK_BURNING_FURNACE] = 13;
- g_BlockLightValue[E_BLOCK_NETHER_PORTAL] = 11;
- g_BlockLightValue[E_BLOCK_REDSTONE_ORE_GLOWING] = 9;
- g_BlockLightValue[E_BLOCK_REDSTONE_REPEATER_ON] = 9;
- g_BlockLightValue[E_BLOCK_REDSTONE_TORCH_ON] = 7;
- g_BlockLightValue[E_BLOCK_BREWING_STAND] = 1;
- g_BlockLightValue[E_BLOCK_BROWN_MUSHROOM] = 1;
- g_BlockLightValue[E_BLOCK_DRAGON_EGG] = 1;
-
- // Spread blocks
- g_BlockSpreadLightFalloff[E_BLOCK_AIR] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_CAKE] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_CHEST] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_COBWEB] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_CROPS] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_FENCE] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_FENCE_GATE] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_FIRE] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_GLASS] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_GLASS_PANE] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_GLOWSTONE] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_IRON_BARS] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_IRON_DOOR] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_LEAVES] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_SIGN_POST] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_TORCH] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_VINES] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_WALLSIGN] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_WOODEN_DOOR] = 1;
-
- // Light in water and lava dissapears faster:
- g_BlockSpreadLightFalloff[E_BLOCK_LAVA] = 3;
- g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_LAVA] = 3;
- g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_WATER] = 3;
- g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 3;
-
- // Transparent blocks
- g_BlockTransparent[E_BLOCK_AIR] = true;
- g_BlockTransparent[E_BLOCK_ACTIVATOR_RAIL] = true;
- g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true;
- g_BlockTransparent[E_BLOCK_CARROTS] = true;
- g_BlockTransparent[E_BLOCK_CHEST] = true;
- g_BlockTransparent[E_BLOCK_COBWEB] = true;
- g_BlockTransparent[E_BLOCK_CROPS] = true;
- g_BlockTransparent[E_BLOCK_DETECTOR_RAIL] = true;
- g_BlockTransparent[E_BLOCK_FENCE] = true;
- g_BlockTransparent[E_BLOCK_FENCE_GATE] = true;
- g_BlockTransparent[E_BLOCK_FIRE] = true;
- g_BlockTransparent[E_BLOCK_FLOWER_POT] = true;
- g_BlockTransparent[E_BLOCK_GLASS] = true;
- g_BlockTransparent[E_BLOCK_ICE] = true;
- g_BlockTransparent[E_BLOCK_IRON_DOOR] = true;
- g_BlockTransparent[E_BLOCK_LEAVES] = true;
- g_BlockTransparent[E_BLOCK_LEVER] = true;
- g_BlockTransparent[E_BLOCK_MELON_STEM] = true;
- g_BlockTransparent[E_BLOCK_NETHER_BRICK_FENCE] = true;
- g_BlockTransparent[E_BLOCK_POTATOES] = true;
- g_BlockTransparent[E_BLOCK_POWERED_RAIL] = true;
- g_BlockTransparent[E_BLOCK_PISTON_EXTENSION] = true;
- g_BlockTransparent[E_BLOCK_PUMPKIN_STEM] = true;
- g_BlockTransparent[E_BLOCK_RAIL] = true;
- g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true;
- g_BlockTransparent[E_BLOCK_RED_ROSE] = true;
- g_BlockTransparent[E_BLOCK_SIGN_POST] = true;
- g_BlockTransparent[E_BLOCK_STONE_PRESSURE_PLATE] = true;
- g_BlockTransparent[E_BLOCK_SNOW] = true;
- g_BlockTransparent[E_BLOCK_TALL_GRASS] = true;
- g_BlockTransparent[E_BLOCK_TORCH] = true;
- g_BlockTransparent[E_BLOCK_VINES] = true;
- g_BlockTransparent[E_BLOCK_WALLSIGN] = true;
- g_BlockTransparent[E_BLOCK_WOODEN_DOOR] = true;
- g_BlockTransparent[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
- g_BlockTransparent[E_BLOCK_YELLOW_FLOWER] = true;
-
- // TODO: Any other transparent blocks?
-
- // One hit break blocks
- g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true;
- g_BlockOneHitDig[E_BLOCK_CARROTS] = true;
- g_BlockOneHitDig[E_BLOCK_CROPS] = true;
- g_BlockOneHitDig[E_BLOCK_FIRE] = true;
- g_BlockOneHitDig[E_BLOCK_FLOWER_POT] = true;
- g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true;
- g_BlockOneHitDig[E_BLOCK_MELON_STEM] = true;
- g_BlockOneHitDig[E_BLOCK_POTATOES] = true;
- g_BlockOneHitDig[E_BLOCK_PUMPKIN_STEM] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_OFF] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_ON] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_OFF] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_ON] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
- g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true;
- g_BlockOneHitDig[E_BLOCK_RED_ROSE] = true;
- g_BlockOneHitDig[E_BLOCK_REEDS] = true;
- g_BlockOneHitDig[E_BLOCK_SAPLING] = true;
- g_BlockOneHitDig[E_BLOCK_TNT] = true;
- g_BlockOneHitDig[E_BLOCK_TALL_GRASS] = true;
- g_BlockOneHitDig[E_BLOCK_TORCH] = true;
- g_BlockOneHitDig[E_BLOCK_YELLOW_FLOWER] = true;
-
- // Blocks that breaks when pushed by piston
- g_BlockPistonBreakable[E_BLOCK_AIR] = true;
- g_BlockPistonBreakable[E_BLOCK_BED] = true;
- g_BlockPistonBreakable[E_BLOCK_BROWN_MUSHROOM] = true;
- g_BlockPistonBreakable[E_BLOCK_COBWEB] = true;
- g_BlockPistonBreakable[E_BLOCK_CROPS] = true;
- g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true;
- g_BlockPistonBreakable[E_BLOCK_FIRE] = true;
- g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true;
- g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true;
- g_BlockPistonBreakable[E_BLOCK_LADDER] = true;
- g_BlockPistonBreakable[E_BLOCK_LAVA] = true;
- g_BlockPistonBreakable[E_BLOCK_LEVER] = true;
- g_BlockPistonBreakable[E_BLOCK_MELON] = true;
- g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true;
- g_BlockPistonBreakable[E_BLOCK_PUMPKIN] = true;
- g_BlockPistonBreakable[E_BLOCK_PUMPKIN_STEM] = true;
- g_BlockPistonBreakable[E_BLOCK_REDSTONE_REPEATER_OFF] = true;
- g_BlockPistonBreakable[E_BLOCK_REDSTONE_REPEATER_ON] = true;
- g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_OFF] = true;
- g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_ON] = true;
- g_BlockPistonBreakable[E_BLOCK_REDSTONE_WIRE] = true;
- g_BlockPistonBreakable[E_BLOCK_RED_MUSHROOM] = true;
- g_BlockPistonBreakable[E_BLOCK_RED_ROSE] = true;
- g_BlockPistonBreakable[E_BLOCK_REEDS] = true;
- g_BlockPistonBreakable[E_BLOCK_SNOW] = true;
- g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = true;
- g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = true;
- g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true;
- g_BlockPistonBreakable[E_BLOCK_STONE_PRESSURE_PLATE] = true;
- g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true;
- g_BlockPistonBreakable[E_BLOCK_TORCH] = true;
- g_BlockPistonBreakable[E_BLOCK_VINES] = true;
- g_BlockPistonBreakable[E_BLOCK_WATER] = true;
- g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true;
- g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
- g_BlockPistonBreakable[E_BLOCK_YELLOW_FLOWER] = true;
-
-
- // Blocks that can be snowed over:
- g_BlockIsSnowable[E_BLOCK_AIR] = false;
- g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false;
- g_BlockIsSnowable[E_BLOCK_CACTUS] = false;
- g_BlockIsSnowable[E_BLOCK_CHEST] = false;
- g_BlockIsSnowable[E_BLOCK_CROPS] = false;
- g_BlockIsSnowable[E_BLOCK_FIRE] = false;
- g_BlockIsSnowable[E_BLOCK_GLASS] = false;
- g_BlockIsSnowable[E_BLOCK_ICE] = false;
- g_BlockIsSnowable[E_BLOCK_LAVA] = false;
- g_BlockIsSnowable[E_BLOCK_LILY_PAD] = false;
- g_BlockIsSnowable[E_BLOCK_LOCKED_CHEST] = false;
- g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_OFF] = false;
- g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_ON] = false;
- g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_OFF] = false;
- g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_ON] = false;
- g_BlockIsSnowable[E_BLOCK_REDSTONE_WIRE] = false;
- g_BlockIsSnowable[E_BLOCK_RED_MUSHROOM] = false;
- g_BlockIsSnowable[E_BLOCK_RED_ROSE] = false;
- g_BlockIsSnowable[E_BLOCK_REEDS] = false;
- g_BlockIsSnowable[E_BLOCK_SAPLING] = false;
- g_BlockIsSnowable[E_BLOCK_SIGN_POST] = false;
- g_BlockIsSnowable[E_BLOCK_SNOW] = false;
- g_BlockIsSnowable[E_BLOCK_STATIONARY_LAVA] = false;
- g_BlockIsSnowable[E_BLOCK_STATIONARY_WATER] = false;
- g_BlockIsSnowable[E_BLOCK_TALL_GRASS] = false;
- g_BlockIsSnowable[E_BLOCK_TNT] = false;
- g_BlockIsSnowable[E_BLOCK_TORCH] = false;
- g_BlockIsSnowable[E_BLOCK_VINES] = false;
- g_BlockIsSnowable[E_BLOCK_WALLSIGN] = false;
- g_BlockIsSnowable[E_BLOCK_WATER] = false;
- g_BlockIsSnowable[E_BLOCK_YELLOW_FLOWER] = false;
-
-
- // Blocks that don't drop without a special tool
- g_BlockRequiresSpecialTool[E_BLOCK_BRICK] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_CAULDRON] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_COAL_ORE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_COBBLESTONE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_COBBLESTONE_STAIRS] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_COBWEB] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_DIAMOND_BLOCK] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_DIAMOND_ORE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_DOUBLE_STONE_SLAB] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_EMERALD_ORE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_END_STONE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_GOLD_BLOCK] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_GOLD_ORE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_IRON_BLOCK] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_IRON_ORE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_BLOCK] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_ORE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_MOSSY_COBBLESTONE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_NETHERRACK] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_NETHER_BRICK] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_NETHER_BRICK_STAIRS] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_OBSIDIAN] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_REDSTONE_ORE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_REDSTONE_ORE_GLOWING] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_SANDSTONE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_SANDSTONE_STAIRS] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_SNOW] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_STONE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_STONE_BRICKS] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_STONE_BRICK_STAIRS] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_STONE_PRESSURE_PLATE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_STONE_SLAB] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_VINES] = true;
-
- // Nonsolid Blocks:
- g_BlockIsSolid[E_BLOCK_AIR] = false;
- g_BlockIsSolid[E_BLOCK_BED] = false;
- g_BlockIsSolid[E_BLOCK_BIRCH_WOOD_STAIRS] = false;
- g_BlockIsSolid[E_BLOCK_BRICK_STAIRS] = false;
- g_BlockIsSolid[E_BLOCK_BROWN_MUSHROOM] = false;
- g_BlockIsSolid[E_BLOCK_CACTUS] = false;
- g_BlockIsSolid[E_BLOCK_CAKE] = false;
- g_BlockIsSolid[E_BLOCK_CHEST] = false;
- g_BlockIsSolid[E_BLOCK_COBBLESTONE_STAIRS] = false;
- g_BlockIsSolid[E_BLOCK_CROPS] = false;
- g_BlockIsSolid[E_BLOCK_ENCHANTMENT_TABLE] = false;
- g_BlockIsSolid[E_BLOCK_END_PORTAL] = false;
- g_BlockIsSolid[E_BLOCK_END_PORTAL_FRAME] = false;
- g_BlockIsSolid[E_BLOCK_FARMLAND] = false;
- g_BlockIsSolid[E_BLOCK_FENCE] = false;
- g_BlockIsSolid[E_BLOCK_FIRE] = false;
- g_BlockIsSolid[E_BLOCK_GLASS] = false;
- g_BlockIsSolid[E_BLOCK_IRON_DOOR] = false;
- g_BlockIsSolid[E_BLOCK_JUNGLE_WOOD_STAIRS] = false;
- g_BlockIsSolid[E_BLOCK_LADDER] = false;
- g_BlockIsSolid[E_BLOCK_LAVA] = false;
- g_BlockIsSolid[E_BLOCK_LEAVES] = false;
- g_BlockIsSolid[E_BLOCK_LEVER] = false;
- g_BlockIsSolid[E_BLOCK_LOCKED_CHEST] = false;
- g_BlockIsSolid[E_BLOCK_NETHER_BRICK_STAIRS] = false;
- g_BlockIsSolid[E_BLOCK_NETHER_PORTAL] = false;
- g_BlockIsSolid[E_BLOCK_PISTON] = false;
- g_BlockIsSolid[E_BLOCK_PISTON_EXTENSION] = false;
- g_BlockIsSolid[E_BLOCK_RAIL] = true;
- g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_OFF] = false;
- g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_ON] = false;
- g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_OFF] = false;
- g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_ON] = false;
- g_BlockIsSolid[E_BLOCK_REDSTONE_WIRE] = false;
- g_BlockIsSolid[E_BLOCK_RED_MUSHROOM] = false;
- g_BlockIsSolid[E_BLOCK_RED_ROSE] = false;
- g_BlockIsSolid[E_BLOCK_REEDS] = false;
- g_BlockIsSolid[E_BLOCK_SANDSTONE_STAIRS] = false;
- g_BlockIsSolid[E_BLOCK_SAPLING] = false;
- g_BlockIsSolid[E_BLOCK_SIGN_POST] = false;
- g_BlockIsSolid[E_BLOCK_SNOW] = false;
- g_BlockIsSolid[E_BLOCK_SPRUCE_WOOD_STAIRS] = false;
- g_BlockIsSolid[E_BLOCK_STATIONARY_LAVA] = false;
- g_BlockIsSolid[E_BLOCK_STATIONARY_WATER] = false;
- g_BlockIsSolid[E_BLOCK_STONE_BRICK_STAIRS] = false;
- g_BlockIsSolid[E_BLOCK_STONE_BUTTON] = false;
- g_BlockIsSolid[E_BLOCK_STONE_PRESSURE_PLATE] = false;
- g_BlockIsSolid[E_BLOCK_STONE_SLAB] = false;
- g_BlockIsSolid[E_BLOCK_TALL_GRASS] = false;
- g_BlockIsSolid[E_BLOCK_TNT] = false;
- g_BlockIsSolid[E_BLOCK_TORCH] = false;
- g_BlockIsSolid[E_BLOCK_TRAPDOOR] = false;
- g_BlockIsSolid[E_BLOCK_VINES] = false;
- g_BlockIsSolid[E_BLOCK_WALLSIGN] = false;
- g_BlockIsSolid[E_BLOCK_WATER] = false;
- g_BlockIsSolid[E_BLOCK_WOODEN_BUTTON] = false;
- g_BlockIsSolid[E_BLOCK_WOODEN_DOOR] = false;
- g_BlockIsSolid[E_BLOCK_WOODEN_PRESSURE_PLATE] = false;
- g_BlockIsSolid[E_BLOCK_WOODEN_SLAB] = false;
- g_BlockIsSolid[E_BLOCK_YELLOW_FLOWER] = false;
- }
-} BlockPropertiesInitializer;
-
-
-
-
diff --git a/source/BlockID.h b/source/BlockID.h
deleted file mode 100644
index cd3bd78c4..000000000
--- a/source/BlockID.h
+++ /dev/null
@@ -1,782 +0,0 @@
-#pragma once
-
-// tolua_begin
-enum ENUM_BLOCK_ID
-{
- E_BLOCK_AIR = 0,
- E_BLOCK_STONE = 1,
- E_BLOCK_GRASS = 2,
- E_BLOCK_DIRT = 3,
- E_BLOCK_COBBLESTONE = 4,
- E_BLOCK_PLANKS = 5,
- E_BLOCK_SAPLING = 6,
- E_BLOCK_BEDROCK = 7,
- E_BLOCK_WATER = 8,
- E_BLOCK_STATIONARY_WATER = 9,
- E_BLOCK_LAVA = 10,
- E_BLOCK_STATIONARY_LAVA = 11,
- E_BLOCK_SAND = 12,
- E_BLOCK_GRAVEL = 13,
- E_BLOCK_GOLD_ORE = 14,
- E_BLOCK_IRON_ORE = 15,
- E_BLOCK_COAL_ORE = 16,
- E_BLOCK_LOG = 17,
- E_BLOCK_LEAVES = 18,
- E_BLOCK_SPONGE = 19,
- E_BLOCK_GLASS = 20,
- E_BLOCK_LAPIS_ORE = 21,
- E_BLOCK_LAPIS_BLOCK = 22,
- E_BLOCK_DISPENSER = 23,
- E_BLOCK_SANDSTONE = 24,
- E_BLOCK_NOTE_BLOCK = 25,
- E_BLOCK_BED = 26,
- E_BLOCK_POWERED_RAIL = 27,
- E_BLOCK_DETECTOR_RAIL = 28,
- E_BLOCK_STICKY_PISTON = 29,
- E_BLOCK_COBWEB = 30,
- E_BLOCK_TALL_GRASS = 31,
- E_BLOCK_DEAD_BUSH = 32,
- E_BLOCK_PISTON = 33,
- E_BLOCK_PISTON_EXTENSION = 34,
- E_BLOCK_WOOL = 35,
- E_BLOCK_PISTON_MOVED_BLOCK = 36,
- E_BLOCK_YELLOW_FLOWER = 37,
- E_BLOCK_RED_ROSE = 38,
- E_BLOCK_BROWN_MUSHROOM = 39,
- E_BLOCK_RED_MUSHROOM = 40,
- E_BLOCK_GOLD_BLOCK = 41,
- E_BLOCK_IRON_BLOCK = 42,
- E_BLOCK_DOUBLE_STONE_SLAB = 43,
- E_BLOCK_STONE_SLAB = 44,
- E_BLOCK_BRICK = 45,
- E_BLOCK_TNT = 46,
- E_BLOCK_BOOKCASE = 47,
- E_BLOCK_MOSSY_COBBLESTONE = 48,
- E_BLOCK_OBSIDIAN = 49,
- E_BLOCK_TORCH = 50,
- E_BLOCK_FIRE = 51,
- E_BLOCK_MOB_SPAWNER = 52,
- E_BLOCK_WOODEN_STAIRS = 53,
- E_BLOCK_CHEST = 54,
- E_BLOCK_REDSTONE_WIRE = 55,
- E_BLOCK_DIAMOND_ORE = 56,
- E_BLOCK_DIAMOND_BLOCK = 57,
- E_BLOCK_CRAFTING_TABLE = 58,
- E_BLOCK_WORKBENCH = 58,
- E_BLOCK_CROPS = 59,
- E_BLOCK_FARMLAND = 60,
- E_BLOCK_FURNACE = 61,
- E_BLOCK_LIT_FURNACE = 62,
- E_BLOCK_BURNING_FURNACE = 62,
- E_BLOCK_SIGN_POST = 63,
- E_BLOCK_WOODEN_DOOR = 64,
- E_BLOCK_LADDER = 65,
- E_BLOCK_RAIL = 66,
- E_BLOCK_MINECART_TRACKS = 66,
- E_BLOCK_COBBLESTONE_STAIRS = 67,
- E_BLOCK_WALLSIGN = 68,
- E_BLOCK_LEVER = 69,
- E_BLOCK_STONE_PRESSURE_PLATE = 70,
- E_BLOCK_IRON_DOOR = 71,
- E_BLOCK_WOODEN_PRESSURE_PLATE = 72,
- E_BLOCK_REDSTONE_ORE = 73,
- E_BLOCK_REDSTONE_ORE_GLOWING = 74,
- E_BLOCK_REDSTONE_TORCH_OFF = 75,
- E_BLOCK_REDSTONE_TORCH_ON = 76,
- E_BLOCK_STONE_BUTTON = 77,
- E_BLOCK_SNOW = 78,
- E_BLOCK_ICE = 79,
- E_BLOCK_SNOW_BLOCK = 80,
- E_BLOCK_CACTUS = 81,
- E_BLOCK_CLAY = 82,
- E_BLOCK_SUGARCANE = 83,
- E_BLOCK_REEDS = 83,
- E_BLOCK_JUKEBOX = 84,
- E_BLOCK_FENCE = 85,
- E_BLOCK_PUMPKIN = 86,
- E_BLOCK_NETHERRACK = 87,
- E_BLOCK_SOULSAND = 88,
- E_BLOCK_GLOWSTONE = 89,
- E_BLOCK_NETHER_PORTAL = 90,
- E_BLOCK_JACK_O_LANTERN = 91,
- E_BLOCK_CAKE = 92,
- E_BLOCK_REDSTONE_REPEATER_OFF = 93,
- E_BLOCK_REDSTONE_REPEATER_ON = 94,
- E_BLOCK_LOCKED_CHEST = 95,
- E_BLOCK_TRAPDOOR = 96,
- E_BLOCK_SILVERFISH_EGG = 97,
- E_BLOCK_STONE_BRICKS = 98,
- E_BLOCK_HUGE_BROWN_MUSHROOM = 99,
- E_BLOCK_HUGE_RED_MUSHROOM = 100,
- E_BLOCK_IRON_BARS = 101,
- E_BLOCK_GLASS_PANE = 102,
- E_BLOCK_MELON = 103,
- E_BLOCK_PUMPKIN_STEM = 104,
- E_BLOCK_MELON_STEM = 105,
- E_BLOCK_VINES = 106,
- E_BLOCK_FENCE_GATE = 107,
- E_BLOCK_BRICK_STAIRS = 108,
- E_BLOCK_STONE_BRICK_STAIRS = 109,
- E_BLOCK_MYCELIUM = 110,
- E_BLOCK_LILY_PAD = 111,
- E_BLOCK_NETHER_BRICK = 112,
- E_BLOCK_NETHER_BRICK_FENCE = 113,
- E_BLOCK_NETHER_BRICK_STAIRS = 114,
- E_BLOCK_NETHER_WART = 115,
- E_BLOCK_ENCHANTMENT_TABLE = 116,
- E_BLOCK_BREWING_STAND = 117,
- E_BLOCK_CAULDRON = 118,
- E_BLOCK_END_PORTAL = 119,
- E_BLOCK_END_PORTAL_FRAME = 120,
- E_BLOCK_END_STONE = 121,
- E_BLOCK_DRAGON_EGG = 122,
- E_BLOCK_REDSTONE_LAMP_OFF = 123,
- E_BLOCK_REDSTONE_LAMP_ON = 124,
- E_BLOCK_DOUBLE_WOODEN_SLAB = 125,
- E_BLOCK_WOODEN_SLAB = 126,
- E_BLOCK_COCOA_POD = 127,
- E_BLOCK_SANDSTONE_STAIRS = 128,
- E_BLOCK_EMERALD_ORE = 129,
- E_BLOCK_ENDER_CHEST = 130,
- E_BLOCK_TRIPWIRE_HOOK = 131,
- E_BLOCK_TRIPWIRE = 132,
- E_BLOCK_EMERALD_BLOCK = 133,
- E_BLOCK_SPRUCE_WOOD_STAIRS = 134,
- E_BLOCK_BIRCH_WOOD_STAIRS = 135,
- E_BLOCK_JUNGLE_WOOD_STAIRS = 136,
- E_BLOCK_COMMAND_BLOCK = 137,
- E_BLOCK_BEACON = 138,
- E_BLOCK_COBBLESTONE_WALL = 139,
- E_BLOCK_FLOWER_POT = 140,
- E_BLOCK_CARROTS = 141,
- E_BLOCK_POTATOES = 142,
- E_BLOCK_WOODEN_BUTTON = 143,
- E_BLOCK_HEAD = 144,
- E_BLOCK_ANVIL = 145,
- E_BLOCK_TRAPPED_CHEST = 146,
- E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE = 147,
- E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE = 148,
-
- E_BLOCK_INACTIVE_COMPARATOR = 149,
- E_BLOCK_ACTIVE_COMPARATOR = 150,
- E_BLOCK_DAYLIGHT_SENSOR = 151,
- E_BLOCK_BLOCK_OF_REDSTONE = 152,
-
- E_BLOCK_NETHER_QUARTZ_ORE = 153,
- E_BLOCK_HOPPER = 154,
- E_BLOCK_QUARTZ_BLOCK = 155,
- E_BLOCK_QUARTZ_STAIR = 156,
- E_BLOCK_ACTIVATOR_RAIL = 157,
-
- E_BLOCK_DROPPER = 158,
- E_BLOCK_STAINED_CLAY = 159,
- E_BLOCK_HAY_BALE = 170,
- E_BLOCK_CARPET = 171,
- E_BLOCK_HARDENED_CLAY = 172,
- E_BLOCK_BLOCK_OF_COAL = 173,
-
- // Keep these two as the last values, without a number - they will get their correct number assigned automagically by C++
- // IsValidBlock() depends on this
- E_BLOCK_NUMBER_OF_TYPES, ///< Number of individual (different) blocktypes
- E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1 ///< Maximum BlockType number used
-};
-// tolua_end
-
-// tolua_begin
-enum ENUM_ITEM_ID
-{
- E_ITEM_EMPTY = -1,
-
- E_ITEM_FIRST = 256, // First true item type
-
- E_ITEM_IRON_SHOVEL = 256,
- E_ITEM_IRON_PICKAXE = 257,
- E_ITEM_IRON_AXE = 258,
- E_ITEM_FLINT_AND_STEEL = 259,
- E_ITEM_RED_APPLE = 260,
- E_ITEM_BOW = 261,
- E_ITEM_ARROW = 262,
- E_ITEM_COAL = 263,
- E_ITEM_DIAMOND = 264,
- E_ITEM_IRON = 265,
- E_ITEM_GOLD = 266,
- E_ITEM_IRON_SWORD = 267,
- E_ITEM_WOODEN_SWORD = 268,
- E_ITEM_WOODEN_SHOVEL = 269,
- E_ITEM_WOODEN_PICKAXE = 270,
- E_ITEM_WOODEN_AXE = 271,
- E_ITEM_STONE_SWORD = 272,
- E_ITEM_STONE_SHOVEL = 273,
- E_ITEM_STONE_PICKAXE = 274,
- E_ITEM_STONE_AXE = 275,
- E_ITEM_DIAMOND_SWORD = 276,
- E_ITEM_DIAMOND_SHOVEL = 277,
- E_ITEM_DIAMOND_PICKAXE = 278,
- E_ITEM_DIAMOND_AXE = 279,
- E_ITEM_STICK = 280,
- E_ITEM_BOWL = 281,
- E_ITEM_MUSHROOM_SOUP = 282,
- E_ITEM_GOLD_SWORD = 283,
- E_ITEM_GOLD_SHOVEL = 284,
- E_ITEM_GOLD_PICKAXE = 285,
- E_ITEM_GOLD_AXE = 286,
- E_ITEM_STRING = 287,
- E_ITEM_FEATHER = 288,
- E_ITEM_GUNPOWDER = 289,
- E_ITEM_WOODEN_HOE = 290,
- E_ITEM_STONE_HOE = 291,
- E_ITEM_IRON_HOE = 292,
- E_ITEM_DIAMOND_HOE = 293,
- E_ITEM_GOLD_HOE = 294,
- E_ITEM_SEEDS = 295,
- E_ITEM_WHEAT = 296,
- E_ITEM_BREAD = 297,
- E_ITEM_LEATHER_CAP = 298,
- E_ITEM_LEATHER_TUNIC = 299,
- E_ITEM_LEATHER_PANTS = 300,
- E_ITEM_LEATHER_BOOTS = 301,
- E_ITEM_CHAIN_HELMET = 302,
- E_ITEM_CHAIN_CHESTPLATE = 303,
- E_ITEM_CHAIN_LEGGINGS = 304,
- E_ITEM_CHAIN_BOOTS = 305,
- E_ITEM_IRON_HELMET = 306,
- E_ITEM_IRON_CHESTPLATE = 307,
- E_ITEM_IRON_LEGGINGS = 308,
- E_ITEM_IRON_BOOTS = 309,
- E_ITEM_DIAMOND_HELMET = 310,
- E_ITEM_DIAMOND_CHESTPLATE = 311,
- E_ITEM_DIAMOND_LEGGINGS = 312,
- E_ITEM_DIAMOND_BOOTS = 313,
- E_ITEM_GOLD_HELMET = 314,
- E_ITEM_GOLD_CHESTPLATE = 315,
- E_ITEM_GOLD_LEGGINGS = 316,
- E_ITEM_GOLD_BOOTS = 317,
- E_ITEM_FLINT = 318,
- E_ITEM_RAW_PORKCHOP = 319,
- E_ITEM_COOKED_PORKCHOP = 320,
- E_ITEM_PAINTINGS = 321,
- E_ITEM_GOLDEN_APPLE = 322,
- E_ITEM_SIGN = 323,
- E_ITEM_WOODEN_DOOR = 324,
- E_ITEM_BUCKET = 325,
- E_ITEM_WATER_BUCKET = 326,
- E_ITEM_LAVA_BUCKET = 327,
- E_ITEM_MINECART = 328,
- E_ITEM_SADDLE = 329,
- E_ITEM_IRON_DOOR = 330,
- E_ITEM_REDSTONE_DUST = 331,
- E_ITEM_SNOWBALL = 332,
- E_ITEM_BOAT = 333,
- E_ITEM_LEATHER = 334,
- E_ITEM_MILK = 335,
- E_ITEM_CLAY_BRICK = 336,
- E_ITEM_CLAY = 337,
- E_ITEM_SUGARCANE = 338,
- E_ITEM_SUGAR_CANE = 338,
- E_ITEM_PAPER = 339,
- E_ITEM_BOOK = 340,
- E_ITEM_SLIMEBALL = 341,
- E_ITEM_CHEST_MINECART = 342,
- E_ITEM_FURNACE_MINECART = 343,
- E_ITEM_EGG = 344,
- E_ITEM_COMPASS = 345,
- E_ITEM_FISHING_ROD = 346,
- E_ITEM_CLOCK = 347,
- E_ITEM_GLOWSTONE_DUST = 348,
- E_ITEM_RAW_FISH = 349,
- E_ITEM_COOKED_FISH = 350,
- E_ITEM_DYE = 351,
- E_ITEM_BONE = 352,
- E_ITEM_SUGAR = 353,
- E_ITEM_CAKE = 354,
- E_ITEM_BED = 355,
- E_ITEM_REDSTONE_REPEATER = 356,
- E_ITEM_COOKIE = 357,
- E_ITEM_MAP = 358,
- E_ITEM_SHEARS = 359,
- E_ITEM_MELON_SLICE = 360,
- E_ITEM_PUMPKIN_SEEDS = 361,
- E_ITEM_MELON_SEEDS = 362,
- E_ITEM_RAW_BEEF = 363,
- E_ITEM_STEAK = 364,
- E_ITEM_RAW_CHICKEN = 365,
- E_ITEM_COOKED_CHICKEN = 366,
- E_ITEM_ROTTEN_FLESH = 367,
- E_ITEM_ENDER_PEARL = 368,
- E_ITEM_BLAZE_ROD = 369,
- E_ITEM_GHAST_TEAR = 370,
- E_ITEM_GOLD_NUGGET = 371,
- E_ITEM_NETHER_WART = 372,
- E_ITEM_POTIONS = 373,
- E_ITEM_GLASS_BOTTLE = 374,
- E_ITEM_SPIDER_EYE = 375,
- E_ITEM_FERMENTED_SPIDER_EYE = 376,
- E_ITEM_BLAZE_POWDER = 377,
- E_ITEM_MAGMA_CREAM = 378,
- E_ITEM_BREWING_STAND = 379,
- E_ITEM_CAULDRON = 380,
- E_ITEM_EYE_OF_ENDER = 381,
- E_ITEM_GLISTERING_MELON = 382,
- E_ITEM_SPAWN_EGG = 383,
- E_ITEM_BOTTLE_O_ENCHANTING = 384,
- E_ITEM_FIRE_CHARGE = 385,
- E_ITEM_BOOK_AND_QUILL = 386,
- E_ITEM_WRITTEN_BOOK = 387,
- E_ITEM_EMERALD = 388,
- // TODO: missing an item: item frame
- E_ITEM_FLOWER_POT = 390,
- E_ITEM_CARROT = 391,
- E_ITEM_POTATO = 392,
- E_ITEM_BAKED_POTATO = 393,
- E_ITEM_POISONOUS_POTATO = 394,
- // TODO: missing an item: empty map
- E_ITEM_GOLDEN_CARROT = 396,
- E_ITEM_HEAD = 397,
- E_ITEM_CARROT_ON_STICK = 398,
- // TODO: missing an item: nether star
- E_ITEM_PUMPKIN_PIE = 400,
- E_ITEM_FIREWORK_ROCKET = 401,
- E_ITEM_FIREWORK_STAR = 402,
- E_ITEM_ENCHANTED_BOOK = 403,
- E_ITEM_COMPARATOR = 404,
- E_ITEM_NETHER_BRICK = 405,
- E_ITEM_NETHER_QUARTZ = 406,
- E_ITEM_MINECART_WITH_TNT = 407,
- E_ITEM_MINECART_WITH_HOPPER = 408,
- // TODO: Add horse armour/horse paraphernalia
-
- // Keep these two as the last values of the consecutive list, without a number - they will get their correct number assigned automagically by C++
- // IsValidItem() depends on this!
- E_ITEM_NUMBER_OF_CONSECUTIVE_TYPES, ///< Number of individual (different) consecutive itemtypes
- E_ITEM_MAX_CONSECUTIVE_TYPE_ID = E_ITEM_NUMBER_OF_CONSECUTIVE_TYPES - 1, ///< Maximum consecutive ItemType number used
-
- E_ITEM_FIRST_DISC = 2256,
- E_ITEM_13_DISC = 2256,
- E_ITEM_CAT_DISC = 2257,
- E_ITEM_BLOCKS_DISC = 2258,
- E_ITEM_CHIRP_DISC = 2259,
- E_ITEM_FAR_DISC = 2260,
- E_ITEM_MALL_DISC = 2261,
- E_ITEM_MELLOHI_DISC = 2262,
- E_ITEM_STAL_DISC = 2263,
- E_ITEM_STRAD_DISC = 2264,
- E_ITEM_WARD_DISC = 2265,
- E_ITEM_11_DISC = 2266,
- E_ITEM_WAIT_DISC = 2267,
-
- // Keep these two as the last values of the disc list, without a number - they will get their correct number assigned automagically by C++
- // IsValidItem() depends on this!
- E_ITEM_LAST_DISC_PLUS_ONE, ///< Useless, really, but needs to be present for the following value
- E_ITEM_LAST_DISC = E_ITEM_LAST_DISC_PLUS_ONE - 1, ///< Maximum disc itemtype number used
-
- E_ITEM_LAST = E_ITEM_LAST_DISC, ///< Maximum valid ItemType
-};
-
-
-
-
-
-enum
-{
- // Please keep this list alpha-sorted by the blocktype / itemtype part
- // then number-sorted for the same block / item
-
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Block metas:
-
- // E_BLOCK_CHEST metas:
- E_META_CHEST_FACING_ZM = 2,
- E_META_CHEST_FACING_ZP = 3,
- E_META_CHEST_FACING_XM = 4,
- E_META_CHEST_FACING_XP = 5,
-
- // E_BLOCK_DISPENSER / E_BLOCK_DROPPER metas:
- E_META_DROPSPENSER_FACING_YM = 0,
- E_META_DROPSPENSER_FACING_YP = 1,
- E_META_DROPSPENSER_FACING_ZM = 2,
- E_META_DROPSPENSER_FACING_ZP = 3,
- E_META_DROPSPENSER_FACING_XM = 4,
- E_META_DROPSPENSER_FACING_XP = 5,
-
- // E_BLOCK_DOUBLE_STONE_SLAB metas:
- E_META_DOUBLE_STONE_SLAB_STONE = 0,
- E_META_DOUBLE_STONE_SLAB_SANDSTONE = 1,
- E_META_DOUBLE_STONE_SLAB_WOODEN = 2,
- E_META_DOUBLE_STONE_SLAB_COBBLESTONE = 3,
- E_META_DOUBLE_STONE_SLAB_BRICK = 4,
- E_META_DOUBLE_STONE_SLAB_STONE_BRICK = 5,
- E_META_DOUBLE_STONE_SLAB_NETHER_BRICK = 6,
- E_META_DOUBLE_STONE_SLAB_STONE_SECRET = 7,
-
-
-
- // E_BLOCK_HOPPER metas:
- E_META_HOPPER_FACING_YM = 0,
- E_META_HOPPER_UNATTACHED = 1, // Hopper doesn't move items up, there's no YP
- E_META_HOPPER_FACING_ZM = 2,
- E_META_HOPPER_FACING_ZP = 3,
- E_META_HOPPER_FACING_XM = 4,
- E_META_HOPPER_FACING_XP = 5,
-
- // E_BLOCK_LEAVES metas:
- E_META_LEAVES_APPLE = 0,
- E_META_LEAVES_CONIFER = 1,
- E_META_LEAVES_BIRCH = 2,
- E_META_LEAVES_JUNGLE = 3,
-
- // E_BLOCK_LOG metas:
- E_META_LOG_APPLE = 0,
- E_META_LOG_CONIFER = 1,
- E_META_LOG_BIRCH = 2,
- E_META_LOG_JUNGLE = 3,
-
- // E_BLOCK_PLANKS metas:
- E_META_PLANKS_APPLE = 0,
- E_META_PLANKS_CONIFER = 1,
- E_META_PLANKS_BIRCH = 2,
- E_META_PLANKS_JUNGLE = 3,
-
- // E_BLOCK_SANDSTONE metas:
- E_META_SANDSTONE_NORMAL = 0,
- E_META_SANDSTONE_ORNAMENT = 1,
- E_META_SANDSTONE_SMOOTH = 2,
-
- // E_BLOCK_SAPLING metas (lowest 3 bits):
- E_META_SAPLING_APPLE = 0,
- E_META_SAPLING_CONIFER = 1,
- E_META_SAPLING_BIRCH = 2,
- E_META_SAPLING_JUNGLE = 3,
-
- // E_BLOCK_SILVERFISH_EGG metas:
- E_META_SILVERFISH_EGG_STONE = 0,
- E_META_SILVERFISH_EGG_COBBLESTONE = 1,
- E_META_SILVERFISH_EGG_STONE_BRICK = 2,
-
- // E_BLOCK_STONE_SLAB metas:
- E_META_STONE_SLAB_STONE = 0,
- E_META_STONE_SLAB_SANDSTONE = 1,
- E_META_STONE_SLAB_PLANKS = 2,
- E_META_STONE_SLAB_COBBLESTONE = 3,
- E_META_STONE_SLAB_BRICK = 4,
- E_META_STONE_SLAB_STONE_BRICK = 5,
- E_META_STONE_SLAB_NETHER_BRICK = 6,
- E_META_STONE_SLAB_STONE_SECRET = 7,
-
- // E_BLOCK_STONE_BRICKS metas:
- E_META_STONE_BRICK_NORMAL = 0,
- E_META_STONE_BRICK_MOSSY = 1,
- E_META_STONE_BRICK_CRACKED = 2,
- E_META_STONE_BRICK_ORNAMENT = 3,
-
- // E_BLOCK_TALL_GRASS metas:
- E_META_TALL_GRASS_DEAD_SHRUB = 0,
- E_META_TALL_GRASS_GRASS = 1,
- E_META_TALL_GRASS_FERN = 2,
-
- // E_BLOCK_TORCH, E_BLOCK_REDSTONE_TORCH_OFF, E_BLOCK_REDSTONE_TORCH_ON metas:
- E_META_TORCH_EAST = 1, // east face of the block, pointing east
- E_META_TORCH_WEST = 2,
- E_META_TORCH_SOUTH = 3,
- E_META_TORCH_NORTH = 4,
- E_META_TORCH_FLOOR = 5,
- E_META_TORCH_XM = 1, // Torch attached to the XM side of its block
- E_META_TORCH_XP = 2, // Torch attached to the XP side of its block
- E_META_TORCH_ZM = 3, // Torch attached to the ZM side of its block
- E_META_TORCH_ZP = 4, // Torch attached to the ZP side of its block
-
- // E_BLOCK_WOODEN_DOUBLE_SLAB metas:
- E_META_WOODEN_DOUBLE_SLAB_APPLE = 0,
- E_META_WOODEN_DOUBLE_SLAB_CONIFER = 1,
- E_META_WOODEN_DOUBLE_SLAB_BIRCH = 2,
- E_META_WOODEN_DOUBLE_SLAB_JUNGLE = 3,
-
- // E_BLOCK_WOODEN_SLAB metas:
- E_META_WOODEN_SLAB_APPLE = 0,
- E_META_WOODEN_SLAB_CONIFER = 1,
- E_META_WOODEN_SLAB_BIRCH = 2,
- E_META_WOODEN_SLAB_JUNGLE = 3,
-
- // E_BLOCK_WOOL metas:
- E_META_WOOL_WHITE = 0,
- E_META_WOOL_ORANGE = 1,
- E_META_WOOL_MAGENTA = 2,
- E_META_WOOL_LIGHTBLUE = 3,
- E_META_WOOL_YELLOW = 4,
- E_META_WOOL_LIGHTGREEN = 5,
- E_META_WOOL_PINK = 6,
- E_META_WOOL_GRAY = 7,
- E_META_WOOL_LIGHTGRAY = 8,
- E_META_WOOL_CYAN = 9,
- E_META_WOOL_PURPLE = 10,
- E_META_WOOL_BLUE = 11,
- E_META_WOOL_BROWN = 12,
- E_META_WOOL_GREEN = 13,
- E_META_WOOL_RED = 14,
- E_META_WOOL_BLACK = 15,
-
- // E_BLOCK_CARPET metas:
- E_META_CARPET_WHITE = 0,
- E_META_CARPET_ORANGE = 1,
- E_META_CARPET_MAGENTA = 2,
- E_META_CARPET_LIGHTBLUE = 3,
- E_META_CARPET_YELLOW = 4,
- E_META_CARPET_LIGHTGREEN = 5,
- E_META_CARPET_PINK = 6,
- E_META_CARPET_GRAY = 7,
- E_META_CARPET_LIGHTGRAY = 8,
- E_META_CARPET_CYAN = 9,
- E_META_CARPET_PURPLE = 10,
- E_META_CARPET_BLUE = 11,
- E_META_CARPET_BROWN = 12,
- E_META_CARPET_GREEN = 13,
- E_META_CARPET_RED = 14,
- E_META_CARPET_BLACK = 15,
-
- // E_BLOCK_STAINED_CLAY metas
- E_META_STAINED_CLAY_WHITE = 0,
- E_META_STAINED_CLAY_ORANGE = 1,
- E_META_STAINED_CLAY_MAGENTA = 2,
- E_META_STAINED_CLAY_LIGHTBLUE = 3,
- E_META_STAINED_CLAY_YELLOW = 4,
- E_META_STAINED_CLAY_LIGHTGREEN = 5,
- E_META_STAINED_CLAY_PINK = 6,
- E_META_STAINED_CLAY_GRAY = 7,
- E_META_STAINED_CLAY_LIGHTGRAY = 8,
- E_META_STAINED_CLAY_CYAN = 9,
- E_META_STAINED_CLAY_PURPLE = 10,
- E_META_STAINED_CLAY_BLUE = 11,
- E_META_STAINED_CLAY_BROWN = 12,
- E_META_STAINED_CLAY_GREEN = 13,
- E_META_STAINED_CLAY_RED = 14,
- E_META_STAINED_CLAY_BLACK = 15,
-
- // E_BLOCK_SNOW metas:
- E_META_SNOW_LAYER_ONE = 0,
- E_META_SNOW_LAYER_TWO = 1,
- E_META_SNOW_LAYER_THREE = 2,
- E_META_SNOW_LAYER_FOUR = 3,
- E_META_SNOW_LAYER_FIVE = 4,
- E_META_SNOW_LAYER_SIX = 5,
- E_META_SNOW_LAYER_SEVEN = 6,
- E_META_SNOW_LAYER_EIGHT = 7,
-
- // E_BLOCK_RAIL metas
- E_META_RAIL_ZM_ZP = 0,
- E_META_RAIL_XM_XP = 1,
- E_META_RAIL_ASCEND_XP = 2,
- E_META_RAIL_ASCEND_XM = 3,
- E_META_RAIL_ASCEND_ZM = 4,
- E_META_RAIL_ASCEND_ZP = 5,
- E_META_RAIL_CURVED_ZP_XP = 6,
- E_META_RAIL_CURVED_ZP_XM = 7,
- E_META_RAIL_CURVED_ZM_XM = 8,
- E_META_RAIL_CURVED_ZM_XP = 9,
-
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Item metas:
-
- // E_ITEM_COAL metas:
- E_META_COAL_NORMAL = 0,
- E_META_COAL_CHARCOAL = 1,
-
- // E_ITEM_DYE metas:
- E_META_DYE_BLACK = 0,
- E_META_DYE_RED = 1,
- E_META_DYE_GREEN = 2,
- E_META_DYE_BROWN = 3,
- E_META_DYE_BLUE = 4,
- E_META_DYE_PURPLE = 5,
- E_META_DYE_CYAN = 6,
- E_META_DYE_LIGHTGRAY = 7,
- E_META_DYE_GRAY = 8,
- E_META_DYE_PINK = 9,
- E_META_DYE_LIGHTGREEN = 10,
- E_META_DYE_YELLOW = 11,
- E_META_DYE_LIGHTBLUE = 12,
- E_META_DYE_MAGENTA = 13,
- E_META_DYE_ORANGE = 14,
- E_META_DYE_WHITE = 15,
-
- // E_ITEM_GOLDEN_APPLE metas:
- E_META_GOLDEN_APPLE_NORMAL = 0,
- E_META_GOLDEN_APPLE_ENCHANTED = 1,
-
- // E_ITEM_MINECART_TRACKS metas:
- E_META_TRACKS_X = 1,
- E_META_TRACKS_Z = 0,
-
- // E_ITEM_SPAWN_EGG metas:
- // See also cMonster::eType, since monster type and spawn egg meta are the same
- E_META_SPAWN_EGG_CREEPER = 50,
- E_META_SPAWN_EGG_SKELETON = 51,
- E_META_SPAWN_EGG_SPIDER = 52,
- E_META_SPAWN_EGG_ZOMBIE = 54,
- E_META_SPAWN_EGG_GIANT = 53,
- E_META_SPAWN_EGG_SLIME = 55,
- E_META_SPAWN_EGG_GHAST = 56,
- E_META_SPAWN_EGG_ZOMBIE_PIGMAN = 57,
- E_META_SPAWN_EGG_ENDERMAN = 58,
- E_META_SPAWN_EGG_CAVE_SPIDER = 59,
- E_META_SPAWN_EGG_SILVERFISH = 60,
- E_META_SPAWN_EGG_BLAZE = 61,
- E_META_SPAWN_EGG_MAGMA_CUBE = 62,
- E_META_SPAWN_EGG_ENDER_DRAGON = 63,
- E_META_SPAWN_EGG_WITHER = 64,
- E_META_SPAWN_EGG_BAT = 65,
- E_META_SPAWN_EGG_WITCH = 66,
- E_META_SPAWN_EGG_PIG = 90,
- E_META_SPAWN_EGG_SHEEP = 91,
- E_META_SPAWN_EGG_COW = 92,
- E_META_SPAWN_EGG_CHICKEN = 93,
- E_META_SPAWN_EGG_SQUID = 94,
- E_META_SPAWN_EGG_WOLF = 95,
- E_META_SPAWN_EGG_MOOSHROOM = 96,
- E_META_SPAWN_EGG_SNOW_GOLEM = 97,
- E_META_SPAWN_EGG_OCELOT = 98,
- E_META_SPAWN_EGG_IRON_GOLEM = 99,
- E_META_SPAWN_EGG_HORSE = 100,
- E_META_SPAWN_EGG_VILLAGER = 120,
-} ;
-
-
-
-
-
-/// Dimension of a world
-enum eDimension
-{
- dimNether = -1,
- dimOverworld = 0,
- dimEnd = 1,
-} ;
-
-
-
-
-
-/// Damage type, used in the TakeDamageInfo structure and related functions
-enum eDamageType
-{
- // Canonical names for the types (as documented in the plugin wiki):
- dtAttack, // Being attacked by a mob
- dtRangedAttack, // Being attacked by a projectile, possibly from a mob
- dtLightning, // Hit by a lightning strike
- dtFalling, // Falling down; dealt when hitting the ground
- dtDrowning, // Drowning in water / lava
- dtSuffocating, // Suffocating inside a block
- dtStarving, // Hunger
- dtCactusContact, // Contact with a cactus block
- dtLavaContact, // Contact with a lava block
- dtPoisoning, // Having the poison effect
- dtOnFire, // Being on fire
- dtFireContact, // Standing inside a fire block
- dtInVoid, // Falling into the Void (Y < 0)
- dtPotionOfHarming,
- dtEnderPearl, // Thrown an ender pearl, teleported by it
- dtAdmin, // Damage applied by an admin command
-
- // Some common synonyms:
- dtPawnAttack = dtAttack,
- dtEntityAttack = dtAttack,
- dtMob = dtAttack,
- dtMobAttack = dtAttack,
- dtArrowAttack = dtRangedAttack,
- dtArrow = dtRangedAttack,
- dtProjectile = dtRangedAttack,
- dtFall = dtFalling,
- dtDrown = dtDrowning,
- dtSuffocation = dtSuffocating,
- dtStarvation = dtStarving,
- dtHunger = dtStarving,
- dtCactus = dtCactusContact,
- dtCactuses = dtCactusContact,
- dtCacti = dtCactusContact,
- dtLava = dtLavaContact,
- dtPoison = dtPoisoning,
- dtBurning = dtOnFire,
- dtInFire = dtFireContact,
- dtPlugin = dtAdmin,
-} ;
-
-
-
-
-
-enum eExplosionSource
-{
- esOther,
- esPrimedTNT,
- esCreeper,
- esBed,
- esEnderCrystal,
- esGhastFireball,
- esWitherSkullBlack,
- esWitherSkullBlue,
- esWitherBirth,
- esPlugin
-} ;
-
-// tolua_end
-
-
-
-
-// fwd: cItem.h:
-class cItem;
-
-
-
-
-
-// tolua_begin
-
-/// Translates a blocktype string into blocktype. Takes either a number or an items.ini alias as input. Returns -1 on failure.
-extern BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString);
-
-/// Translates an itemtype string into an item. Takes either a number, number^number, number:number or an items.ini alias as input. Returns true if successful.
-extern bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item);
-
-/// Translates a full item into a string. If the ItemType is not recognized, the ItemType number is output into the string.
-extern AString ItemToString(const cItem & a_Item);
-
-/// Translates itemtype into a string. If the type is not recognized, the itemtype number is output into the string.
-extern AString ItemTypeToString(short a_ItemType);
-
-/// Translates a full item into a fully-specified string (including meta and count). If the ItemType is not recognized, the ItemType number is output into the string.
-extern AString ItemToFullString(const cItem & a_Item);
-
-/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns -1 on failure.
-extern EMCSBiome StringToBiome(const AString & a_BiomeString);
-
-/// Translates a mob string ("ocelot") to mobtype (E_ENTITY_TYPE_OCELOT)
-extern int StringToMobType(const AString & a_MobString);
-
-/// Translates a dimension string to dimension enum. Takes either a number or a dimension alias (built-in). Returns -1000 on failure
-extern eDimension StringToDimension(const AString & a_DimensionString);
-
-/// Translates damage type constant to a string representation (built-in).
-extern AString DamageTypeToString(eDamageType a_DamageType);
-
-/// Translates a damage type string to damage type. Takes either a number or a damage type alias (built-in). Returns -1 on failure
-extern eDamageType StringToDamageType(const AString & a_DamageString);
-
-// tolua_end
-
-
-
-
-
-// Block properties:
-extern NIBBLETYPE g_BlockLightValue[256];
-extern NIBBLETYPE g_BlockSpreadLightFalloff[256];
-extern bool g_BlockTransparent[256];
-extern bool g_BlockOneHitDig[256];
-extern bool g_BlockPistonBreakable[256];
-extern bool g_BlockIsSnowable[256];
-extern bool g_BlockRequiresSpecialTool[256];
-extern bool g_BlockIsSolid[256];
-
-
-
-
-
diff --git a/source/Blocks/BlockBed.h b/source/Blocks/BlockBed.h
deleted file mode 100644
index 0bf1cfc0f..000000000
--- a/source/Blocks/BlockBed.h
+++ /dev/null
@@ -1,73 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-#include "../World.h"
-#include "../Entities/Player.h"
-
-
-
-
-
-class cBlockBedHandler :
- public cBlockHandler
-{
-public:
- cBlockBedHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
-
- virtual void OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
-
-
- virtual bool IsUseable(void) override
- {
- return true;
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- // Reset meta to zero
- a_Pickups.push_back(cItem(E_ITEM_BED, 1, 0));
- }
-
-
- virtual bool DoesAllowBlockOnTop() override
- {
- return false;
- }
-
-
- // Bed specific helper functions
- static NIBBLETYPE RotationToMetaData(double a_Rotation)
- {
- a_Rotation += 180 + (180 / 4); // So its not aligned with axis
- if (a_Rotation > 360) a_Rotation -= 360;
-
- a_Rotation = (a_Rotation / 360) * 4;
-
- return ((char)a_Rotation + 2) % 4;
- }
-
-
- static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData)
- {
- switch (a_MetaData)
- {
- case 0: return Vector3i(0, 0, 1);
- case 1: return Vector3i(-1, 0, 0);
- case 2: return Vector3i(0, 0, -1);
- case 3: return Vector3i(1, 0, 0);
- }
- return Vector3i();
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockCactus.h b/source/Blocks/BlockCactus.h
deleted file mode 100644
index 1d123bc0a..000000000
--- a/source/Blocks/BlockCactus.h
+++ /dev/null
@@ -1,88 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-
-
-
-
-
-class cBlockCactusHandler :
- public cBlockHandler
-{
-public:
- cBlockCactusHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- // Reset meta to 0
- a_Pickups.push_back(cItem(m_BlockType, 1, 0));
- }
-
-
- virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
- {
- if (a_RelY <= 0)
- {
- return false;
- }
- BLOCKTYPE Surface = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
- if ((Surface != E_BLOCK_SAND) && (Surface != E_BLOCK_CACTUS))
- {
- // Cactus can only be placed on sand and itself
- return false;
- }
-
- // Check surroundings. Cacti may ONLY be surrounded by air
- static const struct
- {
- int x, z;
- } Coords[] =
- {
- {-1, 0},
- { 1, 0},
- { 0, -1},
- { 0, 1},
- } ;
- for (int i = 0; i < ARRAYCOUNT(Coords); i++)
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if (
- a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta) &&
- (BlockType != E_BLOCK_AIR)
- )
- {
- return false;
- }
- } // for i - Coords[]
-
- return true;
- }
-
-
- virtual bool CanBePlacedOnSide(void) override
- {
- return false;
- }
-
-
- void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- a_World->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, 1);
- }
-
-
- virtual const char * GetStepSound(void) override
- {
- return "step.cloth";
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockCrops.h b/source/Blocks/BlockCrops.h
deleted file mode 100644
index 4bc76fd50..000000000
--- a/source/Blocks/BlockCrops.h
+++ /dev/null
@@ -1,108 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-#include "../MersenneTwister.h"
-#include "../World.h"
-
-
-
-
-
-/// Common class that takes care of carrots, potatoes and wheat
-class cBlockCropsHandler :
- public cBlockHandler
-{
-public:
- cBlockCropsHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
-
- virtual bool DoesAllowBlockOnTop() override
- {
- return false;
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_Meta) override
- {
- MTRand rand;
-
- if (a_Meta == 0x7)
- {
- // Is fully grown, drop the entire produce:
- switch (m_BlockType)
- {
- case E_BLOCK_CROPS:
- {
- a_Pickups.push_back(cItem(E_ITEM_WHEAT, 1, 0));
- a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1 + (int)(rand.randInt(2) + rand.randInt(2)) / 2, 0)); // [1 .. 3] with high preference of 2
- break;
- }
- case E_BLOCK_CARROTS:
- {
- a_Pickups.push_back(cItem(E_ITEM_CARROT, 1 + (int)(rand.randInt(2) + rand.randInt(2)) / 2, 0)); // [1 .. 3] with high preference of 2
- break;
- }
- case E_BLOCK_POTATOES:
- {
- a_Pickups.push_back(cItem(E_ITEM_POTATO, 1 + (int)(rand.randInt(2) + rand.randInt(2)) / 2, 0)); // [1 .. 3] with high preference of 2
- if (rand.randInt(20) == 0)
- {
- // With a 5% chance, drop a poisonous potato as well
- a_Pickups.push_back(cItem(E_ITEM_POISONOUS_POTATO, 1, 0));
- }
- break;
- }
- default:
- {
- ASSERT(!"Unhandled block type");
- break;
- }
- } // switch (m_BlockType)
- }
- else
- {
- // Drop 1 item of whatever is growing
- switch (m_BlockType)
- {
- case E_BLOCK_CROPS: a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0)); break;
- case E_BLOCK_CARROTS: a_Pickups.push_back(cItem(E_ITEM_CARROT, 1, 0)); break;
- case E_BLOCK_POTATOES: a_Pickups.push_back(cItem(E_ITEM_POTATO, 1, 0)); break;
- default:
- {
- ASSERT(!"Unhandled block type");
- break;
- }
- }
- }
- }
-
-
- void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- if (Meta < 7)
- {
- a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_CROPS, ++Meta);
- }
- }
-
-
- virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
- {
- return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_FARMLAND));
- }
-
-
- virtual const char * GetStepSound(void) override
- {
- return "step.grass";
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockDeadBush.h b/source/Blocks/BlockDeadBush.h
deleted file mode 100644
index 379e8e5df..000000000
--- a/source/Blocks/BlockDeadBush.h
+++ /dev/null
@@ -1,47 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-#include "../World.h"
-
-
-
-
-
-class cBlockDeadBushHandler :
- public cBlockHandler
-{
-public:
- cBlockDeadBushHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- // Don't drop anything
- }
-
-
- virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
- {
- return (a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SAND);
- }
-
-
- virtual bool DoesAllowBlockOnTop(void) override
- {
- return false;
- }
-
-
- virtual bool CanBePlacedOnSide() override
- {
- return false;
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockDirt.h b/source/Blocks/BlockDirt.h
deleted file mode 100644
index b2bc4756c..000000000
--- a/source/Blocks/BlockDirt.h
+++ /dev/null
@@ -1,88 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-#include "../MersenneTwister.h"
-#include "../World.h"
-
-
-
-
-
-/// Handler used for both dirt and grass
-class cBlockDirtHandler :
- public cBlockHandler
-{
-public:
- cBlockDirtHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- a_Pickups.push_back(cItem(E_BLOCK_DIRT, 1, 0));
- }
-
-
- virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- if (m_BlockType != E_BLOCK_GRASS)
- {
- return;
- }
-
- // Grass becomes dirt if there is something on top of it:
- if (a_BlockY < cChunkDef::Height - 1)
- {
- BLOCKTYPE Above = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
- if (!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above])
- {
- a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0);
- return;
- }
- }
-
- // Grass spreads to adjacent blocks:
- MTRand rand;
- for (int i = 0; i < 2; i++) // Pick two blocks to grow to
- {
- int OfsX = rand.randInt(2) - 1; // [-1 .. 1]
- int OfsY = rand.randInt(4) - 3; // [-3 .. 1]
- int OfsZ = rand.randInt(2) - 1; // [-1 .. 1]
-
- BLOCKTYPE DestBlock;
- NIBBLETYPE DestMeta;
- if ((a_BlockY + OfsY < 0) || (a_BlockY + OfsY >= cChunkDef::Height - 1))
- {
- // Y Coord out of range
- continue;
- }
- bool IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, DestBlock, DestMeta);
- if (!IsValid || (DestBlock != E_BLOCK_DIRT))
- {
- continue;
- }
-
- BLOCKTYPE AboveDest;
- NIBBLETYPE AboveMeta;
- IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, AboveDest, AboveMeta);
- ASSERT(IsValid); // WTF - how did we get the DestBlock if AboveBlock is not valid?
- if (g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest])
- {
- a_World->FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, E_BLOCK_GRASS, 0);
- }
- } // for i - repeat twice
- }
-
-
- virtual const char * GetStepSound(void) override
- {
- return "step.gravel";
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockDoor.h b/source/Blocks/BlockDoor.h
deleted file mode 100644
index 414ad2e4b..000000000
--- a/source/Blocks/BlockDoor.h
+++ /dev/null
@@ -1,181 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-#include "../World.h"
-#include "../Entities/Player.h"
-
-
-
-
-
-class cBlockDoorHandler :
- public cBlockHandler
-{
-public:
- cBlockDoorHandler(BLOCKTYPE a_BlockType);
-
- virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
- virtual const char * GetStepSound(void) override;
-
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- // If clicking a bottom face, place the door one block lower:
- if (a_BlockFace == BLOCK_FACE_BOTTOM)
- {
- a_BlockY--;
- }
-
- if (
- !CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)) ||
- !CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))
- )
- {
- return false;
- }
-
- a_BlockType = m_BlockType;
- a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
- return true;
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- a_Pickups.push_back(cItem((m_BlockType == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR, 1, 0));
- }
-
-
- virtual void OnPlacedByPlayer(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
- ) override;
-
-
- virtual bool IsUseable(void) override
- {
- return true;
- }
-
-
- virtual bool CanBePlacedOnSide(void) override
- {
- return false;
- }
-
-
- virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
- {
- return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
- }
-
-
- bool CanReplaceBlock(BLOCKTYPE a_BlockType)
- {
- switch (a_BlockType)
- {
- case E_BLOCK_AIR:
- case E_BLOCK_TALL_GRASS:
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_LAVA:
- case E_BLOCK_STATIONARY_LAVA:
- case E_BLOCK_SNOW:
- case E_BLOCK_FIRE:
- {
- return true;
- }
- }
- return false;
- }
-
-
- /// Converts the player's yaw to placed door's blockmeta
- inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
- {
- ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
-
- a_Yaw += 90 + 45;
- if (a_Yaw > 360)
- {
- a_Yaw -= 360;
- }
- if ((a_Yaw >= 0) && (a_Yaw < 90))
- {
- return 0x0;
- }
- else if ((a_Yaw >= 180) && (a_Yaw < 270))
- {
- return 0x2;
- }
- else if ((a_Yaw >= 90) && (a_Yaw < 180))
- {
- return 0x1;
- }
- else
- {
- return 0x3;
- }
- }
-
-
- /// Returns true if the specified blocktype is any kind of door
- inline static bool IsDoor(BLOCKTYPE a_Block)
- {
- return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR);
- }
-
-
- /// Returns the metadata for the opposite door state (open vs closed)
- static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData)
- {
- return a_MetaData ^ 4;
- }
-
-
- /// Changes the door at the specified coords from open to close or vice versa
- static void ChangeDoor(cWorld * a_World, int a_X, int a_Y, int a_Z)
- {
- NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z);
-
- a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData));
-
- if (OldMetaData & 8)
- {
- // Current block is top of the door
- BLOCKTYPE BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z);
- NIBBLETYPE BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z);
-
- if (IsDoor(BottomBlock) && !(BottomMeta & 8))
- {
- a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta));
- }
- }
- else
- {
- // Current block is bottom of the door
- BLOCKTYPE TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z);
- NIBBLETYPE TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z);
-
- if (IsDoor(TopBlock) && (TopMeta & 8))
- {
- a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta));
- }
- }
- }
-
-
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockDropSpenser.h b/source/Blocks/BlockDropSpenser.h
deleted file mode 100644
index e5572da8a..000000000
--- a/source/Blocks/BlockDropSpenser.h
+++ /dev/null
@@ -1,41 +0,0 @@
-
-// BlockDropSpenser.h
-
-// Declares the cBlockDropSpenserHandler class representing the BlockHandler for Dropper and Dispenser blocks
-
-#pragma once
-
-#include "../Piston.h"
-
-
-
-
-
-class cBlockDropSpenserHandler :
- public cBlockEntityHandler
-{
-public:
- cBlockDropSpenserHandler(BLOCKTYPE a_BlockType) :
- cBlockEntityHandler(a_BlockType)
- {
- }
-
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- a_BlockType = m_BlockType;
-
- // FIXME: Do not use cPiston class for dispenser placement!
- a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0);
- return true;
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockEnderchest.h b/source/Blocks/BlockEnderchest.h
deleted file mode 100644
index 0ce813f1c..000000000
--- a/source/Blocks/BlockEnderchest.h
+++ /dev/null
@@ -1,28 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-
-
-
-
-
-class cBlockEnderchestHandler :
- public cBlockHandler
-{
-public:
- cBlockEnderchestHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- //todo: Drop Ender Chest if using silk touch pickaxe
- a_Pickups.push_back(cItem(E_BLOCK_OBSIDIAN, 8, 0));
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockFarmland.h b/source/Blocks/BlockFarmland.h
deleted file mode 100644
index 6cab1fa38..000000000
--- a/source/Blocks/BlockFarmland.h
+++ /dev/null
@@ -1,99 +0,0 @@
-
-// BlockFarmland.h
-
-// Declares the cBlcokFarmlandHandler representing the block handler for farmland
-
-
-
-
-
-#pragma once
-
-#include "BlockHandler.h"
-#include "../BlockArea.h"
-
-
-
-
-
-class cBlockFarmlandHandler :
- public cBlockHandler
-{
- typedef cBlockHandler super;
-
-public:
- cBlockFarmlandHandler(void) :
- super(E_BLOCK_FARMLAND)
- {
- }
-
-
- virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- // TODO: Rain hydrates farmland, too. Check world weather, don't search for water if raining.
- // NOTE: The desert biomes do not get precipitation, so another check needs to be made.
-
- // Search for water in a close proximity:
- // Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles
- cBlockArea Area;
- if (!Area.Read(a_World, a_BlockX - 4, a_BlockX + 4, a_BlockY, a_BlockY + 1, a_BlockZ - 4, a_BlockZ + 4))
- {
- // Too close to the world edge, cannot check surroudnings; don't tick at all
- return;
- }
- bool Found = false;
- int NumBlocks = Area.GetBlockCount();
- BLOCKTYPE * BlockTypes = Area.GetBlockTypes();
- for (int i = 0; i < NumBlocks; i++)
- {
- if (
- (BlockTypes[i] == E_BLOCK_WATER) ||
- (BlockTypes[i] == E_BLOCK_STATIONARY_WATER)
- )
- {
- Found = true;
- break;
- }
- }
-
- NIBBLETYPE BlockMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
-
- if (Found)
- {
- // Water was found, hydrate the block until hydration reaches 7:
- if (BlockMeta < 7)
- {
- a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ++BlockMeta);
- }
- return;
- }
-
- // Water wasn't found, de-hydrate block:
- if (BlockMeta > 0)
- {
- a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, --BlockMeta);
- return;
- }
-
- // Farmland too dry. If nothing is growing on top, turn back to dirt:
- switch (a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))
- {
- case E_BLOCK_CROPS:
- case E_BLOCK_MELON_STEM:
- case E_BLOCK_PUMPKIN_STEM:
- {
- // Produce on top, don't revert
- break;
- }
- default:
- {
- a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0);
- break;
- }
- }
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockFire.h b/source/Blocks/BlockFire.h
deleted file mode 100644
index d3ba499b1..000000000
--- a/source/Blocks/BlockFire.h
+++ /dev/null
@@ -1,42 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-
-
-
-
-
-class cBlockFireHandler :
- public cBlockHandler
-{
-public:
- cBlockFireHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
- virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
- }
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- // No pickups from this block
- }
-
- virtual bool IsClickedThrough(void) override
- {
- return true;
- }
-
- virtual const char * GetStepSound(void) override
- {
- return "step.wood";
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockFlower.h b/source/Blocks/BlockFlower.h
deleted file mode 100644
index 952901ba5..000000000
--- a/source/Blocks/BlockFlower.h
+++ /dev/null
@@ -1,53 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-
-
-
-
-
-class cBlockFlowerHandler :
- public cBlockHandler
-{
-public:
- cBlockFlowerHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- // Reset meta to 0
- a_Pickups.push_back(cItem(m_BlockType, 1, 0));
- }
-
-
- virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
- {
- return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ));
- }
-
-
- virtual bool DoesAllowBlockOnTop(void) override
- {
- return true;
- }
-
-
- virtual bool CanBePlacedOnSide(void) override
- {
- return false;
- }
-
-
- virtual const char * GetStepSound(void) override
- {
- return "step.grass";
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockFluid.h b/source/Blocks/BlockFluid.h
deleted file mode 100644
index 0db2f60c4..000000000
--- a/source/Blocks/BlockFluid.h
+++ /dev/null
@@ -1,56 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-
-
-
-
-
-class cBlockFluidHandler :
- public cBlockHandler
-{
- typedef cBlockHandler super;
-
-public:
- cBlockFluidHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
-
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- // No pickups
- }
-
-
- virtual bool DoesIgnoreBuildCollision(void) override
- {
- return true;
- }
-
-
- virtual void Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override
- {
- switch (m_BlockType)
- {
- case E_BLOCK_STATIONARY_LAVA:
- {
- a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_LAVA, a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
- break;
- }
- case E_BLOCK_STATIONARY_WATER:
- {
- a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_WATER, a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
- break;
- }
- }
- super::Check(a_RelX, a_RelY, a_RelZ, a_Chunk);
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockFurnace.h b/source/Blocks/BlockFurnace.h
deleted file mode 100644
index fe35893d5..000000000
--- a/source/Blocks/BlockFurnace.h
+++ /dev/null
@@ -1,47 +0,0 @@
-
-#pragma once
-
-#include "BlockEntity.h"
-#include "../World.h"
-#include "../Piston.h"
-#include "../Entities/Player.h"
-
-
-
-
-
-class cBlockFurnaceHandler :
- public cBlockEntityHandler
-{
-public:
- cBlockFurnaceHandler(BLOCKTYPE a_BlockType) :
- cBlockEntityHandler(a_BlockType)
- {
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- a_Pickups.push_back(cItem(E_BLOCK_FURNACE, 1, 0));
- }
-
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- a_BlockType = m_BlockType;
-
- // FIXME: Do not use cPiston class for furnace placement!
- a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0);
-
- return true;
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp
deleted file mode 100644
index 5134c1103..000000000
--- a/source/Blocks/BlockHandler.cpp
+++ /dev/null
@@ -1,458 +0,0 @@
-
-#include "Globals.h"
-#include "BlockHandler.h"
-#include "../Item.h"
-#include "../World.h"
-#include "../Root.h"
-#include "../PluginManager.h"
-#include "BlockBed.h"
-#include "BlockBrewingStand.h"
-#include "BlockCactus.h"
-#include "BlockCarpet.h"
-#include "BlockCauldron.h"
-#include "BlockChest.h"
-#include "BlockCloth.h"
-#include "BlockCobWeb.h"
-#include "BlockCrops.h"
-#include "BlockDeadBush.h"
-#include "BlockDirt.h"
-#include "BlockDoor.h"
-#include "BlockDropSpenser.h"
-#include "BlockEnderchest.h"
-#include "BlockEntity.h"
-#include "BlockFarmland.h"
-#include "BlockFenceGate.h"
-#include "BlockFire.h"
-#include "BlockFlower.h"
-#include "BlockFlowerPot.h"
-#include "BlockFluid.h"
-#include "BlockFurnace.h"
-#include "BlockGlass.h"
-#include "BlockGlowstone.h"
-#include "BlockGravel.h"
-#include "BlockHopper.h"
-#include "BlockIce.h"
-#include "BlockLadder.h"
-#include "BlockLeaves.h"
-#include "BlockLever.h"
-#include "BlockMelon.h"
-#include "BlockMushroom.h"
-#include "BlockMycelium.h"
-#include "BlockNote.h"
-#include "BlockOre.h"
-#include "BlockPiston.h"
-#include "BlockRail.h"
-#include "BlockRedstone.h"
-#include "BlockRedstoneRepeater.h"
-#include "BlockRedstoneTorch.h"
-#include "BlockSand.h"
-#include "BlockSapling.h"
-#include "BlockSign.h"
-#include "BlockSlab.h"
-#include "BlockSnow.h"
-#include "BlockStairs.h"
-#include "BlockStems.h"
-#include "BlockStone.h"
-#include "BlockSugarcane.h"
-#include "BlockTallGrass.h"
-#include "BlockTorch.h"
-#include "BlockVine.h"
-#include "BlockWood.h"
-#include "BlockWorkbench.h"
-
-
-
-
-
-bool cBlockHandler::m_HandlerInitialized = false;
-cBlockHandler * cBlockHandler::m_BlockHandler[256];
-
-
-
-
-
-cBlockHandler * cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType)
-{
- if (!m_HandlerInitialized)
- {
- // We have to initialize
- memset(m_BlockHandler, 0, sizeof(m_BlockHandler));
- m_HandlerInitialized = true;
- }
- if (m_BlockHandler[a_BlockType] != NULL)
- {
- return m_BlockHandler[a_BlockType];
- }
-
- return m_BlockHandler[a_BlockType] = CreateBlockHandler(a_BlockType);
-}
-
-
-
-
-
-cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
-{
- switch(a_BlockType)
- {
- // Block handlers, alphabetically sorted:
- case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType);
- case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType);
- case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
- case E_BLOCK_BREWING_STAND: return new cBlockBrewingStandHandler (a_BlockType);
- case E_BLOCK_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
- case E_BLOCK_BROWN_MUSHROOM: return new cBlockMushroomHandler (a_BlockType);
- case E_BLOCK_CACTUS: return new cBlockCactusHandler (a_BlockType);
- case E_BLOCK_CARROTS: return new cBlockCropsHandler (a_BlockType);
- case E_BLOCK_CARPET: return new cBlockCarpetHandler (a_BlockType);
- case E_BLOCK_CAULDRON: return new cBlockCauldronHandler (a_BlockType);
- case E_BLOCK_CHEST: return new cBlockChestHandler (a_BlockType);
- case E_BLOCK_COAL_ORE: return new cBlockOreHandler (a_BlockType);
- case E_BLOCK_COBBLESTONE: return new cBlockStoneHandler (a_BlockType);
- case E_BLOCK_COBBLESTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
- case E_BLOCK_COBWEB: return new cBlockCobWebHandler (a_BlockType);
- case E_BLOCK_CROPS: return new cBlockCropsHandler (a_BlockType);
- case E_BLOCK_DEAD_BUSH: return new cBlockDeadBushHandler (a_BlockType);
- case E_BLOCK_DETECTOR_RAIL: return new cBlockRailHandler (a_BlockType);
- case E_BLOCK_DIAMOND_ORE: return new cBlockOreHandler (a_BlockType);
- case E_BLOCK_DIRT: return new cBlockDirtHandler (a_BlockType);
- case E_BLOCK_DISPENSER: return new cBlockDropSpenserHandler (a_BlockType);
- case E_BLOCK_DOUBLE_STONE_SLAB: return new cBlockDoubleSlabHandler (a_BlockType);
- case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockDoubleSlabHandler (a_BlockType);
- case E_BLOCK_DROPPER: return new cBlockDropSpenserHandler (a_BlockType);
- case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType);
- case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType);
- case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler;
- case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
- case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType);
- case E_BLOCK_FLOWER_POT: return new cBlockFlowerPotHandler (a_BlockType);
- case E_BLOCK_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
- case E_BLOCK_GLOWSTONE: return new cBlockGlowstoneHandler (a_BlockType);
- case E_BLOCK_GOLD_ORE: return new cBlockOreHandler (a_BlockType);
- case E_BLOCK_GLASS: return new cBlockGlassHandler (a_BlockType);
- case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType);
- case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType);
- case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType);
- case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType);
- case E_BLOCK_IRON_DOOR: return new cBlockDoorHandler (a_BlockType);
- case E_BLOCK_IRON_ORE: return new cBlockOreHandler (a_BlockType);
- case E_BLOCK_JUKEBOX: return new cBlockEntityHandler (a_BlockType);
- case E_BLOCK_JUNGLE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
- case E_BLOCK_LADDER: return new cBlockLadderHandler (a_BlockType);
- case E_BLOCK_LEVER: return new cBlockLeverHandler (a_BlockType);
- case E_BLOCK_LAPIS_ORE: return new cBlockOreHandler (a_BlockType);
- case E_BLOCK_LAVA: return new cBlockFluidHandler (a_BlockType);
- case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType);
- case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
- case E_BLOCK_LOG: return new cBlockWoodHandler (a_BlockType);
- case E_BLOCK_MELON: return new cBlockMelonHandler (a_BlockType);
- case E_BLOCK_MELON_STEM: return new cBlockStemsHandler (a_BlockType);
- case E_BLOCK_MYCELIUM: return new cBlockMyceliumHandler (a_BlockType);
- case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
- case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType);
- case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
- case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ();
- case E_BLOCK_PLANKS: return new cBlockWoodHandler (a_BlockType);
- case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType);
- case E_BLOCK_QUARTZ_STAIR: return new cBlockStairsHandler (a_BlockType);
- case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType);
- case E_BLOCK_POTATOES: return new cBlockCropsHandler (a_BlockType);
- case E_BLOCK_POWERED_RAIL: return new cBlockRailHandler (a_BlockType);
- case E_BLOCK_REDSTONE_ORE: return new cBlockOreHandler (a_BlockType);
- case E_BLOCK_REDSTONE_ORE_GLOWING: return new cBlockOreHandler (a_BlockType);
- case E_BLOCK_REDSTONE_REPEATER_OFF: return new cBlockRedstoneRepeaterHandler(a_BlockType);
- case E_BLOCK_REDSTONE_REPEATER_ON: return new cBlockRedstoneRepeaterHandler(a_BlockType);
- case E_BLOCK_REDSTONE_TORCH_OFF: return new cBlockRedstoneTorchHandler (a_BlockType);
- case E_BLOCK_REDSTONE_TORCH_ON: return new cBlockRedstoneTorchHandler (a_BlockType);
- case E_BLOCK_REDSTONE_WIRE: return new cBlockRedstoneHandler (a_BlockType);
- case E_BLOCK_RED_MUSHROOM: return new cBlockMushroomHandler (a_BlockType);
- case E_BLOCK_RED_ROSE: return new cBlockFlowerHandler (a_BlockType);
- case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType);
- case E_BLOCK_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
- case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType);
- case E_BLOCK_SIGN_POST: return new cBlockSignHandler (a_BlockType);
- case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
- case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
- case E_BLOCK_STATIONARY_LAVA: return new cBlockFluidHandler (a_BlockType);
- case E_BLOCK_STATIONARY_WATER: return new cBlockFluidHandler (a_BlockType);
- case E_BLOCK_STICKY_PISTON: return new cBlockPistonHandler (a_BlockType);
- case E_BLOCK_STONE: return new cBlockStoneHandler (a_BlockType);
- case E_BLOCK_STONE_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
- case E_BLOCK_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
- case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType);
- case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType);
- case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType);
- case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
- case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType);
- case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);
- case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType);
- case E_BLOCK_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType);
- case E_BLOCK_WOODEN_STAIRS: return new cBlockStairsHandler (a_BlockType);
- case E_BLOCK_WOOL: return new cBlockClothHandler (a_BlockType);
- case E_BLOCK_WORKBENCH: return new cBlockWorkbenchHandler (a_BlockType);
- case E_BLOCK_YELLOW_FLOWER: return new cBlockFlowerHandler (a_BlockType);
-
- default: return new cBlockHandler(a_BlockType);
- }
-}
-
-
-
-
-
-void cBlockHandler::Deinit()
-{
- for (int i = 0; i < 256; i++)
- {
- delete m_BlockHandler[i];
- }
- memset(m_BlockHandler, 0, sizeof(m_BlockHandler)); // Don't leave any dangling pointers around, just in case
- m_HandlerInitialized = false;
-}
-
-
-
-
-
-cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
-{
- m_BlockType = a_BlockType;
-}
-
-
-
-
-
-bool cBlockHandler::GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
-)
-{
- // By default, all blocks can be placed and the meta is copied over from the item's damage value:
- a_BlockType = m_BlockType;
- a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x0f);
- return true;
-}
-
-
-
-
-
-void cBlockHandler::OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
-}
-
-
-
-
-
-void cBlockHandler::OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
-}
-
-
-
-
-
-void cBlockHandler::OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
-}
-
-
-
-
-
-void cBlockHandler::OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- // Notify the neighbors
- NeighborChanged(a_World, a_BlockX - 1, a_BlockY, a_BlockZ);
- NeighborChanged(a_World, a_BlockX + 1, a_BlockY, a_BlockZ);
- NeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ);
- NeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ);
- NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ - 1);
- NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ + 1);
-}
-
-
-
-
-
-void cBlockHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- // Notify the neighbors
- NeighborChanged(a_World, a_BlockX - 1, a_BlockY, a_BlockZ);
- NeighborChanged(a_World, a_BlockX + 1, a_BlockY, a_BlockZ);
- NeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ);
- NeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ);
- NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ - 1);
- NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ + 1);
-}
-
-
-
-
-
-void cBlockHandler::NeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- if ((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height))
- {
- GetBlockHandler(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnNeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ);
- }
-}
-
-
-
-
-
-void cBlockHandler::OnNeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
-}
-
-
-
-
-
-void cBlockHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
-}
-
-
-
-
-
-void cBlockHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
-{
-}
-
-
-
-
-
-void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta)
-{
- // Setting the meta to a_BlockMeta keeps most textures. The few other blocks have to override this.
- a_Pickups.push_back(cItem(m_BlockType, 1, a_BlockMeta));
-}
-
-
-
-
-
-void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- cItems Pickups;
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- ConvertToPickups(Pickups, Meta);
-
- // Allow plugins to modify the pickups:
- cRoot::Get()->GetPluginManager()->CallHookBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups);
-
- if (!Pickups.empty())
- {
- a_World->SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
- }
-}
-
-
-
-
-
-const char * cBlockHandler::GetStepSound()
-{
- return "step.stone";
-}
-
-
-
-
-
-bool cBlockHandler::CanBeAt(int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk)
-{
- return true;
-}
-
-
-
-
-
-bool cBlockHandler::IsUseable()
-{
- return false;
-}
-
-
-
-
-
-bool cBlockHandler::IsClickedThrough(void)
-{
- return false;
-}
-
-
-
-
-
-bool cBlockHandler::DoesIgnoreBuildCollision(void)
-{
- return (m_BlockType == E_BLOCK_AIR);
-}
-
-
-
-
-
-bool cBlockHandler::DoesAllowBlockOnTop(void)
-{
- return true;
-}
-
-
-
-
-
-bool cBlockHandler::CanBePlacedOnSide(void)
-{
- return true;
-}
-
-
-
-
-
-bool cBlockHandler::DoesDropOnUnsuitable(void)
-{
- return true;
-}
-
-
-
-
-
-void cBlockHandler::Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk)
-{
- if (!CanBeAt(a_RelX, a_RelY, a_RelZ, a_Chunk))
- {
- if (DoesDropOnUnsuitable())
- {
- int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
- int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
- DropBlock(a_Chunk.GetWorld(), NULL, BlockX, a_RelY, BlockZ);
- }
-
- a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
- }
- else
- {
- // Wake up the simulators for this block:
- int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
- int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
- a_Chunk.GetWorld()->GetSimulatorManager()->WakeUp(BlockX, a_RelY, BlockZ, &a_Chunk);
- }
-}
-
-
-
-
diff --git a/source/Blocks/BlockHandler.h b/source/Blocks/BlockHandler.h
deleted file mode 100644
index 228ce174b..000000000
--- a/source/Blocks/BlockHandler.h
+++ /dev/null
@@ -1,158 +0,0 @@
-
-#pragma once
-
-#include "../Defines.h"
-#include "../Item.h"
-#include "../Chunk.h"
-
-
-
-
-
-// fwd:
-class cWorld;
-class cPlayer;
-
-
-
-
-
-class cBlockHandler
-{
-public:
- cBlockHandler(BLOCKTYPE a_BlockType);
-
- /// Called when the block gets ticked either by a random tick or by a queued tick
- virtual void OnUpdate(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
-
- /** Called before a block is placed into a world.
- The handler should return true to allow placement, false to refuse.
- Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
- Called by cItemHandler::GetPlacementBlockTypeMeta() if the item is a block
- */
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- );
-
- /// Called by cWorld::SetBlock() after the block has been set
- virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
-
- /// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced().
- virtual void OnPlacedByPlayer(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
- );
-
- /// Called before the player has destroyed a block
- virtual void OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ);
-
- /// Called before a block gets destroyed / replaced with air
- virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
-
- /// Called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position)
- virtual void OnNeighborChanged(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
-
- /// Notifies all neighbors of the given block about a change
- static void NeighborChanged(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
-
- /// Called while the player diggs the block.
- virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ);
-
- /// Called if the user right clicks the block and the block is useable
- virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
-
- /// Called when the item is mined to convert it into pickups. Pickups may specify multiple items.
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
-
- /// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL
- virtual void DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ);
-
- /// Returns step sound name of block
- virtual const char * GetStepSound(void);
-
- /// Checks if the block can stay at the specified relative coords in the chunk
- virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk);
-
- /** Checks if the block can be placed at this point.
- Default: CanBeAt(...)
- NOTE: This call doesn't actually place the block
- */
- // virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
-
- /// Called when the player tries to place a block on top of this block (Only if he aims directly on this block); return false to disallow
- virtual bool DoesAllowBlockOnTop(void);
-
- /// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called
- virtual bool IsUseable(void);
-
- /** Indicates whether the client will click through this block.
- For example digging a fire will hit the block below the fire so fire is clicked through
- */
- virtual bool IsClickedThrough(void);
-
- /** Checks if the player can build "inside" this block.
- For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision
- */
- virtual bool DoesIgnoreBuildCollision(void);
-
- /// Indicates this block can be placed on the side of other blocks. Default: true
- virtual bool CanBePlacedOnSide(void);
-
- /// Does this block drop if it gets destroyed by an unsuitable situation? Default: true
- virtual bool DoesDropOnUnsuitable(void);
-
- /** Called when one of the neighbors gets set; equivalent to MC block update.
- By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()),
- and wakes up all simulators on the block.
- */
- virtual void Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk);
-
- /// Returns the meta for a block after rotating it counter-clockwise from the specified meta. Default: no change
- virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) { return a_Meta; }
-
- /// Returns the meta for a block after rotating it clockwise from the specified meta. Default: no change
- virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) { return a_Meta; }
-
- /// Returns the meta for a block after mirroring it around the XY plane. Default: no change
- virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) { return a_Meta; }
-
- /// Returns the meta for a block after mirroring it around the XZ plane. Default: no change
- virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) { return a_Meta; }
-
- /// Returns the meta for a block after mirroring it around the YZ plane. Default: no change
- virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) { return a_Meta; }
-
-
- /// Get the blockhandler for a specific block id
- static cBlockHandler * GetBlockHandler(BLOCKTYPE a_BlockType);
-
- /// Deletes all initialised block handlers
- static void Deinit();
-
-protected:
- BLOCKTYPE m_BlockType;
-
- // Creates a new blockhandler for the given block type. For internal use only, use ::GetBlockHandler() instead.
- static cBlockHandler *CreateBlockHandler(BLOCKTYPE a_BlockType);
- static cBlockHandler *m_BlockHandler[256];
- static bool m_HandlerInitialized; //used to detect if the blockhandlers are initialized
-};
-
-
-
-
-
-// Shortcut to get the blockhandler for a specific block
-inline cBlockHandler * BlockHandler(BLOCKTYPE a_BlockType)
-{
- return cBlockHandler::GetBlockHandler(a_BlockType);
-}
-
-
-
-
diff --git a/source/Blocks/BlockLeaves.h b/source/Blocks/BlockLeaves.h
deleted file mode 100644
index 6e015b8fa..000000000
--- a/source/Blocks/BlockLeaves.h
+++ /dev/null
@@ -1,184 +0,0 @@
-#pragma once
-#include "BlockHandler.h"
-#include "../MersenneTwister.h"
-#include "../World.h"
-#include "../BlockArea.h"
-
-
-
-
-
-// Leaves can be this many blocks that away (inclusive) from the log not to decay
-#define LEAVES_CHECK_DISTANCE 6
-
-#define PROCESS_NEIGHBOR(x,y,z) \
- switch (a_Area.GetBlockType(x, y, z)) \
- { \
- case E_BLOCK_LEAVES: a_Area.SetBlockType(x, y, z, (BLOCKTYPE)(E_BLOCK_SPONGE + i + 1)); break; \
- case E_BLOCK_LOG: return true; \
- }
-
-bool HasNearLog(cBlockArea &a_Area, int a_BlockX, int a_BlockY, int a_BlockZ);
-
-
-
-
-
-class cBlockLeavesHandler :
- public cBlockHandler
-{
-public:
- cBlockLeavesHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- MTRand rand;
-
- // Only the first 2 bits contain the display information, the others are for growing
- if (rand.randInt(5) == 0)
- {
- a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 3));
- }
- if ((a_BlockMeta & 3) == E_META_SAPLING_APPLE)
- {
- if (rand.rand(100) == 0)
- {
- a_Pickups.push_back(cItem(E_ITEM_RED_APPLE, 1, 0));
- }
- }
- }
-
-
- void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- cBlockHandler::OnDestroyed(a_World, a_BlockX, a_BlockY, a_BlockZ);
-
- //0.5% chance of dropping an apple
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- //check if Oak (0x1 and 0x2 bit not set)
- MTRand rand;
- if(!(Meta & 3) && rand.randInt(200) == 100)
- {
- cItems Drops;
- Drops.push_back(cItem(E_ITEM_RED_APPLE, 1, 0));
- a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
- }
- }
-
-
- virtual void OnNeighborChanged(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7); // Unset 0x8 bit so it gets checked for decay
- }
-
-
- virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- if ((Meta & 0x04) != 0)
- {
- // Player-placed leaves, don't decay
- return;
- }
-
- if ((Meta & 0x8) != 0)
- {
- // These leaves have been checked for decay lately and nothing around them changed
- return;
- }
-
- // Get the data around the leaves:
- cBlockArea Area;
- if (!Area.Read(
- a_World,
- a_BlockX - LEAVES_CHECK_DISTANCE, a_BlockX + LEAVES_CHECK_DISTANCE,
- a_BlockY - LEAVES_CHECK_DISTANCE, a_BlockY + LEAVES_CHECK_DISTANCE,
- a_BlockZ - LEAVES_CHECK_DISTANCE, a_BlockZ + LEAVES_CHECK_DISTANCE,
- cBlockArea::baTypes)
- )
- {
- // Cannot check leaves, a chunk is missing too close
- return;
- }
-
- if (HasNearLog(Area, a_BlockX, a_BlockY, a_BlockZ))
- {
- // Wood found, the leaves stay; mark them as checked:
- a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x8);
- return;
- }
- // Decay the leaves:
- DropBlock(a_World, NULL, a_BlockX, a_BlockY, a_BlockZ);
-
- a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
-
- }
-
-
- virtual const char * GetStepSound(void) override
- {
- return "step.grass";
- }
-} ;
-
-
-
-
-
-bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- // Filter the blocks into a {leaves, log, other (air)} set:
- BLOCKTYPE * Types = a_Area.GetBlockTypes();
- for (int i = a_Area.GetBlockCount() - 1; i > 0; i--)
- {
- switch (Types[i])
- {
- case E_BLOCK_LEAVES:
- case E_BLOCK_LOG:
- {
- break;
- }
- default:
- {
- Types[i] = E_BLOCK_AIR;
- break;
- }
- }
- } // for i - Types[]
-
- // Perform a breadth-first search to see if there's a log connected within 4 blocks of the leaves block:
- // Simply replace all reachable leaves blocks with a sponge block plus iteration (in the Area) and see if we can reach a log in 4 iterations
- a_Area.SetBlockType(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SPONGE);
- for (int i = 0; i < LEAVES_CHECK_DISTANCE; i++)
- {
- for (int y = a_BlockY - i; y <= a_BlockY + i; y++)
- {
- for (int z = a_BlockZ - i; z <= a_BlockZ + i; z++)
- {
- for (int x = a_BlockX - i; x <= a_BlockX + i; x++)
- {
- if (a_Area.GetBlockType(x, y, z) != E_BLOCK_SPONGE + i)
- {
- continue;
- }
- PROCESS_NEIGHBOR(x - 1, y, z);
- PROCESS_NEIGHBOR(x + 1, y, z);
- PROCESS_NEIGHBOR(x, y, z - 1);
- PROCESS_NEIGHBOR(x, y, z + 1);
- PROCESS_NEIGHBOR(x, y + 1, z);
- PROCESS_NEIGHBOR(x, y - 1, z);
- } // for x
- } // for z
- } // for y
- } // for i - BFS iterations
- return false;
-}
-
-
-
-
diff --git a/source/Blocks/BlockLever.cpp b/source/Blocks/BlockLever.cpp
deleted file mode 100644
index f2ca1805a..000000000
--- a/source/Blocks/BlockLever.cpp
+++ /dev/null
@@ -1,48 +0,0 @@
-
-#include "Globals.h"
-#include "BlockLever.h"
-#include "../Item.h"
-#include "../World.h"
-#include "../Entities/Player.h"
-#include "../Simulator/RedstoneSimulator.h"
-
-
-
-
-
-cBlockLeverHandler::cBlockLeverHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
-{
-}
-
-
-
-
-
-void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
-{
- // Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off.
- NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f);
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta);
- if (Meta & 0x08)
- {
- a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
- }
- else
- {
- a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.5f);
- }
-}
-
-
-
-
-
-void cBlockLeverHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NONE, 8, 8, 8);
-}
-
-
-
-
diff --git a/source/Blocks/BlockLever.h b/source/Blocks/BlockLever.h
deleted file mode 100644
index 362cf563e..000000000
--- a/source/Blocks/BlockLever.h
+++ /dev/null
@@ -1,61 +0,0 @@
-#pragma once
-
-#include "BlockHandler.h"
-#include "../World.h"
-#include "../Simulator/RedstoneSimulator.h"
-
-
-
-
-
-class cBlockLeverHandler :
- public cBlockHandler
-{
-public:
- cBlockLeverHandler(BLOCKTYPE a_BlockType);
-
- virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- // Reset meta to 0
- a_Pickups.push_back(cItem(E_BLOCK_LEVER, 1, 0));
- }
-
-
- virtual bool IsUseable(void) override
- {
- return true;
- }
-
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- a_BlockType = m_BlockType;
- a_BlockMeta = cRedstoneSimulator::LeverDirectionToMetaData(a_BlockFace);
- return true;
- }
-
-
- virtual bool DoesAllowBlockOnTop(void) override
- {
- return false;
- }
-
-
- virtual const char * GetStepSound(void) override
- {
- return "step.wood";
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockMushroom.h b/source/Blocks/BlockMushroom.h
deleted file mode 100644
index b3b23e2ba..000000000
--- a/source/Blocks/BlockMushroom.h
+++ /dev/null
@@ -1,71 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-
-
-
-
-
-class cBlockMushroomHandler :
- public cBlockHandler
-{
-public:
- cBlockMushroomHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- // Reset meta to 0
- a_Pickups.push_back(cItem(m_BlockType, 1, 0));
- }
-
-
- virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
- {
- if (a_RelY <= 0)
- {
- return false;
- }
-
- // TODO: Cannot be at too much daylight
-
- switch (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))
- {
- case E_BLOCK_GLASS:
- case E_BLOCK_CACTUS:
- case E_BLOCK_ICE:
- case E_BLOCK_LEAVES:
- case E_BLOCK_AIR:
- {
- return false;
- }
- }
- return true;
- }
-
-
- virtual bool DoesAllowBlockOnTop(void) override
- {
- return false;
- }
-
-
- virtual bool CanBePlacedOnSide(void) override
- {
- return false;
- }
-
-
- virtual const char * GetStepSound(void) override
- {
- return "step.grass";
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockMycelium.h b/source/Blocks/BlockMycelium.h
deleted file mode 100644
index 0ed7162ac..000000000
--- a/source/Blocks/BlockMycelium.h
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-
-
-
-
-
-class cBlockMyceliumHandler :
- public cBlockHandler
-{
-public:
- cBlockMyceliumHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- a_Pickups.push_back(cItem(E_BLOCK_DIRT, 1, 0));
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockPiston.cpp b/source/Blocks/BlockPiston.cpp
deleted file mode 100644
index d5750ebdd..000000000
--- a/source/Blocks/BlockPiston.cpp
+++ /dev/null
@@ -1,102 +0,0 @@
-
-#include "Globals.h"
-#include "BlockPiston.h"
-#include "../Item.h"
-#include "../World.h"
-#include "../Entities/Player.h"
-#include "../Piston.h"
-
-
-
-
-
-#define AddPistonDir(x, y, z, dir, amount) \
- switch (dir) \
- { \
- case 0: (y) -= (amount); break; \
- case 1: (y) += (amount); break; \
- case 2: (z) -= (amount); break; \
- case 3: (z) += (amount); break; \
- case 4: (x) -= (amount); break; \
- case 5: (x) += (amount); break; \
- }
-
-
-
-
-cBlockPistonHandler::cBlockPistonHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
-{
-}
-
-
-
-
-
-void cBlockPistonHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
-
- int newX = a_BlockX;
- int newY = a_BlockY;
- int newZ = a_BlockZ;
- AddPistonDir(newX, newY, newZ, OldMeta & ~(8), 1);
-
- if (a_World->GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION)
- {
- a_World->SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0);
- }
-}
-
-
-
-
-
-bool cBlockPistonHandler::GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
-)
-{
- a_BlockType = m_BlockType;
- a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch());
- return true;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBlockPistonHeadHandler:
-
-cBlockPistonHeadHandler::cBlockPistonHeadHandler(void) :
- super(E_BLOCK_PISTON_EXTENSION)
-{
-}
-
-
-
-
-
-void cBlockPistonHeadHandler::OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
-
- int newX = a_BlockX;
- int newY = a_BlockY;
- int newZ = a_BlockZ;
- AddPistonDir(newX, newY, newZ, OldMeta & ~(8), -1);
-
- BLOCKTYPE Block = a_World->GetBlock(newX, newY, newZ);
- if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON))
- {
- a_World->DigBlock(newX, newY, newZ);
- }
-}
-
-
-
-
-
diff --git a/source/Blocks/BlockPiston.h b/source/Blocks/BlockPiston.h
deleted file mode 100644
index 109f5ea8b..000000000
--- a/source/Blocks/BlockPiston.h
+++ /dev/null
@@ -1,43 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-
-
-
-
-
-class cBlockPistonHandler :
- public cBlockHandler
-{
-public:
- cBlockPistonHandler(BLOCKTYPE a_BlockType);
-
- virtual void OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override;
-} ;
-
-
-
-
-
-class cBlockPistonHeadHandler :
- public cBlockHandler
-{
- typedef cBlockHandler super;
-
-public:
- cBlockPistonHeadHandler(void);
-
- virtual void OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override;
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockRail.h b/source/Blocks/BlockRail.h
deleted file mode 100644
index 0e83b952d..000000000
--- a/source/Blocks/BlockRail.h
+++ /dev/null
@@ -1,390 +0,0 @@
-
-#pragma once
-
-#include "BlockEntity.h"
-#include "../World.h"
-
-
-
-
-
-enum ENUM_PURE
-{
- E_PURE_UPDOWN = 0,
- E_PURE_DOWN = 1,
- E_PURE_NONE = 2
-};
-
-
-
-
-
-class cBlockRailHandler :
- public cBlockHandler
-{
-public:
- cBlockRailHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- a_BlockType = m_BlockType;
- a_BlockMeta = FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ);
- return true;
- }
-
-
- virtual void OnNeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- if (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ) && (Meta != FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ)))
- {
- a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ));
- }
- }
-
-
- virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
- {
- if (a_RelY <= 0)
- {
- return false;
- }
- if (!g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)])
- {
- return false;
- }
-
- NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
- switch (Meta)
- {
- case E_META_RAIL_ASCEND_XP:
- case E_META_RAIL_ASCEND_XM:
- case E_META_RAIL_ASCEND_ZM:
- case E_META_RAIL_ASCEND_ZP:
- {
- // Mapping between the meta and the neighbors that need checking
- Meta -= E_META_RAIL_ASCEND_XP; // Base index at zero
- static const struct
- {
- int x, z;
- } Coords[] =
- {
- { 1, 0}, // east, XP
- {-1, 0}, // west, XM
- { 0, -1}, // north, ZM
- { 0, 1}, // south, ZP
- } ;
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if (!a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[Meta].x, a_RelY, a_RelZ + Coords[Meta].z, BlockType, BlockMeta))
- {
- // Too close to the edge, cannot simulate
- return true;
- }
- return g_BlockIsSolid[BlockType];
- }
- }
- return true;
- }
-
- NIBBLETYPE FindMeta(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
- {
- NIBBLETYPE Meta = 0;
- char RailsCnt = 0;
- bool Neighbors[8]; // 0 - EAST, 1 - WEST, 2 - NORTH, 3 - SOUTH, 4 - EAST UP, 5 - WEST UP, 6 - NORTH UP, 7 - SOUTH UP
- memset(Neighbors, false, sizeof(Neighbors));
- Neighbors[0] = (IsUnstable(a_World, a_BlockX + 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN));
- Neighbors[1] = (IsUnstable(a_World, a_BlockX - 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN));
- Neighbors[2] = (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN));
- Neighbors[3] = (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN));
- Neighbors[4] = (IsUnstable(a_World, a_BlockX + 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST, E_PURE_NONE));
- Neighbors[5] = (IsUnstable(a_World, a_BlockX - 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST, E_PURE_NONE));
- Neighbors[6] = (IsUnstable(a_World, a_BlockX, a_BlockY + 1, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_NONE));
- Neighbors[7] = (IsUnstable(a_World, a_BlockX, a_BlockY + 1, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_NONE));
- if (IsUnstable(a_World, a_BlockX + 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_EAST))
- Neighbors[0] = true;
- if (IsUnstable(a_World, a_BlockX - 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_WEST))
- Neighbors[1] = true;
- if (IsUnstable(a_World, a_BlockX, a_BlockY - 1, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NORTH))
- Neighbors[2] = true;
- if (IsUnstable(a_World, a_BlockX, a_BlockY - 1, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_SOUTH))
- Neighbors[3] = true;
- for (int i = 0; i < 8; i++)
- {
- if (Neighbors[i])
- {
- RailsCnt++;
- }
- }
- if (RailsCnt == 1)
- {
- if (Neighbors[7]) return E_META_RAIL_ASCEND_ZP;
- else if (Neighbors[6]) return E_META_RAIL_ASCEND_ZM;
- else if (Neighbors[5]) return E_META_RAIL_ASCEND_XM;
- else if (Neighbors[4]) return E_META_RAIL_ASCEND_XP;
- else if (Neighbors[0] || Neighbors[1]) return E_META_RAIL_XM_XP;
- else if (Neighbors[2] || Neighbors[3]) return E_META_RAIL_ZM_ZP;
- ASSERT(!"Weird neighbor count");
- return Meta;
- }
- for (int i = 0; i < 4; i++)
- {
- if (Neighbors[i + 4])
- {
- Neighbors[i] = true;
- }
- }
- if (RailsCnt > 1)
- {
- if (Neighbors[3] && Neighbors[0]) return E_META_RAIL_CURVED_ZP_XP;
- else if (Neighbors[3] && Neighbors[1]) return E_META_RAIL_CURVED_ZP_XM;
- else if (Neighbors[2] && Neighbors[0]) return E_META_RAIL_CURVED_ZM_XP;
- else if (Neighbors[2] && Neighbors[1]) return E_META_RAIL_CURVED_ZM_XM;
- else if (Neighbors[7] && Neighbors[2]) return E_META_RAIL_ASCEND_ZP;
- else if (Neighbors[3] && Neighbors[6]) return E_META_RAIL_ASCEND_ZM;
- else if (Neighbors[5] && Neighbors[0]) return E_META_RAIL_ASCEND_XM;
- else if (Neighbors[4] && Neighbors[1]) return E_META_RAIL_ASCEND_XP;
- else if (Neighbors[0] && Neighbors[1]) return E_META_RAIL_XM_XP;
- else if (Neighbors[2] && Neighbors[3]) return E_META_RAIL_ZM_ZP;
- ASSERT(!"Weird neighbor count");
- }
- return Meta;
- }
-
-
- bool IsUnstable(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
- {
- if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_RAIL)
- {
- return false;
- }
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- switch (Meta)
- {
- case E_META_RAIL_ZM_ZP:
- {
- if (
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) ||
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN)
- )
- {
- return true;
- }
- break;
- }
-
- case E_META_RAIL_XM_XP:
- {
- if (
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) ||
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN)
- )
- {
- return true;
- }
- break;
- }
-
- case E_META_RAIL_ASCEND_XP:
- {
- if (
- IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) ||
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
- )
- {
- return true;
- }
- break;
- }
-
- case E_META_RAIL_ASCEND_XM:
- {
- if (
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ||
- IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST)
- )
- {
- return true;
- }
- break;
- }
-
- case E_META_RAIL_ASCEND_ZM:
- {
- if (
- IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) ||
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH)
- )
- {
- return true;
- }
- break;
- }
-
- case E_META_RAIL_ASCEND_ZP:
- {
- if (
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
- IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH)
- )
- {
- return true;
- }
- break;
- }
-
- case E_META_RAIL_CURVED_ZP_XP:
- {
- if (
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ||
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST)
- )
- {
- return true;
- }
- break;
- }
-
- case E_META_RAIL_CURVED_ZP_XM:
- {
- if (
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ||
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
- )
- {
- return true;
- }
- break;
- }
-
- case E_META_RAIL_CURVED_ZM_XM:
- {
- if (
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
- )
- {
- return true;
- }
- break;
- }
-
- case E_META_RAIL_CURVED_ZM_XP:
- {
- if (
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST)
- )
- {
- return true;
- }
- break;
- }
- }
- return false;
- }
-
-
- bool IsNotConnected(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Pure = 0)
- {
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false);
- NIBBLETYPE Meta;
- if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_RAIL)
- {
- if ((a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ) != E_BLOCK_RAIL) || (a_Pure != E_PURE_UPDOWN))
- {
- if ((a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) != E_BLOCK_RAIL) || (a_Pure == E_PURE_NONE))
- {
- return true;
- }
- else
- {
- Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ);
- }
- }
- else
- {
- Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY + 1, a_BlockZ);
- }
- }
- else
- {
- Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- }
-
- switch (a_BlockFace)
- {
- case BLOCK_FACE_NORTH:
- {
- if (
- (Meta == E_META_RAIL_ZM_ZP) ||
- (Meta == E_META_RAIL_ASCEND_ZM) ||
- (Meta == E_META_RAIL_ASCEND_ZP) ||
- (Meta == E_META_RAIL_CURVED_ZP_XP) ||
- (Meta == E_META_RAIL_CURVED_ZP_XM)
- )
- {
- return false;
- }
- break;
- }
-
- case BLOCK_FACE_SOUTH:
- {
- if (
- (Meta == E_META_RAIL_ZM_ZP) ||
- (Meta == E_META_RAIL_ASCEND_ZM) ||
- (Meta == E_META_RAIL_ASCEND_ZP) ||
- (Meta == E_META_RAIL_CURVED_ZM_XP) ||
- (Meta == E_META_RAIL_CURVED_ZM_XM)
- )
- {
- return false;
- }
- break;
- }
-
- case BLOCK_FACE_EAST:
- {
- if (
- (Meta == E_META_RAIL_XM_XP) ||
- (Meta == E_META_RAIL_ASCEND_XP) ||
- (Meta == E_META_RAIL_ASCEND_XM) ||
- (Meta == E_META_RAIL_CURVED_ZP_XM) ||
- (Meta == E_META_RAIL_CURVED_ZM_XM)
- )
- {
- return false;
- }
- break;
- }
- case BLOCK_FACE_WEST:
- {
- if (
- (Meta == E_META_RAIL_XM_XP) ||
- (Meta == E_META_RAIL_ASCEND_XP) ||
- (Meta == E_META_RAIL_ASCEND_XM) ||
- (Meta == E_META_RAIL_CURVED_ZP_XP) ||
- (Meta == E_META_RAIL_CURVED_ZM_XP)
- )
- {
- return false;
- }
- break;
- }
- }
- return true;
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockRedstone.cpp b/source/Blocks/BlockRedstone.cpp
deleted file mode 100644
index 35cdc34cf..000000000
--- a/source/Blocks/BlockRedstone.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#include "Globals.h"
-#include "BlockRedstone.h"
-#include "../Item.h"
-#include "../World.h"
-
-
-
-
-
-cBlockRedstoneHandler::cBlockRedstoneHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
-{
-}
-
-
-
-
-
-void cBlockRedstoneHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- // Nothing needed yet
-}
-
-
-
-
diff --git a/source/Blocks/BlockRedstone.h b/source/Blocks/BlockRedstone.h
deleted file mode 100644
index ae0466937..000000000
--- a/source/Blocks/BlockRedstone.h
+++ /dev/null
@@ -1,46 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-#include "../World.h"
-
-
-
-
-
-class cBlockRedstoneHandler :
- public cBlockHandler
-{
-public:
- cBlockRedstoneHandler(BLOCKTYPE a_BlockType);
-
- virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
-
- virtual bool DoesAllowBlockOnTop(void) override
- {
- return false;
- }
-
-
- virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
- {
- return ((a_RelY > 0) && g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)]);
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- // Reset meta to 0
- a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, 1));
- }
-
-
- virtual bool CanBePlacedOnSide(void) override
- {
- return false;
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockRedstoneRepeater.cpp b/source/Blocks/BlockRedstoneRepeater.cpp
deleted file mode 100644
index 3bc879435..000000000
--- a/source/Blocks/BlockRedstoneRepeater.cpp
+++ /dev/null
@@ -1,46 +0,0 @@
-
-#include "Globals.h"
-#include "BlockRedstoneRepeater.h"
-#include "../Item.h"
-#include "../World.h"
-#include "../Simulator/RedstoneSimulator.h"
-
-
-
-
-
-cBlockRedstoneRepeaterHandler::cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
-{
-}
-
-
-
-
-
-void cBlockRedstoneRepeaterHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- // Nothing needed yet
-}
-
-
-
-
-
-void cBlockRedstoneRepeaterHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
-{
- a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) + 0x04) & 0x0f));
-}
-
-
-
-
-
-void cBlockRedstoneRepeaterHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NONE, 8, 8, 8);
-}
-
-
-
-
diff --git a/source/Blocks/BlockRedstoneRepeater.h b/source/Blocks/BlockRedstoneRepeater.h
deleted file mode 100644
index f3e250963..000000000
--- a/source/Blocks/BlockRedstoneRepeater.h
+++ /dev/null
@@ -1,60 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-#include "../World.h"
-
-
-
-
-
-class cBlockRedstoneRepeaterHandler :
- public cBlockHandler
-{
-public:
- cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockType);
- virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
-
- virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- // Reset meta to 0
- a_Pickups.push_back(cItem(E_ITEM_REDSTONE_REPEATER, 1, 0));
- }
-
-
- virtual bool IsUseable(void) override
- {
- return true;
- }
-
-
- virtual bool DoesAllowBlockOnTop(void) override
- {
- return false;
- }
-
-
- virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
- {
- return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
- }
-
-
- virtual bool CanBePlacedOnSide(void) override
- {
- return false;
- }
-
- virtual const char * GetStepSound(void) override
- {
- return "step.wood";
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockSapling.h b/source/Blocks/BlockSapling.h
deleted file mode 100644
index 17ef4984f..000000000
--- a/source/Blocks/BlockSapling.h
+++ /dev/null
@@ -1,69 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-#include "../World.h"
-
-
-
-
-
-class cBlockSaplingHandler :
- public cBlockHandler
-{
-public:
- cBlockSaplingHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- // Only the first 2 bits contain the display information, the others are for growing
- a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 3));
- }
-
-
- virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
- {
- return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ));
- }
-
-
- virtual bool DoesAllowBlockOnTop(void) override
- {
- return false;
- }
-
-
- void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
-
- if ((Meta & 0x08) != 0)
- {
- a_World->GrowTree(a_BlockX, a_BlockY, a_BlockZ);
- }
- else
- {
- a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x08);
- }
- }
-
-
- virtual bool CanBePlacedOnSide() override
- {
- return false;
- }
-
-
- virtual const char * GetStepSound(void) override
- {
- return "step.grass";
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockSign.h b/source/Blocks/BlockSign.h
deleted file mode 100644
index e6426180f..000000000
--- a/source/Blocks/BlockSign.h
+++ /dev/null
@@ -1,84 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-#include "../World.h"
-#include "../Entities/Player.h"
-
-
-
-
-
-class cBlockSignHandler :
- public cBlockHandler
-{
-public:
- cBlockSignHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0));
- }
-
-
- virtual bool DoesAllowBlockOnTop(void) override
- {
- return false;
- }
-
-
- virtual const char * GetStepSound(void) override
- {
- return "step.wood";
- }
-
-
- static char RotationToMetaData(double a_Rotation)
- {
- a_Rotation += 180 + (180 / 16); // So it's not aligned with axis
- if (a_Rotation > 360)
- {
- a_Rotation -= 360;
- }
-
- a_Rotation = (a_Rotation / 360) * 16;
-
- return ((char)a_Rotation) % 16;
- }
-
-
- static char DirectionToMetaData(char a_Direction)
- {
- switch (a_Direction)
- {
- case 0x2: return 0x2;
- case 0x3: return 0x3;
- case 0x4: return 0x4;
- case 0x5: return 0x5;
- default:
- {
- break;
- }
- }
- return 0x2;
- }
-
-
- virtual void OnPlacedByPlayer(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
- ) override
- {
- a_Player->GetClientHandle()->SendEditSign(a_BlockX, a_BlockY, a_BlockZ);
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockSnow.h b/source/Blocks/BlockSnow.h
deleted file mode 100644
index bdd9f0b87..000000000
--- a/source/Blocks/BlockSnow.h
+++ /dev/null
@@ -1,52 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-
-
-
-
-
-class cBlockSnowHandler :
- public cBlockHandler
-{
-public:
- cBlockSnowHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
-
- virtual bool DoesIgnoreBuildCollision(void) override
- {
- return true;
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- a_Pickups.push_back(cItem(E_ITEM_SNOWBALL, 1, 0));
- }
-
-
- virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
- {
- return (a_RelY > 0) && g_BlockIsSnowable[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)];
- }
-
-
- virtual bool DoesDropOnUnsuitable(void) override
- {
- return false;
- }
-
-
- virtual const char * GetStepSound(void) override
- {
- return "step.cloth";
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockStairs.h b/source/Blocks/BlockStairs.h
deleted file mode 100644
index 485ebda1a..000000000
--- a/source/Blocks/BlockStairs.h
+++ /dev/null
@@ -1,153 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-
-
-
-
-
-class cBlockStairsHandler :
- public cBlockHandler
-{
-public:
- cBlockStairsHandler(BLOCKTYPE a_BlockType) :
- cBlockHandler(a_BlockType)
- {
-
- }
-
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- a_BlockType = m_BlockType;
- a_BlockMeta = RotationToMetaData(a_Player->GetRotation());
- switch (a_BlockFace)
- {
- case BLOCK_FACE_TOP: break;
- case BLOCK_FACE_BOTTOM: a_BlockMeta = a_BlockMeta | 0x4; break; // When placing onto a bottom face, always place an upside-down stairs block
- case BLOCK_FACE_EAST:
- case BLOCK_FACE_NORTH:
- case BLOCK_FACE_SOUTH:
- case BLOCK_FACE_WEST:
- {
- // When placing onto a sideways face, check cursor, if in top half, make it an upside-down stairs block
- if (a_CursorY > 8)
- {
- a_BlockMeta |= 0x4;
- }
- break;
- }
- }
- return true;
- }
-
- // TODO: step sound
-
-
- static NIBBLETYPE RotationToMetaData(double a_Rotation)
- {
- a_Rotation += 90 + 45; // So its not aligned with axis
- NIBBLETYPE result = 0x0;
- if (a_Rotation > 360)
- {
- a_Rotation -= 360;
- }
- if ((a_Rotation >= 0) && (a_Rotation < 90))
- {
- return 0x0;
- }
- else if ((a_Rotation >= 180) && (a_Rotation < 270))
- {
- return 0x1;
- }
- else if ((a_Rotation >= 90) && (a_Rotation < 180))
- {
- return 0x2;
- }
- else
- {
- return 0x3;
- }
- }
-
-
- virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
- {
- // Bits 3 and 4 stay, the rest is swapped around according to a table:
- NIBBLETYPE TopBits = (a_Meta & 0x0c);
- switch (a_Meta & 0x03)
- {
- case 0x00: return TopBits | 0x03; // East -> North
- case 0x01: return TopBits | 0x02; // West -> South
- case 0x02: return TopBits | 0x00; // South -> East
- case 0x03: return TopBits | 0x01; // North -> West
- }
- // Not reachable, but to avoid a compiler warning:
- return 0;
- }
-
-
- virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override
- {
- // Bits 3 and 4 stay, the rest is swapped around according to a table:
- NIBBLETYPE TopBits = (a_Meta & 0x0c);
- switch (a_Meta & 0x03)
- {
- case 0x00: return TopBits | 0x02; // East -> South
- case 0x01: return TopBits | 0x03; // West -> North
- case 0x02: return TopBits | 0x01; // South -> West
- case 0x03: return TopBits | 0x00; // North -> East
- }
- // Not reachable, but to avoid a compiler warning:
- return 0;
- }
-
-
- virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override
- {
- // Bits 3 and 4 stay, the rest is swapped around according to a table:
- NIBBLETYPE TopBits = (a_Meta & 0x0c);
- switch (a_Meta & 0x03)
- {
- case 0x00: return TopBits | 0x00; // East -> East
- case 0x01: return TopBits | 0x01; // West -> West
- case 0x02: return TopBits | 0x03; // South -> North
- case 0x03: return TopBits | 0x02; // North -> South
- }
- // Not reachable, but to avoid a compiler warning:
- return 0;
- }
-
-
- virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override
- {
- // Toggle bit 3:
- return (a_Meta & 0x0b) | ((~a_Meta) & 0x04);
- }
-
-
- virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override
- {
- // Bits 3 and 4 stay, the rest is swapped around according to a table:
- NIBBLETYPE TopBits = (a_Meta & 0x0c);
- switch (a_Meta & 0x03)
- {
- case 0x00: return TopBits | 0x01; // East -> West
- case 0x01: return TopBits | 0x00; // West -> East
- case 0x02: return TopBits | 0x02; // South -> South
- case 0x03: return TopBits | 0x03; // North -> North
- }
- // Not reachable, but to avoid a compiler warning:
- return 0;
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockStems.h b/source/Blocks/BlockStems.h
deleted file mode 100644
index ce02d9cb8..000000000
--- a/source/Blocks/BlockStems.h
+++ /dev/null
@@ -1,58 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-#include "../MersenneTwister.h"
-#include "../World.h"
-
-
-
-
-
-class cBlockStemsHandler :
- public cBlockHandler
-{
-public:
- cBlockStemsHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- int ItemType = (m_BlockType == E_BLOCK_MELON_STEM) ? E_ITEM_MELON_SEEDS : E_ITEM_PUMPKIN_SEEDS;
- a_Pickups.push_back(cItem(ItemType, 1, 0));
- }
-
-
- void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- if (Meta >= 7)
- {
- // Grow the produce:
- a_World->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, m_BlockType);
- }
- else
- {
- // Grow the stem:
- a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta + 1);
- }
- }
-
-
- virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
- {
- return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_FARMLAND));
- }
-
-
- virtual const char * GetStepSound(void) override
- {
- return "step.wood";
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockSugarcane.h b/source/Blocks/BlockSugarcane.h
deleted file mode 100644
index 9d66d6be6..000000000
--- a/source/Blocks/BlockSugarcane.h
+++ /dev/null
@@ -1,96 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-
-
-
-
-
-class cBlockSugarcaneHandler :
- public cBlockHandler
-{
-public:
- cBlockSugarcaneHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- a_Pickups.push_back(cItem(E_ITEM_SUGARCANE, 1, 0));
- }
-
-
- virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
- {
- if (a_RelY <= 0)
- {
- return false;
- }
- switch (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))
- {
- case E_BLOCK_DIRT:
- case E_BLOCK_GRASS:
- case E_BLOCK_FARMLAND:
- case E_BLOCK_SAND:
- {
- static const struct
- {
- int x, z;
- } Coords[] =
- {
- {-1, 0},
- { 1, 0},
- { 0, -1},
- { 0, 1},
- } ;
- a_RelY -= 1;
- for (int i = 0; i < ARRAYCOUNT(Coords); i++)
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if (!a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta))
- {
- // Too close to the edge, cannot simulate
- return true;
- }
- if (IsBlockWater(BlockType))
- {
- return true;
- }
- } // for i - Coords[]
- // Not directly neighboring a water block
- return false;
- }
- case E_BLOCK_SUGARCANE:
- {
- return true;
- }
- }
- return false;
- }
-
-
- void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- a_World->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, 1);
- }
-
-
- virtual bool CanBePlacedOnSide() override
- {
- return false;
- }
-
-
- virtual const char * GetStepSound(void) override
- {
- return "step.grass";
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockTorch.h b/source/Blocks/BlockTorch.h
deleted file mode 100644
index 6e43453bf..000000000
--- a/source/Blocks/BlockTorch.h
+++ /dev/null
@@ -1,260 +0,0 @@
-#pragma once
-
-#include "BlockHandler.h"
-#include "../World.h"
-
-
-
-
-
-class cBlockTorchHandler :
- public cBlockHandler
-{
-public:
- cBlockTorchHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- // Find proper placement. Use the player-supplied one as the default, but fix if not okay:
- if (!TorchCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace))
- {
- a_BlockFace = FindSuitableFace(a_World, a_BlockX, a_BlockY, a_BlockZ);
-
- if (a_BlockFace == BLOCK_FACE_BOTTOM)
- {
- return false;
- }
- }
- a_BlockType = m_BlockType;
- a_BlockMeta = DirectionToMetaData(a_BlockFace);
- return true;
- }
-
-
- static NIBBLETYPE DirectionToMetaData(char a_Direction) // tolua_export
- { // tolua_export
- switch (a_Direction)
- {
- case BLOCK_FACE_BOTTOM: ASSERT(!"Shouldn't be getting this face"); return 0;
- case BLOCK_FACE_TOP: return E_META_TORCH_FLOOR;
- case BLOCK_FACE_EAST: return E_META_TORCH_EAST;
- case BLOCK_FACE_WEST: return E_META_TORCH_WEST;
- case BLOCK_FACE_NORTH: return E_META_TORCH_NORTH;
- case BLOCK_FACE_SOUTH: return E_META_TORCH_SOUTH;
- default:
- {
- ASSERT(!"Unhandled torch direction!");
- break;
- }
- };
- return 0x0;
- } // tolua_export
-
-
- static char MetaDataToDirection(NIBBLETYPE a_MetaData) // tolua_export
- { // tolua_export
- switch (a_MetaData)
- {
- case 0: return BLOCK_FACE_TOP; // by default, the torches stand on the ground
- case E_META_TORCH_FLOOR: return BLOCK_FACE_TOP;
- case E_META_TORCH_EAST: return BLOCK_FACE_EAST;
- case E_META_TORCH_WEST: return BLOCK_FACE_WEST;
- case E_META_TORCH_NORTH: return BLOCK_FACE_NORTH;
- case E_META_TORCH_SOUTH: return BLOCK_FACE_SOUTH;
- default:
- {
- ASSERT(!"Unhandled torch metadata");
- break;
- }
- }
- return 0;
- } // tolua_export
-
-
- static bool IsAttachedTo(const Vector3i & a_TorchPos, char a_TorchMeta, const Vector3i & a_BlockPos)
- {
- switch (a_TorchMeta)
- {
- case 0x0:
- case E_META_TORCH_FLOOR: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 1, 0)));
- case E_META_TORCH_EAST: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 0, -1)));
- case E_META_TORCH_WEST: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 0, 1)));
- case E_META_TORCH_NORTH: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(-1, 0, 0)));
- case E_META_TORCH_SOUTH: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(1, 0, 0)));
- default:
- {
- ASSERT(!"Unhandled torch meta!");
- break;
- }
- }
- return false;
- }
-
-
- virtual bool DoesAllowBlockOnTop(void) override
- {
- return true;
- }
-
-
- static bool CanBePlacedOn(BLOCKTYPE a_BlockType, char a_BlockFace)
- {
- switch (a_BlockType)
- {
- case E_BLOCK_GLASS:
- case E_BLOCK_FENCE:
- case E_BLOCK_NETHER_BRICK_FENCE:
- case E_BLOCK_PISTON:
- case E_BLOCK_WORKBENCH:
- {
- return (a_BlockFace == BLOCK_FACE_TOP); // allow only direction "standing on floor" on these blocks
- }
-
- default:
- {
- return g_BlockIsSolid[a_BlockType]; // Any placement on solid blocks
- }
- }
- }
-
-
- static bool TorchCanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
- {
- // TODO: If placing a torch from below, check all 4 XZ neighbors, place it on that neighbor instead
- // How to propagate that change up?
- // Simon: The easiest way is to calculate the position two times, shouldn't cost much cpu power :)
-
- if (a_BlockFace == BLOCK_FACE_BOTTOM)
- {
- return false;
- }
-
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true);
-
- return CanBePlacedOn(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ), a_BlockFace);
- }
-
-
- /// Finds a suitable Face for the Torch. Returns BLOCK_FACE_BOTTOM on failure
- static char FindSuitableFace(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
- {
- for (int i = 1; i <= 5; i++)
- {
- if (TorchCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, i))
- {
- return i;
- }
- }
- return BLOCK_FACE_BOTTOM;
- }
-
-
- /*
- virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
- {
- if (TorchCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace))
- {
- return true;
- }
-
- return (FindSuitableFace(a_World, a_BlockX, a_BlockY, a_BlockZ) != BLOCK_FACE_BOTTOM);
- }
- */
-
-
- virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
- {
- // TODO: Use AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison
- char Face = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
- int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
- int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
- return TorchCanBePlacedAt(a_Chunk.GetWorld(), BlockX, a_RelY, BlockZ, Face);
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- // Always drop meta = 0
- a_Pickups.push_back(cItem(m_BlockType, 1, 0));
- }
-
-
- virtual const char * GetStepSound(void) override
- {
- return "step.wood";
- }
-
-
- virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
- {
- // Bit 4 stays, the rest is swapped around according to a table:
- NIBBLETYPE TopBits = (a_Meta & 0x08);
- switch (a_Meta & 0x07)
- {
- case 0x01: return TopBits | 0x04; // East -> North
- case 0x02: return TopBits | 0x03; // West -> South
- case 0x03: return TopBits | 0x01; // South -> East
- case 0x04: return TopBits | 0x02; // North -> West
- default: return a_Meta; // Floor -> Floor
- }
- }
-
-
- virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override
- {
- // Bit 4 stays, the rest is swapped around according to a table:
- NIBBLETYPE TopBits = (a_Meta & 0x08);
- switch (a_Meta & 0x07)
- {
- case 0x01: return TopBits | 0x03; // East -> South
- case 0x02: return TopBits | 0x04; // West -> North
- case 0x03: return TopBits | 0x02; // South -> West
- case 0x04: return TopBits | 0x01; // North -> East
- default: return a_Meta; // Floor -> Floor
- }
- }
-
-
- virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override
- {
- // Bit 4 stays, the rest is swapped around according to a table:
- NIBBLETYPE TopBits = (a_Meta & 0x08);
- switch (a_Meta & 0x07)
- {
- case 0x03: return TopBits | 0x04; // South -> North
- case 0x04: return TopBits | 0x03; // North -> South
- default: return a_Meta; // Keep the rest
- }
- }
-
-
- // Mirroring around the XZ plane doesn't make sense for floor torches,
- // the others stay the same, so let's keep all the metas the same.
- // The base class does tht for us, no need to override MetaMirrorXZ()
-
-
- virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override
- {
- // Bit 4 stays, the rest is swapped around according to a table:
- NIBBLETYPE TopBits = (a_Meta & 0x08);
- switch (a_Meta & 0x07)
- {
- case 0x01: return TopBits | 0x02; // East -> West
- case 0x02: return TopBits | 0x01; // West -> East
- default: return a_Meta; // Keep the rest
- }
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockVine.h b/source/Blocks/BlockVine.h
deleted file mode 100644
index 37d9f1a45..000000000
--- a/source/Blocks/BlockVine.h
+++ /dev/null
@@ -1,207 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-
-
-
-
-
-class cBlockVineHandler :
- public cBlockHandler
-{
-public:
- cBlockVineHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- // TODO: Disallow placement where the vine doesn't attach to something properly
- BLOCKTYPE BlockType = 0;
- NIBBLETYPE BlockMeta;
- a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
- if (BlockType == m_BlockType)
- {
- a_BlockMeta = BlockMeta | DirectionToMetaData(a_BlockFace);
- }
- else
- {
- a_BlockMeta = DirectionToMetaData(a_BlockFace);
- }
- a_BlockType = m_BlockType;
- return true;
- }
-
-
- static NIBBLETYPE DirectionToMetaData(char a_BlockFace)
- {
- switch (a_BlockFace)
- {
- case BLOCK_FACE_NORTH: return 0x1;
- case BLOCK_FACE_SOUTH: return 0x4;
- case BLOCK_FACE_WEST: return 0x8;
- case BLOCK_FACE_EAST: return 0x2;
- default: return 0x0;
- }
- }
-
-
- static char MetaDataToDirection(NIBBLETYPE a_MetaData)
- {
- switch(a_MetaData)
- {
- case 0x1: return BLOCK_FACE_NORTH;
- case 0x4: return BLOCK_FACE_SOUTH;
- case 0x8: return BLOCK_FACE_WEST;
- case 0x2: return BLOCK_FACE_EAST;
- default: return BLOCK_FACE_TOP;
- }
- }
-
-
- /// Returns true if the specified block type is good for vines to attach to
- static bool IsBlockAttachable(BLOCKTYPE a_BlockType)
- {
- return (a_BlockType == E_BLOCK_LEAVES) || g_BlockIsSolid[a_BlockType];
- }
-
-
- /// Returns the meta that has the maximum allowable sides of the vine, given the surroundings
- NIBBLETYPE GetMaxMeta(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
- {
- static const struct
- {
- int x, z;
- int Bit;
- } Coords[] =
- {
- { 0, 1, 1}, // south, ZP
- {-1, 0, 2}, // west, XM
- { 0, -1, 4}, // north, ZM
- { 1, 0, 8}, // east, XP
- } ;
- int res = 0;
- for (int i = 0; i < ARRAYCOUNT(Coords); i++)
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if (
- a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta) &&
- IsBlockAttachable(BlockType)
- )
- {
- res |= Coords[i].Bit;
- }
- }
- return res;
- }
-
-
- void Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override
- {
- NIBBLETYPE CurMeta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
- NIBBLETYPE MaxMeta = GetMaxMeta(a_Chunk, a_RelX, a_RelY, a_RelZ);
-
- // Check if vine above us, add its meta to MaxMeta
- if ((a_RelY < cChunkDef::Height - 1) && (a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ) == m_BlockType))
- {
- MaxMeta |= a_Chunk.GetMeta(a_RelX, a_RelY + 1, a_RelZ);
- }
-
- NIBBLETYPE Common = CurMeta & MaxMeta; // Neighbors that we have and are legal
- if (Common != CurMeta)
- {
- // There is a neighbor missing, need to update the meta or even destroy the block
- bool HasTop = (a_RelY < cChunkDef::Height - 1) && IsBlockAttachable(a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ));
- if ((Common == 0) && !HasTop)
- {
- // The vine just lost all its support, destroy the block:
- if (DoesDropOnUnsuitable())
- {
- int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
- int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
- DropBlock(a_Chunk.GetWorld(), NULL, BlockX, a_RelY, BlockZ);
- }
- a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
- return;
- }
- a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, Common);
- }
- else
- {
- // Wake up the simulators for this block:
- int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
- int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
- a_Chunk.GetWorld()->GetSimulatorManager()->WakeUp(BlockX, a_RelY, BlockZ, &a_Chunk);
- }
- }
-
-
- virtual bool DoesIgnoreBuildCollision(void) override
- {
- return true;
- }
-
-
- virtual bool DoesAllowBlockOnTop(void) override
- {
- return false;
- }
-
-
- virtual const char * GetStepSound(void) override
- {
- return "step.grass";
- }
-
-
- virtual bool DoesDropOnUnsuitable(void) override
- {
- return false;
- }
-
- virtual void OnUpdate(cWorld * a_World, int X, int Y, int Z)
- {
- if (a_World->GetBlock(X, Y - 1, Z) == E_BLOCK_AIR)
- {
- a_World->SetBlock(X, Y - 1, Z, E_BLOCK_VINES, a_World->GetBlockMeta(X, Y, Z));
- }
- }
-
- virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
- {
- return ((a_Meta >> 1) | (a_Meta << 3)) & 0x0f; // Rotate bits to the right
- }
-
-
- virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override
- {
- return ((a_Meta << 1) | (a_Meta >> 3)) & 0x0f; // Rotate bits to the left
- }
-
-
- virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override
- {
- // Bits 2 and 4 stay, bits 1 and 3 swap
- return ((a_Meta & 0x0a) | ((a_Meta & 0x01) << 2) | ((a_Meta & 0x04) >> 2));
- }
-
-
- virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override
- {
- // Bits 1 and 3 stay, bits 2 and 4 swap
- return ((a_Meta & 0x05) | ((a_Meta & 0x02) << 2) | ((a_Meta & 0x08) >> 2));
- }
-} ;
-
-
-
-
diff --git a/source/Blocks/BlockWood.h b/source/Blocks/BlockWood.h
deleted file mode 100644
index 4e2246506..000000000
--- a/source/Blocks/BlockWood.h
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-
-
-
-
-
-class cBlockWoodHandler : public cBlockHandler
-{
-public:
- cBlockWoodHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
-
- virtual const char * GetStepSound(void) override
- {
- return "step.wood";
- }
-} ;
-
-
-
-
diff --git a/source/BoundingBox.cpp b/source/BoundingBox.cpp
deleted file mode 100644
index d8a1bc679..000000000
--- a/source/BoundingBox.cpp
+++ /dev/null
@@ -1,331 +0,0 @@
-
-// BoundingBox.cpp
-
-// Implements the cBoundingBox class representing an axis-aligned bounding box with floatingpoint coords
-
-#include "Globals.h"
-#include "BoundingBox.h"
-#include "Defines.h"
-
-
-
-
-
-#if 0
-
-/// A simple self-test that is executed on program start, used to verify bbox functionality
-class SelfTest
-{
-public:
- SelfTest(void)
- {
- Vector3d Min(1, 1, 1);
- Vector3d Max(2, 2, 2);
- Vector3d LineDefs[] =
- {
- Vector3d(1.5, 4, 1.5), Vector3d(1.5, 3, 1.5), // Should intersect at 2, face 1 (YP)
- Vector3d(1.5, 0, 1.5), Vector3d(1.5, 4, 1.5), // Should intersect at 0.25, face 0 (YM)
- Vector3d(0, 0, 0), Vector3d(2, 2, 2), // Should intersect at 0.5, face 0, 3 or 5 (anyM)
- Vector3d(0.999, 0, 1.5), Vector3d(0.999, 4, 1.5), // Should not intersect
- Vector3d(1.999, 0, 1.5), Vector3d(1.999, 4, 1.5), // Should intersect at 0.25, face 0 (YM)
- Vector3d(2.001, 0, 1.5), Vector3d(2.001, 4, 1.5), // Should not intersect
- } ;
- for (int i = 0; i < ARRAYCOUNT(LineDefs) / 2; i++)
- {
- double LineCoeff;
- char Face;
- Vector3d Line1 = LineDefs[2 * i];
- Vector3d Line2 = LineDefs[2 * i + 1];
- bool res = cBoundingBox::CalcLineIntersection(Min, Max, Line1, Line2, LineCoeff, Face);
- printf("LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d\n",
- Line1.x, Line1.y, Line1.z,
- Line2.x, Line2.y, Line2.z,
- res ? 1 : 0, LineCoeff, Face
- );
- } // for i - LineDefs[]
- printf("BoundingBox selftest complete.");
- }
-} Test;
-
-#endif
-
-
-
-
-
-cBoundingBox::cBoundingBox(double a_MinX, double a_MaxX, double a_MinY, double a_MaxY, double a_MinZ, double a_MaxZ) :
- m_Min(a_MinX, a_MinY, a_MinZ),
- m_Max(a_MaxX, a_MaxY, a_MaxZ)
-{
-}
-
-
-
-
-
-cBoundingBox::cBoundingBox(const Vector3d & a_Min, const Vector3d & a_Max) :
- m_Min(a_Min),
- m_Max(a_Max)
-{
-}
-
-
-
-
-
-cBoundingBox::cBoundingBox(const Vector3d & a_Pos, double a_Radius, double a_Height) :
- m_Min(a_Pos.x - a_Radius, a_Pos.y, a_Pos.z - a_Radius),
- m_Max(a_Pos.x + a_Radius, a_Pos.y + a_Height, a_Pos.z + a_Radius)
-{
-}
-
-
-
-
-
-cBoundingBox::cBoundingBox(const cBoundingBox & a_Orig) :
- m_Min(a_Orig.m_Min),
- m_Max(a_Orig.m_Max)
-{
-}
-
-
-
-
-
-void cBoundingBox::Move(double a_OffX, double a_OffY, double a_OffZ)
-{
- m_Min.x += a_OffX;
- m_Min.y += a_OffY;
- m_Min.z += a_OffZ;
- m_Max.x += a_OffX;
- m_Max.y += a_OffY;
- m_Max.z += a_OffZ;
-}
-
-
-
-
-
-void cBoundingBox::Move(const Vector3d & a_Off)
-{
- m_Min.x += a_Off.x;
- m_Min.y += a_Off.y;
- m_Min.z += a_Off.z;
- m_Max.x += a_Off.x;
- m_Max.y += a_Off.y;
- m_Max.z += a_Off.z;
-}
-
-
-
-
-
-void cBoundingBox::Expand(double a_ExpandX, double a_ExpandY, double a_ExpandZ)
-{
- m_Min.x -= a_ExpandX;
- m_Min.y -= a_ExpandY;
- m_Min.z -= a_ExpandZ;
- m_Max.x += a_ExpandX;
- m_Max.y += a_ExpandY;
- m_Max.z += a_ExpandZ;
-}
-
-
-
-
-
-bool cBoundingBox::DoesIntersect(const cBoundingBox & a_Other)
-{
- return (
- ((a_Other.m_Min.x <= m_Max.x) && (a_Other.m_Max.x >= m_Min.x)) && // X coords intersect
- ((a_Other.m_Min.y <= m_Max.y) && (a_Other.m_Max.y >= m_Min.y)) && // Y coords intersect
- ((a_Other.m_Min.z <= m_Max.z) && (a_Other.m_Max.z >= m_Min.z)) // Z coords intersect
- );
-}
-
-
-
-
-
-cBoundingBox cBoundingBox::Union(const cBoundingBox & a_Other)
-{
- return cBoundingBox(
- std::min(m_Min.x, a_Other.m_Min.x),
- std::min(m_Min.y, a_Other.m_Min.y),
- std::min(m_Min.z, a_Other.m_Min.z),
- std::max(m_Max.x, a_Other.m_Max.x),
- std::max(m_Max.y, a_Other.m_Max.y),
- std::max(m_Max.z, a_Other.m_Max.z)
- );
-}
-
-
-
-
-
-bool cBoundingBox::IsInside(const Vector3d & a_Point)
-{
- return IsInside(m_Min, m_Max, a_Point);
-}
-
-
-
-
-
-bool cBoundingBox::IsInside(double a_X, double a_Y,double a_Z)
-{
- return IsInside(m_Min, m_Max, a_X, a_Y, a_Z);
-}
-
-
-
-
-
-bool cBoundingBox::IsInside(cBoundingBox & a_Other)
-{
- // If both a_Other's coords are inside this, then the entire a_Other is inside
- return (IsInside(a_Other.m_Min) && IsInside(a_Other.m_Max));
-}
-
-
-
-
-
-bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max)
-{
- // If both coords are inside this, then the entire a_Other is inside
- return (IsInside(a_Min) && IsInside(a_Max));
-}
-
-
-
-
-
-bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Point)
-{
- return (
- ((a_Point.x >= a_Min.x) && (a_Point.x <= a_Max.x)) &&
- ((a_Point.y >= a_Min.y) && (a_Point.y <= a_Max.y)) &&
- ((a_Point.z >= a_Min.z) && (a_Point.z <= a_Max.z))
- );
-}
-
-
-
-
-
-bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, double a_X, double a_Y, double a_Z)
-{
- return (
- ((a_X >= a_Min.x) && (a_X <= a_Max.x)) &&
- ((a_Y >= a_Min.y) && (a_Y <= a_Max.y)) &&
- ((a_Z >= a_Min.z) && (a_Z <= a_Max.z))
- );
-}
-
-
-
-
-
-bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face)
-{
- return CalcLineIntersection(m_Min, m_Max, a_Line1, a_Line2, a_LineCoeff, a_Face);
-}
-
-
-
-
-
-bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face)
-{
- if (IsInside(a_Min, a_Max, a_Line1))
- {
- // The starting point is inside the bounding box.
- a_LineCoeff = 0;
- a_Face = BLOCK_FACE_YM; // Make it look as the top face was hit, although none really are.
- return true;
- }
-
- char Face = 0;
- double Coeff = Vector3d::NO_INTERSECTION;
-
- // Check each individual bbox face for intersection with the line, remember the one with the lowest coeff
- double c = a_Line1.LineCoeffToXYPlane(a_Line2, a_Min.z);
- if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
- {
- Face = (a_Line1.z > a_Line2.z) ? BLOCK_FACE_ZP : BLOCK_FACE_ZM;
- Coeff = c;
- }
- c = a_Line1.LineCoeffToXYPlane(a_Line2, a_Max.z);
- if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
- {
- Face = (a_Line1.z > a_Line2.z) ? BLOCK_FACE_ZP : BLOCK_FACE_ZM;
- Coeff = c;
- }
- c = a_Line1.LineCoeffToXZPlane(a_Line2, a_Min.y);
- if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
- {
- Face = (a_Line1.y > a_Line2.y) ? BLOCK_FACE_YP : BLOCK_FACE_YM;
- Coeff = c;
- }
- c = a_Line1.LineCoeffToXZPlane(a_Line2, a_Max.y);
- if ((c >= 0) && (c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
- {
- Face = (a_Line1.y > a_Line2.y) ? BLOCK_FACE_YP : BLOCK_FACE_YM;
- Coeff = c;
- }
- c = a_Line1.LineCoeffToYZPlane(a_Line2, a_Min.x);
- if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
- {
- Face = (a_Line1.x > a_Line2.x) ? BLOCK_FACE_XP : BLOCK_FACE_XM;
- Coeff = c;
- }
- c = a_Line1.LineCoeffToYZPlane(a_Line2, a_Max.x);
- if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
- {
- Face = (a_Line1.x > a_Line2.x) ? BLOCK_FACE_XP : BLOCK_FACE_XM;
- Coeff = c;
- }
-
- if (Coeff >= Vector3d::NO_INTERSECTION)
- {
- // There has been no intersection
- return false;
- }
-
- a_LineCoeff = Coeff;
- a_Face = Face;
- return true;
-}
-
-
-
-
-
-bool cBoundingBox::Intersect(const cBoundingBox & a_Other, cBoundingBox & a_Intersection)
-{
- a_Intersection.m_Min.x = std::max(m_Min.x, a_Other.m_Min.x);
- a_Intersection.m_Max.x = std::min(m_Max.x, a_Other.m_Max.x);
- if (a_Intersection.m_Min.x >= a_Intersection.m_Max.x)
- {
- return false;
- }
- a_Intersection.m_Min.y = std::max(m_Min.y, a_Other.m_Min.y);
- a_Intersection.m_Max.y = std::min(m_Max.y, a_Other.m_Max.y);
- if (a_Intersection.m_Min.y >= a_Intersection.m_Max.y)
- {
- return false;
- }
- a_Intersection.m_Min.z = std::max(m_Min.z, a_Other.m_Min.z);
- a_Intersection.m_Max.z = std::min(m_Max.z, a_Other.m_Max.z);
- if (a_Intersection.m_Min.z >= a_Intersection.m_Max.z)
- {
- return false;
- }
- return true;
-}
-
-
-
-
diff --git a/source/ByteBuffer.cpp b/source/ByteBuffer.cpp
deleted file mode 100644
index c82951271..000000000
--- a/source/ByteBuffer.cpp
+++ /dev/null
@@ -1,661 +0,0 @@
-
-// ByteBuffer.cpp
-
-// Implements the cByteBuffer class representing a ringbuffer of bytes
-
-#include "Globals.h"
-
-#include "ByteBuffer.h"
-#include "Endianness.h"
-#include "OSSupport/IsThread.h"
-
-
-
-
-
-#define NEEDBYTES(Num) if (!CanReadBytes(Num)) return false;
-#define PUTBYTES(Num) if (!CanWriteBytes(Num)) return false;
-
-
-
-
-
-#ifdef _DEBUG
-
-/// Simple RAII class that uses one internal unsigned long for checking if two threads are using an object simultanously
-class cSingleThreadAccessChecker
-{
-public:
- cSingleThreadAccessChecker(unsigned long * a_ThreadID) :
- m_ThreadID(a_ThreadID)
- {
- ASSERT((*a_ThreadID == 0) || (*a_ThreadID == cIsThread::GetCurrentID()));
- }
-
- ~cSingleThreadAccessChecker()
- {
- *m_ThreadID = 0;
- }
-
-protected:
- unsigned long * m_ThreadID;
-} ;
-
-#define CHECK_THREAD cSingleThreadAccessChecker Checker(const_cast<unsigned long *>(&m_ThreadID))
-
-#else
- #define CHECK_THREAD
-#endif
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cByteBuffer:
-
-cByteBuffer::cByteBuffer(int a_BufferSize) :
- m_Buffer(new char[a_BufferSize + 1]),
- m_BufferSize(a_BufferSize + 1),
- #ifdef _DEBUG
- m_ThreadID(0),
- #endif // _DEBUG
- m_DataStart(0),
- m_WritePos(0),
- m_ReadPos(0)
-{
- // Allocating one byte more than the buffer size requested, so that we can distinguish between
- // completely-full and completely-empty states
-}
-
-
-
-
-
-cByteBuffer::~cByteBuffer()
-{
- CheckValid();
- delete[] m_Buffer;
-}
-
-
-
-
-
-bool cByteBuffer::Write(const char * a_Bytes, int a_Count)
-{
- CHECK_THREAD;
- CheckValid();
-
- // Store the current free space for a check after writing:
- int CurFreeSpace = GetFreeSpace();
- int CurReadableSpace = GetReadableSpace();
- int WrittenBytes = 0;
-
- if (GetFreeSpace() < a_Count)
- {
- return false;
- }
- int TillEnd = m_BufferSize - m_WritePos;
- if (TillEnd <= a_Count)
- {
- // Need to wrap around the ringbuffer end
- if (TillEnd > 0)
- {
- memcpy(m_Buffer + m_WritePos, a_Bytes, TillEnd);
- a_Bytes += TillEnd;
- a_Count -= TillEnd;
- WrittenBytes = TillEnd;
- }
- m_WritePos = 0;
- }
-
- // We're guaranteed that we'll fit in a single write op
- if (a_Count > 0)
- {
- memcpy(m_Buffer + m_WritePos, a_Bytes, a_Count);
- m_WritePos += a_Count;
- WrittenBytes += a_Count;
- }
-
- ASSERT(GetFreeSpace() == CurFreeSpace - WrittenBytes);
- ASSERT(GetReadableSpace() == CurReadableSpace + WrittenBytes);
- return true;
-}
-
-
-
-
-
-int cByteBuffer::GetFreeSpace(void) const
-{
- CHECK_THREAD;
- CheckValid();
- if (m_WritePos >= m_DataStart)
- {
- // Wrap around the buffer end:
- return m_BufferSize - m_WritePos + m_DataStart - 1;
- }
- // Single free space partition:
- return m_DataStart - m_WritePos - 1;
-}
-
-
-
-
-
-/// Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes()
-int cByteBuffer::GetUsedSpace(void) const
-{
- CHECK_THREAD;
- CheckValid();
- return m_BufferSize - GetFreeSpace();
-}
-
-
-
-
-
-/// Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already)
-int cByteBuffer::GetReadableSpace(void) const
-{
- CHECK_THREAD;
- CheckValid();
- if (m_ReadPos > m_WritePos)
- {
- // Wrap around the buffer end:
- return m_BufferSize - m_ReadPos + m_WritePos;
- }
- // Single readable space partition:
- return m_WritePos - m_ReadPos ;
-}
-
-
-
-
-
-bool cByteBuffer::CanReadBytes(int a_Count) const
-{
- CHECK_THREAD;
- CheckValid();
- return (a_Count <= GetReadableSpace());
-}
-
-
-
-
-
-bool cByteBuffer::CanWriteBytes(int a_Count) const
-{
- CHECK_THREAD;
- CheckValid();
- return (a_Count <= GetFreeSpace());
-}
-
-
-
-
-
-bool cByteBuffer::ReadChar(char & a_Value)
-{
- CHECK_THREAD;
- CheckValid();
- NEEDBYTES(1);
- ReadBuf(&a_Value, 1);
- return true;
-}
-
-
-
-
-
-bool cByteBuffer::ReadByte(unsigned char & a_Value)
-{
- CHECK_THREAD;
- CheckValid();
- NEEDBYTES(1);
- ReadBuf(&a_Value, 1);
- return true;
-}
-
-
-
-
-
-bool cByteBuffer::ReadBEShort(short & a_Value)
-{
- CHECK_THREAD;
- CheckValid();
- NEEDBYTES(2);
- ReadBuf(&a_Value, 2);
- a_Value = ntohs(a_Value);
- return true;
-}
-
-
-
-
-
-bool cByteBuffer::ReadBEInt(int & a_Value)
-{
- CHECK_THREAD;
- CheckValid();
- NEEDBYTES(4);
- ReadBuf(&a_Value, 4);
- a_Value = ntohl(a_Value);
- return true;
-}
-
-
-
-
-
-bool cByteBuffer::ReadBEInt64(Int64 & a_Value)
-{
- CHECK_THREAD;
- CheckValid();
- NEEDBYTES(8);
- ReadBuf(&a_Value, 8);
- a_Value = NetworkToHostLong8(&a_Value);
- return true;
-}
-
-
-
-
-
-bool cByteBuffer::ReadBEFloat(float & a_Value)
-{
- CHECK_THREAD;
- CheckValid();
- NEEDBYTES(4);
- ReadBuf(&a_Value, 4);
- a_Value = NetworkToHostFloat4(&a_Value);
- return true;
-}
-
-
-
-
-
-bool cByteBuffer::ReadBEDouble(double & a_Value)
-{
- CHECK_THREAD;
- CheckValid();
- NEEDBYTES(8);
- ReadBuf(&a_Value, 8);
- a_Value = NetworkToHostDouble8(&a_Value);
- return true;
-}
-
-
-
-
-
-bool cByteBuffer::ReadBool(bool & a_Value)
-{
- CHECK_THREAD;
- CheckValid();
- NEEDBYTES(1);
- char Value = 0;
- ReadBuf(&Value, 1);
- a_Value = (Value != 0);
- return true;
-}
-
-
-
-
-
-bool cByteBuffer::ReadBEUTF16String16(AString & a_Value)
-{
- CHECK_THREAD;
- CheckValid();
- short Length;
- if (!ReadBEShort(Length))
- {
- return false;
- }
- if (Length < 0)
- {
- ASSERT(!"Negative string length? Are you sure?");
- return true;
- }
- return ReadUTF16String(a_Value, Length);
-}
-
-
-
-
-
-bool cByteBuffer::WriteChar(char a_Value)
-{
- CHECK_THREAD;
- CheckValid();
- PUTBYTES(1);
- return WriteBuf(&a_Value, 1);
-}
-
-
-
-
-
-bool cByteBuffer::WriteByte(unsigned char a_Value)
-{
- CHECK_THREAD;
- CheckValid();
- PUTBYTES(1);
- return WriteBuf(&a_Value, 1);
-}
-
-
-
-
-
-bool cByteBuffer::WriteBEShort(short a_Value)
-{
- CHECK_THREAD;
- CheckValid();
- PUTBYTES(2);
- short Converted = htons(a_Value);
- return WriteBuf(&Converted, 2);
-}
-
-
-
-
-
-bool cByteBuffer::WriteBEInt(int a_Value)
-{
- CHECK_THREAD;
- CheckValid();
- PUTBYTES(4);
- int Converted = HostToNetwork4(&a_Value);
- return WriteBuf(&Converted, 4);
-}
-
-
-
-
-
-bool cByteBuffer::WriteBEInt64(Int64 a_Value)
-{
- CHECK_THREAD;
- CheckValid();
- PUTBYTES(8);
- Int64 Converted = HostToNetwork8(&a_Value);
- return WriteBuf(&Converted, 8);
-}
-
-
-
-
-
-bool cByteBuffer::WriteBEFloat(float a_Value)
-{
- CHECK_THREAD;
- CheckValid();
- PUTBYTES(4);
- int Converted = HostToNetwork4(&a_Value);
- return WriteBuf(&Converted, 4);
-}
-
-
-
-
-
-bool cByteBuffer::WriteBEDouble(double a_Value)
-{
- CHECK_THREAD;
- CheckValid();
- PUTBYTES(8);
- Int64 Converted = HostToNetwork8(&a_Value);
- return WriteBuf(&Converted, 8);
-}
-
-
-
-
-
-
-bool cByteBuffer::WriteBool(bool a_Value)
-{
- CHECK_THREAD;
- CheckValid();
- return WriteChar(a_Value ? 1 : 0);
-}
-
-
-
-
-
-bool cByteBuffer::WriteBEUTF16String16(const AString & a_Value)
-{
- CHECK_THREAD;
- CheckValid();
- PUTBYTES(2);
- AString UTF16BE;
- UTF8ToRawBEUTF16(a_Value.data(), a_Value.size(), UTF16BE);
- WriteBEShort((short)(UTF16BE.size() / 2));
- PUTBYTES(UTF16BE.size());
- WriteBuf(UTF16BE.data(), UTF16BE.size());
- return true;
-}
-
-
-
-
-
-bool cByteBuffer::ReadBuf(void * a_Buffer, int a_Count)
-{
- CHECK_THREAD;
- CheckValid();
- ASSERT(a_Count >= 0);
- NEEDBYTES(a_Count);
- char * Dst = (char *)a_Buffer; // So that we can do byte math
- int BytesToEndOfBuffer = m_BufferSize - m_ReadPos;
- ASSERT(BytesToEndOfBuffer >= 0); // Sanity check
- if (BytesToEndOfBuffer <= a_Count)
- {
- // Reading across the ringbuffer end, read the first part and adjust parameters:
- if (BytesToEndOfBuffer > 0)
- {
- memcpy(Dst, m_Buffer + m_ReadPos, BytesToEndOfBuffer);
- Dst += BytesToEndOfBuffer;
- a_Count -= BytesToEndOfBuffer;
- }
- m_ReadPos = 0;
- }
-
- // Read the rest of the bytes in a single read (guaranteed to fit):
- if (a_Count > 0)
- {
- memcpy(Dst, m_Buffer + m_ReadPos, a_Count);
- m_ReadPos += a_Count;
- }
- return true;
-}
-
-
-
-
-
-bool cByteBuffer::WriteBuf(const void * a_Buffer, int a_Count)
-{
- CHECK_THREAD;
- CheckValid();
- ASSERT(a_Count >= 0);
- PUTBYTES(a_Count);
- char * Src = (char *)a_Buffer; // So that we can do byte math
- int BytesToEndOfBuffer = m_BufferSize - m_WritePos;
- if (BytesToEndOfBuffer <= a_Count)
- {
- // Reading across the ringbuffer end, read the first part and adjust parameters:
- memcpy(m_Buffer + m_WritePos, Src, BytesToEndOfBuffer);
- Src += BytesToEndOfBuffer;
- a_Count -= BytesToEndOfBuffer;
- m_WritePos = 0;
- }
-
- // Read the rest of the bytes in a single read (guaranteed to fit):
- if (a_Count > 0)
- {
- memcpy(m_Buffer + m_WritePos, Src, a_Count);
- m_WritePos += a_Count;
- }
- return true;
-}
-
-
-
-
-
-bool cByteBuffer::ReadString(AString & a_String, int a_Count)
-{
- CHECK_THREAD;
- CheckValid();
- ASSERT(a_Count >= 0);
- NEEDBYTES(a_Count);
- a_String.clear();
- a_String.reserve(a_Count);
- int BytesToEndOfBuffer = m_BufferSize - m_ReadPos;
- ASSERT(BytesToEndOfBuffer >= 0); // Sanity check
- if (BytesToEndOfBuffer <= a_Count)
- {
- // Reading across the ringbuffer end, read the first part and adjust parameters:
- if (BytesToEndOfBuffer > 0)
- {
- a_String.assign(m_Buffer + m_ReadPos, BytesToEndOfBuffer);
- a_Count -= BytesToEndOfBuffer;
- }
- m_ReadPos = 0;
- }
-
- // Read the rest of the bytes in a single read (guaranteed to fit):
- if (a_Count > 0)
- {
- a_String.append(m_Buffer + m_ReadPos, a_Count);
- m_ReadPos += a_Count;
- }
- return true;
-}
-
-
-
-
-
-bool cByteBuffer::ReadUTF16String(AString & a_String, int a_NumChars)
-{
- // Reads 2 * a_NumChars bytes and interprets it as a UTF16 string, converting it into UTF8 string a_String
- CHECK_THREAD;
- CheckValid();
- ASSERT(a_NumChars >= 0);
- AString RawData;
- if (!ReadString(RawData, a_NumChars * 2))
- {
- return false;
- }
- RawBEToUTF8((short *)(RawData.data()), a_NumChars, a_String);
- return true;
-}
-
-
-
-
-
-bool cByteBuffer::SkipRead(int a_Count)
-{
- CHECK_THREAD;
- CheckValid();
- ASSERT(a_Count >= 0);
- if (!CanReadBytes(a_Count))
- {
- return false;
- }
- AdvanceReadPos(a_Count);
- return true;
-}
-
-
-
-
-
-void cByteBuffer::ReadAll(AString & a_Data)
-{
- CHECK_THREAD;
- CheckValid();
- ReadString(a_Data, GetReadableSpace());
-}
-
-
-
-
-
-void cByteBuffer::CommitRead(void)
-{
- CHECK_THREAD;
- CheckValid();
- m_DataStart = m_ReadPos;
-}
-
-
-
-
-
-void cByteBuffer::ResetRead(void)
-{
- CHECK_THREAD;
- CheckValid();
- m_ReadPos = m_DataStart;
-}
-
-
-
-
-
-void cByteBuffer::ReadAgain(AString & a_Out)
-{
- // Return the data between m_DataStart and m_ReadPos (the data that has been read but not committed)
- // Used by ProtoProxy to repeat communication twice, once for parsing and the other time for the remote party
- CHECK_THREAD;
- CheckValid();
- int DataStart = m_DataStart;
- if (m_ReadPos < m_DataStart)
- {
- // Across the ringbuffer end, read the first part and adjust next part's start:
- a_Out.append(m_Buffer + m_DataStart, m_BufferSize - m_DataStart);
- DataStart = 0;
- }
- a_Out.append(m_Buffer + DataStart, m_ReadPos - DataStart);
-}
-
-
-
-
-
-void cByteBuffer::AdvanceReadPos(int a_Count)
-{
- CHECK_THREAD;
- CheckValid();
- m_ReadPos += a_Count;
- if (m_ReadPos > m_BufferSize)
- {
- m_ReadPos -= m_BufferSize;
- }
-}
-
-
-
-
-
-void cByteBuffer::CheckValid(void) const
-{
- ASSERT(m_ReadPos >= 0);
- ASSERT(m_ReadPos < m_BufferSize);
- ASSERT(m_WritePos >= 0);
- ASSERT(m_WritePos < m_BufferSize);
-}
-
-
-
-
diff --git a/source/ByteBuffer.h b/source/ByteBuffer.h
deleted file mode 100644
index 650eda5b0..000000000
--- a/source/ByteBuffer.h
+++ /dev/null
@@ -1,121 +0,0 @@
-
-// ByteStream.h
-
-// Interfaces to the cByteBuffer class representing a ringbuffer of bytes
-
-
-
-
-
-#pragma once
-
-
-
-
-
-/** An object that can store incoming bytes and lets its clients read the bytes sequentially
-The bytes are stored in a ringbuffer of constant size; if more than that size
-is requested, the write operation fails.
-The bytes stored can be retrieved using various ReadXXX functions; these assume that the needed
-number of bytes are present in the buffer (ASSERT; for performance reasons).
-The reading doesn't actually remove the bytes, it only moves the internal read ptr.
-To remove the bytes, call CommitRead().
-To re-start reading from the beginning, call ResetRead().
-This class doesn't implement thread safety, the clients of this class need to provide
-their own synchronization.
-*/
-class cByteBuffer
-{
-public:
- cByteBuffer(int a_BufferSize);
- ~cByteBuffer();
-
- /// Writes the bytes specified to the ringbuffer. Returns true if successful, false if not
- bool Write(const char * a_Bytes, int a_Count);
-
- /// Returns the number of bytes that can be successfully written to the ringbuffer
- int GetFreeSpace(void) const;
-
- /// Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes()
- int GetUsedSpace(void) const;
-
- /// Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already)
- int GetReadableSpace(void) const;
-
- /// Returns true if the specified amount of bytes are available for reading
- bool CanReadBytes(int a_Count) const;
-
- /// Returns true if the specified amount of bytes are available for writing
- bool CanWriteBytes(int a_Count) const;
-
- // Read the specified datatype and advance the read pointer; return true if successfully read:
- bool ReadChar (char & a_Value);
- bool ReadByte (unsigned char & a_Value);
- bool ReadBEShort (short & a_Value);
- bool ReadBEInt (int & a_Value);
- bool ReadBEInt64 (Int64 & a_Value);
- bool ReadBEFloat (float & a_Value);
- bool ReadBEDouble (double & a_Value);
- bool ReadBool (bool & a_Value);
- bool ReadBEUTF16String16(AString & a_Value);
-
- // Write the specified datatype; return true if successfully written
- bool WriteChar (char a_Value);
- bool WriteByte (unsigned char a_Value);
- bool WriteBEShort (short a_Value);
- bool WriteBEInt (int a_Value);
- bool WriteBEInt64 (Int64 a_Value);
- bool WriteBEFloat (float a_Value);
- bool WriteBEDouble (double a_Value);
- bool WriteBool (bool a_Value);
- bool WriteBEUTF16String16(const AString & a_Value);
-
- /// Reads a_Count bytes into a_Buffer; returns true if successful
- bool ReadBuf(void * a_Buffer, int a_Count);
-
- /// Writes a_Count bytes into a_Buffer; returns true if successful
- bool WriteBuf(const void * a_Buffer, int a_Count);
-
- /// Reads a_Count bytes into a_String; returns true if successful
- bool ReadString(AString & a_String, int a_Count);
-
- /// Reads 2 * a_NumChars bytes and interprets it as a UTF16-BE string, converting it into UTF8 string a_String
- bool ReadUTF16String(AString & a_String, int a_NumChars);
-
- /// Skips reading by a_Count bytes; returns false if not enough bytes in the ringbuffer
- bool SkipRead(int a_Count);
-
- /// Reads all available data into a_Data
- void ReadAll(AString & a_Data);
-
- /// Removes the bytes that have been read from the ringbuffer
- void CommitRead(void);
-
- /// Restarts next reading operation at the start of the ringbuffer
- void ResetRead(void);
-
- /// Re-reads the data that has been read since the last commit to the current readpos. Used by ProtoProxy to duplicate communication
- void ReadAgain(AString & a_Out);
-
- /// Checks if the internal state is valid (read and write positions in the correct bounds) using ASSERTs
- void CheckValid(void) const;
-
-protected:
- char * m_Buffer;
- int m_BufferSize; // Total size of the ringbuffer
-
- #ifdef _DEBUG
- unsigned long m_ThreadID; // Thread that is currently accessing the object, checked via cSingleThreadAccessChecker
- #endif // _DEBUG
-
- int m_DataStart; // Where the data starts in the ringbuffer
- int m_WritePos; // Where the data ends in the ringbuffer
- int m_ReadPos; // Where the next read will start in the ringbuffer
-
- /// Advances the m_ReadPos by a_Count bytes
- void AdvanceReadPos(int a_Count);
-} ;
-
-
-
-
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
deleted file mode 100644
index db533f642..000000000
--- a/source/Chunk.cpp
+++ /dev/null
@@ -1,2783 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#ifndef _WIN32
- #include <cstdlib>
-#endif
-
-
-#include "Chunk.h"
-#include "World.h"
-#include "ClientHandle.h"
-#include "Server.h"
-#include "zlib.h"
-#include "Defines.h"
-#include "BlockEntities/ChestEntity.h"
-#include "BlockEntities/DispenserEntity.h"
-#include "BlockEntities/DropperEntity.h"
-#include "BlockEntities/FurnaceEntity.h"
-#include "BlockEntities/HopperEntity.h"
-#include "BlockEntities/JukeboxEntity.h"
-#include "BlockEntities/NoteEntity.h"
-#include "BlockEntities/SignEntity.h"
-#include "Entities/Pickup.h"
-#include "Item.h"
-#include "Noise.h"
-#include "Root.h"
-#include "MersenneTwister.h"
-#include "Entities/Player.h"
-#include "BlockArea.h"
-#include "PluginManager.h"
-#include "Blocks/BlockHandler.h"
-#include "Simulator/FluidSimulator.h"
-
-#include <json/json.h>
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// sSetBlock:
-
-sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position
- : x( a_BlockX )
- , y( a_BlockY )
- , z( a_BlockZ )
- , BlockType( a_BlockType )
- , BlockMeta( a_BlockMeta )
-{
- cChunkDef::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cChunk:
-
-cChunk::cChunk(
- int a_ChunkX, int a_ChunkY, int a_ChunkZ,
- cChunkMap * a_ChunkMap, cWorld * a_World,
- cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP
-)
- : m_PosX( a_ChunkX )
- , m_PosY( a_ChunkY )
- , m_PosZ( a_ChunkZ )
- , m_BlockTickX( 0 )
- , m_BlockTickY( 0 )
- , m_BlockTickZ( 0 )
- , m_World( a_World )
- , m_ChunkMap(a_ChunkMap)
- , m_IsValid(false)
- , m_IsLightValid(false)
- , m_IsDirty(false)
- , m_IsSaving(false)
- , m_StayCount(0)
- , m_NeighborXM(a_NeighborXM)
- , m_NeighborXP(a_NeighborXP)
- , m_NeighborZM(a_NeighborZM)
- , m_NeighborZP(a_NeighborZP)
- , m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData())
- , m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData())
-{
- if (a_NeighborXM != NULL)
- {
- a_NeighborXM->m_NeighborXP = this;
- }
- if (a_NeighborXP != NULL)
- {
- a_NeighborXP->m_NeighborXM = this;
- }
- if (a_NeighborZM != NULL)
- {
- a_NeighborZM->m_NeighborZP = this;
- }
- if (a_NeighborZP != NULL)
- {
- a_NeighborZP->m_NeighborZM = this;
- }
-}
-
-
-
-
-
-cChunk::~cChunk()
-{
- cPluginManager::Get()->CallHookChunkUnloaded(m_World, m_PosX, m_PosZ);
-
- // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() );
-
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- delete *itr;
- }
- m_BlockEntities.clear();
-
- // Remove and destroy all entities that are not players:
- cEntityList Entities;
- std::swap(Entities, m_Entities); // Need another list because cEntity destructors check if they've been removed from chunk
- for (cEntityList::const_iterator itr = Entities.begin(); itr != Entities.end(); ++itr)
- {
- if (!(*itr)->IsPlayer())
- {
- (*itr)->Destroy(false);
- delete *itr;
- }
- }
-
- if (m_NeighborXM != NULL)
- {
- m_NeighborXM->m_NeighborXP = NULL;
- }
- if (m_NeighborXP != NULL)
- {
- m_NeighborXP->m_NeighborXM = NULL;
- }
- if (m_NeighborZM != NULL)
- {
- m_NeighborZM->m_NeighborZP = NULL;
- }
- if (m_NeighborZP != NULL)
- {
- m_NeighborZP->m_NeighborZM = NULL;
- }
- delete m_WaterSimulatorData;
- delete m_LavaSimulatorData;
-}
-
-
-
-
-
-void cChunk::SetValid(void)
-{
- m_IsValid = true;
-
- m_World->GetChunkMap()->ChunkValidated();
-}
-
-
-
-
-
-void cChunk::MarkRegenerating(void)
-{
- // Tell all clients attached to this chunk that they want this chunk:
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
- {
- (*itr)->AddWantedChunk(m_PosX, m_PosZ);
- } // for itr - m_LoadedByClient[]
-}
-
-
-
-
-
-bool cChunk::CanUnload(void)
-{
- return m_LoadedByClient.empty() && !m_IsDirty && (m_StayCount == 0);
-}
-
-
-
-
-
-void cChunk::MarkSaving(void)
-{
- m_IsSaving = true;
-}
-
-
-
-
-
-void cChunk::MarkSaved(void)
-{
- if (!m_IsSaving)
- {
- return;
- }
- m_IsDirty = false;
-}
-
-
-
-
-
-void cChunk::MarkLoaded(void)
-{
- m_IsDirty = false;
- SetValid();
-}
-
-
-
-
-
-void cChunk::MarkLoadFailed(void)
-{
- if (m_IsValid)
- {
- return;
- }
-
- m_HasLoadFailed = true;
-}
-
-
-
-
-
-void cChunk::GetAllData(cChunkDataCallback & a_Callback)
-{
- a_Callback.HeightMap (&m_HeightMap);
- a_Callback.BiomeData (&m_BiomeMap);
- a_Callback.BlockTypes (m_BlockTypes);
- a_Callback.BlockMeta (m_BlockMeta);
- a_Callback.LightIsValid (m_IsLightValid);
- a_Callback.BlockLight (m_BlockLight);
- a_Callback.BlockSkyLight(m_BlockSkyLight);
-
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
- {
- a_Callback.Entity(*itr);
- }
-
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- a_Callback.BlockEntity(*itr);
- }
-}
-
-
-
-
-
-void cChunk::SetAllData(
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight,
- const HeightMap * a_HeightMap,
- const BiomeMap & a_BiomeMap,
- cBlockEntityList & a_BlockEntities
-)
-{
- memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap));
-
- if (a_HeightMap != NULL)
- {
- memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
- }
-
- memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
- memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta));
- if (a_BlockLight != NULL)
- {
- memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
- }
- if (a_BlockSkyLight != NULL)
- {
- memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
- }
-
- m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
-
- if (a_HeightMap == NULL)
- {
- CalculateHeightmap();
- }
-
- // Clear the block entities present - either the loader / saver has better, or we'll create empty ones:
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- delete *itr;
- }
- std::swap(a_BlockEntities, m_BlockEntities);
-
- // Set all block entities' World variable:
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- (*itr)->SetWorld(m_World);
- }
-
- // Create block entities that the loader didn't load; fill them with defaults
- CreateBlockEntities();
-
- // Set the chunk data as valid. This may be needed for some simulators that perform actions upon block adding (Vaporize)
- SetValid();
-
- // Wake up all simulators for their respective blocks:
- WakeUpSimulators();
-
- m_HasLoadFailed = false;
-}
-
-
-
-
-
-void cChunk::SetLight(
- const cChunkDef::BlockNibbles & a_BlockLight,
- const cChunkDef::BlockNibbles & a_SkyLight
-)
-{
- // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
- // Postponing until we see how bad it is :)
- memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
- memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight));
- m_IsLightValid = true;
-}
-
-
-
-
-
-void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
-{
- memcpy(a_BlockTypes, m_BlockTypes, NumBlocks);
-}
-
-
-
-
-
-void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
-{
- if ((a_DataTypes & (cBlockArea::baTypes | cBlockArea::baMetas)) != (cBlockArea::baTypes | cBlockArea::baMetas))
- {
- LOGWARNING("cChunk::WriteBlockArea(): unsupported datatype request, can write only types + metas (0x%x), requested 0x%x. Ignoring.",
- (cBlockArea::baTypes | cBlockArea::baMetas), a_DataTypes & (cBlockArea::baTypes | cBlockArea::baMetas)
- );
- return;
- }
-
- // SizeX, SizeZ are the dimensions of the block data to copy to the chunk (size of the geometric union)
-
- int BlockStartX = std::max(a_MinBlockX, m_PosX * cChunkDef::Width);
- int BlockEndX = std::min(a_MinBlockX + a_Area.GetSizeX(), (m_PosX + 1) * cChunkDef::Width);
- int BlockStartZ = std::max(a_MinBlockZ, m_PosZ * cChunkDef::Width);
- int BlockEndZ = std::min(a_MinBlockZ + a_Area.GetSizeZ(), (m_PosZ + 1) * cChunkDef::Width);
- int SizeX = BlockEndX - BlockStartX;
- int SizeZ = BlockEndZ - BlockStartZ;
- int OffX = BlockStartX - m_PosX * cChunkDef::Width;
- int OffZ = BlockStartZ - m_PosZ * cChunkDef::Width;
- int BaseX = BlockStartX - a_MinBlockX;
- int BaseZ = BlockStartZ - a_MinBlockZ;
- int SizeY = a_Area.GetSizeY();
-
- // TODO: Improve this by not calling FastSetBlock() and doing the processing here
- // so that the heightmap is touched only once for each column.
- BLOCKTYPE * AreaBlockTypes = a_Area.GetBlockTypes();
- NIBBLETYPE * AreaBlockMetas = a_Area.GetBlockMetas();
- for (int y = 0; y < SizeY; y++)
- {
- int ChunkY = a_MinBlockY + y;
- int AreaY = y;
- for (int z = 0; z < SizeZ; z++)
- {
- int ChunkZ = OffZ + z;
- int AreaZ = BaseZ + z;
- for (int x = 0; x < SizeX; x++)
- {
- int ChunkX = OffX + x;
- int AreaX = BaseX + x;
- int idx = a_Area.MakeIndex(AreaX, AreaY, AreaZ);
- BLOCKTYPE BlockType = AreaBlockTypes[idx];
- NIBBLETYPE BlockMeta = AreaBlockMetas[idx];
- FastSetBlock(ChunkX, ChunkY, ChunkZ, BlockType, BlockMeta);
- } // for x
- } // for z
- } // for y
-}
-
-
-
-
-
-/// Returns true if there is a block entity at the coords specified
-bool cChunk::HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- if (
- ((*itr)->GetPosX() == a_BlockX) &&
- ((*itr)->GetPosY() == a_BlockY) &&
- ((*itr)->GetPosZ() == a_BlockZ)
- )
- {
- return true;
- }
- } // for itr - m_BlockEntities[]
- return false;
-}
-
-
-
-
-
-/// Sets or resets the internal flag that prevents chunk from being unloaded
-void cChunk::Stay(bool a_Stay)
-{
- m_StayCount += (a_Stay ? 1 : -1);
- ASSERT(m_StayCount >= 0);
-}
-
-
-
-
-
-void cChunk::Tick(float a_Dt)
-{
- BroadcastPendingBlockChanges();
-
- // Unload the chunk from all clients that have queued unloading:
- for (cClientHandleList::iterator itr = m_UnloadQuery.begin(), end = m_UnloadQuery.end(); itr != end; ++itr)
- {
- (*itr)->SendUnloadChunk(m_PosX, m_PosZ);
- }
- m_UnloadQuery.clear();
-
- // Set all blocks that have been queued for setting later:
- ProcessQueuedSetBlocks();
-
- CheckBlocks();
-
- // Tick simulators:
- m_World->GetSimulatorManager()->SimulateChunk(a_Dt, m_PosX, m_PosZ, this);
-
- TickBlocks();
-
- // Tick all block entities in this chunk:
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- m_IsDirty = (*itr)->Tick(a_Dt, *this) | m_IsDirty;
- }
-
- // Tick all entities in this chunk:
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
- {
- (*itr)->Tick(a_Dt, *this);
- } // for itr - m_Entitites[]
-
- // Remove all entities that were scheduled for removal:
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
- {
- if ((*itr)->IsDestroyed())
- {
- LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
- cEntity * ToDelete = *itr;
- itr = m_Entities.erase(itr);
- delete ToDelete;
- continue;
- }
- itr++;
- } // for itr - m_Entitites[]
-
- // If any entity moved out of the chunk, move it to the neighbor:
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
- {
- if (
- ((*itr)->GetChunkX() != m_PosX) ||
- ((*itr)->GetChunkZ() != m_PosZ)
- )
- {
- MoveEntityToNewChunk(*itr);
- itr = m_Entities.erase(itr);
- }
- else
- {
- ++itr;
- }
- }
-
- ApplyWeatherToTop();
-}
-
-
-
-
-
-void cChunk::MoveEntityToNewChunk(cEntity * a_Entity)
-{
- cChunk * Neighbor = GetNeighborChunk(a_Entity->GetChunkX() * cChunkDef::Width, a_Entity->GetChunkZ() * cChunkDef::Width);
- if (Neighbor == NULL)
- {
- Neighbor = m_ChunkMap->GetChunkNoLoad(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
- if (Neighbor == NULL)
- {
- // TODO: What to do with this?
- LOGWARNING("%s: Failed to move entity, destination chunk unreachable. Entity lost", __FUNCTION__);
- return;
- }
- }
-
- ASSERT(Neighbor != this); // Moving into the same chunk? wtf?
-
- Neighbor->AddEntity(a_Entity);
-
- class cMover :
- public cClientDiffCallback
- {
- virtual void Removed(cClientHandle * a_Client) override
- {
- a_Client->SendDestroyEntity(*m_Entity);
- }
-
- virtual void Added(cClientHandle * a_Client) override
- {
- m_Entity->SpawnOn(*a_Client);
- }
-
- cEntity * m_Entity;
-
- public:
- cMover(cEntity * a_Entity) :
- m_Entity(a_Entity)
- {}
- } Mover(a_Entity);
-
- m_ChunkMap->CompareChunkClients(this, Neighbor, Mover);
-}
-
-
-
-
-
-void cChunk::ProcessQueuedSetBlocks(void)
-{
- Int64 CurrTick = m_World->GetWorldAge();
- for (sSetBlockQueueVector::iterator itr = m_SetBlockQueue.begin(); itr != m_SetBlockQueue.end();)
- {
- if (itr->m_Tick < CurrTick)
- {
- // Not yet
- ++itr;
- continue;
- }
- else
- {
- // Now is the time to set the block
- SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta);
- itr = m_SetBlockQueue.erase(itr);
- }
- } // for itr - m_SetBlockQueue[]
-}
-
-
-
-
-
-void cChunk::BroadcastPendingBlockChanges(void)
-{
- if (m_PendingSendBlocks.empty())
- {
- return;
- }
-
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr)
- {
- (*itr)->SendBlockChanges(m_PosX, m_PosZ, m_PendingSendBlocks);
- }
- m_PendingSendBlocks.clear();
-}
-
-
-
-
-
-void cChunk::CheckBlocks(void)
-{
- if (m_ToTickBlocks.size() == 0)
- {
- return;
- }
- std::vector<unsigned int> ToTickBlocks;
- std::swap(m_ToTickBlocks, ToTickBlocks);
-
- for (std::vector<unsigned int>::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr)
- {
- unsigned int index = (*itr);
- Vector3i BlockPos = IndexToCoordinate(index);
-
- cBlockHandler * Handler = BlockHandler(GetBlock(index));
- Handler->Check(BlockPos.x, BlockPos.y, BlockPos.z, *this);
- } // for itr - ToTickBlocks[]
-}
-
-
-
-
-
-void cChunk::TickBlocks(void)
-{
- // Tick dem blocks
- // _X: We must limit the random number or else we get a nasty int overflow bug ( http://forum.mc-server.org/showthread.php?tid=457 )
- int RandomX = m_World->GetTickRandomNumber(0x00ffffff);
- int RandomY = m_World->GetTickRandomNumber(0x00ffffff);
- int RandomZ = m_World->GetTickRandomNumber(0x00ffffff);
- int TickX = m_BlockTickX;
- int TickY = m_BlockTickY;
- int TickZ = m_BlockTickZ;
-
- // This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it
- // This is so that SetNextBlockTick() works
- for (int i = 0; i < 50; i++,
-
- // This weird construct (*2, then /2) is needed,
- // otherwise the blocktick distribution is too biased towards even coords!
-
- TickX = (TickX + RandomX) % (Width * 2),
- TickY = (TickY + RandomY) % (Height * 2),
- TickZ = (TickZ + RandomZ) % (Width * 2),
- m_BlockTickX = TickX / 2,
- m_BlockTickY = TickY / 2,
- m_BlockTickZ = TickZ / 2
- )
- {
-
- if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ))
- {
- continue; // It's all air up here
- }
-
- unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
- cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
- ASSERT(Handler != NULL); // Happenned on server restart, FS #243
- Handler->OnUpdate(m_World, m_BlockTickX + m_PosX * Width, m_BlockTickY, m_BlockTickZ + m_PosZ * Width);
- } // for i - tickblocks
-}
-
-
-
-
-
-void cChunk::ApplyWeatherToTop()
-{
- if (
- (m_World->GetTickRandomNumber(100) != 0) ||
- (
- (m_World->GetWeather() != eWeather_Rain) &&
- (m_World->GetWeather() != eWeather_ThunderStorm)
- )
- )
- {
- // Not the right weather, or not at this tick; bail out
- return;
- }
-
- int X = m_World->GetTickRandomNumber(15);
- int Z = m_World->GetTickRandomNumber(15);
- switch (GetBiomeAt(X, Z))
- {
- case biTaiga:
- case biFrozenOcean:
- case biFrozenRiver:
- case biIcePlains:
- case biIceMountains:
- case biTaigaHills:
- {
- // TODO: Check light levels, don't snow over when the BlockLight is higher than (7?)
- int Height = GetHeight(X, Z);
- BLOCKTYPE TopBlock = GetBlock(X, Height, Z);
- NIBBLETYPE TopMeta = GetMeta (X, Height, Z);
- if (m_World->IsDeepSnowEnabled() && (TopBlock == E_BLOCK_SNOW))
- {
- int MaxSize = 7;
- BLOCKTYPE BlockType[4];
- NIBBLETYPE BlockMeta[4];
- UnboundedRelGetBlock(X - 1, Height, Z, BlockType[0], BlockMeta[0]);
- UnboundedRelGetBlock(X + 1, Height, Z, BlockType[1], BlockMeta[1]);
- UnboundedRelGetBlock(X, Height, Z - 1, BlockType[2], BlockMeta[2]);
- UnboundedRelGetBlock(X, Height, Z + 1, BlockType[3], BlockMeta[3]);
- for (int i = 0; i < 4; i++)
- {
- switch (BlockType[i])
- {
- case E_BLOCK_AIR:
- {
- MaxSize = 0;
- break;
- }
- case E_BLOCK_SNOW:
- {
- MaxSize = std::min(BlockMeta[i] + 1, MaxSize);
- break;
- }
- }
- }
- if (TopMeta < MaxSize)
- {
- FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta + 1);
- }
- else if (TopMeta > MaxSize)
- {
- FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta - 1);
- }
- }
- else if (g_BlockIsSnowable[TopBlock])
- {
- SetBlock(X, Height + 1, Z, E_BLOCK_SNOW, 0);
- }
- else if ((TopBlock == E_BLOCK_WATER) || (TopBlock == E_BLOCK_STATIONARY_WATER))
- {
- SetBlock(X, Height, Z, E_BLOCK_ICE, 0);
- }
- else if (
- (m_World->IsDeepSnowEnabled()) &&
- (
- (TopBlock == E_BLOCK_RED_ROSE) ||
- (TopBlock == E_BLOCK_YELLOW_FLOWER) ||
- (TopBlock == E_BLOCK_RED_MUSHROOM) ||
- (TopBlock == E_BLOCK_BROWN_MUSHROOM)
- )
- )
- {
- SetBlock(X, Height, Z, E_BLOCK_SNOW, 0);
- }
- break;
- } // case (snowy biomes)
-
- // TODO: Rainy biomes should check for farmland and cauldrons
- } // switch (biome)
-}
-
-
-
-
-
-void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_TickRandom)
-{
- // Convert the stem BlockType into produce BlockType
- BLOCKTYPE ProduceType;
- switch (a_BlockType)
- {
- case E_BLOCK_MELON_STEM: ProduceType = E_BLOCK_MELON; break;
- case E_BLOCK_PUMPKIN_STEM: ProduceType = E_BLOCK_PUMPKIN; break;
- default:
- {
- ASSERT(!"Unhandled blocktype in TickMelonPumpkin()");
- return;
- }
- }
-
- // Check if there's another melon / pumpkin around that stem, if so, abort:
- bool IsValid;
- BLOCKTYPE BlockType[4];
- NIBBLETYPE BlockMeta; // unused
- IsValid = UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ, BlockType[0], BlockMeta);
- IsValid = IsValid && UnboundedRelGetBlock(a_RelX - 1, a_RelY, a_RelZ, BlockType[1], BlockMeta);
- IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, BlockType[2], BlockMeta);
- IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - 1, BlockType[3], BlockMeta);
- if (
- !IsValid ||
- (BlockType[0] == ProduceType) ||
- (BlockType[1] == ProduceType) ||
- (BlockType[2] == ProduceType) ||
- (BlockType[3] == ProduceType)
- )
- {
- // Neighbors not valid or already taken by the same produce
- return;
- }
-
- // Pick a direction in which to place the produce:
- int x = 0, z = 0;
- int CheckType = a_TickRandom.randInt(3); // The index to the neighbors array which should be checked for emptiness
- switch (CheckType)
- {
- case 0: x = 1; break;
- case 1: x = -1; break;
- case 2: z = 1; break;
- case 3: z = -1; break;
- }
-
- // Check that the block in that direction is empty:
- switch (BlockType[CheckType])
- {
- case E_BLOCK_AIR:
- case E_BLOCK_SNOW:
- case E_BLOCK_TALL_GRASS:
- case E_BLOCK_DEAD_BUSH:
- {
- break;
- }
- default: return;
- }
-
- // Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok
- BLOCKTYPE Soil;
- UnboundedRelGetBlock(a_RelX + x, a_RelY - 1, a_RelZ + z, Soil, BlockMeta);
- switch (Soil)
- {
- case E_BLOCK_DIRT:
- case E_BLOCK_GRASS:
- case E_BLOCK_FARMLAND:
- {
- // DEBUG: This is here to catch FS #349 - melons growing over other crops.
- LOG("Growing melon/pumpkin overwriting %s, growing on %s",
- ItemTypeToString(BlockType[CheckType]).c_str(),
- ItemTypeToString(Soil).c_str()
- );
- // Place a randomly-facing produce:
- UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, (NIBBLETYPE)(a_TickRandom.randInt(4) % 4));
- break;
- }
- }
-}
-
-
-
-
-
-void cChunk::GrowSugarcane(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks)
-{
- // Check the total height of the sugarcane blocks here:
- int Top = a_RelY + 1;
- while (
- (Top < cChunkDef::Height) &&
- (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_SUGARCANE)
- )
- {
- ++Top;
- }
- int Bottom = a_RelY - 1;
- while (
- (Bottom > 0) &&
- (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_SUGARCANE)
- )
- {
- --Bottom;
- }
-
- // Grow by at most a_NumBlocks, but no more than max height:
- int ToGrow = std::min(a_NumBlocks, m_World->GetMaxSugarcaneHeight() + 1 - (Top - Bottom));
- for (int i = 0; i < ToGrow; i++)
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR))
- {
- UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_SUGARCANE, 0);
- }
- else
- {
- break;
- }
- } // for i
-}
-
-
-
-
-
-void cChunk::GrowCactus(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks)
-{
- // Check the total height of the sugarcane blocks here:
- int Top = a_RelY + 1;
- while (
- (Top < cChunkDef::Height) &&
- (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_CACTUS)
- )
- {
- ++Top;
- }
- int Bottom = a_RelY - 1;
- while (
- (Bottom > 0) &&
- (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_CACTUS)
- )
- {
- --Bottom;
- }
-
- // Grow by at most a_NumBlocks, but no more than max height:
- int ToGrow = std::min(a_NumBlocks, m_World->GetMaxCactusHeight() + 1 - (Top - Bottom));
- for (int i = 0; i < ToGrow; i++)
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR))
- {
- // TODO: Check the surrounding blocks, if they aren't air, break the cactus block into pickups (and continue breaking blocks above in the next loop iterations)
- UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_CACTUS, 0);
- }
- else
- {
- break;
- }
- } // for i
-}
-
-
-
-
-
-bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const
-{
- if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height))
- {
- LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY);
- return false;
- }
-
- // Is it in this chunk?
- if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
- {
- if (!IsValid())
- {
- return false;
- }
- int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockType = GetBlock(BlockIdx);
- a_BlockMeta = GetMeta(BlockIdx);
- return true;
- }
-
- // Not in this chunk, try walking the neighbors first:
- if ((a_RelX < 0) && (m_NeighborXM != NULL))
- {
- return m_NeighborXM->UnboundedRelGetBlock(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
- }
- if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL))
- {
- return m_NeighborXP->UnboundedRelGetBlock(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
- }
- if ((a_RelZ < 0) && (m_NeighborZM != NULL))
- {
- return m_NeighborZM->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockType, a_BlockMeta);
- }
- if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL))
- {
- return m_NeighborZP->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockType, a_BlockMeta);
- }
-
- // Neighbors not available, use the chunkmap to locate the chunk:
- return m_ChunkMap->LockedGetBlock(
- m_PosX * cChunkDef::Width + a_RelX,
- ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
- m_PosZ * cChunkDef::Width + a_RelZ,
- a_BlockType, a_BlockMeta
- );
-}
-
-
-
-
-
-bool cChunk::UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType) const
-{
- if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height))
- {
- LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY);
- return false;
- }
-
- // Is it in this chunk?
- if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
- {
- if (!IsValid())
- {
- return false;
- }
- int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockType = GetBlock(BlockIdx);
- return true;
- }
-
- // Not in this chunk, try walking the neighbors first:
- if ((a_RelX < 0) && (m_NeighborXM != NULL))
- {
- return m_NeighborXM->UnboundedRelGetBlockType(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockType);
- }
- if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL))
- {
- return m_NeighborXP->UnboundedRelGetBlockType(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockType);
- }
- if ((a_RelZ < 0) && (m_NeighborZM != NULL))
- {
- return m_NeighborZM->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockType);
- }
- if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL))
- {
- return m_NeighborZP->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockType);
- }
-
- // Neighbors not available, use the chunkmap to locate the chunk:
- return m_ChunkMap->LockedGetBlockType(
- m_PosX * cChunkDef::Width + a_RelX,
- ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
- m_PosZ * cChunkDef::Width + a_RelZ,
- a_BlockType
- );
-}
-
-
-
-
-
-bool cChunk::UnboundedRelGetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockMeta) const
-{
- if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height))
- {
- LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY);
- return false;
- }
-
- // Is it in this chunk?
- if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
- {
- if (!IsValid())
- {
- return false;
- }
- int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockMeta = GetMeta(BlockIdx);
- return true;
- }
-
- // Not in this chunk, try walking the neighbors first:
- if ((a_RelX < 0) && (m_NeighborXM != NULL))
- {
- return m_NeighborXM->UnboundedRelGetBlockMeta(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockMeta);
- }
- if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL))
- {
- return m_NeighborXP->UnboundedRelGetBlockMeta(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockMeta);
- }
- if ((a_RelZ < 0) && (m_NeighborZM != NULL))
- {
- return m_NeighborZM->UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockMeta);
- }
- if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL))
- {
- return m_NeighborZP->UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockMeta);
- }
-
- // Neighbors not available, use the chunkmap to locate the chunk:
- return m_ChunkMap->LockedGetBlockMeta(
- m_PosX * cChunkDef::Width + a_RelX,
- ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
- m_PosZ * cChunkDef::Width + a_RelZ,
- a_BlockMeta
- );
-}
-
-
-
-
-
-bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- if ((a_RelY < 0) || (a_RelY > cChunkDef::Height))
- {
- LOGWARNING("UnboundedRelSetBlock(): requesting a block with a_RelY out of range: %d", a_RelY);
- return false;
- }
-
- // Is it in this chunk?
- if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
- {
- if (!IsValid())
- {
- return false;
- }
- SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
- return true;
- }
-
- // Not in this chunk, try walking the neighbors first:
- if ((a_RelX < 0) && (m_NeighborXM != NULL))
- {
- return m_NeighborXM->UnboundedRelSetBlock(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
- }
- if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL))
- {
- return m_NeighborXP->UnboundedRelSetBlock(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
- }
- if ((a_RelZ < 0) && (m_NeighborZM != NULL))
- {
- return m_NeighborZM->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockType, a_BlockMeta);
- }
- if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL))
- {
- return m_NeighborZP->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockType, a_BlockMeta);
- }
-
- // Neighbors not available, use the chunkmap to locate the chunk:
- return m_ChunkMap->LockedSetBlock(
- m_PosX * cChunkDef::Width + a_RelX,
- ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
- m_PosZ * cChunkDef::Width + a_RelZ,
- a_BlockType, a_BlockMeta
- );
-}
-
-
-
-
-
-bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- if ((a_RelY < 0) || (a_RelY > cChunkDef::Height))
- {
- LOGWARNING("UnboundedRelFastSetBlock(): requesting a block with a_RelY out of range: %d", a_RelY);
- return false;
- }
-
- // Is it in this chunk?
- if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
- {
- if (!IsValid())
- {
- return false;
- }
- FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
- return true;
- }
-
- // Not in this chunk, try walking the neighbors first:
- if ((a_RelX < 0) && (m_NeighborXM != NULL))
- {
- return m_NeighborXM->UnboundedRelFastSetBlock(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
- }
- if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL))
- {
- return m_NeighborXP->UnboundedRelFastSetBlock(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
- }
- if ((a_RelZ < 0) && (m_NeighborZM != NULL))
- {
- return m_NeighborZM->UnboundedRelFastSetBlock(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockType, a_BlockMeta);
- }
- if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL))
- {
- return m_NeighborZP->UnboundedRelFastSetBlock(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockType, a_BlockMeta);
- }
-
- // Neighbors not available, use the chunkmap to locate the chunk:
- return m_ChunkMap->LockedFastSetBlock(
- m_PosX * cChunkDef::Width + a_RelX,
- ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
- m_PosZ * cChunkDef::Width + a_RelZ,
- a_BlockType, a_BlockMeta
- );
-}
-
-
-
-
-
-void cChunk::UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ)
-{
- if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height))
- {
- // Outside of chunkmap
- return;
- }
-
- // Is it in this chunk?
- if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
- {
- QueueTickBlock(a_RelX, a_RelY, a_RelZ);
- return;
- }
-
- // Not in this chunk, try walking the neighbors first:
- if ((a_RelX < 0) && (m_NeighborXM != NULL))
- {
- m_NeighborXM->UnboundedQueueTickBlock(a_RelX + cChunkDef::Width, a_RelY, a_RelZ);
- return;
- }
- if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL))
- {
- m_NeighborXP->UnboundedQueueTickBlock(a_RelX - cChunkDef::Width, a_RelY, a_RelZ);
- return;
- }
- if ((a_RelZ < 0) && (m_NeighborZM != NULL))
- {
- m_NeighborZM->UnboundedQueueTickBlock(a_RelX, a_RelY, a_RelZ + cChunkDef::Width);
- return;
- }
- if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL))
- {
- m_NeighborZP->UnboundedQueueTickBlock(a_RelX, a_RelY, a_RelZ - cChunkDef::Width);
- return;
- }
-
- // Neighbors not available, ignore altogether
-}
-
-
-
-
-
-int cChunk::GetHeight( int a_X, int a_Z )
-{
- ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width));
-
- if ((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width))
- {
- return m_HeightMap[a_X + a_Z * Width];
- }
- return 0;
-}
-
-
-
-
-
-void cChunk::CreateBlockEntities(void)
-{
- for (int x = 0; x < Width; x++)
- {
- for (int z = 0; z < Width; z++)
- {
- for (int y = 0; y < Height; y++)
- {
- BLOCKTYPE BlockType = cChunkDef::GetBlock(m_BlockTypes, x, y, z);
- switch (BlockType)
- {
- case E_BLOCK_CHEST:
- {
- if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
- {
- m_BlockEntities.push_back(new cChestEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
- }
- break;
- }
-
- case E_BLOCK_DISPENSER:
- {
- if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
- {
- m_BlockEntities.push_back(new cDispenserEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
- }
- break;
- }
-
- case E_BLOCK_DROPPER:
- {
- if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
- {
- m_BlockEntities.push_back(new cDropperEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
- }
- break;
- }
-
- case E_BLOCK_LIT_FURNACE:
- case E_BLOCK_FURNACE:
- {
- if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
- {
- NIBBLETYPE BlockMeta = cChunkDef::GetNibble(m_BlockMeta, x, y, z);
- m_BlockEntities.push_back(new cFurnaceEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, BlockType, BlockMeta, m_World));
- }
- break;
- }
-
- case E_BLOCK_HOPPER:
- {
- if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
- {
- m_BlockEntities.push_back(new cHopperEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
- }
- }
-
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN:
- {
- if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
- {
- m_BlockEntities.push_back( new cSignEntity(BlockType, x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
- }
- break;
- }
-
- case E_BLOCK_NOTE_BLOCK:
- {
- if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
- {
- m_BlockEntities.push_back(new cNoteEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
- }
- break;
- }
-
- case E_BLOCK_JUKEBOX:
- {
- if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
- {
- m_BlockEntities.push_back(new cJukeboxEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
- }
- break;
- }
- } // switch (BlockType)
- } // for y
- } // for z
- } // for x
-}
-
-
-
-
-
-void cChunk::WakeUpSimulators(void)
-{
- cSimulator * WaterSimulator = m_World->GetWaterSimulator();
- cSimulator * LavaSimulator = m_World->GetLavaSimulator();
- int BaseX = m_PosX * cChunkDef::Width;
- int BaseZ = m_PosZ * cChunkDef::Width;
- for (int x = 0; x < Width; x++)
- {
- int BlockX = x + BaseX;
- for (int z = 0; z < Width; z++)
- {
- int BlockZ = z + BaseZ;
- for (int y = GetHeight(x, z); y >= 0; y--)
- {
- switch (cChunkDef::GetBlock(m_BlockTypes, x, y, z))
- {
- case E_BLOCK_WATER:
- {
- WaterSimulator->AddBlock(BlockX, y, BlockZ, this);
- break;
- }
- case E_BLOCK_LAVA:
- {
- LavaSimulator->AddBlock(BlockX, y, BlockZ, this);
- break;
- }
- } // switch (BlockType)
- } // for y
- } // for z
- } // for x
-}
-
-
-
-
-
-void cChunk::CalculateHeightmap()
-{
- for (int x = 0; x < Width; x++)
- {
- for (int z = 0; z < Width; z++)
- {
- for (int y = Height - 1; y > -1; y--)
- {
- int index = MakeIndex( x, y, z );
- if (m_BlockTypes[index] != E_BLOCK_AIR)
- {
- m_HeightMap[x + z * Width] = (unsigned char)y;
- break;
- }
- } // for y
- } // for z
- } // for x
-}
-
-
-
-
-
-void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
-
- const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
-
- // Tick this block and its neighbors:
- m_ToTickBlocks.push_back(index);
- QueueTickBlockNeighbors(a_RelX, a_RelY, a_RelZ);
-
- // If there was a block entity, remove it:
- Vector3i WorldPos = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ);
- cBlockEntity * BlockEntity = GetBlockEntity(WorldPos);
- if (BlockEntity != NULL)
- {
- BlockEntity->Destroy();
- RemoveBlockEntity(BlockEntity);
- delete BlockEntity;
- }
-
- // If the new block is a block entity, create the entity object:
- switch (a_BlockType)
- {
- case E_BLOCK_CHEST:
- {
- AddBlockEntity(new cChestEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World));
- break;
- }
- case E_BLOCK_DISPENSER:
- {
- AddBlockEntity(new cDispenserEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World));
- break;
- }
- case E_BLOCK_DROPPER:
- {
- AddBlockEntity(new cDropperEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World));
- break;
- }
- case E_BLOCK_LIT_FURNACE:
- case E_BLOCK_FURNACE:
- {
- AddBlockEntity(new cFurnaceEntity(WorldPos.x, WorldPos.y, WorldPos.z, a_BlockType, a_BlockMeta, m_World));
- break;
- }
- case E_BLOCK_HOPPER:
- {
- AddBlockEntity(new cHopperEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World));
- break;
- }
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN:
- {
- AddBlockEntity(new cSignEntity(a_BlockType, WorldPos.x, WorldPos.y, WorldPos.z, m_World));
- break;
- }
- case E_BLOCK_NOTE_BLOCK:
- {
- AddBlockEntity(new cNoteEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World));
- break;
- }
- case E_BLOCK_JUKEBOX:
- {
- AddBlockEntity(new cJukeboxEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World));
- break;
- }
- } // switch (a_BlockType)
-}
-
-
-
-
-
-void cChunk::QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick)
-{
- m_SetBlockQueue.push_back(sSetBlockQueueItem(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta, a_Tick));
-}
-
-
-
-
-
-void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ)
-{
- ASSERT (
- (a_RelX >= 0) && (a_RelX < Width) &&
- (a_RelY >= 0) && (a_RelY < Height) &&
- (a_RelZ >= 0) && (a_RelZ < Width)
- ); // Coords need to be valid
-
- if (!IsValid())
- {
- return;
- }
-
- m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
-}
-
-
-
-
-
-void cChunk::QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ)
-{
- struct
- {
- int x, y, z;
- }
- Coords[] =
- {
- { 1, 0, 0},
- {-1, 0, 0},
- { 0, 1, 0},
- { 0, -1, 0},
- { 0, 0, 1},
- { 0, 0, -1},
- } ;
- for (int i = 0; i < ARRAYCOUNT(Coords); i++)
- {
- UnboundedQueueTickBlock(a_RelX + Coords[i].x, a_RelY + Coords[i].y, a_RelZ + Coords[i].z);
- } // for i - Coords[]
-}
-
-
-
-
-
-void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
-{
- ASSERT(!((a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width)));
-
- ASSERT(IsValid());
-
- const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- const BLOCKTYPE OldBlockType = cChunkDef::GetBlock(m_BlockTypes, index);
- const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index);
- if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
- {
- return;
- }
-
- MarkDirty();
-
- m_BlockTypes[index] = a_BlockType;
-
- // The client doesn't need to distinguish between stationary and nonstationary fluids:
- if (
- (OldBlockMeta != a_BlockMeta) || // Different meta always gets sent to the client
- !(
- ((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
- ((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
- ((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
- ((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water
- )
- )
- {
- m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta));
- }
-
- SetNibble(m_BlockMeta, index, a_BlockMeta);
-
- // ONLY recalculate lighting if it's necessary!
- if(
- (g_BlockLightValue[OldBlockType ] != g_BlockLightValue[a_BlockType]) ||
- (g_BlockSpreadLightFalloff[OldBlockType] != g_BlockSpreadLightFalloff[a_BlockType]) ||
- (g_BlockTransparent[OldBlockType] != g_BlockTransparent[a_BlockType])
- )
- {
- m_IsLightValid = false;
- }
-
- // Update heightmap, if needed:
- if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width])
- {
- if (a_BlockType != E_BLOCK_AIR)
- {
- m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)a_RelY;
- }
- else
- {
- for (int y = a_RelY - 1; y > 0; --y)
- {
- if (m_BlockTypes[MakeIndexNoCheck(a_RelX, y, a_RelZ)] != E_BLOCK_AIR)
- {
- m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y;
- break;
- }
- } // for y - column in m_BlockData
- }
- }
-}
-
-
-
-
-
-void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client)
-{
- // The coords must be valid, because the upper level already does chunk lookup. No need to check them again.
- // There's an debug-time assert in MakeIndexNoCheck anyway
- unsigned int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
-
- if (a_Client == NULL)
- {
- // Queue the block for all clients in the chunk (will be sent in Tick())
- m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(index), GetMeta(index)));
- return;
- }
-
- Vector3i wp = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ);
- a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(index), GetMeta(index));
-
- // FS #268 - if a BlockEntity digging is cancelled by a plugin, the entire block entity must be re-sent to the client:
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr)
- {
- if (((*itr)->GetPosX() == wp.x) && ((*itr)->GetPosY() == wp.y) && ((*itr)->GetPosZ() == wp.z))
- {
- (*itr)->SendTo(*a_Client);
- }
- } // for itr - m_BlockEntities
-}
-
-
-
-
-
-void cChunk::AddBlockEntity(cBlockEntity * a_BlockEntity)
-{
- MarkDirty();
- m_BlockEntities.push_back(a_BlockEntity);
-}
-
-
-
-
-
-cBlockEntity * cChunk::GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- if (
- ((*itr)->GetPosX() == a_BlockX) &&
- ((*itr)->GetPosY() == a_BlockY) &&
- ((*itr)->GetPosZ() == a_BlockZ)
- )
- {
- return *itr;
- }
- } // for itr - m_BlockEntities[]
-
- return NULL;
-}
-
-
-
-
-
-void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z)
-{
- cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z);
- if (be != NULL)
- {
- be->UsedBy(a_Player);
- }
-}
-
-
-
-
-
-void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
-{
- double PosX = a_Player->GetPosX();
- double PosY = a_Player->GetPosY();
- double PosZ = a_Player->GetPosZ();
-
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
- {
- if (!(*itr)->IsPickup())
- {
- continue; // Only pickups
- }
- float DiffX = (float)((*itr)->GetPosX() - PosX );
- float DiffY = (float)((*itr)->GetPosY() - PosY );
- float DiffZ = (float)((*itr)->GetPosZ() - PosZ );
- float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
- if (SqrDist < 1.5f * 1.5f) // 1.5 block
- {
- /*
- LOG("Pickup %d being collected by player \"%s\", distance %f",
- (*itr)->GetUniqueID(), a_Player->GetName().c_str(), SqrDist
- );
- */
- MarkDirty();
- (reinterpret_cast<cPickup *>(*itr))->CollectedBy( a_Player );
- }
- else if (SqrDist < 5 * 5)
- {
- /*
- LOG("Pickup %d close to player \"%s\", but still too far to collect: %f",
- (*itr)->GetUniqueID(), a_Player->GetName().c_str(), SqrDist
- );
- */
- }
- }
-}
-
-
-
-
-
-bool cChunk::SetSignLines(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
-{
- // Also sends update packets to all clients in the chunk
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- if (
- ((*itr)->GetPosX() == a_PosX) &&
- ((*itr)->GetPosY() == a_PosY) &&
- ((*itr)->GetPosZ() == a_PosZ) &&
- (
- ((*itr)->GetBlockType() == E_BLOCK_WALLSIGN) ||
- ((*itr)->GetBlockType() == E_BLOCK_SIGN_POST)
- )
- )
- {
- MarkDirty();
- (reinterpret_cast<cSignEntity *>(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4);
- m_World->BroadcastBlockEntity(a_PosX, a_PosY, a_PosZ);
- return true;
- }
- } // for itr - m_BlockEntities[]
- return false;
-}
-
-
-
-
-
-void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
-{
- MarkDirty();
- m_BlockEntities.remove(a_BlockEntity);
-}
-
-
-
-
-
-bool cChunk::AddClient(cClientHandle* a_Client)
-{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
- {
- if (a_Client == *itr)
- {
- // Already there, nothing needed
- return false;
- }
- }
- m_LoadedByClient.push_back( a_Client );
-
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
- {
- LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str());
- (*itr)->SpawnOn(*a_Client);
- }
- return true;
-}
-
-
-
-
-
-void cChunk::RemoveClient( cClientHandle* a_Client )
-{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
- {
- if (*itr != a_Client)
- {
- continue;
- }
-
- m_LoadedByClient.erase(itr);
-
- if (!a_Client->IsDestroyed())
- {
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
- {
- LOGD("chunk [%i, %i] destroying entity #%i for player \"%s\"", m_PosX, m_PosZ, (*itr)->GetUniqueID(), a_Client->GetUsername().c_str() );
- a_Client->SendDestroyEntity(*(*itr));
- }
- }
- return;
- } // for itr - m_LoadedByClient[]
-}
-
-
-
-
-
-bool cChunk::HasClient( cClientHandle* a_Client )
-{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
- {
- if ((*itr) == a_Client)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cChunk::HasAnyClients(void)
-{
- return !m_LoadedByClient.empty();
-}
-
-
-
-
-
-void cChunk::AddEntity(cEntity * a_Entity)
-{
- if (!a_Entity->IsPlayer())
- {
- MarkDirty();
- }
-
- ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end()); // Not there already
-
- m_Entities.push_back(a_Entity);
-}
-
-
-
-
-
-void cChunk::RemoveEntity(cEntity * a_Entity)
-{
- size_t SizeBefore = m_Entities.size();
- m_Entities.remove(a_Entity);
- size_t SizeAfter = m_Entities.size();
-
- if (SizeBefore != SizeAfter)
- {
- // Mark as dirty if it was a server-generated entity:
- if (!a_Entity->IsPlayer())
- {
- MarkDirty();
- }
- }
-}
-
-
-
-
-
-bool cChunk::HasEntity(int a_EntityID)
-{
- for (cEntityList::const_iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr)
- {
- if ((*itr)->GetUniqueID() == a_EntityID)
- {
- return true;
- }
- } // for itr - m_Entities[]
- return false;
-}
-
-
-
-
-
-bool cChunk::ForEachEntity(cEntityCallback & a_Callback)
-{
- // The entity list is locked by the parent chunkmap's CS
- for (cEntityList::iterator itr = m_Entities.begin(), itr2 = itr; itr != m_Entities.end(); itr = itr2)
- {
- ++itr2;
- if (a_Callback.Item(*itr))
- {
- return false;
- }
- } // for itr - m_Entitites[]
- return true;
-}
-
-
-
-
-
-bool cChunk::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult)
-{
- // The entity list is locked by the parent chunkmap's CS
- for (cEntityList::iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr)
- {
- if ((*itr)->GetUniqueID() == a_EntityID)
- {
- a_CallbackResult = a_Callback.Item(*itr);
- return true;
- }
- } // for itr - m_Entitites[]
- return false;
-}
-
-
-
-
-
-bool cChunk::ForEachChest(cChestCallback & a_Callback)
-{
- // The blockentity list is locked by the parent chunkmap's CS
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
- {
- ++itr2;
- if ((*itr)->GetBlockType() != E_BLOCK_CHEST)
- {
- continue;
- }
- if (a_Callback.Item((cChestEntity *)*itr))
- {
- return false;
- }
- } // for itr - m_BlockEntitites[]
- return true;
-}
-
-
-
-
-
-bool cChunk::ForEachDispenser(cDispenserCallback & a_Callback)
-{
- // The blockentity list is locked by the parent chunkmap's CS
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
- {
- ++itr2;
- if ((*itr)->GetBlockType() != E_BLOCK_DISPENSER)
- {
- continue;
- }
- if (a_Callback.Item((cDispenserEntity *)*itr))
- {
- return false;
- }
- } // for itr - m_BlockEntitites[]
- return true;
-}
-
-
-
-
-
-bool cChunk::ForEachDropper(cDropperCallback & a_Callback)
-{
- // The blockentity list is locked by the parent chunkmap's CS
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
- {
- ++itr2;
- if ((*itr)->GetBlockType() != E_BLOCK_DROPPER)
- {
- continue;
- }
- if (a_Callback.Item((cDropperEntity *)*itr))
- {
- return false;
- }
- } // for itr - m_BlockEntitites[]
- return true;
-}
-
-
-
-
-
-bool cChunk::ForEachDropSpenser(cDropSpenserCallback & a_Callback)
-{
- // The blockentity list is locked by the parent chunkmap's CS
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
- {
- ++itr2;
- if (((*itr)->GetBlockType() != E_BLOCK_DISPENSER) && ((*itr)->GetBlockType() != E_BLOCK_DROPPER))
- {
- continue;
- }
- if (a_Callback.Item((cDropSpenserEntity *)*itr))
- {
- return false;
- }
- } // for itr - m_BlockEntitites[]
- return true;
-}
-
-
-
-
-
-bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback)
-{
- // The blockentity list is locked by the parent chunkmap's CS
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
- {
- ++itr2;
- switch ((*itr)->GetBlockType())
- {
- case E_BLOCK_FURNACE:
- case E_BLOCK_LIT_FURNACE:
- {
- break;
- }
- default:
- {
- continue;
- }
- }
- if (a_Callback.Item((cFurnaceEntity *)*itr))
- {
- return false;
- }
- } // for itr - m_BlockEntitites[]
- return true;
-}
-
-
-
-
-
-bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
-{
- // The blockentity list is locked by the parent chunkmap's CS
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
- {
- ++itr2;
- if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
- {
- continue;
- }
- if ((*itr)->GetBlockType() != E_BLOCK_CHEST)
- {
- // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
- return false;
- }
-
- // The correct block entity is here
- if (a_Callback.Item((cChestEntity *)*itr))
- {
- return false;
- }
- return true;
- } // for itr - m_BlockEntitites[]
-
- // Not found:
- return false;
-}
-
-
-
-
-
-bool cChunk::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback)
-{
- // The blockentity list is locked by the parent chunkmap's CS
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
- {
- ++itr2;
- if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
- {
- continue;
- }
- if ((*itr)->GetBlockType() != E_BLOCK_DISPENSER)
- {
- // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
- return false;
- }
-
- // The correct block entity is here
- if (a_Callback.Item((cDispenserEntity *)*itr))
- {
- return false;
- }
- return true;
- } // for itr - m_BlockEntitites[]
-
- // Not found:
- return false;
-}
-
-
-
-
-
-bool cChunk::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback)
-{
- // The blockentity list is locked by the parent chunkmap's CS
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
- {
- ++itr2;
- if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
- {
- continue;
- }
- if ((*itr)->GetBlockType() != E_BLOCK_DROPPER)
- {
- // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
- return false;
- }
-
- // The correct block entity is here
- if (a_Callback.Item((cDropperEntity *)*itr))
- {
- return false;
- }
- return true;
- } // for itr - m_BlockEntitites[]
-
- // Not found:
- return false;
-}
-
-
-
-
-
-bool cChunk::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback)
-{
- // The blockentity list is locked by the parent chunkmap's CS
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
- {
- ++itr2;
- if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
- {
- continue;
- }
- if (((*itr)->GetBlockType() != E_BLOCK_DISPENSER) && ((*itr)->GetBlockType() != E_BLOCK_DROPPER))
- {
- // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
- return false;
- }
-
- // The correct block entity is here
- if (a_Callback.Item((cDropSpenserEntity *)*itr))
- {
- return false;
- }
- return true;
- } // for itr - m_BlockEntitites[]
-
- // Not found:
- return false;
-}
-
-
-
-
-
-bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback)
-{
- // The blockentity list is locked by the parent chunkmap's CS
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
- {
- ++itr2;
- if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
- {
- continue;
- }
- switch ((*itr)->GetBlockType())
- {
- case E_BLOCK_FURNACE:
- case E_BLOCK_LIT_FURNACE:
- {
- break;
- }
- default:
- {
- // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
- return false;
- }
- } // switch (BlockType)
-
- // The correct block entity is here,
- if (a_Callback.Item((cFurnaceEntity *)*itr))
- {
- return false;
- }
- return true;
- } // for itr - m_BlockEntitites[]
-
- // Not found:
- return false;
-}
-
-
-
-
-
-bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
-{
- // The blockentity list is locked by the parent chunkmap's CS
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
- {
- continue;
- }
- switch ((*itr)->GetBlockType())
- {
- case E_BLOCK_WALLSIGN:
- case E_BLOCK_SIGN_POST:
- {
- a_Line1 = ((cSignEntity *)*itr)->GetLine(0);
- a_Line2 = ((cSignEntity *)*itr)->GetLine(1);
- a_Line3 = ((cSignEntity *)*itr)->GetLine(2);
- a_Line4 = ((cSignEntity *)*itr)->GetLine(3);
- return true;
- }
- } // switch (BlockType)
-
- // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
- return false;
- } // for itr - m_BlockEntitites[]
-
- // Not found:
- return false;
-}
-
-
-
-
-
-BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
-{
- if (
- (a_RelX < 0) || (a_RelX >= Width) ||
- (a_RelY < 0) || (a_RelY >= Height) ||
- (a_RelZ < 0) || (a_RelZ >= Width)
- )
- {
- ASSERT(!"GetBlock(x, y, z) out of bounds!");
- return 0; // Clip
- }
-
- return m_BlockTypes[MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)];
-}
-
-
-
-
-
-BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
-{
- if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks))
- {
- ASSERT(!"GetBlock(idx) out of bounds!");
- return 0;
- }
-
- return m_BlockTypes[ a_BlockIdx ];
-}
-
-
-
-
-
-void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
-{
- int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ);
- a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ);
-}
-
-
-
-
-
-void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
-{
- int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx);
- a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx);
- a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx);
- a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx);
-}
-
-
-
-
-
-cChunk * cChunk::GetNeighborChunk(int a_BlockX, int a_BlockZ)
-{
- // Convert coords to relative, then call the relative version:
- a_BlockX -= m_PosX * cChunkDef::Width;
- a_BlockZ -= m_PosZ * cChunkDef::Width;
- return GetRelNeighborChunk(a_BlockX, a_BlockZ);
-}
-
-
-
-
-
-cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ)
-{
- bool ReturnThis = true;
- if (a_RelX < 0)
- {
- if (m_NeighborXM != NULL)
- {
- cChunk * Candidate = m_NeighborXM->GetRelNeighborChunk(a_RelX + cChunkDef::Width, a_RelZ);
- if (Candidate != NULL)
- {
- return Candidate;
- }
- }
- // Going X first failed, but if the request is crossing Z as well, let's try the Z first later on.
- ReturnThis = false;
- }
- else if (a_RelX >= cChunkDef::Width)
- {
- if (m_NeighborXP != NULL)
- {
- cChunk * Candidate = m_NeighborXP->GetRelNeighborChunk(a_RelX - cChunkDef::Width, a_RelZ);
- if (Candidate != NULL)
- {
- return Candidate;
- }
- }
- // Going X first failed, but if the request is crossing Z as well, let's try the Z first later on.
- ReturnThis = false;
- }
-
- if (a_RelZ < 0)
- {
- if (m_NeighborZM != NULL)
- {
- return m_NeighborZM->GetRelNeighborChunk(a_RelX, a_RelZ + cChunkDef::Width);
- // For requests crossing both X and Z, the X-first way has been already tried
- }
- return NULL;
- }
- else if (a_RelZ >= cChunkDef::Width)
- {
- if (m_NeighborZP != NULL)
- {
- return m_NeighborZP->GetRelNeighborChunk(a_RelX, a_RelZ - cChunkDef::Width);
- // For requests crossing both X and Z, the X-first way has been already tried
- }
- return NULL;
- }
-
- return (ReturnThis ? this : NULL);
-}
-
-
-
-
-
-cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ)
-{
- bool ReturnThis = true;
- int RelX = a_RelX;
- int RelZ = a_RelZ;
- if (a_RelX < 0)
- {
- if (m_NeighborXM != NULL)
- {
- RelX = a_RelX + cChunkDef::Width;
- cChunk * Candidate = m_NeighborXM->GetRelNeighborChunkAdjustCoords(RelX, RelZ);
- if (Candidate != NULL)
- {
- a_RelX = RelX;
- a_RelZ = RelZ;
- return Candidate;
- }
- }
- // Going X-first failed, but if the request is crossing Z as well, let's try the Z-first later on.
- ReturnThis = false;
- }
- else if (a_RelX >= cChunkDef::Width)
- {
- if (m_NeighborXP != NULL)
- {
- RelX = a_RelX - cChunkDef::Width;
- cChunk * Candidate = m_NeighborXP->GetRelNeighborChunkAdjustCoords(RelX, RelZ);
- if (Candidate != NULL)
- {
- a_RelX = RelX;
- a_RelZ = RelZ;
- return Candidate;
- }
- }
- // Going X-first failed, but if the request is crossing Z as well, let's try the Z-first later on.
- ReturnThis = false;
- }
-
- if (a_RelZ < 0)
- {
- if (m_NeighborZM != NULL)
- {
- a_RelZ += cChunkDef::Width;
- return m_NeighborZM->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
- // For requests crossing both X and Z, the X-first way has been already tried
- }
- return NULL;
- }
- else if (a_RelZ >= cChunkDef::Width)
- {
- if (m_NeighborZP != NULL)
- {
- a_RelZ -= cChunkDef::Width;
- return m_NeighborZP->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
- // For requests crossing both X and Z, the X-first way has been already tried
- }
- return NULL;
- }
-
- return (ReturnThis ? this : NULL);
-}
-
-
-
-
-
-void cChunk::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
-{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- (*itr)->SendAttachEntity(a_Entity, a_Vehicle);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
-{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- (*itr)->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude)
-{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- (*itr)->SendBlockBreakAnim(a_entityID, a_blockX, a_blockY, a_blockZ, a_stage);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
-{
- // We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list
- cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
- if (Entity == NULL)
- {
- return;
- }
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- Entity->SendTo(*(*itr));
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
-{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- (*itr)->SendChunkData(m_PosX, m_PosZ, a_Serializer);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
-{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- (*itr)->SendCollectPickup(a_Pickup, a_Player);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
-{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- (*itr)->SendDestroyEntity(a_Entity);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
-{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- (*itr)->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
-{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- (*itr)->SendEntityHeadLook(a_Entity);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
-{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- (*itr)->SendEntityLook(a_Entity);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
-{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- (*itr)->SendEntityMetadata(a_Entity);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
-{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- (*itr)->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
-{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- (*itr)->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude)
-{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- (*itr)->SendEntityStatus(a_Entity, a_Status);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
-{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- (*itr)->SendEntityVelocity(a_Entity);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
-{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- (*itr)->SendPlayerAnimation(a_Player, a_Animation);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
-{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- (*itr)->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
-{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- (*itr)->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude)
-{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- a_Entity.SpawnOn(*(*itr));
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
-{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- (*itr)->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
-{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- (*itr)->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client)
-{
- cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
- if (Entity == NULL)
- {
- return;
- }
- Entity->SendTo(a_Client);
-}
-
-
-
-
-
-void cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a_BlockX, int & a_BlockY, int & a_BlockZ)
-{
- a_BlockY = a_RelY;
- a_BlockX = m_PosX * Width + a_RelX;
- a_BlockZ = m_PosZ * Width + a_RelZ;
-}
-
-
-
-
-
-Vector3i cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ)
-{
- return Vector3i(m_PosX * Width + a_RelX, m_PosY * Height + a_RelY, m_PosZ * Width + a_RelZ);
-}
-
-
-
-
-
-#if !C_CHUNK_USE_INLINE
-# include "cChunk.inl.h"
-#endif
-
-
-
-
diff --git a/source/Chunk.h b/source/Chunk.h
deleted file mode 100644
index c979b7928..000000000
--- a/source/Chunk.h
+++ /dev/null
@@ -1,447 +0,0 @@
-
-#pragma once
-
-#include "Entities/Entity.h"
-#include "ChunkDef.h"
-
-#include "Simulator/FireSimulator.h"
-#include "Simulator/SandSimulator.h"
-
-
-
-
-
-#define C_CHUNK_USE_INLINE 1
-
-// Do not touch
-#if C_CHUNK_USE_INLINE
- #define __C_CHUNK_INLINE__ inline
-#else
- #define __C_CHUNK_INLINE__
-#endif
-
-
-
-
-
-namespace Json
-{
- class Value;
-};
-
-
-
-
-
-class cWorld;
-class cFurnaceEntity;
-class cClientHandle;
-class cServer;
-class MTRand;
-class cPlayer;
-class cChunkMap;
-class cChestEntity;
-class cDispenserEntity;
-class cFurnaceEntity;
-class cBlockArea;
-class cPawn;
-class cPickup;
-class cChunkDataSerializer;
-class cBlockArea;
-class cFluidSimulatorData;
-
-typedef std::list<cClientHandle *> cClientHandleList;
-typedef cItemCallback<cEntity> cEntityCallback;
-typedef cItemCallback<cChestEntity> cChestCallback;
-typedef cItemCallback<cDispenserEntity> cDispenserCallback;
-typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
-
-
-
-
-// This class is not to be used directly
-// Instead, call actions on cChunkMap (such as cChunkMap::SetBlock() etc.)
-class cChunk :
- public cChunkDef // The inheritance is "misused" here only to inherit the functions and constants defined in cChunkDef
-{
-public:
- cChunk(
- int a_ChunkX, int a_ChunkY, int a_ChunkZ, // Chunk coords
- cChunkMap * a_ChunkMap, cWorld * a_World, // Parent objects
- cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP // Neighbor chunks
- );
- ~cChunk();
-
- bool IsValid(void) const {return m_IsValid; } // Returns true if the chunk block data is valid (loaded / generated)
- void SetValid(void); // Also wakes up any calls to cChunkMap::GetHeight()
- void MarkRegenerating(void); // Marks all clients attached to this chunk as wanting this chunk
- bool IsDirty(void) const {return m_IsDirty; } // Returns true if the chunk has changed since it was last saved
- bool HasLoadFailed(void) const {return m_HasLoadFailed; } // Returns true if the chunk failed to load and hasn't been generated since then
- bool CanUnload(void);
-
- bool IsLightValid(void) const {return m_IsLightValid; }
-
- /*
- To save a chunk, the WSSchema must:
- 1. Mark the chunk as being saved (MarkSaving() )
- 2. Get the chunk's data using GetAllData()
- 3. Mark the chunk as saved (MarkSaved() )
- If anywhere inside this sequence another thread mmodifies the chunk, the chunk will not get marked as saved in MarkSaved()
- */
- void MarkSaving(void); // Marks the chunk as being saved.
- void MarkSaved(void); // Marks the chunk as saved, if it didn't change from the last call to MarkSaving()
- void MarkLoaded(void); // Marks the chunk as freshly loaded. Fails if the chunk is already valid
- void MarkLoadFailed(void); // Marks the chunk as failed to load. Ignored is the chunk is already valid
-
- /// Gets all chunk data, calls the a_Callback's methods for each data type
- void GetAllData(cChunkDataCallback & a_Callback);
-
- /// Sets all chunk data
- void SetAllData(
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight,
- const cChunkDef::HeightMap * a_HeightMap,
- const cChunkDef::BiomeMap & a_BiomeMap,
- cBlockEntityList & a_BlockEntities
- );
-
- void SetLight(
- const cChunkDef::BlockNibbles & a_BlockLight,
- const cChunkDef::BlockNibbles & a_SkyLight
- );
-
- /// Copies m_BlockData into a_BlockTypes, only the block types
- void GetBlockTypes(BLOCKTYPE * a_BlockTypes);
-
- /// Writes the specified cBlockArea at the coords specified. Note that the coords may extend beyond the chunk!
- void WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
-
- /// Returns true if there is a block entity at the coords specified
- bool HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- /// Sets or resets the internal flag that prevents chunk from being unloaded
- void Stay(bool a_Stay = true);
-
- void Tick(float a_Dt);
-
- int GetPosX(void) const { return m_PosX; }
- int GetPosY(void) const { return m_PosY; }
- int GetPosZ(void) const { return m_PosZ; }
-
- cWorld * GetWorld(void) const { return m_World; }
-
- void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta );
- // SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense
- void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta ); }
-
- /// Queues a block change till the specified world tick
- void QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick);
-
- /// Queues block for ticking (m_ToTickQueue)
- void QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ);
-
- /// Queues all 6 neighbors of the specified block for ticking (m_ToTickQueue). If any are outside the chunk, relays the checking to the proper neighboring chunk
- void QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ);
-
- void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
- BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const;
- BLOCKTYPE GetBlock(int a_BlockIdx) const;
- void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
- void GetBlockInfo (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
-
- /** Returns the chunk into which the specified block belongs, by walking the neighbors.
- Will return self if appropriate. Returns NULL if not reachable through neighbors.
- */
- cChunk * GetNeighborChunk(int a_BlockX, int a_BlockZ);
-
- /**
- Returns the chunk into which the relatively-specified block belongs, by walking the neighbors.
- Will return self if appropriate. Returns NULL if not reachable through neighbors.
- */
- cChunk * GetRelNeighborChunk(int a_RelX, int a_RelZ);
-
- /**
- Returns the chunk into which the relatively-specified block belongs, by walking the neighbors.
- Also modifies the relative coords from this-relative to return-relative.
- Will return self if appropriate. Returns NULL if not reachable through neighbors.
- */
- cChunk * GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ);
-
- EMCSBiome GetBiomeAt(int a_RelX, int a_RelZ) const {return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ); }
-
- void CollectPickupsByPlayer(cPlayer * a_Player);
-
- /// Sets the sign text. Returns true if successful. Also sends update packets to all clients in the chunk
- bool SetSignLines(int a_RelX, int a_RelY, int a_RelZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
-
- int GetHeight( int a_X, int a_Z );
-
- void SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client);
-
- /// Adds a client to the chunk; returns true if added, false if already there
- bool AddClient (cClientHandle* a_Client );
-
- void RemoveClient (cClientHandle* a_Client );
- bool HasClient (cClientHandle* a_Client );
- bool HasAnyClients(void); // Returns true if theres any client in the chunk; false otherwise
-
- void AddEntity(cEntity * a_Entity);
- void RemoveEntity(cEntity * a_Entity);
- bool HasEntity(int a_EntityID);
-
- /// Calls the callback for each entity; returns true if all entities processed, false if the callback aborted by returning true
- bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible
-
- /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found.
- bool DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult); // Lua-accessible
-
- /// Calls the callback for each chest; returns true if all chests processed, false if the callback aborted by returning true
- bool ForEachChest(cChestCallback & a_Callback); // Lua-accessible
-
- /// Calls the callback for each dispenser; returns true if all dispensers processed, false if the callback aborted by returning true
- bool ForEachDispenser(cDispenserCallback & a_Callback);
-
- /// Calls the callback for each dropper; returns true if all droppers processed, false if the callback aborted by returning true
- bool ForEachDropper(cDropperCallback & a_Callback);
-
- /// Calls the callback for each dropspenser; returns true if all dropspensers processed, false if the callback aborted by returning true
- bool ForEachDropSpenser(cDropSpenserCallback & a_Callback);
-
- /// Calls the callback for each furnace; returns true if all furnaces processed, false if the callback aborted by returning true
- bool ForEachFurnace(cFurnaceCallback & a_Callback); // Lua-accessible
-
- /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found
- bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible
-
- /// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found
- bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback);
-
- /// Calls the callback for the dispenser at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found
- bool DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback);
-
- /// Calls the callback for the dispenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found
- bool DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback);
-
- /// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found
- bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Lua-accessible
-
- /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found
- bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
-
- void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords
-
- void CalculateLighting(); // Recalculate right now
- void CalculateHeightmap();
-
- // Broadcast various packets to all clients of this chunk:
- // (Please keep these alpha-sorted)
- void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
- void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL);
- void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL);
- void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastChunkData (cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
- void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
- void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
- void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
- void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
- void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
-
- void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
-
- Vector3i PositionToWorldPosition(const Vector3i & a_RelPos)
- {
- return PositionToWorldPosition(a_RelPos.x, a_RelPos.y, a_RelPos.z);
- }
-
- void PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a_BlockX, int & a_BlockY, int & a_BlockZ);
- Vector3i PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ );
-
- inline void MarkDirty(void)
- {
- m_IsDirty = true;
- m_IsSaving = false;
- }
-
- /// Sets the blockticking to start at the specified block. Only one blocktick may be set, second call overwrites the first call
- inline void SetNextBlockTick(int a_RelX, int a_RelY, int a_RelZ)
- {
- m_BlockTickX = a_RelX;
- m_BlockTickY = a_RelY;
- m_BlockTickZ = a_RelZ;
- }
-
- inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); }
- inline NIBBLETYPE GetMeta(int a_BlockIdx) const {return cChunkDef::GetNibble(m_BlockMeta, a_BlockIdx); }
- inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, a_Meta); }
- inline void SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_BlockIdx, a_Meta); }
-
- inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); }
- inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ); }
-
- /// Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success; only usable in Tick()
- bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
-
- /// Same as GetBlockType(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success; only usable in Tick()
- bool UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType) const;
-
- /// Same as GetBlockMeta(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success; only usable in Tick()
- bool UnboundedRelGetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockMeta) const;
-
- /// Same as SetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success; only usable in Tick()
- bool UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
-
- /// Same as FastSetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success; only usable in Tick()
- bool UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
-
- /// Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case), ignores unsuccessful attempts
- void UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ);
-
- // Simulator data:
- cFireSimulatorChunkData & GetFireSimulatorData (void) { return m_FireSimulatorData; }
- cFluidSimulatorData * GetWaterSimulatorData(void) { return m_WaterSimulatorData; }
- cFluidSimulatorData * GetLavaSimulatorData (void) { return m_LavaSimulatorData; }
- cSandSimulatorChunkData & GetSandSimulatorData (void) { return m_SandSimulatorData; }
-
- cBlockEntity * GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
- cBlockEntity * GetBlockEntity(const Vector3i & a_BlockPos) { return GetBlockEntity(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); }
-
-private:
-
- friend class cChunkMap;
-
- struct sSetBlockQueueItem
- {
- int m_RelX, m_RelY, m_RelZ;
- BLOCKTYPE m_BlockType;
- NIBBLETYPE m_BlockMeta;
- Int64 m_Tick;
-
- sSetBlockQueueItem(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick) :
- m_RelX(a_RelX), m_RelY(a_RelY), m_RelZ(a_RelZ), m_BlockType(a_BlockType), m_BlockMeta(a_BlockMeta), m_Tick(a_Tick)
- {
- }
- } ;
-
- typedef std::vector<sSetBlockQueueItem> sSetBlockQueueVector;
-
-
- bool m_IsValid; // True if the chunk is loaded / generated
- bool m_IsLightValid; // True if the blocklight and skylight are calculated
- bool m_IsDirty; // True if the chunk has changed since it was last saved
- bool m_IsSaving; // True if the chunk is being saved
- bool m_HasLoadFailed; // True if chunk failed to load and hasn't been generated yet since then
-
- std::vector<unsigned int> m_ToTickBlocks;
- sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients
-
- sSetBlockQueueVector m_SetBlockQueue; ///< Block changes that are queued to a specific tick
-
- // A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers
- cClientHandleList m_LoadedByClient;
- cClientHandleList m_UnloadQuery;
- cEntityList m_Entities;
- cBlockEntityList m_BlockEntities;
-
- /// Number of times the chunk has been requested to stay (by various cChunkStay objects); if zero, the chunk can be unloaded
- int m_StayCount;
-
- int m_PosX, m_PosY, m_PosZ;
- cWorld * m_World;
- cChunkMap * m_ChunkMap;
-
- // TODO: Make these pointers and don't allocate what isn't needed
- BLOCKTYPE m_BlockTypes [cChunkDef::NumBlocks];
- NIBBLETYPE m_BlockMeta [cChunkDef::NumBlocks / 2];
- NIBBLETYPE m_BlockLight [cChunkDef::NumBlocks / 2];
- NIBBLETYPE m_BlockSkyLight[cChunkDef::NumBlocks / 2];
-
- cChunkDef::HeightMap m_HeightMap;
- cChunkDef::BiomeMap m_BiomeMap;
-
- int m_BlockTickX, m_BlockTickY, m_BlockTickZ;
-
- cChunk * m_NeighborXM; // Neighbor at [X - 1, Z]
- cChunk * m_NeighborXP; // Neighbor at [X + 1, Z]
- cChunk * m_NeighborZM; // Neighbor at [X, Z - 1]
- cChunk * m_NeighborZP; // Neighbor at [X, Z + 1]
-
- // Per-chunk simulator data:
- cFireSimulatorChunkData m_FireSimulatorData;
- cFluidSimulatorData * m_WaterSimulatorData;
- cFluidSimulatorData * m_LavaSimulatorData;
- cSandSimulatorChunkData m_SandSimulatorData;
-
-
- void RemoveBlockEntity(cBlockEntity * a_BlockEntity);
- void AddBlockEntity (cBlockEntity * a_BlockEntity);
-
- void SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff);
-
- /// Creates a block entity for each block that needs a block entity and doesn't have one in the list
- void CreateBlockEntities(void);
-
- /// Wakes up each simulator for its specific blocks; through all the blocks in the chunk
- void WakeUpSimulators(void);
-
- // Makes a copy of the list
- cClientHandleList GetAllClients(void) const {return m_LoadedByClient; }
-
- /// Sends m_PendingSendBlocks to all clients
- void BroadcastPendingBlockChanges(void);
-
- /// Checks the block scheduled for checking in m_ToTickBlocks[]
- void CheckBlocks(void);
-
- /// Ticks several random blocks in the chunk
- void TickBlocks(void);
-
- /// Adds snow to the top of snowy biomes and hydrates farmland / fills cauldrons in rainy biomes
- void ApplyWeatherToTop(void);
-
- /// Grows sugarcane by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking)
- void GrowSugarcane (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks);
-
- /// Grows cactus by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking)
- void GrowCactus (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks);
-
- /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem)
- void GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_Random);
-
- /// Checks if a leaves block at the specified coords has a log up to 4 blocks away connected by other leaves blocks (false if no log)
- bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ);
-
- /// Called by Tick() when an entity moves out of this chunk into a neighbor; moves the entity and sends spawn / despawn packet to clients
- void MoveEntityToNewChunk(cEntity * a_Entity);
-
- /// Processes all blocks that have been scheduled for replacement by the QueueSetBlock() function
- void ProcessQueuedSetBlocks(void);
-};
-
-typedef cChunk * cChunkPtr;
-
-typedef std::list<cChunkPtr> cChunkPtrList;
-
-
-
-
-
-#if C_CHUNK_USE_INLINE
- #include "Chunk.inl.h"
-#endif
-
-
-
-
diff --git a/source/ChunkDef.h b/source/ChunkDef.h
deleted file mode 100644
index 4cc2d15b0..000000000
--- a/source/ChunkDef.h
+++ /dev/null
@@ -1,547 +0,0 @@
-
-// ChunkDef.h
-
-// Interfaces to helper types for chunk definitions. Most modules want to include this instead of cChunk.h
-
-
-
-
-
-#pragma once
-
-#include "Vector3i.h"
-
-
-
-
-
-/** This is really only a placeholder to be used in places where we need to "make up" a chunk's Y coord.
-It will help us when the new chunk format comes out and we need to patch everything up for compatibility.
-*/
-#define ZERO_CHUNK_Y 0
-
-// Used to smoothly convert to new axis ordering. One will be removed when deemed stable.
-#define AXIS_ORDER_YZX 1 // Original (1.1-)
-#define AXIS_ORDER_XZY 2 // New (1.2+)
-#define AXIS_ORDER AXIS_ORDER_XZY
-
-
-
-
-
-// fwd
-class cBlockEntity;
-class cEntity;
-class cClientHandle;
-class cBlockEntity;
-
-typedef std::list<cEntity *> cEntityList;
-typedef std::list<cBlockEntity *> cBlockEntityList;
-
-
-
-
-// tolua_begin
-
-/// The datatype used by blockdata
-typedef unsigned char BLOCKTYPE;
-
-/// The datatype used by nibbledata (meta, light, skylight)
-typedef unsigned char NIBBLETYPE;
-
-/// The type used by the heightmap
-typedef unsigned char HEIGHTTYPE;
-
-// tolua_end
-
-
-
-
-
-
-// tolua_begin
-/** Biome IDs
-The first batch corresponds to the clientside biomes, used by MineCraft.
-BiomeIDs over 255 are used by MCServer internally and are translated to MC biomes before sending them to client
-*/
-enum EMCSBiome
-{
- biOcean = 0,
- biPlains = 1,
- biDesert = 2,
- biExtremeHills = 3,
- biForest = 4,
- biTaiga = 5,
- biSwampland = 6,
- biRiver = 7,
- biHell = 8, // same as Nether
- biNether = 8,
- biSky = 9, // same as biEnd
- biEnd = 9,
- biFrozenOcean = 10,
- biFrozenRiver = 11,
- biIcePlains = 12,
- biTundra = 12, // same as Ice Plains
- biIceMountains = 13,
- biMushroomIsland = 14,
- biMushroomShore = 15,
- biBeach = 16,
- biDesertHills = 17,
- biForestHills = 18,
- biTaigaHills = 19,
- biExtremeHillsEdge = 20,
- biJungle = 21,
- biJungleHills = 22,
-
- // Automatically capture the maximum biome value into biMaxBiome:
- biNumBiomes, // True number of biomes, since they are zero-based
- biMaxBiome = biNumBiomes - 1 // The maximum biome value
-} ;
-
-// tolua_end
-
-
-
-
-/// Constants used throughout the code, useful typedefs and utility functions
-class cChunkDef
-{
-public:
- static const int Width = 16;
- static const int Height = 256;
- static const int NumBlocks = Width * Height * Width;
- static const int BlockDataSize = NumBlocks * 2 + (NumBlocks / 2); // 2.5 * numblocks
-
- // Offsets to individual components in the joined blockdata array
- static const int MetaOffset = NumBlocks;
- static const int LightOffset = MetaOffset + NumBlocks / 2;
- static const int SkyLightOffset = LightOffset + NumBlocks / 2;
-
- static const unsigned int INDEX_OUT_OF_RANGE = 0xffffffff;
-
- /// The type used for any heightmap operations and storage; idx = x + Width * z; Height points to the highest non-air block in the column
- typedef HEIGHTTYPE HeightMap[Width * Width];
-
- /** The type used for any biomemap operations and storage inside MCServer,
- using MCServer biomes (need not correspond to client representation!)
- idx = x + Width * z // Need to verify this with the protocol spec, currently unknown!
- */
- typedef EMCSBiome BiomeMap[Width * Width];
-
- /// The type used for block type operations and storage, AXIS_ORDER ordering
- typedef BLOCKTYPE BlockTypes[NumBlocks];
-
- /// The type used for block data in nibble format, AXIS_ORDER ordering
- typedef NIBBLETYPE BlockNibbles[NumBlocks / 2];
-
-
- /// Converts absolute block coords into relative (chunk + block) coords:
- inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ )
- {
- BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ);
-
- a_X = a_X - a_ChunkX * Width;
- a_Z = a_Z - a_ChunkZ * Width;
- }
-
-
- /// Converts absolute block coords to chunk coords:
- inline static void BlockToChunk(int a_X, int a_Z, int & a_ChunkX, int & a_ChunkZ)
- {
- a_ChunkX = a_X / Width;
- if ((a_X < 0) && (a_X % Width != 0))
- {
- a_ChunkX--;
- }
- a_ChunkZ = a_Z / cChunkDef::Width;
- if ((a_Z < 0) && (a_Z % Width != 0))
- {
- a_ChunkZ--;
- }
- }
-
-
- inline static unsigned int MakeIndex(int x, int y, int z )
- {
- if( x < cChunkDef::Width && x > -1 && y < cChunkDef::Height && y > -1 && z < cChunkDef::Width && z > -1 )
- {
- return MakeIndexNoCheck(x, y, z);
- }
- return INDEX_OUT_OF_RANGE;
- }
-
-
- inline static unsigned int MakeIndexNoCheck(int x, int y, int z)
- {
- #if AXIS_ORDER == AXIS_ORDER_XZY
- // For some reason, NOT using the Horner schema is faster. Weird.
- return x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width); // 1.2 is XZY
- #elif AXIS_ORDER == AXIS_ORDER_YZX
- return y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width); // 1.1 is YZX
- #endif
- }
-
-
- inline static Vector3i IndexToCoordinate( unsigned int index )
- {
- #if AXIS_ORDER == AXIS_ORDER_XZY
- return Vector3i( // 1.2
- index % cChunkDef::Width, // X
- index / (cChunkDef::Width * cChunkDef::Width), // Y
- (index / cChunkDef::Width) % cChunkDef::Width // Z
- );
- #elif AXIS_ORDER == AXIS_ORDER_YZX
- return Vector3i( // 1.1
- index / (cChunkDef::Height * cChunkDef::Width), // X
- index % cChunkDef::Height, // Y
- (index / cChunkDef::Height) % cChunkDef::Width // Z
- );
- #endif
- }
-
-
- inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z, BLOCKTYPE a_Type)
- {
- ASSERT((a_X >= 0) && (a_X < Width));
- ASSERT((a_Y >= 0) && (a_Y < Height));
- ASSERT((a_Z >= 0) && (a_Z < Width));
- a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)] = a_Type;
- }
-
-
- inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_Index, BLOCKTYPE a_Type)
- {
- a_BlockTypes[a_Index] = a_Type;
- }
-
-
- inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z)
- {
- ASSERT((a_X >= 0) && (a_X < Width));
- ASSERT((a_Y >= 0) && (a_Y < Height));
- ASSERT((a_Z >= 0) && (a_Z < Width));
- return a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)];
- }
-
-
- inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_Idx)
- {
- ASSERT((a_Idx >= 0) && (a_Idx < Width * Width * Height));
- return a_BlockTypes[a_Idx];
- }
-
-
- inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z)
- {
- return a_HeightMap[a_X + Width * a_Z];
- }
-
-
- inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height)
- {
- a_HeightMap[a_X + Width * a_Z] = a_Height;
- }
-
-
- inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z)
- {
- return a_BiomeMap[a_X + Width * a_Z];
- }
-
-
- inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome)
- {
- a_BiomeMap[a_X + Width * a_Z] = a_Biome;
- }
-
-
- static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int a_BlockIdx)
- {
- if ((a_BlockIdx > -1) && (a_BlockIdx < cChunkDef::NumBlocks))
- {
- return (a_Buffer[a_BlockIdx / 2] >> ((a_BlockIdx & 1) * 4)) & 0x0f;
- }
- return 0;
- }
-
-
- static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int x, int y, int z)
- {
- if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
- {
- int Index = MakeIndexNoCheck(x, y, z);
- return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
- }
- return 0;
- }
-
-
- static void SetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble)
- {
- if ((a_BlockIdx > -1) && (a_BlockIdx < cChunkDef::NumBlocks))
- {
- a_Buffer[a_BlockIdx / 2] = (
- (a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble
- ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set
- );
- }
- }
-
-
- static void SetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble)
- {
- if ((x < cChunkDef::Width) && (x > -1) && (y < cChunkDef::Height) && (y > -1) && (z < cChunkDef::Width) && (z > -1))
- {
- int Index = MakeIndexNoCheck(x, y, z);
- a_Buffer[Index / 2] = (
- (a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
- ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set
- );
- }
- }
-
-
- inline static char GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos )
- {
- return GetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z );
- }
-
-
- inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, char a_Value )
- {
- SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value );
- }
-
-} ;
-
-
-
-
-
-/** Interface class used for getting data out of a chunk using the GetAllData() function.
-Implementation must use the pointers immediately and NOT store any of them for later use
-The virtual methods are called in the same order as they're declared here.
-*/
-class cChunkDataCallback abstract
-{
-public:
- /** Called before any other callbacks to inform of the current coords
- (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
- If false is returned, the chunk is skipped.
- */
- virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; };
-
- /// Called once to provide heightmap data
- virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); };
-
- /// Called once to provide biome data
- virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); };
-
- /// Called once to export block types
- virtual void BlockTypes (const BLOCKTYPE * a_Type) {UNUSED(a_Type); };
-
- /// Called once to export block meta
- virtual void BlockMeta (const NIBBLETYPE * a_Meta) {UNUSED(a_Meta); };
-
- /// Called once to let know if the chunk lighting is valid. Return value is used to control if BlockLight() and BlockSkyLight() are called next (if true)
- virtual bool LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); return true; };
-
- /// Called once to export block light
- virtual void BlockLight (const NIBBLETYPE * a_BlockLight) {UNUSED(a_BlockLight); };
-
- /// Called once to export sky light
- virtual void BlockSkyLight(const NIBBLETYPE * a_SkyLight) {UNUSED(a_SkyLight); };
-
- /// Called for each entity in the chunk
- virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); };
-
- /// Called for each blockentity in the chunk
- virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); };
-} ;
-
-
-
-
-
-/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer
-*/
-class cChunkDataCollector :
- public cChunkDataCallback
-{
-public:
-
- // Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both.
- unsigned char m_BlockData[cChunkDef::BlockDataSize];
-
-protected:
-
- virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
- {
- memcpy(m_BlockData, a_BlockTypes, sizeof(cChunkDef::BlockTypes));
- }
-
-
- virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
- {
- memcpy(m_BlockData + cChunkDef::NumBlocks, a_BlockMeta, cChunkDef::NumBlocks / 2);
- }
-
-
- virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
- {
- memcpy(m_BlockData + 3 * cChunkDef::NumBlocks / 2, a_BlockLight, cChunkDef::NumBlocks / 2);
- }
-
-
- virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
- {
- memcpy(m_BlockData + 2 * cChunkDef::NumBlocks, a_BlockSkyLight, cChunkDef::NumBlocks / 2);
- }
-} ;
-
-
-
-
-
-/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers
-*/
-class cChunkDataSeparateCollector :
- public cChunkDataCallback
-{
-public:
-
- cChunkDef::BlockTypes m_BlockTypes;
- cChunkDef::BlockNibbles m_BlockMetas;
- cChunkDef::BlockNibbles m_BlockLight;
- cChunkDef::BlockNibbles m_BlockSkyLight;
-
-protected:
-
- virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
- {
- memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
- }
-
-
- virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
- {
- memcpy(m_BlockMetas, a_BlockMeta, sizeof(m_BlockMetas));
- }
-
-
- virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
- {
- memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
- }
-
-
- virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
- {
- memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
- }
-} ;
-
-
-
-
-
-/** Interface class used for comparing clients of two chunks.
-Used primarily for entity moving while both chunks are locked.
-*/
-class cClientDiffCallback
-{
-public:
- /// Called for clients that are in Chunk1 and not in Chunk2,
- virtual void Removed(cClientHandle * a_Client) = 0;
-
- /// Called for clients that are in Chunk2 and not in Chunk1.
- virtual void Added(cClientHandle * a_Client) = 0;
-} ;
-
-
-
-
-
-struct sSetBlock
-{
- int x, y, z;
- int ChunkX, ChunkZ;
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
-
- sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); // absolute block position
- sSetBlock(int a_ChunkX, int a_ChunkZ, int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
- x(a_X), y(a_Y), z(a_Z),
- ChunkX(a_ChunkX), ChunkZ(a_ChunkZ),
- BlockType(a_BlockType),
- BlockMeta(a_BlockMeta)
- {}
-};
-
-typedef std::list<sSetBlock> sSetBlockList;
-typedef std::vector<sSetBlock> sSetBlockVector;
-
-
-
-
-
-class cChunkCoords
-{
-public:
- int m_ChunkX;
- int m_ChunkY;
- int m_ChunkZ;
-
- cChunkCoords(int a_ChunkX, int a_ChunkY, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ) {}
-
- bool operator == (const cChunkCoords & a_Other) const
- {
- return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkY == a_Other.m_ChunkY) && (m_ChunkZ == a_Other.m_ChunkZ));
- }
-} ;
-
-typedef std::list<cChunkCoords> cChunkCoordsList;
-
-
-
-
-
-/// Interface class used as a callback for operations that involve chunk coords
-class cChunkCoordCallback
-{
-public:
- virtual void Call(int a_ChunkX, int a_ChunkZ) = 0;
-} ;
-
-
-
-
-
-/// Generic template that can store any kind of data together with a triplet of 3 coords:
-template <typename X> class cCoordWithData
-{
-public:
- int x;
- int y;
- int z;
- X Data;
-
- cCoordWithData(int a_X, int a_Y, int a_Z) :
- x(a_X), y(a_Y), z(a_Z)
- {
- }
-
- cCoordWithData(int a_X, int a_Y, int a_Z, const X & a_Data) :
- x(a_X), y(a_Y), z(a_Z), Data(a_Data)
- {
- }
-} ;
-
-// Illegal in C++03: typedef std::list< cCoordWithData<X> > cCoordWithDataList<X>;
-typedef cCoordWithData<int> cCoordWithInt;
-typedef std::list<cCoordWithInt> cCoordWithIntList;
-typedef std::vector<cCoordWithInt> cCoordWithIntVector;
-
-
-
-
diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp
deleted file mode 100644
index 3c098fdfe..000000000
--- a/source/ChunkMap.cpp
+++ /dev/null
@@ -1,2591 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "ChunkMap.h"
-#include "World.h"
-#include "Root.h"
-#include "Entities/Player.h"
-#include "Item.h"
-#include "Entities/Pickup.h"
-#include "Chunk.h"
-#include "Generating/Trees.h" // used in cChunkMap::ReplaceTreeBlocks() for tree block discrimination
-#include "BlockArea.h"
-#include "PluginManager.h"
-#include "Entities/TNTEntity.h"
-
-#ifndef _WIN32
- #include <cstdlib> // abs
-#endif
-
-#include "zlib.h"
-#include <json/json.h>
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cChunkMap:
-
-cChunkMap::cChunkMap(cWorld * a_World )
- : m_World( a_World )
-{
-}
-
-
-
-
-
-cChunkMap::~cChunkMap()
-{
- cCSLock Lock(m_CSLayers);
- while (!m_Layers.empty())
- {
- delete m_Layers.back();
- m_Layers.pop_back(); // Must pop, because further chunk deletions query the chunkmap for entities and that would touch deleted data
- }
-}
-
-
-
-
-
-void cChunkMap::RemoveLayer( cChunkLayer* a_Layer )
-{
- cCSLock Lock(m_CSLayers);
- m_Layers.remove(a_Layer);
-}
-
-
-
-
-
-cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ)
-{
- cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ))
- {
- return *itr;
- }
- }
-
- // Not found, create new:
- cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this);
- if (Layer == NULL)
- {
- LOGERROR("cChunkMap: Cannot create new layer, server out of memory?");
- return NULL;
- }
- m_Layers.push_back(Layer);
- return Layer;
-}
-
-
-
-
-
-cChunkMap::cChunkLayer * cChunkMap::FindLayerForChunk(int a_ChunkX, int a_ChunkZ)
-{
- const int LayerX = FAST_FLOOR_DIV(a_ChunkX, LAYER_SIZE);
- const int LayerZ = FAST_FLOOR_DIV(a_ChunkZ, LAYER_SIZE);
- return FindLayer(LayerX, LayerZ);
-}
-
-
-
-
-
-cChunkMap::cChunkLayer * cChunkMap::FindLayer(int a_LayerX, int a_LayerZ)
-{
- ASSERT(m_CSLayers.IsLockedByCurrentThread());
-
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ))
- {
- return *itr;
- }
- } // for itr - m_Layers[]
-
- // Not found
- return NULL;
-}
-
-
-
-
-
-cChunkMap::cChunkLayer * cChunkMap::GetLayerForChunk(int a_ChunkX, int a_ChunkZ)
-{
- const int LayerX = FAST_FLOOR_DIV(a_ChunkX, LAYER_SIZE);
- const int LayerZ = FAST_FLOOR_DIV(a_ChunkZ, LAYER_SIZE);
- return GetLayer(LayerX, LayerZ);
-}
-
-
-
-
-
-cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
-{
- // No need to lock m_CSLayers, since it's already locked by the operation that called us
- ASSERT(m_CSLayers.IsLockedByCurrentThread());
-
- cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
- if (Layer == NULL)
- {
- // An error must have occurred, since layers are automatically created if they don't exist
- return NULL;
- }
-
- cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (Chunk == NULL)
- {
- return NULL;
- }
- if (!(Chunk->IsValid()))
- {
- m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, true);
- }
- return Chunk;
-}
-
-
-
-
-
-cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
-{
- // No need to lock m_CSLayers, since it's already locked by the operation that called us
- cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
- if (Layer == NULL)
- {
- // An error must have occurred, since layers are automatically created if they don't exist
- return NULL;
- }
-
- cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (Chunk == NULL)
- {
- return NULL;
- }
- if (!(Chunk->IsValid()))
- {
- m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, false);
- }
-
- return Chunk;
-}
-
-
-
-
-
-cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
-{
- // No need to lock m_CSLayers, since it's already locked by the operation that called us
- cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
- if (Layer == NULL)
- {
- // An error must have occurred, since layers are automatically created if they don't exist
- return NULL;
- }
-
- return Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
-{
- // We already have m_CSLayers locked since this can be called only from within the tick thread
- ASSERT(m_CSLayers.IsLockedByCurrentThread());
-
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk == NULL)
- {
- return false;
- }
-
- int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
- a_BlockType = Chunk->GetBlock(Index);
- a_BlockMeta = Chunk->GetMeta(Index);
- return true;
-}
-
-
-
-
-
-bool cChunkMap::LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType)
-{
- // We already have m_CSLayers locked since this can be called only from within the tick thread
- ASSERT(m_CSLayers.IsLockedByCurrentThread());
-
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk == NULL)
- {
- return false;
- }
-
- int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
- a_BlockType = Chunk->GetBlock(Index);
- return true;
-}
-
-
-
-
-
-bool cChunkMap::LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE & a_BlockMeta)
-{
- // We already have m_CSLayers locked since this can be called only from within the tick thread
- ASSERT(m_CSLayers.IsLockedByCurrentThread());
-
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk == NULL)
- {
- return false;
- }
-
- int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
- a_BlockMeta = Chunk->GetMeta(Index);
- return true;
-}
-
-
-
-
-
-bool cChunkMap::LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- // We already have m_CSLayers locked since this can be called only from within the tick thread
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk == NULL)
- {
- return false;
- }
-
- Chunk->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
- return true;
-}
-
-
-
-
-
-bool cChunkMap::LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- // We already have m_CSLayers locked since this can be called only from within the tick thread
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk == NULL)
- {
- return false;
- }
-
- Chunk->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
- return true;
-}
-
-
-
-
-
-cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ)
-{
- ASSERT(m_CSLayers.IsLockedByCurrentThread());
-
- cChunkLayer * Layer = FindLayerForChunk(a_ChunkX, a_ChunkZ);
- if (Layer == NULL)
- {
- return NULL;
- }
- return Layer->FindChunk(a_ChunkX, a_ChunkZ);
-}
-
-
-
-
-
-void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastAttachEntity(a_Entity, a_Vehicle);
-}
-
-
-
-
-
-void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSLayers);
- int x, y, z, ChunkX, ChunkZ;
- x = a_BlockX;
- y = a_BlockY;
- z = a_BlockZ;
- cChunkDef::BlockToChunk(x, z, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSLayers);
- int ChunkX, ChunkZ;
-
- cChunkDef::BlockToChunk(a_blockX, a_blockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastBlockBreakAnimation(a_entityID, a_blockX, a_blockY, a_blockZ, a_stage, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSLayers);
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return;
- }
- Chunk->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, 0, a_ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastChunkData(a_Serializer, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Pickup.GetChunkX(), ZERO_CHUNK_Y, a_Pickup.GetChunkZ());
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastDestroyEntity(a_Entity, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastEntityHeadLook(a_Entity, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastEntityLook(a_Entity, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastEntityMetadata(a_Entity, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastEntityStatus(a_Entity, a_Status, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastEntityVelocity(a_Entity, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Player.GetChunkX(), ZERO_CHUNK_Y, a_Player.GetChunkZ());
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSLayers);
- int ChunkX, ChunkZ;
-
- cChunkDef::BlockToChunk(a_SrcX / 8, a_SrcZ / 8, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSLayers);
- int ChunkX, ChunkZ;
-
- cChunkDef::BlockToChunk(a_SrcX / 8, a_SrcZ / 8, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastSpawnEntity(a_Entity, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSLayers);
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
-{
- cCSLock Lock(m_CSLayers);
- int ChunkX, ChunkZ;
-
- cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cChunkMap::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client)
-{
- cCSLock Lock(m_CSLayers);
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return;
- }
- Chunk->SendBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Client);
-}
-
-
-
-
-
-void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- // a_Player rclked block entity at the coords specified, handle it
- cCSLock Lock(m_CSLayers);
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return;
- }
- Chunk->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-bool cChunkMap::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if (Chunk == NULL)
- {
- return false;
- }
- return a_Callback.Item(Chunk);
-}
-
-
-
-
-
-void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- cCSLock Lock(m_CSLayers);
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return;
- }
- m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk);
-}
-
-
-
-
-
-/// Wakes up the simulators for the specified area of blocks
-void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ)
-{
- cSimulatorManager * SimMgr = m_World->GetSimulatorManager();
- int MinChunkX, MinChunkZ, MaxChunkX, MaxChunkZ;
- cChunkDef::BlockToChunk(a_MinBlockX, a_MinBlockZ, MinChunkX, MinChunkZ);
- cChunkDef::BlockToChunk(a_MaxBlockX, a_MaxBlockZ, MaxChunkX, MaxChunkZ);
- for (int z = MinChunkZ; z <= MaxChunkZ; z++)
- {
- int MinZ = std::max(a_MinBlockZ, z * cChunkDef::Width);
- int MaxZ = std::min(a_MaxBlockZ, z * cChunkDef::Width + cChunkDef::Width - 1);
- for (int x = MinChunkX; x <= MaxChunkX; x++)
- {
- cChunkPtr Chunk = GetChunkNoGen(x, 0, z);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- continue;
- }
- int MinX = std::max(a_MinBlockX, x * cChunkDef::Width);
- int MaxX = std::min(a_MaxBlockX, x * cChunkDef::Width + cChunkDef::Width - 1);
- for (int BlockY = a_MinBlockY; BlockY <= a_MaxBlockY; BlockY++)
- {
- for (int BlockZ = MinZ; BlockZ <= MaxZ; BlockZ++)
- {
- for (int BlockX = MinX; BlockX <= MaxX; BlockX++)
- {
- SimMgr->WakeUp(BlockX, BlockY, BlockZ, Chunk);
- } // for BlockX
- } // for BlockZ
- } // for BlockY
- } // for x - chunks
- } // for z = chunks
-}
-
-
-
-
-
-void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return;
- }
- Chunk->MarkDirty();
-}
-
-
-
-
-
-void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return;
- }
- Chunk->MarkSaving();
-}
-
-
-
-
-
-void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return;
- }
- Chunk->MarkSaved();
-}
-
-
-
-
-
-void cChunkMap::SetChunkData(
- int a_ChunkX, int a_ChunkZ,
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight,
- const cChunkDef::HeightMap * a_HeightMap,
- const cChunkDef::BiomeMap & a_BiomeMap,
- cBlockEntityList & a_BlockEntities,
- bool a_MarkDirty
-)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_BlockEntities);
-
- if (a_MarkDirty)
- {
- Chunk->MarkDirty();
- }
-
- // Notify plugins of the chunk becoming available
- cPluginManager::Get()->CallHookChunkAvailable(m_World, a_ChunkX, a_ChunkZ);
-}
-
-
-
-
-
-void cChunkMap::ChunkLighted(
- int a_ChunkX, int a_ChunkZ,
- const cChunkDef::BlockNibbles & a_BlockLight,
- const cChunkDef::BlockNibbles & a_SkyLight
-)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- Chunk->SetLight(a_BlockLight, a_SkyLight);
- Chunk->MarkDirty();
-}
-
-
-
-
-
-bool cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return false;
- }
- Chunk->GetAllData(a_Callback);
- return true;
-}
-
-
-
-
-
-bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return false;
- }
- Chunk->GetBlockTypes(a_BlockTypes);
- return true;
-}
-
-
-
-
-
-bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- return (Chunk != NULL) && Chunk->IsValid();
-}
-
-
-
-
-
-bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- return (Chunk != NULL) && Chunk->HasAnyClients();
-}
-
-
-
-
-
-int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ)
-{
- while (true)
- {
- cCSLock Lock(m_CSLayers);
- int ChunkX, ChunkZ, BlockY = 0;
- cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk == NULL)
- {
- return 0;
- }
-
- if (Chunk->IsValid())
- {
- return Chunk->GetHeight(a_BlockX, a_BlockZ);
- }
-
- // The chunk is not valid, wait for it to become valid:
- cCSUnlock Unlock(Lock);
- m_evtChunkValid.Wait();
- } // while (true)
-}
-
-
-
-
-
-bool cChunkMap::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height)
-{
- // Returns false if chunk not loaded / generated
- cCSLock Lock(m_CSLayers);
- int ChunkX, ChunkZ, BlockY = 0;
- cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return false;
- }
- a_Height = Chunk->GetHeight(a_BlockX, a_BlockZ);
- return true;
-}
-
-
-
-
-
-void cChunkMap::FastSetBlocks(sSetBlockList & a_BlockList)
-{
- sSetBlockList Failed;
-
- // Process all items from a_BlockList, either successfully or by placing into Failed
- while (!a_BlockList.empty())
- {
- int ChunkX = a_BlockList.front().ChunkX;
- int ChunkZ = a_BlockList.front().ChunkZ;
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
- {
- for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();)
- {
- if ((itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
- {
- Chunk->FastSetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
- itr = a_BlockList.erase(itr);
- }
- else
- {
- ++itr;
- }
- } // for itr - a_BlockList[]
- }
- else
- {
- // The chunk is not valid, move all blocks within this chunk to Failed
- for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();)
- {
- if ((itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
- {
- Failed.push_back(*itr);
- itr = a_BlockList.erase(itr);
- }
- else
- {
- ++itr;
- }
- } // for itr - a_BlockList[]
- }
- }
-
- // Return the failed:
- std::swap(Failed, a_BlockList);
-}
-
-
-
-
-
-void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player)
-{
- int BlockX = (int)(a_Player->GetPosX()); // Truncating doesn't matter much; we're scanning entire chunks anyway
- int BlockY = (int)(a_Player->GetPosY());
- int BlockZ = (int)(a_Player->GetPosZ());
- int ChunkX, ChunkZ, ChunkY = ZERO_CHUNK_Y;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- int OtherChunkX = ChunkX + ((BlockX > 8) ? 1 : -1);
- int OtherChunkZ = ChunkZ + ((BlockZ > 8) ? 1 : -1);
-
- // We suppose that each player keeps their chunks in memory, therefore it makes little sense to try to re-load or even generate them.
- // The only time the chunks are not valid is when the player is downloading the initial world and they should not call this at that moment
-
- cCSLock Lock(m_CSLayers);
- GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player);
-
- // Check the neighboring chunks as well:
- GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
- GetChunkNoLoad(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
- GetChunkNoLoad(ChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
- GetChunkNoLoad(ChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
-}
-
-
-
-
-
-BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
- {
- return Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- }
- return 0;
-}
-
-
-
-
-
-NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid() )
- {
- return Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ);
- }
- return 0;
-}
-
-
-
-
-
-NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid() )
- {
- return Chunk->GetSkyLight(a_BlockX, a_BlockY, a_BlockZ);
- }
- return 0;
-}
-
-
-
-
-
-NIBBLETYPE cChunkMap::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid() )
- {
- return Chunk->GetBlockLight(a_BlockX, a_BlockY, a_BlockZ);
- }
- return 0;
-}
-
-
-
-
-
-void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
- // a_BlockXYZ now contains relative coords!
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
- {
- Chunk->SetMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta);
- Chunk->MarkDirty();
- Chunk->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, NULL);
- }
-}
-
-
-
-
-
-void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
-{
- int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
- cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid())
- {
- Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta );
- m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk);
- }
-}
-
-
-
-
-
-void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick)
-{
- int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
- cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ);
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
- {
- Chunk->QueueSetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_Tick);
- }
-}
-
-
-
-
-
-bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
-{
- int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
- cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid())
- {
- Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta);
- return true;
- }
- return false;
-}
-
-
-
-
-
-bool cChunkMap::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
-{
- int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
- cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid())
- {
- Chunk->GetBlockInfo(X, Y, Z, a_BlockType, a_Meta, a_SkyLight, a_BlockLight);
- return true;
- }
- return false;
-}
-
-
-
-
-
-void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType)
-{
- cCSLock Lock(m_CSLayers);
- for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
- {
- cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- continue;
- }
- if (Chunk->GetBlock(itr->x, itr->y, itr->z) == a_FilterBlockType)
- {
- Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
- }
- }
-}
-
-
-
-
-
-void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks)
-{
- cCSLock Lock(m_CSLayers);
- for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
- {
- cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- continue;
- }
- switch (Chunk->GetBlock(itr->x, itr->y, itr->z))
- {
- CASE_TREE_OVERWRITTEN_BLOCKS:
- {
- Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
- break;
- }
- case E_BLOCK_LEAVES:
- {
- if (itr->BlockType == E_BLOCK_LOG)
- {
- Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
- }
- break;
- }
- }
- } // for itr - a_Blocks[]
-}
-
-
-
-
-
-EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ)
-{
- int ChunkX, ChunkZ, X = a_BlockX, Y = 0, Z = a_BlockZ;
- cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid())
- {
- return Chunk->GetBiomeAt(X, Z);
- }
- else
- {
- return m_World->GetGenerator().GetBiomeAt(a_BlockX, a_BlockZ);
- }
-}
-
-
-
-
-
-bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
-{
- bool res = true;
- cCSLock Lock(m_CSLayers);
- for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
- {
- cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- if (!a_ContinueOnFailure)
- {
- return false;
- }
- res = false;
- continue;
- }
- int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z);
- itr->BlockType = Chunk->GetBlock(idx);
- itr->BlockMeta = Chunk->GetMeta(idx);
- }
- return res;
-}
-
-
-
-
-
-bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z)
-{
- int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkZ;
-
- cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ );
-
- {
- cCSLock Lock(m_CSLayers);
- cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((DestChunk == NULL) || !DestChunk->IsValid())
- {
- return false;
- }
-
- DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0 );
- m_World->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z, DestChunk);
- }
-
- return true;
-}
-
-
-
-
-
-void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_X, a_Y, a_Z, ChunkX, ChunkZ);
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk->IsValid())
- {
- Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player->GetClientHandle());
- }
-}
-
-
-
-
-
-void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk1 = GetChunkNoGen(a_ChunkX1, ZERO_CHUNK_Y, a_ChunkZ1);
- if (Chunk1 == NULL)
- {
- return;
- }
- cChunkPtr Chunk2 = GetChunkNoGen(a_ChunkX2, ZERO_CHUNK_Y, a_ChunkZ2);
- if (Chunk2 == NULL)
- {
- return;
- }
-
- CompareChunkClients(Chunk1, Chunk2, a_Callback);
-}
-
-
-
-
-
-void cChunkMap::CompareChunkClients(cChunk * a_Chunk1, cChunk * a_Chunk2, cClientDiffCallback & a_Callback)
-{
- cClientHandleList Clients1(a_Chunk1->GetAllClients());
- cClientHandleList Clients2(a_Chunk2->GetAllClients());
-
- // Find "removed" clients:
- for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1)
- {
- bool Found = false;
- for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2)
- {
- if (*itr1 == *itr2)
- {
- Found = true;
- break;
- }
- } // for itr2 - Clients2[]
- if (!Found)
- {
- a_Callback.Removed(*itr1);
- }
- } // for itr1 - Clients1[]
-
- // Find "added" clients:
- for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2)
- {
- bool Found = false;
- for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1)
- {
- if (*itr1 == *itr2)
- {
- Found = true;
- break;
- }
- } // for itr1 - Clients1[]
- if (!Found)
- {
- a_Callback.Added(*itr2);
- }
- } // for itr2 - Clients2[]
-}
-
-
-
-
-
-bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if (Chunk == NULL)
- {
- return false;
- }
- return Chunk->AddClient(a_Client);
-}
-
-
-
-
-
-void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- Chunk->RemoveClient(a_Client);
-}
-
-
-
-
-
-void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client)
-{
- cCSLock Lock(m_CSLayers);
-
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- (*itr)->RemoveClient(a_Client);
- } // for itr - m_Layers[]
-}
-
-
-
-
-
-void cChunkMap::AddEntity(cEntity * a_Entity)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
- if ((Chunk == NULL) && !Chunk->IsValid())
- {
- LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
- a_Entity, a_Entity->GetClass(), a_Entity->GetUniqueID()
- );
- return;
- }
- Chunk->AddEntity(a_Entity);
-}
-
-
-
-
-
-bool cChunkMap::HasEntity(int a_UniqueID)
-{
- cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- if ((*itr)->HasEntity(a_UniqueID))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-void cChunkMap::RemoveEntity(cEntity * a_Entity)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
- if ((Chunk == NULL) && !Chunk->IsValid())
- {
- return;
- }
- Chunk->RemoveEntity(a_Entity);
-}
-
-
-
-
-
-bool cChunkMap::ForEachEntity(cEntityCallback & a_Callback)
-{
- cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- if (!(*itr)->ForEachEntity(a_Callback))
- {
- return false;
- }
- }
- return true;
-}
-
-
-
-
-
-bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->ForEachEntity(a_Callback);
-}
-
-
-
-
-
-void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, cVector3iArray & a_BlocksAffected)
-{
- // Don't explode if outside of Y range (prevents the following test running into unallocated memory):
- if ((a_BlockY < 0) || (a_BlockY > cChunkDef::Height - 1))
- {
- return;
- }
-
- // Don't explode if the explosion center is inside a liquid block:
- switch (m_World->GetBlock((int)floor(a_BlockX), (int)floor(a_BlockY), (int)floor(a_BlockZ)))
- {
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_LAVA:
- case E_BLOCK_STATIONARY_LAVA:
- {
- return;
- }
- }
-
- cBlockArea area;
- int bx = (int)floor(a_BlockX);
- int by = (int)floor(a_BlockY);
- int bz = (int)floor(a_BlockZ);
- int ExplosionSizeInt = (int) ceil(a_ExplosionSize);
- int ExplosionSizeSq = ExplosionSizeInt * ExplosionSizeInt;
- a_BlocksAffected.reserve(8 * ExplosionSizeInt * ExplosionSizeInt * ExplosionSizeInt);
- int MinY = std::max((int)floor(a_BlockY - ExplosionSizeInt), 0);
- int MaxY = std::min((int)ceil(a_BlockY + ExplosionSizeInt), cChunkDef::Height - 1);
- area.Read(m_World, bx - ExplosionSizeInt, (int)ceil(a_BlockX + ExplosionSizeInt), MinY, MaxY, bz - ExplosionSizeInt, (int)ceil(a_BlockZ + ExplosionSizeInt));
- for (int x = -ExplosionSizeInt; x < ExplosionSizeInt; x++)
- {
- for (int y = -ExplosionSizeInt; y < ExplosionSizeInt; y++)
- {
- if ((by + y >= cChunkDef::Height) || (by + y < 0))
- {
- // Outside of the world
- continue;
- }
- for (int z = -ExplosionSizeInt; z < ExplosionSizeInt; z++)
- {
- if ((x * x + y * y + z * z) > ExplosionSizeSq)
- {
- // Too far away
- continue;
- }
- switch (area.GetBlockType(bx + x, by + y, bz + z))
- {
- case E_BLOCK_TNT:
- {
- // Activate the TNT, with a random fuse between 10 to 30 game ticks
- double FuseTime = (double)(10 + m_World->GetTickRandomNumber(20)) / 20;
- m_World->SpawnPrimedTNT(a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5, FuseTime);
- area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR);
- a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
- break;
- }
- case E_BLOCK_OBSIDIAN:
- case E_BLOCK_BEDROCK:
- case E_BLOCK_WATER:
- case E_BLOCK_LAVA:
- {
- // These blocks are not affected by explosions
- break;
- }
-
- case E_BLOCK_STATIONARY_WATER:
- {
- // Turn into simulated water:
- area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_WATER);
- break;
- }
-
- case E_BLOCK_STATIONARY_LAVA:
- {
- // Turn into simulated lava:
- area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_LAVA);
- break;
- }
-
- default:
- {
- area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR);
- a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
- }
- } // switch (BlockType)
- } // for z
- } // for y
- } // for x
- area.Write(m_World, bx - ExplosionSizeInt, MinY, bz - ExplosionSizeInt);
-
- // Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391):
- WakeUpSimulatorsInArea(
- bx - ExplosionSizeInt, bx + ExplosionSizeInt + 1,
- MinY, MaxY,
- bz - ExplosionSizeInt, bz + ExplosionSizeInt + 1
- );
-}
-
-
-
-
-
-bool cChunkMap::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback)
-{
- cCSLock Lock(m_CSLayers);
- bool res = false;
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- if ((*itr)->DoWithEntityByID(a_UniqueID, a_Callback, res))
- {
- return res;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->ForEachChest(a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->ForEachDispenser(a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->ForEachDropper(a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->ForEachDropSpenser(a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->ForEachFurnace(a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->DoWithDispenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->DoWithDropperAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->DoWithDropSpenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->DoWithFurnaceAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
-{
- int ChunkX, ChunkZ;
- int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
-}
-
-
-
-
-
-void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-/// Loads the chunk synchronously, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before)
-bool cChunkMap::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- {
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (Chunk == NULL)
- {
- // Internal error
- return false;
- }
- if (Chunk->IsValid())
- {
- // Already loaded
- return true;
- }
- if (Chunk->HasLoadFailed())
- {
- // Already tried loading and it failed
- return false;
- }
- }
- return m_World->GetStorage().LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-/// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid()
-void cChunkMap::LoadChunks(const cChunkCoordsList & a_Chunks)
-{
- for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
- {
- LoadChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
- } // for itr - a_Chunks[]
-}
-
-
-
-
-
-void cChunkMap::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- Chunk->MarkLoadFailed();
-}
-
-
-
-
-
-bool cChunkMap::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
-{
- cCSLock Lock(m_CSLayers);
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return false;
- }
- return Chunk->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
-}
-
-
-
-
-
-void cChunkMap::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay)
-{
- cCSLock Lock(m_CSLayers);
- for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
- {
- cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
- if (Chunk == NULL)
- {
- continue;
- }
- Chunk->Stay(a_Stay);
- }
-}
-
-
-
-
-
-void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if (Chunk == NULL)
- {
- // Not present
- return;
- }
- Chunk->MarkRegenerating();
-}
-
-
-
-
-
-bool cChunkMap::IsChunkLighted(int a_ChunkX, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if (Chunk == NULL)
- {
- // Not present
- return false;
- }
- return Chunk->IsLightValid();
-}
-
-
-
-
-
-bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback)
-{
- bool Result = true;
- cCSLock Lock(m_CSLayers);
- for (int z = a_MinChunkZ; z <= a_MaxChunkZ; z++)
- {
- for (int x = a_MinChunkX; x <= a_MaxChunkX; x++)
- {
- cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z);
- if ((Chunk == NULL) || (!Chunk->IsValid()))
- {
- // Not present / not valid
- Result = false;
- continue;
- }
- if (!a_Callback.Coords(x, z))
- {
- continue;
- }
- Chunk->GetAllData(a_Callback);
- }
- }
- return Result;
-}
-
-
-
-
-
-bool cChunkMap::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
-{
- // Convert block coords to chunks coords:
- int MinChunkX, MaxChunkX;
- int MinChunkZ, MaxChunkZ;
- int MinBlockX = a_MinBlockX;
- int MinBlockY = a_MinBlockY;
- int MinBlockZ = a_MinBlockZ;
- int MaxBlockX = a_MinBlockX + a_Area.GetSizeX();
- int MaxBlockY = a_MinBlockY + a_Area.GetSizeY();
- int MaxBlockZ = a_MinBlockZ + a_Area.GetSizeZ();
- cChunkDef::AbsoluteToRelative(MinBlockX, MinBlockY, MinBlockZ, MinChunkX, MinChunkZ);
- cChunkDef::AbsoluteToRelative(MaxBlockX, MaxBlockY, MaxBlockZ, MaxChunkX, MaxChunkZ);
-
- // Iterate over chunks, write data into each:
- bool Result = true;
- cCSLock Lock(m_CSLayers);
- for (int z = MinChunkZ; z <= MaxChunkZ; z++)
- {
- for (int x = MinChunkX; x <= MaxChunkX; x++)
- {
- cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z);
- if ((Chunk == NULL) || (!Chunk->IsValid()))
- {
- // Not present / not valid
- Result = false;
- continue;
- }
- Chunk->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes);
- } // for x
- } // for z
- return Result;
-}
-
-
-
-
-
-void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty)
-{
- a_NumChunksValid = 0;
- a_NumChunksDirty = 0;
- cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- int NumValid = 0, NumDirty = 0;
- (*itr)->GetChunkStats(NumValid, NumDirty);
- a_NumChunksValid += NumValid;
- a_NumChunksDirty += NumDirty;
- } // for itr - m_Layers[]
-}
-
-
-
-
-
-void cChunkMap::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, MTRand & a_Rand)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk != NULL)
- {
- Chunk->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Rand);
- }
-}
-
-
-
-
-
-void cChunkMap::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk != NULL)
- {
- Chunk->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
- }
-}
-
-
-
-
-
-void cChunkMap::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk != NULL)
- {
- Chunk->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
- }
-}
-
-
-
-
-
-void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk != NULL)
- {
- Chunk->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ);
- }
-}
-
-
-
-
-
-void cChunkMap::Tick(float a_Dt)
-{
- cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- (*itr)->Tick(a_Dt);
- } // for itr - m_Layers
-}
-
-
-
-
-
-void cChunkMap::UnloadUnusedChunks()
-{
- cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- (*itr)->UnloadUnusedChunks();
- } // for itr - m_Layers
-}
-
-
-
-
-
-void cChunkMap::SaveAllChunks(void)
-{
- cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- (*itr)->Save();
- } // for itr - m_Layers[]
-}
-
-
-
-
-
-int cChunkMap::GetNumChunks(void)
-{
- cCSLock Lock(m_CSLayers);
- int NumChunks = 0;
- for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- NumChunks += (*itr)->GetNumChunksLoaded();
- }
- return NumChunks;
-}
-
-
-
-
-
-void cChunkMap::ChunkValidated(void)
-{
- m_evtChunkValid.Set();
-}
-
-
-
-
-
-void cChunkMap::QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
- // a_BlockXYZ now contains relative coords!
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk != NULL)
- {
- Chunk->QueueTickBlock(a_BlockX, a_BlockY, a_BlockZ);
- }
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cChunkMap::cChunkLayer:
-
-cChunkMap::cChunkLayer::cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent)
- : m_LayerX( a_LayerX )
- , m_LayerZ( a_LayerZ )
- , m_Parent( a_Parent )
- , m_NumChunksLoaded( 0 )
-{
- memset(m_Chunks, 0, sizeof(m_Chunks));
-}
-
-
-
-
-
-cChunkMap::cChunkLayer::~cChunkLayer()
-{
- for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
- {
- delete m_Chunks[i];
- m_Chunks[i] = NULL; // // Must zero out, because further chunk deletions query the chunkmap for entities and that would touch deleted data
- } // for i - m_Chunks[]
-}
-
-
-
-
-
-cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
-{
- // Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
-
- const int LocalX = a_ChunkX - m_LayerX * LAYER_SIZE;
- const int LocalZ = a_ChunkZ - m_LayerZ * LAYER_SIZE;
-
- if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1)))
- {
- ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!");
- return NULL;
- }
-
- int Index = LocalX + LocalZ * LAYER_SIZE;
- if (m_Chunks[Index] == NULL)
- {
- cChunk * neixm = (LocalX > 0) ? m_Chunks[Index - 1] : m_Parent->FindChunk(a_ChunkX - 1, a_ChunkZ);
- cChunk * neixp = (LocalX < LAYER_SIZE - 1) ? m_Chunks[Index + 1] : m_Parent->FindChunk(a_ChunkX + 1, a_ChunkZ);
- cChunk * neizm = (LocalZ > 0) ? m_Chunks[Index - LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ - 1);
- cChunk * neizp = (LocalZ < LAYER_SIZE - 1) ? m_Chunks[Index + LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ + 1);
- m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld(), neixm, neixp, neizm, neizp);
- }
- return m_Chunks[Index];
-}
-
-
-
-
-
-cChunk * cChunkMap::cChunkLayer::FindChunk(int a_ChunkX, int a_ChunkZ)
-{
- const int LocalX = a_ChunkX - m_LayerX * LAYER_SIZE;
- const int LocalZ = a_ChunkZ - m_LayerZ * LAYER_SIZE;
-
- if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1)))
- {
- ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!");
- return NULL;
- }
-
- int Index = LocalX + LocalZ * LAYER_SIZE;
- return m_Chunks[Index];
-}
-
-
-
-
-
-void cChunkMap::cChunkLayer::Tick(float a_Dt)
-{
- for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
- {
- // Only tick chunks that are valid and have clients:
- if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients())
- {
- m_Chunks[i]->Tick(a_Dt);
- }
- } // for i - m_Chunks[]
-}
-
-
-
-
-
-void cChunkMap::cChunkLayer::RemoveClient(cClientHandle * a_Client)
-{
- for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
- {
- if (m_Chunks[i] != NULL)
- {
- m_Chunks[i]->RemoveClient(a_Client);
- }
- } // for i - m_Chunks[]
-}
-
-
-
-
-
-bool cChunkMap::cChunkLayer::ForEachEntity(cEntityCallback & a_Callback)
-{
- // Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true
- for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
- {
- if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid())
- {
- if (!m_Chunks[i]->ForEachEntity(a_Callback))
- {
- return false;
- }
- }
- }
- return true;
-}
-
-
-
-
-
-bool cChunkMap::cChunkLayer::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackReturn)
-{
- // Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found.
- for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
- {
- if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid())
- {
- if (m_Chunks[i]->DoWithEntityByID(a_EntityID, a_Callback, a_CallbackReturn))
- {
- return true;
- }
- }
- }
- return false;
-}
-
-
-
-
-
-bool cChunkMap::cChunkLayer::HasEntity(int a_EntityID)
-{
- for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
- {
- if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid())
- {
- if (m_Chunks[i]->HasEntity(a_EntityID))
- {
- return true;
- }
- }
- }
- return false;
-}
-
-
-
-
-
-int cChunkMap::cChunkLayer::GetNumChunksLoaded(void) const
-{
- int NumChunks = 0;
- for ( int i = 0; i < ARRAYCOUNT(m_Chunks); ++i )
- {
- if (m_Chunks[i] != NULL)
- {
- NumChunks++;
- }
- } // for i - m_Chunks[]
- return NumChunks;
-}
-
-
-
-
-
-void cChunkMap::cChunkLayer::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const
-{
- int NumValid = 0;
- int NumDirty = 0;
- for ( int i = 0; i < ARRAYCOUNT(m_Chunks); ++i )
- {
- if (m_Chunks[i] == NULL)
- {
- continue;
- }
- NumValid++;
- if (m_Chunks[i]->IsDirty())
- {
- NumDirty++;
- }
- } // for i - m_Chunks[]
- a_NumChunksValid = NumValid;
- a_NumChunksDirty = NumDirty;
-}
-
-
-
-
-
-void cChunkMap::cChunkLayer::Save(void)
-{
- cWorld * World = m_Parent->GetWorld();
- for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
- {
- if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->IsDirty())
- {
- World->GetStorage().QueueSaveChunk(m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosY(), m_Chunks[i]->GetPosZ());
- }
- } // for i - m_Chunks[]
-}
-
-
-
-
-
-void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
-{
- for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
- {
- if (
- (m_Chunks[i] != NULL) && // Is valid
- (m_Chunks[i]->CanUnload()) && // Can unload
- !cPluginManager::Get()->CallHookChunkUnloading(m_Parent->GetWorld(), m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosZ()) // Plugins agree
- )
- {
- // The cChunk destructor calls our GetChunk() while removing its entities
- // so we still need to be able to return the chunk. Therefore we first delete, then NULLify
- // Doing otherwise results in bug http://forum.mc-server.org/showthread.php?tid=355
- delete m_Chunks[i];
- m_Chunks[i] = NULL;
- }
- } // for i - m_Chunks[]
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cChunkStay:
-
-cChunkStay::cChunkStay(cWorld * a_World) :
- m_World(a_World),
- m_IsEnabled(false)
-{
-}
-
-
-
-
-
-cChunkStay::~cChunkStay()
-{
- Clear();
-}
-
-
-
-
-
-void cChunkStay::Clear(void)
-{
- if (m_IsEnabled)
- {
- Disable();
- }
- m_Chunks.clear();
-}
-
-
-
-
-
-void cChunkStay::Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- ASSERT(!m_IsEnabled);
-
- for (cChunkCoordsList::const_iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
- {
- if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
- {
- // Already present
- return;
- }
- } // for itr - Chunks[]
- m_Chunks.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
-}
-
-
-
-
-
-void cChunkStay::Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- ASSERT(!m_IsEnabled);
-
- for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
- {
- if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
- {
- // Found, un-"stay"
- m_Chunks.erase(itr);
- return;
- }
- } // for itr - m_Chunks[]
-}
-
-
-
-
-
-void cChunkStay::Enable(void)
-{
- ASSERT(!m_IsEnabled);
-
- m_World->ChunksStay(*this, true);
- m_IsEnabled = true;
-}
-
-
-
-
-
-void cChunkStay::Load(void)
-{
- for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
- {
- m_World->TouchChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
- } // for itr - m_Chunks[]
-}
-
-
-
-
-
-void cChunkStay::Disable(void)
-{
- ASSERT(m_IsEnabled);
-
- m_World->ChunksStay(*this, false);
- m_IsEnabled = false;
-}
-
-
-
-
diff --git a/source/ChunkMap.h b/source/ChunkMap.h
deleted file mode 100644
index fcb164f7b..000000000
--- a/source/ChunkMap.h
+++ /dev/null
@@ -1,419 +0,0 @@
-
-// cChunkMap.h
-
-// Interfaces to the cChunkMap class representing the chunk storage for a single world
-
-#pragma once
-
-#include "ChunkDef.h"
-
-
-
-
-
-class cWorld;
-class cItem;
-class MTRand;
-class cChunkStay;
-class cChunk;
-class cPlayer;
-class cChestEntity;
-class cDispenserEntity;
-class cDropperEntity;
-class cDropSpenserEntity;
-class cFurnaceEntity;
-class cPawn;
-class cPickup;
-class cChunkDataSerializer;
-class cBlockArea;
-
-typedef std::list<cClientHandle *> cClientHandleList;
-typedef cChunk * cChunkPtr;
-typedef cItemCallback<cEntity> cEntityCallback;
-typedef cItemCallback<cChestEntity> cChestCallback;
-typedef cItemCallback<cDispenserEntity> cDispenserCallback;
-typedef cItemCallback<cDropperEntity> cDropperCallback;
-typedef cItemCallback<cDropSpenserEntity> cDropSpenserCallback;
-typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
-typedef cItemCallback<cChunk> cChunkCallback;
-
-
-
-
-
-class cChunkMap
-{
-public:
-
- static const int LAYER_SIZE = 32;
-
- cChunkMap(cWorld* a_World );
- ~cChunkMap();
-
- // Broadcast respective packets to all clients of the chunk where the event is taking place
- // (Please keep these alpha-sorted)
- void BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle);
- void BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL);
- void BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude = NULL);
- void BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude);
- void BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
- void BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
- void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
- void BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
- void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
- void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
-
- /// Sends the block entity, if it is at the coords specified, to a_Client
- void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
-
- /// a_Player rclked block entity at the coords specified, handle it
- void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z);
-
- /// Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback
- bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback);
-
- /// Wakes up simulators for the specified block
- void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- /// Wakes up the simulators for the specified area of blocks
- void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ);
-
- void MarkChunkDirty (int a_ChunkX, int a_ChunkZ);
- void MarkChunkSaving (int a_ChunkX, int a_ChunkZ);
- void MarkChunkSaved (int a_ChunkX, int a_ChunkZ);
-
- /** Sets the chunk data as either loaded from the storage or generated.
- a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted.
- a_BiomeMap is optional, if not present, biomes will be calculated by the generator
- a_HeightMap is optional, if not present, will be calculated.
- If a_MarkDirty is set, the chunk is set as dirty (used after generating)
- */
- void SetChunkData(
- int a_ChunkX, int a_ChunkZ,
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight,
- const cChunkDef::HeightMap * a_HeightMap,
- const cChunkDef::BiomeMap & a_BiomeMap,
- cBlockEntityList & a_BlockEntities,
- bool a_MarkDirty
- );
-
- void ChunkLighted(
- int a_ChunkX, int a_ChunkZ,
- const cChunkDef::BlockNibbles & a_BlockLight,
- const cChunkDef::BlockNibbles & a_SkyLight
- );
-
- bool GetChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback);
-
- /// Copies the chunk's blocktypes into a_Blocks; returns true if successful
- bool GetChunkBlockTypes (int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_Blocks);
-
- bool IsChunkValid (int a_ChunkX, int a_ChunkZ);
- bool HasChunkAnyClients (int a_ChunkX, int a_ChunkZ);
- int GetHeight (int a_BlockX, int a_BlockZ); // Waits for the chunk to get loaded / generated
- bool TryGetHeight (int a_BlockX, int a_BlockZ, int & a_Height); // Returns false if chunk not loaded / generated
- void FastSetBlocks (sSetBlockList & a_BlockList);
- void CollectPickupsByPlayer(cPlayer * a_Player);
-
- BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ);
- NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ);
- NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ);
- NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ);
- void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockMeta);
- void SetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta);
- void QueueSetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick);
- bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
- bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
-
- /// Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType
- void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType);
-
- /// Special function used for growing trees, replaces only blocks that tree may overwrite
- void ReplaceTreeBlocks(const sSetBlockVector & a_Blocks);
-
- EMCSBiome GetBiomeAt (int a_BlockX, int a_BlockZ);
-
- /// Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read.
- bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure);
-
- bool DigBlock (int a_X, int a_Y, int a_Z);
- void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player);
-
- /// Compares clients of two chunks, calls the callback accordingly
- void CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback);
-
- /// Compares clients of two chunks, calls the callback accordingly
- void CompareChunkClients(cChunk * a_Chunk1, cChunk * a_Chunk2, cClientDiffCallback & a_Callback);
-
- /// Adds client to a chunk, if not already present; returns true if added, false if present
- bool AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
-
- /// Removes the client from the chunk
- void RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
-
- /// Removes the client from all chunks it is present in
- void RemoveClientFromChunks(cClientHandle * a_Client);
-
- /// Adds the entity to its appropriate chunk, takes ownership of the entity pointer
- void AddEntity(cEntity * a_Entity);
-
- /// Returns true if the entity with specified ID is present in the chunks
- bool HasEntity(int a_EntityID);
-
- /// Removes the entity from its appropriate chunk
- void RemoveEntity(cEntity * a_Entity);
-
- /// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true
- bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible
-
- /// Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true
- bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Lua-accessible
-
- /// Destroys and returns a list of blocks destroyed in the explosion at the specified coordinates
- void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, cVector3iArray & a_BlockAffected);
-
- /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false.
- bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Lua-accessible
-
- /// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true
- bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Lua-accessible
-
- /// Calls the callback for each dispenser in the specified chunk; returns true if all dispensers processed, false if the callback aborted by returning true
- bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback);
-
- /// Calls the callback for each dropper in the specified chunk; returns true if all droppers processed, false if the callback aborted by returning true
- bool ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback);
-
- /// Calls the callback for each dropspenser in the specified chunk; returns true if all dropspensers processed, false if the callback aborted by returning true
- bool ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback);
-
- /// Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true
- bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback); // Lua-accessible
-
- /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found
- bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible
-
- /// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found
- bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback); // Lua-accessible
-
- /// Calls the callback for the dropper at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found
- bool DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback); // Lua-accessible
-
- /// Calls the callback for the dropspenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found
- bool DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback); // Lua-accessible
-
- /// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found
- bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Lua-accessible
-
- /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found
- bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
-
- /// Touches the chunk, causing it to be loaded or generated
- void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /// Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before)
- bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid()
- void LoadChunks(const cChunkCoordsList & a_Chunks);
-
- /// Marks the chunk as failed-to-load
- void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /// Sets the sign text. Returns true if sign text changed.
- bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
-
- /// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable; to be used only by cChunkStay!
- void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true);
-
- /// Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk() )
- void MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ);
-
- bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
-
- /// Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully
- bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback);
-
- /// Writes the block area into the specified coords. Returns true if all chunks have been processed. Prefer cBlockArea::Write() instead.
- bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
-
- /// Returns the number of valid chunks and the number of dirty chunks
- void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty);
-
- /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem)
- void GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, MTRand & a_Rand);
-
- /// Grows a sugarcane present at the block specified by the amount of blocks specified, up to the max height specified in the config
- void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
-
- /// Grows a cactus present at the block specified by the amount of blocks specified, up to the max height specified in the config
- void GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
-
- /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call
- void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- void Tick(float a_Dt);
-
- void UnloadUnusedChunks(void);
- void SaveAllChunks(void);
-
- cWorld * GetWorld(void) { return m_World; }
-
- int GetNumChunks(void);
-
- void ChunkValidated(void); // Called by chunks that have become valid
-
- /// Queues the specified block for ticking (block update)
- void QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- /// Returns the CS for locking the chunkmap; only cWorld::cLock may use this function!
- cCriticalSection & GetCS(void) { return m_CSLayers; }
-
-private:
-
- friend class cChunk; // The chunks can manipulate neighbors while in their Tick() method, using LockedGetBlock() and LockedSetBlock()
-
- class cChunkLayer
- {
- public:
- cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent);
- ~cChunkLayer();
-
- /// Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
- cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ );
-
- /// Returns the specified chunk, or NULL if not created yet
- cChunk * FindChunk(int a_ChunkX, int a_ChunkZ);
-
- int GetX(void) const {return m_LayerX; }
- int GetZ(void) const {return m_LayerZ; }
-
- int GetNumChunksLoaded(void) const ;
-
- void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const;
-
- void Save(void);
- void UnloadUnusedChunks(void);
-
- void Tick(float a_Dt);
-
- void RemoveClient(cClientHandle * a_Client);
-
- /// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true
- bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible
-
- /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found.
- bool DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackReturn); // Lua-accessible
-
- /// Returns true if there is an entity with the specified ID within this layer's chunks
- bool HasEntity(int a_EntityID);
-
- protected:
-
- cChunkPtr m_Chunks[LAYER_SIZE * LAYER_SIZE];
- int m_LayerX;
- int m_LayerZ;
- cChunkMap * m_Parent;
- int m_NumChunksLoaded;
- };
-
- typedef std::list<cChunkLayer *> cChunkLayerList;
-
- /// Finds the cChunkLayer object responsible for the specified chunk; returns NULL if not found. Assumes m_CSLayers is locked.
- cChunkLayer * FindLayerForChunk(int a_ChunkX, int a_ChunkZ);
-
- /// Returns the specified cChunkLayer object; returns NULL if not found. Assumes m_CSLayers is locked.
- cChunkLayer * FindLayer(int a_LayerX, int a_LayerZ);
-
- /// Returns the cChunkLayer object responsible for the specified chunk; creates it if not found.
- cChunkLayer * GetLayerForChunk (int a_ChunkX, int a_ChunkZ);
-
- /// Returns the specified cChunkLayer object; creates it if not found.
- cChunkLayer * GetLayer(int a_LayerX, int a_LayerZ);
-
- void RemoveLayer(cChunkLayer * a_Layer);
-
- cCriticalSection m_CSLayers;
- cChunkLayerList m_Layers;
- cEvent m_evtChunkValid; // Set whenever any chunk becomes valid, via ChunkValidated()
-
- cWorld * m_World;
-
- cChunkPtr GetChunk (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading / generating if not valid
- cChunkPtr GetChunkNoGen (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading if not valid; doesn't generate
- cChunkPtr GetChunkNoLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Doesn't load, doesn't generate
-
- /// Gets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
- bool LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
-
- /// Gets a block type in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
- bool LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType);
-
- /// Gets a block meta in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
- bool LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE & a_BlockMeta);
-
- /// Sets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
- bool LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
-
- /// Fast-sets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
- bool LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
-
- /// Locates a chunk ptr in the chunkmap; doesn't create it when not found; assumes m_CSLayers is locked. To be called only from cChunkMap.
- cChunk * FindChunk(int a_ChunkX, int a_ChunkZ);
-};
-
-
-
-
-
-/** Makes chunks stay loaded until this object is cleared or destroyed
-Works by setting internal flags in the cChunk that it should not be unloaded.
-To optimize for speed, cChunkStay has an Enabled flag, it will "stay" the chunks only when enabled and it will refuse manipulations when enabled
-The object itself is not made thread-safe, it's supposed to be used from a single thread only.
-*/
-class cChunkStay
-{
-public:
- cChunkStay(cWorld * a_World);
- ~cChunkStay();
-
- void Clear(void);
-
- void Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
- void Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- void Enable(void);
- void Disable(void);
-
- /// Queues each chunk in m_Chunks[] for loading / generating
- void Load(void);
-
- // Allow cChunkStay be passed to functions expecting a const cChunkCoordsList &
- operator const cChunkCoordsList(void) const {return m_Chunks; }
-
-protected:
-
- cWorld * m_World;
-
- bool m_IsEnabled;
-
- cChunkCoordsList m_Chunks;
-} ;
-
-
-
-
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
deleted file mode 100644
index 3cef29cba..000000000
--- a/source/ClientHandle.cpp
+++ /dev/null
@@ -1,2222 +0,0 @@
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "ClientHandle.h"
-#include "Server.h"
-#include "World.h"
-#include "Entities/Pickup.h"
-#include "PluginManager.h"
-#include "Entities/Player.h"
-#include "Inventory.h"
-#include "BlockEntities/ChestEntity.h"
-#include "BlockEntities/SignEntity.h"
-#include "UI/Window.h"
-#include "Item.h"
-#include "Piston.h"
-#include "Mobs/Monster.h"
-#include "ChatColor.h"
-#include "OSSupport/Socket.h"
-#include "OSSupport/Timer.h"
-#include "Items/ItemHandler.h"
-#include "Blocks/BlockHandler.h"
-#include "Blocks/BlockSlab.h"
-
-#include "Vector3f.h"
-#include "Vector3d.h"
-
-#include "Root.h"
-
-#include "Authenticator.h"
-#include "MersenneTwister.h"
-
-#include "Protocol/ProtocolRecognizer.h"
-
-
-
-
-
-#define AddPistonDir(x, y, z, dir, amount) switch (dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\
- case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\
- case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; }
-
-
-
-
-
-/// If the number of queued outgoing packets reaches this, the client will be kicked
-#define MAX_OUTGOING_PACKETS 2000
-
-/// How many explosions per single game tick are allowed
-static const int MAX_EXPLOSIONS_PER_TICK = 100;
-
-/// How many explosions in the recent history are allowed
-static const int MAX_RUNNING_SUM_EXPLOSIONS = cClientHandle::NUM_CHECK_EXPLOSIONS_TICKS * MAX_EXPLOSIONS_PER_TICK / 8;
-
-/// How many ticks before the socket is closed after the client is destroyed (#31)
-static const int TICKS_BEFORE_CLOSE = 20;
-
-
-
-
-
-#define RECI_RAND_MAX (1.f/RAND_MAX)
-inline int fRadRand(MTRand & r1, int a_BlockCoord)
-{
- return a_BlockCoord * 32 + (int)(16 * ((float)r1.rand() * RECI_RAND_MAX) * 16 - 8);
-}
-
-
-
-
-
-int cClientHandle::s_ClientCount = 0;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cClientHandle:
-
-cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance)
- : m_ViewDistance(a_ViewDistance)
- , m_IPString(a_Socket->GetIPString())
- , m_OutgoingData(64 KiB)
- , m_Player(NULL)
- , m_HasSentDC(false)
- , m_TimeSinceLastPacket(0)
- , m_bKeepThreadGoing(true)
- , m_Ping(1000)
- , m_PingID(1)
- , m_TicksSinceDestruction(0)
- , m_State(csConnected)
- , m_LastStreamedChunkX(0x7fffffff) // bogus chunk coords to force streaming upon login
- , m_LastStreamedChunkZ(0x7fffffff)
- , m_ShouldCheckDownloaded(false)
- , m_UniqueID(0)
- , m_BlockDigAnimStage(-1)
- , m_HasStartedDigging(false)
- , m_CurrentExplosionTick(0)
- , m_RunningSumExplosions(0)
- , m_HasSentPlayerChunk(false)
-{
- m_Protocol = new cProtocolRecognizer(this);
-
- s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
- m_UniqueID = s_ClientCount;
-
- cTimer t1;
- m_LastPingTime = t1.GetNowTime();
-
- LOGD("New ClientHandle created at %p", this);
-}
-
-
-
-
-
-cClientHandle::~cClientHandle()
-{
- ASSERT(m_State >= csDestroyedWaiting); // Has Destroy() been called?
-
- LOGD("Deleting client \"%s\" at %p", GetUsername().c_str(), this);
-
- // Remove from cSocketThreads, we're not to be called anymore:
- cRoot::Get()->GetServer()->ClientDestroying(this);
-
- {
- cCSLock Lock(m_CSChunkLists);
- m_LoadedChunks.clear();
- m_ChunksToSend.clear();
- }
-
- if (m_Player != NULL)
- {
- cWorld * World = m_Player->GetWorld();
- if (!m_Username.empty() && (World != NULL))
- {
- // Send the Offline PlayerList packet:
- World->BroadcastPlayerListItem(*m_Player, false, this);
- }
- if (World != NULL)
- {
- World->RemovePlayer(m_Player);
- m_Player->Destroy();
- }
- delete m_Player;
- m_Player = NULL;
- }
-
- if (!m_HasSentDC)
- {
- SendDisconnect("Server shut down? Kthnxbai");
- }
-
- // Queue all remaining outgoing packets to cSocketThreads:
- {
- cCSLock Lock(m_CSOutgoingData);
- AString Data;
- m_OutgoingData.ReadAll(Data);
- m_OutgoingData.CommitRead();
- cRoot::Get()->GetServer()->WriteToClient(this, Data);
- }
-
- // Queue the socket to close as soon as it sends all outgoing data:
- cRoot::Get()->GetServer()->QueueClientClose(this);
- cRoot::Get()->GetServer()->RemoveClient(this);
-
- delete m_Protocol;
- m_Protocol = NULL;
-
- LOGD("ClientHandle at %p deleted", this);
-}
-
-
-
-
-
-void cClientHandle::Destroy(void)
-{
- {
- cCSLock Lock(m_CSDestroyingState);
- if (m_State >= csDestroying)
- {
- // Already called
- return;
- }
- m_State = csDestroying;
- }
-
- // DEBUG:
- LOGD("%s: client %p, \"%s\"", __FUNCTION__, this, m_Username.c_str());
-
- if ((m_Player != NULL) && (m_Player->GetWorld() != NULL))
- {
- RemoveFromAllChunks();
- m_Player->GetWorld()->RemoveClientFromChunkSender(this);
- }
- m_State = csDestroyedWaiting;
-}
-
-
-
-
-
-void cClientHandle::Kick(const AString & a_Reason)
-{
- if (m_State >= csAuthenticating) // Don't log pings
- {
- LOG("Kicking user \"%s\" for \"%s\"", m_Username.c_str(), a_Reason.c_str());
- }
- SendDisconnect(a_Reason);
-}
-
-
-
-
-
-void cClientHandle::Authenticate(void)
-{
- if (m_State != csAuthenticating)
- {
- return;
- }
-
- ASSERT( m_Player == NULL );
-
- // Spawn player (only serversided, so data is loaded)
- m_Player = new cPlayer(this, GetUsername());
-
- cWorld * World = cRoot::Get()->GetWorld(m_Player->GetLoadedWorldName());
- if (World == NULL)
- {
- World = cRoot::Get()->GetDefaultWorld();
- }
-
- if (m_Player->GetGameMode() == eGameMode_NotSet)
- {
- m_Player->LoginSetGameMode(World->GetGameMode());
- }
-
- m_Player->SetIP (m_IPString);
-
- cRoot::Get()->GetPluginManager()->CallHookPlayerJoined(*m_Player);
-
- m_ConfirmPosition = m_Player->GetPosition();
-
- // Return a server login packet
- m_Protocol->SendLogin(*m_Player, *World);
-
- // Send Weather if raining:
- if ((World->GetWeather() == 1) || (World->GetWeather() == 2))
- {
- m_Protocol->SendWeather(World->GetWeather());
- }
-
- // Send time
- m_Protocol->SendTimeUpdate(World->GetWorldAge(), World->GetTimeOfDay());
-
- // Send inventory
- m_Player->GetInventory().SendWholeInventory(*this);
-
- // Send health
- m_Player->SendHealth();
-
- // Send gamemode (1.6.1 movementSpeed):
- SendGameMode(m_Player->GetGameMode());
-
- m_Player->Initialize(World);
- m_State = csAuthenticated;
-
- // Broadcast this player's spawning to all other players in the same chunk
- m_Player->GetWorld()->BroadcastSpawnEntity(*m_Player, this);
-
- cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player);
-}
-
-
-
-
-
-void cClientHandle::StreamChunks(void)
-{
- if ((m_State < csAuthenticated) || (m_State >= csDestroying))
- {
- return;
- }
-
- ASSERT(m_Player != NULL);
-
- int ChunkPosX = FAST_FLOOR_DIV((int)m_Player->GetPosX(), cChunkDef::Width);
- int ChunkPosZ = FAST_FLOOR_DIV((int)m_Player->GetPosZ(), cChunkDef::Width);
- if ((ChunkPosX == m_LastStreamedChunkX) && (ChunkPosZ == m_LastStreamedChunkZ))
- {
- // Already streamed for this position
- return;
- }
- m_LastStreamedChunkX = ChunkPosX;
- m_LastStreamedChunkZ = ChunkPosZ;
-
- LOGD("Streaming chunks centered on [%d, %d], view distance %d", ChunkPosX, ChunkPosZ, m_ViewDistance);
-
- cWorld * World = m_Player->GetWorld();
- ASSERT(World != NULL);
-
- // Remove all loaded chunks that are no longer in range; deferred to out-of-CS:
- cChunkCoordsList RemoveChunks;
- {
- cCSLock Lock(m_CSChunkLists);
- for (cChunkCoordsList::iterator itr = m_LoadedChunks.begin(); itr != m_LoadedChunks.end();)
- {
- int RelX = (*itr).m_ChunkX - ChunkPosX;
- int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
- if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance))
- {
- RemoveChunks.push_back(*itr);
- itr = m_LoadedChunks.erase(itr);
- }
- else
- {
- ++itr;
- }
- } // for itr - m_LoadedChunks[]
- for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();)
- {
- int RelX = (*itr).m_ChunkX - ChunkPosX;
- int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
- if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance))
- {
- itr = m_ChunksToSend.erase(itr);
- }
- else
- {
- ++itr;
- }
- } // for itr - m_ChunksToSend[]
- }
- for (cChunkCoordsList::iterator itr = RemoveChunks.begin(); itr != RemoveChunks.end(); ++itr)
- {
- World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this);
- m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
- } // for itr - RemoveChunks[]
-
- // Add all chunks that are in range and not yet in m_LoadedChunks:
- // Queue these smartly - from the center out to the edge
- for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
- {
- // For each distance add chunks in a hollow square centered around current position:
- for (int i = -d; i <= d; ++i)
- {
- StreamChunk(ChunkPosX + d, ChunkPosZ + i);
- StreamChunk(ChunkPosX - d, ChunkPosZ + i);
- } // for i
- for (int i = -d + 1; i < d; ++i)
- {
- StreamChunk(ChunkPosX + i, ChunkPosZ + d);
- StreamChunk(ChunkPosX + i, ChunkPosZ - d);
- } // for i
- } // for d
-
- // Touch chunks GENERATEDISTANCE ahead to let them generate:
- for (int d = m_ViewDistance + 1; d <= m_ViewDistance + GENERATEDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest
- {
- // For each distance touch chunks in a hollow square centered around current position:
- for (int i = -d; i <= d; ++i)
- {
- World->TouchChunk(ChunkPosX + d, ZERO_CHUNK_Y, ChunkPosZ + i);
- World->TouchChunk(ChunkPosX - d, ZERO_CHUNK_Y, ChunkPosZ + i);
- } // for i
- for (int i = -d + 1; i < d; ++i)
- {
- World->TouchChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ + d);
- World->TouchChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ - d);
- } // for i
- } // for d
-}
-
-
-
-
-void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ)
-{
- if (m_State >= csDestroying)
- {
- // Don't stream chunks to clients that are being destroyed
- return;
- }
-
- cWorld * World = m_Player->GetWorld();
- ASSERT(World != NULL);
-
- if (World->AddChunkClient(a_ChunkX, a_ChunkZ, this))
- {
- {
- cCSLock Lock(m_CSChunkLists);
- m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ));
- m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ));
- }
- World->SendChunkTo(a_ChunkX, a_ChunkZ, this);
- }
-}
-
-
-
-
-
-// Removes the client from all chunks. Used when switching worlds or destroying the player
-void cClientHandle::RemoveFromAllChunks()
-{
- cWorld * World = m_Player->GetWorld();
- if (World != NULL)
- {
- World->RemoveClientFromChunks(this);
- }
-
- {
- cCSLock Lock(m_CSChunkLists);
- m_LoadedChunks.clear();
- m_ChunksToSend.clear();
-
- // Also reset the LastStreamedChunk coords to bogus coords,
- // so that all chunks are streamed in subsequent StreamChunks() call (FS #407)
- m_LastStreamedChunkX = 0x7fffffff;
- m_LastStreamedChunkZ = 0x7fffffff;
- }
-}
-
-
-
-
-
-void cClientHandle::HandlePing(void)
-{
- // Somebody tries to retrieve information about the server
- AString Reply;
- Printf(Reply, "%s%s%i%s%i",
- cRoot::Get()->GetServer()->GetDescription().c_str(),
- cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetServer()->GetNumPlayers(),
- cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetServer()->GetMaxPlayers()
- );
- Kick(Reply.c_str());
-}
-
-
-
-
-
-bool cClientHandle::HandleLogin(int a_ProtocolVersion, const AString & a_Username)
-{
- LOGD("LOGIN %s", a_Username.c_str());
- m_Username = a_Username;
-
- if (cRoot::Get()->GetPluginManager()->CallHookLogin(this, a_ProtocolVersion, a_Username))
- {
- Destroy();
- return false;
- }
-
- // Schedule for authentication; until then, let them wait (but do not block)
- m_State = csAuthenticating;
- cRoot::Get()->GetAuthenticator().Authenticate(GetUniqueID(), GetUsername(), m_Protocol->GetAuthServerID());
- return true;
-}
-
-
-
-
-
-void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem)
-{
- // This is for creative Inventory changes
- if (m_Player->GetGameMode() != eGameMode_Creative)
- {
- LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in creative mode. Ignoring.", m_Username.c_str());
- return;
- }
- if (m_Player->GetWindow()->GetWindowType() != cWindow::Inventory)
- {
- LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in the inventory window. Ignoring.", m_Username.c_str());
- return;
- }
-
- m_Player->GetWindow()->Clicked(*m_Player, 0, a_SlotNum, (a_SlotNum >= 0) ? caLeftClick : caLeftClickOutside, a_HeldItem);
-}
-
-
-
-
-
-void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround)
-{
- if ((m_Player == NULL) || (m_State != csPlaying))
- {
- // The client hasn't been spawned yet and sends nonsense, we know better
- return;
- }
-
- /*
- // TODO: Invalid stance check
- if ((a_PosY >= a_Stance) || (a_Stance > a_PosY + 1.65))
- {
- LOGD("Invalid stance");
- SendPlayerMoveLook();
- return;
- }
- */
-
- // If the player has moved too far, "repair" them:
- Vector3d Pos(a_PosX, a_PosY, a_PosZ);
- if ((m_Player->GetPosition() - Pos).SqrLength() > 100 * 100)
- {
- LOGD("Too far away (%0.2f), \"repairing\" the client", (m_Player->GetPosition() - Pos).Length());
- SendPlayerMoveLook();
- return;
- }
-
- // If a jump just started, process food exhaustion:
- if ((a_PosY > m_Player->GetPosY()) && !a_IsOnGround && m_Player->IsOnGround())
- {
- // we only add this exhaustion if the player is not swimming - otherwise we end up with both jump + swim exhaustion
-
- if (!m_Player->IsSwimming())
- {
- m_Player->AddFoodExhaustion(m_Player->IsSprinting() ? 0.8 : 0.2);
- }
- }
-
- m_Player->MoveTo(Pos);
- m_Player->SetStance(a_Stance);
- m_Player->SetTouchGround(a_IsOnGround);
-}
-
-
-
-
-
-void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
-{
- LOGD("HandleLeftClick: {%i, %i, %i}; Face: %i; Stat: %i",
- a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status
- );
-
- cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
- if (PlgMgr->CallHookPlayerLeftClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status))
- {
- // A plugin doesn't agree with the action, replace the block on the client and quit:
- m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
- return;
- }
-
- if (!CheckBlockInteractionsRate())
- {
- // Too many interactions per second, simply ignore. Probably a hacked client, so don't even send bak the block
- return;
- }
-
- switch (a_Status)
- {
- case DIG_STATUS_DROP_HELD: // Drop held item
- {
- if (PlgMgr->CallHookPlayerTossingItem(*m_Player))
- {
- // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
- return;
- }
- m_Player->TossItem(false);
- return;
- }
-
- case DIG_STATUS_SHOOT_EAT:
- {
- cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
- if (ItemHandler->IsFood())
- {
- m_Player->AbortEating();
- return;
- }
- else
- {
- if (PlgMgr->CallHookPlayerShooting(*m_Player))
- {
- // A plugin doesn't agree with the action. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
- return;
- }
- ItemHandler->OnItemShoot(m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- }
- return;
- }
-
- case DIG_STATUS_STARTED:
- {
- BLOCKTYPE OldBlock;
- NIBBLETYPE OldMeta;
- m_Player->GetWorld()->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, OldBlock, OldMeta);
- HandleBlockDigStarted(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, OldBlock, OldMeta);
- return;
- }
-
- case DIG_STATUS_FINISHED:
- {
- BLOCKTYPE OldBlock;
- NIBBLETYPE OldMeta;
- m_Player->GetWorld()->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, OldBlock, OldMeta);
- HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, OldBlock, OldMeta);
- return;
- }
-
- case DIG_STATUS_CANCELLED:
- {
- // Block breaking cancelled by player
- return;
- }
-
- default:
- {
- ASSERT(!"Unhandled DIG_STATUS");
- return;
- }
- } // switch (a_Status)
-}
-
-
-
-
-
-void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta)
-{
- if (
- m_HasStartedDigging &&
- (a_BlockX == m_LastDigBlockX) &&
- (a_BlockY == m_LastDigBlockY) &&
- (a_BlockZ == m_LastDigBlockZ)
- )
- {
- // It is a duplicate packet, drop it right away
- return;
- }
-
- if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta))
- {
- // A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
- m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
- return;
- }
-
- // Set the last digging coords to the block being dug, so that they can be checked in DIG_FINISHED to avoid dig/aim bug in the client:
- m_HasStartedDigging = true;
- m_LastDigBlockX = a_BlockX;
- m_LastDigBlockY = a_BlockY;
- m_LastDigBlockZ = a_BlockZ;
-
- if (
- (m_Player->GetGameMode() == eGameMode_Creative) || // In creative mode, digging is done immediately
- g_BlockOneHitDig[a_OldBlock] // One-hit blocks get destroyed immediately, too
- )
- {
- HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta);
- return;
- }
-
- // Start dig animation
- // TODO: calculate real animation speed
- // TODO: Send animation packets even without receiving any other packets
- m_BlockDigAnimSpeed = 10;
- m_BlockDigAnimX = a_BlockX;
- m_BlockDigAnimY = a_BlockY;
- m_BlockDigAnimZ = a_BlockZ;
- m_BlockDigAnimStage = 0;
- m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, 0, this);
-
- cWorld * World = m_Player->GetWorld();
-
- cBlockHandler * Handler = cBlockHandler::GetBlockHandler(a_OldBlock);
- Handler->OnDigging(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
-
- cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
- ItemHandler->OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
-
- // Check for clickthrough-blocks:
- if (a_BlockFace != BLOCK_FACE_NONE)
- {
- int pX = a_BlockX;
- int pY = a_BlockY;
- int pZ = a_BlockZ;
- AddFaceDirection(pX, pY, pZ, a_BlockFace);
-
- Handler = cBlockHandler::GetBlockHandler(World->GetBlock(pX, pY, pZ));
-
- // 2013_01_05 _X: This looks weird
- // Why do we ask the block "behind" the one being clicked if it is clicked through? Shouldn't we ask the primary block instead?
- if (Handler->IsClickedThrough())
- {
- Handler->OnDigging(World, m_Player, pX, pY, pZ);
- }
- }
-}
-
-
-
-
-
-void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta)
-{
- if (
- !m_HasStartedDigging || // Hasn't received the DIG_STARTED packet
- (m_LastDigBlockX != a_BlockX) || // DIG_STARTED has had different pos
- (m_LastDigBlockY != a_BlockY) ||
- (m_LastDigBlockZ != a_BlockZ)
- )
- {
- LOGD("Prevented a dig/aim bug in the client (finish {%d, %d, %d} vs start {%d, %d, %d}, HSD: %s)",
- a_BlockX, a_BlockY, a_BlockZ,
- m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ,
- m_HasStartedDigging
- );
- return;
- }
-
- m_HasStartedDigging = false;
- if (m_BlockDigAnimStage != -1)
- {
- // End dig animation
- m_BlockDigAnimStage = -1;
- // It seems that 10 ends block animation
- m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, 10, this);
- }
-
- cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
-
- if (a_OldBlock == E_BLOCK_AIR)
- {
- LOGD("Digged air? wtf?");
- return;
- }
-
- cWorld * World = m_Player->GetWorld();
- ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ);
-
- BlockHandler(a_OldBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
- World->BroadcastSoundParticleEffect(2001, a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, a_OldBlock, this);
- World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
-
- cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta);
-}
-
-
-
-
-
-void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem)
-{
- LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s",
- a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, ItemToFullString(a_HeldItem).c_str()
- );
-
- cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
- if (PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
- {
- // A plugin doesn't agree with the action, replace the block on the client and quit:
- if (a_BlockFace > -1)
- {
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
- }
- return;
- }
-
- if (!CheckBlockInteractionsRate())
- {
- LOGD("Too many block interactions, aborting placement");
- return;
- }
-
- const cItem & Equipped = m_Player->GetInventory().GetEquippedItem();
-
- if ((Equipped.m_ItemType != a_HeldItem.m_ItemType) && (a_HeldItem.m_ItemType != -1))
- {
- // Only compare ItemType, not meta (torches have different metas)
- // The -1 check is there because sometimes the client sends -1 instead of the held item
- // ( http://forum.mc-server.org/showthread.php?tid=549&pid=4502#pid4502 )
- LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)",
- m_Username.c_str(), Equipped.m_ItemType, a_HeldItem.m_ItemType
- );
-
- // Let's send the current world block to the client, so that it can immediately "let the user know" that they haven't placed the block
- if (a_BlockFace > -1)
- {
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
- }
- return;
- }
-
- cWorld * World = m_Player->GetWorld();
-
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
- cBlockHandler * BlockHandler = cBlockHandler::GetBlockHandler(BlockType);
-
- if (BlockHandler->IsUseable() && !m_Player->IsCrouched())
- {
- if (PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
- {
- // A plugin doesn't agree with using the block, abort
- return;
- }
- BlockHandler->OnUse(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
- PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
- return;
- }
-
- cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemType);
-
- if (ItemHandler->IsPlaceable())
- {
- HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
- }
- else if (ItemHandler->IsFood())
- {
- if (m_Player->IsSatiated())
- {
- // The player is satiated, they cannot eat
- return;
- }
- m_Player->StartEating();
- if (PlgMgr->CallHookPlayerEating(*m_Player))
- {
- // A plugin won't let us eat, abort (send the proper packets to the client, too):
- m_Player->AbortEating();
- return;
- }
- return;
- }
- else
- {
- if (PlgMgr->CallHookPlayerUsingItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
- {
- // A plugin doesn't agree with using the item, abort
- return;
- }
- ItemHandler->OnItemUse(World, m_Player, Equipped, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- PlgMgr->CallHookPlayerUsedItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
- }
-}
-
-
-
-
-
-void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler)
-{
- if (a_BlockFace < 0)
- {
- // Clicked in air
- return;
- }
-
- cWorld * World = m_Player->GetWorld();
-
- BLOCKTYPE ClickedBlock;
- NIBBLETYPE ClickedBlockMeta;
- BLOCKTYPE EquippedBlock = (BLOCKTYPE)(m_Player->GetEquippedItem().m_ItemType);
- NIBBLETYPE EquippedBlockDamage = (NIBBLETYPE)(m_Player->GetEquippedItem().m_ItemDamage);
-
- if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
- {
- // The block is being placed outside the world, ignore this packet altogether (#128)
- return;
- }
-
- World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlock, ClickedBlockMeta);
-
- // Special slab handling - placing a slab onto another slab produces a dblslab instead:
- if (
- cBlockSlabHandler::IsAnySlabType(ClickedBlock) && // Is there a slab already?
- cBlockSlabHandler::IsAnySlabType(EquippedBlock) && // Is the player placing another slab?
- ((ClickedBlockMeta & 0x07) == (EquippedBlockDamage & 0x07)) && // Is it the same slab type?
- (
- (a_BlockFace == BLOCK_FACE_TOP) || // Clicking the top of a bottom slab
- (a_BlockFace == BLOCK_FACE_BOTTOM) // Clicking the bottom of a top slab
- )
- )
- {
- // Coordinates at CLICKED block, don't move them anywhere
- }
- else
- {
- // Check if the block ignores build collision (water, grass etc.):
- cBlockHandler * Handler = cBlockHandler::GetBlockHandler(ClickedBlock);
- if (Handler->DoesIgnoreBuildCollision())
- {
- Handler->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
- }
-
- BLOCKTYPE PlaceBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision())
- {
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
-
- if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
- {
- // The block is being placed outside the world, ignore this packet altogether (#128)
- return;
- }
-
- BLOCKTYPE PlaceBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
-
- // Clicked on side of block, make sure that placement won't be cancelled if there is a slab able to be double slabbed.
- // No need to do combinability (dblslab) checks, client will do that here.
- if (cBlockSlabHandler::IsAnySlabType(PlaceBlock))
- {
- // It's a slab, don't do checks and proceed to double-slabbing
- }
- else
- {
- // Check for Blocks not allowing placement on top
- if ((a_BlockFace == BLOCK_FACE_TOP) && !Handler->DoesAllowBlockOnTop())
- {
- // Resend the old block
- // Sometimes the client still places the block O.o
- World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
- return;
- }
-
- if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision())
- {
- // Tried to place a block *into* another?
- // Happens when you place a block aiming at side of block like torch or stem
- return;
- }
- }
- }
- }
-
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if (!a_ItemHandler.GetPlacementBlockTypeMeta(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
- {
- // Handler refused the placement, send that information back to the client:
- World->SendBlockTo(a_BlockX, a_BlockY, a_BlockY, m_Player);
- return;
- }
-
- cBlockHandler * NewBlock = BlockHandler(BlockType);
-
- if ((a_BlockFace != BLOCK_FACE_TOP) && !NewBlock->CanBePlacedOnSide())
- {
- // Cannot be placed on the side of an other block
- World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
- return;
- }
-
- if (cRoot::Get()->GetPluginManager()->CallHookPlayerPlacingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
- {
- // A plugin doesn't agree with placing the block, revert the block on the client:
- World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
- return;
- }
-
- // The actual block placement:
- World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
- if (m_Player->GetGameMode() != gmCreative)
- {
- m_Player->GetInventory().RemoveOneEquippedItem();
- }
- NewBlock->OnPlacedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
-
- // Step sound with 0.8f pitch is used as block placement sound
- World->BroadcastSoundEffect(NewBlock->GetStepSound(), a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.8f);
- cRoot::Get()->GetPluginManager()->CallHookPlayerPlacedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
-}
-
-
-
-
-
-void cClientHandle::HandleChat(const AString & a_Message)
-{
- // We no longer need to postpone message processing, because the messages already arrive in the Tick thread
-
- // If a command, perform it:
- AString Message(a_Message);
- if (cRoot::Get()->GetServer()->Command(*this, Message))
- {
- return;
- }
-
- // Not a command, broadcast as a simple message:
- AString Msg;
- Printf(Msg, "<%s%s%s> %s",
- m_Player->GetColor().c_str(),
- m_Player->GetName().c_str(),
- cChatColor::White.c_str(),
- Message.c_str()
- );
- m_Player->GetWorld()->BroadcastChat(Msg);
-}
-
-
-
-
-
-void cClientHandle::HandlePlayerLook(float a_Rotation, float a_Pitch, bool a_IsOnGround)
-{
- if ((m_Player == NULL) || (m_State != csPlaying))
- {
- return;
- }
-
- m_Player->SetRotation (a_Rotation);
- m_Player->SetHeadYaw (a_Rotation);
- m_Player->SetPitch (a_Pitch);
- m_Player->SetTouchGround(a_IsOnGround);
-}
-
-
-
-
-
-void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround)
-{
- if ((m_Player == NULL) || (m_State != csPlaying))
- {
- // The client hasn't been spawned yet and sends nonsense, we know better
- return;
- }
-
- /*
- // TODO: Invalid stance check
- if ((a_PosY >= a_Stance) || (a_Stance > a_PosY + 1.65))
- {
- LOGD("Invalid stance");
- SendPlayerMoveLook();
- return;
- }
- */
-
- m_Player->MoveTo(Vector3d(a_PosX, a_PosY, a_PosZ));
- m_Player->SetStance (a_Stance);
- m_Player->SetTouchGround(a_IsOnGround);
- m_Player->SetHeadYaw (a_Rotation);
- m_Player->SetRotation (a_Rotation);
- m_Player->SetPitch (a_Pitch);
-}
-
-
-
-
-
-void cClientHandle::HandleAnimation(char a_Animation)
-{
- if (cPluginManager::Get()->CallHookPlayerAnimation(*m_Player, a_Animation))
- {
- // Plugin disagrees, bail out
- return;
- }
-
- m_Player->GetWorld()->BroadcastPlayerAnimation(*m_Player, a_Animation, this);
-}
-
-
-
-
-
-void cClientHandle::HandleSlotSelected(short a_SlotNum)
-{
- m_Player->GetInventory().SetEquippedSlotNum(a_SlotNum);
- m_Player->GetWorld()->BroadcastEntityEquipment(*m_Player, 0, m_Player->GetInventory().GetEquippedItem(), this);
-}
-
-
-
-
-
-void cClientHandle::HandleSteerVehicle(float a_Forward, float a_Sideways)
-{
- m_Player->SteerVehicle(a_Forward, a_Sideways);
-}
-
-
-
-
-
-void cClientHandle::HandleWindowClose(char a_WindowID)
-{
- m_Player->CloseWindowIfID(a_WindowID);
-}
-
-
-
-
-
-void cClientHandle::HandleWindowClick(char a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_HeldItem)
-{
- LOGD("WindowClick: WinID %d, SlotNum %d, action: %s, Item %s x %d",
- a_WindowID, a_SlotNum, ClickActionToString(a_ClickAction),
- ItemToString(a_HeldItem).c_str(), a_HeldItem.m_ItemCount
- );
-
- cWindow * Window = m_Player->GetWindow();
- if (Window == NULL)
- {
- LOGWARNING("Player \"%s\" clicked in a non-existent window. Ignoring", m_Username.c_str());
- return;
- }
-
- Window->Clicked(*m_Player, a_WindowID, a_SlotNum, a_ClickAction, a_HeldItem);
-}
-
-
-
-
-
-void cClientHandle::HandleUpdateSign(
- int a_BlockX, int a_BlockY, int a_BlockZ,
- const AString & a_Line1, const AString & a_Line2,
- const AString & a_Line3, const AString & a_Line4
-)
-{
- cWorld * World = m_Player->GetWorld();
- World->UpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, m_Player);
-}
-
-
-
-
-
-void cClientHandle::HandleUseEntity(int a_TargetEntityID, bool a_IsLeftClick)
-{
- // TODO: Let plugins interfere via a hook
-
- // If it is a right click, call the entity's OnRightClicked() handler:
- if (!a_IsLeftClick)
- {
- class cRclkEntity : public cEntityCallback
- {
- cPlayer & m_Player;
- virtual bool Item(cEntity * a_Entity) override
- {
- if (cPluginManager::Get()->CallHookPlayerRightClickingEntity(m_Player, *a_Entity))
- {
- return false;
- }
- a_Entity->OnRightClicked(m_Player);
- return false;
- }
- public:
- cRclkEntity(cPlayer & a_Player) : m_Player(a_Player) {}
- } Callback (*m_Player);
-
- cWorld * World = m_Player->GetWorld();
- World->DoWithEntityByID(a_TargetEntityID, Callback);
- return;
- }
-
- // If it is a left click, attack the entity:
- class cDamageEntity : public cEntityCallback
- {
- virtual bool Item(cEntity * a_Entity) override
- {
- if (!a_Entity->GetWorld()->IsPVPEnabled())
- {
- // PVP is disabled, disallow players hurting other players:
- if (a_Entity->IsPlayer())
- {
- // Player is hurting another player which is not allowed when PVP is disabled so ignore it
- return true;
- }
- }
- a_Entity->TakeDamage(*m_Attacker);
- return false;
- }
- public:
- cPawn * m_Attacker;
- } Callback;
-
- Callback.m_Attacker = m_Player;
-
- cWorld * World = m_Player->GetWorld();
- if (World->DoWithEntityByID(a_TargetEntityID, Callback))
- {
- // Any kind of an attack implies food exhaustion
- m_Player->AddFoodExhaustion(0.3);
- }
-}
-
-
-
-
-
-void cClientHandle::HandleRespawn(void)
-{
- if (m_Player == NULL)
- {
- Destroy();
- return;
- }
- m_Player->Respawn();
- cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player);
-}
-
-
-
-
-
-void cClientHandle::HandleDisconnect(const AString & a_Reason)
-{
- LOGD("Received d/c packet from \"%s\" with reason \"%s\"", m_Username.c_str(), a_Reason.c_str());
- if (!cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, a_Reason))
- {
- AString DisconnectMessage;
- Printf(DisconnectMessage, "%s disconnected: %s", m_Username.c_str(), a_Reason.c_str());
- m_Player->GetWorld()->BroadcastChat(DisconnectMessage, this);
- }
- m_HasSentDC = true;
- Destroy();
-}
-
-
-
-
-
-void cClientHandle::HandleKeepAlive(int a_KeepAliveID)
-{
- if (a_KeepAliveID == m_PingID)
- {
- cTimer t1;
- m_Ping = (short)((t1.GetNowTime() - m_PingStartTime) / 2);
- }
-}
-
-
-
-
-
-bool cClientHandle::HandleHandshake(const AString & a_Username)
-{
- if (!cRoot::Get()->GetPluginManager()->CallHookHandshake(this, a_Username))
- {
- if (cRoot::Get()->GetServer()->GetNumPlayers() >= cRoot::Get()->GetServer()->GetMaxPlayers())
- {
- Kick("The server is currently full :(-- Try again later");
- return false;
- }
- }
- return true;
-}
-
-
-
-
-
-void cClientHandle::HandleEntityAction(int a_EntityID, char a_ActionID)
-{
- if (a_EntityID != m_Player->GetUniqueID())
- {
- // We should only receive entity actions from the entity that is performing the action
- return;
- }
-
- switch (a_ActionID)
- {
- case 1: // crouch
- {
- m_Player->SetCrouch(true);
- break;
- }
- case 2: // uncrouch
- {
- m_Player->SetCrouch(false);
- break;
- }
- case 3: // Leave bed
- {
- m_Player->GetWorld()->BroadcastPlayerAnimation(*m_Player, 3);
- break;
- }
- case 4: // Start sprinting
- {
- m_Player->SetSprint(true);
- break;
- }
- case 5: // Stop sprinting
- {
- m_Player->SetSprint(false);
- SendPlayerMaxSpeed();
- break;
- }
- }
-}
-
-
-
-
-
-void cClientHandle::HandleUnmount(void)
-{
- if (m_Player == NULL)
- {
- return;
- }
- m_Player->Detach();
-}
-
-
-
-
-
-void cClientHandle::HandleTabCompletion(const AString & a_Text)
-{
- AStringVector Results;
- m_Player->GetWorld()->TabCompleteUserName(a_Text, Results);
- cRoot::Get()->GetPluginManager()->TabCompleteCommand(a_Text, Results, m_Player);
- if (Results.empty())
- {
- return;
- }
- std::sort(Results.begin(), Results.end());
- SendTabCompletionResults(Results);
-}
-
-
-
-
-
-void cClientHandle::SendData(const char * a_Data, int a_Size)
-{
- if (m_HasSentDC)
- {
- // This could crash the client, because they've already unloaded the world etc., and suddenly a wild packet appears (#31)
- return;
- }
-
- {
- cCSLock Lock(m_CSOutgoingData);
-
- // _X 2012_09_06: We need an overflow buffer, usually when streaming the initial chunks
- if (m_OutgoingDataOverflow.empty())
- {
- // No queued overflow data; if this packet fits into the ringbuffer, put it in, otherwise put it in the overflow buffer:
- int CanFit = m_OutgoingData.GetFreeSpace();
- if (CanFit > a_Size)
- {
- CanFit = a_Size;
- }
- if (CanFit > 0)
- {
- m_OutgoingData.Write(a_Data, CanFit);
- }
- if (a_Size > CanFit)
- {
- m_OutgoingDataOverflow.append(a_Data + CanFit, a_Size - CanFit);
- }
- }
- else
- {
- // There is a queued overflow. Append to it, then send as much from its front as possible
- m_OutgoingDataOverflow.append(a_Data, a_Size);
- int CanFit = m_OutgoingData.GetFreeSpace();
- if (CanFit > 128)
- {
- // No point in moving the data over if it's not large enough - too much effort for too little an effect
- m_OutgoingData.Write(m_OutgoingDataOverflow.data(), CanFit);
- m_OutgoingDataOverflow.erase(0, CanFit);
- }
- }
- } // Lock(m_CSOutgoingData)
-
- // Notify SocketThreads that we have something to write:
- cRoot::Get()->GetServer()->NotifyClientWrite(this);
-}
-
-
-
-
-
-void cClientHandle::MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket)
-{
- ASSERT(m_Player != NULL);
-
- if (a_SendRespawnPacket)
- {
- SendRespawn();
- }
-
- cWorld * World = m_Player->GetWorld();
-
- // Remove all associated chunks:
- cChunkCoordsList Chunks;
- {
- cCSLock Lock(m_CSChunkLists);
- std::swap(Chunks, m_LoadedChunks);
- m_ChunksToSend.clear();
- }
- for (cChunkCoordsList::iterator itr = Chunks.begin(), end = Chunks.end(); itr != end; ++itr)
- {
- World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this);
- m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
- } // for itr - Chunks[]
-
- // Do NOT stream new chunks, the new world runs its own tick thread and may deadlock
- // Instead, the chunks will be streamed when the client is moved to the new world's Tick list,
- // by setting state to csAuthenticated
- m_State = csAuthenticated;
- m_LastStreamedChunkX = 0x7fffffff;
- m_LastStreamedChunkZ = 0x7fffffff;
- m_HasSentPlayerChunk = false;
-}
-
-
-
-
-
-bool cClientHandle::CheckBlockInteractionsRate(void)
-{
- ASSERT(m_Player != NULL);
- ASSERT(m_Player->GetWorld() != NULL);
- /*
- // TODO: _X 2012_11_01: This needs a total re-thinking and rewriting
- int LastActionCnt = m_Player->GetLastBlockActionCnt();
- if ((m_Player->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime()) < 0.1)
- {
- // Limit the number of block interactions per tick
- m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
- m_Player->SetLastBlockActionCnt(LastActionCnt + 1);
- if (m_Player->GetLastBlockActionCnt() > MAXBLOCKCHANGEINTERACTIONS)
- {
- // Kick if more than MAXBLOCKCHANGEINTERACTIONS per tick
- LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", m_Username.c_str());
- Kick("You're a baaaaaad boy!");
- return false;
- }
- }
- else
- {
- m_Player->SetLastBlockActionCnt(0); // Reset count
- m_Player->SetLastBlockActionTime(); // Player tried to interact with a block. Reset last block interation time.
- }
- */
- return true;
-}
-
-
-
-
-
-void cClientHandle::Tick(float a_Dt)
-{
- // Handle clients that are waiting for final close while destroyed:
- if (m_State == csDestroyedWaiting)
- {
- m_TicksSinceDestruction += 1; // This field is misused for the timeout counting
- if (m_TicksSinceDestruction > TICKS_BEFORE_CLOSE)
- {
- m_State = csDestroyed;
- }
- return;
- }
-
- // Process received network data:
- AString IncomingData;
- {
- cCSLock Lock(m_CSIncomingData);
- std::swap(IncomingData, m_IncomingData);
- }
- m_Protocol->DataReceived(IncomingData.data(), IncomingData.size());
-
- if (m_State == csAuthenticated)
- {
- StreamChunks();
- m_State = csDownloadingWorld;
- }
-
- m_TimeSinceLastPacket += a_Dt;
- if (m_TimeSinceLastPacket > 30000.f) // 30 seconds time-out
- {
- SendDisconnect("Nooooo!! You timed out! D: Come back!");
- Destroy();
- }
-
- if (m_Player == NULL)
- {
- return;
- }
-
- // If the chunk the player's in was just sent, spawn the player:
- if (m_HasSentPlayerChunk && (m_State != csPlaying))
- {
- if (!cRoot::Get()->GetPluginManager()->CallHookPlayerJoined(*m_Player))
- {
- // Broadcast that this player has joined the game! Yay~
- m_Player->GetWorld()->BroadcastChat(m_Username + " joined the game!", this);
- }
- m_Protocol->SendPlayerMoveLook();
- m_State = csPlaying;
- }
-
- // Send a ping packet:
- cTimer t1;
- if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime()))
- {
- m_PingID++;
- m_PingStartTime = t1.GetNowTime();
- m_Protocol->SendKeepAlive(m_PingID);
- m_LastPingTime = m_PingStartTime;
- }
-
- // Handle block break animation:
- if (m_BlockDigAnimStage > -1)
- {
- int lastAnimVal = m_BlockDigAnimStage;
- m_BlockDigAnimStage += (int)(m_BlockDigAnimSpeed * a_Dt);
- if (m_BlockDigAnimStage > 9000)
- {
- m_BlockDigAnimStage = 9000;
- }
- if (m_BlockDigAnimStage / 1000 != lastAnimVal / 1000)
- {
- m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, (char)(m_BlockDigAnimStage / 1000), this);
- }
- }
-
- // Update the explosion statistics:
- m_CurrentExplosionTick = (m_CurrentExplosionTick + 1) % ARRAYCOUNT(m_NumExplosionsPerTick);
- m_RunningSumExplosions -= m_NumExplosionsPerTick[m_CurrentExplosionTick];
- m_NumExplosionsPerTick[m_CurrentExplosionTick] = 0;
-}
-
-
-
-
-
-void cClientHandle::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
-{
- m_Protocol->SendAttachEntity(a_Entity, a_Vehicle);
-}
-
-
-
-
-
-void cClientHandle::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
-{
- m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
-}
-
-
-
-
-
-void cClientHandle::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
-{
- m_Protocol->SendBlockBreakAnim(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage);
-}
-
-
-
-
-
-void cClientHandle::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
-}
-
-
-
-
-
-void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
-{
- ASSERT(!a_Changes.empty()); // We don't want to be sending empty change packets!
-
- m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes);
-}
-
-
-
-
-
-void cClientHandle::SendChat(const AString & a_Message)
-{
- m_Protocol->SendChat(a_Message);
-}
-
-
-
-
-
-void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
-{
- ASSERT(m_Player != NULL);
-
- // Check chunks being sent, erase them from m_ChunksToSend:
- bool Found = false;
- {
- cCSLock Lock(m_CSChunkLists);
- for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end(); ++itr)
- {
- if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkZ == a_ChunkZ))
- {
- m_ChunksToSend.erase(itr);
- Found = true;
- break;
- }
- } // for itr - m_ChunksToSend[]
- }
- if (!Found)
- {
- // This just sometimes happens. If you have a reliably replicatable situation for this, go ahead and fix it
- // It's not a big issue anyway, just means that some chunks may be compressed several times
- // LOGD("Refusing to send chunk [%d, %d] to client \"%s\" at [%d, %d].", ChunkX, ChunkZ, m_Username.c_str(), m_Player->GetChunkX(), m_Player->GetChunkZ());
- return;
- }
-
- m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer);
-
- // If it is the chunk the player's in, make them spawn (in the tick thread):
- if ((m_State == csAuthenticated) || (m_State == csDownloadingWorld))
- {
- if ((a_ChunkX == m_Player->GetChunkX()) && (a_ChunkZ == m_Player->GetChunkZ()))
- {
- m_HasSentPlayerChunk = true;
- }
- }
-}
-
-
-
-
-
-void cClientHandle::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
-{
- m_Protocol->SendCollectPickup(a_Pickup, a_Player);
-}
-
-
-
-
-
-void cClientHandle::SendDestroyEntity(const cEntity & a_Entity)
-{
- m_Protocol->SendDestroyEntity(a_Entity);
-}
-
-
-
-
-
-void cClientHandle::SendDisconnect(const AString & a_Reason)
-{
- if (!m_HasSentDC)
- {
- LOGD("Sending a DC: \"%s\"", StripColorCodes(a_Reason).c_str());
- m_Protocol->SendDisconnect(a_Reason);
- m_HasSentDC = true;
- }
-}
-
-
-
-
-
-void cClientHandle::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- m_Protocol->SendEditSign(a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cClientHandle::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
-{
- m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
-}
-
-
-
-
-
-void cClientHandle::SendEntityHeadLook(const cEntity & a_Entity)
-{
- ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
-
- m_Protocol->SendEntityHeadLook(a_Entity);
-}
-
-
-
-
-
-void cClientHandle::SendEntityLook(const cEntity & a_Entity)
-{
- ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
-
- m_Protocol->SendEntityLook(a_Entity);
-}
-
-
-
-
-
-void cClientHandle::SendEntityMetadata(const cEntity & a_Entity)
-{
- m_Protocol->SendEntityMetadata(a_Entity);
-}
-
-
-
-
-
-void cClientHandle::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
-{
- ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
-
- m_Protocol->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
-}
-
-
-
-
-
-void cClientHandle::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
-{
- ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
-
- m_Protocol->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
-}
-
-
-
-
-
-void cClientHandle::SendEntityStatus(const cEntity & a_Entity, char a_Status)
-{
- m_Protocol->SendEntityStatus(a_Entity, a_Status);
-}
-
-
-
-
-
-void cClientHandle::SendEntityVelocity(const cEntity & a_Entity)
-{
- ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
-
- m_Protocol->SendEntityVelocity(a_Entity);
-}
-
-
-
-
-
-void cClientHandle::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
-{
- if (
- (m_NumExplosionsPerTick[m_CurrentExplosionTick] > MAX_EXPLOSIONS_PER_TICK) || // Too many explosions in this tick
- (m_RunningSumExplosions > MAX_RUNNING_SUM_EXPLOSIONS) // Too many explosions in the recent history
- )
- {
- LOGD("Dropped %u explosions", a_BlocksAffected.size());
- return;
- }
-
- // Update the statistics:
- m_NumExplosionsPerTick[m_CurrentExplosionTick] += a_BlocksAffected.size();
- m_RunningSumExplosions += a_BlocksAffected.size();
-
- m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion);
-}
-
-
-
-
-
-void cClientHandle::SendGameMode(eGameMode a_GameMode)
-{
- m_Protocol->SendGameMode(a_GameMode);
-}
-
-
-
-
-
-void cClientHandle::SendHealth(void)
-{
- m_Protocol->SendHealth();
-}
-
-
-
-
-
-void cClientHandle::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
-{
- m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item);
-}
-
-
-
-
-
-void cClientHandle::SendPickupSpawn(const cPickup & a_Pickup)
-{
- m_Protocol->SendPickupSpawn(a_Pickup);
-}
-
-
-
-
-
-void cClientHandle::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
-{
- m_Protocol->SendPlayerAnimation(a_Player, a_Animation);
-}
-
-
-
-
-
-void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
-{
- m_Protocol->SendPlayerListItem(a_Player, a_IsOnline);
-}
-
-
-
-
-
-void cClientHandle::SendPlayerMaxSpeed(void)
-{
- m_Protocol->SendPlayerMaxSpeed();
-}
-
-
-
-
-
-void cClientHandle::SendPlayerMoveLook(void)
-{
- /*
- LOGD("Sending PlayerMoveLook: {%0.2f, %0.2f, %0.2f}, stance %0.2f, OnGround: %d",
- m_Player->GetPosX(), m_Player->GetPosY(), m_Player->GetPosZ(), m_Player->GetStance(), m_Player->IsOnGround() ? 1 : 0
- );
- */
- m_Protocol->SendPlayerMoveLook();
-}
-
-
-
-
-
-void cClientHandle::SendPlayerPosition(void)
-{
- m_Protocol->SendPlayerPosition();
-}
-
-
-
-
-
-void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player)
-{
- if (a_Player.GetUniqueID() == m_Player->GetUniqueID())
- {
- // Do NOT send this packet to myself
- return;
- }
-
- LOGD("Spawning player \"%s\" on client \"%s\" @ %s",
- a_Player.GetName().c_str(), GetPlayer()->GetName().c_str(), GetIPString().c_str()
- );
-
- m_Protocol->SendPlayerSpawn(a_Player);
-}
-
-
-
-
-
-void cClientHandle::SendRespawn(void)
-{
- m_Protocol->SendRespawn();
-}
-
-
-
-
-
-void cClientHandle::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
-{
- m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
-}
-
-
-
-
-
-void cClientHandle::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
-{
- m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data);
-}
-
-
-
-
-
-void cClientHandle::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
-{
- m_Protocol->SendSpawnFallingBlock(a_FallingBlock);
-}
-
-
-
-
-
-void cClientHandle::SendSpawnMob(const cMonster & a_Mob)
-{
- m_Protocol->SendSpawnMob(a_Mob);
-}
-
-
-
-
-
-void cClientHandle::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
-{
- m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_Yaw, a_Pitch);
-}
-
-
-
-
-
-void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleTypeType is specific to Minecarts
-{
- m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleSubType);
-}
-
-
-
-
-
-void cClientHandle::SendTabCompletionResults(const AStringVector & a_Results)
-{
- m_Protocol->SendTabCompletionResults(a_Results);
-}
-
-
-
-
-
-void cClientHandle::SendTeleportEntity(const cEntity & a_Entity)
-{
- m_Protocol->SendTeleportEntity(a_Entity);
-}
-
-
-
-
-
-void cClientHandle::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cClientHandle::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
-{
- m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay);
-}
-
-
-
-
-
-void cClientHandle::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
-{
- m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ);
-}
-
-
-
-
-
-void cClientHandle::SendUpdateSign(
- int a_BlockX, int a_BlockY, int a_BlockZ,
- const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4
-)
-{
- m_Protocol->SendUpdateSign(
- a_BlockX, a_BlockY, a_BlockZ,
- a_Line1, a_Line2, a_Line3, a_Line4
- );
-}
-
-
-
-
-
-void cClientHandle::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
-{
- m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-void cClientHandle::SendWeather(eWeather a_Weather)
-{
- m_Protocol->SendWeather(a_Weather);
-}
-
-
-
-
-
-void cClientHandle::SendWholeInventory(const cInventory & a_Inventory)
-{
- m_Protocol->SendWholeInventory(a_Inventory);
-}
-
-
-
-
-
-void cClientHandle::SendWholeInventory(const cWindow & a_Window)
-{
- m_Protocol->SendWholeInventory(a_Window);
-}
-
-
-
-
-
-void cClientHandle::SendWindowClose(const cWindow & a_Window)
-{
- m_Protocol->SendWindowClose(a_Window);
-}
-
-
-
-
-
-void cClientHandle::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
-{
- m_Protocol->SendWindowOpen(a_WindowID, a_WindowType, a_WindowTitle, a_NumSlots);
-}
-
-
-
-
-
-void cClientHandle::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
-{
- m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value);
-}
-
-
-
-
-
-const AString & cClientHandle::GetUsername(void) const
-{
- return m_Username;
-}
-
-
-
-
-
-void cClientHandle::SetUsername( const AString & a_Username )
-{
- m_Username = a_Username;
-}
-
-
-
-
-
-void cClientHandle::SetViewDistance(int a_ViewDistance)
-{
- if (a_ViewDistance < MIN_VIEW_DISTANCE)
- {
- a_ViewDistance = MIN_VIEW_DISTANCE;
- }
- if (a_ViewDistance > MAX_VIEW_DISTANCE)
- {
- a_ViewDistance = MAX_VIEW_DISTANCE;
- }
- m_ViewDistance = a_ViewDistance;
-
- // Need to re-stream chunks for the change to become apparent:
- StreamChunks();
-}
-
-
-
-
-
-bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- if (m_State >= csDestroying)
- {
- return false;
- }
-
- cCSLock Lock(m_CSChunkLists);
- return (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)) != m_ChunksToSend.end());
-}
-
-
-
-
-
-void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ)
-{
- if (m_State >= csDestroying)
- {
- return;
- }
-
- LOGD("Adding chunk [%d, %d] to wanted chunks for client %p", a_ChunkX, a_ChunkZ, this);
- cCSLock Lock(m_CSChunkLists);
- if (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)) == m_ChunksToSend.end())
- {
- m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ));
- }
-}
-
-
-
-
-
-void cClientHandle::PacketBufferFull(void)
-{
- // Too much data in the incoming queue, the server is probably too busy, kick the client:
- LOGERROR("Too much data in queue for client \"%s\" @ %s, kicking them.", m_Username.c_str(), m_IPString.c_str());
- SendDisconnect("Server busy");
- Destroy();
-}
-
-
-
-
-
-void cClientHandle::PacketUnknown(unsigned char a_PacketType)
-{
- LOGERROR("Unknown packet type 0x%02x from client \"%s\" @ %s", a_PacketType, m_Username.c_str(), m_IPString.c_str());
-
- AString Reason;
- Printf(Reason, "[C->S] Unknown PacketID: 0x%02x", a_PacketType);
- SendDisconnect(Reason);
- Destroy();
-}
-
-
-
-
-
-void cClientHandle::PacketError(unsigned char a_PacketType)
-{
- LOGERROR("Protocol error while parsing packet type 0x%02x; disconnecting client \"%s\"", a_PacketType, m_Username.c_str());
- SendDisconnect("Protocol error");
- Destroy();
-}
-
-
-
-
-
-void cClientHandle::DataReceived(const char * a_Data, int a_Size)
-{
- // Data is received from the client, store it in the buffer to be processed by the Tick thread:
- m_TimeSinceLastPacket = 0;
- cCSLock Lock(m_CSIncomingData);
- m_IncomingData.append(a_Data, a_Size);
-}
-
-
-
-
-
-void cClientHandle::GetOutgoingData(AString & a_Data)
-{
- // Data can be sent to client
- {
- cCSLock Lock(m_CSOutgoingData);
- m_OutgoingData.ReadAll(a_Data);
- m_OutgoingData.CommitRead();
- a_Data.append(m_OutgoingDataOverflow);
- m_OutgoingDataOverflow.clear();
- }
-
- // Disconnect player after all packets have been sent
- if (m_HasSentDC && a_Data.empty())
- {
- Destroy();
- }
-}
-
-
-
-
-
-void cClientHandle::SocketClosed(void)
-{
- // The socket has been closed for any reason
-
- LOG("Client \"%s\" @ %s disconnected", m_Username.c_str(), m_IPString.c_str());
- Destroy();
-}
-
-
-
-
-
-
diff --git a/source/ClientHandle.h b/source/ClientHandle.h
deleted file mode 100644
index 8631f4872..000000000
--- a/source/ClientHandle.h
+++ /dev/null
@@ -1,332 +0,0 @@
-
-// cClientHandle.h
-
-// Interfaces to the cClientHandle class representing a client connected to this server. The client need not be a player yet
-
-
-
-
-
-#pragma once
-#ifndef CCLIENTHANDLE_H_INCLUDED
-#define CCLIENTHANDLE_H_INCLUDED
-
-#include "Defines.h"
-#include "Vector3d.h"
-#include "OSSupport/SocketThreads.h"
-#include "ChunkDef.h"
-#include "ByteBuffer.h"
-
-
-
-
-
-class cChunkDataSerializer;
-class cInventory;
-class cMonster;
-class cPawn;
-class cPickup;
-class cPlayer;
-class cProtocol;
-class cRedstone;
-class cWindow;
-class cFallingBlock;
-class cItemHandler;
-class cWorld;
-
-
-
-
-
-class cClientHandle : // tolua_export
- public cSocketThreads::cCallback
-{ // tolua_export
-public:
- enum ENUM_PRIORITY
- {
- E_PRIORITY_LOW,
- E_PRIORITY_NORMAL
- };
-
- static const int MAXBLOCKCHANGEINTERACTIONS = 20; // 5 didn't help, 10 still doesn't work in Creative, 20 seems to have done the trick
-
-#if defined(ANDROID_NDK)
- static const int DEFAULT_VIEW_DISTANCE = 4; // The default ViewDistance (used when no value is set in Settings.ini)
-#else
- static const int DEFAULT_VIEW_DISTANCE = 9;
-#endif
- static const int MAX_VIEW_DISTANCE = 10;
- static const int MIN_VIEW_DISTANCE = 4;
-
- /// How many ticks should be checked for a running average of explosions, for limiting purposes
- static const int NUM_CHECK_EXPLOSIONS_TICKS = 20;
-
- cClientHandle(const cSocket * a_Socket, int a_ViewDistance);
- virtual ~cClientHandle();
-
- const AString & GetIPString(void) const { return m_IPString; }
-
- cPlayer* GetPlayer() { return m_Player; } // tolua_export
-
- void Kick(const AString & a_Reason); // tolua_export
- void Authenticate(void); // Called by cAuthenticator when the user passes authentication
-
- void StreamChunks(void);
-
- // Removes the client from all chunks. Used when switching worlds or destroying the player
- void RemoveFromAllChunks(void);
-
- inline bool IsLoggedIn(void) const { return (m_State >= csAuthenticating); }
-
- void Tick(float a_Dt);
-
- void Destroy(void);
-
- bool IsPlaying (void) const { return (m_State == csPlaying); }
- bool IsDestroyed (void) const { return (m_State == csDestroyed); }
- bool IsDestroying(void) const { return (m_State == csDestroying); }
-
- // The following functions send the various packets:
- // (Please keep these alpha-sorted)
- void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
- void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
- void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage);
- void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export
- void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
- void SendChat (const AString & a_Message);
- void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
- void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player);
- void SendDestroyEntity (const cEntity & a_Entity);
- void SendDisconnect (const AString & a_Reason);
- void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
- void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
- void SendEntityHeadLook (const cEntity & a_Entity);
- void SendEntityLook (const cEntity & a_Entity);
- void SendEntityMetadata (const cEntity & a_Entity);
- void SendEntityProperties (const cEntity & a_Entity);
- void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
- void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
- void SendEntityStatus (const cEntity & a_Entity, char a_Status);
- void SendEntityVelocity (const cEntity & a_Entity);
- void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion);
- void SendGameMode (eGameMode a_GameMode);
- void SendHealth (void);
- void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
- void SendPickupSpawn (const cPickup & a_Pickup);
- void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation);
- void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline);
- void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
- void SendPlayerMoveLook (void);
- void SendPlayerPosition (void);
- void SendPlayerSpawn (const cPlayer & a_Player);
- void SendRespawn (void);
- void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
- void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
- void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
- void SendSpawnMob (const cMonster & a_Mob);
- void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch);
- void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0);
- void SendTabCompletionResults(const AStringVector & a_Results);
- void SendTeleportEntity (const cEntity & a_Entity);
- void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
- void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay);
- void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
- void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
- void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
- void SendWeather (eWeather a_Weather);
- void SendWholeInventory (const cInventory & a_Inventory);
- void SendWholeInventory (const cWindow & a_Window);
- void SendWindowClose (const cWindow & a_Window);
- void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots);
- void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value);
-
- const AString & GetUsername(void) const; // tolua_export
- void SetUsername( const AString & a_Username ); // tolua_export
-
- inline short GetPing(void) const { return m_Ping; } // tolua_export
-
- void SetViewDistance(int a_ViewDistance); // tolua_export
- int GetViewDistance(void) const { return m_ViewDistance; } // tolua_export
-
- int GetUniqueID() const { return m_UniqueID; } // tolua_export
-
- /// Returns true if the client wants the chunk specified to be sent (in m_ChunksToSend)
- bool WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /// Adds the chunk specified to the list of chunks wanted for sending (m_ChunksToSend)
- void AddWantedChunk(int a_ChunkX, int a_ChunkZ);
-
- // Calls that cProtocol descendants use to report state:
- void PacketBufferFull(void);
- void PacketUnknown(unsigned char a_PacketType);
- void PacketError(unsigned char a_PacketType);
-
- // Calls that cProtocol descendants use for handling packets:
- void HandleAnimation (char a_Animation);
- void HandleChat (const AString & a_Message);
- void HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem);
- void HandleDisconnect (const AString & a_Reason);
- void HandleEntityAction (int a_EntityID, char a_ActionID);
- bool HandleHandshake (const AString & a_Username);
- void HandleKeepAlive (int a_KeepAliveID);
- void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
- void HandlePing (void);
- void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround);
- void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay)
- void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround);
- void HandleRespawn (void);
- void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem);
- void HandleSlotSelected (short a_SlotNum);
- void HandleSteerVehicle (float Forward, float Sideways);
- void HandleTabCompletion (const AString & a_Text);
- void HandleUpdateSign (
- int a_BlockX, int a_BlockY, int a_BlockZ,
- const AString & a_Line1, const AString & a_Line2,
- const AString & a_Line3, const AString & a_Line4
- );
- void HandleUnmount (void);
- void HandleUseEntity (int a_TargetEntityID, bool a_IsLeftClick);
- void HandleWindowClick (char a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_HeldItem);
- void HandleWindowClose (char a_WindowID);
-
- /** Called when the protocol has finished logging the user in.
- Return true to allow the user in; false to kick them.
- */
- bool HandleLogin(int a_ProtocolVersion, const AString & a_Username);
-
- void SendData(const char * a_Data, int a_Size);
-
- /// Called when the player moves into a different world; queues sreaming the new chunks
- void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket);
-
- /// Handles the block placing packet when it is a real block placement (not block-using, item-using or eating)
- void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler);
-
-private:
-
- int m_ViewDistance; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 )
-
- static const int GENERATEDISTANCE = 2; // Server generates this many chunks AHEAD of player sight. 2 is the minimum, since foliage is generated 1 step behind chunk terrain generation
-
- AString m_IPString;
-
- int m_ProtocolVersion;
- AString m_Username;
- AString m_Password;
-
- cCriticalSection m_CSChunkLists;
- cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to
- cChunkCoordsList m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them)
-
- cProtocol * m_Protocol;
-
- cCriticalSection m_CSIncomingData;
- AString m_IncomingData;
-
- cCriticalSection m_CSOutgoingData;
- cByteBuffer m_OutgoingData;
- AString m_OutgoingDataOverflow; ///< For data that didn't fit into the m_OutgoingData ringbuffer temporarily
-
- Vector3d m_ConfirmPosition;
-
- cPlayer * m_Player;
-
- bool m_HasSentDC; ///< True if a D/C packet has been sent in either direction
-
- // Chunk position when the last StreamChunks() was called; used to avoid re-streaming while in the same chunk
- int m_LastStreamedChunkX;
- int m_LastStreamedChunkZ;
-
- /// Seconds since the last packet data was received (updated in Tick(), reset in DataReceived())
- float m_TimeSinceLastPacket;
-
- short m_Ping;
- int m_PingID;
- long long m_PingStartTime;
- long long m_LastPingTime;
- static const unsigned short PING_TIME_MS = 1000; //minecraft sends 1 per 20 ticks (1 second or every 1000 ms)
-
- // Values required for block dig animation
- int m_BlockDigAnimStage; // Current stage of the animation; -1 if not digging
- int m_BlockDigAnimSpeed; // Current speed of the animation (units ???)
- int m_BlockDigAnimX;
- int m_BlockDigAnimY;
- int m_BlockDigAnimZ;
-
- // To avoid dig/aim bug in the client, store the last position given in a DIG_START packet and compare to that when processing the DIG_FINISH packet:
- bool m_HasStartedDigging;
- int m_LastDigBlockX;
- int m_LastDigBlockY;
- int m_LastDigBlockZ;
-
- /// Used while csDestroyedWaiting for counting the ticks until the connection is closed
- int m_TicksSinceDestruction;
-
- enum eState
- {
- csConnected, ///< The client has just connected, waiting for their handshake / login
- csAuthenticating, ///< The client has logged in, waiting for external authentication
- csAuthenticated, ///< The client has been authenticated, will start streaming chunks in the next tick
- csDownloadingWorld, ///< The client is waiting for chunks, we're waiting for the loader to provide and send them
- csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back
- csPlaying, ///< Normal gameplay
- csDestroying, ///< The client is being destroyed, don't queue any more packets / don't add to chunks
- csDestroyedWaiting, ///< The client has been destroyed, but is still kept so that the Kick packet is delivered (#31)
- csDestroyed, ///< The client has been destroyed, the destructor is to be called from the owner thread
-
- // TODO: Add Kicking here as well
- } ;
-
- eState m_State;
-
- /// m_State needs to be locked in the Destroy() function so that the destruction code doesn't run twice on two different threads
- cCriticalSection m_CSDestroyingState;
-
- bool m_bKeepThreadGoing;
-
- /// If set to true during csDownloadingWorld, the tick thread calls CheckIfWorldDownloaded()
- bool m_ShouldCheckDownloaded;
-
- /// Stores the recent history of the number of explosions per tick
- int m_NumExplosionsPerTick[NUM_CHECK_EXPLOSIONS_TICKS];
-
- /// Points to the current tick in the m_NumExplosionsPerTick[] array
- int m_CurrentExplosionTick;
-
- /// Running sum of m_NumExplosionsPerTick[]
- int m_RunningSumExplosions;
-
- static int s_ClientCount;
- int m_UniqueID;
-
- /// Set to true when the chunk where the player is is sent to the client. Used for spawning the player
- bool m_HasSentPlayerChunk;
-
-
-
- /// Returns true if the rate block interactions is within a reasonable limit (bot protection)
- bool CheckBlockInteractionsRate(void);
-
- /// Adds a single chunk to be streamed to the client; used by StreamChunks()
- void StreamChunk(int a_ChunkX, int a_ChunkZ);
-
- /// Handles the DIG_STARTED dig packet:
- void HandleBlockDigStarted (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
-
- /// Handles the DIG_FINISHED dig packet:
- void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
-
- // cSocketThreads::cCallback overrides:
- virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client
- virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
- virtual void SocketClosed (void) override; // The socket has been closed for any reason
-}; // tolua_export
-
-
-
-
-#endif // CCLIENTHANDLE_H_INCLUDED
-
-
-
-
diff --git a/source/CraftingRecipes.cpp b/source/CraftingRecipes.cpp
deleted file mode 100644
index 13a8ac1e0..000000000
--- a/source/CraftingRecipes.cpp
+++ /dev/null
@@ -1,770 +0,0 @@
-
-// CraftingRecipes.cpp
-
-// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes
-
-#include "Globals.h"
-#include "CraftingRecipes.h"
-#include "Root.h"
-#include "PluginManager.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCraftingGrid:
-
-cCraftingGrid::cCraftingGrid(int a_Width, int a_Height) :
- m_Width(a_Width),
- m_Height(a_Height),
- m_Items(new cItem[a_Width * a_Height])
-{
-}
-
-
-
-
-
-cCraftingGrid::cCraftingGrid(const cItem * a_Items, int a_Width, int a_Height) :
- m_Width(a_Width),
- m_Height(a_Height),
- m_Items(new cItem[a_Width * a_Height])
-{
- for (int i = a_Width * a_Height - 1; i >= 0; i--)
- {
- m_Items[i] = a_Items[i];
- }
-}
-
-
-
-
-
-cCraftingGrid::cCraftingGrid(const cCraftingGrid & a_Original) :
- m_Width(a_Original.m_Width),
- m_Height(a_Original.m_Height),
- m_Items(new cItem[a_Original.m_Width * a_Original.m_Height])
-{
- for (int i = m_Width * m_Height - 1; i >= 0; i--)
- {
- m_Items[i] = a_Original.m_Items[i];
- }
-}
-
-
-
-
-
-cCraftingGrid::~cCraftingGrid()
-{
- delete[] m_Items;
-}
-
-
-
-
-
-cItem & cCraftingGrid::GetItem(int x, int y) const
-{
- // Accessible through scripting, must verify parameters:
- if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
- {
- LOGERROR("Attempted to get an invalid item from a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
- x, y, m_Width, m_Height
- );
- return m_Items[0];
- }
- return m_Items[x + m_Width * y];
-}
-
-
-
-
-
-void cCraftingGrid::SetItem(int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
-{
- // Accessible through scripting, must verify parameters:
- if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
- {
- LOGERROR("Attempted to set an invalid item in a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
- x, y, m_Width, m_Height
- );
- return;
- }
-
- m_Items[x + m_Width * y] = cItem(a_ItemType, a_ItemCount, a_ItemHealth);
-}
-
-
-
-
-
-void cCraftingGrid::SetItem(int x, int y, const cItem & a_Item)
-{
- // Accessible through scripting, must verify parameters:
- if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
- {
- LOGERROR("Attempted to set an invalid item in a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
- x, y, m_Width, m_Height
- );
- return;
- }
-
- m_Items[x + m_Width * y] = a_Item;
-}
-
-
-
-
-
-void cCraftingGrid::Clear(void)
-{
- for (int y = 0; y < m_Height; y++) for (int x = 0; x < m_Width; x++)
- {
- m_Items[x + m_Width * y].Empty();
- }
-}
-
-
-
-
-
-void cCraftingGrid::ConsumeGrid(const cCraftingGrid & a_Grid)
-{
- if ((a_Grid.m_Width != m_Width) || (a_Grid.m_Height != m_Height))
- {
- LOGWARNING("Consuming a grid of different dimensions: (%d, %d) vs (%d, %d)",
- a_Grid.m_Width, a_Grid.m_Height, m_Width, m_Height
- );
- }
- int MinX = std::min(a_Grid.m_Width, m_Width);
- int MinY = std::min(a_Grid.m_Height, m_Height);
- for (int y = 0; y < MinY; y++) for (int x = 0; x < MinX; x++)
- {
- int ThatIdx = x + a_Grid.m_Width * y;
- if (a_Grid.m_Items[ThatIdx].IsEmpty())
- {
- continue;
- }
- int ThisIdx = x + m_Width * y;
- if (a_Grid.m_Items[ThatIdx].m_ItemType != m_Items[ThisIdx].m_ItemType)
- {
- LOGWARNING("Consuming incompatible grids: item at (%d, %d) is %d in grid and %d in ingredients. Item not consumed.",
- x, y, m_Items[ThisIdx].m_ItemType, a_Grid.m_Items[ThatIdx].m_ItemType
- );
- continue;
- }
- char NumWantedItems = a_Grid.m_Items[ThatIdx].m_ItemCount;
- if (NumWantedItems > m_Items[ThisIdx].m_ItemCount)
- {
- LOGWARNING("Consuming more items than there actually are in slot (%d, %d), item %d (want %d, have %d). Item zeroed out.",
- x, y, m_Items[ThisIdx].m_ItemType,
- NumWantedItems, m_Items[ThisIdx].m_ItemCount
- );
- NumWantedItems = m_Items[ThisIdx].m_ItemCount;
- }
- m_Items[ThisIdx].m_ItemCount -= NumWantedItems;
- if (m_Items[ThisIdx].m_ItemCount == 0)
- {
- m_Items[ThisIdx].Clear();
- }
- } // for x, for y
-}
-
-
-
-
-
-void cCraftingGrid::CopyToItems(cItem * a_Items) const
-{
- for (int i = m_Height * m_Width - 1; i >= 0; i--)
- {
- a_Items[i] = m_Items[i];
- } // for x, for y
-}
-
-
-
-
-
-void cCraftingGrid::Dump(void)
-{
- for (int y = 0; y < m_Height; y++) for (int x = 0; x < m_Width; x++)
- {
- int idx = x + m_Width * y;
- LOGD("Slot (%d, %d): Type %d, health %d, count %d",
- x, y, m_Items[idx].m_ItemType, m_Items[idx].m_ItemDamage, m_Items[idx].m_ItemCount
- );
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCraftingRecipe:
-
-cCraftingRecipe::cCraftingRecipe(const cCraftingGrid & a_CraftingGrid) :
- m_Ingredients(a_CraftingGrid)
-{
-}
-
-
-
-
-
-void cCraftingRecipe::Clear(void)
-{
- m_Ingredients.Clear();
- m_Result.Clear();
-}
-
-
-
-
-
-void cCraftingRecipe::SetResult(ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
-{
- m_Result = cItem(a_ItemType, a_ItemCount, a_ItemHealth);
-}
-
-
-
-
-
-void cCraftingRecipe::ConsumeIngredients(cCraftingGrid & a_CraftingGrid)
-{
- a_CraftingGrid.ConsumeGrid(m_Ingredients);
-}
-
-
-
-
-
-void cCraftingRecipe::Dump(void)
-{
- LOGD("Recipe ingredients:");
- m_Ingredients.Dump();
- LOGD("Result: Type %d, health %d, count %d",
- m_Result.m_ItemType, m_Result.m_ItemDamage, m_Result.m_ItemCount
- );
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCraftingRecipes:
-
-cCraftingRecipes::cCraftingRecipes(void)
-{
- LoadRecipes();
-}
-
-
-
-
-
-cCraftingRecipes::~cCraftingRecipes()
-{
- ClearRecipes();
-}
-
-
-
-
-
-void cCraftingRecipes::GetRecipe(const cPlayer * a_Player, const cCraftingGrid & a_CraftingGrid, cCraftingRecipe & a_Recipe)
-{
- // Allow plugins to intercept recipes using a pre-craft hook:
- if (cRoot::Get()->GetPluginManager()->CallHookPreCrafting(a_Player, &a_CraftingGrid, &a_Recipe))
- {
- return;
- }
-
- // Built-in recipes:
- std::auto_ptr<cRecipe> Recipe(FindRecipe(a_CraftingGrid.GetItems(), a_CraftingGrid.GetWidth(), a_CraftingGrid.GetHeight()));
- a_Recipe.Clear();
- if (Recipe.get() == NULL)
- {
- // Allow plugins to intercept a no-recipe-found situation:
- cRoot::Get()->GetPluginManager()->CallHookCraftingNoRecipe(a_Player, &a_CraftingGrid, &a_Recipe);
- return;
- }
- for (cRecipeSlots::const_iterator itr = Recipe->m_Ingredients.begin(); itr != Recipe->m_Ingredients.end(); ++itr)
- {
- a_Recipe.SetIngredient(itr->x, itr->y, itr->m_Item);
- } // for itr
- a_Recipe.SetResult(Recipe->m_Result);
-
- // Allow plugins to intercept recipes after they are processed:
- cRoot::Get()->GetPluginManager()->CallHookPostCrafting(a_Player, &a_CraftingGrid, &a_Recipe);
-}
-
-
-
-
-
-void cCraftingRecipes::LoadRecipes(void)
-{
- LOG("-- Loading crafting recipes from crafting.txt --");
- ClearRecipes();
-
- // Load the crafting.txt file:
- cFile f;
- if (!f.Open("crafting.txt", cFile::fmRead))
- {
- LOGWARNING("Cannot open file \"crafting.txt\", no crafting recipes will be available!");
- return;
- }
- AString Everything;
- f.ReadRestOfFile(Everything);
- f.Close();
-
- // Split it into lines, then process each line as a single recipe:
- AStringVector Split = StringSplit(Everything, "\n");
- int LineNum = 1;
- for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr, ++LineNum)
- {
- // Remove anything after a '#' sign and trim away the whitespace:
- AString Recipe = TrimString(itr->substr(0, itr->find('#')));
- if (Recipe.empty())
- {
- // Empty recipe
- continue;
- }
- AddRecipeLine(LineNum, Recipe);
- } // for itr - Split[]
- LOG("-- %d crafting recipes loaded from crafting.txt --", m_Recipes.size());
-}
-
-
-
-
-void cCraftingRecipes::ClearRecipes(void)
-{
- for (cRecipes::iterator itr = m_Recipes.begin(); itr != m_Recipes.end(); ++itr)
- {
- delete *itr;
- }
- m_Recipes.clear();
-}
-
-
-
-
-
-void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine)
-{
- AStringVector Sides = StringSplit(a_RecipeLine, "=");
- if (Sides.size() != 2)
- {
- LOGWARNING("crafting.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1);
- LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
- return;
- }
-
- std::auto_ptr<cCraftingRecipes::cRecipe> Recipe(new cCraftingRecipes::cRecipe);
-
- // Parse the result:
- AStringVector ResultSplit = StringSplit(Sides[0], ",");
- if (ResultSplit.empty())
- {
- LOGWARNING("crafting.txt: line %d: Result is empty, ignoring the recipe.", a_LineNum);
- LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
- return;
- }
- if (!ParseItem(ResultSplit[0], Recipe->m_Result))
- {
- LOGWARNING("crafting.txt: line %d: Cannot parse result item, ignoring the recipe.", a_LineNum);
- LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
- return;
- }
- if (ResultSplit.size() > 1)
- {
- Recipe->m_Result.m_ItemCount = atoi(ResultSplit[1].c_str());
- if (Recipe->m_Result.m_ItemCount == 0)
- {
- LOGWARNING("crafting.txt: line %d: Cannot parse result count, ignoring the recipe.", a_LineNum);
- LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
- return;
- }
- }
- else
- {
- Recipe->m_Result.m_ItemCount = 1;
- }
-
- // Parse each ingredient:
- AStringVector Ingredients = StringSplit(Sides[1], "|");
- int Num = 1;
- for (AStringVector::const_iterator itr = Ingredients.begin(); itr != Ingredients.end(); ++itr, ++Num)
- {
- if (!ParseIngredient(*itr, Recipe.get()))
- {
- LOGWARNING("crafting.txt: line %d: Cannot parse ingredient #%d, ignoring the recipe.", a_LineNum, Num);
- LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
- return;
- }
- } // for itr - Ingredients[]
-
- NormalizeIngredients(Recipe.get());
-
- m_Recipes.push_back(Recipe.release());
-}
-
-
-
-
-
-bool cCraftingRecipes::ParseItem(const AString & a_String, cItem & a_Item)
-{
- // The caller provides error logging
-
- AStringVector Split = StringSplit(a_String, "^");
- if (Split.empty())
- {
- return false;
- }
-
- if (!StringToItem(Split[0], a_Item))
- {
- return false;
- }
-
- if (Split.size() > 1)
- {
- AString Damage = TrimString(Split[1]);
- a_Item.m_ItemDamage = atoi(Damage.c_str());
- if ((a_Item.m_ItemDamage == 0) && (Damage.compare("0") != 0))
- {
- // Parsing the number failed
- return false;
- }
- }
-
- // Success
- return true;
-}
-
-
-
-
-
-bool cCraftingRecipes::ParseIngredient(const AString & a_String, cRecipe * a_Recipe)
-{
- // a_String is in this format: "ItemType^damage, X:Y, X:Y, X:Y..."
- AStringVector Split = StringSplit(a_String, ",");
- if (Split.size() < 2)
- {
- // Not enough split items
- return false;
- }
- cItem Item;
- if (!ParseItem(Split[0], Item))
- {
- return false;
- }
- Item.m_ItemCount = 1;
-
- cCraftingRecipes::cRecipeSlots TempSlots;
- for (AStringVector::const_iterator itr = Split.begin() + 1; itr != Split.end(); ++itr)
- {
- // Parse the coords in the split item:
- AStringVector Coords = StringSplit(*itr, ":");
- if ((Coords.size() == 1) && (TrimString(Coords[0]) == "*"))
- {
- cCraftingRecipes::cRecipeSlot Slot;
- Slot.m_Item = Item;
- Slot.x = -1;
- Slot.y = -1;
- TempSlots.push_back(Slot);
- continue;
- }
- if (Coords.size() != 2)
- {
- return false;
- }
- Coords[0] = TrimString(Coords[0]);
- Coords[1] = TrimString(Coords[1]);
- if (Coords[0].empty() || Coords[1].empty())
- {
- return false;
- }
- cCraftingRecipes::cRecipeSlot Slot;
- Slot.m_Item = Item;
- switch (Coords[0][0])
- {
- case '1': Slot.x = 0; break;
- case '2': Slot.x = 1; break;
- case '3': Slot.x = 2; break;
- case '*': Slot.x = -1; break;
- default:
- {
- return false;
- }
- }
- switch (Coords[1][0])
- {
- case '1': Slot.y = 0; break;
- case '2': Slot.y = 1; break;
- case '3': Slot.y = 2; break;
- case '*': Slot.y = -1; break;
- default:
- {
- return false;
- }
- }
- TempSlots.push_back(Slot);
- } // for itr - Split[]
-
- // Append the ingredients:
- a_Recipe->m_Ingredients.insert(a_Recipe->m_Ingredients.end(), TempSlots.begin(), TempSlots.end());
- return true;
-}
-
-
-
-
-
-void cCraftingRecipes::NormalizeIngredients(cCraftingRecipes::cRecipe * a_Recipe)
-{
- // Calculate the minimum coords for ingredients, excluding the "anywhere" items:
- int MinX = MAX_GRID_WIDTH, MaxX = 0;
- int MinY = MAX_GRID_HEIGHT, MaxY = 0;
- for (cRecipeSlots::const_iterator itr = a_Recipe->m_Ingredients.begin(); itr != a_Recipe->m_Ingredients.end(); ++itr)
- {
- if (itr->x >= 0)
- {
- MinX = std::min(itr->x, MinX);
- MaxX = std::max(itr->x, MaxX);
- }
- if (itr->y >= 0)
- {
- MinY = std::min(itr->y, MinY);
- MaxY = std::max(itr->y, MaxY);
- }
- } // for itr - a_Recipe->m_Ingredients[]
-
- // Move ingredients so that the minimum coords are 0:0
- for (cRecipeSlots::iterator itr = a_Recipe->m_Ingredients.begin(); itr != a_Recipe->m_Ingredients.end(); ++itr)
- {
- if (itr->x >= 0)
- {
- itr->x -= MinX;
- }
- if (itr->y >= 0)
- {
- itr->y -= MinY;
- }
- } // for itr - a_Recipe->m_Ingredients[]
- a_Recipe->m_Width = std::max(MaxX - MinX + 1, 1);
- a_Recipe->m_Height = std::max(MaxY - MinY + 1, 1);
-
- // TODO: Compress two same ingredients with the same coords into a single ingredient with increased item count
-}
-
-
-
-
-
-cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight)
-{
- ASSERT(a_GridWidth <= MAX_GRID_WIDTH);
- ASSERT(a_GridHeight <= MAX_GRID_HEIGHT);
-
- // Get the real bounds of the crafting grid:
- int GridLeft = MAX_GRID_WIDTH, GridTop = MAX_GRID_HEIGHT;
- int GridRight = 0, GridBottom = 0;
- for (int y = 0; y < a_GridHeight; y++ ) for(int x = 0; x < a_GridWidth; x++)
- {
- if (!a_CraftingGrid[x + y * a_GridWidth].IsEmpty())
- {
- GridRight = std::max(x, GridRight);
- GridBottom = std::max(y, GridBottom);
- GridLeft = std::min(x, GridLeft);
- GridTop = std::min(y, GridTop);
- }
- }
- int GridWidth = GridRight - GridLeft + 1;
- int GridHeight = GridBottom - GridTop + 1;
-
- // Search in the possibly minimized grid, but keep the stride:
- const cItem * Grid = a_CraftingGrid + GridLeft + (a_GridWidth * GridTop);
- cRecipe * Recipe = FindRecipeCropped(Grid, GridWidth, GridHeight, a_GridWidth);
- if (Recipe == NULL)
- {
- return NULL;
- }
-
- // A recipe has been found, move it to correspond to the original crafting grid:
- for (cRecipeSlots::iterator itrS = Recipe->m_Ingredients.begin(); itrS != Recipe->m_Ingredients.end(); ++itrS)
- {
- itrS->x += GridLeft;
- itrS->y += GridTop;
- } // for itrS - Recipe->m_Ingredients[]
-
- return Recipe;
-}
-
-
-
-
-
-cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipeCropped(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride)
-{
- for (cRecipes::const_iterator itr = m_Recipes.begin(); itr != m_Recipes.end(); ++itr)
- {
- // Both the crafting grid and the recipes are normalized. The only variable possible is the "anywhere" items.
- // This still means that the "anywhere" item may be the one that is offsetting the grid contents to the right or downwards, so we need to check all possible positions.
- // E. g. recipe "A, * | B, 1:1 | ..." still needs to check grid for B at 2:2 (in case A was in grid's 1:1)
- // Calculate the maximum offsets for this recipe relative to the grid size, and iterate through all combinations of offsets.
- // Also, this calculation automatically filters out recipes that are too large for the current grid - the loop won't be entered at all.
-
- int MaxOfsX = a_GridWidth - (*itr)->m_Width;
- int MaxOfsY = a_GridHeight - (*itr)->m_Height;
- for (int x = 0; x <= MaxOfsX; x++) for (int y = 0; y <= MaxOfsY; y++)
- {
- cRecipe * Recipe = MatchRecipe(a_CraftingGrid, a_GridWidth, a_GridHeight, a_GridStride, *itr, x, y);
- if (Recipe != NULL)
- {
- return Recipe;
- }
- } // for y, for x
- } // for itr - m_Recipes[]
-
- // No matching recipe found
- return NULL;
-}
-
-
-
-
-
-cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride, const cRecipe * a_Recipe, int a_OffsetX, int a_OffsetY)
-{
- // Check the regular items first:
- bool HasMatched[MAX_GRID_WIDTH][MAX_GRID_HEIGHT];
- memset(HasMatched, 0, sizeof(HasMatched));
- for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
- {
- if ((itrS->x < 0) || (itrS->y < 0))
- {
- // "Anywhere" item, process later
- continue;
- }
- ASSERT(itrS->x + a_OffsetX < a_GridWidth);
- ASSERT(itrS->y + a_OffsetY < a_GridHeight);
- int GridID = (itrS->x + a_OffsetX) + a_GridStride * (itrS->y + a_OffsetY);
- if (
- (itrS->x >= a_GridWidth) ||
- (itrS->y >= a_GridHeight) ||
- (itrS->m_Item.m_ItemType != a_CraftingGrid[GridID].m_ItemType) || // same item type?
- (itrS->m_Item.m_ItemCount > a_CraftingGrid[GridID].m_ItemCount) || // not enough items
- (
- (itrS->m_Item.m_ItemDamage > 0) && // should compare damage values?
- (itrS->m_Item.m_ItemDamage != a_CraftingGrid[GridID].m_ItemDamage)
- )
- )
- {
- // Doesn't match
- return NULL;
- }
- HasMatched[itrS->x + a_OffsetX][itrS->y + a_OffsetY] = true;
- } // for itrS - Recipe->m_Ingredients[]
-
- // Process the "Anywhere" items now, and only in the cells that haven't matched yet
- // The "anywhere" items are processed on a first-come-first-served basis.
- // Do not use a recipe with one horizontal and one vertical "anywhere" ("*:1, 1:*") as it may not match properly!
- cRecipeSlots MatchedSlots; // Stores the slots of "anywhere" items that have matched, with the match coords
- for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
- {
- if ((itrS->x >= 0) && (itrS->y >= 0))
- {
- // Regular item, already processed
- continue;
- }
- int StartX = 0, EndX = a_GridWidth - 1;
- int StartY = 0, EndY = a_GridHeight - 1;
- if (itrS->x >= 0)
- {
- StartX = itrS->x;
- EndX = itrS->x;
- }
- else if (itrS->y >= 0)
- {
- StartY = itrS->y;
- EndY = itrS->y;
- }
- bool Found = false;
- for (int x = StartX; x <= EndX; x++)
- {
- for (int y = StartY; y <= EndY; y++)
- {
- if (HasMatched[x][y])
- {
- // Already matched some other item
- continue;
- }
- int GridIdx = x + a_GridStride * y;
- if (
- (a_CraftingGrid[GridIdx].m_ItemType == itrS->m_Item.m_ItemType) &&
- (
- (itrS->m_Item.m_ItemDamage < 0) || // doesn't want damage comparison
- (itrS->m_Item.m_ItemDamage == a_CraftingGrid[GridIdx].m_ItemDamage) // the damage matches
- )
- )
- {
- HasMatched[x][y] = true;
- Found = true;
- MatchedSlots.push_back(*itrS);
- MatchedSlots.back().x = x;
- MatchedSlots.back().y = y;
- break;
- }
- } // for y
- if (Found)
- {
- break;
- }
- } // for x
- if (!Found)
- {
- return NULL;
- }
- } // for itrS - a_Recipe->m_Ingredients[]
-
- // Check if the whole grid has matched:
- for (int x = 0; x < a_GridWidth; x++) for (int y = 0; y < a_GridHeight; y++)
- {
- if (!HasMatched[x][y] && !a_CraftingGrid[x + a_GridStride * y].IsEmpty())
- {
- // There's an unmatched item in the grid
- return NULL;
- }
- } // for y, for x
-
- // The recipe has matched. Create a copy of the recipe and set its coords to match the crafting grid:
- std::auto_ptr<cRecipe> Recipe(new cRecipe);
- Recipe->m_Result = a_Recipe->m_Result;
- Recipe->m_Width = a_Recipe->m_Width;
- Recipe->m_Height = a_Recipe->m_Height;
- for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
- {
- if ((itrS->x < 0) || (itrS->y < 0))
- {
- // "Anywhere" item, process later
- continue;
- }
- Recipe->m_Ingredients.push_back(*itrS);
- }
- Recipe->m_Ingredients.insert(Recipe->m_Ingredients.end(), MatchedSlots.begin(), MatchedSlots.end());
- return Recipe.release();
-}
-
-
-
-
diff --git a/source/DeadlockDetect.cpp b/source/DeadlockDetect.cpp
deleted file mode 100644
index 5af3f973d..000000000
--- a/source/DeadlockDetect.cpp
+++ /dev/null
@@ -1,147 +0,0 @@
-
-// DeadlockDetect.cpp
-
-// Declares the cDeadlockDetect class that tries to detect deadlocks and aborts the server when it detects one
-
-#include "Globals.h"
-#include "DeadlockDetect.h"
-#include "Root.h"
-#include "World.h"
-
-
-
-
-
-/// Number of milliseconds per cycle
-const int CYCLE_MILLISECONDS = 100;
-
-/// When the number of cycles for the same world age hits this value, it is considered a deadlock
-const int NUM_CYCLES_LIMIT = 200; // 200 = twenty seconds
-
-
-
-
-
-cDeadlockDetect::cDeadlockDetect(void) :
- super("DeadlockDetect")
-{
-}
-
-
-
-
-
-bool cDeadlockDetect::Start(void)
-{
- // Read the initial world data:
- class cFillIn :
- public cWorldListCallback
- {
- public:
- cFillIn(cDeadlockDetect * a_Detect) :
- m_Detect(a_Detect)
- {
- }
-
- virtual bool Item(cWorld * a_World) override
- {
- m_Detect->SetWorldAge(a_World->GetName(), a_World->GetWorldAge());
- return false;
- }
-
- protected:
- cDeadlockDetect * m_Detect;
- } FillIn(this);
- cRoot::Get()->ForEachWorld(FillIn);
- return super::Start();
-}
-
-
-
-
-
-void cDeadlockDetect::Execute(void)
-{
- // Loop until the signal to terminate:
- while (!m_ShouldTerminate)
- {
- // Check the world ages:
- class cChecker :
- public cWorldListCallback
- {
- public:
- cChecker(cDeadlockDetect * a_Detect) :
- m_Detect(a_Detect)
- {
- }
-
- protected:
- cDeadlockDetect * m_Detect;
-
- virtual bool Item(cWorld * a_World) override
- {
- m_Detect->CheckWorldAge(a_World->GetName(), a_World->GetWorldAge());
- return false;
- }
- } Checker(this);
- cRoot::Get()->ForEachWorld(Checker);
-
- cSleep::MilliSleep(CYCLE_MILLISECONDS);
- } // while (should run)
-}
-
-
-
-
-
-void cDeadlockDetect::SetWorldAge(const AString & a_WorldName, Int64 a_Age)
-{
- m_WorldAges[a_WorldName].m_Age = a_Age;
- m_WorldAges[a_WorldName].m_NumCyclesSame = 0;
-}
-
-
-
-
-
-void cDeadlockDetect::CheckWorldAge(const AString & a_WorldName, Int64 a_Age)
-{
- WorldAges::iterator itr = m_WorldAges.find(a_WorldName);
- if (itr == m_WorldAges.end())
- {
- ASSERT(!"Unknown world in cDeadlockDetect");
- return;
- }
- if (itr->second.m_Age == a_Age)
- {
- itr->second.m_NumCyclesSame += 1;
- if (itr->second.m_NumCyclesSame > NUM_CYCLES_LIMIT)
- {
- DeadlockDetected();
- return;
- }
- }
- else
- {
- itr->second.m_Age = a_Age;
- itr->second.m_NumCyclesSame = 0;
- }
-}
-
-
-
-
-
-void cDeadlockDetect::DeadlockDetected(void)
-{
- ASSERT(!"Deadlock detected");
-
- // TODO: Make a crashdump / coredump
-
- // Crash the server intentionally:
- *((int *)0) = 0;
-}
-
-
-
-
diff --git a/source/DeadlockDetect.h b/source/DeadlockDetect.h
deleted file mode 100644
index 2559c3fff..000000000
--- a/source/DeadlockDetect.h
+++ /dev/null
@@ -1,65 +0,0 @@
-
-// DeadlockDetect.h
-
-// Declares the cDeadlockDetect class that tries to detect deadlocks and aborts the server when it detects one
-
-/*
-This class simply monitors each world's m_WorldAge, which is expected to grow on each tick.
-If the world age doesn't grow for several seconds, it's either because the server is super-overloaded,
-or because the world tick thread hangs in a deadlock. We presume the latter and therefore kill the server.
-Once we learn to write crashdumps programmatically, we should do so just before killing, to enable debugging.
-*/
-
-
-
-#pragma once
-
-#include "OSSupport/IsThread.h"
-
-
-
-
-
-class cDeadlockDetect :
- public cIsThread
-{
- typedef cIsThread super;
-
-public:
- cDeadlockDetect(void);
-
- /// Starts the detection. Hides cIsThread's Start, because we need some initialization
- bool Start(void);
-
-protected:
- struct sWorldAge
- {
- /// Last m_WorldAge that has been detected in this world
- Int64 m_Age;
-
- /// Number of cycles for which the age has been the same
- int m_NumCyclesSame;
- } ;
-
- /// Maps world name -> sWorldAge
- typedef std::map<AString, sWorldAge> WorldAges;
-
- WorldAges m_WorldAges;
-
-
- // cIsThread overrides:
- virtual void Execute(void) override;
-
- /// Sets the initial world age
- void SetWorldAge(const AString & a_WorldName, Int64 a_Age);
-
- /// Checks if the world's age has changed, updates the world's stats; calls DeadlockDetected() if deadlock detected
- void CheckWorldAge(const AString & a_WorldName, Int64 a_Age);
-
- /// Called when a deadlock is detected. Aborts the server.
- void DeadlockDetected(void);
-} ;
-
-
-
-
diff --git a/source/Defines.h b/source/Defines.h
deleted file mode 100644
index 6dd81137e..000000000
--- a/source/Defines.h
+++ /dev/null
@@ -1,550 +0,0 @@
-
-#pragma once
-
-
-
-
-
-typedef unsigned char Byte;
-
-/// List of slot numbers, used for inventory-painting
-typedef std::vector<int> cSlotNums;
-
-
-
-
-
-
-// tolua_begin
-
-/// How much light do the blocks emit on their own?
-extern unsigned char g_BlockLightValue[];
-
-/// How much light do the block consume?
-extern unsigned char g_BlockSpreadLightFalloff[];
-
-/// Is a block completely transparent? (light doesn't get decreased(?))
-extern bool g_BlockTransparent[];
-
-/// Is a block destroyed after a single hit?
-extern bool g_BlockOneHitDig[];
-
-/// Can a piston break this block?
-extern bool g_BlockPistonBreakable[256];
-
-/// Can this block hold snow atop?
-extern bool g_BlockIsSnowable[256];
-
-extern bool g_BlockRequiresSpecialTool[256];
-
-extern bool g_BlockIsSolid[256];
-
-
-
-
-
-/// Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc
-enum eBlockFace
-{
- BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air
- BLOCK_FACE_XM = 5, // Interacting with the X- face of the block
- BLOCK_FACE_XP = 4, // Interacting with the X+ face of the block
- BLOCK_FACE_YM = 0, // Interacting with the Y- face of the block
- BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block
- BLOCK_FACE_ZM = 3, // Interacting with the Z- face of the block
- BLOCK_FACE_ZP = 2, // Interacting with the Z+ face of the block
-
- // Synonyms using the (deprecated) world directions:
- BLOCK_FACE_BOTTOM = BLOCK_FACE_YM, // Interacting with the bottom face of the block
- BLOCK_FACE_TOP = BLOCK_FACE_YP, // Interacting with the top face of the block
- BLOCK_FACE_NORTH = BLOCK_FACE_ZP, // Interacting with the northern face of the block
- BLOCK_FACE_SOUTH = BLOCK_FACE_ZM, // Interacting with the southern face of the block
- BLOCK_FACE_WEST = BLOCK_FACE_XP, // Interacting with the western face of the block
- BLOCK_FACE_EAST = BLOCK_FACE_XM, // Interacting with the eastern face of the block
-} ;
-
-
-
-
-
-/// PlayerDigging status constants
-enum
-{
- DIG_STATUS_STARTED = 0,
- DIG_STATUS_CANCELLED = 1,
- DIG_STATUS_FINISHED = 2,
- DIG_STATUS_DROP_HELD = 4,
- DIG_STATUS_SHOOT_EAT = 5,
-} ;
-
-
-
-
-
-/// Individual actions sent in the WindowClick packet
-enum eClickAction
-{
- // Sorted by occurrence in the 1.5 protocol
- caLeftClick,
- caRightClick,
- caShiftLeftClick,
- caShiftRightClick,
- caNumber1,
- caNumber2,
- caNumber3,
- caNumber4,
- caNumber5,
- caNumber6,
- caNumber7,
- caNumber8,
- caNumber9,
- caMiddleClick,
- caDropKey,
- caCtrlDropKey,
- caLeftClickOutside,
- caRightClickOutside,
- caLeftClickOutsideHoldNothing,
- caRightClickOutsideHoldNothing,
- caLeftPaintBegin,
- caRightPaintBegin,
- caLeftPaintProgress,
- caRightPaintProgress,
- caLeftPaintEnd,
- caRightPaintEnd,
- caDblClick,
- // Add new actions here
- caUnknown = 255,
-
- // Keep this list in sync with ClickActionToString() function below!
-} ;
-
-
-
-
-
-enum eGameMode
-{
- eGameMode_NotSet = -1,
- eGameMode_Survival = 0,
- eGameMode_Creative = 1,
- eGameMode_Adventure = 2,
-
- // Easier-to-use synonyms:
- gmNotSet = eGameMode_NotSet,
- gmSurvival = eGameMode_Survival,
- gmCreative = eGameMode_Creative,
- gmAdventure = eGameMode_Adventure,
-
- // These two are used to check GameMode for validity when converting from integers.
- gmMax, // Gets automatically assigned
- gmMin = 0,
-} ;
-
-
-
-
-
-enum eWeather
-{
- eWeather_Sunny = 0,
- eWeather_Rain = 1,
- eWeather_ThunderStorm = 2,
-
- // Easier-to-use synonyms:
- wSunny = eWeather_Sunny,
- wRain = eWeather_Rain,
- wThunderstorm = eWeather_ThunderStorm,
- wStorm = wThunderstorm,
-} ;
-
-
-
-
-
-inline const char * ClickActionToString(eClickAction a_ClickAction)
-{
- switch (a_ClickAction)
- {
- case caLeftClick: return "caLeftClick";
- case caRightClick: return "caRightClick";
- case caShiftLeftClick: return "caShiftLeftClick";
- case caShiftRightClick: return "caShiftRightClick";
- case caNumber1: return "caNumber1";
- case caNumber2: return "caNumber2";
- case caNumber3: return "caNumber3";
- case caNumber4: return "caNumber4";
- case caNumber5: return "caNumber5";
- case caNumber6: return "caNumber6";
- case caNumber7: return "caNumber7";
- case caNumber8: return "caNumber8";
- case caNumber9: return "caNumber9";
- case caMiddleClick: return "caMiddleClick";
- case caDropKey: return "caDropKey";
- case caCtrlDropKey: return "caCtrlDropKey";
- case caLeftClickOutside: return "caLeftClickOutside";
- case caRightClickOutside: return "caRightClickOutside";
- case caLeftClickOutsideHoldNothing: return "caLeftClickOutsideHoldNothing";
- case caRightClickOutsideHoldNothing: return "caRightClickOutsideHoldNothing";
- case caLeftPaintBegin: return "caLeftPaintBegin";
- case caRightPaintBegin: return "caRightPaintBegin";
- case caLeftPaintProgress: return "caLeftPaintProgress";
- case caRightPaintProgress: return "caRightPaintProgress";
- case caLeftPaintEnd: return "caLeftPaintEnd";
- case caRightPaintEnd: return "caRightPaintEnd";
- case caDblClick: return "caDblClick";
-
- case caUnknown: return "caUnknown";
- }
- ASSERT(!"Unknown click action");
- return "caUnknown";
-}
-
-
-
-
-
-inline bool IsValidBlock(int a_BlockType)
-{
- if (
- (a_BlockType > -1) &&
- (a_BlockType <= E_BLOCK_MAX_TYPE_ID)
- )
- {
- return true;
- }
- return false;
-}
-
-
-
-
-
-inline bool IsValidItem(int a_ItemType)
-{
- if (
- ((a_ItemType >= E_ITEM_FIRST) && (a_ItemType <= E_ITEM_MAX_CONSECUTIVE_TYPE_ID)) || // Basic items range
- ((a_ItemType >= E_ITEM_FIRST_DISC) && (a_ItemType <= E_ITEM_LAST_DISC)) // Music discs' special range
- )
- {
- return true;
- }
-
- if (a_ItemType == 0)
- {
- return false;
- }
-
- return IsValidBlock(a_ItemType);
-}
-
-// tolua_end
-
-
-
-
-
-inline bool IsBlockWater(BLOCKTYPE a_BlockType)
-{
- return ((a_BlockType == E_BLOCK_WATER) || (a_BlockType == E_BLOCK_STATIONARY_WATER));
-}
-
-
-
-
-
-inline bool IsBlockLava(BLOCKTYPE a_BlockType)
-{
- return ((a_BlockType == E_BLOCK_LAVA) || (a_BlockType == E_BLOCK_STATIONARY_LAVA));
-}
-
-
-
-
-
-inline bool IsBlockLiquid(BLOCKTYPE a_BlockType)
-{
- return IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType);
-}
-
-
-
-
-
-inline bool IsBlockTypeOfDirt(BLOCKTYPE a_BlockType)
-{
- switch (a_BlockType)
- {
- case E_BLOCK_DIRT:
- case E_BLOCK_GRASS:
- case E_BLOCK_FARMLAND:
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, char a_BlockFace, bool a_bInverse = false) // tolua_export
-{ // tolua_export
- if (!a_bInverse)
- {
- switch (a_BlockFace)
- {
- case BLOCK_FACE_BOTTOM: a_BlockY--; break;
- case BLOCK_FACE_TOP: a_BlockY++; break;
- case BLOCK_FACE_EAST: a_BlockX++; break;
- case BLOCK_FACE_WEST: a_BlockX--; break;
- case BLOCK_FACE_NORTH: a_BlockZ--; break;
- case BLOCK_FACE_SOUTH: a_BlockZ++; break;
- default:
- {
- LOGWARNING("%s: Unknown face: %d", __FUNCTION__, a_BlockFace);
- ASSERT(!"AddFaceDirection(): Unknown face");
- break;
- }
- }
- }
- else
- {
- switch (a_BlockFace)
- {
- case BLOCK_FACE_BOTTOM: a_BlockY++; break;
- case BLOCK_FACE_TOP: a_BlockY--; break;
- case BLOCK_FACE_EAST: a_BlockX--; break;
- case BLOCK_FACE_WEST: a_BlockX++; break;
- case BLOCK_FACE_NORTH: a_BlockZ++; break;
- case BLOCK_FACE_SOUTH: a_BlockZ--; break;
- default:
- {
- LOGWARNING("%s: Unknown inv face: %d", __FUNCTION__, a_BlockFace);
- ASSERT(!"AddFaceDirection(): Unknown face");
- break;
- }
- }
- }
-} // tolua_export
-
-
-
-
-
-inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_BlockZ, char a_BlockFace, bool a_bInverse = false)
-{
- int Y = a_BlockY;
- AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse);
- if (Y < 0)
- {
- a_BlockY = 0;
- }
- else if (Y > 255)
- {
- a_BlockY = 255;
- }
- else
- {
- a_BlockY = (unsigned char)Y;
- }
-}
-
-
-
-
-
-#define PI 3.14159265358979323846264338327950288419716939937510582097494459072381640628620899862803482534211706798f
-
-inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z)
-{
- // a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
- // a_Y = -sinf ( a_Pitch / 180 * PI );
- // a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
- a_X = cos(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI);
- a_Y = sin(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI);
- a_Z = sin(a_Pitch / 180 * PI);
-}
-
-
-
-
-
-inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, double & a_Pitch)
-{
- if (a_X != 0)
- {
- a_Pan = atan2(a_Z, a_X) * 180 / PI - 90;
- }
- else
- {
- a_Pan = 0;
- }
- a_Pitch = atan2(a_Y, sqrt((a_X * a_X) + (a_Z * a_Z))) * 180 / PI;
-}
-
-
-
-
-
-inline float GetSignf(float a_Val)
-{
- return (a_Val < 0.f) ? -1.f : 1.f;
-}
-
-
-
-
-
-inline float GetSpecialSignf( float a_Val )
-{
- return (a_Val <= 0.f) ? -1.f : 1.f;
-}
-
-
-
-
-// tolua_begin
-namespace ItemCategory
-{
- inline bool IsPickaxe(short a_ItemID)
- {
- return (a_ItemID == E_ITEM_WOODEN_PICKAXE)
- || (a_ItemID == E_ITEM_STONE_PICKAXE)
- || (a_ItemID == E_ITEM_IRON_PICKAXE)
- || (a_ItemID == E_ITEM_GOLD_PICKAXE)
- || (a_ItemID == E_ITEM_DIAMOND_PICKAXE);
- }
-
-
-
- inline bool IsAxe(short a_ItemID)
- {
- return (a_ItemID == E_ITEM_WOODEN_AXE)
- || (a_ItemID == E_ITEM_STONE_AXE)
- || (a_ItemID == E_ITEM_IRON_AXE)
- || (a_ItemID == E_ITEM_GOLD_AXE)
- || (a_ItemID == E_ITEM_DIAMOND_AXE);
- }
-
-
-
- inline bool IsSword(short a_ItemID)
- {
- return (a_ItemID == E_ITEM_WOODEN_SWORD)
- || (a_ItemID == E_ITEM_STONE_SWORD)
- || (a_ItemID == E_ITEM_IRON_SWORD)
- || (a_ItemID == E_ITEM_GOLD_SWORD)
- || (a_ItemID == E_ITEM_DIAMOND_SWORD);
- }
-
-
-
- inline bool IsHoe(short a_ItemID)
- {
- return (a_ItemID == E_ITEM_WOODEN_HOE)
- || (a_ItemID == E_ITEM_STONE_HOE)
- || (a_ItemID == E_ITEM_IRON_HOE)
- || (a_ItemID == E_ITEM_GOLD_HOE)
- || (a_ItemID == E_ITEM_DIAMOND_HOE);
- }
-
-
-
- inline bool IsShovel(short a_ItemID)
- {
- return (a_ItemID == E_ITEM_WOODEN_SHOVEL)
- || (a_ItemID == E_ITEM_STONE_SHOVEL)
- || (a_ItemID == E_ITEM_IRON_SHOVEL)
- || (a_ItemID == E_ITEM_GOLD_SHOVEL)
- || (a_ItemID == E_ITEM_DIAMOND_SHOVEL);
- }
-
-
-
- inline bool IsTool(short a_ItemID)
- {
- return IsPickaxe( a_ItemID )
- || IsAxe ( a_ItemID )
- || IsSword ( a_ItemID )
- || IsHoe ( a_ItemID )
- || IsShovel ( a_ItemID );
- }
-
-
-
- inline bool IsHelmet(short a_ItemType)
- {
- return (
- (a_ItemType == E_ITEM_LEATHER_CAP) ||
- (a_ItemType == E_ITEM_GOLD_HELMET) ||
- (a_ItemType == E_ITEM_CHAIN_HELMET) ||
- (a_ItemType == E_ITEM_IRON_HELMET) ||
- (a_ItemType == E_ITEM_DIAMOND_HELMET)
- );
- }
-
-
-
- inline bool IsChestPlate(short a_ItemType)
- {
- return (
- (a_ItemType == E_ITEM_LEATHER_TUNIC) ||
- (a_ItemType == E_ITEM_GOLD_CHESTPLATE) ||
- (a_ItemType == E_ITEM_CHAIN_CHESTPLATE) ||
- (a_ItemType == E_ITEM_IRON_CHESTPLATE) ||
- (a_ItemType == E_ITEM_DIAMOND_CHESTPLATE)
- );
- }
-
-
-
- inline bool IsLeggings(short a_ItemType)
- {
- return (
- (a_ItemType == E_ITEM_LEATHER_PANTS) ||
- (a_ItemType == E_ITEM_GOLD_LEGGINGS) ||
- (a_ItemType == E_ITEM_CHAIN_LEGGINGS) ||
- (a_ItemType == E_ITEM_IRON_LEGGINGS) ||
- (a_ItemType == E_ITEM_DIAMOND_LEGGINGS)
- );
- }
-
-
-
- inline bool IsBoots(short a_ItemType)
- {
- return (
- (a_ItemType == E_ITEM_LEATHER_BOOTS) ||
- (a_ItemType == E_ITEM_GOLD_BOOTS) ||
- (a_ItemType == E_ITEM_CHAIN_BOOTS) ||
- (a_ItemType == E_ITEM_IRON_BOOTS) ||
- (a_ItemType == E_ITEM_DIAMOND_BOOTS)
- );
- }
-
-
-
- inline bool IsArmor(short a_ItemType)
- {
- return (
- IsHelmet(a_ItemType) ||
- IsChestPlate(a_ItemType) ||
- IsLeggings(a_ItemType) ||
- IsBoots(a_ItemType)
- );
- }
-}
-// tolua_end
-
-
-inline bool BlockRequiresSpecialTool(BLOCKTYPE a_BlockType)
-{
- if(!IsValidBlock(a_BlockType)) return false;
- return g_BlockRequiresSpecialTool[a_BlockType];
-}
-
-
-
-
-
-
diff --git a/source/Enchantments.cpp b/source/Enchantments.cpp
deleted file mode 100644
index 0caf4eb11..000000000
--- a/source/Enchantments.cpp
+++ /dev/null
@@ -1,298 +0,0 @@
-
-// Enchantments.cpp
-
-// Implements the cEnchantments class representing a storage for item enchantments and stored-enchantments
-
-#include "Globals.h"
-#include "Enchantments.h"
-#include "WorldStorage/FastNBT.h"
-
-
-
-
-
-cEnchantments::cEnchantments(void)
-{
- // Nothing needed yet, but the constructor needs to be declared and impemented in order to be usable
-}
-
-
-
-
-
-cEnchantments::cEnchantments(const AString & a_StringSpec)
-{
- AddFromString(a_StringSpec);
-}
-
-
-
-
-
-void cEnchantments::AddFromString(const AString & a_StringSpec)
-{
- // Add enchantments in the stringspec; if a specified enchantment already exists, overwrites it
-
- // Split the StringSpec into separate declarations, each in the form "id=lvl":
- AStringVector Decls = StringSplit(a_StringSpec, ";");
- for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr)
- {
- // Split each declaration into the id and lvl part:
- if (itr->empty())
- {
- // The decl is empty (may happen if there's an extra semicolon at the end), ignore silently
- continue;
- }
- AStringVector Split = StringSplitAndTrim(*itr, "=");
- if (Split.size() != 2)
- {
- // Malformed decl
- LOG("%s: Malformed enchantment decl: \"%s\", skipping.", __FUNCTION__, itr->c_str());
- continue;
- }
- int id = atoi(Split[0].c_str());
- if ((id == 0) && (Split[0] != "0"))
- {
- id = StringToEnchantmentID(Split[0]);
- }
- int lvl = atoi(Split[1].c_str());
- if (
- ((id <= 0) && (Split[0] != "0")) ||
- ((lvl == 0) && (Split[1] != "0"))
- )
- {
- // Numbers failed to parse
- LOG("%s: Failed to parse enchantment declaration for numbers: \"%s\" and \"%s\", skipping.",
- __FUNCTION__, Split[0].c_str(), Split[1].c_str()
- );
- continue;
- }
- SetLevel(id, lvl);
- } // for itr - Decls[]
-}
-
-
-
-
-
-AString cEnchantments::ToString(void) const
-{
- // Serialize all the enchantments into a string
- AString res;
- for (cEnchantments::cMap::const_iterator itr = m_Enchantments.begin(), end = m_Enchantments.end(); itr != end; ++itr)
- {
- AppendPrintf(res, "%d=%d;", itr->first, itr->second);
- } // for itr - m_Enchantments[]
- return res;
-}
-
-
-
-
-
-int cEnchantments::GetLevel(int a_EnchantmentID) const
-{
- // Return the level for the specified enchantment; 0 if not stored
- cMap::const_iterator itr = m_Enchantments.find(a_EnchantmentID);
- if (itr != m_Enchantments.end())
- {
- return itr->second;
- }
-
- // Not stored, return zero
- return 0;
-}
-
-
-
-
-
-void cEnchantments::SetLevel(int a_EnchantmentID, int a_Level)
-{
- // Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0
- if (a_Level == 0)
- {
- // Delete enchantment, if present:
- cMap::iterator itr = m_Enchantments.find(a_EnchantmentID);
- if (itr != m_Enchantments.end())
- {
- m_Enchantments.erase(itr);
- }
- }
- else
- {
- // Add / overwrite enchantment
- m_Enchantments[a_EnchantmentID] = a_Level;
- }
-}
-
-
-
-
-
-
-void cEnchantments::Clear(void)
-{
- m_Enchantments.clear();
-}
-
-
-
-
-
-bool cEnchantments::IsEmpty(void) const
-{
- return m_Enchantments.empty();
-}
-
-
-
-
-
-int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName)
-{
- struct
- {
- int m_Value;
- const char * m_Name;
- } EnchantmentNames[] =
- {
- { enchProtection, "Protection"},
- { enchFireProtection, "FireProtection"},
- { enchFeatherFalling, "FeatherFalling"},
- { enchBlastProtection, "BlastProtection"},
- { enchProjectileProtection, "ProjectileProtection"},
- { enchRespiration, "Respiration"},
- { enchAquaAffinity, "AquaAffinity"},
- { enchThorns, "Thorns"},
- { enchSharpness, "Sharpness"},
- { enchSmite, "Smite"},
- { enchBaneOfArthropods, "BaneOfArthropods"},
- { enchKnockback, "Knockback"},
- { enchFireAspect, "FireAspect"},
- { enchLooting, "Looting"},
- { enchEfficiency, "Efficiency"},
- { enchSilkTouch, "SilkTouch"},
- { enchUnbreaking, "Unbreaking"},
- { enchFortune, "Fortune"},
- { enchPower, "Power"},
- { enchPunch, "Punch"},
- { enchFlame, "Flame"},
- { enchInfinity, "Infinity"},
- } ;
- for (int i = 0; i < ARRAYCOUNT(EnchantmentNames); i++)
- {
- if (NoCaseCompare(EnchantmentNames[i].m_Name, a_EnchantmentName) == 0)
- {
- return EnchantmentNames[i].m_Value;
- }
- } // for i - EnchantmentNames[]
- return -1;
-}
-
-
-
-
-
-bool cEnchantments::operator ==(const cEnchantments & a_Other) const
-{
- return m_Enchantments == a_Other.m_Enchantments;
-}
-
-
-
-
-
-bool cEnchantments::operator !=(const cEnchantments & a_Other) const
-{
- return m_Enchantments != a_Other.m_Enchantments;
-}
-
-
-
-
-
-void cEnchantments::WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const
-{
- // Write the enchantments into the specified NBT writer
- // begin with the LIST tag of the specified name ("ench" or "StoredEnchantments")
-
- a_Writer.BeginList(a_ListTagName, TAG_Compound);
- for (cMap::const_iterator itr = m_Enchantments.begin(), end = m_Enchantments.end(); itr != end; ++itr)
- {
- a_Writer.BeginCompound("");
- a_Writer.AddShort("id", itr->first);
- a_Writer.AddShort("lvl", itr->second);
- a_Writer.EndCompound();
- } // for itr - m_Enchantments[]
- a_Writer.EndList();
-}
-
-
-
-
-
-void cEnchantments::ParseFromNBT(const cParsedNBT & a_NBT, int a_EnchListTagIdx)
-{
- // Read the enchantments from the specified NBT list tag (ench or StoredEnchantments)
-
- // Verify that the tag is a list:
- if (a_NBT.GetType(a_EnchListTagIdx) != TAG_List)
- {
- LOGWARNING("%s: Invalid EnchListTag type: exp %d, got %d. Enchantments not parsed",
- __FUNCTION__, TAG_List, a_NBT.GetType(a_EnchListTagIdx)
- );
- ASSERT(!"Bad EnchListTag type");
- return;
- }
-
- // Verify that the list is of Compounds:
- if (a_NBT.GetChildrenType(a_EnchListTagIdx) != TAG_Compound)
- {
- LOGWARNING("%s: Invalid NBT list children type: exp %d, got %d. Enchantments not parsed",
- __FUNCTION__, TAG_Compound, a_NBT.GetChildrenType(a_EnchListTagIdx)
- );
- ASSERT(!"Bad EnchListTag children type");
- return;
- }
-
- Clear();
-
- // Iterate over all the compound children, parse an enchantment from each:
- for (int tag = a_NBT.GetFirstChild(a_EnchListTagIdx); tag >= 0; tag = a_NBT.GetNextSibling(tag))
- {
- // tag is the compound inside the "ench" list tag
- ASSERT(a_NBT.GetType(tag) == TAG_Compound);
-
- // Search for the id and lvl tags' values:
- int id = -1, lvl = -1;
- for (int ch = a_NBT.GetFirstChild(tag); ch >= 0; ch = a_NBT.GetNextSibling(ch))
- {
- if (a_NBT.GetType(ch) != TAG_Short)
- {
- continue;
- }
- if (a_NBT.GetName(ch) == "id")
- {
- id = a_NBT.GetShort(ch);
- }
- else if (a_NBT.GetName(ch) == "lvl")
- {
- lvl = a_NBT.GetShort(ch);
- }
- } // for ch - children of the compound tag
-
- if ((id == -1) || (lvl <= 0))
- {
- // Failed to parse either the id or the lvl, skip this compound
- continue;
- }
-
- // Store the enchantment:
- m_Enchantments[id] = lvl;
- } // for tag - children of the ench list tag
-}
-
-
-
-
diff --git a/source/Enchantments.h b/source/Enchantments.h
deleted file mode 100644
index cda743daf..000000000
--- a/source/Enchantments.h
+++ /dev/null
@@ -1,114 +0,0 @@
-
-// Enchantments.h
-
-// Declares the cEnchantments class representing a storage for item enchantments and stored-enchantments
-
-
-
-
-
-#pragma once
-
-
-
-
-
-// fwd: WorldStorage/FastNBT.h
-class cFastNBTWriter;
-class cParsedNBT;
-
-
-
-
-
-// tolua_begin
-
-/** Class that stores item enchantments or stored-enchantments
-The enchantments may be serialized to a stringspec and read back from such stringspec.
-The format for the stringspec is "id=lvl;id=lvl;id=lvl...", with an optional semicolon at the end,
-mapping each enchantment's id onto its level. ID may be either a number or the enchantment name.
-Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments.
-Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs.
-*/
-class cEnchantments
-{
-public:
- /// Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs )
- enum
- {
- enchProtection = 0,
- enchFireProtection = 1,
- enchFeatherFalling = 2,
- enchBlastProtection = 3,
- enchProjectileProtection = 4,
- enchRespiration = 5,
- enchAquaAffinity = 6,
- enchThorns = 7,
- enchSharpness = 16,
- enchSmite = 17,
- enchBaneOfArthropods = 18,
- enchKnockback = 19,
- enchFireAspect = 20,
- enchLooting = 21,
- enchEfficiency = 32,
- enchSilkTouch = 33,
- enchUnbreaking = 34,
- enchFortune = 35,
- enchPower = 48,
- enchPunch = 49,
- enchFlame = 50,
- enchInfinity = 51,
- } ;
-
- /// Creates an empty enchantments container
- cEnchantments(void);
-
- /// Creates an enchantments container filled with enchantments parsed from stringspec
- cEnchantments(const AString & a_StringSpec);
-
- /// Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it
- void AddFromString(const AString & a_StringSpec);
-
- /// Serializes all the enchantments into a string
- AString ToString(void) const;
-
- /// Returns the level for the specified enchantment; 0 if not stored
- int GetLevel(int a_EnchantmentID) const;
-
- /// Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0
- void SetLevel(int a_EnchantmentID, int a_Level);
-
- /// Removes all enchantments
- void Clear(void);
-
- /// Returns true if there are no enchantments
- bool IsEmpty(void) const;
-
- /// Converts enchantment name to the numeric representation; returns -1 if enchantment name not found; case insensitive
- static int StringToEnchantmentID(const AString & a_EnchantmentName);
-
- /// Returns true if a_Other contains exactly the same enchantments and levels
- bool operator ==(const cEnchantments & a_Other) const;
-
- // tolua_end
-
- /// Returns true if a_Other doesn't contain exactly the same enchantments and levels
- bool operator !=(const cEnchantments & a_Other) const;
-
- /// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments")
- void WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const;
-
- /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments)
- void ParseFromNBT(const cParsedNBT & a_NBT, int a_EnchListTagIdx);
-
-protected:
- /// Maps enchantment ID -> enchantment level
- typedef std::map<int, int> cMap;
-
- /// Currently stored enchantments
- cMap m_Enchantments;
-} ; // tolua_export
-
-
-
-
diff --git a/source/Entities/Boat.h b/source/Entities/Boat.h
deleted file mode 100644
index 734ebda83..000000000
--- a/source/Entities/Boat.h
+++ /dev/null
@@ -1,38 +0,0 @@
-
-// Boat.h
-
-// Declares the cBoat class representing a boat in the world
-
-
-
-
-
-#pragma once
-
-#include "Entity.h"
-#include "../Item.h"
-
-
-
-
-
-class cBoat :
- public cEntity
-{
- typedef cEntity super;
-
-public:
- CLASS_PROTODEF(cBoat);
-
- // cEntity overrides:
- virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
- virtual void OnRightClicked(cPlayer & a_Player) override;
- virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
- virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
-
- cBoat(double a_X, double a_Y, double a_Z);
-} ;
-
-
-
-
diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp
deleted file mode 100644
index 1a593b3d1..000000000
--- a/source/Entities/Entity.cpp
+++ /dev/null
@@ -1,1366 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Entity.h"
-#include "../World.h"
-#include "../Server.h"
-#include "../Root.h"
-#include "../Vector3d.h"
-#include "../Matrix4f.h"
-#include "../ReferenceManager.h"
-#include "../ClientHandle.h"
-#include "../Chunk.h"
-#include "../Simulator/FluidSimulator.h"
-#include "../PluginManager.h"
-#include "../Tracer.h"
-
-
-
-
-
-int cEntity::m_EntityCount = 0;
-cCriticalSection cEntity::m_CSCount;
-
-
-
-
-
-cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height)
- : m_UniqueID(0)
- , m_Health(1)
- , m_MaxHealth(1)
- , m_AttachedTo(NULL)
- , m_Attachee(NULL)
- , m_Referencers(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCERS))
- , m_References(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCES))
- , m_HeadYaw( 0.0 )
- , m_Rot(0.0, 0.0, 0.0)
- , m_Pos(a_X, a_Y, a_Z)
- , m_Mass (0.001) //Default 1g
- , m_bDirtyHead(true)
- , m_bDirtyOrientation(true)
- , m_bDirtyPosition(true)
- , m_bDirtySpeed(true)
- , m_bOnGround( false )
- , m_Gravity( -9.81f )
- , m_IsInitialized(false)
- , m_LastPosX( 0.0 )
- , m_LastPosY( 0.0 )
- , m_LastPosZ( 0.0 )
- , m_TimeLastTeleportPacket(0)
- , m_TimeLastMoveReltPacket(0)
- , m_TimeLastSpeedPacket(0)
- , m_EntityType(a_EntityType)
- , m_World(NULL)
- , m_TicksSinceLastBurnDamage(0)
- , m_TicksSinceLastLavaDamage(0)
- , m_TicksSinceLastFireDamage(0)
- , m_TicksLeftBurning(0)
- , m_WaterSpeed(0, 0, 0)
- , m_Width(a_Width)
- , m_Height(a_Height)
-{
- cCSLock Lock(m_CSCount);
- m_EntityCount++;
- m_UniqueID = m_EntityCount;
-}
-
-
-
-
-
-cEntity::~cEntity()
-{
- ASSERT(!m_World->HasEntity(m_UniqueID)); // Before deleting, the entity needs to have been removed from the world
-
- LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p",
- m_UniqueID,
- m_Pos.x, m_Pos.y, m_Pos.z,
- (int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width),
- this
- );
-
- if (m_AttachedTo != NULL)
- {
- Detach();
- }
- if (m_Attachee != NULL)
- {
- m_Attachee->Detach();
- }
-
- if (m_IsInitialized)
- {
- LOGWARNING("ERROR: Entity deallocated without being destroyed");
- ASSERT(!"Entity deallocated without being destroyed or unlinked");
- }
- delete m_Referencers;
- delete m_References;
-}
-
-
-
-
-
-const char * cEntity::GetClass(void) const
-{
- return "cEntity";
-}
-
-
-
-
-
-const char * cEntity::GetClassStatic(void)
-{
- return "cEntity";
-}
-
-
-
-
-
-const char * cEntity::GetParentClass(void) const
-{
- return "";
-}
-
-
-
-
-
-bool cEntity::Initialize(cWorld * a_World)
-{
- if (cPluginManager::Get()->CallHookSpawningEntity(*a_World, *this))
- {
- return false;
- }
-
- LOGD("Initializing entity #%d (%s) at {%.02f, %.02f, %.02f}",
- m_UniqueID, GetClass(), m_Pos.x, m_Pos.y, m_Pos.z
- );
- m_IsInitialized = true;
- m_World = a_World;
- m_World->AddEntity(this);
-
- cPluginManager::Get()->CallHookSpawnedEntity(*a_World, *this);
-
- // Spawn the entity on the clients:
- a_World->BroadcastSpawnEntity(*this);
-
- return true;
-}
-
-
-
-
-
-void cEntity::WrapHeadYaw(void)
-{
- while (m_HeadYaw > 180.f) m_HeadYaw -= 360.f; // Wrap it
- while (m_HeadYaw < -180.f) m_HeadYaw += 360.f;
-}
-
-
-
-
-
-void cEntity::WrapRotation(void)
-{
- while (m_Rot.x > 180.f) m_Rot.x -= 360.f; // Wrap it
- while (m_Rot.x < -180.f) m_Rot.x += 360.f;
- while (m_Rot.y > 180.f) m_Rot.y -= 360.f;
- while (m_Rot.y < -180.f) m_Rot.y += 360.f;
-}
-
-
-
-
-void cEntity::WrapSpeed(void)
-{
- // There shoudn't be a need for flipping the flag on because this function is called
- // after any update, so the flag is already turned on
- if (m_Speed.x > 78.0f) m_Speed.x = 78.0f;
- else if (m_Speed.x < -78.0f) m_Speed.x = -78.0f;
- if (m_Speed.y > 78.0f) m_Speed.y = 78.0f;
- else if (m_Speed.y < -78.0f) m_Speed.y = -78.0f;
- if (m_Speed.z > 78.0f) m_Speed.z = 78.0f;
- else if (m_Speed.z < -78.0f) m_Speed.z = -78.0f;
-}
-
-
-
-
-
-void cEntity::Destroy(bool a_ShouldBroadcast)
-{
- if (!m_IsInitialized)
- {
- return;
- }
-
- if (a_ShouldBroadcast)
- {
- m_World->BroadcastDestroyEntity(*this);
- }
-
- m_IsInitialized = false;
-
- Destroyed();
-}
-
-
-
-
-
-void cEntity::TakeDamage(cEntity & a_Attacker)
-{
- int RawDamage = a_Attacker.GetRawDamageAgainst(*this);
-
- TakeDamage(dtAttack, &a_Attacker, RawDamage, a_Attacker.GetKnockbackAmountAgainst(*this));
-}
-
-
-
-
-
-void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, double a_KnockbackAmount)
-{
- int FinalDamage = a_RawDamage - GetArmorCoverAgainst(a_Attacker, a_DamageType, a_RawDamage);
- cEntity::TakeDamage(a_DamageType, a_Attacker, a_RawDamage, FinalDamage, a_KnockbackAmount);
-}
-
-
-
-
-
-void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount)
-{
- TakeDamageInfo TDI;
- TDI.DamageType = a_DamageType;
- TDI.Attacker = a_Attacker;
- TDI.RawDamage = a_RawDamage;
- TDI.FinalDamage = a_FinalDamage;
- Vector3d Heading;
- Heading.x = sin(GetRotation());
- Heading.y = 0.4; // TODO: adjust the amount of "up" knockback when testing
- Heading.z = cos(GetRotation());
- TDI.Knockback = Heading * a_KnockbackAmount;
- DoTakeDamage(TDI);
-}
-
-
-
-
-
-void cEntity::SetRotationFromSpeed(void)
-{
- const double EPS = 0.0000001;
- if ((abs(m_Speed.x) < EPS) && (abs(m_Speed.z) < EPS))
- {
- // atan2() may overflow or is undefined, pick any number
- SetRotation(0);
- return;
- }
- SetRotation(atan2(m_Speed.x, m_Speed.z) * 180 / PI);
-}
-
-
-
-
-
-void cEntity::SetPitchFromSpeed(void)
-{
- const double EPS = 0.0000001;
- double xz = sqrt(m_Speed.x * m_Speed.x + m_Speed.z * m_Speed.z); // Speed XZ-plane component
- if ((abs(xz) < EPS) && (abs(m_Speed.y) < EPS))
- {
- // atan2() may overflow or is undefined, pick any number
- SetPitch(0);
- return;
- }
- SetPitch(atan2(m_Speed.y, xz) * 180 / PI);
-}
-
-
-
-
-
-void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
-{
- if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
- {
- return;
- }
-
- if (m_Health <= 0)
- {
- // Can't take damage if already dead
- return;
- }
-
- m_Health -= (short)a_TDI.FinalDamage;
-
- // TODO: Apply damage to armor
-
- if (m_Health < 0)
- {
- m_Health = 0;
- }
-
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_HURT);
-
- if (m_Health <= 0)
- {
- KilledBy(a_TDI.Attacker);
- }
-}
-
-
-
-
-
-int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver)
-{
- // Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items
- // Ref: http://www.minecraftwiki.net/wiki/Damage#Dealing_damage as of 2012_12_20
- switch (this->GetEquippedWeapon().m_ItemType)
- {
- case E_ITEM_WOODEN_SWORD: return 4;
- case E_ITEM_GOLD_SWORD: return 4;
- case E_ITEM_STONE_SWORD: return 5;
- case E_ITEM_IRON_SWORD: return 6;
- case E_ITEM_DIAMOND_SWORD: return 7;
-
- case E_ITEM_WOODEN_AXE: return 3;
- case E_ITEM_GOLD_AXE: return 3;
- case E_ITEM_STONE_AXE: return 4;
- case E_ITEM_IRON_AXE: return 5;
- case E_ITEM_DIAMOND_AXE: return 6;
-
- case E_ITEM_WOODEN_PICKAXE: return 2;
- case E_ITEM_GOLD_PICKAXE: return 2;
- case E_ITEM_STONE_PICKAXE: return 3;
- case E_ITEM_IRON_PICKAXE: return 4;
- case E_ITEM_DIAMOND_PICKAXE: return 5;
-
- case E_ITEM_WOODEN_SHOVEL: return 1;
- case E_ITEM_GOLD_SHOVEL: return 1;
- case E_ITEM_STONE_SHOVEL: return 2;
- case E_ITEM_IRON_SHOVEL: return 3;
- case E_ITEM_DIAMOND_SHOVEL: return 4;
- }
- // All other equipped items give a damage of 1:
- return 1;
-}
-
-
-
-
-
-int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
-{
- // Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
-
- // Filter out damage types that are not protected by armor:
- // Ref.: http://www.minecraftwiki.net/wiki/Armor#Effects as of 2012_12_20
- switch (a_DamageType)
- {
- case dtOnFire:
- case dtSuffocating:
- case dtDrowning: // TODO: This one could be a special case - in various MC versions (PC vs XBox) it is and isn't armor-protected
- case dtStarving:
- case dtInVoid:
- case dtPoisoning:
- case dtPotionOfHarming:
- case dtFalling:
- case dtLightning:
- {
- return 0;
- }
- }
-
- // Add up all armor points:
- // Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20
- int ArmorValue = 0;
- switch (GetEquippedHelmet().m_ItemType)
- {
- case E_ITEM_LEATHER_CAP: ArmorValue += 1; break;
- case E_ITEM_GOLD_HELMET: ArmorValue += 2; break;
- case E_ITEM_CHAIN_HELMET: ArmorValue += 2; break;
- case E_ITEM_IRON_HELMET: ArmorValue += 2; break;
- case E_ITEM_DIAMOND_HELMET: ArmorValue += 3; break;
- }
- switch (GetEquippedChestplate().m_ItemType)
- {
- case E_ITEM_LEATHER_TUNIC: ArmorValue += 3; break;
- case E_ITEM_GOLD_CHESTPLATE: ArmorValue += 5; break;
- case E_ITEM_CHAIN_CHESTPLATE: ArmorValue += 5; break;
- case E_ITEM_IRON_CHESTPLATE: ArmorValue += 6; break;
- case E_ITEM_DIAMOND_CHESTPLATE: ArmorValue += 8; break;
- }
- switch (GetEquippedLeggings().m_ItemType)
- {
- case E_ITEM_LEATHER_PANTS: ArmorValue += 2; break;
- case E_ITEM_GOLD_LEGGINGS: ArmorValue += 3; break;
- case E_ITEM_CHAIN_LEGGINGS: ArmorValue += 4; break;
- case E_ITEM_IRON_LEGGINGS: ArmorValue += 5; break;
- case E_ITEM_DIAMOND_LEGGINGS: ArmorValue += 6; break;
- }
- switch (GetEquippedBoots().m_ItemType)
- {
- case E_ITEM_LEATHER_BOOTS: ArmorValue += 1; break;
- case E_ITEM_GOLD_BOOTS: ArmorValue += 1; break;
- case E_ITEM_CHAIN_BOOTS: ArmorValue += 1; break;
- case E_ITEM_IRON_BOOTS: ArmorValue += 2; break;
- case E_ITEM_DIAMOND_BOOTS: ArmorValue += 3; break;
- }
-
- // TODO: Special armor cases, such as wool, saddles, dog's collar
- // Ref.: http://www.minecraftwiki.net/wiki/Armor#Mob_armor as of 2012_12_20
-
- // Now ArmorValue is in [0, 20] range, which corresponds to [0, 80%] protection. Calculate the hitpoints from that:
- return a_Damage * (ArmorValue * 4) / 100;
-}
-
-
-
-
-
-double cEntity::GetKnockbackAmountAgainst(const cEntity & a_Receiver)
-{
- // Returns the knockback amount that the currently equipped items would cause to a_Receiver on a hit
-
- // TODO: Enchantments
- return 1;
-}
-
-
-
-
-
-void cEntity::KilledBy(cEntity * a_Killer)
-{
- m_Health = 0;
-
- cRoot::Get()->GetPluginManager()->CallHookKilling(*this, a_Killer);
-
- if (m_Health > 0)
- {
- // Plugin wants to 'unkill' the pawn. Abort
- return;
- }
-
- // Drop loot:
- cItems Drops;
- GetDrops(Drops, a_Killer);
- m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ());
-
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_DEAD);
-}
-
-
-
-
-
-void cEntity::Heal(int a_HitPoints)
-{
- m_Health += a_HitPoints;
- if (m_Health > m_MaxHealth)
- {
- m_Health = m_MaxHealth;
- }
-}
-
-
-
-
-
-void cEntity::SetHealth(int a_Health)
-{
- m_Health = std::max(0, std::min(m_MaxHealth, a_Health));
-}
-
-
-
-
-
-void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
-{
- if (m_AttachedTo != NULL)
- {
- if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5)
- {
- SetPosition(m_AttachedTo->GetPosition());
- }
- }
- else
- {
- if (a_Chunk.IsValid())
- {
- HandlePhysics(a_Dt, a_Chunk);
- }
- }
- if (a_Chunk.IsValid())
- {
- TickBurning(a_Chunk);
- }
-}
-
-
-
-
-
-void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
-{
- // TODO Add collision detection with entities.
- a_Dt /= 1000; // Convert from msec to sec
- Vector3d NextPos = Vector3d(GetPosX(),GetPosY(),GetPosZ());
- Vector3d NextSpeed = Vector3d(GetSpeedX(),GetSpeedY(),GetSpeedZ());
- int BlockX = (int) floor(NextPos.x);
- int BlockY = (int) floor(NextPos.y);
- int BlockZ = (int) floor(NextPos.z);
-
- if ((BlockY >= cChunkDef::Height) || (BlockY < 0))
- {
- // Outside of the world
- // TODO: Current speed should still be added to the entity position
- // Otherwise TNT explosions in the void will still effect the bottommost layers of the world
- return;
- }
-
- // Make sure we got the correct chunk and a valid one. No one ever knows...
- cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ);
- if (NextChunk != NULL)
- {
- int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width);
- int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width);
- BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ );
- BLOCKTYPE BlockBelow = NextChunk->GetBlock( RelBlockX, BlockY - 1, RelBlockZ );
- if (!g_BlockIsSolid[BlockIn]) // Making sure we are not inside a solid block
- {
- if (m_bOnGround) // check if it's still on the ground
- {
- BLOCKTYPE BlockBelow = NextChunk->GetBlock( RelBlockX, BlockY - 1, RelBlockZ );
- if (!g_BlockIsSolid[BlockBelow]) // Check if block below is air or water.
- {
- m_bOnGround = false;
- }
- }
- }
- else
- {
- // Push out entity.
- m_bOnGround = true;
- NextPos.y += 0.2;
- LOGD("Entity #%d (%s) is inside a block at {%d, %d, %d}",
- m_UniqueID, GetClass(), BlockX, BlockY, BlockZ
- );
- }
-
- if (!m_bOnGround)
- {
- float fallspeed;
- if (IsBlockWater(BlockIn))
- {
- fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water.
- }
- else if (BlockIn == E_BLOCK_COBWEB)
- {
- NextSpeed.y *= 0.05; // Reduce overall falling speed
- fallspeed = 0; // No falling.
- }
- else
- {
- // Normal gravity
- fallspeed = m_Gravity * a_Dt;
- }
- NextSpeed.y += fallspeed;
- }
- else
- {
- // TODO: This condition belongs to minecarts, without it, they derails too much.
- // But it shouldn't be here for other entities. We need a complete minecart physics overhaul.
- if (
- (BlockBelow != E_BLOCK_RAIL) &&
- (BlockBelow != E_BLOCK_DETECTOR_RAIL) &&
- (BlockBelow != E_BLOCK_POWERED_RAIL) &&
- (BlockBelow != E_BLOCK_ACTIVATOR_RAIL)
- )
- {
- // Friction
- if (NextSpeed.SqrLength() > 0.0004f)
- {
- NextSpeed.x *= 0.6666;
- if (fabs(NextSpeed.x) < 0.05)
- {
- NextSpeed.x = 0;
- }
- NextSpeed.z *= 0.6666;
- if (fabs(NextSpeed.z) < 0.05)
- {
- NextSpeed.z = 0;
- }
- }
- }
- }
-
- // Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we
- // might have different speed modifiers according to terrain.
- if (BlockIn == E_BLOCK_COBWEB)
- {
- NextSpeed.x *= 0.25;
- NextSpeed.z *= 0.25;
- }
-
- //Get water direction
- Direction WaterDir = m_World->GetWaterSimulator()->GetFlowingDirection(BlockX, BlockY, BlockZ);
-
- m_WaterSpeed *= 0.9f; //Reduce speed each tick
-
- switch(WaterDir)
- {
- case X_PLUS:
- m_WaterSpeed.x = 1.f;
- m_bOnGround = false;
- break;
- case X_MINUS:
- m_WaterSpeed.x = -1.f;
- m_bOnGround = false;
- break;
- case Z_PLUS:
- m_WaterSpeed.z = 1.f;
- m_bOnGround = false;
- break;
- case Z_MINUS:
- m_WaterSpeed.z = -1.f;
- m_bOnGround = false;
- break;
-
- default:
- break;
- }
-
- if (fabs(m_WaterSpeed.x) < 0.05)
- {
- m_WaterSpeed.x = 0;
- }
-
- if (fabs(m_WaterSpeed.z) < 0.05)
- {
- m_WaterSpeed.z = 0;
- }
-
- NextSpeed += m_WaterSpeed;
-
- if( NextSpeed.SqrLength() > 0.f )
- {
- cTracer Tracer( GetWorld() );
- int Ret = Tracer.Trace( NextPos, NextSpeed, 2 );
- if( Ret ) // Oh noez! we hit something
- {
- // Set to hit position
- if( (Tracer.RealHit - NextPos).SqrLength() <= ( NextSpeed * a_Dt ).SqrLength() )
- {
- if( Ret == 1 )
- {
-
- if( Tracer.HitNormal.x != 0.f ) NextSpeed.x = 0.f;
- if( Tracer.HitNormal.y != 0.f ) NextSpeed.y = 0.f;
- if( Tracer.HitNormal.z != 0.f ) NextSpeed.z = 0.f;
-
- if( Tracer.HitNormal.y > 0 ) // means on ground
- {
- m_bOnGround = true;
- }
- }
- NextPos.Set(Tracer.RealHit.x,Tracer.RealHit.y,Tracer.RealHit.z);
- NextPos.x += Tracer.HitNormal.x * 0.5f;
- NextPos.z += Tracer.HitNormal.z * 0.5f;
- }
- else
- NextPos += (NextSpeed * a_Dt);
- }
- else
- {
- // We didn't hit anything, so move =]
- NextPos += (NextSpeed * a_Dt);
- }
- }
- BlockX = (int) floor(NextPos.x);
- BlockZ = (int) floor(NextPos.z);
- NextChunk = NextChunk->GetNeighborChunk(BlockX,BlockZ);
- // See if we can commit our changes. If not, we will discard them.
- if (NextChunk != NULL)
- {
- if (NextPos.x != GetPosX()) SetPosX(NextPos.x);
- if (NextPos.y != GetPosY()) SetPosY(NextPos.y);
- if (NextPos.z != GetPosZ()) SetPosZ(NextPos.z);
- if (NextSpeed.x != GetSpeedX()) SetSpeedX(NextSpeed.x);
- if (NextSpeed.y != GetSpeedY()) SetSpeedY(NextSpeed.y);
- if (NextSpeed.z != GetSpeedZ()) SetSpeedZ(NextSpeed.z);
- }
- }
-}
-
-
-
-
-
-void cEntity::TickBurning(cChunk & a_Chunk)
-{
- // Remember the current burning state:
- bool HasBeenBurning = (m_TicksLeftBurning > 0);
-
- // Do the burning damage:
- if (m_TicksLeftBurning > 0)
- {
- m_TicksSinceLastBurnDamage++;
- if (m_TicksSinceLastBurnDamage >= BURN_TICKS_PER_DAMAGE)
- {
- TakeDamage(dtOnFire, NULL, BURN_DAMAGE, 0);
- m_TicksSinceLastBurnDamage = 0;
- }
- m_TicksLeftBurning--;
- }
-
- // Update the burning times, based on surroundings:
- int MinRelX = (int)floor(GetPosX() - m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width;
- int MaxRelX = (int)floor(GetPosX() + m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width;
- int MinRelZ = (int)floor(GetPosZ() - m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width;
- int MaxRelZ = (int)floor(GetPosZ() + m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width;
- int MinY = std::max(0, std::min(cChunkDef::Height - 1, (int)floor(GetPosY())));
- int MaxY = std::max(0, std::min(cChunkDef::Height - 1, (int)ceil (GetPosY() + m_Height)));
- bool HasWater = false;
- bool HasLava = false;
- bool HasFire = false;
-
- for (int x = MinRelX; x <= MaxRelX; x++)
- {
- for (int z = MinRelZ; z <= MaxRelZ; z++)
- {
- int RelX = x;
- int RelZ = z;
- cChunk * CurChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelX, RelZ);
- if (CurChunk == NULL)
- {
- continue;
- }
- for (int y = MinY; y <= MaxY; y++)
- {
- switch (CurChunk->GetBlock(RelX, y, RelZ))
- {
- case E_BLOCK_FIRE:
- {
- HasFire = true;
- break;
- }
- case E_BLOCK_LAVA:
- case E_BLOCK_STATIONARY_LAVA:
- {
- HasLava = true;
- break;
- }
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_WATER:
- {
- HasWater = true;
- break;
- }
- } // switch (BlockType)
- } // for y
- } // for z
- } // for x
-
- if (HasWater)
- {
- // Extinguish the fire
- m_TicksLeftBurning = 0;
- }
-
- if (HasLava)
- {
- // Burn:
- m_TicksLeftBurning = BURN_TICKS;
-
- // Periodically damage:
- m_TicksSinceLastLavaDamage++;
- if (m_TicksSinceLastLavaDamage >= LAVA_TICKS_PER_DAMAGE)
- {
- TakeDamage(dtLavaContact, NULL, LAVA_DAMAGE, 0);
- m_TicksSinceLastLavaDamage = 0;
- }
- }
- else
- {
- m_TicksSinceLastLavaDamage = 0;
- }
-
- if (HasFire)
- {
- // Burn:
- m_TicksLeftBurning = BURN_TICKS;
-
- // Periodically damage:
- m_TicksSinceLastFireDamage++;
- if (m_TicksSinceLastFireDamage >= FIRE_TICKS_PER_DAMAGE)
- {
- TakeDamage(dtFireContact, NULL, FIRE_DAMAGE, 0);
- m_TicksSinceLastFireDamage = 0;
- }
- }
- else
- {
- m_TicksSinceLastFireDamage = 0;
- }
-
- // If just started / finished burning, notify descendants:
- if ((m_TicksLeftBurning > 0) && !HasBeenBurning)
- {
- OnStartedBurning();
- }
- else if ((m_TicksLeftBurning <= 0) && HasBeenBurning)
- {
- OnFinishedBurning();
- }
-}
-
-
-
-
-
-/// Called when the entity starts burning
-void cEntity::OnStartedBurning(void)
-{
- // Broadcast the change:
- m_World->BroadcastEntityMetadata(*this);
-}
-
-
-
-
-
-/// Called when the entity finishes burning
-void cEntity::OnFinishedBurning(void)
-{
- // Broadcast the change:
- m_World->BroadcastEntityMetadata(*this);
-}
-
-
-
-
-
-/// Sets the maximum value for the health
-void cEntity::SetMaxHealth(int a_MaxHealth)
-{
- m_MaxHealth = a_MaxHealth;
-
- // Reset health, if too high:
- if (m_Health > a_MaxHealth)
- {
- m_Health = a_MaxHealth;
- }
-}
-
-
-
-
-
-/// Puts the entity on fire for the specified amount of ticks
-void cEntity::StartBurning(int a_TicksLeftBurning)
-{
- if (m_TicksLeftBurning > 0)
- {
- // Already burning, top up the ticks left burning and bail out:
- m_TicksLeftBurning = std::max(m_TicksLeftBurning, a_TicksLeftBurning);
- return;
- }
-
- m_TicksLeftBurning = a_TicksLeftBurning;
- OnStartedBurning();
-}
-
-
-
-
-
-/// Stops the entity from burning, resets all burning timers
-void cEntity::StopBurning(void)
-{
- bool HasBeenBurning = (m_TicksLeftBurning > 0);
- m_TicksLeftBurning = 0;
- m_TicksSinceLastBurnDamage = 0;
- m_TicksSinceLastFireDamage = 0;
- m_TicksSinceLastLavaDamage = 0;
-
- // Notify if the entity has stopped burning
- if (HasBeenBurning)
- {
- OnFinishedBurning();
- }
-}
-
-
-
-
-
-void cEntity::TeleportToEntity(cEntity & a_Entity)
-{
- TeleportToCoords(a_Entity.GetPosX(), a_Entity.GetPosY(), a_Entity.GetPosZ());
-}
-
-
-
-
-
-void cEntity::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
-{
- SetPosition(a_PosX, a_PosY, a_PosZ);
- m_World->BroadcastTeleportEntity(*this);
-}
-
-
-
-
-
-void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
-{
- //We need to keep updating the clients when there is movement or if there was a change in speed and after 2 ticks
- if( (m_Speed.SqrLength() > 0.0004f || m_bDirtySpeed) && (m_World->GetWorldAge() - m_TimeLastSpeedPacket >= 2))
- {
- m_World->BroadcastEntityVelocity(*this,a_Exclude);
- m_bDirtySpeed = false;
- m_TimeLastSpeedPacket = m_World->GetWorldAge();
- }
-
- //Have to process position related packets this every two ticks
- if (m_World->GetWorldAge() % 2 == 0)
- {
- int DiffX = (int) (floor(GetPosX() * 32.0) - floor(m_LastPosX * 32.0));
- int DiffY = (int) (floor(GetPosY() * 32.0) - floor(m_LastPosY * 32.0));
- int DiffZ = (int) (floor(GetPosZ() * 32.0) - floor(m_LastPosZ * 32.0));
- Int64 DiffTeleportPacket = m_World->GetWorldAge() - m_TimeLastTeleportPacket;
- // 4 blocks is max Relative So if the Diff is greater than 127 or. Send an absolute position every 20 seconds
- if (DiffTeleportPacket >= 400 ||
- ((DiffX > 127) || (DiffX < -128) ||
- (DiffY > 127) || (DiffY < -128) ||
- (DiffZ > 127) || (DiffZ < -128)))
- {
- //
- m_World->BroadcastTeleportEntity(*this,a_Exclude);
- m_TimeLastTeleportPacket = m_World->GetWorldAge();
- m_TimeLastMoveReltPacket = m_TimeLastTeleportPacket; //Must synchronize.
- m_LastPosX = GetPosX();
- m_LastPosY = GetPosY();
- m_LastPosZ = GetPosZ();
- m_bDirtyPosition = false;
- m_bDirtyOrientation = false;
- }
- else
- {
- Int64 DiffMoveRelPacket = m_World->GetWorldAge() - m_TimeLastMoveReltPacket;
- //if the change is big enough.
- if ((abs(DiffX) >= 4 || abs(DiffY) >= 4 || abs(DiffZ) >= 4 || DiffMoveRelPacket >= 60) && m_bDirtyPosition)
- {
- if (m_bDirtyOrientation)
- {
- m_World->BroadcastEntityRelMoveLook(*this, (char)DiffX, (char)DiffY, (char)DiffZ,a_Exclude);
- m_bDirtyOrientation = false;
- }
- else
- {
- m_World->BroadcastEntityRelMove(*this, (char)DiffX, (char)DiffY, (char)DiffZ,a_Exclude);
- }
- m_LastPosX = GetPosX();
- m_LastPosY = GetPosY();
- m_LastPosZ = GetPosZ();
- m_bDirtyPosition = false;
- m_TimeLastMoveReltPacket = m_World->GetWorldAge();
- }
- else
- {
- if (m_bDirtyOrientation)
- {
- m_World->BroadcastEntityLook(*this,a_Exclude);
- m_bDirtyOrientation = false;
- }
- }
- }
- if (m_bDirtyHead)
- {
- m_World->BroadcastEntityHeadLook(*this,a_Exclude);
- m_bDirtyHead = false;
- }
- }
-}
-
-
-
-
-
-void cEntity::AttachTo(cEntity * a_AttachTo)
-{
- if (m_AttachedTo == a_AttachTo)
- {
- // Already attached to that entity, nothing to do here
- return;
- }
-
- // Detach from any previous entity:
- Detach();
-
- // Attach to the new entity:
- m_AttachedTo = a_AttachTo;
- a_AttachTo->m_Attachee = this;
- m_World->BroadcastAttachEntity(*this, a_AttachTo);
-}
-
-
-
-
-
-void cEntity::Detach(void)
-{
- if (m_AttachedTo == NULL)
- {
- // Attached to no entity, our work is done
- return;
- }
- m_AttachedTo->m_Attachee = NULL;
- m_AttachedTo = NULL;
- m_World->BroadcastAttachEntity(*this, NULL);
-}
-
-
-
-
-
-bool cEntity::IsA(const char * a_ClassName) const
-{
- return (strcmp(a_ClassName, "cEntity") == 0);
-}
-
-
-
-
-
-void cEntity::SetRot(const Vector3f & a_Rot)
-{
- m_Rot = a_Rot;
- m_bDirtyOrientation = true;
-}
-
-
-
-
-
-void cEntity::SetHeadYaw(double a_HeadYaw)
-{
- m_HeadYaw = a_HeadYaw;
- m_bDirtyHead = true;
- WrapHeadYaw();
-}
-
-
-
-
-
-void cEntity::SetHeight(double a_Height)
-{
- m_Height = a_Height;
-}
-
-
-
-
-
-void cEntity::SetMass(double a_Mass)
-{
- if (a_Mass > 0)
- {
- m_Mass = a_Mass;
- }
- else
- {
- // Make sure that mass is not zero. 1g is the default because we
- // have to choose a number. It's perfectly legal to have a mass
- // less than 1g as long as is NOT equal or less than zero.
- m_Mass = 0.001;
- }
-}
-
-
-
-
-
-void cEntity::SetRotation(double a_Rotation)
-{
- m_Rot.x = a_Rotation;
- m_bDirtyOrientation = true;
- WrapRotation();
-}
-
-
-
-
-
-void cEntity::SetPitch(double a_Pitch)
-{
- m_Rot.y = a_Pitch;
- m_bDirtyOrientation = true;
- WrapRotation();
-}
-
-
-
-
-
-void cEntity::SetRoll(double a_Roll)
-{
- m_Rot.z = a_Roll;
- m_bDirtyOrientation = true;
-}
-
-
-
-
-
-void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
-{
- m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ);
- m_bDirtySpeed = true;
- WrapSpeed();
-}
-
-
-
-
-void cEntity::SetSpeedX(double a_SpeedX)
-{
- m_Speed.x = a_SpeedX;
- m_bDirtySpeed = true;
- WrapSpeed();
-}
-
-
-
-
-void cEntity::SetSpeedY(double a_SpeedY)
-{
- m_Speed.y = a_SpeedY;
- m_bDirtySpeed = true;
- WrapSpeed();
-}
-
-
-
-
-void cEntity::SetSpeedZ(double a_SpeedZ)
-{
- m_Speed.z = a_SpeedZ;
- m_bDirtySpeed = true;
- WrapSpeed();
-}
-
-
-
-
-
-void cEntity::SetWidth(double a_Width)
-{
- m_Width = a_Width;
-}
-
-
-
-
-
-void cEntity::AddPosX(double a_AddPosX)
-{
- m_Pos.x += a_AddPosX;
- m_bDirtyPosition = true;
-}
-
-
-
-
-void cEntity::AddPosY(double a_AddPosY)
-{
- m_Pos.y += a_AddPosY;
- m_bDirtyPosition = true;
-}
-
-
-
-
-void cEntity::AddPosZ(double a_AddPosZ)
-{
- m_Pos.z += a_AddPosZ;
- m_bDirtyPosition = true;
-}
-
-
-
-
-void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)
-{
- m_Pos.x += a_AddPosX;
- m_Pos.y += a_AddPosY;
- m_Pos.z += a_AddPosZ;
- m_bDirtyPosition = true;
-}
-
-
-
-
-void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ)
-{
- m_Speed.x += a_AddSpeedX;
- m_Speed.y += a_AddSpeedY;
- m_Speed.z += a_AddSpeedZ;
- m_bDirtySpeed = true;
- WrapSpeed();
-}
-
-
-
-
-
-void cEntity::AddSpeedX(double a_AddSpeedX)
-{
- m_Speed.x += a_AddSpeedX;
- m_bDirtySpeed = true;
- WrapSpeed();
-}
-
-
-
-
-
-void cEntity::AddSpeedY(double a_AddSpeedY)
-{
- m_Speed.y += a_AddSpeedY;
- m_bDirtySpeed = true;
- WrapSpeed();
-}
-
-
-
-
-
-void cEntity::AddSpeedZ(double a_AddSpeedZ)
-{
- m_Speed.z += a_AddSpeedZ;
- m_bDirtySpeed = true;
- WrapSpeed();
-}
-
-
-
-
-
-void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
-{
- if (m_AttachedTo == NULL)
- {
- return;
- }
- if ((a_Forward != 0) || (a_Sideways != 0))
- {
- Vector3d LookVector = GetLookVector();
- double AddSpeedX = LookVector.x * a_Forward + LookVector.z * a_Sideways;
- double AddSpeedZ = LookVector.z * a_Forward - LookVector.x * a_Sideways;
- m_AttachedTo->AddSpeed(AddSpeedX, 0, AddSpeedZ);
- }
-}
-
-
-
-
-
-//////////////////////////////////////////////////////////////////////////
-// Get look vector (this is NOT a rotation!)
-Vector3d cEntity::GetLookVector(void) const
-{
- Matrix4d m;
- m.Init(Vector3f(), 0, m_Rot.x, -m_Rot.y);
- Vector3d Look = m.Transform(Vector3d(0, 0, 1));
- return Look;
-}
-
-
-
-
-
-//////////////////////////////////////////////////////////////////////////
-// Set position
-void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
-{
- m_Pos.Set(a_PosX, a_PosY, a_PosZ);
- m_bDirtyPosition = true;
-}
-
-
-
-
-
-void cEntity::SetPosX(double a_PosX)
-{
- m_Pos.x = a_PosX;
- m_bDirtyPosition = true;
-}
-
-
-
-
-
-void cEntity::SetPosY(double a_PosY)
-{
- m_Pos.y = a_PosY;
- m_bDirtyPosition = true;
-}
-
-
-
-
-
-void cEntity::SetPosZ(double a_PosZ)
-{
- m_Pos.z = a_PosZ;
- m_bDirtyPosition = true;
-}
-
-
-
-
-
-//////////////////////////////////////////////////////////////////////////
-// Reference stuffs
-void cEntity::AddReference(cEntity * & a_EntityPtr)
-{
- m_References->AddReference(a_EntityPtr);
- a_EntityPtr->ReferencedBy(a_EntityPtr);
-}
-
-
-
-
-
-void cEntity::ReferencedBy(cEntity * & a_EntityPtr)
-{
- m_Referencers->AddReference(a_EntityPtr);
-}
-
-
-
-
-
-void cEntity::Dereference(cEntity * & a_EntityPtr)
-{
- m_Referencers->Dereference(a_EntityPtr);
-}
-
-
-
-
diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h
deleted file mode 100644
index 48d2e7602..000000000
--- a/source/Entities/Entity.h
+++ /dev/null
@@ -1,430 +0,0 @@
-
-#pragma once
-
-#include "../Item.h"
-#include "../Vector3d.h"
-#include "../Vector3f.h"
-
-
-
-
-
-// Place this macro in the public section of each cEntity descendant class and you're done :)
-#define CLASS_PROTODEF(classname) \
- virtual bool IsA(const char * a_ClassName) const override\
- { \
- return ((strcmp(a_ClassName, #classname) == 0) || super::IsA(a_ClassName)); \
- } \
- virtual const char * GetClass(void) const override \
- { \
- return #classname; \
- } \
- static const char * GetClassStatic(void) \
- { \
- return #classname; \
- } \
- virtual const char * GetParentClass(void) const override \
- { \
- return super::GetClass(); \
- }
-
-
-
-
-
-class cWorld;
-class cReferenceManager;
-class cClientHandle;
-class cPlayer;
-class cChunk;
-
-
-
-
-
-// tolua_begin
-struct TakeDamageInfo
-{
- eDamageType DamageType; // Where does the damage come from? Being hit / on fire / contact with cactus / ...
- cEntity * Attacker; // The attacking entity; valid only for dtAttack
- int RawDamage; // What damage would the receiver get without any armor. Usually: attacker mob type + weapons
- int FinalDamage; // What actual damage will be received. Usually: m_RawDamage minus armor
- Vector3d Knockback; // The amount and direction of knockback received from the damage
- // TODO: Effects - list of effects that the hit is causing. Unknown representation yet
-} ;
-// tolua_end
-
-
-
-
-
-// tolua_begin
-class cEntity
-{
-public:
- enum
- {
- ENTITY_STATUS_HURT = 2,
- ENTITY_STATUS_DEAD = 3,
- ENTITY_STATUS_WOLF_TAMING = 6,
- ENTITY_STATUS_WOLF_TAMED = 7,
- ENTITY_STATUS_WOLF_SHAKING = 8,
- ENTITY_STATUS_EATING_ACCEPTED = 9,
- ENTITY_STATUS_SHEEP_EATING = 10,
- } ;
-
- enum
- {
- FIRE_TICKS_PER_DAMAGE = 10, ///< How many ticks to wait between damaging an entity when it stands in fire
- FIRE_DAMAGE = 1, ///< How much damage to deal when standing in fire
- LAVA_TICKS_PER_DAMAGE = 10, ///< How many ticks to wait between damaging an entity when it stands in lava
- LAVA_DAMAGE = 5, ///< How much damage to deal when standing in lava
- BURN_TICKS_PER_DAMAGE = 20, ///< How many ticks to wait between damaging an entity when it is burning
- BURN_DAMAGE = 1, ///< How much damage to deal when the entity is burning
- BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire
- } ;
-
- enum eEntityType
- {
- etEntity, // For all other types
- etPlayer,
- etPickup,
- etMonster,
- etFallingBlock,
- etMinecart,
- etBoat,
- etTNT,
- etProjectile,
-
- // DEPRECATED older constants, left over for compatibility reasons (plugins)
- etMob = etMonster, // DEPRECATED, use etMonster instead!
- eEntityType_Entity = etEntity,
- eEntityType_Player = etPlayer,
- eEntityType_Pickup = etPickup,
- eEntityType_Mob = etMob,
- } ;
-
- // tolua_end
-
- cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
- virtual ~cEntity();
-
- /// Spawns the entity in the world; returns true if spawned, false if not (plugin disallowed)
- virtual bool Initialize(cWorld * a_World);
-
- // tolua_begin
-
- eEntityType GetEntityType(void) const { return m_EntityType; }
-
- bool IsPlayer (void) const { return (m_EntityType == etPlayer); }
- bool IsPickup (void) const { return (m_EntityType == etPickup); }
- bool IsMob (void) const { return (m_EntityType == etMob); }
- bool IsMinecart(void) const { return (m_EntityType == etMinecart); }
- bool IsBoat (void) const { return (m_EntityType == etBoat); }
- bool IsTNT (void) const { return (m_EntityType == etTNT); }
-
- /// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true)
- virtual bool IsA(const char * a_ClassName) const;
-
- /// Returns the topmost class name for the object
- virtual const char * GetClass(void) const;
-
- // Returns the class name of this class
- static const char * GetClassStatic(void);
-
- /// Returns the topmost class's parent class name for the object. cEntity returns an empty string (no parent).
- virtual const char * GetParentClass(void) const;
-
- cWorld * GetWorld(void) const { return m_World; }
-
- double GetHeadYaw (void) const { return m_HeadYaw; }
- double GetHeight (void) const { return m_Height; }
- double GetMass (void) const { return m_Mass; }
- const Vector3d & GetPosition (void) const { return m_Pos; }
- double GetPosX (void) const { return m_Pos.x; }
- double GetPosY (void) const { return m_Pos.y; }
- double GetPosZ (void) const { return m_Pos.z; }
- const Vector3d & GetRot (void) const { return m_Rot; }
- double GetRotation (void) const { return m_Rot.x; }
- double GetPitch (void) const { return m_Rot.y; }
- double GetRoll (void) const { return m_Rot.z; }
- Vector3d GetLookVector(void) const;
- const Vector3d & GetSpeed (void) const { return m_Speed; }
- double GetSpeedX (void) const { return m_Speed.x; }
- double GetSpeedY (void) const { return m_Speed.y; }
- double GetSpeedZ (void) const { return m_Speed.z; }
- double GetWidth (void) const { return m_Width; }
-
- int GetChunkX(void) const {return (int)floor(m_Pos.x / cChunkDef::Width); }
- int GetChunkZ(void) const {return (int)floor(m_Pos.z / cChunkDef::Width); }
-
- void SetHeadYaw (double a_HeadYaw);
- void SetHeight (double a_Height);
- void SetMass (double a_Mass);
- void SetPosX (double a_PosX);
- void SetPosY (double a_PosY);
- void SetPosZ (double a_PosZ);
- void SetPosition(double a_PosX, double a_PosY, double a_PosZ);
- void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); }
- void SetRot (const Vector3f & a_Rot);
- void SetRotation(double a_Rotation);
- void SetPitch (double a_Pitch);
- void SetRoll (double a_Roll);
- void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ);
- void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); }
- void SetSpeedX (double a_SpeedX);
- void SetSpeedY (double a_SpeedY);
- void SetSpeedZ (double a_SpeedZ);
- void SetWidth (double a_Width);
-
- void AddPosX (double a_AddPosX);
- void AddPosY (double a_AddPosY);
- void AddPosZ (double a_AddPosZ);
- void AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ);
- void AddPosition(const Vector3d & a_AddPos) { AddPosition(a_AddPos.x,a_AddPos.y,a_AddPos.z);}
- void AddSpeed (double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ);
- void AddSpeed (const Vector3d & a_AddSpeed) { AddSpeed(a_AddSpeed.x,a_AddSpeed.y,a_AddSpeed.z);}
- void AddSpeedX (double a_AddSpeedX);
- void AddSpeedY (double a_AddSpeedY);
- void AddSpeedZ (double a_AddSpeedZ);
-
- void SteerVehicle(float a_Forward, float a_Sideways);
-
- inline int GetUniqueID(void) const { return m_UniqueID; }
- inline bool IsDestroyed(void) const { return !m_IsInitialized; }
-
- /// Schedules the entity for destroying; if a_ShouldBroadcast is set to true, broadcasts the DestroyEntity packet
- void Destroy(bool a_ShouldBroadcast = true);
-
- /// Makes this pawn take damage from an attack by a_Attacker. Damage values are calculated automatically and DoTakeDamage() called
- void TakeDamage(cEntity & a_Attacker);
-
- /// Makes this entity take the specified damage. The final damage is calculated using current armor, then DoTakeDamage() called
- void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, double a_KnockbackAmount);
-
- /// Makes this entity take the specified damage. The values are packed into a TDI, knockback calculated, then sent through DoTakeDamage()
- void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount);
-
- float GetGravity(void) const { return m_Gravity; }
-
- void SetGravity(float a_Gravity) { m_Gravity = a_Gravity; }
-
- /// Sets the rotation to match the speed vector (entity goes "face-forward")
- void SetRotationFromSpeed(void);
-
- /// Sets the pitch to match the speed vector (entity gies "face-forward")
- void SetPitchFromSpeed(void);
-
- // tolua_end
-
- /// Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI);
-
- // tolua_begin
-
- /// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items
- virtual int GetRawDamageAgainst(const cEntity & a_Receiver);
-
- /// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
- virtual int GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_RawDamage);
-
- /// Returns the knockback amount that the currently equipped items would cause to a_Receiver on a hit
- virtual double GetKnockbackAmountAgainst(const cEntity & a_Receiver);
-
- /// Returns the curently equipped weapon; empty item if none
- virtual cItem GetEquippedWeapon(void) const { return cItem(); }
-
- /// Returns the currently equipped helmet; empty item if nonte
- virtual cItem GetEquippedHelmet(void) const { return cItem(); }
-
- /// Returns the currently equipped chestplate; empty item if nonte
- virtual cItem GetEquippedChestplate(void) const { return cItem(); }
-
- /// Returns the currently equipped leggings; empty item if nonte
- virtual cItem GetEquippedLeggings(void) const { return cItem(); }
-
- /// Returns the currently equipped boots; empty item if nonte
- virtual cItem GetEquippedBoots(void) const { return cItem(); }
-
- /// Called when the health drops below zero. a_Killer may be NULL (environmental damage)
- virtual void KilledBy(cEntity * a_Killer);
-
- /// Heals the specified amount of HPs
- void Heal(int a_HitPoints);
-
- /// Returns the health of this entity
- int GetHealth(void) const { return m_Health; }
-
- /// Sets the health of this entity; doesn't broadcast any hurt animation
- void SetHealth(int a_Health);
-
- // tolua_end
-
- virtual void Tick(float a_Dt, cChunk & a_Chunk);
-
- /// Handles the physics of the entity - updates position based on speed, updates speed based on environment
- virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk);
-
- /// Updates the state related to this entity being on fire
- virtual void TickBurning(cChunk & a_Chunk);
-
- /// Called when the entity starts burning
- virtual void OnStartedBurning(void);
-
- /// Called when the entity finishes burning
- virtual void OnFinishedBurning(void);
-
- // tolua_begin
-
- /// Sets the maximum value for the health
- void SetMaxHealth(int a_MaxHealth);
-
- int GetMaxHealth(void) const { return m_MaxHealth; }
-
- /// Puts the entity on fire for the specified amount of ticks
- void StartBurning(int a_TicksLeftBurning);
-
- /// Stops the entity from burning, resets all burning timers
- void StopBurning(void);
-
- // tolua_end
-
- /** Descendants override this function to send a command to the specified client to spawn the entity on the client.
- To spawn on all eligible clients, use cChunkMap::BroadcastSpawnEntity()
- */
- virtual void SpawnOn(cClientHandle & a_Client) = 0;
-
- // tolua_begin
-
- /// Teleports to the entity specified
- virtual void TeleportToEntity(cEntity & a_Entity);
-
- /// Teleports to the coordinates specified
- virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ);
-
- // tolua_end
-
- /// Updates clients of changes in the entity.
- virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = NULL);
-
- /// Attaches to the specified entity; detaches from any previous one first
- void AttachTo(cEntity * a_AttachTo);
-
- /// Detaches from the currently attached entity, if any
- void Detach(void);
-
- /// Makes sure head yaw is not over the specified range.
- void WrapHeadYaw();
-
- /// Makes sure rotation is not over the specified range.
- void WrapRotation();
-
- /// Makes speed is not over 20. Max speed is 20 blocks / second
- void WrapSpeed();
-
- // tolua_begin
-
- // Metadata flags; descendants may override the defaults:
- virtual bool IsOnFire (void) const {return (m_TicksLeftBurning > 0); }
- virtual bool IsCrouched (void) const {return false; }
- virtual bool IsRiding (void) const {return false; }
- virtual bool IsSprinting(void) const {return false; }
- virtual bool IsRclking (void) const {return false; }
-
- // tolua_end
-
- /// Called when the specified player right-clicks this entity
- virtual void OnRightClicked(cPlayer & a_Player) {};
-
- /// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy().
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) {}
-
-protected:
- static cCriticalSection m_CSCount;
- static int m_EntityCount;
-
- int m_UniqueID;
-
- int m_Health;
- int m_MaxHealth;
-
- /// The entity to which this entity is attached (vehicle), NULL if none
- cEntity * m_AttachedTo;
-
- /// The entity which is attached to this entity (rider), NULL if none
- cEntity * m_Attachee;
-
- cReferenceManager* m_Referencers;
- cReferenceManager* m_References;
-
- // Flags that signal that we haven't updated the clients with the latest.
- bool m_bDirtyHead;
- bool m_bDirtyOrientation;
- bool m_bDirtyPosition;
- bool m_bDirtySpeed;
-
- bool m_bOnGround;
- float m_Gravity;
-
- // Last Position.
- double m_LastPosX, m_LastPosY, m_LastPosZ;
-
- // This variables keep track of the last time a packet was sent
- Int64 m_TimeLastTeleportPacket,m_TimeLastMoveReltPacket,m_TimeLastSpeedPacket; // In ticks
-
- bool m_IsInitialized; // Is set to true when it's initialized, until it's destroyed (Initialize() till Destroy() )
-
- eEntityType m_EntityType;
-
- cWorld * m_World;
-
- /// Time, in ticks, since the last damage dealt by being on fire. Valid only if on fire (IsOnFire())
- int m_TicksSinceLastBurnDamage;
-
- /// Time, in ticks, since the last damage dealt by standing in lava. Reset to zero when moving out of lava.
- int m_TicksSinceLastLavaDamage;
-
- /// Time, in ticks, since the last damage dealt by standing in fire. Reset to zero when moving out of fire.
- int m_TicksSinceLastFireDamage;
-
- /// Time, in ticks, until the entity extinguishes its fire
- int m_TicksLeftBurning;
-
- virtual void Destroyed(void) {} // Called after the entity has been destroyed
-
- void SetWorld(cWorld * a_World) { m_World = a_World; }
-
- friend class cReferenceManager;
- void AddReference( cEntity*& a_EntityPtr );
- void ReferencedBy( cEntity*& a_EntityPtr );
- void Dereference( cEntity*& a_EntityPtr );
-
-private:
- // Measured in degrees (MAX 360°)
- double m_HeadYaw;
- // Measured in meter/second (m/s)
- Vector3d m_Speed;
- // Measured in degrees (MAX 360°)
- Vector3d m_Rot;
-
- /// Position of the entity's XZ center and Y bottom
- Vector3d m_Pos;
-
- // Measured in meter / second
- Vector3d m_WaterSpeed;
-
- // Measured in Kilograms (Kg)
- double m_Mass;
-
- /// Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter.
- double m_Width;
-
- /// Height of the entity (Y axis)
- double m_Height;
-} ; // tolua_export
-
-typedef std::list<cEntity *> cEntityList;
-
-
-
-
diff --git a/source/Entities/Minecart.cpp b/source/Entities/Minecart.cpp
deleted file mode 100644
index 0c0b7b58a..000000000
--- a/source/Entities/Minecart.cpp
+++ /dev/null
@@ -1,479 +0,0 @@
-
-// Minecart.cpp
-
-// Implements the cMinecart class representing a minecart in the world
-// Indiana Jones!
-
-#include "Globals.h"
-#include "Minecart.h"
-#include "../World.h"
-#include "../ClientHandle.h"
-#include "Player.h"
-
-
-
-
-
-cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) :
- super(etMinecart, a_X, a_Y, a_Z, 0.98, 0.7),
- m_Payload(a_Payload)
-{
- SetMass(20.f);
- SetMaxHealth(6);
- SetHealth(6);
-}
-
-
-
-
-void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
-{
- char SubType = 0;
- switch (m_Payload)
- {
- case mpNone: SubType = 0; break;
- case mpChest: SubType = 1; break;
- case mpFurnace: SubType = 2; break;
- case mpTNT: SubType = 3; break;
- case mpHopper: SubType = 5; break;
- default:
- {
- ASSERT(!"Unknown payload, cannot spawn on client");
- return;
- }
- }
- a_ClientHandle.SendSpawnVehicle(*this, 10, SubType); // 10 = Minecarts, SubType = What type of Minecart
-}
-
-
-
-
-
-void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
-{
- if ((GetPosY() > 0) && (GetPosY() < cChunkDef::Height))
- {
- BLOCKTYPE BelowType = GetWorld()->GetBlock(floor(GetPosX()), floor(GetPosY() -1 ), floor(GetPosZ()));
-
- if (
- (BelowType == E_BLOCK_RAIL) ||
- (BelowType == E_BLOCK_POWERED_RAIL) ||
- (BelowType == E_BLOCK_DETECTOR_RAIL) ||
- (BelowType == E_BLOCK_ACTIVATOR_RAIL)
- )
- {
- HandleRailPhysics(a_Dt, a_Chunk);
- }
- else
- {
- super::HandlePhysics(a_Dt, a_Chunk);
- BroadcastMovementUpdate();
- }
- }
- else
- {
- super::HandlePhysics(a_Dt, a_Chunk);
- BroadcastMovementUpdate();
- }
-}
-
-
-
-
-
-static const double MAX_SPEED = 8;
-static const double MAX_SPEED_NEGATIVE = (0 - MAX_SPEED);
-void cMinecart::HandleRailPhysics(float a_Dt, cChunk & a_Chunk)
-{
-
- super::HandlePhysics(a_Dt, a_Chunk); // Main physics handling
-
- /*
- NOTE: Please bear in mind that taking away from negatives make them even more negative,
- adding to negatives make them positive, etc.
- */
-
- // Get block meta below the cart
- NIBBLETYPE BelowMeta = GetWorld()->GetBlockMeta(floor(GetPosX()), floor(GetPosY() -1 ), floor(GetPosZ()));
- double SpeedX = GetSpeedX(), SpeedY = GetSpeedY(), SpeedZ = GetSpeedZ(); // Get current speed
-
- switch (BelowMeta)
- {
- case E_META_RAIL_ZM_ZP: // NORTHSOUTH
- {
- SetRotation(270);
- SpeedY = 0; // Don't move vertically as on ground
- SpeedX = 0; // Correct diagonal movement from curved rails
-
- // Set Y as current Y rounded up to bypass friction
- SetPosY(floor(GetPosY()));
-
- if (SpeedZ != 0) // Don't do anything if cart is stationary
- {
- if (SpeedZ > 0)
- {
- // Going SOUTH, slow down
- SpeedZ = SpeedZ - 0.1;
- }
- else
- {
- // Going NORTH, slow down
- SpeedZ = SpeedZ + 0.1;
- }
- }
- break;
- }
-
- case E_META_RAIL_XM_XP: // EASTWEST
- {
- SetRotation(180);
- SpeedY = 0;
- SpeedZ = 0;
-
- SetPosY(floor(GetPosY()));
-
- if (SpeedX != 0)
- {
- if (SpeedX > 0)
- {
- SpeedX = SpeedX - 0.1;
- }
- else
- {
- SpeedX = SpeedX + 0.1;
- }
- }
- break;
- }
-
- case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH
- {
- SetRotation(270);
- SetPosY(floor(GetPosY()) + 0.2); // It seems it doesn't work without levitation :/
- SpeedX = 0;
-
- if (SpeedZ >= 0)
- {
- // SpeedZ POSITIVE, going SOUTH
- if (SpeedZ <= MAX_SPEED) // Speed limit
- {
- SpeedZ = SpeedZ + 0.5; // Speed up
- SpeedY = (0 - SpeedZ); // Downward movement is negative (0 minus positive numbers is negative)
- }
- else
- {
- SpeedZ = MAX_SPEED; // Enforce speed limit
- SpeedY = (0 - SpeedZ);
- }
- }
- else
- {
- // SpeedZ NEGATIVE, going NORTH
- SpeedZ = SpeedZ + 0.4; // Slow down
- SpeedY = (0 - SpeedZ); // Upward movement is positive (0 minus negative number is positive number)
- }
- break;
- }
-
- case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH
- {
- SetRotation(270);
- SetPosY(floor(GetPosY()) + 0.2);
- SpeedX = 0;
-
- if (SpeedZ > 0)
- {
- // SpeedZ POSITIVE, going SOUTH
- SpeedZ = SpeedZ - 0.4; // Slow down
- SpeedY = SpeedZ; // Upward movement positive
- }
- else
- {
- if (SpeedZ >= MAX_SPEED_NEGATIVE) // Speed limit
- {
- // SpeedZ NEGATIVE, going NORTH
- SpeedZ = SpeedZ - 0.5; // Speed up
- SpeedY = SpeedZ; // Downward movement negative
- }
- else
- {
- SpeedZ = MAX_SPEED_NEGATIVE; // Enforce speed limit
- SpeedY = SpeedZ;
- }
- }
- break;
- }
-
- case E_META_RAIL_ASCEND_XM: // ASCEND EAST
- {
- SetRotation(180);
- SetPosY(floor(GetPosY()) + 0.2);
- SpeedZ = 0;
-
- if (SpeedX >= 0)
- {
- if (SpeedX <= MAX_SPEED)
- {
- SpeedX = SpeedX + 0.5;
- SpeedY = (0 - SpeedX);
- }
- else
- {
- SpeedX = MAX_SPEED;
- SpeedY = (0 - SpeedX);
- }
- }
- else
- {
- SpeedX = SpeedX + 0.4;
- SpeedY = (0 - SpeedX);
- }
- break;
- }
-
- case E_META_RAIL_ASCEND_XP: // ASCEND WEST
- {
- SetRotation(180);
- SetPosY(floor(GetPosY()) + 0.2);
- SpeedZ = 0;
-
- if (SpeedX > 0)
- {
- SpeedX = SpeedX - 0.4;
- SpeedY = SpeedX;
- }
- else
- {
- if (SpeedX >= MAX_SPEED_NEGATIVE)
- {
- SpeedX = SpeedX - 0.5;
- SpeedY = SpeedX;
- }
- else
- {
- SpeedX = MAX_SPEED_NEGATIVE;
- SpeedY = SpeedX;
- }
- }
- break;
- }
-
- case E_META_RAIL_CURVED_ZM_XM: // Ends pointing NORTH and WEST
- {
- SetRotation(315); // Set correct rotation server side
- SetPosY(floor(GetPosY()) + 0.2); // Levitate dat cart
-
- if (SpeedZ > 0) // Cart moving south
- {
- SpeedX = (0 - SpeedZ); // Diagonally move southwest (which will make cart hit a southwest rail)
- }
- else if (SpeedX > 0) // Cart moving east
- {
- SpeedZ = (0 - SpeedX); // Diagonally move northeast
- }
- break;
- }
-
- case E_META_RAIL_CURVED_ZM_XP: // Curved NORTH EAST
- {
- SetRotation(225);
- SetPosY(floor(GetPosY()) + 0.2);
-
- if (SpeedZ > 0)
- {
- SpeedX = SpeedZ;
- }
- else if (SpeedX < 0)
- {
- SpeedZ = SpeedX;
- }
- break;
- }
-
- case E_META_RAIL_CURVED_ZP_XM: // Curved SOUTH WEST
- {
- SetRotation(135);
- SetPosY(floor(GetPosY()) + 0.2);
-
- if (SpeedZ < 0)
- {
- SpeedX = SpeedZ;
- }
- else if (SpeedX > 0)
- {
- SpeedZ = SpeedX;
- }
- break;
- }
-
- case E_META_RAIL_CURVED_ZP_XP: // Curved SOUTH EAST
- {
- SetRotation(45);
- SetPosY(floor(GetPosY()) + 0.2);
-
- if (SpeedZ < 0)
- {
- SpeedX = (0 - SpeedZ);
- }
- else if (SpeedX < 0)
- {
- SpeedZ = (0 - SpeedX);
- }
- break;
- }
-
- default:
- {
- ASSERT(!"Unhandled rail meta!"); // Dun dun DUN!
- break;
- }
- }
-
- // Set speed to speed variables
- SetSpeedX(SpeedX);
- SetSpeedY(SpeedY);
- SetSpeedZ(SpeedZ);
-
-
- // Broadcast position to client
- BroadcastMovementUpdate();
-}
-
-
-
-
-
-void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
-{
- super::DoTakeDamage(TDI);
-
- if (GetHealth() == 0)
- {
- Destroy(true);
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cEmptyMinecart:
-
-cEmptyMinecart::cEmptyMinecart(double a_X, double a_Y, double a_Z) :
- super(mpNone, a_X, a_Y, a_Z)
-{
-}
-
-
-
-
-
-void cEmptyMinecart::OnRightClicked(cPlayer & a_Player)
-{
- if (m_Attachee != NULL)
- {
- if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
- {
- // This player is already sitting in, they want out.
- a_Player.Detach();
- return;
- }
-
- if (m_Attachee->IsPlayer())
- {
- // Another player is already sitting in here, cannot attach
- return;
- }
-
- // Detach whatever is sitting in this minecart now:
- m_Attachee->Detach();
- }
-
- // Attach the player to this minecart
- a_Player.AttachTo(this);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cMinecartWithChest:
-
-cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) :
- super(mpChest, a_X, a_Y, a_Z)
-{
-}
-
-
-
-
-
-void cMinecartWithChest::SetSlot(int a_Idx, const cItem & a_Item)
-{
- ASSERT((a_Idx >= 0) && (a_Idx < ARRAYCOUNT(m_Items)));
-
- m_Items[a_Idx] = a_Item;
-}
-
-
-
-
-
-void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
-{
- // Show the chest UI window to the player
- // TODO
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cMinecartWithFurnace:
-
-cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) :
- super(mpFurnace, a_X, a_Y, a_Z)
-{
-}
-
-
-
-
-
-void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player)
-{
- // Try to power the furnace with whatever the player is holding
- // TODO
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cMinecartWithTNT:
-
-cMinecartWithTNT::cMinecartWithTNT(double a_X, double a_Y, double a_Z) :
- super(mpTNT, a_X, a_Y, a_Z)
-{
-}
-
-// TODO: Make it activate when passing over activator rail
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cMinecartWithHopper:
-
-cMinecartWithHopper::cMinecartWithHopper(double a_X, double a_Y, double a_Z) :
- super(mpHopper, a_X, a_Y, a_Z)
-{
-}
-
-// TODO: Make it suck up blocks and travel further than any other cart and physics and put and take blocks
-// AND AVARYTHING!! \ No newline at end of file
diff --git a/source/Entities/Minecart.h b/source/Entities/Minecart.h
deleted file mode 100644
index f98b02bb5..000000000
--- a/source/Entities/Minecart.h
+++ /dev/null
@@ -1,147 +0,0 @@
-
-// Minecart.h
-
-// Declares the cMinecart class representing a minecart in the world
-
-
-
-
-
-#pragma once
-
-#include "Entity.h"
-#include "../Item.h"
-
-
-
-
-
-class cMinecart :
- public cEntity
-{
- typedef cEntity super;
-
-public:
- CLASS_PROTODEF(cMinecart);
-
- enum ePayload
- {
- mpNone, // Empty minecart, ridable by player or mobs
- mpChest, // Minecart-with-chest, can store a grid of 3*8 items
- mpFurnace, // Minecart-with-furnace, can be powered
- mpTNT, // Minecart-with-TNT, can be blown up with activator rail
- mpHopper, // Minecart-with-hopper, can be hopper
- // TODO: Spawner minecarts, (and possibly any block in a minecart with NBT editing)
- } ;
-
- // cEntity overrides:
- virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
- virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
- void HandleRailPhysics(float a_Dt, cChunk & a_Chunk);
- virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
-
-
- ePayload GetPayload(void) const { return m_Payload; }
-
-protected:
- ePayload m_Payload;
-
- cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z);
-} ;
-
-
-
-
-
-class cEmptyMinecart :
- public cMinecart
-{
- typedef cMinecart super;
-
-public:
- CLASS_PROTODEF(cEmptyMinecart);
-
- cEmptyMinecart(double a_X, double a_Y, double a_Z);
-
- // cEntity overrides:
- virtual void OnRightClicked(cPlayer & a_Player) override;
-} ;
-
-
-
-
-
-class cMinecartWithChest :
- public cMinecart
-{
- typedef cMinecart super;
-
-public:
- CLASS_PROTODEF(cMinecartWithChest);
-
- /// Number of item slots in the chest
- static const int NumSlots = 9 * 3;
-
- cMinecartWithChest(double a_X, double a_Y, double a_Z);
-
- const cItem & GetSlot(int a_Idx) const { return m_Items[a_Idx]; }
- cItem & GetSlot(int a_Idx) { return m_Items[a_Idx]; }
-
- void SetSlot(int a_Idx, const cItem & a_Item);
-
-protected:
-
- /// The chest contents:
- cItem m_Items[NumSlots];
-
- // cEntity overrides:
- virtual void OnRightClicked(cPlayer & a_Player) override;
-} ;
-
-
-
-
-
-class cMinecartWithFurnace :
- public cMinecart
-{
- typedef cMinecart super;
-
-public:
- CLASS_PROTODEF(cMinecartWithFurnace);
-
- cMinecartWithFurnace(double a_X, double a_Y, double a_Z);
-
- // cEntity overrides:
- virtual void OnRightClicked(cPlayer & a_Player) override;
-} ;
-
-
-
-
-
-class cMinecartWithTNT :
- public cMinecart
-{
- typedef cMinecart super;
-
-public:
- CLASS_PROTODEF(cMinecartWithTNT);
-
- cMinecartWithTNT(double a_X, double a_Y, double a_Z);
-} ;
-
-
-
-
-
-class cMinecartWithHopper :
- public cMinecart
-{
- typedef cMinecart super;
-
-public:
- CLASS_PROTODEF(cMinecartWithHopper);
-
- cMinecartWithHopper(double a_X, double a_Y, double a_Z);
-} ; \ No newline at end of file
diff --git a/source/Entities/Pickup.cpp b/source/Entities/Pickup.cpp
deleted file mode 100644
index 9b388366a..000000000
--- a/source/Entities/Pickup.cpp
+++ /dev/null
@@ -1,163 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#ifndef _WIN32
-#include <cstdlib>
-#endif
-
-#include "Pickup.h"
-#include "../ClientHandle.h"
-#include "../Inventory.h"
-#include "../World.h"
-#include "../Simulator/FluidSimulator.h"
-#include "../Server.h"
-#include "Player.h"
-#include "../PluginManager.h"
-#include "../Item.h"
-#include "../Root.h"
-#include "../Chunk.h"
-
-#include "../Vector3d.h"
-#include "../Vector3f.h"
-
-
-
-
-
-cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
- : cEntity(etPickup, ((double)(a_MicroPosX)) / 32, ((double)(a_MicroPosY)) / 32, ((double)(a_MicroPosZ)) / 32, 0.2, 0.2)
- , m_Timer( 0.f )
- , m_Item(a_Item)
- , m_bCollected( false )
-{
- m_MaxHealth = 5;
- m_Health = 5;
- SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ);
- m_Gravity = -3.0;
-}
-
-
-
-
-
-void cPickup::SpawnOn(cClientHandle & a_Client)
-{
- a_Client.SendPickupSpawn(*this);
-}
-
-
-
-
-
-void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
- BroadcastMovementUpdate(); //Notify clients of position
-
- m_Timer += a_Dt;
-
- if (!m_bCollected)
- {
- int BlockY = (int) floor(GetPosY());
- if ((BlockY >= 0) && (BlockY < cChunkDef::Height)) // Don't do anything except for falling when outside the world
- {
- int BlockX = (int) floor(GetPosX());
- int BlockZ = (int) floor(GetPosZ());
- // Position might have changed due to physics. So we have to make sure we have the correct chunk.
- cChunk * CurrentChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ);
- if (CurrentChunk != NULL) // Make sure the chunk is loaded
- {
- int RelBlockX = BlockX - (CurrentChunk->GetPosX() * cChunkDef::Width);
- int RelBlockZ = BlockZ - (CurrentChunk->GetPosZ() * cChunkDef::Width);
-
- // If the pickup is on the bottommost block position, make it think the void is made of air: (#131)
- BLOCKTYPE BlockBelow = (BlockY > 0) ? CurrentChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
- BLOCKTYPE BlockIn = CurrentChunk->GetBlock(RelBlockX, BlockY, RelBlockZ);
-
- if (
- IsBlockLava(BlockBelow) || (BlockBelow == E_BLOCK_FIRE) ||
- IsBlockLava(BlockIn) || (BlockIn == E_BLOCK_FIRE)
- )
- {
- m_bCollected = true;
- m_Timer = 0; // We have to reset the timer.
- m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick.
- if (m_Timer > 500.f)
- {
- Destroy(true);
- return;
- }
- }
- }
- }
- }
- else
- {
- if (m_Timer > 500.f) // 0.5 second
- {
- Destroy(true);
- return;
- }
- }
-
- if (m_Timer > 1000 * 60 * 5) // 5 minutes
- {
- Destroy(true);
- return;
- }
-
- if (GetPosY() < -8) // Out of this world and no more visible!
- {
- Destroy(true);
- return;
- }
-}
-
-
-
-
-
-bool cPickup::CollectedBy(cPlayer * a_Dest)
-{
- ASSERT(a_Dest != NULL);
-
- if (m_bCollected)
- {
- // LOG("Pickup %d cannot be collected by \"%s\", because it has already been collected.", m_UniqueID, a_Dest->GetName().c_str());
- return false; // It's already collected!
- }
-
- // 800 is to long
- if (m_Timer < 500.f)
- {
- // LOG("Pickup %d cannot be collected by \"%s\", because it is not old enough.", m_UniqueID, a_Dest->GetName().c_str());
- return false; // Not old enough
- }
-
- if (cRoot::Get()->GetPluginManager()->CallHookCollectingPickup(a_Dest, *this))
- {
- // LOG("Pickup %d cannot be collected by \"%s\", because a plugin has said no.", m_UniqueID, a_Dest->GetName().c_str());
- return false;
- }
-
- int NumAdded = a_Dest->GetInventory().AddItem(m_Item);
- if (NumAdded > 0)
- {
- m_Item.m_ItemCount -= NumAdded;
- m_World->BroadcastCollectPickup(*this, *a_Dest);
- if (m_Item.m_ItemCount == 0)
- {
- // All of the pickup has been collected, schedule the pickup for destroying
- m_bCollected = true;
- }
- m_Timer = 0;
- return true;
- }
-
- // LOG("Pickup %d cannot be collected by \"%s\", because there's no space in the inventory.", a_Dest->GetName().c_str(), m_UniqueID);
- return false;
-}
-
-
-
-
diff --git a/source/Entities/Pickup.h b/source/Entities/Pickup.h
deleted file mode 100644
index af6eaf3bb..000000000
--- a/source/Entities/Pickup.h
+++ /dev/null
@@ -1,59 +0,0 @@
-
-#pragma once
-
-#include "Entity.h"
-#include "../Item.h"
-
-
-
-
-
-class cPlayer;
-
-
-
-
-
-// tolua_begin
-class cPickup :
- public cEntity
-{
- // tolua_end
- typedef cEntity super;
-
-public:
- CLASS_PROTODEF(cPickup);
-
- cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export
-
- cItem & GetItem(void) {return m_Item; } // tolua_export
- const cItem & GetItem(void) const {return m_Item; }
-
- virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
-
- virtual bool CollectedBy(cPlayer * a_Dest); // tolua_export
-
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-
- /// Returns the number of ticks that this entity has existed
- int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export
-
- /// Returns true if the pickup has already been collected
- bool IsCollected(void) const { return m_bCollected; } // tolua_export
-
-private:
- Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
-
- Vector3d m_WaterSpeed;
-
- /// The number of ticks that the entity has existed / timer between collect and destroy; in msec
- float m_Timer;
-
- cItem m_Item;
-
- bool m_bCollected;
-}; // tolua_export
-
-
-
-
diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp
deleted file mode 100644
index 22f1b8967..000000000
--- a/source/Entities/Player.cpp
+++ /dev/null
@@ -1,1602 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Player.h"
-#include "../Server.h"
-#include "../ClientHandle.h"
-#include "../UI/Window.h"
-#include "../UI/WindowOwner.h"
-#include "../World.h"
-#include "Pickup.h"
-#include "../PluginManager.h"
-#include "../BlockEntities/BlockEntity.h"
-#include "../GroupManager.h"
-#include "../Group.h"
-#include "../ChatColor.h"
-#include "../Item.h"
-#include "../Tracer.h"
-#include "../Root.h"
-#include "../OSSupport/MakeDir.h"
-#include "../OSSupport/Timer.h"
-#include "../MersenneTwister.h"
-#include "../Chunk.h"
-#include "../Items/ItemHandler.h"
-
-#include "../Vector3d.h"
-#include "../Vector3f.h"
-
-#include "../../iniFile/iniFile.h"
-#include <json/json.h>
-
-#define float2int(x) ((x)<0 ? ((int)(x))-1 : (int)(x))
-
-
-
-
-
-cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
- : super(etPlayer, 0.6, 1.8)
- , m_GameMode(eGameMode_NotSet)
- , m_IP("")
- , m_LastBlockActionTime( 0 )
- , m_LastBlockActionCnt( 0 )
- , m_AirLevel( MAX_AIR_LEVEL )
- , m_AirTickTimer( DROWNING_TICKS )
- , m_bVisible( true )
- , m_LastGroundHeight( 0 )
- , m_bTouchGround( false )
- , m_Stance( 0.0 )
- , m_Inventory(*this)
- , m_CurrentWindow(NULL)
- , m_InventoryWindow(NULL)
- , m_TimeLastPickupCheck( 0.f )
- , m_Color('-')
- , m_ClientHandle( a_Client )
- , m_FoodLevel(MAX_FOOD_LEVEL)
- , m_FoodSaturationLevel(5)
- , m_FoodTickTimer(0)
- , m_FoodExhaustionLevel(0)
- , m_FoodPoisonedTicksRemaining(0)
- , m_NormalMaxSpeed(0.1)
- , m_SprintingMaxSpeed(0.13)
- , m_IsCrouched(false)
- , m_IsSprinting(false)
- , m_IsSwimming(false)
- , m_IsSubmerged(false)
- , m_EatingFinishTick(-1)
- , m_IsChargingBow(false)
- , m_BowCharge(0)
-{
- LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
- a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
- this, GetUniqueID()
- );
-
- m_InventoryWindow = new cInventoryWindow(*this);
- m_CurrentWindow = m_InventoryWindow;
- m_InventoryWindow->OpenedByPlayer(*this);
-
- SetMaxHealth(MAX_HEALTH);
- m_Health = MAX_HEALTH;
-
- cTimer t1;
- m_LastPlayerListTime = t1.GetNowTime();
-
- m_TimeLastTeleportPacket = 0;
- m_TimeLastPickupCheck = 0;
-
- m_PlayerName = a_PlayerName;
- m_bDirtyPosition = true; // So chunks are streamed to player at spawn
-
- if (!LoadFromDisk())
- {
- m_Inventory.Clear();
- SetPosX(cRoot::Get()->GetDefaultWorld()->GetSpawnX());
- SetPosY(cRoot::Get()->GetDefaultWorld()->GetSpawnY());
- SetPosZ(cRoot::Get()->GetDefaultWorld()->GetSpawnZ());
-
- LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
- a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
- );
- }
- m_LastJumpHeight = (float)(GetPosY());
- m_LastGroundHeight = (float)(GetPosY());
- m_Stance = GetPosY() + 1.62;
-
- cRoot::Get()->GetServer()->PlayerCreated(this);
-}
-
-
-
-
-
-cPlayer::~cPlayer(void)
-{
- LOGD("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID());
-
- // Notify the server that the player is being destroyed
- cRoot::Get()->GetServer()->PlayerDestroying(this);
-
- SaveToDisk();
-
- m_World->RemovePlayer( this );
-
- m_ClientHandle = NULL;
-
- delete m_InventoryWindow;
-
- LOGD("Player %p deleted", this);
-}
-
-
-
-
-
-bool cPlayer::Initialize(cWorld * a_World)
-{
- ASSERT(a_World != NULL);
-
- if (super::Initialize(a_World))
- {
- // Remove the client handle from the server, it will be ticked from this object from now on
- if (m_ClientHandle != NULL)
- {
- cRoot::Get()->GetServer()->ClientMovedToWorld(m_ClientHandle);
- }
-
- GetWorld()->AddPlayer(this);
- return true;
- }
- return false;
-}
-
-
-
-
-
-void cPlayer::Destroyed()
-{
- CloseWindow(false);
-
- m_ClientHandle = NULL;
-}
-
-
-
-
-
-void cPlayer::SpawnOn(cClientHandle & a_Client)
-{
- if (!m_bVisible || (m_ClientHandle == (&a_Client)))
- {
- return;
- }
- a_Client.SendPlayerSpawn(*this);
- a_Client.SendEntityHeadLook(*this);
- a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() );
- a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() );
- a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() );
- a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() );
- a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() );
-}
-
-
-
-
-
-void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
-{
- if (m_ClientHandle != NULL)
- {
- if (m_ClientHandle->IsDestroyed())
- {
- // This should not happen, because destroying a client will remove it from the world, but just in case
- m_ClientHandle = NULL;
- return;
- }
-
- if (!m_ClientHandle->IsPlaying())
- {
- // We're not yet in the game, ignore everything
- return;
- }
- }
-
- if (!a_Chunk.IsValid())
- {
- // This may happen if the cPlayer is created before the chunks have the chance of being loaded / generated (#83)
- return;
- }
-
- super::Tick(a_Dt, a_Chunk);
-
- // Set player swimming state
- SetSwimState(a_Chunk);
-
- // Handle air drowning stuff
- HandleAir();
-
- // Handle charging the bow:
- if (m_IsChargingBow)
- {
- m_BowCharge += 1;
- }
-
- if (m_bDirtyPosition)
- {
- // Apply food exhaustion from movement:
- ApplyFoodExhaustionFromMovement();
-
- cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this);
- BroadcastMovementUpdate(m_ClientHandle);
- m_ClientHandle->StreamChunks();
- }
- else
- {
- BroadcastMovementUpdate(m_ClientHandle);
- }
-
- if (m_Health > 0) // make sure player is alive
- {
- m_World->CollectPickupsByPlayer(this);
-
- if ((m_EatingFinishTick >= 0) && (m_EatingFinishTick <= m_World->GetWorldAge()))
- {
- FinishEating();
- }
-
- HandleFood();
- }
-
- // Send Player List (Once per m_LastPlayerListTime/1000 ms)
- cTimer t1;
- if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime())
- {
- m_World->SendPlayerList(this);
- m_LastPlayerListTime = t1.GetNowTime();
- }
-}
-
-
-
-
-
-void cPlayer::StartChargingBow(void)
-{
- LOGD("Player \"%s\" started charging their bow", m_PlayerName.c_str());
- m_IsChargingBow = true;
- m_BowCharge = 0;
-}
-
-
-
-
-
-int cPlayer::FinishChargingBow(void)
-{
- LOGD("Player \"%s\" finished charging their bow at a charge of %d", m_PlayerName.c_str(), m_BowCharge);
- int res = m_BowCharge;
- m_IsChargingBow = false;
- m_BowCharge = 0;
- return res;
-}
-
-
-
-
-
-void cPlayer::CancelChargingBow(void)
-{
- LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", m_PlayerName.c_str(), m_BowCharge);
- m_IsChargingBow = false;
- m_BowCharge = 0;
-}
-
-
-
-
-
-void cPlayer::SetTouchGround(bool a_bTouchGround)
-{
- // If just
- m_bTouchGround = a_bTouchGround;
-
- if (!m_bTouchGround)
- {
- if (GetPosY() > m_LastJumpHeight)
- {
- m_LastJumpHeight = (float)GetPosY();
- }
- cWorld * World = GetWorld();
- if ((GetPosY() >= 0) && (GetPosY() < 256))
- {
- BLOCKTYPE BlockType = World->GetBlock( float2int(GetPosX()), float2int(GetPosY()), float2int(GetPosZ()) );
- if (BlockType != E_BLOCK_AIR)
- {
- // LOGD("TouchGround set to true by server");
- m_bTouchGround = true;
- }
- if (
- (BlockType == E_BLOCK_WATER) ||
- (BlockType == E_BLOCK_STATIONARY_WATER) ||
- (BlockType == E_BLOCK_LADDER) ||
- (BlockType == E_BLOCK_VINES)
- )
- {
- // LOGD("Water / Ladder / Torch");
- m_LastGroundHeight = (float)GetPosY();
- }
- }
- }
-
- if (m_bTouchGround)
- {
- float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
- int Damage = (int)(Dist - 3.f);
- if(m_LastJumpHeight > m_LastGroundHeight) Damage++;
- m_LastJumpHeight = (float)GetPosY();
- if (Damage > 0)
- {
- TakeDamage(dtFalling, NULL, Damage, Damage, 0);
- }
-
- m_LastGroundHeight = (float)GetPosY();
- }
-}
-
-
-
-
-
-void cPlayer::Heal(int a_Health)
-{
- if (m_Health < GetMaxHealth())
- {
- m_Health = (short)std::min((int)a_Health + m_Health, (int)GetMaxHealth());
- SendHealth();
- }
-}
-
-
-
-
-
-void cPlayer::SetFoodLevel(int a_FoodLevel)
-{
- m_FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL));
- SendHealth();
-}
-
-
-
-
-
-void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel)
-{
- m_FoodSaturationLevel = std::max(0.0, std::min(a_FoodSaturationLevel, (double)m_FoodLevel));
-}
-
-
-
-
-
-void cPlayer::SetFoodTickTimer(int a_FoodTickTimer)
-{
- m_FoodTickTimer = a_FoodTickTimer;
-}
-
-
-
-
-
-void cPlayer::SetFoodExhaustionLevel(double a_FoodExhaustionLevel)
-{
- m_FoodExhaustionLevel = std::max(0.0, std::min(a_FoodExhaustionLevel, 4.0));
-}
-
-
-
-
-
-void cPlayer::SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining)
-{
- m_FoodPoisonedTicksRemaining = a_FoodPoisonedTicksRemaining;
-}
-
-
-
-
-
-bool cPlayer::Feed(int a_Food, double a_Saturation)
-{
- if (m_FoodLevel >= MAX_FOOD_LEVEL)
- {
- return false;
- }
-
- m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL);
- m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel);
-
- SendHealth();
- return true;
-}
-
-
-
-
-
-void cPlayer::FoodPoison(int a_NumTicks)
-{
- bool HasBeenFoodPoisoned = (m_FoodPoisonedTicksRemaining > 0);
- m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks);
- if (!HasBeenFoodPoisoned)
- {
- // TODO: Send the poisoning indication to the client - how?
- SendHealth();
- }
-}
-
-
-
-
-
-void cPlayer::StartEating(void)
-{
- // Set the timer:
- m_EatingFinishTick = m_World->GetWorldAge() + EATING_TICKS;
-
- // Send the packets:
- m_World->BroadcastPlayerAnimation(*this, 5);
- m_World->BroadcastEntityMetadata(*this);
-}
-
-
-
-
-
-void cPlayer::FinishEating(void)
-{
- // Reset the timer:
- m_EatingFinishTick = -1;
-
- // Send the packets:
- m_ClientHandle->SendEntityStatus(*this, ENTITY_STATUS_EATING_ACCEPTED);
- m_World->BroadcastPlayerAnimation(*this, 0);
- m_World->BroadcastEntityMetadata(*this);
-
- // consume the item:
- cItem Item(GetEquippedItem());
- Item.m_ItemCount = 1;
- cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Item.m_ItemType);
- if (!ItemHandler->EatItem(this, &Item))
- {
- return;
- }
- ItemHandler->OnFoodEaten(m_World, this, &Item);
-
- GetInventory().RemoveOneEquippedItem();
-
- //if the food is mushroom soup, return a bowl to the inventory
- if( Item.m_ItemType == E_ITEM_MUSHROOM_SOUP ) {
- cItem emptyBowl(E_ITEM_BOWL, 1, 0, "");
- GetInventory().AddItem(emptyBowl, true, true);
- }
-}
-
-
-
-
-
-void cPlayer::AbortEating(void)
-{
- m_EatingFinishTick = -1;
- m_World->BroadcastPlayerAnimation(*this, 0);
- m_World->BroadcastEntityMetadata(*this);
-}
-
-
-
-
-
-void cPlayer::SendHealth(void)
-{
- if (m_ClientHandle != NULL)
- {
- m_ClientHandle->SendHealth();
- }
-}
-
-
-
-
-
-void cPlayer::ClearInventoryPaintSlots(void)
-{
- // Clear the list of slots that are being inventory-painted. Used by cWindow only
- m_InventoryPaintSlots.clear();
-}
-
-
-
-
-
-void cPlayer::AddInventoryPaintSlot(int a_SlotNum)
-{
- // Add a slot to the list for inventory painting. Used by cWindow only
- m_InventoryPaintSlots.push_back(a_SlotNum);
-}
-
-
-
-
-
-const cSlotNums & cPlayer::GetInventoryPaintSlots(void) const
-{
- // Return the list of slots currently stored for inventory painting. Used by cWindow only
- return m_InventoryPaintSlots;
-}
-
-
-
-
-
-double cPlayer::GetMaxSpeed(void) const
-{
- return m_IsSprinting ? m_SprintingMaxSpeed : m_NormalMaxSpeed;
-}
-
-
-
-
-
-void cPlayer::SetNormalMaxSpeed(double a_Speed)
-{
- m_NormalMaxSpeed = a_Speed;
- if (!m_IsSprinting)
- {
- m_ClientHandle->SendPlayerMaxSpeed();
- }
-}
-
-
-
-
-
-void cPlayer::SetSprintingMaxSpeed(double a_Speed)
-{
- m_SprintingMaxSpeed = a_Speed;
- if (m_IsSprinting)
- {
- m_ClientHandle->SendPlayerMaxSpeed();
- }
-}
-
-
-
-
-
-void cPlayer::SetCrouch(bool a_IsCrouched)
-{
- // Set the crouch status, broadcast to all visible players
-
- if (a_IsCrouched == m_IsCrouched)
- {
- // No change
- return;
- }
- m_IsCrouched = a_IsCrouched;
- m_World->BroadcastEntityMetadata(*this);
-}
-
-
-
-
-
-void cPlayer::SetSprint(bool a_IsSprinting)
-{
- if (a_IsSprinting == m_IsSprinting)
- {
- // No change
- return;
- }
-
- m_IsSprinting = a_IsSprinting;
- m_ClientHandle->SendPlayerMaxSpeed();
-}
-
-
-
-
-
-void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
-{
- if (m_GameMode == eGameMode_Creative)
- {
- // No damage / health in creative mode
- return;
- }
-
- super::DoTakeDamage(a_TDI);
-
- // Any kind of damage adds food exhaustion
- AddFoodExhaustion(0.3f);
-
- SendHealth();
-}
-
-
-
-
-
-void cPlayer::KilledBy(cEntity * a_Killer)
-{
- super::KilledBy(a_Killer);
-
- if (m_Health > 0)
- {
- return; // not dead yet =]
- }
-
- m_bVisible = false; // So new clients don't see the player
-
- // Puke out all the items
- cItems Pickups;
- m_Inventory.CopyToItems(Pickups);
- m_Inventory.Clear();
- m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
- SaveToDisk(); // Save it, yeah the world is a tough place !
-}
-
-
-
-
-
-void cPlayer::Respawn(void)
-{
- m_Health = GetMaxHealth();
-
- // Reset food level:
- m_FoodLevel = MAX_FOOD_LEVEL;
- m_FoodSaturationLevel = 5;
-
- m_ClientHandle->SendRespawn();
-
- // Extinguish the fire:
- StopBurning();
-
- TeleportToCoords(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ());
-
- SetVisible(true);
-}
-
-
-
-
-
-double cPlayer::GetEyeHeight(void) const
-{
- return m_Stance;
-}
-
-
-
-
-Vector3d cPlayer::GetEyePosition(void) const
-{
- return Vector3d( GetPosX(), m_Stance, GetPosZ() );
-}
-
-
-
-
-
-bool cPlayer::IsGameModeCreative(void) const
-{
- return (m_GameMode == gmCreative) || // Either the player is explicitly in Creative
- ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Creative
-}
-
-
-
-
-
-bool cPlayer::IsGameModeSurvival(void) const
-{
- return (m_GameMode == gmSurvival) || // Either the player is explicitly in Survival
- ((m_GameMode == gmNotSet) && m_World->IsGameModeSurvival()); // or they inherit from the world and the world is Survival
-}
-
-
-
-
-
-bool cPlayer::IsGameModeAdventure(void) const
-{
- return (m_GameMode == gmCreative) || // Either the player is explicitly in Adventure
- ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Adventure
-}
-
-
-
-
-
-void cPlayer::OpenWindow(cWindow * a_Window)
-{
- if (a_Window != m_CurrentWindow)
- {
- CloseWindow(false);
- }
- a_Window->OpenedByPlayer(*this);
- m_CurrentWindow = a_Window;
- a_Window->SendWholeWindow(*GetClientHandle());
-}
-
-
-
-
-
-void cPlayer::CloseWindow(bool a_CanRefuse)
-{
- if (m_CurrentWindow == NULL)
- {
- m_CurrentWindow = m_InventoryWindow;
- return;
- }
-
- if (m_CurrentWindow->ClosedByPlayer(*this, a_CanRefuse) || !a_CanRefuse)
- {
- // Close accepted, go back to inventory window (the default):
- m_CurrentWindow = m_InventoryWindow;
- }
- else
- {
- // Re-open the window
- m_CurrentWindow->OpenedByPlayer(*this);
- m_CurrentWindow->SendWholeWindow(*GetClientHandle());
- }
-}
-
-
-
-
-
-void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse)
-{
- if ((m_CurrentWindow == NULL) || (m_CurrentWindow->GetWindowID() != a_WindowID))
- {
- return;
- }
- CloseWindow();
-}
-
-
-
-
-
-void cPlayer::SetLastBlockActionTime()
-{
- if (m_World != NULL)
- {
- m_LastBlockActionTime = m_World->GetWorldAge() / 20.0f;
- }
-}
-
-
-
-
-
-void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt )
-{
- m_LastBlockActionCnt = a_LastBlockActionCnt;
-}
-
-
-
-
-
-void cPlayer::SetGameMode(eGameMode a_GameMode)
-{
- if ((a_GameMode < gmMin) || (a_GameMode >= gmMax))
- {
- LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode);
- return;
- }
-
- if (m_GameMode == a_GameMode)
- {
- // Gamemode already set
- return;
- }
-
- m_GameMode = a_GameMode;
- m_ClientHandle->SendGameMode(a_GameMode);
-}
-
-
-
-
-
-void cPlayer::LoginSetGameMode( eGameMode a_GameMode )
-{
- m_GameMode = a_GameMode;
-}
-
-
-
-
-
-void cPlayer::SetIP(const AString & a_IP)
-{
- m_IP = a_IP;
-}
-
-
-
-
-
-void cPlayer::SendMessage(const AString & a_Message)
-{
- m_ClientHandle->SendChat(a_Message);
-}
-
-
-
-
-
-void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
-{
- SetPosition( a_PosX, a_PosY, a_PosZ );
- m_LastGroundHeight = (float)a_PosY;
-
- m_World->BroadcastTeleportEntity(*this, GetClientHandle());
- m_ClientHandle->SendPlayerMoveLook();
-}
-
-
-
-
-
-Vector3d cPlayer::GetThrowStartPos(void) const
-{
- Vector3d res = GetEyePosition();
-
- // Adjust the position to be just outside the player's bounding box:
- res.x += 0.16 * cos(GetPitch());
- res.y += -0.1;
- res.z += 0.16 * sin(GetPitch());
-
- return res;
-}
-
-
-
-
-
-Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
-{
- Vector3d res = GetLookVector();
- res.Normalize();
-
- // TODO: Add a slight random change (+-0.0075 in each direction)
-
- return res * a_SpeedCoeff;
-}
-
-
-
-
-
-void cPlayer::MoveTo( const Vector3d & a_NewPos )
-{
- if ((a_NewPos.y < -990) && (GetPosY() > -100))
- {
- // When attached to an entity, the client sends position packets with weird coords:
- // Y = -999 and X, Z = attempting to create speed, usually up to 0.03
- // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
- // the client may still send more of these nonsensical packets.
- if (m_AttachedTo != NULL)
- {
- Vector3d AddSpeed(a_NewPos);
- AddSpeed.y = 0;
- m_AttachedTo->AddSpeed(AddSpeed);
- }
- return;
- }
-
- // TODO: should do some checks to see if player is not moving through terrain
- // TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
-
- SetPosition( a_NewPos );
- SetStance(a_NewPos.y + 1.62);
-}
-
-
-
-
-
-void cPlayer::SetVisible(bool a_bVisible)
-{
- if (a_bVisible && !m_bVisible) // Make visible
- {
- m_bVisible = true;
- m_World->BroadcastSpawnEntity(*this);
- }
- if (!a_bVisible && m_bVisible)
- {
- m_bVisible = false;
- m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients
- }
-}
-
-
-
-
-
-void cPlayer::AddToGroup( const AString & a_GroupName )
-{
- cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName );
- m_Groups.push_back( Group );
- LOGD("Added %s to group %s", m_PlayerName.c_str(), a_GroupName.c_str() );
- ResolveGroups();
- ResolvePermissions();
-}
-
-
-
-
-
-void cPlayer::RemoveFromGroup( const AString & a_GroupName )
-{
- bool bRemoved = false;
- for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
- {
- if( (*itr)->GetName().compare(a_GroupName ) == 0 )
- {
- m_Groups.erase( itr );
- bRemoved = true;
- break;
- }
- }
-
- if( bRemoved )
- {
- LOGD("Removed %s from group %s", m_PlayerName.c_str(), a_GroupName.c_str() );
- ResolveGroups();
- ResolvePermissions();
- }
- else
- {
- LOGWARN("Tried to remove %s from group %s but was not in that group", m_PlayerName.c_str(), a_GroupName.c_str() );
- }
-}
-
-
-
-
-
-bool cPlayer::CanUseCommand( const AString & a_Command )
-{
- for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
- {
- if( (*itr)->HasCommand( a_Command ) ) return true;
- }
- return false;
-}
-
-
-
-
-
-bool cPlayer::HasPermission(const AString & a_Permission)
-{
- if (a_Permission.empty())
- {
- // Empty permission request is always granted
- return true;
- }
-
- AStringVector Split = StringSplit( a_Permission, "." );
- PermissionMap Possibilities = m_ResolvedPermissions;
- // Now search the namespaces
- while( Possibilities.begin() != Possibilities.end() )
- {
- PermissionMap::iterator itr = Possibilities.begin();
- if( itr->second )
- {
- AStringVector OtherSplit = StringSplit( itr->first, "." );
- if( OtherSplit.size() <= Split.size() )
- {
- unsigned int i;
- for( i = 0; i < OtherSplit.size(); ++i )
- {
- if( OtherSplit[i].compare( Split[i] ) != 0 )
- {
- if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
- break;
- }
- }
- if( i == Split.size() ) return true;
- }
- }
- Possibilities.erase( itr );
- }
-
- // Nothing that matched :(
- return false;
-}
-
-
-
-
-
-bool cPlayer::IsInGroup( const AString & a_Group )
-{
- for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr )
- {
- if( a_Group.compare( (*itr)->GetName().c_str() ) == 0 )
- return true;
- }
- return false;
-}
-
-
-
-
-
-void cPlayer::ResolvePermissions()
-{
- m_ResolvedPermissions.clear(); // Start with an empty map yo~
-
- // Copy all player specific permissions into the resolved permissions map
- for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr )
- {
- m_ResolvedPermissions[ itr->first ] = itr->second;
- }
-
- for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr )
- {
- const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions();
- for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr )
- {
- m_ResolvedPermissions[ itr->first ] = itr->second;
- }
- }
-}
-
-
-
-
-
-void cPlayer::ResolveGroups()
-{
- // Clear resolved groups first
- m_ResolvedGroups.clear();
-
- // Get a complete resolved list of all groups the player is in
- std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
- GroupList ToIterate;
- for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr )
- {
- ToIterate.push_back( *GroupItr );
- }
- while( ToIterate.begin() != ToIterate.end() )
- {
- cGroup* CurrentGroup = *ToIterate.begin();
- if( AllGroups.find( CurrentGroup ) != AllGroups.end() )
- {
- LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!",
- m_PlayerName.c_str(), CurrentGroup->GetName().c_str()
- );
- }
- else
- {
- AllGroups[ CurrentGroup ] = true;
- m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
- const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
- for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr )
- {
- if( AllGroups.find( *itr ) != AllGroups.end() )
- {
- LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", m_PlayerName.c_str(), (*itr)->GetName().c_str() );
- continue;
- }
- ToIterate.push_back( *itr );
- }
- }
- ToIterate.erase( ToIterate.begin() );
- }
-}
-
-
-
-
-
-AString cPlayer::GetColor(void) const
-{
- if ( m_Color != '-' )
- {
- return cChatColor::MakeColor( m_Color );
- }
-
- if ( m_Groups.size() < 1 )
- {
- return cChatColor::White;
- }
-
- return (*m_Groups.begin())->GetColor();
-}
-
-
-
-
-
-void cPlayer::TossItem(
- bool a_bDraggingItem,
- char a_Amount /* = 1 */,
- short a_CreateType /* = 0 */,
- short a_CreateHealth /* = 0 */
-)
-{
- cItems Drops;
- if (a_CreateType != 0)
- {
- // Just create item without touching the inventory (used in creative mode)
- Drops.push_back(cItem(a_CreateType, a_Amount, a_CreateHealth));
- }
- else
- {
- // Drop an item from the inventory:
- if (a_bDraggingItem)
- {
- cItem & Item = GetDraggingItem();
- if (!Item.IsEmpty())
- {
- char OriginalItemAmount = Item.m_ItemCount;
- Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount);
- Drops.push_back(Item);
- if (OriginalItemAmount > a_Amount)
- {
- Item.m_ItemCount = OriginalItemAmount - (char)a_Amount;
- }
- else
- {
- Item.Empty();
- }
- }
- }
- else
- {
- // Else drop equipped item
- cItem DroppedItem(GetInventory().GetEquippedItem());
- if (!DroppedItem.IsEmpty())
- {
- if (GetInventory().RemoveOneEquippedItem())
- {
- DroppedItem.m_ItemCount = 1; // RemoveItem decreases the count, so set it to 1 again
- Drops.push_back(DroppedItem);
- }
- }
- }
- }
- double vX = 0, vY = 0, vZ = 0;
- EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY);
- vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 2, vY * 2, vZ * 2);
-}
-
-
-
-
-
-bool cPlayer::MoveToWorld(const char * a_WorldName)
-{
- cWorld * World = cRoot::Get()->GetWorld(a_WorldName);
- if (World == NULL)
- {
- LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName);
- return false;
- }
-
- eDimension OldDimension = m_World->GetDimension();
-
- // Remove all links to the old world
- m_World->RemovePlayer(this);
- m_ClientHandle->RemoveFromAllChunks();
- m_World->RemoveEntity(this);
-
- // If the dimension is different, we can send the respawn packet
- // http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02
- m_ClientHandle->MoveToWorld(*World, (OldDimension != World->GetDimension()));
-
- // Add player to all the necessary parts of the new world
- SetWorld(World);
- World->AddEntity(this);
- World->AddPlayer(this);
-
- return true;
-}
-
-
-
-
-
-void cPlayer::LoadPermissionsFromDisk()
-{
- m_Groups.clear();
- m_Permissions.clear();
-
- cIniFile IniFile("users.ini");
- if( IniFile.ReadFile() )
- {
- std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", "");
- if( Groups.size() > 0 )
- {
- AStringVector Split = StringSplit( Groups, "," );
- for( unsigned int i = 0; i < Split.size(); i++ )
- {
- AddToGroup( Split[i].c_str() );
- }
- }
- else
- {
- AddToGroup("Default");
- }
-
- m_Color = IniFile.GetValue(m_PlayerName, "Color", "-")[0];
- }
- else
- {
- LOGWARN("WARNING: Failed to read ini file users.ini");
- AddToGroup("Default");
- }
- ResolvePermissions();
-}
-
-
-
-
-bool cPlayer::LoadFromDisk()
-{
- LoadPermissionsFromDisk();
-
- // Log player permissions, cause it's what the cool kids do
- LOGINFO("Player %s has permissions:", m_PlayerName.c_str() );
- for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr )
- {
- if( itr->second ) LOGINFO("%s", itr->first.c_str() );
- }
-
- AString SourceFile;
- Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
-
- cFile f;
- if (!f.Open(SourceFile, cFile::fmRead))
- {
- // This is a new player whom we haven't seen yet, bail out, let them have the defaults
- return false;
- }
-
- AString buffer;
- if (f.ReadRestOfFile(buffer) != f.GetSize())
- {
- LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str());
- return false;
- }
- f.Close();
-
- Json::Value root;
- Json::Reader reader;
- if (!reader.parse(buffer, root, false))
- {
- LOGWARNING("Cannot parse player data in file \"%s\", player will be reset", SourceFile.c_str());
- }
-
- Json::Value & JSON_PlayerPosition = root["position"];
- if (JSON_PlayerPosition.size() == 3)
- {
- SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble());
- SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble());
- SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble());
- m_LastPosX = GetPosX();
- m_LastPosY = GetPosY();
- m_LastPosZ = GetPosZ();
- m_LastFoodPos = GetPosition();
- }
-
- Json::Value & JSON_PlayerRotation = root["rotation"];
- if (JSON_PlayerRotation.size() == 3)
- {
- SetRotation ((float)JSON_PlayerRotation[(unsigned int)0].asDouble());
- SetPitch ((float)JSON_PlayerRotation[(unsigned int)1].asDouble());
- SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble());
- }
-
- m_Health = root.get("health", 0).asInt();
- m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt();
- m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt();
- m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
- m_FoodTickTimer = root.get("foodTickTimer", 0).asInt();
- m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
-
- m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
-
- m_Inventory.LoadFromJson(root["inventory"]);
-
- m_LoadedWorldName = root.get("world", "world").asString();
-
- LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
- m_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str()
- );
-
- return true;
-}
-
-
-
-
-
-bool cPlayer::SaveToDisk()
-{
- cMakeDir::MakeDir("players");
-
- // create the JSON data
- Json::Value JSON_PlayerPosition;
- JSON_PlayerPosition.append(Json::Value(GetPosX()));
- JSON_PlayerPosition.append(Json::Value(GetPosY()));
- JSON_PlayerPosition.append(Json::Value(GetPosZ()));
-
- Json::Value JSON_PlayerRotation;
- JSON_PlayerRotation.append(Json::Value(GetRotation()));
- JSON_PlayerRotation.append(Json::Value(GetPitch()));
- JSON_PlayerRotation.append(Json::Value(GetRoll()));
-
- Json::Value JSON_Inventory;
- m_Inventory.SaveToJson(JSON_Inventory);
-
- Json::Value root;
- root["position"] = JSON_PlayerPosition;
- root["rotation"] = JSON_PlayerRotation;
- root["inventory"] = JSON_Inventory;
- root["health"] = m_Health;
- root["air"] = m_AirLevel;
- root["food"] = m_FoodLevel;
- root["foodSaturation"] = m_FoodSaturationLevel;
- root["foodTickTimer"] = m_FoodTickTimer;
- root["foodExhaustion"] = m_FoodExhaustionLevel;
- root["world"] = GetWorld()->GetName();
-
- if (m_GameMode == GetWorld()->GetGameMode())
- {
- root["gamemode"] = (int) eGameMode_NotSet;
- }
- else
- {
- root["gamemode"] = (int) m_GameMode;
- }
-
- Json::StyledWriter writer;
- std::string JsonData = writer.write(root);
-
- AString SourceFile;
- Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
-
- cFile f;
- if (!f.Open(SourceFile, cFile::fmWrite))
- {
- LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_PlayerName.c_str(), SourceFile.c_str());
- return false;
- }
- if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
- {
- LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
- return false;
- }
- return true;
-}
-
-
-
-
-
-cPlayer::StringList cPlayer::GetResolvedPermissions()
-{
- StringList Permissions;
-
- const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
- for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
- {
- if( itr->second ) Permissions.push_back( itr->first );
- }
-
- return Permissions;
-}
-
-
-
-
-
-void cPlayer::UseEquippedItem(void)
-{
- if (GetGameMode() == gmCreative) // No damage in creative
- {
- return;
- }
-
- GetInventory().DamageEquippedItem();
-}
-
-
-
-
-
-void cPlayer::SetSwimState(cChunk & a_Chunk)
-{
- int RelY = (int)floor(m_LastPosY + 0.1);
- if ((RelY < 0) || (RelY >= cChunkDef::Height - 1))
- {
- m_IsSwimming = false;
- m_IsSubmerged = false;
- return;
- }
-
- BLOCKTYPE BlockIn;
- int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width;
-
- // Check if the player is swimming:
- // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk
- VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn));
- m_IsSwimming = IsBlockWater(BlockIn);
-
- // Check if the player is submerged:
- VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY + 1, RelZ, BlockIn));
- m_IsSubmerged = IsBlockWater(BlockIn);
-}
-
-
-
-
-
-void cPlayer::HandleAir(void)
-{
- // Ref.: http://www.minecraftwiki.net/wiki/Chunk_format
- // see if the player is /submerged/ water (block above is water)
- // Get the type of block the player's standing in:
-
- if (IsSubmerged())
- {
- // either reduce air level or damage player
- if (m_AirLevel < 1)
- {
- if (m_AirTickTimer < 1)
- {
- // damage player
- TakeDamage(dtDrowning, NULL, 1, 1, 0);
- // reset timer
- m_AirTickTimer = DROWNING_TICKS;
- }
- else
- {
- m_AirTickTimer -= 1;
- }
- }
- else
- {
- // reduce air supply
- m_AirLevel -= 1;
- }
- }
- else
- {
- // set the air back to maximum
- m_AirLevel = MAX_AIR_LEVEL;
- m_AirTickTimer = DROWNING_TICKS;
- }
-}
-
-
-
-
-
-void cPlayer::HandleFood(void)
-{
- // Ref.: http://www.minecraftwiki.net/wiki/Hunger
-
- // Remember the food level before processing, for later comparison
- int LastFoodLevel = m_FoodLevel;
-
- // Heal or damage, based on the food level, using the m_FoodTickTimer:
- if ((m_FoodLevel > 17) || (m_FoodLevel <= 0))
- {
- m_FoodTickTimer++;
- if (m_FoodTickTimer >= 80)
- {
- m_FoodTickTimer = 0;
-
- if (m_FoodLevel >= 17)
- {
- // Regenerate health from food, incur 3 pts of food exhaustion:
- Heal(1);
- m_FoodExhaustionLevel += 3;
- }
- else if (m_FoodLevel <= 0)
- {
- // Damage from starving
- TakeDamage(dtStarving, NULL, 1, 1, 0);
- }
- }
- }
-
- // Apply food poisoning food exhaustion:
- if (m_FoodPoisonedTicksRemaining > 0)
- {
- m_FoodPoisonedTicksRemaining--;
- m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick
- }
-
- // Apply food exhaustion that has accumulated:
- if (m_FoodExhaustionLevel >= 4)
- {
- m_FoodExhaustionLevel -= 4;
-
- if (m_FoodSaturationLevel >= 1)
- {
- m_FoodSaturationLevel -= 1;
- }
- else
- {
- m_FoodLevel = std::max(m_FoodLevel - 1, 0);
- }
- }
-
- if (m_FoodLevel != LastFoodLevel)
- {
- SendHealth();
- }
-}
-
-
-
-
-
-void cPlayer::ApplyFoodExhaustionFromMovement()
-{
- if (IsGameModeCreative())
- {
- return;
- }
-
- // Calculate the distance travelled, update the last pos:
- Vector3d Movement(GetPosition() - m_LastFoodPos);
- Movement.y = 0; // Only take XZ movement into account
- m_LastFoodPos = GetPosition();
-
- // If riding anything, apply no food exhaustion
- if (m_AttachedTo != NULL)
- {
- return;
- }
-
- // Apply the exhaustion based on distance travelled:
- double BaseExhaustion = Movement.Length();
- if (IsSprinting())
- {
- // 0.1 pt per meter sprinted
- BaseExhaustion = BaseExhaustion * 0.1;
- }
- else if (IsSwimming())
- {
- // 0.015 pt per meter swum
- BaseExhaustion = BaseExhaustion * 0.015;
- }
- else
- {
- // 0.01 pt per meter walked / sneaked
- BaseExhaustion = BaseExhaustion * 0.01;
- }
- m_FoodExhaustionLevel += BaseExhaustion;
-}
-
-
-
-
diff --git a/source/Entities/Player.h b/source/Entities/Player.h
deleted file mode 100644
index 82ff48954..000000000
--- a/source/Entities/Player.h
+++ /dev/null
@@ -1,396 +0,0 @@
-
-#pragma once
-
-#include "Pawn.h"
-#include "../Inventory.h"
-#include "../Defines.h"
-
-
-
-
-
-class cGroup;
-class cWindow;
-class cClientHandle;
-
-
-
-
-
-// tolua_begin
-class cPlayer :
- public cPawn
-{
- typedef cPawn super;
-
-public:
- enum
- {
- MAX_HEALTH = 20,
- MAX_FOOD_LEVEL = 20,
- EATING_TICKS = 30, ///< Number of ticks it takes to eat an item
- MAX_AIR_LEVEL = 300,
- DROWNING_TICKS = 10, //number of ticks per heart of damage
- } ;
- // tolua_end
-
- CLASS_PROTODEF(cPlayer)
-
-
- cPlayer(cClientHandle * a_Client, const AString & a_PlayerName);
- virtual ~cPlayer();
-
- virtual bool Initialize(cWorld * a_World) override;
-
- virtual void SpawnOn(cClientHandle & a_Client) override;
-
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-
- virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override { };
-
- /// Returns the curently equipped weapon; empty item if none
- virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
-
- /// Returns the currently equipped helmet; empty item if nonte
- virtual cItem GetEquippedHelmet(void) const override { return m_Inventory.GetEquippedHelmet(); }
-
- /// Returns the currently equipped chestplate; empty item if none
- virtual cItem GetEquippedChestplate(void) const override { return m_Inventory.GetEquippedChestplate(); }
-
- /// Returns the currently equipped leggings; empty item if none
- virtual cItem GetEquippedLeggings(void) const override { return m_Inventory.GetEquippedLeggings(); }
-
- /// Returns the currently equipped boots; empty item if none
- virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); }
-
- /// Starts charging the equipped bow
- void StartChargingBow(void);
-
- /// Finishes charging the current bow. Returns the number of ticks for which the bow has been charged
- int FinishChargingBow(void);
-
- /// Cancels the current bow charging
- void CancelChargingBow(void);
-
- /// Returns true if the player is currently charging the bow
- bool IsChargingBow(void) const { return m_IsChargingBow; }
-
- void SetTouchGround( bool a_bTouchGround );
- inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; }
- double GetEyeHeight(void) const; // tolua_export
- Vector3d GetEyePosition(void) const; // tolua_export
- inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export
- inline const double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
- inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
- inline const cInventory & GetInventory(void) const { return m_Inventory; }
-
- inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export
-
- virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override;
-
- // tolua_begin
-
- /// Returns the position where projectiles thrown by this player should start, player eye position + adjustment
- Vector3d GetThrowStartPos(void) const;
-
- /// Returns the initial speed vector of a throw, with a 3D length of a_SpeedCoeff.
- Vector3d GetThrowSpeed(double a_SpeedCoeff) const;
-
- /// Returns the current gamemode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable
- eGameMode GetGameMode(void) const { return m_GameMode; }
-
- /** Sets the gamemode for the player.
- The gamemode may be gmNotSet, in that case the player inherits the world's gamemode.
- Updates the gamemode on the client (sends the packet)
- */
- void SetGameMode(eGameMode a_GameMode);
-
- /// Returns true if the player is in Creative mode, either explicitly, or by inheriting from current world
- bool IsGameModeCreative(void) const;
-
- /// Returns true if the player is in Survival mode, either explicitly, or by inheriting from current world
- bool IsGameModeSurvival(void) const;
-
- /// Returns true if the player is in Adventure mode, either explicitly, or by inheriting from current world
- bool IsGameModeAdventure(void) const;
-
- AString GetIP(void) const { return m_IP; } // tolua_export
-
- // tolua_end
-
- void SetIP(const AString & a_IP);
-
- float GetLastBlockActionTime() { return m_LastBlockActionTime; }
- int GetLastBlockActionCnt() { return m_LastBlockActionCnt; }
- void SetLastBlockActionCnt( int );
- void SetLastBlockActionTime();
-
- // Sets the current gamemode, doesn't check validity, doesn't send update packets to client
- void LoginSetGameMode(eGameMode a_GameMode);
-
- /// Tries to move to a new position, with collision checks and stuff
- virtual void MoveTo( const Vector3d & a_NewPos ); // tolua_export
-
- cWindow * GetWindow(void) { return m_CurrentWindow; } // tolua_export
- const cWindow * GetWindow(void) const { return m_CurrentWindow; }
-
- /// Opens the specified window; closes the current one first using CloseWindow()
- void OpenWindow(cWindow * a_Window); // Exported in ManualBindings.cpp
-
- // tolua_begin
-
- /// Closes the current window, resets current window to m_InventoryWindow. A plugin may refuse the closing if a_CanRefuse is true
- void CloseWindow(bool a_CanRefuse = true);
-
- /// Closes the current window if it matches the specified ID, resets current window to m_InventoryWindow
- void CloseWindowIfID(char a_WindowID, bool a_CanRefuse = true);
-
- cClientHandle * GetClientHandle(void) const { return m_ClientHandle; }
-
- void SendMessage(const AString & a_Message);
-
- const AString & GetName(void) const { return m_PlayerName; }
- void SetName(const AString & a_Name) { m_PlayerName = a_Name; }
-
- // tolua_end
-
- typedef std::list< cGroup* > GroupList;
- typedef std::list< std::string > StringList;
-
- /// Adds a player to existing group or creates a new group when it doesn't exist
- void AddToGroup( const AString & a_GroupName ); // tolua_export
- /// Removes a player from the group, resolves permissions and group inheritance (case sensitive)
- void RemoveFromGroup( const AString & a_GroupName ); // tolua_export
- bool CanUseCommand( const AString & a_Command ); // tolua_export
- bool HasPermission( const AString & a_Permission ); // tolua_export
- const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
- StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
- bool IsInGroup( const AString & a_Group ); // tolua_export
-
- AString GetColor(void) const; // tolua_export
-
- void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0); // tolua_export
-
- void Heal( int a_Health ); // tolua_export
-
- // tolua_begin
-
- int GetFoodLevel (void) const { return m_FoodLevel; }
- double GetFoodSaturationLevel (void) const { return m_FoodSaturationLevel; }
- int GetFoodTickTimer (void) const { return m_FoodTickTimer; }
- double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; }
- int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; }
-
- int GetAirLevel (void) const { return m_AirLevel; }
-
- /// Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore
- bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); }
-
- void SetFoodLevel (int a_FoodLevel);
- void SetFoodSaturationLevel (double a_FoodSaturationLevel);
- void SetFoodTickTimer (int a_FoodTickTimer);
- void SetFoodExhaustionLevel (double a_FoodExhaustionLevel);
- void SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining);
-
- /// Adds to FoodLevel and FoodSaturationLevel, returns true if any food has been consumed, false if player "full"
- bool Feed(int a_Food, double a_Saturation);
-
- /// Adds the specified exhaustion to m_FoodExhaustion. Expects only positive values.
- void AddFoodExhaustion(double a_Exhaustion)
- {
- m_FoodExhaustionLevel += a_Exhaustion;
- }
-
- /// Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two
- void FoodPoison(int a_NumTicks);
-
- /// Returns true if the player is currently in the process of eating the currently equipped item
- bool IsEating(void) const { return (m_EatingFinishTick >= 0); }
-
- // tolua_end
-
- /// Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet
- void StartEating(void);
-
- /// Finishes eating the currently equipped item. Consumes the item, updates health and broadcasts the packets
- void FinishEating(void);
-
- /// Aborts the current eating operation
- void AbortEating(void);
-
- virtual void KilledBy(cEntity * a_Killer) override;
-
- void Respawn(void); // tolua_export
-
- void SetVisible( bool a_bVisible ); // tolua_export
- bool IsVisible(void) const { return m_bVisible; } // tolua_export
-
- bool MoveToWorld(const char * a_WorldName); // tolua_export
-
- bool SaveToDisk(void);
- bool LoadFromDisk(void);
- void LoadPermissionsFromDisk(void); // tolua_export
-
- const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
-
- void UseEquippedItem(void);
-
- void SendHealth(void);
-
- // In UI windows, the item that the player is dragging:
- bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); }
- cItem & GetDraggingItem(void) {return m_DraggingItem; }
-
- // In UI windows, when inventory-painting:
- /// Clears the list of slots that are being inventory-painted. To be used by cWindow only
- void ClearInventoryPaintSlots(void);
-
- /// Adds a slot to the list for inventory painting. To be used by cWindow only
- void AddInventoryPaintSlot(int a_SlotNum);
-
- /// Returns the list of slots currently stored for inventory painting. To be used by cWindow only
- const cSlotNums & GetInventoryPaintSlots(void) const;
-
- // tolua_begin
-
- /// Returns the current maximum speed, as reported in the 1.6.1+ protocol (takes current sprinting state into account)
- double GetMaxSpeed(void) const;
-
- /// Gets the normal maximum speed, as reported in the 1.6.1+ protocol, in the protocol units
- double GetNormalMaxSpeed(void) const { return m_NormalMaxSpeed; }
-
- /// Gets the sprinting maximum speed, as reported in the 1.6.1+ protocol, in the protocol units
- double GetSprintingMaxSpeed(void) const { return m_SprintingMaxSpeed; }
-
- /// Sets the normal maximum speed, as reported in the 1.6.1+ protocol. Sends the update to player, if needed.
- void SetNormalMaxSpeed(double a_Speed);
-
- /// Sets the sprinting maximum speed, as reported in the 1.6.1+ protocol. Sends the update to player, if needed.
- void SetSprintingMaxSpeed(double a_Speed);
-
- /// Sets the crouch status, broadcasts to all visible players
- void SetCrouch(bool a_IsCrouched);
-
- /// Starts or stops sprinting, sends the max speed update to the client, if needed
- void SetSprint(bool a_IsSprinting);
-
- /// Returns whether the player is swimming or not
- virtual bool IsSwimming(void) const{ return m_IsSwimming; }
-
- /// Return whether the player is under water or not
- virtual bool IsSubmerged(void) const{ return m_IsSubmerged; }
-
- // tolua_end
-
- // cEntity overrides:
- virtual bool IsCrouched (void) const { return m_IsCrouched; }
- virtual bool IsSprinting(void) const { return m_IsSprinting; }
- virtual bool IsRclking (void) const { return IsEating(); }
-
-
-
-protected:
- typedef std::map< std::string, bool > PermissionMap;
- PermissionMap m_ResolvedPermissions;
- PermissionMap m_Permissions;
-
- GroupList m_ResolvedGroups;
- GroupList m_Groups;
-
- std::string m_PlayerName;
- std::string m_LoadedWorldName;
-
- /// Player's air level (for swimming)
- int m_AirLevel;
- /// used to time ticks between damage taken via drowning/suffocation
- int m_AirTickTimer;
-
- bool m_bVisible;
-
- // Food-related variables:
- /// Represents the food bar, one point equals half a "drumstick"
- int m_FoodLevel;
-
- /// "Overcharge" for the m_FoodLevel; is depleted before m_FoodLevel
- double m_FoodSaturationLevel;
-
- /// Count-up to the healing or damaging action, based on m_FoodLevel
- int m_FoodTickTimer;
-
- /// A "buffer" which adds up hunger before it is substracted from m_FoodSaturationLevel or m_FoodLevel. Each action adds a little
- double m_FoodExhaustionLevel;
-
- /// Number of ticks remaining for the foodpoisoning effect; zero if not foodpoisoned
- int m_FoodPoisonedTicksRemaining;
-
- /// Last position that has been recorded for food-related processing:
- Vector3d m_LastFoodPos;
-
- float m_LastJumpHeight;
- float m_LastGroundHeight;
- bool m_bTouchGround;
- double m_Stance;
- cInventory m_Inventory;
- cWindow * m_CurrentWindow;
- cWindow * m_InventoryWindow;
-
- float m_TimeLastPickupCheck;
-
- void ResolvePermissions();
-
- void ResolveGroups();
- char m_Color;
-
- float m_LastBlockActionTime;
- int m_LastBlockActionCnt;
- eGameMode m_GameMode;
- std::string m_IP;
-
- cItem m_DraggingItem;
-
- long long m_LastPlayerListTime;
- static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second
-
- cClientHandle * m_ClientHandle;
-
- cSlotNums m_InventoryPaintSlots;
-
- /// Max speed, in ENTITY_PROPERTIES packet's units, when the player is walking. 0.1 by default
- double m_NormalMaxSpeed;
-
- /// Max speed, in ENTITY_PROPERTIES packet's units, when the player is sprinting. 0.13 by default
- double m_SprintingMaxSpeed;
-
- bool m_IsCrouched;
- bool m_IsSprinting;
-
- bool m_IsSwimming;
- bool m_IsSubmerged;
-
- /// The world tick in which eating will be finished. -1 if not eating
- Int64 m_EatingFinishTick;
-
- bool m_IsChargingBow;
- int m_BowCharge;
-
- virtual void Destroyed(void);
-
- /// Filters out damage for creative mode
- virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
-
- /// Called in each tick to handle food-related processing
- void HandleFood(void);
-
- /// Called in each tick to handle air-related processing i.e. drowning
- void HandleAir();
-
- /// Called once per tick to set IsSwimming and IsSubmerged
- void SetSwimState(cChunk & a_Chunk);
-
- /// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block)
- void ApplyFoodExhaustionFromMovement();
-} ; // tolua_export
-
-
-
-
diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp
deleted file mode 100644
index 4c8e680d0..000000000
--- a/source/Entities/ProjectileEntity.cpp
+++ /dev/null
@@ -1,630 +0,0 @@
-
-// ProjectileEntity.cpp
-
-// Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types
-
-#include "Globals.h"
-#include "ProjectileEntity.h"
-#include "../ClientHandle.h"
-#include "Player.h"
-#include "../LineBlockTracer.h"
-#include "../BoundingBox.h"
-#include "../ChunkMap.h"
-#include "../Chunk.h"
-
-
-
-
-
-/// Converts an angle in radians into a byte representation used by the network protocol
-#define ANGLE_TO_PROTO(X) (Byte)(X * 255 / 360)
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cProjectileTracerCallback:
-
-class cProjectileTracerCallback :
- public cBlockTracer::cCallbacks
-{
-public:
- cProjectileTracerCallback(cProjectileEntity * a_Projectile) :
- m_Projectile(a_Projectile),
- m_SlowdownCoeff(0.99) // Default slowdown when not in water
- {
- }
-
- double GetSlowdownCoeff(void) const { return m_SlowdownCoeff; }
-
-protected:
- cProjectileEntity * m_Projectile;
- double m_SlowdownCoeff;
-
- // cCallbacks overrides:
- virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
- {
- /*
- // DEBUG:
- LOGD("Hit block %d:%d at {%d, %d, %d} face %d, %s (%s)",
- a_BlockType, a_BlockMeta,
- a_BlockX, a_BlockY, a_BlockZ, a_EntryFace,
- g_BlockIsSolid[a_BlockType] ? "solid" : "non-solid",
- ItemToString(cItem(a_BlockType, 1, a_BlockMeta)).c_str()
- );
- */
-
- if (g_BlockIsSolid[a_BlockType])
- {
- // The projectile hit a solid block
- // Calculate the exact hit coords:
- cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1);
- Vector3d Line1 = m_Projectile->GetPosition();
- Vector3d Line2 = Line1 + m_Projectile->GetSpeed();
- double LineCoeff = 0;
- char Face;
- if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face))
- {
- Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff;
- m_Projectile->OnHitSolidBlock(Intersection, Face);
- return true;
- }
- else
- {
- LOGD("WEIRD! block tracer reports a hit, but BBox tracer doesn't. Ignoring the hit.");
- }
- }
-
- // Convey some special effects from special blocks:
- switch (a_BlockType)
- {
- case E_BLOCK_LAVA:
- case E_BLOCK_STATIONARY_LAVA:
- {
- m_Projectile->StartBurning(30);
- m_SlowdownCoeff = std::min(m_SlowdownCoeff, 0.9); // Slow down to 0.9* the speed each tick when moving through lava
- break;
- }
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- {
- m_Projectile->StopBurning();
- m_SlowdownCoeff = std::min(m_SlowdownCoeff, 0.8); // Slow down to 0.8* the speed each tick when moving through water
- break;
- }
- } // switch (a_BlockType)
-
- // Continue tracing
- return false;
- }
-} ;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cProjectileEntityCollisionCallback:
-
-class cProjectileEntityCollisionCallback :
- public cEntityCallback
-{
-public:
- cProjectileEntityCollisionCallback(cProjectileEntity * a_Projectile, const Vector3d & a_Pos, const Vector3d & a_NextPos) :
- m_Projectile(a_Projectile),
- m_Pos(a_Pos),
- m_NextPos(a_NextPos),
- m_MinCoeff(1),
- m_HitEntity(NULL)
- {
- }
-
-
- virtual bool Item(cEntity * a_Entity) override
- {
- if (
- (a_Entity == m_Projectile) || // Do not check collisions with self
- (a_Entity == m_Projectile->GetCreator()) // Do not check whoever shot the projectile
- )
- {
- // TODO: Don't check creator only for the first 5 ticks
- // so that arrows stuck in ground and dug up can hurt the player
- return false;
- }
-
- cBoundingBox EntBox(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());
-
- // Instead of colliding the bounding box with another bounding box in motion, we collide an enlarged bounding box with a hairline.
- // The results should be good enough for our purposes
- double LineCoeff;
- char Face;
- EntBox.Expand(m_Projectile->GetWidth() / 2, m_Projectile->GetHeight() / 2, m_Projectile->GetWidth() / 2);
- if (!EntBox.CalcLineIntersection(m_Pos, m_NextPos, LineCoeff, Face))
- {
- // No intersection whatsoever
- return false;
- }
-
- // TODO: Some entities don't interact with the projectiles (pickups, falling blocks)
- // TODO: Allow plugins to interfere about which entities can be hit
-
- if (LineCoeff < m_MinCoeff)
- {
- // The entity is closer than anything we've stored so far, replace it as the potential victim
- m_MinCoeff = LineCoeff;
- m_HitEntity = a_Entity;
- }
-
- // Don't break the enumeration, we want all the entities
- return false;
- }
-
- /// Returns the nearest entity that was hit, after the enumeration has been completed
- cEntity * GetHitEntity(void) const { return m_HitEntity; }
-
- /// Returns the line coeff where the hit was encountered, after the enumeration has been completed
- double GetMinCoeff(void) const { return m_MinCoeff; }
-
- /// Returns true if the callback has encountered a true hit
- bool HasHit(void) const { return (m_MinCoeff < 1); }
-
-protected:
- cProjectileEntity * m_Projectile;
- const Vector3d & m_Pos;
- const Vector3d & m_NextPos;
- double m_MinCoeff; // The coefficient of the nearest hit on the Pos line
-
- // Although it's bad(tm) to store entity ptrs from a callback, we can afford it here, because the entire callback
- // is processed inside the tick thread, so the entities won't be removed in between the calls and the final processing
- cEntity * m_HitEntity; // The nearest hit entity
-} ;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cProjectileEntity:
-
-cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) :
- super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height),
- m_ProjectileKind(a_Kind),
- m_Creator(a_Creator),
- m_IsInGround(false)
-{
-}
-
-
-
-
-
-cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) :
- super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height),
- m_ProjectileKind(a_Kind),
- m_Creator(a_Creator),
- m_IsInGround(false)
-{
- SetSpeed(a_Speed);
- SetRotationFromSpeed();
- SetPitchFromSpeed();
-}
-
-
-
-
-
-cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed)
-{
- Vector3d Speed;
- if (a_Speed != NULL)
- {
- Speed = *a_Speed;
- }
-
- switch (a_Kind)
- {
- case pkArrow: return new cArrowEntity (a_Creator, a_X, a_Y, a_Z, Speed);
- case pkEgg: return new cThrownEggEntity (a_Creator, a_X, a_Y, a_Z, Speed);
- case pkEnderPearl: return new cThrownEnderPearlEntity(a_Creator, a_X, a_Y, a_Z, Speed);
- case pkSnowball: return new cThrownSnowballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
- case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
- case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed);
- // TODO: the rest
- }
-
- LOGWARNING("%s: Unknown projectile kind: %d", __FUNCTION__, a_Kind);
- return NULL;
-}
-
-
-
-
-
-void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
-{
- // Set the position based on what face was hit:
- SetPosition(a_HitPos);
- SetSpeed(0, 0, 0);
-
- // DEBUG:
- LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, hit solid block at face %d",
- m_UniqueID,
- a_HitPos.x, a_HitPos.y, a_HitPos.z,
- a_HitFace
- );
-
- m_IsInGround = true;
-}
-
-
-
-
-
-AString cProjectileEntity::GetMCAClassName(void) const
-{
- switch (m_ProjectileKind)
- {
- case pkArrow: return "Arrow";
- case pkSnowball: return "Snowball";
- case pkEgg: return "Egg";
- case pkGhastFireball: return "Fireball";
- case pkFireCharge: return "SmallFireball";
- case pkEnderPearl: return "ThrownEnderPearl";
- case pkExpBottle: return "ThrownExpBottle";
- case pkSplashPotion: return "ThrownPotion";
- case pkWitherSkull: return "WitherSkull";
- case pkFishingFloat: return ""; // Unknown, perhaps MC doesn't save this?
- }
- ASSERT(!"Unhandled projectile entity kind!");
- return "";
-}
-
-
-
-
-
-void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
- BroadcastMovementUpdate();
-}
-
-
-
-
-
-void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
-{
- if (m_IsInGround)
- {
- // Already-grounded projectiles don't move at all
- return;
- }
-
- Vector3d PerTickSpeed = GetSpeed() / 20;
- Vector3d Pos = GetPosition();
-
- // Trace the tick's worth of movement as a line:
- Vector3d NextPos = Pos + PerTickSpeed;
- cProjectileTracerCallback TracerCallback(this);
- if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos))
- {
- // Something has been hit, abort all other processing
- return;
- }
- // The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff
-
- // Test for entity collisions:
- cProjectileEntityCollisionCallback EntityCollisionCallback(this, Pos, NextPos);
- a_Chunk.ForEachEntity(EntityCollisionCallback);
- if (EntityCollisionCallback.HasHit())
- {
- // An entity was hit:
- Vector3d HitPos = Pos + (NextPos - Pos) * EntityCollisionCallback.GetMinCoeff();
-
- // DEBUG:
- LOGD("Projectile %d has hit an entity %d (%s) at {%.02f, %.02f, %.02f} (coeff %.03f)",
- m_UniqueID,
- EntityCollisionCallback.GetHitEntity()->GetUniqueID(),
- EntityCollisionCallback.GetHitEntity()->GetClass(),
- HitPos.x, HitPos.y, HitPos.z,
- EntityCollisionCallback.GetMinCoeff()
- );
-
- OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos);
- }
- // TODO: Test the entities in the neighboring chunks, too
-
- // Update the position:
- SetPosition(NextPos);
-
- // Add slowdown and gravity effect to the speed:
- Vector3d NewSpeed(GetSpeed());
- NewSpeed.y += m_Gravity / 20;
- NewSpeed *= TracerCallback.GetSlowdownCoeff();
- SetSpeed(NewSpeed);
- SetRotationFromSpeed();
- SetPitchFromSpeed();
-
- // DEBUG:
- LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, speed {%.02f, %.02f, %.02f}, rot {%.02f, %.02f}",
- m_UniqueID,
- GetPosX(), GetPosY(), GetPosZ(),
- GetSpeedX(), GetSpeedY(), GetSpeedZ(),
- GetRotation(), GetPitch()
- );
-}
-
-
-
-
-
-void cProjectileEntity::SpawnOn(cClientHandle & a_Client)
-{
- // Default spawning - use the projectile kind to spawn an object:
- a_Client.SendSpawnObject(*this, m_ProjectileKind, 12, ANGLE_TO_PROTO(GetRotation()), ANGLE_TO_PROTO(GetPitch()));
- a_Client.SendEntityMetadata(*this);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cArrowEntity:
-
-cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
- m_PickupState(psNoPickup),
- m_DamageCoeff(2),
- m_IsCritical(false)
-{
- SetSpeed(a_Speed);
- SetMass(0.1);
- SetRotationFromSpeed();
- SetPitchFromSpeed();
- LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
- m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
- GetRotation(), GetPitch()
- );
-}
-
-
-
-
-
-cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
- super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
- m_PickupState(psInSurvivalOrCreative),
- m_DamageCoeff(2),
- m_IsCritical((a_Force >= 1))
-{
-}
-
-
-
-
-
-bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
-{
- switch (m_PickupState)
- {
- case psNoPickup: return false;
- case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative());
- case psInCreative: return a_Player.IsGameModeCreative();
- }
- ASSERT(!"Unhandled pickup state");
- return false;
-}
-
-
-
-
-
-void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
-{
- super::OnHitSolidBlock(a_HitPos, a_HitFace);
-
- // Broadcast the position and speed packets before teleporting:
- BroadcastMovementUpdate();
-
- // Teleport the entity to the exact hit coords:
- m_World->BroadcastTeleportEntity(*this);
-}
-
-
-
-
-
-void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
- if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer())
- {
- // Not an entity that interacts with an arrow
- return;
- }
-
- int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
- if (m_IsCritical)
- {
- Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
- }
- a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
-
- Destroy();
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cThrownEggEntity:
-
-cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
-{
- SetSpeed(a_Speed);
-}
-
-
-
-
-
-void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
-{
- // TODO: Random-spawn a chicken or four
-
- Destroy();
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cThrownEnderPearlEntity :
-
-cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
-{
- SetSpeed(a_Speed);
-}
-
-
-
-
-
-void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
-{
- // Teleport the creator here, make them take 5 damage:
- if (m_Creator != NULL)
- {
- // TODO: The coords might need some tweaking based on the block face
- m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
- m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
- }
-
- Destroy();
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cThrownSnowballEntity :
-
-cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
-{
- SetSpeed(a_Speed);
-}
-
-
-
-
-
-void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
-{
- // TODO: Apply damage to certain mobs (blaze etc.) and anger all mobs
-
- Destroy();
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cGhastFireballEntity :
-
-cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
-{
- SetSpeed(a_Speed);
- SetGravity(0);
-}
-
-
-
-
-
-void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this);
-}
-
-
-
-
-
-void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
-{
- Destroy();
- Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
-}
-
-
-
-
-
-void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
- Destroy();
- Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFireChargeEntity :
-
-cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
-{
- SetSpeed(a_Speed);
- SetGravity(0);
-}
-
-
-
-
-
-void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
- {
- m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
- }
-}
-
-
-
-
-
-void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
-{
- Destroy();
- Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
-}
-
-
-
-
-
-void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
- Destroy();
- Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
-
- // TODO: Some entities are immune to hits
- a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
-}
-
-
-
-
diff --git a/source/Entities/ProjectileEntity.h b/source/Entities/ProjectileEntity.h
deleted file mode 100644
index 547aa174e..000000000
--- a/source/Entities/ProjectileEntity.h
+++ /dev/null
@@ -1,311 +0,0 @@
-
-// ProjectileEntity.h
-
-// Declares the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types
-
-
-
-
-
-#pragma once
-
-#include "Entity.h"
-
-
-
-
-
-// tolua_begin
-
-class cProjectileEntity :
- public cEntity
-{
- typedef cEntity super;
-
-public:
- /// The kind of the projectile. The numbers correspond to the network type ID used for spawning via the 0x17 packet.
- enum eKind
- {
- pkArrow = 60,
- pkSnowball = 61,
- pkEgg = 62,
- pkGhastFireball = 63,
- pkFireCharge = 64,
- pkEnderPearl = 65,
- pkExpBottle = 75,
- pkSplashPotion = 73,
- pkWitherSkull = 66,
- pkFishingFloat = 90,
- } ;
-
- // tolua_end
-
- CLASS_PROTODEF(cProjectileEntity);
-
- cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
- cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
-
- static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed = NULL);
-
- /// Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace);
-
- /// Called by the physics blocktracer when the entity hits another entity
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) {}
-
- // tolua_begin
-
- /// Returns the kind of the projectile (fast class identification)
- eKind GetProjectileKind(void) const { return m_ProjectileKind; }
-
- /// Returns the entity who created this projectile; may be NULL
- cEntity * GetCreator(void) { return m_Creator; }
-
- /// Returns the string that is used as the entity type (class name) in MCA files
- AString GetMCAClassName(void) const;
-
- /// Returns true if the projectile has hit the ground and is stuck there
- bool IsInGround(void) const { return m_IsInGround; }
-
- // tolua_end
-
- /// Sets the internal InGround flag. To be used by MCA loader only!
- void SetIsInGround(bool a_IsInGround) { m_IsInGround = a_IsInGround; }
-
-protected:
- eKind m_ProjectileKind;
-
- /// The entity who has created this projectile; may be NULL (e. g. for dispensers)
- cEntity * m_Creator;
-
- /// True if the projectile has hit the ground and is stuck there
- bool m_IsInGround;
-
- // cEntity overrides:
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
- virtual void SpawnOn(cClientHandle & a_Client) override;
-
- // tolua_begin
-} ;
-
-
-
-
-
-class cArrowEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
- /// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field
- enum ePickupState
- {
- psNoPickup = 0,
- psInSurvivalOrCreative = 1,
- psInCreative = 2,
- } ;
-
- // tolua_end
-
- CLASS_PROTODEF(cArrowEntity);
-
- /// Creates a new arrow with psNoPickup state and default damage modifier coeff
- cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
- /// Creates a new arrow as shot by a player, initializes it from the player object
- cArrowEntity(cPlayer & a_Player, double a_Force);
-
- // tolua_begin
-
- /// Returns whether the arrow can be picked up by players
- ePickupState GetPickupState(void) const { return m_PickupState; }
-
- /// Sets a new pickup state
- void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; }
-
- /// Returns the damage modifier coeff.
- double GetDamageCoeff(void) const { return m_DamageCoeff; }
-
- /// Sets the damage modifier coeff
- void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; }
-
- /// Returns true if the specified player can pick the arrow up
- bool CanPickup(const cPlayer & a_Player) const;
-
- /// Returns true if the arrow is set as critical
- bool IsCritical(void) const { return m_IsCritical; }
-
- /// Sets the IsCritical flag
- void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; }
-
- // tolua_end
-
-protected:
-
- /// Determines when the arrow can be picked up by players
- ePickupState m_PickupState;
-
- /// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow
- double m_DamageCoeff;
-
- /// If true, the arrow deals more damage
- bool m_IsCritical;
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
-
- // tolua_begin
-} ;
-
-
-
-
-
-class cThrownEggEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
-
- // tolua_end
-
- CLASS_PROTODEF(cThrownEggEntity);
-
- cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
-protected:
-
- // tolua_end
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
-
- // tolua_begin
-
-} ;
-
-
-
-
-
-class cThrownEnderPearlEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
-
- // tolua_end
-
- CLASS_PROTODEF(cThrownEnderPearlEntity);
-
- cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
-protected:
-
- // tolua_end
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
-
- // tolua_begin
-
-} ;
-
-
-
-
-
-class cThrownSnowballEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
-
- // tolua_end
-
- CLASS_PROTODEF(cThrownSnowballEntity);
-
- cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
-protected:
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
-
- // tolua_begin
-
-} ;
-
-
-
-
-
-class cGhastFireballEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
-
- // tolua_end
-
- CLASS_PROTODEF(cGhastFireballEntity);
-
- cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
-protected:
-
- void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
-
- // TODO: Deflecting the fireballs by arrow- or sword- hits
-
- // tolua_begin
-
-} ;
-
-
-
-
-
-class cFireChargeEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
-
- // tolua_end
-
- CLASS_PROTODEF(cFireChargeEntity);
-
- cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
-protected:
-
- void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
-
- // tolua_begin
-
-} ;
-
-
-
-
-// tolua_end
-
-
-
diff --git a/source/FurnaceRecipe.cpp b/source/FurnaceRecipe.cpp
deleted file mode 100644
index 8b1ee09a2..000000000
--- a/source/FurnaceRecipe.cpp
+++ /dev/null
@@ -1,255 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "FurnaceRecipe.h"
-#include "Item.h"
-
-#include <fstream>
-#include <sstream>
-
-
-
-
-
-typedef std::list< cFurnaceRecipe::Recipe > RecipeList;
-typedef std::list< cFurnaceRecipe::Fuel > FuelList;
-
-
-
-
-
-struct cFurnaceRecipe::sFurnaceRecipeState
-{
- RecipeList Recipes;
- FuelList Fuel;
-};
-
-
-
-
-
-cFurnaceRecipe::cFurnaceRecipe()
- : m_pState( new sFurnaceRecipeState )
-{
- ReloadRecipes();
-}
-
-
-
-
-
-cFurnaceRecipe::~cFurnaceRecipe()
-{
- ClearRecipes();
- delete m_pState;
-}
-
-
-
-
-
-void cFurnaceRecipe::ReloadRecipes(void)
-{
- ClearRecipes();
- LOG("-- Loading furnace recipes --");
-
- std::ifstream f;
- char a_File[] = "furnace.txt";
- f.open(a_File, std::ios::in);
- std::string input;
-
- if (!f.good())
- {
- f.close();
- LOG("Could not open the furnace recipes file \"%s\"", a_File);
- return;
- }
-
- // TODO: Replace this messy parse with a high-level-structured one (ReadLine / ProcessLine)
- bool bSyntaxError = false;
- while (f.good())
- {
- char c;
-
- //////////////////////////////////////////////////////////////////////////
- // comments
- f >> c;
- f.unget();
- if( c == '#' )
- {
- while( f.good() && c != '\n' )
- {
- f.get( c );
- }
- continue;
- }
-
-
- //////////////////////////////////////////////////////////////////////////
- // Line breaks
- f.get( c );
- while( f.good() && ( c == '\n' || c == '\r' ) ) { f.get( c ); }
- if (f.eof())
- {
- break;
- }
- f.unget();
-
- //////////////////////////////////////////////////////////////////////////
- // Check for fuel
- f >> c;
- if( c == '!' ) // It's fuel :)
- {
- // Read item
- int IItemID = 0, IItemCount = 0, IItemHealth = 0;
- f >> IItemID;
- f >> c; if( c != ':' ) { bSyntaxError = true; break; }
- f >> IItemCount;
-
- // Optional health
- f >> c;
- if( c != ':' )
- f.unget();
- else
- {
- f >> IItemHealth;
- }
-
- // Burn time
- int BurnTime;
- f >> c; if( c != '=' ) { bSyntaxError = true; break; }
- f >> BurnTime;
-
- // Add to fuel list
- Fuel F;
- F.In = new cItem( (ENUM_ITEM_ID) IItemID, (char)IItemCount, (short)IItemHealth );
- F.BurnTime = BurnTime;
- m_pState->Fuel.push_back( F );
- continue;
- }
- f.unget();
-
- //////////////////////////////////////////////////////////////////////////
- // Read items
- int IItemID = 0, IItemCount = 0, IItemHealth = 0;
- f >> IItemID;
- f >> c; if( c != ':' ) { bSyntaxError = true; break; }
- f >> IItemCount;
-
- // Optional health
- f >> c;
- if( c != ':' )
- f.unget();
- else
- {
- f >> IItemHealth;
- }
-
- int CookTime;
- f >> c; if( c != '@' ) { bSyntaxError = true; break; }
- f >> CookTime;
-
- int OItemID = 0, OItemCount = 0, OItemHealth = 0;
- f >> c; if( c != '=' ) { bSyntaxError = true; break; }
- f >> OItemID;
- f >> c; if( c != ':' ) { bSyntaxError = true; break; }
- f >> OItemCount;
-
- // Optional health
- f >> c;
- if( c != ':' )
- f.unget();
- else
- {
- f >> OItemHealth;
- }
-
- // Add to recipe list
- Recipe R;
- R.In = new cItem( (ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth );
- R.Out = new cItem( (ENUM_ITEM_ID)OItemID, (char)OItemCount, (short)OItemHealth );
- R.CookTime = CookTime;
- m_pState->Recipes.push_back( R );
- }
- if (bSyntaxError)
- {
- LOGERROR("ERROR: FurnaceRecipe, syntax error" );
- }
- LOG("Got %u furnace recipes, and %u fuels.", m_pState->Recipes.size(), m_pState->Fuel.size());
-}
-
-
-
-
-
-void cFurnaceRecipe::ClearRecipes(void)
-{
- for (RecipeList::iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr)
- {
- Recipe R = *itr;
- delete R.In;
- delete R.Out;
- }
- m_pState->Recipes.clear();
-
- for (FuelList::iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr)
- {
- Fuel F = *itr;
- delete F.In;
- }
- m_pState->Fuel.clear();
-}
-
-
-
-
-
-const cFurnaceRecipe::Recipe * cFurnaceRecipe::GetRecipeFrom(const cItem & a_Ingredient) const
-{
- const Recipe * BestRecipe = 0;
- for (RecipeList::const_iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr)
- {
- const Recipe & R = *itr;
- if ((R.In->m_ItemType == a_Ingredient.m_ItemType) && (R.In->m_ItemCount <= a_Ingredient.m_ItemCount))
- {
- if (BestRecipe && (BestRecipe->In->m_ItemCount > R.In->m_ItemCount))
- {
- continue;
- }
- else
- {
- BestRecipe = &R;
- }
- }
- }
- return BestRecipe;
-}
-
-
-
-
-
-int cFurnaceRecipe::GetBurnTime(const cItem & a_Fuel) const
-{
- int BestFuel = 0;
- for (FuelList::const_iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr)
- {
- const Fuel & F = *itr;
- if ((F.In->m_ItemType == a_Fuel.m_ItemType) && (F.In->m_ItemCount <= a_Fuel.m_ItemCount))
- {
- if (BestFuel > 0 && (BestFuel > F.BurnTime))
- {
- continue;
- }
- else
- {
- BestFuel = F.BurnTime;
- }
- }
- }
- return BestFuel;
-}
-
-
-
-
diff --git a/source/Generating/BioGen.cpp b/source/Generating/BioGen.cpp
deleted file mode 100644
index 4345852c6..000000000
--- a/source/Generating/BioGen.cpp
+++ /dev/null
@@ -1,707 +0,0 @@
-
-// BioGen.cpp
-
-// Implements the various biome generators
-
-#include "Globals.h"
-#include "BioGen.h"
-#include "../../iniFile/iniFile.h"
-#include "../LinearUpscale.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBioGenConstant:
-
-void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
-{
- for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
- {
- a_BiomeMap[i] = m_Biome;
- }
-}
-
-
-
-
-
-void cBioGenConstant::Initialize(cIniFile & a_IniFile)
-{
- AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains");
- m_Biome = StringToBiome(Biome);
- if (m_Biome == -1)
- {
- LOGWARN("[Generator]::ConstantBiome value \"%s\" not recognized, using \"Plains\".", Biome.c_str());
- m_Biome = biPlains;
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBioGenCache:
-
-cBioGenCache::cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize) :
- m_BioGenToCache(a_BioGenToCache),
- m_CacheSize(a_CacheSize),
- m_CacheOrder(new int[a_CacheSize]),
- m_CacheData(new sCacheData[a_CacheSize]),
- m_NumHits(0),
- m_NumMisses(0),
- m_TotalChain(0)
-{
- for (int i = 0; i < m_CacheSize; i++)
- {
- m_CacheOrder[i] = i;
- m_CacheData[i].m_ChunkX = 0x7fffffff;
- m_CacheData[i].m_ChunkZ = 0x7fffffff;
- }
-}
-
-
-
-
-
-cBioGenCache::~cBioGenCache()
-{
- delete[] m_CacheData;
- delete[] m_CacheOrder;
-}
-
-
-
-
-
-void cBioGenCache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
-{
- if (((m_NumHits + m_NumMisses) % 1024) == 10)
- {
- LOGD("BioGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
- LOGD("BioGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits);
- }
-
- for (int i = 0; i < m_CacheSize; i++)
- {
- if (
- (m_CacheData[m_CacheOrder[i]].m_ChunkX != a_ChunkX) ||
- (m_CacheData[m_CacheOrder[i]].m_ChunkZ != a_ChunkZ)
- )
- {
- continue;
- }
- // Found it in the cache
- int Idx = m_CacheOrder[i];
-
- // Move to front:
- for (int j = i; j > 0; j--)
- {
- m_CacheOrder[j] = m_CacheOrder[j - 1];
- }
- m_CacheOrder[0] = Idx;
-
- // Use the cached data:
- memcpy(a_BiomeMap, m_CacheData[Idx].m_BiomeMap, sizeof(a_BiomeMap));
-
- m_NumHits++;
- m_TotalChain += i;
- return;
- } // for i - cache
-
- // Not in the cache:
- m_NumMisses++;
- m_BioGenToCache->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
-
- // Insert it as the first item in the MRU order:
- int Idx = m_CacheOrder[m_CacheSize - 1];
- for (int i = m_CacheSize - 1; i > 0; i--)
- {
- m_CacheOrder[i] = m_CacheOrder[i - 1];
- } // for i - m_CacheOrder[]
- m_CacheOrder[0] = Idx;
- memcpy(m_CacheData[Idx].m_BiomeMap, a_BiomeMap, sizeof(a_BiomeMap));
- m_CacheData[Idx].m_ChunkX = a_ChunkX;
- m_CacheData[Idx].m_ChunkZ = a_ChunkZ;
-}
-
-
-
-
-
-void cBioGenCache::Initialize(cIniFile & a_IniFile)
-{
- super::Initialize(a_IniFile);
- m_BioGenToCache->Initialize(a_IniFile);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBiomeGenList:
-
-void cBiomeGenList::InitializeBiomes(const AString & a_Biomes)
-{
- AStringVector Split = StringSplit(a_Biomes, ",");
-
- // Convert each string in the list into biome:
- for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr)
- {
- AStringVector Split2 = StringSplit(*itr, ":");
- if (Split2.size() < 1)
- {
- continue;
- }
- int Count = 1;
- if (Split2.size() >= 2)
- {
- Count = atol(Split2[1].c_str());
- if (Count <= 0)
- {
- LOGWARNING("Cannot decode biome count: \"%s\"; using 1.", Split2[1].c_str());
- Count = 1;
- }
- }
- EMCSBiome Biome = StringToBiome(Split2[0]);
- if (Biome != -1)
- {
- for (int i = 0; i < Count; i++)
- {
- m_Biomes.push_back(Biome);
- }
- }
- else
- {
- LOGWARNING("Cannot decode biome name: \"%s\"; skipping", Split2[0].c_str());
- }
- } // for itr - Split[]
- if (!m_Biomes.empty())
- {
- m_BiomesCount = (int)m_Biomes.size();
- return;
- }
-
- // There were no biomes, add default biomes:
- static EMCSBiome Biomes[] =
- {
- biOcean,
- biPlains,
- biDesert,
- biExtremeHills,
- biForest,
- biTaiga,
- biSwampland,
- biRiver,
- biFrozenOcean,
- biFrozenRiver,
- biIcePlains,
- biIceMountains,
- biMushroomIsland,
- biMushroomShore,
- biBeach,
- biDesertHills,
- biForestHills,
- biTaigaHills,
- biExtremeHillsEdge,
- biJungle,
- biJungleHills,
- } ;
- m_Biomes.reserve(ARRAYCOUNT(Biomes));
- for (int i = 0; i < ARRAYCOUNT(Biomes); i++)
- {
- m_Biomes.push_back(Biomes[i]);
- }
- m_BiomesCount = (int)m_Biomes.size();
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBioGenCheckerboard:
-
-void cBioGenCheckerboard::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
-{
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- int Base = cChunkDef::Width * a_ChunkZ + z;
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- int Add = cChunkDef::Width * a_ChunkX + x;
- a_BiomeMap[x + cChunkDef::Width * z] = m_Biomes[(Base / m_BiomeSize + Add / m_BiomeSize) % m_BiomesCount];
- }
- }
-}
-
-
-
-
-
-void cBioGenCheckerboard::Initialize(cIniFile & a_IniFile)
-{
- super::Initialize(a_IniFile);
- AString Biomes = a_IniFile.GetValueSet ("Generator", "CheckerBoardBiomes", "");
- m_BiomeSize = a_IniFile.GetValueSetI("Generator", "CheckerboardBiomeSize", 64);
- m_BiomeSize = (m_BiomeSize < 8) ? 8 : m_BiomeSize;
- InitializeBiomes(Biomes);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBioGenVoronoi :
-
-void cBioGenVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
-{
- int BaseZ = cChunkDef::Width * a_ChunkZ;
- int BaseX = cChunkDef::Width * a_ChunkX;
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- int AbsoluteZ = BaseZ + z;
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- cChunkDef::SetBiome(a_BiomeMap, x, z, VoronoiBiome(BaseX + x, AbsoluteZ));
- } // for x
- } // for z
-}
-
-
-
-
-
-void cBioGenVoronoi::Initialize(cIniFile & a_IniFile)
-{
- super::Initialize(a_IniFile);
- m_CellSize = a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 64);
- AString Biomes = a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", "");
- InitializeBiomes(Biomes);
-}
-
-
-
-
-
-EMCSBiome cBioGenVoronoi::VoronoiBiome(int a_BlockX, int a_BlockZ)
-{
- int CellX = a_BlockX / m_CellSize;
- int CellZ = a_BlockZ / m_CellSize;
-
- // Note that Noise values need to be divided by 8 to gain a uniform modulo-2^n distribution
-
- // Get 5x5 neighboring cell seeds, compare distance to each. Return the biome in the minumim-distance cell
- int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this
- EMCSBiome res = biPlains; // Will be overriden
- for (int x = CellX - 2; x <= CellX + 2; x++)
- {
- int BaseX = x * m_CellSize;
- for (int z = CellZ - 2; z < CellZ + 2; z++)
- {
- int OffsetX = (m_Noise.IntNoise3DInt(x, 16 * x + 32 * z, z) / 8) % m_CellSize;
- int OffsetZ = (m_Noise.IntNoise3DInt(x, 32 * x - 16 * z, z) / 8) % m_CellSize;
- int SeedX = BaseX + OffsetX;
- int SeedZ = z * m_CellSize + OffsetZ;
-
- int Dist = (SeedX - a_BlockX) * (SeedX - a_BlockX) + (SeedZ - a_BlockZ) * (SeedZ - a_BlockZ);
- if (Dist < MinDist)
- {
- MinDist = Dist;
- res = m_Biomes[(m_Noise.IntNoise3DInt(x, x - z + 1000, z) / 8) % m_BiomesCount];
- }
- } // for z
- } // for x
-
- return res;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBioGenDistortedVoronoi:
-
-void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
-{
- int BaseZ = cChunkDef::Width * a_ChunkZ;
- int BaseX = cChunkDef::Width * a_ChunkX;
-
- // Distortions for linear interpolation:
- int DistortX[cChunkDef::Width + 1][cChunkDef::Width + 1];
- int DistortZ[cChunkDef::Width + 1][cChunkDef::Width + 1];
- for (int x = 0; x <= 4; x++) for (int z = 0; z <= 4; z++)
- {
- Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z]);
- }
-
- LinearUpscale2DArrayInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
- LinearUpscale2DArrayInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
-
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- int AbsoluteZ = BaseZ + z;
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- // Distort(BaseX + x, AbsoluteZ, DistX, DistZ);
- cChunkDef::SetBiome(a_BiomeMap, x, z, VoronoiBiome(DistortX[x][z], DistortZ[x][z]));
- } // for x
- } // for z
-}
-
-
-
-
-
-void cBioGenDistortedVoronoi::Initialize(cIniFile & a_IniFile)
-{
- // Do NOT call super::Initialize(), as it would try to read Voronoi params instead of DistortedVoronoi params
- m_CellSize = a_IniFile.GetValueSetI("Generator", "DistortedVoronoiCellSize", 96);
- AString Biomes = a_IniFile.GetValueSet ("Generator", "DistortedVoronoiBiomes", "");
- InitializeBiomes(Biomes);
-}
-
-
-
-
-void cBioGenDistortedVoronoi::Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ)
-{
- double NoiseX = m_Noise.CubicNoise3D((float)a_BlockX / m_CellSize, (float)a_BlockZ / m_CellSize, 1000);
- NoiseX += 0.5 * m_Noise.CubicNoise3D(2 * (float)a_BlockX / m_CellSize, 2 * (float)a_BlockZ / m_CellSize, 2000);
- NoiseX += 0.08 * m_Noise.CubicNoise3D(16 * (float)a_BlockX / m_CellSize, 16 * (float)a_BlockZ / m_CellSize, 3000);
- double NoiseZ = m_Noise.CubicNoise3D((float)a_BlockX / m_CellSize, (float)a_BlockZ / m_CellSize, 4000);
- NoiseZ += 0.5 * m_Noise.CubicNoise3D(2 * (float)a_BlockX / m_CellSize, 2 * (float)a_BlockZ / m_CellSize, 5000);
- NoiseZ += 0.08 * m_Noise.CubicNoise3D(16 * (float)a_BlockX / m_CellSize, 16 * (float)a_BlockZ / m_CellSize, 6000);
-
- a_DistortedX = a_BlockX + (int)(m_CellSize * 0.5 * NoiseX);
- a_DistortedZ = a_BlockZ + (int)(m_CellSize * 0.5 * NoiseZ);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBioGenMultiStepMap :
-
-cBioGenMultiStepMap::cBioGenMultiStepMap(int a_Seed) :
- m_Noise1(a_Seed + 1000),
- m_Noise2(a_Seed + 2000),
- m_Noise3(a_Seed + 3000),
- m_Noise4(a_Seed + 4000),
- m_Noise5(a_Seed + 5000),
- m_Noise6(a_Seed + 6000),
- m_Seed(a_Seed),
- m_OceanCellSize(384),
- m_MushroomIslandSize(64),
- m_RiverCellSize(384),
- m_RiverWidthThreshold(0.125),
- m_LandBiomesSize(1024)
-{
-}
-
-
-
-
-
-void cBioGenMultiStepMap::Initialize(cIniFile & a_IniFile)
-{
- m_OceanCellSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapOceanCellSize", m_OceanCellSize);
- m_MushroomIslandSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapMushroomIslandSize", m_MushroomIslandSize);
- m_RiverCellSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapRiverCellSize", m_RiverCellSize);
- m_RiverWidthThreshold = a_IniFile.GetValueSetF("Generator", "MultiStepMapRiverWidth", m_RiverWidthThreshold);
- m_LandBiomesSize = (float)a_IniFile.GetValueSetI("Generator", "MultiStepMapLandBiomeSize", (int)m_LandBiomesSize);
-}
-
-
-
-
-
-void cBioGenMultiStepMap::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
-{
- DecideOceanLandMushroom(a_ChunkX, a_ChunkZ, a_BiomeMap);
- AddRivers(a_ChunkX, a_ChunkZ, a_BiomeMap);
- ApplyTemperatureHumidity(a_ChunkX, a_ChunkZ, a_BiomeMap);
-}
-
-
-
-
-
-void cBioGenMultiStepMap::DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
-{
- // Distorted Voronoi over 3 biomes, with mushroom having only a special occurence.
-
- // Prepare a distortion lookup table, by distorting a 5x5 area and using that as 1:4 zoom (linear interpolate):
- int BaseZ = cChunkDef::Width * a_ChunkZ;
- int BaseX = cChunkDef::Width * a_ChunkX;
- int DistortX[cChunkDef::Width + 1][cChunkDef::Width + 1];
- int DistortZ[cChunkDef::Width + 1][cChunkDef::Width + 1];
- int DistortSize = m_OceanCellSize / 2;
- for (int x = 0; x <= 4; x++) for (int z = 0; z <= 4; z++)
- {
- Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z], DistortSize);
- }
- LinearUpscale2DArrayInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
- LinearUpscale2DArrayInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
-
- // Prepare a 9x9 area of neighboring cell seeds
- // (assuming that 7x7 cell area is larger than a chunk being generated)
- const int NEIGHBORHOOD_SIZE = 4; // How many seeds in each direction to check
- int CellX = BaseX / m_OceanCellSize;
- int CellZ = BaseZ / m_OceanCellSize;
- int SeedX[2 * NEIGHBORHOOD_SIZE + 1][2 * NEIGHBORHOOD_SIZE + 1];
- int SeedZ[2 * NEIGHBORHOOD_SIZE + 1][2 * NEIGHBORHOOD_SIZE + 1];
- EMCSBiome SeedV[2 * NEIGHBORHOOD_SIZE + 1][2 * NEIGHBORHOOD_SIZE + 1];
- for (int xc = 0; xc < 2 * NEIGHBORHOOD_SIZE + 1; xc++)
- {
- int RealCellX = xc + CellX - NEIGHBORHOOD_SIZE;
- int CellBlockX = RealCellX * m_OceanCellSize;
- for (int zc = 0; zc < 2 * NEIGHBORHOOD_SIZE + 1; zc++)
- {
- int RealCellZ = zc + CellZ - NEIGHBORHOOD_SIZE;
- int CellBlockZ = RealCellZ * m_OceanCellSize;
- int OffsetX = (m_Noise2.IntNoise3DInt(RealCellX, 16 * RealCellX + 32 * RealCellZ, RealCellZ) / 8) % m_OceanCellSize;
- int OffsetZ = (m_Noise4.IntNoise3DInt(RealCellX, 32 * RealCellX - 16 * RealCellZ, RealCellZ) / 8) % m_OceanCellSize;
- SeedX[xc][zc] = CellBlockX + OffsetX;
- SeedZ[xc][zc] = CellBlockZ + OffsetZ;
- SeedV[xc][zc] = (((m_Noise6.IntNoise3DInt(RealCellX, RealCellX - RealCellZ + 1000, RealCellZ) / 11) % 256) > 90) ? biOcean : ((EMCSBiome)(-1));
- } // for z
- } // for x
-
- for (int xc = 1; xc < 2 * NEIGHBORHOOD_SIZE; xc++) for (int zc = 1; zc < 2 * NEIGHBORHOOD_SIZE; zc++)
- {
- if (
- (SeedV[xc ][zc] == biOcean) &&
- (SeedV[xc - 1][zc] == biOcean) &&
- (SeedV[xc + 1][zc] == biOcean) &&
- (SeedV[xc ][zc - 1] == biOcean) &&
- (SeedV[xc ][zc + 1] == biOcean) &&
- (SeedV[xc - 1][zc - 1] == biOcean) &&
- (SeedV[xc + 1][zc - 1] == biOcean) &&
- (SeedV[xc - 1][zc + 1] == biOcean) &&
- (SeedV[xc + 1][zc + 1] == biOcean)
- )
- {
- SeedV[xc][zc] = biMushroomIsland;
- }
- }
-
- // For each column find the nearest distorted cell and use its value as the biome:
- int MushroomOceanThreshold = m_OceanCellSize * m_OceanCellSize * m_MushroomIslandSize / 1024;
- int MushroomShoreThreshold = m_OceanCellSize * m_OceanCellSize * m_MushroomIslandSize / 2048;
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- int AbsoluteZ = DistortZ[x][z];
- int AbsoluteX = DistortX[x][z];
- int MinDist = m_OceanCellSize * m_OceanCellSize * 16; // There has to be a cell closer than this
- EMCSBiome Biome = biPlains;
- // Find the nearest cell seed:
- for (int xs = 1; xs < 2 * NEIGHBORHOOD_SIZE; xs++) for (int zs = 1; zs < 2 * NEIGHBORHOOD_SIZE; zs++)
- {
- int Dist = (SeedX[xs][zs] - AbsoluteX) * (SeedX[xs][zs] - AbsoluteX) + (SeedZ[xs][zs] - AbsoluteZ) * (SeedZ[xs][zs] - AbsoluteZ);
- if (Dist >= MinDist)
- {
- continue;
- }
- MinDist = Dist;
- Biome = SeedV[xs][zs];
- // Shrink mushroom biome and add a shore:
- if (Biome == biMushroomIsland)
- {
- if (Dist > MushroomOceanThreshold)
- {
- Biome = biOcean;
- }
- else if (Dist > MushroomShoreThreshold)
- {
- Biome = biMushroomShore;
- }
- }
- } // for zs, xs
-
- cChunkDef::SetBiome(a_BiomeMap, x, z, Biome);
- } // for x
- } // for z
-}
-
-
-
-
-
-void cBioGenMultiStepMap::AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
-{
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- float NoiseCoordZ = (float)(a_ChunkZ * cChunkDef::Width + z) / m_RiverCellSize;
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- if (cChunkDef::GetBiome(a_BiomeMap, x, z) != -1)
- {
- // Biome already set, skip this column
- continue;
- }
-
- float NoiseCoordX = (float)(a_ChunkX * cChunkDef::Width + x) / m_RiverCellSize;
-
- double Noise = m_Noise1.CubicNoise2D( NoiseCoordX, NoiseCoordZ);
- Noise += 0.5 * m_Noise3.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ);
- Noise += 0.1 * m_Noise5.CubicNoise2D(8 * NoiseCoordX, 8 * NoiseCoordZ);
-
- if ((Noise > 0) && (Noise < m_RiverWidthThreshold))
- {
- cChunkDef::SetBiome(a_BiomeMap, x, z, biRiver);
- }
- } // for x
- } // for z
-}
-
-
-
-
-
-void cBioGenMultiStepMap::ApplyTemperatureHumidity(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
-{
- IntMap TemperatureMap;
- IntMap HumidityMap;
- BuildTemperatureHumidityMaps(a_ChunkX, a_ChunkZ, TemperatureMap, HumidityMap);
-
- FreezeWaterBiomes(a_BiomeMap, TemperatureMap);
- DecideLandBiomes(a_BiomeMap, TemperatureMap, HumidityMap);
-}
-
-
-
-
-
-void cBioGenMultiStepMap::Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ, int a_CellSize)
-{
- double NoiseX = m_Noise3.CubicNoise2D( (float)a_BlockX / a_CellSize, (float)a_BlockZ / a_CellSize);
- NoiseX += 0.5 * m_Noise2.CubicNoise2D(2 * (float)a_BlockX / a_CellSize, 2 * (float)a_BlockZ / a_CellSize);
- NoiseX += 0.1 * m_Noise1.CubicNoise2D(16 * (float)a_BlockX / a_CellSize, 16 * (float)a_BlockZ / a_CellSize);
- double NoiseZ = m_Noise6.CubicNoise2D( (float)a_BlockX / a_CellSize, (float)a_BlockZ / a_CellSize);
- NoiseZ += 0.5 * m_Noise5.CubicNoise2D(2 * (float)a_BlockX / a_CellSize, 2 * (float)a_BlockZ / a_CellSize);
- NoiseZ += 0.1 * m_Noise4.CubicNoise2D(16 * (float)a_BlockX / a_CellSize, 16 * (float)a_BlockZ / a_CellSize);
-
- a_DistortedX = a_BlockX + (int)(a_CellSize * 0.5 * NoiseX);
- a_DistortedZ = a_BlockZ + (int)(a_CellSize * 0.5 * NoiseZ);
-}
-
-
-
-
-
-void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_ChunkZ, IntMap & a_TemperatureMap, IntMap & a_HumidityMap)
-{
- // Linear interpolation over 8x8 blocks; use double for better precision:
- DblMap TemperatureMap;
- DblMap HumidityMap;
- for (int z = 0; z < 17; z += 8)
- {
- float NoiseCoordZ = (float)(a_ChunkZ * cChunkDef::Width + z) / m_LandBiomesSize;
- for (int x = 0; x < 17; x += 8)
- {
- float NoiseCoordX = (float)(a_ChunkX * cChunkDef::Width + x) / m_LandBiomesSize;
-
- double NoiseT = m_Noise1.CubicNoise2D( NoiseCoordX, NoiseCoordZ);
- NoiseT += 0.5 * m_Noise2.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ);
- NoiseT += 0.1 * m_Noise3.CubicNoise2D(8 * NoiseCoordX, 8 * NoiseCoordZ);
- TemperatureMap[x + 17 * z] = NoiseT;
-
- double NoiseH = m_Noise4.CubicNoise2D( NoiseCoordX, NoiseCoordZ);
- NoiseH += 0.5 * m_Noise5.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ);
- NoiseH += 0.1 * m_Noise6.CubicNoise2D(8 * NoiseCoordX, 8 * NoiseCoordZ);
- HumidityMap[x + 17 * z] = NoiseH;
- } // for x
- } // for z
- LinearUpscale2DArrayInPlace(TemperatureMap, 17, 17, 8, 8);
- LinearUpscale2DArrayInPlace(HumidityMap, 17, 17, 8, 8);
-
- // Re-map into integral values in [0 .. 255] range:
- for (int idx = 0; idx < ARRAYCOUNT(a_TemperatureMap); idx++)
- {
- a_TemperatureMap[idx] = std::max(0, std::min(255, (int)(128 + TemperatureMap[idx] * 128)));
- a_HumidityMap[idx] = std::max(0, std::min(255, (int)(128 + HumidityMap[idx] * 128)));
- }
-}
-
-
-
-
-
-void cBioGenMultiStepMap::DecideLandBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap, const IntMap & a_HumidityMap)
-{
- static const EMCSBiome BiomeMap[] =
- {
- // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
- /* 0 */ biTundra, biTundra, biTundra, biTundra, biPlains, biPlains, biPlains, biPlains, biPlains, biPlains, biDesert, biDesert, biDesert, biDesert, biDesert, biDesert,
- /* 1 */ biTundra, biTundra, biTundra, biTundra, biPlains, biPlains, biPlains, biPlains, biPlains, biPlains, biDesert, biDesert, biDesert, biDesert, biDesert, biDesert,
- /* 2 */ biTundra, biTundra, biTundra, biTundra, biPlains, biExtremeHills, biPlains, biPlains, biPlains, biPlains, biDesert, biDesert, biDesertHills, biDesertHills, biDesert, biDesert,
- /* 3 */ biTundra, biTundra, biTundra, biTundra, biExtremeHills, biExtremeHills, biPlains, biPlains, biPlains, biPlains, biDesert, biDesert, biDesertHills, biDesertHills, biDesert, biDesert,
- /* 4 */ biTundra, biTundra, biIceMountains, biIceMountains, biExtremeHills, biExtremeHills, biPlains, biPlains, biPlains, biPlains, biForestHills, biForestHills, biExtremeHills, biExtremeHills, biDesertHills, biDesert,
- /* 5 */ biTundra, biTundra, biIceMountains, biIceMountains, biExtremeHills, biExtremeHills, biPlains, biPlains, biPlains, biPlains, biForestHills, biForestHills, biExtremeHills, biExtremeHills, biDesertHills, biDesert,
- /* 6 */ biTundra, biTundra, biIceMountains, biIceMountains, biForestHills, biForestHills, biForest, biForest, biForest, biForest, biForest, biForestHills, biExtremeHills, biExtremeHills, biPlains, biPlains,
- /* 7 */ biTundra, biTundra, biIceMountains, biIceMountains, biForestHills, biForestHills, biForest, biForest, biForest, biForest, biForest, biForestHills, biExtremeHills, biExtremeHills, biPlains, biPlains,
- /* 8 */ biTundra, biTundra, biTaiga, biTaiga, biForest, biForest, biForest, biForest, biForest, biForest, biForest, biForestHills, biExtremeHills, biExtremeHills, biPlains, biPlains,
- /* 9 */ biTundra, biTundra, biTaiga, biTaiga, biForest, biForest, biForest, biForest, biForest, biForest, biForest, biForestHills, biExtremeHills, biExtremeHills, biPlains, biPlains,
- /* 10 */ biTaiga, biTaiga, biTaiga, biIceMountains, biForestHills, biForestHills, biForest, biForest, biForest, biForest, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland,
- /* 11 */ biTaiga, biTaiga, biIceMountains, biIceMountains, biExtremeHills, biForestHills, biForest, biForest, biForest, biForest, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland,
- /* 12 */ biTaiga, biTaiga, biIceMountains, biIceMountains, biExtremeHills, biJungleHills, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland,
- /* 13 */ biTaiga, biTaiga, biTaiga, biIceMountains, biJungleHills, biJungleHills, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland,
- /* 14 */ biTaiga, biTaiga, biTaiga, biTaiga, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland,
- /* 15 */ biTaiga, biTaiga, biTaiga, biTaiga, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland,
- } ;
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- int idxZ = 17 * z;
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- if (cChunkDef::GetBiome(a_BiomeMap, x, z) != -1)
- {
- // Already set before
- continue;
- }
- int idx = idxZ + x;
- int Temperature = a_TemperatureMap[idx] / 16; // -> [0..15] range
- int Humidity = a_HumidityMap[idx] / 16; // -> [0..15] range
- cChunkDef::SetBiome(a_BiomeMap, x, z, BiomeMap[Temperature + 16 * Humidity]);
- } // for x
- } // for z
-}
-
-
-
-
-
-void cBioGenMultiStepMap::FreezeWaterBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap)
-{
- int idx = 0;
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++, idx++)
- {
- if (a_TemperatureMap[idx] > 4 * 16)
- {
- // Not frozen
- continue;
- }
- switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
- {
- case biRiver: cChunkDef::SetBiome(a_BiomeMap, x, z, biFrozenRiver); break;
- case biOcean: cChunkDef::SetBiome(a_BiomeMap, x, z, biFrozenOcean); break;
- }
- } // for x
- idx += 1;
- } // for z
-}
-
-
-
-
diff --git a/source/Generating/BioGen.h b/source/Generating/BioGen.h
deleted file mode 100644
index f2afc3e8c..000000000
--- a/source/Generating/BioGen.h
+++ /dev/null
@@ -1,230 +0,0 @@
-
-// BioGen.h
-
-/*
-Interfaces to the various biome generators:
- - cBioGenConstant
- - cBioGenCheckerboard
- - cBioGenDistortedVoronoi
-*/
-
-
-
-
-
-#pragma once
-
-#include "ComposableGenerator.h"
-#include "../Noise.h"
-
-
-
-
-
-class cBioGenConstant :
- public cBiomeGen
-{
-public:
- cBioGenConstant(void) : m_Biome(biPlains) {}
-
-protected:
-
- EMCSBiome m_Biome;
-
- // cBiomeGen overrides:
- virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
- virtual void Initialize(cIniFile & a_IniFile) override;
-} ;
-
-
-
-
-
-/// A simple cache that stores N most recently generated chunks' biomes; N being settable upon creation
-class cBioGenCache :
- public cBiomeGen
-{
- typedef cBiomeGen super;
-
-public:
- cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize); // Doesn't take ownership of a_BioGenToCache
- ~cBioGenCache();
-
-protected:
-
- cBiomeGen * m_BioGenToCache;
-
- struct sCacheData
- {
- int m_ChunkX;
- int m_ChunkZ;
- cChunkDef::BiomeMap m_BiomeMap;
- } ;
-
- // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data
- int m_CacheSize;
- int * m_CacheOrder; // MRU-ized order, indices into m_CacheData array
- sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used
-
- // Cache statistics
- int m_NumHits;
- int m_NumMisses;
- int m_TotalChain; // Number of cache items walked to get to a hit (only added for hits)
-
- virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
- virtual void Initialize(cIniFile & a_IniFile) override;
-} ;
-
-
-
-
-
-/// Base class for generators that use a list of available biomes. This class takes care of the list.
-class cBiomeGenList :
- public cBiomeGen
-{
- typedef cBiomeGen super;
-
-protected:
- // List of biomes that the generator is allowed to generate:
- typedef std::vector<EMCSBiome> EMCSBiomes;
- EMCSBiomes m_Biomes;
- int m_BiomesCount; // Pulled out of m_Biomes for faster access
-
- /// Parses the INI file setting string into m_Biomes.
- void InitializeBiomes(const AString & a_Biomes);
-} ;
-
-
-
-
-
-class cBioGenCheckerboard :
- public cBiomeGenList
-{
- typedef cBiomeGenList super;
-
-protected:
- int m_BiomeSize;
-
- // cBiomeGen overrides:
- virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
- virtual void Initialize(cIniFile & a_IniFile) override;
-} ;
-
-
-
-
-
-class cBioGenVoronoi :
- public cBiomeGenList
-{
- typedef cBiomeGenList super;
-
-public:
- cBioGenVoronoi(int a_Seed) :
- m_Noise(a_Seed)
- {
- }
-
-protected:
- int m_CellSize;
-
- cNoise m_Noise;
-
- // cBiomeGen overrides:
- virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
- virtual void Initialize(cIniFile & a_IniFile) override;
-
- EMCSBiome VoronoiBiome(int a_BlockX, int a_BlockZ);
-} ;
-
-
-
-
-
-class cBioGenDistortedVoronoi :
- public cBioGenVoronoi
-{
- typedef cBioGenVoronoi super;
-public:
- cBioGenDistortedVoronoi(int a_Seed) :
- cBioGenVoronoi(a_Seed)
- {
- }
-
-protected:
- // cBiomeGen overrides:
- virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
- virtual void Initialize(cIniFile & a_IniFile) override;
-
- /// Distorts the coords using a Perlin-like noise
- void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ);
-} ;
-
-
-
-
-
-class cBioGenMultiStepMap :
- public cBiomeGen
-{
- typedef cBiomeGen super;
-
-public:
- cBioGenMultiStepMap(int a_Seed);
-
-protected:
- // Noises used for composing the perlin-noise:
- cNoise m_Noise1;
- cNoise m_Noise2;
- cNoise m_Noise3;
- cNoise m_Noise4;
- cNoise m_Noise5;
- cNoise m_Noise6;
-
- int m_Seed;
- int m_OceanCellSize;
- int m_MushroomIslandSize;
- int m_RiverCellSize;
- double m_RiverWidthThreshold;
- float m_LandBiomesSize;
-
- typedef int IntMap[17 * 17]; // x + 17 * z, expected trimmed into [0..255] range
- typedef double DblMap[17 * 17]; // x + 17 * z, expected trimmed into [0..1] range
-
- // cBiomeGen overrides:
- virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
- virtual void Initialize(cIniFile & a_IniFile) override;
-
- /** Step 1: Decides between ocean, land and mushroom, using a DistVoronoi with special conditions and post-processing for mushroom islands
- Sets biomes to biOcean, -1 (i.e. land), biMushroomIsland or biMushroomShore
- */
- void DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap);
-
- /** Step 2: Add rivers to the land
- Flips some "-1" biomes into biRiver
- */
- void AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap);
-
- /** Step 3: Decide land biomes using a temperature / humidity map; freeze ocean / river in low temperatures.
- Flips all remaining "-1" biomes into land biomes. Also flips some biOcean and biRiver into biFrozenOcean, biFrozenRiver, based on temp map.
- */
- void ApplyTemperatureHumidity(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap);
-
- /// Distorts the coords using a Perlin-like noise, with a specified cell-size
- void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ, int a_CellSize);
-
- /// Builds two Perlin-noise maps, one for temperature, the other for humidity. Trims both into [0..255] range
- void BuildTemperatureHumidityMaps(int a_ChunkX, int a_ChunkZ, IntMap & a_TemperatureMap, IntMap & a_HumidityMap);
-
- /// Flips all remaining "-1" biomes into land biomes using the two maps
- void DecideLandBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap, const IntMap & a_HumidityMap);
-
- /// Flips biOcean and biRiver into biFrozenOcean and biFrozenRiver if the temperature is too low
- void FreezeWaterBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap);
-} ;
-
-
-
-
diff --git a/source/Generating/Caves.cpp b/source/Generating/Caves.cpp
deleted file mode 100644
index 4221ea187..000000000
--- a/source/Generating/Caves.cpp
+++ /dev/null
@@ -1,970 +0,0 @@
-
-// Caves.cpp
-
-// Implements the various cave structure generators:
-// - cStructGenWormNestCaves
-// - cStructGenDualRidgeCaves
-// - cStructGenMarbleCaves
-// - cStructGenNetherCaves
-
-/*
-WormNestCave generator:
-Caves are generated in "nests" - groups of tunnels generated from a single point.
-For each chunk, all the nests that could intersect it are generated.
-For each nest, first the schematic structure is generated (tunnel from ... to ..., branch, tunnel2 from ... to ...)
-Then each tunnel is randomized by inserting points in between its ends.
-Finally each tunnel is smoothed and Bresenham-3D-ed so that it is a collection of spheres with their centers next to each other.
-When the tunnels are ready, they are simply carved into the chunk, one by one.
-To optimize, each tunnel keeps track of its bounding box, so that it can be skipped for chunks that don't intersect it.
-
-MarbleCaves generator:
-For each voxel a 3D noise function is evaluated, if the value crosses a boundary, the voxel is dug out, otherwise it is kept.
-Problem with this is the amount of CPU work needed for each chunk.
-Also the overall shape of the generated holes is unsatisfactory - there are whole "sheets" of holes in the ground.
-
-DualRidgeCaves generator:
-Instead of evaluating a single noise function, two different noise functions are multiplied. This produces
-regular tunnels instead of sheets. However due to the sheer amount of CPU work needed, the noise functions need to be
-reduced in complexity in order for this generator to be useful, so the caves' shapes are "bubbly" at best.
-*/
-
-#include "Globals.h"
-#include "Caves.h"
-
-
-
-
-
-/// How many nests in each direction are generated for a given chunk. Must be an even number
-#define NEIGHBORHOOD_SIZE 8
-
-
-
-
-
-const int MIN_RADIUS = 3;
-const int MAX_RADIUS = 8;
-
-
-
-
-
-struct cCaveDefPoint
-{
- int m_BlockX;
- int m_BlockY;
- int m_BlockZ;
- int m_Radius;
-
- cCaveDefPoint(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Radius) :
- m_BlockX(a_BlockX),
- m_BlockY(a_BlockY),
- m_BlockZ(a_BlockZ),
- m_Radius(a_Radius)
- {
- }
-} ;
-
-typedef std::vector<cCaveDefPoint> cCaveDefPoints;
-
-
-
-
-
-/// A single non-branching tunnel of a WormNestCave
-class cCaveTunnel
-{
- // The bounding box, including the radii around defpoints:
- int m_MinBlockX, m_MaxBlockX;
- int m_MinBlockY, m_MaxBlockY;
- int m_MinBlockZ, m_MaxBlockZ;
-
- /// Generates the shaping defpoints for the ravine, based on the ravine block coords and noise
- void Randomize(cNoise & a_Noise);
-
- /// Refines (adds and smooths) defpoints from a_Src into a_Dst; returns false if no refinement possible (segments too short)
- bool RefineDefPoints(const cCaveDefPoints & a_Src, cCaveDefPoints & a_Dst);
-
- /// Does rounds of smoothing, two passes of RefineDefPoints(), as long as they return true
- void Smooth(void);
-
- /// Linearly interpolates the points so that the maximum distance between two neighbors is max 1 block
- void FinishLinear(void);
-
- /// Calculates the bounding box of the points present
- void CalcBoundingBox(void);
-
-public:
- cCaveDefPoints m_Points;
-
- cCaveTunnel(
- int a_BlockStartX, int a_BlockStartY, int a_BlockStartZ, int a_StartRadius,
- int a_BlockEndX, int a_BlockEndY, int a_BlockEndZ, int a_EndRadius,
- cNoise & a_Noise
- );
-
- /// Carves the tunnel into the chunk specified
- void ProcessChunk(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes,
- cChunkDef::HeightMap & a_HeightMap
- );
-
- #ifdef _DEBUG
- AString ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const;
- #endif // _DEBUG
-} ;
-
-typedef std::vector<cCaveTunnel *> cCaveTunnels;
-
-
-
-
-
-/// A collection of connected tunnels, possibly branching.
-class cStructGenWormNestCaves::cCaveSystem
-{
-public:
- // The generating block position; is read directly in cStructGenWormNestCaves::GetCavesForChunk()
- int m_BlockX;
- int m_BlockZ;
-
- cCaveSystem(int a_BlockX, int a_BlockZ, int a_MaxOffset, int a_Size, cNoise & a_Noise);
- ~cCaveSystem();
-
- /// Carves the cave system into the chunk specified
- void ProcessChunk(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes,
- cChunkDef::HeightMap & a_HeightMap
- );
-
- #ifdef _DEBUG
- AString ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const;
- #endif // _DEBUG
-
-protected:
- int m_Size;
- cCaveTunnels m_Tunnels;
-
- void Clear(void);
-
- /// Generates a_Segment successive tunnels, with possible branches. Generates the same output for the same [x, y, z, a_Segments]
- void GenerateTunnelsFromPoint(
- int a_OriginX, int a_OriginY, int a_OriginZ,
- cNoise & a_Noise, int a_Segments
- );
-
- /// Returns a radius based on the location provided.
- int GetRadius(cNoise & a_Noise, int a_OriginX, int a_OriginY, int a_OriginZ);
-} ;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCaveTunnel:
-
-cCaveTunnel::cCaveTunnel(
- int a_BlockStartX, int a_BlockStartY, int a_BlockStartZ, int a_StartRadius,
- int a_BlockEndX, int a_BlockEndY, int a_BlockEndZ, int a_EndRadius,
- cNoise & a_Noise
-)
-{
- m_Points.push_back(cCaveDefPoint(a_BlockStartX, a_BlockStartY, a_BlockStartZ, a_StartRadius));
- m_Points.push_back(cCaveDefPoint(a_BlockEndX, a_BlockEndY, a_BlockEndZ, a_EndRadius));
-
- if ((a_BlockStartY <= 0) && (a_BlockEndY <= 0))
- {
- // Don't bother detailing this cave, it's under the world anyway
- return;
- }
-
- Randomize(a_Noise);
- Smooth();
-
- // We know that the linear finishing won't affect the bounding box, so let's calculate it now, as we have less data:
- CalcBoundingBox();
-
- FinishLinear();
-}
-
-
-
-
-
-void cCaveTunnel::Randomize(cNoise & a_Noise)
-{
- // Repeat 4 times:
- for (int i = 0; i < 4; i++)
- {
- // For each already present point, insert a point in between it and its predecessor, shifted randomly.
- int PrevX = m_Points.front().m_BlockX;
- int PrevY = m_Points.front().m_BlockY;
- int PrevZ = m_Points.front().m_BlockZ;
- int PrevR = m_Points.front().m_Radius;
- cCaveDefPoints Pts;
- Pts.reserve(m_Points.size() * 2 + 1);
- Pts.push_back(m_Points.front());
- for (cCaveDefPoints::const_iterator itr = m_Points.begin() + 1, end = m_Points.end(); itr != end; ++itr)
- {
- int Random = a_Noise.IntNoise3DInt(PrevX, PrevY, PrevZ + i) / 11;
- int len = (PrevX - itr->m_BlockX) * (PrevX - itr->m_BlockX);
- len += (PrevY - itr->m_BlockY) * (PrevY - itr->m_BlockY);
- len += (PrevZ - itr->m_BlockZ) * (PrevZ - itr->m_BlockZ);
- len = 3 * (int)sqrt((double)len) / 4;
- int Rad = std::min(MAX_RADIUS, std::max(MIN_RADIUS, (PrevR + itr->m_Radius) / 2 + (Random % 3) - 1));
- Random /= 4;
- int x = (itr->m_BlockX + PrevX) / 2 + (Random % (len + 1) - len / 2);
- Random /= 256;
- int y = (itr->m_BlockY + PrevY) / 2 + (Random % (len / 2 + 1) - len / 4);
- Random /= 256;
- int z = (itr->m_BlockZ + PrevZ) / 2 + (Random % (len + 1) - len / 2);
- Pts.push_back(cCaveDefPoint(x, y, z, Rad));
- Pts.push_back(*itr);
- PrevX = itr->m_BlockX;
- PrevY = itr->m_BlockY;
- PrevZ = itr->m_BlockZ;
- PrevR = itr->m_Radius;
- }
- std::swap(Pts, m_Points);
- }
-}
-
-
-
-
-
-bool cCaveTunnel::RefineDefPoints(const cCaveDefPoints & a_Src, cCaveDefPoints & a_Dst)
-{
- // Smoothing: for each line segment, add points on its 1/4 lengths
- bool res = false;
- int Num = a_Src.size() - 2; // this many intermediary points
- a_Dst.clear();
- a_Dst.reserve(Num * 2 + 2);
- cCaveDefPoints::const_iterator itr = a_Src.begin() + 1;
- a_Dst.push_back(a_Src.front());
- int PrevX = a_Src.front().m_BlockX;
- int PrevY = a_Src.front().m_BlockY;
- int PrevZ = a_Src.front().m_BlockZ;
- int PrevR = a_Src.front().m_Radius;
- for (int i = 0; i <= Num; ++i, ++itr)
- {
- int dx = itr->m_BlockX - PrevX;
- int dy = itr->m_BlockY - PrevY;
- int dz = itr->m_BlockZ - PrevZ;
- if (abs(dx) + abs(dz) + abs(dy) < 6)
- {
- // Too short a segment to smooth-subdivide into quarters
- PrevX = itr->m_BlockX;
- PrevY = itr->m_BlockY;
- PrevZ = itr->m_BlockZ;
- PrevR = itr->m_Radius;
- continue;
- }
- int dr = itr->m_Radius - PrevR;
- int Rad1 = std::max(PrevR + 1 * dr / 4, 1);
- int Rad2 = std::max(PrevR + 3 * dr / 4, 1);
- a_Dst.push_back(cCaveDefPoint(PrevX + 1 * dx / 4, PrevY + 1 * dy / 4, PrevZ + 1 * dz / 4, Rad1));
- a_Dst.push_back(cCaveDefPoint(PrevX + 3 * dx / 4, PrevY + 3 * dy / 4, PrevZ + 3 * dz / 4, Rad2));
- PrevX = itr->m_BlockX;
- PrevY = itr->m_BlockY;
- PrevZ = itr->m_BlockZ;
- PrevR = itr->m_Radius;
- res = true;
- }
- a_Dst.push_back(a_Src.back());
- return res && (a_Src.size() < a_Dst.size());
-}
-
-
-
-
-
-void cCaveTunnel::Smooth(void)
-{
- cCaveDefPoints Pts;
- while (true)
- {
- if (!RefineDefPoints(m_Points, Pts))
- {
- std::swap(Pts, m_Points);
- return;
- }
- if (!RefineDefPoints(Pts, m_Points))
- {
- return;
- }
- }
-}
-
-
-
-
-
-void cCaveTunnel::FinishLinear(void)
-{
- // For each segment, use Bresenham's 3D line algorithm to draw a "line" of defpoints
- cCaveDefPoints Pts;
- std::swap(Pts, m_Points);
-
- m_Points.reserve(Pts.size() * 3);
- int PrevX = Pts.front().m_BlockX;
- int PrevY = Pts.front().m_BlockY;
- int PrevZ = Pts.front().m_BlockZ;
- for (cCaveDefPoints::const_iterator itr = Pts.begin() + 1, end = Pts.end(); itr != end; ++itr)
- {
- int x1 = itr->m_BlockX;
- int y1 = itr->m_BlockY;
- int z1 = itr->m_BlockZ;
- int dx = abs(x1 - PrevX);
- int dy = abs(y1 - PrevY);
- int dz = abs(z1 - PrevZ);
- int sx = (PrevX < x1) ? 1 : -1;
- int sy = (PrevY < y1) ? 1 : -1;
- int sz = (PrevZ < z1) ? 1 : -1;
- int err = dx - dz;
- int R = itr->m_Radius;
-
- if (dx >= std::max(dy, dz)) // x dominant
- {
- int yd = dy - dx / 2;
- int zd = dz - dx / 2;
-
- while (true)
- {
- m_Points.push_back(cCaveDefPoint(PrevX, PrevY, PrevZ, R));
-
- if (PrevX == x1)
- {
- break;
- }
-
- if (yd >= 0) // move along y
- {
- PrevY += sy;
- yd -= dx;
- }
-
- if (zd >= 0) // move along z
- {
- PrevZ += sz;
- zd -= dx;
- }
-
- // move along x
- PrevX += sx;
- yd += dy;
- zd += dz;
- }
- }
- else if (dy >= std::max(dx, dz)) // y dominant
- {
- int xd = dx - dy / 2;
- int zd = dz - dy / 2;
-
- while (true)
- {
- m_Points.push_back(cCaveDefPoint(PrevX, PrevY, PrevZ, R));
-
- if (PrevY == y1)
- {
- break;
- }
-
- if (xd >= 0) // move along x
- {
- PrevX += sx;
- xd -= dy;
- }
-
- if (zd >= 0) // move along z
- {
- PrevZ += sz;
- zd -= dy;
- }
-
- // move along y
- PrevY += sy;
- xd += dx;
- zd += dz;
- }
- }
- else
- {
- // z dominant
- ASSERT(dz >= std::max(dx, dy));
- int xd = dx - dz / 2;
- int yd = dy - dz / 2;
-
- while (true)
- {
- m_Points.push_back(cCaveDefPoint(PrevX, PrevY, PrevZ, R));
-
- if (PrevZ == z1)
- {
- break;
- }
-
- if (xd >= 0) // move along x
- {
- PrevX += sx;
- xd -= dz;
- }
-
- if (yd >= 0) // move along y
- {
- PrevY += sy;
- yd -= dz;
- }
-
- // move along z
- PrevZ += sz;
- xd += dx;
- yd += dy;
- }
- } // if (which dimension is dominant)
- } // for itr
-}
-
-
-
-
-
-void cCaveTunnel::CalcBoundingBox(void)
-{
- m_MinBlockX = m_MaxBlockX = m_Points.front().m_BlockX;
- m_MinBlockY = m_MaxBlockY = m_Points.front().m_BlockY;
- m_MinBlockZ = m_MaxBlockZ = m_Points.front().m_BlockZ;
- for (cCaveDefPoints::const_iterator itr = m_Points.begin() + 1, end = m_Points.end(); itr != end; ++itr)
- {
- m_MinBlockX = std::min(m_MinBlockX, itr->m_BlockX - itr->m_Radius);
- m_MaxBlockX = std::max(m_MaxBlockX, itr->m_BlockX + itr->m_Radius);
- m_MinBlockY = std::min(m_MinBlockY, itr->m_BlockY - itr->m_Radius);
- m_MaxBlockY = std::max(m_MaxBlockY, itr->m_BlockY + itr->m_Radius);
- m_MinBlockZ = std::min(m_MinBlockZ, itr->m_BlockZ - itr->m_Radius);
- m_MaxBlockZ = std::max(m_MaxBlockZ, itr->m_BlockZ + itr->m_Radius);
- } // for itr - m_Points[]
-}
-
-
-
-
-
-void cCaveTunnel::ProcessChunk(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes,
- cChunkDef::HeightMap & a_HeightMap
-)
-{
- int BaseX = a_ChunkX * cChunkDef::Width;
- int BaseZ = a_ChunkZ * cChunkDef::Width;
- if (
- (BaseX > m_MaxBlockX) || (BaseX + cChunkDef::Width < m_MinBlockX) ||
- (BaseX > m_MaxBlockX) || (BaseX + cChunkDef::Width < m_MinBlockX)
- )
- {
- // Tunnel does not intersect the chunk at all, bail out
- return;
- }
-
- int BlockStartX = a_ChunkX * cChunkDef::Width;
- int BlockStartZ = a_ChunkZ * cChunkDef::Width;
- int BlockEndX = BlockStartX + cChunkDef::Width;
- int BlockEndZ = BlockStartZ + cChunkDef::Width;
- for (cCaveDefPoints::const_iterator itr = m_Points.begin(), end = m_Points.end(); itr != end; ++itr)
- {
- if (
- (itr->m_BlockX + itr->m_Radius < BlockStartX) ||
- (itr->m_BlockX - itr->m_Radius > BlockEndX) ||
- (itr->m_BlockZ + itr->m_Radius < BlockStartZ) ||
- (itr->m_BlockZ - itr->m_Radius > BlockEndZ)
- )
- {
- // Cannot intersect, bail out early
- continue;
- }
-
- // Carve out a sphere around the xyz point, m_Radius in diameter; skip 3/7 off the top and bottom:
- int DifX = itr->m_BlockX - BlockStartX; // substitution for faster calc
- int DifY = itr->m_BlockY;
- int DifZ = itr->m_BlockZ - BlockStartZ; // substitution for faster calc
- int Bottom = std::max(itr->m_BlockY - 3 * itr->m_Radius / 7, 1);
- int Top = std::min(itr->m_BlockY + 3 * itr->m_Radius / 7, (int)(cChunkDef::Height));
- int SqRad = itr->m_Radius * itr->m_Radius;
- for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++)
- {
- for (int y = Bottom; y <= Top; y++)
- {
- int SqDist = (DifX - x) * (DifX - x) + (DifY - y) * (DifY - y) + (DifZ - z) * (DifZ - z);
- if (4 * SqDist <= SqRad)
- {
- switch (cChunkDef::GetBlock(a_BlockTypes, x, y, z))
- {
- // Only carve out these specific block types
- case E_BLOCK_DIRT:
- case E_BLOCK_GRASS:
- case E_BLOCK_STONE:
- case E_BLOCK_COBBLESTONE:
- case E_BLOCK_GRAVEL:
- case E_BLOCK_SAND:
- case E_BLOCK_SANDSTONE:
- case E_BLOCK_NETHERRACK:
- case E_BLOCK_COAL_ORE:
- case E_BLOCK_IRON_ORE:
- case E_BLOCK_GOLD_ORE:
- case E_BLOCK_DIAMOND_ORE:
- case E_BLOCK_REDSTONE_ORE:
- case E_BLOCK_REDSTONE_ORE_GLOWING:
- {
- cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR);
- break;
- }
- default: break;
- }
- }
- } // for y
- } // for x, z
- } // for itr - m_Points[]
-
- /*
- #ifdef _DEBUG
- // For debugging purposes, outline the shape of the cave using glowstone, *after* carving the entire cave:
- for (cCaveDefPoints::const_iterator itr = m_Points.begin(), end = m_Points.end(); itr != end; ++itr)
- {
- int DifX = itr->m_BlockX - BlockStartX; // substitution for faster calc
- int DifZ = itr->m_BlockZ - BlockStartZ; // substitution for faster calc
- if (
- (DifX >= 0) && (DifX < cChunkDef::Width) &&
- (itr->m_BlockY > 0) && (itr->m_BlockY < cChunkDef::Height) &&
- (DifZ >= 0) && (DifZ < cChunkDef::Width)
- )
- {
- cChunkDef::SetBlock(a_BlockTypes, DifX, itr->m_BlockY, DifZ, E_BLOCK_GLOWSTONE);
- }
- } // for itr - m_Points[]
- #endif // _DEBUG
- //*/
-}
-
-
-
-
-
-#ifdef _DEBUG
-AString cCaveTunnel::ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const
-{
- AString SVG;
- SVG.reserve(m_Points.size() * 20 + 200);
- AppendPrintf(SVG, "<path style=\"fill:none;stroke:#%06x;stroke-width:1px;\"\nd=\"", a_Color);
- char Prefix = 'M'; // The first point needs "M" prefix, all the others need "L"
- for (cCaveDefPoints::const_iterator itr = m_Points.begin(); itr != m_Points.end(); ++itr)
- {
- AppendPrintf(SVG, "%c %d,%d ", Prefix, a_OffsetX + itr->m_BlockX, a_OffsetZ + itr->m_BlockZ);
- Prefix = 'L';
- }
- SVG.append("\"/>\n");
- return SVG;
-}
-#endif // _DEBUG
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cStructGenWormNestCaves::cCaveSystem:
-
-cStructGenWormNestCaves::cCaveSystem::cCaveSystem(int a_BlockX, int a_BlockZ, int a_MaxOffset, int a_Size, cNoise & a_Noise) :
- m_BlockX(a_BlockX),
- m_BlockZ(a_BlockZ),
- m_Size(a_Size)
-{
- int Num = 1 + a_Noise.IntNoise2DInt(a_BlockX, a_BlockZ) % 3;
- for (int i = 0; i < Num; i++)
- {
- int OriginX = a_BlockX + (a_Noise.IntNoise3DInt(13 * a_BlockX, 17 * a_BlockZ, 11 * i) / 19) % a_MaxOffset;
- int OriginZ = a_BlockZ + (a_Noise.IntNoise3DInt(17 * a_BlockX, 13 * a_BlockZ, 11 * i) / 23) % a_MaxOffset;
- int OriginY = 20 + (a_Noise.IntNoise3DInt(19 * a_BlockX, 13 * a_BlockZ, 11 * i) / 17) % 20;
-
- // Generate three branches from the origin point:
- // The tunnels generated depend on X, Y, Z and Branches,
- // for the same set of numbers it generates the same offsets!
- // That's why we add a +1 to X in the third line
- GenerateTunnelsFromPoint(OriginX, OriginY, OriginZ, a_Noise, 3);
- GenerateTunnelsFromPoint(OriginX, OriginY, OriginZ, a_Noise, 2);
- GenerateTunnelsFromPoint(OriginX + 1, OriginY, OriginZ, a_Noise, 3);
- }
-}
-
-
-
-
-
-cStructGenWormNestCaves::cCaveSystem::~cCaveSystem()
-{
- Clear();
-}
-
-
-
-
-
-
-void cStructGenWormNestCaves::cCaveSystem::ProcessChunk(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes,
- cChunkDef::HeightMap & a_HeightMap
-)
-{
- for (cCaveTunnels::const_iterator itr = m_Tunnels.begin(), end = m_Tunnels.end(); itr != end; ++itr)
- {
- (*itr)->ProcessChunk(a_ChunkX, a_ChunkZ, a_BlockTypes, a_HeightMap);
- } // for itr - m_Tunnels[]
-}
-
-
-
-
-
-#ifdef _DEBUG
-AString cStructGenWormNestCaves::cCaveSystem::ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const
-{
- AString SVG;
- SVG.reserve(512 * 1024);
- for (cCaveTunnels::const_iterator itr = m_Tunnels.begin(), end = m_Tunnels.end(); itr != end; ++itr)
- {
- SVG.append((*itr)->ExportAsSVG(a_Color, a_OffsetX, a_OffsetZ));
- } // for itr - m_Tunnels[]
-
- // Base point highlight:
- AppendPrintf(SVG, "<path style=\"fill:none;stroke:#ff0000;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n",
- a_OffsetX + m_BlockX - 5, a_OffsetZ + m_BlockZ, a_OffsetX + m_BlockX + 5, a_OffsetZ + m_BlockZ
- );
- AppendPrintf(SVG, "<path style=\"fill:none;stroke:#ff0000;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n",
- a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ - 5, a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ + 5
- );
-
- // A gray line from the base point to the first point of the ravine, for identification:
- AppendPrintf(SVG, "<path style=\"fill:none;stroke:#cfcfcf;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n",
- a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ,
- a_OffsetX + m_Tunnels.front()->m_Points.front().m_BlockX,
- a_OffsetZ + m_Tunnels.front()->m_Points.front().m_BlockZ
- );
-
- // Offset guides:
- if (a_OffsetX > 0)
- {
- AppendPrintf(SVG, "<path style=\"fill:none;stroke:#0000ff;stroke-width:1px;\"\nd=\"M %d,0 L %d,1024\"/>\n",
- a_OffsetX, a_OffsetX
- );
- }
- if (a_OffsetZ > 0)
- {
- AppendPrintf(SVG, "<path style=\"fill:none;stroke:#0000ff;stroke-width:1px;\"\nd=\"M 0,%d L 1024,%d\"/>\n",
- a_OffsetZ, a_OffsetZ
- );
- }
-
- return SVG;
-}
-#endif // _DEBUG
-
-
-
-
-
-void cStructGenWormNestCaves::cCaveSystem::Clear(void)
-{
- for (cCaveTunnels::const_iterator itr = m_Tunnels.begin(), end = m_Tunnels.end(); itr != end; ++itr)
- {
- delete *itr;
- }
- m_Tunnels.clear();
-}
-
-
-
-
-
-void cStructGenWormNestCaves::cCaveSystem::GenerateTunnelsFromPoint(
- int a_OriginX, int a_OriginY, int a_OriginZ,
- cNoise & a_Noise, int a_NumSegments
-)
-{
- int DoubleSize = m_Size * 2;
- int Radius = GetRadius(a_Noise, a_OriginX + a_OriginY, a_OriginY + a_OriginZ, a_OriginZ + a_OriginX);
- for (int i = a_NumSegments - 1; i >= 0; --i)
- {
- int EndX = a_OriginX + (((a_Noise.IntNoise3DInt(a_OriginX, a_OriginY, a_OriginZ + 11 * a_NumSegments) / 7) % DoubleSize) - m_Size) / 2;
- int EndY = a_OriginY + (((a_Noise.IntNoise3DInt(a_OriginY, 13 * a_NumSegments, a_OriginZ + a_OriginX) / 7) % DoubleSize) - m_Size) / 4;
- int EndZ = a_OriginZ + (((a_Noise.IntNoise3DInt(a_OriginZ + 17 * a_NumSegments, a_OriginX, a_OriginY) / 7) % DoubleSize) - m_Size) / 2;
- int EndR = GetRadius(a_Noise, a_OriginX + 7 * i, a_OriginY + 11 * i, a_OriginZ + a_OriginX);
- m_Tunnels.push_back(new cCaveTunnel(a_OriginX, a_OriginY, a_OriginZ, Radius, EndX, EndY, EndZ, EndR, a_Noise));
- GenerateTunnelsFromPoint(EndX, EndY, EndZ, a_Noise, i);
- a_OriginX = EndX;
- a_OriginY = EndY;
- a_OriginZ = EndZ;
- Radius = EndR;
- } // for i - a_NumSegments
-}
-
-
-
-
-
-int cStructGenWormNestCaves::cCaveSystem::GetRadius(cNoise & a_Noise, int a_OriginX, int a_OriginY, int a_OriginZ)
-{
- // Instead of a flat distribution noise function, we need to shape it, so that most caves are smallish and only a few select are large
- int rnd = a_Noise.IntNoise3DInt(a_OriginX, a_OriginY, a_OriginZ) / 11;
- /*
- // Not good enough:
- // The algorithm of choice: emulate gauss-distribution noise by adding 3 flat noises, then fold it in half using absolute value.
- // To save on processing, use one random value and extract 3 bytes to be separately added as the gaussian noise
- int sum = (rnd & 0xff) + ((rnd >> 8) & 0xff) + ((rnd >> 16) & 0xff);
- // sum is now a gaussian-distribution noise within [0 .. 767], with center at 384.
- // We want mapping 384 -> 3, 0 -> 19, 768 -> 19, so divide by 24 to get [0 .. 31] with center at 16, then use abs() to fold around the center
- int res = 3 + abs((sum / 24) - 16);
- */
-
- // Algorithm of choice: random value in the range of zero to random value - heavily towards zero
- int res = MIN_RADIUS + (rnd >> 8) % ((rnd % (MAX_RADIUS - MIN_RADIUS)) + 1);
- return res;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cStructGenWormNestCaves:
-
-cStructGenWormNestCaves::~cStructGenWormNestCaves()
-{
- ClearCache();
-}
-
-
-
-
-
-void cStructGenWormNestCaves::ClearCache(void)
-{
- for (cCaveSystems::const_iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end; ++itr)
- {
- delete *itr;
- } // for itr - m_Cache[]
- m_Cache.clear();
-}
-
-
-
-
-
-void cStructGenWormNestCaves::GenStructures(cChunkDesc & a_ChunkDesc)
-{
- int ChunkX = a_ChunkDesc.GetChunkX();
- int ChunkZ = a_ChunkDesc.GetChunkZ();
- cCaveSystems Caves;
- GetCavesForChunk(ChunkX, ChunkZ, Caves);
- for (cCaveSystems::const_iterator itr = Caves.begin(); itr != Caves.end(); ++itr)
- {
- (*itr)->ProcessChunk(ChunkX, ChunkZ, a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap());
- } // for itr - Caves[]
-}
-
-
-
-
-
-void cStructGenWormNestCaves::GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cStructGenWormNestCaves::cCaveSystems & a_Caves)
-{
- int BaseX = a_ChunkX * cChunkDef::Width / m_Grid;
- int BaseZ = a_ChunkZ * cChunkDef::Width / m_Grid;
- if (BaseX < 0)
- {
- --BaseX;
- }
- if (BaseZ < 0)
- {
- --BaseZ;
- }
- BaseX -= NEIGHBORHOOD_SIZE / 2;
- BaseZ -= NEIGHBORHOOD_SIZE / 2;
-
- // Walk the cache, move each cave system that we want into a_Caves:
- int StartX = BaseX * m_Grid;
- int EndX = (BaseX + NEIGHBORHOOD_SIZE + 1) * m_Grid;
- int StartZ = BaseZ * m_Grid;
- int EndZ = (BaseZ + NEIGHBORHOOD_SIZE + 1) * m_Grid;
- for (cCaveSystems::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;)
- {
- if (
- ((*itr)->m_BlockX >= StartX) && ((*itr)->m_BlockX < EndX) &&
- ((*itr)->m_BlockZ >= StartZ) && ((*itr)->m_BlockZ < EndZ)
- )
- {
- // want
- a_Caves.push_back(*itr);
- itr = m_Cache.erase(itr);
- }
- else
- {
- // don't want
- ++itr;
- }
- } // for itr - m_Cache[]
-
- for (int x = 0; x < NEIGHBORHOOD_SIZE; x++)
- {
- int RealX = (BaseX + x) * m_Grid;
- for (int z = 0; z < NEIGHBORHOOD_SIZE; z++)
- {
- int RealZ = (BaseZ + z) * m_Grid;
- bool Found = false;
- for (cCaveSystems::const_iterator itr = a_Caves.begin(), end = a_Caves.end(); itr != end; ++itr)
- {
- if (((*itr)->m_BlockX == RealX) && ((*itr)->m_BlockZ == RealZ))
- {
- Found = true;
- break;
- }
- }
- if (!Found)
- {
- a_Caves.push_back(new cCaveSystem(RealX, RealZ, m_MaxOffset, m_Size, m_Noise));
- }
- }
- }
-
- // Copy a_Caves into m_Cache to the beginning:
- cCaveSystems CavesCopy(a_Caves);
- m_Cache.splice(m_Cache.begin(), CavesCopy, CavesCopy.begin(), CavesCopy.end());
-
- // Trim the cache if it's too long:
- if (m_Cache.size() > 100)
- {
- cCaveSystems::iterator itr = m_Cache.begin();
- std::advance(itr, 100);
- for (cCaveSystems::iterator end = m_Cache.end(); itr != end; ++itr)
- {
- delete *itr;
- }
- itr = m_Cache.begin();
- std::advance(itr, 100);
- m_Cache.erase(itr, m_Cache.end());
- }
-
- /*
- // Uncomment this block for debugging the caves' shapes in 2D using an SVG export
- #ifdef _DEBUG
- AString SVG;
- SVG.append("<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?>\n<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"1024\" height = \"1024\">\n");
- SVG.reserve(2 * 1024 * 1024);
- for (cCaveSystems::const_iterator itr = a_Caves.begin(), end = a_Caves.end(); itr != end; ++itr)
- {
- int Color = 0x10 * abs((*itr)->m_BlockX / m_Grid);
- Color |= 0x1000 * abs((*itr)->m_BlockZ / m_Grid);
- SVG.append((*itr)->ExportAsSVG(Color, 512, 512));
- }
- SVG.append("</svg>\n");
-
- AString fnam;
- Printf(fnam, "wnc\\%03d_%03d.svg", a_ChunkX, a_ChunkZ);
- cFile File(fnam, cFile::fmWrite);
- File.Write(SVG.c_str(), SVG.size());
- #endif // _DEBUG
- //*/
-}
-
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cStructGenMarbleCaves:
-
-static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise )
-{
- static const float PI_2 = 1.57079633f;
- float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f )) * 4;
-
- oct1 = oct1 * oct1 * oct1;
- if (oct1 < 0.f) oct1 = PI_2;
- if (oct1 > PI_2) oct1 = PI_2;
-
- return oct1;
-}
-
-
-
-
-
-void cStructGenMarbleCaves::GenStructures(cChunkDesc & a_ChunkDesc)
-{
- cNoise Noise(m_Seed);
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- const float zz = (float)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z);
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- const float xx = (float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x);
-
- int Top = a_ChunkDesc.GetHeight(x, z);
- for (int y = 1; y < Top; ++y )
- {
- if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_STONE)
- {
- continue;
- }
-
- const float yy = (float)y;
- const float WaveNoise = 1;
- if (cosf(GetMarbleNoise(xx, yy * 0.5f, zz, Noise)) * fabs(cosf(yy * 0.2f + WaveNoise * 2) * 0.75f + WaveNoise) > 0.0005f)
- {
- a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_AIR);
- }
- } // for y
- } // for x
- } // for z
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cStructGenDualRidgeCaves:
-
-void cStructGenDualRidgeCaves::GenStructures(cChunkDesc & a_ChunkDesc)
-{
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- const float zz = (float)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) / 10;
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- const float xx = (float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x) / 10;
-
- int Top = a_ChunkDesc.GetHeight(x, z);
- for (int y = 1; y <= Top; ++y)
- {
- const float yy = (float)y / 10;
- const float WaveNoise = 1;
- float n1 = m_Noise1.CubicNoise3D(xx, yy, zz);
- float n2 = m_Noise2.CubicNoise3D(xx, yy, zz);
- float n3 = m_Noise1.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4;
- float n4 = m_Noise2.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4;
- if ((abs(n1 + n3) * abs(n2 + n4)) > m_Threshold)
- {
- a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_AIR);
- }
- } // for y
- } // for x
- } // for z
-}
-
-
-
-
diff --git a/source/Generating/ChunkDesc.cpp b/source/Generating/ChunkDesc.cpp
deleted file mode 100644
index dc6c74a3c..000000000
--- a/source/Generating/ChunkDesc.cpp
+++ /dev/null
@@ -1,578 +0,0 @@
-
-// ChunkDesc.cpp
-
-// Implements the cChunkDesc class representing the chunk description used while generating a chunk. This class is also exported to Lua for HOOK_CHUNK_GENERATING.
-
-#include "Globals.h"
-#include "ChunkDesc.h"
-#include "../BlockArea.h"
-#include "../Cuboid.h"
-#include "../Noise.h"
-
-
-
-
-
-cChunkDesc::cChunkDesc(int a_ChunkX, int a_ChunkZ) :
- m_ChunkX(a_ChunkX),
- m_ChunkZ(a_ChunkZ),
- m_bUseDefaultBiomes(true),
- m_bUseDefaultHeight(true),
- m_bUseDefaultComposition(true),
- m_bUseDefaultStructures(true),
- m_bUseDefaultFinish(true)
-{
- m_BlockArea.Create(cChunkDef::Width, cChunkDef::Height, cChunkDef::Width);
- /*
- memset(m_BlockTypes, 0, sizeof(cChunkDef::BlockTypes));
- memset(m_BlockMeta, 0, sizeof(cChunkDef::BlockNibbles));
- */
- memset(m_BiomeMap, 0, sizeof(cChunkDef::BiomeMap));
- memset(m_HeightMap, 0, sizeof(cChunkDef::HeightMap));
-}
-
-
-
-
-
-cChunkDesc::~cChunkDesc()
-{
- // Nothing needed yet
-}
-
-
-
-
-
-void cChunkDesc::SetChunkCoords(int a_ChunkX, int a_ChunkZ)
-{
- m_ChunkX = a_ChunkX;
- m_ChunkZ = a_ChunkZ;
-}
-
-
-
-
-
-void cChunkDesc::FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- m_BlockArea.Fill(cBlockArea::baTypes | cBlockArea::baMetas, a_BlockType, a_BlockMeta);
-}
-
-
-
-
-
-void cChunkDesc::SetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- m_BlockArea.SetRelBlockTypeMeta(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
-}
-
-
-
-
-
-void cChunkDesc::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
-{
- m_BlockArea.GetRelBlockTypeMeta(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
-}
-
-
-
-
-
-void cChunkDesc::SetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType)
-{
- cChunkDef::SetBlock(m_BlockArea.GetBlockTypes(), a_RelX, a_RelY, a_RelZ, a_BlockType);
-}
-
-
-
-
-
-BLOCKTYPE cChunkDesc::GetBlockType(int a_RelX, int a_RelY, int a_RelZ)
-{
- return cChunkDef::GetBlock(m_BlockArea.GetBlockTypes(), a_RelX, a_RelY, a_RelZ);
-}
-
-
-
-
-
-NIBBLETYPE cChunkDesc::GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ)
-{
- return m_BlockArea.GetRelBlockMeta(a_RelX, a_RelY, a_RelZ);
-}
-
-
-
-
-
-void cChunkDesc::SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta)
-{
- m_BlockArea.SetRelBlockMeta(a_RelX, a_RelY, a_RelZ, a_BlockMeta);
-}
-
-
-
-
-
-void cChunkDesc::SetBiome(int a_RelX, int a_RelZ, int a_BiomeID)
-{
- cChunkDef::SetBiome(m_BiomeMap, a_RelX, a_RelZ, (EMCSBiome)a_BiomeID);
-}
-
-
-
-
-EMCSBiome cChunkDesc::GetBiome(int a_RelX, int a_RelZ)
-{
- return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ);
-}
-
-
-
-
-
-void cChunkDesc::SetHeight(int a_RelX, int a_RelZ, int a_Height)
-{
- cChunkDef::SetHeight(m_HeightMap, a_RelX, a_RelZ, a_Height);
-}
-
-
-
-
-
-int cChunkDesc::GetHeight(int a_RelX, int a_RelZ)
-{
- return cChunkDef::GetHeight(m_HeightMap, a_RelX, a_RelZ);
-}
-
-
-
-
-
-void cChunkDesc::SetUseDefaultBiomes(bool a_bUseDefaultBiomes)
-{
- m_bUseDefaultBiomes = a_bUseDefaultBiomes;
-}
-
-
-
-
-
-bool cChunkDesc::IsUsingDefaultBiomes(void) const
-{
- return m_bUseDefaultBiomes;
-}
-
-
-
-
-
-void cChunkDesc::SetUseDefaultHeight(bool a_bUseDefaultHeight)
-{
- m_bUseDefaultHeight = a_bUseDefaultHeight;
-}
-
-
-
-
-
-bool cChunkDesc::IsUsingDefaultHeight(void) const
-{
- return m_bUseDefaultHeight;
-}
-
-
-
-
-
-void cChunkDesc::SetUseDefaultComposition(bool a_bUseDefaultComposition)
-{
- m_bUseDefaultComposition = a_bUseDefaultComposition;
-}
-
-
-
-
-
-bool cChunkDesc::IsUsingDefaultComposition(void) const
-{
- return m_bUseDefaultComposition;
-}
-
-
-
-
-
-void cChunkDesc::SetUseDefaultStructures(bool a_bUseDefaultStructures)
-{
- m_bUseDefaultStructures = a_bUseDefaultStructures;
-}
-
-
-
-
-
-bool cChunkDesc::IsUsingDefaultStructures(void) const
-{
- return m_bUseDefaultStructures;
-}
-
-
-
-
-
-void cChunkDesc::SetUseDefaultFinish(bool a_bUseDefaultFinish)
-{
- m_bUseDefaultFinish = a_bUseDefaultFinish;
-}
-
-
-
-
-
-bool cChunkDesc::IsUsingDefaultFinish(void) const
-{
- return m_bUseDefaultFinish;
-}
-
-
-
-
-void cChunkDesc::WriteBlockArea(const cBlockArea & a_BlockArea, int a_RelX, int a_RelY, int a_RelZ, cBlockArea::eMergeStrategy a_MergeStrategy)
-{
- m_BlockArea.Merge(a_BlockArea, a_RelX, a_RelY, a_RelZ, a_MergeStrategy);
-}
-
-
-
-
-
-void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ)
-{
- // Normalize the coords:
- if (a_MinRelX > a_MaxRelX)
- {
- std::swap(a_MinRelX, a_MaxRelX);
- }
- if (a_MinRelY > a_MaxRelY)
- {
- std::swap(a_MinRelY, a_MaxRelY);
- }
- if (a_MinRelZ > a_MaxRelZ)
- {
- std::swap(a_MinRelZ, a_MaxRelZ);
- }
-
- // Include the Max coords:
- a_MaxRelX += 1;
- a_MaxRelY += 1;
- a_MaxRelZ += 1;
-
- // Check coords validity:
- if (a_MinRelX < 0)
- {
- LOGWARNING("%s: MinRelX less than zero, adjusting to zero", __FUNCTION__);
- a_MinRelX = 0;
- }
- else if (a_MinRelX >= cChunkDef::Width)
- {
- LOGWARNING("%s: MinRelX more than chunk width, adjusting to chunk width", __FUNCTION__);
- a_MinRelX = cChunkDef::Width - 1;
- }
- if (a_MaxRelX < 0)
- {
- LOGWARNING("%s: MaxRelX less than zero, adjusting to zero", __FUNCTION__);
- a_MaxRelX = 0;
- }
- else if (a_MinRelX >= cChunkDef::Width)
- {
- LOGWARNING("%s: MaxRelX more than chunk width, adjusting to chunk width", __FUNCTION__);
- a_MaxRelX = cChunkDef::Width - 1;
- }
-
- if (a_MinRelY < 0)
- {
- LOGWARNING("%s: MinRelY less than zero, adjusting to zero", __FUNCTION__);
- a_MinRelY = 0;
- }
- else if (a_MinRelY >= cChunkDef::Height)
- {
- LOGWARNING("%s: MinRelY more than chunk height, adjusting to chunk height", __FUNCTION__);
- a_MinRelY = cChunkDef::Height - 1;
- }
- if (a_MaxRelY < 0)
- {
- LOGWARNING("%s: MaxRelY less than zero, adjusting to zero", __FUNCTION__);
- a_MaxRelY = 0;
- }
- else if (a_MinRelY >= cChunkDef::Height)
- {
- LOGWARNING("%s: MaxRelY more than chunk height, adjusting to chunk height", __FUNCTION__);
- a_MaxRelY = cChunkDef::Height - 1;
- }
-
- if (a_MinRelZ < 0)
- {
- LOGWARNING("%s: MinRelZ less than zero, adjusting to zero", __FUNCTION__);
- a_MinRelZ = 0;
- }
- else if (a_MinRelZ >= cChunkDef::Width)
- {
- LOGWARNING("%s: MinRelZ more than chunk width, adjusting to chunk width", __FUNCTION__);
- a_MinRelZ = cChunkDef::Width - 1;
- }
- if (a_MaxRelZ < 0)
- {
- LOGWARNING("%s: MaxRelZ less than zero, adjusting to zero", __FUNCTION__);
- a_MaxRelZ = 0;
- }
- else if (a_MinRelZ >= cChunkDef::Width)
- {
- LOGWARNING("%s: MaxRelZ more than chunk width, adjusting to chunk width", __FUNCTION__);
- a_MaxRelZ = cChunkDef::Width - 1;
- }
-
- // Prepare the block area:
- int SizeX = a_MaxRelX - a_MinRelX;
- int SizeY = a_MaxRelY - a_MinRelY;
- int SizeZ = a_MaxRelZ - a_MinRelZ;
- a_Dest.Clear();
- a_Dest.m_OriginX = m_ChunkX * cChunkDef::Width + a_MinRelX;
- a_Dest.m_OriginY = a_MinRelY;
- a_Dest.m_OriginZ = m_ChunkZ * cChunkDef::Width + a_MinRelZ;
- a_Dest.SetSize(SizeX, SizeY, SizeZ, cBlockArea::baTypes | cBlockArea::baMetas);
-
- for (int y = 0; y < SizeY; y++)
- {
- int CDY = a_MinRelY + y;
- for (int z = 0; z < SizeZ; z++)
- {
- int CDZ = a_MinRelZ + z;
- for (int x = 0; x < SizeX; x++)
- {
- int CDX = a_MinRelX + x;
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- GetBlockTypeMeta(CDX, CDY, CDZ, BlockType, BlockMeta);
- a_Dest.SetRelBlockTypeMeta(x, y, z, BlockType, BlockMeta);
- } // for x
- } // for z
- } // for y
-}
-
-
-
-
-
-HEIGHTTYPE cChunkDesc::GetMaxHeight(void) const
-{
- HEIGHTTYPE MaxHeight = m_HeightMap[0];
- for (int i = 1; i < ARRAYCOUNT(m_HeightMap); i++)
- {
- if (m_HeightMap[i] > MaxHeight)
- {
- MaxHeight = m_HeightMap[i];
- }
- }
- return MaxHeight;
-}
-
-
-
-
-
-void cChunkDesc::FillRelCuboid(
- int a_MinX, int a_MaxX,
- int a_MinY, int a_MaxY,
- int a_MinZ, int a_MaxZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
-)
-{
- int MinX = std::max(a_MinX, 0);
- int MinY = std::max(a_MinY, 0);
- int MinZ = std::max(a_MinZ, 0);
- int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
- int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
- int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);
-
- for (int y = MinY; y <= MaxY; y++)
- {
- for (int z = MinZ; z <= MaxZ; z++)
- {
- for (int x = MinX; x <= MaxX; x++)
- {
- SetBlockTypeMeta(x, y, z, a_BlockType, a_BlockMeta);
- }
- } // for z
- } // for y
-}
-
-
-
-
-
-void cChunkDesc::ReplaceRelCuboid(
- int a_MinX, int a_MaxX,
- int a_MinY, int a_MaxY,
- int a_MinZ, int a_MaxZ,
- BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta,
- BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
-)
-{
- int MinX = std::max(a_MinX, 0);
- int MinY = std::max(a_MinY, 0);
- int MinZ = std::max(a_MinZ, 0);
- int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
- int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
- int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);
-
- for (int y = MinY; y <= MaxY; y++)
- {
- for (int z = MinZ; z <= MaxZ; z++)
- {
- for (int x = MinX; x <= MaxX; x++)
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- GetBlockTypeMeta(x, y, z, BlockType, BlockMeta);
- if ((BlockType == a_SrcType) && (BlockMeta == a_SrcMeta))
- {
- SetBlockTypeMeta(x, y, z, a_DstType, a_DstMeta);
- }
- }
- } // for z
- } // for y
-}
-
-
-
-
-
-void cChunkDesc::FloorRelCuboid(
- int a_MinX, int a_MaxX,
- int a_MinY, int a_MaxY,
- int a_MinZ, int a_MaxZ,
- BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
-)
-{
- int MinX = std::max(a_MinX, 0);
- int MinY = std::max(a_MinY, 0);
- int MinZ = std::max(a_MinZ, 0);
- int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
- int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
- int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);
-
- for (int y = MinY; y <= MaxY; y++)
- {
- for (int z = MinZ; z <= MaxZ; z++)
- {
- for (int x = MinX; x <= MaxX; x++)
- {
- switch (GetBlockType(x, y, z))
- {
- case E_BLOCK_AIR:
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- {
- SetBlockTypeMeta(x, y, z, a_DstType, a_DstMeta);
- break;
- }
- } // switch (GetBlockType)
- } // for x
- } // for z
- } // for y
-}
-
-
-
-
-
-void cChunkDesc::RandomFillRelCuboid(
- int a_MinX, int a_MaxX,
- int a_MinY, int a_MaxY,
- int a_MinZ, int a_MaxZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
- int a_RandomSeed, int a_ChanceOutOf10k
-)
-{
- cNoise Noise(a_RandomSeed);
- int MinX = std::max(a_MinX, 0);
- int MinY = std::max(a_MinY, 0);
- int MinZ = std::max(a_MinZ, 0);
- int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
- int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
- int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);
-
- for (int y = MinY; y <= MaxY; y++)
- {
- for (int z = MinZ; z <= MaxZ; z++)
- {
- for (int x = MinX; x <= MaxX; x++)
- {
- int rnd = (Noise.IntNoise3DInt(x, y, z) / 7) % 10000;
- if (rnd <= a_ChanceOutOf10k)
- {
- SetBlockTypeMeta(x, y, z, a_BlockType, a_BlockMeta);
- }
- }
- } // for z
- } // for y
-}
-
-
-
-
-
-void cChunkDesc::AddBlockEntity(cBlockEntity * a_BlockEntity)
-{
- m_BlockEntities.push_back(a_BlockEntity);
-}
-
-
-
-
-
-void cChunkDesc::CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas)
-{
- const NIBBLETYPE * AreaMetas = m_BlockArea.GetBlockMetas();
- for (int i = 0; i < ARRAYCOUNT(a_DestMetas); i++)
- {
- a_DestMetas[i] = AreaMetas[2 * i] | (AreaMetas[2 * i + 1] << 4);
- }
-}
-
-
-
-
-
-#ifdef _DEBUG
-
-void cChunkDesc::VerifyHeightmap(void)
-{
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int y = cChunkDef::Height - 1; y > 0; y--)
- {
- BLOCKTYPE BlockType = GetBlockType(x, y, z);
- if (BlockType != E_BLOCK_AIR)
- {
- int Height = GetHeight(x, z);
- ASSERT(Height == y);
- break;
- }
- } // for y
- } // for z
- } // for x
-}
-
-#endif // _DEBUG
-
-
-
-
-
diff --git a/source/Generating/ChunkDesc.h b/source/Generating/ChunkDesc.h
deleted file mode 100644
index 41b85a814..000000000
--- a/source/Generating/ChunkDesc.h
+++ /dev/null
@@ -1,214 +0,0 @@
-
-// ChunkDesc.h
-
-// Declares the cChunkDesc class representing the chunk description used while generating a chunk. This class is also exported to Lua for HOOK_CHUNK_GENERATING.
-
-
-
-
-
-#pragma once
-
-#include "../BlockArea.h"
-#include "../ChunkDef.h"
-#include "../Cuboid.h"
-
-
-
-
-
-// fwd: ../BlockArea.h
-class cBlockArea;
-
-
-
-
-
-// tolua_begin
-class cChunkDesc
-{
-public:
- // tolua_end
-
- /// Uncompressed block metas, 1 meta per byte
- typedef NIBBLETYPE BlockNibbleBytes[cChunkDef::NumBlocks];
-
- cChunkDesc(int a_ChunkX, int a_ChunkZ);
- ~cChunkDesc();
-
- // tolua_begin
-
- int GetChunkX(void) const { return m_ChunkX; }
- int GetChunkZ(void) const { return m_ChunkZ; }
-
- void SetChunkCoords(int a_ChunkX, int a_ChunkZ);
-
- void FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- void SetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
-
- void SetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType);
- BLOCKTYPE GetBlockType(int a_RelX, int a_RelY, int a_RelZ);
-
- void SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta);
- NIBBLETYPE GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ);
-
- void SetBiome(int a_RelX, int a_RelZ, int a_BiomeID);
- EMCSBiome GetBiome(int a_RelX, int a_RelZ);
-
- void SetHeight(int a_RelX, int a_RelZ, int a_Height);
- int GetHeight(int a_RelX, int a_RelZ);
-
- // Default generation:
- void SetUseDefaultBiomes(bool a_bUseDefaultBiomes);
- bool IsUsingDefaultBiomes(void) const;
- void SetUseDefaultHeight(bool a_bUseDefaultHeight);
- bool IsUsingDefaultHeight(void) const;
- void SetUseDefaultComposition(bool a_bUseDefaultComposition);
- bool IsUsingDefaultComposition(void) const;
- void SetUseDefaultStructures(bool a_bUseDefaultStructures);
- bool IsUsingDefaultStructures(void) const;
- void SetUseDefaultFinish(bool a_bUseDefaultFinish);
- bool IsUsingDefaultFinish(void) const;
-
- /// Writes the block area into the chunk, with its origin set at the specified relative coords. Area's data overwrite everything in the chunk.
- void WriteBlockArea(const cBlockArea & a_BlockArea, int a_RelX, int a_RelY, int a_RelZ, cBlockArea::eMergeStrategy a_MergeStrategy = cBlockArea::msOverwrite);
-
- /// Reads an area from the chunk into a cBlockArea
- void ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ);
-
- /// Returns the maximum height value in the heightmap
- HEIGHTTYPE GetMaxHeight(void) const;
-
- /// Fills the relative cuboid with specified block; allows cuboid out of range of this chunk
- void FillRelCuboid(
- int a_MinX, int a_MaxX,
- int a_MinY, int a_MaxY,
- int a_MinZ, int a_MaxZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
- );
-
- /// Fills the relative cuboid with specified block; allows cuboid out of range of this chunk
- void FillRelCuboid(const cCuboid & a_RelCuboid, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
- {
- FillRelCuboid(
- a_RelCuboid.p1.x, a_RelCuboid.p2.x,
- a_RelCuboid.p1.y, a_RelCuboid.p2.y,
- a_RelCuboid.p1.z, a_RelCuboid.p2.z,
- a_BlockType, a_BlockMeta
- );
- }
-
- /// Replaces the specified src blocks in the cuboid by the dst blocks; allows cuboid out of range of this chunk
- void ReplaceRelCuboid(
- int a_MinX, int a_MaxX,
- int a_MinY, int a_MaxY,
- int a_MinZ, int a_MaxZ,
- BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta,
- BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
- );
-
- /// Replaces the specified src blocks in the cuboid by the dst blocks; allows cuboid out of range of this chunk
- void ReplaceRelCuboid(
- const cCuboid & a_RelCuboid,
- BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta,
- BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
- )
- {
- ReplaceRelCuboid(
- a_RelCuboid.p1.x, a_RelCuboid.p2.x,
- a_RelCuboid.p1.y, a_RelCuboid.p2.y,
- a_RelCuboid.p1.z, a_RelCuboid.p2.z,
- a_SrcType, a_SrcMeta,
- a_DstType, a_DstMeta
- );
- }
-
- /// Replaces the blocks in the cuboid by the dst blocks if they are considered non-floor (air, water); allows cuboid out of range of this chunk
- void FloorRelCuboid(
- int a_MinX, int a_MaxX,
- int a_MinY, int a_MaxY,
- int a_MinZ, int a_MaxZ,
- BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
- );
-
- /// Replaces the blocks in the cuboid by the dst blocks if they are considered non-floor (air, water); allows cuboid out of range of this chunk
- void FloorRelCuboid(
- const cCuboid & a_RelCuboid,
- BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
- )
- {
- FloorRelCuboid(
- a_RelCuboid.p1.x, a_RelCuboid.p2.x,
- a_RelCuboid.p1.y, a_RelCuboid.p2.y,
- a_RelCuboid.p1.z, a_RelCuboid.p2.z,
- a_DstType, a_DstMeta
- );
- }
-
- /// Fills the relative cuboid with specified block with a random chance; allows cuboid out of range of this chunk
- void RandomFillRelCuboid(
- int a_MinX, int a_MaxX,
- int a_MinY, int a_MaxY,
- int a_MinZ, int a_MaxZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
- int a_RandomSeed, int a_ChanceOutOf10k
- );
-
- /// Fills the relative cuboid with specified block with a random chance; allows cuboid out of range of this chunk
- void RandomFillRelCuboid(
- const cCuboid & a_RelCuboid, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
- int a_RandomSeed, int a_ChanceOutOf10k
- )
- {
- RandomFillRelCuboid(
- a_RelCuboid.p1.x, a_RelCuboid.p2.x,
- a_RelCuboid.p1.y, a_RelCuboid.p2.y,
- a_RelCuboid.p1.z, a_RelCuboid.p2.z,
- a_BlockType, a_BlockMeta,
- a_RandomSeed, a_ChanceOutOf10k
- );
- }
-
- // tolua_end
-
- void AddBlockEntity(cBlockEntity * a_BlockEntity);
-
- // Accessors used by cChunkGenerator::Generator descendants:
- inline cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; }
- inline cChunkDef::BlockTypes & GetBlockTypes (void) { return *((cChunkDef::BlockTypes *)m_BlockArea.GetBlockTypes()); }
- // CANNOT, different compression!
- // inline cChunkDef::BlockNibbles & GetBlockMetas (void) { return *((cChunkDef::BlockNibbles *)m_BlockArea.GetBlockMetas()); }
- inline BlockNibbleBytes & GetBlockMetasUncompressed(void) { return *((BlockNibbleBytes *)m_BlockArea.GetBlockMetas()); }
- inline cChunkDef::HeightMap & GetHeightMap (void) { return m_HeightMap; }
- inline cEntityList & GetEntities (void) { return m_Entities; }
- inline cBlockEntityList & GetBlockEntities (void) { return m_BlockEntities; }
-
- /// Compresses the metas from the BlockArea format (1 meta per byte) into regular format (2 metas per byte)
- void CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas);
-
- #ifdef _DEBUG
- /// Verifies that the heightmap corresponds to blocktype contents; if not, asserts on that column
- void VerifyHeightmap(void);
- #endif // _DEBUG
-
-private:
- int m_ChunkX;
- int m_ChunkZ;
-
- cChunkDef::BiomeMap m_BiomeMap;
- cBlockArea m_BlockArea;
- cChunkDef::HeightMap m_HeightMap;
- cEntityList m_Entities; // Individual entities are NOT owned by this object!
- cBlockEntityList m_BlockEntities; // Individual block entities are NOT owned by this object!
-
- bool m_bUseDefaultBiomes;
- bool m_bUseDefaultHeight;
- bool m_bUseDefaultComposition;
- bool m_bUseDefaultStructures;
- bool m_bUseDefaultFinish;
-} ; // tolua_export
-
-
-
-
diff --git a/source/Generating/ChunkGenerator.cpp b/source/Generating/ChunkGenerator.cpp
deleted file mode 100644
index d35b30460..000000000
--- a/source/Generating/ChunkGenerator.cpp
+++ /dev/null
@@ -1,331 +0,0 @@
-
-#include "Globals.h"
-
-#include "ChunkGenerator.h"
-#include "../World.h"
-#include "../../iniFile/iniFile.h"
-#include "../Root.h"
-#include "../PluginManager.h"
-#include "ChunkDesc.h"
-#include "ComposableGenerator.h"
-#include "Noise3DGenerator.h"
-
-
-
-
-
-/// If the generation queue size exceeds this number, a warning will be output
-const int QUEUE_WARNING_LIMIT = 1000;
-
-/// If the generation queue size exceeds this number, chunks with no clients will be skipped
-const int QUEUE_SKIP_LIMIT = 500;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cChunkGenerator:
-
-cChunkGenerator::cChunkGenerator(void) :
- super("cChunkGenerator"),
- m_World(NULL),
- m_Generator(NULL)
-{
-}
-
-
-
-
-
-cChunkGenerator::~cChunkGenerator()
-{
- Stop();
-}
-
-
-
-
-
-bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
-{
- MTRand rnd;
- m_World = a_World;
- m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt());
- AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
-
- if (NoCaseCompare(GeneratorName, "Noise3D") == 0)
- {
- m_Generator = new cNoise3DGenerator(*this);
- }
- else
- {
- if (NoCaseCompare(GeneratorName, "composable") != 0)
- {
- LOGWARN("[Generator]::Generator value \"%s\" not recognized, using \"Composable\".", GeneratorName.c_str());
- }
- m_Generator = new cComposableGenerator(*this);
- }
-
- if (m_Generator == NULL)
- {
- LOGERROR("Generator could not start, aborting the server");
- return false;
- }
-
- m_Generator->Initialize(a_World, a_IniFile);
-
- a_IniFile.WriteFile();
-
- return super::Start();
-}
-
-
-
-
-
-void cChunkGenerator::Stop(void)
-{
- m_ShouldTerminate = true;
- m_Event.Set();
- m_evtRemoved.Set(); // Wake up anybody waiting for empty queue
- Wait();
-
- delete m_Generator;
- m_Generator = NULL;
-}
-
-
-
-
-
-void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- {
- cCSLock Lock(m_CS);
-
- // Check if it is already in the queue:
- for (cChunkCoordsList::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr)
- {
- if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
- {
- // Already in the queue, bail out
- return;
- }
- } // for itr - m_Queue[]
-
- // Add to queue, issue a warning if too many:
- if (m_Queue.size() >= QUEUE_WARNING_LIMIT)
- {
- LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (%i)", a_ChunkX, a_ChunkZ, m_Queue.size());
- }
- m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
- }
-
- m_Event.Set();
-}
-
-
-
-
-
-void cChunkGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
-{
- if (m_Generator != NULL)
- {
- m_Generator->GenerateBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
- }
-}
-
-
-
-
-
-void cChunkGenerator::WaitForQueueEmpty(void)
-{
- cCSLock Lock(m_CS);
- while (!m_ShouldTerminate && !m_Queue.empty())
- {
- cCSUnlock Unlock(Lock);
- m_evtRemoved.Wait();
- }
-}
-
-
-
-
-
-int cChunkGenerator::GetQueueLength(void)
-{
- cCSLock Lock(m_CS);
- return (int)m_Queue.size();
-}
-
-
-
-
-
-EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
-{
- ASSERT(m_Generator != NULL);
- return m_Generator->GetBiomeAt(a_BlockX, a_BlockZ);
-}
-
-
-
-
-
-BLOCKTYPE cChunkGenerator::GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default)
-{
- AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default);
- BLOCKTYPE Block = BlockStringToType(BlockType);
- if (Block < 0)
- {
- LOGWARN("[&s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str());
- return BlockStringToType(a_Default);
- }
- return Block;
-}
-
-
-
-
-
-void cChunkGenerator::Execute(void)
-{
- // To be able to display performance information, the generator counts the chunks generated.
- // When the queue gets empty, the count is reset, so that waiting for the queue is not counted into the total time.
- int NumChunksGenerated = 0; // Number of chunks generated since the queue was last empty
- clock_t GenerationStart = clock(); // Clock tick when the queue started to fill
- clock_t LastReportTick = clock(); // Clock tick of the last report made (so that performance isn't reported too often)
-
- while (!m_ShouldTerminate)
- {
- cCSLock Lock(m_CS);
- while (m_Queue.size() == 0)
- {
- if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC))
- {
- LOG("Chunk generator performance: %.2f ch/s (%d ch total)",
- (double)NumChunksGenerated * CLOCKS_PER_SEC/ (clock() - GenerationStart),
- NumChunksGenerated
- );
- }
- cCSUnlock Unlock(Lock);
- m_Event.Wait();
- if (m_ShouldTerminate)
- {
- return;
- }
- NumChunksGenerated = 0;
- GenerationStart = clock();
- LastReportTick = clock();
- }
-
- cChunkCoords coords = m_Queue.front(); // Get next coord from queue
- m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue
- bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT);
- Lock.Unlock(); // Unlock ASAP
- m_evtRemoved.Set();
-
- // Display perf info once in a while:
- if ((NumChunksGenerated > 16) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC))
- {
- LOG("Chunk generator performance: %.2f ch/s (%d ch total)",
- (double)NumChunksGenerated * CLOCKS_PER_SEC / (clock() - GenerationStart),
- NumChunksGenerated
- );
- LastReportTick = clock();
- }
-
- // Hack for regenerating chunks: if Y != 0, the chunk is considered invalid, even if it has its data set
- if ((coords.m_ChunkY == 0) && m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkZ))
- {
- LOGD("Chunk [%d, %d] already generated, skipping generation", coords.m_ChunkX, coords.m_ChunkZ);
- // Already generated, ignore request
- continue;
- }
-
- if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ))
- {
- LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ);
- continue;
- }
-
- LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
- DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
-
- // Save the chunk right after generating, so that we don't have to generate it again on next run
- m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
-
- NumChunksGenerated++;
- } // while (!bStop)
-}
-
-
-
-
-void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cChunkDesc ChunkDesc(a_ChunkX, a_ChunkZ);
- cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc);
- m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc);
- cRoot::Get()->GetPluginManager()->CallHookChunkGenerated(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc);
-
- #ifdef _DEBUG
- // Verify that the generator has produced valid data:
- ChunkDesc.VerifyHeightmap();
- #endif
-
- cChunkDef::BlockNibbles BlockMetas;
- ChunkDesc.CompressBlockMetas(BlockMetas);
-
- m_World->SetChunkData(
- a_ChunkX, a_ChunkZ,
- ChunkDesc.GetBlockTypes(), BlockMetas,
- NULL, NULL, // We don't have lighting, chunk will be lighted when needed
- &ChunkDesc.GetHeightMap(), &ChunkDesc.GetBiomeMap(),
- ChunkDesc.GetEntities(), ChunkDesc.GetBlockEntities(),
- true
- );
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cChunkGenerator::cGenerator:
-
-cChunkGenerator::cGenerator::cGenerator(cChunkGenerator & a_ChunkGenerator) :
- m_ChunkGenerator(a_ChunkGenerator)
-{
-}
-
-
-
-
-
-void cChunkGenerator::cGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile)
-{
- m_World = a_World;
- UNUSED(a_IniFile);
-}
-
-
-
-
-
-EMCSBiome cChunkGenerator::cGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
-{
- cChunkDef::BiomeMap Biomes;
- int Y = 0;
- int ChunkX, ChunkZ;
- cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ);
- GenerateBiomes(ChunkX, ChunkZ, Biomes);
- return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ);
-}
-
-
-
-
diff --git a/source/Generating/CompoGen.cpp b/source/Generating/CompoGen.cpp
deleted file mode 100644
index b99919e0d..000000000
--- a/source/Generating/CompoGen.cpp
+++ /dev/null
@@ -1,582 +0,0 @@
-
-// CompoGen.cpp
-
-/* Implements the various terrain composition generators:
- - cCompoGenSameBlock
- - cCompoGenDebugBiomes
- - cCompoGenClassic
-*/
-
-#include "Globals.h"
-#include "CompoGen.h"
-#include "../BlockID.h"
-#include "../LinearUpscale.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCompoGenSameBlock:
-
-void cCompoGenSameBlock::ComposeTerrain(cChunkDesc & a_ChunkDesc)
-{
- a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- int Start;
- if (m_IsBedrocked)
- {
- a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
- Start = 1;
- }
- else
- {
- Start = 0;
- }
- for (int y = a_ChunkDesc.GetHeight(x, z); y >= Start; y--)
- {
- a_ChunkDesc.SetBlockType(x, y, z, m_BlockType);
- } // for y
- } // for z
- } // for x
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCompoGenDebugBiomes:
-
-void cCompoGenDebugBiomes::ComposeTerrain(cChunkDesc & a_ChunkDesc)
-{
- static BLOCKTYPE Blocks[] =
- {
- E_BLOCK_STONE,
- E_BLOCK_COBBLESTONE,
- E_BLOCK_LOG,
- E_BLOCK_PLANKS,
- E_BLOCK_SANDSTONE,
- E_BLOCK_WOOL,
- E_BLOCK_COAL_ORE,
- E_BLOCK_IRON_ORE,
- E_BLOCK_GOLD_ORE,
- E_BLOCK_DIAMOND_ORE,
- E_BLOCK_LAPIS_ORE,
- E_BLOCK_REDSTONE_ORE,
- E_BLOCK_IRON_BLOCK,
- E_BLOCK_GOLD_BLOCK,
- E_BLOCK_DIAMOND_BLOCK,
- E_BLOCK_LAPIS_BLOCK,
- E_BLOCK_BRICK,
- E_BLOCK_MOSSY_COBBLESTONE,
- E_BLOCK_OBSIDIAN,
- E_BLOCK_NETHERRACK,
- E_BLOCK_SOULSAND,
- E_BLOCK_NETHER_BRICK,
- E_BLOCK_BEDROCK,
- } ;
-
- a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
-
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- BLOCKTYPE BlockType = Blocks[a_ChunkDesc.GetBiome(x, z)];
- for (int y = a_ChunkDesc.GetHeight(x, z); y >= 0; y--)
- {
- a_ChunkDesc.SetBlockType(x, y, z, BlockType);
- } // for y
- } // for z
- } // for x
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCompoGenClassic:
-
-cCompoGenClassic::cCompoGenClassic(
- int a_SeaLevel, int a_BeachHeight, int a_BeachDepth,
- BLOCKTYPE a_BlockTop, BLOCKTYPE a_BlockMiddle, BLOCKTYPE a_BlockBottom,
- BLOCKTYPE a_BlockBeach, BLOCKTYPE a_BlockBeachBottom, BLOCKTYPE a_BlockSea
-) :
- m_SeaLevel(a_SeaLevel),
- m_BeachHeight(a_BeachHeight),
- m_BeachDepth(a_BeachDepth),
- m_BlockTop(a_BlockTop),
- m_BlockMiddle(a_BlockMiddle),
- m_BlockBottom(a_BlockBottom),
- m_BlockBeach(a_BlockBeach),
- m_BlockBeachBottom(a_BlockBeachBottom),
- m_BlockSea(a_BlockSea)
-{
-}
-
-
-
-
-
-void cCompoGenClassic::ComposeTerrain(cChunkDesc & a_ChunkDesc)
-{
- /* The classic composition means:
- - 1 layer of grass, 3 of dirt and the rest stone, if the height > sealevel + beachheight
- - 3 sand and a 1 sandstone, rest stone if between sealevel and sealevel + beachheight
- - water from waterlevel to height, then 3 sand, 1 sandstone, the rest stone, if water depth < beachdepth
- - water from waterlevel, then 3 dirt, the rest stone otherwise
- - bedrock at the bottom
- */
-
- a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
-
- // The patterns to use for different situations, must be same length!
- const BLOCKTYPE PatternGround[] = {m_BlockTop, m_BlockMiddle, m_BlockMiddle, m_BlockMiddle} ;
- const BLOCKTYPE PatternBeach[] = {m_BlockBeach, m_BlockBeach, m_BlockBeach, m_BlockBeachBottom} ;
- const BLOCKTYPE PatternOcean[] = {m_BlockMiddle, m_BlockMiddle, m_BlockMiddle, m_BlockBottom} ;
- static int PatternLength = ARRAYCOUNT(PatternGround);
- ASSERT(ARRAYCOUNT(PatternGround) == ARRAYCOUNT(PatternBeach));
- ASSERT(ARRAYCOUNT(PatternGround) == ARRAYCOUNT(PatternOcean));
-
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- int Height = a_ChunkDesc.GetHeight(x, z);
- const BLOCKTYPE * Pattern;
- if (Height > m_SeaLevel + m_BeachHeight)
- {
- Pattern = PatternGround;
- }
- else if (Height > m_SeaLevel - m_BeachDepth)
- {
- Pattern = PatternBeach;
- }
- else
- {
- Pattern = PatternOcean;
- }
-
- // Fill water from sealevel down to height (if any):
- for (int y = m_SeaLevel; y >= Height; --y)
- {
- a_ChunkDesc.SetBlockType(x, y, z, m_BlockSea);
- }
-
- // Fill from height till the bottom:
- for (int y = Height; y >= 1; y--)
- {
- a_ChunkDesc.SetBlockType(x, y, z, (Height - y < PatternLength) ? Pattern[Height - y] : m_BlockBottom);
- }
-
- // The last layer is always bedrock:
- a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
- } // for x
- } // for z
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCompoGenBiomal:
-
-void cCompoGenBiomal::ComposeTerrain(cChunkDesc & a_ChunkDesc)
-{
- a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
-
- int ChunkX = a_ChunkDesc.GetChunkX();
- int ChunkZ = a_ChunkDesc.GetChunkZ();
-
- /*
- _X 2013_04_22:
- There's no point in generating the whole cubic noise at once, because the noise values are used in
- only about 20 % of the cases, so the speed gained by precalculating is lost by precalculating too much data
- */
-
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- int Height = a_ChunkDesc.GetHeight(x, z);
- if (Height > m_SeaLevel)
- {
- switch (a_ChunkDesc.GetBiome(x, z))
- {
- case biOcean:
- case biPlains:
- case biExtremeHills:
- case biForest:
- case biTaiga:
- case biSwampland:
- case biRiver:
- case biFrozenOcean:
- case biFrozenRiver:
- case biIcePlains:
- case biIceMountains:
- case biForestHills:
- case biTaigaHills:
- case biExtremeHillsEdge:
- case biJungle:
- case biJungleHills:
- {
- FillColumnGrass(x, z, Height, a_ChunkDesc.GetBlockTypes());
- break;
- }
- case biDesertHills:
- case biDesert:
- case biBeach:
- {
- FillColumnSand(x, z, Height, a_ChunkDesc.GetBlockTypes());
- break;
- }
- case biMushroomIsland:
- case biMushroomShore:
- {
- FillColumnMycelium(x, z, Height, a_ChunkDesc.GetBlockTypes());
- break;
- }
- default:
- {
- // TODO
- ASSERT(!"CompoGenBiomal: Biome not implemented yet!");
- break;
- }
- }
- }
- else
- {
- switch (a_ChunkDesc.GetBiome(x, z))
- {
- case biDesert:
- case biBeach:
- {
- // Fill with water, sand, sandstone and stone
- FillColumnWaterSand(x, z, Height, a_ChunkDesc.GetBlockTypes());
- break;
- }
- default:
- {
- // Fill with water, sand/dirt/clay mix and stone
- if (m_Noise.CubicNoise2D(0.3f * (cChunkDef::Width * ChunkX + x), 0.3f * (cChunkDef::Width * ChunkZ + z)) < 0)
- {
- FillColumnWaterSand(x, z, Height, a_ChunkDesc.GetBlockTypes());
- }
- else
- {
- FillColumnWaterDirt(x, z, Height, a_ChunkDesc.GetBlockTypes());
- }
- break;
- }
- } // switch (biome)
- a_ChunkDesc.SetHeight(x, z, m_SeaLevel + 1);
- } // else (under water)
- a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
- } // for x
- } // for z
-}
-
-
-
-
-
-void cCompoGenBiomal::FillColumnGrass(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
-{
- BLOCKTYPE Pattern[] =
- {
- E_BLOCK_GRASS,
- E_BLOCK_DIRT,
- E_BLOCK_DIRT,
- E_BLOCK_DIRT,
- } ;
- FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
-
- for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
- {
- cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
- }
-}
-
-
-
-
-
-void cCompoGenBiomal::FillColumnSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
-{
- BLOCKTYPE Pattern[] =
- {
- E_BLOCK_SAND,
- E_BLOCK_SAND,
- E_BLOCK_SAND,
- E_BLOCK_SANDSTONE,
- } ;
- FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
-
- for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
- {
- cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
- }
-}
-
-
-
-
-
-
-void cCompoGenBiomal::FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
-{
- BLOCKTYPE Pattern[] =
- {
- E_BLOCK_MYCELIUM,
- E_BLOCK_DIRT,
- E_BLOCK_DIRT,
- E_BLOCK_DIRT,
- } ;
- FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
-
- for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
- {
- cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
- }
-}
-
-
-
-
-
-void cCompoGenBiomal::FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
-{
- FillColumnSand(a_RelX, a_RelZ, a_Height, a_BlockTypes);
- for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++)
- {
- cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STATIONARY_WATER);
- }
-}
-
-
-
-
-
-void cCompoGenBiomal::FillColumnWaterDirt(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
-{
- // Dirt
- BLOCKTYPE Pattern[] =
- {
- E_BLOCK_DIRT,
- E_BLOCK_DIRT,
- E_BLOCK_DIRT,
- E_BLOCK_DIRT,
- } ;
- FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
-
- for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
- {
- cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
- }
- for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++)
- {
- cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STATIONARY_WATER);
- }
-}
-
-
-
-
-
-
-void cCompoGenBiomal::FillColumnPattern(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize)
-{
- for (int y = a_Height, idx = 0; (y >= 0) && (idx < a_PatternSize); y--, idx++)
- {
- cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, a_Pattern[idx]);
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCompoGenNether:
-
-cCompoGenNether::cCompoGenNether(int a_Seed) :
- m_Noise1(a_Seed + 10),
- m_Noise2(a_Seed * a_Seed * 10 + a_Seed * 1000 + 6000),
- m_Threshold(0)
-{
-}
-
-
-
-
-
-void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
-{
- HEIGHTTYPE MaxHeight = a_ChunkDesc.GetMaxHeight();
-
- const int SEGMENT_HEIGHT = 8;
- const int INTERPOL_X = 16; // Must be a divisor of 16
- const int INTERPOL_Z = 16; // Must be a divisor of 16
- // Interpolate the chunk in 16 * SEGMENT_HEIGHT * 16 "segments", each SEGMENT_HEIGHT blocks high and each linearly interpolated separately.
- // Have two buffers, one for the lowest floor and one for the highest floor, so that Y-interpolation can be done between them
- // Then swap the buffers and use the previously-top one as the current-bottom, without recalculating it.
-
- int FloorBuf1[17 * 17];
- int FloorBuf2[17 * 17];
- int * FloorHi = FloorBuf1;
- int * FloorLo = FloorBuf2;
- int BaseX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
- int BaseZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
-
- // Interpolate the lowest floor:
- for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++)
- {
- FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
- m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) *
- m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) /
- 256;
- } // for x, z - FloorLo[]
- LinearUpscale2DArrayInPlace(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z);
-
- // Interpolate segments:
- for (int Segment = 0; Segment < MaxHeight; Segment += SEGMENT_HEIGHT)
- {
- // First update the high floor:
- for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++)
- {
- FloorHi[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
- m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) *
- m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) /
- 256;
- } // for x, z - FloorLo[]
- LinearUpscale2DArrayInPlace(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z);
-
- // Interpolate between FloorLo and FloorHi:
- for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
- {
- int Lo = FloorLo[x + 17 * z] / 256;
- int Hi = FloorHi[x + 17 * z] / 256;
- for (int y = 0; y < SEGMENT_HEIGHT; y++)
- {
- int Val = Lo + (Hi - Lo) * y / SEGMENT_HEIGHT;
- a_ChunkDesc.SetBlockType(x, y + Segment, z, (Val < m_Threshold) ? E_BLOCK_NETHERRACK : E_BLOCK_AIR);
- }
- }
-
- // Swap the floors:
- std::swap(FloorLo, FloorHi);
- }
-
- // Bedrock at the bottom and at the top:
- for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
- {
- a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
- a_ChunkDesc.SetBlockType(x, a_ChunkDesc.GetHeight(x, z), z, E_BLOCK_BEDROCK);
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCompoGenCache:
-
-cCompoGenCache::cCompoGenCache(cTerrainCompositionGen * a_Underlying, int a_CacheSize) :
- m_Underlying(a_Underlying),
- m_CacheSize(a_CacheSize),
- m_CacheOrder(new int[a_CacheSize]),
- m_CacheData(new sCacheData[a_CacheSize]),
- m_NumHits(0),
- m_NumMisses(0),
- m_TotalChain(0)
-{
- for (int i = 0; i < m_CacheSize; i++)
- {
- m_CacheOrder[i] = i;
- m_CacheData[i].m_ChunkX = 0x7fffffff;
- m_CacheData[i].m_ChunkZ = 0x7fffffff;
- }
-}
-
-
-
-
-
-cCompoGenCache::~cCompoGenCache()
-{
- delete[] m_CacheData;
- delete[] m_CacheOrder;
-}
-
-
-
-
-
-void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc)
-{
- //*
- if (((m_NumHits + m_NumMisses) % 1024) == 10)
- {
- LOGD("CompoGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
- LOGD("CompoGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits);
- }
- //*/
-
- int ChunkX = a_ChunkDesc.GetChunkX();
- int ChunkZ = a_ChunkDesc.GetChunkZ();
-
- for (int i = 0; i < m_CacheSize; i++)
- {
- if (
- (m_CacheData[m_CacheOrder[i]].m_ChunkX != ChunkX) ||
- (m_CacheData[m_CacheOrder[i]].m_ChunkZ != ChunkZ)
- )
- {
- continue;
- }
- // Found it in the cache
- int Idx = m_CacheOrder[i];
-
- // Move to front:
- for (int j = i; j > 0; j--)
- {
- m_CacheOrder[j] = m_CacheOrder[j - 1];
- }
- m_CacheOrder[0] = Idx;
-
- // Use the cached data:
- memcpy(a_ChunkDesc.GetBlockTypes(), m_CacheData[Idx].m_BlockTypes, sizeof(a_ChunkDesc.GetBlockTypes()));
- memcpy(a_ChunkDesc.GetBlockMetasUncompressed(), m_CacheData[Idx].m_BlockMetas, sizeof(a_ChunkDesc.GetBlockMetasUncompressed()));
-
- m_NumHits++;
- m_TotalChain += i;
- return;
- } // for i - cache
-
- // Not in the cache:
- m_NumMisses++;
- m_Underlying->ComposeTerrain(a_ChunkDesc);
-
- // Insert it as the first item in the MRU order:
- int Idx = m_CacheOrder[m_CacheSize - 1];
- for (int i = m_CacheSize - 1; i > 0; i--)
- {
- m_CacheOrder[i] = m_CacheOrder[i - 1];
- } // for i - m_CacheOrder[]
- m_CacheOrder[0] = Idx;
- memcpy(m_CacheData[Idx].m_BlockTypes, a_ChunkDesc.GetBlockTypes(), sizeof(a_ChunkDesc.GetBlockTypes()));
- memcpy(m_CacheData[Idx].m_BlockMetas, a_ChunkDesc.GetBlockMetasUncompressed(), sizeof(a_ChunkDesc.GetBlockMetasUncompressed()));
- m_CacheData[Idx].m_ChunkX = ChunkX;
- m_CacheData[Idx].m_ChunkZ = ChunkZ;
-}
-
-
-
-
diff --git a/source/Generating/CompoGen.h b/source/Generating/CompoGen.h
deleted file mode 100644
index 8391de66e..000000000
--- a/source/Generating/CompoGen.h
+++ /dev/null
@@ -1,181 +0,0 @@
-
-// CompoGen.h
-
-/* Interfaces to the various terrain composition generators:
- - cCompoGenSameBlock
- - cCompoGenDebugBiomes
- - cCompoGenClassic
- - cCompoGenBiomal
- - cCompoGenNether
- - cCompoGenCache
-*/
-
-
-
-
-
-#pragma once
-
-#include "ComposableGenerator.h"
-#include "../Noise.h"
-
-
-
-
-
-class cCompoGenSameBlock :
- public cTerrainCompositionGen
-{
-public:
- cCompoGenSameBlock(BLOCKTYPE a_BlockType, bool a_IsBedrocked) :
- m_BlockType(a_BlockType),
- m_IsBedrocked(a_IsBedrocked)
- {}
-
-protected:
-
- BLOCKTYPE m_BlockType;
- bool m_IsBedrocked;
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
-} ;
-
-
-
-
-
-class cCompoGenDebugBiomes :
- public cTerrainCompositionGen
-{
-public:
- cCompoGenDebugBiomes(void) {}
-
-protected:
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
-} ;
-
-
-
-
-
-class cCompoGenClassic :
- public cTerrainCompositionGen
-{
-public:
- cCompoGenClassic(
- int a_SeaLevel, int a_BeachHeight, int a_BeachDepth,
- BLOCKTYPE a_BlockTop, BLOCKTYPE a_BlockMiddle, BLOCKTYPE a_BlockBottom,
- BLOCKTYPE a_BlockBeach, BLOCKTYPE a_BlockBeachBottom, BLOCKTYPE a_BlockSea
- );
-
-protected:
-
- int m_SeaLevel;
- int m_BeachHeight;
- int m_BeachDepth;
- BLOCKTYPE m_BlockTop;
- BLOCKTYPE m_BlockMiddle;
- BLOCKTYPE m_BlockBottom;
- BLOCKTYPE m_BlockBeach;
- BLOCKTYPE m_BlockBeachBottom;
- BLOCKTYPE m_BlockSea;
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
-} ;
-
-
-
-
-
-class cCompoGenBiomal :
- public cTerrainCompositionGen
-{
-public:
- cCompoGenBiomal(int a_Seed, int a_SeaLevel) :
- m_Noise(a_Seed + 1000),
- m_SeaLevel(a_SeaLevel - 1) // we do an adjustment later in filling the terrain with water
- {
- }
-
-protected:
-
- cNoise m_Noise;
- int m_SeaLevel;
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
-
- void FillColumnGrass (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
- void FillColumnSand (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
- void FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
- void FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
- void FillColumnWaterDirt(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
-
- void FillColumnPattern (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize);
-} ;
-
-
-
-
-
-class cCompoGenNether :
- public cTerrainCompositionGen
-{
-public:
- cCompoGenNether(int a_Seed);
-
-protected:
- cNoise m_Noise1;
- cNoise m_Noise2;
-
- int m_Threshold;
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
-} ;
-
-
-
-
-
-/// Caches most-recently-used chunk composition of another composition generator. Caches only the types and metas
-class cCompoGenCache :
- public cTerrainCompositionGen
-{
-public:
- cCompoGenCache(cTerrainCompositionGen * a_Underlying, int a_CacheSize); // Doesn't take ownership of a_Underlying
- ~cCompoGenCache();
-
- // cTerrainCompositionGen override:
- virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
-
-protected:
-
- cTerrainCompositionGen * m_Underlying;
-
- struct sCacheData
- {
- int m_ChunkX;
- int m_ChunkZ;
- cChunkDef::BlockTypes m_BlockTypes;
- cChunkDesc::BlockNibbleBytes m_BlockMetas; // The metas are uncompressed, 1 meta per byte
- } ;
-
- // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data
- int m_CacheSize;
- int * m_CacheOrder; // MRU-ized order, indices into m_CacheData array
- sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used
-
- // Cache statistics
- int m_NumHits;
- int m_NumMisses;
- int m_TotalChain; // Number of cache items walked to get to a hit (only added for hits)
-} ;
-
-
-
-
diff --git a/source/Generating/ComposableGenerator.cpp b/source/Generating/ComposableGenerator.cpp
deleted file mode 100644
index 0852f559e..000000000
--- a/source/Generating/ComposableGenerator.cpp
+++ /dev/null
@@ -1,524 +0,0 @@
-
-// ComposableGenerator.cpp
-
-// Implements the cComposableGenerator class representing the chunk generator that takes the composition approach to generating chunks
-
-#include "Globals.h"
-
-#include "ComposableGenerator.h"
-#include "../World.h"
-#include "../../iniFile/iniFile.h"
-#include "../Root.h"
-
-// Individual composed algorithms:
-#include "BioGen.h"
-#include "HeiGen.h"
-#include "CompoGen.h"
-#include "StructGen.h"
-#include "FinishGen.h"
-
-#include "Caves.h"
-#include "DistortedHeightmap.h"
-#include "EndGen.h"
-#include "MineShafts.h"
-#include "Noise3DGenerator.h"
-#include "Ravines.h"
-
-
-
-
-
-
-
-
-
-
-cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) :
- super(a_ChunkGenerator),
- m_BiomeGen(NULL),
- m_HeightGen(NULL),
- m_CompositionGen(NULL),
- m_UnderlyingBiomeGen(NULL),
- m_UnderlyingHeightGen(NULL),
- m_UnderlyingCompositionGen(NULL)
-{
-}
-
-
-
-
-
-cComposableGenerator::~cComposableGenerator()
-{
- // Delete the generating composition:
- for (cFinishGenList::const_iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
- {
- delete *itr;
- }
- m_FinishGens.clear();
- for (cStructureGenList::const_iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
- {
- delete *itr;
- }
- m_StructureGens.clear();
-
- delete m_CompositionGen;
- m_CompositionGen = NULL;
- delete m_HeightGen;
- m_HeightGen = NULL;
- delete m_BiomeGen;
- m_BiomeGen = NULL;
- delete m_UnderlyingCompositionGen;
- m_UnderlyingCompositionGen = NULL;
- delete m_UnderlyingHeightGen;
- m_UnderlyingHeightGen = NULL;
- delete m_UnderlyingBiomeGen;
- m_UnderlyingBiomeGen = NULL;
-}
-
-
-
-
-
-void cComposableGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile)
-{
- super::Initialize(a_World, a_IniFile);
-
- InitBiomeGen(a_IniFile);
- InitHeightGen(a_IniFile);
- InitCompositionGen(a_IniFile);
- InitStructureGens(a_IniFile);
- InitFinishGens(a_IniFile);
-}
-
-
-
-
-
-void cComposableGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
-{
- if (m_BiomeGen != NULL) // Quick fix for generator deinitializing before the world storage finishes loading
- {
- m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
- }
-}
-
-
-
-
-
-void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc)
-{
- if (a_ChunkDesc.IsUsingDefaultBiomes())
- {
- m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_ChunkDesc.GetBiomeMap());
- }
-
- if (a_ChunkDesc.IsUsingDefaultHeight())
- {
- m_HeightGen->GenHeightMap(a_ChunkX, a_ChunkZ, a_ChunkDesc.GetHeightMap());
- }
-
- if (a_ChunkDesc.IsUsingDefaultComposition())
- {
- m_CompositionGen->ComposeTerrain(a_ChunkDesc);
- }
-
- if (a_ChunkDesc.IsUsingDefaultStructures())
- {
- for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
- {
- (*itr)->GenStructures(a_ChunkDesc);
- } // for itr - m_StructureGens[]
- }
-
- if (a_ChunkDesc.IsUsingDefaultFinish())
- {
- for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
- {
- (*itr)->GenFinish(a_ChunkDesc);
- } // for itr - m_FinishGens[]
- }
-}
-
-
-
-
-
-void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
-{
- AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
- if (BiomeGenName.empty())
- {
- LOGWARN("[Generator] BiomeGen value not set in world.ini, using \"MultiStepMap\".");
- BiomeGenName = "MultiStepMap";
- }
-
- int Seed = m_ChunkGenerator.GetSeed();
- bool CacheOffByDefault = false;
- if (NoCaseCompare(BiomeGenName, "constant") == 0)
- {
- m_BiomeGen = new cBioGenConstant;
- CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :)
- }
- else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0)
- {
- m_BiomeGen = new cBioGenCheckerboard;
- CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data
- }
- else if (NoCaseCompare(BiomeGenName, "voronoi") == 0)
- {
- m_BiomeGen = new cBioGenVoronoi(Seed);
- }
- else if (NoCaseCompare(BiomeGenName, "distortedvoronoi") == 0)
- {
- m_BiomeGen = new cBioGenDistortedVoronoi(Seed);
- }
- else
- {
- if (NoCaseCompare(BiomeGenName, "multistepmap") != 0)
- {
- LOGWARNING("Unknown BiomeGen \"%s\", using \"MultiStepMap\" instead.", BiomeGenName.c_str());
- }
- m_BiomeGen = new cBioGenMultiStepMap(Seed);
-
- /*
- // Performance-testing:
- LOGINFO("Measuring performance of cBioGenMultiStepMap...");
- clock_t BeginTick = clock();
- for (int x = 0; x < 5000; x++)
- {
- cChunkDef::BiomeMap Biomes;
- m_BiomeGen->GenBiomes(x * 5, x * 5, Biomes);
- }
- clock_t Duration = clock() - BeginTick;
- LOGINFO("cBioGenMultiStepMap for 5000 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC);
- //*/
- }
-
- // Add a cache, if requested:
- int CacheSize = a_IniFile.GetValueSetI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 64);
- if (CacheSize > 0)
- {
- if (CacheSize < 4)
- {
- LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
- CacheSize, 4
- );
- CacheSize = 4;
- }
- LOGD("Using a cache for biomegen of size %d.", CacheSize);
- m_UnderlyingBiomeGen = m_BiomeGen;
- m_BiomeGen = new cBioGenCache(m_UnderlyingBiomeGen, CacheSize);
- }
- m_BiomeGen->Initialize(a_IniFile);
-}
-
-
-
-
-
-void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
-{
- AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "");
- if (HeightGenName.empty())
- {
- LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\".");
- HeightGenName = "Biomal";
- }
-
- int Seed = m_ChunkGenerator.GetSeed();
- bool CacheOffByDefault = false;
- if (NoCaseCompare(HeightGenName, "flat") == 0)
- {
- int Height = a_IniFile.GetValueSetI("Generator", "FlatHeight", 5);
- m_HeightGen = new cHeiGenFlat(Height);
- CacheOffByDefault = true; // We're generating faster than a cache would retrieve data
- }
- else if (NoCaseCompare(HeightGenName, "classic") == 0)
- {
- // These used to be in terrain.ini, but now they are in world.ini (so that multiple worlds can have different values):
- float HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1);
- float HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0);
- float HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0);
- float HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0);
- float HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5);
- float HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5);
- m_HeightGen = new cHeiGenClassic(Seed, HeightFreq1, HeightAmp1, HeightFreq2, HeightAmp2, HeightFreq3, HeightAmp3);
- }
- else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0)
- {
- m_HeightGen = new cDistortedHeightmap(Seed, *m_BiomeGen);
- ((cDistortedHeightmap *)m_HeightGen)->Initialize(a_IniFile);
- }
- else if (NoCaseCompare(HeightGenName, "End") == 0)
- {
- m_HeightGen = new cEndGen(Seed);
- ((cEndGen *)m_HeightGen)->Initialize(a_IniFile);
- }
- else if (NoCaseCompare(HeightGenName, "Noise3D") == 0)
- {
- m_HeightGen = new cNoise3DComposable(Seed);
- ((cNoise3DComposable *)m_HeightGen)->Initialize(a_IniFile);
- }
- else // "biomal" or <not found>
- {
- if (NoCaseCompare(HeightGenName, "biomal") != 0)
- {
- LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str());
- }
- m_HeightGen = new cHeiGenBiomal(Seed, *m_BiomeGen);
-
- /*
- // Performance-testing:
- LOGINFO("Measuring performance of cHeiGenBiomal...");
- clock_t BeginTick = clock();
- for (int x = 0; x < 500; x++)
- {
- cChunkDef::HeightMap Heights;
- m_HeightGen->GenHeightMap(x * 5, x * 5, Heights);
- }
- clock_t Duration = clock() - BeginTick;
- LOGINFO("HeightGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC);
- //*/
- }
-
- // Add a cache, if requested:
- int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64);
- if (CacheSize > 0)
- {
- if (CacheSize < 4)
- {
- LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
- CacheSize, 4
- );
- CacheSize = 4;
- }
- LOGINFO("Using a cache for Heightgen of size %d.", CacheSize);
- m_UnderlyingHeightGen = m_HeightGen;
- m_HeightGen = new cHeiGenCache(m_UnderlyingHeightGen, CacheSize);
- }
-}
-
-
-
-
-
-void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
-{
- AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "");
- if (CompoGenName.empty())
- {
- LOGWARN("[Generator] CompositionGen value not set in world.ini, using \"Biomal\".");
- CompoGenName = "Biomal";
- }
- if (NoCaseCompare(CompoGenName, "sameblock") == 0)
- {
- int Block = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "SameBlockType", "stone");
- bool Bedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0);
- m_CompositionGen = new cCompoGenSameBlock((BLOCKTYPE)Block, Bedrocked);
- }
- else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0)
- {
- m_CompositionGen = new cCompoGenDebugBiomes;
- }
- else if (NoCaseCompare(CompoGenName, "classic") == 0)
- {
- int SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", 60);
- int BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", 2);
- int BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", 4);
- BLOCKTYPE BlockTop = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockTop", "grass");
- BLOCKTYPE BlockMiddle = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt");
- BLOCKTYPE BlockBottom = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockBottom", "stone");
- BLOCKTYPE BlockBeach = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeach", "sand");
- BLOCKTYPE BlockBeachBottom = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone");
- BLOCKTYPE BlockSea = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater");
- m_CompositionGen = new cCompoGenClassic(
- SeaLevel, BeachHeight, BeachDepth, BlockTop, BlockMiddle, BlockBottom, BlockBeach,
- BlockBeachBottom, BlockSea
- );
- }
- else if (NoCaseCompare(CompoGenName, "DistortedHeightmap") == 0)
- {
- m_CompositionGen = new cDistortedHeightmap(m_ChunkGenerator.GetSeed(), *m_BiomeGen);
- ((cDistortedHeightmap *)m_CompositionGen)->Initialize(a_IniFile);
- }
- else if (NoCaseCompare(CompoGenName, "end") == 0)
- {
- m_CompositionGen = new cEndGen(m_ChunkGenerator.GetSeed());
- ((cEndGen *)m_CompositionGen)->Initialize(a_IniFile);
- }
- else if (NoCaseCompare(CompoGenName, "nether") == 0)
- {
- m_CompositionGen = new cCompoGenNether(m_ChunkGenerator.GetSeed());
- }
- else if (NoCaseCompare(CompoGenName, "Noise3D") == 0)
- {
- m_CompositionGen = new cNoise3DComposable(m_ChunkGenerator.GetSeed());
- ((cNoise3DComposable *)m_CompositionGen)->Initialize(a_IniFile);
- }
- else
- {
- if (NoCaseCompare(CompoGenName, "biomal") != 0)
- {
- LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str());
- }
- int SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalSeaLevel", 62);
- int Seed = m_ChunkGenerator.GetSeed();
- m_CompositionGen = new cCompoGenBiomal(Seed, SeaLevel);
-
- /*
- // Performance-testing:
- LOGINFO("Measuring performance of cCompoGenBiomal...");
- clock_t BeginTick = clock();
- for (int x = 0; x < 500; x++)
- {
- cChunkDesc Desc(200 + x * 8, 200 + x * 8);
- m_BiomeGen->GenBiomes(Desc.GetChunkX(), Desc.GetChunkZ(), Desc.GetBiomeMap());
- m_HeightGen->GenHeightMap(Desc.GetChunkX(), Desc.GetChunkZ(), Desc.GetHeightMap());
- m_CompositionGen->ComposeTerrain(Desc);
- }
- clock_t Duration = clock() - BeginTick;
- LOGINFO("CompositionGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC);
- //*/
- }
-
- int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64);
- if (CompoGenCacheSize > 1)
- {
- m_UnderlyingCompositionGen = m_CompositionGen;
- m_CompositionGen = new cCompoGenCache(m_UnderlyingCompositionGen, 32);
- }
-}
-
-
-
-
-
-void cComposableGenerator::InitStructureGens(cIniFile & a_IniFile)
-{
- AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Ravines, WormNestCaves, WaterLakes, LavaLakes, OreNests, Trees");
-
- int Seed = m_ChunkGenerator.GetSeed();
- AStringVector Str = StringSplitAndTrim(Structures, ",");
- for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
- {
- if (NoCaseCompare(*itr, "DualRidgeCaves") == 0)
- {
- float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3);
- m_StructureGens.push_back(new cStructGenDualRidgeCaves(Seed, Threshold));
- }
- else if (NoCaseCompare(*itr, "DirectOverhangs") == 0)
- {
- m_StructureGens.push_back(new cStructGenDirectOverhangs(Seed));
- }
- else if (NoCaseCompare(*itr, "DistortedMembraneOverhangs") == 0)
- {
- m_StructureGens.push_back(new cStructGenDistortedMembraneOverhangs(Seed));
- }
- else if (NoCaseCompare(*itr, "LavaLakes") == 0)
- {
- int Probability = a_IniFile.GetValueSetI("Generator", "LavaLakesProbability", 10);
- m_StructureGens.push_back(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, *m_HeightGen, Probability));
- }
- else if (NoCaseCompare(*itr, "MarbleCaves") == 0)
- {
- m_StructureGens.push_back(new cStructGenMarbleCaves(Seed));
- }
- else if (NoCaseCompare(*itr, "MineShafts") == 0)
- {
- int GridSize = a_IniFile.GetValueSetI("Generator", "MineShaftsGridSize", 512);
- int MaxSystemSize = a_IniFile.GetValueSetI("Generator", "MineShaftsMaxSystemSize", 160);
- int ChanceCorridor = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCorridor", 600);
- int ChanceCrossing = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCrossing", 200);
- int ChanceStaircase = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceStaircase", 200);
- m_StructureGens.push_back(new cStructGenMineShafts(
- Seed, GridSize, MaxSystemSize,
- ChanceCorridor, ChanceCrossing, ChanceStaircase
- ));
- }
- else if (NoCaseCompare(*itr, "OreNests") == 0)
- {
- m_StructureGens.push_back(new cStructGenOreNests(Seed));
- }
- else if (NoCaseCompare(*itr, "Ravines") == 0)
- {
- m_StructureGens.push_back(new cStructGenRavines(Seed, 128));
- }
- else if (NoCaseCompare(*itr, "Trees") == 0)
- {
- m_StructureGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen));
- }
- else if (NoCaseCompare(*itr, "WaterLakes") == 0)
- {
- int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25);
- m_StructureGens.push_back(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, *m_HeightGen, Probability));
- }
- else if (NoCaseCompare(*itr, "WormNestCaves") == 0)
- {
- m_StructureGens.push_back(new cStructGenWormNestCaves(Seed));
- }
- else
- {
- LOGWARNING("Unknown structure generator: \"%s\". Ignoring.", itr->c_str());
- }
- } // for itr - Str[]
-}
-
-
-
-
-
-void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
-{
- int Seed = m_ChunkGenerator.GetSeed();
- AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator");
-
- AStringVector Str = StringSplitAndTrim(Structures, ",");
- for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
- {
- // Finishers, alpha-sorted:
- if (NoCaseCompare(*itr, "BottomLava") == 0)
- {
- int DefaultBottomLavaLevel = (m_World->GetDimension() == dimNether) ? 30 : 10;
- int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel);
- m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel));
- }
- else if (NoCaseCompare(*itr, "DeadBushes") == 0)
- {
- m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, biDesert, 2, E_BLOCK_SAND, E_BLOCK_SAND));
- }
- else if (NoCaseCompare(*itr, "Ice") == 0)
- {
- m_FinishGens.push_back(new cFinishGenIce);
- }
- else if (NoCaseCompare(*itr, "LavaSprings") == 0)
- {
- m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, *m_World));
- }
- else if (NoCaseCompare(*itr, "Lilypads") == 0)
- {
- m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_LILY_PAD, biSwampland, 4, E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER));
- }
- else if (NoCaseCompare(*itr, "PreSimulator") == 0)
- {
- m_FinishGens.push_back(new cFinishGenPreSimulator);
- }
- else if (NoCaseCompare(*itr, "Snow") == 0)
- {
- m_FinishGens.push_back(new cFinishGenSnow);
- }
- else if (NoCaseCompare(*itr, "SprinkleFoliage") == 0)
- {
- m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed));
- }
- else if (NoCaseCompare(*itr, "WaterSprings") == 0)
- {
- m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, *m_World));
- }
- } // for itr - Str[]
-}
-
-
-
-
diff --git a/source/Generating/ComposableGenerator.h b/source/Generating/ComposableGenerator.h
deleted file mode 100644
index 1d5c98e5d..000000000
--- a/source/Generating/ComposableGenerator.h
+++ /dev/null
@@ -1,175 +0,0 @@
-
-// ComposableGenerator.h
-
-// Declares the cComposableGenerator class representing the chunk generator that takes the composition approach to generating chunks
-
-/*
-Generating works by composing several algorithms:
-Biome, TerrainHeight, TerrainComposition, Ores, Structures and SmallFoliage
-Each algorithm may be chosen from a pool of available algorithms in the same class and combined with others,
-based on user's preferences in the world.ini.
-See http://forum.mc-server.org/showthread.php?tid=409 for details.
-*/
-
-
-
-
-
-#pragma once
-
-#include "ChunkGenerator.h"
-#include "ChunkDesc.h"
-
-
-
-
-
-// fwd: Noise3DGenerator.h
-class cNoise3DComposable;
-
-// fwd: DistortedHeightmap.h
-class cDistortedHeightmap;
-
-
-
-
-
-/** The interface that a biome generator must implement
-A biome generator takes chunk coords on input and outputs an array of biome indices for that chunk on output.
-The output array is sequenced in the same way as the MapChunk packet's biome data.
-*/
-class cBiomeGen
-{
-public:
- virtual ~cBiomeGen() {} // Force a virtual destructor in descendants
-
- /// Generates biomes for the given chunk
- virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0;
-
- /// Reads parameters from the ini file, prepares generator for use.
- virtual void Initialize(cIniFile & a_IniFile) {}
-} ;
-
-
-
-
-
-/** The interface that a terrain height generator must implement
-A terrain height generator takes chunk coords on input and outputs an array of terrain heights for that chunk.
-The output array is sequenced in the same way as the BiomeGen's biome data.
-The generator may request biome information from the underlying BiomeGen, it may even request information for
-other chunks than the one it's currently generating (possibly neighbors - for averaging)
-*/
-class cTerrainHeightGen
-{
-public:
- virtual ~cTerrainHeightGen() {} // Force a virtual destructor in descendants
-
- /// Generates heightmap for the given chunk
- virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) = 0;
-} ;
-
-
-
-
-
-/** The interface that a terrain composition generator must implement
-Terrain composition takes chunk coords on input and outputs the blockdata for that entire chunk, along with
-the list of entities. It is supposed to make use of the underlying TerrainHeightGen and BiomeGen for that purpose,
-but it may request information for other chunks than the one it's currently generating from them.
-*/
-class cTerrainCompositionGen
-{
-public:
- virtual ~cTerrainCompositionGen() {} // Force a virtual destructor in descendants
-
- virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) = 0;
-} ;
-
-
-
-
-
-/** The interface that a structure generator must implement
-Structures are generated after the terrain composition took place. It should modify the blocktype data to account
-for whatever structures the generator is generating.
-Note that ores are considered structures too, at least from the interface point of view.
-Also note that a worldgenerator may contain multiple structure generators, one for each type of structure
-*/
-class cStructureGen
-{
-public:
- virtual ~cStructureGen() {} // Force a virtual destructor in descendants
-
- virtual void GenStructures(cChunkDesc & a_ChunkDesc) = 0;
-} ;
-
-typedef std::list<cStructureGen *> cStructureGenList;
-
-
-
-
-
-/** The interface that a finisher must implement
-Finisher implements small additions after all structures have been generated.
-*/
-class cFinishGen
-{
-public:
- virtual ~cFinishGen() {} // Force a virtual destructor in descendants
-
- virtual void GenFinish(cChunkDesc & a_ChunkDesc) = 0;
-} ;
-
-typedef std::list<cFinishGen *> cFinishGenList;
-
-
-
-
-
-class cComposableGenerator :
- public cChunkGenerator::cGenerator
-{
- typedef cChunkGenerator::cGenerator super;
-
-public:
- cComposableGenerator(cChunkGenerator & a_ChunkGenerator);
- virtual ~cComposableGenerator();
-
- virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override;
- virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
- virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override;
-
-protected:
- // The generation composition:
- cBiomeGen * m_BiomeGen;
- cTerrainHeightGen * m_HeightGen;
- cTerrainCompositionGen * m_CompositionGen;
- cStructureGenList m_StructureGens;
- cFinishGenList m_FinishGens;
-
- // Generators underlying the caches:
- cBiomeGen * m_UnderlyingBiomeGen;
- cTerrainHeightGen * m_UnderlyingHeightGen;
- cTerrainCompositionGen * m_UnderlyingCompositionGen;
-
-
- /// Reads the biome gen settings from the ini and initializes m_BiomeGen accordingly
- void InitBiomeGen(cIniFile & a_IniFile);
-
- /// Reads the HeightGen settings from the ini and initializes m_HeightGen accordingly
- void InitHeightGen(cIniFile & a_IniFile);
-
- /// Reads the CompositionGen settings from the ini and initializes m_CompositionGen accordingly
- void InitCompositionGen(cIniFile & a_IniFile);
-
- /// Reads the structures to generate from the ini and initializes m_StructureGens accordingly
- void InitStructureGens(cIniFile & a_IniFile);
-
- /// Reads the finishers from the ini and initializes m_FinishGens accordingly
- void InitFinishGens(cIniFile & a_IniFile);
-} ;
-
-
-
-
diff --git a/source/Generating/DistortedHeightmap.cpp b/source/Generating/DistortedHeightmap.cpp
deleted file mode 100644
index 6ac4d61d5..000000000
--- a/source/Generating/DistortedHeightmap.cpp
+++ /dev/null
@@ -1,419 +0,0 @@
-
-// DistortedHeightmap.cpp
-
-// Implements the cDistortedHeightmap class representing the height and composition generator capable of overhangs
-
-#include "Globals.h"
-
-#include "DistortedHeightmap.h"
-#include "../OSSupport/File.h"
-#include "../../iniFile/iniFile.h"
-#include "../LinearUpscale.h"
-
-
-
-
-
-/** This table assigns a relative maximum overhang size in each direction to biomes.
-Both numbers indicate a number which will multiply the noise value for each coord;
-this means that you can have different-sized overhangs in each direction.
-Usually you'd want to keep both numbers the same.
-The numbers are "relative", not absolute maximum; overhangs of a slightly larger size are possible
-due to the way that noise is calculated.
-*/
-const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[biNumBiomes] =
-{
- /* Biome | AmpX | AmpZ */
- /* biOcean */ { 1.5f, 1.5f},
- /* biPlains */ { 0.5f, 0.5f},
- /* biDesert */ { 0.5f, 0.5f},
- /* biExtremeHills */ {16.0f, 16.0f},
- /* biForest */ { 3.0f, 3.0f},
- /* biTaiga */ { 1.5f, 1.5f},
-
- /* biSwampland */ { 0.0f, 0.0f},
- /* biRiver */ { 0.0f, 0.0f},
- /* biNether */ { 0.0f, 0.0f}, // Unused, but must be here due to indexing
- /* biSky */ { 0.0f, 0.0f}, // Unused, but must be here due to indexing
- /* biFrozenOcean */ { 0.0f, 0.0f},
- /* biFrozenRiver */ { 0.0f, 0.0f},
- /* biIcePlains */ { 0.0f, 0.0f},
- /* biIceMountains */ { 8.0f, 8.0f},
- /* biMushroomIsland */ { 4.0f, 4.0f},
- /* biMushroomShore */ { 0.0f, 0.0f},
- /* biBeach */ { 0.0f, 0.0f},
- /* biDesertHills */ { 5.0f, 5.0f},
- /* biForestHills */ { 6.0f, 6.0f},
- /* biTaigaHills */ { 8.0f, 8.0f},
- /* biExtremeHillsEdge */ { 7.0f, 7.0f},
- /* biJungle */ { 0.0f, 0.0f},
- /* biJungleHills */ { 8.0f, 8.0f},
-} ;
-
-
-
-
-
-cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen) :
- m_NoiseDistortX(a_Seed + 1000),
- m_NoiseDistortZ(a_Seed + 2000),
- m_OceanFloorSelect(a_Seed + 3000),
- m_BiomeGen(a_BiomeGen),
- m_UnderlyingHeiGen(a_Seed, a_BiomeGen),
- m_HeightGen(&m_UnderlyingHeiGen, 64)
-{
- m_NoiseDistortX.AddOctave((NOISE_DATATYPE)1, (NOISE_DATATYPE)0.5);
- m_NoiseDistortX.AddOctave((NOISE_DATATYPE)0.5, (NOISE_DATATYPE)1);
- m_NoiseDistortX.AddOctave((NOISE_DATATYPE)0.25, (NOISE_DATATYPE)2);
-
- m_NoiseDistortZ.AddOctave((NOISE_DATATYPE)1, (NOISE_DATATYPE)0.5);
- m_NoiseDistortZ.AddOctave((NOISE_DATATYPE)0.5, (NOISE_DATATYPE)1);
- m_NoiseDistortZ.AddOctave((NOISE_DATATYPE)0.25, (NOISE_DATATYPE)2);
-}
-
-
-
-
-
-void cDistortedHeightmap::Initialize(cIniFile & a_IniFile)
-{
- // Read the params from the INI file:
- m_SeaLevel = a_IniFile.GetValueSetI("Generator", "DistortedHeightmapSeaLevel", 62);
- m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyX", 10);
- m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyY", 10);
- m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyZ", 10);
-}
-
-
-
-
-
-void cDistortedHeightmap::PrepareState(int a_ChunkX, int a_ChunkZ)
-{
- if ((m_CurChunkX == a_ChunkX) && (m_CurChunkZ == a_ChunkZ))
- {
- return;
- }
- m_CurChunkX = a_ChunkX;
- m_CurChunkZ = a_ChunkZ;
-
-
- m_HeightGen.GenHeightMap(a_ChunkX, a_ChunkZ, m_CurChunkHeights);
- UpdateDistortAmps();
- GenerateHeightArray();
-}
-
-
-
-
-
-void cDistortedHeightmap::GenerateHeightArray(void)
-{
- // Generate distortion noise:
- NOISE_DATATYPE DistortNoiseX[DIM_X * DIM_Y * DIM_Z];
- NOISE_DATATYPE DistortNoiseZ[DIM_X * DIM_Y * DIM_Z];
- NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z];
- NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width)) / m_FrequencyX;
- NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((m_CurChunkX + 1) * cChunkDef::Width - 1)) / m_FrequencyX;
- NOISE_DATATYPE StartY = 0;
- NOISE_DATATYPE EndY = ((NOISE_DATATYPE)(257)) / m_FrequencyY;
- NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width)) / m_FrequencyZ;
- NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_CurChunkZ + 1) * cChunkDef::Width - 1)) / m_FrequencyZ;
-
- m_NoiseDistortX.Generate3D(DistortNoiseX, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace);
- m_NoiseDistortZ.Generate3D(DistortNoiseZ, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace);
-
- // The distorted heightmap, before linear upscaling
- NOISE_DATATYPE DistHei[DIM_X * DIM_Y * DIM_Z];
-
- // Distort the heightmap using the distortion:
- for (int z = 0; z < DIM_Z; z++)
- {
- int AmpIdx = z * DIM_X;
- for (int y = 0; y < DIM_Y; y++)
- {
- int NoiseArrayIdx = z * DIM_X * DIM_Y + y * DIM_X;
- for (int x = 0; x < DIM_X; x++)
- {
- NOISE_DATATYPE DistX = DistortNoiseX[NoiseArrayIdx + x] * m_DistortAmpX[AmpIdx + x];
- NOISE_DATATYPE DistZ = DistortNoiseZ[NoiseArrayIdx + x] * m_DistortAmpZ[AmpIdx + x];
- DistX += (NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + x * INTERPOL_X);
- DistZ += (NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + z * INTERPOL_Z);
- // Adding 0.5 helps alleviate the interpolation artifacts
- DistHei[NoiseArrayIdx + x] = (NOISE_DATATYPE)GetHeightmapAt(DistX, DistZ) + (NOISE_DATATYPE)0.5;
- }
- }
- }
-
- // Upscale the distorted heightmap into full dimensions:
- LinearUpscale3DArray(
- DistHei, DIM_X, DIM_Y, DIM_Z,
- m_DistortedHeightmap, INTERPOL_X, INTERPOL_Y, INTERPOL_Z
- );
-
- // DEBUG: Debug3DNoise(m_DistortedHeightmap, 17, 257, 17, Printf("DistortedHeightmap_%d_%d", m_CurChunkX, m_CurChunkZ));
-}
-
-
-
-
-
-void cDistortedHeightmap::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
-{
- PrepareState(a_ChunkX, a_ChunkZ);
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- int NoiseArrayIdx = x + 17 * 257 * z;
- cChunkDef::SetHeight(a_HeightMap, x, z, m_SeaLevel - 1);
- for (int y = cChunkDef::Height - 1; y > m_SeaLevel - 1; y--)
- {
- int HeightMapHeight = (int)m_DistortedHeightmap[NoiseArrayIdx + 17 * y];
- if (y < HeightMapHeight)
- {
- cChunkDef::SetHeight(a_HeightMap, x, z, y);
- break;
- }
- } // for y
- } // for x
- } // for z
-}
-
-
-
-
-
-void cDistortedHeightmap::ComposeTerrain(cChunkDesc & a_ChunkDesc)
-{
- // Frequencies for the ocean floor selecting noise:
- NOISE_DATATYPE FrequencyX = 3;
- NOISE_DATATYPE FrequencyZ = 3;
-
- // Prepare the internal state for generating this chunk:
- PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ());
-
- // Compose:
- a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- int NoiseArrayIdx = x + 17 * 257 * z;
- int LastAir = a_ChunkDesc.GetHeight(x, z) + 1;
- bool HasHadWater = false;
- for (int y = LastAir - 1; y > 0; y--)
- {
- int HeightMapHeight = (int)m_DistortedHeightmap[NoiseArrayIdx + 17 * y];
-
- if (y >= HeightMapHeight)
- {
- // "air" part
- LastAir = y;
- if (y < m_SeaLevel)
- {
- a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STATIONARY_WATER);
- HasHadWater = true;
- }
- continue;
- }
- // "ground" part:
- if (y < LastAir - 4)
- {
- a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STONE);
- continue;
- }
- if (HasHadWater)
- {
- // Decide between clay, sand and dirt
- NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + x)) / FrequencyX;
- NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + z)) / FrequencyZ;
- NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY);
- if (Val < -0.95)
- {
- // Clay:
- switch (LastAir - y)
- {
- case 0:
- case 1:
- {
- a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_CLAY);
- break;
- }
- case 2:
- case 3:
- {
- a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SAND);
- break;
- }
- case 4:
- {
- a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SANDSTONE);
- break;
- }
- } // switch (floor depth)
- }
- else if (Val < 0)
- {
- a_ChunkDesc.SetBlockType(x, y, z, (y < LastAir - 3) ? E_BLOCK_SANDSTONE : E_BLOCK_SAND);
- }
- else
- {
- a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_DIRT);
- }
- }
- else
- {
- switch (a_ChunkDesc.GetBiome(x, z))
- {
- case biOcean:
- case biPlains:
- case biExtremeHills:
- case biForest:
- case biTaiga:
- case biSwampland:
- case biRiver:
- case biFrozenOcean:
- case biFrozenRiver:
- case biIcePlains:
- case biIceMountains:
- case biForestHills:
- case biTaigaHills:
- case biExtremeHillsEdge:
- case biJungle:
- case biJungleHills:
- {
- a_ChunkDesc.SetBlockType(x, y, z, (y == LastAir - 1) ? E_BLOCK_GRASS : E_BLOCK_DIRT);
- break;
- }
- case biDesertHills:
- case biDesert:
- case biBeach:
- {
- a_ChunkDesc.SetBlockType(x, y, z, (y < LastAir - 3) ? E_BLOCK_SANDSTONE : E_BLOCK_SAND);
- break;
- }
- case biMushroomIsland:
- case biMushroomShore:
- {
- a_ChunkDesc.SetBlockType(x, y, z, (y == LastAir - 1) ? E_BLOCK_MYCELIUM : E_BLOCK_DIRT);
- break;
- }
- }
- }
- } // for y
- a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
- } // for x
- } // for z
-}
-
-
-
-
-
-int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z)
-{
- int ChunkX = (int)floor(a_X / (NOISE_DATATYPE)16);
- int ChunkZ = (int)floor(a_Z / (NOISE_DATATYPE)16);
- int RelX = (int)(a_X - (NOISE_DATATYPE)ChunkX * cChunkDef::Width);
- int RelZ = (int)(a_Z - (NOISE_DATATYPE)ChunkZ * cChunkDef::Width);
-
- // If we're withing the same chunk, return the pre-cached heightmap:
- if ((ChunkX == m_CurChunkX) && (ChunkZ == m_CurChunkZ))
- {
- return cChunkDef::GetHeight(m_CurChunkHeights, RelX, RelZ);
- }
-
- // Ask the cache:
- HEIGHTTYPE res = 0;
- if (m_HeightGen.GetHeightAt(ChunkX, ChunkZ, RelX, RelZ, res))
- {
- // The height was in the cache
- return res;
- }
-
- // The height is not in the cache, generate full heightmap and get it there:
- cChunkDef::HeightMap Heightmap;
- m_HeightGen.GenHeightMap(ChunkX, ChunkZ, Heightmap);
- return cChunkDef::GetHeight(Heightmap, RelX, RelZ);
-}
-
-
-
-
-
-void cDistortedHeightmap::UpdateDistortAmps(void)
-{
- BiomeNeighbors Biomes;
- for (int z = -1; z <= 1; z++)
- {
- for (int x = -1; x <= 1; x++)
- {
- m_BiomeGen.GenBiomes(m_CurChunkX + x, m_CurChunkZ + z, Biomes[x + 1][z + 1]);
- } // for x
- } // for z
-
- for (int z = 0; z < DIM_Z; z++)
- {
- for (int x = 0; x < DIM_Z; x++)
- {
- GetDistortAmpsAt(Biomes, x * INTERPOL_X, z * INTERPOL_Z, m_DistortAmpX[x + DIM_X * z], m_DistortAmpZ[x + DIM_X * z]);
- }
- }
-}
-
-
-
-
-
-void cDistortedHeightmap::GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_RelX, int a_RelZ, NOISE_DATATYPE & a_DistortAmpX, NOISE_DATATYPE & a_DistortAmpZ)
-{
- // Sum up how many biomes of each type there are in the neighborhood:
- int BiomeCounts[biNumBiomes];
- memset(BiomeCounts, 0, sizeof(BiomeCounts));
- int Sum = 0;
- for (int z = -8; z <= 8; z++)
- {
- int FinalZ = a_RelZ + z + cChunkDef::Width;
- int IdxZ = FinalZ / cChunkDef::Width;
- int ModZ = FinalZ % cChunkDef::Width;
- int WeightZ = 9 - abs(z);
- for (int x = -8; x <= 8; x++)
- {
- int FinalX = a_RelX + x + cChunkDef::Width;
- int IdxX = FinalX / cChunkDef::Width;
- int ModX = FinalX % cChunkDef::Width;
- EMCSBiome Biome = cChunkDef::GetBiome(a_Neighbors[IdxX][IdxZ], ModX, ModZ);
- if ((Biome < 0) || (Biome >= ARRAYCOUNT(BiomeCounts)))
- {
- continue;
- }
- int WeightX = 9 - abs(x);
- BiomeCounts[Biome] += WeightX + WeightZ;
- Sum += WeightX + WeightZ;
- } // for x
- } // for z
-
- if (Sum <= 0)
- {
- // No known biome around? Weird. Return a bogus value:
- ASSERT(!"cHeiGenBiomal: Biome sum failed, no known biome around");
- a_DistortAmpX = 16;
- a_DistortAmpZ = 16;
- }
-
- // For each biome type that has a nonzero count, calc its amps and add it:
- NOISE_DATATYPE AmpX = 0;
- NOISE_DATATYPE AmpZ = 0;
- for (int i = 0; i < ARRAYCOUNT(BiomeCounts); i++)
- {
- AmpX += BiomeCounts[i] * m_GenParam[i].m_DistortAmpX;
- AmpZ += BiomeCounts[i] * m_GenParam[i].m_DistortAmpZ;
- }
- a_DistortAmpX = AmpX / Sum;
- a_DistortAmpZ = AmpZ / Sum;
-}
-
-
-
-
diff --git a/source/Generating/DistortedHeightmap.h b/source/Generating/DistortedHeightmap.h
deleted file mode 100644
index b2b235e61..000000000
--- a/source/Generating/DistortedHeightmap.h
+++ /dev/null
@@ -1,102 +0,0 @@
-
-// DistortedHeightmap.h
-
-// Declares the cDistortedHeightmap class representing the height and composition generator capable of overhangs
-
-
-
-
-
-#pragma once
-
-#include "ComposableGenerator.h"
-#include "HeiGen.h"
-#include "../Noise.h"
-
-
-
-
-
-#define NOISE_SIZE_Y (257 + 32)
-
-
-
-
-
-class cDistortedHeightmap :
- public cTerrainHeightGen,
- public cTerrainCompositionGen
-{
-public:
- cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen);
-
- void Initialize(cIniFile & a_IniFile);
-
-protected:
- typedef cChunkDef::BiomeMap BiomeNeighbors[3][3];
-
- // Linear upscaling step sizes, must be divisors of cChunkDef::Width and cChunkDef::Height, respectively:
- static const int INTERPOL_X = 8;
- static const int INTERPOL_Y = 4;
- static const int INTERPOL_Z = 8;
-
- // Linear upscaling buffer dimensions, calculated from the step sizes:
- static const int DIM_X = 1 + (17 / INTERPOL_X);
- static const int DIM_Y = 1 + (257 / INTERPOL_Y);
- static const int DIM_Z = 1 + (17 / INTERPOL_Z);
-
- cPerlinNoise m_NoiseDistortX;
- cPerlinNoise m_NoiseDistortZ;
- cNoise m_OceanFloorSelect; ///< Used for selecting between dirt and sand on the ocean floor
-
- int m_SeaLevel;
- NOISE_DATATYPE m_FrequencyX;
- NOISE_DATATYPE m_FrequencyY;
- NOISE_DATATYPE m_FrequencyZ;
-
- int m_CurChunkX;
- int m_CurChunkZ;
- NOISE_DATATYPE m_DistortedHeightmap[17 * 257 * 17];
-
- cBiomeGen & m_BiomeGen;
- cHeiGenBiomal m_UnderlyingHeiGen; // This generator provides us with base heightmap (before distortion)
- cHeiGenCache m_HeightGen; // Cache above m_UnderlyingHeiGen
-
- /// Heightmap for the current chunk, before distortion (from m_HeightGen). Used for optimization.
- cChunkDef::HeightMap m_CurChunkHeights;
-
- // Per-biome terrain generator parameters:
- struct sGenParam
- {
- NOISE_DATATYPE m_DistortAmpX;
- NOISE_DATATYPE m_DistortAmpZ;
- } ;
- static const sGenParam m_GenParam[biNumBiomes];
-
- // Distortion amplitudes for each direction, before linear upscaling
- NOISE_DATATYPE m_DistortAmpX[DIM_X * DIM_Z];
- NOISE_DATATYPE m_DistortAmpZ[DIM_X * DIM_Z];
-
-
- /// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise arrays, heightmap)
- void PrepareState(int a_ChunkX, int a_ChunkZ);
-
- /// Generates the m_DistortedHeightmap array for the current chunk
- void GenerateHeightArray(void);
-
- /// Calculates the heightmap value (before distortion) at the specified (floating-point) coords
- int GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z);
-
- /// Updates m_DistortAmpX/Z[] based on m_CurChunkX and m_CurChunkZ
- void UpdateDistortAmps(void);
-
- /// Calculates the X and Z distortion amplitudes based on the neighbors' biomes
- void GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_RelX, int a_RelZ, NOISE_DATATYPE & a_DistortAmpX, NOISE_DATATYPE & a_DistortAmpZ);
-
-
- // cTerrainHeightGen overrides:
- virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
-} ;
diff --git a/source/Generating/EndGen.cpp b/source/Generating/EndGen.cpp
deleted file mode 100644
index 3eba5c47b..000000000
--- a/source/Generating/EndGen.cpp
+++ /dev/null
@@ -1,217 +0,0 @@
-
-// EndGen.cpp
-
-// Implements the cEndGen class representing the generator for the End, both as a HeightGen and CompositionGen
-
-#include "Globals.h"
-#include "EndGen.h"
-#include "../../iniFile/iniFile.h"
-#include "../LinearUpscale.h"
-
-
-
-
-
-enum
-{
- // Interpolation cell size:
- INTERPOL_X = 4,
- INTERPOL_Y = 4,
- INTERPOL_Z = 4,
-
- // Size of chunk data, downscaled before interpolation:
- DIM_X = 16 / INTERPOL_X + 1,
- DIM_Y = 256 / INTERPOL_Y + 1,
- DIM_Z = 16 / INTERPOL_Z + 1,
-} ;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cEndGen:
-
-cEndGen::cEndGen(int a_Seed) :
- m_Seed(a_Seed),
- m_IslandSizeX(256),
- m_IslandSizeY(96),
- m_IslandSizeZ(256),
- m_FrequencyX(80),
- m_FrequencyY(80),
- m_FrequencyZ(80)
-{
- m_Perlin.AddOctave(1, 1);
- m_Perlin.AddOctave(2, 0.5);
- m_Perlin.AddOctave(4, 0.25);
-}
-
-
-
-
-
-void cEndGen::Initialize(cIniFile & a_IniFile)
-{
- m_IslandSizeX = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeX", m_IslandSizeX);
- m_IslandSizeY = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeY", m_IslandSizeY);
- m_IslandSizeZ = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeZ", m_IslandSizeZ);
-
- m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyX", m_FrequencyX);
- m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyY", m_FrequencyY);
- m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyZ", m_FrequencyZ);
-
- // Recalculate the min and max chunk coords of the island
- m_MaxChunkX = (m_IslandSizeX + cChunkDef::Width - 1) / cChunkDef::Width;
- m_MinChunkX = -m_MaxChunkX;
- m_MaxChunkZ = (m_IslandSizeZ + cChunkDef::Width - 1) / cChunkDef::Width;
- m_MinChunkZ = -m_MaxChunkZ;
-}
-
-
-
-
-
-/// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise array)
-void cEndGen::PrepareState(int a_ChunkX, int a_ChunkZ)
-{
- ASSERT(!IsChunkOutsideRange(a_ChunkX, a_ChunkZ)); // Should be filtered before calling this function
-
- if ((m_LastChunkX == a_ChunkX) && (m_LastChunkZ == a_ChunkZ))
- {
- return;
- }
-
- m_LastChunkX = a_ChunkX;
- m_LastChunkZ = a_ChunkZ;
-
- GenerateNoiseArray();
-}
-
-
-
-
-
-/// Generates the m_NoiseArray array for the current chunk
-void cEndGen::GenerateNoiseArray(void)
-{
- NOISE_DATATYPE NoiseData[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y]
- NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y]
-
- // Generate the downscaled noise:
- NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width)) / m_FrequencyX;
- NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((m_LastChunkX + 1) * cChunkDef::Width)) / m_FrequencyX;
- NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_LastChunkZ * cChunkDef::Width)) / m_FrequencyZ;
- NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_LastChunkZ + 1) * cChunkDef::Width)) / m_FrequencyZ;
- NOISE_DATATYPE StartY = 0;
- NOISE_DATATYPE EndY = ((NOISE_DATATYPE)257) / m_FrequencyY;
- m_Perlin.Generate3D(NoiseData, DIM_X, DIM_Z, DIM_Y, StartX, EndX, StartZ, EndZ, StartY, EndY, Workspace);
-
- // Add distance:
- int idx = 0;
- for (int y = 0; y < DIM_Y; y++)
- {
- NOISE_DATATYPE ValY = (NOISE_DATATYPE)(2 * INTERPOL_Y * y - m_IslandSizeY) / m_IslandSizeY;
- ValY = ValY * ValY;
- for (int z = 0; z < DIM_Z; z++)
- {
- NOISE_DATATYPE ValZ = (NOISE_DATATYPE)(m_LastChunkZ * cChunkDef::Width + (z * cChunkDef::Width / (DIM_Z - 1))) / m_IslandSizeZ;
- ValZ = ValZ * ValZ;
- for (int x = 0; x < DIM_X; x++)
- {
- // NOISE_DATATYPE ValX = StartX + (EndX - StartX) * x / (DIM_X - 1);
- NOISE_DATATYPE ValX = (NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width + (x * cChunkDef::Width / (DIM_X - 1))) / m_IslandSizeX;
- ValX = ValX * ValX;
- NoiseData[idx++] += ValX + ValZ + ValY;
- } // for x
- } // for z
- } // for y
-
- // Upscale into real chunk size:
- LinearUpscale3DArray(NoiseData, DIM_X, DIM_Z, DIM_Y, m_NoiseArray, INTERPOL_X, INTERPOL_Z, INTERPOL_Y);
-}
-
-
-
-
-
-/// Returns true if the chunk is outside of the island's dimensions
-bool cEndGen::IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ)
-{
- return (
- (a_ChunkX < m_MinChunkX) || (a_ChunkX > m_MaxChunkX) ||
- (a_ChunkZ < m_MinChunkZ) || (a_ChunkZ > m_MaxChunkZ)
- );
-}
-
-
-
-
-
-void cEndGen::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
-{
- if (IsChunkOutsideRange(a_ChunkX, a_ChunkZ))
- {
- for (int i = 0; i < ARRAYCOUNT(a_HeightMap); i++)
- {
- a_HeightMap[i] = 0;
- }
- return;
- }
-
- PrepareState(a_ChunkX, a_ChunkZ);
-
- int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1);
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- cChunkDef::SetHeight(a_HeightMap, x, z, MaxY);
- for (int y = MaxY; y > 0; y--)
- {
- if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= 0)
- {
- cChunkDef::SetHeight(a_HeightMap, x, z, y);
- break;
- }
- } // for y
- } // for x
- } // for z
-}
-
-
-
-
-
-void cEndGen::ComposeTerrain(cChunkDesc & a_ChunkDesc)
-{
- if (IsChunkOutsideRange(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()))
- {
- a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
- return;
- }
-
- PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ());
-
- int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1);
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- for (int y = MaxY; y > 0; y--)
- {
- if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= 0)
- {
- a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_END_STONE, 0);
- }
- else
- {
- a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_AIR, 0);
- }
- } // for y
- } // for x
- } // for z
-}
-
-
-
-
diff --git a/source/Generating/HeiGen.cpp b/source/Generating/HeiGen.cpp
deleted file mode 100644
index 2aa942c73..000000000
--- a/source/Generating/HeiGen.cpp
+++ /dev/null
@@ -1,354 +0,0 @@
-
-// HeiGen.cpp
-
-// Implements the various terrain height generators
-
-#include "Globals.h"
-#include "HeiGen.h"
-#include "../LinearUpscale.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cHeiGenFlat:
-
-void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
-{
- for (int i = 0; i < ARRAYCOUNT(a_HeightMap); i++)
- {
- a_HeightMap[i] = m_Height;
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cHeiGenCache:
-
-cHeiGenCache::cHeiGenCache(cTerrainHeightGen * a_HeiGenToCache, int a_CacheSize) :
- m_HeiGenToCache(a_HeiGenToCache),
- m_CacheSize(a_CacheSize),
- m_CacheOrder(new int[a_CacheSize]),
- m_CacheData(new sCacheData[a_CacheSize]),
- m_NumHits(0),
- m_NumMisses(0),
- m_TotalChain(0)
-{
- for (int i = 0; i < m_CacheSize; i++)
- {
- m_CacheOrder[i] = i;
- m_CacheData[i].m_ChunkX = 0x7fffffff;
- m_CacheData[i].m_ChunkZ = 0x7fffffff;
- }
-}
-
-
-
-
-
-cHeiGenCache::~cHeiGenCache()
-{
- delete[] m_CacheData;
- delete[] m_CacheOrder;
-}
-
-
-
-
-
-void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
-{
- /*
- if (((m_NumHits + m_NumMisses) % 1024) == 10)
- {
- LOGD("HeiGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
- LOGD("HeiGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits);
- }
- //*/
-
- for (int i = 0; i < m_CacheSize; i++)
- {
- if (
- (m_CacheData[m_CacheOrder[i]].m_ChunkX != a_ChunkX) ||
- (m_CacheData[m_CacheOrder[i]].m_ChunkZ != a_ChunkZ)
- )
- {
- continue;
- }
- // Found it in the cache
- int Idx = m_CacheOrder[i];
-
- // Move to front:
- for (int j = i; j > 0; j--)
- {
- m_CacheOrder[j] = m_CacheOrder[j - 1];
- }
- m_CacheOrder[0] = Idx;
-
- // Use the cached data:
- memcpy(a_HeightMap, m_CacheData[Idx].m_HeightMap, sizeof(a_HeightMap));
-
- m_NumHits++;
- m_TotalChain += i;
- return;
- } // for i - cache
-
- // Not in the cache:
- m_NumMisses++;
- m_HeiGenToCache->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap);
-
- // Insert it as the first item in the MRU order:
- int Idx = m_CacheOrder[m_CacheSize - 1];
- for (int i = m_CacheSize - 1; i > 0; i--)
- {
- m_CacheOrder[i] = m_CacheOrder[i - 1];
- } // for i - m_CacheOrder[]
- m_CacheOrder[0] = Idx;
- memcpy(m_CacheData[Idx].m_HeightMap, a_HeightMap, sizeof(a_HeightMap));
- m_CacheData[Idx].m_ChunkX = a_ChunkX;
- m_CacheData[Idx].m_ChunkZ = a_ChunkZ;
-}
-
-
-
-
-
-bool cHeiGenCache::GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height)
-{
- for (int i = 0; i < m_CacheSize; i++)
- {
- if ((m_CacheData[i].m_ChunkX == a_ChunkX) && (m_CacheData[i].m_ChunkZ == a_ChunkZ))
- {
- a_Height = cChunkDef::GetHeight(m_CacheData[i].m_HeightMap, a_RelX, a_RelZ);
- return true;
- }
- } // for i - m_CacheData[]
- return false;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cHeiGenClassic:
-
-cHeiGenClassic::cHeiGenClassic(int a_Seed, float a_HeightFreq1, float a_HeightAmp1, float a_HeightFreq2, float a_HeightAmp2, float a_HeightFreq3, float a_HeightAmp3) :
- m_Seed(a_Seed),
- m_Noise(a_Seed),
- m_HeightFreq1(a_HeightFreq1),
- m_HeightAmp1 (a_HeightAmp1),
- m_HeightFreq2(a_HeightFreq2),
- m_HeightAmp2 (a_HeightAmp2),
- m_HeightFreq3(a_HeightFreq3),
- m_HeightAmp3 (a_HeightAmp3)
-{
- // Nothing needed yet
-}
-
-
-
-
-
-float cHeiGenClassic::GetNoise(float x, float y)
-{
- float oct1 = m_Noise.CubicNoise2D(x * m_HeightFreq1, y * m_HeightFreq1) * m_HeightAmp1;
- float oct2 = m_Noise.CubicNoise2D(x * m_HeightFreq2, y * m_HeightFreq2) * m_HeightAmp2;
- float oct3 = m_Noise.CubicNoise2D(x * m_HeightFreq3, y * m_HeightFreq3) * m_HeightAmp3;
-
- float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f ) * 2;
-
- float flatness = ((m_Noise.CubicNoise2D(x * 0.5f, y * 0.5f) + 1.f) * 0.5f) * 1.1f; // 0 ... 1.5
- flatness *= flatness * flatness;
-
- return (oct1 + oct2 + oct3) * flatness + height;
-}
-
-
-
-
-
-void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
-{
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- const float zz = (float)(a_ChunkZ * cChunkDef::Width + z);
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- const float xx = (float)(a_ChunkX * cChunkDef::Width + x);
-
- int hei = 64 + (int)(GetNoise(xx * 0.05f, zz * 0.05f) * 16);
- if (hei < 10)
- {
- hei = 10;
- }
- if (hei > 250)
- {
- hei = 250;
- }
- cChunkDef::SetHeight(a_HeightMap, x , z, hei);
- } // for x
- } // for z
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cHeiGenBiomal:
-
-const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[biNumBiomes] =
-{
- /* Fast-changing | Middle-changing | Slow-changing |*/
- /* Biome | Freq1 | Amp1 | Freq2 | Amp2 | Freq3 | Amp3 | BaseHeight */
- /* biOcean */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40},
- /* biPlains */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68},
- /* biDesert */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68},
- /* biExtremeHills */ { 0.2f, 4.0f, 0.05f, 20.0f, 0.01f, 16.0f, 100},
- /* biForest */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70},
- /* biTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70},
- /* biSwampland */ { 0.1f, 1.1f, 0.05f, 1.5f, 0.02f, 2.5f, 61.5},
- /* biRiver */ { 0.2f, 0.1f, 0.05f, 0.1f, 0.01f, 0.1f, 56},
- /* biNether */ { 0.1f, 0.0f, 0.01f, 0.0f, 0.01f, 0.0f, 0}, // Unused, but must be here due to indexing
- /* biSky */ { 0.1f, 0.0f, 0.01f, 0.0f, 0.01f, 0.0f, 0}, // Unused, but must be here due to indexing
- /* biFrozenOcean */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40},
- /* biFrozenRiver */ { 0.2f, 0.1f, 0.05f, 0.1f, 0.01f, 0.1f, 56},
- /* biIcePlains */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68},
- /* biIceMountains */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80},
- /* biMushroomIsland */ { 0.1f, 2.0f, 0.05f, 8.0f, 0.01f, 6.0f, 80},
- /* biMushroomShore */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 64},
- /* biBeach */ { 0.1f, 0.5f, 0.05f, 1.0f, 0.01f, 1.0f, 64},
- /* biDesertHills */ { 0.2f, 2.0f, 0.05f, 5.0f, 0.01f, 4.0f, 75},
- /* biForestHills */ { 0.2f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80},
- /* biTaigaHills */ { 0.2f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80},
- /* biExtremeHillsEdge */ { 0.2f, 3.0f, 0.05f, 16.0f, 0.01f, 12.0f, 80},
- /* biJungle */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70},
- /* biJungleHills */ { 0.2f, 3.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80},
-} ;
-
-
-
-
-
-void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
-{
- // Generate a 3x3 chunk area of biomes around this chunk:
- BiomeNeighbors Biomes;
- for (int z = -1; z <= 1; z++)
- {
- for (int x = -1; x <= 1; x++)
- {
- m_BiomeGen.GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]);
- } // for x
- } // for z
-
- /*
- _X 2013_04_22:
- There's no point in precalculating the entire perlin noise arrays, too many values are calculated uselessly,
- resulting in speed DEcrease.
- */
-
- //*
- // Linearly interpolate 4x4 blocks of heightmap:
- // Must be done on a floating point datatype, else the results are ugly!
- const int STEPZ = 4; // Must be a divisor of 16
- const int STEPX = 4; // Must be a divisor of 16
- NOISE_DATATYPE Height[17 * 17];
- for (int z = 0; z < 17; z += STEPZ)
- {
- for (int x = 0; x < 17; x += STEPX)
- {
- Height[x + 17 * z] = GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes);
- }
- }
- LinearUpscale2DArrayInPlace(Height, 17, 17, STEPX, STEPZ);
-
- // Copy into the heightmap
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- cChunkDef::SetHeight(a_HeightMap, x, z, (int)Height[x + 17 * z]);
- }
- }
- //*/
-
- /*
- // For each height, go through neighboring biomes and add up their idea of height:
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- cChunkDef::SetHeight(a_HeightMap, x, z, GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes));
- } // for x
- }
- //*/
-}
-
-
-
-
-
-NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const cHeiGenBiomal::BiomeNeighbors & a_BiomeNeighbors)
-{
- // Sum up how many biomes of each type there are in the neighborhood:
- int BiomeCounts[biNumBiomes];
- memset(BiomeCounts, 0, sizeof(BiomeCounts));
- int Sum = 0;
- for (int z = -8; z <= 8; z++)
- {
- int FinalZ = a_RelZ + z + cChunkDef::Width;
- int IdxZ = FinalZ / cChunkDef::Width;
- int ModZ = FinalZ % cChunkDef::Width;
- int WeightZ = 9 - abs(z);
- for (int x = -8; x <= 8; x++)
- {
- int FinalX = a_RelX + x + cChunkDef::Width;
- int IdxX = FinalX / cChunkDef::Width;
- int ModX = FinalX % cChunkDef::Width;
- EMCSBiome Biome = cChunkDef::GetBiome(a_BiomeNeighbors[IdxX][IdxZ], ModX, ModZ);
- if ((Biome < 0) || (Biome >= ARRAYCOUNT(BiomeCounts)))
- {
- continue;
- }
- int WeightX = 9 - abs(x);
- BiomeCounts[Biome] += WeightX + WeightZ;
- Sum += WeightX + WeightZ;
- } // for x
- } // for z
-
- // For each biome type that has a nonzero count, calc its height and add it:
- if (Sum > 0)
- {
- NOISE_DATATYPE Height = 0;
- int BlockX = a_ChunkX * cChunkDef::Width + a_RelX;
- int BlockZ = a_ChunkZ * cChunkDef::Width + a_RelZ;
- for (int i = 0; i < ARRAYCOUNT(BiomeCounts); i++)
- {
- if (BiomeCounts[i] == 0)
- {
- continue;
- }
- NOISE_DATATYPE oct1 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq1, BlockZ * m_GenParam[i].m_HeightFreq1) * m_GenParam[i].m_HeightAmp1;
- NOISE_DATATYPE oct2 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq2, BlockZ * m_GenParam[i].m_HeightFreq2) * m_GenParam[i].m_HeightAmp2;
- NOISE_DATATYPE oct3 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq3, BlockZ * m_GenParam[i].m_HeightFreq3) * m_GenParam[i].m_HeightAmp3;
- Height += BiomeCounts[i] * (m_GenParam[i].m_BaseHeight + oct1 + oct2 + oct3);
- }
- NOISE_DATATYPE res = Height / Sum;
- return std::min((NOISE_DATATYPE)250, std::max(res, (NOISE_DATATYPE)5));
- }
-
- // No known biome around? Weird. Return a bogus value:
- ASSERT(!"cHeiGenBiomal: Biome sum failed, no known biome around");
- return 5;
-}
-
-
-
-
-
diff --git a/source/Generating/HeiGen.h b/source/Generating/HeiGen.h
deleted file mode 100644
index 437b5f104..000000000
--- a/source/Generating/HeiGen.h
+++ /dev/null
@@ -1,141 +0,0 @@
-
-// HeiGen.h
-
-/*
-Interfaces to the various height generators:
- - cHeiGenFlat
- - cHeiGenClassic
- - cHeiGenBiomal
-*/
-
-
-
-
-
-#pragma once
-
-#include "ComposableGenerator.h"
-#include "../Noise.h"
-
-
-
-
-
-class cHeiGenFlat :
- public cTerrainHeightGen
-{
-public:
- cHeiGenFlat(int a_Height) : m_Height(a_Height) {}
-
-protected:
-
- int m_Height;
-
- // cTerrainHeightGen override:
- virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
-} ;
-
-
-
-
-
-/// A simple cache that stores N most recently generated chunks' heightmaps; N being settable upon creation
-class cHeiGenCache :
- public cTerrainHeightGen
-{
-public:
- cHeiGenCache(cTerrainHeightGen * a_HeiGenToCache, int a_CacheSize); // Doesn't take ownership of a_HeiGenToCache
- ~cHeiGenCache();
-
- // cTerrainHeightGen override:
- virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
-
- /// Retrieves height at the specified point in the cache, returns true if found, false if not found
- bool GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height);
-
-protected:
-
- cTerrainHeightGen * m_HeiGenToCache;
-
- struct sCacheData
- {
- int m_ChunkX;
- int m_ChunkZ;
- cChunkDef::HeightMap m_HeightMap;
- } ;
-
- // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data
- int m_CacheSize;
- int * m_CacheOrder; // MRU-ized order, indices into m_CacheData array
- sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used
-
- // Cache statistics
- int m_NumHits;
- int m_NumMisses;
- int m_TotalChain; // Number of cache items walked to get to a hit (only added for hits)
-} ;
-
-
-
-
-
-class cHeiGenClassic :
- public cTerrainHeightGen
-{
-public:
- cHeiGenClassic(int a_Seed, float a_HeightFreq1, float a_HeightAmp1, float a_HeightFreq2, float a_HeightAmp2, float a_HeightFreq3, float a_HeightAmp3);
-
-protected:
-
- int m_Seed;
- cNoise m_Noise;
- float m_HeightFreq1, m_HeightAmp1;
- float m_HeightFreq2, m_HeightAmp2;
- float m_HeightFreq3, m_HeightAmp3;
-
- float GetNoise(float x, float y);
-
- // cTerrainHeightGen override:
- virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
-} ;
-
-
-
-
-
-class cHeiGenBiomal :
- public cTerrainHeightGen
-{
-public:
- cHeiGenBiomal(int a_Seed, cBiomeGen & a_BiomeGen) :
- m_Noise(a_Seed),
- m_BiomeGen(a_BiomeGen)
- {
- }
-
-protected:
-
- typedef cChunkDef::BiomeMap BiomeNeighbors[3][3];
-
- cNoise m_Noise;
- cBiomeGen & m_BiomeGen;
-
- // Per-biome terrain generator parameters:
- struct sGenParam
- {
- float m_HeightFreq1, m_HeightAmp1;
- float m_HeightFreq2, m_HeightAmp2;
- float m_HeightFreq3, m_HeightAmp3;
- float m_BaseHeight;
- } ;
- static const sGenParam m_GenParam[biNumBiomes];
-
- // cTerrainHeightGen override:
- virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
-
- NOISE_DATATYPE GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const BiomeNeighbors & a_BiomeNeighbors);
-} ;
-
-
-
-
diff --git a/source/Generating/MineShafts.cpp b/source/Generating/MineShafts.cpp
deleted file mode 100644
index 3131b5429..000000000
--- a/source/Generating/MineShafts.cpp
+++ /dev/null
@@ -1,1423 +0,0 @@
-
-// MineShafts.cpp
-
-// Implements the cStructGenMineShafts class representing the structure generator for abandoned mineshafts
-
-/*
-Algorithm:
-The cStructGenMineShafts::cMineShaftSystem class is the main controller, which knows what mineshaft
-classes there are and their random weights. It gets asked to produce a new class everytime a connection is to be made.
-The cMineShaft class is a base class for each mineshaft structure.
-Each cMineShaft descendant knows how large it is, how to imprint itself into the chunk data and where to connect to
-other descendants. Its PivotPoint is always a walkable column. Its Direction determines in which direction the structure
-is facing.
-
-The generation starts with the central dirt room, from there corridors, crossings and staircases are added
-in a depth-first processing. Each of the descendants will branch randomly, if not beyond the allowed recursion level
-*/
-
-#include "Globals.h"
-#include "MineShafts.h"
-#include "../Cuboid.h"
-#include "../BlockEntities/ChestEntity.h"
-
-
-
-
-
-static const int NEIGHBORHOOD_SIZE = 3;
-
-
-
-
-
-class cMineShaft abstract
-{
-public:
- enum eKind
- {
- mskDirtRoom,
- mskCorridor,
- mskCrossing,
- mskStaircase,
- } ;
-
-
- enum eDirection
- {
- dirXP,
- dirZP,
- dirXM,
- dirZM,
- } ;
-
-
- cStructGenMineShafts::cMineShaftSystem & m_ParentSystem;
- eKind m_Kind;
- cCuboid m_BoundingBox;
-
-
- cMineShaft(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, eKind a_Kind) :
- m_ParentSystem(a_ParentSystem),
- m_Kind(a_Kind)
- {
- }
-
- cMineShaft(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, eKind a_Kind, const cCuboid & a_BoundingBox) :
- m_ParentSystem(a_ParentSystem),
- m_Kind(a_Kind),
- m_BoundingBox(a_BoundingBox)
- {
- }
-
- /// Returns true if this mineshaft intersects the specified cuboid
- bool DoesIntersect(const cCuboid & a_Other)
- {
- return m_BoundingBox.DoesIntersect(a_Other);
- }
-
- /** If recursion level is not too large, appends more branches to the parent system,
- using exit points specific to this class.
- */
- virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) = 0;
-
- /// Imprints this shape into the specified chunk's data
- virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) = 0;
-} ;
-
-typedef std::vector<cMineShaft *> cMineShafts;
-
-
-
-
-
-class cMineShaftDirtRoom :
- public cMineShaft
-{
- typedef cMineShaft super;
-
-public:
- cMineShaftDirtRoom(cStructGenMineShafts::cMineShaftSystem & a_Parent, cNoise & a_Noise);
-
- // cMineShaft overrides:
- virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override;
- virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override;
-} ;
-
-
-
-
-
-class cMineShaftCorridor :
- public cMineShaft
-{
- typedef cMineShaft super;
-
-public:
- /** Creates a new Corridor attached to the specified pivot point and direction.
- Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit.
- May return NULL if cannot fit.
- */
- static cMineShaft * CreateAndFit(
- cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
- int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction,
- cNoise & a_Noise
- );
-
-protected:
- static const int MAX_SEGMENTS = 5;
-
- int m_NumSegments;
- eDirection m_Direction;
- bool m_HasFullBeam[MAX_SEGMENTS]; ///< If true, segment at that index has a full beam support (planks in the top center block)
- int m_ChestPosition; ///< If <0, no chest; otherwise an offset from m_BoundingBox's p1.x or p1.z, depenging on m_Direction
- int m_SpawnerPosition; ///< If <0, no spawner; otherwise an offset from m_BoundingBox's p1.x or p1.z, depenging on m_Direction
- bool m_HasTracks; ///< If true, random tracks will be placed on the floor
-
- cMineShaftCorridor(
- cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
- const cCuboid & a_BoundingBox, int a_NumSegments, eDirection a_Direction,
- cNoise & a_Noise
- );
-
- // cMineShaft overrides:
- virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override;
- virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override;
-
- /// Places a chest, if the corridor has one
- void PlaceChest(cChunkDesc & a_ChunkDesc);
-
- /// If this corridor has tracks, places them randomly
- void PlaceTracks(cChunkDesc & a_ChunkDesc);
-
- /// If this corridor has a spawner, places the spawner
- void PlaceSpawner(cChunkDesc & a_ChunkDesc);
-
- /// Randomly places torches around the central beam block
- void PlaceTorches(cChunkDesc & a_ChunkDesc);
-} ;
-
-
-
-
-
-class cMineShaftCrossing :
- public cMineShaft
-{
- typedef cMineShaft super;
-
-public:
- /** Creates a new Crossing attached to the specified pivot point and direction.
- Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit.
- May return NULL if cannot fit.
- */
- static cMineShaft * CreateAndFit(
- cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
- int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction,
- cNoise & a_Noise
- );
-
-protected:
- cMineShaftCrossing(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, const cCuboid & a_BoundingBox);
-
- // cMineShaft overrides:
- virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override;
- virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override;
-} ;
-
-
-
-
-
-class cMineShaftStaircase :
- public cMineShaft
-{
- typedef cMineShaft super;
-
-public:
- enum eSlope
- {
- sUp,
- sDown,
- } ;
-
- /** Creates a new Staircase attached to the specified pivot point and direction.
- Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit.
- May return NULL if cannot fit.
- */
- static cMineShaft * CreateAndFit(
- cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
- int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction,
- cNoise & a_Noise
- );
-
-protected:
- eDirection m_Direction;
- eSlope m_Slope;
-
-
- cMineShaftStaircase(
- cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
- const cCuboid & a_BoundingBox,
- eDirection a_Direction,
- eSlope a_Slope
- );
-
- // cMineShaft overrides:
- virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override;
- virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override;
-} ;
-
-
-
-
-
-class cStructGenMineShafts::cMineShaftSystem
-{
-public:
- int m_BlockX, m_BlockZ; ///< The pivot point on which the system is generated
- int m_GridSize; ///< Maximum offset of the dirtroom from grid center, * 2, in each direction
- int m_MaxRecursion; ///< Maximum recursion level (initialized from cStructGenMineShafts::m_MaxRecursion)
- int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor
- int m_ProbLevelCrossing; ///< Probability level of a branch object being the crossing, minus Corridor
- int m_ProbLevelStaircase; ///< Probability level of a branch object being the staircase, minus Crossing
- int m_ChanceChest; ///< Chance [0 .. 250] that a corridor has a chest in it
- int m_ChanceSpawner; ///< Chance [0 .. 250] that a corridor has a spawner in it
- int m_ChanceTorch; ///< Chance [0 .. 10k] for a torch appearing attached to a corridor's beam
- cMineShafts m_MineShafts; ///< List of cMineShaft descendants that comprise this system
- cCuboid m_BoundingBox; ///< Bounding box into which all of the components need to fit
-
- /// Creates and generates the entire system
- cMineShaftSystem(
- int a_BlockX, int a_BlockZ, int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise,
- int a_ProbLevelCorridor, int a_ProbLevelCrossing, int a_ProbLevelStaircase
- );
-
- ~cMineShaftSystem();
-
- /// Carves the system into the chunk data
- void ProcessChunk(cChunkDesc & a_Chunk);
-
- /** Creates new cMineShaft descendant connected at the specified point, heading the specified direction,
- if it fits, appends it to the list and calls its AppendBranches()
- */
- void AppendBranch(
- int a_BlockX, int a_BlockY, int a_BlockZ,
- cMineShaft::eDirection a_Direction, cNoise & a_Noise,
- int a_RecursionLevel
- );
-
- /// Returns true if none of the objects in m_MineShafts intersect with the specified bounding box and the bounding box is valid
- bool CanAppend(const cCuboid & a_BoundingBox);
-} ;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cStructGenMineShafts::cMineShaftSystem:
-
-cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem(
- int a_BlockX, int a_BlockZ, int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise,
- int a_ProbLevelCorridor, int a_ProbLevelCrossing, int a_ProbLevelStaircase
-) :
- m_BlockX(a_BlockX),
- m_BlockZ(a_BlockZ),
- m_GridSize(a_GridSize),
- m_MaxRecursion(8), // TODO: settable
- m_ProbLevelCorridor(a_ProbLevelCorridor),
- m_ProbLevelCrossing(a_ProbLevelCrossing),
- m_ProbLevelStaircase(a_ProbLevelStaircase + 1),
- m_ChanceChest(12), // TODO: settable
- m_ChanceSpawner(12), // TODO: settable
- m_ChanceTorch(1000) // TODO: settable
-{
- m_MineShafts.reserve(100);
-
- cMineShaft * Start = new cMineShaftDirtRoom(*this, a_Noise);
- m_MineShafts.push_back(Start);
-
- m_BoundingBox.Assign(
- Start->m_BoundingBox.p1.x - a_MaxSystemSize / 2, 2, Start->m_BoundingBox.p1.z - a_MaxSystemSize / 2,
- Start->m_BoundingBox.p2.x + a_MaxSystemSize / 2, 50, Start->m_BoundingBox.p2.z + a_MaxSystemSize / 2
- );
-
- Start->AppendBranches(0, a_Noise);
-
- for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr)
- {
- ASSERT((*itr)->m_BoundingBox.IsSorted());
- } // for itr - m_MineShafts[]
-}
-
-
-
-
-
-cStructGenMineShafts::cMineShaftSystem::~cMineShaftSystem()
-{
- for (cMineShafts::iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr)
- {
- delete *itr;
- } // for itr - m_MineShafts[]
- m_MineShafts.clear();
-}
-
-
-
-
-
-void cStructGenMineShafts::cMineShaftSystem::ProcessChunk(cChunkDesc & a_Chunk)
-{
- for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr)
- {
- (*itr)->ProcessChunk(a_Chunk);
- } // for itr - m_MineShafts[]
-}
-
-
-
-
-
-void cStructGenMineShafts::cMineShaftSystem::AppendBranch(
- int a_PivotX, int a_PivotY, int a_PivotZ,
- cMineShaft::eDirection a_Direction, cNoise & a_Noise,
- int a_RecursionLevel
-)
-{
- if (a_RecursionLevel > m_MaxRecursion)
- {
- return;
- }
-
- cMineShaft * Next = NULL;
- int rnd = (a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_RecursionLevel * 16, a_PivotZ) / 13) % m_ProbLevelStaircase;
- if (rnd < m_ProbLevelCorridor)
- {
- Next = cMineShaftCorridor::CreateAndFit(*this, a_PivotX, a_PivotY, a_PivotZ, a_Direction, a_Noise);
- }
- else if (rnd < m_ProbLevelCrossing)
- {
- Next = cMineShaftCrossing::CreateAndFit(*this, a_PivotX, a_PivotY, a_PivotZ, a_Direction, a_Noise);
- }
- else
- {
- Next = cMineShaftStaircase::CreateAndFit(*this, a_PivotX, a_PivotY, a_PivotZ, a_Direction, a_Noise);
- }
- if (Next == NULL)
- {
- return;
- }
- m_MineShafts.push_back(Next);
- Next->AppendBranches(a_RecursionLevel + 1, a_Noise);
-}
-
-
-
-
-
-bool cStructGenMineShafts::cMineShaftSystem::CanAppend(const cCuboid & a_BoundingBox)
-{
- if (!a_BoundingBox.IsCompletelyInside(m_BoundingBox))
- {
- // Too far away, or too low / too high
- return false;
- }
-
- // Check intersections:
- for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr)
- {
- if ((*itr)->DoesIntersect(a_BoundingBox))
- {
- return false;
- }
- } // for itr - m_MineShafts[]
- return true;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cMineShaftDirtRoom:
-
-cMineShaftDirtRoom::cMineShaftDirtRoom(cStructGenMineShafts::cMineShaftSystem & a_Parent, cNoise & a_Noise) :
- super(a_Parent, mskDirtRoom)
-{
- // Make the room of random size, min 10 x 4 x 10; max 18 x 12 x 18:
- int rnd = a_Noise.IntNoise3DInt(a_Parent.m_BlockX, 0, a_Parent.m_BlockZ) / 7;
- int OfsX = (rnd % a_Parent.m_GridSize) - a_Parent.m_GridSize / 2;
- rnd >>= 12;
- int OfsZ = (rnd % a_Parent.m_GridSize) - a_Parent.m_GridSize / 2;
- rnd = a_Noise.IntNoise3DInt(a_Parent.m_BlockX, 1000, a_Parent.m_BlockZ) / 11;
- m_BoundingBox.p1.x = a_Parent.m_BlockX + OfsX;
- m_BoundingBox.p2.x = m_BoundingBox.p1.x + 10 + (rnd % 8);
- rnd >>= 4;
- m_BoundingBox.p1.z = a_Parent.m_BlockZ + OfsZ;
- m_BoundingBox.p2.z = m_BoundingBox.p1.z + 10 + (rnd % 8);
- rnd >>= 4;
- m_BoundingBox.p1.y = 20;
- m_BoundingBox.p2.y = 24 + rnd % 8;
-}
-
-
-
-
-
-void cMineShaftDirtRoom::AppendBranches(int a_RecursionLevel, cNoise & a_Noise)
-{
- int Height = m_BoundingBox.DifY() - 3;
- for (int x = m_BoundingBox.p1.x + 1; x < m_BoundingBox.p2.x; x += 4)
- {
- int rnd = a_Noise.IntNoise3DInt(x, a_RecursionLevel, m_BoundingBox.p1.z) / 7;
- m_ParentSystem.AppendBranch(x, m_BoundingBox.p1.y + (rnd % Height), m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel);
- rnd >>= 4;
- m_ParentSystem.AppendBranch(x, m_BoundingBox.p1.y + (rnd % Height), m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel);
- }
-
- for (int z = m_BoundingBox.p1.z + 1; z < m_BoundingBox.p2.z; z += 4)
- {
- int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x, a_RecursionLevel, z) / 13;
- m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, m_BoundingBox.p1.y + (rnd % Height), z, dirXM, a_Noise, a_RecursionLevel);
- rnd >>= 4;
- m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, m_BoundingBox.p1.y + (rnd % Height), z, dirXP, a_Noise, a_RecursionLevel);
- }
-}
-
-
-
-
-
-void cMineShaftDirtRoom::ProcessChunk(cChunkDesc & a_ChunkDesc)
-{
- int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
- int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
- if (
- (m_BoundingBox.p1.x > BlockX + cChunkDef::Width) ||
- (m_BoundingBox.p1.z > BlockZ + cChunkDef::Width) ||
- (m_BoundingBox.p2.x < BlockX) ||
- (m_BoundingBox.p2.z < BlockZ)
- )
- {
- // Early bailout - cannot intersect this chunk
- return;
- }
-
- // Chunk-relative coords of the boundaries:
- int MinX = std::max(BlockX, m_BoundingBox.p1.x) - BlockX;
- int MaxX = std::min(BlockX + cChunkDef::Width, m_BoundingBox.p2.x + 1) - BlockX;
- int MinZ = std::max(BlockZ, m_BoundingBox.p1.z) - BlockZ;
- int MaxZ = std::min(BlockZ + cChunkDef::Width, m_BoundingBox.p2.z + 1) - BlockZ;
-
- // Carve the room out:
- for (int z = MinZ; z < MaxZ; z++)
- {
- for (int x = MinX; x < MaxX; x++)
- {
- for (int y = m_BoundingBox.p1.y + 1; y < m_BoundingBox.p2.y; y++)
- {
- a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_AIR);
- }
- if (a_ChunkDesc.GetBlockType(x, m_BoundingBox.p1.y, z) != E_BLOCK_AIR)
- {
- a_ChunkDesc.SetBlockType(x, m_BoundingBox.p1.y, z, E_BLOCK_DIRT);
- }
- } // for x
- } // for z
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cMineShaftCorridor:
-
-cMineShaftCorridor::cMineShaftCorridor(
- cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
- const cCuboid & a_BoundingBox, int a_NumSegments, eDirection a_Direction,
- cNoise & a_Noise
-) :
- super(a_ParentSystem, mskCorridor, a_BoundingBox),
- m_NumSegments(a_NumSegments),
- m_Direction(a_Direction),
- m_ChestPosition(-1),
- m_SpawnerPosition(-1)
-{
- int rnd = a_Noise.IntNoise3DInt(a_BoundingBox.p1.x, a_BoundingBox.p1.y, a_BoundingBox.p1.z) / 7;
- for (int i = 0; i < a_NumSegments; i++)
- {
- m_HasFullBeam[i] = (rnd % 4) < 3; // 75 % chance of full beam
- rnd >>= 2;
- }
- m_HasTracks = ((rnd % 4) < 2); // 50 % chance of tracks
-
- rnd = a_Noise.IntNoise3DInt(a_BoundingBox.p1.z, a_BoundingBox.p1.x, a_BoundingBox.p1.y) / 7;
- int ChestCheck = rnd % 250;
- rnd >>= 8;
- int SpawnerCheck = rnd % 250;
- rnd >>= 8;
- if (ChestCheck < a_ParentSystem.m_ChanceChest)
- {
- m_ChestPosition = rnd % (a_NumSegments * 5);
- }
- if ((a_NumSegments < 4) && (SpawnerCheck < a_ParentSystem.m_ChanceSpawner))
- {
- m_SpawnerPosition = rnd % (a_NumSegments * 5);
- }
-}
-
-
-
-
-
-cMineShaft * cMineShaftCorridor::CreateAndFit(
- cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
- int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction,
- cNoise & a_Noise
-)
-{
- cCuboid BoundingBox(a_PivotX, a_PivotY - 1, a_PivotZ);
- BoundingBox.p2.y += 3;
- int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7;
- int NumSegments = 2 + (rnd) % (MAX_SEGMENTS - 1); // 2 .. MAX_SEGMENTS
- switch (a_Direction)
- {
- case dirXP: BoundingBox.p2.x += NumSegments * 5 - 1; BoundingBox.p1.z -= 1; BoundingBox.p2.z += 1; break;
- case dirXM: BoundingBox.p1.x -= NumSegments * 5 - 1; BoundingBox.p1.z -= 1; BoundingBox.p2.z += 1; break;
- case dirZP: BoundingBox.p2.z += NumSegments * 5 - 1; BoundingBox.p1.x -= 1; BoundingBox.p2.x += 1; break;
- case dirZM: BoundingBox.p1.z -= NumSegments * 5 - 1; BoundingBox.p1.x -= 1; BoundingBox.p2.x += 1; break;
- }
- if (!a_ParentSystem.CanAppend(BoundingBox))
- {
- return NULL;
- }
- return new cMineShaftCorridor(a_ParentSystem, BoundingBox, NumSegments, a_Direction, a_Noise);
-}
-
-
-
-
-
-void cMineShaftCorridor::AppendBranches(int a_RecursionLevel, cNoise & a_Noise)
-{
- int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 7;
- // Prefer the same height, but allow for up to one block height displacement:
- int Height = m_BoundingBox.p1.y + ((rnd % 4) + ((rnd >> 3) % 3)) / 2;
- switch (m_Direction)
- {
- case dirXM:
- {
- m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, Height, m_BoundingBox.p1.z + 1, dirXM, a_Noise, a_RecursionLevel);
- for (int i = m_NumSegments; i >= 0; i--)
- {
- int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x + i + 10, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 11;
- int Height = m_BoundingBox.p1.y + ((rnd % 4) + ((rnd >> 3) % 3)) / 2;
- rnd >>= 6;
- int Ofs = 1 + rnd % (m_NumSegments * 5 - 2);
- m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + Ofs, Height, m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel);
- m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + Ofs, Height, m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel);
- }
- break;
- }
-
- case dirXP:
- {
- m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, Height, m_BoundingBox.p1.z + 1, dirXP, a_Noise, a_RecursionLevel);
- for (int i = m_NumSegments; i >= 0; i--)
- {
- int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x + i + 10, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 11;
- int Height = m_BoundingBox.p1.y + ((rnd % 4) + ((rnd >> 3) % 3)) / 2;
- rnd >>= 6;
- int Ofs = 1 + rnd % (m_NumSegments * 5 - 2);
- m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + Ofs, Height, m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel);
- m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + Ofs, Height, m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel);
- }
- break;
- }
-
- case dirZM:
- {
- m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, Height, m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel);
- for (int i = m_NumSegments; i >= 0; i--)
- {
- int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x + i + 10, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 11;
- int Height = m_BoundingBox.p1.y + ((rnd % 4) + ((rnd >> 3) % 3)) / 2;
- rnd >>= 6;
- int Ofs = 1 + rnd % (m_NumSegments * 5 - 2);
- m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, Height, m_BoundingBox.p1.z + Ofs, dirXM, a_Noise, a_RecursionLevel);
- m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, Height, m_BoundingBox.p1.z + Ofs, dirXP, a_Noise, a_RecursionLevel);
- }
- break;
- }
-
- case dirZP:
- {
- m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, Height, m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel);
- for (int i = m_NumSegments; i >= 0; i--)
- {
- int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x + i + 10, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 11;
- int Height = m_BoundingBox.p1.y + ((rnd % 4) + ((rnd >> 3) % 3)) / 2;
- rnd >>= 6;
- int Ofs = 1 + rnd % (m_NumSegments * 5 - 2);
- m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, Height, m_BoundingBox.p1.z + Ofs, dirXM, a_Noise, a_RecursionLevel);
- m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, Height, m_BoundingBox.p1.z + Ofs, dirXP, a_Noise, a_RecursionLevel);
- }
- break;
- }
- } // switch (m_Direction)
-}
-
-
-
-
-
-void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc)
-{
- int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
- int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
- cCuboid RelBoundingBox(m_BoundingBox);
- RelBoundingBox.Move(-BlockX, 0, -BlockZ);
- RelBoundingBox.p1.y += 1;
- RelBoundingBox.p2.y -= 1;
- cCuboid Top(RelBoundingBox);
- Top.p2.y += 1;
- Top.p1.y = Top.p2.y;
- a_ChunkDesc.FillRelCuboid(RelBoundingBox, E_BLOCK_AIR, 0);
- a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_AIR, 0, BlockX ^ BlockZ + BlockX, 8000);
- if (m_SpawnerPosition >= 0)
- {
- // Cobwebs around the spider spawner
- a_ChunkDesc.RandomFillRelCuboid(RelBoundingBox, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockZ, 8000);
- a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockX, 5000);
- }
- a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockX + 10, 500);
- RelBoundingBox.p1.y = m_BoundingBox.p1.y;
- RelBoundingBox.p2.y = m_BoundingBox.p1.y;
- a_ChunkDesc.FloorRelCuboid(RelBoundingBox, E_BLOCK_PLANKS, 0);
- switch (m_Direction)
- {
- case dirXM:
- case dirXP:
- {
- int y1 = m_BoundingBox.p1.y + 1;
- int y2 = m_BoundingBox.p1.y + 2;
- int y3 = m_BoundingBox.p1.y + 3;
- int z1 = m_BoundingBox.p1.z - BlockZ;
- int z2 = m_BoundingBox.p2.z - BlockZ;
- for (int i = 0; i < m_NumSegments; i++)
- {
- int x = m_BoundingBox.p1.x + i * 5 + 2 - BlockX;
- if ((x < 0) || (x >= cChunkDef::Width))
- {
- continue;
- }
- if ((z1 >= 0) && (z1 < cChunkDef::Width))
- {
- a_ChunkDesc.SetBlockTypeMeta(x, y1, z1, E_BLOCK_FENCE, 0);
- a_ChunkDesc.SetBlockTypeMeta(x, y2, z1, E_BLOCK_FENCE, 0);
- a_ChunkDesc.SetBlockTypeMeta(x, y3, z1, E_BLOCK_PLANKS, 0);
- }
- if ((z2 >= 0) && (z2 < cChunkDef::Width))
- {
- a_ChunkDesc.SetBlockTypeMeta(x, y1, z2, E_BLOCK_FENCE, 0);
- a_ChunkDesc.SetBlockTypeMeta(x, y2, z2, E_BLOCK_FENCE, 0);
- a_ChunkDesc.SetBlockTypeMeta(x, y3, z2, E_BLOCK_PLANKS, 0);
- }
- if ((z1 >= -1) && (z1 < cChunkDef::Width - 1) && m_HasFullBeam[i])
- {
- a_ChunkDesc.SetBlockTypeMeta(x, y3, z1 + 1, E_BLOCK_PLANKS, 0);
- }
- } // for i - NumSegments
- break;
- }
-
- case dirZM:
- case dirZP:
- {
- int y1 = m_BoundingBox.p1.y + 1;
- int y2 = m_BoundingBox.p1.y + 2;
- int y3 = m_BoundingBox.p1.y + 3;
- int x1 = m_BoundingBox.p1.x - BlockX;
- int x2 = m_BoundingBox.p2.x - BlockX;
- for (int i = 0; i < m_NumSegments; i++)
- {
- int z = m_BoundingBox.p1.z + i * 5 + 2 - BlockZ;
- if ((z < 0) || (z >= cChunkDef::Width))
- {
- continue;
- }
- if ((x1 >= 0) && (x1 < cChunkDef::Width))
- {
- a_ChunkDesc.SetBlockTypeMeta(x1, y1, z, E_BLOCK_FENCE, 0);
- a_ChunkDesc.SetBlockTypeMeta(x1, y2, z, E_BLOCK_FENCE, 0);
- a_ChunkDesc.SetBlockTypeMeta(x1, y3, z, E_BLOCK_PLANKS, 0);
- }
- if ((x2 >= 0) && (x2 < cChunkDef::Width))
- {
- a_ChunkDesc.SetBlockTypeMeta(x2, y1, z, E_BLOCK_FENCE, 0);
- a_ChunkDesc.SetBlockTypeMeta(x2, y2, z, E_BLOCK_FENCE, 0);
- a_ChunkDesc.SetBlockTypeMeta(x2, y3, z, E_BLOCK_PLANKS, 0);
- }
- if ((x1 >= -1) && (x1 < cChunkDef::Width - 1) && m_HasFullBeam[i])
- {
- a_ChunkDesc.SetBlockTypeMeta(x1 + 1, y3, z, E_BLOCK_PLANKS, 0);
- }
- } // for i - NumSegments
- break;
- } // case dirZ?
- } // for i
-
- PlaceChest(a_ChunkDesc);
- PlaceTracks(a_ChunkDesc);
- PlaceSpawner(a_ChunkDesc); // (must be after Tracks!)
- PlaceTorches(a_ChunkDesc);
-}
-
-
-
-
-
-void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc)
-{
- static const cLootProbab LootProbab[] =
- {
- // Item, MinAmount, MaxAmount, Weight
- { cItem(E_ITEM_IRON), 1, 5, 10 },
- { cItem(E_ITEM_GOLD), 1, 3, 5 },
- { cItem(E_ITEM_REDSTONE_DUST), 4, 9, 5 },
- { cItem(E_ITEM_DIAMOND), 1, 2, 3 },
- { cItem(E_ITEM_DYE, 1, 4), 4, 9, 5 }, // lapis lazuli dye
- { cItem(E_ITEM_COAL), 3, 8, 10 },
- { cItem(E_ITEM_BREAD), 1, 3, 15 },
- { cItem(E_ITEM_IRON_PICKAXE), 1, 1, 1 },
- { cItem(E_BLOCK_MINECART_TRACKS), 4, 8, 1 },
- { cItem(E_ITEM_MELON_SEEDS), 2, 4, 10 },
- { cItem(E_ITEM_PUMPKIN_SEEDS), 2, 4, 10 },
- } ;
-
- if (m_ChestPosition < 0)
- {
- return;
- }
-
- int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
- int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
- int x, z;
- NIBBLETYPE Meta = 0;
- switch (m_Direction)
- {
- case dirXM:
- case dirXP:
- {
- x = m_BoundingBox.p1.x + m_ChestPosition - BlockX;
- z = m_BoundingBox.p1.z - BlockZ;
- Meta = E_META_CHEST_FACING_ZP;
- break;
- }
-
- case dirZM:
- case dirZP:
- {
- x = m_BoundingBox.p1.x - BlockX;
- z = m_BoundingBox.p1.z + m_ChestPosition - BlockZ;
- Meta = E_META_CHEST_FACING_XP;
- break;
- }
- } // switch (Dir)
-
- if (
- (x >= 0) && (x < cChunkDef::Width) &&
- (z >= 0) && (z < cChunkDef::Width)
- )
- {
- a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p1.y + 1, z, E_BLOCK_CHEST, Meta);
- cChestEntity * ChestEntity = new cChestEntity(BlockX + x, m_BoundingBox.p1.y + 1, BlockZ + z);
- cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ());
- int NumSlots = 3 + ((Noise.IntNoise3DInt(x, m_BoundingBox.p1.y, z) / 11) % 4);
- int Seed = Noise.IntNoise2DInt(x, z);
- ChestEntity->GetContents().GenerateRandomLootWithBooks(LootProbab, ARRAYCOUNT(LootProbab), NumSlots, Seed);
- a_ChunkDesc.AddBlockEntity(ChestEntity);
- }
-}
-
-
-
-
-
-void cMineShaftCorridor::PlaceTracks(cChunkDesc & a_ChunkDesc)
-{
- if (!m_HasTracks)
- {
- return;
- }
- cCuboid Box(m_BoundingBox);
- Box.Move(-a_ChunkDesc.GetChunkX() * cChunkDef::Width, 1, -a_ChunkDesc.GetChunkZ() * cChunkDef::Width);
- Box.p2.y = Box.p1.y;
- Box.p1.x += 1;
- Box.p2.x -= 1;
- Box.p1.z += 1;
- Box.p2.z -= 1;
- NIBBLETYPE Meta = 0;
- switch (m_Direction)
- {
- case dirXM:
- case dirXP:
- {
- Meta = E_META_TRACKS_X;
- break;
- }
-
- case dirZM:
- case dirZP:
- {
- Meta = E_META_TRACKS_Z;
- break;
- }
- } // switch (direction)
- a_ChunkDesc.RandomFillRelCuboid(Box, E_BLOCK_MINECART_TRACKS, Meta, a_ChunkDesc.GetChunkX() + a_ChunkDesc.GetChunkZ(), 6000);
-}
-
-
-
-
-
-void cMineShaftCorridor::PlaceSpawner(cChunkDesc & a_ChunkDesc)
-{
- if (m_SpawnerPosition < 0)
- {
- // No spawner in this corridor
- return;
- }
- int SpawnerRelX = m_BoundingBox.p1.x + 1 - a_ChunkDesc.GetChunkX() * cChunkDef::Width;
- int SpawnerRelZ = m_BoundingBox.p1.z + 1 - a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
- switch (m_Direction)
- {
- case dirXM:
- case dirXP:
- {
- SpawnerRelX += m_SpawnerPosition - 1;
- break;
- }
- case dirZM:
- case dirZP:
- {
- SpawnerRelZ += m_SpawnerPosition - 1;
- break;
- }
- }
- if (
- (SpawnerRelX >= 0) && (SpawnerRelX < cChunkDef::Width) &&
- (SpawnerRelZ >= 0) && (SpawnerRelZ < cChunkDef::Width)
- )
- {
- a_ChunkDesc.SetBlockTypeMeta(SpawnerRelX, m_BoundingBox.p1.y + 1, SpawnerRelZ, E_BLOCK_MOB_SPAWNER, 0);
- // TODO: The spawner needs its accompanying cMobSpawnerEntity, when implemented
- }
-}
-
-
-
-
-
-void cMineShaftCorridor::PlaceTorches(cChunkDesc & a_ChunkDesc)
-{
- cNoise Noise(m_BoundingBox.p1.x);
- switch (m_Direction)
- {
- case dirXM:
- case dirXP:
- {
- int z = m_BoundingBox.p1.z + 1 - a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
- if ((z < 0) || (z >= cChunkDef::Width))
- {
- return;
- }
- int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
- for (int i = 0; i < m_NumSegments; i++)
- {
- if (!m_HasFullBeam[i])
- {
- continue;
- }
- int x = m_BoundingBox.p1.x + i * 5 + 1 - BlockX;
- if ((x >= 0) && (x < cChunkDef::Width))
- {
- if (((Noise.IntNoise2DInt(x, z) / 7) % 10000) < m_ParentSystem.m_ChanceTorch)
- {
- a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p2.y, z, E_BLOCK_TORCH, E_META_TORCH_XP);
- }
- }
- x += 2;
- if ((x >= 0) && (x < cChunkDef::Width))
- {
- if (((Noise.IntNoise2DInt(x, z) / 7) % 10000) < m_ParentSystem.m_ChanceTorch)
- {
- a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p2.y, z, E_BLOCK_TORCH, E_META_TORCH_XM);
- }
- }
- } // for i
- break;
- }
-
- case dirZM:
- case dirZP:
- {
- int x = m_BoundingBox.p1.x + 1 - a_ChunkDesc.GetChunkX() * cChunkDef::Width;
- if ((x < 0) || (x >= cChunkDef::Width))
- {
- return;
- }
- int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
- for (int i = 0; i < m_NumSegments; i++)
- {
- if (!m_HasFullBeam[i])
- {
- continue;
- }
- int z = m_BoundingBox.p1.z + i * 5 + 1 - BlockZ;
- if ((z >= 0) && (z < cChunkDef::Width))
- {
- if (((Noise.IntNoise2DInt(x, z) / 7) % 10000) < m_ParentSystem.m_ChanceTorch)
- {
- a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p2.y, z, E_BLOCK_TORCH, E_META_TORCH_ZP);
- }
- }
- z += 2;
- if ((z >= 0) && (z < cChunkDef::Width))
- {
- if (((Noise.IntNoise2DInt(x, z) / 7) % 10000) < m_ParentSystem.m_ChanceTorch)
- {
- a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p2.y, z, E_BLOCK_TORCH, E_META_TORCH_ZM);
- }
- }
- } // for i
- break;
- }
- } // switch (direction)
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cMineShaftCrossing:
-
-cMineShaftCrossing::cMineShaftCrossing(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, const cCuboid & a_BoundingBox) :
- super(a_ParentSystem, mskCrossing, a_BoundingBox)
-{
-}
-
-
-
-
-
-cMineShaft * cMineShaftCrossing::CreateAndFit(
- cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
- int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction,
- cNoise & a_Noise
-)
-{
- cCuboid BoundingBox(a_PivotX, a_PivotY - 1, a_PivotZ);
- int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7;
- BoundingBox.p2.y += 3;
- if ((rnd % 4) < 2)
- {
- // 2-level crossing:
- BoundingBox.p2.y += 4;
- rnd >>= 2;
- if ((rnd % 4) < 2)
- {
- // This is the higher level:
- BoundingBox.p1.y -= 4;
- BoundingBox.p2.y -= 4;
- }
- }
- rnd >>= 2;
- switch (a_Direction)
- {
- case dirXP: BoundingBox.p2.x += 4; BoundingBox.p1.z -= 2; BoundingBox.p2.z += 2; break;
- case dirXM: BoundingBox.p1.x -= 4; BoundingBox.p1.z -= 2; BoundingBox.p2.z += 2; break;
- case dirZP: BoundingBox.p2.z += 4; BoundingBox.p1.x -= 2; BoundingBox.p2.x += 2; break;
- case dirZM: BoundingBox.p1.z -= 4; BoundingBox.p1.x -= 2; BoundingBox.p2.x += 2; break;
- }
- if (!a_ParentSystem.CanAppend(BoundingBox))
- {
- return NULL;
- }
- return new cMineShaftCrossing(a_ParentSystem, BoundingBox);
-}
-
-
-
-
-
-void cMineShaftCrossing::AppendBranches(int a_RecursionLevel, cNoise & a_Noise)
-{
- struct
- {
- int x, y, z;
- eDirection dir;
- } Exits[] =
- {
- // Bottom level:
- {-1, 1, 2, dirXM},
- { 2, 1, -1, dirZM},
- { 5, 1, 2, dirXP},
- { 2, 1, 5, dirZP},
- // Top level:
- {-1, 5, 2, dirXM},
- { 2, 5, -1, dirZM},
- { 5, 5, 2, dirXP},
- { 2, 5, 5, dirZP},
- } ;
- for (int i = 0; i < ARRAYCOUNT(Exits); i++)
- {
- if (m_BoundingBox.p1.y + Exits[i].y >= m_BoundingBox.p2.y)
- {
- // This exit is not available (two-level exit on a one-level crossing)
- continue;
- }
-
- int Height = m_BoundingBox.p1.y + Exits[i].y;
- m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + Exits[i].x, Height, m_BoundingBox.p1.z + Exits[i].z, Exits[i].dir, a_Noise, a_RecursionLevel);
- } // for i
-}
-
-
-
-
-
-void cMineShaftCrossing::ProcessChunk(cChunkDesc & a_ChunkDesc)
-{
- int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
- int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
- cCuboid box(m_BoundingBox);
- box.Move(-BlockX, 0, -BlockZ);
- if ((box.p2.x < 0) || (box.p2.z < 0) || (box.p1.x >= cChunkDef::Width) || (box.p1.z > cChunkDef::Width))
- {
- // Does not intersect this chunk
- return;
- }
- int Floor = box.p1.y + 1;
- int Ceil = box.p2.y;
-
- // The supports:
- a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p1.x + 1, Floor, Ceil, box.p1.z + 1, box.p1.z + 1, E_BLOCK_PLANKS, 0);
- a_ChunkDesc.FillRelCuboid(box.p2.x - 1, box.p2.x - 1, Floor, Ceil, box.p1.z + 1, box.p1.z + 1, E_BLOCK_PLANKS, 0);
- a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p1.x + 1, Floor, Ceil, box.p2.z - 1, box.p2.z - 1, E_BLOCK_PLANKS, 0);
- a_ChunkDesc.FillRelCuboid(box.p2.x - 1, box.p2.x - 1, Floor, Ceil, box.p2.z - 1, box.p2.z - 1, E_BLOCK_PLANKS, 0);
-
- // The air in between:
- a_ChunkDesc.FillRelCuboid(box.p1.x + 2, box.p1.x + 2, Floor, Ceil, box.p1.z + 1, box.p2.z - 1, E_BLOCK_AIR, 0);
- a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Floor, Ceil, box.p1.z + 2, box.p1.z + 2, E_BLOCK_AIR, 0);
-
- // The air on the edges:
- int Mid = Floor + 2;
- a_ChunkDesc.FillRelCuboid(box.p1.x, box.p1.x, Floor, Mid, box.p1.z + 1, box.p2.z - 1, E_BLOCK_AIR, 0);
- a_ChunkDesc.FillRelCuboid(box.p2.x, box.p2.x, Floor, Mid, box.p1.z + 1, box.p2.z - 1, E_BLOCK_AIR, 0);
- a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Floor, Mid, box.p1.z, box.p1.z, E_BLOCK_AIR, 0);
- a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Floor, Mid, box.p2.z, box.p2.z, E_BLOCK_AIR, 0);
- Mid += 2;
- if (Mid < Ceil)
- {
- a_ChunkDesc.FillRelCuboid(box.p1.x, box.p1.x, Mid, Ceil, box.p1.z + 1, box.p2.z - 1, E_BLOCK_AIR, 0);
- a_ChunkDesc.FillRelCuboid(box.p2.x, box.p2.x, Mid, Ceil, box.p1.z + 1, box.p2.z - 1, E_BLOCK_AIR, 0);
- a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Mid, Ceil, box.p1.z, box.p1.z, E_BLOCK_AIR, 0);
- a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Mid, Ceil, box.p2.z, box.p2.z, E_BLOCK_AIR, 0);
- }
-
- // The floor, if needed:
- box.p2.y = box.p1.y;
- a_ChunkDesc.FloorRelCuboid(box, E_BLOCK_PLANKS, 0);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cMineShaftStaircase:
-
-cMineShaftStaircase::cMineShaftStaircase(
- cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
- const cCuboid & a_BoundingBox,
- eDirection a_Direction,
- eSlope a_Slope
-) :
- super(a_ParentSystem, mskStaircase, a_BoundingBox),
- m_Direction(a_Direction),
- m_Slope(a_Slope)
-{
-}
-
-
-
-
-
-cMineShaft * cMineShaftStaircase::CreateAndFit(
- cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
- int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction,
- cNoise & a_Noise
-)
-{
- int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7;
- cCuboid Box;
- switch (a_Direction)
- {
- case dirXM:
- {
- Box.Assign(a_PivotX - 7, a_PivotY - 1, a_PivotZ - 1, a_PivotX, a_PivotY + 6, a_PivotZ + 1);
- break;
- }
- case dirXP:
- {
- Box.Assign(a_PivotX, a_PivotY - 1, a_PivotZ - 1, a_PivotX + 7, a_PivotY + 6, a_PivotZ + 1);
- break;
- }
- case dirZM:
- {
- Box.Assign(a_PivotX - 1, a_PivotY - 1, a_PivotZ - 7, a_PivotX + 1, a_PivotY + 6, a_PivotZ);
- break;
- }
- case dirZP:
- {
- Box.Assign(a_PivotX - 1, a_PivotY - 1, a_PivotZ, a_PivotX + 1, a_PivotY + 6, a_PivotZ + 7);
- break;
- }
- }
- eSlope Slope = sUp;
- if ((rnd % 4) < 2) // 50 %
- {
- Slope = sDown;
- Box.Move(0, -4, 0);
- }
- if (!a_ParentSystem.CanAppend(Box))
- {
- return NULL;
- }
- return new cMineShaftStaircase(a_ParentSystem, Box, a_Direction, Slope);
-}
-
-
-
-
-
-void cMineShaftStaircase::AppendBranches(int a_RecursionLevel, cNoise & a_Noise)
-{
- int Height = m_BoundingBox.p1.y + ((m_Slope == sDown) ? 1 : 5);
- switch (m_Direction)
- {
- case dirXM: m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, Height, m_BoundingBox.p1.z + 1, dirXM, a_Noise, a_RecursionLevel); break;
- case dirXP: m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, Height, m_BoundingBox.p1.z + 1, dirXP, a_Noise, a_RecursionLevel); break;
- case dirZM: m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, Height, m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel); break;
- case dirZP: m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, Height, m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel); break;
- }
-}
-
-
-
-
-
-void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc)
-{
- int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
- int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
- cCuboid RelB(m_BoundingBox);
- RelB.Move(-BlockX, 0, -BlockZ);
- if (
- (RelB.p1.x >= cChunkDef::Width) ||
- (RelB.p1.z >= cChunkDef::Width) ||
- (RelB.p2.x < 0) ||
- (RelB.p2.z < 0)
- )
- {
- // No intersection between this staircase and this chunk
- return;
- }
-
- int SFloor = RelB.p1.y + ((m_Slope == sDown) ? 5 : 1);
- int DFloor = RelB.p1.y + ((m_Slope == sDown) ? 1 : 5);
- int Add = (m_Slope == sDown) ? -1 : 1;
- int InitAdd = (m_Slope == sDown) ? -1 : 0;
- cCuboid Box;
- switch (m_Direction)
- {
- case dirXM:
- {
- a_ChunkDesc.FillRelCuboid (RelB.p2.x - 1, RelB.p2.x, SFloor, SFloor + 2, RelB.p1.z, RelB.p2.z, E_BLOCK_AIR, 0);
- a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p1.x + 1, DFloor, DFloor + 2, RelB.p1.z, RelB.p2.z, E_BLOCK_AIR, 0);
- a_ChunkDesc.FloorRelCuboid(RelB.p2.x - 1, RelB.p2.x, SFloor - 1, SFloor - 1, RelB.p1.z, RelB.p2.z, E_BLOCK_PLANKS, 0);
- a_ChunkDesc.FloorRelCuboid(RelB.p1.x, RelB.p1.x + 1, DFloor - 1, DFloor - 1, RelB.p1.z, RelB.p2.z, E_BLOCK_PLANKS, 0);
- Box.Assign(RelB.p2.x - 2, SFloor + InitAdd, RelB.p1.z, RelB.p2.x - 2, SFloor + 3 + InitAdd, RelB.p2.z);
- for (int i = 0; i < 4; i++)
- {
- a_ChunkDesc.FillRelCuboid(Box, E_BLOCK_AIR, 0);
- a_ChunkDesc.FloorRelCuboid(Box.p1.x, Box.p2.x, Box.p1.y - 1, Box.p1.y - 1, Box.p1.z, Box.p2.z, E_BLOCK_PLANKS, 0);
- Box.Move(-1, Add, 0);
- }
- break;
- }
-
- case dirXP:
- {
- a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p1.x + 1, SFloor, SFloor + 2, RelB.p1.z, RelB.p2.z, E_BLOCK_AIR, 0);
- a_ChunkDesc.FillRelCuboid (RelB.p2.x - 1, RelB.p2.x, DFloor, DFloor + 2, RelB.p1.z, RelB.p2.z, E_BLOCK_AIR, 0);
- a_ChunkDesc.FloorRelCuboid(RelB.p1.x, RelB.p1.x + 1, SFloor - 1, SFloor - 1, RelB.p1.z, RelB.p2.z, E_BLOCK_PLANKS, 0);
- a_ChunkDesc.FloorRelCuboid(RelB.p2.x - 1, RelB.p2.x, DFloor - 1, DFloor - 1, RelB.p1.z, RelB.p2.z, E_BLOCK_PLANKS, 0);
- Box.Assign(RelB.p1.x + 2, SFloor + InitAdd, RelB.p1.z, RelB.p1.x + 2, SFloor + 3 + InitAdd, RelB.p2.z);
- for (int i = 0; i < 4; i++)
- {
- a_ChunkDesc.FillRelCuboid(Box, E_BLOCK_AIR, 0);
- a_ChunkDesc.FloorRelCuboid(Box.p1.x, Box.p2.x, Box.p1.y - 1, Box.p1.y - 1, Box.p1.z, Box.p2.z, E_BLOCK_PLANKS, 0);
- Box.Move(1, Add, 0);
- }
- break;
- }
-
- case dirZM:
- {
- a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p2.x, SFloor, SFloor + 2, RelB.p2.z - 1, RelB.p2.z, E_BLOCK_AIR, 0);
- a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p2.x, DFloor, DFloor + 2, RelB.p1.z, RelB.p1.z + 1, E_BLOCK_AIR, 0);
- a_ChunkDesc.FloorRelCuboid(RelB.p1.x, RelB.p2.x, SFloor - 1, SFloor - 1, RelB.p2.z - 1, RelB.p2.z, E_BLOCK_PLANKS, 0);
- a_ChunkDesc.FloorRelCuboid(RelB.p1.x, RelB.p2.x, DFloor - 1, DFloor - 1, RelB.p1.z, RelB.p1.z + 1, E_BLOCK_PLANKS, 0);
- Box.Assign(RelB.p1.x, SFloor + InitAdd, RelB.p2.z - 2, RelB.p2.x, SFloor + 3 + InitAdd, RelB.p2.z - 2);
- for (int i = 0; i < 4; i++)
- {
- a_ChunkDesc.FillRelCuboid(Box, E_BLOCK_AIR, 0);
- a_ChunkDesc.FloorRelCuboid(Box.p1.x, Box.p2.x, Box.p1.y - 1, Box.p1.y - 1, Box.p1.z, Box.p2.z, E_BLOCK_PLANKS, 0);
- Box.Move(0, Add, -1);
- }
- break;
- }
-
- case dirZP:
- {
- a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p2.x, SFloor, SFloor + 2, RelB.p1.z, RelB.p1.z + 1, E_BLOCK_AIR, 0);
- a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p2.x, DFloor, DFloor + 2, RelB.p2.z - 1, RelB.p2.z, E_BLOCK_AIR, 0);
- a_ChunkDesc.FloorRelCuboid(RelB.p1.x, RelB.p2.x, SFloor - 1, SFloor - 1, RelB.p1.z, RelB.p1.z + 1, E_BLOCK_PLANKS, 0);
- a_ChunkDesc.FloorRelCuboid(RelB.p1.x, RelB.p2.x, DFloor - 1, DFloor - 1, RelB.p2.z - 1, RelB.p2.z, E_BLOCK_PLANKS, 0);
- Box.Assign(RelB.p1.x, SFloor + InitAdd, RelB.p1.z + 2, RelB.p2.x, SFloor + 3 + InitAdd, RelB.p1.z + 2);
- for (int i = 0; i < 4; i++)
- {
- a_ChunkDesc.FillRelCuboid(Box, E_BLOCK_AIR, 0);
- a_ChunkDesc.FloorRelCuboid(Box.p1.x, Box.p2.x, Box.p1.y - 1, Box.p1.y - 1, Box.p1.z, Box.p2.z, E_BLOCK_PLANKS, 0);
- Box.Move(0, Add, 1);
- }
- break;
- }
-
- } // switch (m_Direction)
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cStructGenMineShafts:
-
-cStructGenMineShafts::cStructGenMineShafts(
- int a_Seed, int a_GridSize, int a_MaxSystemSize,
- int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
-) :
- m_Noise(a_Seed),
- m_GridSize(a_GridSize),
- m_MaxSystemSize(a_MaxSystemSize),
- m_ProbLevelCorridor(std::max(0, a_ChanceCorridor)),
- m_ProbLevelCrossing(std::max(0, a_ChanceCorridor + a_ChanceCrossing)),
- m_ProbLevelStaircase(std::max(0, a_ChanceCorridor + a_ChanceCrossing + a_ChanceStaircase))
-{
-}
-
-
-
-
-
-cStructGenMineShafts::~cStructGenMineShafts()
-{
- ClearCache();
-}
-
-
-
-
-
-void cStructGenMineShafts::ClearCache(void)
-{
- for (cMineShaftSystems::const_iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end; ++itr)
- {
- delete *itr;
- } // for itr - m_Cache[]
- m_Cache.clear();
-}
-
-
-
-
-
-void cStructGenMineShafts::GetMineShaftSystemsForChunk(
- int a_ChunkX, int a_ChunkZ,
- cStructGenMineShafts::cMineShaftSystems & a_MineShafts
-)
-{
- int BaseX = a_ChunkX * cChunkDef::Width / m_GridSize;
- int BaseZ = a_ChunkZ * cChunkDef::Width / m_GridSize;
- if (BaseX < 0)
- {
- --BaseX;
- }
- if (BaseZ < 0)
- {
- --BaseZ;
- }
- BaseX -= NEIGHBORHOOD_SIZE / 2;
- BaseZ -= NEIGHBORHOOD_SIZE / 2;
-
- // Walk the cache, move each cave system that we want into a_Caves:
- int StartX = BaseX * m_GridSize;
- int EndX = (BaseX + NEIGHBORHOOD_SIZE + 1) * m_GridSize;
- int StartZ = BaseZ * m_GridSize;
- int EndZ = (BaseZ + NEIGHBORHOOD_SIZE + 1) * m_GridSize;
- for (cMineShaftSystems::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;)
- {
- if (
- ((*itr)->m_BlockX >= StartX) && ((*itr)->m_BlockX < EndX) &&
- ((*itr)->m_BlockZ >= StartZ) && ((*itr)->m_BlockZ < EndZ)
- )
- {
- // want
- a_MineShafts.push_back(*itr);
- itr = m_Cache.erase(itr);
- }
- else
- {
- // don't want
- ++itr;
- }
- } // for itr - m_Cache[]
-
- for (int x = 0; x < NEIGHBORHOOD_SIZE; x++)
- {
- int RealX = (BaseX + x) * m_GridSize;
- for (int z = 0; z < NEIGHBORHOOD_SIZE; z++)
- {
- int RealZ = (BaseZ + z) * m_GridSize;
- bool Found = false;
- for (cMineShaftSystems::const_iterator itr = a_MineShafts.begin(), end = a_MineShafts.end(); itr != end; ++itr)
- {
- if (((*itr)->m_BlockX == RealX) && ((*itr)->m_BlockZ == RealZ))
- {
- Found = true;
- break;
- }
- } // for itr - a_Mineshafts
- if (!Found)
- {
- a_MineShafts.push_back(new cMineShaftSystem(RealX, RealZ, m_GridSize, m_MaxSystemSize, m_Noise, m_ProbLevelCorridor, m_ProbLevelCrossing, m_ProbLevelStaircase));
- }
- } // for z
- } // for x
-
- // Copy a_MineShafts into m_Cache to the beginning:
- cMineShaftSystems MineShaftsCopy(a_MineShafts);
- m_Cache.splice(m_Cache.begin(), MineShaftsCopy, MineShaftsCopy.begin(), MineShaftsCopy.end());
-
- // Trim the cache if it's too long:
- if (m_Cache.size() > 100)
- {
- cMineShaftSystems::iterator itr = m_Cache.begin();
- std::advance(itr, 100);
- for (cMineShaftSystems::iterator end = m_Cache.end(); itr != end; ++itr)
- {
- delete *itr;
- }
- itr = m_Cache.begin();
- std::advance(itr, 100);
- m_Cache.erase(itr, m_Cache.end());
- }
-}
-
-
-
-
-
-
-void cStructGenMineShafts::GenStructures(cChunkDesc & a_ChunkDesc)
-{
- int ChunkX = a_ChunkDesc.GetChunkX();
- int ChunkZ = a_ChunkDesc.GetChunkZ();
- cMineShaftSystems MineShafts;
- GetMineShaftSystemsForChunk(ChunkX, ChunkZ, MineShafts);
- for (cMineShaftSystems::const_iterator itr = MineShafts.begin(); itr != MineShafts.end(); ++itr)
- {
- (*itr)->ProcessChunk(a_ChunkDesc);
- } // for itr - MineShafts[]
-}
-
-
-
-
diff --git a/source/Generating/Noise3DGenerator.cpp b/source/Generating/Noise3DGenerator.cpp
deleted file mode 100644
index f47c64430..000000000
--- a/source/Generating/Noise3DGenerator.cpp
+++ /dev/null
@@ -1,581 +0,0 @@
-
-// Nosie3DGenerator.cpp
-
-// Generates terrain using 3D noise, rather than composing. Is a test.
-
-#include "Globals.h"
-#include "Noise3DGenerator.h"
-#include "../OSSupport/File.h"
-#include "../../iniFile/iniFile.h"
-#include "../LinearInterpolation.h"
-#include "../LinearUpscale.h"
-
-
-
-
-
-/*
-// Perform an automatic test of upscaling upon program start (use breakpoints to debug):
-
-class Test
-{
-public:
- Test(void)
- {
- DoTest1();
- DoTest2();
- }
-
-
- void DoTest1(void)
- {
- float In[3 * 3 * 3];
- for (int i = 0; i < ARRAYCOUNT(In); i++)
- {
- In[i] = (float)(i % 5);
- }
- Debug3DNoise(In, 3, 3, 3, "Upscale3D in");
- float Out[17 * 33 * 35];
- LinearUpscale3DArray(In, 3, 3, 3, Out, 8, 16, 17);
- Debug3DNoise(Out, 17, 33, 35, "Upscale3D test");
- }
-
-
- void DoTest2(void)
- {
- float In[3 * 3];
- for (int i = 0; i < ARRAYCOUNT(In); i++)
- {
- In[i] = (float)(i % 5);
- }
- Debug2DNoise(In, 3, 3, "Upscale2D in");
- float Out[17 * 33];
- LinearUpscale2DArray(In, 3, 3, Out, 8, 16);
- Debug2DNoise(Out, 17, 33, "Upscale2D test");
- }
-
-} gTest;
-//*/
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cNoise3DGenerator:
-
-cNoise3DGenerator::cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator) :
- super(a_ChunkGenerator),
- m_Perlin(1000),
- m_Cubic(1000)
-{
- m_Perlin.AddOctave(1, (NOISE_DATATYPE)0.5);
- m_Perlin.AddOctave((NOISE_DATATYPE)0.5, 1);
- m_Perlin.AddOctave((NOISE_DATATYPE)0.5, 2);
-
- #if 0
- // DEBUG: Test the noise generation:
- // NOTE: In order to be able to run MCS with this code, you need to increase the default thread stack size
- // In MSVC, it is done in Project Settings -> Configuration Properties -> Linker -> System, set Stack reserve size to at least 64M
- m_SeaLevel = 62;
- m_HeightAmplification = 0;
- m_MidPoint = 75;
- m_FrequencyX = 4;
- m_FrequencyY = 4;
- m_FrequencyZ = 4;
- m_AirThreshold = 0.5;
-
- const int NumChunks = 4;
- NOISE_DATATYPE Noise[NumChunks][cChunkDef::Width * cChunkDef::Width * cChunkDef::Height];
- for (int x = 0; x < NumChunks; x++)
- {
- GenerateNoiseArray(x, 5, Noise[x]);
- }
-
- // Save in XY cuts:
- cFile f1;
- if (f1.Open("Test_XY.grab", cFile::fmWrite))
- {
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int y = 0; y < cChunkDef::Height; y++)
- {
- for (int i = 0; i < NumChunks; i++)
- {
- int idx = y * cChunkDef::Width + z * cChunkDef::Width * cChunkDef::Height;
- unsigned char buf[cChunkDef::Width];
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 32 * Noise[i][idx++]))));
- }
- f1.Write(buf, cChunkDef::Width);
- }
- } // for y
- } // for z
- } // if (XY file open)
-
- cFile f2;
- if (f2.Open("Test_XZ.grab", cFile::fmWrite))
- {
- for (int y = 0; y < cChunkDef::Height; y++)
- {
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int i = 0; i < NumChunks; i++)
- {
- int idx = y * cChunkDef::Width + z * cChunkDef::Width * cChunkDef::Height;
- unsigned char buf[cChunkDef::Width];
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 32 * Noise[i][idx++]))));
- }
- f2.Write(buf, cChunkDef::Width);
- }
- } // for z
- } // for y
- } // if (XZ file open)
- #endif // 0
-}
-
-
-
-
-
-cNoise3DGenerator::~cNoise3DGenerator()
-{
- // Nothing needed yet
-}
-
-
-
-
-
-void cNoise3DGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile)
-{
- m_World = a_World;
-
- // Params:
- m_SeaLevel = a_IniFile.GetValueSetI("Generator", "Noise3DSeaLevel", 62);
- m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0);
- m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 75);
- m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 8);
- m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 8);
- m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 8);
- m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0.5);
-}
-
-
-
-
-
-void cNoise3DGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
-{
- for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
- {
- a_BiomeMap[i] = biExtremeHills;
- }
-}
-
-
-
-
-
-void cNoise3DGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc)
-{
- NOISE_DATATYPE Noise[17 * 257 * 17];
- GenerateNoiseArray(a_ChunkX, a_ChunkZ, Noise);
-
- // Output noise into chunk:
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int y = 0; y < cChunkDef::Height; y++)
- {
- int idx = z * 17 * 257 + y * 17;
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- NOISE_DATATYPE n = Noise[idx++];
- BLOCKTYPE BlockType;
- if (n > m_AirThreshold)
- {
- BlockType = (y > m_SeaLevel) ? E_BLOCK_AIR : E_BLOCK_STATIONARY_WATER;
- }
- else
- {
- BlockType = E_BLOCK_STONE;
- }
- a_ChunkDesc.SetBlockType(x, y, z, BlockType);
- }
- }
- }
-
- UpdateHeightmap(a_ChunkDesc);
- ComposeTerrain (a_ChunkDesc);
-}
-
-
-
-
-
-void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DATATYPE * a_OutNoise)
-{
- NOISE_DATATYPE NoiseO[DIM_X * DIM_Y * DIM_Z]; // Output for the Perlin noise
- NOISE_DATATYPE NoiseW[DIM_X * DIM_Y * DIM_Z]; // Workspace that the noise calculation can use and trash
-
- // Our noise array has different layout, XZY, instead of regular chunk's XYZ, that's why the coords are "renamed"
- NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width)) / m_FrequencyX;
- NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((a_ChunkX + 1) * cChunkDef::Width) - 1) / m_FrequencyX;
- NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width)) / m_FrequencyZ;
- NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((a_ChunkZ + 1) * cChunkDef::Width) - 1) / m_FrequencyZ;
- NOISE_DATATYPE StartY = 0;
- NOISE_DATATYPE EndY = ((NOISE_DATATYPE)256) / m_FrequencyY;
-
- m_Perlin.Generate3D(NoiseO, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, NoiseW);
-
- // DEBUG: Debug3DNoise(NoiseO, DIM_X, DIM_Y, DIM_Z, Printf("Chunk_%d_%d_orig", a_ChunkX, a_ChunkZ));
-
- // Precalculate a "height" array:
- NOISE_DATATYPE Height[DIM_X * DIM_Z]; // Output for the cubic noise heightmap ("source")
- m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 25, EndX / 25, StartZ / 25, EndZ / 25);
- for (int i = 0; i < ARRAYCOUNT(Height); i++)
- {
- Height[i] = abs(Height[i]) * m_HeightAmplification + 1;
- }
-
- // Modify the noise by height data:
- for (int y = 0; y < DIM_Y; y++)
- {
- NOISE_DATATYPE AddHeight = (y * UPSCALE_Y - m_MidPoint) / 20;
- AddHeight *= AddHeight * AddHeight;
- for (int z = 0; z < DIM_Z; z++)
- {
- NOISE_DATATYPE * CurRow = &(NoiseO[y * DIM_X + z * DIM_X * DIM_Y]);
- for (int x = 0; x < DIM_X; x++)
- {
- CurRow[x] += AddHeight / Height[x + DIM_X * z];
- }
- }
- }
-
- // DEBUG: Debug3DNoise(NoiseO, DIM_X, DIM_Y, DIM_Z, Printf("Chunk_%d_%d_hei", a_ChunkX, a_ChunkZ));
-
- // Upscale the Perlin noise into full-blown chunk dimensions:
- LinearUpscale3DArray(
- NoiseO, DIM_X, DIM_Y, DIM_Z,
- a_OutNoise, UPSCALE_X, UPSCALE_Y, UPSCALE_Z
- );
-
- // DEBUG: Debug3DNoise(a_OutNoise, 17, 257, 17, Printf("Chunk_%d_%d_lerp", a_ChunkX, a_ChunkZ));
-}
-
-
-
-
-
-void cNoise3DGenerator::UpdateHeightmap(cChunkDesc & a_ChunkDesc)
-{
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- for (int y = cChunkDef::Height - 1; y > 0; y--)
- {
- if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR)
- {
- a_ChunkDesc.SetHeight(x, z, y);
- break;
- }
- } // for y
- } // for x
- } // for z
-}
-
-
-
-
-
-void cNoise3DGenerator::ComposeTerrain(cChunkDesc & a_ChunkDesc)
-{
- // Make basic terrain composition:
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- int LastAir = a_ChunkDesc.GetHeight(x, z) + 1;
- bool HasHadWater = false;
- for (int y = LastAir - 1; y > 0; y--)
- {
- switch (a_ChunkDesc.GetBlockType(x, y, z))
- {
- case E_BLOCK_AIR:
- {
- LastAir = y;
- break;
- }
- case E_BLOCK_STONE:
- {
- if (LastAir - y > 3)
- {
- break;
- }
- if (HasHadWater)
- {
- a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SAND);
- }
- else
- {
- a_ChunkDesc.SetBlockType(x, y, z, (LastAir == y + 1) ? E_BLOCK_GRASS : E_BLOCK_DIRT);
- }
- break;
- }
- case E_BLOCK_STATIONARY_WATER:
- {
- LastAir = y;
- HasHadWater = true;
- break;
- }
- } // switch (GetBlockType())
- } // for y
- a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
- } // for x
- } // for z
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cNoise3DComposable:
-
-cNoise3DComposable::cNoise3DComposable(int a_Seed) :
- m_Noise1(a_Seed + 1000),
- m_Noise2(a_Seed + 2000),
- m_Noise3(a_Seed + 3000)
-{
-}
-
-
-
-
-
-void cNoise3DComposable::Initialize(cIniFile & a_IniFile)
-{
- // Params:
- m_SeaLevel = a_IniFile.GetValueSetI("Generator", "Noise3DSeaLevel", 62);
- m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0);
- m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 75);
- m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 10);
- m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 10);
- m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 10);
- m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0.5);
-}
-
-
-
-
-
-void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ)
-{
- if ((a_ChunkX == m_LastChunkX) && (a_ChunkZ == m_LastChunkZ))
- {
- // The noise for this chunk is already generated in m_Noise
- return;
- }
- m_LastChunkX = a_ChunkX;
- m_LastChunkZ = a_ChunkZ;
-
- // Upscaling parameters:
- const int UPSCALE_X = 8;
- const int UPSCALE_Y = 4;
- const int UPSCALE_Z = 8;
-
- const int DIM_X = 1 + cChunkDef::Width / UPSCALE_X;
- const int DIM_Y = 1 + cChunkDef::Height / UPSCALE_Y;
- const int DIM_Z = 1 + cChunkDef::Width / UPSCALE_Z;
-
- // Precalculate a "height" array:
- NOISE_DATATYPE Height[17 * 17]; // x + 17 * z
- for (int z = 0; z < 17; z += UPSCALE_Z)
- {
- NOISE_DATATYPE NoiseZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + z)) / m_FrequencyZ;
- for (int x = 0; x < 17; x += UPSCALE_X)
- {
- NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + x)) / m_FrequencyX;
- NOISE_DATATYPE val = abs(m_Noise1.CubicNoise2D(NoiseX / 5, NoiseZ / 5)) * m_HeightAmplification + 1;
- Height[x + 17 * z] = val * val * val;
- }
- }
-
- int idx = 0;
- for (int y = 0; y < 257; y += UPSCALE_Y)
- {
- NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)y) / m_FrequencyY;
- NOISE_DATATYPE AddHeight = (y - m_MidPoint) / 20;
- AddHeight *= AddHeight * AddHeight;
- NOISE_DATATYPE * CurFloor = &(m_NoiseArray[y * 17 * 17]);
- for (int z = 0; z < 17; z += UPSCALE_Z)
- {
- NOISE_DATATYPE NoiseZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + z)) / m_FrequencyZ;
- for (int x = 0; x < 17; x += UPSCALE_X)
- {
- NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + x)) / m_FrequencyX;
- CurFloor[x + 17 * z] =
- m_Noise1.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * (NOISE_DATATYPE)0.5 +
- m_Noise2.CubicNoise3D(NoiseX / 2, NoiseY / 2, NoiseZ / 2) +
- m_Noise3.CubicNoise3D(NoiseX / 4, NoiseY / 4, NoiseZ / 4) * 2 +
- AddHeight / Height[x + 17 * z];
- }
- }
- // Linear-interpolate this XZ floor:
- LinearUpscale2DArrayInPlace(CurFloor, 17, 17, UPSCALE_X, UPSCALE_Z);
- }
-
- // Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis
- for (int y = 1; y < cChunkDef::Height; y++)
- {
- if ((y % UPSCALE_Y) == 0)
- {
- // This is the interpolation source floor, already calculated
- continue;
- }
- int LoFloorY = (y / UPSCALE_Y) * UPSCALE_Y;
- int HiFloorY = LoFloorY + UPSCALE_Y;
- NOISE_DATATYPE * LoFloor = &(m_NoiseArray[LoFloorY * 17 * 17]);
- NOISE_DATATYPE * HiFloor = &(m_NoiseArray[HiFloorY * 17 * 17]);
- NOISE_DATATYPE * CurFloor = &(m_NoiseArray[y * 17 * 17]);
- NOISE_DATATYPE Ratio = ((NOISE_DATATYPE)(y % UPSCALE_Y)) / UPSCALE_Y;
- int idx = 0;
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- CurFloor[idx] = LoFloor[idx] + (HiFloor[idx] - LoFloor[idx]) * Ratio;
- idx += 1;
- }
- idx += 1; // Skipping one X column
- }
- }
-
- // The noise array is now fully interpolated
- /*
- // DEBUG: Output two images of the array, sliced by XY and XZ:
- cFile f1;
- if (f1.Open(Printf("Chunk_%d_%d_XY.raw", a_ChunkX, a_ChunkZ), cFile::fmWrite))
- {
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int y = 0; y < cChunkDef::Height; y++)
- {
- int idx = y * 17 * 17 + z * 17;
- unsigned char buf[16];
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 128 * m_Noise[idx++]))));
- }
- f1.Write(buf, 16);
- } // for y
- } // for z
- } // if (XY file open)
-
- cFile f2;
- if (f2.Open(Printf("Chunk_%d_%d_XZ.raw", a_ChunkX, a_ChunkZ), cFile::fmWrite))
- {
- for (int y = 0; y < cChunkDef::Height; y++)
- {
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- int idx = y * 17 * 17 + z * 17;
- unsigned char buf[16];
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 128 * m_Noise[idx++]))));
- }
- f2.Write(buf, 16);
- } // for z
- } // for y
- } // if (XZ file open)
- */
-}
-
-
-
-
-
-void cNoise3DComposable::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
-{
- GenerateNoiseArrayIfNeeded(a_ChunkX, a_ChunkZ);
-
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- cChunkDef::SetHeight(a_HeightMap, x, z, m_SeaLevel);
- for (int y = cChunkDef::Height - 1; y > m_SeaLevel; y--)
- {
- if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= m_AirThreshold)
- {
- cChunkDef::SetHeight(a_HeightMap, x, z, y);
- break;
- }
- } // for y
- } // for x
- } // for z
-}
-
-
-
-
-
-void cNoise3DComposable::ComposeTerrain(cChunkDesc & a_ChunkDesc)
-{
- GenerateNoiseArrayIfNeeded(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ());
-
- a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
-
- // Make basic terrain composition:
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- int LastAir = a_ChunkDesc.GetHeight(x, z) + 1;
- bool HasHadWater = false;
- for (int y = LastAir; y < m_SeaLevel; y++)
- {
- a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STATIONARY_WATER);
- }
- for (int y = LastAir - 1; y > 0; y--)
- {
- if (m_NoiseArray[x + 17 * z + 17 * 17 * y] > m_AirThreshold)
- {
- // "air" part
- LastAir = y;
- if (y < m_SeaLevel)
- {
- a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STATIONARY_WATER);
- HasHadWater = true;
- }
- continue;
- }
- // "ground" part:
- if (LastAir - y > 4)
- {
- a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STONE);
- continue;
- }
- if (HasHadWater)
- {
- a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SAND);
- }
- else
- {
- a_ChunkDesc.SetBlockType(x, y, z, (LastAir == y + 1) ? E_BLOCK_GRASS : E_BLOCK_DIRT);
- }
- } // for y
- a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
- } // for x
- } // for z
-}
-
-
-
-
diff --git a/source/Generating/StructGen.cpp b/source/Generating/StructGen.cpp
deleted file mode 100644
index 2180261aa..000000000
--- a/source/Generating/StructGen.cpp
+++ /dev/null
@@ -1,675 +0,0 @@
-
-// StructGen.h
-
-#include "Globals.h"
-#include "StructGen.h"
-#include "../BlockID.h"
-#include "Trees.h"
-#include "../BlockArea.h"
-#include "../LinearUpscale.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cStructGenOreNests configuration:
-
-const int MAX_HEIGHT_COAL = 127;
-const int NUM_NESTS_COAL = 50;
-const int NEST_SIZE_COAL = 10;
-
-const int MAX_HEIGHT_IRON = 64;
-const int NUM_NESTS_IRON = 14;
-const int NEST_SIZE_IRON = 6;
-
-const int MAX_HEIGHT_REDSTONE = 16;
-const int NUM_NESTS_REDSTONE = 4;
-const int NEST_SIZE_REDSTONE = 6;
-
-const int MAX_HEIGHT_GOLD = 32;
-const int NUM_NESTS_GOLD = 2;
-const int NEST_SIZE_GOLD = 6;
-
-const int MAX_HEIGHT_DIAMOND = 15;
-const int NUM_NESTS_DIAMOND = 1;
-const int NEST_SIZE_DIAMOND = 4;
-
-const int MAX_HEIGHT_LAPIS = 30;
-const int NUM_NESTS_LAPIS = 2;
-const int NEST_SIZE_LAPIS = 5;
-
-const int MAX_HEIGHT_DIRT = 127;
-const int NUM_NESTS_DIRT = 20;
-const int NEST_SIZE_DIRT = 32;
-
-const int MAX_HEIGHT_GRAVEL = 70;
-const int NUM_NESTS_GRAVEL = 15;
-const int NEST_SIZE_GRAVEL = 32;
-
-
-
-
-
-template <typename T> T Clamp(T a_Value, T a_Min, T a_Max)
-{
- return (a_Value < a_Min) ? a_Min : ((a_Value > a_Max) ? a_Max : a_Value);
-}
-
-
-
-
-
-static bool SortTreeBlocks(const sSetBlock & a_First, const sSetBlock & a_Second)
-{
- return (a_First.BlockType == E_BLOCK_LOG) && (a_Second.BlockType != E_BLOCK_LOG);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cStructGenTrees:
-
-void cStructGenTrees::GenStructures(cChunkDesc & a_ChunkDesc)
-{
- int ChunkX = a_ChunkDesc.GetChunkX();
- int ChunkZ = a_ChunkDesc.GetChunkZ();
-
- cChunkDesc WorkerDesc(ChunkX, ChunkZ);
-
- // Generate trees:
- for (int x = 0; x <= 2; x++)
- {
- int BaseX = ChunkX + x - 1;
- for (int z = 0; z <= 2; z++)
- {
- int BaseZ = ChunkZ + z - 1;
-
- cChunkDesc * Dest;
-
- if ((x != 1) || (z != 1))
- {
- Dest = &WorkerDesc;
- WorkerDesc.SetChunkCoords(BaseX, BaseZ);
-
- m_BiomeGen->GenBiomes (BaseX, BaseZ, WorkerDesc.GetBiomeMap());
- m_HeightGen->GenHeightMap (BaseX, BaseZ, WorkerDesc.GetHeightMap());
- m_CompositionGen->ComposeTerrain(WorkerDesc);
- // TODO: Free the entity lists
- }
- else
- {
- Dest = &a_ChunkDesc;
- }
-
- int NumTrees = GetNumTrees(BaseX, BaseZ, Dest->GetBiomeMap());
-
- sSetBlockVector OutsideLogs, OutsideOther;
- for (int i = 0; i < NumTrees; i++)
- {
- GenerateSingleTree(BaseX, BaseZ, i, *Dest, OutsideLogs, OutsideOther);
- }
-
- sSetBlockVector IgnoredOverflow;
- IgnoredOverflow.reserve(OutsideOther.size());
- ApplyTreeImage(ChunkX, ChunkZ, a_ChunkDesc, OutsideOther, IgnoredOverflow);
- IgnoredOverflow.clear();
- IgnoredOverflow.reserve(OutsideLogs.size());
- ApplyTreeImage(ChunkX, ChunkZ, a_ChunkDesc, OutsideLogs, IgnoredOverflow);
- } // for z
- } // for x
-
- // Update the heightmap:
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int y = cChunkDef::Height - 1; y >= 0; y--)
- {
- if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR)
- {
- a_ChunkDesc.SetHeight(x, z, y);
- break;
- }
- } // for y
- } // for z
- } // for x
-}
-
-
-
-
-
-void cStructGenTrees::GenerateSingleTree(
- int a_ChunkX, int a_ChunkZ, int a_Seq,
- cChunkDesc & a_ChunkDesc,
- sSetBlockVector & a_OutsideLogs,
- sSetBlockVector & a_OutsideOther
-)
-{
- int x = (m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, a_Seq) / 19) % cChunkDef::Width;
- int z = (m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, a_Seq, a_ChunkZ) / 19) % cChunkDef::Width;
-
- int Height = a_ChunkDesc.GetHeight(x, z);
-
- if ((Height <= 0) || (Height > 240))
- {
- return;
- }
-
- // Check the block underneath the tree:
- BLOCKTYPE TopBlock = a_ChunkDesc.GetBlockType(x, Height, z);
- if ((TopBlock != E_BLOCK_DIRT) && (TopBlock != E_BLOCK_GRASS) && (TopBlock != E_BLOCK_FARMLAND))
- {
- return;
- }
-
- sSetBlockVector TreeLogs, TreeOther;
- GetTreeImageByBiome(
- a_ChunkX * cChunkDef::Width + x, Height + 1, a_ChunkZ * cChunkDef::Width + z,
- m_Noise, a_Seq,
- a_ChunkDesc.GetBiome(x, z),
- TreeLogs, TreeOther
- );
-
- // Check if the generated image fits the terrain. Only the logs are checked:
- for (sSetBlockVector::const_iterator itr = TreeLogs.begin(); itr != TreeLogs.end(); ++itr)
- {
- if ((itr->ChunkX != a_ChunkX) || (itr->ChunkZ != a_ChunkZ))
- {
- // Outside the chunk
- continue;
- }
-
- BLOCKTYPE Block = a_ChunkDesc.GetBlockType(itr->x, itr->y, itr->z);
- switch (Block)
- {
- CASE_TREE_ALLOWED_BLOCKS:
- {
- break;
- }
- default:
- {
- // There's something in the way, abort this tree altogether
- return;
- }
- }
- }
-
- ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeOther, a_OutsideOther);
- ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeLogs, a_OutsideLogs);
-}
-
-
-
-
-
-void cStructGenTrees::ApplyTreeImage(
- int a_ChunkX, int a_ChunkZ,
- cChunkDesc & a_ChunkDesc,
- const sSetBlockVector & a_Image,
- sSetBlockVector & a_Overflow
-)
-{
- // Put the generated image into a_BlockTypes, push things outside this chunk into a_Blocks
- for (sSetBlockVector::const_iterator itr = a_Image.begin(), end = a_Image.end(); itr != end; ++itr)
- {
- if ((itr->ChunkX == a_ChunkX) && (itr->ChunkZ == a_ChunkZ))
- {
- // Inside this chunk, integrate into a_ChunkDesc:
- switch (a_ChunkDesc.GetBlockType(itr->x, itr->y, itr->z))
- {
- case E_BLOCK_LEAVES:
- {
- if (itr->BlockType != E_BLOCK_LOG)
- {
- break;
- }
- // fallthrough:
- }
- CASE_TREE_OVERWRITTEN_BLOCKS:
- {
- a_ChunkDesc.SetBlockTypeMeta(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
- break;
- }
-
- } // switch (GetBlock())
- continue;
- }
-
- // Outside the chunk, push into a_Overflow.
- // Don't check if already present there, by separating logs and others we don't need the checks anymore:
- a_Overflow.push_back(*itr);
- }
-}
-
-
-
-
-
-int cStructGenTrees::GetNumTrees(
- int a_ChunkX, int a_ChunkZ,
- const cChunkDef::BiomeMap & a_Biomes
-)
-{
- int NumTrees = 0;
- for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++)
- {
- int Add = 0;
- switch (cChunkDef::GetBiome(a_Biomes, x, z))
- {
- case biPlains: Add = 1; break;
- case biExtremeHills: Add = 3; break;
- case biForest: Add = 30; break;
- case biTaiga: Add = 30; break;
- case biSwampland: Add = 8; break;
- case biIcePlains: Add = 1; break;
- case biIceMountains: Add = 1; break;
- case biMushroomIsland: Add = 3; break;
- case biMushroomShore: Add = 3; break;
- case biForestHills: Add = 20; break;
- case biTaigaHills: Add = 20; break;
- case biExtremeHillsEdge: Add = 5; break;
- case biJungle: Add = 120; break;
- case biJungleHills: Add = 90; break;
- }
- NumTrees += Add;
- }
- return NumTrees / 1024;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cStructGenOreNests:
-
-void cStructGenOreNests::GenStructures(cChunkDesc & a_ChunkDesc)
-{
- int ChunkX = a_ChunkDesc.GetChunkX();
- int ChunkZ = a_ChunkDesc.GetChunkZ();
- cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes();
- GenerateOre(ChunkX, ChunkZ, E_BLOCK_COAL_ORE, MAX_HEIGHT_COAL, NUM_NESTS_COAL, NEST_SIZE_COAL, BlockTypes, 1);
- GenerateOre(ChunkX, ChunkZ, E_BLOCK_IRON_ORE, MAX_HEIGHT_IRON, NUM_NESTS_IRON, NEST_SIZE_IRON, BlockTypes, 2);
- GenerateOre(ChunkX, ChunkZ, E_BLOCK_REDSTONE_ORE, MAX_HEIGHT_REDSTONE, NUM_NESTS_REDSTONE, NEST_SIZE_REDSTONE, BlockTypes, 3);
- GenerateOre(ChunkX, ChunkZ, E_BLOCK_GOLD_ORE, MAX_HEIGHT_GOLD, NUM_NESTS_GOLD, NEST_SIZE_GOLD, BlockTypes, 4);
- GenerateOre(ChunkX, ChunkZ, E_BLOCK_DIAMOND_ORE, MAX_HEIGHT_DIAMOND, NUM_NESTS_DIAMOND, NEST_SIZE_DIAMOND, BlockTypes, 5);
- GenerateOre(ChunkX, ChunkZ, E_BLOCK_LAPIS_ORE, MAX_HEIGHT_LAPIS, NUM_NESTS_LAPIS, NEST_SIZE_LAPIS, BlockTypes, 6);
- GenerateOre(ChunkX, ChunkZ, E_BLOCK_DIRT, MAX_HEIGHT_DIRT, NUM_NESTS_DIRT, NEST_SIZE_DIRT, BlockTypes, 10);
- GenerateOre(ChunkX, ChunkZ, E_BLOCK_GRAVEL, MAX_HEIGHT_GRAVEL, NUM_NESTS_GRAVEL, NEST_SIZE_GRAVEL, BlockTypes, 11);
-}
-
-
-
-
-
-void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq)
-{
- // This function generates several "nests" of ore, each nest consisting of number of ore blocks relatively adjacent to each other.
- // It does so by making a random XYZ walk and adding ore along the way in cuboids of different (random) sizes
- // Only stone gets replaced with ore, all other blocks stay (so the nest can actually be smaller than specified).
-
- for (int i = 0; i < a_NumNests; i++)
- {
- int rnd = m_Noise.IntNoise3DInt(a_ChunkX + i, a_Seq, a_ChunkZ + 64 * i) / 8;
- int BaseX = rnd % cChunkDef::Width;
- rnd /= cChunkDef::Width;
- int BaseZ = rnd % cChunkDef::Width;
- rnd /= cChunkDef::Width;
- int BaseY = rnd % a_MaxHeight;
- rnd /= a_MaxHeight;
- int NestSize = a_NestSize + (rnd % (a_NestSize / 4)); // The actual nest size may be up to 1/4 larger
- int Num = 0;
- while (Num < NestSize)
- {
- // Put a cuboid around [BaseX, BaseY, BaseZ]
- int rnd = m_Noise.IntNoise3DInt(a_ChunkX + 64 * i, 2 * a_Seq + Num, a_ChunkZ + 32 * i) / 8;
- int xsize = rnd % 2;
- int ysize = (rnd / 4) % 2;
- int zsize = (rnd / 16) % 2;
- rnd >>= 8;
- for (int x = xsize; x >= 0; --x)
- {
- int BlockX = BaseX + x;
- if ((BlockX < 0) || (BlockX >= cChunkDef::Width))
- {
- Num++; // So that the cycle finishes even if the base coords wander away from the chunk
- continue;
- }
- for (int y = ysize; y >= 0; --y)
- {
- int BlockY = BaseY + y;
- if ((BlockY < 0) || (BlockY >= cChunkDef::Height))
- {
- Num++; // So that the cycle finishes even if the base coords wander away from the chunk
- continue;
- }
- for (int z = zsize; z >= 0; --z)
- {
- int BlockZ = BaseZ + z;
- if ((BlockZ < 0) || (BlockZ >= cChunkDef::Width))
- {
- Num++; // So that the cycle finishes even if the base coords wander away from the chunk
- continue;
- }
-
- int Index = cChunkDef::MakeIndexNoCheck(BlockX, BlockY, BlockZ);
- if (a_BlockTypes[Index] == E_BLOCK_STONE)
- {
- a_BlockTypes[Index] = a_OreType;
- }
- Num++;
- } // for z
- } // for y
- } // for x
-
- // Move the base to a neighbor voxel
- switch (rnd % 4)
- {
- case 0: BaseX--; break;
- case 1: BaseX++; break;
- }
- switch ((rnd >> 3) % 4)
- {
- case 0: BaseY--; break;
- case 1: BaseY++; break;
- }
- switch ((rnd >> 6) % 4)
- {
- case 0: BaseZ--; break;
- case 1: BaseZ++; break;
- }
- } // while (Num < NumBlocks)
- } // for i - NumNests
-}
-
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cStructGenLakes:
-
-void cStructGenLakes::GenStructures(cChunkDesc & a_ChunkDesc)
-{
- int ChunkX = a_ChunkDesc.GetChunkX();
- int ChunkZ = a_ChunkDesc.GetChunkZ();
-
- for (int z = -1; z < 2; z++) for (int x = -1; x < 2; x++)
- {
- if (((m_Noise.IntNoise2DInt(ChunkX + x, ChunkZ + z) / 17) % 100) > m_Probability)
- {
- continue;
- }
-
- cBlockArea Lake;
- CreateLakeImage(ChunkX + x, ChunkZ + z, Lake);
-
- int OfsX = Lake.GetOriginX() + x * cChunkDef::Width;
- int OfsZ = Lake.GetOriginZ() + z * cChunkDef::Width;
-
- // Merge the lake into the current data
- a_ChunkDesc.WriteBlockArea(Lake, OfsX, Lake.GetOriginY(), OfsZ, cBlockArea::msLake);
- } // for x, z - neighbor chunks
-}
-
-
-
-
-
-void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a_Lake)
-{
- a_Lake.Create(16, 8, 16);
- a_Lake.Fill(cBlockArea::baTypes, E_BLOCK_SPONGE); // Sponge is the NOP blocktype for lake merging strategy
-
- // Find the minimum height in this chunk:
- cChunkDef::HeightMap HeightMap;
- m_HeiGen.GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap);
- HEIGHTTYPE MinHeight = HeightMap[0];
- for (int i = 1; i < ARRAYCOUNT(HeightMap); i++)
- {
- if (HeightMap[i] < MinHeight)
- {
- MinHeight = HeightMap[i];
- }
- }
-
- // Make a random position in the chunk by using a random 16 block XZ offset and random height up to chunk's max height minus 6
- MinHeight = std::max(MinHeight - 6, 2);
- int Rnd = m_Noise.IntNoise3DInt(a_ChunkX, 128, a_ChunkZ) / 11;
- // Random offset [-8 .. 8], with higher probability around 0; add up four three-bit-wide randoms [0 .. 28], divide and subtract to get range
- int OffsetX = 4 * ((Rnd & 0x07) + ((Rnd & 0x38) >> 3) + ((Rnd & 0x1c0) >> 6) + ((Rnd & 0xe00) >> 9)) / 7 - 8;
- Rnd >>= 12;
- // Random offset [-8 .. 8], with higher probability around 0; add up four three-bit-wide randoms [0 .. 28], divide and subtract to get range
- int OffsetZ = 4 * ((Rnd & 0x07) + ((Rnd & 0x38) >> 3) + ((Rnd & 0x1c0) >> 6) + ((Rnd & 0xe00) >> 9)) / 7 - 8;
- Rnd = m_Noise.IntNoise3DInt(a_ChunkX, 512, a_ChunkZ) / 13;
- // Random height [1 .. MinHeight] with preference to center heights
- int HeightY = 1 + (((Rnd & 0x1ff) % MinHeight) + (((Rnd >> 9) & 0x1ff) % MinHeight)) / 2;
-
- a_Lake.SetOrigin(OffsetX, HeightY, OffsetZ);
-
- // Hollow out a few bubbles inside the blockarea:
- int NumBubbles = 4 + ((Rnd >> 18) & 0x03); // 4 .. 7 bubbles
- BLOCKTYPE * BlockTypes = a_Lake.GetBlockTypes();
- for (int i = 0; i < NumBubbles; i++)
- {
- int Rnd = m_Noise.IntNoise3DInt(a_ChunkX, i, a_ChunkZ) / 13;
- const int BubbleR = 2 + (Rnd & 0x03); // 2 .. 5
- const int Range = 16 - 2 * BubbleR;
- const int BubbleX = BubbleR + (Rnd % Range);
- Rnd >>= 4;
- const int BubbleY = 4 + (Rnd & 0x01); // 4 .. 5
- Rnd >>= 1;
- const int BubbleZ = BubbleR + (Rnd % Range);
- Rnd >>= 4;
- const int HalfR = BubbleR / 2; // 1 .. 2
- const int RSquared = BubbleR * BubbleR;
- for (int y = -HalfR; y <= HalfR; y++)
- {
- // BubbleY + y is in the [0, 7] bounds
- int DistY = 4 * y * y / 3;
- int IdxY = (BubbleY + y) * 16 * 16;
- for (int z = -BubbleR; z <= BubbleR; z++)
- {
- int DistYZ = DistY + z * z;
- if (DistYZ >= RSquared)
- {
- continue;
- }
- int IdxYZ = BubbleX + IdxY + (BubbleZ + z) * 16;
- for (int x = -BubbleR; x <= BubbleR; x++)
- {
- if (x * x + DistYZ < RSquared)
- {
- BlockTypes[x + IdxYZ] = E_BLOCK_AIR;
- }
- } // for x
- } // for z
- } // for y
- } // for i - bubbles
-
- // Turn air in the bottom half into liquid:
- for (int y = 0; y < 4; y++)
- {
- for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
- {
- if (BlockTypes[x + z * 16 + y * 16 * 16] == E_BLOCK_AIR)
- {
- BlockTypes[x + z * 16 + y * 16 * 16] = m_Fluid;
- }
- } // for z, x
- } // for y
-
- // TODO: Turn sponge next to lava into stone
-
- // a_Lake.SaveToSchematicFile(Printf("Lake_%d_%d.schematic", a_ChunkX, a_ChunkZ));
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cStructGenDirectOverhangs:
-
-cStructGenDirectOverhangs::cStructGenDirectOverhangs(int a_Seed) :
- m_Noise1(a_Seed),
- m_Noise2(a_Seed + 1000)
-{
-}
-
-
-
-
-
-void cStructGenDirectOverhangs::GenStructures(cChunkDesc & a_ChunkDesc)
-{
- // If there is no column of the wanted biome, bail out:
- if (!HasWantedBiome(a_ChunkDesc))
- {
- return;
- }
-
- HEIGHTTYPE MaxHeight = a_ChunkDesc.GetMaxHeight();
-
- const int SEGMENT_HEIGHT = 8;
- const int INTERPOL_X = 16; // Must be a divisor of 16
- const int INTERPOL_Z = 16; // Must be a divisor of 16
- // Interpolate the chunk in 16 * SEGMENT_HEIGHT * 16 "segments", each SEGMENT_HEIGHT blocks high and each linearly interpolated separately.
- // Have two buffers, one for the lowest floor and one for the highest floor, so that Y-interpolation can be done between them
- // Then swap the buffers and use the previously-top one as the current-bottom, without recalculating it.
-
- int FloorBuf1[17 * 17];
- int FloorBuf2[17 * 17];
- int * FloorHi = FloorBuf1;
- int * FloorLo = FloorBuf2;
- int BaseX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
- int BaseZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
- int BaseY = 63;
-
- // Interpolate the lowest floor:
- for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++)
- {
- FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
- m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) *
- m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) /
- 256;
- } // for x, z - FloorLo[]
- LinearUpscale2DArrayInPlace(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z);
-
- // Interpolate segments:
- for (int Segment = BaseY; Segment < MaxHeight; Segment += SEGMENT_HEIGHT)
- {
- // First update the high floor:
- for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++)
- {
- FloorHi[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
- m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) *
- m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) /
- 256;
- } // for x, z - FloorLo[]
- LinearUpscale2DArrayInPlace(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z);
-
- // Interpolate between FloorLo and FloorHi:
- for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
- {
- switch (a_ChunkDesc.GetBiome(x, z))
- {
- case biExtremeHills:
- case biExtremeHillsEdge:
- {
- int Lo = FloorLo[x + 17 * z] / 256;
- int Hi = FloorHi[x + 17 * z] / 256;
- for (int y = 0; y < SEGMENT_HEIGHT; y++)
- {
- int Val = Lo + (Hi - Lo) * y / SEGMENT_HEIGHT;
- if (Val < 0)
- {
- a_ChunkDesc.SetBlockType(x, y + Segment, z, E_BLOCK_AIR);
- }
- } // for y
- break;
- }
- } // switch (biome)
- } // for z, x
-
- // Swap the floors:
- std::swap(FloorLo, FloorHi);
- }
-}
-
-
-
-
-
-bool cStructGenDirectOverhangs::HasWantedBiome(cChunkDesc & a_ChunkDesc) const
-{
- cChunkDef::BiomeMap & Biomes = a_ChunkDesc.GetBiomeMap();
- for (int i = 0; i < ARRAYCOUNT(Biomes); i++)
- {
- switch (Biomes[i])
- {
- case biExtremeHills:
- case biExtremeHillsEdge:
- {
- return true;
- }
- }
- } // for i
- return false;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cStructGenDistortedMembraneOverhangs:
-
-cStructGenDistortedMembraneOverhangs::cStructGenDistortedMembraneOverhangs(int a_Seed) :
- m_NoiseX(a_Seed + 1000),
- m_NoiseY(a_Seed + 2000),
- m_NoiseZ(a_Seed + 3000),
- m_NoiseH(a_Seed + 4000)
-{
-}
-
-
-
-
-
-void cStructGenDistortedMembraneOverhangs::GenStructures(cChunkDesc & a_ChunkDesc)
-{
- const NOISE_DATATYPE Frequency = (NOISE_DATATYPE)16;
- const NOISE_DATATYPE Amount = (NOISE_DATATYPE)1;
- for (int y = 50; y < 128; y++)
- {
- NOISE_DATATYPE NoiseY = (NOISE_DATATYPE)y / 32;
- // TODO: proper water level - where to get?
- BLOCKTYPE ReplacementBlock = (y > 62) ? E_BLOCK_AIR : E_BLOCK_STATIONARY_WATER;
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- NOISE_DATATYPE NoiseZ = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z)) / Frequency;
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x)) / Frequency;
- NOISE_DATATYPE DistortX = m_NoiseX.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * Amount;
- NOISE_DATATYPE DistortY = m_NoiseY.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * Amount;
- NOISE_DATATYPE DistortZ = m_NoiseZ.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * Amount;
- int MembraneHeight = 96 - (int)((DistortY + m_NoiseH.CubicNoise2D(NoiseX + DistortX, NoiseZ + DistortZ)) * 30);
- if (MembraneHeight < y)
- {
- a_ChunkDesc.SetBlockType(x, y, z, ReplacementBlock);
- }
- } // for y
- } // for x
- } // for z
-}
-
-
-
-
diff --git a/source/Generating/Trees.cpp b/source/Generating/Trees.cpp
deleted file mode 100644
index 7ca30c60f..000000000
--- a/source/Generating/Trees.cpp
+++ /dev/null
@@ -1,684 +0,0 @@
-
-// Trees.cpp
-
-// Implements helper functions used for generating trees
-
-#include "Globals.h"
-#include "Trees.h"
-#include "../BlockID.h"
-
-
-
-
-// DEBUG:
-int gTotalLargeJungleTrees = 0;
-int gOversizeLargeJungleTrees = 0;
-
-
-
-
-
-typedef struct
-{
- int x, z;
-} sCoords;
-
-typedef struct
-{
- int x, z;
- NIBBLETYPE Meta;
-} sMetaCoords;
-
-static const sCoords Corners[] =
-{
- {-1, -1},
- {-1, 1},
- {1, -1},
- {1, 1},
-} ;
-
-// BigO = a big ring of blocks, used for generating horz slices of treetops, the number indicates the radius
-
-static const sCoords BigO1[] =
-{
- {0, -1},
- {-1, 0}, {1, 0},
- {0, 1},
-} ;
-
-static const sCoords BigO2[] =
-{
- {-1, -2}, {0, -2}, {1, -2},
- {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1},
- {-2, 0}, {-1, 0}, {1, 0}, {2, 0},
- {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1},
- {-1, 2}, {0, 2}, {1, 2},
-} ;
-
-static const sCoords BigO3[] =
-{
- {-2, -3}, {-1, -3}, {0, -3}, {1, -3}, {2, -3},
- {-3, -2}, {-2, -2}, {-1, -2}, {0, -2}, {1, -2}, {2, -2}, {3, -2},
- {-3, -1}, {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, {3, -1},
- {-3, 0}, {-2, 0}, {-1, 0}, {1, 0}, {2, 0}, {3, 0},
- {-3, 1}, {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1}, {3, 1},
- {-3, 2}, {-2, 2}, {-1, 2}, {0, 2}, {1, 2}, {2, 2}, {3, 2},
- {-2, 3}, {-1, 3}, {0, 3}, {1, 3}, {2, 3},
-} ;
-
-static const sCoords BigO4[] = // Part of Big Jungle tree
-{
- {-2, -4}, {-1, -4}, {0, -4}, {1, -4}, {2, -4},
- {-3, -3}, {-2, -3}, {-1, -3}, {0, -3}, {1, -3}, {2, -3}, {3, -3},
- {-4, -2}, {-3, -2}, {-2, -2}, {-1, -2}, {0, -2}, {1, -2}, {2, -2}, {3, -2}, {4, -2},
- {-4, -1}, {-3, -1}, {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, {3, -1}, {4, -1},
- {-4, 0}, {-3, 0}, {-2, 0}, {-1, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0},
- {-4, 1}, {-3, 1}, {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1},
- {-4, 2}, {-3, 2}, {-2, 2}, {-1, 2}, {0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2},
- {-3, 3}, {-2, 3}, {-1, 3}, {0, 3}, {1, 3}, {2, 3}, {3, 3},
- {-2, 4}, {-1, 4}, {0, 4}, {1, 4}, {2, 4},
-} ;
-
-
-
-
-
-typedef struct
-{
- const sCoords * Coords;
- size_t Count;
-} sCoordsArr;
-
-static const sCoordsArr BigOs[] =
-{
- {BigO1, ARRAYCOUNT(BigO1)},
- {BigO2, ARRAYCOUNT(BigO2)},
- {BigO3, ARRAYCOUNT(BigO3)},
- {BigO4, ARRAYCOUNT(BigO4)},
-} ;
-
-
-
-
-
-/// Pushes a specified layer of blocks of the same type around (x, h, z) into a_Blocks
-inline void PushCoordBlocks(int a_BlockX, int a_Height, int a_BlockZ, sSetBlockVector & a_Blocks, const sCoords * a_Coords, size_t a_NumCoords, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
-{
- for (size_t i = 0; i < a_NumCoords; i++)
- {
- a_Blocks.push_back(sSetBlock(a_BlockX + a_Coords[i].x, a_Height, a_BlockZ + a_Coords[i].z, a_BlockType, a_Meta));
- }
-}
-
-
-
-
-inline void PushCornerBlocks(int a_BlockX, int a_Height, int a_BlockZ, int a_Seq, cNoise & a_Noise, int a_Chance, sSetBlockVector & a_Blocks, int a_CornersDist, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
-{
- for (size_t i = 0; i < ARRAYCOUNT(Corners); i++)
- {
- int x = a_BlockX + Corners[i].x;
- int z = a_BlockZ + Corners[i].z;
- if (a_Noise.IntNoise3DInt(x + 64 * a_Seq, a_Height, z + 64 * a_Seq) <= a_Chance)
- {
- a_Blocks.push_back(sSetBlock(x, a_Height, z, a_BlockType, a_Meta));
- }
- } // for i - Corners[]
-}
-
-
-
-
-
-inline void PushSomeColumns(int a_BlockX, int a_Height, int a_BlockZ, int a_ColumnHeight, int a_Seq, cNoise & a_Noise, int a_Chance, sSetBlockVector & a_Blocks, const sMetaCoords * a_Coords, size_t a_NumCoords, BLOCKTYPE a_BlockType)
-{
- for (size_t i = 0; i < a_NumCoords; i++)
- {
- int x = a_BlockX + a_Coords[i].x;
- int z = a_BlockZ + a_Coords[i].z;
- if (a_Noise.IntNoise3DInt(x + 64 * a_Seq, a_Height + i, z + 64 * a_Seq) <= a_Chance)
- {
- for (int j = 0; j < a_ColumnHeight; j++)
- {
- a_Blocks.push_back(sSetBlock(x, a_Height - j, z, a_BlockType, a_Coords[i].Meta));
- }
- }
- } // for i - a_Coords[]
-}
-
-
-
-
-
-void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, EMCSBiome a_Biome, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
-{
- switch (a_Biome)
- {
- case biPlains:
- case biExtremeHills:
- case biExtremeHillsEdge:
- case biForest:
- case biMushroomIsland:
- case biMushroomShore:
- case biForestHills:
- {
- // Apple or birch trees:
- if (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + 16 * a_Seq, a_BlockZ + 16 * a_Seq) < 0x5fffffff)
- {
- GetAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
- }
- else
- {
- GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
- }
- break;
- }
-
- case biTaiga:
- case biIcePlains:
- case biIceMountains:
- case biTaigaHills:
- {
- // Conifers
- GetConiferTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
- break;
- }
-
- case biSwampland:
- {
- // Swamp trees:
- GetSwampTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
- break;
- }
-
- case biJungle:
- case biJungleHills:
- {
- // Apple bushes, large jungle trees, small jungle trees
- if (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + 16 * a_Seq, a_BlockZ + 16 * a_Seq) < 0x6fffffff)
- {
- GetAppleBushImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
- }
- else
- {
- GetJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
- }
- }
- }
-}
-
-
-
-
-
-void GetAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
-{
- if (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) < 0x60000000)
- {
- GetSmallAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
- }
- else
- {
- GetLargeAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
- }
-}
-
-
-
-
-
-void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
-{
- /* Small apple tree has:
- - a top plus (no log)
- - optional BigO1 + random corners (log)
- - 2 layers of BigO2 + random corners (log)
- - 1 to 3 blocks of trunk
- */
-
- int Random = a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) >> 3;
-
- int Heights[] = {1, 2, 2, 3} ;
- int Height = 1 + Heights[Random & 3];
- Random >>= 2;
-
- // Pre-alloc so that we don't realloc too often later:
- a_LogBlocks.reserve(Height + 5);
- a_OtherBlocks.reserve(ARRAYCOUNT(BigO2) * 2 + ARRAYCOUNT(BigO1) + ARRAYCOUNT(Corners) * 3 + 3 + 5);
-
- // Trunk:
- for (int i = 0; i < Height; i++)
- {
- a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE));
- }
- int Hei = a_BlockY + Height;
-
- // 2 BigO2 + corners layers:
- for (int i = 0; i < 2; i++)
- {
- PushCoordBlocks (a_BlockX, Hei, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- PushCornerBlocks(a_BlockX, Hei, a_BlockZ, a_Seq, a_Noise, 0x5000000 - i * 0x10000000, a_OtherBlocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- a_LogBlocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE));
- Hei++;
- } // for i - 2*
-
- // Optional BigO1 + corners layer:
- if ((Random & 1) == 0)
- {
- PushCoordBlocks (a_BlockX, Hei, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- PushCornerBlocks(a_BlockX, Hei, a_BlockZ, a_Seq, a_Noise, 0x6000000, a_OtherBlocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- a_LogBlocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE));
- Hei++;
- }
-
- // Top plus:
- PushCoordBlocks(a_BlockX, Hei, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- a_OtherBlocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE));
-}
-
-
-
-
-
-void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
-{
- // TODO
-}
-
-
-
-
-
-void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
-{
- int Height = 5 + (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) % 3);
-
- // Prealloc, so that we don't realloc too often later:
- a_LogBlocks.reserve(Height);
- a_OtherBlocks.reserve(80);
-
- // The entire trunk, out of logs:
- for (int i = Height - 1; i >= 0; --i)
- {
- a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_BIRCH));
- }
- int h = a_BlockY + Height;
-
- // Top layer - just the Plus:
- PushCoordBlocks(a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
- a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH)); // There's no log at this layer
- h--;
-
- // Second layer - log, Plus and maybe Corners:
- PushCoordBlocks (a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
- PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
- h--;
-
- // Third and fourth layers - BigO2 and maybe 2*Corners:
- for (int Row = 0; Row < 2; Row++)
- {
- PushCoordBlocks (a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
- PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x3fffffff + Row * 0x10000000, a_OtherBlocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
- h--;
- } // for Row - 2*
-}
-
-
-
-
-
-void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
-{
- // Half chance for a spruce, half for a pine:
- if (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) < 0x40000000)
- {
- GetSpruceTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
- }
- else
- {
- GetPineTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
- }
-}
-
-
-
-
-
-void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
-{
- // Spruces have a top section with layer sizes of (0, 1, 0) or only (1, 0),
- // then 1 - 3 sections of ascending sizes (1, 2) [most often], (1, 3) or (1, 2, 3)
- // and an optional bottom section of size 1, followed by 1 - 3 clear trunk blocks
-
- // We'll use bits from this number as partial random numbers; but the noise function has mod8 irregularities
- // (each of the mod8 remainders has a very different chance of occurrence) - that's why we divide by 8
- int MyRandom = a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) / 8;
-
- static const int sHeights[] = {1, 2, 2, 3};
- int Height = sHeights[MyRandom & 3];
- MyRandom >>= 2;
-
- // Prealloc, so that we don't realloc too often later:
- a_LogBlocks.reserve(Height);
- a_OtherBlocks.reserve(180);
-
- // Clear trunk blocks:
- for (int i = 0; i < Height; i++)
- {
- a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- }
- Height += a_BlockY;
-
- // Optional size-1 bottom leaves layer:
- if ((MyRandom & 1) == 0)
- {
- PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- a_OtherBlocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- Height++;
- }
- MyRandom >>= 1;
-
- // 1 to 3 sections of leaves layers:
- static const int sNumSections[] = {1, 2, 2, 3};
- int NumSections = sNumSections[MyRandom & 3];
- MyRandom >>= 2;
- for (int i = 0; i < NumSections; i++)
- {
- switch (MyRandom & 3) // SectionType; (1, 2) twice as often as the other two
- {
- case 0:
- case 1:
- {
- PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- a_LogBlocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- a_LogBlocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- Height += 2;
- break;
- }
- case 2:
- {
- PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- a_LogBlocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- a_LogBlocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- Height += 2;
- break;
- }
- case 3:
- {
- PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- PushCoordBlocks(a_BlockX, Height + 2, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- a_LogBlocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- a_LogBlocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- a_LogBlocks.push_back(sSetBlock(a_BlockX, Height + 2, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- Height += 3;
- break;
- }
- } // switch (SectionType)
- MyRandom >>= 2;
- } // for i - Sections
-
- if ((MyRandom & 1) == 0)
- {
- // (0, 1, 0) top:
- a_LogBlocks.push_back (sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- PushCoordBlocks (a_BlockX, Height + 1, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- a_OtherBlocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
- a_OtherBlocks.push_back(sSetBlock(a_BlockX, Height + 2, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
- }
- else
- {
- // (1, 0) top:
- a_OtherBlocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
- PushCoordBlocks (a_BlockX, Height + 1, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- a_OtherBlocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
- }
-}
-
-
-
-
-
-void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
-{
- // Tall, little leaves on top. The top leaves are arranged in a shape of two cones joined by their bases.
- // There can be one or two layers representing the cone bases (SameSizeMax)
-
- int MyRandom = a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 8;
- int TrunkHeight = 8 + (MyRandom % 3);
- int SameSizeMax = ((MyRandom & 8) == 0) ? 1 : 0;
- MyRandom >>= 3;
- int NumLeavesLayers = 2 + (MyRandom % 3); // Number of layers that have leaves in them
- if (NumLeavesLayers == 2)
- {
- SameSizeMax = 0;
- }
-
- // Pre-allocate the vector:
- a_LogBlocks.reserve(TrunkHeight);
- a_OtherBlocks.reserve(NumLeavesLayers * 25);
-
- // The entire trunk, out of logs:
- for (int i = TrunkHeight; i >= 0; --i)
- {
- a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- }
- int h = a_BlockY + TrunkHeight + 2;
-
- // Top layer - just a single leaves block:
- a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
- h--;
-
- // One more layer is above the trunk, push the central leaves:
- a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
-
- // Layers expanding in size, then collapsing again:
- // LOGD("Generating %d layers of pine leaves, SameSizeMax = %d", NumLeavesLayers, SameSizeMax);
- for (int i = 0; i < NumLeavesLayers; ++i)
- {
- int LayerSize = std::min(i, NumLeavesLayers - i + SameSizeMax - 1);
- // LOGD("LayerSize %d: %d", i, LayerSize);
- if (LayerSize < 0)
- {
- break;
- }
- ASSERT(LayerSize < ARRAYCOUNT(BigOs));
- PushCoordBlocks(a_BlockX, h, a_BlockZ, a_OtherBlocks, BigOs[LayerSize].Coords, BigOs[LayerSize].Count, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- h--;
- }
-}
-
-
-
-
-
-void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
-{
- // Vines are around the BigO3, but not in the corners; need proper meta for direction
- static const sMetaCoords Vines[] =
- {
- {-2, -4, 1}, {-1, -4, 1}, {0, -4, 1}, {1, -4, 1}, {2, -4, 1}, // North face
- {-2, 4, 4}, {-1, 4, 4}, {0, 4, 4}, {1, 4, 4}, {2, 4, 4}, // South face
- {4, -2, 2}, {4, -1, 2}, {4, 0, 2}, {4, 1, 2}, {4, 2, 2}, // East face
- {-4, -2, 8}, {-4, -1, 8}, {-4, 0, 8}, {-4, 1, 8}, {-4, 2, 8}, // West face
- } ;
-
- int Height = 3 + (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 8) % 3;
-
- a_LogBlocks.reserve(Height);
- a_OtherBlocks.reserve(2 * ARRAYCOUNT(BigO2) + 2 * ARRAYCOUNT(BigO3) + Height * ARRAYCOUNT(Vines) + 20);
-
- for (int i = 0; i < Height; i++)
- {
- a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE));
- }
- int hei = a_BlockY + Height - 2;
-
- // Put vines around the lowermost leaves layer:
- PushSomeColumns(a_BlockX, hei, a_BlockZ, Height, a_Seq, a_Noise, 0x3fffffff, a_OtherBlocks, Vines, ARRAYCOUNT(Vines), E_BLOCK_VINES);
-
- // The lower two leaves layers are BigO3 with log in the middle and possibly corners:
- for (int i = 0; i < 2; i++)
- {
- PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- hei++;
- } // for i - 2*
-
- // The upper two leaves layers are BigO2 with leaves in the middle and possibly corners:
- for (int i = 0; i < 2; i++)
- {
- PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE));
- hei++;
- } // for i - 2*
-}
-
-
-
-
-
-void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
-{
- a_OtherBlocks.reserve(3 + ARRAYCOUNT(BigO2) + ARRAYCOUNT(BigO1));
-
- int hei = a_BlockY;
- a_LogBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE));
- PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- hei++;
-
- a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE));
- PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- hei++;
-
- a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE));
-}
-
-
-
-
-
-void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
-{
- if (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) < 0x60000000)
- {
- GetSmallJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
- }
- else
- {
- GetLargeJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
- }
-}
-
-
-
-
-
-void GetLargeJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
-{
- // TODO: Generate proper jungle trees with branches
-
- // Vines are around the BigO4, but not in the corners; need proper meta for direction
- static const sMetaCoords Vines[] =
- {
- {-2, -5, 1}, {-1, -5, 1}, {0, -5, 1}, {1, -5, 1}, {2, -5, 1}, // North face
- {-2, 5, 4}, {-1, 5, 4}, {0, 5, 4}, {1, 5, 4}, {2, 5, 4}, // South face
- {5, -2, 2}, {5, -1, 2}, {5, 0, 2}, {5, 1, 2}, {5, 2, 2}, // East face
- {-5, -2, 8}, {-5, -1, 8}, {-5, 0, 8}, {-5, 1, 8}, {-5, 2, 8}, // West face
- // TODO: vines around the trunk, proper metas and height
- } ;
-
- int Height = 24 + (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 11) % 24;
-
- a_LogBlocks.reserve(Height * 4);
- a_OtherBlocks.reserve(2 * ARRAYCOUNT(BigO4) + ARRAYCOUNT(BigO3) + Height * ARRAYCOUNT(Vines) + 50);
-
- for (int i = 0; i < Height; i++)
- {
- a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE));
- a_LogBlocks.push_back(sSetBlock(a_BlockX + 1, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE));
- a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ + 1, E_BLOCK_LOG, E_META_LOG_JUNGLE));
- a_LogBlocks.push_back(sSetBlock(a_BlockX + 1, a_BlockY + i, a_BlockZ + 1, E_BLOCK_LOG, E_META_LOG_JUNGLE));
- }
- int hei = a_BlockY + Height - 2;
-
- // Put vines around the lowermost leaves layer:
- PushSomeColumns(a_BlockX, hei, a_BlockZ, Height, a_Seq, a_Noise, 0x3fffffff, a_OtherBlocks, Vines, ARRAYCOUNT(Vines), E_BLOCK_VINES);
-
- // The lower two leaves layers are BigO4 with log in the middle and possibly corners:
- for (int i = 0; i < 2; i++)
- {
- PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO4, ARRAYCOUNT(BigO4), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE);
- PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE);
- hei++;
- } // for i - 2*
-
- // The top leaves layer is a BigO3 with leaves in the middle and possibly corners:
- PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE);
- PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE);
- a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE));
-}
-
-
-
-
-
-void GetSmallJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
-{
- // Vines are around the BigO3, but not in the corners; need proper meta for direction
- static const sMetaCoords Vines[] =
- {
- {-2, -4, 1}, {-1, -4, 1}, {0, -4, 1}, {1, -4, 1}, {2, -4, 1}, // North face
- {-2, 4, 4}, {-1, 4, 4}, {0, 4, 4}, {1, 4, 4}, {2, 4, 4}, // South face
- {4, -2, 2}, {4, -1, 2}, {4, 0, 2}, {4, 1, 2}, {4, 2, 2}, // East face
- {-4, -2, 8}, {-4, -1, 8}, {-4, 0, 8}, {-4, 1, 8}, // West face
- // TODO: proper metas and height: {0, 1, 1}, {0, -1, 4}, {-1, 0, 2}, {1, 1, 8}, // Around the tunk
- } ;
-
- int Height = 7 + (a_Noise.IntNoise3DInt(a_BlockX + 5 * a_Seq, a_BlockY, a_BlockZ + 5 * a_Seq) / 5) % 3;
-
- a_LogBlocks.reserve(Height);
- a_OtherBlocks.reserve(
- 2 * ARRAYCOUNT(BigO3) + // O3 layer, 2x
- 2 * ARRAYCOUNT(BigO2) + // O2 layer, 2x
- ARRAYCOUNT(BigO1) + 1 + // Plus on the top
- Height * ARRAYCOUNT(Vines) + // Vines
- 50 // some safety
- );
-
- for (int i = 0; i < Height; i++)
- {
- a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE));
- }
- int hei = a_BlockY + Height - 3;
-
- // Put vines around the lowermost leaves layer:
- PushSomeColumns(a_BlockX, hei, a_BlockZ, Height, a_Seq, a_Noise, 0x3fffffff, a_OtherBlocks, Vines, ARRAYCOUNT(Vines), E_BLOCK_VINES);
-
- // The lower two leaves layers are BigO3 with log in the middle and possibly corners:
- for (int i = 0; i < 2; i++)
- {
- PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE);
- PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE);
- hei++;
- } // for i - 2*
-
- // Two layers of BigO2 leaves, possibly with corners:
- for (int i = 0; i < 1; i++)
- {
- PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE);
- PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE);
- hei++;
- } // for i - 2*
-
- // Top plus, all leaves:
- PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE);
- a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE));
-}
-
-
-
-
diff --git a/source/Globals.h b/source/Globals.h
deleted file mode 100644
index 150051de0..000000000
--- a/source/Globals.h
+++ /dev/null
@@ -1,227 +0,0 @@
-
-// Globals.h
-
-// This file gets included from every module in the project, so that global symbols may be introduced easily
-// Also used for precompiled header generation in MSVC environments
-
-
-
-
-
-// Compiler-dependent stuff:
-#if defined(_MSC_VER)
- // MSVC produces warning C4481 on the override keyword usage, so disable the warning altogether
- #pragma warning(disable:4481)
-
- // Disable some warnings that we don't care about:
- #pragma warning(disable:4100)
-
- #define OBSOLETE __declspec(deprecated)
-
- // No alignment needed in MSVC
- #define ALIGN_8
- #define ALIGN_16
-
-#elif defined(__GNUC__)
-
- // TODO: Can GCC explicitly mark classes as abstract (no instances can be created)?
- #define abstract
-
- // TODO: Can GCC mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class)
- #define override
-
- #define OBSOLETE __attribute__((deprecated))
-
- #define ALIGN_8 __attribute__((aligned(8)))
- #define ALIGN_16 __attribute__((aligned(16)))
-
- // Some portability macros :)
- #define stricmp strcasecmp
-
-#else
-
- #error "You are using an unsupported compiler, you might need to #define some stuff here for your compiler"
-
- /*
- // Copy and uncomment this into another #elif section based on your compiler identification
-
- // Explicitly mark classes as abstract (no instances can be created)
- #define abstract
-
- // Mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class)
- #define override
-
- // Mark functions as obsolete, so that their usage results in a compile-time warning
- #define OBSOLETE
-
- // Mark types / variables for alignment. Do the platforms need it?
- #define ALIGN_8
- #define ALIGN_16
- */
-
-#endif
-
-
-
-
-
-// Integral types with predefined sizes:
-typedef long long Int64;
-typedef int Int32;
-typedef short Int16;
-
-typedef unsigned long long UInt64;
-typedef unsigned int UInt32;
-typedef unsigned short UInt16;
-
-
-
-
-// A macro to disallow the copy constructor and operator= functions
-// This should be used in the private: declarations for any class that shouldn't allow copying itself
-#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
- TypeName(const TypeName &); \
- void operator=(const TypeName &)
-
-// A macro that is used to mark unused function parameters, to avoid pedantic warnings in gcc
-#define UNUSED(X) (void)(X)
-
-
-
-
-// OS-dependent stuff:
-#ifdef _WIN32
- #define WIN32_LEAN_AND_MEAN
-
- #define _WIN32_WINNT 0x501 // We want to target WinXP and higher
-
- #include <Windows.h>
- #include <winsock2.h>
- #include <Ws2tcpip.h> // IPv6 stuff
-
- // Windows SDK defines min and max macros, messing up with our std::min and std::max usage
- #undef min
- #undef max
-
- // Windows SDK defines GetFreeSpace as a constant, probably a Win16 API remnant
- #ifdef GetFreeSpace
- #undef GetFreeSpace
- #endif // GetFreeSpace
-#else
- #include <sys/types.h>
- #include <sys/stat.h> // for mkdir
- #include <sys/time.h>
- #include <sys/socket.h>
- #include <netinet/in.h>
- #include <arpa/inet.h>
- #include <netdb.h>
- #include <time.h>
- #include <dirent.h>
- #include <errno.h>
- #include <iostream>
-
- #include <cstdio>
- #include <cstring>
- #include <pthread.h>
- #include <semaphore.h>
- #include <errno.h>
- #include <fcntl.h>
-#if !defined(ANDROID_NDK)
- #include <tr1/memory>
-#endif
-#endif
-
-#if defined(ANDROID_NDK)
- #define FILE_IO_PREFIX "/sdcard/mcserver/"
-#else
- #define FILE_IO_PREFIX ""
-#endif
-
-
-
-
-
-// CRT stuff:
-#include <assert.h>
-#include <stdio.h>
-#include <math.h>
-#include <stdarg.h>
-
-
-
-
-
-// STL stuff:
-#include <vector>
-#include <list>
-#include <deque>
-#include <string>
-#include <map>
-#include <algorithm>
-#include <memory>
-#include <set>
-#include <queue>
-
-
-
-
-
-// Common headers (part 1, without macros):
-#include "StringUtils.h"
-#include "OSSupport/Sleep.h"
-#include "OSSupport/CriticalSection.h"
-#include "OSSupport/Semaphore.h"
-#include "OSSupport/Event.h"
-#include "OSSupport/Thread.h"
-#include "OSSupport/File.h"
-#include "MCLogger.h"
-
-
-
-
-
-// Common definitions:
-
-/// Evaluates to the number of elements in an array (compile-time!)
-#define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X)))
-
-/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)" )
-#define KiB * 1024
-#define MiB * 1024 * 1024
-
-/// Faster than (int)floorf((float)x / (float)div)
-#define FAST_FLOOR_DIV( x, div ) (((x) - (((x) < 0) ? ((div) - 1) : 0)) / (div))
-
-// Own version of assert() that writes failed assertions to the log for review
-#ifdef _DEBUG
- #define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) )
-#else
- #define ASSERT(x) ((void)0)
-#endif
-
-// Pretty much the same as ASSERT() but stays in Release builds
-#define VERIFY( x ) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), exit(1), 0 ) )
-
-
-
-
-
-/// A generic interface used mainly in ForEach() functions
-template <typename Type> class cItemCallback
-{
-public:
- /// Called for each item in the internal list; return true to stop the loop, or false to continue enumerating
- virtual bool Item(Type * a_Type) = 0;
-} ;
-
-
-
-
-
-// Common headers (part 2, with macros):
-#include "ChunkDef.h"
-#include "BlockID.h"
-
-
-
-
diff --git a/source/GroupManager.cpp b/source/GroupManager.cpp
deleted file mode 100644
index cef32dd58..000000000
--- a/source/GroupManager.cpp
+++ /dev/null
@@ -1,124 +0,0 @@
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "GroupManager.h"
-#include "Group.h"
-#include "../iniFile/iniFile.h"
-#include "ChatColor.h"
-#include "Root.h"
-
-
-
-
-
-typedef std::map< AString, cGroup* > GroupMap;
-
-
-
-
-
-struct cGroupManager::sGroupManagerState
-{
- GroupMap Groups;
-};
-
-
-
-
-
-cGroupManager::~cGroupManager()
-{
- for( GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr )
- {
- delete itr->second;
- }
- m_pState->Groups.clear();
-
- delete m_pState;
-}
-
-
-
-
-
-cGroupManager::cGroupManager()
- : m_pState( new sGroupManagerState )
-{
- LOG("-- Loading Groups --");
- cIniFile IniFile("groups.ini");
- if (!IniFile.ReadFile())
- {
- LOGWARNING("groups.ini inaccessible, no groups are defined");
- return;
- }
-
- unsigned int NumKeys = IniFile.GetNumKeys();
- for( unsigned int i = 0; i < NumKeys; i++ )
- {
- std::string KeyName = IniFile.GetKeyName( i );
- cGroup* Group = GetGroup( KeyName.c_str() );
-
- LOG("Loading group: %s", KeyName.c_str() );
-
- Group->SetName( KeyName );
- char Color = IniFile.GetValue( KeyName, "Color", "-" )[0];
- if( Color != '-' )
- Group->SetColor( cChatColor::MakeColor(Color) );
- else
- Group->SetColor( cChatColor::White );
-
- std::string Commands = IniFile.GetValue( KeyName, "Commands", "" );
- if( Commands.size() > 0 )
- {
- AStringVector Split = StringSplit( Commands, "," );
- for( unsigned int i = 0; i < Split.size(); i++)
- {
- Group->AddCommand( Split[i] );
- //LOG("%s", Split[i].c_str() );
- }
- }
-
- std::string Permissions = IniFile.GetValue( KeyName, "Permissions", "" );
- if( Permissions.size() > 0 )
- {
- AStringVector Split = StringSplit( Permissions, "," );
- for( unsigned int i = 0; i < Split.size(); i++)
- {
- Group->AddPermission( Split[i] );
- //LOGINFO("Permission: %s", Split[i].c_str() );
- }
- }
-
- std::string Groups = IniFile.GetValue( KeyName, "Inherits", "" );
- if( Groups.size() > 0 )
- {
- AStringVector Split = StringSplit( Groups, "," );
- for( unsigned int i = 0; i < Split.size(); i++)
- {
- Group->InheritFrom( GetGroup( Split[i].c_str() ) );
- }
- }
- }
- LOG("-- Groups Successfully Loaded --");
-}
-
-
-
-
-
-cGroup* cGroupManager::GetGroup( const AString & a_Name )
-{
- GroupMap::iterator itr = m_pState->Groups.find( a_Name );
- if( itr != m_pState->Groups.end() )
- {
- return itr->second;
- }
-
- cGroup* Group = new cGroup();
- m_pState->Groups[a_Name] = Group;
-
- return Group;
-}
-
-
-
-
diff --git a/source/Inventory.cpp b/source/Inventory.cpp
deleted file mode 100644
index c104db4c7..000000000
--- a/source/Inventory.cpp
+++ /dev/null
@@ -1,691 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Inventory.h"
-#include "Entities/Player.h"
-#include "ClientHandle.h"
-#include "UI/Window.h"
-#include "Item.h"
-#include "Root.h"
-#include "World.h"
-
-#include <json/json.h>
-
-#include "Items/ItemHandler.h"
-
-
-
-
-
-cInventory::cInventory(cPlayer & a_Owner) :
- m_ArmorSlots (1, 4), // 1 x 4 slots
- m_InventorySlots(9, 3), // 9 x 3 slots
- m_HotbarSlots (9, 1), // 9 x 1 slots
- m_Owner(a_Owner)
-{
- // Ask each ItemGrid to report changes to us:
- m_ArmorSlots.AddListener(*this);
- m_InventorySlots.AddListener(*this);
- m_HotbarSlots.AddListener(*this);
-
- SetEquippedSlotNum(0);
-}
-
-
-
-
-
-void cInventory::Clear(void)
-{
- m_ArmorSlots.Clear();
- m_InventorySlots.Clear();
- m_HotbarSlots.Clear();
-}
-
-
-
-
-
-int cInventory::HowManyCanFit(const cItem & a_ItemStack, bool a_ConsiderEmptySlots)
-{
- return HowManyCanFit(a_ItemStack, 0, invNumSlots - 1, a_ConsiderEmptySlots);
-}
-
-
-
-
-
-int cInventory::HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int a_EndSlotNum, bool a_ConsiderEmptySlots)
-{
- if ((a_BeginSlotNum < 0) || (a_BeginSlotNum >= invNumSlots))
- {
- LOGWARNING("%s: Bad BeginSlotNum, got %d, there are %d slots; correcting to 0.", __FUNCTION__, a_BeginSlotNum, invNumSlots - 1);
- a_BeginSlotNum = 0;
- }
- if ((a_EndSlotNum < 0) || (a_EndSlotNum >= invNumSlots))
- {
- LOGWARNING("%s: Bad EndSlotNum, got %d, there are %d slots; correcting to %d.", __FUNCTION__, a_BeginSlotNum, invNumSlots, invNumSlots - 1);
- a_EndSlotNum = invNumSlots - 1;
- }
- if (a_BeginSlotNum > a_EndSlotNum)
- {
- std::swap(a_BeginSlotNum, a_EndSlotNum);
- }
-
- char NumLeft = a_ItemStack.m_ItemCount;
- int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize();
- for (int i = a_BeginSlotNum; i <= a_EndSlotNum; i++)
- {
- const cItem & Slot = GetSlot(i);
- if (Slot.IsEmpty())
- {
- NumLeft -= MaxStack;
- }
- else if (Slot.IsStackableWith(a_ItemStack))
- {
- NumLeft -= MaxStack - Slot.m_ItemCount;
- }
- if (NumLeft <= 0)
- {
- // All items fit
- return a_ItemStack.m_ItemCount;
- }
- } // for i - m_Slots[]
- return a_ItemStack.m_ItemCount - NumLeft;
-}
-
-
-
-
-
-int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst)
-{
- cItem ToAdd(a_Item);
- int res = 0;
- if (ItemCategory::IsArmor(a_Item.m_ItemType))
- {
- res = m_ArmorSlots.AddItem(ToAdd, a_AllowNewStacks);
- ToAdd.m_ItemCount -= res;
- if (ToAdd.m_ItemCount == 0)
- {
- return res;
- }
- }
-
- res += m_HotbarSlots.AddItem(ToAdd, a_AllowNewStacks, a_tryToFillEquippedFirst ? m_EquippedSlotNum : -1);
- ToAdd.m_ItemCount = a_Item.m_ItemCount - res;
- if (ToAdd.m_ItemCount == 0)
- {
- return res;
- }
-
- res += m_InventorySlots.AddItem(ToAdd, a_AllowNewStacks);
- return res;
-}
-
-
-
-
-
-int cInventory::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst)
-{
- int TotalAdded = 0;
- for (cItems::iterator itr = a_ItemStackList.begin(); itr != a_ItemStackList.end();)
- {
- int NumAdded = AddItem(*itr, a_AllowNewStacks, a_tryToFillEquippedFirst);
- if (itr->m_ItemCount == NumAdded)
- {
- itr = a_ItemStackList.erase(itr);
- }
- else
- {
- itr->m_ItemCount -= NumAdded;
- ++itr;
- }
- TotalAdded += NumAdded;
- }
- return TotalAdded;
-}
-
-
-
-
-
-bool cInventory::RemoveOneEquippedItem(void)
-{
- if (m_HotbarSlots.GetSlot(m_EquippedSlotNum).IsEmpty())
- {
- return false;
- }
-
- m_HotbarSlots.ChangeSlotCount(m_EquippedSlotNum, -1);
- return true;
-}
-
-
-
-
-
-int cInventory::HowManyItems(const cItem & a_Item)
-{
- return
- m_ArmorSlots.HowManyItems(a_Item) +
- m_InventorySlots.HowManyItems(a_Item) +
- m_HotbarSlots.HowManyItems(a_Item);
-}
-
-
-
-
-
-bool cInventory::HasItems(const cItem & a_ItemStack)
-{
- int CurrentlyHave = HowManyItems(a_ItemStack);
- return (CurrentlyHave >= a_ItemStack.m_ItemCount);
-}
-
-
-
-
-
-void cInventory::SetSlot(int a_SlotNum, const cItem & a_Item)
-{
- if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots))
- {
- LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Ignoring.", __FUNCTION__, a_SlotNum, invNumSlots - 1);
- return;
- }
-
- int GridSlotNum = 0;
- cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum);
- if (Grid == NULL)
- {
- LOGWARNING("%s(%d): requesting an invalid itemgrid. Ignoring.", __FUNCTION__, a_SlotNum);
- return;
- }
- Grid->SetSlot(GridSlotNum, a_Item);
-}
-
-
-
-
-
-void cInventory::SetArmorSlot(int a_ArmorSlotNum, const cItem & a_Item)
-{
- m_ArmorSlots.SetSlot(a_ArmorSlotNum, a_Item);
-}
-
-
-
-
-
-void cInventory::SetInventorySlot(int a_InventorySlotNum, const cItem & a_Item)
-{
- m_InventorySlots.SetSlot(a_InventorySlotNum, a_Item);
-}
-
-
-
-
-
-void cInventory::SetHotbarSlot(int a_HotBarSlotNum, const cItem & a_Item)
-{
- m_HotbarSlots.SetSlot(a_HotBarSlotNum, a_Item);
-}
-
-
-
-
-
-const cItem & cInventory::GetSlot(int a_SlotNum) const
-{
- if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots))
- {
- LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first inventory slot instead.", __FUNCTION__, a_SlotNum, invNumSlots - 1);
- return m_InventorySlots.GetSlot(0);
- }
- int GridSlotNum = 0;
- const cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum);
- if (Grid == NULL)
- {
- // Something went wrong, but we don't know what. We must return a value, so return the first inventory slot
- LOGWARNING("%s(%d): requesting an invalid ItemGrid, returning the first inventory slot instead.", __FUNCTION__, a_SlotNum);
- return m_InventorySlots.GetSlot(0);
- }
- return Grid->GetSlot(GridSlotNum);
-}
-
-
-
-
-
-const cItem & cInventory::GetArmorSlot(int a_ArmorSlotNum) const
-{
- if ((a_ArmorSlotNum < 0) || (a_ArmorSlotNum >= invArmorCount))
- {
- LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first one instead", __FUNCTION__, a_ArmorSlotNum, invArmorCount - 1);
- return m_ArmorSlots.GetSlot(0);
- }
- return m_ArmorSlots.GetSlot(a_ArmorSlotNum);
-}
-
-
-
-
-
-const cItem & cInventory::GetInventorySlot(int a_InventorySlotNum) const
-{
- if ((a_InventorySlotNum < 0) || (a_InventorySlotNum >= invInventoryCount))
- {
- LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first one instead", __FUNCTION__, a_InventorySlotNum, invInventoryCount - 1);
- return m_InventorySlots.GetSlot(0);
- }
- return m_InventorySlots.GetSlot(a_InventorySlotNum);
-}
-
-
-
-
-
-const cItem & cInventory::GetHotbarSlot(int a_SlotNum) const
-{
- if ((a_SlotNum < 0) || (a_SlotNum >= invHotbarCount))
- {
- LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first one instead", __FUNCTION__, a_SlotNum, invHotbarCount - 1);
- return m_HotbarSlots.GetSlot(0);
- }
- return m_HotbarSlots.GetSlot(a_SlotNum);
-}
-
-
-
-
-
-const cItem & cInventory::GetEquippedItem(void) const
-{
- return GetHotbarSlot(m_EquippedSlotNum);
-}
-
-
-
-
-
-void cInventory::SetEquippedSlotNum(int a_SlotNum)
-{
- if ((a_SlotNum < 0) || (a_SlotNum >= invHotbarCount))
- {
- LOGWARNING("%s: requesting invalid slot index: %d out of %d. Setting 0 instead.", __FUNCTION__, a_SlotNum, invHotbarCount - 1);
- m_EquippedSlotNum = 0;
- }
- else
- {
- m_EquippedSlotNum = a_SlotNum;
- }
-}
-
-
-
-
-
-bool cInventory::DamageEquippedItem(short a_Amount)
-{
- return DamageItem(invHotbarOffset + m_EquippedSlotNum, a_Amount);
-}
-
-
-
-
-
-int cInventory::ChangeSlotCount(int a_SlotNum, int a_AddToCount)
-{
- int GridSlotNum = 0;
- cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum);
- if (Grid == NULL)
- {
- LOGWARNING("%s: invalid slot number, expected 0 .. %d, got %d; ignoring", __FUNCTION__, invNumSlots, a_SlotNum);
- return -1;
- }
- return Grid->ChangeSlotCount(GridSlotNum, a_AddToCount);
-}
-
-
-
-
-
-bool cInventory::DamageItem(int a_SlotNum, short a_Amount)
-{
- if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots))
- {
- LOGWARNING("%s: requesting an invalid slot index: %d out of %d", __FUNCTION__, a_SlotNum, invNumSlots - 1);
- return false;
- }
-
- int GridSlotNum = 0;
- cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum);
- if (Grid == NULL)
- {
- LOGWARNING("%s(%d, %d): requesting an invalid grid, ignoring.", __FUNCTION__, a_SlotNum, a_Amount);
- return false;
- }
- if (!Grid->DamageItem(GridSlotNum, a_Amount))
- {
- // The item has been damaged, but did not break yet
- return false;
- }
-
- // The item has broken, remove it:
- Grid->EmptySlot(a_SlotNum);
- return true;
-}
-
-
-
-
-
-void cInventory::CopyToItems(cItems & a_Items)
-{
- m_ArmorSlots.CopyToItems(a_Items);
- m_InventorySlots.CopyToItems(a_Items);
- m_HotbarSlots.CopyToItems(a_Items);
-}
-
-
-
-
-
-void cInventory::SendWholeInventory(cClientHandle & a_Client)
-{
- a_Client.SendWholeInventory(*this);
-}
-
-
-
-
-
-void cInventory::SendSlot(int a_SlotNum)
-{
- cItem Item(GetSlot(a_SlotNum));
- if (Item.IsEmpty())
- {
- // Sanitize items that are not completely empty (ie. count == 0, but type != empty)
- Item.Empty();
- }
- m_Owner.GetClientHandle()->SendInventorySlot(0, a_SlotNum + 5, Item); // Slots in the client are numbered "+ 5" because of crafting grid and result
-}
-
-
-
-
-
-/*
-int cInventory::MoveItem(short a_ItemType, short a_ItemDamage, int a_Count, int a_BeginSlot, int a_EndSlot)
-{
- int res = 0;
- for (int i = a_BeginSlot; i <= a_EndSlot; i++)
- {
- if (
- m_Slots[i].IsEmpty() ||
- ((m_Slots[i].m_ItemType == a_ItemType) && (m_Slots[i].m_ItemDamage == a_ItemDamage))
- )
- {
- int MaxCount = ItemHandler(a_ItemType)->GetMaxStackSize();
- ASSERT(m_Slots[i].m_ItemCount <= MaxCount);
- int NumToMove = std::min(a_Count, MaxCount - m_Slots[i].m_ItemCount);
- m_Slots[i].m_ItemCount += NumToMove;
- m_Slots[i].m_ItemDamage = a_ItemDamage;
- m_Slots[i].m_ItemType = a_ItemType;
- SendSlot(i);
- res += NumToMove;
- a_Count -= NumToMove;
- if (a_Count <= 0)
- {
- // No more items to distribute
- return res;
- }
- }
- } // for i - m_Slots[]
- // No more space to distribute to
- return res;
-}
-*/
-
-
-
-
-
-int cInventory::ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum)
-{
- switch (a_ArmorSlotNum)
- {
- case 0: return 4; // Helmet
- case 1: return 3; // Chestplate
- case 2: return 2; // Leggings
- case 3: return 1; // Boots
- }
- LOGWARN("%s: invalid armor slot number: %d", __FUNCTION__, a_ArmorSlotNum);
- return 0;
-}
-
-
-
-
-
-#if 0
-bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ )
-{
- // Fill already present stacks
- if( a_Mode < 2 )
- {
- int MaxStackSize = cItemHandler::GetItemHandler(a_Item.m_ItemType)->GetMaxStackSize();
- for(int i = 0; i < a_Size; i++)
- {
- if( m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage )
- {
- int NumFree = MaxStackSize - m_Slots[i + a_Offset].m_ItemCount;
- if( NumFree >= a_Item.m_ItemCount )
- {
-
- //printf("1. Adding %i items ( free: %i )\n", a_Item.m_ItemCount, NumFree );
- m_Slots[i + a_Offset].m_ItemCount += a_Item.m_ItemCount;
- a_Item.m_ItemCount = 0;
- a_bChangedSlots[i + a_Offset] = true;
- break;
- }
- else
- {
- //printf("2. Adding %i items\n", NumFree );
- m_Slots[i + a_Offset].m_ItemCount += (char)NumFree;
- a_Item.m_ItemCount -= (char)NumFree;
- a_bChangedSlots[i + a_Offset] = true;
- }
- }
- }
- }
-
- if( a_Mode > 0 )
- {
- // If we got more left, find first empty slot
- for(int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++)
- {
- if( m_Slots[i + a_Offset].m_ItemType == -1 )
- {
- m_Slots[i + a_Offset] = a_Item;
- a_Item.m_ItemCount = 0;
- a_bChangedSlots[i + a_Offset] = true;
- }
- }
- }
-
- return true;
-}
-#endif
-
-
-
-
-
-void cInventory::SaveToJson(Json::Value & a_Value)
-{
- // The JSON originally included the 4 crafting slots and the result, so we have to put empty items there, too:
- cItem EmptyItem;
- Json::Value EmptyItemJson;
- EmptyItem.GetJson(EmptyItemJson);
- for (int i = 0; i < 5; i++)
- {
- a_Value.append(EmptyItemJson);
- }
-
- // The 4 armor slots follow:
- for (int i = 0; i < invArmorCount; i++)
- {
- Json::Value JSON_Item;
- m_ArmorSlots.GetSlot(i).GetJson(JSON_Item);
- a_Value.append(JSON_Item);
- }
-
- // Next comes the main inventory:
- for (int i = 0; i < invInventoryCount; i++)
- {
- Json::Value JSON_Item;
- m_InventorySlots.GetSlot(i).GetJson(JSON_Item);
- a_Value.append(JSON_Item);
- }
-
- // The hotbar is the last:
- for (int i = 0; i < invHotbarCount; i++)
- {
- Json::Value JSON_Item;
- m_HotbarSlots.GetSlot(i).GetJson(JSON_Item);
- a_Value.append(JSON_Item);
- }
-}
-
-
-
-
-
-bool cInventory::LoadFromJson(Json::Value & a_Value)
-{
- int SlotIdx = 0;
-
- for (Json::Value::iterator itr = a_Value.begin(); itr != a_Value.end(); ++itr, SlotIdx++)
- {
- cItem Item;
- Item.FromJson(*itr);
-
- // The JSON originally included the 4 crafting slots and the result slot, so we need to skip the first 5 items:
- if (SlotIdx < 5)
- {
- continue;
- }
-
- // If we loaded all the slots, stop now, even if the JSON has more:
- if (SlotIdx - 5 >= invNumSlots)
- {
- break;
- }
-
- int GridSlotNum = 0;
- cItemGrid * Grid = GetGridForSlotNum(SlotIdx - 5, GridSlotNum);
- ASSERT(Grid != NULL);
- Grid->SetSlot(GridSlotNum, Item);
- } // for itr - a_Value[]
- return true;
-}
-
-
-
-
-
-const cItemGrid * cInventory::GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum) const
-{
- ASSERT(a_SlotNum >= 0);
-
- if (a_SlotNum < invArmorCount)
- {
- a_GridSlotNum = a_SlotNum;
- return &m_ArmorSlots;
- }
- a_SlotNum -= invArmorCount;
- if (a_SlotNum < invInventoryCount)
- {
- a_GridSlotNum = a_SlotNum;
- return &m_InventorySlots;
- }
- a_GridSlotNum = a_SlotNum - invInventoryCount;
- return &m_HotbarSlots;
-}
-
-
-
-
-
-cItemGrid * cInventory::GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum)
-{
- ASSERT(a_SlotNum >= 0);
-
- if (a_SlotNum < invArmorCount)
- {
- a_GridSlotNum = a_SlotNum;
- return &m_ArmorSlots;
- }
- a_SlotNum -= invArmorCount;
- if (a_SlotNum < invInventoryCount)
- {
- a_GridSlotNum = a_SlotNum;
- return &m_InventorySlots;
- }
- a_GridSlotNum = a_SlotNum - invInventoryCount;
- return &m_HotbarSlots;
-}
-
-
-
-
-
-void cInventory::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
-{
- // Send the neccessary updates to whoever needs them
-
- if (m_Owner.IsDestroyed())
- {
- // Owner is not (yet) valid, skip for now
- return;
- }
-
- // Armor update needs broadcast to other players:
- cWorld * World = m_Owner.GetWorld();
- if ((a_ItemGrid == &m_ArmorSlots) && (World != NULL))
- {
- World->BroadcastEntityEquipment(
- m_Owner, ArmorSlotNumToEntityEquipmentID(a_SlotNum),
- m_ArmorSlots.GetSlot(a_SlotNum), m_Owner.GetClientHandle()
- );
- }
-
- // Convert the grid-local a_SlotNum to our global SlotNum:
- int Base = 0;
- if (a_ItemGrid == &m_ArmorSlots)
- {
- Base = invArmorOffset;
- }
- else if (a_ItemGrid == &m_InventorySlots)
- {
- Base = invInventoryOffset;
- }
- else if (a_ItemGrid == &m_HotbarSlots)
- {
- Base = invHotbarOffset;
- }
- else
- {
- ASSERT(!"Unknown ItemGrid calling OnSlotChanged()");
- return;
- }
-
- SendSlot(Base + a_SlotNum);
-}
-
-
-
-
diff --git a/source/Inventory.h b/source/Inventory.h
deleted file mode 100644
index f8f8042f4..000000000
--- a/source/Inventory.h
+++ /dev/null
@@ -1,184 +0,0 @@
-
-#pragma once
-
-#include "ItemGrid.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-};
-
-class cClientHandle;
-class cPlayer;
-
-
-
-
-// tolua_begin
-
-/** This class represents the player's inventory
-The slots are divided into three areas:
-- armor slots (1 x 4)
-- inventory slots (9 x 3)
-- hotbar slots (9 x 1)
-The generic GetSlot(), SetSlot() and HowManyCanFit() functions take the index of the slots,
-as if armor slots, inventory slots and then hotbar slots were put one after another.
-You can use the invArmorOffset, invInventoryOffset and invHotbarOffset constants.
-*/
-
-class cInventory :
- public cItemGrid::cListener
-{
-public:
-
- // Counts and offsets to individual parts of the inventory, as used by GetSlot() / SetSlot() / HowManyCanFit():
- enum
- {
- invArmorCount = 4,
- invInventoryCount = 9 * 3,
- invHotbarCount = 9,
-
- invArmorOffset = 0,
- invInventoryOffset = invArmorOffset + invArmorCount,
- invHotbarOffset = invInventoryOffset + invInventoryCount,
- invNumSlots = invHotbarOffset + invHotbarCount
- } ;
-
- // tolua_end
-
- cInventory(cPlayer & a_Owner);
-
- // tolua_begin
-
- /// Removes all items from the entire inventory
- void Clear(void);
-
- /// Returns number of items out of a_ItemStack that can fit in the storage
- int HowManyCanFit(const cItem & a_ItemStack, bool a_ConsiderEmptySlots);
-
- /// Returns how many items of the specified type would fit into the slot range specified
- int HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int a_EndSlotNum, bool a_ConsiderEmptySlots);
-
- /** Adds as many items out of a_ItemStack as can fit.
- If a_AllowNewStacks is set to false, only existing stacks can be topped up;
- if a_AllowNewStacks is set to true, empty slots can be used for the rest.
- If a_tryToFillEquippedFirst is set to true, the currently equipped slot will be used first (if empty or
- compatible with added items)
- if a_tryToFillEquippedFirst is set to false, the regular order applies.
- Returns the number of items that fit.
- */
- int AddItem(const cItem & a_ItemStack, bool a_AllowNewStacks = true, bool a_tryToFillEquippedFirst = false);
-
- /** Same as AddItem, but works on an entire list of item stacks.
- The a_ItemStackList is modified to reflect the leftover items.
- If a_AllowNewStacks is set to false, only existing stacks can be topped up;
- if a_AllowNewStacks is set to true, empty slots can be used for the rest.
- If a_tryToFillEquippedFirst is set to true, the currently equipped slot will be used first (if empty or
- compatible with added items)
- if a_tryToFillEquippedFirst is set to false, the regular order applies.
- Returns the total number of items that fit.
- */
- int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst);
-
- /// Removes one item out of the currently equipped item stack, returns true if successful, false if empty-handed
- bool RemoveOneEquippedItem(void);
-
- /// Returns the number of items of type a_Item that are stored
- int HowManyItems(const cItem & a_Item);
-
- /// Returns true if there are at least as many items of type a_ItemStack as in a_ItemStack
- bool HasItems(const cItem & a_ItemStack);
-
- /// Returns the cItemGrid object representing the armor slots
- cItemGrid & GetArmorGrid(void) { return m_ArmorSlots; }
-
- /// Returns the cItemGrid object representing the main inventory slots
- cItemGrid & GetInventoryGrid(void) { return m_InventorySlots; }
-
- /// Returns the cItemGrid object representing the hotbar slots
- cItemGrid & GetHotbarGrid(void) { return m_HotbarSlots; }
-
- /// Returns the player associated with this inventory
- cPlayer & GetOwner(void) { return m_Owner; }
-
- /// Copies the non-empty slots into a_ItemStacks; preserves the original a_Items contents
- void CopyToItems(cItems & a_Items);
-
- // tolua_end
-
- void SendWholeInventory(cClientHandle & a_Client);
-
- /// Returns the player associated with this inventory (const version)
- const cPlayer & GetOwner(void) const { return m_Owner; }
-
- // tolua_begin
-
- const cItem & GetSlot(int a_SlotNum) const;
- const cItem & GetArmorSlot(int a_ArmorSlotNum) const;
- const cItem & GetInventorySlot(int a_InventorySlotNum) const;
- const cItem & GetHotbarSlot(int a_HotBarSlotNum) const;
- const cItem & GetEquippedItem(void) const;
- void SetSlot(int a_SlotNum, const cItem & a_Item);
- void SetArmorSlot(int a_ArmorSlotNum, const cItem & a_Item);
- void SetInventorySlot(int a_InventorySlotNum, const cItem & a_Item);
- void SetHotbarSlot(int a_HotBarSlotNum, const cItem & a_Item);
-
- void SetEquippedSlotNum(int a_SlotNum);
- int GetEquippedSlotNum(void) { return m_EquippedSlotNum; }
-
- /** Adds (or subtracts, if a_AddToCount is negative) to the count of items in the specified slot.
- If the slot is empty, ignores the call.
- Returns the new count, or -1 if the slot number is invalid.
- */
- int ChangeSlotCount(int a_SlotNum, int a_AddToCount);
-
- /// Adds the specified damage to the specified item; deletes the item and returns true if the item broke.
- bool DamageItem(int a_SlotNum, short a_Amount);
-
- /// Adds the specified damage to the currently held item; deletes the item and returns true if the item broke.
- bool DamageEquippedItem(short a_Amount = 1);
-
- const cItem & GetEquippedHelmet (void) const { return m_ArmorSlots.GetSlot(0); }
- const cItem & GetEquippedChestplate(void) const { return m_ArmorSlots.GetSlot(1); }
- const cItem & GetEquippedLeggings (void) const { return m_ArmorSlots.GetSlot(2); }
- const cItem & GetEquippedBoots (void) const { return m_ArmorSlots.GetSlot(3); }
-
- // tolua_end
-
- /// Sends the slot contents to the owner
- void SendSlot(int a_SlotNum);
-
- /// Converts an armor slot number into the ID for the EntityEquipment packet
- static int ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum);
-
- void SaveToJson(Json::Value & a_Value);
- bool LoadFromJson(Json::Value & a_Value);
-
-protected:
- bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 );
-
- cItemGrid m_ArmorSlots;
- cItemGrid m_InventorySlots;
- cItemGrid m_HotbarSlots;
-
- int m_EquippedSlotNum;
-
- cPlayer & m_Owner;
-
- /// Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum
- const cItemGrid * GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum) const;
-
- /// Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum
- cItemGrid * GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum);
-
- // cItemGrid::cListener override:
- virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
-}; // tolua_export
-
-
-
-
diff --git a/source/Item.cpp b/source/Item.cpp
deleted file mode 100644
index 31a09a608..000000000
--- a/source/Item.cpp
+++ /dev/null
@@ -1,251 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Item.h"
-#include <json/json.h>
-#include "Items/ItemHandler.h"
-
-
-
-
-
-cItem cItem::CopyOne(void) const
-{
- cItem res(*this);
- res.m_ItemCount = 1;
- return res;
-}
-
-
-
-
-
-cItem & cItem::AddCount(char a_AmountToAdd)
-{
- m_ItemCount += a_AmountToAdd;
- if (m_ItemCount <= 0)
- {
- Empty();
- }
- return *this;
-}
-
-
-
-
-
-short cItem::GetMaxDamage(void) const
-{
- switch (m_ItemType)
- {
- case E_ITEM_DIAMOND_AXE: return 1563;
- case E_ITEM_DIAMOND_HOE: return 1563;
- case E_ITEM_DIAMOND_PICKAXE: return 1563;
- case E_ITEM_DIAMOND_SHOVEL: return 1563;
- case E_ITEM_DIAMOND_SWORD: return 1563;
- case E_ITEM_FLINT_AND_STEEL: return 65;
- case E_ITEM_GOLD_AXE: return 32;
- case E_ITEM_GOLD_HOE: return 32;
- case E_ITEM_GOLD_PICKAXE: return 32;
- case E_ITEM_GOLD_SHOVEL: return 32;
- case E_ITEM_GOLD_SWORD: return 32;
- case E_ITEM_IRON_AXE: return 251;
- case E_ITEM_IRON_HOE: return 251;
- case E_ITEM_IRON_PICKAXE: return 251;
- case E_ITEM_IRON_SHOVEL: return 251;
- case E_ITEM_IRON_SWORD: return 251;
- case E_ITEM_SHEARS: return 251;
- case E_ITEM_STONE_AXE: return 132;
- case E_ITEM_STONE_HOE: return 132;
- case E_ITEM_STONE_PICKAXE: return 132;
- case E_ITEM_STONE_SHOVEL: return 132;
- case E_ITEM_STONE_SWORD: return 132;
- case E_ITEM_WOODEN_AXE: return 60;
- case E_ITEM_WOODEN_HOE: return 60;
- case E_ITEM_WOODEN_PICKAXE: return 60;
- case E_ITEM_WOODEN_SHOVEL: return 60;
- case E_ITEM_WOODEN_SWORD: return 60;
- }
- return 0;
-}
-
-
-
-
-
-bool cItem::DamageItem(short a_Amount)
-{
- short MaxDamage = GetMaxDamage();
- if (MaxDamage == 0)
- {
- // Item doesn't have damage
- return false;
- }
-
- m_ItemDamage += a_Amount;
- return (m_ItemDamage >= MaxDamage);
-}
-
-
-
-
-
-bool cItem::IsStackableWith(const cItem & a_OtherStack) const
-{
- if (a_OtherStack.m_ItemType != m_ItemType)
- {
- return false;
- }
- if (a_OtherStack.m_ItemDamage != m_ItemDamage)
- {
- return false;
- }
- if (a_OtherStack.m_Enchantments != m_Enchantments)
- {
- return false;
- }
-
- return true;
-}
-
-
-
-
-
-bool cItem::IsFullStack(void) const
-{
- return (m_ItemCount >= ItemHandler(m_ItemType)->GetMaxStackSize());
-}
-
-
-
-
-
-/// Returns the cItemHandler responsible for this item type
-cItemHandler * cItem::GetHandler(void) const
-{
- return ItemHandler(m_ItemType);
-}
-
-
-
-
-
-void cItem::GetJson(Json::Value & a_OutValue) const
-{
- a_OutValue["ID"] = m_ItemType;
- if (m_ItemType > 0)
- {
- a_OutValue["Count"] = m_ItemCount;
- a_OutValue["Health"] = m_ItemDamage;
- AString Enchantments(m_Enchantments.ToString());
- if (!Enchantments.empty())
- {
- a_OutValue["ench"] = Enchantments;
- }
- }
-}
-
-
-
-
-
-void cItem::FromJson(const Json::Value & a_Value)
-{
- m_ItemType = (ENUM_ITEM_ID)a_Value.get("ID", -1 ).asInt();
- if (m_ItemType > 0)
- {
- m_ItemCount = (char)a_Value.get("Count", -1 ).asInt();
- m_ItemDamage = (short)a_Value.get("Health", -1 ).asInt();
- m_Enchantments.Clear();
- m_Enchantments.AddFromString(a_Value.get("ench", "").asString());
- }
-}
-
-
-
-
-
-bool cItem::IsEnchantable(short item)
-{
- if ((item >= 256) && (item <= 259))
- return true;
- if ((item >= 267) && (item <= 279))
- return true;
- if ((item >= 283) && (item <= 286))
- return true;
- if ((item >= 290) && (item <= 294))
- return true;
- if ((item >= 298) && (item <= 317))
- return true;
- if ((item >= 290) && (item <= 294))
- return true;
-
- if ((item == 346) || (item == 359) || (item == 261))
- return true;
-
- return false;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cItems:
-
-cItem * cItems::Get(int a_Idx)
-{
- if ((a_Idx < 0) || (a_Idx >= (int)size()))
- {
- LOGWARNING("cItems: Attempt to get an out-of-bounds item at index %d; there are currently %d items. Returning a nil.", a_Idx, size());
- return NULL;
- }
- return &at(a_Idx);
-}
-
-
-
-
-
-void cItems::Set(int a_Idx, const cItem & a_Item)
-{
- if ((a_Idx < 0) || (a_Idx >= (int)size()))
- {
- LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently %d items. Not setting.", a_Idx, size());
- return;
- }
- at(a_Idx) = a_Item;
-}
-
-
-
-
-
-void cItems::Delete(int a_Idx)
-{
- if ((a_Idx < 0) || (a_Idx >= (int)size()))
- {
- LOGWARNING("cItems: Attempt to delete an item at an out-of-bounds index %d; there are currently %d items. Ignoring.", a_Idx, size());
- return;
- }
- erase(begin() + a_Idx);
-}
-
-
-
-
-
-void cItems::Set(int a_Idx, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage)
-{
- if ((a_Idx < 0) || (a_Idx >= (int)size()))
- {
- LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently %d items. Not setting.", a_Idx, size());
- return;
- }
- at(a_Idx) = cItem(a_ItemType, a_ItemCount, a_ItemDamage);
-}
-
-
-
-
diff --git a/source/Item.h b/source/Item.h
deleted file mode 100644
index fee861050..000000000
--- a/source/Item.h
+++ /dev/null
@@ -1,207 +0,0 @@
-
-// Item.h
-
-// Declares the cItem class representing an item (in the inventory sense)
-
-
-
-
-
-#pragma once
-
-#include "Defines.h"
-#include "Enchantments.h"
-
-
-
-
-
-// fwd:
-class cItemHandler;
-
-namespace Json
-{
- class Value;
-}
-
-
-
-
-
-// tolua_begin
-class cItem
-{
-public:
- /// Creates an empty item
- cItem(void) :
- m_ItemType(E_ITEM_EMPTY),
- m_ItemCount(0),
- m_ItemDamage(0)
- {
- }
-
-
- /// Creates an item of the specified type, by default 1 piece with no damage and no enchantments
- cItem(
- short a_ItemType,
- char a_ItemCount = 1,
- short a_ItemDamage = 0,
- const AString & a_Enchantments = ""
- ) :
- m_ItemType (a_ItemType),
- m_ItemCount (a_ItemCount),
- m_ItemDamage (a_ItemDamage),
- m_Enchantments(a_Enchantments)
- {
- if (!IsValidItem(m_ItemType))
- {
- if (m_ItemType != E_BLOCK_AIR)
- {
- LOGWARNING("%s: creating an invalid item type (%d), resetting to empty.", __FUNCTION__, a_ItemType);
- }
- Empty();
- }
- }
-
-
- /// Creates an exact copy of the item
- cItem(const cItem & a_CopyFrom) :
- m_ItemType (a_CopyFrom.m_ItemType),
- m_ItemCount (a_CopyFrom.m_ItemCount),
- m_ItemDamage (a_CopyFrom.m_ItemDamage),
- m_Enchantments(a_CopyFrom.m_Enchantments)
- {
- }
-
-
- void Empty(void)
- {
- m_ItemType = E_ITEM_EMPTY;
- m_ItemCount = 0;
- m_ItemDamage = 0;
- m_Enchantments.Clear();
- }
-
-
- void Clear(void)
- {
- m_ItemType = E_ITEM_EMPTY;
- m_ItemCount = 0;
- m_ItemDamage = 0;
- }
-
-
- bool IsEmpty(void) const
- {
- return ((m_ItemType <= 0) || (m_ItemCount <= 0));
- }
-
-
- bool IsEqual(const cItem & a_Item) const
- {
- return (
- IsSameType(a_Item) &&
- (m_ItemDamage == a_Item.m_ItemDamage) &&
- (m_Enchantments == a_Item.m_Enchantments)
- );
- }
-
-
- bool IsSameType(const cItem & a_Item) const
- {
- return (m_ItemType == a_Item.m_ItemType) || (IsEmpty() && a_Item.IsEmpty());
- }
-
-
- /// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items
- cItem CopyOne(void) const;
-
- /// Adds the specified count to this object and returns the reference to self (useful for chaining)
- cItem & AddCount(char a_AmountToAdd);
-
- /// Returns the maximum damage value that this item can have; zero if damage is not applied
- short GetMaxDamage(void) const;
-
- /// Damages a weapon / tool. Returns true when damage reaches max value and the item should be destroyed
- bool DamageItem(short a_Amount = 1);
-
- inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); }
-
- /// Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
- bool IsStackableWith(const cItem & a_OtherStack) const;
-
- /// Returns true if the item is stacked up to its maximum stacking.
- bool IsFullStack(void) const;
-
- // tolua_end
-
- /// Returns the cItemHandler responsible for this item type
- cItemHandler * GetHandler(void) const;
-
- /// Saves the item data into JSON representation
- void GetJson(Json::Value & a_OutValue) const;
-
- /// Loads the item data from JSON representation
- void FromJson(const Json::Value & a_Value);
-
- /// Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements)
- static bool IsEnchantable(short a_ItemType);
-
- // tolua_begin
-
- short m_ItemType;
- char m_ItemCount;
- short m_ItemDamage;
- cEnchantments m_Enchantments;
-};
-// tolua_end
-
-
-
-
-
-/** This class bridges a vector of cItem for safe access via Lua. It checks boundaries for all accesses
-Note that this class is zero-indexed!
-*/
-class cItems // tolua_export
- : public std::vector<cItem>
-{ // tolua_export
-public:
- // tolua_begin
-
- /// Need a Lua-accessible constructor
- cItems(void) {}
-
- cItem * Get (int a_Idx);
- void Set (int a_Idx, const cItem & a_Item);
- void Add (const cItem & a_Item) {push_back(a_Item); }
- void Delete(int a_Idx);
- void Clear (void) {clear(); }
- int Size (void) {return size(); }
- void Set (int a_Idx, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage);
-
- void Add (ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage)
- {
- push_back(cItem(a_ItemType, a_ItemCount, a_ItemDamage));
- }
-
- // tolua_end
-} ; // tolua_export
-
-
-
-
-
-/// Used to store loot probability tables
-class cLootProbab
-{
-public:
- cItem m_Item;
- int m_MinAmount;
- int m_MaxAmount;
- int m_Weight;
-} ;
-
-
-
-
diff --git a/source/Items/ItemBow.h b/source/Items/ItemBow.h
deleted file mode 100644
index 845192ef7..000000000
--- a/source/Items/ItemBow.h
+++ /dev/null
@@ -1,80 +0,0 @@
-
-// ItemBow.h
-
-// Declares the cItemBowHandler class representing the itemhandler for bows
-
-
-
-
-
-#pragma once
-
-#include "../Entities/ProjectileEntity.h"
-
-
-
-
-
-class cItemBowHandler :
- public cItemHandler
-{
- typedef cItemHandler super;
-
-public:
- cItemBowHandler(void) :
- super(E_ITEM_BOW)
- {
- }
-
-
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
- {
- ASSERT(a_Player != NULL);
-
- // Check if the player has an arrow in the inventory, or is in Creative:
- if (!(a_Player->IsGameModeCreative() || a_Player->GetInventory().HasItems(cItem(E_ITEM_ARROW))))
- {
- return false;
- }
- a_Player->StartChargingBow();
- return true;
- }
-
-
- virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
- {
- // Actual shot - produce the arrow with speed based on the ticks that the bow was charged
- ASSERT(a_Player != NULL);
-
- int BowCharge = a_Player->FinishChargingBow();
- double Force = (double)BowCharge / 20;
- Force = (Force * Force + 2 * Force) / 3; // This formula is used by the 1.6.2 client
- if (Force < 0.1)
- {
- // Too little force, ignore the shot
- return;
- }
- if (Force > 1)
- {
- Force = 1;
- }
-
- // Create the arrow entity:
- cArrowEntity * Arrow = new cArrowEntity(*a_Player, Force * 2);
- if (Arrow == NULL)
- {
- return;
- }
- if (!Arrow->Initialize(a_Player->GetWorld()))
- {
- delete Arrow;
- return;
- }
- a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow);
- }
-} ;
-
-
-
-
-
diff --git a/source/Items/ItemDye.h b/source/Items/ItemDye.h
deleted file mode 100644
index 99b8d2543..000000000
--- a/source/Items/ItemDye.h
+++ /dev/null
@@ -1,44 +0,0 @@
-
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-#include "../Entities/Player.h"
-
-
-
-
-
-class cItemDyeHandler :
- public cItemHandler
-{
-public:
- cItemDyeHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
-
- }
-
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
- {
- // TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe)
-
- // Handle growing the plants:
- if (a_Item.m_ItemDamage == E_META_DYE_WHITE)
- {
- if (a_World->GrowRipePlant(a_BlockX, a_BlockY, a_BlockZ, true))
- {
- if (a_Player->GetGameMode() != gmCreative)
- {
- a_Player->GetInventory().RemoveOneEquippedItem();
- return true;
- }
- }
- }
- return false;
- }
-} ;
-
-
-
-
diff --git a/source/Items/ItemHandler.cpp b/source/Items/ItemHandler.cpp
deleted file mode 100644
index 374d0ebf5..000000000
--- a/source/Items/ItemHandler.cpp
+++ /dev/null
@@ -1,521 +0,0 @@
-
-#include "Globals.h"
-#include "ItemHandler.h"
-#include "../Item.h"
-#include "../World.h"
-#include "../Entities/Player.h"
-#include "../FastRandom.h"
-
-// Handlers:
-#include "ItemBed.h"
-#include "ItemBoat.h"
-#include "ItemBow.h"
-#include "ItemBrewingStand.h"
-#include "ItemBucket.h"
-#include "ItemCauldron.h"
-#include "ItemCloth.h"
-#include "ItemDoor.h"
-#include "ItemDye.h"
-#include "ItemFlowerPot.h"
-#include "ItemFood.h"
-#include "ItemHoe.h"
-#include "ItemLeaves.h"
-#include "ItemLighter.h"
-#include "ItemMinecart.h"
-#include "ItemPickaxe.h"
-#include "ItemThrowable.h"
-#include "ItemRedstoneDust.h"
-#include "ItemRedstoneRepeater.h"
-#include "ItemSapling.h"
-#include "ItemSeeds.h"
-#include "ItemShears.h"
-#include "ItemShovel.h"
-#include "ItemSign.h"
-#include "ItemSlab.h"
-#include "ItemSpawnEgg.h"
-#include "ItemSugarcane.h"
-#include "ItemSword.h"
-#include "ItemWood.h"
-
-#include "../Blocks/BlockHandler.h"
-
-
-
-
-
-bool cItemHandler::m_HandlerInitialized = false;
-cItemHandler * cItemHandler::m_ItemHandler[2268];
-
-
-
-
-
-cItemHandler * cItemHandler::GetItemHandler(int a_ItemType)
-{
- if (a_ItemType < 0)
- {
- ASSERT(!"Bad item type");
- a_ItemType = 0;
- }
-
- if (!m_HandlerInitialized)
- {
- // We need to initialize
- memset(m_ItemHandler, 0, sizeof(m_ItemHandler));
- m_HandlerInitialized = true;
- }
- if (m_ItemHandler[a_ItemType] == NULL)
- {
- m_ItemHandler[a_ItemType] = CreateItemHandler(a_ItemType);
- }
- return m_ItemHandler[a_ItemType];
-}
-
-
-
-
-
-cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
-{
- switch(a_ItemType)
- {
- default: return new cItemHandler(a_ItemType);
-
- // Single item per handler, alphabetically sorted:
- case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType);
- case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType);
- case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType);
- case E_ITEM_BED: return new cItemBedHandler(a_ItemType);
- case E_ITEM_BOW: return new cItemBowHandler;
- case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType);
- case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType);
- case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType);
- case E_ITEM_EGG: return new cItemEggHandler();
- case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler();
- case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
- case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
- case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
- case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
- case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType);
- case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType);
- case E_ITEM_SNOWBALL: return new cItemSnowballHandler();
- case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType);
- case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType);
-
- case E_ITEM_WOODEN_HOE:
- case E_ITEM_STONE_HOE:
- case E_ITEM_IRON_HOE:
- case E_ITEM_GOLD_HOE:
- case E_ITEM_DIAMOND_HOE:
- {
- return new cItemHoeHandler(a_ItemType);
- }
-
- case E_ITEM_WOODEN_PICKAXE:
- case E_ITEM_STONE_PICKAXE:
- case E_ITEM_IRON_PICKAXE:
- case E_ITEM_GOLD_PICKAXE:
- case E_ITEM_DIAMOND_PICKAXE:
- {
- return new cItemPickaxeHandler(a_ItemType);
- }
-
- case E_ITEM_WOODEN_SHOVEL:
- case E_ITEM_STONE_SHOVEL:
- case E_ITEM_IRON_SHOVEL:
- case E_ITEM_GOLD_SHOVEL:
- case E_ITEM_DIAMOND_SHOVEL:
- {
- return new cItemShovelHandler(a_ItemType);
- }
-
- case E_ITEM_WOODEN_SWORD:
- case E_ITEM_STONE_SWORD:
- case E_ITEM_IRON_SWORD:
- case E_ITEM_GOLD_SWORD:
- case E_ITEM_DIAMOND_SWORD:
- {
- return new cItemSwordHandler(a_ItemType);
- }
-
- case E_BLOCK_STONE_SLAB:
- case E_BLOCK_WOODEN_SLAB:
- {
- return new cItemSlabHandler(a_ItemType);
- }
-
- case E_BLOCK_LOG:
- case E_BLOCK_PLANKS:
- {
- return new cItemWoodHandler(a_ItemType);
- }
-
- case E_ITEM_BUCKET:
- case E_ITEM_WATER_BUCKET:
- case E_ITEM_LAVA_BUCKET:
- {
- return new cItemBucketHandler(a_ItemType);
- }
-
- case E_ITEM_CARROT:
- case E_ITEM_MELON_SEEDS:
- case E_ITEM_POTATO:
- case E_ITEM_PUMPKIN_SEEDS:
- case E_ITEM_SEEDS:
- {
- return new cItemSeedsHandler(a_ItemType);
- }
-
- case E_ITEM_IRON_DOOR:
- case E_ITEM_WOODEN_DOOR:
- {
- return new cItemDoorHandler(a_ItemType);
- }
-
- case E_ITEM_MINECART:
- case E_ITEM_CHEST_MINECART:
- case E_ITEM_FURNACE_MINECART:
- case E_ITEM_MINECART_WITH_TNT:
- case E_ITEM_MINECART_WITH_HOPPER:
- {
- return new cItemMinecartHandler(a_ItemType);
- }
-
- case E_ITEM_BOAT:
- {
- return new cItemBoatHandler(a_ItemType);
- }
-
- // Food:
- case E_ITEM_BREAD:
- case E_ITEM_COOKIE:
- case E_ITEM_MELON_SLICE:
- case E_ITEM_RAW_CHICKEN:
- case E_ITEM_COOKED_CHICKEN:
- case E_ITEM_RAW_BEEF:
- case E_ITEM_RAW_PORKCHOP:
- case E_ITEM_STEAK:
- case E_ITEM_COOKED_PORKCHOP:
- case E_ITEM_RAW_FISH:
- case E_ITEM_COOKED_FISH:
- case E_ITEM_RED_APPLE:
- case E_ITEM_GOLDEN_APPLE:
- case E_ITEM_ROTTEN_FLESH:
- case E_ITEM_MUSHROOM_SOUP:
- case E_ITEM_SPIDER_EYE:
- {
- return new cItemFoodHandler(a_ItemType);
- }
- }
-}
-
-
-
-
-
-void cItemHandler::Deinit()
-{
- for(int i = 0; i < 2267; i++)
- {
- delete m_ItemHandler[i];
- }
- memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); // Don't leave any dangling pointers around, just in case
- m_HandlerInitialized = false;
-}
-
-
-
-
-
-cItemHandler::cItemHandler(int a_ItemType)
-{
- m_ItemType = a_ItemType;
-}
-
-
-
-
-
-bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
-{
- return false;
-}
-
-
-
-
-
-bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
-{
- return false;
-}
-
-
-
-
-
-void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block);
-
- if (a_Player->GetGameMode() == gmSurvival)
- {
- if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
- {
- Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
- }
- }
-
- a_Player->UseEquippedItem();
-}
-
-
-
-
-
-void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item)
-{
-
-}
-
-
-
-
-
-char cItemHandler::GetMaxStackSize(void)
-{
- if (m_ItemType < 256)
- {
- // All blocks can stack up to 64
- return 64;
- }
-
- switch (m_ItemType) //sorted by id
- {
- case E_ITEM_ARROW: return 64;
- case E_ITEM_BAKED_POTATO: return 64;
- case E_ITEM_BLAZE_POWDER: return 64;
- case E_ITEM_BLAZE_ROD: return 64;
- case E_ITEM_BONE: return 64;
- case E_ITEM_BOOK: return 64;
- case E_ITEM_BOTTLE_O_ENCHANTING: return 64;
- case E_ITEM_BOWL: return 64;
- case E_ITEM_BREAD: return 64;
- case E_ITEM_BREWING_STAND: return 64;
- case E_ITEM_BUCKET: return 1; // TODO: change this to 16 when turning compatibility to 1.3
- case E_ITEM_CARROT: return 64;
- case E_ITEM_CAULDRON: return 64;
- case E_ITEM_CLAY: return 64;
- case E_ITEM_CLAY_BRICK: return 64;
- case E_ITEM_CLOCK: return 64;
- case E_ITEM_COAL: return 64;
- case E_ITEM_COMPARATOR: return 64;
- case E_ITEM_COMPASS: return 64;
- case E_ITEM_COOKED_CHICKEN: return 64;
- case E_ITEM_COOKED_FISH: return 64;
- case E_ITEM_COOKED_PORKCHOP: return 64;
- case E_ITEM_COOKIE: return 64;
- case E_ITEM_DIAMOND: return 64;
- case E_ITEM_DYE: return 64;
- case E_ITEM_EGG: return 16;
- case E_ITEM_EMERALD: return 64;
- case E_ITEM_ENDER_PEARL: return 16;
- case E_ITEM_EYE_OF_ENDER: return 64;
- case E_ITEM_FEATHER: return 64;
- case E_ITEM_FERMENTED_SPIDER_EYE: return 64;
- case E_ITEM_FIRE_CHARGE: return 64;
- case E_ITEM_FIREWORK_ROCKET: return 64;
- case E_ITEM_FIREWORK_STAR: return 64;
- case E_ITEM_FLINT: return 64;
- case E_ITEM_FLOWER_POT: return 64;
- case E_ITEM_GHAST_TEAR: return 64;
- case E_ITEM_GLASS_BOTTLE: return 64;
- case E_ITEM_GLISTERING_MELON: return 64;
- case E_ITEM_GLOWSTONE_DUST: return 64;
- case E_ITEM_GOLD: return 64;
- case E_ITEM_GOLDEN_APPLE: return 64;
- case E_ITEM_GOLDEN_CARROT: return 64;
- case E_ITEM_GOLD_NUGGET: return 64;
- case E_ITEM_GUNPOWDER: return 64;
- case E_ITEM_HEAD: return 64;
- case E_ITEM_IRON: return 64;
- case E_ITEM_LEATHER: return 64;
- case E_ITEM_MAGMA_CREAM: return 64;
- case E_ITEM_MAP: return 64;
- case E_ITEM_MELON_SEEDS: return 64;
- case E_ITEM_MELON_SLICE: return 64;
- case E_ITEM_NETHER_BRICK: return 64;
- case E_ITEM_NETHER_WART: return 64;
- case E_ITEM_PAINTINGS: return 64;
- case E_ITEM_PAPER: return 64;
- case E_ITEM_POISONOUS_POTATO: return 64;
- case E_ITEM_POTATO: return 64;
- case E_ITEM_PUMPKIN_PIE: return 64;
- case E_ITEM_PUMPKIN_SEEDS: return 64;
- case E_ITEM_RAW_BEEF: return 64;
- case E_ITEM_RAW_CHICKEN: return 64;
- case E_ITEM_RAW_FISH: return 64;
- case E_ITEM_RAW_PORKCHOP: return 64;
- case E_ITEM_RED_APPLE: return 64;
- case E_ITEM_REDSTONE_DUST: return 64;
- case E_ITEM_REDSTONE_REPEATER: return 64;
- case E_ITEM_ROTTEN_FLESH: return 64;
- case E_ITEM_SEEDS: return 64;
- case E_ITEM_SIGN: return 16;
- case E_ITEM_SLIMEBALL: return 64;
- case E_ITEM_SNOWBALL: return 16;
- case E_ITEM_SPAWN_EGG: return 64;
- case E_ITEM_SPIDER_EYE: return 64;
- case E_ITEM_STEAK: return 64;
- case E_ITEM_STICK: return 64;
- case E_ITEM_STRING: return 64;
- case E_ITEM_SUGAR: return 64;
- case E_ITEM_SUGAR_CANE: return 64;
- case E_ITEM_WHEAT: return 64;
- }
- // By default items don't stack:
- return 1;
-}
-
-
-
-
-
-bool cItemHandler::IsTool()
-{
- // TODO: Rewrite this to list all tools specifically
- return
- (m_ItemType >= 256 && m_ItemType <= 259)
- || (m_ItemType == 261)
- || (m_ItemType >= 267 && m_ItemType <= 279)
- || (m_ItemType >= 283 && m_ItemType <= 286)
- || (m_ItemType >= 290 && m_ItemType <= 294)
- || (m_ItemType >= 256 && m_ItemType <= 259)
- || (m_ItemType == 325)
- || (m_ItemType == 346);
-}
-
-
-
-
-
-bool cItemHandler::IsFood(void)
-{
- switch (m_ItemType)
- {
- case E_ITEM_RED_APPLE:
- case E_ITEM_GOLDEN_APPLE:
- case E_ITEM_MUSHROOM_SOUP:
- case E_ITEM_BREAD:
- case E_ITEM_RAW_PORKCHOP:
- case E_ITEM_COOKED_PORKCHOP:
- case E_ITEM_MILK:
- case E_ITEM_RAW_FISH:
- case E_ITEM_COOKED_FISH:
- case E_ITEM_COOKIE:
- case E_ITEM_MELON_SLICE:
- case E_ITEM_RAW_BEEF:
- case E_ITEM_STEAK:
- case E_ITEM_RAW_CHICKEN:
- case E_ITEM_COOKED_CHICKEN:
- case E_ITEM_ROTTEN_FLESH:
- case E_ITEM_SPIDER_EYE:
- case E_ITEM_CARROT:
- case E_ITEM_POTATO:
- case E_ITEM_BAKED_POTATO:
- case E_ITEM_POISONOUS_POTATO:
- {
- return true;
- }
- } // switch (m_ItemType)
- return false;
-}
-
-
-
-
-
-bool cItemHandler::IsPlaceable(void)
-{
- // We can place any block that has a corresponding E_BLOCK_TYPE:
- return (m_ItemType >= 1) && (m_ItemType <= E_BLOCK_MAX_TYPE_ID);
-}
-
-
-
-
-
-bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
-{
- return false;
-}
-
-
-
-
-
-bool cItemHandler::GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
-)
-{
- ASSERT(m_ItemType < 256); // Items with IDs above 255 should all be handled by specific handlers
-
- if (m_ItemType > 256)
- {
- LOGERROR("%s: Item %d has no valid block!", __FUNCTION__, m_ItemType);
- return false;
- }
-
- cBlockHandler * BlockH = BlockHandler(m_ItemType);
- return BlockH->GetPlacementBlockTypeMeta(
- a_World, a_Player,
- a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
- a_CursorX, a_CursorY, a_CursorZ,
- a_BlockType, a_BlockMeta
- );
-}
-
-
-
-
-
-bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
-{
- FoodInfo Info = GetFoodInfo();
-
- if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))
- {
- bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation);
-
- // If consumed and there's chance of foodpoisoning, do it:
- if (Success && (Info.PoisonChance > 0))
- {
- cFastRandom r1;
- if ((r1.NextInt(100, a_Player->GetUniqueID()) - Info.PoisonChance) <= 0)
- {
- a_Player->FoodPoison(300);
- }
- }
-
- return Success;
- }
-
- return false;
-}
-
-
-
-
-
-cItemHandler::FoodInfo cItemHandler::GetFoodInfo()
-{
- return FoodInfo(0, 0.f);
-}
-
-
-
-
diff --git a/source/Items/ItemRedstoneRepeater.h b/source/Items/ItemRedstoneRepeater.h
deleted file mode 100644
index 459070579..000000000
--- a/source/Items/ItemRedstoneRepeater.h
+++ /dev/null
@@ -1,40 +0,0 @@
-
-#pragma once
-
-#include "ItemHandler.h"
-#include "../Simulator/RedstoneSimulator.h"
-
-
-
-
-
-class cItemRedstoneRepeaterHandler :
- public cItemHandler
-{
-public:
- cItemRedstoneRepeaterHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
- }
-
- virtual bool IsPlaceable() override
- {
- return true;
- }
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- a_BlockType = E_BLOCK_REDSTONE_REPEATER_OFF;
- a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation());
- return true;
- }
-} ;
-
-
-
-
diff --git a/source/Items/ItemShears.h b/source/Items/ItemShears.h
deleted file mode 100644
index 663fa0170..000000000
--- a/source/Items/ItemShears.h
+++ /dev/null
@@ -1,63 +0,0 @@
-
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-#include "../Entities/Player.h"
-
-
-
-
-
-class cItemShearsHandler :
- public cItemHandler
-{
-public:
- cItemShearsHandler(int a_ItemType) :
- cItemHandler(a_ItemType)
- {
- }
-
-
- virtual bool IsTool(void) override
- {
- return true;
- }
-
-
- virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
- {
- BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- if (Block == E_BLOCK_LEAVES)
- {
- cItems Drops;
- Drops.push_back(cItem(E_BLOCK_LEAVES, 1, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x03));
- a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
-
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
- a_Player->UseEquippedItem();
- return true;
- }
- // TODO: cobweb, vines
- return false;
- }
-
-
- virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
- {
- switch (a_BlockType)
- {
- case E_BLOCK_COBWEB:
- case E_BLOCK_VINES:
- case E_BLOCK_LEAVES:
- {
- return true;
- }
- } // switch (a_BlockType)
- return false;
- }
-} ;
-
-
-
-
diff --git a/source/Items/ItemSlab.h b/source/Items/ItemSlab.h
deleted file mode 100644
index 80de05eb5..000000000
--- a/source/Items/ItemSlab.h
+++ /dev/null
@@ -1,52 +0,0 @@
-
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-
-
-
-
-
-class cItemSlabHandler : public cItemHandler
-{
-public:
- cItemSlabHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
-
- }
-
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
- {
- BLOCKTYPE Block;
- NIBBLETYPE Meta;
- a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
-
- if (
- ((a_Dir == 0) || (a_Dir == 1)) // Only when clicking on top or on bottom of the block
- && ((Block == E_BLOCK_WOODEN_SLAB) || (Block == E_BLOCK_STONE_SLAB)) // It is a slab
- && (Block == a_Item.m_ItemType) // Same slab
- && ((Meta & 0x7) == (a_Item.m_ItemDamage & 0x7))) // Same Texture
- {
- if (a_Player->GetGameMode() == eGameMode_Creative)
- {
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
- return true;
- }
- else
- {
- if (a_Player->GetInventory().RemoveOneEquippedItem())
- {
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
- return true;
- }
- }
- }
- return false;
- }
-} ;
-
-
-
-
diff --git a/source/Items/ItemSpawnEgg.h b/source/Items/ItemSpawnEgg.h
deleted file mode 100644
index 26dd15b7d..000000000
--- a/source/Items/ItemSpawnEgg.h
+++ /dev/null
@@ -1,52 +0,0 @@
-
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-#include "../Entities/Player.h"
-
-
-
-
-
-class cItemSpawnEggHandler : public cItemHandler
-{
-public:
- cItemSpawnEggHandler(int a_ItemType) :
- cItemHandler(a_ItemType)
- {
-
- }
-
-
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
- {
- if (a_BlockFace < 0)
- {
- return false;
- }
-
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
-
- if (a_BlockFace == BLOCK_FACE_BOTTOM)
- {
- a_BlockY--;
- }
-
- if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, (cMonster::eType)(a_Item.m_ItemDamage)) >= 0)
- {
- if (a_Player->GetGameMode() != 1)
- {
- // The mob was spawned, "use" the item:
- a_Player->GetInventory().RemoveOneEquippedItem();
- }
- return true;
- }
-
- return false;
- }
-} ;
-
-
-
-
diff --git a/source/Items/ItemThrowable.h b/source/Items/ItemThrowable.h
deleted file mode 100644
index dacdb6157..000000000
--- a/source/Items/ItemThrowable.h
+++ /dev/null
@@ -1,90 +0,0 @@
-
-// ItemThrowable.h
-
-// Declares the itemhandlers for throwable items: eggs, snowballs and ender pearls
-
-
-
-
-
-#pragma once
-
-
-
-
-
-class cItemThrowableHandler :
- public cItemHandler
-{
- typedef cItemHandler super;
-public:
- cItemThrowableHandler(int a_ItemType, cProjectileEntity::eKind a_ProjectileKind, double a_SpeedCoeff) :
- super(a_ItemType),
- m_ProjectileKind(a_ProjectileKind),
- m_SpeedCoeff(a_SpeedCoeff)
- {
- }
-
-
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
- {
- Vector3d Pos = a_Player->GetThrowStartPos();
- Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff;
- a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &Speed);
- return true;
- }
-
-protected:
- cProjectileEntity::eKind m_ProjectileKind;
- double m_SpeedCoeff;
-} ;
-
-
-
-
-
-class cItemEggHandler :
- public cItemThrowableHandler
-{
- typedef cItemThrowableHandler super;
-public:
- cItemEggHandler(void) :
- super(E_ITEM_EGG, cProjectileEntity::pkEgg, 30)
- {
- }
-} ;
-
-
-
-
-class cItemSnowballHandler :
- public cItemThrowableHandler
-{
- typedef cItemThrowableHandler super;
-
-public:
- cItemSnowballHandler(void) :
- super(E_ITEM_SNOWBALL, cProjectileEntity::pkSnowball, 30)
- {
- }
-} ;
-
-
-
-
-
-class cItemEnderPearlHandler :
- public cItemThrowableHandler
-{
- typedef cItemThrowableHandler super;
-
-public:
- cItemEnderPearlHandler(void) :
- super(E_ITEM_ENDER_PEARL, cProjectileEntity::pkEnderPearl, 30)
- {
- }
-} ;
-
-
-
-
diff --git a/source/Items/ItemWood.h b/source/Items/ItemWood.h
deleted file mode 100644
index 476256c5d..000000000
--- a/source/Items/ItemWood.h
+++ /dev/null
@@ -1,22 +0,0 @@
-
-#pragma once
-
-#include "ItemHandler.h"
-
-
-
-
-
-class cItemWoodHandler :
- public cItemHandler
-{
-public:
- cItemWoodHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
- }
-} ;
-
-
-
-
diff --git a/source/LeakFinder.cpp b/source/LeakFinder.cpp
deleted file mode 100644
index 272e313a0..000000000
--- a/source/LeakFinder.cpp
+++ /dev/null
@@ -1,1047 +0,0 @@
-
-// LeakFinder.cpp
-
-// Finds memory leaks rather effectively
-
-// _X: downloaded from http://www.codeproject.com/Articles/3134/Memory-Leak-and-Exception-Trace-CRT-and-COM-Leaks - the real link is in the comments, RC11 version
-
-
-
-
-
-/**********************************************************************
- *
- * LEAKFINDER.CPP
- *
- *
- *
- * History:
- * 2010-04-15 RC10 - Updated to VC10 RTM
- * Fixed Bug: Application Verifier, thanks to handsinmypocket!
- * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=3439751#xx3439751xx
- * 2008-08-04 RC6 - Updated to VC9 RTM
- * Fixed Bug: Missing "ole32.lib" LIB
- * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=2253980#xx2253980xx
- * Fixed Bug: Compiled with "WIN32_LEAN_AND_MEAN"
- * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=1824718#xx1824718xx
- * Fixed Bug: Compiling with "/Wall"
- * http://www.codeproject.com/KB/threads/StackWalker.aspx?msg=2638243#xx2638243xx
- * Removed "#pragma init_seg (compiler)" from h-file
- *
- * 2005-12-30 RC5 - Now again VC8 RTM compatible
- * - Added Xml-Output (like in the old Leakfinder)
- * YOu need to define XML_LEAK_FINDER to activate it
- * So you can use the LeakAnalyseTool from
- * http://www.codeproject.com/tools/leakfinder.asp
- *
- * 2005-12-13 RC4 - Merged with the new "StackWalker"-project on
- * http://www.codeproject.com/threads/StackWalker.asp
- *
- * 2005-08-01 RC3 - Merged with the new "StackWalker"-project on
- * http://www.codeproject.com/threads/StackWalker.asp
- *
- * 2005-07-05 RC2 - First version with x86, IA64 and x64 support
- *
- * 2005-07-04 RC1 - Added "OutputOptions"
- * - New define "INIT_LEAK_FINDER_VERBOSE" to
- * display more info (for error reporting)
- *
- * 2005-07-01 Beta3 - Workaround for a bug in the new dbghelp.dll
- * (version 6.5.3.7 from 2005-05-30; StakWalk64 no
- * refused to produce an callstack on x86 systems
- * if the context is NULL or has some registers set
- * to 0 (for example Esp). This is against the
- * documented behaviour of StackWalk64...)
- * - First version with x64-support
- *
- * 2005-06-16 Beta1 First public release with the following features:
- * - Completely rewritten in C++ (object oriented)
- * - CRT-Leak-Report
- * - COM-Leak-Report
- * - Report is done via "OutputDebugString" so
- * the line can directly selected in the debugger
- * and is opening the corresponding file/line of
- * the allocation
- * - Tried to support x64 systems, bud had some
- * trouble wih StackWalk64
- * See: http://blog.kalmbachnet.de/?postid=43
- *
- * LICENSE (http://www.opensource.org/licenses/bsd-license.php)
- *
- * Copyright (c) 2005-2010, Jochen Kalmbach
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * Neither the name of Jochen Kalmbach nor the names of its contributors may be
- * used to endorse or promote products derived from this software without
- * specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
- * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- **********************************************************************/
-
-#include <windows.h>
-#include <objidl.h> // Needed if compiled with "WIN32_LEAN_AND_MEAN"
-#include <tchar.h>
-#include <crtdbg.h>
-#include <stdio.h>
-
-#include <string>
-#include <vector>
-
-
-#include "LeakFinder.h"
-
-// Currently only tested with MS VC++ 5 to 10
-#if (_MSC_VER < 1100) || (_MSC_VER > 1700)
-#error Only MS VC++ 5/6/7/7.1/8/9 supported. Check if the '_CrtMemBlockHeader' has not changed with this compiler!
-#endif
-
-
-/* _X: MSVC 2012 (MSC 1700) seems to use a different allocation scheme for STL containers,
-* allocating lots of small objects and running out of memory very soon
-* Thus for MSVC 2012 we cut the callstack buffer length in half
-*
-* _X 2013_08_25: The callstack tracking gets worse even for MSVC 2008, a single lua_state eats 50 MiB of RAM
-* Therefore I decided to further reduce the buffers from 0x2000 to 0x1000
-*/
-// Controlling the callstack depth
-#if (_MSC_VER < 1700)
- #define MAX_CALLSTACK_LEN_BUF 0x1000
-#else
- #define MAX_CALLSTACK_LEN_BUF 0x0800
-#endif
-
-
-
-
-
-#define IGNORE_CRT_ALLOC
-
-// disable 64-bit compatibility-checks (because we explicite have here either x86 or x64!)
-#pragma warning(disable:4312) // warning C4312: 'type cast' : conversion from 'DWORD' to 'LPCVOID' of greater size
-#pragma warning(disable:4826)
-
-
-// secure-CRT_functions are only available starting with VC8
-#if _MSC_VER < 1400
-#define _snprintf_s _snprintf
-#define _tcscat_s _tcscat
-#endif
-
-
-
-
-
-static std::string SimpleXMLEncode(LPCSTR szText)
-{
- std::string szRet;
- for (size_t i=0; i<strlen(szText); i++)
- {
- switch(szText[i])
- {
- case '&':
- szRet.append("&amp;");
- break;
- case '<':
- szRet.append("&lt;");
- break;
- case '>':
- szRet.append("&gt;");
- break;
- case '"':
- szRet.append("&quot;");
- break;
- case '\'':
- szRet.append("&apos;");
- break;
- default:
- szRet += szText[i];
- }
- }
- return szRet;
-}
-
-
-
-
-
-LeakFinderOutput::LeakFinderOutput(int options, LPCSTR szSymPath)
- : StackWalker(options, szSymPath)
-{
-}
-
-
-
-
-
-void LeakFinderOutput::OnLeakSearchStart(LPCSTR szLeakFinderName)
-{
- CHAR buffer[1024];
- _snprintf_s(buffer, 1024, "######## %s ########\n", szLeakFinderName);
- this->OnOutput(buffer);
-}
-
-
-
-
-
-void LeakFinderOutput::OnLeakStartEntry(LPCSTR szKeyName, SIZE_T nDataSize)
-{
- CHAR buffer[1024];
- _snprintf_s(buffer, 1024, "--------------- Key: %s, %d bytes ---------\n", szKeyName, nDataSize);
- this->OnOutput(buffer);
-}
-
-
-
-
-
-void LeakFinderOutput::OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry)
-{
- if ( (eType != lastEntry) && (entry.offset != 0) )
- {
- if ( ((this->m_options & LeakFinderShowCompleteCallstack) == 0) && (
- (strstr(entry.lineFileName, "afxmem.cpp") != NULL) ||
- (strstr(entry.lineFileName, "dbgheap.c") != NULL) ||
- (strstr(entry.lineFileName, "new.cpp") != NULL) ||
- (strstr(entry.lineFileName, "newop.cpp") != NULL) ||
- (strstr(entry.lineFileName, "leakfinder.cpp") != NULL) ||
- (strstr(entry.lineFileName, "stackwalker.cpp") != NULL)
- ) )
- {
- return;
- }
- }
- StackWalker::OnCallstackEntry(eType, entry);
-}
-
-
-
-
-
-// ####################################################################
-// XML-Output
-LeakFinderXmlOutput::LeakFinderXmlOutput()
-{
- TCHAR szXMLFileName[1024];
-
- GetModuleFileName(NULL, szXMLFileName, sizeof(szXMLFileName) / sizeof(TCHAR));
- _tcscat_s(szXMLFileName, _T(".mem.xml-leaks"));
-#if _MSC_VER < 1400
- m_fXmlFile = _tfopen(szXMLFileName, _T("w"));
-#else
- m_fXmlFile = NULL;
- _tfopen_s(&m_fXmlFile, szXMLFileName, _T("w"));
-#endif
- if (m_fXmlFile != NULL)
- {
- SYSTEMTIME st;
- GetLocalTime(&st);
- fprintf(m_fXmlFile, "<MEMREPORT date=\"%.2d/%.2d/%.4d\" time=\"%.2d:%.2d:%.2d\">\n",
- st.wMonth, st.wDay, st.wYear,
- st.wHour, st.wMinute, st.wSecond);
- }
- else
- {
- MessageBox(NULL, _T("Could not open xml-logfile for leakfinder!"), _T("Warning"), MB_ICONHAND);
- }
-}
-
-
-
-
-
-LeakFinderXmlOutput::LeakFinderXmlOutput(LPCTSTR szFileName) :
- m_Progress(10)
-{
-#if _MSC_VER < 1400
- m_fXmlFile = _tfopen(szFileName, _T("w"));
-#else
- m_fXmlFile = NULL;
- _tfopen_s(&m_fXmlFile, szFileName, _T("w"));
-#endif
- if (m_fXmlFile == NULL)
- {
- MessageBox(NULL, _T("Could not open xml-logfile for leakfinder!"), _T("Warning"), MB_ICONHAND);
- }
- else
- {
- fprintf(m_fXmlFile, "<MEMREPORT>\n");
- }
-}
-
-
-
-
-
-LeakFinderXmlOutput::~LeakFinderXmlOutput()
-{
- if (m_fXmlFile != NULL)
- {
- // Write the ending-tags and close the file
- fprintf(m_fXmlFile, "</MEMREPORT>\n");
- fclose(m_fXmlFile);
- }
- m_fXmlFile = NULL;
-}
-
-
-
-
-
-void LeakFinderXmlOutput::OnLeakSearchStart(LPCSTR sszLeakFinderName)
-{
-}
-
-
-
-
-
-void LeakFinderXmlOutput::OnLeakStartEntry(LPCSTR szKeyName, SIZE_T nDataSize)
-{
- if (m_fXmlFile != NULL)
- {
- fprintf(m_fXmlFile, "\t<LEAK requestID=\"%s\" size=\"%d\">\n", SimpleXMLEncode(szKeyName).c_str(), nDataSize);
- }
- if (--m_Progress == 0)
- {
- m_Progress = 100;
- putc('.', stdout);
- }
-}
-
-
-
-
-
-void LeakFinderXmlOutput::OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry)
-{
- if (m_fXmlFile != NULL)
- {
- if (eType != lastEntry)
- {
- fprintf(m_fXmlFile, "\t\t<STACKENTRY decl=\"%s\" decl_offset=\"%+ld\" ", SimpleXMLEncode(entry.undName).c_str(), entry.offsetFromSmybol);
- fprintf(m_fXmlFile, "srcfile=\"%s\" line=\"%d\" line_offset=\"%+ld\" ", SimpleXMLEncode(entry.lineFileName).c_str(), entry.lineNumber, entry.offsetFromLine);
- fprintf(m_fXmlFile, "module=\"%s\" base=\"%08lx\" ", SimpleXMLEncode(entry.moduleName).c_str(), entry.baseOfImage);
- fprintf(m_fXmlFile, "/>\n");
- }
- else
- {
- fprintf(m_fXmlFile, "\t</LEAK>\n");
- }
- }
-}
-
-
-
-
-
-// ##########################################################################
-// ##########################################################################
-// ##########################################################################
-// Base class for storing contexts in a hashtable
-template <typename HASHTABLE_KEY> class ContextHashtableBase
-{
-public:
- ContextHashtableBase(SIZE_T sizeOfHastable, LPCSTR finderName)
- {
- SIZE_T s = sizeOfHastable*sizeof(AllocHashEntryType);
- m_hHeap = HeapCreate(0, 10*1024 + s, 0);
- if (m_hHeap == NULL)
- throw;
- pAllocHashTable = (AllocHashEntryType*) own_malloc(s);
- sAllocEntries = sizeOfHastable;
- m_finderName = own_strdup(finderName);
- }
-
-protected:
- virtual ~ContextHashtableBase()
- {
- if (pAllocHashTable != NULL)
- own_free(pAllocHashTable);
- pAllocHashTable = NULL;
-
- own_free(m_finderName);
- m_finderName = NULL;
-
- if (m_hHeap != NULL)
- HeapDestroy(m_hHeap);
- }
-
- __inline LPVOID own_malloc(SIZE_T size)
- {
- return HeapAlloc(m_hHeap, HEAP_ZERO_MEMORY, size);
- }
- __inline VOID own_free(LPVOID memblock)
- {
- HeapFree(m_hHeap, 0, memblock);
- }
- __inline CHAR *own_strdup(const char *str)
- {
- size_t len = strlen(str)+1;
- CHAR *c = (CHAR*)own_malloc(len);
-#if _MSC_VER >= 1400
- strcpy_s(c, len, str);
-#else
- strcpy(c, str);
-#endif
- return c;
- }
-
- // Disables this leak-finder
- virtual LONG Disable() = 0;
- // enables the leak-finder again...
- virtual LONG Enable() = 0;
-
-protected:
- // Entry for each allocation
- typedef struct AllocHashEntryType {
- HASHTABLE_KEY key;
- SIZE_T nDataSize; // Size of the allocated memory
- struct AllocHashEntryType *Next;
- CONTEXT c;
- PVOID pStackBaseAddr;
- SIZE_T nMaxStackSize;
-
- PVOID pCallstackOffset;
- SIZE_T nCallstackLen;
- char pcCallstackAddr[MAX_CALLSTACK_LEN_BUF]; // min of both values...
- } AllocHashEntryType;
-
-protected:
- virtual SIZE_T HashFunction(HASHTABLE_KEY &key) = 0;
- virtual BOOL IsKeyEmpty(HASHTABLE_KEY &key) = 0;
- virtual VOID SetEmptyKey(HASHTABLE_KEY &key) = 0;
- virtual VOID GetKeyAsString(HASHTABLE_KEY &key, CHAR *szName, SIZE_T nBufferLen) = 0;
- //virtual SIZE_T GetNativeBytes(HASHTABLE_KEY &key, CHAR *szName, SIZE_T nBufferLen) { return 0; }
-
-public:
- VOID Insert(HASHTABLE_KEY &key, CONTEXT &context, SIZE_T nDataSize)
- {
- SIZE_T HashIdx;
- AllocHashEntryType *pHashEntry;
-
- // generate hash-value
- HashIdx = HashFunction(key);
-
- pHashEntry = &pAllocHashTable[HashIdx];
- if (IsKeyEmpty(pHashEntry->key) != FALSE) {
- // Entry is empty...
- }
- else {
- // Entry is not empy! make a list of entries for this hash value...
- while(pHashEntry->Next != NULL) {
- pHashEntry = pHashEntry->Next;
- }
-
- pHashEntry->Next = (AllocHashEntryType*) own_malloc(sizeof(AllocHashEntryType));
- g_CurrentMemUsage += CRTTable::AllocHashEntryTypeSize;
- pHashEntry = pHashEntry->Next;
- if (pHashEntry == NULL)
- {
- // Exhausted the available memory?
- return;
- }
- }
- pHashEntry->key = key;
- pHashEntry->nDataSize = nDataSize;
- pHashEntry->Next = NULL;
-#ifdef _M_IX86
- pHashEntry->pCallstackOffset = (LPVOID) min(context.Ebp, context.Esp);
-#elif _M_X64
- pHashEntry->pCallstackOffset = (LPVOID) min(context.Rdi, context.Rsp);
-#elif _M_IA64
- pHashEntry->pCallstackOffset = (LPVOID) min(context.IntSp, context.RsBSP);
-#else
-#error "Platform not supported!"
-#endif
- pHashEntry->c = context;
-
- // Query the max. stack-area:
- MEMORY_BASIC_INFORMATION MemBuffer;
- if(VirtualQuery((LPCVOID) pHashEntry->pCallstackOffset, &MemBuffer, sizeof(MemBuffer)) > 0)
- {
- pHashEntry->pStackBaseAddr = MemBuffer.BaseAddress;
- pHashEntry->nMaxStackSize = MemBuffer.RegionSize;
- }
- else
- {
- pHashEntry->pStackBaseAddr = 0;
- pHashEntry->nMaxStackSize = 0;
- }
-
- SIZE_T bytesToRead = MAX_CALLSTACK_LEN_BUF;
- if (pHashEntry->nMaxStackSize > 0)
- {
- SIZE_T len = ((SIZE_T) pHashEntry->pStackBaseAddr + pHashEntry->nMaxStackSize) - (SIZE_T)pHashEntry->pCallstackOffset;
- bytesToRead = min(len, MAX_CALLSTACK_LEN_BUF);
- }
- // Now read the callstack:
- if (ReadProcessMemory(GetCurrentProcess(), (LPCVOID) pHashEntry->pCallstackOffset, &(pHashEntry->pcCallstackAddr), bytesToRead, &(pHashEntry->nCallstackLen)) == 0)
- {
- // Could not read memory...
- pHashEntry->nCallstackLen = 0;
- pHashEntry->pCallstackOffset = 0;
- } // read callstack
- } // Insert
-
- BOOL Remove(HASHTABLE_KEY &key)
- {
- SIZE_T HashIdx;
- AllocHashEntryType *pHashEntry, *pHashEntryLast;
-
- // get the Hash-Value
- HashIdx = HashFunction(key);
-
- pHashEntryLast = NULL;
- pHashEntry = &pAllocHashTable[HashIdx];
- while(pHashEntry != NULL) {
- if (pHashEntry->key == key) {
- // release my memory
- if (pHashEntryLast == NULL) {
- // It is an entry in the table, so do not release this memory
- if (pHashEntry->Next == NULL) {
- // It was the last entry, so empty the table entry
- SetEmptyKey(pAllocHashTable[HashIdx].key);
- //memset(&pAllocHashTable[HashIdx], 0, sizeof(pAllocHashTable[HashIdx]));
- }
- else {
- // There are some more entries, so shorten the list
- AllocHashEntryType *pTmp = pHashEntry->Next;
- *pHashEntry = *(pHashEntry->Next);
- own_free(pTmp);
- g_CurrentMemUsage -= CRTTable::AllocHashEntryTypeSize;
- }
- return TRUE;
- }
- else {
- // now, I am in an dynamic allocated entry (it was a collision)
- pHashEntryLast->Next = pHashEntry->Next;
- own_free(pHashEntry);
- g_CurrentMemUsage -= CRTTable::AllocHashEntryTypeSize;
- return TRUE;
- }
- }
- pHashEntryLast = pHashEntry;
- pHashEntry = pHashEntry->Next;
- }
-
- // if we are here, we could not find the RequestID
- return FALSE;
- }
-
- AllocHashEntryType *Find(HASHTABLE_KEY &key)
- {
- SIZE_T HashIdx;
- AllocHashEntryType *pHashEntry;
-
- // get the Hash-Value
- HashIdx = HashFunction(key);
-
- pHashEntry = &pAllocHashTable[HashIdx];
- while(pHashEntry != NULL) {
- if (pHashEntry->key == key) {
- return pHashEntry;
- }
- pHashEntry = pHashEntry->Next;
- }
-
- // entry was not found!
- return NULL;
- }
-
- // For the followong static-var See comment in "ShowCallstack"...
- static BOOL CALLBACK ReadProcessMemoryFromHashEntry64(
- HANDLE hProcess, // hProcess must be a pointer to an hash-entry!
- DWORD64 lpBaseAddress,
- PVOID lpBuffer,
- DWORD nSize,
- LPDWORD lpNumberOfBytesRead,
- LPVOID pUserData // optional data, which was passed in "ShowCallstack"
- )
- {
- *lpNumberOfBytesRead = 0;
- AllocHashEntryType *pHashEntry = (AllocHashEntryType*) pUserData;
- if (pHashEntry == NULL)
- {
- return FALSE;
- }
-
- if ( ( (DWORD64)lpBaseAddress >= (DWORD64)pHashEntry->pCallstackOffset) && ((DWORD64)lpBaseAddress <= ((DWORD64)pHashEntry->pCallstackOffset+pHashEntry->nCallstackLen)) ) {
- // Memory is located in saved Callstack:
- // Calculate the offset
- DWORD dwOffset = (DWORD) ((DWORD64)lpBaseAddress - (DWORD64)pHashEntry->pCallstackOffset);
- DWORD dwSize = __min(nSize, MAX_CALLSTACK_LEN_BUF-dwOffset);
- memcpy(lpBuffer, &(pHashEntry->pcCallstackAddr[dwOffset]), dwSize);
- *lpNumberOfBytesRead = dwSize;
- if (dwSize != nSize)
- {
- return FALSE;
- }
- *lpNumberOfBytesRead = nSize;
- return TRUE;
- }
-
- if (*lpNumberOfBytesRead == 0) // Memory could not be found
- {
- if ( ( (DWORD64)lpBaseAddress < (DWORD64)pHashEntry->pStackBaseAddr) || ((DWORD64)lpBaseAddress > ((DWORD64)pHashEntry->pStackBaseAddr+pHashEntry->nMaxStackSize)) )
- {
- // Stackwalking is done by reading the "real memory" (normally this happens when the StackWalk64 tries to read some code)
- SIZE_T st = 0;
- BOOL bRet = ReadProcessMemory(hProcess, (LPCVOID) lpBaseAddress, lpBuffer, nSize, &st);
- *lpNumberOfBytesRead = (DWORD) st;
- return bRet;
- }
- }
-
- return TRUE;
- }
-
- VOID ShowLeaks(LeakFinderOutput &leakFinderOutput)
- {
- SIZE_T ulTemp;
- AllocHashEntryType *pHashEntry;
- ULONG ulCount = 0;
- SIZE_T ulLeaksByte = 0;
-
- leakFinderOutput.OnLeakSearchStart(this->m_finderName);
-
- // Move throu every entry
- CHAR keyName[1024];
- for(ulTemp = 0; ulTemp < this->sAllocEntries; ulTemp++) {
- pHashEntry = &pAllocHashTable[ulTemp];
- if (IsKeyEmpty(pHashEntry->key) == FALSE) {
- while(pHashEntry != NULL) {
- ulCount++;
- CONTEXT c;
- memcpy(&c, &(pHashEntry->c), sizeof(CONTEXT));
-
- this->GetKeyAsString(pHashEntry->key, keyName, 1024);
-
- leakFinderOutput.OnLeakStartEntry(keyName, pHashEntry->nDataSize);
- leakFinderOutput.ShowCallstack(GetCurrentThread(), &c, ReadProcessMemoryFromHashEntry64, pHashEntry);
-
- // Count the number of leaky bytes
- ulLeaksByte += pHashEntry->nDataSize;
-
- pHashEntry = pHashEntry->Next;
- } // while
- }
- }
- }
-
- AllocHashEntryType *pAllocHashTable;
- SIZE_T sAllocEntries;
- HANDLE m_hHeap;
- LPSTR m_finderName;
- bool m_bSupressUselessLines;
-}; // template <typename HASHTABLE_KEY> class ContextHashtableBase
-
-
-
-
-
-// ##########################################################################
-// ##########################################################################
-// ##########################################################################
-// Specialization for CRT-Leaks:
-// VC5 has excluded all types in release-builds
-#ifdef _DEBUG
-
-// The follwoing is copied from dbgint.h:
-// <CRT_INTERNALS>
-/*
-* For diagnostic purpose, blocks are allocated with extra information and
-* stored in a doubly-linked list. This makes all blocks registered with
-* how big they are, when they were allocated, and what they are used for.
-*/
-
-// forward declaration:
-#ifndef _M_CEE_PURE
-#define MyAllocHookCallingConvention __cdecl
-#endif
-#if _MSC_VER >= 1400
-#ifdef _M_CEE
-#define MyAllocHookCallingConvention __clrcall
-#endif
-#endif
-
-static int MyAllocHookCallingConvention MyAllocHook(int nAllocType, void *pvData,
- size_t nSize, int nBlockUse, long lRequest,
-#if _MSC_VER <= 1100 // Special case for VC 5 and before
- const char * szFileName,
-#else
- const unsigned char * szFileName,
-#endif
- int nLine);
-
-static _CRT_ALLOC_HOOK s_pfnOldCrtAllocHook = NULL;
-static LONG s_CrtDisableCount = 0;
-static LONG s_lMallocCalled = 0;
-
-
-
-
-
-class CRTTable : public ContextHashtableBase<LONG>
-{
-public:
- CRTTable() : ContextHashtableBase<LONG>(1021, "CRT-Leaks")
- {
- // save the previous alloc hook
- s_pfnOldCrtAllocHook = _CrtSetAllocHook(MyAllocHook);
- }
-
- virtual ~CRTTable()
- {
- _CrtSetAllocHook(s_pfnOldCrtAllocHook);
- }
-
- virtual LONG Disable()
- {
- return InterlockedIncrement(&s_CrtDisableCount);
- }
- virtual LONG Enable()
- {
- return InterlockedDecrement(&s_CrtDisableCount);
- }
-
- virtual SIZE_T HashFunction(LONG &key)
- {
- // I couldn´t find any better and faster
- return key % sAllocEntries;
- }
- virtual BOOL IsKeyEmpty(LONG &key)
- {
- if (key == 0)
- return TRUE;
- return FALSE;
- }
- virtual VOID SetEmptyKey(LONG &key)
- {
- key = 0;
- }
- virtual VOID GetKeyAsString(LONG &key, CHAR *szName, SIZE_T nBufferLen)
- {
-#if _MSC_VER < 1400
- _snprintf_s(szName, nBufferLen, "%d", key);
-#else
- _snprintf_s(szName, nBufferLen, nBufferLen, "%d", key);
-#endif
- }
-
- static const int AllocHashEntryTypeSize = sizeof(AllocHashEntryType);
-
-protected:
- CHAR *m_pBuffer;
- SIZE_T m_maxBufferLen;
- SIZE_T m_bufferLen;
-}; // class CRTTable
-
-
-#define nNoMansLandSize 4
-
-typedef struct _CrtMemBlockHeader
-{
- struct _CrtMemBlockHeader * pBlockHeaderNext;
- struct _CrtMemBlockHeader * pBlockHeaderPrev;
- char * szFileName;
- int nLine;
-#ifdef _WIN64
- /* These items are reversed on Win64 to eliminate gaps in the struct
- * and ensure that sizeof(struct)%16 == 0, so 16-byte alignment is
- * maintained in the debug heap.
- */
- int nBlockUse;
- size_t nDataSize;
-#else /* _WIN64 */
- size_t nDataSize;
- int nBlockUse;
-#endif /* _WIN64 */
- long lRequest;
- unsigned char gap[nNoMansLandSize];
- /* followed by:
- * unsigned char data[nDataSize];
- * unsigned char anotherGap[nNoMansLandSize];
- */
-} _CrtMemBlockHeader;
-#define pbData(pblock) ((unsigned char *)((_CrtMemBlockHeader *)pblock + 1))
-#define pHdr(pbData) (((_CrtMemBlockHeader *)pbData)-1)
-// </CRT_INTERNALS>
-
-static CRTTable *g_pCRTTable = NULL;
-
-size_t g_CurrentMemUsage = 0;
-
-
-
-
-
-// MyAllocHook is Single-Threaded, that means the the calls are serialized in the calling function!
-static int MyAllocHook(int nAllocType, void *pvData,
- size_t nSize, int nBlockUse, long lRequest,
-#if _MSC_VER <= 1100 // Special case for VC 5
- const char * szFileName,
-#else
- const unsigned char * szFileName,
-#endif
- int nLine)
-{
- //static TCHAR *operation[] = { _T(""), _T("ALLOCATIONG"), _T("RE-ALLOCATING"), _T("FREEING") };
- //static TCHAR *blockType[] = { _T("Free"), _T("Normal"), _T("CRT"), _T("Ignore"), _T("Client") };
-
-#ifdef IGNORE_CRT_ALLOC
- if (_BLOCK_TYPE(nBlockUse) == _CRT_BLOCK) // Ignore internal C runtime library allocations
- return TRUE;
-#endif
- extern int _crtDbgFlag;
- if ( ((_CRTDBG_ALLOC_MEM_DF & _crtDbgFlag) == 0) && ( (nAllocType == _HOOK_ALLOC) || (nAllocType == _HOOK_REALLOC) ) )
- {
- // Someone has disabled that the runtime should log this allocation
- // so we do not log this allocation
- if (s_pfnOldCrtAllocHook != NULL)
- s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine);
- return TRUE;
- }
-
- // Handle the Disable/Enable setting
- if (InterlockedExchangeAdd(&s_CrtDisableCount, 0) != 0)
- {
- return TRUE;
- }
-
- // Prevent from reentrat calls
- if (InterlockedIncrement(&s_lMallocCalled) > 1)
- {
- // I was already called
- InterlockedDecrement(&s_lMallocCalled);
- // call the previous alloc hook
- if (s_pfnOldCrtAllocHook != NULL)
- s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine);
- return TRUE;
- }
-
- _ASSERT( (nAllocType == _HOOK_ALLOC) || (nAllocType == _HOOK_REALLOC) || (nAllocType == _HOOK_FREE) );
- _ASSERT( ( _BLOCK_TYPE(nBlockUse) >= 0 ) && ( _BLOCK_TYPE(nBlockUse) < 5 ) );
-
- if (nAllocType == _HOOK_FREE)
- {
- // freeing
- // Try to get the header information
- if (_CrtIsValidHeapPointer(pvData)) { // it is a valid Heap-Pointer
- // get the ID
- _CrtMemBlockHeader *pHead;
- // get a pointer to memory block header
- pHead = pHdr(pvData);
- nSize = pHead->nDataSize;
- lRequest = pHead->lRequest; // This is the ID!
-
- if (pHead->nBlockUse == _IGNORE_BLOCK)
- {
- InterlockedDecrement(&s_lMallocCalled);
- if (s_pfnOldCrtAllocHook != NULL)
- {
- s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine);
- }
- return TRUE;
- }
- }
- if (lRequest != 0)
- {
- // RequestID was found
- size_t temp = g_CurrentMemUsage;
- g_CurrentMemUsage -= nSize ;
- g_pCRTTable->Remove(lRequest);
- if (g_CurrentMemUsage > temp)
- {
- printf("********************************************\n");
- printf("** Server detected underflow in memory **\n");
- printf("** usage counter. Something is not right. **\n");
- printf("** Writing memory dump into memdump.xml **\n");
- printf("********************************************\n");
- printf("Please wait\n");
-
- LeakFinderXmlOutput Output("memdump.xml");
- DumpUsedMemory(&Output);
-
- printf("\nMemory dump complete. Server will now abort.\n");
- abort();
- }
- }
- } // freeing
-
- if (nAllocType == _HOOK_REALLOC)
- {
- // re-allocating
- // Try to get the header information
- if (_CrtIsValidHeapPointer(pvData)) { // it is a valid Heap-Pointer
- BOOL bRet;
- LONG lReallocRequest;
- // get the ID
- _CrtMemBlockHeader *pHead;
- // get a pointer to memory block header
- pHead = pHdr(pvData);
- // Try to find the RequestID in the Hash-Table, mark it that it was freed
- lReallocRequest = pHead->lRequest;
- size_t temp = g_CurrentMemUsage;
- g_CurrentMemUsage -= pHead->nDataSize;
- bRet = g_pCRTTable->Remove(lReallocRequest);
- if (g_CurrentMemUsage > temp)
- {
- printf("********************************************\n");
- printf("** Server detected underflow in memory **\n");
- printf("** usage counter. Something is not right. **\n");
- printf("** Writing memory dump into memdump.xml **\n");
- printf("********************************************\n");
- printf("Please wait\n");
-
- LeakFinderXmlOutput Output("memdump.xml");
- DumpUsedMemory(&Output);
-
- printf("\nMemory dump complete. Server will now abort.\n");
- abort();
- }
- } // ValidHeapPointer
- } // re-allocating
-
- //if ( (g_ulShowStackAtAlloc < 3) && (nAllocType == _HOOK_FREE) ) {
- if (nAllocType == _HOOK_FREE)
- {
- InterlockedDecrement(&s_lMallocCalled);
- // call the previous alloc hook
- if (s_pfnOldCrtAllocHook != NULL)
- {
- s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine);
- }
- return TRUE;
- }
-
- CONTEXT c;
- GET_CURRENT_CONTEXT(c, CONTEXT_FULL);
-
- // Only insert in the Hash-Table if it is not a "freeing"
- if (nAllocType != _HOOK_FREE)
- {
- if (lRequest != 0) // Always a valid RequestID should be provided (see comments in the header)
- {
- //No need to check for overflow since we are checking if we are getting higher than 1gb.
- //If we change this, then we probably would want an overflow check.
- g_CurrentMemUsage += nSize ;
- g_pCRTTable->Insert(lRequest, c, nSize);
-
- if (g_CurrentMemUsage > 1536 * 1024* 1024)
- {
- printf("******************************************\n");
- printf("** Server reached 1.5 GiB memory usage, **\n");
- printf("** something is probably wrong. **\n");
- printf("** Writing memory dump into memdump.xml **\n");
- printf("******************************************\n");
- printf("Please wait\n");
-
- LeakFinderXmlOutput Output("memdump.xml");
- DumpUsedMemory(&Output);
-
- printf("\nMemory dump complete. Server will now abort.\n");
- abort();
- }
- }
- }
-
- InterlockedDecrement(&s_lMallocCalled);
- // call the previous alloc hook
- if (s_pfnOldCrtAllocHook != NULL)
- s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine);
- return TRUE; // allow the memory operation to proceed
-} // MyAllocHook
-
-#endif // _DEBUG
-
-
-
-
-
-// ##########################################################################
-// ##########################################################################
-// ##########################################################################
-// Init/Deinit functions
-
-HRESULT InitLeakFinder()
-{
- #ifdef _DEBUG
- g_pCRTTable = new CRTTable();
- #endif
- return S_OK;
-}
-
-
-
-
-
-void DumpUsedMemory(LeakFinderOutput * output)
-{
- LeakFinderOutput *pLeakFinderOutput = output;
-
- #ifdef _DEBUG
- g_pCRTTable->Disable();
- #endif
-
- if (pLeakFinderOutput == NULL)
- {
- pLeakFinderOutput = new LeakFinderOutput();
- }
-
- // explicitly load the modules:
- pLeakFinderOutput->LoadModules();
-
- #ifdef _DEBUG
- g_pCRTTable->ShowLeaks(*pLeakFinderOutput);
- #endif
-
- if (output == NULL)
- {
- delete pLeakFinderOutput;
- }
-}
-
-
-
-
-
-void DeinitLeakFinder(LeakFinderOutput *output)
-{
- DumpUsedMemory(output);
-
- #ifdef _DEBUG
- delete g_pCRTTable;
- g_pCRTTable = NULL;
- #endif
-}
-
-
-
-
-
-void DeinitLeakFinder()
-{
- DeinitLeakFinder(NULL);
-}
-
-
-
-
diff --git a/source/LightingThread.h b/source/LightingThread.h
deleted file mode 100644
index 498755025..000000000
--- a/source/LightingThread.h
+++ /dev/null
@@ -1,181 +0,0 @@
-
-// LightingThread.h
-
-// Interfaces to the cLightingThread class representing the thread that processes requests for lighting
-
-/*
-Lighting is done on whole chunks. For each chunk to be lighted, the whole 3x3 chunk area around it is read,
-then it is processed, so that the middle chunk area has valid lighting, and the lighting is copied into the ChunkMap.
-Lighting is calculated in full char arrays instead of nibbles, so that accessing the arrays is fast.
-Lighting is calculated in a flood-fill fashion:
-1. Generate seeds from where the light spreads (full skylight / light-emitting blocks)
-2. For each seed:
- - Spread the light 1 block in each of the 6 cardinal directions, if the blocktype allows
- - If the recipient block has had lower lighting value than that being spread, make it a new seed
-3. Repeat step 2, until there are no more seeds
-The seeds need two fast operations:
- - Check if a block at [x, y, z] is already a seed
- - Get the next seed in the row
-For that reason it is stored in two arrays, one stores a bool saying a seed is in that position,
-the other is an array of seed coords, encoded as a single int.
-Step 2 needs two separate storages for old seeds and new seeds, so there are two actual storages for that purpose,
-their content is swapped after each full step-2-cycle.
-
-The thread has two queues of chunks that are to be lighted.
-The first queue, m_Queue, is the only one that is publicly visible, chunks get queued there by external requests.
-The second one, m_PostponedQueue, is for chunks that have been taken out of m_Queue and didn't have neighbors ready.
-Chunks from m_PostponedQueue are moved back into m_Queue when their neighbors get valid, using the ChunkReady callback.
-*/
-
-
-
-#pragma once
-
-#include "OSSupport/IsThread.h"
-#include "ChunkDef.h"
-
-
-
-
-
-// fwd: "cWorld.h"
-class cWorld;
-
-// fwd: "cChunkMap.h"
-class cChunkStay;
-
-
-
-
-
-class cLightingThread :
- public cIsThread
-{
- typedef cIsThread super;
-
-public:
-
- cLightingThread(void);
- ~cLightingThread();
-
- bool Start(cWorld * a_World);
-
- void Stop(void);
-
- /// Queues the entire chunk for lighting
- void QueueChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter = NULL);
-
- /// Blocks until the queue is empty or the thread is terminated
- void WaitForQueueEmpty(void);
-
- size_t GetQueueLength(void);
-
- /// Called from cWorld when a chunk gets valid. Chunks in m_PostponedQueue may need moving into m_Queue
- void ChunkReady(int a_ChunkX, int a_ChunkZ);
-
-protected:
-
- struct sItem
- {
- int x, z;
- cChunkStay * m_ChunkStay;
- cChunkCoordCallback * m_Callback;
-
- sItem(void) {} // empty default constructor needed
- sItem(int a_X, int a_Z, cChunkStay * a_ChunkStay, cChunkCoordCallback * a_Callback) :
- x(a_X),
- z(a_Z),
- m_ChunkStay(a_ChunkStay),
- m_Callback(a_Callback)
- {
- }
- } ;
-
- typedef std::list<sItem> sItems;
-
- cWorld * m_World;
- cCriticalSection m_CS;
- sItems m_Queue;
- sItems m_PostponedQueue; // Chunks that have been postponed due to missing neighbors
- cEvent m_evtItemAdded; // Set when queue is appended, or to stop the thread
- cEvent m_evtQueueEmpty; // Set when the queue gets empty
-
- // Buffers for the 3x3 chunk data
- // These buffers alone are 1.7 MiB in size, therefore they cannot be located on the stack safely - some architectures may have only 1 MiB for stack, or even less
- // Placing the buffers into the object means that this object can light chunks only in one thread!
- // The blobs are XZY organized as a whole, instead of 3x3 XZY-organized subarrays ->
- // -> This means data has to be scatterred when reading and gathered when writing!
- static const int BlocksPerYLayer = cChunkDef::Width * cChunkDef::Width * 3 * 3;
- BLOCKTYPE m_BlockTypes[BlocksPerYLayer * cChunkDef::Height];
- NIBBLETYPE m_BlockLight[BlocksPerYLayer * cChunkDef::Height];
- NIBBLETYPE m_SkyLight [BlocksPerYLayer * cChunkDef::Height];
- HEIGHTTYPE m_HeightMap [BlocksPerYLayer];
-
- // Seed management (5.7 MiB)
- // Two buffers, in each calc step one is set as input and the other as output, then in the next step they're swapped
- // Each seed is represented twice in this structure - both as a "list" and as a "position".
- // "list" allows fast traversal from seed to seed
- // "position" allows fast checking if a coord is already a seed
- unsigned char m_IsSeed1 [BlocksPerYLayer * cChunkDef::Height];
- unsigned int m_SeedIdx1[BlocksPerYLayer * cChunkDef::Height];
- unsigned char m_IsSeed2 [BlocksPerYLayer * cChunkDef::Height];
- unsigned int m_SeedIdx2[BlocksPerYLayer * cChunkDef::Height];
- int m_NumSeeds;
-
- virtual void Execute(void) override;
-
- /// Lights the entire chunk. If neighbor chunks don't exist, touches them and re-queues the chunk
- void LightChunk(sItem & a_Item);
-
- /// Prepares m_BlockTypes and m_HeightMap data; returns false if any of the chunks fail. Zeroes out the light arrays
- bool ReadChunks(int a_ChunkX, int a_ChunkZ);
-
- /// Uses m_HeightMap to initialize the m_SkyLight[] data; fills in seeds for the skylight
- void PrepareSkyLight(void);
-
- /// Uses m_BlockTypes to initialize the m_BlockLight[] data; fills in seeds for the blocklight
- void PrepareBlockLight(void);
-
- /// Calculates light in the light array specified, using stored seeds
- void CalcLight(NIBBLETYPE * a_Light);
-
- /// Does one step in the light calculation - one seed propagation and seed recalculation
- void CalcLightStep(
- NIBBLETYPE * a_Light,
- int a_NumSeedsIn, unsigned char * a_IsSeedIn, unsigned int * a_SeedIdxIn,
- int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut
- );
-
- /// Compresses from 1-block-per-byte (faster calc) into 2-blocks-per-byte (MC storage):
- void CompressLight(NIBBLETYPE * a_LightArray, NIBBLETYPE * a_ChunkLight);
-
- inline void PropagateLight(
- NIBBLETYPE * a_Light,
- int a_SrcIdx, int a_DstIdx,
- int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut
- )
- {
- ASSERT(a_SrcIdx >= 0);
- ASSERT(a_SrcIdx < ARRAYCOUNT(m_SkyLight));
- ASSERT(a_DstIdx >= 0);
- ASSERT(a_DstIdx < ARRAYCOUNT(m_BlockTypes));
-
- if (a_Light[a_SrcIdx] <= a_Light[a_DstIdx] + g_BlockSpreadLightFalloff[m_BlockTypes[a_DstIdx]])
- {
- // We're not offering more light than the dest block already has
- return;
- }
-
- a_Light[a_DstIdx] = a_Light[a_SrcIdx] - g_BlockSpreadLightFalloff[m_BlockTypes[a_DstIdx]];
- if (!a_IsSeedOut[a_DstIdx])
- {
- a_IsSeedOut[a_DstIdx] = true;
- a_SeedIdxOut[a_NumSeedsOut++] = a_DstIdx;
- }
- }
-
-} ;
-
-
-
-
diff --git a/source/LineBlockTracer.cpp b/source/LineBlockTracer.cpp
deleted file mode 100644
index 7cc14089d..000000000
--- a/source/LineBlockTracer.cpp
+++ /dev/null
@@ -1,262 +0,0 @@
-
-// LineBlockTracer.cpp
-
-// Implements the cLineBlockTracer class representing a cBlockTracer that traces along a straight line between two points
-
-#include "Globals.h"
-#include "LineBlockTracer.h"
-#include "Vector3d.h"
-#include "World.h"
-#include "Chunk.h"
-
-
-
-
-
-
-cLineBlockTracer::cLineBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks) :
- super(a_World, a_Callbacks)
-{
-}
-
-
-
-
-
-bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks & a_Callbacks, const Vector3d & a_Start, const Vector3d & a_End)
-{
- cLineBlockTracer Tracer(a_World, a_Callbacks);
- return Tracer.Trace(a_Start.x, a_Start.y, a_Start.z, a_End.x, a_End.y, a_End.z);
-}
-
-
-
-
-
-bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks &a_Callbacks, double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ)
-{
- cLineBlockTracer Tracer(a_World, a_Callbacks);
- return Tracer.Trace(a_StartX, a_StartY, a_StartZ, a_EndX, a_EndY, a_EndZ);
-}
-
-
-
-
-
-bool cLineBlockTracer::Trace(double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ)
-{
- // Initialize the member veriables:
- m_StartX = a_StartX;
- m_StartY = a_StartY;
- m_StartZ = a_StartZ;
- m_EndX = a_EndX;
- m_EndY = a_EndY;
- m_EndZ = a_EndZ;
- m_DirX = (m_StartX < m_EndX) ? 1 : -1;
- m_DirY = (m_StartY < m_EndY) ? 1 : -1;
- m_DirZ = (m_StartZ < m_EndZ) ? 1 : -1;
- m_CurrentFace = BLOCK_FACE_NONE;
-
- // Check the start coords, adjust into the world:
- if (m_StartY < 0)
- {
- if (m_EndY < 0)
- {
- // Nothing to trace
- m_Callbacks->OnNoMoreHits();
- return true;
- }
- FixStartBelowWorld();
- m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ);
- }
- else if (m_StartY >= cChunkDef::Height)
- {
- if (m_EndY >= cChunkDef::Height)
- {
- m_Callbacks->OnNoMoreHits();
- return true;
- }
- FixStartAboveWorld();
- m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ);
- }
-
- m_CurrentX = (int)floor(m_StartX);
- m_CurrentY = (int)floor(m_StartY);
- m_CurrentZ = (int)floor(m_StartZ);
-
- m_DiffX = m_EndX - m_StartX;
- m_DiffY = m_EndY - m_StartY;
- m_DiffZ = m_EndZ - m_StartZ;
-
- // The actual trace is handled with ChunkMapCS locked by calling our Item() for the specified chunk
- int BlockX = (int)floor(m_StartX);
- int BlockZ = (int)floor(m_StartZ);
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ);
- return m_World->DoWithChunk(ChunkX, ChunkZ, *this);
-}
-
-
-
-
-
-void cLineBlockTracer::FixStartAboveWorld(void)
-{
- // We must set the start Y to less than cChunkDef::Height so that it is considered inside the world later on
- // Therefore we use an EPS-offset from the height, as small as reasonably possible.
- const double Height = (double)cChunkDef::Height - 0.00001;
- CalcXZIntersection(Height, m_StartX, m_StartZ);
- m_StartY = Height;
-}
-
-
-
-
-
-void cLineBlockTracer::FixStartBelowWorld(void)
-{
- CalcXZIntersection(0, m_StartX, m_StartZ);
- m_StartY = 0;
-}
-
-
-
-
-
-void cLineBlockTracer::CalcXZIntersection(double a_Y, double & a_IntersectX, double & a_IntersectZ)
-{
- double Ratio = (m_StartY - a_Y) / (m_StartY - m_EndY);
- a_IntersectX = m_StartX + (m_EndX - m_StartX) * Ratio;
- a_IntersectZ = m_StartZ + (m_EndZ - m_StartZ) * Ratio;
-}
-
-
-
-
-
-bool cLineBlockTracer::MoveToNextBlock(void)
-{
- // Find out which of the current block's walls gets hit by the path:
- static const double EPS = 0.00001;
- double Coeff = 1;
- enum eDirection
- {
- dirNONE,
- dirX,
- dirY,
- dirZ,
- } Direction = dirNONE;
- if (abs(m_DiffX) > EPS)
- {
- double DestX = (m_DirX > 0) ? (m_CurrentX + 1) : m_CurrentX;
- Coeff = (DestX - m_StartX) / m_DiffX;
- if (Coeff <= 1)
- {
- Direction = dirX;
- }
- }
- if (abs(m_DiffY) > EPS)
- {
- double DestY = (m_DirY > 0) ? (m_CurrentY + 1) : m_CurrentY;
- double CoeffY = (DestY - m_StartY) / m_DiffY;
- if (CoeffY < Coeff)
- {
- Coeff = CoeffY;
- Direction = dirY;
- }
- }
- if (abs(m_DiffZ) > EPS)
- {
- double DestZ = (m_DirZ > 0) ? (m_CurrentZ + 1) : m_CurrentZ;
- double CoeffZ = (DestZ - m_StartZ) / m_DiffZ;
- if (CoeffZ < Coeff)
- {
- Coeff = CoeffZ;
- Direction = dirZ;
- }
- }
-
- // Based on the wall hit, adjust the current coords
- switch (Direction)
- {
- case dirX: m_CurrentX += m_DirX; m_CurrentFace = (m_DirX > 0) ? BLOCK_FACE_EAST : BLOCK_FACE_WEST; break;
- case dirY: m_CurrentY += m_DirY; m_CurrentFace = (m_DirY > 0) ? BLOCK_FACE_BOTTOM : BLOCK_FACE_TOP; break;
- case dirZ: m_CurrentZ += m_DirZ; m_CurrentFace = (m_DirZ > 0) ? BLOCK_FACE_SOUTH : BLOCK_FACE_NORTH; break;
- case dirNONE: return false;
- }
- return true;
-}
-
-
-
-
-
-bool cLineBlockTracer::Item(cChunk * a_Chunk)
-{
- ASSERT((m_CurrentY >= 0) && (m_CurrentY < cChunkDef::Height)); // This should be provided by FixStartAboveWorld() / FixStartBelowWorld()
-
- // This is the actual line tracing loop.
- bool Finished = false;
- while (true)
- {
- // Report the current block through the callbacks:
- if (a_Chunk == NULL)
- {
- m_Callbacks->OnNoChunk();
- return false;
- }
- if (a_Chunk->IsValid())
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- int RelX = m_CurrentX - a_Chunk->GetPosX() * cChunkDef::Width;
- int RelZ = m_CurrentZ - a_Chunk->GetPosZ() * cChunkDef::Width;
- a_Chunk->GetBlockTypeMeta(RelX, m_CurrentY, RelZ, BlockType, BlockMeta);
- if (m_Callbacks->OnNextBlock(m_CurrentX, m_CurrentY, m_CurrentZ, BlockType, BlockMeta, m_CurrentFace))
- {
- // The callback terminated the trace
- return false;
- }
- }
- else
- {
- if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ, m_CurrentFace))
- {
- // The callback terminated the trace
- return false;
- }
- }
-
- // Move to next block
- if (!MoveToNextBlock())
- {
- // We've reached the end
- m_Callbacks->OnNoMoreHits();
- return true;
- }
-
- // Update the current chunk
- if (a_Chunk != NULL)
- {
- a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ);
- }
-
- if ((m_CurrentY < 0) || (m_CurrentY >= cChunkDef::Height))
- {
- // We've gone out of the world, that's the end of this trace
- double IntersectX, IntersectZ;
- CalcXZIntersection(m_CurrentY, IntersectX, IntersectZ);
- if (m_Callbacks->OnOutOfWorld(IntersectX, m_CurrentY, IntersectZ))
- {
- // The callback terminated the trace
- return false;
- }
- m_Callbacks->OnNoMoreHits();
- return true;
- }
- }
-}
-
-
-
-
diff --git a/source/LinearUpscale.h b/source/LinearUpscale.h
deleted file mode 100644
index b7ac84c6a..000000000
--- a/source/LinearUpscale.h
+++ /dev/null
@@ -1,244 +0,0 @@
-
-// LinearUpscale.h
-
-// Declares the functions for linearly upscaling arrays
-
-/*
-Upscaling means that the array is divided into same-size "cells", and each cell is
-linearly interpolated between its corners. The array's dimensions are therefore
-1 + CellSize * NumCells, for each direction.
-
-Upscaling is more efficient than linear interpolation, because the cell sizes are integral
-and therefore the cells' boundaries are on the array points.
-
-However, upscaling usually requires generating the "1 +" in each direction.
-
-Upscaling is implemented in templates, so that it's compatible with multiple datatypes.
-Therefore, there is no cpp file.
-
-InPlace upscaling works on a single array and assumes that the values to work on have already
-been interspersed into the array to the cell boundaries.
-Specifically, a_Array[x * a_AnchorStepX + y * a_AnchorStepY] contains the anchor value.
-
-Regular upscaling takes two arrays and "moves" the input from src to dst; src is expected packed.
-*/
-
-
-
-
-/**
-Linearly interpolates values in the array between the equidistant anchor points (upscales).
-Works in-place (input is already present at the correct output coords)
-*/
-template<typename TYPE> void LinearUpscale2DArrayInPlace(
- TYPE * a_Array,
- int a_SizeX, int a_SizeY, // Dimensions of the array
- int a_AnchorStepX, int a_AnchorStepY // Distances between the anchor points in each direction
-)
-{
- // First interpolate columns where the anchor points are:
- int LastYCell = a_SizeY - a_AnchorStepY;
- for (int y = 0; y < LastYCell; y += a_AnchorStepY)
- {
- int Idx = a_SizeX * y;
- for (int x = 0; x < a_SizeX; x += a_AnchorStepX)
- {
- TYPE StartValue = a_Array[Idx];
- TYPE EndValue = a_Array[Idx + a_SizeX * a_AnchorStepY];
- TYPE Diff = EndValue - StartValue;
- for (int CellY = 1; CellY < a_AnchorStepY; CellY++)
- {
- a_Array[Idx + a_SizeX * CellY] = StartValue + Diff * CellY / a_AnchorStepY;
- } // for CellY
- Idx += a_AnchorStepX;
- } // for x
- } // for y
-
- // Now interpolate in rows, each row has values in the anchor columns
- int LastXCell = a_SizeX - a_AnchorStepX;
- for (int y = 0; y < a_SizeY; y++)
- {
- int Idx = a_SizeX * y;
- for (int x = 0; x < LastXCell; x += a_AnchorStepX)
- {
- TYPE StartValue = a_Array[Idx];
- TYPE EndValue = a_Array[Idx + a_AnchorStepX];
- TYPE Diff = EndValue - StartValue;
- for (int CellX = 1; CellX < a_AnchorStepX; CellX++)
- {
- a_Array[Idx + CellX] = StartValue + CellX * Diff / a_AnchorStepX;
- } // for CellY
- Idx += a_AnchorStepX;
- }
- }
-}
-
-
-
-
-
-/**
-Linearly interpolates values in the array between the equidistant anchor points (upscales).
-Works on two arrays, input is packed and output is to be completely constructed.
-*/
-template<typename TYPE> void LinearUpscale2DArray(
- TYPE * a_Src, ///< Source array of size a_SrcSizeX x a_SrcSizeY
- int a_SrcSizeX, int a_SrcSizeY, ///< Dimensions of the src array
- TYPE * a_Dst, ///< Dest array, of size (a_SrcSizeX * a_UpscaleX + 1) x (a_SrcSizeY * a_UpscaleY + 1)
- int a_UpscaleX, int a_UpscaleY ///< Upscale factor for each direction
-)
-{
- // For optimization reasons, we're storing the upscaling ratios in a fixed-size arrays of these sizes
- // Feel free to enlarge them if needed, but keep in mind that they're on the stack
- const int MAX_UPSCALE_X = 128;
- const int MAX_UPSCALE_Y = 128;
-
- ASSERT(a_Src != NULL);
- ASSERT(a_Dst != NULL);
- ASSERT(a_SrcSizeX > 0);
- ASSERT(a_SrcSizeY > 0);
- ASSERT(a_UpscaleX > 0);
- ASSERT(a_UpscaleY > 0);
- ASSERT(a_UpscaleX <= MAX_UPSCALE_X);
- ASSERT(a_UpscaleY <= MAX_UPSCALE_Y);
-
- // Pre-calculate the upscaling ratios:
- TYPE RatioX[MAX_UPSCALE_X];
- TYPE RatioY[MAX_UPSCALE_Y];
- for (int x = 0; x <= a_UpscaleX; x++)
- {
- RatioX[x] = (TYPE)x / a_UpscaleX;
- }
- for (int y = 0; y <= a_UpscaleY; y++)
- {
- RatioY[y] = (TYPE)y / a_UpscaleY;
- }
-
- // Interpolate each XY cell:
- int DstSizeX = (a_SrcSizeX - 1) * a_UpscaleX + 1;
- int DstSizeY = (a_SrcSizeY - 1) * a_UpscaleY + 1;
- for (int y = 0; y < (a_SrcSizeY - 1); y++)
- {
- int DstY = y * a_UpscaleY;
- int idx = y * a_SrcSizeX;
- for (int x = 0; x < (a_SrcSizeX - 1); x++, idx++)
- {
- int DstX = x * a_UpscaleX;
- TYPE LoXLoY = a_Src[idx];
- TYPE LoXHiY = a_Src[idx + a_SrcSizeX];
- TYPE HiXLoY = a_Src[idx + 1];
- TYPE HiXHiY = a_Src[idx + 1 + a_SrcSizeX];
- for (int CellY = 0; CellY <= a_UpscaleY; CellY++)
- {
- int DestIdx = (DstY + CellY) * DstSizeX + DstX;
- ASSERT(DestIdx + a_UpscaleX < DstSizeX * DstSizeY);
- TYPE LoXInY = LoXLoY + (LoXHiY - LoXLoY) * RatioY[CellY];
- TYPE HiXInY = HiXLoY + (HiXHiY - HiXLoY) * RatioY[CellY];
- for (int CellX = 0; CellX <= a_UpscaleX; CellX++, DestIdx++)
- {
- a_Dst[DestIdx] = LoXInY + (HiXInY - LoXInY) * RatioX[CellX];
- }
- } // for CellY
- } // for x
- } // for y
-}
-
-
-
-
-
-/**
-Linearly interpolates values in the array between the equidistant anchor points (upscales).
-Works on two arrays, input is packed and output is to be completely constructed.
-*/
-template<typename TYPE> void LinearUpscale3DArray(
- TYPE * a_Src, ///< Source array of size a_SrcSizeX x a_SrcSizeY x a_SrcSizeZ
- int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ, ///< Dimensions of the src array
- TYPE * a_Dst, ///< Dest array, of size (a_SrcSizeX * a_UpscaleX + 1) x (a_SrcSizeY * a_UpscaleY + 1) x (a_SrcSizeZ * a_UpscaleZ + 1)
- int a_UpscaleX, int a_UpscaleY, int a_UpscaleZ ///< Upscale factor for each direction
-)
-{
- // For optimization reasons, we're storing the upscaling ratios in a fixed-size arrays of these sizes
- // Feel free to enlarge them if needed, but keep in mind that they're on the stack
- const int MAX_UPSCALE_X = 128;
- const int MAX_UPSCALE_Y = 128;
- const int MAX_UPSCALE_Z = 128;
-
- ASSERT(a_Src != NULL);
- ASSERT(a_Dst != NULL);
- ASSERT(a_SrcSizeX > 0);
- ASSERT(a_SrcSizeY > 0);
- ASSERT(a_SrcSizeZ > 0);
- ASSERT(a_UpscaleX > 0);
- ASSERT(a_UpscaleY > 0);
- ASSERT(a_UpscaleZ > 0);
- ASSERT(a_UpscaleX <= MAX_UPSCALE_X);
- ASSERT(a_UpscaleY <= MAX_UPSCALE_Y);
- ASSERT(a_UpscaleZ <= MAX_UPSCALE_Z);
-
- // Pre-calculate the upscaling ratios:
- TYPE RatioX[MAX_UPSCALE_X];
- TYPE RatioY[MAX_UPSCALE_Y];
- TYPE RatioZ[MAX_UPSCALE_Y];
- for (int x = 0; x <= a_UpscaleX; x++)
- {
- RatioX[x] = (TYPE)x / a_UpscaleX;
- }
- for (int y = 0; y <= a_UpscaleY; y++)
- {
- RatioY[y] = (TYPE)y / a_UpscaleY;
- }
- for (int z = 0; z <= a_UpscaleZ; z++)
- {
- RatioZ[z] = (TYPE)z / a_UpscaleZ;
- }
-
- // Interpolate each XYZ cell:
- int DstSizeX = (a_SrcSizeX - 1) * a_UpscaleX + 1;
- int DstSizeY = (a_SrcSizeY - 1) * a_UpscaleY + 1;
- int DstSizeZ = (a_SrcSizeZ - 1) * a_UpscaleZ + 1;
- for (int z = 0; z < (a_SrcSizeZ - 1); z++)
- {
- int DstZ = z * a_UpscaleZ;
- for (int y = 0; y < (a_SrcSizeY - 1); y++)
- {
- int DstY = y * a_UpscaleY;
- int idx = y * a_SrcSizeX + z * a_SrcSizeX * a_SrcSizeY;
- for (int x = 0; x < (a_SrcSizeX - 1); x++, idx++)
- {
- int DstX = x * a_UpscaleX;
- TYPE LoXLoYLoZ = a_Src[idx];
- TYPE LoXLoYHiZ = a_Src[idx + a_SrcSizeX * a_SrcSizeY];
- TYPE LoXHiYLoZ = a_Src[idx + a_SrcSizeX];
- TYPE LoXHiYHiZ = a_Src[idx + a_SrcSizeX + a_SrcSizeX * a_SrcSizeY];
- TYPE HiXLoYLoZ = a_Src[idx + 1];
- TYPE HiXLoYHiZ = a_Src[idx + 1 + a_SrcSizeX * a_SrcSizeY];
- TYPE HiXHiYLoZ = a_Src[idx + 1 + a_SrcSizeX];
- TYPE HiXHiYHiZ = a_Src[idx + 1 + a_SrcSizeX + a_SrcSizeX * a_SrcSizeY];
- for (int CellZ = 0; CellZ <= a_UpscaleZ; CellZ++)
- {
- TYPE LoXLoYInZ = LoXLoYLoZ + (LoXLoYHiZ - LoXLoYLoZ) * RatioZ[CellZ];
- TYPE LoXHiYInZ = LoXHiYLoZ + (LoXHiYHiZ - LoXHiYLoZ) * RatioZ[CellZ];
- TYPE HiXLoYInZ = HiXLoYLoZ + (HiXLoYHiZ - HiXLoYLoZ) * RatioZ[CellZ];
- TYPE HiXHiYInZ = HiXHiYLoZ + (HiXHiYHiZ - HiXHiYLoZ) * RatioZ[CellZ];
- for (int CellY = 0; CellY <= a_UpscaleY; CellY++)
- {
- int DestIdx = (DstZ + CellZ) * DstSizeX * DstSizeY + (DstY + CellY) * DstSizeX + DstX;
- ASSERT(DestIdx + a_UpscaleX < DstSizeX * DstSizeY * DstSizeZ);
- TYPE LoXInY = LoXLoYInZ + (LoXHiYInZ - LoXLoYInZ) * RatioY[CellY];
- TYPE HiXInY = HiXLoYInZ + (HiXHiYInZ - HiXLoYInZ) * RatioY[CellY];
- for (int CellX = 0; CellX <= a_UpscaleX; CellX++, DestIdx++)
- {
- a_Dst[DestIdx] = LoXInY + (HiXInY - LoXInY) * RatioX[CellX];
- }
- } // for CellY
- } // for CellZ
- } // for x
- } // for y
- } // for z
-}
-
-
-
-
-
diff --git a/source/Log.cpp b/source/Log.cpp
deleted file mode 100644
index c8937c380..000000000
--- a/source/Log.cpp
+++ /dev/null
@@ -1,168 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Log.h"
-
-#include <fstream>
-#include <ctime>
-#include "OSSupport/MakeDir.h"
-#include "OSSupport/IsThread.h"
-
-#if defined(ANDROID_NDK)
- #include <android/log.h>
- #include "ToJava.h"
-#endif
-
-
-
-
-cLog* cLog::s_Log = NULL;
-
-cLog::cLog(const AString & a_FileName )
- : m_File(NULL)
-{
- s_Log = this;
-
- // create logs directory
- cMakeDir::MakeDir("logs");
-
- OpenLog( (FILE_IO_PREFIX + std::string("logs/") + a_FileName).c_str() );
-}
-
-
-
-
-
-cLog::~cLog()
-{
- CloseLog();
- s_Log = NULL;
-}
-
-
-
-
-
-cLog* cLog::GetInstance()
-{
- if(s_Log)
- return s_Log;
-
- new cLog("log.txt");
- return s_Log;
-}
-
-
-
-
-
-void cLog::CloseLog()
-{
- if( m_File )
- fclose (m_File);
- m_File = 0;
-}
-
-
-
-
-
-void cLog::OpenLog( const char* a_FileName )
-{
- if(m_File) fclose (m_File);
- #ifdef _MSC_VER
- fopen_s( &m_File, a_FileName, "a+" );
- #else
- m_File = fopen(a_FileName, "a+" );
- #endif
-}
-
-
-
-
-
-void cLog::ClearLog()
-{
- #ifdef _MSC_VER
- if( fopen_s( &m_File, "log.txt", "w" ) == 0)
- fclose (m_File);
- #else
- m_File = fopen("log.txt", "w" );
- if( m_File )
- fclose (m_File);
- #endif
- m_File = 0;
-}
-
-
-
-
-
-void cLog::Log(const char * a_Format, va_list argList)
-{
- AString Message;
- AppendVPrintf(Message, a_Format, argList);
-
- time_t rawtime;
- time ( &rawtime );
-
- struct tm* timeinfo;
-#ifdef _MSC_VER
- struct tm timeinforeal;
- timeinfo = &timeinforeal;
- localtime_s(timeinfo, &rawtime );
-#else
- timeinfo = localtime( &rawtime );
-#endif
-
- AString Line;
- #ifdef _DEBUG
- Printf(Line, "[%04x|%02d:%02d:%02d] %s", cIsThread::GetCurrentID(), timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, Message.c_str());
- #else
- Printf(Line, "[%02d:%02d:%02d] %s", timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, Message.c_str());
- #endif
- if (m_File)
- {
- fprintf(m_File, "%s\n", Line.c_str(), m_File);
- fflush(m_File);
- }
-
- // Print to console:
-#if defined(ANDROID_NDK)
- //__android_log_vprint(ANDROID_LOG_ERROR,"MCServer", a_Format, argList);
- __android_log_print(ANDROID_LOG_ERROR, "MCServer", "%s", Line.c_str() );
- //CallJavaFunction_Void_String(g_JavaThread, "AddToLog", Line );
-#else
- printf("%s", Line.c_str());
-#endif
-
- #if defined (_WIN32) && defined(_DEBUG)
- // In a Windows Debug build, output the log to debug console as well:
- OutputDebugStringA((Line + "\n").c_str());
- #endif // _WIN32
-}
-
-
-
-
-
-void cLog::Log(const char* a_Format, ...)
-{
- va_list argList;
- va_start(argList, a_Format);
- Log( a_Format, argList );
- va_end(argList);
-}
-
-
-
-
-
-void cLog::SimpleLog(const char* a_String)
-{
- Log("%s", a_String );
-}
-
-
-
-
diff --git a/source/LuaExpat/lxplib.c b/source/LuaExpat/lxplib.c
deleted file mode 100644
index e26343ce9..000000000
--- a/source/LuaExpat/lxplib.c
+++ /dev/null
@@ -1,599 +0,0 @@
-/*
-** $Id: lxplib.c,v 1.16 2007/06/05 20:03:12 carregal Exp $
-** LuaExpat: Lua bind for Expat library
-** See Copyright Notice in license.html
-*/
-
-
-#include <assert.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "expat.h"
-
-#include "lua.h"
-#include "lauxlib.h"
-
-
-#include "lxplib.h"
-
-
-#if !defined(lua_pushliteral)
-#define lua_pushliteral(L, s) \
- lua_pushstring(L, "" s, (sizeof(s)/sizeof(char))-1)
-#endif
-
-
-enum XPState {
- XPSpre, /* parser just initialized */
- XPSok, /* state while parsing */
- XPSfinished, /* state after finished parsing */
- XPSerror,
- XPSstring /* state while reading a string */
-};
-
-struct lxp_userdata {
- lua_State *L;
- XML_Parser parser; /* associated expat parser */
- int tableref; /* table with callbacks for this parser */
- enum XPState state;
- luaL_Buffer *b; /* to concatenate sequences of cdata pieces */
-};
-
-typedef struct lxp_userdata lxp_userdata;
-
-
-static int reporterror (lxp_userdata *xpu) {
- lua_State *L = xpu->L;
- XML_Parser p = xpu->parser;
- lua_pushnil(L);
- lua_pushstring(L, XML_ErrorString(XML_GetErrorCode(p)));
- lua_pushnumber(L, XML_GetCurrentLineNumber(p));
- lua_pushnumber(L, XML_GetCurrentColumnNumber(p) + 1);
- lua_pushnumber(L, XML_GetCurrentByteIndex(p) + 1);
- return 5;
-}
-
-
-static lxp_userdata *createlxp (lua_State *L) {
- lxp_userdata *xpu = (lxp_userdata *)lua_newuserdata(L, sizeof(lxp_userdata));
- xpu->tableref = LUA_REFNIL; /* in case of errors... */
- xpu->parser = NULL;
- xpu->L = NULL;
- xpu->state = XPSpre;
- luaL_getmetatable(L, ParserType);
- lua_setmetatable(L, -2);
- return xpu;
-}
-
-
-static void lxpclose (lua_State *L, lxp_userdata *xpu) {
- luaL_unref(L, LUA_REGISTRYINDEX, xpu->tableref);
- xpu->tableref = LUA_REFNIL;
- if (xpu->parser)
- XML_ParserFree(xpu->parser);
- xpu->parser = NULL;
-}
-
-
-
-
-/*
-** Auxiliary function to call a Lua handle
-*/
-static void docall (lxp_userdata *xpu, int nargs, int nres) {
- lua_State *L = xpu->L;
- assert(xpu->state == XPSok);
- if (lua_pcall(L, nargs + 1, nres, 0) != 0) {
- xpu->state = XPSerror;
- luaL_unref(L, LUA_REGISTRYINDEX, xpu->tableref);
- xpu->tableref = luaL_ref(L, LUA_REGISTRYINDEX); /* error message */
- }
-}
-
-
-/*
-** Check whether there is pending Cdata, and call its handle if necessary
-*/
-static void dischargestring (lxp_userdata *xpu) {
- assert(xpu->state == XPSstring);
- xpu->state = XPSok;
- luaL_pushresult(xpu->b);
- docall(xpu, 1, 0);
-}
-
-
-/*
-** Check whether there is a Lua handle for a given event: If so,
-** put it on the stack (to be called later), and also push `self'
-*/
-static int getHandle (lxp_userdata *xpu, const char *handle) {
- lua_State *L = xpu->L;
- if (xpu->state == XPSstring) dischargestring(xpu);
- if (xpu->state == XPSerror)
- return 0; /* some error happened before; skip all handles */
- lua_pushstring(L, handle);
- lua_gettable(L, 3);
- if (lua_toboolean(L, -1) == 0) {
- lua_pop(L, 1);
- return 0;
- }
- if (!lua_isfunction(L, -1)) {
- luaL_error(L, "lxp `%s' callback is not a function", handle);
- }
- lua_pushvalue(L, 1); /* first argument in every call (self) */
- return 1;
-}
-
-
-
-/*
-** {======================================================
-** Handles
-** =======================================================
-*/
-
-
-static void f_StartCdata (void *ud) {
- lxp_userdata *xpu = (lxp_userdata *)ud;
- if (getHandle(xpu, StartCdataKey) == 0) return; /* no handle */
- docall(xpu, 0, 0);
-}
-
-
-static void f_EndCdataKey (void *ud) {
- lxp_userdata *xpu = (lxp_userdata *)ud;
- if (getHandle(xpu, EndCdataKey) == 0) return; /* no handle */
- docall(xpu, 0, 0);
-}
-
-
-static void f_CharData (void *ud, const char *s, int len) {
- lxp_userdata *xpu = (lxp_userdata *)ud;
- if (xpu->state == XPSok) {
- if (getHandle(xpu, CharDataKey) == 0) return; /* no handle */
- xpu->state = XPSstring;
- luaL_buffinit(xpu->L, xpu->b);
- }
- if (xpu->state == XPSstring)
- luaL_addlstring(xpu->b, s, len);
-}
-
-
-static void f_Comment (void *ud, const char *data) {
- lxp_userdata *xpu = (lxp_userdata *)ud;
- if (getHandle(xpu, CommentKey) == 0) return; /* no handle */
- lua_pushstring(xpu->L, data);
- docall(xpu, 1, 0);
-}
-
-
-static void f_Default (void *ud, const char *data, int len) {
- lxp_userdata *xpu = (lxp_userdata *)ud;
- if (getHandle(xpu, DefaultKey) == 0) return; /* no handle */
- lua_pushlstring(xpu->L, data, len);
- docall(xpu, 1, 0);
-}
-
-
-static void f_DefaultExpand (void *ud, const char *data, int len) {
- lxp_userdata *xpu = (lxp_userdata *)ud;
- if (getHandle(xpu, DefaultExpandKey) == 0) return; /* no handle */
- lua_pushlstring(xpu->L, data, len);
- docall(xpu, 1, 0);
-}
-
-
-static void f_StartElement (void *ud, const char *name, const char **attrs) {
- lxp_userdata *xpu = (lxp_userdata *)ud;
- lua_State *L = xpu->L;
- int lastspec = XML_GetSpecifiedAttributeCount(xpu->parser) / 2;
- int i = 1;
- if (getHandle(xpu, StartElementKey) == 0) return; /* no handle */
- lua_pushstring(L, name);
- lua_newtable(L);
- while (*attrs) {
- if (i <= lastspec) {
- lua_pushnumber(L, i++);
- lua_pushstring(L, *attrs);
- lua_settable(L, -3);
- }
- lua_pushstring(L, *attrs++);
- lua_pushstring(L, *attrs++);
- lua_settable(L, -3);
- }
- docall(xpu, 2, 0); /* call function with self, name, and attributes */
-}
-
-
-static void f_EndElement (void *ud, const char *name) {
- lxp_userdata *xpu = (lxp_userdata *)ud;
- if (getHandle(xpu, EndElementKey) == 0) return; /* no handle */
- lua_pushstring(xpu->L, name);
- docall(xpu, 1, 0);
-}
-
-
-static int f_ExternaEntity (XML_Parser p, const char *context,
- const char *base,
- const char *systemId,
- const char *publicId) {
- lxp_userdata *xpu = (lxp_userdata *)XML_GetUserData(p);
- lua_State *L = xpu->L;
- lxp_userdata *child;
- int status;
- if (getHandle(xpu, ExternalEntityKey) == 0) return 1; /* no handle */
- child = createlxp(L);
- child->parser = XML_ExternalEntityParserCreate(p, context, NULL);
- if (!child->parser)
- luaL_error(L, "XML_ParserCreate failed");
- lua_rawgeti(L, LUA_REGISTRYINDEX, xpu->tableref); /*lua_getref(L, xpu->tableref); */ /* child uses the same table of its father */
- child->tableref = luaL_ref(L, LUA_REGISTRYINDEX);
- lua_pushstring(L, base);
- lua_pushstring(L, systemId);
- lua_pushstring(L, publicId);
- docall(xpu, 4, 1);
- status = lua_toboolean(L, -1);
- lua_pop(L, 1);
- lxpclose(L, child);
- return status;
-}
-
-
-static void f_StartNamespaceDecl (void *ud, const char *prefix,
- const char *uri) {
- lxp_userdata *xpu = (lxp_userdata *)ud;
- lua_State *L = xpu->L;
- if (getHandle(xpu, StartNamespaceDeclKey) == 0) return; /* no handle */
- lua_pushstring(L, prefix);
- lua_pushstring(L, uri);
- docall(xpu, 2, 0);
-}
-
-
-static void f_EndNamespaceDecl (void *ud, const char *prefix) {
- lxp_userdata *xpu = (lxp_userdata *)ud;
- if (getHandle(xpu, EndNamespaceDeclKey) == 0) return; /* no handle */
- lua_pushstring(xpu->L, prefix);
- docall(xpu, 1, 0);
-}
-
-
-static void f_NotationDecl (void *ud, const char *notationName,
- const char *base,
- const char *systemId,
- const char *publicId) {
- lxp_userdata *xpu = (lxp_userdata *)ud;
- lua_State *L = xpu->L;
- if (getHandle(xpu, NotationDeclKey) == 0) return; /* no handle */
- lua_pushstring(L, notationName);
- lua_pushstring(L, base);
- lua_pushstring(L, systemId);
- lua_pushstring(L, publicId);
- docall(xpu, 4, 0);
-}
-
-
-static int f_NotStandalone (void *ud) {
- int status;
- lxp_userdata *xpu = (lxp_userdata *)ud;
- lua_State *L = xpu->L;
- if (getHandle(xpu, NotStandaloneKey) == 0) return 1; /* no handle */
- docall(xpu, 0, 1);
- status = lua_toboolean(L, -1);
- lua_pop(L, 1);
- return status;
-}
-
-
-static void f_ProcessingInstruction (void *ud, const char *target,
- const char *data) {
- lxp_userdata *xpu = (lxp_userdata *)ud;
- lua_State *L = xpu->L;
- if (getHandle(xpu, ProcessingInstructionKey) == 0) return; /* no handle */
- lua_pushstring(L, target);
- lua_pushstring(L, data);
- docall(xpu, 2, 0);
-}
-
-
-static void f_UnparsedEntityDecl (void *ud, const char *entityName,
- const char *base,
- const char *systemId,
- const char *publicId,
- const char *notationName) {
- lxp_userdata *xpu = (lxp_userdata *)ud;
- lua_State *L = xpu->L;
- if (getHandle(xpu, UnparsedEntityDeclKey) == 0) return; /* no handle */
- lua_pushstring(L, entityName);
- lua_pushstring(L, base);
- lua_pushstring(L, systemId);
- lua_pushstring(L, publicId);
- lua_pushstring(L, notationName);
- docall(xpu, 5, 0);
-}
-
-static void f_StartDoctypeDecl (void *ud, const XML_Char *doctypeName,
- const XML_Char *sysid,
- const XML_Char *pubid,
- int has_internal_subset) {
- lxp_userdata *xpu = (lxp_userdata *)ud;
- if (getHandle(xpu, StartDoctypeDeclKey) == 0) return; /* no handle */
- lua_pushstring(xpu->L, doctypeName);
- lua_pushstring(xpu->L, sysid);
- lua_pushstring(xpu->L, pubid);
- lua_pushboolean(xpu->L, has_internal_subset);
- docall(xpu, 4, 0);
-}
-
-/* }====================================================== */
-
-
-
-static int hasfield (lua_State *L, const char *fname) {
- int res;
- lua_pushstring(L, fname);
- lua_gettable(L, 1);
- res = !lua_isnil(L, -1);
- lua_pop(L, 1);
- return res;
-}
-
-
-static void checkcallbacks (lua_State *L) {
- static const char *const validkeys[] = {
- "StartCdataSection", "EndCdataSection", "CharacterData", "Comment",
- "Default", "DefaultExpand", "StartElement", "EndElement",
- "ExternalEntityRef", "StartNamespaceDecl", "EndNamespaceDecl",
- "NotationDecl", "NotStandalone", "ProcessingInstruction",
- "UnparsedEntityDecl", "StartDoctypeDecl", NULL};
- if (hasfield(L, "_nonstrict")) return;
- lua_pushnil(L);
- while (lua_next(L, 1)) {
- lua_pop(L, 1); /* remove value */
-#if ! defined (LUA_VERSION_NUM) || LUA_VERSION_NUM < 501
- if (lua_type(L, -1) != LUA_TSTRING ||
- luaL_findstring(lua_tostring(L, -1), validkeys) < 0)
- luaL_error(L, "invalid key `%s' in callback table", lua_tostring(L, -1));
-#else
- luaL_checkoption(L, -1, NULL, validkeys);
-#endif
- }
-}
-
-
-static int lxp_make_parser (lua_State *L) {
- XML_Parser p;
- char sep = *luaL_optstring(L, 2, "");
- lxp_userdata *xpu = createlxp(L);
- p = xpu->parser = (sep == '\0') ? XML_ParserCreate(NULL) :
- XML_ParserCreateNS(NULL, sep);
- if (!p)
- luaL_error(L, "XML_ParserCreate failed");
- luaL_checktype(L, 1, LUA_TTABLE);
- checkcallbacks(L);
- lua_pushvalue(L, 1);
- xpu->tableref = luaL_ref(L, LUA_REGISTRYINDEX);
- XML_SetUserData(p, xpu);
- if (hasfield(L, StartCdataKey) || hasfield(L, EndCdataKey))
- XML_SetCdataSectionHandler(p, f_StartCdata, f_EndCdataKey);
- if (hasfield(L, CharDataKey))
- XML_SetCharacterDataHandler(p, f_CharData);
- if (hasfield(L, CommentKey))
- XML_SetCommentHandler(p, f_Comment);
- if (hasfield(L, DefaultKey))
- XML_SetDefaultHandler(p, f_Default);
- if (hasfield(L, DefaultExpandKey))
- XML_SetDefaultHandlerExpand(p, f_DefaultExpand);
- if (hasfield(L, StartElementKey) || hasfield(L, EndElementKey))
- XML_SetElementHandler(p, f_StartElement, f_EndElement);
- if (hasfield(L, ExternalEntityKey))
- XML_SetExternalEntityRefHandler(p, f_ExternaEntity);
- if (hasfield(L, StartNamespaceDeclKey) || hasfield(L, EndNamespaceDeclKey))
- XML_SetNamespaceDeclHandler(p, f_StartNamespaceDecl, f_EndNamespaceDecl);
- if (hasfield(L, NotationDeclKey))
- XML_SetNotationDeclHandler(p, f_NotationDecl);
- if (hasfield(L, NotStandaloneKey))
- XML_SetNotStandaloneHandler(p, f_NotStandalone);
- if (hasfield(L, ProcessingInstructionKey))
- XML_SetProcessingInstructionHandler(p, f_ProcessingInstruction);
- if (hasfield(L, UnparsedEntityDeclKey))
- XML_SetUnparsedEntityDeclHandler(p, f_UnparsedEntityDecl);
- if (hasfield(L, StartDoctypeDeclKey))
- XML_SetStartDoctypeDeclHandler(p, f_StartDoctypeDecl);
- return 1;
-}
-
-
-static lxp_userdata *checkparser (lua_State *L, int idx) {
- lxp_userdata *xpu = (lxp_userdata *)luaL_checkudata(L, idx, ParserType);
- luaL_argcheck(L, xpu, idx, "expat parser expected");
- luaL_argcheck(L, xpu->parser, idx, "parser is closed");
- return xpu;
-}
-
-
-static int parser_gc (lua_State *L) {
- lxp_userdata *xpu = (lxp_userdata *)luaL_checkudata(L, 1, ParserType);
- luaL_argcheck(L, xpu, 1, "expat parser expected");
- lxpclose(L, xpu);
- return 0;
-}
-
-
-static int setbase (lua_State *L) {
- lxp_userdata *xpu = checkparser(L, 1);
- if (XML_SetBase(xpu->parser, luaL_checkstring(L, 2)) == 0)
- luaL_error(L, "no memory to store base");
- return 0;
-}
-
-
-static int getbase (lua_State *L) {
- lxp_userdata *xpu = checkparser(L, 1);
- lua_pushstring(L, XML_GetBase(xpu->parser));
- return 1;
-}
-
-
-static int getcallbacks (lua_State *L) {
- lxp_userdata *xpu = checkparser(L, 1);
- lua_rawgeti(L, LUA_REGISTRYINDEX, xpu->tableref);
- return 1;
-}
-
-
-static int parse_aux (lua_State *L, lxp_userdata *xpu, const char *s,
- size_t len) {
- luaL_Buffer b;
- int status;
- xpu->L = L;
- xpu->state = XPSok;
- xpu->b = &b;
- lua_settop(L, 2);
- lua_rawgeti(L, LUA_REGISTRYINDEX, xpu->tableref); /*lua_getref(L, xpu->tableref);*/ /* to be used by handlers */
- status = XML_Parse(xpu->parser, s, (int)len, s == NULL);
- if (xpu->state == XPSstring) dischargestring(xpu);
- if (xpu->state == XPSerror) { /* callback error? */
- lua_rawgeti(L, LUA_REGISTRYINDEX, xpu->tableref); /* get original msg. */
- lua_error(L);
- }
- if (s == NULL) xpu->state = XPSfinished;
- if (status) {
- lua_pushboolean(L, 1);
- return 1;
- }
- else { /* error */
- return reporterror(xpu);
- }
-}
-
-
-static int lxp_parse (lua_State *L) {
- lxp_userdata *xpu = checkparser(L, 1);
- size_t len;
- const char *s = luaL_optlstring(L, 2, NULL, &len);
- if (xpu->state == XPSfinished && s != NULL) {
- lua_pushnil(L);
- lua_pushliteral(L, "cannot parse - document is finished");
- return 2;
- }
- return parse_aux(L, xpu, s, len);
-}
-
-
-static int lxp_close (lua_State *L) {
- int status = 1;
- lxp_userdata *xpu = (lxp_userdata *)luaL_checkudata(L, 1, ParserType);
- luaL_argcheck(L, xpu, 1, "expat parser expected");
- if (xpu->state != XPSfinished)
- status = parse_aux(L, xpu, NULL, 0);
- lxpclose(L, xpu);
- if (status > 1) luaL_error(L, "error closing parser: %s",
- lua_tostring(L, -status+1));
- return 0;
-}
-
-
-static int lxp_pos (lua_State *L) {
- lxp_userdata *xpu = checkparser(L, 1);
- XML_Parser p = xpu->parser;
- lua_pushnumber(L, XML_GetCurrentLineNumber(p));
- lua_pushnumber(L, XML_GetCurrentColumnNumber(p) + 1);
- lua_pushnumber(L, XML_GetCurrentByteIndex(p) + 1);
- return 3;
-}
-
-
-static int lxp_setencoding (lua_State *L) {
- lxp_userdata *xpu = checkparser(L, 1);
- const char *encoding = luaL_checkstring(L, 2);
- luaL_argcheck(L, xpu->state == XPSpre, 1, "invalid parser state");
- XML_SetEncoding(xpu->parser, encoding);
- return 0;
-}
-
-static int lxp_stop (lua_State *L) {
- lxp_userdata *xpu = checkparser(L, 1);
- lua_pushboolean(L, XML_StopParser(xpu->parser, XML_FALSE) == XML_STATUS_OK);
- return 1;
-}
-
-#if !defined LUA_VERSION_NUM
-/* Lua 5.0 */
-#define luaL_Reg luaL_reg
-#endif
-
-static const struct luaL_Reg lxp_meths[] = {
- {"parse", lxp_parse},
- {"close", lxp_close},
- {"__gc", parser_gc},
- {"pos", lxp_pos},
- {"setencoding", lxp_setencoding},
- {"getcallbacks", getcallbacks},
- {"getbase", getbase},
- {"setbase", setbase},
- {"stop", lxp_stop},
- {NULL, NULL}
-};
-
-static const struct luaL_Reg lxp_funcs[] = {
- {"new", lxp_make_parser},
- {NULL, NULL}
-};
-
-
-/*
-** Assumes the table is on top of the stack.
-*/
-static void set_info (lua_State *L) {
- lua_pushliteral (L, "_COPYRIGHT");
- lua_pushliteral (L, "Copyright (C) 2003-2012 Kepler Project");
- lua_settable (L, -3);
- lua_pushliteral (L, "_DESCRIPTION");
- lua_pushliteral (L, "LuaExpat is a SAX XML parser based on the Expat library");
- lua_settable (L, -3);
- lua_pushliteral (L, "_VERSION");
- lua_pushliteral (L, "LuaExpat 1.3.0");
- lua_settable (L, -3);
-}
-
-
-#if !defined LUA_VERSION_NUM || LUA_VERSION_NUM==501
-/*
-** Adapted from Lua 5.2.0
-*/
-static void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup) {
- luaL_checkstack(L, nup, "too many upvalues");
- for (; l->name != NULL; l++) { /* fill the table with given functions */
- int i;
- for (i = 0; i < nup; i++) /* copy upvalues to the top */
- lua_pushvalue(L, -nup);
- lua_pushstring(L, l->name);
- lua_pushcclosure(L, l->func, nup); /* closure with those upvalues */
- lua_settable(L, -(nup + 3));
- }
- lua_pop(L, nup); /* remove upvalues */
-}
-#endif
-
-
-int luaopen_lxp (lua_State *L) {
- luaL_newmetatable(L, ParserType);
-
- lua_pushliteral(L, "__index");
- lua_pushvalue(L, -2);
- lua_rawset(L, -3);
-
- luaL_setfuncs (L, lxp_meths, 0);
- lua_pop (L, 1); /* remove metatable */
-
- // _X 2013_04_09: Modified to allow embedding
- luaL_openlib (L, "lxp", lxp_funcs, 0);
- /*
- lua_newtable (L);
- luaL_setfuncs (L, lxp_funcs, 0);
- */
- set_info (L);
- return 1;
-}
diff --git a/source/LuaFunctions.h b/source/LuaFunctions.h
deleted file mode 100644
index 0ad420881..000000000
--- a/source/LuaFunctions.h
+++ /dev/null
@@ -1,17 +0,0 @@
-#pragma once
-
-#include "MCLogger.h"
-#include <time.h>
-// tolua_begin
-
-unsigned int GetTime()
-{
- return (unsigned int)time(0);
-}
-
-std::string GetChar( std::string & a_Str, unsigned int a_Idx )
-{
- return std::string(1, a_Str[ a_Idx ]);
-}
-
-// tolua_end
diff --git a/source/LuaState.cpp b/source/LuaState.cpp
deleted file mode 100644
index 8d2fa8eca..000000000
--- a/source/LuaState.cpp
+++ /dev/null
@@ -1,958 +0,0 @@
-
-// LuaState.cpp
-
-// Implements the cLuaState class representing the wrapper over lua_State *, provides associated helper functions
-
-#include "Globals.h"
-#include "LuaState.h"
-
-extern "C"
-{
- #include "lualib.h"
-}
-
-#include "tolua++.h"
-#include "Bindings.h"
-#include "ManualBindings.h"
-
-// fwd: SQLite/lsqlite3.c
-extern "C"
-{
- LUALIB_API int luaopen_lsqlite3(lua_State * L);
-}
-
-// fwd: LuaExpat/lxplib.c:
-extern "C"
-{
- int luaopen_lxp(lua_State * L);
-}
-
-
-
-
-
-
-const cLuaState::cRet cLuaState::Return = {};
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cLuaState:
-
-cLuaState::cLuaState(const AString & a_SubsystemName) :
- m_LuaState(NULL),
- m_IsOwned(false),
- m_SubsystemName(a_SubsystemName),
- m_NumCurrentFunctionArgs(-1)
-{
-}
-
-
-
-
-
-cLuaState::cLuaState(lua_State * a_AttachState) :
- m_LuaState(a_AttachState),
- m_IsOwned(false),
- m_SubsystemName("<attached>"),
- m_NumCurrentFunctionArgs(-1)
-{
-}
-
-
-
-
-
-cLuaState::~cLuaState()
-{
- if (IsValid())
- {
- if (m_IsOwned)
- {
- Close();
- }
- else
- {
- Detach();
- }
- }
-}
-
-
-
-
-
-void cLuaState::Create(void)
-{
- if (m_LuaState != NULL)
- {
- LOGWARNING("%s: Trying to create an already-existing LuaState, ignoring.", __FUNCTION__);
- return;
- }
- m_LuaState = lua_open();
- luaL_openlibs(m_LuaState);
- tolua_AllToLua_open(m_LuaState);
- ManualBindings::Bind(m_LuaState);
- luaopen_lsqlite3(m_LuaState);
- luaopen_lxp(m_LuaState);
- m_IsOwned = true;
-}
-
-
-
-
-
-void cLuaState::Close(void)
-{
- if (m_LuaState == NULL)
- {
- LOGWARNING("%s: Trying to close an invalid LuaState, ignoring.", __FUNCTION__);
- return;
- }
- if (!m_IsOwned)
- {
- LOGWARNING(
- "%s: Detected mis-use, calling Close() on an attached state (0x%p). Detaching instead.",
- __FUNCTION__, m_LuaState
- );
- Detach();
- return;
- }
- lua_close(m_LuaState);
- m_LuaState = NULL;
- m_IsOwned = false;
-}
-
-
-
-
-
-void cLuaState::Attach(lua_State * a_State)
-{
- if (m_LuaState != NULL)
- {
- LOGINFO("%s: Already contains a LuaState (0x%p), will be closed / detached.", __FUNCTION__, m_LuaState);
- if (m_IsOwned)
- {
- Close();
- }
- else
- {
- Detach();
- }
- }
- m_LuaState = a_State;
- m_IsOwned = false;
-}
-
-
-
-
-
-void cLuaState::Detach(void)
-{
- if (m_LuaState == NULL)
- {
- return;
- }
- if (m_IsOwned)
- {
- LOGWARNING(
- "%s: Detected a mis-use, calling Detach() when the state is owned. Closing the owned state (0x%p).",
- __FUNCTION__, m_LuaState
- );
- Close();
- return;
- }
- m_LuaState = NULL;
-}
-
-
-
-
-
-bool cLuaState::LoadFile(const AString & a_FileName)
-{
- ASSERT(IsValid());
-
- // Load the file:
- int s = luaL_loadfile(m_LuaState, a_FileName.c_str());
- if (ReportErrors(s))
- {
- LOGWARNING("Can't load %s because of an error in file %s", m_SubsystemName.c_str(), a_FileName.c_str());
- return false;
- }
-
- // Execute the globals:
- s = lua_pcall(m_LuaState, 0, LUA_MULTRET, 0);
- if (ReportErrors(s))
- {
- LOGWARNING("Error in %s in file %s", m_SubsystemName.c_str(), a_FileName.c_str());
- return false;
- }
-
- return true;
-}
-
-
-
-
-
-bool cLuaState::HasFunction(const char * a_FunctionName)
-{
- if (!IsValid())
- {
- // This happens if cPlugin::Initialize() fails with an error
- return false;
- }
-
- lua_getglobal(m_LuaState, a_FunctionName);
- bool res = (!lua_isnil(m_LuaState, -1) && lua_isfunction(m_LuaState, -1));
- lua_pop(m_LuaState, 1);
- return res;
-}
-
-
-
-
-
-bool cLuaState::PushFunction(const char * a_FunctionName)
-{
- ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack
-
- if (!IsValid())
- {
- // This happens if cPlugin::Initialize() fails with an error
- return false;
- }
-
- lua_getglobal(m_LuaState, a_FunctionName);
- if (!lua_isfunction(m_LuaState, -1))
- {
- LOGWARNING("Error in %s: Could not find function %s()", m_SubsystemName.c_str(), a_FunctionName);
- lua_pop(m_LuaState, 1);
- return false;
- }
- m_CurrentFunctionName.assign(a_FunctionName);
- m_NumCurrentFunctionArgs = 0;
- return true;
-}
-
-
-
-
-
-bool cLuaState::PushFunction(int a_FnRef)
-{
- ASSERT(IsValid());
- ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack
-
- lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_FnRef); // same as lua_getref()
- if (!lua_isfunction(m_LuaState, -1))
- {
- lua_pop(m_LuaState, 1);
- return false;
- }
- m_CurrentFunctionName = "<callback>";
- m_NumCurrentFunctionArgs = 0;
- return true;
-}
-
-
-
-
-
-bool cLuaState::PushFunctionFromRefTable(cRef & a_TableRef, const char * a_FnName)
-{
- ASSERT(IsValid());
- ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack
-
- lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_TableRef); // Get the table ref
- if (!lua_istable(m_LuaState, -1))
- {
- // Not a table, bail out
- lua_pop(m_LuaState, 1);
- return false;
- }
- lua_getfield(m_LuaState, -1, a_FnName);
- if (lua_isnil(m_LuaState, -1) || !lua_isfunction(m_LuaState, -1))
- {
- // Not a valid function, bail out
- lua_pop(m_LuaState, 2);
- return false;
- }
- lua_remove(m_LuaState, -2); // Remove the table ref from the stack
- m_CurrentFunctionName = "<table_callback>";
- m_NumCurrentFunctionArgs = 0;
- return true;
-}
-
-
-
-
-
-void cLuaState::Push(const AString & a_String)
-{
- ASSERT(IsValid());
-
- tolua_pushcppstring(m_LuaState, a_String);
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(const AStringVector & a_Vector)
-{
- ASSERT(IsValid());
-
- lua_createtable(m_LuaState, a_Vector.size(), 0);
- int newTable = lua_gettop(m_LuaState);
- int index = 1;
- for (AStringVector::const_iterator itr = a_Vector.begin(), end = a_Vector.end(); itr != end; ++itr, ++index)
- {
- tolua_pushstring(m_LuaState, itr->c_str());
- lua_rawseti(m_LuaState, newTable, index);
- }
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::PushUserType(void * a_Object, const char * a_Type)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Object, a_Type);
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(int a_Value)
-{
- ASSERT(IsValid());
-
- tolua_pushnumber(m_LuaState, a_Value);
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(double a_Value)
-{
- ASSERT(IsValid());
-
- tolua_pushnumber(m_LuaState, a_Value);
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(const char * a_Value)
-{
- ASSERT(IsValid());
-
- tolua_pushstring(m_LuaState, a_Value);
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(bool a_Value)
-{
- ASSERT(IsValid());
-
- tolua_pushboolean(m_LuaState, a_Value ? 1 : 0);
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cWorld * a_World)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_World, "cWorld");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cPlayer * a_Player)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(const cPlayer * a_Player)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cEntity * a_Entity)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Entity, "cEntity");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cMonster * a_Monster)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Monster, "cMonster");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cItem * a_Item)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Item, "cItem");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cItems * a_Items)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Items, "cItems");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cClientHandle * a_Client)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Client, "cClientHandle");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cPickup * a_Pickup)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Pickup, "cPickup");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cChunkDesc * a_ChunkDesc)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_ChunkDesc, "cChunkDesc");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(const cCraftingGrid * a_Grid)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, (void *)a_Grid, "cCraftingGrid");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(const cCraftingRecipe * a_Recipe)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, (void *)a_Recipe, "cCraftingRecipe");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(TakeDamageInfo * a_TDI)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_TDI, "TakeDamageInfo");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cWindow * a_Window)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Window, "cWindow");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cPluginLua * a_Plugin)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Plugin, "cPluginLua");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(const HTTPRequest * a_Request)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, (void *)a_Request, "HTTPRequest");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cWebAdmin * a_WebAdmin)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_WebAdmin, "cWebAdmin");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(const HTTPTemplateRequest * a_Request)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, (void *)a_Request, "HTTPTemplateRequest");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cTNTEntity * a_TNTEntity)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_TNTEntity, "cTNTEntity");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cCreeper * a_Creeper)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Creeper, "cCreeper");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(Vector3i * a_Vector)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Vector, "Vector3i");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(void * a_Ptr)
-{
- ASSERT(IsValid());
-
- lua_pushnil(m_LuaState);
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cHopperEntity * a_Hopper)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Hopper, "cHopperEntity");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cBlockEntity * a_BlockEntity)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_BlockEntity, "cBlockEntity");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::GetReturn(int a_StackPos, bool & a_ReturnedVal)
-{
- a_ReturnedVal = (tolua_toboolean(m_LuaState, a_StackPos, a_ReturnedVal ? 1 : 0) > 0);
-}
-
-
-
-
-
-void cLuaState::GetReturn(int a_StackPos, AString & a_ReturnedVal)
-{
- if (lua_isstring(m_LuaState, a_StackPos))
- {
- a_ReturnedVal = tolua_tocppstring(m_LuaState, a_StackPos, a_ReturnedVal.c_str());
- }
-}
-
-
-
-
-
-void cLuaState::GetReturn(int a_StackPos, int & a_ReturnedVal)
-{
- if (lua_isnumber(m_LuaState, a_StackPos))
- {
- a_ReturnedVal = (int)tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal);
- }
-}
-
-
-
-
-
-void cLuaState::GetReturn(int a_StackPos, double & a_ReturnedVal)
-{
- if (lua_isnumber(m_LuaState, a_StackPos))
- {
- a_ReturnedVal = tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal);
- }
-}
-
-
-
-
-
-bool cLuaState::CallFunction(int a_NumResults)
-{
- ASSERT (m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
- ASSERT(lua_isfunction(m_LuaState, -m_NumCurrentFunctionArgs - 1));
-
- int s = lua_pcall(m_LuaState, m_NumCurrentFunctionArgs, a_NumResults, 0);
- if (ReportErrors(s))
- {
- LOGWARNING("Error in %s calling function %s()", m_SubsystemName.c_str(), m_CurrentFunctionName.c_str());
- m_NumCurrentFunctionArgs = -1;
- m_CurrentFunctionName.clear();
- return false;
- }
- m_NumCurrentFunctionArgs = -1;
- m_CurrentFunctionName.clear();
- return true;
-}
-
-
-
-
-
-bool cLuaState::CheckParamUserType(int a_StartParam, const char * a_UserType, int a_EndParam)
-{
- ASSERT(IsValid());
-
- if (a_EndParam < 0)
- {
- a_EndParam = a_StartParam;
- }
-
- tolua_Error tolua_err;
- for (int i = a_StartParam; i <= a_EndParam; i++)
- {
- if (tolua_isusertype(m_LuaState, i, a_UserType, 0, &tolua_err))
- {
- continue;
- }
- // Not the correct parameter
- lua_Debug entry;
- VERIFY(lua_getstack(m_LuaState, 0, &entry));
- VERIFY(lua_getinfo (m_LuaState, "n", &entry));
- AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?");
- tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
- return false;
- } // for i - Param
-
- // All params checked ok
- return true;
-}
-
-
-
-
-
-bool cLuaState::CheckParamTable(int a_StartParam, int a_EndParam)
-{
- ASSERT(IsValid());
-
- if (a_EndParam < 0)
- {
- a_EndParam = a_StartParam;
- }
-
- tolua_Error tolua_err;
- for (int i = a_StartParam; i <= a_EndParam; i++)
- {
- if (tolua_istable(m_LuaState, i, 0, &tolua_err))
- {
- continue;
- }
- // Not the correct parameter
- lua_Debug entry;
- VERIFY(lua_getstack(m_LuaState, 0, &entry));
- VERIFY(lua_getinfo (m_LuaState, "n", &entry));
- AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?");
- tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
- return false;
- } // for i - Param
-
- // All params checked ok
- return true;
-}
-
-
-
-
-
-bool cLuaState::CheckParamNumber(int a_StartParam, int a_EndParam)
-{
- ASSERT(IsValid());
-
- if (a_EndParam < 0)
- {
- a_EndParam = a_StartParam;
- }
-
- tolua_Error tolua_err;
- for (int i = a_StartParam; i <= a_EndParam; i++)
- {
- if (tolua_isnumber(m_LuaState, i, 0, &tolua_err))
- {
- continue;
- }
- // Not the correct parameter
- lua_Debug entry;
- VERIFY(lua_getstack(m_LuaState, 0, &entry));
- VERIFY(lua_getinfo (m_LuaState, "n", &entry));
- AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?");
- tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
- return false;
- } // for i - Param
-
- // All params checked ok
- return true;
-}
-
-
-
-
-
-bool cLuaState::CheckParamEnd(int a_Param)
-{
- tolua_Error tolua_err;
- if (tolua_isnoobj(m_LuaState, a_Param, &tolua_err))
- {
- return true;
- }
- // Not the correct parameter
- lua_Debug entry;
- VERIFY(lua_getstack(m_LuaState, 0, &entry));
- VERIFY(lua_getinfo (m_LuaState, "n", &entry));
- AString ErrMsg = Printf("#ferror in function '%s': Too many arguments.", (entry.name != NULL) ? entry.name : "?");
- tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
- return false;
-}
-
-
-
-
-
-bool cLuaState::ReportErrors(int a_Status)
-{
- return ReportErrors(m_LuaState, a_Status);
-}
-
-
-
-
-
-bool cLuaState::ReportErrors(lua_State * a_LuaState, int a_Status)
-{
- if (a_Status == 0)
- {
- // No error to report
- return false;
- }
-
- LOGWARNING("LUA: %d - %s", a_Status, lua_tostring(a_LuaState, -1));
- lua_pop(a_LuaState, 1);
- return true;
-}
-
-
-
-
-
-void cLuaState::LogStackTrace(void)
-{
- LOGWARNING("Stack trace:");
- lua_Debug entry;
- int depth = 0;
- while (lua_getstack(m_LuaState, depth, &entry))
- {
- int status = lua_getinfo(m_LuaState, "Sln", &entry);
- assert(status);
-
- LOGWARNING(" %s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?");
- depth++;
- }
- LOGWARNING("Stack trace end");
-}
-
-
-
-
-
-AString cLuaState::GetTypeText(int a_StackPos)
-{
- int Type = lua_type(m_LuaState, a_StackPos);
- switch (Type)
- {
- case LUA_TNONE: return "TNONE";
- case LUA_TNIL: return "TNIL";
- case LUA_TBOOLEAN: return "TBOOLEAN";
- case LUA_TLIGHTUSERDATA: return "TLIGHTUSERDATA";
- case LUA_TNUMBER: return "TNUMBER";
- case LUA_TSTRING: return "TSTRING";
- case LUA_TTABLE: return "TTABLE";
- case LUA_TFUNCTION: return "TFUNCTION";
- case LUA_TUSERDATA: return "TUSERDATA";
- case LUA_TTHREAD: return "TTHREAD";
- }
- return Printf("Unknown (%d)", Type);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cLuaState::cRef:
-
-cLuaState::cRef::cRef(cLuaState & a_LuaState, int a_StackPos) :
- m_LuaState(a_LuaState)
-{
- ASSERT(m_LuaState.IsValid());
-
- lua_pushvalue(m_LuaState, a_StackPos); // Push a copy of the value at a_StackPos onto the stack
- m_Ref = luaL_ref(m_LuaState, LUA_REGISTRYINDEX);
-}
-
-
-
-
-
-cLuaState::cRef::~cRef()
-{
- ASSERT(m_LuaState.IsValid());
-
- if (IsValid())
- {
- luaL_unref(m_LuaState, LUA_REGISTRYINDEX, m_Ref);
- }
-}
-
-
-
-
diff --git a/source/LuaState.h b/source/LuaState.h
deleted file mode 100644
index caba2484d..000000000
--- a/source/LuaState.h
+++ /dev/null
@@ -1,811 +0,0 @@
-
-// LuaState.h
-
-// Declares the cLuaState class representing the wrapper over lua_State *, provides associated helper functions
-
-/*
-The contained lua_State can be either owned or attached.
-Owned lua_State is created by calling Create() and the cLuaState automatically closes the state
-Or, lua_State can be attached by calling Attach(), the cLuaState doesn't close such a state
-Attaching a state will automatically close an owned state.
-
-Calling a Lua function is done by pushing the function, either by PushFunction() or PushFunctionFromRegistry(),
-then pushing the arguments (PushString(), PushNumber(), PushUserData() etc.) and finally
-executing CallFunction(). cLuaState automatically keeps track of the number of arguments and the name of the
-function (for logging purposes), which makes the call less error-prone.
-
-Reference management is provided by the cLuaState::cRef class. This is used when you need to hold a reference to
-any Lua object across several function calls; usually this is used for callbacks. The class is RAII-like, with
-automatic resource management.
-*/
-
-
-
-
-#pragma once
-
-extern "C"
-{
- #include "lauxlib.h"
-}
-
-
-
-
-
-class cWorld;
-class cPlayer;
-class cEntity;
-class cMonster;
-class cItem;
-class cItems;
-class cClientHandle;
-class cPickup;
-class cChunkDesc;
-class cCraftingGrid;
-class cCraftingRecipe;
-struct TakeDamageInfo;
-class cWindow;
-class cPluginLua;
-struct HTTPRequest;
-class cWebAdmin;
-struct HTTPTemplateRequest;
-class cTNTEntity;
-class cCreeper;
-class Vector3i;
-class cHopperEntity;
-class cBlockEntity;
-
-
-
-
-
-/// Encapsulates a Lua state and provides some syntactic sugar for common operations
-class cLuaState
-{
-public:
-
- /// Used for storing references to object in the global registry
- class cRef
- {
- public:
- /// Creates a reference in the specified LuaState for object at the specified StackPos
- cRef(cLuaState & a_LuaState, int a_StackPos);
- ~cRef();
-
- /// Returns true if the reference is valid
- bool IsValid(void) const {return (m_Ref != LUA_REFNIL); }
-
- /// Allows to use this class wherever an int (i. e. ref) is to be used
- operator int(void) const { return m_Ref; }
-
- protected:
- cLuaState & m_LuaState;
- int m_Ref;
- } ;
-
-
- /// A dummy class that's used only to delimit function args from return values for cLuaState::Call()
- class cRet
- {
- } ;
-
- static const cRet Return; // Use this constant to delimit function args from return values for cLuaState::Call()
-
-
- /** Creates a new instance. The LuaState is not initialized.
- a_SubsystemName is used for reporting problems in the console, it is "plugin %s" for plugins,
- or "LuaScript" for the cLuaScript template
- */
- cLuaState(const AString & a_SubsystemName);
-
- /** Creates a new instance. The a_AttachState is attached.
- Subsystem name is set to "<attached>".
- */
- explicit cLuaState(lua_State * a_AttachState);
-
- ~cLuaState();
-
- /// Allows this object to be used in the same way as a lua_State *, for example in the LuaLib functions
- operator lua_State * (void) { return m_LuaState; }
-
- /// Creates the m_LuaState, if not closed already. This state will be automatically closed in the destructor
- void Create(void);
-
- /// Closes the m_LuaState, if not closed already
- void Close(void);
-
- /// Attaches the specified state. Operations will be carried out on this state, but it will not be closed in the destructor
- void Attach(lua_State * a_State);
-
- /// Detaches a previously attached state.
- void Detach(void);
-
- /// Returns true if the m_LuaState is valid
- bool IsValid(void) const { return (m_LuaState != NULL); }
-
- /** Loads the specified file
- Returns false and logs a warning to the console if not successful (but the LuaState is kept open).
- m_SubsystemName is displayed in the warning log message.
- */
- bool LoadFile(const AString & a_FileName);
-
- /// Returns true if a_FunctionName is a valid Lua function that can be called
- bool HasFunction(const char * a_FunctionName);
-
- /** Pushes the function of the specified name onto the stack.
- Returns true if successful. Logs a warning on failure (incl. m_SubsystemName)
- */
- bool PushFunction(const char * a_FunctionName);
-
- /** Pushes a function that has been saved into the global registry, identified by a_FnRef.
- Returns true if successful. Logs a warning on failure
- */
- bool PushFunction(int a_FnRef);
-
- /** Pushes a function that is stored in a table ref.
- Returns true if successful, false on failure. Doesn't log failure.
- */
- bool PushFunctionFromRefTable(cRef & a_TableRef, const char * a_FnName);
-
- /// Pushes a usertype of the specified class type onto the stack
- void PushUserType(void * a_Object, const char * a_Type);
-
- // Push a value onto the stack
- void Push(const AString & a_String);
- void Push(const AStringVector & a_Vector);
- void Push(int a_Value);
- void Push(double a_Value);
- void Push(const char * a_Value);
- void Push(bool a_Value);
- void Push(cWorld * a_World);
- void Push(cPlayer * a_Player);
- void Push(const cPlayer * a_Player);
- void Push(cEntity * a_Entity);
- void Push(cMonster * a_Monster);
- void Push(cItem * a_Item);
- void Push(cItems * a_Items);
- void Push(cClientHandle * a_ClientHandle);
- void Push(cPickup * a_Pickup);
- void Push(cChunkDesc * a_ChunkDesc);
- void Push(const cCraftingGrid * a_Grid);
- void Push(const cCraftingRecipe * a_Recipe);
- void Push(TakeDamageInfo * a_TDI);
- void Push(cWindow * a_Window);
- void Push(cPluginLua * a_Plugin);
- void Push(const HTTPRequest * a_Request);
- void Push(cWebAdmin * a_WebAdmin);
- void Push(const HTTPTemplateRequest * a_Request);
- void Push(cTNTEntity * a_TNTEntity);
- void Push(cCreeper * a_Creeper);
- void Push(Vector3i * a_Vector);
- void Push(void * a_Ptr);
- void Push(cHopperEntity * a_Hopper);
- void Push(cBlockEntity * a_BlockEntity);
-
- /// Call any 0-param 0-return Lua function in a single line:
- template <typename FnT>
- bool Call(FnT a_FnName)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- return CallFunction(0);
- }
-
- /// Call any 1-param 0-return Lua function in a single line:
- template<
- typename FnT,
- typename ArgT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- return CallFunction(0);
- }
-
- /// Call any 2-param 0-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename ArgT2
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- return CallFunction(0);
- }
-
- /// Call any 1-param 1-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename RetT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- if (!CallFunction(1))
- {
- return false;
- }
- GetReturn(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- return true;
- }
-
- /// Call any 2-param 1-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename RetT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- if (!CallFunction(1))
- {
- return false;
- }
- GetReturn(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- return true;
- }
-
- /// Call any 3-param 1-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename RetT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- if (!CallFunction(1))
- {
- return false;
- }
- GetReturn(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- return true;
- }
-
- /// Call any 4-param 1-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename RetT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- if (!CallFunction(1))
- {
- return false;
- }
- GetReturn(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- return true;
- }
-
- /// Call any 5-param 1-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename RetT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- if (!CallFunction(1))
- {
- return false;
- }
- GetReturn(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- return true;
- }
-
- /// Call any 6-param 1-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
- typename RetT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- Push(a_Arg6);
- if (!CallFunction(1))
- {
- return false;
- }
- GetReturn(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- return true;
- }
-
- /// Call any 7-param 1-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
- typename ArgT7, typename RetT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- Push(a_Arg6);
- Push(a_Arg7);
- if (!CallFunction(1))
- {
- return false;
- }
- GetReturn(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- return true;
- }
-
- /// Call any 8-param 1-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
- typename ArgT7, typename ArgT8, typename RetT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- Push(a_Arg6);
- Push(a_Arg7);
- Push(a_Arg8);
- if (!CallFunction(1))
- {
- return false;
- }
- GetReturn(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- return true;
- }
-
- /// Call any 9-param 1-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
- typename ArgT7, typename ArgT8, typename ArgT9, typename RetT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- Push(a_Arg6);
- Push(a_Arg7);
- Push(a_Arg8);
- Push(a_Arg9);
- if (!CallFunction(1))
- {
- return false;
- }
- GetReturn(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- return true;
- }
-
- /// Call any 10-param 1-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
- typename ArgT7, typename ArgT8, typename ArgT9, typename ArgT10, typename RetT1
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, ArgT10 a_Arg10, const cRet & a_Mark, RetT1 & a_Ret1)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- Push(a_Arg6);
- Push(a_Arg7);
- Push(a_Arg8);
- Push(a_Arg9);
- Push(a_Arg10);
- if (!CallFunction(1))
- {
- return false;
- }
- GetReturn(-1, a_Ret1);
- lua_pop(m_LuaState, 1);
- return true;
- }
-
- /// Call any 1-param 2-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename RetT1, typename RetT2
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- if (!CallFunction(2))
- {
- return false;
- }
- GetReturn(-2, a_Ret1);
- GetReturn(-1, a_Ret2);
- lua_pop(m_LuaState, 2);
- return true;
- }
-
- /// Call any 2-param 2-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename RetT1, typename RetT2
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- if (!CallFunction(2))
- {
- return false;
- }
- GetReturn(-2, a_Ret1);
- GetReturn(-1, a_Ret2);
- lua_pop(m_LuaState, 2);
- return true;
- }
-
- /// Call any 3-param 2-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3,
- typename RetT1, typename RetT2
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- if (!CallFunction(2))
- {
- return false;
- }
- GetReturn(-2, a_Ret1);
- GetReturn(-1, a_Ret2);
- lua_pop(m_LuaState, 2);
- return true;
- }
-
- /// Call any 4-param 2-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4,
- typename RetT1, typename RetT2
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- if (!CallFunction(2))
- {
- return false;
- }
- GetReturn(-2, a_Ret1);
- GetReturn(-1, a_Ret2);
- lua_pop(m_LuaState, 2);
- return true;
- }
-
- /// Call any 5-param 2-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
- typename RetT1, typename RetT2
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- if (!CallFunction(2))
- {
- return false;
- }
- GetReturn(-2, a_Ret1);
- GetReturn(-1, a_Ret2);
- lua_pop(m_LuaState, 2);
- return true;
- }
-
- /// Call any 6-param 2-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
- typename ArgT6,
- typename RetT1, typename RetT2
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- Push(a_Arg6);
- if (!CallFunction(2))
- {
- return false;
- }
- GetReturn(-2, a_Ret1);
- GetReturn(-1, a_Ret2);
- lua_pop(m_LuaState, 2);
- return true;
- }
-
- /// Call any 7-param 2-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
- typename ArgT6, typename ArgT7,
- typename RetT1, typename RetT2
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- Push(a_Arg6);
- Push(a_Arg7);
- if (!CallFunction(2))
- {
- return false;
- }
- GetReturn(-2, a_Ret1);
- GetReturn(-1, a_Ret2);
- lua_pop(m_LuaState, 2);
- return true;
- }
-
- /// Call any 7-param 3-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
- typename ArgT6, typename ArgT7,
- typename RetT1, typename RetT2, typename RetT3
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- Push(a_Arg6);
- Push(a_Arg7);
- if (!CallFunction(3))
- {
- return false;
- }
- GetReturn(-3, a_Ret1);
- GetReturn(-2, a_Ret2);
- GetReturn(-1, a_Ret3);
- lua_pop(m_LuaState, 3);
- return true;
- }
-
- /// Call any 8-param 3-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
- typename ArgT6, typename ArgT7, typename ArgT8,
- typename RetT1, typename RetT2, typename RetT3
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- Push(a_Arg6);
- Push(a_Arg7);
- Push(a_Arg8);
- if (!CallFunction(3))
- {
- return false;
- }
- GetReturn(-3, a_Ret1);
- GetReturn(-2, a_Ret2);
- GetReturn(-1, a_Ret3);
- lua_pop(m_LuaState, 3);
- return true;
- }
-
- /// Call any 9-param 5-return Lua function in a single line:
- template<
- typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
- typename ArgT6, typename ArgT7, typename ArgT8, typename ArgT9,
- typename RetT1, typename RetT2, typename RetT3, typename RetT4, typename RetT5
- >
- bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3, RetT4 & a_Ret4, RetT5 & a_Ret5)
- {
- if (!PushFunction(a_FnName))
- {
- return false;
- }
- Push(a_Arg1);
- Push(a_Arg2);
- Push(a_Arg3);
- Push(a_Arg4);
- Push(a_Arg5);
- Push(a_Arg6);
- Push(a_Arg7);
- Push(a_Arg8);
- Push(a_Arg9);
- if (!CallFunction(5))
- {
- return false;
- }
- GetReturn(-5, a_Ret1);
- GetReturn(-4, a_Ret2);
- GetReturn(-3, a_Ret3);
- GetReturn(-2, a_Ret4);
- GetReturn(-1, a_Ret5);
- lua_pop(m_LuaState, 5);
- return true;
- }
-
-
- /// Retrieve value returned at a_StackPos, if it is a valid bool. If not, a_ReturnedVal is unchanged
- void GetReturn(int a_StackPos, bool & a_ReturnedVal);
-
- /// Retrieve value returned at a_StackPos, if it is a valid string. If not, a_ReturnedVal is unchanged
- void GetReturn(int a_StackPos, AString & a_ReturnedVal);
-
- /// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged
- void GetReturn(int a_StackPos, int & a_ReturnedVal);
-
- /// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged
- void GetReturn(int a_StackPos, double & a_ReturnedVal);
-
- /**
- Calls the function that has been pushed onto the stack by PushFunction(),
- with arguments pushed by PushXXX().
- Returns true if successful, logs a warning on failure.
- */
- bool CallFunction(int a_NumReturnValues);
-
- /// Returns true if the specified parameters on the stack are of the specified usertype; also logs warning if not
- bool CheckParamUserType(int a_StartParam, const char * a_UserType, int a_EndParam = -1);
-
- /// Returns true if the specified parameters on the stack are a table; also logs warning if not
- bool CheckParamTable(int a_StartParam, int a_EndParam = -1);
-
- /// Returns true if the specified parameters on the stack are a number; also logs warning if not
- bool CheckParamNumber(int a_StartParam, int a_EndParam = -1);
-
- /// Returns true if the specified parameter on the stack is nil (indicating an end-of-parameters)
- bool CheckParamEnd(int a_Param);
-
- /// If the status is nonzero, prints the text on the top of Lua stack and returns true
- bool ReportErrors(int status);
-
- /// If the status is nonzero, prints the text on the top of Lua stack and returns true
- static bool ReportErrors(lua_State * a_LuaState, int status);
-
- /// Logs all items in the current stack trace to the server console
- void LogStackTrace(void);
-
- /// Returns the type of the item on the specified position in the stack
- AString GetTypeText(int a_StackPos);
-
-protected:
- lua_State * m_LuaState;
-
- /// If true, the state is owned by this object and will be auto-Closed. False => attached state
- bool m_IsOwned;
-
- /** The subsystem name is used for reporting errors to the console, it is either "plugin %s" or "LuaScript"
- whatever is given to the constructor
- */
- AString m_SubsystemName;
-
- /// Name of the currently pushed function (for the Push / Call chain)
- AString m_CurrentFunctionName;
-
- /// Number of arguments currently pushed (for the Push / Call chain)
- int m_NumCurrentFunctionArgs;
-} ;
-
-
-
-
diff --git a/source/LuaWindow.cpp b/source/LuaWindow.cpp
deleted file mode 100644
index a0609f746..000000000
--- a/source/LuaWindow.cpp
+++ /dev/null
@@ -1,185 +0,0 @@
-
-// LuaWindow.cpp
-
-// Implements the cLuaWindow class representing a virtual window that plugins may create and open for the player
-
-#include "Globals.h"
-#include "LuaWindow.h"
-#include "UI/SlotArea.h"
-#include "PluginLua.h"
-#include "Entities/Player.h"
-#include "lauxlib.h" // Needed for LUA_REFNIL
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cLuaWindow:
-
-cLuaWindow::cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title) :
- super(a_WindowType, a_Title),
- m_Contents(a_SlotsX, a_SlotsY),
- m_Plugin(NULL),
- m_LuaRef(LUA_REFNIL),
- m_OnClosingFnRef(LUA_REFNIL),
- m_OnSlotChangedFnRef(LUA_REFNIL)
-{
- m_Contents.AddListener(*this);
- m_SlotAreas.push_back(new cSlotAreaItemGrid(m_Contents, *this));
-
- // If appropriate, add an Armor slot area:
- switch (a_WindowType)
- {
- case cWindow::Inventory:
- case cWindow::Workbench:
- {
- m_SlotAreas.push_back(new cSlotAreaArmor(*this));
- break;
- }
- }
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
-
-cLuaWindow::~cLuaWindow()
-{
- m_Contents.RemoveListener(*this);
-
- // Must delete slot areas now, because they are referencing this->m_Contents and would try to access it in cWindow's
- // destructor, when the member is already gone.
- for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
- {
- delete *itr;
- }
- m_SlotAreas.clear();
-
- ASSERT(m_OpenedBy.empty());
-}
-
-
-
-
-
-void cLuaWindow::SetLuaRef(cPluginLua * a_Plugin, int a_LuaRef)
-{
- // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object
- ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin));
- ASSERT(m_LuaRef == LUA_REFNIL);
- m_Plugin = a_Plugin;
- m_LuaRef = a_LuaRef;
-}
-
-
-
-
-
-bool cLuaWindow::IsLuaReferenced(void) const
-{
- return ((m_Plugin != NULL) && (m_LuaRef != LUA_REFNIL));
-}
-
-
-
-
-
-void cLuaWindow::SetOnClosing(cPluginLua * a_Plugin, int a_FnRef)
-{
- // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object
- ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin));
-
- // If there already was a function, unreference it first
- if (m_OnClosingFnRef != LUA_REFNIL)
- {
- m_Plugin->Unreference(m_OnClosingFnRef);
- }
-
- // Store the new reference
- m_Plugin = a_Plugin;
- m_OnClosingFnRef = a_FnRef;
-}
-
-
-
-
-
-void cLuaWindow::SetOnSlotChanged(cPluginLua * a_Plugin, int a_FnRef)
-{
- // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object
- ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin));
-
- // If there already was a function, unreference it first
- if (m_OnSlotChangedFnRef != LUA_REFNIL)
- {
- m_Plugin->Unreference(m_OnSlotChangedFnRef);
- }
-
- // Store the new reference
- m_Plugin = a_Plugin;
- m_OnSlotChangedFnRef = a_FnRef;
-}
-
-
-
-
-
-bool cLuaWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
-{
- // First notify the plugin through the registered callback:
- if (m_OnClosingFnRef != LUA_REFNIL)
- {
- ASSERT(m_Plugin != NULL);
- if (m_Plugin->CallbackWindowClosing(m_OnClosingFnRef, *this, a_Player, a_CanRefuse))
- {
- // The callback disagrees (the higher levels check the CanRefuse flag compliance)
- return false;
- }
- }
-
- return super::ClosedByPlayer(a_Player, a_CanRefuse);
-}
-
-
-
-
-
-void cLuaWindow::Destroy(void)
-{
- super::Destroy();
-
- if ((m_LuaRef != LUA_REFNIL) && (m_Plugin != NULL))
- {
- // The object is referenced by Lua, un-reference it
- m_Plugin->Unreference(m_LuaRef);
- }
-
- // Lua will take care of this object, it will garbage-collect it, so we *must not* delete it!
- m_IsDestroyed = false;
-}
-
-
-
-
-
-void cLuaWindow::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
-{
- if (a_ItemGrid != &m_Contents)
- {
- ASSERT(!"Invalid ItemGrid in callback");
- return;
- }
-
- // If an OnSlotChanged callback has been registered, call it:
- if (m_OnSlotChangedFnRef != LUA_REFNIL)
- {
- m_Plugin->CallbackWindowSlotChanged(m_OnSlotChangedFnRef, *this, a_SlotNum);
- }
-}
-
-
-
-
diff --git a/source/LuaWindow.h b/source/LuaWindow.h
deleted file mode 100644
index 5a0685ebb..000000000
--- a/source/LuaWindow.h
+++ /dev/null
@@ -1,96 +0,0 @@
-
-// LuaWindow.h
-
-// Declares the cLuaWindow class representing a virtual window that plugins may create and open for the player
-
-
-
-
-
-#pragma once
-
-#include "UI/Window.h"
-#include "ItemGrid.h"
-
-
-
-
-
-// fwd: PluginLua.h
-class cPluginLua;
-
-
-
-
-
-// tolua_begin
-
-/** A window that has been created by a Lua plugin and is handled entirely by that plugin
-This object needs extra care with its lifetime management:
-- It is created by Lua, so Lua expects to garbage-collect it later
-- normal cWindow objects are deleted in their ClosedByPlayer() function if the last player closes them
-To overcome this, this object overloads the Destroy functions, which doesn't let the ClosedByPlayer()
-delete the window, but rather leaves it dangling, with only Lua having the reference to it.
-Additionally, to forbid Lua from deleting this object while it is used by players, the manual bindings for
-cPlayer:OpenWindow check if the window is of this class, and if so, make a global Lua reference for this object.
-This reference needs to be unreferenced in the Destroy() function.
-*/
-class cLuaWindow :
- public cWindow,
- public cItemGrid::cListener
-{
- typedef cWindow super;
-
-public:
- /// Create a window of the specified type, with a slot grid of a_SlotsX * a_SlotsY size
- cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title);
-
- virtual ~cLuaWindow();
-
- /// Returns the internal representation of the contents that are manipulated by Lua
- cItemGrid & GetContents(void) { return m_Contents; }
-
- // tolua_end
-
- /** Sets the plugin reference and the internal Lua object reference index
- used for preventing Lua's GC to collect this class while the window is open
- */
- void SetLuaRef(cPluginLua * a_Plugin, int a_LuaRef);
-
- /// Returns true if SetLuaRef() has been called
- bool IsLuaReferenced(void) const;
-
- /// Sets the callback function (Lua reference) to call when the window is about to close
- void SetOnClosing(cPluginLua * a_Plugin, int a_FnRef);
-
- /// Sets the callback function (Lua reference) to call when a slot is changed
- void SetOnSlotChanged(cPluginLua * a_Plugin, int a_FnRef);
-
-protected:
- /// Contents of the non-inventory part
- cItemGrid m_Contents;
-
- /// The plugin that has opened the window and owns the m_LuaRef
- cPluginLua * m_Plugin;
-
- /// The Lua object reference, used for keeping the object alive as long as any player has the window open
- int m_LuaRef;
-
- /// The Lua reference for the callback to call when the window is closing for any player
- int m_OnClosingFnRef;
-
- /// The Lua reference for the callback to call when a slot has changed
- int m_OnSlotChangedFnRef;
-
- // cWindow overrides:
- virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override;
- virtual void Destroy(void) override;
-
- // cItemGrid::cListener overrides:
- virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
-} ; // tolua_export
-
-
-
-
-
diff --git a/source/MCLogger.cpp b/source/MCLogger.cpp
deleted file mode 100644
index 2870d8ba1..000000000
--- a/source/MCLogger.cpp
+++ /dev/null
@@ -1,252 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include <time.h>
-#include "Log.h"
-
-
-
-
-
-cMCLogger * cMCLogger::s_MCLogger = NULL;
-bool g_ShouldColorOutput = false;
-
-#ifdef _WIN32
- #include <io.h> // Needed for _isatty(), not available on Linux
-
- HANDLE g_Console = GetStdHandle(STD_OUTPUT_HANDLE);
- WORD g_DefaultConsoleAttrib = 0x07;
-#elif defined (__linux) && !defined(ANDROID_NDK)
- #include <unistd.h> // Needed for isatty() on Linux
-#endif
-
-
-
-
-
-cMCLogger * cMCLogger::GetInstance(void)
-{
- return s_MCLogger;
-}
-
-
-
-
-
-cMCLogger::cMCLogger(void)
-{
- AString FileName;
- Printf(FileName, "LOG_%d.txt", (int)time(NULL));
- m_Log = new cLog(FileName);
- m_Log->Log("--- Started Log ---\n");
-
- s_MCLogger = this;
-
- #ifdef _WIN32
- // See whether we are writing to a console the default console attrib:
- g_ShouldColorOutput = (_isatty(_fileno(stdin)) != 0);
- if (g_ShouldColorOutput)
- {
- CONSOLE_SCREEN_BUFFER_INFO sbi;
- GetConsoleScreenBufferInfo(g_Console, &sbi);
- g_DefaultConsoleAttrib = sbi.wAttributes;
- }
- #elif defined (__linux) && !defined(ANDROID_NDK)
- g_ShouldColorOutput = isatty(fileno(stdout));
- // TODO: Check if the terminal supports colors, somehow?
- #endif
-}
-
-
-
-
-
-cMCLogger::cMCLogger(const AString & a_FileName)
-{
- m_Log = new cLog(a_FileName);
-}
-
-
-
-
-
-cMCLogger::~cMCLogger()
-{
- m_Log->Log("--- Stopped Log ---\n");
- delete m_Log;
- if (this == s_MCLogger)
- {
- s_MCLogger = NULL;
- }
-}
-
-
-
-
-
-void cMCLogger::LogSimple(const char* a_Text, int a_LogType /* = 0 */ )
-{
- switch( a_LogType )
- {
- case 0:
- LOG("%s", a_Text);
- break;
- case 1:
- LOGINFO("%s", a_Text);
- break;
- case 2:
- LOGWARN("%s", a_Text);
- break;
- case 3:
- LOGERROR("%s", a_Text);
- break;
- default:
- LOG("(#%d#: %s", a_LogType, a_Text);
- break;
- }
-}
-
-
-
-
-
-void cMCLogger::Log(const char * a_Format, va_list a_ArgList)
-{
- cCSLock Lock(m_CriticalSection);
- SetColor(csRegular);
- m_Log->Log(a_Format, a_ArgList);
- ResetColor();
- puts("");
-}
-
-
-
-
-
-void cMCLogger::Info(const char * a_Format, va_list a_ArgList)
-{
- cCSLock Lock(m_CriticalSection);
- SetColor(csInfo);
- m_Log->Log(a_Format, a_ArgList);
- ResetColor();
- puts("");
-}
-
-
-
-
-
-void cMCLogger::Warn(const char * a_Format, va_list a_ArgList)
-{
- cCSLock Lock(m_CriticalSection);
- SetColor(csWarning);
- m_Log->Log(a_Format, a_ArgList);
- ResetColor();
- puts("");
-}
-
-
-
-
-
-void cMCLogger::Error(const char * a_Format, va_list a_ArgList)
-{
- cCSLock Lock(m_CriticalSection);
- SetColor(csError);
- m_Log->Log(a_Format, a_ArgList);
- ResetColor();
- puts("");
-}
-
-
-
-
-
-void cMCLogger::SetColor(eColorScheme a_Scheme)
-{
- if (!g_ShouldColorOutput)
- {
- return;
- }
- #ifdef _WIN32
- WORD Attrib = 0x07; // by default, gray on black
- switch (a_Scheme)
- {
- case csRegular: Attrib = 0x07; break; // Gray on black
- case csInfo: Attrib = 0x0e; break; // Yellow on black
- case csWarning: Attrib = 0x0c; break; // Read on black
- case csError: Attrib = 0xc0; break; // Black on red
- default: ASSERT(!"Unhandled color scheme");
- }
- SetConsoleTextAttribute(g_Console, Attrib);
- #elif defined(__linux) && !defined(ANDROID_NDK)
- switch (a_Scheme)
- {
- case csRegular: printf("\x1b[0m"); break; // Whatever the console default is
- case csInfo: printf("\x1b[33;1m"); break; // Yellow on black
- case csWarning: printf("\x1b[31;1m"); break; // Red on black
- case csError: printf("\x1b[1;33;41;1m"); break; // Yellow on red
- default: ASSERT(!"Unhandled color scheme");
- }
- #endif
-}
-
-
-
-
-
-void cMCLogger::ResetColor(void)
-{
- if (!g_ShouldColorOutput)
- {
- return;
- }
- #ifdef _WIN32
- SetConsoleTextAttribute(g_Console, g_DefaultConsoleAttrib);
- #elif defined(__linux) && !defined(ANDROID_NDK)
- printf("\x1b[0m");
- #endif
-}
-
-
-
-
-
-//////////////////////////////////////////////////////////////////////////
-// Global functions
-
-void LOG(const char* a_Format, ...)
-{
- va_list argList;
- va_start(argList, a_Format);
- cMCLogger::GetInstance()->Log( a_Format, argList );
- va_end(argList);
-}
-
-void LOGINFO(const char* a_Format, ...)
-{
- va_list argList;
- va_start(argList, a_Format);
- cMCLogger::GetInstance()->Info( a_Format, argList );
- va_end(argList);
-}
-
-void LOGWARN(const char* a_Format, ...)
-{
- va_list argList;
- va_start(argList, a_Format);
- cMCLogger::GetInstance()->Warn( a_Format, argList );
- va_end(argList);
-}
-
-void LOGERROR(const char* a_Format, ...)
-{
- va_list argList;
- va_start(argList, a_Format);
- cMCLogger::GetInstance()->Error( a_Format, argList );
- va_end(argList);
-}
-
-
-
-
diff --git a/source/MCLogger.h b/source/MCLogger.h
deleted file mode 100644
index 6f7d34e66..000000000
--- a/source/MCLogger.h
+++ /dev/null
@@ -1,72 +0,0 @@
-
-#pragma once
-
-
-
-
-class cLog;
-
-
-
-
-
-class cMCLogger // tolua_export
-{ // tolua_export
-public: // tolua_export
- cMCLogger(void);
- cMCLogger(const AString & a_FileName); // tolua_export
- ~cMCLogger(); // tolua_export
-
- void Log(const char* a_Format, va_list a_ArgList);
- void Info(const char* a_Format, va_list a_ArgList);
- void Warn(const char* a_Format, va_list a_ArgList);
- void Error(const char* a_Format, va_list a_ArgList);
-
- void LogSimple(const char* a_Text, int a_LogType = 0 ); // tolua_export
-
- static cMCLogger* GetInstance();
-private:
- enum eColorScheme
- {
- csRegular,
- csInfo,
- csWarning,
- csError,
- } ;
-
- /// Sets the specified color scheme in the terminal (TODO: if coloring available)
- void SetColor(eColorScheme a_Scheme);
-
- /// Resets the color back to whatever is the default in the terminal
- void ResetColor(void);
-
- cCriticalSection m_CriticalSection;
- cLog * m_Log;
- static cMCLogger * s_MCLogger;
-}; // tolua_export
-
-extern void LOG(const char* a_Format, ...);
-extern void LOGINFO(const char* a_Format, ...);
-extern void LOGWARN(const char* a_Format, ...);
-extern void LOGERROR(const char* a_Format, ...);
-
-
-
-
-
-// In debug builds, translate LOGD to LOG, otherwise leave it out altogether:
-#ifdef _DEBUG
- #define LOGD LOG
-#else
- #define LOGD(...)
-#endif // _DEBUG
-
-
-
-
-
-#define LOGWARNING LOGWARN
-
-
-
-
diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp
deleted file mode 100644
index 87efecd35..000000000
--- a/source/ManualBindings.cpp
+++ /dev/null
@@ -1,1909 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "ManualBindings.h"
-#include "tolua++.h"
-
-#include "Root.h"
-#include "World.h"
-#include "Plugin.h"
-#include "PluginLua.h"
-#include "PluginManager.h"
-#include "Entities/Player.h"
-#include "WebAdmin.h"
-#include "StringMap.h"
-#include "ClientHandle.h"
-#include "BlockEntities/ChestEntity.h"
-#include "BlockEntities/DispenserEntity.h"
-#include "BlockEntities/DropperEntity.h"
-#include "BlockEntities/FurnaceEntity.h"
-#include "md5/md5.h"
-#include "LuaWindow.h"
-#include "LineBlockTracer.h"
-
-
-
-
-
-/****************************
- * Better error reporting for Lua
- **/
-int tolua_do_error(lua_State* L, const char * a_pMsg, tolua_Error * a_pToLuaError)
-{
- // Retrieve current function name
- lua_Debug entry;
- VERIFY(lua_getstack(L, 0, &entry));
- VERIFY(lua_getinfo(L, "n", &entry));
-
- // Insert function name into error msg
- AString msg(a_pMsg);
- ReplaceString(msg, "#funcname#", entry.name?entry.name:"?");
-
- // Send the error to Lua
- tolua_error(L, msg.c_str(), a_pToLuaError);
- return 0;
-}
-
-
-
-
-
-int lua_do_error(lua_State* L, const char * a_pFormat, ...)
-{
- // Retrieve current function name
- lua_Debug entry;
- VERIFY(lua_getstack(L, 0, &entry));
- VERIFY(lua_getinfo(L, "n", &entry));
-
- // Insert function name into error msg
- AString msg(a_pFormat);
- ReplaceString(msg, "#funcname#", entry.name?entry.name:"?");
-
- // Copied from luaL_error and modified
- va_list argp;
- va_start(argp, a_pFormat);
- luaL_where(L, 1);
- lua_pushvfstring(L, msg.c_str(), argp);
- va_end(argp);
- lua_concat(L, 2);
- return lua_error(L);
-}
-
-
-
-
-
-/****************************
- * Lua bound functions with special return types
- **/
-
-static int tolua_StringSplit(lua_State * tolua_S)
-{
- cLuaState LuaState(tolua_S);
- std::string str = (std::string)tolua_tocppstring(LuaState, 1, 0);
- std::string delim = (std::string)tolua_tocppstring(LuaState, 2, 0);
-
- AStringVector Split = StringSplit(str, delim);
- LuaState.Push(Split);
- return 1;
-}
-
-
-
-
-
-static int tolua_LOG(lua_State* tolua_S)
-{
- const char* str = tolua_tocppstring(tolua_S,1,0);
- cMCLogger::GetInstance()->LogSimple( str, 0 );
- return 0;
-}
-
-
-
-
-
-static int tolua_LOGINFO(lua_State* tolua_S)
-{
- const char* str = tolua_tocppstring(tolua_S,1,0);
- cMCLogger::GetInstance()->LogSimple( str, 1 );
- return 0;
-}
-
-
-
-
-
-static int tolua_LOGWARN(lua_State* tolua_S)
-{
- const char* str = tolua_tocppstring(tolua_S,1,0);
- cMCLogger::GetInstance()->LogSimple( str, 2 );
- return 0;
-}
-
-
-
-
-
-static int tolua_LOGERROR(lua_State* tolua_S)
-{
- const char* str = tolua_tocppstring(tolua_S,1,0);
- cMCLogger::GetInstance()->LogSimple( str, 3 );
- return 0;
-}
-
-
-
-
-
-cPluginLua * GetLuaPlugin(lua_State * L)
-{
- // Get the plugin identification out of LuaState:
- lua_getglobal(L, LUA_PLUGIN_INSTANCE_VAR_NAME);
- if (!lua_islightuserdata(L, -1))
- {
- LOGWARNING("%s: cannot get plugin instance, what have you done to my Lua state?", __FUNCTION__);
- lua_pop(L, 1);
- return NULL;
- }
- cPluginLua * Plugin = (cPluginLua *)lua_topointer(L, -1);
- lua_pop(L, 1);
-
- return Plugin;
-}
-
-
-
-
-
-template<
- class Ty1,
- class Ty2,
- bool (Ty1::*Func1)(const AString &, cItemCallback<Ty2> &)
- >
-static int tolua_DoWith(lua_State* tolua_S)
-{
- int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
- if ((NumArgs != 2) && (NumArgs != 3))
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 2 or 3 arguments, got %i", NumArgs);
- }
-
- Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0);
-
- const char * ItemName = tolua_tocppstring(tolua_S, 2, "");
- if ((ItemName == NULL) || (ItemName[0] == 0))
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a non-empty string for parameter #1", NumArgs);
- }
- if (!lua_isfunction( tolua_S, 3))
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #2", NumArgs);
- }
-
- /* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
- int TableRef = LUA_REFNIL;
- if (NumArgs == 3)
- {
- TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if (TableRef == LUA_REFNIL)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get value reference of parameter #3", NumArgs);
- }
- }
-
- /* table value is popped, and now function is on top of the stack */
- int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if (FuncRef == LUA_REFNIL)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #2", NumArgs);
- }
-
- class cLuaCallback : public cItemCallback<Ty2>
- {
- public:
- cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
- : LuaState( a_LuaState )
- , FuncRef( a_FuncRef )
- , TableRef( a_TableRef )
- {}
-
- private:
- virtual bool Item(Ty2 * a_Item) override
- {
- lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
- tolua_pushusertype(LuaState, a_Item, Ty2::GetClassStatic());
- if (TableRef != LUA_REFNIL)
- {
- lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
- }
-
- int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
- if (cLuaState::ReportErrors(LuaState, s))
- {
- return true; // Abort enumeration
- }
- if (lua_isboolean(LuaState, -1))
- {
- return (tolua_toboolean(LuaState, -1, 0) > 0);
- }
- return false; /* Continue enumeration */
- }
- lua_State * LuaState;
- int FuncRef;
- int TableRef;
- } Callback(tolua_S, FuncRef, TableRef);
-
-
- bool bRetVal = (self->*Func1)(ItemName, Callback);
-
- /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
- luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
- luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
-
- /* Push return value on stack */
- tolua_pushboolean(tolua_S, bRetVal );
- return 1;
-}
-
-
-
-
-
-template<
- class Ty1,
- class Ty2,
- bool (Ty1::*Func1)(int, cItemCallback<Ty2> &)
->
-static int tolua_DoWithID(lua_State* tolua_S)
-{
- int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
- if ((NumArgs != 2) && (NumArgs != 3))
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 2 or 3 arguments, got %i", NumArgs);
- }
-
- Ty1 * self = (Ty1 *)tolua_tousertype(tolua_S, 1, 0);
-
- int ItemID = (int)tolua_tonumber(tolua_S, 2, 0);
- if (!lua_isfunction(tolua_S, 3))
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #2", NumArgs);
- }
-
- /* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
- int TableRef = LUA_REFNIL;
- if (NumArgs == 3)
- {
- TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if (TableRef == LUA_REFNIL)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get value reference of parameter #3", NumArgs);
- }
- }
-
- /* table value is popped, and now function is on top of the stack */
- int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if (FuncRef == LUA_REFNIL)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #2", NumArgs);
- }
-
- class cLuaCallback : public cItemCallback<Ty2>
- {
- public:
- cLuaCallback(lua_State * a_LuaState, int a_FuncRef, int a_TableRef) :
- LuaState(a_LuaState),
- FuncRef(a_FuncRef),
- TableRef(a_TableRef)
- {}
-
- private:
- virtual bool Item(Ty2 * a_Item) override
- {
- lua_rawgeti(LuaState, LUA_REGISTRYINDEX, FuncRef); // Push function to call
- tolua_pushusertype(LuaState, a_Item, Ty2::GetClassStatic()); // Push the item
- if (TableRef != LUA_REFNIL)
- {
- lua_rawgeti(LuaState, LUA_REGISTRYINDEX, TableRef); // Push the optional callbackdata param
- }
-
- int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
- if (cLuaState::ReportErrors(LuaState, s))
- {
- return true; // Abort enumeration
- }
- if (lua_isboolean(LuaState, -1))
- {
- return (tolua_toboolean(LuaState, -1, 0) > 0);
- }
- return false; /* Continue enumeration */
- }
- lua_State * LuaState;
- int FuncRef;
- int TableRef;
- } Callback(tolua_S, FuncRef, TableRef);
-
-
- bool bRetVal = (self->*Func1)(ItemID, Callback);
-
- /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
- luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
- luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
-
- /* Push return value on stack */
- tolua_pushboolean(tolua_S, bRetVal );
- return 1;
-}
-
-
-
-
-
-template<
- class Ty1,
- class Ty2,
- bool (Ty1::*Func1)(int, int, int, cItemCallback<Ty2> &)
->
-static int tolua_DoWithXYZ(lua_State* tolua_S)
-{
- int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
- if ((NumArgs != 4) && (NumArgs != 5))
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 4 or 5 arguments, got %i", NumArgs);
- }
-
- Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0);
- if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3) || !lua_isnumber(tolua_S, 4))
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a number for parameters #1, #2 and #3");
- }
-
- int ItemX = ((int)tolua_tonumber(tolua_S, 2, 0));
- int ItemY = ((int)tolua_tonumber(tolua_S, 3, 0));
- int ItemZ = ((int)tolua_tonumber(tolua_S, 4, 0));
- LOG("x %i y %i z %i", ItemX, ItemY, ItemZ );
- if (!lua_isfunction( tolua_S, 5))
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #4");
- }
-
- /* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
- int TableRef = LUA_REFNIL;
- if (NumArgs == 5)
- {
- TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if (TableRef == LUA_REFNIL)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get value reference of parameter #5");
- }
- }
-
- /* table value is popped, and now function is on top of the stack */
- int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if (FuncRef == LUA_REFNIL)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #4");
- }
-
- class cLuaCallback : public cItemCallback<Ty2>
- {
- public:
- cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
- : LuaState( a_LuaState )
- , FuncRef( a_FuncRef )
- , TableRef( a_TableRef )
- {}
-
- private:
- virtual bool Item(Ty2 * a_Item) override
- {
- lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
- tolua_pushusertype(LuaState, a_Item, Ty2::GetClassStatic());
- if (TableRef != LUA_REFNIL)
- {
- lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
- }
-
- int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
- if (cLuaState::ReportErrors(LuaState, s))
- {
- return true; // Abort enumeration
- }
- if (lua_isboolean(LuaState, -1))
- {
- return (tolua_toboolean(LuaState, -1, 0) > 0);
- }
- return false; /* Continue enumeration */
- }
- lua_State * LuaState;
- int FuncRef;
- int TableRef;
- } Callback(tolua_S, FuncRef, TableRef);
-
- bool bRetVal = (self->*Func1)(ItemX, ItemY, ItemZ, Callback);
-
- /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
- luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
- luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
-
- /* Push return value on stack */
- tolua_pushboolean(tolua_S, bRetVal );
- return 1;
-}
-
-
-
-
-
-template< class Ty1,
- class Ty2,
- bool (Ty1::*Func1)(int, int, cItemCallback<Ty2> &) >
-static int tolua_ForEachInChunk(lua_State* tolua_S)
-{
- int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
- if ((NumArgs != 3) && (NumArgs != 4))
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 3 or 4 arguments, got %i", NumArgs);
- }
-
- Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0);
- if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3))
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a number for parameters #1 and #2");
- }
-
- int ChunkX = ((int)tolua_tonumber(tolua_S, 2, 0));
- int ChunkZ = ((int)tolua_tonumber(tolua_S, 3, 0));
-
- if (!lua_isfunction( tolua_S, 4))
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #3");
- }
-
- /* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
- int TableRef = LUA_REFNIL;
- if (NumArgs == 4)
- {
- TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if (TableRef == LUA_REFNIL)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get value reference of parameter #4");
- }
- }
-
- /* table value is popped, and now function is on top of the stack */
- int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if (FuncRef == LUA_REFNIL)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #3");
- }
-
- class cLuaCallback : public cItemCallback<Ty2>
- {
- public:
- cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
- : LuaState( a_LuaState )
- , FuncRef( a_FuncRef )
- , TableRef( a_TableRef )
- {}
-
- private:
- virtual bool Item(Ty2 * a_Item) override
- {
- lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
- tolua_pushusertype(LuaState, a_Item, Ty2::GetClassStatic());
- if (TableRef != LUA_REFNIL)
- {
- lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
- }
-
- int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
- if (cLuaState::ReportErrors(LuaState, s))
- {
- return true; /* Abort enumeration */
- }
-
- if (lua_isboolean(LuaState, -1))
- {
- return (tolua_toboolean(LuaState, -1, 0) > 0);
- }
- return false; /* Continue enumeration */
- }
- lua_State * LuaState;
- int FuncRef;
- int TableRef;
- } Callback(tolua_S, FuncRef, TableRef);
-
- bool bRetVal = (self->*Func1)(ChunkX, ChunkZ, Callback);
-
- /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
- luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
- luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
-
- /* Push return value on stack */
- tolua_pushboolean(tolua_S, bRetVal );
- return 1;
-}
-
-
-
-
-
-template< class Ty1,
- class Ty2,
- bool (Ty1::*Func1)(cItemCallback<Ty2> &) >
-static int tolua_ForEach(lua_State * tolua_S)
-{
- int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
- if( NumArgs != 1 && NumArgs != 2)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 1 or 2 arguments, got %i", NumArgs);
- }
-
- Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0);
- if (self == NULL)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance");
- }
-
- if (!lua_isfunction( tolua_S, 2))
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #1");
- }
-
- /* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
- int TableRef = LUA_REFNIL;
- if (NumArgs == 2)
- {
- TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if (TableRef == LUA_REFNIL)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get value reference of parameter #2");
- }
- }
-
- /* table value is popped, and now function is on top of the stack */
- int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if (FuncRef == LUA_REFNIL)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1");
- }
-
- class cLuaCallback : public cItemCallback<Ty2>
- {
- public:
- cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
- : LuaState( a_LuaState )
- , FuncRef( a_FuncRef )
- , TableRef( a_TableRef )
- {}
-
- private:
- virtual bool Item(Ty2 * a_Item) override
- {
- lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
- tolua_pushusertype( LuaState, a_Item, Ty2::GetClassStatic() );
- if (TableRef != LUA_REFNIL)
- {
- lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
- }
-
- int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
- if (cLuaState::ReportErrors(LuaState, s))
- {
- return true; /* Abort enumeration */
- }
-
- if (lua_isboolean(LuaState, -1))
- {
- return (tolua_toboolean( LuaState, -1, 0) > 0);
- }
- return false; /* Continue enumeration */
- }
- lua_State * LuaState;
- int FuncRef;
- int TableRef;
- } Callback(tolua_S, FuncRef, TableRef);
-
- bool bRetVal = (self->*Func1)(Callback);
-
- /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
- luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
- luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
-
- /* Push return value on stack */
- tolua_pushboolean(tolua_S, bRetVal );
- return 1;
-}
-
-
-
-
-
-static int tolua_cWorld_SetSignLines(lua_State * tolua_S)
-{
- // Exported manually, because tolua would generate useless additional return values (a_Line1 .. a_Line4)
- #ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype (tolua_S, 1, "cWorld", 0, &tolua_err) ||
- !tolua_isnumber (tolua_S, 2, 0, &tolua_err) ||
- !tolua_isnumber (tolua_S, 3, 0, &tolua_err) ||
- !tolua_isnumber (tolua_S, 4, 0, &tolua_err) ||
- !tolua_iscppstring(tolua_S, 5, 0, &tolua_err) ||
- !tolua_iscppstring(tolua_S, 6, 0, &tolua_err) ||
- !tolua_iscppstring(tolua_S, 7, 0, &tolua_err) ||
- !tolua_iscppstring(tolua_S, 8, 0, &tolua_err) ||
- !tolua_isusertype (tolua_S, 9, "cPlayer", 1, &tolua_err) ||
- !tolua_isnoobj (tolua_S, 10, &tolua_err)
- )
- goto tolua_lerror;
- else
- #endif
- {
- cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0);
- int BlockX = (int) tolua_tonumber (tolua_S, 2, 0);
- int BlockY = (int) tolua_tonumber (tolua_S, 3, 0);
- int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0);
- const AString Line1 = tolua_tocppstring(tolua_S, 5, 0);
- const AString Line2 = tolua_tocppstring(tolua_S, 6, 0);
- const AString Line3 = tolua_tocppstring(tolua_S, 7, 0);
- const AString Line4 = tolua_tocppstring(tolua_S, 8, 0);
- cPlayer * Player = (cPlayer *)tolua_tousertype (tolua_S, 9, NULL);
- #ifndef TOLUA_RELEASE
- if (self == NULL)
- {
- tolua_error(tolua_S, "invalid 'self' in function 'SetSignLines' / 'UpdateSign'", NULL);
- }
- #endif
- {
- bool res = self->UpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4, Player);
- tolua_pushboolean(tolua_S, res ? 1 : 0);
- }
- }
- return 1;
-
- #ifndef TOLUA_RELEASE
-tolua_lerror:
- tolua_error(tolua_S, "#ferror in function 'SetSignLines' / 'UpdateSign'.", &tolua_err);
- return 0;
- #endif
-}
-
-
-
-
-static int tolua_cWorld_TryGetHeight(lua_State * tolua_S)
-{
- // Exported manually, because tolua would require the out-only param a_Height to be used when calling
- // Takes (a_World,) a_BlockX, a_BlockZ
- // Returns Height, IsValid
- #ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype (tolua_S, 1, "cWorld", 0, &tolua_err) ||
- !tolua_isnumber (tolua_S, 2, 0, &tolua_err) ||
- !tolua_isnumber (tolua_S, 3, 0, &tolua_err) ||
- !tolua_isnoobj (tolua_S, 4, &tolua_err)
- )
- goto tolua_lerror;
- else
- #endif
- {
- cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0);
- int BlockX = (int) tolua_tonumber (tolua_S, 2, 0);
- int BlockZ = (int) tolua_tonumber (tolua_S, 3, 0);
- #ifndef TOLUA_RELEASE
- if (self == NULL)
- {
- tolua_error(tolua_S, "Invalid 'self' in function 'TryGetHeight'", NULL);
- }
- #endif
- {
- int Height = 0;
- bool res = self->TryGetHeight(BlockX, BlockZ, Height);
- tolua_pushnumber(tolua_S, Height);
- tolua_pushboolean(tolua_S, res ? 1 : 0);
- }
- }
- return 1;
-
- #ifndef TOLUA_RELEASE
-tolua_lerror:
- tolua_error(tolua_S, "#ferror in function 'TryGetHeight'.", &tolua_err);
- return 0;
- #endif
-}
-
-
-
-
-
-static int tolua_cPluginManager_GetAllPlugins(lua_State * tolua_S)
-{
- cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
-
- const cPluginManager::PluginMap & AllPlugins = self->GetAllPlugins();
-
- lua_newtable(tolua_S);
- //lua_createtable(tolua_S, AllPlugins.size(), 0);
- int newTable = lua_gettop(tolua_S);
- int index = 1;
- cPluginManager::PluginMap::const_iterator iter = AllPlugins.begin();
- while(iter != AllPlugins.end())
- {
- const cPlugin* Plugin = iter->second;
- tolua_pushstring( tolua_S, iter->first.c_str() );
- if( Plugin != NULL )
- {
- tolua_pushusertype( tolua_S, (void*)Plugin, "const cPlugin" );
- }
- else
- {
- tolua_pushboolean(tolua_S, 0);
- }
- //lua_rawseti(tolua_S, newTable, index);
- lua_rawset(tolua_S, -3);
- ++iter;
- ++index;
- }
- return 1;
-}
-
-
-
-
-
-static int tolua_cPluginManager_AddHook_FnRef(cPluginManager * a_PluginManager, cLuaState & S, int a_ParamIdx)
-{
- // Helper function for cPluginmanager:AddHook() binding
- // Takes care of the new case (#121): args are HOOK_TYPE and CallbackFunction
- // The arg types have already been checked
-
- // Retrieve the cPlugin from the LuaState:
- cPluginLua * Plugin = GetLuaPlugin(S);
- if (Plugin == NULL)
- {
- // An error message has been already printed in GetLuaPlugin()
- return 0;
- }
-
- // Retrieve and check the hook type
- int HookType = (int)tolua_tonumber(S, a_ParamIdx, -1);
- if (!a_PluginManager->IsValidHookType(HookType))
- {
- LOGWARNING("cPluginManager.AddHook(): Invalid HOOK_TYPE parameter: %d", HookType);
- S.LogStackTrace();
- return 0;
- }
-
- // Add the hook to the plugin
- if (!Plugin->AddHookRef(HookType, a_ParamIdx + 1))
- {
- LOGWARNING("cPluginManager.AddHook(): Cannot add hook %d, unknown error.", HookType);
- S.LogStackTrace();
- return 0;
- }
- a_PluginManager->AddHook(Plugin, HookType);
-
- // Success
- return 0;
-}
-
-
-
-
-
-static int tolua_cPluginManager_AddHook_DefFn(cPluginManager * a_PluginManager, cLuaState & S, int a_ParamIdx)
-{
- // Helper function for cPluginmanager:AddHook() binding
- // Takes care of the old case (#121): args are cPluginLua and HOOK_TYPE
- // The arg types have already been checked
-
- // Retrieve and check the cPlugin parameter
- cPluginLua * Plugin = (cPluginLua *)tolua_tousertype(S, a_ParamIdx, NULL);
- if (Plugin == NULL)
- {
- LOGWARNING("cPluginManager.AddHook(): Invalid Plugin parameter, expected a valid cPlugin object. Hook not added");
- S.LogStackTrace();
- return 0;
- }
- if (Plugin != GetLuaPlugin(S))
- {
- // The plugin parameter passed to us is not our stored plugin. Disallow this!
- LOGWARNING("cPluginManager.AddHook(): Invalid Plugin parameter, cannot add hook to foreign plugins. Hook not added.");
- S.LogStackTrace();
- return 0;
- }
-
- // Retrieve and check the hook type
- int HookType = (int)tolua_tonumber(S, a_ParamIdx + 1, -1);
- if (!a_PluginManager->IsValidHookType(HookType))
- {
- LOGWARNING("cPluginManager.AddHook(): Invalid HOOK_TYPE parameter: %d", HookType);
- S.LogStackTrace();
- return 0;
- }
-
- // Get the standard name for the callback function:
- const char * FnName = cPluginLua::GetHookFnName(HookType);
- if (FnName == NULL)
- {
- LOGWARNING("cPluginManager.AddHook(): Unknown hook type (%d). Hook not added.", HookType);
- S.LogStackTrace();
- return 0;
- }
-
- // Retrieve the function to call and add it to the plugin:
- lua_pushstring(S, FnName);
- bool res = Plugin->AddHookRef(HookType, 1);
- lua_pop(S, 1); // Pop the function off the stack
- if (!res)
- {
- LOGWARNING("cPluginManager.AddHook(): Function %s not found. Hook not added.", FnName);
- S.LogStackTrace();
- return 0;
- }
- a_PluginManager->AddHook(Plugin, HookType);
-
- // Success
- return 0;
-}
-
-
-
-
-
-static int tolua_cPluginManager_AddHook(lua_State * tolua_S)
-{
- /*
- Function signatures:
- cPluginManager.AddHook(HOOK_TYPE, CallbackFunction) -- (1) recommended
- cPluginManager:Get():AddHook(HOOK_TYPE, CallbackFunction) -- (2) accepted silently
- cPluginManager:Get():AddHook(Plugin, HOOK_TYPE) -- (3) old style (#121), accepted but complained about
- cPluginManager.AddHook(Plugin, HOOK_TYPE) -- (4) old style (#121) mangled, accepted but complained about
- */
-
- cLuaState S(tolua_S);
- cPluginManager * PlgMgr = cPluginManager::Get();
-
- // If the first param is a cPluginManager, use it instead of the global one:
- int ParamIdx = 1;
- tolua_Error err;
- if (tolua_isusertype(S, 1, "cPluginManager", 0, &err))
- {
- // Style 2 or 3, retrieve the PlgMgr instance
- PlgMgr = (cPluginManager *)tolua_tousertype(S, 1, NULL);
- if (PlgMgr == NULL)
- {
- LOGWARNING("Malformed plugin, use cPluginManager.AddHook(HOOK_TYPE, CallbackFunction). Fixing the call for you.");
- S.LogStackTrace();
- PlgMgr = cPluginManager::Get();
- }
- ParamIdx += 1;
- }
-
- if (lua_isnumber(S, ParamIdx) && lua_isfunction(S, ParamIdx + 1))
- {
- // The next params are a number and a function, assume style 1 or 2
- return tolua_cPluginManager_AddHook_FnRef(PlgMgr, S, ParamIdx);
- }
- else if (tolua_isusertype(S, ParamIdx, "cPlugin", 0, &err) && lua_isnumber(S, ParamIdx + 1))
- {
- // The next params are a cPlugin and a number, assume style 3 or 4
- LOGINFO("cPluginManager.AddHook(): Deprecated format used, use cPluginManager.AddHook(HOOK_TYPE, CallbackFunction) instead. Fixing the call for you.");
- S.LogStackTrace();
- return tolua_cPluginManager_AddHook_DefFn(PlgMgr, S, ParamIdx);
- }
-
- AString ParamDesc;
- Printf(ParamDesc, "%s, %s, %s", S.GetTypeText(1).c_str(), S.GetTypeText(2).c_str(), S.GetTypeText(3).c_str());
- LOGWARNING("cPluginManager.AddHook(): bad parameters. Expected HOOK_TYPE and CallbackFunction, got %s. Hook not added.", ParamDesc.c_str());
- S.LogStackTrace();
- return 0;
-}
-
-
-
-
-
-static int tolua_cPluginManager_ForEachCommand(lua_State * tolua_S)
-{
- int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
- if( NumArgs != 1)
- {
- LOGWARN("Error in function call 'ForEachCommand': Requires 1 argument, got %i", NumArgs);
- return 0;
- }
-
- cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, 0);
- if (self == NULL)
- {
- LOGWARN("Error in function call 'ForEachCommand': Not called on an object instance");
- return 0;
- }
-
- if (!lua_isfunction(tolua_S, 2))
- {
- LOGWARN("Error in function call 'ForEachCommand': Expected a function for parameter #1");
- return 0;
- }
-
- int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if (FuncRef == LUA_REFNIL)
- {
- LOGWARN("Error in function call 'ForEachCommand': Could not get function reference of parameter #1");
- return 0;
- }
-
- class cLuaCallback : public cPluginManager::cCommandEnumCallback
- {
- public:
- cLuaCallback(lua_State * a_LuaState, int a_FuncRef)
- : LuaState( a_LuaState )
- , FuncRef( a_FuncRef )
- {}
-
- private:
- virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) override
- {
- lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
- tolua_pushcppstring(LuaState, a_Command);
- tolua_pushcppstring(LuaState, a_Permission);
- tolua_pushcppstring(LuaState, a_HelpString);
-
- int s = lua_pcall(LuaState, 3, 1, 0);
- if (cLuaState::ReportErrors(LuaState, s))
- {
- return true; /* Abort enumeration */
- }
-
- if (lua_isboolean(LuaState, -1))
- {
- return (tolua_toboolean( LuaState, -1, 0) > 0);
- }
- return false; /* Continue enumeration */
- }
- lua_State * LuaState;
- int FuncRef;
- } Callback(tolua_S, FuncRef);
-
- bool bRetVal = self->ForEachCommand(Callback);
-
- /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
- luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
-
- /* Push return value on stack */
- tolua_pushboolean(tolua_S, bRetVal);
- return 1;
-}
-
-
-
-
-
-static int tolua_cPluginManager_ForEachConsoleCommand(lua_State * tolua_S)
-{
- int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
- if( NumArgs != 1)
- {
- LOGWARN("Error in function call 'ForEachConsoleCommand': Requires 1 argument, got %i", NumArgs);
- return 0;
- }
-
- cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, 0);
- if (self == NULL)
- {
- LOGWARN("Error in function call 'ForEachConsoleCommand': Not called on an object instance");
- return 0;
- }
-
- if (!lua_isfunction(tolua_S, 2))
- {
- LOGWARN("Error in function call 'ForEachConsoleCommand': Expected a function for parameter #1");
- return 0;
- }
-
- int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if (FuncRef == LUA_REFNIL)
- {
- LOGWARN("Error in function call 'ForEachConsoleCommand': Could not get function reference of parameter #1");
- return 0;
- }
-
- class cLuaCallback : public cPluginManager::cCommandEnumCallback
- {
- public:
- cLuaCallback(lua_State * a_LuaState, int a_FuncRef)
- : LuaState( a_LuaState )
- , FuncRef( a_FuncRef )
- {}
-
- private:
- virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) override
- {
- lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
- tolua_pushcppstring(LuaState, a_Command);
- tolua_pushcppstring(LuaState, a_HelpString);
-
- int s = lua_pcall(LuaState, 2, 1, 0);
- if (cLuaState::ReportErrors(LuaState, s))
- {
- return true; /* Abort enumeration */
- }
-
- if (lua_isboolean(LuaState, -1))
- {
- return (tolua_toboolean( LuaState, -1, 0) > 0);
- }
- return false; /* Continue enumeration */
- }
- lua_State * LuaState;
- int FuncRef;
- } Callback(tolua_S, FuncRef);
-
- bool bRetVal = self->ForEachConsoleCommand(Callback);
-
- /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
- luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
-
- /* Push return value on stack */
- tolua_pushboolean(tolua_S, bRetVal);
- return 1;
-}
-
-
-
-
-
-static int tolua_cPluginManager_BindCommand(lua_State * L)
-{
- // Function signature: cPluginManager:BindCommand(Command, Permission, Function, HelpString)
- cPluginLua * Plugin = GetLuaPlugin(L);
- if (Plugin == NULL)
- {
- return 0;
- }
-
- // Read the arguments to this API call:
- tolua_Error tolua_err;
- if (
- !tolua_isusertype (L, 1, "cPluginManager", 0, &tolua_err) ||
- !tolua_iscppstring(L, 2, 0, &tolua_err) ||
- !tolua_iscppstring(L, 3, 0, &tolua_err) ||
- !tolua_iscppstring(L, 5, 0, &tolua_err) ||
- !tolua_isnoobj (L, 6, &tolua_err)
- )
- {
- tolua_error(L, "#ferror in function 'BindCommand'.", &tolua_err);
- return 0;
- }
- if (!lua_isfunction(L, 4))
- {
- luaL_error(L, "\"BindCommand\" function expects a function as its 3rd parameter. Command-binding aborted.");
- return 0;
- }
- cPluginManager * self = (cPluginManager *)tolua_tousertype(L, 1, 0);
- AString Command (tolua_tocppstring(L, 2, ""));
- AString Permission(tolua_tocppstring(L, 3, ""));
- AString HelpString(tolua_tocppstring(L, 5, ""));
-
- // Store the function reference:
- lua_pop(L, 1); // Pop the help string off the stack
- int FnRef = luaL_ref(L, LUA_REGISTRYINDEX); // Store function reference
- if (FnRef == LUA_REFNIL)
- {
- LOGERROR("\"BindCommand\": Cannot create a function reference. Command \"%s\" not bound.", Command.c_str());
- return 0;
- }
-
- if (!self->BindCommand(Command, Plugin, Permission, HelpString))
- {
- // Refused. Possibly already bound. Error message has been given, bail out silently.
- return 0;
- }
-
- Plugin->BindCommand(Command, FnRef);
- return 0;
-}
-
-
-
-
-
-static int tolua_cPluginManager_BindConsoleCommand(lua_State * L)
-{
- // Function signature: cPluginManager:BindConsoleCommand(Command, Function, HelpString)
-
- // Get the plugin identification out of LuaState:
- lua_getglobal(L, LUA_PLUGIN_INSTANCE_VAR_NAME);
- if (!lua_islightuserdata(L, -1))
- {
- LOGERROR("cPluginManager:BindConsoleCommand() cannot get plugin instance, what have you done to my Lua state? Command-binding aborted.");
- }
- cPluginLua * Plugin = (cPluginLua *)lua_topointer(L, -1);
- lua_pop(L, 1);
-
- // Read the arguments to this API call:
- tolua_Error tolua_err;
- if (
- !tolua_isusertype (L, 1, "cPluginManager", 0, &tolua_err) || // self
- !tolua_iscppstring(L, 2, 0, &tolua_err) || // Command
- !tolua_iscppstring(L, 4, 0, &tolua_err) || // HelpString
- !tolua_isnoobj (L, 5, &tolua_err)
- )
- {
- tolua_error(L, "#ferror in function 'BindConsoleCommand'.", &tolua_err);
- return 0;
- }
- if (!lua_isfunction(L, 3))
- {
- luaL_error(L, "\"BindConsoleCommand\" function expects a function as its 2nd parameter. Command-binding aborted.");
- return 0;
- }
- cPluginManager * self = (cPluginManager *)tolua_tousertype(L, 1, 0);
- AString Command (tolua_tocppstring(L, 2, ""));
- AString HelpString(tolua_tocppstring(L, 4, ""));
-
- // Store the function reference:
- lua_pop(L, 1); // Pop the help string off the stack
- int FnRef = luaL_ref(L, LUA_REGISTRYINDEX); // Store function reference
- if (FnRef == LUA_REFNIL)
- {
- LOGERROR("\"BindConsoleCommand\": Cannot create a function reference. Console Command \"%s\" not bound.", Command.c_str());
- return 0;
- }
-
- if (!self->BindConsoleCommand(Command, Plugin, HelpString))
- {
- // Refused. Possibly already bound. Error message has been given, bail out silently.
- return 0;
- }
-
- Plugin->BindConsoleCommand(Command, FnRef);
- return 0;
-}
-
-
-
-
-
-static int tolua_cPlayer_GetGroups(lua_State* tolua_S)
-{
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-
- const cPlayer::GroupList & AllGroups = self->GetGroups();
-
- lua_createtable(tolua_S, AllGroups.size(), 0);
- int newTable = lua_gettop(tolua_S);
- int index = 1;
- cPlayer::GroupList::const_iterator iter = AllGroups.begin();
- while(iter != AllGroups.end())
- {
- const cGroup* Group = *iter;
- tolua_pushusertype( tolua_S, (void*)Group, "const cGroup" );
- lua_rawseti(tolua_S, newTable, index);
- ++iter;
- ++index;
- }
- return 1;
-}
-
-
-
-
-
-static int tolua_cPlayer_GetResolvedPermissions(lua_State* tolua_S)
-{
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-
- cPlayer::StringList AllPermissions = self->GetResolvedPermissions();
-
- lua_createtable(tolua_S, AllPermissions.size(), 0);
- int newTable = lua_gettop(tolua_S);
- int index = 1;
- cPlayer::StringList::iterator iter = AllPermissions.begin();
- while(iter != AllPermissions.end())
- {
- std::string& Permission = *iter;
- tolua_pushstring( tolua_S, Permission.c_str() );
- lua_rawseti(tolua_S, newTable, index);
- ++iter;
- ++index;
- }
- return 1;
-}
-
-
-
-
-
-static int tolua_cPlayer_OpenWindow(lua_State * tolua_S)
-{
- // Function signature: cPlayer:OpenWindow(Window)
-
- // Retrieve the plugin instance from the Lua state
- cPluginLua * Plugin = GetLuaPlugin(tolua_S);
- if (Plugin == NULL)
- {
- return 0;
- }
-
- // Get the parameters:
- cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, NULL);
- cWindow * wnd = (cWindow *)tolua_tousertype(tolua_S, 2, NULL);
- if ((self == NULL) || (wnd == NULL))
- {
- LOGWARNING("%s: invalid self (%p) or wnd (%p)", __FUNCTION__, self, wnd);
- return 0;
- }
-
- // If cLuaWindow, add a reference, so that Lua won't delete the cLuaWindow object mid-processing
- tolua_Error err;
- if (tolua_isusertype(tolua_S, 2, "cLuaWindow", 0, &err))
- {
- cLuaWindow * LuaWnd = (cLuaWindow *)wnd;
- // Only if not already referenced
- if (!LuaWnd->IsLuaReferenced())
- {
- int LuaRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if (LuaRef == LUA_REFNIL)
- {
- LOGWARNING("%s: Cannot create a window reference. Cannot open window \"%s\".",
- __FUNCTION__, wnd->GetWindowTitle().c_str()
- );
- return 0;
- }
- LuaWnd->SetLuaRef(Plugin, LuaRef);
- }
- }
-
- // Open the window
- self->OpenWindow(wnd);
- return 0;
-}
-
-
-
-
-
-template <
- class OBJTYPE,
- void (OBJTYPE::*SetCallback)(cPluginLua * a_Plugin, int a_FnRef)
->
-static int tolua_SetObjectCallback(lua_State * tolua_S)
-{
- // Function signature: OBJTYPE:SetWhateverCallback(CallbackFunction)
-
- // Retrieve the plugin instance from the Lua state
- cPluginLua * Plugin = GetLuaPlugin(tolua_S);
- if (Plugin == NULL)
- {
- // Warning message has already been printed by GetLuaPlugin(), bail out silently
- return 0;
- }
-
- // Get the parameters - self and the function reference:
- OBJTYPE * self = (OBJTYPE *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
- {
- LOGWARNING("%s: invalid self (%p)", __FUNCTION__, self);
- return 0;
- }
- int FnRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); // Store function reference for later retrieval
- if (FnRef == LUA_REFNIL)
- {
- LOGERROR("%s: Cannot create a function reference. Callback not set.", __FUNCTION__);
- return 0;
- }
-
- // Set the callback
- (self->*SetCallback)(Plugin, FnRef);
- return 0;
-}
-
-
-
-
-
-static int tolua_cPluginLua_AddWebTab(lua_State * tolua_S)
-{
- cPluginLua * self = (cPluginLua *)tolua_tousertype(tolua_S,1,0);
-
- tolua_Error tolua_err;
- tolua_err.array = 0;
- tolua_err.index = 0;
- tolua_err.type = 0;
-
- std::string Title = "";
- int Reference = LUA_REFNIL;
-
- if( tolua_isstring( tolua_S, 2, 0, &tolua_err ) &&
- lua_isfunction( tolua_S, 3 ) )
- {
- Reference = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- Title = ((std::string) tolua_tocppstring(tolua_S,2,0));
- }
- else
- {
- return tolua_do_error(tolua_S, "#ferror calling function '#funcname#'", &tolua_err);
- }
-
- if( Reference != LUA_REFNIL )
- {
- if( !self->AddWebTab( Title.c_str(), tolua_S, Reference ) )
- {
- luaL_unref( tolua_S, LUA_REGISTRYINDEX, Reference );
- }
- }
- else
- {
- LOGERROR("ERROR: cPluginLua:AddWebTab invalid function reference in 2nd argument (Title: \"%s\")", Title.c_str() );
- }
-
- return 0;
-}
-
-
-
-
-
-static int tolua_cPluginLua_AddTab(lua_State* tolua_S)
-{
- cPluginLua * self = (cPluginLua *) tolua_tousertype(tolua_S, 1, 0);
- LOGWARN("WARNING: Using deprecated function AddTab()! Use AddWebTab() instead. (plugin \"%s\" in folder \"%s\")",
- self->GetName().c_str(), self->GetDirectory().c_str()
- );
- return tolua_cPluginLua_AddWebTab( tolua_S );
-}
-
-
-
-
-// Perhaps use this as well for copying tables https://github.com/keplerproject/rings/pull/1
-static int copy_lua_values(lua_State * a_Source, lua_State * a_Destination, int i, int top)
-{
- for(; i <= top; ++i )
- {
- int t = lua_type(a_Source, i);
- switch (t) {
- case LUA_TSTRING: /* strings */
- {
- const char * s = lua_tostring(a_Source, i);
- LOGD("%i push string: %s", i, s);
- tolua_pushstring(a_Destination, s);
- }
- break;
- case LUA_TBOOLEAN: /* booleans */
- {
- int b = tolua_toboolean(a_Source, i, false);
- LOGD("%i push bool: %i", i, b);
- tolua_pushboolean(a_Destination, b );
- }
- break;
- case LUA_TNUMBER: /* numbers */
- {
- lua_Number d = tolua_tonumber(a_Source, i, 0);
- LOGD("%i push number: %0.2f", i, d);
- tolua_pushnumber(a_Destination, d );
- }
- break;
- case LUA_TUSERDATA:
- {
- const char * type = 0;
- if (lua_getmetatable(a_Source,i))
- {
- lua_rawget(a_Source, LUA_REGISTRYINDEX);
- type = lua_tostring(a_Source, -1);
- lua_pop(a_Source, 1); // Pop.. something?! I don't knooow~~ T_T
- }
-
- // don't need tolua_tousertype we already have the type
- void * ud = tolua_touserdata(a_Source, i, 0);
- LOGD("%i push usertype: %p of type '%s'", i, ud, type);
- if( type == 0 )
- {
- LOGERROR("Call(): Something went wrong when trying to get usertype name!");
- return 0;
- }
- tolua_pushusertype(a_Destination, ud, type);
- }
- break;
- default: /* other values */
- LOGERROR("Call(): Unsupported value: '%s'. Can only use numbers and strings!", lua_typename(a_Source, t));
- return 0;
- }
- }
- return 1;
-}
-
-
-
-
-
-static int tolua_cPlugin_Call(lua_State* tolua_S)
-{
- cPluginLua * self = (cPluginLua *) tolua_tousertype(tolua_S, 1, 0);
- lua_State* targetState = self->GetLuaState();
- int targetTop = lua_gettop(targetState);
-
- int top = lua_gettop(tolua_S);
- LOGD("total in stack: %i", top );
-
- std::string funcName = tolua_tostring(tolua_S, 2, "");
- LOGD("Func name: %s", funcName.c_str() );
-
- lua_getglobal(targetState, funcName.c_str());
- if(!lua_isfunction(targetState,-1))
- {
- LOGWARN("Error could not find function '%s' in plugin '%s'", funcName.c_str(), self->GetName().c_str() );
- lua_pop(targetState,1);
- return 0;
- }
-
- if( copy_lua_values(tolua_S, targetState, 3, top) == 0 ) // Start at 3 because 1 and 2 are the plugin and function name respectively
- {
- // something went wrong, exit
- return 0;
- }
-
- int s = lua_pcall(targetState, top - 2, LUA_MULTRET, 0);
- if (cLuaState::ReportErrors(targetState, s))
- {
- LOGWARN("Error while calling function '%s' in plugin '%s'", funcName.c_str(), self->GetName().c_str() );
- return 0;
- }
-
- int nresults = lua_gettop(targetState) - targetTop;
- LOGD("num results: %i", nresults);
- int ttop = lua_gettop(targetState);
- if( copy_lua_values(targetState, tolua_S, targetTop+1, ttop) == 0 ) // Start at targetTop+1 and I have no idea why xD
- {
- // something went wrong, exit
- return 0;
- }
-
- lua_pop(targetState, nresults); // I have no idea what I'm doing, but it works
-
- return nresults;
-}
-
-
-
-
-
-static int tolua_md5(lua_State* tolua_S)
-{
- std::string SourceString = tolua_tostring(tolua_S, 1, 0);
- std::string CryptedString = md5( SourceString );
- tolua_pushstring( tolua_S, CryptedString.c_str() );
- return 1;
-}
-
-
-
-
-
-static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string, std::string >& a_StringStringMap )
-{
- lua_newtable(tolua_S);
- int top = lua_gettop(tolua_S);
-
- for( std::map< std::string, std::string >::iterator it = a_StringStringMap.begin(); it != a_StringStringMap.end(); ++it )
- {
- const char* key = it->first.c_str();
- const char* value = it->second.c_str();
- lua_pushstring(tolua_S, key);
- lua_pushstring(tolua_S, value);
- lua_settable(tolua_S, top);
- }
-
- return 1;
-}
-
-
-
-
-
-static int tolua_get_HTTPRequest_Params(lua_State* tolua_S)
-{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
- return tolua_push_StringStringMap(tolua_S, self->Params);
-}
-
-
-
-
-
-static int tolua_get_HTTPRequest_PostParams(lua_State* tolua_S)
-{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
- return tolua_push_StringStringMap(tolua_S, self->PostParams);
-}
-
-
-
-
-
-static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S)
-{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
- std::map< std::string, HTTPFormData >& FormData = self->FormData;
-
- lua_newtable(tolua_S);
- int top = lua_gettop(tolua_S);
-
- for( std::map< std::string, HTTPFormData >::iterator it = FormData.begin(); it != FormData.end(); ++it )
- {
- lua_pushstring(tolua_S, it->first.c_str() );
- tolua_pushusertype(tolua_S, &(it->second), "HTTPFormData" );
- //lua_pushlstring(tolua_S, it->second.Value.c_str(), it->second.Value.size() ); // Might contain binary data
- lua_settable(tolua_S, top);
- }
-
- return 1;
-}
-
-
-
-
-
-static int tolua_cWebAdmin_GetPlugins(lua_State * tolua_S)
-{
- cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0);
-
- const cWebAdmin::PluginList & AllPlugins = self->GetPlugins();
-
- lua_createtable(tolua_S, AllPlugins.size(), 0);
- int newTable = lua_gettop(tolua_S);
- int index = 1;
- cWebAdmin::PluginList::const_iterator iter = AllPlugins.begin();
- while(iter != AllPlugins.end())
- {
- const cWebPlugin* Plugin = *iter;
- tolua_pushusertype( tolua_S, (void*)Plugin, "const cWebPlugin" );
- lua_rawseti(tolua_S, newTable, index);
- ++iter;
- ++index;
- }
- return 1;
-}
-
-
-
-
-
-static int tolua_cWebPlugin_GetTabNames(lua_State * tolua_S)
-{
- cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0);
-
- const cWebPlugin::TabNameList & TabNames = self->GetTabNames();
-
- lua_newtable(tolua_S);
- int newTable = lua_gettop(tolua_S);
- int index = 1;
- cWebPlugin::TabNameList::const_iterator iter = TabNames.begin();
- while(iter != TabNames.end())
- {
- const AString & FancyName = iter->first;
- const AString & WebName = iter->second;
- tolua_pushstring( tolua_S, WebName.c_str() ); // Because the WebName is supposed to be unique, use it as key
- tolua_pushstring( tolua_S, FancyName.c_str() );
- //
- lua_rawset(tolua_S, -3);
- ++iter;
- ++index;
- }
- return 1;
-}
-
-
-
-
-
-static int Lua_ItemGrid_GetSlotCoords(lua_State * L)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(L, 1, "const cItemGrid", 0, &tolua_err) ||
- !tolua_isnumber (L, 2, 0, &tolua_err) ||
- !tolua_isnoobj (L, 3, &tolua_err)
- )
- {
- goto tolua_lerror;
- }
-
- {
- const cItemGrid * self = (const cItemGrid *)tolua_tousertype(L, 1, 0);
- int SlotNum = (int)tolua_tonumber(L, 2, 0);
- if (self == NULL)
- {
- tolua_error(L, "invalid 'self' in function 'cItemGrid:GetSlotCoords'", NULL);
- return 0;
- }
- int X, Y;
- self->GetSlotCoords(SlotNum, X, Y);
- tolua_pushnumber(L, (lua_Number)X);
- tolua_pushnumber(L, (lua_Number)Y);
- return 2;
- }
-
-tolua_lerror:
- tolua_error(L, "#ferror in function 'cItemGrid:GetSlotCoords'.", &tolua_err);
- return 0;
-}
-
-
-
-
-
-/// Provides interface between a Lua table of callbacks and the cBlockTracer::cCallbacks
-class cLuaBlockTracerCallbacks :
- public cBlockTracer::cCallbacks
-{
-public:
- cLuaBlockTracerCallbacks(cLuaState & a_LuaState, int a_ParamNum) :
- m_LuaState(a_LuaState),
- m_TableRef(a_LuaState, a_ParamNum)
- {
- }
-
- virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
- {
- if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNextBlock"))
- {
- // No such function in the table, skip the callback
- return false;
- }
- m_LuaState.Push(a_BlockX);
- m_LuaState.Push(a_BlockY);
- m_LuaState.Push(a_BlockZ);
- m_LuaState.Push(a_BlockType);
- m_LuaState.Push(a_BlockMeta);
- m_LuaState.Push(a_EntryFace);
- if (!m_LuaState.CallFunction(1))
- {
- return false;
- }
- bool res = false;
- if (lua_isboolean(m_LuaState, -1))
- {
- res = (lua_toboolean(m_LuaState, -1) != 0);
- }
- lua_pop(m_LuaState, 1);
- return res;
- }
-
- virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) override
- {
- if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNextBlockNoData"))
- {
- // No such function in the table, skip the callback
- return false;
- }
- m_LuaState.Push(a_BlockX);
- m_LuaState.Push(a_BlockY);
- m_LuaState.Push(a_BlockZ);
- m_LuaState.Push(a_EntryFace);
- if (!m_LuaState.CallFunction(1))
- {
- return false;
- }
- bool res = false;
- if (lua_isboolean(m_LuaState, -1))
- {
- res = (lua_toboolean(m_LuaState, -1) != 0);
- }
- lua_pop(m_LuaState, 1);
- return res;
- }
-
- virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override
- {
- if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnOutOfWorld"))
- {
- // No such function in the table, skip the callback
- return false;
- }
- m_LuaState.Push(a_BlockX);
- m_LuaState.Push(a_BlockY);
- m_LuaState.Push(a_BlockZ);
- if (!m_LuaState.CallFunction(1))
- {
- return false;
- }
- bool res = false;
- if (lua_isboolean(m_LuaState, -1))
- {
- res = (lua_toboolean(m_LuaState, -1) != 0);
- }
- lua_pop(m_LuaState, 1);
- return res;
- }
-
- virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override
- {
- if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnIntoWorld"))
- {
- // No such function in the table, skip the callback
- return false;
- }
- m_LuaState.Push(a_BlockX);
- m_LuaState.Push(a_BlockY);
- m_LuaState.Push(a_BlockZ);
- if (!m_LuaState.CallFunction(1))
- {
- return false;
- }
- bool res = false;
- if (lua_isboolean(m_LuaState, -1))
- {
- res = (lua_toboolean(m_LuaState, -1) != 0);
- }
- lua_pop(m_LuaState, 1);
- return res;
- }
-
- virtual void OnNoMoreHits(void) override
- {
- if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNoMoreHits"))
- {
- // No such function in the table, skip the callback
- return;
- }
- m_LuaState.CallFunction(0);
- }
-
- virtual void OnNoChunk(void) override
- {
- if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNoChunk"))
- {
- // No such function in the table, skip the callback
- return;
- }
- m_LuaState.CallFunction(0);
- }
-
-protected:
- cLuaState & m_LuaState;
- cLuaState::cRef m_TableRef;
-} ;
-
-
-
-
-
-static int tolua_cLineBlockTracer_Trace(lua_State * tolua_S)
-{
- // cLineBlockTracer.Trace(World, Callbacks, StartX, StartY, StartZ, EndX, EndY, EndZ)
- cLuaState L(tolua_S);
- if (
- !L.CheckParamUserType(1, "cWorld") ||
- !L.CheckParamTable (2) ||
- !L.CheckParamNumber (3, 8) ||
- !L.CheckParamEnd (9)
- )
- {
- return 0;
- }
-
- cWorld * World = (cWorld *)tolua_tousertype(L, 1, NULL);
- cLuaBlockTracerCallbacks Callbacks(L, 2);
- double StartX = tolua_tonumber(L, 3, 0);
- double StartY = tolua_tonumber(L, 4, 0);
- double StartZ = tolua_tonumber(L, 5, 0);
- double EndX = tolua_tonumber(L, 6, 0);
- double EndY = tolua_tonumber(L, 7, 0);
- double EndZ = tolua_tonumber(L, 8, 0);
- bool res = cLineBlockTracer::Trace(*World, Callbacks, StartX, StartY, StartZ, EndX, EndY, EndZ);
- tolua_pushboolean(L, res ? 1 : 0);
- return 1;
-}
-
-
-
-
-
-void ManualBindings::Bind(lua_State * tolua_S)
-{
- tolua_beginmodule(tolua_S, NULL);
- tolua_function(tolua_S, "StringSplit", tolua_StringSplit);
- tolua_function(tolua_S, "LOG", tolua_LOG);
- tolua_function(tolua_S, "LOGINFO", tolua_LOGINFO);
- tolua_function(tolua_S, "LOGWARN", tolua_LOGWARN);
- tolua_function(tolua_S, "LOGWARNING", tolua_LOGWARN);
- tolua_function(tolua_S, "LOGERROR", tolua_LOGERROR);
-
- tolua_beginmodule(tolua_S, "cLineBlockTracer");
- tolua_function(tolua_S, "Trace", tolua_cLineBlockTracer_Trace);
- tolua_endmodule(tolua_S);
-
- tolua_beginmodule(tolua_S, "cRoot");
- tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith <cRoot, cPlayer, &cRoot::FindAndDoWithPlayer>);
- tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach<cRoot, cPlayer, &cRoot::ForEachPlayer>);
- tolua_function(tolua_S, "ForEachWorld", tolua_ForEach<cRoot, cWorld, &cRoot::ForEachWorld>);
- tolua_endmodule(tolua_S);
-
- tolua_beginmodule(tolua_S, "cWorld");
- tolua_function(tolua_S, "DoWithChestAt", tolua_DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>);
- tolua_function(tolua_S, "DoWithDispenserAt", tolua_DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>);
- tolua_function(tolua_S, "DoWithDropSpenserAt", tolua_DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>);
- tolua_function(tolua_S, "DoWithDropperAt", tolua_DoWithXYZ<cWorld, cDropperEntity, &cWorld::DoWithDropperAt>);
- tolua_function(tolua_S, "DoWithEntityByID", tolua_DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>);
- tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>);
- tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
- tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
- tolua_function(tolua_S, "ForEachChestInChunk", tolua_ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>);
- tolua_function(tolua_S, "ForEachEntity", tolua_ForEach< cWorld, cEntity, &cWorld::ForEachEntity>);
- tolua_function(tolua_S, "ForEachEntityInChunk", tolua_ForEachInChunk<cWorld, cEntity, &cWorld::ForEachEntityInChunk>);
- tolua_function(tolua_S, "ForEachFurnaceInChunk", tolua_ForEachInChunk<cWorld, cFurnaceEntity, &cWorld::ForEachFurnaceInChunk>);
- tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>);
- tolua_function(tolua_S, "SetSignLines", tolua_cWorld_SetSignLines);
- tolua_function(tolua_S, "TryGetHeight", tolua_cWorld_TryGetHeight);
- tolua_function(tolua_S, "UpdateSign", tolua_cWorld_SetSignLines);
- tolua_endmodule(tolua_S);
-
- tolua_beginmodule(tolua_S, "cPlugin");
- tolua_function(tolua_S, "Call", tolua_cPlugin_Call);
- tolua_endmodule(tolua_S);
-
- tolua_beginmodule(tolua_S, "cPluginManager");
- tolua_function(tolua_S, "BindCommand", tolua_cPluginManager_BindCommand);
- tolua_function(tolua_S, "BindConsoleCommand", tolua_cPluginManager_BindConsoleCommand);
- tolua_function(tolua_S, "ForEachCommand", tolua_cPluginManager_ForEachCommand);
- tolua_function(tolua_S, "ForEachConsoleCommand", tolua_cPluginManager_ForEachConsoleCommand);
- tolua_function(tolua_S, "GetAllPlugins", tolua_cPluginManager_GetAllPlugins);
- tolua_function(tolua_S, "AddHook", tolua_cPluginManager_AddHook);
- tolua_endmodule(tolua_S);
-
- tolua_beginmodule(tolua_S, "cPlayer");
- tolua_function(tolua_S, "GetGroups", tolua_cPlayer_GetGroups);
- tolua_function(tolua_S, "GetResolvedPermissions", tolua_cPlayer_GetResolvedPermissions);
- tolua_function(tolua_S, "OpenWindow", tolua_cPlayer_OpenWindow);
- tolua_endmodule(tolua_S);
-
- tolua_beginmodule(tolua_S, "cLuaWindow");
- tolua_function(tolua_S, "SetOnClosing", tolua_SetObjectCallback<cLuaWindow, &cLuaWindow::SetOnClosing>);
- tolua_function(tolua_S, "SetOnSlotChanged", tolua_SetObjectCallback<cLuaWindow, &cLuaWindow::SetOnSlotChanged>);
- tolua_endmodule(tolua_S);
-
- tolua_beginmodule(tolua_S, "cPluginLua");
- tolua_function(tolua_S, "AddTab", tolua_cPluginLua_AddTab);
- tolua_function(tolua_S, "AddWebTab", tolua_cPluginLua_AddWebTab);
- tolua_endmodule(tolua_S);
-
- tolua_cclass(tolua_S,"HTTPRequest","HTTPRequest","",NULL);
- tolua_beginmodule(tolua_S,"HTTPRequest");
- // tolua_variable(tolua_S,"Method",tolua_get_HTTPRequest_Method,tolua_set_HTTPRequest_Method);
- // tolua_variable(tolua_S,"Path",tolua_get_HTTPRequest_Path,tolua_set_HTTPRequest_Path);
- tolua_variable(tolua_S,"FormData",tolua_get_HTTPRequest_FormData,0);
- tolua_variable(tolua_S,"Params",tolua_get_HTTPRequest_Params,0);
- tolua_variable(tolua_S,"PostParams",tolua_get_HTTPRequest_PostParams,0);
- tolua_endmodule(tolua_S);
-
- tolua_beginmodule(tolua_S, "cWebAdmin");
- tolua_function(tolua_S, "GetPlugins", tolua_cWebAdmin_GetPlugins);
- tolua_endmodule(tolua_S);
-
- tolua_beginmodule(tolua_S, "cWebPlugin");
- tolua_function(tolua_S, "GetTabNames", tolua_cWebPlugin_GetTabNames);
- tolua_endmodule(tolua_S);
-
- tolua_beginmodule(tolua_S, "cClientHandle");
- tolua_constant(tolua_S, "MAX_VIEW_DISTANCE", cClientHandle::MAX_VIEW_DISTANCE);
- tolua_constant(tolua_S, "MIN_VIEW_DISTANCE", cClientHandle::MIN_VIEW_DISTANCE);
- tolua_endmodule(tolua_S);
-
- tolua_beginmodule(tolua_S, "cItemGrid");
- tolua_function(tolua_S, "GetSlotCoords", Lua_ItemGrid_GetSlotCoords);
- tolua_endmodule(tolua_S);
-
- tolua_function(tolua_S, "md5", tolua_md5);
-
- tolua_endmodule(tolua_S);
-}
-
-
-
-
diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp
deleted file mode 100644
index 2eae772d7..000000000
--- a/source/Mobs/AggressiveMonster.cpp
+++ /dev/null
@@ -1,99 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "AggressiveMonster.h"
-
-#include "../World.h"
-#include "../Vector3f.h"
-#include "../Entities/Player.h"
-#include "../MersenneTwister.h"
-
-
-
-
-
-cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
- super(a_ConfigName, a_ProtocolMobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height),
- m_ChaseTime(999999)
-{
- m_EMPersonality = AGGRESSIVE;
-}
-
-
-
-
-
-// What to do if in Chasing State
-void cAggressiveMonster::InStateChasing(float a_Dt)
-{
- super::InStateChasing(a_Dt);
- m_ChaseTime += a_Dt;
- if (m_Target != NULL)
- {
- if (m_Target->IsPlayer())
- {
- cPlayer * Player = (cPlayer *) m_Target;
- if (Player->GetGameMode() == 1)
- {
- m_EMState = IDLE;
- return;
- }
- }
-
- Vector3f Pos = Vector3f( GetPosition() );
- Vector3f Their = Vector3f( m_Target->GetPosition() );
- if ((Their - Pos).Length() <= m_AttackRange)
- {
- cMonster::Attack(a_Dt);
- }
- MoveToPosition(Their + Vector3f(0, 0.65f, 0));
- }
- else if (m_ChaseTime > 5.f)
- {
- m_ChaseTime = 0;
- m_EMState = IDLE;
- }
-}
-
-
-
-
-
-void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity)
-{
- super::EventSeePlayer(a_Entity);
- m_EMState = CHASING;
-}
-
-
-
-
-
-void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- m_SeePlayerInterval += a_Dt;
-
- if (m_SeePlayerInterval > 1)
- {
- int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally
-
- m_SeePlayerInterval = 0.0;
- if (rem >= 2)
- {
- if (m_EMState == CHASING)
- {
- CheckEventLostPlayer();
- }
- else
- {
- CheckEventSeePlayer();
- }
- }
- }
-}
-
-
-
-
diff --git a/source/Mobs/AggressiveMonster.h b/source/Mobs/AggressiveMonster.h
deleted file mode 100644
index 1eff1831e..000000000
--- a/source/Mobs/AggressiveMonster.h
+++ /dev/null
@@ -1,29 +0,0 @@
-
-#pragma once
-
-#include "Monster.h"
-
-
-
-
-
-class cAggressiveMonster :
- public cMonster
-{
- typedef cMonster super;
-
-public:
- cAggressiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
-
- virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
- virtual void InStateChasing(float a_Dt) override;
-
- virtual void EventSeePlayer(cEntity *) override;
-
-protected:
- float m_ChaseTime;
-} ;
-
-
-
-
diff --git a/source/Mobs/Bat.h b/source/Mobs/Bat.h
deleted file mode 100644
index 8e4cde29f..000000000
--- a/source/Mobs/Bat.h
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cBat :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cBat(void) :
- // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
- super("Bat", 65, "mob.bat.hurt", "mob.bat.death", 0.7, 0.7)
- {
- }
-
- CLASS_PROTODEF(cBat);
-} ;
-
-
-
-
diff --git a/source/Mobs/Blaze.cpp b/source/Mobs/Blaze.cpp
deleted file mode 100644
index dbbccf417..000000000
--- a/source/Mobs/Blaze.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Blaze.h"
-
-
-
-
-
-cBlaze::cBlaze(void) :
- // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
- super("Blaze", 61, "mob.blaze.hit", "mob.blaze.death", 0.7, 1.8)
-{
-}
-
-
-
-
-
-void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD);
-}
-
-
-
-
diff --git a/source/Mobs/Blaze.h b/source/Mobs/Blaze.h
deleted file mode 100644
index 9df57530e..000000000
--- a/source/Mobs/Blaze.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cBlaze :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cBlaze(void);
-
- CLASS_PROTODEF(cBlaze);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Cavespider.cpp b/source/Mobs/Cavespider.cpp
deleted file mode 100644
index 569aadcc4..000000000
--- a/source/Mobs/Cavespider.cpp
+++ /dev/null
@@ -1,41 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Cavespider.h"
-#include "../World.h"
-
-
-
-
-
-cCavespider::cCavespider(void) :
- // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
- super("Cavespider", 59, "mob.spider.say", "mob.spider.death", 0.9, 0.6)
-{
-}
-
-
-
-
-
-void cCavespider::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- // TODO: Check vanilla if cavespiders really get passive during the day / in daylight
- m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
-}
-
-
-
-
-
-void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING);
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE);
-}
-
-
-
-
diff --git a/source/Mobs/Chicken.cpp b/source/Mobs/Chicken.cpp
deleted file mode 100644
index 3da9781d3..000000000
--- a/source/Mobs/Chicken.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Chicken.h"
-
-
-
-
-
-// TODO: Drop egg every 5-10 minutes
-
-
-
-
-
-cChicken::cChicken(void) :
- super("Chicken", 93, "mob.chicken.hurt", "mob.chicken.hurt", 0.3, 0.4)
-{
-}
-
-
-
-
-
-void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_FEATHER);
- a_Drops.push_back(cItem(IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN, 1));
-}
-
-
-
-
diff --git a/source/Mobs/Chicken.h b/source/Mobs/Chicken.h
deleted file mode 100644
index 2f674e908..000000000
--- a/source/Mobs/Chicken.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cChicken :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cChicken(void);
-
- CLASS_PROTODEF(cChicken);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Cow.cpp b/source/Mobs/Cow.cpp
deleted file mode 100644
index 8e9b87d27..000000000
--- a/source/Mobs/Cow.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Cow.h"
-
-
-
-
-
-// TODO: Milk Cow
-
-
-
-
-
-cCow::cCow(void) :
- super("Cow", 92, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3)
-{
-}
-
-
-
-
-
-void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
- AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
-}
-
-
-
-
diff --git a/source/Mobs/Cow.h b/source/Mobs/Cow.h
deleted file mode 100644
index b90cb170e..000000000
--- a/source/Mobs/Cow.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cCow :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cCow();
-
- CLASS_PROTODEF(cCow);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Creeper.cpp b/source/Mobs/Creeper.cpp
deleted file mode 100644
index 9b1b68b79..000000000
--- a/source/Mobs/Creeper.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Creeper.h"
-
-
-
-
-
-cCreeper::cCreeper(void) :
- super("Creeper", 50, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8)
-{
-}
-
-
-
-
-
-void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
-
- // TODO Check if killed by a skeleton, then drop random music disk
-}
-
-
-
-
diff --git a/source/Mobs/Creeper.h b/source/Mobs/Creeper.h
deleted file mode 100644
index c1d46f462..000000000
--- a/source/Mobs/Creeper.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cCreeper :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cCreeper(void);
-
- CLASS_PROTODEF(cCreeper);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Enderman.cpp b/source/Mobs/Enderman.cpp
deleted file mode 100644
index 1dc47876f..000000000
--- a/source/Mobs/Enderman.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Enderman.h"
-
-
-
-
-
-cEnderman::cEnderman(void) :
- // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
- super("Enderman", 58, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.5)
-{
-}
-
-
-
-
-
-void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ENDER_PEARL);
-}
-
-
-
-
diff --git a/source/Mobs/Enderman.h b/source/Mobs/Enderman.h
deleted file mode 100644
index c4f4ee364..000000000
--- a/source/Mobs/Enderman.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "PassiveAggressiveMonster.h"
-
-
-
-
-
-class cEnderman :
- public cPassiveAggressiveMonster
-{
- typedef cPassiveAggressiveMonster super;
-
-public:
- cEnderman(void);
-
- CLASS_PROTODEF(cEnderman);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Ghast.cpp b/source/Mobs/Ghast.cpp
deleted file mode 100644
index 288d0c28a..000000000
--- a/source/Mobs/Ghast.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Ghast.h"
-
-
-
-
-
-cGhast::cGhast(void) :
- super("Ghast", 56, "mob.ghast.scream", "mob.ghast.death", 4, 4)
-{
-}
-
-
-
-
-
-void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GHAST_TEAR);
-}
-
-
-
-
diff --git a/source/Mobs/Ghast.h b/source/Mobs/Ghast.h
deleted file mode 100644
index f9b60dfcf..000000000
--- a/source/Mobs/Ghast.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cGhast :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cGhast(void);
-
- CLASS_PROTODEF(cGhast);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Magmacube.cpp b/source/Mobs/Magmacube.cpp
deleted file mode 100644
index 0b9b57e3c..000000000
--- a/source/Mobs/Magmacube.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Magmacube.h"
-
-
-
-
-
-cMagmacube::cMagmacube(int a_Size) :
- super("Magmacube", 62, "mob.magmacube.big", "mob.magmacube.big", 0.6 * a_Size, 0.6 * a_Size),
- m_Size(a_Size)
-{
-}
-
-
-
-
-
-void cMagmacube::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_MAGMA_CREAM);
-}
-
-
-
-
diff --git a/source/Mobs/Magmacube.h b/source/Mobs/Magmacube.h
deleted file mode 100644
index e4df4f33d..000000000
--- a/source/Mobs/Magmacube.h
+++ /dev/null
@@ -1,31 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cMagmacube :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- /// Creates a magmacube of the specified size; size is 1 .. 3, with 1 being the smallest
- cMagmacube(int a_Size);
-
- CLASS_PROTODEF(cMagmacube);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-
-protected:
-
- /// Size of the magmacube, 1 .. 3, with 1 being the smallest
- int m_Size;
-} ;
-
-
-
-
diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp
deleted file mode 100644
index a42ae30ee..000000000
--- a/source/Mobs/Monster.cpp
+++ /dev/null
@@ -1,512 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Monster.h"
-#include "../Root.h"
-#include "../Server.h"
-#include "../ClientHandle.h"
-#include "../World.h"
-#include "../Entities/Player.h"
-#include "../Defines.h"
-#include "../MonsterConfig.h"
-#include "../MersenneTwister.h"
-
-#include "../Vector3f.h"
-#include "../Vector3i.h"
-#include "../Vector3d.h"
-#include "../Tracer.h"
-#include "../Chunk.h"
-
-// #include "../../iniFile/iniFile.h"
-
-
-
-
-
-cMonster::cMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height)
- : super(etMob, a_Width, a_Height)
- , m_Target(NULL)
- , m_AttackRate(3)
- , idle_interval(0)
- , m_bMovingToDestination(false)
- , m_DestinationTime( 0 )
- , m_DestroyTimer( 0 )
- , m_Jump(0)
- , m_MobType(a_ProtocolMobType)
- , m_SoundHurt(a_SoundHurt)
- , m_SoundDeath(a_SoundDeath)
- , m_EMState(IDLE)
- , m_SightDistance(25)
- , m_SeePlayerInterval (0)
- , m_EMPersonality(AGGRESSIVE)
- , m_AttackDamage(1.0f)
- , m_AttackRange(5.0f)
- , m_AttackInterval(0)
- , m_BurnsInDaylight(false)
-{
- if (!a_ConfigName.empty())
- {
- GetMonsterConfig(a_ConfigName);
- }
-}
-
-
-
-
-
-void cMonster::SpawnOn(cClientHandle & a_Client)
-{
- a_Client.SendSpawnMob(*this);
-}
-
-
-
-
-
-void cMonster::MoveToPosition( const Vector3f & a_Position )
-{
- m_bMovingToDestination = true;
-
- m_Destination = a_Position;
-}
-
-
-
-
-
-bool cMonster::ReachedDestination()
-{
- Vector3f Distance = (m_Destination) - GetPosition();
- if( Distance.SqrLength() < 2.f )
- return true;
-
- return false;
-}
-
-
-
-
-
-void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- if (m_Health <= 0)
- {
- // The mob is dead, but we're still animating the "puff" they leave when they die
- m_DestroyTimer += a_Dt / 1000;
- if (m_DestroyTimer > 1)
- {
- Destroy(true);
- }
- return;
- }
-
- // Burning in daylight
- HandleDaylightBurning(a_Chunk);
-
- HandlePhysics(a_Dt,a_Chunk);
- BroadcastMovementUpdate();
-
- a_Dt /= 1000;
-
- if (m_bMovingToDestination)
- {
- Vector3f Pos( GetPosition() );
- Vector3f Distance = m_Destination - Pos;
- if( !ReachedDestination() )
- {
- Distance.y = 0;
- Distance.Normalize();
- Distance *= 3;
- SetSpeedX( Distance.x );
- SetSpeedZ( Distance.z );
-
- if (m_EMState == ESCAPING)
- { //Runs Faster when escaping :D otherwise they just walk away
- SetSpeedX (GetSpeedX() * 2.f);
- SetSpeedZ (GetSpeedZ() * 2.f);
- }
- }
- else
- {
- m_bMovingToDestination = false;
- }
-
- if( GetSpeed().SqrLength() > 0.f )
- {
- if( m_bOnGround )
- {
- Vector3f NormSpeed = Vector3f(GetSpeed()).NormalizeCopy();
- Vector3f NextBlock = Vector3f( GetPosition() ) + NormSpeed;
- int NextHeight;
- if (!m_World->TryGetHeight((int)NextBlock.x, (int)NextBlock.z, NextHeight))
- {
- // The chunk at NextBlock is not loaded
- return;
- }
- if( NextHeight > (GetPosY() - 1.0) && (NextHeight - GetPosY()) < 2.5 )
- {
- m_bOnGround = false;
- SetSpeedY(5.f); // Jump!!
- }
- }
- }
- }
-
- Vector3d Distance = m_Destination - GetPosition();
- if (Distance.SqrLength() > 0.1f)
- {
- double Rotation, Pitch;
- Distance.Normalize();
- VectorToEuler( Distance.x, Distance.y, Distance.z, Rotation, Pitch );
- SetHeadYaw (Rotation);
- SetRotation( Rotation );
- SetPitch( -Pitch );
- }
-
- switch (m_EMState)
- {
- case IDLE:
- {
- // If enemy passive we ignore checks for player visibility
- InStateIdle(a_Dt);
- break;
- }
-
- case CHASING:
- {
- // If we do not see a player anymore skip chasing action
- InStateChasing(a_Dt);
- break;
- }
-
- case ESCAPING:
- {
- InStateEscaping(a_Dt);
- break;
- }
- } // switch (m_EMState)
-}
-
-
-
-
-
-
-void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
-{
- super::DoTakeDamage(a_TDI);
- if((m_SoundHurt != "") && (m_Health > 0)) m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
- if (a_TDI.Attacker != NULL)
- {
- m_Target = a_TDI.Attacker;
- AddReference(m_Target);
- }
-}
-
-
-
-
-
-void cMonster::KilledBy(cEntity * a_Killer)
-{
- super::KilledBy(a_Killer);
- if (m_SoundHurt != "")
- {
- m_World->BroadcastSoundEffect(m_SoundDeath, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
- }
- m_DestroyTimer = 0;
-}
-
-
-
-
-
-//----State Logic
-
-const char *cMonster::GetState()
-{
- switch(m_EMState)
- {
- case IDLE: return "Idle";
- case ATTACKING: return "Attacking";
- case CHASING: return "Chasing";
- default: return "Unknown";
- }
-}
-
-
-
-
-
-// for debugging
-void cMonster::SetState(const AString & a_State)
-{
- if (a_State.compare("Idle") == 0)
- {
- m_EMState = IDLE;
- }
- else if (a_State.compare("Attacking") == 0)
- {
- m_EMState = ATTACKING;
- }
- else if (a_State.compare("Chasing") == 0)
- {
- m_EMState = CHASING;
- }
- else
- {
- LOGD("cMonster::SetState(): Invalid state");
- ASSERT(!"Invalid state");
- }
-}
-
-
-
-
-
-//Checks to see if EventSeePlayer should be fired
-//monster sez: Do I see the player
-void cMonster::CheckEventSeePlayer(void)
-{
- // TODO: Rewrite this to use cWorld's DoWithPlayers()
- cPlayer * Closest = FindClosestPlayer();
-
- if (Closest != NULL)
- {
- EventSeePlayer(Closest);
- }
-}
-
-
-
-
-
-void cMonster::CheckEventLostPlayer(void)
-{
- Vector3f pos;
- cTracer LineOfSight(GetWorld());
-
- if (m_Target != NULL)
- {
- pos = m_Target->GetPosition();
- if ((pos - GetPosition()).Length() > m_SightDistance || LineOfSight.Trace(GetPosition(),(pos - GetPosition()), (int)(pos - GetPosition()).Length()))
- {
- EventLosePlayer();
- }
- }
- else
- {
- EventLosePlayer();
- }
-}
-
-
-
-
-
-// What to do if player is seen
-// default to change state to chasing
-void cMonster::EventSeePlayer(cEntity * a_SeenPlayer)
-{
- m_Target = a_SeenPlayer;
- AddReference(m_Target);
-}
-
-
-
-
-
-void cMonster::EventLosePlayer(void)
-{
- Dereference(m_Target);
- m_Target = NULL;
- m_EMState = IDLE;
-}
-
-
-
-
-
-// What to do if in Idle State
-void cMonster::InStateIdle(float a_Dt)
-{
- idle_interval += a_Dt;
- if (idle_interval > 1)
- {
- // at this interval the results are predictable
- int rem = m_World->GetTickRandomNumber(6) + 1;
- // LOGD("Moving: int: %3.3f rem: %i",idle_interval,rem);
- idle_interval -= 1; // So nothing gets dropped when the server hangs for a few seconds
- Vector3f Dist;
- Dist.x = (float)(m_World->GetTickRandomNumber(10) - 5);
- Dist.z = (float)(m_World->GetTickRandomNumber(10) - 5);
- if ((Dist.SqrLength() > 2) && (rem >= 3))
- {
- m_Destination.x = (float)(GetPosX() + Dist.x);
- m_Destination.z = (float)(GetPosZ() + Dist.z);
- int PosY;
- if (m_World->TryGetHeight((int)m_Destination.x, (int)m_Destination.z, PosY))
- {
- m_Destination.y = (float)PosY + 1.2f;
- MoveToPosition(m_Destination);
- }
- }
- }
-}
-
-
-
-
-
-// What to do if in Chasing State
-// This state should always be defined in each child class
-void cMonster::InStateChasing(float a_Dt)
-{
- UNUSED(a_Dt);
-}
-
-
-
-
-
-// What to do if in Escaping State
-void cMonster::InStateEscaping(float a_Dt)
-{
- UNUSED(a_Dt);
-
- if (m_Target != NULL)
- {
- Vector3d newloc = GetPosition();
- newloc.x = (m_Target->GetPosition().x < newloc.x)? (newloc.x + m_SightDistance): (newloc.x - m_SightDistance);
- newloc.z = (m_Target->GetPosition().z < newloc.z)? (newloc.z + m_SightDistance): (newloc.z - m_SightDistance);
- MoveToPosition(newloc);
- }
- else
- {
- m_EMState = IDLE; // This shouldnt be required but just to be safe
- }
-}
-
-
-
-
-
-// Do attack here
-// a_Dt is passed so we can set attack rate
-void cMonster::Attack(float a_Dt)
-{
- m_AttackInterval += a_Dt * m_AttackRate;
- if ((m_Target != NULL) && (m_AttackInterval > 3.0))
- {
- // Setting this higher gives us more wiggle room for attackrate
- m_AttackInterval = 0.0;
- ((cPawn *)m_Target)->TakeDamage(*this);
- }
-}
-
-
-
-
-
-// Checks for Players close by and if they are visible return the closest
-cPlayer * cMonster::FindClosestPlayer(void)
-{
- return m_World->FindClosestPlayer(GetPosition(), m_SightDistance);
-}
-
-
-
-
-
-void cMonster::GetMonsterConfig(const AString & a_Name)
-{
- cRoot::Get()->GetMonsterConfig()->AssignAttributes(this, a_Name);
-}
-
-
-
-
-
-void cMonster::SetAttackRate(int ar)
-{
- m_AttackRate = (float)ar;
-}
-
-
-
-
-
-void cMonster::SetAttackRange(float ar)
-{
- m_AttackRange = ar;
-}
-
-
-
-
-
-void cMonster::SetAttackDamage(float ad)
-{
- m_AttackDamage = ad;
-}
-
-
-
-
-
-void cMonster::SetSightDistance(float sd)
-{
- m_SightDistance = sd;
-}
-
-
-
-
-
-void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth)
-{
- MTRand r1;
- int Count = r1.randInt() % (a_Max + 1 - a_Min) + a_Min;
- if (Count > 0)
- {
- a_Drops.push_back(cItem(a_Item, Count, a_ItemHealth));
- }
-}
-
-
-
-
-
-void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
-{
- if (!m_BurnsInDaylight)
- {
- return;
- }
-
- int RelY = (int)floor(GetPosY());
- if ((RelY < 0) || (RelY >= cChunkDef::Height))
- {
- // Outside the world
- return;
- }
-
- int RelX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width;
- if (
- (a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight
- (a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
- (GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
- !IsOnFire() // Not already burning
- )
- {
- // Burn for 100 ticks, then decide again
- StartBurning(100);
- }
-}
-
-
-
-
diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h
deleted file mode 100644
index 5f33d4450..000000000
--- a/source/Mobs/Monster.h
+++ /dev/null
@@ -1,150 +0,0 @@
-
-#pragma once
-
-#include "../Entities/Pawn.h"
-#include "../Defines.h"
-#include "../BlockID.h"
-#include "../Item.h"
-
-
-
-
-
-class Vector3f;
-class cClientHandle;
-class cWorld;
-
-
-
-
-// tolua_begin
-class cMonster :
- public cPawn
-{
- typedef cPawn super;
-public:
- /// This identifies individual monster type, as well as their network type-ID
- enum eType
- {
- mtCreeper = E_META_SPAWN_EGG_CREEPER,
- mtSkeleton = E_META_SPAWN_EGG_SKELETON,
- mtSpider = E_META_SPAWN_EGG_SPIDER,
- mtGiant = E_META_SPAWN_EGG_GIANT,
- mtZombie = E_META_SPAWN_EGG_ZOMBIE,
- mtSlime = E_META_SPAWN_EGG_SLIME,
- mtGhast = E_META_SPAWN_EGG_GHAST,
- mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN,
- mtEnderman = E_META_SPAWN_EGG_ENDERMAN,
- mtCaveSpider = E_META_SPAWN_EGG_CAVE_SPIDER,
- mtSilverfish = E_META_SPAWN_EGG_SILVERFISH,
- mtBlaze = E_META_SPAWN_EGG_BLAZE,
- mtMagmaCube = E_META_SPAWN_EGG_MAGMA_CUBE,
- mtEnderDragon = E_META_SPAWN_EGG_ENDER_DRAGON,
- mtWither = E_META_SPAWN_EGG_WITHER,
- mtBat = E_META_SPAWN_EGG_BAT,
- mtWitch = E_META_SPAWN_EGG_WITCH,
- mtPig = E_META_SPAWN_EGG_PIG,
- mtSheep = E_META_SPAWN_EGG_SHEEP,
- mtCow = E_META_SPAWN_EGG_COW,
- mtChicken = E_META_SPAWN_EGG_CHICKEN,
- mtSquid = E_META_SPAWN_EGG_SQUID,
- mtWolf = E_META_SPAWN_EGG_WOLF,
- mtMooshroom = E_META_SPAWN_EGG_MOOSHROOM,
- mtSnowGolem = E_META_SPAWN_EGG_SNOW_GOLEM,
- mtOcelot = E_META_SPAWN_EGG_OCELOT,
- mtIronGolem = E_META_SPAWN_EGG_IRON_GOLEM,
- mtVillager = E_META_SPAWN_EGG_VILLAGER,
- } ;
-
- // tolua_end
-
- float m_SightDistance;
-
- /** Creates the mob object.
- * If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig()
- * a_ProtocolMobType is the ID of the mob used in the protocol ( http://wiki.vg/Entities#Mobs , 2012_12_22)
- * a_SoundHurt and a_SoundDeath are assigned into m_SoundHurt and m_SoundDeath, respectively
- */
- cMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
-
- CLASS_PROTODEF(cMonster);
-
- virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
-
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
-
- virtual void KilledBy(cEntity * a_Killer) override;
-
- virtual void MoveToPosition(const Vector3f & a_Position);
- virtual bool ReachedDestination(void);
-
- char GetMobType(void) const {return m_MobType; }
-
- const char * GetState();
- void SetState(const AString & str);
-
- virtual void CheckEventSeePlayer(void);
- virtual void EventSeePlayer(cEntity * a_Player);
- virtual cPlayer * FindClosestPlayer(); // non static is easier. also virtual so other mobs can implement their own searching algo
-
- /// Reads the monster configuration for the specified monster name and assigns it to this object.
- void GetMonsterConfig(const AString & a_Name);
-
- virtual void EventLosePlayer(void);
- virtual void CheckEventLostPlayer(void);
-
- virtual void InStateIdle (float a_Dt);
- virtual void InStateChasing (float a_Dt);
- virtual void InStateEscaping(float a_Dt);
-
- virtual void Attack(float a_Dt);
- int GetMobType() {return m_MobType;}
- int GetAttackRate(){return (int)m_AttackRate;}
- void SetAttackRate(int ar);
- void SetAttackRange(float ar);
- void SetAttackDamage(float ad);
- void SetSightDistance(float sd);
-
- /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
- void SetBurnsInDaylight(bool a_BurnsInDaylight) { a_BurnsInDaylight = a_BurnsInDaylight; }
-
- enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
- enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
-
-protected:
-
- cEntity * m_Target;
- float m_AttackRate;
- float idle_interval;
-
- Vector3f m_Destination;
- bool m_bMovingToDestination;
- bool m_bPassiveAggressive;
-
- float m_DestinationTime;
-
- float m_DestroyTimer;
- float m_Jump;
-
- char m_MobType;
-
- AString m_SoundHurt;
- AString m_SoundDeath;
-
- float m_SeePlayerInterval;
- float m_AttackDamage;
- float m_AttackRange;
- float m_AttackInterval;
-
- bool m_BurnsInDaylight;
-
- void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
-
- void HandleDaylightBurning(cChunk & a_Chunk);
-} ; // tolua_export
-
-
-
-
diff --git a/source/Mobs/Mooshroom.cpp b/source/Mobs/Mooshroom.cpp
deleted file mode 100644
index 5d2c901ba..000000000
--- a/source/Mobs/Mooshroom.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Mooshroom.h"
-
-
-
-
-
-// TODO: Milk Cow
-
-
-
-
-
-cMooshroom::cMooshroom(void) :
- super("Mooshroom", 96, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3)
-{
-}
-
-
-
-
-
-void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
- AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
-}
-
-
-
-
diff --git a/source/Mobs/Ocelot.h b/source/Mobs/Ocelot.h
deleted file mode 100644
index 98ea224e2..000000000
--- a/source/Mobs/Ocelot.h
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cOcelot :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cOcelot(void) :
- // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
- super("Ocelot", 98, "mob.cat.hitt", "mob.cat.hitt", 0.9, 0.5)
- {
- }
-
- CLASS_PROTODEF(cOcelot);
-} ;
-
-
-
-
diff --git a/source/Mobs/PassiveAggressiveMonster.cpp b/source/Mobs/PassiveAggressiveMonster.cpp
deleted file mode 100644
index e473137a9..000000000
--- a/source/Mobs/PassiveAggressiveMonster.cpp
+++ /dev/null
@@ -1,38 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "PassiveAggressiveMonster.h"
-
-#include "../Entities/Player.h"
-
-
-
-
-
-cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
- super(a_ConfigName, a_ProtocolMobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
-{
- m_EMPersonality = PASSIVE;
-}
-
-
-
-
-
-void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
-{
- super::DoTakeDamage(a_TDI);
-
- if ((m_Target != NULL) && (m_Target->IsPlayer()))
- {
- cPlayer * Player = (cPlayer *) m_Target;
- if (Player->GetGameMode() != 1)
- {
- m_EMState = CHASING;
- }
- }
-}
-
-
-
-
diff --git a/source/Mobs/PassiveAggressiveMonster.h b/source/Mobs/PassiveAggressiveMonster.h
deleted file mode 100644
index 243dfff38..000000000
--- a/source/Mobs/PassiveAggressiveMonster.h
+++ /dev/null
@@ -1,23 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cPassiveAggressiveMonster :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cPassiveAggressiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
-
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/PassiveMonster.cpp b/source/Mobs/PassiveMonster.cpp
deleted file mode 100644
index 7a6140c04..000000000
--- a/source/Mobs/PassiveMonster.cpp
+++ /dev/null
@@ -1,58 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "PassiveMonster.h"
-#include "../MersenneTwister.h"
-#include "../World.h"
-
-
-
-
-
-cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
- super(a_ConfigName, a_ProtocolMobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
-{
- m_EMPersonality = PASSIVE;
-}
-
-
-
-
-
-void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
-{
- super::DoTakeDamage(a_TDI);
- if ((a_TDI.Attacker != this) && (a_TDI.Attacker != NULL))
- {
- m_EMState = ESCAPING;
- }
-}
-
-
-
-
-
-void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- m_SeePlayerInterval += a_Dt;
-
- if (m_SeePlayerInterval > 1) // Check every second
- {
- int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally
-
- m_SeePlayerInterval = 0.0;
- if (rem >= 2)
- {
- if (m_EMState == ESCAPING)
- {
- CheckEventLostPlayer();
- }
- }
- }
-}
-
-
-
-
diff --git a/source/Mobs/PassiveMonster.h b/source/Mobs/PassiveMonster.h
deleted file mode 100644
index ae0bea3fb..000000000
--- a/source/Mobs/PassiveMonster.h
+++ /dev/null
@@ -1,26 +0,0 @@
-
-#pragma once
-
-#include "Monster.h"
-
-
-
-
-
-class cPassiveMonster :
- public cMonster
-{
- typedef cMonster super;
-
-public:
- cPassiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
-
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-
- /// When hit by someone, run away
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Pig.cpp b/source/Mobs/Pig.cpp
deleted file mode 100644
index 9df2c2571..000000000
--- a/source/Mobs/Pig.cpp
+++ /dev/null
@@ -1,26 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Pig.h"
-
-
-
-
-
-cPig::cPig(void) :
- super("Pig", 90, "mob.pig.say", "mob.pig.death", 0.9, 0.9)
-{
-}
-
-
-
-
-
-void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP);
-}
-
-
-
-
diff --git a/source/Mobs/Pig.h b/source/Mobs/Pig.h
deleted file mode 100644
index ae790ac2f..000000000
--- a/source/Mobs/Pig.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cPig :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cPig(void);
-
- CLASS_PROTODEF(cPig);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp
deleted file mode 100644
index 2f371f384..000000000
--- a/source/Mobs/Sheep.cpp
+++ /dev/null
@@ -1,32 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Sheep.h"
-#include "../BlockID.h"
-
-
-
-
-
-cSheep::cSheep(void) :
- super("Sheep", 91, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3),
- m_IsSheared(false),
- m_WoolColor(E_META_WOOL_WHITE)
-{
-}
-
-
-
-
-
-void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- if (!m_IsSheared)
- {
- a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor));
- }
-}
-
-
-
-
diff --git a/source/Mobs/Sheep.h b/source/Mobs/Sheep.h
deleted file mode 100644
index 369fc78c5..000000000
--- a/source/Mobs/Sheep.h
+++ /dev/null
@@ -1,28 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cSheep :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cSheep(void);
-
- bool m_IsSheared;
- NIBBLETYPE m_WoolColor; // Uses E_META_WOOL_ constants for colors
-
- CLASS_PROTODEF(cSheep);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Silverfish.h b/source/Mobs/Silverfish.h
deleted file mode 100644
index 7d675a9c0..000000000
--- a/source/Mobs/Silverfish.h
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cSilverfish :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cSilverfish(void) :
- // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
- super("Silverfish", 60, "mob.silverfish.hit", "mob.silverfish.kill", 0.9, 0.3)
- {
- }
-
- CLASS_PROTODEF(cSilverfish);
-} ;
-
-
-
-
diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp
deleted file mode 100644
index 10dad4065..000000000
--- a/source/Mobs/Skeleton.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Skeleton.h"
-#include "../World.h"
-
-
-
-
-
-cSkeleton::cSkeleton(void) :
- super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8)
-{
- SetBurnsInDaylight(true);
-}
-
-
-
-
-
-void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
-}
-
-
-
-
diff --git a/source/Mobs/Skeleton.h b/source/Mobs/Skeleton.h
deleted file mode 100644
index d0a2da490..000000000
--- a/source/Mobs/Skeleton.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cSkeleton :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cSkeleton();
-
- CLASS_PROTODEF(cSkeleton);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Slime.cpp b/source/Mobs/Slime.cpp
deleted file mode 100644
index b209ac869..000000000
--- a/source/Mobs/Slime.cpp
+++ /dev/null
@@ -1,31 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Slime.h"
-
-// TODO: Implement sized slimes
-
-
-
-
-
-/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
-cSlime::cSlime(int a_Size) :
- super("Slime", 55, "mob.slime.attack", "mob.slime.attack", 0.6 * a_Size, 0.6 * a_Size),
- m_Size(a_Size)
-{
-}
-
-
-
-
-
-void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- // TODO: only when tiny
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_SLIMEBALL);
-}
-
-
-
-
diff --git a/source/Mobs/Slime.h b/source/Mobs/Slime.h
deleted file mode 100644
index 88136ff32..000000000
--- a/source/Mobs/Slime.h
+++ /dev/null
@@ -1,31 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cSlime :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- /// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
- cSlime(int a_Size);
-
- CLASS_PROTODEF(cSlime);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-
-protected:
-
- /// Size of the slime, 1 .. 3, with 1 being the smallest
- int m_Size;
-} ;
-
-
-
-
diff --git a/source/Mobs/Spider.cpp b/source/Mobs/Spider.cpp
deleted file mode 100644
index 2f244cdbc..000000000
--- a/source/Mobs/Spider.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Spider.h"
-
-
-
-
-
-cSpider::cSpider(void) :
- super("Spider", 52, "mob.spider.say", "mob.spider.death", 1.4, 0.9)
-{
-}
-
-
-
-
-
-void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING);
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE);
-}
-
-
-
-
diff --git a/source/Mobs/Squid.cpp b/source/Mobs/Squid.cpp
deleted file mode 100644
index cb796f5ec..000000000
--- a/source/Mobs/Squid.cpp
+++ /dev/null
@@ -1,57 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Squid.h"
-#include "../Vector3d.h"
-#include "../Chunk.h"
-
-
-
-
-
-cSquid::cSquid(void) :
- super("Squid", 94, "", "", 0.95, 0.95)
-{
-}
-
-
-
-
-
-void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- // Drops 0-3 Ink Sacs
- AddRandomDropItem(a_Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK);
-}
-
-
-
-
-
-void cSquid::Tick(float a_Dt, cChunk & a_Chunk)
-{
- // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk
- // that is not where the entity currently resides (FS #411)
-
- Vector3d Pos = GetPosition();
-
- // TODO: Not a real behavior, but cool :D
- int RelY = (int)floor(Pos.y);
- if ((RelY < 0) || (RelY >= cChunkDef::Height))
- {
- return;
- }
- int RelX = (int)floor(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = (int)floor(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
- if (!IsBlockWater(a_Chunk.GetBlock(RelX, RelY, RelZ)) && !IsOnFire())
- {
- // Burn for 10 ticks, then decide again
- StartBurning(10);
- }
-
- super::Tick(a_Dt, a_Chunk);
-}
-
-
-
-
diff --git a/source/Mobs/Squid.h b/source/Mobs/Squid.h
deleted file mode 100644
index 35d7295b3..000000000
--- a/source/Mobs/Squid.h
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cSquid :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cSquid();
-
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-
- CLASS_PROTODEF(cSquid);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Villager.cpp b/source/Mobs/Villager.cpp
deleted file mode 100644
index 98e5276e1..000000000
--- a/source/Mobs/Villager.cpp
+++ /dev/null
@@ -1,17 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Villager.h"
-
-
-
-
-
-cVillager::cVillager(void) :
- super("Villager", 120, "", "", 0.6, 1.8)
-{
-}
-
-
-
-
diff --git a/source/Mobs/Villager.h b/source/Mobs/Villager.h
deleted file mode 100644
index 92267a979..000000000
--- a/source/Mobs/Villager.h
+++ /dev/null
@@ -1,23 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cVillager :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cVillager();
-
- CLASS_PROTODEF(cVillager);
-} ;
-
-
-
-
diff --git a/source/Mobs/Witch.cpp b/source/Mobs/Witch.cpp
deleted file mode 100644
index b29783853..000000000
--- a/source/Mobs/Witch.cpp
+++ /dev/null
@@ -1,32 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Witch.h"
-
-
-
-
-
-cWitch::cWitch(void) :
- super("Witch", 66, "", "", 0.6, 1.8)
-{
-}
-
-
-
-
-
-void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLASS_BOTTLE);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLOWSTONE_DUST);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GUNPOWDER);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_REDSTONE_DUST);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SPIDER_EYE);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_STICK);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SUGAR);
-}
-
-
-
-
diff --git a/source/Mobs/Witch.h b/source/Mobs/Witch.h
deleted file mode 100644
index ce0b49deb..000000000
--- a/source/Mobs/Witch.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cWitch :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cWitch();
-
- CLASS_PROTODEF(cWitch);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Wolf.h b/source/Mobs/Wolf.h
deleted file mode 100644
index 405df80a6..000000000
--- a/source/Mobs/Wolf.h
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#pragma once
-
-#include "PassiveAggressiveMonster.h"
-
-
-
-
-
-class cWolf :
- public cPassiveAggressiveMonster
-{
- typedef cPassiveAggressiveMonster super;
-
-public:
- cWolf(void) :
- // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here (wiki.vg values are suspicious)
- super("Wolf", 95, "mob.wolf.hurt", "mob.wolf.death", 0.9, 0.9)
- {
- }
-
- CLASS_PROTODEF(cWolf);
-} ;
-
-
-
-
diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp
deleted file mode 100644
index 9b238baef..000000000
--- a/source/Mobs/Zombie.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Zombie.h"
-#include "../World.h"
-#include "../LineBlockTracer.h"
-
-
-
-
-cZombie::cZombie(void) :
- super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8)
-{
- SetBurnsInDaylight(true);
-}
-
-
-
-
-
-void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
-
- // TODO: Rare drops
-}
-
-
-
-
diff --git a/source/Mobs/Zombie.h b/source/Mobs/Zombie.h
deleted file mode 100644
index 4835a53c4..000000000
--- a/source/Mobs/Zombie.h
+++ /dev/null
@@ -1,24 +0,0 @@
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cZombie :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cZombie(void);
-
- CLASS_PROTODEF(cZombie);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Zombiepigman.cpp b/source/Mobs/Zombiepigman.cpp
deleted file mode 100644
index 09b44816f..000000000
--- a/source/Mobs/Zombiepigman.cpp
+++ /dev/null
@@ -1,61 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Zombiepigman.h"
-#include "../World.h"
-
-
-
-
-
-cZombiepigman::cZombiepigman(void) :
- super("Zombiepigman", 57, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8)
-{
-}
-
-
-
-
-
-void cZombiepigman::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- // TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
- if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
- {
- // Burn for 10 ticks, then decide again
- StartBurning(10);
- }
-}
-
-
-
-
-
-void cZombiepigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET);
-
- // TODO: Rare drops
-}
-
-
-
-
-
-void cZombiepigman::KilledBy(cEntity * a_Killer)
-{
- super::KilledBy(a_Killer);
-
- if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
- {
- // TODO: Anger all nearby zombie pigmen
- // TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
- }
-}
-
-
-
-
diff --git a/source/Mobs/Zombiepigman.h b/source/Mobs/Zombiepigman.h
deleted file mode 100644
index fe8c6d047..000000000
--- a/source/Mobs/Zombiepigman.h
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#pragma once
-
-#include "PassiveAggressiveMonster.h"
-
-
-
-
-
-class cZombiepigman :
- public cPassiveAggressiveMonster
-{
- typedef cPassiveAggressiveMonster super;
-
-public:
- cZombiepigman(void);
-
- CLASS_PROTODEF(cZombiepigman);
-
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void KilledBy(cEntity * a_Killer) override;
-} ;
-
-
-
-
diff --git a/source/MonsterConfig.cpp b/source/MonsterConfig.cpp
deleted file mode 100644
index 37c7431b0..000000000
--- a/source/MonsterConfig.cpp
+++ /dev/null
@@ -1,104 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "MonsterConfig.h"
-#include "Mobs/Monster.h"
-#include "../iniFile/iniFile.h"
-//#include <cstdio>
-
-
-
-
-
-struct cMonsterConfig::sAttributesStruct
-{
- AString m_Name;
- double m_SightDistance;
- double m_AttackDamage;
- double m_AttackRange;
- double m_AttackRate;
- int m_MaxHealth;
-};
-
-
-
-
-
-struct cMonsterConfig::sMonsterConfigState
-{
- AString MonsterTypes;
- std::list< sAttributesStruct > AttributesList;
-};
-
-
-
-
-
-cMonsterConfig::cMonsterConfig(void)
- : m_pState( new sMonsterConfigState )
-{
- Initialize();
-}
-
-
-
-
-
-cMonsterConfig::~cMonsterConfig()
-{
- delete m_pState;
-}
-
-
-
-
-
-void cMonsterConfig::Initialize()
-{
- cIniFile MonstersIniFile("monsters.ini");
-
- if (!MonstersIniFile.ReadFile())
- {
- LOGWARNING("%s: Cannot read monsters.ini file, monster attributes not available", __FUNCTION__);
- return;
- }
-
- for (int i = (int)MonstersIniFile.NumKeys(); i >= 0; i--)
- {
- sAttributesStruct Attributes;
- AString Name = MonstersIniFile.KeyName(i);
- Attributes.m_Name = Name;
- Attributes.m_AttackDamage = MonstersIniFile.GetValueF(Name, "AttackDamage", 0);
- Attributes.m_AttackRange = MonstersIniFile.GetValueF(Name, "AttackRange", 0);
- Attributes.m_SightDistance = MonstersIniFile.GetValueF(Name, "SightDistance", 0);
- Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0);
- Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1);
- m_pState->AttributesList.push_front(Attributes);
- } // for i - SplitList[]
-}
-
-
-
-
-
-void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Name)
-{
- std::list<sAttributesStruct>::const_iterator itr;
- for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr)
- {
- if (itr->m_Name.compare(a_Name) == 0)
- {
- a_Monster->SetAttackDamage ((float)itr->m_AttackDamage);
- a_Monster->SetAttackRange ((float)itr->m_AttackRange);
- a_Monster->SetSightDistance((float)itr->m_SightDistance);
- a_Monster->SetAttackRate ((int)itr->m_AttackRate);
- a_Monster->SetMaxHealth (itr->m_MaxHealth);
- return;
- }
- } // for itr - m_pState->AttributesList[]
-}
-
-
-
-
-
diff --git a/source/OSSupport/File.cpp b/source/OSSupport/File.cpp
deleted file mode 100644
index cc0916711..000000000
--- a/source/OSSupport/File.cpp
+++ /dev/null
@@ -1,302 +0,0 @@
-
-// cFile.cpp
-
-// Implements the cFile class providing an OS-independent abstraction of a file.
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "File.h"
-
-
-
-
-
-
-/// Simple constructor - creates an unopened file object, use Open() to open / create a real file
-cFile::cFile(void) :
- #ifdef USE_STDIO_FILE
- m_File(NULL)
- #else
- m_File(INVALID_HANDLE_VALUE)
- #endif // USE_STDIO_FILE
-{
- // Nothing needed yet
-}
-
-
-
-
-
-/// Constructs and opens / creates the file specified, use IsOpen() to check for success
-cFile::cFile(const AString & iFileName, eMode iMode) :
- #ifdef USE_STDIO_FILE
- m_File(NULL)
- #else
- m_File(INVALID_HANDLE_VALUE)
- #endif // USE_STDIO_FILE
-{
- Open(iFileName, iMode);
-}
-
-
-
-
-
-/// Auto-closes the file, if open
-cFile::~cFile()
-{
- if (IsOpen())
- {
- Close();
- }
-}
-
-
-
-
-
-bool cFile::Open(const AString & iFileName, eMode iMode)
-{
- ASSERT(!IsOpen()); // You should close the file before opening another one
-
- if (IsOpen())
- {
- Close();
- }
-
- const char * Mode = NULL;
- switch (iMode)
- {
- case fmRead: Mode = "rb"; break;
- case fmWrite: Mode = "wb"; break;
- case fmReadWrite: Mode = "rb+"; break;
- default:
- {
- ASSERT(!"Unhandled file mode");
- return false;
- }
- }
- m_File = fopen( (FILE_IO_PREFIX + iFileName).c_str(), Mode);
- if ((m_File == NULL) && (iMode == fmReadWrite))
- {
- // Fix for MS not following C spec, opening "a" mode files for writing at the end only
- // The file open operation has been tried with "read update", fails if file not found
- // So now we know either the file doesn't exist or we don't have rights, no need to worry about file contents.
- // Simply re-open for read-writing, erasing existing contents:
- m_File = fopen( (FILE_IO_PREFIX + iFileName).c_str(), "wb+");
- }
- return (m_File != NULL);
-}
-
-
-
-
-
-void cFile::Close(void)
-{
- if (!IsOpen())
- {
- // Closing an unopened file is a legal nop
- return;
- }
-
- fclose(m_File);
- m_File = NULL;
-}
-
-
-
-
-
-bool cFile::IsOpen(void) const
-{
- return (m_File != NULL);
-}
-
-
-
-
-
-bool cFile::IsEOF(void) const
-{
- ASSERT(IsOpen());
-
- if (!IsOpen())
- {
- // Unopened files behave as at EOF
- return true;
- }
-
- return (feof(m_File) != 0);
-}
-
-
-
-
-
-/// Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open
-int cFile::Read (void * iBuffer, int iNumBytes)
-{
- ASSERT(IsOpen());
-
- if (!IsOpen())
- {
- return -1;
- }
-
- return fread(iBuffer, 1, iNumBytes, m_File); // fread() returns the portion of Count parameter actually read, so we need to send iNumBytes as Count
-}
-
-
-
-
-
-/// Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open
-int cFile::Write(const void * iBuffer, int iNumBytes)
-{
- ASSERT(IsOpen());
-
- if (!IsOpen())
- {
- return -1;
- }
-
- int res = fwrite(iBuffer, 1, iNumBytes, m_File); // fwrite() returns the portion of Count parameter actually written, so we need to send iNumBytes as Count
- return res;
-}
-
-
-
-
-
-/// Seeks to iPosition bytes from file start, returns old position or -1 for failure
-int cFile::Seek (int iPosition)
-{
- ASSERT(IsOpen());
-
- if (!IsOpen())
- {
- return -1;
- }
-
- if (fseek(m_File, iPosition, SEEK_SET) != 0)
- {
- return -1;
- }
- return ftell(m_File);
-}
-
-
-
-
-
-
-/// Returns the current position (bytes from file start)
-int cFile::Tell (void) const
-{
- ASSERT(IsOpen());
-
- if (!IsOpen())
- {
- return -1;
- }
-
- return ftell(m_File);
-}
-
-
-
-
-
-/// Returns the size of file, in bytes, or -1 for failure; asserts if not open
-int cFile::GetSize(void) const
-{
- ASSERT(IsOpen());
-
- if (!IsOpen())
- {
- return -1;
- }
-
- int CurPos = ftell(m_File);
- if (CurPos < 0)
- {
- return -1;
- }
- if (fseek(m_File, 0, SEEK_END) != 0)
- {
- return -1;
- }
- int res = ftell(m_File);
- if (fseek(m_File, CurPos, SEEK_SET) != 0)
- {
- return -1;
- }
- return res;
-}
-
-
-
-
-
-int cFile::ReadRestOfFile(AString & a_Contents)
-{
- ASSERT(IsOpen());
-
- if (!IsOpen())
- {
- return -1;
- }
-
- int DataSize = GetSize() - Tell();
-
- // HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly
- a_Contents.assign(DataSize, '\0');
- return Read((void *)a_Contents.data(), DataSize);
-}
-
-
-
-
-
-bool cFile::Exists(const AString & a_FileName)
-{
- cFile test(a_FileName, fmRead);
- return test.IsOpen();
-}
-
-
-
-
-
-bool cFile::Delete(const AString & a_FileName)
-{
- return (remove(a_FileName.c_str()) == 0);
-}
-
-
-
-
-
-bool cFile::Rename(const AString & a_OrigFileName, const AString & a_NewFileName)
-{
- return (rename(a_OrigFileName.c_str(), a_NewFileName.c_str()) == 0);
-}
-
-
-
-
-
-int cFile::Printf(const char * a_Fmt, ...)
-{
- AString buf;
- va_list args;
- va_start(args, a_Fmt);
- AppendVPrintf(buf, a_Fmt, args);
- va_end(args);
- return Write(buf.c_str(), buf.length());
-}
-
-
-
-
diff --git a/source/OSSupport/File.h b/source/OSSupport/File.h
deleted file mode 100644
index 8a057afa8..000000000
--- a/source/OSSupport/File.h
+++ /dev/null
@@ -1,114 +0,0 @@
-
-// cFile.h
-
-// Interfaces to the cFile class providing an OS-independent abstraction of a file.
-
-/*
-The object is optimized towards binary reads.
-The object has no multithreading locks, don't use from multiple threads!
-Usage:
-1, Construct a cFile instance (no-param constructor)
-2, Open a file using Open(), check return value for success
-3, Read / write
-4, Destroy the instance
-
--- OR --
-
-1, Construct a cFile instance opening the file (filename-param constructor)
-2, Check if the file was opened using IsOpen()
-3, Read / write
-4, Destroy the instance
-*/
-
-
-
-
-
-#pragma once
-
-
-
-
-
-#ifndef _WIN32
- #define USE_STDIO_FILE
-#endif // _WIN32
-
-// DEBUG:
-#define USE_STDIO_FILE
-
-
-
-
-
-class cFile
-{
-public:
- #ifdef _WIN32
- static const char PathSeparator = '\\';
- #else
- static const char PathSeparator = '/';
- #endif
-
- /// The mode in which to open the file
- enum eMode
- {
- fmRead, // Read-only. If the file doesn't exist, object will not be valid
- fmWrite, // Write-only. If the file already exists, it will be overwritten
- fmReadWrite // Read/write. If the file already exists, it will be left intact; writing will overwrite the data from the beginning
- } ;
-
- /// Simple constructor - creates an unopened file object, use Open() to open / create a real file
- cFile(void);
-
- /// Constructs and opens / creates the file specified, use IsOpen() to check for success
- cFile(const AString & iFileName, eMode iMode);
-
- /// Auto-closes the file, if open
- ~cFile();
-
- bool Open(const AString & iFileName, eMode iMode);
- void Close(void);
- bool IsOpen(void) const;
- bool IsEOF(void) const;
-
- /// Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open
- int Read (void * iBuffer, int iNumBytes);
-
- /// Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open
- int Write(const void * iBuffer, int iNumBytes);
-
- /// Seeks to iPosition bytes from file start, returns old position or -1 for failure; asserts if not open
- int Seek (int iPosition);
-
- /// Returns the current position (bytes from file start) or -1 for failure; asserts if not open
- int Tell (void) const;
-
- /// Returns the size of file, in bytes, or -1 for failure; asserts if not open
- int GetSize(void) const;
-
- /// Reads the file from current position till EOF into an AString; returns the number of bytes read or -1 for error
- int ReadRestOfFile(AString & a_Contents);
-
- /// Returns true if the file specified exists
- static bool Exists(const AString & a_FileName);
-
- /// Deletes a file, returns true if successful
- static bool Delete(const AString & a_FileName);
-
- /// Renames a file, returns true if successful. May fail if dest already exists (libc-dependant)!
- static bool Rename(const AString & a_OrigFileName, const AString & a_NewFileName);
-
- int Printf(const char * a_Fmt, ...);
-
-private:
- #ifdef USE_STDIO_FILE
- FILE * m_File;
- #else
- HANDLE m_File;
- #endif
-} ;
-
-
-
-
diff --git a/source/OSSupport/GZipFile.h b/source/OSSupport/GZipFile.h
deleted file mode 100644
index e5aa68afa..000000000
--- a/source/OSSupport/GZipFile.h
+++ /dev/null
@@ -1,52 +0,0 @@
-
-// GZipFile.h
-
-// Declares the cGZipFile class representing a RAII wrapper over zlib's GZip file routines
-
-
-
-
-
-#pragma once
-
-#include "zlib.h"
-
-
-
-
-
-class cGZipFile
-{
-public:
- enum eMode
- {
- fmRead, // Read-only. If the file doesn't exist, object will not be valid
- fmWrite, // Write-only. If the file already exists, it will be overwritten
- } ;
-
- cGZipFile(void);
- ~cGZipFile();
-
- /// Opens the file. Returns true if successful. Fails if a file has already been opened through this object.
- bool Open(const AString & a_FileName, eMode a_Mode);
-
- /// Closes the file, flushing all buffers. This object may be then reused for a different file and / or mode
- void Close(void);
-
- /// Reads the rest of the file and decompresses it into a_Contents. Returns the number of decompressed bytes, <0 for error
- int ReadRestOfFile(AString & a_Contents);
-
- /// Writes a_Contents into file, compressing it along the way. Returns true if successful. Multiple writes are supported.
- bool Write(const AString & a_Contents) { return Write(a_Contents.data(), (int)(a_Contents.size())); }
-
- bool Write(const char * a_Data, int a_Size);
-
-protected:
- gzFile m_File;
- eMode m_Mode;
-} ;
-
-
-
-
-
diff --git a/source/OSSupport/IsThread.cpp b/source/OSSupport/IsThread.cpp
deleted file mode 100644
index d5fbfcf19..000000000
--- a/source/OSSupport/IsThread.cpp
+++ /dev/null
@@ -1,181 +0,0 @@
-
-// IsThread.cpp
-
-// Implements the cIsThread class representing an OS-independent wrapper for a class that implements a thread.
-// This class will eventually suupersede the old cThread class
-
-#include "Globals.h"
-
-#include "IsThread.h"
-
-
-
-
-
-// When in MSVC, the debugger provides "thread naming" by catching special exceptions. Interface here:
-#if defined(_MSC_VER) && defined(_DEBUG)
-//
-// Usage: SetThreadName (-1, "MainThread");
-//
-
-static void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName)
-{
- struct
- {
- DWORD dwType; // must be 0x1000
- LPCSTR szName; // pointer to name (in user addr space)
- DWORD dwThreadID; // thread ID (-1=caller thread)
- DWORD dwFlags; // reserved for future use, must be zero
- } info;
-
- info.dwType = 0x1000;
- info.szName = szThreadName;
- info.dwThreadID = dwThreadID;
- info.dwFlags = 0;
-
- __try
- {
- RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (DWORD *)&info);
- }
- __except(EXCEPTION_CONTINUE_EXECUTION)
- {
- }
-}
-#endif // _MSC_VER && _DEBUG
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cIsThread:
-
-cIsThread::cIsThread(const AString & iThreadName) :
- m_ThreadName(iThreadName),
- m_ShouldTerminate(false),
- #ifdef _WIN32
- m_Handle(NULL)
- #else // _WIN32
- m_HasStarted(false)
- #endif // else _WIN32
-{
-}
-
-
-
-
-
-cIsThread::~cIsThread()
-{
- m_ShouldTerminate = true;
- Wait();
-}
-
-
-
-
-
-bool cIsThread::Start(void)
-{
- #ifdef _WIN32
- ASSERT(m_Handle == NULL); // Has already started one thread?
-
- // Create the thread suspended, so that the mHandle variable is valid in the thread procedure
- DWORD ThreadID = 0;
- m_Handle = CreateThread(NULL, 0, thrExecute, this, CREATE_SUSPENDED, &ThreadID);
- if (m_Handle == NULL)
- {
- LOGERROR("ERROR: Could not create thread \"%s\", GLE = %d!", m_ThreadName.c_str(), GetLastError());
- return false;
- }
- ResumeThread(m_Handle);
-
- #if defined(_DEBUG) && defined(_MSC_VER)
- // Thread naming is available only in MSVC
- if (!m_ThreadName.empty())
- {
- SetThreadName(ThreadID, m_ThreadName.c_str());
- }
- #endif // _DEBUG and _MSC_VER
-
- #else // _WIN32
- ASSERT(!m_HasStarted);
-
- if (pthread_create(&m_Handle, NULL, thrExecute, this))
- {
- LOGERROR("ERROR: Could not create thread \"%s\", !", m_ThreadName.c_str());
- return false;
- }
- m_HasStarted = true;
- #endif // else _WIN32
-
- return true;
-}
-
-
-
-
-
-void cIsThread::Stop(void)
-{
- if (m_Handle == NULL)
- {
- return;
- }
- m_ShouldTerminate = true;
- Wait();
-}
-
-
-
-
-
-bool cIsThread::Wait(void)
-{
- if (m_Handle == NULL)
- {
- return true;
- }
-
- #ifdef LOGD // ProtoProxy doesn't have LOGD
- LOGD("Waiting for thread %s to finish", m_ThreadName.c_str());
- #endif // LOGD
-
- #ifdef _WIN32
- int res = WaitForSingleObject(m_Handle, INFINITE);
- m_Handle = NULL;
-
- #ifdef LOGD // ProtoProxy doesn't have LOGD
- LOGD("Thread %s finished", m_ThreadName.c_str());
- #endif // LOGD
-
- return (res == WAIT_OBJECT_0);
- #else // _WIN32
- int res = pthread_join(m_Handle, NULL);
- m_Handle = NULL;
-
- #ifdef LOGD // ProtoProxy doesn't have LOGD
- LOGD("Thread %s finished", m_ThreadName.c_str());
- #endif // LOGD
-
- m_HasStarted = false;
- return (res == 0);
- #endif // else _WIN32
-}
-
-
-
-
-
-unsigned long cIsThread::GetCurrentID(void)
-{
- #ifdef _WIN32
- return (unsigned long) GetCurrentThreadId();
- #else
- return (unsigned long) pthread_self();
- #endif
-}
-
-
-
-
diff --git a/source/OSSupport/IsThread.h b/source/OSSupport/IsThread.h
deleted file mode 100644
index 9b7f0b73e..000000000
--- a/source/OSSupport/IsThread.h
+++ /dev/null
@@ -1,88 +0,0 @@
-
-// IsThread.h
-
-// Interfaces to the cIsThread class representing an OS-independent wrapper for a class that implements a thread.
-// This class will eventually suupersede the old cThread class
-
-/*
-Usage:
-To have a new thread, declare a class descending from cIsClass.
-Then override its Execute() method to provide your thread processing.
-In the descending class' constructor call the Start() method to start the thread once you're finished with initialization.
-*/
-
-
-
-
-
-#pragma once
-#ifndef CISTHREAD_H_INCLUDED
-#define CISTHREAD_H_INCLUDED
-
-
-
-
-
-class cIsThread
-{
-protected:
- /// This is the main thread entrypoint
- virtual void Execute(void) = 0;
-
- /// The overriden Execute() method should check this value periodically and terminate if this is true
- volatile bool m_ShouldTerminate;
-
-public:
- cIsThread(const AString & iThreadName);
- ~cIsThread();
-
- /// Starts the thread; returns without waiting for the actual start
- bool Start(void);
-
- /// Signals the thread to terminate and waits until it's finished
- void Stop(void);
-
- /// Waits for the thread to finish. Doesn't signalize the ShouldTerminate flag
- bool Wait(void);
-
- /// Returns the OS-dependent thread ID for the caller's thread
- static unsigned long GetCurrentID(void);
-
-private:
- AString m_ThreadName;
-
- #ifdef _WIN32
-
- HANDLE m_Handle;
-
- static DWORD_PTR __stdcall thrExecute(LPVOID a_Param)
- {
- HWND IdentificationWnd = CreateWindow("STATIC", ((cIsThread *)a_Param)->m_ThreadName.c_str(), 0, 0, 0, 0, WS_OVERLAPPED, NULL, NULL, NULL, NULL);
- ((cIsThread *)a_Param)->Execute();
- DestroyWindow(IdentificationWnd);
- return 0;
- }
-
- #else // _WIN32
-
- pthread_t m_Handle;
- bool m_HasStarted;
-
- static void * thrExecute(void * a_Param)
- {
- ((cIsThread *)a_Param)->Execute();
- return NULL;
- }
-
- #endif // else _WIN32
-} ;
-
-
-
-
-
-#endif // CISTHREAD_H_INCLUDED
-
-
-
-
diff --git a/source/OSSupport/ListenThread.cpp b/source/OSSupport/ListenThread.cpp
deleted file mode 100644
index 0890aabc8..000000000
--- a/source/OSSupport/ListenThread.cpp
+++ /dev/null
@@ -1,235 +0,0 @@
-
-// ListenThread.cpp
-
-// Implements the cListenThread class representing the thread that listens for client connections
-
-#include "Globals.h"
-#include "ListenThread.h"
-
-
-
-
-
-cListenThread::cListenThread(cCallback & a_Callback, cSocket::eFamily a_Family, const AString & a_ServiceName) :
- super(Printf("ListenThread %s", a_ServiceName.c_str())),
- m_Callback(a_Callback),
- m_Family(a_Family),
- m_ShouldReuseAddr(false),
- m_ServiceName(a_ServiceName)
-{
-}
-
-
-
-
-
-cListenThread::~cListenThread()
-{
- Stop();
-}
-
-
-
-
-
-bool cListenThread::Initialize(const AString & a_PortsString)
-{
- ASSERT(m_Sockets.empty()); // Not yet started
-
- if (!CreateSockets(a_PortsString))
- {
- return false;
- }
-
- return true;
-}
-
-
-
-
-
-bool cListenThread::Start(void)
-{
- if (m_Sockets.empty())
- {
- // There are no sockets listening, either forgotten to initialize or the user specified no listening ports
- // Report as successful, though
- return true;
- }
- return super::Start();
-}
-
-
-
-
-
-void cListenThread::Stop(void)
-{
- if (m_Sockets.empty())
- {
- // No sockets means no thread was running in the first place
- return;
- }
-
- m_ShouldTerminate = true;
-
- // Close one socket to wake the thread up from the select() call
- m_Sockets[0].CloseSocket();
-
- // Wait for the thread to finish
- super::Wait();
-
- // Close all the listening sockets:
- for (cSockets::iterator itr = m_Sockets.begin() + 1, end = m_Sockets.end(); itr != end; ++itr)
- {
- itr->CloseSocket();
- } // for itr - m_Sockets[]
- m_Sockets.clear();
-}
-
-
-
-
-
-void cListenThread::SetReuseAddr(bool a_Reuse)
-{
- ASSERT(m_Sockets.empty()); // Must not have been Initialize()d yet
-
- m_ShouldReuseAddr = a_Reuse;
-}
-
-
-
-
-
-bool cListenThread::CreateSockets(const AString & a_PortsString)
-{
- AStringVector Ports = StringSplitAndTrim(a_PortsString, ",");
-
- if (Ports.empty())
- {
- return false;
- }
-
- AString FamilyStr = m_ServiceName;
- switch (m_Family)
- {
- case cSocket::IPv4: FamilyStr.append(" IPv4"); break;
- case cSocket::IPv6: FamilyStr.append(" IPv6"); break;
- default:
- {
- ASSERT(!"Unknown address family");
- break;
- }
- }
-
- for (AStringVector::const_iterator itr = Ports.begin(), end = Ports.end(); itr != end; ++itr)
- {
- int Port = atoi(itr->c_str());
- if ((Port <= 0) || (Port > 65535))
- {
- LOGWARNING("%s: Invalid port specified: \"%s\".", FamilyStr.c_str(), itr->c_str());
- continue;
- }
- m_Sockets.push_back(cSocket::CreateSocket(m_Family));
- if (!m_Sockets.back().IsValid())
- {
- LOGWARNING("%s: Cannot create listening socket for port %d: \"%s\"", FamilyStr.c_str(), Port, cSocket::GetLastErrorString().c_str());
- m_Sockets.pop_back();
- continue;
- }
-
- if (m_ShouldReuseAddr)
- {
- if (!m_Sockets.back().SetReuseAddress())
- {
- LOG("%s: Port %d cannot reuse addr, syscall failed: \"%s\".", FamilyStr.c_str(), Port, cSocket::GetLastErrorString().c_str());
- }
- }
-
- // Bind to port:
- bool res = false;
- switch (m_Family)
- {
- case cSocket::IPv4: res = m_Sockets.back().BindToAnyIPv4(Port); break;
- case cSocket::IPv6: res = m_Sockets.back().BindToAnyIPv6(Port); break;
- default:
- {
- ASSERT(!"Unknown address family");
- res = false;
- }
- }
- if (!res)
- {
- LOGWARNING("%s: Cannot bind port %d: \"%s\".", FamilyStr.c_str(), Port, cSocket::GetLastErrorString().c_str());
- m_Sockets.pop_back();
- continue;
- }
-
- if (!m_Sockets.back().Listen())
- {
- LOGWARNING("%s: Cannot listen on port %d: \"%s\".", FamilyStr.c_str(), Port, cSocket::GetLastErrorString().c_str());
- m_Sockets.pop_back();
- continue;
- }
-
- LOGINFO("%s: Port %d is open for connections", FamilyStr.c_str(), Port);
- } // for itr - Ports[]
-
- return !(m_Sockets.empty());
-}
-
-
-
-
-
-void cListenThread::Execute(void)
-{
- if (m_Sockets.empty())
- {
- LOGD("Empty cListenThread, ending thread now.");
- return;
- }
-
- // Find the highest socket number:
- cSocket::xSocket Highest = m_Sockets[0].GetSocket();
- for (cSockets::iterator itr = m_Sockets.begin(), end = m_Sockets.end(); itr != end; ++itr)
- {
- if (itr->GetSocket() > Highest)
- {
- Highest = itr->GetSocket();
- }
- } // for itr - m_Sockets[]
-
- while (!m_ShouldTerminate)
- {
- // Put all sockets into a FD set:
- fd_set fdRead;
- FD_ZERO(&fdRead);
- for (cSockets::iterator itr = m_Sockets.begin(), end = m_Sockets.end(); itr != end; ++itr)
- {
- FD_SET(itr->GetSocket(), &fdRead);
- } // for itr - m_Sockets[]
-
- timeval tv; // On Linux select() doesn't seem to wake up when socket is closed, so let's kinda busy-wait:
- tv.tv_sec = 1;
- tv.tv_usec = 0;
- if (select(Highest + 1, &fdRead, NULL, NULL, &tv) == -1)
- {
- LOG("select(R) call failed in cListenThread: \"%s\"", cSocket::GetLastErrorString().c_str());
- continue;
- }
- for (cSockets::iterator itr = m_Sockets.begin(), end = m_Sockets.end(); itr != end; ++itr)
- {
- if (itr->IsValid() && FD_ISSET(itr->GetSocket(), &fdRead))
- {
- cSocket Client = (m_Family == cSocket::IPv4) ? itr->AcceptIPv4() : itr->AcceptIPv6();
- m_Callback.OnConnectionAccepted(Client);
- }
- } // for itr - m_Sockets[]
- } // while (!m_ShouldTerminate)
-}
-
-
-
-
diff --git a/source/OSSupport/MakeDir.cpp b/source/OSSupport/MakeDir.cpp
deleted file mode 100644
index 10ccfe9ec..000000000
--- a/source/OSSupport/MakeDir.cpp
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "MakeDir.h"
-
-
-
-
-
-void cMakeDir::MakeDir(const AString & a_Directory)
-{
-#ifdef _WIN32
- SECURITY_ATTRIBUTES Attrib;
- Attrib.nLength = sizeof(SECURITY_ATTRIBUTES);
- Attrib.lpSecurityDescriptor = NULL;
- Attrib.bInheritHandle = false;
- ::CreateDirectory( (FILE_IO_PREFIX + a_Directory).c_str(), &Attrib);
-#else
- mkdir( (FILE_IO_PREFIX + a_Directory).c_str(), S_IRWXU | S_IRWXG | S_IRWXO);
-#endif
-}
-
-
-
-
diff --git a/source/OSSupport/MakeDir.h b/source/OSSupport/MakeDir.h
deleted file mode 100644
index e66cf1071..000000000
--- a/source/OSSupport/MakeDir.h
+++ /dev/null
@@ -1,16 +0,0 @@
-
-#pragma once
-
-
-
-
-
-class cMakeDir
-{
-public:
- static void MakeDir(const AString & a_Directory);
-};
-
-
-
-
diff --git a/source/OSSupport/Socket.cpp b/source/OSSupport/Socket.cpp
deleted file mode 100644
index 48b5d704d..000000000
--- a/source/OSSupport/Socket.cpp
+++ /dev/null
@@ -1,396 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Socket.h"
-
-#ifndef _WIN32
- #include <netdb.h>
- #include <unistd.h>
- #include <arpa/inet.h> //inet_ntoa()
-#else
- #define socklen_t int
-#endif
-
-
-
-
-
-cSocket::cSocket(xSocket a_Socket)
- : m_Socket(a_Socket)
-{
-}
-
-
-
-
-
-cSocket::~cSocket()
-{
- // Do NOT close the socket; this class is an API wrapper, not a RAII!
-}
-
-
-
-
-
-cSocket::operator cSocket::xSocket() const
-{
- return m_Socket;
-}
-
-
-
-
-
-cSocket::xSocket cSocket::GetSocket() const
-{
- return m_Socket;
-}
-
-
-
-
-
-bool cSocket::IsValidSocket(cSocket::xSocket a_Socket)
-{
- #ifdef _WIN32
- return (a_Socket != INVALID_SOCKET);
- #else // _WIN32
- return (a_Socket >= 0);
- #endif // else _WIN32
-}
-
-
-
-
-
-void cSocket::CloseSocket()
-{
- #ifdef _WIN32
-
- closesocket(m_Socket);
-
- #else // _WIN32
-
- if (shutdown(m_Socket, SHUT_RDWR) != 0)//SD_BOTH);
- {
- LOGWARN("Error on shutting down socket %d (%s): %s", m_Socket, m_IPString.c_str(), GetLastErrorString().c_str());
- }
- if (close(m_Socket) != 0)
- {
- LOGWARN("Error closing socket %d (%s): %s", m_Socket, m_IPString.c_str(), GetLastErrorString().c_str());
- }
-
- #endif // else _WIN32
-
- // Invalidate the socket so that this object can be re-used for another connection
- m_Socket = INVALID_SOCKET;
-}
-
-
-
-
-
-AString cSocket::GetErrorString( int a_ErrNo )
-{
- char buffer[ 1024 ];
- AString Out;
-
- #ifdef _WIN32
-
- FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, a_ErrNo, 0, buffer, ARRAYCOUNT(buffer), NULL);
- Printf(Out, "%d: %s", a_ErrNo, buffer);
- if (!Out.empty() && (Out[Out.length() - 1] == '\n'))
- {
- Out.erase(Out.length() - 2);
- }
- return Out;
-
- #else // _WIN32
-
- // According to http://linux.die.net/man/3/strerror_r there are two versions of strerror_r():
-
- #if ( _GNU_SOURCE ) && !defined(ANDROID_NDK) // GNU version of strerror_r()
-
- char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
- if( res != NULL )
- {
- Printf(Out, "%d: %s", a_ErrNo, res);
- return Out;
- }
-
- #else // XSI version of strerror_r():
-
- int res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
- if( res == 0 )
- {
- Printf(Out, "%d: %s", a_ErrNo, buffer);
- return Out;
- }
-
- #endif // strerror_r() version
-
- else
- {
- Printf(Out, "Error %d while getting error string for error #%d!", errno, a_ErrNo);
- return Out;
- }
-
- #endif // else _WIN32
-}
-
-
-
-
-int cSocket::GetLastError()
-{
-#ifdef _WIN32
- return WSAGetLastError();
-#else
- return errno;
-#endif
-}
-
-
-
-
-
-bool cSocket::SetReuseAddress(void)
-{
- #if defined(_WIN32) || defined(ANDROID_NDK)
- char yes = 1;
- #else
- int yes = 1;
- #endif
- return (setsockopt(m_Socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == 0);
-}
-
-
-
-
-
-int cSocket::WSAStartup()
-{
-#ifdef _WIN32
- WSADATA wsaData;
- memset(&wsaData, 0, sizeof(wsaData));
- return ::WSAStartup(MAKEWORD(2, 2),&wsaData);
-#else
- return 0;
-#endif
-}
-
-
-
-
-
-cSocket cSocket::CreateSocket(eFamily a_Family)
-{
- return socket((int)a_Family, SOCK_STREAM, 0);
-}
-
-
-
-
-
-bool cSocket::BindToAnyIPv4(unsigned short a_Port)
-{
- sockaddr_in local;
- memset(&local, 0, sizeof(local));
-
- local.sin_family = AF_INET;
- local.sin_port = htons((u_short)a_Port);
-
- return (bind(m_Socket, (sockaddr *)&local, sizeof(local)) == 0);
-}
-
-
-
-
-
-bool cSocket::BindToAnyIPv6(unsigned short a_Port)
-{
- // Cannot use socckaddr_in6, because it is not defined in the default VS2008 SDK
- // Must jump through hoops here
-
- sockaddr_in6 local;
- memset(&local, 0, sizeof(local));
-
- local.sin6_family = AF_INET6;
- local.sin6_port = htons((u_short)a_Port);
-
- return (bind(m_Socket, (sockaddr *)&local, sizeof(local)) == 0);
-}
-
-
-
-
-
-bool cSocket::BindToLocalhostIPv4(unsigned short a_Port)
-{
- sockaddr_in local;
- memset(&local, 0, sizeof(local));
-
- local.sin_family = AF_INET;;
- local.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
- local.sin_port = htons((u_short)a_Port);
-
- return (bind(m_Socket, (sockaddr*)&local, sizeof(local)) == 0);
-}
-
-
-
-
-
-bool cSocket::Listen(int a_Backlog)
-{
- return (listen(m_Socket, a_Backlog) == 0);
-}
-
-
-
-
-
-cSocket cSocket::AcceptIPv4(void)
-{
- sockaddr_in from;
- socklen_t fromlen = sizeof(from);
-
- cSocket SClient = accept(m_Socket, (sockaddr *)&from, &fromlen);
-
- if (SClient.IsValid() && (from.sin_addr.s_addr != 0)) // Get IP in string form
- {
- SClient.m_IPString = inet_ntoa(from.sin_addr);
- }
- return SClient;
-}
-
-
-
-
-
-cSocket cSocket::AcceptIPv6(void)
-{
- sockaddr_in6 from;
- socklen_t fromlen = sizeof(from);
-
- cSocket SClient = accept(m_Socket, (sockaddr *)&from, &fromlen);
-
- // Get IP in string form:
- if (SClient.IsValid())
- {
- #if defined(_WIN32)
- // Windows XP doesn't have inet_ntop, so we need to improvise. And MSVC has different headers than GCC
- #ifdef _MSC_VER
- // MSVC version
- Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x",
- from.sin6_addr.u.Word[0],
- from.sin6_addr.u.Word[1],
- from.sin6_addr.u.Word[2],
- from.sin6_addr.u.Word[3],
- from.sin6_addr.u.Word[4],
- from.sin6_addr.u.Word[5],
- from.sin6_addr.u.Word[6],
- from.sin6_addr.u.Word[7]
- );
- #else // _MSC_VER
- // MinGW
- Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x",
- from.sin6_addr.s6_addr16[0],
- from.sin6_addr.s6_addr16[1],
- from.sin6_addr.s6_addr16[2],
- from.sin6_addr.s6_addr16[3],
- from.sin6_addr.s6_addr16[4],
- from.sin6_addr.s6_addr16[5],
- from.sin6_addr.s6_addr16[6],
- from.sin6_addr.s6_addr16[7]
- );
- #endif // else _MSC_VER
- #else
- char buffer[INET6_ADDRSTRLEN];
- inet_ntop(AF_INET6, &(from.sin6_addr), buffer, sizeof(buffer));
- SClient.m_IPString.assign(buffer);
- #endif // _WIN32
- }
- return SClient;
-}
-
-
-
-
-
-bool cSocket::ConnectToLocalhostIPv4(unsigned short a_Port)
-{
- sockaddr_in server;
- server.sin_family = AF_INET;
- server.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
- server.sin_port = htons(a_Port);
- return (connect(m_Socket, (sockaddr *)&server, sizeof(server)) == 0);
-}
-
-
-
-
-
-bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Port)
-{
- // First try IP Address string to hostent conversion, because it's faster
- unsigned long addr = inet_addr(a_HostNameOrAddr.c_str());
- hostent * hp = gethostbyaddr((char*)&addr, sizeof(addr), AF_INET);
- if (hp == NULL)
- {
- // It is not an IP Address string, but rather a regular hostname, resolve:
- hp = gethostbyname(a_HostNameOrAddr.c_str());
- if (hp == NULL)
- {
- LOGWARN("cTCPLink: Could not resolve hostname \"%s\"", a_HostNameOrAddr.c_str());
- CloseSocket();
- return false;
- }
- }
-
- sockaddr_in server;
- server.sin_addr.s_addr = *((unsigned long*)hp->h_addr);
- server.sin_family = AF_INET;
- server.sin_port = htons( (unsigned short)a_Port );
- return (connect(m_Socket, (sockaddr *)&server, sizeof(server)) == 0);
-}
-
-
-
-
-
-int cSocket::Receive(char* a_Buffer, unsigned int a_Length, unsigned int a_Flags)
-{
- return recv(m_Socket, a_Buffer, a_Length, a_Flags);
-}
-
-
-
-
-
-int cSocket::Send(const char * a_Buffer, unsigned int a_Length)
-{
- return send(m_Socket, a_Buffer, a_Length, 0);
-}
-
-
-
-
-
-unsigned short cSocket::GetPort(void) const
-{
- ASSERT(IsValid());
-
- sockaddr_in Addr;
- socklen_t AddrSize = sizeof(Addr);
- if (getsockname(m_Socket, (sockaddr *)&Addr, &AddrSize) != 0)
- {
- return 0;
- }
- return ntohs(Addr.sin_port);
-}
-
-
-
-
diff --git a/source/OSSupport/Socket.h b/source/OSSupport/Socket.h
deleted file mode 100644
index 34f09cc74..000000000
--- a/source/OSSupport/Socket.h
+++ /dev/null
@@ -1,101 +0,0 @@
-
-#pragma once
-
-
-
-
-
-class cSocket
-{
-public:
- enum eFamily
- {
- IPv4 = AF_INET,
- IPv6 = AF_INET6,
- } ;
-
-#ifdef _WIN32
- typedef SOCKET xSocket;
-#else
- typedef int xSocket;
- static const int INVALID_SOCKET = -1;
-#endif
-
- cSocket(void) : m_Socket(INVALID_SOCKET) {}
- cSocket(xSocket a_Socket);
- ~cSocket();
-
- bool IsValid(void) const { return IsValidSocket(m_Socket); }
- void CloseSocket(void);
-
- operator xSocket(void) const;
- xSocket GetSocket(void) const;
-
- bool operator == (const cSocket & a_Other) {return m_Socket == a_Other.m_Socket; }
-
- void SetSocket(xSocket a_Socket);
-
- /// Sets the address-reuse socket flag; returns true on success
- bool SetReuseAddress(void);
-
- static int WSAStartup(void);
-
- static AString GetErrorString(int a_ErrNo);
- static int GetLastError();
- static AString GetLastErrorString(void)
- {
- return GetErrorString(GetLastError());
- }
-
- /// Creates a new socket of the specified address family
- static cSocket CreateSocket(eFamily a_Family);
-
- inline static bool IsSocketError(int a_ReturnedValue)
- {
- #ifdef _WIN32
- return (a_ReturnedValue == SOCKET_ERROR || a_ReturnedValue == 0);
- #else
- return (a_ReturnedValue <= 0);
- #endif
- }
-
- static bool IsValidSocket(xSocket a_Socket);
-
- static const unsigned short ANY_PORT = 0; // When given to Bind() functions, they will find a free port
- static const int DEFAULT_BACKLOG = 10;
-
- /// Binds to the specified port on "any" interface (0.0.0.0). Returns true if successful.
- bool BindToAnyIPv4(unsigned short a_Port);
-
- /// Binds to the specified port on "any" interface (::/128). Returns true if successful.
- bool BindToAnyIPv6(unsigned short a_Port);
-
- /// Binds to the specified port on localhost interface (127.0.0.1) through IPv4. Returns true if successful.
- bool BindToLocalhostIPv4(unsigned short a_Port);
-
- /// Sets the socket to listen for incoming connections. Returns true if successful.
- bool Listen(int a_Backlog = DEFAULT_BACKLOG);
-
- /// Accepts an IPv4 incoming connection. Blocks if none available.
- cSocket AcceptIPv4(void);
-
- /// Accepts an IPv6 incoming connection. Blocks if none available.
- cSocket AcceptIPv6(void);
-
- /// Connects to a localhost socket on the specified port using IPv4; returns true if successful.
- bool ConnectToLocalhostIPv4(unsigned short a_Port);
-
- /// Connects to the specified host or string IP address and port, using IPv4. Returns true if successful.
- bool ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Port);
-
- int Receive(char * a_Buffer, unsigned int a_Length, unsigned int a_Flags);
- int Send (const char * a_Buffer, unsigned int a_Length);
-
- unsigned short GetPort(void) const; // Returns 0 on failure
-
- const AString & GetIPString(void) const { return m_IPString; }
-
-private:
- xSocket m_Socket;
- AString m_IPString;
-}; \ No newline at end of file
diff --git a/source/Piston.cpp b/source/Piston.cpp
deleted file mode 100644
index f4244d177..000000000
--- a/source/Piston.cpp
+++ /dev/null
@@ -1,300 +0,0 @@
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Piston.h"
-#include "ChunkDef.h"
-#include "Entities/Pickup.h"
-#include "Item.h"
-#include "Root.h"
-#include "ClientHandle.h"
-#include "World.h"
-#include "Server.h"
-#include "Blocks/BlockHandler.h"
-
-
-
-
-
-extern bool g_BlockPistonBreakable[];
-
-
-
-
-
-/// Number of ticks that the piston extending / retracting waits before setting the block
-const int PISTON_TICK_DELAY = 10;
-
-
-
-
-
-cPiston::cPiston(cWorld * a_World)
- : m_World(a_World)
-{
-
-}
-
-
-
-
-
-int cPiston::FirstPassthroughBlock(int pistonX, int pistonY, int pistonZ, NIBBLETYPE pistonmeta)
-{
- // Examine each of the 12 blocks ahead of the piston:
- for (int ret = 0; ret < 12; ret++)
- {
- BLOCKTYPE currBlock;
- NIBBLETYPE currMeta;
- AddDir(pistonX, pistonY, pistonZ, pistonmeta, 1);
- m_World->GetBlockTypeMeta(pistonX, pistonY, pistonZ, currBlock, currMeta);
- if (CanBreakPush(currBlock, currMeta))
- {
- // This block breaks when pushed, extend up to here
- return ret;
- }
- if (!CanPush(currBlock, currMeta))
- {
- // This block cannot be pushed at all, the piston can't extend
- return -1;
- }
- }
- // There is no space for the blocks to move, piston can't extend
- return -1;
-}
-
-
-
-
-
-void cPiston::ExtendPiston(int pistx, int pisty, int pistz)
-{
- BLOCKTYPE pistonBlock;
- NIBBLETYPE pistonMeta;
- m_World->GetBlockTypeMeta(pistx, pisty, pistz, pistonBlock, pistonMeta);
-
- if (IsExtended(pistonMeta))
- {
- // Already extended, bail out
- return;
- }
-
- m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, pistonBlock);
- m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
-
- int dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta);
- if (dist < 0)
- {
- // FirstPassthroughBlock says piston can't push anything, bail out
- return;
- }
-
- // Drop the breakable block in the line, if appropriate:
- AddDir(pistx, pisty, pistz, pistonMeta, dist + 1); // "pist" now at the breakable / empty block
- BLOCKTYPE currBlock;
- NIBBLETYPE currMeta;
- m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currMeta);
- if (currBlock != E_BLOCK_AIR)
- {
- cBlockHandler * Handler = BlockHandler(currBlock);
- if (Handler->DoesDropOnUnsuitable())
- {
- Handler->DropBlock(m_World, NULL, pistx, pisty, pistz);
- }
- }
-
- // Push blocks, from the furthest to the nearest:
- int oldx = pistx, oldy = pisty, oldz = pistz;
- NIBBLETYPE currBlockMeta;
- for (int i = dist + 1; i > 1; i--)
- {
- AddDir(pistx, pisty, pistz, pistonMeta, -1);
- m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currBlockMeta);
- m_World->QueueSetBlock( oldx, oldy, oldz, currBlock, currBlockMeta, PISTON_TICK_DELAY);
- oldx = pistx;
- oldy = pisty;
- oldz = pistz;
- }
-
- int extx = pistx;
- int exty = pisty;
- int extz = pistz;
- AddDir(pistx, pisty, pistz, pistonMeta, -1);
- // "pist" now at piston body, "ext" at future extension
-
- m_World->QueueSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8, PISTON_TICK_DELAY);
- m_World->QueueSetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), PISTON_TICK_DELAY);
-}
-
-
-
-
-
-void cPiston::RetractPiston(int pistx, int pisty, int pistz)
-{
- BLOCKTYPE pistonBlock;
- NIBBLETYPE pistonMeta;
- m_World->GetBlockTypeMeta(pistx, pisty, pistz, pistonBlock, pistonMeta);
- if (!IsExtended(pistonMeta))
- {
- // Already retracted, bail out
- return;
- }
-
- m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), pistonBlock);
- m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
- m_World->QueueSetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8), PISTON_TICK_DELAY);
-
- // Check the extension:
- AddDir(pistx, pisty, pistz, pistonMeta, 1);
- if (m_World->GetBlock(pistx, pisty, pistz) != E_BLOCK_PISTON_EXTENSION)
- {
- LOGD("%s: Piston without an extension?", __FUNCTION__);
- return;
- }
-
- // Retract the extension, pull block if appropriate
- if (IsSticky(pistonBlock))
- {
- int tempx = pistx, tempy = pisty, tempz = pistz;
- AddDir( tempx, tempy, tempz, pistonMeta, 1);
- BLOCKTYPE tempBlock;
- NIBBLETYPE tempMeta;
- m_World->GetBlockTypeMeta(tempx, tempy, tempz, tempBlock, tempMeta);
- if (CanPull(tempBlock, tempMeta))
- {
- // Pull the block
- m_World->QueueSetBlock(pistx, pisty, pistz, tempBlock, tempMeta, PISTON_TICK_DELAY);
- m_World->QueueSetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY);
- }
- else
- {
- // Retract without pulling
- m_World->QueueSetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY);
- }
- }
- else
- {
- m_World->QueueSetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY);
- }
-}
-
-
-
-
-
-bool cPiston::IsExtended(NIBBLETYPE a_PistonMeta)
-{
- return ((a_PistonMeta & 0x8) != 0x0);
-}
-
-
-
-
-
-bool cPiston::IsSticky(BLOCKTYPE a_BlockType)
-{
- return (a_BlockType == E_BLOCK_STICKY_PISTON);
-}
-
-
-
-
-
-bool cPiston::IsStickyExtension(NIBBLETYPE a_ExtMeta)
-{
- return ((a_ExtMeta & 0x08) != 0);
-}
-
-
-
-
-
-bool cPiston::CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- switch (a_BlockType)
- {
- case E_BLOCK_ANVIL:
- case E_BLOCK_BED:
- case E_BLOCK_BEDROCK:
- case E_BLOCK_BREWING_STAND:
- case E_BLOCK_CHEST:
- case E_BLOCK_COMMAND_BLOCK:
- case E_BLOCK_DISPENSER:
- case E_BLOCK_DROPPER:
- case E_BLOCK_ENCHANTMENT_TABLE:
- case E_BLOCK_END_PORTAL:
- case E_BLOCK_END_PORTAL_FRAME:
- case E_BLOCK_FURNACE:
- case E_BLOCK_LIT_FURNACE:
- case E_BLOCK_HOPPER:
- case E_BLOCK_JUKEBOX:
- case E_BLOCK_MOB_SPAWNER:
- case E_BLOCK_NETHER_PORTAL:
- case E_BLOCK_NOTE_BLOCK:
- case E_BLOCK_OBSIDIAN:
- case E_BLOCK_PISTON_EXTENSION:
- {
- return false;
- }
- case E_BLOCK_STICKY_PISTON:
- case E_BLOCK_PISTON:
- {
- // A piston can only be pushed if retracted:
- return !IsExtended(a_BlockMeta);
- }
- }
- return true;
-}
-
-
-
-
-
-bool cPiston::CanBreakPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- return g_BlockPistonBreakable[a_BlockType];
-}
-
-
-
-
-
-bool cPiston::CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- switch (a_BlockType)
- {
- case E_BLOCK_LAVA:
- case E_BLOCK_STATIONARY_LAVA:
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_WATER:
- {
- return false;
- }
- }
- return CanPush(a_BlockType, a_BlockMeta) || CanBreakPush(a_BlockType, a_BlockMeta);
-}
-
-
-
-
-
-void cPiston::AddDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_PistonMeta, int a_Amount)
-{
- switch (a_PistonMeta & 0x07)
- {
- case 0: a_BlockY -= a_Amount; break;
- case 1: a_BlockY += a_Amount; break;
- case 2: a_BlockZ -= a_Amount; break;
- case 3: a_BlockZ += a_Amount; break;
- case 4: a_BlockX -= a_Amount; break;
- case 5: a_BlockX += a_Amount; break;
- default:
- {
- LOGWARNING("%s: invalid direction %d, ignoring", __FUNCTION__, a_PistonMeta & 0x07);
- break;
- }
- }
-}
-
-
-
-
diff --git a/source/Piston.h b/source/Piston.h
deleted file mode 100644
index cc051e454..000000000
--- a/source/Piston.h
+++ /dev/null
@@ -1,94 +0,0 @@
-
-#pragma once
-
-
-
-
-
-// fwd: World.h
-class cWorld;
-
-
-
-
-
-class cPiston
-{
-public:
-
- cPiston(cWorld * a_World);
-
- static NIBBLETYPE RotationPitchToMetaData(double a_Rotation, double a_Pitch)
- {
- if (a_Pitch >= 50)
- {
- return 0x1;
- }
- else if (a_Pitch <= -50)
- {
- return 0x0;
- }
- else
- {
- a_Rotation += 90 + 45; // So its not aligned with axis
-
- if (a_Rotation > 360)
- {
- a_Rotation -= 360;
- }
- if ((a_Rotation >= 0) && (a_Rotation < 90))
- {
- return 0x4;
- }
- else if ((a_Rotation >= 180) && (a_Rotation < 270))
- {
- return 0x5;
- }
- else if ((a_Rotation >= 90) && (a_Rotation < 180))
- {
- return 0x2;
- }
- else
- {
- return 0x3;
- }
- }
- }
-
- void ExtendPiston( int, int, int );
- void RetractPiston( int, int, int );
-
- /// Returns true if the piston (specified by blocktype) is a sticky piston
- static bool IsSticky(BLOCKTYPE a_BlockType);
-
- /// Returns true if the piston (with the specified meta) is extended
- static bool IsExtended(NIBBLETYPE a_PistonMeta);
-
- /// Returns true if the extension (with the specified meta) is sticky
- static bool IsStickyExtension(NIBBLETYPE a_ExtMeta);
-
- /// Returns true if the specified block can be pushed by a piston (and left intact)
- static bool CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
-
- /// Returns true if the specified block can be pushed by a piston and broken / replaced
- static bool CanBreakPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
-
- /// Returns true if the specified block can be pulled by a sticky piston
- static bool CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
-
- /// Updates the coords by the specified amount in the direction a piston of the specified meta is facing
- static void AddDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_PistonMeta, int a_Amount);
-
-
- cWorld * m_World;
-
-private:
- void ChainMove( int, int, int, char, unsigned short * );
-
- /// Returns how many blocks the piston has to push (where the first free space is); <0 when unpushable
- int FirstPassthroughBlock(int a_PistonX, int a_PistonY, int a_PistonZ, NIBBLETYPE a_PistonMeta);
-} ;
-
-
-
-
diff --git a/source/Plugin.cpp b/source/Plugin.cpp
deleted file mode 100644
index 229b997cd..000000000
--- a/source/Plugin.cpp
+++ /dev/null
@@ -1,38 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Plugin.h"
-#include "Entities/Player.h"
-#include "World.h"
-#include "CommandOutput.h"
-#include "Mobs/Monster.h"
-
-
-
-
-
-cPlugin::cPlugin(const AString & a_PluginDirectory) :
- m_Language(E_CPP),
- m_Name(a_PluginDirectory),
- m_Version(0),
- m_Directory(a_PluginDirectory)
-{
-}
-
-
-
-
-
-cPlugin::~cPlugin()
-{
- LOGD("Destroying plugin \"%s\".", m_Name.c_str());
-}
-
-
-
-
-
-AString cPlugin::GetLocalDirectory(void) const
-{
- return std::string("Plugins/") + m_Directory;
-} \ No newline at end of file
diff --git a/source/Plugin.h b/source/Plugin.h
deleted file mode 100644
index be803bab2..000000000
--- a/source/Plugin.h
+++ /dev/null
@@ -1,148 +0,0 @@
-
-#pragma once
-
-#include "Item.h"
-#include "PluginManager.h"
-
-
-
-
-
-class cClientHandle;
-class cPlayer;
-class cPickup;
-class cItem;
-class cEntity;
-class cWorld;
-class cChunkDesc;
-struct TakeDamageInfo;
-
-// fwd: cPlayer.h
-class cPlayer;
-
-// fwd: CraftingRecipes.h
-class cCraftingGrid;
-class cCraftingRecipe;
-
-
-
-
-
-// tolua_begin
-class cPlugin
-{
-public:
- // tolua_end
-
- cPlugin( const AString & a_PluginDirectory );
- virtual ~cPlugin();
-
- virtual void OnDisable(void) {}
- virtual bool Initialize(void) = 0;
-
- // Called each tick
- virtual void Tick(float a_Dt) = 0;
-
- /**
- * On all these functions, return true if you want to override default behavior and not call other plugins on that callback.
- * You can also return false, so default behavior is used.
- **/
- virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) = 0;
- virtual bool OnChat (cPlayer * a_Player, AString & a_Message) = 0;
- virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
- virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0;
- virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0;
- virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
- virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
- virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) = 0;
- virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
- virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) = 0;
- virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0;
- virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
- virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
- virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) = 0;
- virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) = 0;
- virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) = 0;
- virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) = 0;
- virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) = 0;
- virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) = 0;
- virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
- virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
- virtual bool OnPlayerEating (cPlayer & a_Player) = 0;
- virtual bool OnPlayerJoined (cPlayer & a_Player) = 0;
- virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0;
- virtual bool OnPlayerMoved (cPlayer & a_Player) = 0;
- virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
- virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
- virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
- virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) = 0;
- virtual bool OnPlayerShooting (cPlayer & a_Player) = 0;
- virtual bool OnPlayerSpawned (cPlayer & a_Player) = 0;
- virtual bool OnPlayerTossingItem (cPlayer & a_Player) = 0;
- virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
- virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
- virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
- virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
- virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
- virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
- virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0;
- virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0;
- virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) = 0;
- virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) = 0;
- virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) = 0;
- virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) = 0;
- virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) = 0;
- virtual bool OnWeatherChanged (cWorld & a_World) = 0;
- virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) = 0;
- virtual bool OnWorldTick (cWorld & a_World, float a_Dt) = 0;
-
- /** Handles the command split into a_Split, issued by player a_Player.
- Command permissions have already been checked.
- Returns true if command handled successfully
- */
- virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) = 0;
-
- /** Handles the console command split into a_Split.
- Returns true if command handled successfully. Output is to be sent to the a_Output callback.
- */
- virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) = 0;
-
- /// All bound commands are to be removed, do any language-dependent cleanup here
- virtual void ClearCommands(void) {} ;
-
- /// All bound console commands are to be removed, do any language-dependent cleanup here
- virtual void ClearConsoleCommands(void) {} ;
-
- // tolua_begin
- const AString & GetName(void) const { return m_Name; }
- void SetName(const AString & a_Name) { m_Name = a_Name; }
-
- int GetVersion(void) const { return m_Version; }
- void SetVersion(int a_Version) { m_Version = a_Version; }
-
- const AString & GetDirectory(void) const {return m_Directory; }
- AString GetLocalDirectory(void) const;
- // tolua_end
-
-
- /* This should not be exposed to scripting languages */
- enum PluginLanguage
- {
- E_CPP,
- E_LUA,
- E_SQUIRREL, // OBSOLETE, but kept in place to remind us of the horrors lurking in the history
- };
- PluginLanguage GetLanguage() { return m_Language; }
- void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; }
-
-private:
- PluginLanguage m_Language;
- AString m_Name;
- int m_Version;
-
- AString m_Directory;
-}; // tolua_export
-
-
-
-
diff --git a/source/PluginLua.cpp b/source/PluginLua.cpp
deleted file mode 100644
index 81a536838..000000000
--- a/source/PluginLua.cpp
+++ /dev/null
@@ -1,1468 +0,0 @@
-
-// PluginLua.cpp
-
-// Implements the cPluginLua class representing a plugin written in Lua
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#define LUA_USE_POSIX
-#include "PluginLua.h"
-#include "CommandOutput.h"
-
-extern "C"
-{
- #include "lualib.h"
-}
-
-#include "tolua++.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cPluginLua:
-
-cPluginLua::cPluginLua(const AString & a_PluginDirectory) :
- cPlugin(a_PluginDirectory),
- m_LuaState(Printf("plugin %s", a_PluginDirectory.c_str()))
-{
-}
-
-
-
-
-
-cPluginLua::~cPluginLua()
-{
- cCSLock Lock(m_CriticalSection);
- Close();
-}
-
-
-
-
-
-void cPluginLua::Close(void)
-{
- if (m_LuaState.IsValid())
- {
- // Release all the references in the hook map:
- for (cHookMap::iterator itrH = m_HookMap.begin(), endH = m_HookMap.end(); itrH != endH; ++itrH)
- {
- for (cLuaRefs::iterator itrR = itrH->second.begin(), endR = itrH->second.end(); itrR != endR; ++itrR)
- {
- delete *itrR;
- } // for itrR - itrH->second[]
- } // for itrH - m_HookMap[]
- m_HookMap.clear();
-
- m_LuaState.Close();
- }
- else
- {
- ASSERT(m_HookMap.empty());
- }
-}
-
-
-
-
-
-bool cPluginLua::Initialize(void)
-{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
- {
- m_LuaState.Create();
-
- // Inject the identification global variables into the state:
- lua_pushlightuserdata(m_LuaState, this);
- lua_setglobal(m_LuaState, LUA_PLUGIN_INSTANCE_VAR_NAME);
- lua_pushstring(m_LuaState, GetName().c_str());
- lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME);
- }
-
- std::string PluginPath = FILE_IO_PREFIX + GetLocalDirectory() + "/";
-
- // Load all files for this plugin, and execute them
- AStringList Files = GetDirectoryContents(PluginPath.c_str());
- for (AStringList::const_iterator itr = Files.begin(); itr != Files.end(); ++itr)
- {
- if (itr->rfind(".lua") == AString::npos)
- {
- continue;
- }
- AString Path = PluginPath + *itr;
- if (!m_LuaState.LoadFile(Path))
- {
- Close();
- return false;
- }
- } // for itr - Files[]
-
- // Call intialize function
- bool res = false;
- if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res))
- {
- LOGWARNING("Error in plugin %s: Cannot call the Initialize() function. Plugin is temporarily disabled.", GetName().c_str());
- Close();
- return false;
- }
-
- if (!res)
- {
- LOGINFO("Plugin %s: Initialize() call failed, plugin is temporarily disabled.", GetName().c_str());
- Close();
- return false;
- }
-
- return true;
-}
-
-
-
-
-
-void cPluginLua::OnDisable(void)
-{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.HasFunction("OnDisable"))
- {
- return;
- }
- m_LuaState.Call("OnDisable");
-}
-
-
-
-
-
-void cPluginLua::Tick(float a_Dt)
-{
- cCSLock Lock(m_CriticalSection);
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TICK];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), a_Dt);
- }
-}
-
-
-
-
-
-bool cPluginLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_TO_PICKUPS];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnChat(cPlayer * a_Player, AString & a_Message)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHAT];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), a_Player, a_Message, cLuaState::Return, res, a_Message);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_AVAILABLE];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATED];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATING];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADED];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADING];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_COLLECTING_PICKUP];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), a_Player, a_Pickup, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CRAFTING_NO_RECIPE];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), (cPlayer *)a_Player, a_Grid, a_Recipe, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnDisconnect(cPlayer * a_Player, const AString & a_Reason)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_DISCONNECT];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), a_Player, a_Reason, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXECUTE_COMMAND];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), a_Player, a_Split, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXPLODED];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- switch (a_Source)
- {
- case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
- case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res); break;
- case esCreeper: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res); break;
- case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break;
- case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break;
- case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
- case esWitherSkullBlack:
- case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
- case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
- case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
- default:
- {
- ASSERT(!"Unhandled ExplosionSource");
- return false;
- }
- }
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXPLODING];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- switch (a_Source)
- {
- case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
- case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
- case esCreeper: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
- case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
- case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
- case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
- case esWitherSkullBlack:
- case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
- case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
- case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
- default:
- {
- ASSERT(!"Unhandled ExplosionSource");
- return false;
- }
- }
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnHandshake(cClientHandle * a_Client, const AString & a_Username)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HANDSHAKE];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), a_Client, a_Username, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
-
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PULLING_ITEM];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_World, &a_Hopper, a_DstSlotNum, &a_SrcEntity, a_SrcSlotNum, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PUSHING_ITEM];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_World, &a_Hopper, a_SrcSlotNum, &a_DstEntity, a_DstSlotNum, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_KILLING];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_Victim, a_Killer, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_LOGIN];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnPlayerAnimation(cPlayer & a_Player, int a_Animation)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_ANIMATION];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_Player, a_Animation, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BREAKING_BLOCK];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BROKEN_BLOCK];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnPlayerEating(cPlayer & a_Player)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_EATING];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnPlayerJoined(cPlayer & a_Player)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_JOINED];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_LEFT_CLICK];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnPlayerMoved(cPlayer & a_Player)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_MOVING];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACED_BLOCK];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACING_BLOCK];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICK];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_Player, &a_Entity, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnPlayerShooting(cPlayer & a_Player)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SHOOTING];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnPlayerSpawned(cPlayer & a_Player)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SPAWNED];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnPlayerTossingItem(cPlayer & a_Player)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_TOSSING_ITEM];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_BLOCK];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_ITEM];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_BLOCK];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_ITEM];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_POST_CRAFTING];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), a_Player, a_Grid, a_Recipe, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PRE_CRAFTING];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), a_Player, a_Grid, a_Recipe, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_ENTITY];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_World, &a_Entity, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnSpawnedMonster(cWorld & a_World, cMonster & a_Monster)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_MONSTER];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_World, &a_Monster, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnSpawningEntity(cWorld & a_World, cEntity & a_Entity)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_ENTITY];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_World, &a_Entity, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnSpawningMonster(cWorld & a_World, cMonster & a_Monster)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_MONSTER];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_World, &a_Monster, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TAKE_DAMAGE];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_Receiver, &a_TDI, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnUpdatedSign(
- cWorld * a_World,
- int a_BlockX, int a_BlockY, int a_BlockZ,
- const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4,
- cPlayer * a_Player
-)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATED_SIGN];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnUpdatingSign(
- cWorld * a_World,
- int a_BlockX, int a_BlockY, int a_BlockZ,
- AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4,
- cPlayer * a_Player
-)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATING_SIGN];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnWeatherChanged(cWorld & a_World)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGED];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_World, cLuaState::Return, res);
- if (res)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- int NewWeather = a_NewWeather;
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGING];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_World, NewWeather, cLuaState::Return, res, NewWeather);
- if (res)
- {
- a_NewWeather = (eWeather)NewWeather;
- return true;
- }
- }
- a_NewWeather = (eWeather)NewWeather;
- return false;
-}
-
-
-
-
-
-bool cPluginLua::OnWorldTick(cWorld & a_World, float a_Dt)
-{
- cCSLock Lock(m_CriticalSection);
- cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WORLD_TICK];
- for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
- {
- m_LuaState.Call((int)(**itr), &a_World, a_Dt);
- }
- return false;
-}
-
-
-
-
-
-bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player)
-{
- ASSERT(!a_Split.empty());
- CommandMap::iterator cmd = m_Commands.find(a_Split[0]);
- if (cmd == m_Commands.end())
- {
- LOGWARNING("Command handler is registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str());
- return false;
- }
-
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(cmd->second, a_Split, a_Player, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
-{
- ASSERT(!a_Split.empty());
- CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
- if (cmd == m_ConsoleCommands.end())
- {
- LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\", plugin \"%s\".",
- a_Split[0].c_str(), GetName().c_str()
- );
- return false;
- }
-
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- AString str;
- m_LuaState.Call(cmd->second, a_Split, cLuaState::Return, res, str);
- if (res && !str.empty())
- {
- a_Output.Out(str);
- }
- return res;
-}
-
-
-
-
-
-void cPluginLua::ClearCommands(void)
-{
- cCSLock Lock(m_CriticalSection);
-
- // Unreference the bound functions so that Lua can GC them
- if (m_LuaState != NULL)
- {
- for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr)
- {
- luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second);
- }
- }
- m_Commands.clear();
-}
-
-
-
-
-
-void cPluginLua::ClearConsoleCommands(void)
-{
- cCSLock Lock(m_CriticalSection);
-
- // Unreference the bound functions so that Lua can GC them
- if (m_LuaState != NULL)
- {
- for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr)
- {
- luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second);
- }
- }
- m_ConsoleCommands.clear();
-}
-
-
-
-
-
-bool cPluginLua::CanAddOldStyleHook(int a_HookType)
-{
- const char * FnName = GetHookFnName(a_HookType);
- if (FnName == NULL)
- {
- // Unknown hook ID
- LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.",
- GetName().c_str(), a_HookType
- );
- m_LuaState.LogStackTrace();
- return false;
- }
-
- // Check if the function is available
- if (m_LuaState.HasFunction(FnName))
- {
- return true;
- }
-
- LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.",
- GetName().c_str(), a_HookType, FnName
- );
- m_LuaState.LogStackTrace();
- return false;
-}
-
-
-
-
-
-const char * cPluginLua::GetHookFnName(int a_HookType)
-{
- switch (a_HookType)
- {
- case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups";
- case cPluginManager::HOOK_CHAT: return "OnChat";
- case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable";
- case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated";
- case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating";
- case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded";
- case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading";
- case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup";
- case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe";
- case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect";
- case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand";
- case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
- case cPluginManager::HOOK_KILLING: return "OnKilling";
- case cPluginManager::HOOK_LOGIN: return "OnLogin";
- case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation";
- case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock";
- case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock";
- case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating";
- case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined";
- case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick";
- case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving";
- case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock";
- case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock";
- case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick";
- case cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY: return "OnPlayerRightClickingEntity";
- case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting";
- case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned";
- case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem";
- case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock";
- case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem";
- case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock";
- case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem";
- case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting";
- case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting";
- case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity";
- case cPluginManager::HOOK_SPAWNED_MONSTER: return "OnSpawnedMonster";
- case cPluginManager::HOOK_SPAWNING_ENTITY: return "OnSpawningEntity";
- case cPluginManager::HOOK_SPAWNING_MONSTER: return "OnSpawningMonster";
- case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage";
- case cPluginManager::HOOK_TICK: return "OnTick";
- case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign";
- case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign";
- case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged";
- case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging";
- case cPluginManager::HOOK_WORLD_TICK: return "OnWorldTick";
- default: return NULL;
- } // switch (a_Hook)
-}
-
-
-
-
-
-bool cPluginLua::AddHookRef(int a_HookType, int a_FnRefIdx)
-{
- ASSERT(m_CriticalSection.IsLockedByCurrentThread()); // It probably has to be, how else would we have a LuaState?
-
- // Check if the function reference is valid:
- cLuaState::cRef * Ref = new cLuaState::cRef(m_LuaState, a_FnRefIdx);
- if ((Ref == NULL) || !Ref->IsValid())
- {
- LOGWARNING("Plugin %s tried to add a hook %d with bad handler function.", GetName().c_str(), a_HookType);
- m_LuaState.LogStackTrace();
- delete Ref;
- return false;
- }
-
- m_HookMap[a_HookType].push_back(Ref);
- return true;
-}
-
-
-
-
-
-AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request )
-{
- cCSLock Lock(m_CriticalSection);
- std::string RetVal = "";
-
- std::pair< std::string, std::string > TabName = GetTabNameForRequest(a_Request);
- std::string SafeTabName = TabName.second;
- if (SafeTabName.empty())
- {
- return "";
- }
-
- sWebPluginTab * Tab = 0;
- for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr)
- {
- if ((*itr)->SafeTitle.compare(SafeTabName) == 0) // This is the one! Rawr
- {
- Tab = *itr;
- break;
- }
- }
-
- if (Tab != NULL)
- {
- AString Contents = Printf("WARNING: WebPlugin tab '%s' did not return a string!", Tab->Title.c_str());
- if (!m_LuaState.Call(Tab->UserData, a_Request, cLuaState::Return, Contents))
- {
- return "Lua encountered error while processing the page request";
- }
-
- RetVal += Contents;
- }
-
- return RetVal;
-}
-
-
-
-
-
-bool cPluginLua::AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference)
-{
- cCSLock Lock(m_CriticalSection);
- if (a_LuaState != m_LuaState)
- {
- LOGERROR("Only allowed to add a tab to a WebPlugin of your own Plugin!");
- return false;
- }
- sWebPluginTab * Tab = new sWebPluginTab();
- Tab->Title = a_Title;
- Tab->SafeTitle = SafeString(a_Title);
-
- Tab->UserData = a_FunctionReference;
-
- GetTabs().push_back(Tab);
- return true;
-}
-
-
-
-
-
-void cPluginLua::BindCommand(const AString & a_Command, int a_FnRef)
-{
- ASSERT(m_Commands.find(a_Command) == m_Commands.end());
- m_Commands[a_Command] = a_FnRef;
-}
-
-
-
-
-
-void cPluginLua::BindConsoleCommand(const AString & a_Command, int a_FnRef)
-{
- ASSERT(m_ConsoleCommands.find(a_Command) == m_ConsoleCommands.end());
- m_ConsoleCommands[a_Command] = a_FnRef;
-}
-
-
-
-
-
-void cPluginLua::Unreference(int a_LuaRef)
-{
- cCSLock Lock(m_CriticalSection);
- luaL_unref(m_LuaState, LUA_REGISTRYINDEX, a_LuaRef);
-}
-
-
-
-
-
-bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse)
-{
- ASSERT(a_FnRef != LUA_REFNIL);
-
- cCSLock Lock(m_CriticalSection);
- bool res;
- m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-void cPluginLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum)
-{
- ASSERT(a_FnRef != LUA_REFNIL);
-
- cCSLock Lock(m_CriticalSection);
- m_LuaState.Call(a_FnRef, &a_Window, a_SlotNum);
-}
-
-
-
-
diff --git a/source/PluginLua.h b/source/PluginLua.h
deleted file mode 100644
index fee9c4986..000000000
--- a/source/PluginLua.h
+++ /dev/null
@@ -1,165 +0,0 @@
-
-// PluginLua.h
-
-// Declares the cPluginLua class representing a plugin written in Lua
-
-
-
-
-
-#pragma once
-
-#include "Plugin.h"
-#include "WebPlugin.h"
-#include "LuaState.h"
-
-// Names for the global variables through which the plugin is identified in its LuaState
-#define LUA_PLUGIN_NAME_VAR_NAME "_MCServerInternal_PluginName"
-#define LUA_PLUGIN_INSTANCE_VAR_NAME "_MCServerInternal_PluginInstance"
-
-
-
-
-// fwd: UI/Window.h
-class cWindow;
-
-
-
-
-
-// tolua_begin
-class cPluginLua :
- public cPlugin,
- public cWebPlugin
-{
-public:
- // tolua_end
-
- cPluginLua( const AString & a_PluginDirectory );
- ~cPluginLua();
-
- virtual void OnDisable(void) override;
- virtual bool Initialize(void) override;
-
- virtual void Tick(float a_Dt) override;
-
- virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override;
- virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override;
- virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
- virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
- virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
- virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override;
- virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override;
- virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
- virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
- virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
- virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) override;
- virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) override;
- virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override;
- virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
- virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override;
- virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual bool OnPlayerEating (cPlayer & a_Player) override;
- virtual bool OnPlayerJoined (cPlayer & a_Player) override;
- virtual bool OnPlayerMoved (cPlayer & a_Player) override;
- virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
- virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
- virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) override;
- virtual bool OnPlayerShooting (cPlayer & a_Player) override;
- virtual bool OnPlayerSpawned (cPlayer & a_Player) override;
- virtual bool OnPlayerTossingItem (cPlayer & a_Player) override;
- virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
- virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
- virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override;
- virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override;
- virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) override;
- virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) override;
- virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override;
- virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
- virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
- virtual bool OnWeatherChanged (cWorld & a_World) override;
- virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override;
- virtual bool OnWorldTick (cWorld & a_World, float a_Dt) override;
-
- virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override;
-
- virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) override;
-
- virtual void ClearCommands(void) override;
-
- virtual void ClearConsoleCommands(void) override;
-
- /// Returns true if the plugin contains the function for the specified hook type, using the old-style registration (#121)
- bool CanAddOldStyleHook(int a_HookType);
-
- // cWebPlugin override
- virtual const AString GetWebTitle(void) const {return GetName(); }
-
- // cWebPlugin and WebAdmin stuff
- virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override;
- bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS <<
-
- /// Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap.
- void BindCommand(const AString & a_Command, int a_FnRef);
-
- /// Binds the console command to call the function specified by a Lua function reference. Simply adds to CommandMap.
- void BindConsoleCommand(const AString & a_Command, int a_FnRef);
-
- cLuaState & GetLuaState(void) { return m_LuaState; }
-
- cCriticalSection & GetCriticalSection(void) { return m_CriticalSection; }
-
- /// Removes a previously referenced object (luaL_unref())
- void Unreference(int a_LuaRef);
-
- /// Calls the plugin-specified "cLuaWindow closing" callback. Returns true only if the callback returned true
- bool CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse);
-
- /// Calls the plugin-specified "cLuaWindow slot changed" callback.
- void CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum);
-
- /// Returns the name of Lua function that should handle the specified hook type in the older (#121) API
- static const char * GetHookFnName(int a_HookType);
-
- /** Adds a Lua function to be called for the specified hook.
- The function has to be on the Lua stack at the specified index a_FnRefIdx
- Returns true if the hook was added successfully.
- */
- bool AddHookRef(int a_HookType, int a_FnRefIdx);
-
-protected:
- /// Maps command name into Lua function reference
- typedef std::map<AString, int> CommandMap;
-
- /// Provides an array of Lua function references
- typedef std::vector<cLuaState::cRef *> cLuaRefs;
-
- /// Maps hook types into arrays of Lua function references to call for each hook type
- typedef std::map<int, cLuaRefs> cHookMap;
-
- cCriticalSection m_CriticalSection;
- cLuaState m_LuaState;
-
- CommandMap m_Commands;
- CommandMap m_ConsoleCommands;
-
- cHookMap m_HookMap;
-
- /// Releases all Lua references and closes the LuaState
- void Close(void);
-} ; // tolua_export
-
-
-
-
diff --git a/source/PluginManager.cpp b/source/PluginManager.cpp
deleted file mode 100644
index 93ee71926..000000000
--- a/source/PluginManager.cpp
+++ /dev/null
@@ -1,1638 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "PluginManager.h"
-#include "Plugin.h"
-#include "PluginLua.h"
-#include "WebAdmin.h"
-#include "Item.h"
-#include "Root.h"
-#include "Server.h"
-#include "CommandOutput.h"
-
-#include "../iniFile/iniFile.h"
-#include "tolua++.h"
-#include "Entities/Player.h"
-
-
-
-
-
-cPluginManager * cPluginManager::Get(void)
-{
- return cRoot::Get()->GetPluginManager();
-}
-
-
-
-
-
-cPluginManager::cPluginManager(void) :
- m_bReloadPlugins(false)
-{
-}
-
-
-
-
-
-cPluginManager::~cPluginManager()
-{
- UnloadPluginsNow();
-}
-
-
-
-
-
-void cPluginManager::ReloadPlugins(void)
-{
- m_bReloadPlugins = true;
-}
-
-
-
-
-
-void cPluginManager::FindPlugins(void)
-{
- AString PluginsPath = FILE_IO_PREFIX + AString( "Plugins/" );
-
- // First get a clean list of only the currently running plugins, we don't want to mess those up
- for (PluginMap::iterator itr = m_Plugins.begin(); itr != m_Plugins.end();)
- {
- if (itr->second == NULL)
- {
- PluginMap::iterator thiz = itr;
- ++thiz;
- m_Plugins.erase( itr );
- itr = thiz;
- continue;
- }
- ++itr;
- }
-
- AStringList Files = GetDirectoryContents(PluginsPath.c_str());
- for (AStringList::const_iterator itr = Files.begin(); itr != Files.end(); ++itr)
- {
- if (itr->rfind(".") != AString::npos)
- {
- // Ignore files, we only want directories
- continue;
- }
-
- // Add plugin name/directory to the list
- if (m_Plugins.find( *itr ) == m_Plugins.end())
- {
- m_Plugins[ *itr ] = NULL;
- }
- }
-}
-
-
-
-
-
-void cPluginManager::ReloadPluginsNow(void)
-{
- LOG("Loading plugins");
- m_bReloadPlugins = false;
- UnloadPluginsNow();
-
- FindPlugins();
-
- cServer::BindBuiltInConsoleCommands();
-
- cIniFile IniFile("settings.ini");
- if (!IniFile.ReadFile())
- {
- LOGWARNING("cPluginManager: Can't find settings.ini, so can't load any plugins.");
- }
-
- unsigned int KeyNum = IniFile.FindKey("Plugins");
- unsigned int NumPlugins = IniFile.GetNumValues(KeyNum);
- if (NumPlugins > 0)
- {
- for(unsigned int i = 0; i < NumPlugins; i++)
- {
- AString ValueName = IniFile.GetValueName(KeyNum, i );
- if (
- (ValueName.compare("NewPlugin") == 0) ||
- (ValueName.compare("Plugin") == 0)
- )
- {
- AString PluginFile = IniFile.GetValue(KeyNum, i);
- if (!PluginFile.empty())
- {
- if (m_Plugins.find(PluginFile) != m_Plugins.end())
- {
- LoadPlugin( PluginFile );
- }
- }
- }
- }
- }
-
- if (GetNumPlugins() == 0)
- {
- LOG("No plugins loaded");
- }
- else
- {
- LOG("Loaded %i plugin(s)", GetNumPlugins());
- }
-}
-
-
-
-
-
-void cPluginManager::Tick(float a_Dt)
-{
- while (!m_DisablePluginList.empty())
- {
- RemovePlugin(m_DisablePluginList.front());
- m_DisablePluginList.pop_front();
- }
-
- if (m_bReloadPlugins)
- {
- ReloadPluginsNow();
- }
-
- HookMap::iterator Plugins = m_Hooks.find(HOOK_TICK);
- if (Plugins != m_Hooks.end())
- {
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- (*itr)->Tick(a_Dt);
- }
- }
-}
-
-
-
-
-
-bool cPluginManager::CallHookBlockToPickups(
- cWorld * a_World, cEntity * a_Digger,
- int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
- cItems & a_Pickups
-)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_BLOCK_TO_PICKUPS);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_Pickups))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message)
-{
- if (ExecuteCommand(a_Player, a_Message))
- {
- return true;
- }
-
- // Check if it was a standard command (starts with a slash)
- if (!a_Message.empty() && (a_Message[0] == '/'))
- {
- AStringVector Split(StringSplit(a_Message, " "));
- ASSERT(!Split.empty()); // This should not happen - we know there's at least one char in the message so the split needs to be at least one item long
- a_Player->SendMessage(Printf("Unknown Command: \"%s\"", Split[0].c_str()));
- LOGINFO("Player \"%s\" issued an unknown command: \"%s\"", a_Player->GetName().c_str(), a_Message.c_str());
- return true; // Cancel sending
- }
-
- HookMap::iterator Plugins = m_Hooks.find(HOOK_CHAT);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
-
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnChat(a_Player, a_Message))
- {
- return true;
- }
- }
-
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_AVAILABLE);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnChunkAvailable(a_World, a_ChunkX, a_ChunkZ))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_GENERATED);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_GENERATING);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnChunkGenerating(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_UNLOADED);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnChunkUnloaded(a_World, a_ChunkX, a_ChunkZ))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_UNLOADING);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnChunkUnloading(a_World, a_ChunkX, a_ChunkZ))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookCollectingPickup(cPlayer * a_Player, cPickup & a_Pickup)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_COLLECTING_PICKUP);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnCollectingPickup(a_Player, &a_Pickup))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_CRAFTING_NO_RECIPE);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnCraftingNoRecipe(a_Player, a_Grid, a_Recipe))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookDisconnect(cPlayer * a_Player, const AString & a_Reason)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_DISCONNECT);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnDisconnect(a_Player, a_Reason))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_EXECUTE_COMMAND);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnExecuteCommand(a_Player, a_Split))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_EXPLODED);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnExploded(a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_EXPLODING);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnExploding(a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookHandshake(cClientHandle * a_ClientHandle, const AString & a_Username)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_HANDSHAKE);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnHandshake(a_ClientHandle, a_Username))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_HOPPER_PULLING_ITEM);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnHopperPullingItem(a_World, a_Hopper, a_DstSlotNum, a_SrcEntity, a_SrcSlotNum))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_HOPPER_PUSHING_ITEM);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnHopperPushingItem(a_World, a_Hopper, a_SrcSlotNum, a_DstEntity, a_DstSlotNum))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookKilling(cEntity & a_Victim, cEntity * a_Killer)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_KILLING);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnKilling(a_Victim, a_Killer))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_LOGIN);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnLogin(a_Client, a_ProtocolVersion, a_Username))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPlayerAnimation(cPlayer & a_Player, int a_Animation)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_ANIMATION);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPlayerAnimation(a_Player, a_Animation))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_BREAKING_BLOCK);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPlayerBreakingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_BROKEN_BLOCK);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPlayerBrokenBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPlayerEating(cPlayer & a_Player)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_EATING);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPlayerEating(a_Player))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPlayerJoined(cPlayer & a_Player)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_JOINED);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPlayerJoined(a_Player))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_LEFT_CLICK);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPlayerLeftClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPlayerMoving(cPlayer & a_Player)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_MOVING);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPlayerMoved(a_Player))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_PLACED_BLOCK);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPlayerPlacedBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_PLACING_BLOCK);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPlayerPlacingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_RIGHT_CLICK);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPlayerRightClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_RIGHT_CLICKING_ENTITY);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPlayerRightClickingEntity(a_Player, a_Entity))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPlayerShooting(cPlayer & a_Player)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_SHOOTING);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPlayerShooting(a_Player))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPlayerSpawned(cPlayer & a_Player)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_SPAWNED);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPlayerSpawned(a_Player))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPlayerTossingItem(cPlayer & a_Player)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_TOSSING_ITEM);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPlayerTossingItem(a_Player))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_USED_BLOCK);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPlayerUsedBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_USED_ITEM);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPlayerUsedItem(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_USING_BLOCK);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPlayerUsingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_USING_ITEM);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPlayerUsingItem(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_POST_CRAFTING);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPostCrafting(a_Player, a_Grid, a_Recipe))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PRE_CRAFTING);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPreCrafting(a_Player, a_Grid, a_Recipe))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNED_ENTITY);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnSpawnedEntity(a_World, a_Entity))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-bool cPluginManager::CallHookSpawnedMonster(cWorld & a_World, cMonster & a_Monster)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNED_MONSTER);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnSpawnedMonster(a_World, a_Monster))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-bool cPluginManager::CallHookSpawningEntity(cWorld & a_World, cEntity & a_Entity)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNING_ENTITY);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnSpawningEntity(a_World, a_Entity))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookSpawningMonster(cWorld & a_World, cMonster & a_Monster)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNING_MONSTER);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnSpawningMonster(a_World, a_Monster))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_TAKE_DAMAGE);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnTakeDamage(a_Receiver, a_TDI))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_UPDATING_SIGN);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnUpdatingSign(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_UPDATED_SIGN);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnUpdatedSign(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookWeatherChanged(cWorld & a_World)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_WEATHER_CHANGED);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnWeatherChanged(a_World))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookWeatherChanging(cWorld & a_World, eWeather & a_NewWeather)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_WEATHER_CHANGING);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnWeatherChanging(a_World, a_NewWeather))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookWorldTick(cWorld & a_World, float a_Dt)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_WORLD_TICK);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnWorldTick(a_World, a_Dt))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions)
-{
- ASSERT(a_Player != NULL);
-
- AStringVector Split(StringSplit(a_Command, " "));
- if (Split.empty())
- {
- return false;
- }
-
- CommandMap::iterator cmd = m_Commands.find(Split[0]);
- if (cmd == m_Commands.end())
- {
- // Command not found
- return false;
- }
-
- // Ask plugins first if a command is okay to execute the command:
- if (CallHookExecuteCommand(a_Player, Split))
- {
- LOGINFO("Player \"%s\" tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player->GetName().c_str(), Split[0].c_str());
- return false;
- }
-
- if (
- a_ShouldCheckPermissions &&
- !cmd->second.m_Permission.empty() &&
- !a_Player->HasPermission(cmd->second.m_Permission)
- )
- {
- LOGINFO("Player \"%s\" tried to execute forbidden command \"%s\".", a_Player->GetName().c_str(), Split[0].c_str());
- return false;
- }
-
- ASSERT(cmd->second.m_Plugin != NULL);
-
- return cmd->second.m_Plugin->HandleCommand(Split, a_Player);
-}
-
-
-
-
-
-cPlugin * cPluginManager::GetPlugin( const AString & a_Plugin ) const
-{
- for( PluginMap::const_iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr )
- {
- if (itr->second == NULL ) continue;
- if (itr->second->GetName().compare(a_Plugin) == 0)
- {
- return itr->second;
- }
- }
- return 0;
-}
-
-
-
-
-
-const cPluginManager::PluginMap & cPluginManager::GetAllPlugins() const
-{
- return m_Plugins;
-}
-
-
-
-
-
-void cPluginManager::UnloadPluginsNow()
-{
- m_Hooks.clear();
-
- while (!m_Plugins.empty())
- {
- RemovePlugin(m_Plugins.begin()->second);
- }
-
- m_Commands.clear();
- m_ConsoleCommands.clear();
-}
-
-
-
-
-
-bool cPluginManager::DisablePlugin(const AString & a_PluginName)
-{
- PluginMap::iterator itr = m_Plugins.find(a_PluginName);
- if (itr == m_Plugins.end())
- {
- return false;
- }
-
- if (itr->first.compare(a_PluginName) == 0) // _X 2013_02_01: wtf? Isn't this supposed to be what find() does?
- {
- m_DisablePluginList.push_back(itr->second);
- itr->second = NULL; // Get rid of this thing right away
- return true;
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::LoadPlugin(const AString & a_PluginName)
-{
- return AddPlugin(new cPluginLua(a_PluginName.c_str()));
-}
-
-
-
-
-
-void cPluginManager::RemoveHooks(cPlugin * a_Plugin)
-{
- for (HookMap::iterator itr = m_Hooks.begin(), end = m_Hooks.end(); itr != end; ++itr)
- {
- itr->second.remove(a_Plugin);
- }
-}
-
-
-
-
-
-void cPluginManager::RemovePlugin(cPlugin * a_Plugin)
-{
- for (PluginMap::iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr)
- {
- if (itr->second == a_Plugin)
- {
- m_Plugins.erase(itr);
- break;
- }
- }
-
- RemovePluginCommands(a_Plugin);
- RemovePluginConsoleCommands(a_Plugin);
- RemoveHooks(a_Plugin);
- if (a_Plugin != NULL)
- {
- a_Plugin->OnDisable();
- }
- delete a_Plugin;
-}
-
-
-
-
-
-void cPluginManager::RemovePluginCommands(cPlugin * a_Plugin)
-{
- if (a_Plugin != NULL)
- {
- a_Plugin->ClearCommands();
- }
-
- for (CommandMap::iterator itr = m_Commands.begin(); itr != m_Commands.end();)
- {
- if (itr->second.m_Plugin == a_Plugin)
- {
- CommandMap::iterator EraseMe = itr; // Stupid GCC doesn't have a std::map::erase() that would return the next iterator
- ++itr;
- m_Commands.erase(EraseMe);
- }
- else
- {
- ++itr;
- }
- } // for itr - m_Commands[]
-}
-
-
-
-
-
-bool cPluginManager::BindCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString)
-{
- CommandMap::iterator cmd = m_Commands.find(a_Command);
- if (cmd != m_Commands.end())
- {
- LOGWARNING("Command \"%s\" is already bound to plugin \"%s\".", a_Command.c_str(), cmd->second.m_Plugin->GetName().c_str());
- return false;
- }
-
- m_Commands[a_Command].m_Plugin = a_Plugin;
- m_Commands[a_Command].m_Permission = a_Permission;
- m_Commands[a_Command].m_HelpString = a_HelpString;
- return true;
-}
-
-
-
-
-
-bool cPluginManager::ForEachCommand(cCommandEnumCallback & a_Callback)
-{
- for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr)
- {
- if (a_Callback.Command(itr->first, itr->second.m_Plugin, itr->second.m_Permission, itr->second.m_HelpString))
- {
- return false;
- }
- } // for itr - m_Commands[]
- return true;
-}
-
-
-
-
-
-bool cPluginManager::IsCommandBound(const AString & a_Command)
-{
- return (m_Commands.find(a_Command) != m_Commands.end());
-}
-
-
-
-
-
-AString cPluginManager::GetCommandPermission(const AString & a_Command)
-{
- CommandMap::iterator cmd = m_Commands.find(a_Command);
- return (cmd == m_Commands.end()) ? "" : cmd->second.m_Permission;
-}
-
-
-
-
-
-bool cPluginManager::ExecuteCommand(cPlayer * a_Player, const AString & a_Command)
-{
- return HandleCommand(a_Player, a_Command, true);
-}
-
-
-
-
-
-bool cPluginManager::ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command)
-{
- return HandleCommand(a_Player, a_Command, false);
-}
-
-
-
-
-
-void cPluginManager::RemovePluginConsoleCommands(cPlugin * a_Plugin)
-{
- if (a_Plugin != NULL)
- {
- a_Plugin->ClearConsoleCommands();
- }
-
- for (CommandMap::iterator itr = m_ConsoleCommands.begin(); itr != m_ConsoleCommands.end();)
- {
- if (itr->second.m_Plugin == a_Plugin)
- {
- CommandMap::iterator EraseMe = itr; // Stupid GCC doesn't have a std::map::erase() that would return the next iterator
- ++itr;
- m_ConsoleCommands.erase(EraseMe);
- }
- else
- {
- ++itr;
- }
- } // for itr - m_Commands[]
-}
-
-
-
-
-
-bool cPluginManager::BindConsoleCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_HelpString)
-{
- CommandMap::iterator cmd = m_ConsoleCommands.find(a_Command);
- if (cmd != m_ConsoleCommands.end())
- {
- if (cmd->second.m_Plugin == NULL)
- {
- LOGWARNING("Console command \"%s\" is already bound internally by MCServer.", a_Command.c_str());
- }
- else
- {
- LOGWARNING("Console command \"%s\" is already bound to plugin \"%s\".", a_Command.c_str(), cmd->second.m_Plugin->GetName().c_str());
- }
- return false;
- }
-
- m_ConsoleCommands[a_Command].m_Plugin = a_Plugin;
- m_ConsoleCommands[a_Command].m_Permission = "";
- m_ConsoleCommands[a_Command].m_HelpString = a_HelpString;
- return true;
-}
-
-
-
-
-
-bool cPluginManager::ForEachConsoleCommand(cCommandEnumCallback & a_Callback)
-{
- for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr)
- {
- if (a_Callback.Command(itr->first, itr->second.m_Plugin, "", itr->second.m_HelpString))
- {
- return false;
- }
- } // for itr - m_Commands[]
- return true;
-}
-
-
-
-
-
-bool cPluginManager::IsConsoleCommandBound(const AString & a_Command)
-{
- return (m_ConsoleCommands.find(a_Command) != m_ConsoleCommands.end());
-}
-
-
-
-
-
-bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
-{
- if (a_Split.empty())
- {
- return false;
- }
-
- CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
- if (cmd == m_ConsoleCommands.end())
- {
- // Command not found
- return false;
- }
-
- if (cmd->second.m_Plugin == NULL)
- {
- // This is a built-in command
- return false;
- }
-
- // Ask plugins first if a command is okay to execute the console command:
- if (CallHookExecuteCommand(NULL, a_Split))
- {
- a_Output.Out("Command \"%s\" was stopped by the HOOK_EXECUTE_COMMAND hook", a_Split[0].c_str());
- return false;
- }
-
- return cmd->second.m_Plugin->HandleConsoleCommand(a_Split, a_Output);
-}
-
-
-
-
-
-void cPluginManager::TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player)
-{
- for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr)
- {
- if (NoCaseCompare(itr->first.substr(0, a_Text.length()), a_Text) != 0)
- {
- // Command name doesn't match
- continue;
- }
- if ((a_Player != NULL) && !a_Player->HasPermission(itr->second.m_Permission))
- {
- // Player doesn't have permission for the command
- continue;
- }
- a_Results.push_back(itr->first);
- }
-}
-
-
-
-
-
-bool cPluginManager::IsValidHookType(int a_HookType)
-{
- return ((a_HookType >= 0) && (a_HookType <= HOOK_MAX));
-}
-
-
-
-
-
-bool cPluginManager::AddPlugin(cPlugin * a_Plugin)
-{
- m_Plugins[a_Plugin->GetDirectory()] = a_Plugin;
- if (a_Plugin->Initialize())
- {
- // Initialization OK
- return true;
- }
-
- // Initialization failed
- RemovePlugin(a_Plugin); // Also undoes any registrations that Initialize() might have made
- return false;
-}
-
-
-
-
-
-void cPluginManager::AddHook(cPlugin * a_Plugin, int a_Hook)
-{
- if (!a_Plugin)
- {
- LOGWARN("Called cPluginManager::AddHook() with a_Plugin == NULL");
- return;
- }
- PluginList & Plugins = m_Hooks[a_Hook];
- Plugins.remove(a_Plugin);
- Plugins.push_back(a_Plugin);
-}
-
-
-
-
-
-unsigned int cPluginManager::GetNumPlugins() const
-{
- return m_Plugins.size();
-}
-
-
-
-
diff --git a/source/PluginManager.h b/source/PluginManager.h
deleted file mode 100644
index 816e4a40c..000000000
--- a/source/PluginManager.h
+++ /dev/null
@@ -1,286 +0,0 @@
-
-#pragma once
-
-#include "Item.h"
-
-
-
-
-
-class cPlugin;
-
-// fwd: World.h
-class cWorld;
-
-// fwd: ChunkDesc.h
-class cChunkDesc;
-
-// fwd: Entities/Entity.h
-class cEntity;
-
-// fwd: Mobs/Monster.h
-class cMonster;
-
-// fwd: Player.h
-class cPlayer;
-
-// fwd: CraftingRecipes.h
-class cCraftingGrid;
-class cCraftingRecipe;
-
-// fwd: Pickup.h
-class cPickup;
-
-// fwd: Pawn.h
-struct TakeDamageInfo;
-class cPawn;
-
-// fwd: CommandOutput.h
-class cCommandOutputCallback;
-
-// fwd: BlockEntities/HopperEntity.h
-class cHopperEntity;
-
-// fwd: BlockEntities/BlockEntityWithItems.h
-class cBlockEntityWithItems;
-
-
-
-
-
-class cPluginManager // tolua_export
-{ // tolua_export
-public: // tolua_export
-
- // Called each tick
- virtual void Tick(float a_Dt);
-
- // tolua_begin
- enum PluginHook
- {
- HOOK_BLOCK_TO_PICKUPS,
- HOOK_CHAT,
- HOOK_CHUNK_AVAILABLE,
- HOOK_CHUNK_GENERATED,
- HOOK_CHUNK_GENERATING,
- HOOK_CHUNK_UNLOADED,
- HOOK_CHUNK_UNLOADING,
- HOOK_COLLECTING_PICKUP,
- HOOK_CRAFTING_NO_RECIPE,
- HOOK_DISCONNECT,
- HOOK_EXECUTE_COMMAND,
- HOOK_EXPLODED,
- HOOK_EXPLODING,
- HOOK_HANDSHAKE,
- HOOK_HOPPER_PULLING_ITEM,
- HOOK_HOPPER_PUSHING_ITEM,
- HOOK_KILLING,
- HOOK_LOGIN,
- HOOK_PLAYER_ANIMATION,
- HOOK_PLAYER_BREAKING_BLOCK,
- HOOK_PLAYER_BROKEN_BLOCK,
- HOOK_PLAYER_EATING,
- HOOK_PLAYER_JOINED,
- HOOK_PLAYER_LEFT_CLICK,
- HOOK_PLAYER_MOVING,
- HOOK_PLAYER_PLACED_BLOCK,
- HOOK_PLAYER_PLACING_BLOCK,
- HOOK_PLAYER_RIGHT_CLICK,
- HOOK_PLAYER_RIGHT_CLICKING_ENTITY,
- HOOK_PLAYER_SHOOTING,
- HOOK_PLAYER_SPAWNED,
- HOOK_PLAYER_TOSSING_ITEM,
- HOOK_PLAYER_USED_BLOCK,
- HOOK_PLAYER_USED_ITEM,
- HOOK_PLAYER_USING_BLOCK,
- HOOK_PLAYER_USING_ITEM,
- HOOK_POST_CRAFTING,
- HOOK_PRE_CRAFTING,
- HOOK_SPAWNED_ENTITY,
- HOOK_SPAWNED_MONSTER,
- HOOK_SPAWNING_ENTITY,
- HOOK_SPAWNING_MONSTER,
- HOOK_TAKE_DAMAGE,
- HOOK_TICK,
- HOOK_UPDATED_SIGN,
- HOOK_UPDATING_SIGN,
- HOOK_WEATHER_CHANGED,
- HOOK_WEATHER_CHANGING,
- HOOK_WORLD_TICK,
-
- // Note that if a hook type is added, it may need processing in cPlugin::CanAddHook() descendants,
- // and it definitely needs adding in cPluginLua::GetHookFnName() !
-
- // Keep these two as the last items, they are used for validity checking and get their values automagically
- HOOK_NUM_HOOKS,
- HOOK_MAX = HOOK_NUM_HOOKS - 1,
- } ;
- // tolua_end
-
- /// Used as a callback for enumerating bound commands
- class cCommandEnumCallback
- {
- public:
- /** Called for each command; return true to abort enumeration
- For console commands, a_Permission is not used (set to empty string)
- */
- virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) = 0;
- } ;
-
- /// Returns the instance of the Plugin Manager (there is only ever one)
- static cPluginManager * Get(void); // tolua_export
-
- typedef std::map< AString, cPlugin * > PluginMap;
- typedef std::list< cPlugin * > PluginList;
- cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export
- const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
-
- void FindPlugins(); // tolua_export
- void ReloadPlugins(); // tolua_export
-
- /// Adds the plugin to the list of plugins called for the specified hook type. Handles multiple adds as a single add
- void AddHook(cPlugin * a_Plugin, int a_HookType);
-
- unsigned int GetNumPlugins() const; // tolua_export
-
- // Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort
- bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
- bool CallHookChat (cPlayer * a_Player, AString & a_Message);
- bool CallHookChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
- bool CallHookChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
- bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
- bool CallHookChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
- bool CallHookChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
- bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup);
- bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason);
- bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd
- bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
- bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
- bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
- bool CallHookHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum);
- bool CallHookHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum);
- bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer);
- bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
- bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation);
- bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerEating (cPlayer & a_Player);
- bool CallHookPlayerJoined (cPlayer & a_Player);
- bool CallHookPlayerMoving (cPlayer & a_Player);
- bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
- bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
- bool CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity);
- bool CallHookPlayerShooting (cPlayer & a_Player);
- bool CallHookPlayerSpawned (cPlayer & a_Player);
- bool CallHookPlayerTossingItem (cPlayer & a_Player);
- bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
- bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
- bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity);
- bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster);
- bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity);
- bool CallHookSpawningMonster (cWorld & a_World, cMonster & a_Monster);
- bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI);
- bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
- bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
- bool CallHookWeatherChanged (cWorld & a_World);
- bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
- bool CallHookWorldTick (cWorld & a_World, float a_Dt);
-
- bool DisablePlugin(const AString & a_PluginName); // tolua_export
- bool LoadPlugin (const AString & a_PluginName); // tolua_export
-
- /// Removes all hooks the specified plugin has registered
- void RemoveHooks(cPlugin * a_Plugin);
-
- /// Removes the plugin from the internal structures and deletes its object.
- void RemovePlugin(cPlugin * a_Plugin);
-
- /// Removes all command bindings that the specified plugin has made
- void RemovePluginCommands(cPlugin * a_Plugin);
-
- /// Binds a command to the specified plugin. Returns true if successful, false if command already bound.
- bool BindCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param
-
- /// Calls a_Callback for each bound command, returns true if all commands were enumerated
- bool ForEachCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp
-
- /// Returns true if the command is in the command map
- bool IsCommandBound(const AString & a_Command); // tolua_export
-
- /// Returns the permission needed for the specified command; empty string if command not found
- AString GetCommandPermission(const AString & a_Command); // tolua_export
-
- /// Executes the command, as if it was requested by a_Player. Checks permissions first. Returns true if executed.
- bool ExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export
-
- /// Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns true if executed (false if not found)
- bool ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export
-
- /// Removes all console command bindings that the specified plugin has made
- void RemovePluginConsoleCommands(cPlugin * a_Plugin);
-
- /// Binds a console command to the specified plugin. Returns true if successful, false if command already bound.
- bool BindConsoleCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param
-
- /// Calls a_Callback for each bound console command, returns true if all commands were enumerated
- bool ForEachConsoleCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp
-
- /// Returns true if the console command is in the command map
- bool IsConsoleCommandBound(const AString & a_Command); // tolua_export
-
- /// Executes the command split into a_Split, as if it was given on the console. Returns true if executed. Output is sent to the a_Output callback
- bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output);
-
- /** Appends all commands beginning with a_Text (case-insensitive) into a_Results.
- If a_Player is not NULL, only commands for which the player has permissions are added.
- */
- void TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player);
-
- /// Returns true if the specified hook type is within the allowed range
- static bool IsValidHookType(int a_HookType);
-
-private:
- friend class cRoot;
-
- class cCommandReg
- {
- public:
- cPlugin * m_Plugin;
- AString m_Permission; // Not used for console commands
- AString m_HelpString;
- } ;
-
- typedef std::map<int, cPluginManager::PluginList> HookMap;
- typedef std::map<AString, cCommandReg> CommandMap;
-
- PluginList m_DisablePluginList;
- PluginMap m_Plugins;
- HookMap m_Hooks;
- CommandMap m_Commands;
- CommandMap m_ConsoleCommands;
-
- bool m_bReloadPlugins;
-
- cPluginManager();
- ~cPluginManager();
-
- void ReloadPluginsNow(void);
- void UnloadPluginsNow(void);
-
- /// Adds the plugin into the internal list of plugins and initializes it. If initialization fails, the plugin is removed again.
- bool AddPlugin(cPlugin * a_Plugin);
-
- /// Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns true if the command is handled.
- bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions);
-} ; // tolua_export
-
-
-
-
diff --git a/source/Protocol/ChunkDataSerializer.cpp b/source/Protocol/ChunkDataSerializer.cpp
deleted file mode 100644
index 2a9230fee..000000000
--- a/source/Protocol/ChunkDataSerializer.cpp
+++ /dev/null
@@ -1,176 +0,0 @@
-
-// ChunkDataSerializer.cpp
-
-// Implements the cChunkDataSerializer class representing the object that can:
-// - serialize chunk data to different protocol versions
-// - cache such serialized data for multiple clients
-
-#include "Globals.h"
-#include "ChunkDataSerializer.h"
-#include "zlib.h"
-
-
-
-
-cChunkDataSerializer::cChunkDataSerializer(
- const cChunkDef::BlockTypes & a_BlockTypes,
- const cChunkDef::BlockNibbles & a_BlockMetas,
- const cChunkDef::BlockNibbles & a_BlockLight,
- const cChunkDef::BlockNibbles & a_BlockSkyLight,
- const unsigned char * a_BiomeData
-) :
- m_BlockTypes(a_BlockTypes),
- m_BlockMetas(a_BlockMetas),
- m_BlockLight(a_BlockLight),
- m_BlockSkyLight(a_BlockSkyLight),
- m_BiomeData(a_BiomeData)
-{
-}
-
-
-
-
-const AString & cChunkDataSerializer::Serialize(int a_Version)
-{
- Serializations::const_iterator itr = m_Serializations.find(a_Version);
- if (itr != m_Serializations.end())
- {
- return itr->second;
- }
-
- AString data;
- switch (a_Version)
- {
- case RELEASE_1_2_5: Serialize29(data); break;
- case RELEASE_1_3_2: Serialize39(data); break;
- // TODO: Other protocol versions may serialize the data differently; implement here
-
- default:
- {
- LOGERROR("cChunkDataSerializer::Serialize(): Unknown version: %d", a_Version);
- ASSERT(!"Unknown chunk data serialization version");
- break;
- }
- }
- m_Serializations[a_Version] = data;
- return m_Serializations[a_Version];
-}
-
-
-
-
-
-void cChunkDataSerializer::Serialize29(AString & a_Data)
-{
- // TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib *can* stream)
-
- const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
- const int MetadataOffset = sizeof(m_BlockTypes);
- const int BlockLightOffset = MetadataOffset + sizeof(m_BlockMetas);
- const int SkyLightOffset = BlockLightOffset + sizeof(m_BlockLight);
- const int BiomeOffset = SkyLightOffset + sizeof(m_BlockSkyLight);
- const int DataSize = BiomeOffset + BiomeDataSize;
-
- // Temporary buffer for the composed data:
- char AllData [DataSize];
-
- memcpy(AllData, m_BlockTypes, sizeof(m_BlockTypes));
- memcpy(AllData + MetadataOffset, m_BlockMetas, sizeof(m_BlockMetas));
- memcpy(AllData + BlockLightOffset, m_BlockLight, sizeof(m_BlockLight));
- memcpy(AllData + SkyLightOffset, m_BlockSkyLight, sizeof(m_BlockSkyLight));
- memcpy(AllData + BiomeOffset, m_BiomeData, BiomeDataSize);
-
- // Compress the data:
- // In order not to use allocation, use a fixed-size buffer, with the size
- // that uses the same calculation as compressBound():
- const uLongf CompressedMaxSize = DataSize + (DataSize >> 12) + (DataSize >> 14) + (DataSize >> 25) + 16;
- char CompressedBlockData[CompressedMaxSize];
-
- uLongf CompressedSize = compressBound(DataSize);
-
- // Run-time check that our compile-time guess about CompressedMaxSize was enough:
- ASSERT(CompressedSize <= CompressedMaxSize);
-
- compress2((Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)AllData, sizeof(AllData), Z_DEFAULT_COMPRESSION);
-
- // Now put all those data into a_Data:
-
- // "Ground-up continuous", or rather, "biome data present" flag:
- a_Data.push_back('\x01');
-
- // Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively
- // Also, no endian flipping is needed because of the const values
- unsigned short BitMap1 = 0xffff;
- unsigned short BitMap2 = 0;
- a_Data.append((const char *)&BitMap1, sizeof(short));
- a_Data.append((const char *)&BitMap2, sizeof(short));
-
- Int32 CompressedSizeBE = htonl(CompressedSize);
- a_Data.append((const char *)&CompressedSizeBE, sizeof(CompressedSizeBE));
-
- Int32 UnusedInt32 = 0;
- a_Data.append((const char *)&UnusedInt32, sizeof(UnusedInt32));
-
- a_Data.append(CompressedBlockData, CompressedSize);
-}
-
-
-
-
-
-void cChunkDataSerializer::Serialize39(AString & a_Data)
-{
- // TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib *can* stream)
-
- const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
- const int MetadataOffset = sizeof(m_BlockTypes);
- const int BlockLightOffset = MetadataOffset + sizeof(m_BlockMetas);
- const int SkyLightOffset = BlockLightOffset + sizeof(m_BlockLight);
- const int BiomeOffset = SkyLightOffset + sizeof(m_BlockSkyLight);
- const int DataSize = BiomeOffset + BiomeDataSize;
-
- // Temporary buffer for the composed data:
- char AllData [DataSize];
-
- memcpy(AllData, m_BlockTypes, sizeof(m_BlockTypes));
- memcpy(AllData + MetadataOffset, m_BlockMetas, sizeof(m_BlockMetas));
- memcpy(AllData + BlockLightOffset, m_BlockLight, sizeof(m_BlockLight));
- memcpy(AllData + SkyLightOffset, m_BlockSkyLight, sizeof(m_BlockSkyLight));
- memcpy(AllData + BiomeOffset, m_BiomeData, BiomeDataSize);
-
- // Compress the data:
- // In order not to use allocation, use a fixed-size buffer, with the size
- // that uses the same calculation as compressBound():
- const uLongf CompressedMaxSize = DataSize + (DataSize >> 12) + (DataSize >> 14) + (DataSize >> 25) + 16;
- char CompressedBlockData[CompressedMaxSize];
-
- uLongf CompressedSize = compressBound(DataSize);
-
- // Run-time check that our compile-time guess about CompressedMaxSize was enough:
- ASSERT(CompressedSize <= CompressedMaxSize);
-
- compress2((Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)AllData, sizeof(AllData), Z_DEFAULT_COMPRESSION);
-
- // Now put all those data into a_Data:
-
- // "Ground-up continuous", or rather, "biome data present" flag:
- a_Data.push_back('\x01');
-
- // Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively
- // Also, no endian flipping is needed because of the const values
- unsigned short BitMap1 = 0xffff;
- unsigned short BitMap2 = 0;
- a_Data.append((const char *)&BitMap1, sizeof(short));
- a_Data.append((const char *)&BitMap2, sizeof(short));
-
- Int32 CompressedSizeBE = htonl(CompressedSize);
- a_Data.append((const char *)&CompressedSizeBE, sizeof(CompressedSizeBE));
-
- // Unlike 29, 39 doesn't have the "unused" int
-
- a_Data.append(CompressedBlockData, CompressedSize);
-}
-
-
-
-
diff --git a/source/Protocol/Protocol.h b/source/Protocol/Protocol.h
deleted file mode 100644
index 5071f5961..000000000
--- a/source/Protocol/Protocol.h
+++ /dev/null
@@ -1,194 +0,0 @@
-
-// Protocol.h
-
-// Interfaces to the cProtocol class representing the generic interface that a protocol
-// parser and serializer must implement
-
-
-
-
-
-#pragma once
-
-#include "../Defines.h"
-#include "../Endianness.h"
-
-
-
-
-class cPlayer;
-class cEntity;
-class cWindow;
-class cInventory;
-class cPawn;
-class cPickup;
-class cMonster;
-class cChunkDataSerializer;
-class cWorld;
-class cFallingBlock;
-
-
-
-
-
-typedef unsigned char Byte;
-
-
-
-
-
-class cProtocol
-{
-public:
- cProtocol(cClientHandle * a_Client) :
- m_Client(a_Client)
- {
- }
- virtual ~cProtocol() {}
-
- /// Called when client sends some data
- virtual void DataReceived(const char * a_Data, int a_Size) = 0;
-
- // Sending stuff to clients (alphabetically sorted):
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
- virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
- virtual void SendChat (const AString & a_Message) = 0;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
- virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0;
- virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
- virtual void SendDisconnect (const AString & a_Reason) = 0;
- virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
- virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
- virtual void SendEntityLook (const cEntity & a_Entity) = 0;
- virtual void SendEntityMetadata (const cEntity & a_Entity) = 0;
- virtual void SendEntityProperties (const cEntity & a_Entity) = 0;
- virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
- virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
- virtual void SendEntityVelocity (const cEntity & a_Entity) = 0;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
- virtual void SendGameMode (eGameMode a_GameMode) = 0;
- virtual void SendHealth (void) = 0;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
- virtual void SendKeepAlive (int a_PingID) = 0;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
- virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0;
- virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0;
- virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
- virtual void SendPlayerMoveLook (void) = 0;
- virtual void SendPlayerPosition (void) = 0;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
- virtual void SendRespawn (void) = 0;
- virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
- virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
- virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
- virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0;
- virtual void SendTabCompletionResults(const AStringVector & a_Results) = 0;
- virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
- virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) = 0;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
- virtual void SendWeather (eWeather a_Weather) = 0;
- virtual void SendWholeInventory (const cInventory & a_Inventory) = 0;
- virtual void SendWholeInventory (const cWindow & a_Window) = 0;
- virtual void SendWindowClose (const cWindow & a_Window) = 0;
- virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0;
- virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) = 0;
-
- /// Returns the ServerID used for authentication through session.minecraft.net
- virtual AString GetAuthServerID(void) = 0;
-
-protected:
- cClientHandle * m_Client;
- cCriticalSection m_CSPacket; //< Each SendXYZ() function must acquire this CS in order to send the whole packet at once
-
- /// A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it
- virtual void SendData(const char * a_Data, int a_Size) = 0;
-
- /// Called after writing each packet, enables descendants to flush their buffers
- virtual void Flush(void) {};
-
- // Helpers for writing partial packet data, write using SendData()
- void WriteByte(Byte a_Value)
- {
- SendData((const char *)&a_Value, 1);
- }
-
- void WriteShort(short a_Value)
- {
- a_Value = htons(a_Value);
- SendData((const char *)&a_Value, 2);
- }
-
- /*
- void WriteShort(unsigned short a_Value)
- {
- a_Value = htons(a_Value);
- SendData((const char *)&a_Value, 2);
- }
- */
-
- void WriteInt(int a_Value)
- {
- a_Value = htonl(a_Value);
- SendData((const char *)&a_Value, 4);
- }
-
- void WriteUInt(unsigned int a_Value)
- {
- a_Value = htonl(a_Value);
- SendData((const char *)&a_Value, 4);
- }
-
- void WriteInt64 (Int64 a_Value)
- {
- a_Value = HostToNetwork8(&a_Value);
- SendData((const char *)&a_Value, 8);
- }
-
- void WriteFloat (float a_Value)
- {
- unsigned int val = HostToNetwork4(&a_Value);
- SendData((const char *)&val, 4);
- }
-
- void WriteDouble(double a_Value)
- {
- unsigned long long val = HostToNetwork8(&a_Value);
- SendData((const char *)&val, 8);
- }
-
- void WriteString(const AString & a_Value)
- {
- AString UTF16;
- UTF8ToRawBEUTF16(a_Value.c_str(), a_Value.length(), UTF16);
- WriteShort((unsigned short)(UTF16.size() / 2));
- SendData(UTF16.data(), UTF16.size());
- }
-
- void WriteBool(bool a_Value)
- {
- WriteByte(a_Value ? 1 : 0);
- }
-
- void WriteVectorI(const Vector3i & a_Vector)
- {
- WriteInt(a_Vector.x);
- WriteInt(a_Vector.y);
- WriteInt(a_Vector.z);
- }
-} ;
-
-
-
-
-
diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp
deleted file mode 100644
index 54bd28c9f..000000000
--- a/source/Protocol/Protocol125.cpp
+++ /dev/null
@@ -1,1663 +0,0 @@
-
-// Protocol125.cpp
-
-// Implements the cProtocol125 class representing the release 1.2.5 protocol (#29)
-/*
-Documentation:
- - protocol: http://wiki.vg/wiki/index.php?title=Protocol&oldid=2513
- - session handling: http://wiki.vg/wiki/index.php?title=Session&oldid=2262
- - slot format: http://wiki.vg/wiki/index.php?title=Slot_Data&oldid=2152
-*/
-
-#include "Globals.h"
-
-#include "Protocol125.h"
-
-#include "../ClientHandle.h"
-#include "../World.h"
-#include "ChunkDataSerializer.h"
-#include "../Entities/Entity.h"
-#include "../Mobs/Monster.h"
-#include "../Entities/Pickup.h"
-#include "../Entities/Player.h"
-#include "../ChatColor.h"
-#include "../UI/Window.h"
-#include "../Root.h"
-#include "../Server.h"
-#include "../Entities/FallingBlock.h"
-
-
-
-
-
-enum
-{
- PACKET_KEEP_ALIVE = 0x00,
- PACKET_LOGIN = 0x01,
- PACKET_HANDSHAKE = 0x02,
- PACKET_CHAT = 0x03,
- PACKET_UPDATE_TIME = 0x04,
- PACKET_ENTITY_EQUIPMENT = 0x05,
- PACKET_USE_ENTITY = 0x07,
- PACKET_UPDATE_HEALTH = 0x08,
- PACKET_RESPAWN = 0x09,
- PACKET_PLAYER_ON_GROUND = 0x0a,
- PACKET_PLAYER_POS = 0x0b,
- PACKET_PLAYER_LOOK = 0x0c,
- PACKET_PLAYER_MOVE_LOOK = 0x0d,
- PACKET_BLOCK_DIG = 0x0e,
- PACKET_BLOCK_PLACE = 0x0f,
- PACKET_SLOT_SELECTED = 0x10,
- PACKET_USE_BED = 0x11,
- PACKET_ANIMATION = 0x12,
- PACKET_PACKET_ENTITY_ACTION = 0x13,
- PACKET_PLAYER_SPAWN = 0x14,
- PACKET_PICKUP_SPAWN = 0x15,
- PACKET_COLLECT_PICKUP = 0x16,
- PACKET_SPAWN_OBJECT = 0x17,
- PACKET_SPAWN_MOB = 0x18,
- PACKET_ENTITY_VELOCITY = 0x1c,
- PACKET_DESTROY_ENTITY = 0x1d,
- PACKET_ENTITY = 0x1e,
- PACKET_ENT_REL_MOVE = 0x1f,
- PACKET_ENT_LOOK = 0x20,
- PACKET_ENT_REL_MOVE_LOOK = 0x21,
- PACKET_ENT_TELEPORT = 0x22,
- PACKET_ENT_HEAD_LOOK = 0x23,
- PACKET_ENT_STATUS = 0x26,
- PACKET_ATTACH_ENTITY = 0x27,
- PACKET_METADATA = 0x28,
- PACKET_PRE_CHUNK = 0x32,
- PACKET_MAP_CHUNK = 0x33,
- PACKET_MULTI_BLOCK = 0x34,
- PACKET_BLOCK_CHANGE = 0x35,
- PACKET_BLOCK_ACTION = 0x36,
- PACKET_EXPLOSION = 0x3C,
- PACKET_SOUND_EFFECT = 0x3e,
- PACKET_SOUND_PARTICLE_EFFECT = 0x3d,
- PACKET_CHANGE_GAME_STATE = 0x46,
- PACKET_THUNDERBOLT = 0x47,
- PACKET_WINDOW_OPEN = 0x64,
- PACKET_WINDOW_CLOSE = 0x65,
- PACKET_WINDOW_CLICK = 0x66,
- PACKET_INVENTORY_SLOT = 0x67,
- PACKET_INVENTORY_WHOLE = 0x68,
- PACKET_WINDOW_PROPERTY = 0x69,
- PACKET_CREATIVE_INVENTORY_ACTION = 0x6B,
- PACKET_UPDATE_SIGN = 0x82,
- PACKET_PLAYER_LIST_ITEM = 0xC9,
- PACKET_PLAYER_ABILITIES = 0xca,
- PACKET_PLUGIN_MESSAGE = 0xfa,
- PACKET_PING = 0xfe,
- PACKET_DISCONNECT = 0xff
-} ;
-
-
-
-
-
-#define HANDLE_PACKET_READ(Proc, Type, Var) \
- Type Var; \
- { \
- if (!m_ReceivedData.Proc(Var)) \
- { \
- m_ReceivedData.CheckValid(); \
- return PARSE_INCOMPLETE; \
- } \
- m_ReceivedData.CheckValid(); \
- }
-
-
-
-
-typedef unsigned char Byte;
-
-
-
-
-
-cProtocol125::cProtocol125(cClientHandle * a_Client) :
- super(a_Client),
- m_ReceivedData(32 KiB)
-{
-}
-
-
-
-
-
-void cProtocol125::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_ATTACH_ENTITY);
- WriteInt(a_Entity.GetUniqueID());
- WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID());
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
-{
- UNUSED(a_BlockType);
-
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_BLOCK_ACTION);
- WriteInt (a_BlockX);
- WriteShort((short)a_BlockY);
- WriteInt (a_BlockZ);
- WriteByte (a_Byte1);
- WriteByte (a_Byte2);
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
-{
- // Not supported in this protocol version
-}
-
-
-
-
-
-void cProtocol125::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_BLOCK_CHANGE);
- WriteInt (a_BlockX);
- WriteByte((unsigned char)a_BlockY);
- WriteInt (a_BlockZ);
- WriteByte(a_BlockType);
- WriteByte(a_BlockMeta);
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
-{
- cCSLock Lock(m_CSPacket);
- if (a_Changes.size() == 1)
- {
- // Special packet for single-block changes
- const sSetBlock & blk = a_Changes.front();
- SendBlockChange(a_ChunkX * cChunkDef::Width + blk.x, blk.y, a_ChunkZ * cChunkDef::Width + blk.z, blk.BlockType, blk.BlockMeta);
- return;
- }
-
- WriteByte (PACKET_MULTI_BLOCK);
- WriteInt (a_ChunkX);
- WriteInt (a_ChunkZ);
- WriteShort((unsigned short)a_Changes.size());
- WriteUInt (sizeof(int) * a_Changes.size());
- for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
- {
- unsigned int Coords = itr->y | (itr->z << 8) | (itr->x << 12);
- unsigned int Blocks = itr->BlockMeta | (itr->BlockType << 4);
- WriteUInt(Coords << 16 | Blocks);
- }
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendChat(const AString & a_Message)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_CHAT);
- WriteString(a_Message);
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
-{
- cCSLock Lock(m_CSPacket);
-
- // Send the pre-chunk:
- SendPreChunk(a_ChunkX, a_ChunkZ, true);
-
- // Send the chunk data:
- AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_2_5);
- WriteByte(PACKET_MAP_CHUNK);
- WriteInt (a_ChunkX);
- WriteInt (a_ChunkZ);
- SendData(Serialized.data(), Serialized.size());
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_COLLECT_PICKUP);
- WriteInt (a_Pickup.GetUniqueID());
- WriteInt (a_Player.GetUniqueID());
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendDestroyEntity(const cEntity & a_Entity)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_DESTROY_ENTITY);
- WriteInt (a_Entity.GetUniqueID());
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendDisconnect(const AString & a_Reason)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte ((unsigned char)PACKET_DISCONNECT);
- WriteString(a_Reason);
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- // This protocol version doesn't support this packet, sign editor is invoked by the client automatically
- UNUSED(a_BlockX);
- UNUSED(a_BlockY);
- UNUSED(a_BlockZ);
-}
-
-
-
-
-
-void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_ENTITY_EQUIPMENT);
- WriteInt (a_Entity.GetUniqueID());
- WriteShort(a_SlotNum);
- WriteShort(a_Item.m_ItemType);
- WriteShort(a_Item.m_ItemDamage);
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendEntityHeadLook(const cEntity & a_Entity)
-{
- ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
-
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_ENT_HEAD_LOOK);
- WriteInt (a_Entity.GetUniqueID());
- WriteByte((char)((a_Entity.GetHeadYaw() / 360.f) * 256));
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendEntityLook(const cEntity & a_Entity)
-{
- ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
-
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_ENT_LOOK);
- WriteInt (a_Entity.GetUniqueID());
- WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
- WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendEntityMetadata(const cEntity & a_Entity)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_METADATA);
- WriteInt (a_Entity.GetUniqueID());
- AString MetaData = GetEntityMetaData(a_Entity);
- SendData(MetaData.data(), MetaData.size());
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendEntityProperties(const cEntity & a_Entity)
-{
- // Not supported in this protocol version
-}
-
-
-
-
-
-void cProtocol125::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
-{
- ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
-
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_ENT_REL_MOVE);
- WriteInt (a_Entity.GetUniqueID());
- WriteByte(a_RelX);
- WriteByte(a_RelY);
- WriteByte(a_RelZ);
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
-{
- ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
-
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_ENT_REL_MOVE_LOOK);
- WriteInt (a_Entity.GetUniqueID());
- WriteByte(a_RelX);
- WriteByte(a_RelY);
- WriteByte(a_RelZ);
- WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
- WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_ENT_STATUS);
- WriteInt (a_Entity.GetUniqueID());
- WriteByte(a_Status);
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendEntityVelocity(const cEntity & a_Entity)
-{
- ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
-
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_ENTITY_VELOCITY);
- WriteInt (a_Entity.GetUniqueID());
- WriteShort((short) (a_Entity.GetSpeedX() * 400)); //400 = 8000 / 20
- WriteShort((short) (a_Entity.GetSpeedY() * 400));
- WriteShort((short) (a_Entity.GetSpeedZ() * 400));
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_EXPLOSION);
- WriteDouble (a_BlockX);
- WriteDouble (a_BlockY);
- WriteDouble (a_BlockZ);
- WriteFloat (a_Radius);
- WriteInt (a_BlocksAffected.size());
- for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(); itr != a_BlocksAffected.end(); ++itr)
- {
- WriteByte ((Byte)(itr->x - a_BlockX));
- WriteByte ((Byte)(itr->y - a_BlockY));
- WriteByte ((Byte)(itr->z - a_BlockZ));
- }
- WriteFloat ((float)a_PlayerMotion.x);
- WriteFloat ((float)a_PlayerMotion.y);
- WriteFloat ((float)a_PlayerMotion.z);
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendGameMode(eGameMode a_GameMode)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_CHANGE_GAME_STATE);
- WriteByte(3);
- WriteByte((char)a_GameMode);
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendHandshake(const AString & a_ConnectionHash)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_HANDSHAKE);
- WriteString(a_ConnectionHash);
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendHealth(void)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_UPDATE_HEALTH);
- WriteShort((short)m_Client->GetPlayer()->GetHealth());
- WriteShort(m_Client->GetPlayer()->GetFoodLevel());
- WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_INVENTORY_SLOT);
- WriteByte (a_WindowID);
- WriteShort(a_SlotNum);
- WriteItem (a_Item);
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendKeepAlive(int a_PingID)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_KEEP_ALIVE);
- WriteInt (a_PingID);
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
-{
- UNUSED(a_World);
- cCSLock Lock(m_CSPacket);
-
- WriteByte (PACKET_LOGIN);
- WriteInt (a_Player.GetUniqueID()); // EntityID of the player
- WriteString(""); // Username, not used
- WriteString("default"); // Level type
- WriteInt ((int)a_Player.GetGameMode());
- WriteInt ((int)(a_World.GetDimension()));
- WriteByte (2); // TODO: Difficulty
- WriteByte (0); // Unused
- WriteByte (60); // Client list width or something
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_PICKUP_SPAWN);
- WriteInt (a_Pickup.GetUniqueID());
- WriteShort (a_Pickup.GetItem().m_ItemType);
- WriteByte (a_Pickup.GetItem().m_ItemCount);
- WriteShort (a_Pickup.GetItem().m_ItemDamage);
- WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
- WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
- WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
- WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_ANIMATION);
- WriteInt (a_Player.GetUniqueID());
- WriteByte(a_Animation);
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
-{
- cCSLock Lock(m_CSPacket);
- AString PlayerName(a_Player.GetColor());
- PlayerName.append(a_Player.GetName());
- if (PlayerName.length() > 14)
- {
- PlayerName.erase(14);
- }
- PlayerName += cChatColor::White;
-
- WriteByte ((unsigned char)PACKET_PLAYER_LIST_ITEM);
- WriteString(PlayerName);
- WriteBool (a_IsOnline);
- WriteShort (a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0);
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendPlayerMaxSpeed(void)
-{
- // Not supported by this protocol version
-}
-
-
-
-
-
-void cProtocol125::SendPlayerMoveLook(void)
-{
- cCSLock Lock(m_CSPacket);
-
- /*
- LOGD("Sending PlayerMoveLook: {%0.2f, %0.2f, %0.2f}, stance %0.2f, OnGround: %d",
- m_Player->GetPosX(), m_Player->GetPosY(), m_Player->GetPosZ(), m_Player->GetStance(), m_Player->IsOnGround() ? 1 : 0
- );
- */
-
- WriteByte (PACKET_PLAYER_MOVE_LOOK);
- cPlayer * Player = m_Client->GetPlayer();
- WriteDouble(Player->GetPosX());
- WriteDouble(Player->GetStance() + 0.03); // Add a small amount so that the player doesn't start inside a block
- WriteDouble(Player->GetPosY() + 0.03); // Add a small amount so that the player doesn't start inside a block
- WriteDouble(Player->GetPosZ());
- WriteFloat ((float)(Player->GetRotation()));
- WriteFloat ((float)(Player->GetPitch()));
- WriteBool (Player->IsOnGround());
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendPlayerPosition(void)
-{
- cCSLock Lock(m_CSPacket);
- LOGD("Ignore send PlayerPos"); // PlayerPos is a C->S packet only now
-}
-
-
-
-
-
-void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
-{
- const cItem & HeldItem = a_Player.GetEquippedItem();
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_PLAYER_SPAWN);
- WriteInt (a_Player.GetUniqueID());
- WriteString(a_Player.GetName());
- WriteInt ((int)(a_Player.GetPosX() * 32));
- WriteInt ((int)(a_Player.GetPosY() * 32));
- WriteInt ((int)(a_Player.GetPosZ() * 32));
- WriteByte ((char)((a_Player.GetRot().x / 360.f) * 256));
- WriteByte ((char)((a_Player.GetRot().y / 360.f) * 256));
- WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType);
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendRespawn(void)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_RESPAWN);
- WriteInt ((int)(m_Client->GetPlayer()->GetWorld()->GetDimension()));
- WriteByte (2); // TODO: Difficulty; 2 = Normal
- WriteByte ((char)m_Client->GetPlayer()->GetGameMode());
- WriteShort (256); // Current world height
- WriteString("default");
-}
-
-
-
-
-
-void cProtocol125::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
-{
- // Not needed in this protocol version
-}
-
-
-
-
-
-void cProtocol125::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
-{
- // Not implemented in this protocol version
-}
-
-
-
-
-
-void cProtocol125::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
-{
- // This protocol version implements falling blocks using the spawn object / vehicle packet:
- SendSpawnObject(a_FallingBlock, 70, a_FallingBlock.GetBlockType(), 0, 0);
-}
-
-
-
-
-
-void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_SPAWN_MOB);
- WriteInt (a_Mob.GetUniqueID());
- WriteByte (a_Mob.GetMobType());
- WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
- WriteByte (0);
- WriteByte (0);
- WriteByte (0);
- AString MetaData = GetEntityMetaData(a_Mob);
- SendData (MetaData.data(), MetaData.size());
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
-{
- UNUSED(a_Yaw);
- UNUSED(a_Pitch);
-
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_SPAWN_OBJECT);
- WriteInt (a_Entity.GetUniqueID());
- WriteByte(a_ObjectType);
- WriteInt ((int)(a_Entity.GetPosX() * 32));
- WriteInt ((int)(a_Entity.GetPosY() * 32));
- WriteInt ((int)(a_Entity.GetPosZ() * 32));
- WriteByte(a_Pitch);
- WriteByte(a_Yaw);
- WriteInt (a_ObjectData);
- if (a_ObjectData != 0)
- {
- WriteShort((short)(a_Entity.GetSpeedX() * 400));
- WriteShort((short)(a_Entity.GetSpeedY() * 400));
- WriteShort((short)(a_Entity.GetSpeedZ() * 400));
- }
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_SPAWN_OBJECT);
- WriteInt (a_Vehicle.GetUniqueID());
- WriteByte (a_VehicleType);
- WriteInt ((int)(a_Vehicle.GetPosX() * 32));
- WriteInt ((int)(a_Vehicle.GetPosY() * 32));
- WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
- WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256));
- WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256));
- WriteInt (a_VehicleSubType);
- if (a_VehicleSubType != 0)
- {
- WriteShort((short)(a_Vehicle.GetSpeedX() * 400));
- WriteShort((short)(a_Vehicle.GetSpeedY() * 400));
- WriteShort((short)(a_Vehicle.GetSpeedZ() * 400));
- }
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendTabCompletionResults(const AStringVector & a_Results)
-{
- // This protocol version doesn't support tab completion
- UNUSED(a_Results);
-}
-
-
-
-
-
-void cProtocol125::SendTeleportEntity(const cEntity & a_Entity)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_ENT_TELEPORT);
- WriteInt (a_Entity.GetUniqueID());
- WriteInt ((int)(floor(a_Entity.GetPosX() * 32)));
- WriteInt ((int)(floor(a_Entity.GetPosY() * 32)));
- WriteInt ((int)(floor(a_Entity.GetPosZ() * 32)));
- WriteByte ((char)((a_Entity.GetRotation() / 360.f) * 256));
- WriteByte ((char)((a_Entity.GetPitch() / 360.f) * 256));
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_THUNDERBOLT);
- WriteInt (0x7fffffff); // Entity ID of the thunderbolt; we use a constant one
- WriteBool(true); // Unknown bool
- WriteInt (a_BlockX * 32);
- WriteInt (a_BlockY * 32);
- WriteInt (a_BlockZ * 32);
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_UPDATE_TIME);
- // Use a_WorldAge for daycount, and a_TimeOfDay for the proper time of day:
- WriteInt64((24000 * (a_WorldAge / 24000)) + (a_TimeOfDay % 24000));
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
-{
- cCSLock Lock(m_CSPacket);
- SendPreChunk(a_ChunkX, a_ChunkZ, false);
-}
-
-
-
-
-
-void cProtocol125::SendUpdateSign(
- int a_BlockX, int a_BlockY, int a_BlockZ,
- const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4
-)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte ((unsigned char)PACKET_UPDATE_SIGN);
- WriteInt (a_BlockX);
- WriteShort ((short)a_BlockY);
- WriteInt (a_BlockZ);
- WriteString(a_Line1);
- WriteString(a_Line2);
- WriteString(a_Line3);
- WriteString(a_Line4);
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_USE_BED);
- WriteInt (a_Entity.GetUniqueID());
- WriteByte(0); // Unknown byte only 0 has been observed
- WriteInt (a_BlockX);
- WriteByte(a_BlockY);
- WriteInt (a_BlockZ);
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendWeather(eWeather a_Weather)
-{
- cCSLock Lock(m_CSPacket);
- switch( a_Weather )
- {
- case eWeather_Sunny:
- {
- WriteByte(PACKET_CHANGE_GAME_STATE);
- WriteByte(2); // Stop rain
- WriteByte(0); // Unused
- Flush();
- break;
- }
-
- case eWeather_Rain:
- case eWeather_ThunderStorm:
- {
- WriteByte(PACKET_CHANGE_GAME_STATE);
- WriteByte(1); // Begin rain
- WriteByte(0); // Unused
- Flush();
- break;
- }
- }
-}
-
-
-
-
-
-void cProtocol125::SendWholeInventory(const cInventory & a_Inventory)
-{
- SendWholeInventory(*(a_Inventory.GetOwner().GetWindow()));
-}
-
-
-
-
-
-void cProtocol125::SendWholeInventory(const cWindow & a_Window)
-{
- cCSLock Lock(m_CSPacket);
- cItems Slots;
- a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
- SendWindowSlots(a_Window.GetWindowID(), Slots.size(), &(Slots[0]));
-}
-
-
-
-
-
-void cProtocol125::SendWindowClose(const cWindow & a_Window)
-{
- if (a_Window.GetWindowType() == cWindow::Inventory)
- {
- // Do not send inventory-window-close
- return;
- }
-
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_WINDOW_CLOSE);
- WriteByte(a_Window.GetWindowID());
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
-{
- if (a_WindowType < 0)
- {
- // Do not send for inventory windows
- return;
- }
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_WINDOW_OPEN);
- WriteByte (a_WindowID);
- WriteByte (a_WindowType);
- WriteString(a_WindowTitle);
- WriteByte (a_NumSlots);
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_WINDOW_PROPERTY);
- WriteByte (a_Window.GetWindowID());
- WriteShort(a_Property);
- WriteShort(a_Value);
- Flush();
-}
-
-
-
-
-
-AString cProtocol125::GetAuthServerID(void)
-{
- // http://wiki.vg/wiki/index.php?title=Session&oldid=2262
- // The server generates a random hash and that is used for all clients, unmodified
- return cRoot::Get()->GetServer()->GetServerID();
-}
-
-
-
-
-
-void cProtocol125::SendData(const char * a_Data, int a_Size)
-{
- m_Client->SendData(a_Data, a_Size);
-}
-
-
-
-
-
-void cProtocol125::DataReceived(const char * a_Data, int a_Size)
-{
- if (!m_ReceivedData.Write(a_Data, a_Size))
- {
- // Too much data in the incoming queue, report to caller:
- m_Client->PacketBufferFull();
- return;
- }
-
- // Parse and handle all complete packets in m_ReceivedData:
- while (m_ReceivedData.CanReadBytes(1))
- {
- unsigned char PacketType;
- m_ReceivedData.ReadByte(PacketType);
- switch (ParsePacket(PacketType))
- {
- case PARSE_UNKNOWN:
- {
- // An unknown packet has been received, notify the client and abort:
- m_Client->PacketUnknown(PacketType);
- return;
- }
- case PARSE_ERROR:
- {
- // An error occurred while parsing a known packet, notify the client and abort:
- m_Client->PacketError(PacketType);
- return;
- }
- case PARSE_INCOMPLETE:
- {
- // Incomplete packet, bail out and process with the next batch of data
- m_ReceivedData.ResetRead();
- return;
- }
- default:
- {
- // Packet successfully parsed, commit the read data and try again one more packet
- m_ReceivedData.CommitRead();
- break;
- }
- }
- }
-}
-
-
-
-
-
-int cProtocol125::ParsePacket(unsigned char a_PacketType)
-{
- switch (a_PacketType)
- {
- default: return PARSE_UNKNOWN;
- case PACKET_ANIMATION: return ParseArmAnim();
- case PACKET_BLOCK_DIG: return ParseBlockDig();
- case PACKET_BLOCK_PLACE: return ParseBlockPlace();
- case PACKET_CHAT: return ParseChat();
- case PACKET_CREATIVE_INVENTORY_ACTION: return ParseCreativeInventoryAction();
- case PACKET_DISCONNECT: return ParseDisconnect();
- case PACKET_HANDSHAKE: return ParseHandshake();
- case PACKET_KEEP_ALIVE: return ParseKeepAlive();
- case PACKET_LOGIN: return ParseLogin();
- case PACKET_PACKET_ENTITY_ACTION: return ParseEntityAction();
- case PACKET_PING: return ParsePing();
- case PACKET_PLAYER_ABILITIES: return ParsePlayerAbilities();
- case PACKET_PLAYER_LOOK: return ParsePlayerLook();
- case PACKET_PLAYER_MOVE_LOOK: return ParsePlayerMoveLook();
- case PACKET_PLAYER_ON_GROUND: return ParsePlayerOnGround();
- case PACKET_PLAYER_POS: return ParsePlayerPosition();
- case PACKET_PLUGIN_MESSAGE: return ParsePluginMessage();
- case PACKET_RESPAWN: return ParseRespawn();
- case PACKET_SLOT_SELECTED: return ParseSlotSelected();
- case PACKET_UPDATE_SIGN: return ParseUpdateSign();
- case PACKET_USE_ENTITY: return ParseUseEntity();
- case PACKET_WINDOW_CLICK: return ParseWindowClick();
- case PACKET_WINDOW_CLOSE: return ParseWindowClose();
- }
-}
-
-
-
-
-
-#define HANDLE_PACKET_PARSE(Packet) \
- { \
- int res = Packet.Parse(m_ReceivedData); \
- if (res < 0) \
- { \
- return res; \
- } \
- }
-
-
-
-
-
-int cProtocol125::ParseArmAnim(void)
-{
- HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
- HANDLE_PACKET_READ(ReadChar, char, Animation);
- m_Client->HandleAnimation(Animation);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParseBlockDig(void)
-{
- HANDLE_PACKET_READ(ReadChar, char, Status);
- HANDLE_PACKET_READ(ReadBEInt, int, PosX);
- HANDLE_PACKET_READ(ReadByte, Byte, PosY);
- HANDLE_PACKET_READ(ReadBEInt, int, PosZ);
- HANDLE_PACKET_READ(ReadChar, char, BlockFace);
- m_Client->HandleLeftClick(PosX, PosY, PosZ, BlockFace, Status);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParseBlockPlace(void)
-{
- HANDLE_PACKET_READ(ReadBEInt, int, PosX);
- HANDLE_PACKET_READ(ReadByte, Byte, PosY);
- HANDLE_PACKET_READ(ReadBEInt, int, PosZ);
- HANDLE_PACKET_READ(ReadChar, char, BlockFace);
-
- cItem HeldItem;
- int res = ParseItem(HeldItem);
- if (res < 0)
- {
- return res;
- }
-
- // 1.2.5 didn't have any cursor position, so use 8, 8, 8, so that halfslabs and stairs work correctly and the special value is recognizable.
- m_Client->HandleRightClick(PosX, PosY, PosZ, BlockFace, 8, 8, 8, HeldItem);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParseChat(void)
-{
- HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Message);
- m_Client->HandleChat(Message);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParseCreativeInventoryAction(void)
-{
- HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
- cItem HeldItem;
- int res = ParseItem(HeldItem);
- if (res < 0)
- {
- return res;
- }
- m_Client->HandleCreativeInventory(SlotNum, HeldItem);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParseDisconnect(void)
-{
- HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Reason);
- m_Client->HandleDisconnect(Reason);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParseEntityAction(void)
-{
- HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
- HANDLE_PACKET_READ(ReadChar, char, ActionID);
- m_Client->HandleEntityAction(EntityID, ActionID);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParseHandshake(void)
-{
- HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username);
-
- AStringVector UserData = StringSplit(Username, ";"); // "FakeTruth;localhost:25565"
- if (UserData.empty())
- {
- m_Client->Kick("Did not receive username");
- return PARSE_OK;
- }
- m_Username = UserData[0];
-
- LOGD("HANDSHAKE %s", Username.c_str());
-
- if (!m_Client->HandleHandshake( m_Username ))
- {
- return PARSE_OK; // Player is not allowed into the server
- }
-
- SendHandshake(cRoot::Get()->GetServer()->GetServerID());
- LOGD("User \"%s\" was sent a handshake response", m_Username.c_str());
-
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParseKeepAlive(void)
-{
- HANDLE_PACKET_READ(ReadBEInt, int, KeepAliveID);
- m_Client->HandleKeepAlive(KeepAliveID);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParseLogin(void)
-{
- HANDLE_PACKET_READ(ReadBEInt, int, ProtocolVersion);
- HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username);
- HANDLE_PACKET_READ(ReadBEUTF16String16, AString, LevelType);
- HANDLE_PACKET_READ(ReadBEInt, int, ServerMode);
- HANDLE_PACKET_READ(ReadBEInt, int, Dimension);
- HANDLE_PACKET_READ(ReadChar, char, Difficulty);
- HANDLE_PACKET_READ(ReadByte, Byte, WorldHeight);
- HANDLE_PACKET_READ(ReadByte, Byte, MaxPlayers);
-
- if (ProtocolVersion < 29)
- {
- m_Client->Kick("Your client is outdated!");
- return PARSE_OK;
- }
- else if (ProtocolVersion > 29)
- {
- m_Client->Kick("Your client version is higher than the server!");
- return PARSE_OK;
- }
-
- if (m_Username.compare(Username) != 0)
- {
- LOGWARNING("Login Username (\"%s\") does not match Handshake username (\"%s\") for client @ \"%s\", kicking",
- Username.c_str(),
- m_Username.c_str(),
- m_Client->GetIPString().c_str()
- );
- m_Client->Kick("Hacked client"); // Don't tell them why we don't want them
- return PARSE_OK;
- }
-
- m_Client->HandleLogin(ProtocolVersion, Username);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParsePing(void)
-{
- // Packet has no more data
- m_Client->HandlePing();
- return PARSE_OK;
-}
-
-
-
-
-
-
-int cProtocol125::ParsePlayerAbilities(void)
-{
- HANDLE_PACKET_READ(ReadBool, bool, Invulnerable);
- HANDLE_PACKET_READ(ReadBool, bool, IsFlying);
- HANDLE_PACKET_READ(ReadBool, bool, CanFly);
- HANDLE_PACKET_READ(ReadBool, bool, InstaMine);
- // TODO: m_Client->HandlePlayerAbilities(...);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParsePlayerLook(void)
-{
- HANDLE_PACKET_READ(ReadBEFloat, float, Rotation);
- HANDLE_PACKET_READ(ReadBEFloat, float, Pitch);
- HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
- m_Client->HandlePlayerLook(Rotation, Pitch, IsOnGround);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParsePlayerMoveLook(void)
-{
- HANDLE_PACKET_READ(ReadBEDouble, double, PosX);
- HANDLE_PACKET_READ(ReadBEDouble, double, PosY);
- HANDLE_PACKET_READ(ReadBEDouble, double, Stance);
- HANDLE_PACKET_READ(ReadBEDouble, double, PosZ);
- HANDLE_PACKET_READ(ReadBEFloat, float, Rotation);
- HANDLE_PACKET_READ(ReadBEFloat, float, Pitch);
- HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
- // LOGD("Recv PML: {%0.2f, %0.2f, %0.2f}, Stance %0.2f, Gnd: %d", PosX, PosY, PosZ, Stance, IsOnGround ? 1 : 0);
- m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Stance, Rotation, Pitch, IsOnGround);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParsePlayerOnGround(void)
-{
- HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
- // TODO: m_Client->HandleFlying(IsOnGround);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParsePlayerPosition(void)
-{
- HANDLE_PACKET_READ(ReadBEDouble, double, PosX);
- HANDLE_PACKET_READ(ReadBEDouble, double, PosY);
- HANDLE_PACKET_READ(ReadBEDouble, double, Stance);
- HANDLE_PACKET_READ(ReadBEDouble, double, PosZ);
- HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
- m_Client->HandlePlayerPos(PosX, PosY, PosZ, Stance, IsOnGround);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParsePluginMessage(void)
-{
- HANDLE_PACKET_READ(ReadBEUTF16String16, AString, ChannelName);
- HANDLE_PACKET_READ(ReadBEShort, short, Length);
- AString Data;
- if (!m_ReceivedData.ReadString(Data, Length))
- {
- m_ReceivedData.CheckValid();
- return PARSE_INCOMPLETE;
- }
- m_ReceivedData.CheckValid();
-
- // TODO: Process the data
- LOGD("Received %d bytes of plugin data on channel \"%s\".", Length, ChannelName.c_str());
-
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParseRespawn(void)
-{
- HANDLE_PACKET_READ(ReadBEInt, int, Dimension);
- HANDLE_PACKET_READ(ReadChar, char, Difficulty);
- HANDLE_PACKET_READ(ReadChar, char, CreativeMode);
- HANDLE_PACKET_READ(ReadBEShort, short, WorldHeight);
- HANDLE_PACKET_READ(ReadBEUTF16String16, AString, LevelType);
- m_Client->HandleRespawn();
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParseSlotSelected(void)
-{
- HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
- m_Client->HandleSlotSelected(SlotNum);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParseUpdateSign(void)
-{
- HANDLE_PACKET_READ(ReadBEInt, int, BlockX);
- HANDLE_PACKET_READ(ReadBEShort, short, BlockY);
- HANDLE_PACKET_READ(ReadBEInt, int, BlockZ);
- HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line1);
- HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line2);
- HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line3);
- HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line4);
- m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParseUseEntity(void)
-{
- HANDLE_PACKET_READ(ReadBEInt, int, SourceEntityID);
- HANDLE_PACKET_READ(ReadBEInt, int, TargetEntityID);
- HANDLE_PACKET_READ(ReadBool, bool, IsLeftClick);
- m_Client->HandleUseEntity(TargetEntityID, IsLeftClick);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParseWindowClick(void)
-{
- HANDLE_PACKET_READ(ReadChar, char, WindowID);
- HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
- HANDLE_PACKET_READ(ReadBool, bool, IsRightClick);
- HANDLE_PACKET_READ(ReadBEShort, short, TransactionID);
- HANDLE_PACKET_READ(ReadBool, bool, IsShiftPressed);
- cItem HeldItem;
- int res = ParseItem(HeldItem);
- if (res < 0)
- {
- return res;
- }
-
- // Convert IsShiftPressed, IsRightClick, SlotNum and HeldItem into eClickAction used in the newer protocols:
- eClickAction Action;
- if (IsRightClick)
- {
- if (IsShiftPressed)
- {
- Action = caShiftRightClick;
- }
- else
- {
- if (SlotNum == -999)
- {
- Action = (HeldItem.IsEmpty()) ? caRightClickOutsideHoldNothing : caRightClickOutside;
- }
- else
- {
- Action = caRightClick;
- }
- }
- }
- else
- {
- // IsLeftClick
- if (IsShiftPressed)
- {
- Action = caShiftLeftClick;
- }
- else
- {
- if (SlotNum == -999)
- {
- Action = (HeldItem.IsEmpty()) ? caLeftClickOutsideHoldNothing : caRightClickOutside;
- }
- else
- {
- Action = caLeftClick;
- }
- }
- }
- m_Client->HandleWindowClick(WindowID, SlotNum, Action, HeldItem);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol125::ParseWindowClose(void)
-{
- HANDLE_PACKET_READ(ReadChar, char, WindowID);
- m_Client->HandleWindowClose(WindowID);
- return PARSE_OK;
-}
-
-
-
-
-
-void cProtocol125::SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad)
-{
- WriteByte(PACKET_PRE_CHUNK);
- WriteInt (a_ChunkX);
- WriteInt (a_ChunkZ);
- WriteBool(a_ShouldLoad);
- Flush();
-}
-
-
-
-
-
-void cProtocol125::SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items)
-{
- WriteByte (PACKET_INVENTORY_WHOLE);
- WriteByte (a_WindowID);
- WriteShort((short)a_NumItems);
-
- for (int j = 0; j < a_NumItems; j++)
- {
- WriteItem(a_Items[j]);
- }
- Flush();
-}
-
-
-
-
-
-void cProtocol125::WriteItem(const cItem & a_Item)
-{
- short ItemType = a_Item.m_ItemType;
- ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
- if (ItemType <= 0)
- {
- // Fix, to make sure no invalid values are sent.
- ItemType = -1;
- }
-
- WriteShort(ItemType);
- if (a_Item.IsEmpty())
- {
- return;
- }
-
- WriteByte (a_Item.m_ItemCount);
- WriteShort(a_Item.m_ItemDamage);
-
- if (cItem::IsEnchantable(a_Item.m_ItemType))
- {
- // TODO: Implement enchantments
- WriteShort(-1);
- }
-}
-
-
-
-
-
-int cProtocol125::ParseItem(cItem & a_Item)
-{
- HANDLE_PACKET_READ(ReadBEShort, short, ItemType);
-
- if (ItemType <= -1)
- {
- a_Item.Empty();
- return PARSE_OK;
- }
- a_Item.m_ItemType = ItemType;
-
- HANDLE_PACKET_READ(ReadChar, char, ItemCount);
- HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage);
- a_Item.m_ItemCount = ItemCount;
- a_Item.m_ItemDamage = ItemDamage;
- if (ItemCount <= 0)
- {
- a_Item.Empty();
- }
-
- if (!cItem::IsEnchantable(ItemType))
- {
- return PARSE_OK;
- }
-
- HANDLE_PACKET_READ(ReadBEShort, short, EnchantNumBytes);
-
- if (EnchantNumBytes <= 0)
- {
- return PARSE_OK;
- }
-
- // TODO: Enchantment not implemented yet!
- if (!m_ReceivedData.SkipRead(EnchantNumBytes))
- {
- return PARSE_INCOMPLETE;
- }
-
- return PARSE_OK;
-}
-
-
-
-
-
-AString cProtocol125::GetEntityMetaData(const cEntity & a_Entity)
-{
- // We should send all the metadata here
- AString MetaData;
- // Common metadata (index 0, byte):
- MetaData.push_back(0);
- MetaData.push_back(GetEntityMetadataFlags(a_Entity));
-
- // TODO: Add more entity-specific metadata
-
- MetaData.push_back(0x7f); // End metadata
- return MetaData;
-}
-
-
-
-
-
-char cProtocol125::GetEntityMetadataFlags(const cEntity & a_Entity)
-{
- char Flags = 0;
- if (a_Entity.IsOnFire())
- {
- Flags |= 1;
- }
- if (a_Entity.IsCrouched())
- {
- Flags |= 2;
- }
- if (a_Entity.IsRiding())
- {
- Flags |= 4;
- }
- if (a_Entity.IsSprinting())
- {
- Flags |= 8;
- }
- if (a_Entity.IsRclking())
- {
- Flags |= 16;
- }
- return Flags;
-}
-
-
-
-
diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h
deleted file mode 100644
index c5c8cd1a0..000000000
--- a/source/Protocol/Protocol125.h
+++ /dev/null
@@ -1,154 +0,0 @@
-
-// Protocol125.h
-
-// Interfaces to the cProtocol125 class representing the release 1.2.5 protocol (#29)
-
-
-
-
-
-#pragma once
-
-#include "Protocol.h"
-#include "../ByteBuffer.h"
-
-
-
-
-
-class cProtocol125 :
- public cProtocol
-{
- typedef cProtocol super;
-public:
- cProtocol125(cClientHandle * a_Client);
-
- /// Called when client sends some data:
- virtual void DataReceived(const char * a_Data, int a_Size) override;
-
- /// Sending stuff to clients (alphabetically sorted):
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
- virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
- virtual void SendChat (const AString & a_Message) override;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
- virtual void SendDestroyEntity (const cEntity & a_Entity) override;
- virtual void SendDisconnect (const AString & a_Reason) override;
- virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
- virtual void SendEntityLook (const cEntity & a_Entity) override;
- virtual void SendEntityMetadata (const cEntity & a_Entity) override;
- virtual void SendEntityProperties (const cEntity & a_Entity) override;
- virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
- virtual void SendEntityVelocity (const cEntity & a_Entity) override;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
- virtual void SendGameMode (eGameMode a_GameMode) override;
- virtual void SendHealth (void) override;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendKeepAlive (int a_PingID) override;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
- virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
- virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
- virtual void SendPlayerMaxSpeed (void) override;
- virtual void SendPlayerMoveLook (void) override;
- virtual void SendPlayerPosition (void) override;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
- virtual void SendRespawn (void) override;
- virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
- virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
- virtual void SendSpawnMob (const cMonster & a_Mob) override;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
- virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
- virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
- virtual void SendTeleportEntity (const cEntity & a_Entity) override;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
- virtual void SendWeather (eWeather a_Weather) override;
- virtual void SendWholeInventory (const cInventory & a_Inventory) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
- virtual void SendWindowClose (const cWindow & a_Window) override;
- virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
- virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
-
- virtual AString GetAuthServerID(void) override;
-
-protected:
- /// Results of packet-parsing:
- enum {
- PARSE_OK = 1,
- PARSE_ERROR = -1,
- PARSE_UNKNOWN = -2,
- PARSE_INCOMPLETE = -3,
- } ;
-
- cByteBuffer m_ReceivedData; //< Buffer for the received data
-
- AString m_Username; //< Stored in ParseHandshake(), compared to Login username
-
- virtual void SendData(const char * a_Data, int a_Size) override;
-
- /// Sends the Handshake packet
- void SendHandshake(const AString & a_ConnectionHash);
-
- /// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ() )
- virtual int ParsePacket(unsigned char a_PacketType);
-
- // Specific packet parsers:
- virtual int ParseArmAnim (void);
- virtual int ParseBlockDig (void);
- virtual int ParseBlockPlace (void);
- virtual int ParseChat (void);
- virtual int ParseCreativeInventoryAction(void);
- virtual int ParseDisconnect (void);
- virtual int ParseEntityAction (void);
- virtual int ParseHandshake (void);
- virtual int ParseKeepAlive (void);
- virtual int ParseLogin (void);
- virtual int ParsePing (void);
- virtual int ParsePlayerAbilities (void);
- virtual int ParsePlayerLook (void);
- virtual int ParsePlayerMoveLook (void);
- virtual int ParsePlayerOnGround (void);
- virtual int ParsePlayerPosition (void);
- virtual int ParsePluginMessage (void);
- virtual int ParseRespawn (void);
- virtual int ParseSlotSelected (void);
- virtual int ParseUpdateSign (void);
- virtual int ParseUseEntity (void);
- virtual int ParseWindowClick (void);
- virtual int ParseWindowClose (void);
-
- // Utility functions:
- /// Writes a "pre-chunk" packet
- void SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad);
-
- /// Writes a "set window items" packet with the specified params
- void SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items);
-
- /// Writes one item, "slot" as the protocol wiki calls it
- virtual void WriteItem(const cItem & a_Item);
-
- /// Parses one item, "slot" as the protocol wiki calls it, from m_ReceivedData; returns the usual ParsePacket() codes
- virtual int ParseItem(cItem & a_Item);
-
- /// Returns the entity metadata representation
- AString GetEntityMetaData(const cEntity & a_Entity);
-
- /// Returns the entity common metadata, index 0 (generic flags)
- char GetEntityMetadataFlags(const cEntity & a_Entity);
-} ;
-
-
-
-
diff --git a/source/Protocol/Protocol132.cpp b/source/Protocol/Protocol132.cpp
deleted file mode 100644
index a06eb0b8b..000000000
--- a/source/Protocol/Protocol132.cpp
+++ /dev/null
@@ -1,947 +0,0 @@
-
-// Protocol132.cpp
-
-// Implements the cProtocol132 class representing the release 1.3.2 protocol (#39)
-
-#include "Globals.h"
-#include "Protocol132.h"
-#include "../Root.h"
-#include "../Server.h"
-#include "../World.h"
-#include "../ClientHandle.h"
-#include "../../CryptoPP/randpool.h"
-#include "../Item.h"
-#include "ChunkDataSerializer.h"
-#include "../Entities/Player.h"
-#include "../Mobs/Monster.h"
-#include "../UI/Window.h"
-#include "../Entities/Pickup.h"
-#include "../WorldStorage/FastNBT.h"
-#include "../StringCompression.h"
-
-
-
-
-
-#define HANDLE_PACKET_READ(Proc, Type, Var) \
- Type Var; \
- { \
- if (!m_ReceivedData.Proc(Var)) \
- { \
- m_ReceivedData.CheckValid(); \
- return PARSE_INCOMPLETE; \
- } \
- m_ReceivedData.CheckValid(); \
- }
-
-
-
-
-typedef unsigned char Byte;
-
-
-
-
-
-using namespace CryptoPP;
-
-
-
-
-
-const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows...
-
-
-
-
-
-enum
-{
- PACKET_KEEP_ALIVE = 0x00,
- PACKET_LOGIN = 0x01,
- PACKET_ENTITY_EQUIPMENT = 0x05,
- PACKET_COMPASS = 0x06,
- PACKET_PLAYER_SPAWN = 0x14,
- PACKET_COLLECT_PICKUP = 0x16,
- PACKET_SPAWN_MOB = 0x18,
- PACKET_DESTROY_ENTITIES = 0x1d,
- PACKET_CHUNK_DATA = 0x33,
- PACKET_BLOCK_CHANGE = 0x35,
- PACKET_BLOCK_ACTION = 0x36,
- PACKET_BLOCK_BREAK_ANIM = 0x37,
- PACKET_SOUND_EFFECT = 0x3e,
- PACKET_SOUND_PARTICLE_EFFECT = 0x3d,
- PACKET_TAB_COMPLETION = 0xcb,
- PACKET_LOCALE_VIEW_DISTANCE = 0xcc,
- PACKET_CLIENT_STATUSES = 0xcd,
- PACKET_ENCRYPTION_KEY_RESP = 0xfc,
-} ;
-
-
-
-
-
-// Converts a raw 160-bit SHA1 digest into a Java Hex representation
-// According to http://wiki.vg/wiki/index.php?title=Protocol_Encryption&oldid=2802
-static void DigestToJava(byte a_Digest[20], AString & a_Out)
-{
- bool IsNegative = (a_Digest[0] >= 0x80);
- if (IsNegative)
- {
- // Two's complement:
- bool carry = true; // Add one to the whole number
- for (int i = 19; i >= 0; i--)
- {
- a_Digest[i] = ~a_Digest[i];
- if (carry)
- {
- carry = (a_Digest[i] == 0xff);
- a_Digest[i]++;
- }
- }
- }
- a_Out.clear();
- a_Out.reserve(40);
- for (int i = 0; i < 20; i++)
- {
- AppendPrintf(a_Out, "%02x", a_Digest[i]);
- }
- while ((a_Out.length() > 0) && (a_Out[0] == '0'))
- {
- a_Out.erase(0, 1);
- }
- if (IsNegative)
- {
- a_Out.insert(0, "-");
- }
-}
-
-
-
-
-
-/*
-// Self-test the hash formatting for known values:
-// sha1(Notch) : 4ed1f46bbe04bc756bcb17c0c7ce3e4632f06a48
-// sha1(jeb_) : -7c9d5b0044c130109a5d7b5fb5c317c02b4e28c1
-// sha1(simon) : 88e16a1019277b15d58faf0541e11910eb756f6
-
-class Test
-{
-public:
- Test(void)
- {
- AString DigestNotch, DigestJeb, DigestSimon;
- byte Digest[20];
- CryptoPP::SHA1 Checksum;
- Checksum.Update((const byte *)"Notch", 5);
- Checksum.Final(Digest);
- DigestToJava(Digest, DigestNotch);
- Checksum.Restart();
- Checksum.Update((const byte *)"jeb_", 4);
- Checksum.Final(Digest);
- DigestToJava(Digest, DigestJeb);
- Checksum.Restart();
- Checksum.Update((const byte *)"simon", 5);
- Checksum.Final(Digest);
- DigestToJava(Digest, DigestSimon);
- printf("Notch: \"%s\"", DigestNotch.c_str());
- printf("jeb_: \"%s\"", DigestJeb.c_str());
- printf("simon: \"%s\"", DigestSimon.c_str());
- }
-} test;
-*/
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cProtocol132:
-
-cProtocol132::cProtocol132(cClientHandle * a_Client) :
- super(a_Client),
- m_IsEncrypted(false)
-{
-}
-
-
-
-
-
-cProtocol132::~cProtocol132()
-{
- if (!m_DataToSend.empty())
- {
- LOGD("There are %d unsent bytes while deleting cProtocol132", m_DataToSend.size());
- }
-}
-
-
-
-
-
-void cProtocol132::DataReceived(const char * a_Data, int a_Size)
-{
- if (m_IsEncrypted)
- {
- byte Decrypted[512];
- while (a_Size > 0)
- {
- int NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
- m_Decryptor.ProcessData(Decrypted, (byte *)a_Data, NumBytes);
- super::DataReceived((const char *)Decrypted, NumBytes);
- a_Size -= NumBytes;
- a_Data += NumBytes;
- }
- }
- else
- {
- super::DataReceived(a_Data, a_Size);
- }
-}
-
-
-
-
-
-void cProtocol132::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_BLOCK_ACTION);
- WriteInt (a_BlockX);
- WriteShort((short)a_BlockY);
- WriteInt (a_BlockZ);
- WriteByte (a_Byte1);
- WriteByte (a_Byte2);
- WriteShort(a_BlockType);
- Flush();
-}
-
-
-
-
-
-void cProtocol132::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_BLOCK_BREAK_ANIM);
- WriteInt (a_entityID);
- WriteInt (a_BlockX);
- WriteInt (a_BlockY);
- WriteInt (a_BlockZ);
- WriteByte (stage);
- Flush();
-}
-
-
-
-
-
-void cProtocol132::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_BLOCK_CHANGE);
- WriteInt (a_BlockX);
- WriteByte ((unsigned char)a_BlockY);
- WriteInt (a_BlockZ);
- WriteShort(a_BlockType);
- WriteByte (a_BlockMeta);
- Flush();
-}
-
-
-
-
-
-void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
-{
- cCSLock Lock(m_CSPacket);
-
- // Pre-chunk not used in 1.3.2. Finally.
-
- // Send the chunk data:
- AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2);
- WriteByte(PACKET_CHUNK_DATA);
- WriteInt (a_ChunkX);
- WriteInt (a_ChunkZ);
- SendData(Serialized.data(), Serialized.size());
- Flush();
-}
-
-
-
-
-
-void cProtocol132::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_COLLECT_PICKUP);
- WriteInt (a_Pickup.GetUniqueID());
- WriteInt (a_Player.GetUniqueID());
- Flush();
-
- // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
- SendSoundEffect(
- "random.pop",
- (int)(a_Pickup.GetPosX() * 8), (int)(a_Pickup.GetPosY() * 8), (int)(a_Pickup.GetPosZ() * 8),
- 0.5, (float)(0.75 + ((float)((a_Pickup.GetUniqueID() * 23) % 32)) / 64)
- );
-}
-
-
-
-
-
-void cProtocol132::SendDestroyEntity(const cEntity & a_Entity)
-{
- if (a_Entity.GetUniqueID() == m_Client->GetPlayer()->GetUniqueID())
- {
- // Do not send "destroy self" to the client, the client would crash (FS #254)
- return;
- }
-
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_DESTROY_ENTITIES);
- WriteByte(1); // entity count
- WriteInt (a_Entity.GetUniqueID());
- Flush();
-}
-
-
-
-
-
-void cProtocol132::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_ENTITY_EQUIPMENT);
- WriteInt (a_Entity.GetUniqueID());
- WriteShort(a_SlotNum);
- WriteItem (a_Item);
- Flush();
-}
-
-
-
-
-
-void cProtocol132::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_LOGIN);
- WriteInt (a_Player.GetUniqueID()); // EntityID of the player
- WriteString("default"); // Level type
- WriteByte ((int)a_Player.GetGameMode());
- WriteByte ((Byte)(a_World.GetDimension()));
- WriteByte (2); // TODO: Difficulty
- WriteByte (0); // Unused, used to be world height
- WriteByte (8); // Client list width or something
- Flush();
-
- SendCompass(a_World);
-}
-
-
-
-
-
-void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player)
-{
- const cItem & HeldItem = a_Player.GetEquippedItem();
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_PLAYER_SPAWN);
- WriteInt (a_Player.GetUniqueID());
- WriteString(a_Player.GetName());
- WriteInt ((int)(a_Player.GetPosX() * 32));
- WriteInt ((int)(a_Player.GetPosY() * 32));
- WriteInt ((int)(a_Player.GetPosZ() * 32));
- WriteByte ((char)((a_Player.GetRot().x / 360.f) * 256));
- WriteByte ((char)((a_Player.GetRot().y / 360.f) * 256));
- WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType);
- // Player metadata: just use a default metadata value, since the client doesn't like starting without any metadata:
- WriteByte (0); // Index 0, byte (flags)
- WriteByte (0); // Flags, empty
- WriteByte (0x7f); // End of metadata
- Flush();
-}
-
-
-
-
-
-void cProtocol132::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_SOUND_EFFECT);
- WriteString (a_SoundName);
- WriteInt (a_SrcX);
- WriteInt (a_SrcY);
- WriteInt (a_SrcZ);
- WriteFloat (a_Volume);
- WriteByte ((char)(a_Pitch * 63.0f));
- Flush();
-}
-
-
-
-
-
-void cProtocol132::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
- WriteInt (a_EffectID);
- WriteInt (a_SrcX / 8);
- WriteByte(a_SrcY / 8);
- WriteInt (a_SrcZ / 8);
- WriteInt (a_Data);
- Flush();
-}
-
-
-
-
-
-void cProtocol132::SendSpawnMob(const cMonster & a_Mob)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_SPAWN_MOB);
- WriteInt (a_Mob.GetUniqueID());
- WriteByte (a_Mob.GetMobType());
- WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
- WriteByte ((Byte)((a_Mob.GetRotation() / 360.f) * 256));
- WriteByte ((Byte)((a_Mob.GetPitch() / 360.f) * 256));
- WriteByte ((Byte)((a_Mob.GetHeadYaw() / 360.f) * 256));
- WriteShort ((short)(a_Mob.GetSpeedX() * 400));
- WriteShort ((short)(a_Mob.GetSpeedY() * 400));
- WriteShort ((short)(a_Mob.GetSpeedZ() * 400));
- AString MetaData = GetEntityMetaData(a_Mob);
- SendData (MetaData.data(), MetaData.size());
- Flush();
-}
-
-
-
-
-
-void cProtocol132::SendTabCompletionResults(const AStringVector & a_Results)
-{
- if (a_Results.empty())
- {
- // No results to send
- return;
- }
-
- AString Serialized(a_Results[0]);
- for (AStringVector::const_iterator itr = a_Results.begin() + 1, end = a_Results.end(); itr != end; ++itr)
- {
- Serialized.push_back(0);
- Serialized.append(*itr);
- } // for itr - a_Results[]
-
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_TAB_COMPLETION);
- WriteString(Serialized);
- Flush();
-}
-
-
-
-
-
-void cProtocol132::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
-{
- // Unloading the chunk is done by sending a "map chunk" packet
- // with IncludeInitialize set to true and primary bitmap set to 0:
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_CHUNK_DATA);
- WriteInt (a_ChunkX);
- WriteInt (a_ChunkZ);
- WriteBool(true); // IncludeInitialize
- WriteShort(0); // Primary bitmap
- WriteShort(0); // Add bitmap
- WriteInt(0);
- Flush();
-}
-
-
-
-
-
-void cProtocol132::SendWholeInventory(const cWindow & a_Window)
-{
- // 1.3.2 requires player inventory slots to be sent as SetSlot packets,
- // otherwise it sometimes fails to update the window
-
- // Send the entire window:
- super::SendWholeInventory(a_Window);
-
- // Send the player inventory and hotbar:
- const cInventory & Inventory = m_Client->GetPlayer()->GetInventory();
- int BaseOffset = a_Window.GetNumSlots() - (cInventory::invNumSlots - cInventory::invInventoryOffset); // Number of non-inventory slots
- char WindowID = a_Window.GetWindowID();
- for (int i = 0; i < cInventory::invInventoryCount; i++)
- {
- SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetInventorySlot(i));
- } // for i - Inventory[]
- BaseOffset += cInventory::invInventoryCount;
- for (int i = 0; i < cInventory::invHotbarCount; i++)
- {
- SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetHotbarSlot(i));
- } // for i - Hotbar[]
-
- // Send even the item being dragged:
- SendInventorySlot(-1, -1, m_Client->GetPlayer()->GetDraggingItem());
-}
-
-
-
-
-
-AString cProtocol132::GetAuthServerID(void)
-{
- // http://wiki.vg/wiki/index.php?title=Session&oldid=2615
- // Server uses SHA1 to mix ServerID, Client secret and server public key together
- // The mixing is done in StartEncryption, the result is in m_AuthServerID
-
- return m_AuthServerID;
-}
-
-
-
-
-
-int cProtocol132::ParsePacket(unsigned char a_PacketType)
-{
- switch (a_PacketType)
- {
- default: return super::ParsePacket(a_PacketType); // off-load previously known packets into cProtocol125
- case PACKET_CLIENT_STATUSES: return ParseClientStatuses();
- case PACKET_ENCRYPTION_KEY_RESP: return ParseEncryptionKeyResponse();
- case PACKET_LOCALE_VIEW_DISTANCE: return ParseLocaleViewDistance();
- case PACKET_TAB_COMPLETION: return ParseTabCompletion();
- }
-}
-
-
-
-
-
-int cProtocol132::ParseBlockPlace(void)
-{
- HANDLE_PACKET_READ(ReadBEInt, int, PosX);
- HANDLE_PACKET_READ(ReadByte, Byte, PosY);
- HANDLE_PACKET_READ(ReadBEInt, int, PosZ);
- HANDLE_PACKET_READ(ReadChar, char, BlockFace);
-
- cItem HeldItem;
- int res = ParseItem(HeldItem);
- if (res < 0)
- {
- return res;
- }
-
- HANDLE_PACKET_READ(ReadChar, char, CursorX);
- HANDLE_PACKET_READ(ReadChar, char, CursorY);
- HANDLE_PACKET_READ(ReadChar, char, CursorZ);
-
- m_Client->HandleRightClick(PosX, PosY, PosZ, BlockFace, CursorX, CursorY, CursorZ, HeldItem);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol132::ParseHandshake(void)
-{
- HANDLE_PACKET_READ(ReadByte, Byte, ProtocolVersion);
- HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username);
- HANDLE_PACKET_READ(ReadBEUTF16String16, AString, ServerHost);
- HANDLE_PACKET_READ(ReadBEInt, int, ServerPort);
- m_Username = Username;
-
- if (!m_Client->HandleHandshake( m_Username ))
- {
- return PARSE_OK; // Player is not allowed into the server
- }
-
- // Send a 0xFD Encryption Key Request http://wiki.vg/Protocol#0xFD
- CryptoPP::StringSink sink(m_ServerPublicKey); // GCC won't allow inline instantiation in the following line, damned temporary refs
- cRoot::Get()->GetServer()->GetPublicKey().Save(sink);
- SendEncryptionKeyRequest();
-
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol132::ParseClientStatuses(void)
-{
- HANDLE_PACKET_READ(ReadByte, byte, Status);
- if ((Status & 1) == 0)
- {
- m_Client->HandleLogin(39, m_Username);
- }
- else
- {
- m_Client->HandleRespawn();
- }
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol132::ParseEncryptionKeyResponse(void)
-{
- HANDLE_PACKET_READ(ReadBEShort, short, EncKeyLength);
- AString EncKey;
- if (!m_ReceivedData.ReadString(EncKey, EncKeyLength))
- {
- return PARSE_INCOMPLETE;
- }
- HANDLE_PACKET_READ(ReadBEShort, short, EncNonceLength);
- AString EncNonce;
- if (!m_ReceivedData.ReadString(EncNonce, EncNonceLength))
- {
- return PARSE_INCOMPLETE;
- }
- if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN))
- {
- LOGD("Too long encryption");
- m_Client->Kick("Hacked client");
- return PARSE_OK;
- }
-
- HandleEncryptionKeyResponse(EncKey, EncNonce);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol132::ParseLocaleViewDistance(void)
-{
- HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale);
- HANDLE_PACKET_READ(ReadChar, char, ViewDistance);
- HANDLE_PACKET_READ(ReadChar, char, ChatFlags);
- HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty);
- // TODO: m_Client->HandleLocale(Locale);
- // TODO: m_Client->HandleViewDistance(ViewDistance);
- // TODO: m_Client->HandleChatFlags(ChatFlags);
- // Ignoring client difficulty
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol132::ParseLogin(void)
-{
- // Login packet not used in 1.3.2
- return PARSE_ERROR;
-}
-
-
-
-
-
-int cProtocol132::ParsePlayerAbilities(void)
-{
- HANDLE_PACKET_READ(ReadBool, bool, Flags);
- HANDLE_PACKET_READ(ReadChar, char, FlyingSpeed);
- HANDLE_PACKET_READ(ReadChar, char, WalkingSpeed);
- // TODO: m_Client->HandlePlayerAbilities(...);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol132::ParseTabCompletion(void)
-{
- HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Text);
- m_Client->HandleTabCompletion(Text);
- return PARSE_OK;
-}
-
-
-
-
-
-void cProtocol132::SendData(const char * a_Data, int a_Size)
-{
- m_DataToSend.append(a_Data, a_Size);
-}
-
-
-
-
-
-void cProtocol132::Flush(void)
-{
- ASSERT(m_CSPacket.IsLockedByCurrentThread()); // Did all packets lock the CS properly?
-
- if (m_DataToSend.empty())
- {
- LOGD("Flushing empty");
- return;
- }
- const char * a_Data = m_DataToSend.data();
- int a_Size = m_DataToSend.size();
- if (m_IsEncrypted)
- {
- byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
- while (a_Size > 0)
- {
- int NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
- m_Encryptor.ProcessData(Encrypted, (byte *)a_Data, NumBytes);
- super::SendData((const char *)Encrypted, NumBytes);
- a_Size -= NumBytes;
- a_Data += NumBytes;
- }
- }
- else
- {
- super::SendData(a_Data, a_Size);
- }
- m_DataToSend.clear();
-}
-
-
-
-
-
-void cProtocol132::WriteItem(const cItem & a_Item)
-{
- short ItemType = a_Item.m_ItemType;
- ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
- if (ItemType <= 0)
- {
- // Fix, to make sure no invalid values are sent.
- ItemType = -1;
- }
-
- if (a_Item.IsEmpty())
- {
- WriteShort(-1);
- return;
- }
-
- WriteShort(ItemType);
- WriteByte (a_Item.m_ItemCount);
- WriteShort(a_Item.m_ItemDamage);
-
- if (a_Item.m_Enchantments.IsEmpty())
- {
- WriteShort(-1);
- return;
- }
-
- // Send the enchantments:
- cFastNBTWriter Writer;
- const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
- a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName);
- Writer.Finish();
- AString Compressed;
- CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
- WriteShort(Compressed.size());
- SendData(Compressed.data(), Compressed.size());
-}
-
-
-
-
-
-int cProtocol132::ParseItem(cItem & a_Item)
-{
- HANDLE_PACKET_READ(ReadBEShort, short, ItemType);
-
- if (ItemType <= -1)
- {
- a_Item.Empty();
- return PARSE_OK;
- }
- a_Item.m_ItemType = ItemType;
-
- HANDLE_PACKET_READ(ReadChar, char, ItemCount);
- HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage);
- a_Item.m_ItemCount = ItemCount;
- a_Item.m_ItemDamage = ItemDamage;
- if (ItemCount <= 0)
- {
- a_Item.Empty();
- }
-
- HANDLE_PACKET_READ(ReadBEShort, short, MetadataLength);
- if (MetadataLength <= 0)
- {
- return PARSE_OK;
- }
-
- // Read the metadata
- AString Metadata;
- Metadata.resize(MetadataLength);
- if (!m_ReceivedData.ReadBuf((void *)Metadata.data(), MetadataLength))
- {
- return PARSE_INCOMPLETE;
- }
-
- return ParseItemMetadata(a_Item, Metadata);
-}
-
-
-
-
-
-int cProtocol132::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
-{
- // Uncompress the GZIPped data:
- AString Uncompressed;
- if (UncompressStringGZIP(a_Metadata.data(), a_Metadata.size(), Uncompressed) != Z_OK)
- {
- AString HexDump;
- CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16);
- LOG("Cannot unGZIP item metadata:\n%s", HexDump.c_str());
- return PARSE_ERROR;
- }
-
- // Parse into NBT:
- cParsedNBT NBT(Uncompressed.data(), Uncompressed.size());
- if (!NBT.IsValid())
- {
- AString HexDump;
- CreateHexDump(HexDump, Uncompressed.data(), Uncompressed.size(), 16);
- LOG("Cannot parse NBT item metadata:\n%s", HexDump.c_str());
- return PARSE_ERROR;
- }
-
- // Load enchantments from the NBT:
- for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
- {
- if (
- (NBT.GetType(tag) == TAG_List) &&
- (
- (NBT.GetName(tag) == "ench") ||
- (NBT.GetName(tag) == "StoredEnchantments")
- )
- )
- {
- a_Item.m_Enchantments.ParseFromNBT(NBT, tag);
- }
- }
-
- return PARSE_OK;
-}
-
-
-
-
-
-void cProtocol132::SendCompass(const cWorld & a_World)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_COMPASS);
- WriteInt((int)(a_World.GetSpawnX()));
- WriteInt((int)(a_World.GetSpawnY()));
- WriteInt((int)(a_World.GetSpawnZ()));
- Flush();
-}
-
-
-
-
-
-void cProtocol132::SendEncryptionKeyRequest(void)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte((char)0xfd);
- WriteString(cRoot::Get()->GetServer()->GetServerID());
- WriteShort((short)m_ServerPublicKey.size());
- SendData(m_ServerPublicKey.data(), m_ServerPublicKey.size());
- WriteShort(4);
- WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
- Flush();
-}
-
-
-
-
-
-void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce)
-{
- // Decrypt EncNonce using privkey
- RSAES<PKCS1v15>::Decryptor rsaDecryptor(cRoot::Get()->GetServer()->GetPrivateKey());
- time_t CurTime = time(NULL);
- CryptoPP::RandomPool rng;
- rng.Put((const byte *)&CurTime, sizeof(CurTime));
- byte DecryptedNonce[MAX_ENC_LEN];
- DecodingResult res = rsaDecryptor.Decrypt(rng, (const byte *)a_EncNonce.data(), a_EncNonce.size(), DecryptedNonce);
- if (!res.isValidCoding || (res.messageLength != 4))
- {
- LOGD("Bad nonce length");
- m_Client->Kick("Hacked client");
- return;
- }
- if (ntohl(*((int *)DecryptedNonce)) != (unsigned)(uintptr_t)this)
- {
- LOGD("Bad nonce value");
- m_Client->Kick("Hacked client");
- return;
- }
-
- // Decrypt the symmetric encryption key using privkey:
- byte DecryptedKey[MAX_ENC_LEN];
- res = rsaDecryptor.Decrypt(rng, (const byte *)a_EncKey.data(), a_EncKey.size(), DecryptedKey);
- if (!res.isValidCoding || (res.messageLength != 16))
- {
- LOGD("Bad key length");
- m_Client->Kick("Hacked client");
- return;
- }
-
- {
- // Send encryption key response:
- cCSLock Lock(m_CSPacket);
- WriteByte((char)0xfc);
- WriteShort(0);
- WriteShort(0);
- Flush();
- }
-
- StartEncryption(DecryptedKey);
- return;
-}
-
-
-
-
-
-void cProtocol132::StartEncryption(const byte * a_Key)
-{
- m_Encryptor.SetKey(a_Key, 16, MakeParameters(Name::IV(), ConstByteArrayParameter(a_Key, 16))(Name::FeedbackSize(), 1));
- m_Decryptor.SetKey(a_Key, 16, MakeParameters(Name::IV(), ConstByteArrayParameter(a_Key, 16))(Name::FeedbackSize(), 1));
- m_IsEncrypted = true;
-
- // Prepare the m_AuthServerID:
- CryptoPP::SHA1 Checksum;
- AString ServerID = cRoot::Get()->GetServer()->GetServerID();
- Checksum.Update((const byte *)ServerID.c_str(), ServerID.length());
- Checksum.Update(a_Key, 16);
- Checksum.Update((const byte *)m_ServerPublicKey.c_str(), m_ServerPublicKey.length());
- byte Digest[20];
- Checksum.Final(Digest);
- DigestToJava(Digest, m_AuthServerID);
-}
-
-
-
-
diff --git a/source/Protocol/Protocol132.h b/source/Protocol/Protocol132.h
deleted file mode 100644
index dc4d8aeef..000000000
--- a/source/Protocol/Protocol132.h
+++ /dev/null
@@ -1,102 +0,0 @@
-
-// Protocol132.h
-
-// Interfaces to the cProtocol132 class representing the release 1.3.2 protocol (#39)
-
-
-
-
-
-#pragma once
-
-#include "Protocol125.h"
-#include "../../CryptoPP/modes.h"
-#include "../../CryptoPP/aes.h"
-
-
-
-
-
-class cProtocol132 :
- public cProtocol125
-{
- typedef cProtocol125 super;
-public:
-
- cProtocol132(cClientHandle * a_Client);
- virtual ~cProtocol132();
-
- /// Called when client sends some data:
- virtual void DataReceived(const char * a_Data, int a_Size) override;
-
- // Sending commands (alphabetically sorted):
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
- virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
- virtual void SendDestroyEntity (const cEntity & a_Entity) override;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
- virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
- virtual void SendSpawnMob (const cMonster & a_Mob) override;
- virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
-
- virtual AString GetAuthServerID(void) override;
-
- /// Handling of the additional packets:
- virtual int ParsePacket(unsigned char a_PacketType) override;
-
- // Modified packets:
- virtual int ParseBlockPlace (void) override;
- virtual int ParseHandshake (void) override;
- virtual int ParseLogin (void) override;
- virtual int ParsePlayerAbilities(void) override;
-
- // New packets:
- virtual int ParseClientStatuses (void);
- virtual int ParseEncryptionKeyResponse(void);
- virtual int ParseLocaleViewDistance (void);
- virtual int ParseTabCompletion (void);
-
-protected:
- bool m_IsEncrypted;
- CryptoPP::CFB_Mode<CryptoPP::AES>::Decryption m_Decryptor;
- CryptoPP::CFB_Mode<CryptoPP::AES>::Encryption m_Encryptor;
- AString m_DataToSend;
-
- /// The ServerID used for session authentication; set in StartEncryption(), used in GetAuthServerID()
- AString m_AuthServerID;
-
- /// The server's public key, as used by SendEncryptionKeyRequest() and StartEncryption()
- AString m_ServerPublicKey;
-
- virtual void SendData(const char * a_Data, int a_Size) override;
-
- // DEBUG:
- virtual void Flush(void) override;
-
- // Items in slots are sent differently
- virtual void WriteItem(const cItem & a_Item) override;
- virtual int ParseItem(cItem & a_Item) override;
-
- /// Parses the metadata that may come with the item.
- int ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
-
- virtual void SendCompass(const cWorld & a_World);
- virtual void SendEncryptionKeyRequest(void);
-
- /// Decrypts the key and nonce, checks nonce, starts the symmetric encryption
- void HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce);
-
- /// Starts the symmetric encryption with the specified key; also sets m_AuthServerID
- void StartEncryption(const byte * a_Key);
-} ;
-
-
-
-
diff --git a/source/Protocol/Protocol14x.cpp b/source/Protocol/Protocol14x.cpp
deleted file mode 100644
index ba9d7c01a..000000000
--- a/source/Protocol/Protocol14x.cpp
+++ /dev/null
@@ -1,256 +0,0 @@
-
-// Protocol14x.cpp
-
-/*
-Implements the 1.4.x protocol classes representing these protocols:
-- cProtocol142:
- - release 1.4.2 protocol (#47)
- - release 1.4.4 protocol (#49) - the same protocol class is used, because the only difference is in a packet that MCServer doesn't implement yet (ITEM_DATA)
- - release 1.4.5 protocol (same as 1.4.4)
-- cProtocol146:
- - release 1.4.6 protocol (#51)
-*/
-
-#include "Globals.h"
-#include "Protocol14x.h"
-#include "../Root.h"
-#include "../Server.h"
-#include "../ClientHandle.h"
-#include "../../CryptoPP/randpool.h"
-#include "../Item.h"
-#include "ChunkDataSerializer.h"
-#include "../Entities/Player.h"
-#include "../Mobs/Monster.h"
-#include "../UI/Window.h"
-#include "../Entities/Pickup.h"
-#include "../Entities/FallingBlock.h"
-
-
-
-
-
-#define HANDLE_PACKET_READ(Proc, Type, Var) \
- Type Var; \
- { \
- if (!m_ReceivedData.Proc(Var)) \
- { \
- m_ReceivedData.CheckValid(); \
- return PARSE_INCOMPLETE; \
- } \
- m_ReceivedData.CheckValid(); \
- }
-
-
-
-
-
-enum
-{
- PACKET_UPDATE_TIME = 0x04,
- PACKET_PICKUP_SPAWN = 0x15,
- PACKET_SPAWN_OBJECT = 0x17,
- PACKET_ENTITY_METADATA = 0x28,
- PACKET_SOUND_PARTICLE_EFFECT = 0x3d
-} ;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cProtocol142:
-
-cProtocol142::cProtocol142(cClientHandle * a_Client) :
- super(a_Client)
-{
-}
-
-
-
-
-
-int cProtocol142::ParseLocaleViewDistance(void)
-{
- HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale);
- HANDLE_PACKET_READ(ReadChar, char, ViewDistance);
- HANDLE_PACKET_READ(ReadChar, char, ChatFlags);
- HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty);
- HANDLE_PACKET_READ(ReadChar, char, ShouldShowCape); // <-- new in 1.4.2
- // TODO: m_Client->HandleLocale(Locale);
- // TODO: m_Client->HandleViewDistance(ViewDistance);
- // TODO: m_Client->HandleChatFlags(ChatFlags);
- // Ignoring client difficulty
- return PARSE_OK;
-}
-
-
-
-
-
-void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_PICKUP_SPAWN);
- WriteInt (a_Pickup.GetUniqueID());
- WriteItem (a_Pickup.GetItem());
- WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
- WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
- WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
- WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
- Flush();
-}
-
-
-
-
-
-void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
- WriteInt (a_EffectID);
- WriteInt (a_SrcX / 8);
- WriteByte(a_SrcY / 8);
- WriteInt (a_SrcZ / 8);
- WriteInt (a_Data);
- WriteBool(0);
- Flush();
-}
-
-
-
-
-
-void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_UPDATE_TIME);
- WriteInt64(a_WorldAge);
- WriteInt64(a_TimeOfDay);
- Flush();
-}
-
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cProtocol146:
-
-cProtocol146::cProtocol146(cClientHandle * a_Client) :
- super(a_Client)
-{
-}
-
-
-
-
-
-void cProtocol146::SendPickupSpawn(const cPickup & a_Pickup)
-{
- ASSERT(!a_Pickup.GetItem().IsEmpty());
-
- cCSLock Lock(m_CSPacket);
-
- // Send a SPAWN_OBJECT packet for the base entity:
- WriteByte(PACKET_SPAWN_OBJECT);
- WriteInt (a_Pickup.GetUniqueID());
- WriteByte(0x02);
- WriteInt ((int)(a_Pickup.GetPosX() * 32));
- WriteInt ((int)(a_Pickup.GetPosY() * 32));
- WriteInt ((int)(a_Pickup.GetPosZ() * 32));
- WriteInt (1);
- WriteShort((short)(a_Pickup.GetSpeed().x * 32));
- WriteShort((short)(a_Pickup.GetSpeed().y * 32));
- WriteShort((short)(a_Pickup.GetSpeed().z * 32));
- WriteByte(0);
- WriteByte(0);
-
- // Send a ENTITY_METADATA packet with the slot info:
- WriteByte(PACKET_ENTITY_METADATA);
- WriteInt(a_Pickup.GetUniqueID());
- WriteByte(0xaa); // a slot value at index 10
- WriteItem(a_Pickup.GetItem());
- WriteByte(0x7f); // End of metadata
- Flush();
-}
-
-
-
-
-
-void cProtocol146::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
-{
- // Send a spawn object / vehicle packet
- cCSLock Lock(m_CSPacket);
-
- WriteByte(PACKET_SPAWN_OBJECT);
- WriteInt (a_FallingBlock.GetUniqueID());
- WriteByte(70);
- WriteInt ((int)(a_FallingBlock.GetPosX() * 32));
- WriteInt ((int)(a_FallingBlock.GetPosY() * 32));
- WriteInt ((int)(a_FallingBlock.GetPosZ() * 32));
- WriteByte (0); // Pitch
- WriteByte (0); // Yaw
- WriteInt (a_FallingBlock.GetBlockType()); // data indicator = blocktype
- WriteShort((short)(a_FallingBlock.GetSpeedX() * 400));
- WriteShort((short)(a_FallingBlock.GetSpeedY() * 400));
- WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400));
- Flush();
-}
-
-
-
-
-
-void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_SPAWN_OBJECT);
- WriteInt (a_Entity.GetUniqueID());
- WriteByte(a_ObjectType);
- WriteInt ((int)(a_Entity.GetPosX() * 32));
- WriteInt ((int)(a_Entity.GetPosY() * 32));
- WriteInt ((int)(a_Entity.GetPosZ() * 32));
- WriteByte(a_Pitch);
- WriteByte(a_Yaw);
- WriteInt (a_ObjectData);
- if (a_ObjectData != 0)
- {
- WriteShort((short)(a_Entity.GetSpeedX() * 400));
- WriteShort((short)(a_Entity.GetSpeedY() * 400));
- WriteShort((short)(a_Entity.GetSpeedZ() * 400));
- }
- Flush();
-}
-
-
-
-
-
-void cProtocol146::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_SPAWN_OBJECT);
- WriteInt (a_Vehicle.GetUniqueID());
- WriteByte (a_VehicleType);
- WriteInt ((int)(a_Vehicle.GetPosX() * 32));
- WriteInt ((int)(a_Vehicle.GetPosY() * 32));
- WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
- WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256));
- WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256));
- WriteInt (a_VehicleSubType);
- if (a_VehicleSubType != 0)
- {
- WriteShort((short)(a_Vehicle.GetSpeedX() * 400));
- WriteShort((short)(a_Vehicle.GetSpeedY() * 400));
- WriteShort((short)(a_Vehicle.GetSpeedZ() * 400));
- }
- Flush();
-}
-
-
-
-
-
diff --git a/source/Protocol/Protocol15x.cpp b/source/Protocol/Protocol15x.cpp
deleted file mode 100644
index cbae0700e..000000000
--- a/source/Protocol/Protocol15x.cpp
+++ /dev/null
@@ -1,137 +0,0 @@
-
-// Protocol15x.cpp
-
-/*
-Implements the 1.5.x protocol classes:
- - cProtocol150
- - release 1.5 protocol (#60)
- - release 1.5.2 protocol (#61, no relevant changes found)
-*/
-
-#include "Globals.h"
-#include "Protocol15x.h"
-#include "../ClientHandle.h"
-#include "../Item.h"
-
-
-
-
-
-#define HANDLE_PACKET_READ(Proc, Type, Var) \
- Type Var; \
- { \
- if (!m_ReceivedData.Proc(Var)) \
- { \
- m_ReceivedData.CheckValid(); \
- return PARSE_INCOMPLETE; \
- } \
- m_ReceivedData.CheckValid(); \
- }
-
-
-
-
-
-enum
-{
- PACKET_WINDOW_OPEN = 0x64,
-} ;
-
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cProtocol150:
-
-cProtocol150::cProtocol150(cClientHandle * a_Client) :
- super(a_Client)
-{
-}
-
-
-
-
-
-void cProtocol150::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
-{
- if (a_WindowType < 0)
- {
- // Do not send for inventory windows
- return;
- }
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_WINDOW_OPEN);
- WriteByte (a_WindowID);
- WriteByte (a_WindowType);
- WriteString(a_WindowTitle);
- WriteByte (a_NumSlots);
- WriteByte (1); // Use title
- Flush();
-}
-
-
-
-
-
-int cProtocol150::ParseWindowClick(void)
-{
- HANDLE_PACKET_READ(ReadChar, char, WindowID);
- HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
- HANDLE_PACKET_READ(ReadByte, Byte, Button);
- HANDLE_PACKET_READ(ReadBEShort, short, TransactionID);
- HANDLE_PACKET_READ(ReadByte, Byte, Mode);
- cItem HeldItem;
- int res = ParseItem(HeldItem);
- if (res < 0)
- {
- return res;
- }
-
- // Convert Button, Mode, SlotNum and HeldItem into eClickAction:
- eClickAction Action;
- switch ((Mode << 8) | Button)
- {
- case 0x0000: Action = (SlotNum != -999) ? caLeftClick : caLeftClickOutside; break;
- case 0x0001: Action = (SlotNum != -999) ? caRightClick : caRightClickOutside; break;
- case 0x0100: Action = caShiftLeftClick; break;
- case 0x0101: Action = caShiftRightClick; break;
- case 0x0200: Action = caNumber1; break;
- case 0x0201: Action = caNumber2; break;
- case 0x0202: Action = caNumber3; break;
- case 0x0203: Action = caNumber4; break;
- case 0x0204: Action = caNumber5; break;
- case 0x0205: Action = caNumber6; break;
- case 0x0206: Action = caNumber7; break;
- case 0x0207: Action = caNumber8; break;
- case 0x0208: Action = caNumber9; break;
- case 0x0300: Action = caMiddleClick; break;
- case 0x0400: Action = (SlotNum == -999) ? caLeftClickOutsideHoldNothing : caDropKey; break;
- case 0x0401: Action = (SlotNum == -999) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break;
- case 0x0500: Action = (SlotNum == -999) ? caLeftPaintBegin : caUnknown; break;
- case 0x0501: Action = (SlotNum != -999) ? caLeftPaintProgress : caUnknown; break;
- case 0x0502: Action = (SlotNum == -999) ? caLeftPaintEnd : caUnknown; break;
- case 0x0504: Action = (SlotNum == -999) ? caRightPaintBegin : caUnknown; break;
- case 0x0505: Action = (SlotNum != -999) ? caRightPaintProgress : caUnknown; break;
- case 0x0506: Action = (SlotNum == -999) ? caRightPaintEnd : caUnknown; break;
- case 0x0600: Action = caDblClick; break;
- }
-
- if (Action == caUnknown)
- {
- LOGWARNING("Received an unknown click action combination: Mode = %d, Button = %d, Slot = %d, HeldItem = %s. Ignoring packet.",
- Mode, Button, SlotNum, ItemToFullString(HeldItem).c_str()
- );
- ASSERT(!"Unknown click action");
- return PARSE_OK;
- }
-
- m_Client->HandleWindowClick(WindowID, SlotNum, Action, HeldItem);
- return PARSE_OK;
-}
-
-
-
-
-
diff --git a/source/Protocol/Protocol15x.h b/source/Protocol/Protocol15x.h
deleted file mode 100644
index 3e1547df8..000000000
--- a/source/Protocol/Protocol15x.h
+++ /dev/null
@@ -1,38 +0,0 @@
-
-// Protocol15x.h
-
-/*
-Declares the 1.5.x protocol classes:
- - cProtocol150
- - release 1.5 and 1.5.1 protocol (#60)
- - release 1.5.2 protocol (#61; no relevant changes found)
-*/
-
-
-
-
-
-#pragma once
-
-#include "Protocol14x.h"
-
-
-
-
-
-class cProtocol150 :
- public cProtocol146
-{
- typedef cProtocol146 super;
-
-public:
- cProtocol150(cClientHandle * a_Client);
-
- virtual void SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
-
- virtual int ParseWindowClick(void);
-} ;
-
-
-
-
diff --git a/source/Protocol/Protocol16x.cpp b/source/Protocol/Protocol16x.cpp
deleted file mode 100644
index be5b45f19..000000000
--- a/source/Protocol/Protocol16x.cpp
+++ /dev/null
@@ -1,266 +0,0 @@
-
-// Protocol16x.cpp
-
-/*
-Implements the 1.6.x protocol classes:
- - cProtocol161
- - release 1.6.1 protocol (#73)
- - cProtocol162
- - release 1.6.2 protocol (#74)
-(others may be added later in the future for the 1.6 release series)
-*/
-
-#include "Globals.h"
-#include "Protocol16x.h"
-#include "../ClientHandle.h"
-#include "../Entities/Entity.h"
-#include "../Entities/Player.h"
-
-
-
-
-
-#define HANDLE_PACKET_READ(Proc, Type, Var) \
- Type Var; \
- { \
- if (!m_ReceivedData.Proc(Var)) \
- { \
- m_ReceivedData.CheckValid(); \
- return PARSE_INCOMPLETE; \
- } \
- m_ReceivedData.CheckValid(); \
- }
-
-
-
-
-
-enum
-{
- PACKET_CHAT = 0x03,
- PACKET_UPDATE_HEALTH = 0x08,
- PACKET_STEER_VEHICLE = 0x1b,
- PACKET_ATTACH_ENTITY = 0x27,
- PACKET_ENTITY_PROPERTIES = 0x2c,
- PACKET_WINDOW_OPEN = 0x64,
- PACKET_TILE_EDITOR_OPEN = 0x85,
- PACKET_PLAYER_ABILITIES = 0xca,
-} ;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cProtocol161:
-
-cProtocol161::cProtocol161(cClientHandle * a_Client) :
- super(a_Client)
-{
-}
-
-
-
-
-
-void cProtocol161::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_ATTACH_ENTITY);
- WriteInt(a_Entity.GetUniqueID());
- WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID());
- WriteBool(false); // TODO: "Should use leash?" -> no
- Flush();
-}
-
-
-
-
-
-void cProtocol161::SendChat(const AString & a_Message)
-{
- super::SendChat(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()));
-}
-
-
-
-
-
-void cProtocol161::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_TILE_EDITOR_OPEN);
- WriteByte(0);
- WriteInt(a_BlockX);
- WriteInt(a_BlockY);
- WriteInt(a_BlockZ);
- Flush();
-}
-
-
-
-
-
-void cProtocol161::SendGameMode(eGameMode a_GameMode)
-{
- super::SendGameMode(a_GameMode);
- SendPlayerMaxSpeed();
-}
-
-
-
-
-
-void cProtocol161::SendHealth(void)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_UPDATE_HEALTH);
- WriteFloat((float)m_Client->GetPlayer()->GetHealth());
- WriteShort(m_Client->GetPlayer()->GetFoodLevel());
- WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
- Flush();
-}
-
-
-
-
-
-void cProtocol161::SendPlayerMaxSpeed(void)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_ENTITY_PROPERTIES);
- WriteInt(m_Client->GetPlayer()->GetUniqueID());
- WriteInt(1);
- WriteString("generic.movementSpeed");
- WriteDouble(m_Client->GetPlayer()->GetMaxSpeed());
- Flush();
-}
-
-
-
-
-
-void cProtocol161::SendRespawn(void)
-{
- // Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast
- super::SendRespawn();
- SendPlayerMaxSpeed();
-}
-
-
-
-
-
-void cProtocol161::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
-{
- if (a_WindowType < 0)
- {
- // Do not send for inventory windows
- return;
- }
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_WINDOW_OPEN);
- WriteByte (a_WindowID);
- WriteByte (a_WindowType);
- WriteString(a_WindowTitle);
- WriteByte (a_NumSlots);
- WriteByte (1); // Use title
- if (a_WindowType == 11) // horse / donkey
- {
- WriteInt(0); // Unknown value sent only when window type is 11 (horse / donkey)
- }
- Flush();
-}
-
-
-
-
-
-int cProtocol161::ParseEntityAction(void)
-{
- HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
- HANDLE_PACKET_READ(ReadChar, char, ActionID);
- HANDLE_PACKET_READ(ReadBEInt, int, UnknownHorseVal);
- m_Client->HandleEntityAction(EntityID, ActionID);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol161::ParsePlayerAbilities(void)
-{
- HANDLE_PACKET_READ(ReadByte, Byte, Flags);
- HANDLE_PACKET_READ(ReadBEFloat, float, FlyingSpeed);
- HANDLE_PACKET_READ(ReadBEFloat, float, WalkingSpeed);
- // TODO: m_Client->HandlePlayerAbilities(...);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol161::ParseSteerVehicle(void)
-{
- HANDLE_PACKET_READ(ReadBEFloat, float, Sideways);
- HANDLE_PACKET_READ(ReadBEFloat, float, Forward);
- HANDLE_PACKET_READ(ReadBool, bool, Jump);
- HANDLE_PACKET_READ(ReadBool, bool, Unmount);
- // TODO: m_Client->HandleSteerVehicle(...);
- if (Unmount)
- {
- m_Client->HandleUnmount();
- }
- else
- {
- m_Client->HandleSteerVehicle(Forward, Sideways);
- }
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol161::ParsePacket(unsigned char a_PacketType)
-{
- switch (a_PacketType)
- {
- case PACKET_STEER_VEHICLE: return ParseSteerVehicle();
- default: return super::ParsePacket(a_PacketType);
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cProtocol162:
-
-cProtocol162::cProtocol162(cClientHandle * a_Client) :
- super(a_Client)
-{
-}
-
-
-
-
-
-void cProtocol162::SendPlayerMaxSpeed(void)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_ENTITY_PROPERTIES);
- WriteInt(m_Client->GetPlayer()->GetUniqueID());
- WriteInt(1);
- WriteString("generic.movementSpeed");
- WriteDouble(m_Client->GetPlayer()->GetMaxSpeed());
- WriteShort(0);
- Flush();
-}
-
-
-
-
diff --git a/source/Protocol/Protocol16x.h b/source/Protocol/Protocol16x.h
deleted file mode 100644
index 077c7958b..000000000
--- a/source/Protocol/Protocol16x.h
+++ /dev/null
@@ -1,74 +0,0 @@
-
-// Protocol16x.h
-
-/*
-Declares the 1.6.x protocol classes:
- - cProtocol161
- - release 1.6.1 protocol (#73)
- - cProtocol162
- - release 1.6.2 protocol (#74)
-(others may be added later in the future for the 1.6 release series)
-*/
-
-
-
-
-
-#pragma once
-
-#include "Protocol15x.h"
-
-
-
-
-
-class cProtocol161 :
- public cProtocol150
-{
- typedef cProtocol150 super;
-
-public:
- cProtocol161(cClientHandle * a_Client);
-
-protected:
-
- // cProtocol150 overrides:
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
- virtual void SendChat (const AString & a_Message) override;
- virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
- virtual void SendGameMode (eGameMode a_GameMode) override;
- virtual void SendHealth (void) override;
- virtual void SendPlayerMaxSpeed(void) override;
- virtual void SendRespawn (void) override;
- virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
-
- virtual int ParseEntityAction (void) override;
- virtual int ParsePlayerAbilities(void) override;
-
- // New packets:
- virtual int ParseSteerVehicle(void);
-
- // Enable new packets' handling
- virtual int ParsePacket(unsigned char a_PacketType) override;
-} ;
-
-
-
-
-
-class cProtocol162 :
- public cProtocol161
-{
- typedef cProtocol161 super;
-
-public:
- cProtocol162(cClientHandle * a_Client);
-
-protected:
- // cProtocol161 overrides:
- virtual void SendPlayerMaxSpeed(void) override;
-} ;
-
-
-
-
diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp
deleted file mode 100644
index 853018329..000000000
--- a/source/Protocol/ProtocolRecognizer.cpp
+++ /dev/null
@@ -1,792 +0,0 @@
-
-// ProtocolRecognizer.cpp
-
-// Implements the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple
-// protocol versions and redirects everything to them
-
-#include "Globals.h"
-
-#include "ProtocolRecognizer.h"
-#include "Protocol125.h"
-#include "Protocol132.h"
-#include "Protocol14x.h"
-#include "Protocol15x.h"
-#include "Protocol16x.h"
-#include "../ClientHandle.h"
-#include "../Root.h"
-#include "../Server.h"
-#include "../World.h"
-#include "../ChatColor.h"
-
-
-
-
-
-cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) :
- super(a_Client),
- m_Protocol(NULL),
- m_Buffer(512)
-{
-}
-
-
-
-
-
-cProtocolRecognizer::~cProtocolRecognizer()
-{
- delete m_Protocol;
-}
-
-
-
-
-
-AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
-{
- switch (a_ProtocolVersion)
- {
- case PROTO_VERSION_1_2_5: return "1.2.5";
- case PROTO_VERSION_1_3_2: return "1.3.2";
- case PROTO_VERSION_1_4_2: return "1.4.2";
- case PROTO_VERSION_1_4_4: return "1.4.4";
- case PROTO_VERSION_1_4_6: return "1.4.6";
- case PROTO_VERSION_1_5_0: return "1.5";
- case PROTO_VERSION_1_5_2: return "1.5.2";
- case PROTO_VERSION_1_6_1: return "1.6.1";
- case PROTO_VERSION_1_6_2: return "1.6.2";
- }
- ASSERT(!"Unknown protocol version");
- return Printf("Unknown protocol (%d)", a_ProtocolVersion);
-}
-
-
-
-
-
-void cProtocolRecognizer::DataReceived(const char * a_Data, int a_Size)
-{
- if (m_Protocol == NULL)
- {
- if (!m_Buffer.Write(a_Data, a_Size))
- {
- m_Client->Kick("Unsupported protocol version");
- return;
- }
-
- if (!TryRecognizeProtocol())
- {
- return;
- }
-
- // The protocol has just been recognized, dump the whole m_Buffer contents into it for parsing:
- AString Dump;
- m_Buffer.ResetRead();
- m_Buffer.ReadAll(Dump);
- m_Protocol->DataReceived(Dump.data(), Dump.size());
- }
- else
- {
- m_Protocol->DataReceived(a_Data, a_Size);
- }
-}
-
-
-
-
-
-void cProtocolRecognizer::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendAttachEntity(a_Entity, a_Vehicle);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendBlockBreakAnim(a_entityID, a_BlockX, a_BlockY, a_BlockZ, stage);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendChat(const AString & a_Message)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendChat(a_Message);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendCollectPickup(a_Pickup, a_Player);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendDestroyEntity(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendDestroyEntity(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendDisconnect(const AString & a_Reason)
-{
- if (m_Protocol != NULL)
- {
- m_Protocol->SendDisconnect(a_Reason);
- }
- else
- {
- // This is used when the client sends a server-ping, respond with the default packet:
- WriteByte ((char)0xff); // PACKET_DISCONNECT
- WriteString(a_Reason);
- }
-}
-
-
-
-
-void cProtocolRecognizer::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEditSign(a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityHeadLook(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityHeadLook(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityLook(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityLook(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityMetadata(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityMetadata(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityProperties(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityProperties(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Status)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityStatus(a_Entity, a_Status);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityVelocity(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityVelocity(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendExplosion(a_BlockX,a_BlockY,a_BlockZ,a_Radius, a_BlocksAffected, a_PlayerMotion);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendGameMode(eGameMode a_GameMode)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendGameMode(a_GameMode);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendHealth(void)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendHealth();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendKeepAlive(int a_PingID)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendKeepAlive(a_PingID);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendLogin(a_Player, a_World);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendPickupSpawn(a_Pickup);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerAnimation(a_Player, a_Animation);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerListItem(a_Player, a_IsOnline);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerMaxSpeed(void)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerMaxSpeed();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerMoveLook(void)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerMoveLook();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerPosition(void)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerPosition();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerSpawn(a_Player);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendRespawn(void)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendRespawn();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendSpawnFallingBlock(a_FallingBlock);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendSpawnMob(a_Mob);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_Yaw, a_Pitch);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleSubType);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendTabCompletionResults(const AStringVector & a_Results)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendTabCompletionResults(a_Results);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendTeleportEntity(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendTeleportEntity(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendUpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWeather(eWeather a_Weather)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendWeather(a_Weather);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWholeInventory(const cInventory & a_Inventory)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendWholeInventory(a_Inventory);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendWholeInventory(a_Window);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWindowClose(const cWindow & a_Window)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendWindowClose(a_Window);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendWindowOpen(a_WindowID, a_WindowType, a_WindowTitle, a_NumSlots);
-}
-
-
-
-
-
-AString cProtocolRecognizer::GetAuthServerID(void)
-{
- ASSERT(m_Protocol != NULL);
- return m_Protocol->GetAuthServerID();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendData(const char * a_Data, int a_Size)
-{
- // This is used only when handling the server ping
- m_Client->SendData(a_Data, a_Size);
-}
-
-
-
-
-
-bool cProtocolRecognizer::TryRecognizeProtocol(void)
-{
- // NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and
- // MCS_PROTOCOL_VERSIONS macros in the header file, as well as PROTO_VERSION_LATEST macro
-
- // The first packet should be a Handshake, 0x02:
- unsigned char PacketType;
- if (!m_Buffer.ReadByte(PacketType))
- {
- return false;
- }
- switch (PacketType)
- {
- case 0x02: break; // Handshake, continue recognizing
- case 0xfe: HandleServerPing(); return false;
- default: return false;
- }
-
- // 1.3.2 starts with 0x02 0x39 <name-length-short>
- // 1.2.5 starts with 0x02 <name-length-short> and name is expected to less than 0x3900 long :)
- char ch;
- if (!m_Buffer.ReadChar(ch))
- {
- return false;
- }
- switch (ch)
- {
- case PROTO_VERSION_1_3_2:
- {
- m_Protocol = new cProtocol132(m_Client);
- return true;
- }
- case PROTO_VERSION_1_4_2:
- case PROTO_VERSION_1_4_4:
- {
- m_Protocol = new cProtocol142(m_Client);
- return true;
- }
- case PROTO_VERSION_1_4_6:
- {
- m_Protocol = new cProtocol146(m_Client);
- return true;
- }
- case PROTO_VERSION_1_5_0:
- case PROTO_VERSION_1_5_2:
- {
- m_Protocol = new cProtocol150(m_Client);
- return true;
- }
- case PROTO_VERSION_1_6_1:
- {
- m_Protocol = new cProtocol161(m_Client);
- return true;
- }
- case PROTO_VERSION_1_6_2:
- {
- m_Protocol = new cProtocol162(m_Client);
- return true;
- }
- }
- m_Protocol = new cProtocol125(m_Client);
- return true;
-}
-
-
-
-
-
-void cProtocolRecognizer::HandleServerPing(void)
-{
- AString Reply;
- switch (cRoot::Get()->m_PrimaryServerVersion)
- {
- case PROTO_VERSION_1_2_5:
- case PROTO_VERSION_1_3_2:
- {
- // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29
- Printf(Reply, "%s%s%i%s%i",
- cRoot::Get()->GetServer()->GetDescription().c_str(),
- cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetServer()->GetNumPlayers(),
- cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetServer()->GetMaxPlayers()
- );
- break;
- }
-
- case PROTO_VERSION_1_4_2:
- case PROTO_VERSION_1_4_4:
- case PROTO_VERSION_1_4_6:
- case PROTO_VERSION_1_5_0:
- case PROTO_VERSION_1_5_2:
- case PROTO_VERSION_1_6_1:
- case PROTO_VERSION_1_6_2:
- {
- // The server list ping now has 1 more byte of "magic". Mojang just loves to complicate stuff.
- // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3101#Server_List_Ping_.280xFE.29
- // _X 2012_10_31: I know that this needn't eat the byte, since it still may be in transit.
- // Who cares? We're disconnecting anyway.
- if (m_Buffer.CanReadBytes(1))
- {
- byte val;
- m_Buffer.ReadByte(val);
- ASSERT(val == 0x01);
- }
-
- // http://wiki.vg/wiki/index.php?title=Server_List_Ping&oldid=3100
- AString NumPlayers;
- Printf(NumPlayers, "%d", cRoot::Get()->GetServer()->GetNumPlayers());
- AString MaxPlayers;
- Printf(MaxPlayers, "%d", cRoot::Get()->GetServer()->GetMaxPlayers());
-
- AString ProtocolVersionNum;
- Printf(ProtocolVersionNum, "%d", cRoot::Get()->m_PrimaryServerVersion);
- AString ProtocolVersionTxt(GetVersionTextFromInt(cRoot::Get()->m_PrimaryServerVersion));
-
- // Cannot use Printf() because of in-string NUL bytes.
- Reply = cChatColor::Delimiter;
- Reply.append("1");
- Reply.push_back(0);
- Reply.append(ProtocolVersionNum);
- Reply.push_back(0);
- Reply.append(ProtocolVersionTxt);
- Reply.push_back(0);
- Reply.append(cRoot::Get()->GetServer()->GetDescription());
- Reply.push_back(0);
- Reply.append(NumPlayers);
- Reply.push_back(0);
- Reply.append(MaxPlayers);
- break;
- }
- } // switch (m_PrimaryServerVersion)
- m_Client->Kick(Reply);
-}
-
-
-
-
diff --git a/source/Protocol/ProtocolRecognizer.h b/source/Protocol/ProtocolRecognizer.h
deleted file mode 100644
index 2178d5e61..000000000
--- a/source/Protocol/ProtocolRecognizer.h
+++ /dev/null
@@ -1,132 +0,0 @@
-
-// ProtocolRecognizer.h
-
-// Interfaces to the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple
-// protocol versions and redirects everything to them
-
-
-
-
-
-#pragma once
-
-#include "Protocol.h"
-#include "../ByteBuffer.h"
-
-
-
-
-
-// Adjust these if a new protocol is added or an old one is removed:
-#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2"
-#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74"
-
-
-
-
-
-class cProtocolRecognizer :
- public cProtocol
-{
- typedef cProtocol super;
-
-public:
- enum
- {
- PROTO_VERSION_1_2_5 = 29,
- PROTO_VERSION_1_3_2 = 39,
- PROTO_VERSION_1_4_2 = 47,
- PROTO_VERSION_1_4_4 = 49,
- PROTO_VERSION_1_4_6 = 51,
- PROTO_VERSION_1_5_0 = 60,
- PROTO_VERSION_1_5_2 = 61,
- PROTO_VERSION_1_6_1 = 73,
- PROTO_VERSION_1_6_2 = 74,
-
- PROTO_VERSION_NEXT,
- PROTO_VERSION_LATEST = PROTO_VERSION_NEXT - 1, ///< Automatically assigned to the last protocol version, this serves as the default for PrimaryServerVersion
- } ;
-
- cProtocolRecognizer(cClientHandle * a_Client);
- virtual ~cProtocolRecognizer();
-
- /// Translates protocol version number into protocol version text: 49 -> "1.4.4"
- static AString GetVersionTextFromInt(int a_ProtocolVersion);
-
- /// Called when client sends some data:
- virtual void DataReceived(const char * a_Data, int a_Size) override;
-
- /// Sending stuff to clients (alphabetically sorted):
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
- virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
- virtual void SendChat (const AString & a_Message) override;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
- virtual void SendDestroyEntity (const cEntity & a_Entity) override;
- virtual void SendDisconnect (const AString & a_Reason) override;
- virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
- virtual void SendEntityLook (const cEntity & a_Entity) override;
- virtual void SendEntityMetadata (const cEntity & a_Entity) override;
- virtual void SendEntityProperties (const cEntity & a_Entity) override;
- virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
- virtual void SendEntityVelocity (const cEntity & a_Entity) override;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
- virtual void SendGameMode (eGameMode a_GameMode) override;
- virtual void SendHealth (void) override;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendKeepAlive (int a_PingID) override;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
- virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
- virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
- virtual void SendPlayerMaxSpeed (void) override;
- virtual void SendPlayerMoveLook (void) override;
- virtual void SendPlayerPosition (void) override;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
- virtual void SendRespawn (void) override;
- virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override;
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
- virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
- virtual void SendSpawnMob (const cMonster & a_Mob) override;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
- virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
- virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
- virtual void SendTeleportEntity (const cEntity & a_Entity) override;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
- virtual void SendWeather (eWeather a_Weather) override;
- virtual void SendWholeInventory (const cInventory & a_Inventory) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
- virtual void SendWindowClose (const cWindow & a_Window) override;
- virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
- virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
-
- virtual AString GetAuthServerID(void) override;
-
- virtual void SendData(const char * a_Data, int a_Size) override;
-
-protected:
- cProtocol * m_Protocol; //< The recognized protocol
- cByteBuffer m_Buffer; //< Buffer for the incoming data until we recognize the protocol
-
- /// Tries to recognize protocol based on m_Buffer contents; returns true if recognized
- bool TryRecognizeProtocol(void);
-
- /// Called when the recognizer gets a server ping packet; responds with server stats and destroys the client
- void HandleServerPing(void);
-} ;
-
-
-
-
-
diff --git a/source/RCONServer.cpp b/source/RCONServer.cpp
deleted file mode 100644
index 04c06c887..000000000
--- a/source/RCONServer.cpp
+++ /dev/null
@@ -1,332 +0,0 @@
-
-// RCONServer.cpp
-
-// Implements the cRCONServer class representing the RCON server
-
-#include "Globals.h"
-#include "../iniFile/iniFile.h"
-#include "RCONServer.h"
-#include "Server.h"
-#include "Root.h"
-#include "CommandOutput.h"
-
-
-
-
-
-// Disable MSVC warnings:
-#if defined(_MSC_VER)
- #pragma warning(push)
- #pragma warning(disable:4355) // 'this' : used in base member initializer list
-#endif
-
-
-
-
-
-enum
-{
- // Client -> Server:
- RCON_PACKET_COMMAND = 2,
- RCON_PACKET_LOGIN = 3,
-
- // Server -> Client:
- RCON_PACKET_RESPONSE = 2,
-} ;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cRCONCommandOutput:
-
-class cRCONCommandOutput :
- public cCommandOutputCallback
-{
-public:
- cRCONCommandOutput(cRCONServer::cConnection & a_Connection, int a_RequestID) :
- m_Connection(a_Connection),
- m_RequestID(a_RequestID)
- {
- }
-
- // cCommandOutputCallback overrides:
- virtual void Out(const AString & a_Text) override
- {
- m_Buffer.append(a_Text);
- }
-
- virtual void Finished(void) override
- {
- m_Connection.SendResponse(m_RequestID, RCON_PACKET_RESPONSE, m_Buffer.size(), m_Buffer.c_str());
- delete this;
- }
-
-protected:
- cRCONServer::cConnection & m_Connection;
- int m_RequestID;
- AString m_Buffer;
-} ;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cRCONServer:
-
-cRCONServer::cRCONServer(cServer & a_Server) :
- m_Server(a_Server),
- m_ListenThread4(*this, cSocket::IPv4, "RCON"),
- m_ListenThread6(*this, cSocket::IPv6, "RCON")
-{
-}
-
-
-
-
-
-cRCONServer::~cRCONServer()
-{
- m_ListenThread4.Stop();
- m_ListenThread6.Stop();
-}
-
-
-
-
-
-void cRCONServer::Initialize(cIniFile & a_IniFile)
-{
- if (!a_IniFile.GetValueSetB("RCON", "Enabled", false))
- {
- return;
- }
-
- // Read the password, don't allow an empty one:
- m_Password = a_IniFile.GetValueSet("RCON", "Password", "");
- if (m_Password.empty())
- {
- LOGWARNING("RCON is requested, but the password is not set. RCON is now disabled.");
- return;
- }
-
- // Read and initialize both IPv4 and IPv6 ports for RCON
- bool HasAnyPorts = false;
- AString Ports4 = a_IniFile.GetValueSet("RCON", "PortsIPv4", "25575");
- if (m_ListenThread4.Initialize(Ports4))
- {
- HasAnyPorts = true;
- m_ListenThread4.Start();
- }
- AString Ports6 = a_IniFile.GetValueSet("RCON", "PortsIPv6", "25575");
- if (m_ListenThread6.Initialize(Ports6))
- {
- HasAnyPorts = true;
- m_ListenThread6.Start();
- }
- if (!HasAnyPorts)
- {
- LOGWARNING("RCON is requested, but no ports are specified. Specify at least one port in PortsIPv4 or PortsIPv6. RCON is now disabled.");
- return;
- }
-}
-
-
-
-
-
-void cRCONServer::OnConnectionAccepted(cSocket & a_Socket)
-{
- if (!a_Socket.IsValid())
- {
- return;
- }
-
- LOG("RCON Client \"%s\" connected!", a_Socket.GetIPString().c_str());
-
- // Create a new cConnection object, it will be deleted when the connection is closed
- m_SocketThreads.AddClient(a_Socket, new cConnection(*this, a_Socket));
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cRCONServer::cConnection:
-
-cRCONServer::cConnection::cConnection(cRCONServer & a_RCONServer, cSocket & a_Socket) :
- m_IsAuthenticated(false),
- m_RCONServer(a_RCONServer),
- m_Socket(a_Socket),
- m_IPAddress(a_Socket.GetIPString())
-{
-}
-
-
-
-
-
-void cRCONServer::cConnection::DataReceived(const char * a_Data, int a_Size)
-{
- // Append data to the buffer:
- m_Buffer.append(a_Data, a_Size);
-
- // Process the packets in the buffer:
- while (m_Buffer.size() >= 14)
- {
- int Length = IntFromBuffer(m_Buffer.data());
- if (Length > 1500)
- {
- // Too long, drop the connection
- LOGWARNING("Received an invalid RCON packet length (%d), dropping RCON connection to %s.",
- Length, m_IPAddress.c_str()
- );
- m_RCONServer.m_SocketThreads.RemoveClient(this);
- m_Socket.CloseSocket();
- delete this;
- return;
- }
- if (Length > (int)(m_Buffer.size() + 4))
- {
- // Incomplete packet yet, wait for more data to come
- return;
- }
-
- int RequestID = IntFromBuffer(m_Buffer.data() + 4);
- int PacketType = IntFromBuffer(m_Buffer.data() + 8);
- if (!ProcessPacket(RequestID, PacketType, Length - 10, m_Buffer.data() + 12))
- {
- m_RCONServer.m_SocketThreads.RemoveClient(this);
- m_Socket.CloseSocket();
- delete this;
- return;
- }
- m_Buffer.erase(0, Length + 4);
- } // while (m_Buffer.size() >= 14)
-}
-
-
-
-
-
-void cRCONServer::cConnection::GetOutgoingData(AString & a_Data)
-{
- a_Data.assign(m_Outgoing);
- m_Outgoing.clear();
-}
-
-
-
-
-
-void cRCONServer::cConnection::SocketClosed(void)
-{
- m_RCONServer.m_SocketThreads.RemoveClient(this);
- delete this;
-}
-
-
-
-
-
-bool cRCONServer::cConnection::ProcessPacket(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload)
-{
- switch (a_PacketType)
- {
- case RCON_PACKET_LOGIN:
- {
- if (strncmp(a_Payload, m_RCONServer.m_Password.c_str(), a_PayloadLength) != 0)
- {
- LOGINFO("RCON: Invalid password from client %s, dropping connection.", m_IPAddress.c_str());
- return false;
- }
- m_IsAuthenticated = true;
-
- LOGD("RCON: Client at %s has successfully authenticated", m_IPAddress.c_str());
-
- // Send OK response:
- SendResponse(a_RequestID, RCON_PACKET_RESPONSE, 0, NULL);
- return true;
- }
-
- case RCON_PACKET_COMMAND:
- {
- if (!m_IsAuthenticated)
- {
- char AuthNeeded[] = "You need to authenticate first!";
- SendResponse(a_RequestID, RCON_PACKET_RESPONSE, sizeof(AuthNeeded), AuthNeeded);
- return false;
- }
-
- AString cmd(a_Payload, a_PayloadLength);
- LOGD("RCON command from %s: \"%s\"", m_IPAddress.c_str(), cmd.c_str());
- cRoot::Get()->ExecuteConsoleCommand(cmd, *(new cRCONCommandOutput(*this, a_RequestID)));
-
- // Send an empty response:
- SendResponse(a_RequestID, RCON_PACKET_RESPONSE, 0, NULL);
- return true;
- }
- }
-
- // Unknown packet type, drop the connection:
- LOGWARNING("RCON: Client at %s has sent an unknown packet type %d, dropping connection.",
- m_IPAddress.c_str(), a_PacketType
- );
- return false;
-}
-
-
-
-
-
-/// Reads 4 bytes from a_Buffer and returns the int they represent
-int cRCONServer::cConnection::IntFromBuffer(const char * a_Buffer)
-{
- return ((unsigned char)a_Buffer[3] << 24) | ((unsigned char)a_Buffer[2] << 16) | ((unsigned char)a_Buffer[1] << 8) | (unsigned char)a_Buffer[0];
-}
-
-
-
-
-
-/// Puts 4 bytes representing the int into the buffer
-void cRCONServer::cConnection::IntToBuffer(int a_Value, char * a_Buffer)
-{
- a_Buffer[0] = a_Value & 0xff;
- a_Buffer[1] = (a_Value >> 8) & 0xff;
- a_Buffer[2] = (a_Value >> 16) & 0xff;
- a_Buffer[3] = (a_Value >> 24) & 0xff;
-}
-
-
-
-
-
-/// Sends a RCON packet back to the client
-void cRCONServer::cConnection::SendResponse(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload)
-{
- ASSERT((a_PayloadLength == 0) || (a_Payload != NULL)); // Either zero data to send, or a valid payload ptr
-
- char Buffer[4];
- int Length = a_PayloadLength + 10;
- IntToBuffer(Length, Buffer);
- m_Outgoing.append(Buffer, 4);
- IntToBuffer(a_RequestID, Buffer);
- m_Outgoing.append(Buffer, 4);
- IntToBuffer(a_PacketType, Buffer);
- m_Outgoing.append(Buffer, 4);
- if (a_PayloadLength > 0)
- {
- m_Outgoing.append(a_Payload, a_PayloadLength);
- }
- m_Outgoing.push_back(0);
- m_Outgoing.push_back(0);
- m_RCONServer.m_SocketThreads.NotifyWrite(this);
-}
-
-
-
-
diff --git a/source/Root.cpp b/source/Root.cpp
deleted file mode 100644
index 3933535f1..000000000
--- a/source/Root.cpp
+++ /dev/null
@@ -1,621 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Root.h"
-#include "Server.h"
-#include "World.h"
-#include "WebAdmin.h"
-#include "FurnaceRecipe.h"
-#include "GroupManager.h"
-#include "CraftingRecipes.h"
-#include "PluginManager.h"
-#include "MonsterConfig.h"
-#include "Entities/Player.h"
-#include "Blocks/BlockHandler.h"
-#include "Items/ItemHandler.h"
-#include "Chunk.h"
-#include "Protocol/ProtocolRecognizer.h" // for protocol version constants
-#include "CommandOutput.h"
-#include "DeadlockDetect.h"
-
-#include "../iniFile/iniFile.h"
-
-#include <iostream>
-
-
-
-
-
-cRoot* cRoot::s_Root = 0;
-
-
-
-
-
-cRoot::cRoot()
- : m_Server( NULL )
- , m_MonsterConfig( NULL )
- , m_GroupManager( NULL )
- , m_CraftingRecipes(NULL)
- , m_FurnaceRecipe( NULL )
- , m_WebAdmin( NULL )
- , m_PluginManager( NULL )
- , m_Log( NULL )
- , m_bStop( false )
- , m_bRestart( false )
- , m_InputThread( NULL )
- , m_pDefaultWorld( NULL )
-{
- s_Root = this;
-}
-
-
-
-
-
-cRoot::~cRoot()
-{
- s_Root = 0;
-}
-
-
-
-
-
-void cRoot::InputThread(void * a_Params)
-{
- cRoot & self = *(cRoot*)a_Params;
-
- cLogCommandOutputCallback Output;
-
- while (!(self.m_bStop || self.m_bRestart) && std::cin.good())
- {
- std::string Command;
- std::getline(std::cin, Command);
- if (!Command.empty())
- {
- self.ExecuteConsoleCommand(Command, Output);
- }
- }
-
- if (!(self.m_bStop || self.m_bRestart))
- {
- // We have come here because the std::cin has received an EOF and the server is still running; stop the server:
- self.m_bStop = true;
- }
-}
-
-
-
-
-
-void cRoot::Start(void)
-{
- cDeadlockDetect dd;
- delete m_Log;
- m_Log = new cMCLogger();
-
- m_bStop = false;
- while (!m_bStop)
- {
- m_bRestart = false;
-
- LoadGlobalSettings();
-
- LOG("Creating new server instance...");
- m_Server = new cServer();
-
- LOG("Reading server config...");
- cIniFile IniFile("settings.ini");
- if (!IniFile.ReadFile())
- {
- LOGWARNING("settings.ini inaccessible, all settings are reset to default values");
- }
- m_PrimaryServerVersion = IniFile.GetValueI("Server", "PrimaryServerVersion", 0);
- if (m_PrimaryServerVersion == 0)
- {
- m_PrimaryServerVersion = cProtocolRecognizer::PROTO_VERSION_LATEST;
- }
- else
- {
- // Make a note in the log that the primary server version is explicitly set in the ini file
- LOGINFO("settings.ini: [Server].PrimaryServerVersion set to %d.", m_PrimaryServerVersion);
- }
-
- LOG("Starting server...");
- if (!m_Server->InitServer(IniFile))
- {
- LOGERROR("Failed to start server, shutting down.");
- return;
- }
- IniFile.WriteFile();
-
- cIniFile WebIniFile("webadmin.ini");
- if (!WebIniFile.ReadFile())
- {
- LOGWARNING("webadmin.ini inaccessible, wabadmin is disabled");
- }
-
- if (WebIniFile.GetValueB("WebAdmin", "Enabled", false))
- {
- LOG("Creating WebAdmin...");
- m_WebAdmin = new cWebAdmin(8080);
- }
-
- LOG("Loading settings...");
- m_GroupManager = new cGroupManager();
- m_CraftingRecipes = new cCraftingRecipes;
- m_FurnaceRecipe = new cFurnaceRecipe();
-
- LOG("Loading worlds...");
- LoadWorlds();
-
- LOG("Loading plugin manager...");
- m_PluginManager = new cPluginManager();
- m_PluginManager->ReloadPluginsNow();
-
- LOG("Loading MonsterConfig...");
- m_MonsterConfig = new cMonsterConfig;
-
- // This sets stuff in motion
- LOG("Starting Authenticator...");
- m_Authenticator.Start();
-
- LOG("Starting worlds...");
- StartWorlds();
-
- LOG("Starting deadlock detector...");
- dd.Start();
-
- LOG("Starting server...");
- m_Server->Start();
-
- #if !defined(ANDROID_NDK)
- LOG("Starting InputThread...");
- m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
- m_InputThread->Start( false ); // We should NOT wait? Otherwise we can´t stop the server from other threads than the input thread
- #endif
-
- LOG("Initialization done, server running now.");
- while (!m_bStop && !m_bRestart) // These are modified by external threads
- {
- cSleep::MilliSleep(1000);
- }
-
- #if !defined(ANDROID_NDK)
- delete m_InputThread; m_InputThread = NULL;
- #endif
-
- // Deallocate stuffs
- LOG("Shutting down server...");
- m_Server->Shutdown();
-
- LOG("Shutting down deadlock detector...");
- dd.Stop();
-
- LOG("Stopping world threads...");
- StopWorlds();
-
- LOG("Stopping authenticator...");
- m_Authenticator.Stop();
-
- LOG("Freeing MonsterConfig...");
- delete m_MonsterConfig; m_MonsterConfig = NULL;
- LOG("Stopping WebAdmin...");
- delete m_WebAdmin; m_WebAdmin = NULL;
- LOG("Unloading recipes...");
- delete m_FurnaceRecipe; m_FurnaceRecipe = NULL;
- delete m_CraftingRecipes; m_CraftingRecipes = NULL;
- LOG("Forgetting groups...");
- delete m_GroupManager; m_GroupManager = 0;
- LOG("Unloading worlds...");
- UnloadWorlds();
-
- LOG("Stopping plugin manager...");
- delete m_PluginManager; m_PluginManager = NULL;
-
- cItemHandler::Deinit();
- cBlockHandler::Deinit();
-
- LOG("Destroying server...");
- //delete HeartBeat; HeartBeat = 0;
- delete m_Server; m_Server = 0;
- LOG("Shutdown done.");
- }
-
- delete m_Log; m_Log = 0;
-}
-
-
-
-
-
-void cRoot::LoadGlobalSettings()
-{
- // Nothing needed yet
-}
-
-
-
-
-
-void cRoot::LoadWorlds(void)
-{
- cIniFile IniFile("settings.ini"); IniFile.ReadFile();
-
- // First get the default world
- AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
- m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
- m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
-
- // Then load the other worlds
- unsigned int KeyNum = IniFile.FindKey("Worlds");
- unsigned int NumWorlds = IniFile.GetNumValues( KeyNum );
- if (NumWorlds <= 0)
- {
- return;
- }
-
- for (unsigned int i = 0; i < NumWorlds; i++)
- {
- AString ValueName = IniFile.GetValueName(KeyNum, i );
- if (ValueName.compare("World") != 0)
- {
- continue;
- }
- AString WorldName = IniFile.GetValue(KeyNum, i );
- if (WorldName.empty())
- {
- continue;
- }
- cWorld* NewWorld = new cWorld( WorldName.c_str() );
- m_WorldsByName[ WorldName ] = NewWorld;
- } // for i - Worlds
-}
-
-
-
-
-
-void cRoot::StartWorlds(void)
-{
- for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
- {
- itr->second->Start();
- itr->second->InitializeSpawn();
- }
-}
-
-
-
-
-
-void cRoot::StopWorlds(void)
-{
- for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
- {
- itr->second->Stop();
- }
-}
-
-
-
-
-
-void cRoot::UnloadWorlds(void)
-{
- m_pDefaultWorld = NULL;
- for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
- {
- delete itr->second;
- }
- m_WorldsByName.clear();
-}
-
-
-
-
-
-cWorld* cRoot::GetDefaultWorld()
-{
- return m_pDefaultWorld;
-}
-
-
-
-
-
-cWorld* cRoot::GetWorld( const AString & a_WorldName )
-{
- WorldMap::iterator itr = m_WorldsByName.find( a_WorldName );
- if( itr != m_WorldsByName.end() )
- return itr->second;
- return 0;
-}
-
-
-
-
-
-bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
-{
- for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
- {
- ++itr2;
- if (a_Callback.Item(itr->second))
- {
- return false;
- }
- }
- return true;
-}
-
-
-
-
-
-void cRoot::TickCommands(void)
-{
- // Execute any pending commands:
- cCommandQueue PendingCommands;
- {
- cCSLock Lock(m_CSPendingCommands);
- std::swap(PendingCommands, m_PendingCommands);
- }
- for (cCommandQueue::iterator itr = PendingCommands.begin(), end = PendingCommands.end(); itr != end; ++itr)
- {
- ExecuteConsoleCommand(itr->m_Command, *(itr->m_Output));
- }
-}
-
-
-
-
-
-void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
-{
- // Some commands are built-in:
- if (a_Cmd == "stop")
- {
- m_bStop = true;
- }
- else if (a_Cmd == "restart")
- {
- m_bRestart = true;
- }
-
- // Put the command into a queue (Alleviates FS #363):
- cCSLock Lock(m_CSPendingCommands);
- m_PendingCommands.push_back(cCommand(a_Cmd, &a_Output));
-}
-
-
-
-
-
-void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd)
-{
- // Some commands are built-in:
- if (a_Cmd == "stop")
- {
- m_bStop = true;
- }
- else if (a_Cmd == "restart")
- {
- m_bRestart = true;
- }
-
- // Put the command into a queue (Alleviates FS #363):
- cCSLock Lock(m_CSPendingCommands);
- m_PendingCommands.push_back(cCommand(a_Cmd, new cLogCommandDeleteSelfOutputCallback));
-}
-
-
-
-
-
-void cRoot::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
-{
- // Some commands are built-in:
- if (a_Cmd == "stop")
- {
- m_bStop = true;
- }
- else if (a_Cmd == "restart")
- {
- m_bRestart = true;
- }
-
- LOG("Executing console command: \"%s\"", a_Cmd.c_str());
- m_Server->ExecuteConsoleCommand(a_Cmd, a_Output);
-}
-
-
-
-
-
-void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
-{
- m_Server->KickUser(a_ClientID, a_Reason);
-}
-
-
-
-
-
-void cRoot::AuthenticateUser(int a_ClientID)
-{
- m_Server->AuthenticateUser(a_ClientID);
-}
-
-
-
-
-
-int cRoot::GetTotalChunkCount(void)
-{
- int res = 0;
- for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
- {
- res += itr->second->GetNumChunks();
- }
- return res;
-}
-
-
-
-
-
-void cRoot::SaveAllChunks(void)
-{
- for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
- {
- itr->second->SaveAllChunks();
- }
-}
-
-
-
-
-
-void cRoot::BroadcastChat(const AString & a_Message)
-{
- for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
- {
- itr->second->BroadcastChat(a_Message);
- } // for itr - m_WorldsByName[]
-}
-
-
-
-
-
-bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
-{
- for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
- {
- ++itr2;
- if (!itr->second->ForEachPlayer(a_Callback))
- {
- return false;
- }
- }
- return true;
-}
-
-
-
-
-
-bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
-{
- class cCallback : public cPlayerListCallback
- {
- unsigned int BestRating;
- unsigned int NameLength;
- const AString PlayerName;
-
- cPlayerListCallback & m_Callback;
- virtual bool Item (cPlayer * a_pPlayer)
- {
- unsigned int Rating = RateCompareString (PlayerName, a_pPlayer->GetName());
- if (Rating > 0 && Rating >= BestRating)
- {
- BestMatch = a_pPlayer;
- if( Rating > BestRating ) NumMatches = 0;
- BestRating = Rating;
- ++NumMatches;
- }
- if (Rating == NameLength) // Perfect match
- {
- return false;
- }
- return true;
- }
-
- public:
- cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback)
- : m_Callback( a_Callback )
- , BestMatch( NULL )
- , BestRating( 0 )
- , NumMatches( 0 )
- , NameLength( a_PlayerName.length() )
- , PlayerName( a_PlayerName )
- {}
-
- cPlayer * BestMatch;
- unsigned int NumMatches;
- } Callback (a_PlayerName, a_Callback);
- ForEachPlayer( Callback );
-
- if (Callback.NumMatches == 1)
- {
- return a_Callback.Item (Callback.BestMatch);
- }
- return false;
-}
-
-
-
-
-
-AString cRoot::GetProtocolVersionTextFromInt(int a_ProtocolVersion)
-{
- return cProtocolRecognizer::GetVersionTextFromInt(a_ProtocolVersion);
-}
-
-
-
-
-
-void cRoot::LogChunkStats(cCommandOutputCallback & a_Output)
-{
- int SumNumValid = 0;
- int SumNumDirty = 0;
- int SumNumInLighting = 0;
- int SumNumInGenerator = 0;
- int SumMem = 0;
- for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
- {
- cWorld * World = itr->second;
- int NumInGenerator = World->GetGeneratorQueueLength();
- int NumInSaveQueue = World->GetStorageSaveQueueLength();
- int NumInLoadQueue = World->GetStorageLoadQueueLength();
- int NumValid = 0;
- int NumDirty = 0;
- int NumInLighting = 0;
- World->GetChunkStats(NumValid, NumDirty, NumInLighting);
- a_Output.Out("World %s:", World->GetName().c_str());
- a_Output.Out(" Num loaded chunks: %d", NumValid);
- a_Output.Out(" Num dirty chunks: %d", NumDirty);
- a_Output.Out(" Num chunks in lighting queue: %d", NumInLighting);
- a_Output.Out(" Num chunks in generator queue: %d", NumInGenerator);
- a_Output.Out(" Num chunks in storage load queue: %d", NumInLoadQueue);
- a_Output.Out(" Num chunks in storage save queue: %d", NumInSaveQueue);
- int Mem = NumValid * sizeof(cChunk);
- a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
- a_Output.Out(" Per-chunk memory size breakdown:");
- a_Output.Out(" block types: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024);
- a_Output.Out(" block metadata: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
- a_Output.Out(" block lighting: %6d bytes (%3d KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
- a_Output.Out(" heightmap: %6d bytes (%3d KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024);
- a_Output.Out(" biomemap: %6d bytes (%3d KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024);
- int Rest = sizeof(cChunk) - sizeof(cChunkDef::BlockTypes) - 3 * sizeof(cChunkDef::BlockNibbles) - sizeof(cChunkDef::HeightMap) - sizeof(cChunkDef::BiomeMap);
- a_Output.Out(" other: %6d bytes (%3d KiB)", Rest, (Rest + 1023) / 1024);
- SumNumValid += NumValid;
- SumNumDirty += NumDirty;
- SumNumInLighting += NumInLighting;
- SumNumInGenerator += NumInGenerator;
- SumMem += Mem;
- }
- a_Output.Out("Totals:");
- a_Output.Out(" Num loaded chunks: %d", SumNumValid);
- a_Output.Out(" Num dirty chunks: %d", SumNumDirty);
- a_Output.Out(" Num chunks in lighting queue: %d", SumNumInLighting);
- a_Output.Out(" Num chunks in generator queue: %d", SumNumInGenerator);
- a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (SumMem + 1023) / 1024, (SumMem + 1024 * 1024 - 1) / (1024 * 1024));
-}
-
-
-
-
diff --git a/source/Root.h b/source/Root.h
deleted file mode 100644
index 194b1cbb5..000000000
--- a/source/Root.h
+++ /dev/null
@@ -1,174 +0,0 @@
-
-#pragma once
-
-#include "Authenticator.h"
-
-
-
-
-
-// fwd:
-class cThread;
-class cMonsterConfig;
-class cGroupManager;
-class cCraftingRecipes;
-class cFurnaceRecipe;
-class cWebAdmin;
-class cPluginManager;
-class cServer;
-class cWorld;
-class cPlayer;
-class cCommandOutputCallback ;
-
-typedef cItemCallback<cPlayer> cPlayerListCallback;
-typedef cItemCallback<cWorld> cWorldListCallback;
-
-
-
-
-
-/// The root of the object hierarchy
-class cRoot // tolua_export
-{ // tolua_export
-public:
- /// The version of the protocol that is primary for the server (reported in the server list). All versions are still supported.
- int m_PrimaryServerVersion; // tolua_export
-
- static cRoot* Get() { return s_Root; } // tolua_export
-
- cRoot(void);
- ~cRoot();
-
- void Start(void);
-
- cServer * GetServer(void) { return m_Server; } // tolua_export
- cWorld * GetDefaultWorld(void); // tolua_export
- cWorld * GetWorld(const AString & a_WorldName); // tolua_export
-
- /// Calls the callback for each world; returns true if the callback didn't abort (return true)
- bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings <<
-
- /// Writes chunkstats, for each world and totals, to the output callback
- void LogChunkStats(cCommandOutputCallback & a_Output);
-
- int GetPrimaryServerVersion(void) const { return m_PrimaryServerVersion; } // tolua_export
- void SetPrimaryServerVersion(int a_Version) { m_PrimaryServerVersion = a_Version; } // tolua_export
-
- cMonsterConfig * GetMonsterConfig() { return m_MonsterConfig; }
-
- cGroupManager * GetGroupManager (void) { return m_GroupManager; } // tolua_export
- cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export
- cFurnaceRecipe * GetFurnaceRecipe (void) { return m_FurnaceRecipe; } // tolua_export
- cWebAdmin * GetWebAdmin (void) { return m_WebAdmin; } // tolua_export
- cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export
- cAuthenticator & GetAuthenticator (void) { return m_Authenticator; }
-
- /** Queues a console command for execution through the cServer class.
- The command will be executed in the tick thread
- The command's output will be written to the a_Output callback
- "stop" and "restart" commands have special handling.
- */
- void QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output);
-
- /** Queues a console command for execution through the cServer class.
- The command will be executed in the tick thread
- The command's output will be sent to console
- "stop" and "restart" commands have special handling.
- */
- void QueueExecuteConsoleCommand(const AString & a_Cmd); // tolua_export
-
- /// Executes a console command through the cServer class; does special handling for "stop" and "restart".
- void ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output);
-
- /// Kicks the user, no matter in what world they are. Used from cAuthenticator
- void KickUser(int a_ClientID, const AString & a_Reason);
-
- /// Called by cAuthenticator to auth the specified user
- void AuthenticateUser(int a_ClientID);
-
- /// Executes commands queued in the command queue
- void TickCommands(void);
-
- /// Returns the number of chunks loaded
- int GetTotalChunkCount(void); // tolua_export
-
- /// Saves all chunks in all worlds
- void SaveAllChunks(void); // tolua_export
-
- /// Sends a chat message to all connected clients (in all worlds)
- void BroadcastChat(const AString & a_Message); // tolua_export
-
- /// Calls the callback for each player in all worlds
- bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
-
- /// Finds a player from a partial or complete player name and calls the callback - case-insensitive
- bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
-
- /// Returns the textual description of the protocol version: 49 -> "1.4.4". Provided specifically for Lua API
- static AString GetProtocolVersionTextFromInt(int a_ProtocolVersionNum); // tolua_export
-
-private:
- class cCommand
- {
- public:
- cCommand(const AString & a_Command, cCommandOutputCallback * a_Output) :
- m_Command(a_Command),
- m_Output(a_Output)
- {
- }
-
- AString m_Command;
- cCommandOutputCallback * m_Output;
- } ;
-
- typedef std::map<AString, cWorld *> WorldMap;
- typedef std::vector<cCommand> cCommandQueue;
-
- cWorld * m_pDefaultWorld;
- WorldMap m_WorldsByName;
-
- cCriticalSection m_CSPendingCommands;
- cCommandQueue m_PendingCommands;
-
- cThread * m_InputThread;
-
- cServer * m_Server;
- cMonsterConfig * m_MonsterConfig;
-
- cGroupManager * m_GroupManager;
- cCraftingRecipes * m_CraftingRecipes;
- cFurnaceRecipe * m_FurnaceRecipe;
- cWebAdmin * m_WebAdmin;
- cPluginManager * m_PluginManager;
- cAuthenticator m_Authenticator;
-
- cMCLogger * m_Log;
-
- bool m_bStop;
- bool m_bRestart;
-
- void LoadGlobalSettings();
-
- /// Loads the worlds from settings.ini, creates the worldmap
- void LoadWorlds(void);
-
- /// Starts each world's life
- void StartWorlds(void);
-
- /// Stops each world's threads, so that it's safe to unload them
- void StopWorlds(void);
-
- /// Unloads all worlds from memory
- void UnloadWorlds(void);
-
- /// Does the actual work of executing a command
- void DoExecuteConsoleCommand(const AString & a_Cmd);
-
- static void InputThread(void* a_Params);
-
- static cRoot* s_Root;
-}; // tolua_export
-
-
-
-
diff --git a/source/SQLite/lsqlite3.c b/source/SQLite/lsqlite3.c
deleted file mode 100644
index 4c81b5878..000000000
--- a/source/SQLite/lsqlite3.c
+++ /dev/null
@@ -1,2175 +0,0 @@
-/************************************************************************
-* lsqlite3 *
-* Copyright (C) 2002-2013 Tiago Dionizio, Doug Currie *
-* All rights reserved. *
-* Author : Tiago Dionizio <tiago.dionizio@ist.utl.pt> *
-* Author : Doug Currie <doug.currie@alum.mit.edu> *
-* Library : lsqlite3 - a SQLite 3 database binding for Lua 5 *
-* *
-* Permission is hereby granted, free of charge, to any person obtaining *
-* a copy of this software and associated documentation files (the *
-* "Software"), to deal in the Software without restriction, including *
-* without limitation the rights to use, copy, modify, merge, publish, *
-* distribute, sublicense, and/or sell copies of the Software, and to *
-* permit persons to whom the Software is furnished to do so, subject to *
-* the following conditions: *
-* *
-* The above copyright notice and this permission notice shall be *
-* included in all copies or substantial portions of the Software. *
-* *
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, *
-* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF *
-* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*
-* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY *
-* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, *
-* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE *
-* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
-************************************************************************/
-// Slightly modified by _Xoft to compile in MSVC
-
-
-
-
-// 2013_04_07 _X: Added the following #define-s so that MSVC doesn't complain about non-secure stuff:
-#define _CRT_SECURE_NO_WARNINGS
-#ifdef __cplusplus
-extern "C" {
-#endif // __cplusplus
-
-
-
-
-#include <stdlib.h>
-#include <string.h>
-#include <assert.h>
-
-#define LUA_LIB
-#include "lua.h"
-#include "lauxlib.h"
-
-#if LUA_VERSION_NUM > 501
-//
-// Lua 5.2
-//
-#define lua_strlen lua_rawlen
-// luaL_typerror always used with arg at ndx == NULL
-#define luaL_typerror(L,ndx,str) luaL_error(L,"bad argument %d (%s expected, got nil)",ndx,str)
-// luaL_register used once, so below expansion is OK for this case
-#define luaL_register(L,name,reg) lua_newtable(L);luaL_setfuncs(L,reg,0)
-// luaL_openlib always used with name == NULL
-#define luaL_openlib(L,name,reg,nup) luaL_setfuncs(L,reg,nup)
-#endif
-
-#include "sqlite3.h"
-
-/* compile time features */
-#if !defined(SQLITE_OMIT_PROGRESS_CALLBACK)
- #define SQLITE_OMIT_PROGRESS_CALLBACK 0
-#endif
-#if !defined(LSQLITE_OMIT_UPDATE_HOOK)
- #define LSQLITE_OMIT_UPDATE_HOOK 0
-#endif
-
-typedef struct sdb sdb;
-typedef struct sdb_vm sdb_vm;
-typedef struct sdb_func sdb_func;
-
-/* to use as C user data so i know what function sqlite is calling */
-struct sdb_func {
- /* references to associated lua values */
- int fn_step;
- int fn_finalize;
- int udata;
-
- sdb *db;
- char aggregate;
-
- sdb_func *next;
-};
-
-/* information about database */
-struct sdb {
- /* associated lua state */
- lua_State *L;
- /* sqlite database handle */
- sqlite3 *db;
-
- /* sql functions stack usage */
- sdb_func *func; /* top SQL function being called */
-
- /* references */
- int busy_cb; /* busy callback */
- int busy_udata;
-
- int progress_cb; /* progress handler */
- int progress_udata;
-
- int trace_cb; /* trace callback */
- int trace_udata;
-
-#if !defined(LSQLITE_OMIT_UPDATE_HOOK) || !LSQLITE_OMIT_UPDATE_HOOK
-
- int update_hook_cb; /* update_hook callback */
- int update_hook_udata;
-
- int commit_hook_cb; /* commit_hook callback */
- int commit_hook_udata;
-
- int rollback_hook_cb; /* rollback_hook callback */
- int rollback_hook_udata;
-
-#endif
-};
-
-static const char *sqlite_meta = ":sqlite3";
-static const char *sqlite_vm_meta = ":sqlite3:vm";
-static const char *sqlite_ctx_meta = ":sqlite3:ctx";
-static int sqlite_ctx_meta_ref;
-
-/*
-** =======================================================
-** Database Virtual Machine Operations
-** =======================================================
-*/
-
-static void vm_push_column(lua_State *L, sqlite3_stmt *vm, int idx) {
- switch (sqlite3_column_type(vm, idx)) {
- case SQLITE_INTEGER:
- {
- sqlite_int64 i64 = sqlite3_column_int64(vm, idx);
- lua_Number n = (lua_Number)i64;
- if (n == i64)
- lua_pushnumber(L, n);
- else
- lua_pushlstring(L, (const char*)sqlite3_column_text(vm, idx), sqlite3_column_bytes(vm, idx));
- }
- break;
- case SQLITE_FLOAT:
- lua_pushnumber(L, sqlite3_column_double(vm, idx));
- break;
- case SQLITE_TEXT:
- lua_pushlstring(L, (const char*)sqlite3_column_text(vm, idx), sqlite3_column_bytes(vm, idx));
- break;
- case SQLITE_BLOB:
- lua_pushlstring(L, sqlite3_column_blob(vm, idx), sqlite3_column_bytes(vm, idx));
- break;
- case SQLITE_NULL:
- lua_pushnil(L);
- break;
- default:
- lua_pushnil(L);
- break;
- }
-}
-
-/* virtual machine information */
-struct sdb_vm {
- sdb *db; /* associated database handle */
- sqlite3_stmt *vm; /* virtual machine */
-
- /* sqlite3_step info */
- int columns; /* number of columns in result */
- char has_values; /* true when step succeeds */
-
- char temp; /* temporary vm used in db:rows */
-};
-
-/* called with sql text on the lua stack */
-static sdb_vm *newvm(lua_State *L, sdb *db) {
- sdb_vm *svm = (sdb_vm*)lua_newuserdata(L, sizeof(sdb_vm));
-
- luaL_getmetatable(L, sqlite_vm_meta);
- lua_setmetatable(L, -2); /* set metatable */
-
- svm->db = db;
- svm->columns = 0;
- svm->has_values = 0;
- svm->vm = NULL;
- svm->temp = 0;
-
- /* add an entry on the database table: svm -> sql text */
- lua_pushlightuserdata(L, db);
- lua_rawget(L, LUA_REGISTRYINDEX);
- lua_pushlightuserdata(L, svm);
- lua_pushvalue(L, -4); /* the sql text */
- lua_rawset(L, -3);
- lua_pop(L, 1);
-
- return svm;
-}
-
-static int cleanupvm(lua_State *L, sdb_vm *svm) {
- /* remove entry in database table - no harm if not present in the table */
- lua_pushlightuserdata(L, svm->db);
- lua_rawget(L, LUA_REGISTRYINDEX);
- lua_pushlightuserdata(L, svm);
- lua_pushnil(L);
- lua_rawset(L, -3);
- lua_pop(L, 1);
-
- svm->columns = 0;
- svm->has_values = 0;
-
- if (!svm->vm) return 0;
-
- lua_pushnumber(L, sqlite3_finalize(svm->vm));
- svm->vm = NULL;
- return 1;
-}
-
-static int stepvm(lua_State *L, sdb_vm *svm) {
- int result;
- int loop_limit = 3;
- while ( loop_limit-- ) {
- result = sqlite3_step(svm->vm);
- if ( result==SQLITE_ERROR ) {
- result = sqlite3_reset (svm->vm);
- }
- if ( result==SQLITE_SCHEMA ) {
- sqlite3_stmt *vn;
- const char *sql;
- /* recover sql text */
- lua_pushlightuserdata(L, svm->db);
- lua_rawget(L, LUA_REGISTRYINDEX);
- lua_pushlightuserdata(L, svm);
- lua_rawget(L, -2); /* sql text */
- sql = luaL_checkstring(L, -1);
- /* re-prepare */
- result = sqlite3_prepare(svm->db->db, sql, -1, &vn, NULL);
- if (result != SQLITE_OK) break;
- sqlite3_transfer_bindings(svm->vm, vn);
- sqlite3_finalize(svm->vm);
- svm->vm = vn;
- lua_pop(L,2);
- } else {
- break;
- }
- }
- return result;
-}
-
-static sdb_vm *lsqlite_getvm(lua_State *L, int index) {
- sdb_vm *svm = (sdb_vm*)luaL_checkudata(L, index, sqlite_vm_meta);
- if (svm == NULL) luaL_argerror(L, index, "bad sqlite virtual machine");
- return svm;
-}
-
-static sdb_vm *lsqlite_checkvm(lua_State *L, int index) {
- sdb_vm *svm = lsqlite_getvm(L, index);
- if (svm->vm == NULL) luaL_argerror(L, index, "attempt to use closed sqlite virtual machine");
- return svm;
-}
-
-static int dbvm_isopen(lua_State *L) {
- sdb_vm *svm = lsqlite_getvm(L, 1);
- lua_pushboolean(L, svm->vm != NULL ? 1 : 0);
- return 1;
-}
-
-static int dbvm_tostring(lua_State *L) {
- char buff[39];
- sdb_vm *svm = lsqlite_getvm(L, 1);
- if (svm->vm == NULL)
- strcpy(buff, "closed");
- else
- sprintf(buff, "%p", svm);
- lua_pushfstring(L, "sqlite virtual machine (%s)", buff);
- return 1;
-}
-
-static int dbvm_gc(lua_State *L) {
- sdb_vm *svm = lsqlite_getvm(L, 1);
- if (svm->vm != NULL) /* ignore closed vms */
- cleanupvm(L, svm);
- return 0;
-}
-
-static int dbvm_step(lua_State *L) {
- int result;
- sdb_vm *svm = lsqlite_checkvm(L, 1);
-
- result = stepvm(L, svm);
- svm->has_values = result == SQLITE_ROW ? 1 : 0;
- svm->columns = sqlite3_data_count(svm->vm);
-
- lua_pushnumber(L, result);
- return 1;
-}
-
-static int dbvm_finalize(lua_State *L) {
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- return cleanupvm(L, svm);
-}
-
-static int dbvm_reset(lua_State *L) {
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- sqlite3_reset(svm->vm);
- lua_pushnumber(L, sqlite3_errcode(svm->db->db));
- return 1;
-}
-
-static void dbvm_check_contents(lua_State *L, sdb_vm *svm) {
- if (!svm->has_values) {
- luaL_error(L, "misuse of function");
- }
-}
-
-static void dbvm_check_index(lua_State *L, sdb_vm *svm, int index) {
- if (index < 0 || index >= svm->columns) {
- luaL_error(L, "index out of range [0..%d]", svm->columns - 1);
- }
-}
-
-static void dbvm_check_bind_index(lua_State *L, sdb_vm *svm, int index) {
- if (index < 1 || index > sqlite3_bind_parameter_count(svm->vm)) {
- luaL_error(L, "bind index out of range [1..%d]", sqlite3_bind_parameter_count(svm->vm));
- }
-}
-
-/*
-** =======================================================
-** Virtual Machine - generic info
-** =======================================================
-*/
-static int dbvm_columns(lua_State *L) {
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- lua_pushnumber(L, sqlite3_column_count(svm->vm));
- return 1;
-}
-
-/*
-** =======================================================
-** Virtual Machine - getters
-** =======================================================
-*/
-
-static int dbvm_get_value(lua_State *L) {
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- int index = luaL_checkint(L, 2);
- dbvm_check_contents(L, svm);
- dbvm_check_index(L, svm, index);
- vm_push_column(L, svm->vm, index);
- return 1;
-}
-
-static int dbvm_get_name(lua_State *L) {
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- int index = (int)luaL_checknumber(L, 2);
- dbvm_check_index(L, svm, index);
- lua_pushstring(L, sqlite3_column_name(svm->vm, index));
- return 1;
-}
-
-static int dbvm_get_type(lua_State *L) {
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- int index = (int)luaL_checknumber(L, 2);
- dbvm_check_index(L, svm, index);
- lua_pushstring(L, sqlite3_column_decltype(svm->vm, index));
- return 1;
-}
-
-static int dbvm_get_values(lua_State *L) {
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- sqlite3_stmt *vm = svm->vm;
- int columns = svm->columns;
- int n;
- dbvm_check_contents(L, svm);
-
- lua_newtable(L);
- for (n = 0; n < columns;) {
- vm_push_column(L, vm, n++);
- lua_rawseti(L, -2, n);
- }
- return 1;
-}
-
-static int dbvm_get_names(lua_State *L) {
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- sqlite3_stmt *vm = svm->vm;
- int columns = sqlite3_column_count(vm); /* valid as soon as statement prepared */
- int n;
-
- lua_newtable(L);
- for (n = 0; n < columns;) {
- lua_pushstring(L, sqlite3_column_name(vm, n++));
- lua_rawseti(L, -2, n);
- }
- return 1;
-}
-
-static int dbvm_get_types(lua_State *L) {
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- sqlite3_stmt *vm = svm->vm;
- int columns = sqlite3_column_count(vm); /* valid as soon as statement prepared */
- int n;
-
- lua_newtable(L);
- for (n = 0; n < columns;) {
- lua_pushstring(L, sqlite3_column_decltype(vm, n++));
- lua_rawseti(L, -2, n);
- }
- return 1;
-}
-
-static int dbvm_get_uvalues(lua_State *L) {
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- sqlite3_stmt *vm = svm->vm;
- int columns = svm->columns;
- int n;
- dbvm_check_contents(L, svm);
-
- lua_checkstack(L, columns);
- for (n = 0; n < columns; ++n)
- vm_push_column(L, vm, n);
- return columns;
-}
-
-static int dbvm_get_unames(lua_State *L) {
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- sqlite3_stmt *vm = svm->vm;
- int columns = sqlite3_column_count(vm); /* valid as soon as statement prepared */
- int n;
-
- lua_checkstack(L, columns);
- for (n = 0; n < columns; ++n)
- lua_pushstring(L, sqlite3_column_name(vm, n));
- return columns;
-}
-
-static int dbvm_get_utypes(lua_State *L) {
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- sqlite3_stmt *vm = svm->vm;
- int columns = sqlite3_column_count(vm); /* valid as soon as statement prepared */
- int n;
-
- lua_checkstack(L, columns);
- for (n = 0; n < columns; ++n)
- lua_pushstring(L, sqlite3_column_decltype(vm, n));
- return columns;
-}
-
-static int dbvm_get_named_values(lua_State *L) {
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- sqlite3_stmt *vm = svm->vm;
- int columns = svm->columns;
- int n;
- dbvm_check_contents(L, svm);
-
- lua_newtable(L);
- for (n = 0; n < columns; ++n) {
- lua_pushstring(L, sqlite3_column_name(vm, n));
- vm_push_column(L, vm, n);
- lua_rawset(L, -3);
- }
- return 1;
-}
-
-static int dbvm_get_named_types(lua_State *L) {
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- sqlite3_stmt *vm = svm->vm;
- int columns = sqlite3_column_count(vm);
- int n;
-
- lua_newtable(L);
- for (n = 0; n < columns; ++n) {
- lua_pushstring(L, sqlite3_column_name(vm, n));
- lua_pushstring(L, sqlite3_column_decltype(vm, n));
- lua_rawset(L, -3);
- }
- return 1;
-}
-
-/*
-** =======================================================
-** Virtual Machine - Bind
-** =======================================================
-*/
-
-static int dbvm_bind_index(lua_State *L, sqlite3_stmt *vm, int index, int lindex) {
- switch (lua_type(L, lindex)) {
- case LUA_TSTRING:
- return sqlite3_bind_text(vm, index, lua_tostring(L, lindex), lua_strlen(L, lindex), SQLITE_TRANSIENT);
- case LUA_TNUMBER:
- return sqlite3_bind_double(vm, index, lua_tonumber(L, lindex));
- case LUA_TBOOLEAN:
- return sqlite3_bind_int(vm, index, lua_toboolean(L, lindex) ? 1 : 0);
- case LUA_TNONE:
- case LUA_TNIL:
- return sqlite3_bind_null(vm, index);
- default:
- luaL_error(L, "index (%d) - invalid data type for bind (%s)", index, lua_typename(L, lua_type(L, lindex)));
- return SQLITE_MISUSE; /*!*/
- }
-}
-
-
-static int dbvm_bind_parameter_count(lua_State *L) {
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- lua_pushnumber(L, sqlite3_bind_parameter_count(svm->vm));
- return 1;
-}
-
-static int dbvm_bind_parameter_name(lua_State *L) {
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- int index = (int)luaL_checknumber(L, 2);
- dbvm_check_bind_index(L, svm, index);
- lua_pushstring(L, sqlite3_bind_parameter_name(svm->vm, index));
- return 1;
-}
-
-static int dbvm_bind(lua_State *L) {
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- sqlite3_stmt *vm = svm->vm;
- int index = luaL_checkint(L, 2);
- int result;
-
- dbvm_check_bind_index(L, svm, index);
- result = dbvm_bind_index(L, vm, index, 3);
-
- lua_pushnumber(L, result);
- return 1;
-}
-
-static int dbvm_bind_blob(lua_State *L) {
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- int index = luaL_checkint(L, 2);
- const char *value = luaL_checkstring(L, 3);
- int len = lua_strlen(L, 3);
-
- lua_pushnumber(L, sqlite3_bind_blob(svm->vm, index, value, len, SQLITE_TRANSIENT));
- return 1;
-}
-
-static int dbvm_bind_values(lua_State *L) {
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- sqlite3_stmt *vm = svm->vm;
- int top = lua_gettop(L);
- int result, n;
-
- if (top - 1 != sqlite3_bind_parameter_count(vm))
- luaL_error(L,
- "incorrect number of parameters to bind (%d given, %d to bind)",
- top - 1,
- sqlite3_bind_parameter_count(vm)
- );
-
- for (n = 2; n <= top; ++n) {
- if ((result = dbvm_bind_index(L, vm, n - 1, n)) != SQLITE_OK) {
- lua_pushnumber(L, result);
- return 1;
- }
- }
-
- lua_pushnumber(L, SQLITE_OK);
- return 1;
-}
-
-static int dbvm_bind_names(lua_State *L) {
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- sqlite3_stmt *vm = svm->vm;
- int count = sqlite3_bind_parameter_count(vm);
- const char *name;
- int result, n;
- luaL_checktype(L, 2, LUA_TTABLE);
-
- for (n = 1; n <= count; ++n) {
- name = sqlite3_bind_parameter_name(vm, n);
- if (name && (name[0] == ':' || name[0] == '$')) {
- lua_pushstring(L, ++name);
- lua_gettable(L, 2);
- result = dbvm_bind_index(L, vm, n, -1);
- lua_pop(L, 1);
- }
- else {
- lua_pushnumber(L, n);
- lua_gettable(L, 2);
- result = dbvm_bind_index(L, vm, n, -1);
- lua_pop(L, 1);
- }
-
- if (result != SQLITE_OK) {
- lua_pushnumber(L, result);
- return 1;
- }
- }
-
- lua_pushnumber(L, SQLITE_OK);
- return 1;
-}
-
-/*
-** =======================================================
-** Database (internal management)
-** =======================================================
-*/
-
-/*
-** When creating database handles, always creates a `closed' database handle
-** before opening the actual database; so, if there is a memory error, the
-** database is not left opened.
-**
-** Creates a new 'table' and leaves it in the stack
-*/
-static sdb *newdb (lua_State *L) {
- sdb *db = (sdb*)lua_newuserdata(L, sizeof(sdb));
- db->L = L;
- db->db = NULL; /* database handle is currently `closed' */
- db->func = NULL;
-
- db->busy_cb =
- db->busy_udata =
- db->progress_cb =
- db->progress_udata =
- db->trace_cb =
- db->trace_udata =
-#if !defined(LSQLITE_OMIT_UPDATE_HOOK) || !LSQLITE_OMIT_UPDATE_HOOK
- db->update_hook_cb =
- db->update_hook_udata =
- db->commit_hook_cb =
- db->commit_hook_udata =
- db->rollback_hook_cb =
- db->rollback_hook_udata =
-#endif
- LUA_NOREF;
-
- luaL_getmetatable(L, sqlite_meta);
- lua_setmetatable(L, -2); /* set metatable */
-
- /* to keep track of 'open' virtual machines */
- lua_pushlightuserdata(L, db);
- lua_newtable(L);
- lua_rawset(L, LUA_REGISTRYINDEX);
-
- return db;
-}
-
-static int cleanupdb(lua_State *L, sdb *db) {
- sdb_func *func;
- sdb_func *func_next;
- int top;
- int result;
-
- /* free associated virtual machines */
- lua_pushlightuserdata(L, db);
- lua_rawget(L, LUA_REGISTRYINDEX);
-
- /* close all used handles */
- top = lua_gettop(L);
- lua_pushnil(L);
- while (lua_next(L, -2)) {
- sdb_vm *svm = lua_touserdata(L, -2); /* key: vm; val: sql text */
- cleanupvm(L, svm);
-
- lua_settop(L, top);
- lua_pushnil(L);
- }
-
- lua_pop(L, 1); /* pop vm table */
-
- /* remove entry in lua registry table */
- lua_pushlightuserdata(L, db);
- lua_pushnil(L);
- lua_rawset(L, LUA_REGISTRYINDEX);
-
- /* 'free' all references */
- luaL_unref(L, LUA_REGISTRYINDEX, db->busy_cb);
- luaL_unref(L, LUA_REGISTRYINDEX, db->busy_udata);
- luaL_unref(L, LUA_REGISTRYINDEX, db->progress_cb);
- luaL_unref(L, LUA_REGISTRYINDEX, db->progress_udata);
- luaL_unref(L, LUA_REGISTRYINDEX, db->trace_cb);
- luaL_unref(L, LUA_REGISTRYINDEX, db->trace_udata);
-#if !defined(LSQLITE_OMIT_UPDATE_HOOK) || !LSQLITE_OMIT_UPDATE_HOOK
- luaL_unref(L, LUA_REGISTRYINDEX, db->update_hook_cb);
- luaL_unref(L, LUA_REGISTRYINDEX, db->update_hook_udata);
- luaL_unref(L, LUA_REGISTRYINDEX, db->commit_hook_cb);
- luaL_unref(L, LUA_REGISTRYINDEX, db->commit_hook_udata);
- luaL_unref(L, LUA_REGISTRYINDEX, db->rollback_hook_cb);
- luaL_unref(L, LUA_REGISTRYINDEX, db->rollback_hook_udata);
-#endif
-
- /* close database */
- result = sqlite3_close(db->db);
- db->db = NULL;
-
- /* free associated memory with created functions */
- func = db->func;
- while (func) {
- func_next = func->next;
- luaL_unref(L, LUA_REGISTRYINDEX, func->fn_step);
- luaL_unref(L, LUA_REGISTRYINDEX, func->fn_finalize);
- luaL_unref(L, LUA_REGISTRYINDEX, func->udata);
- free(func);
- func = func_next;
- }
- db->func = NULL;
- return result;
-}
-
-static sdb *lsqlite_getdb(lua_State *L, int index) {
- sdb *db = (sdb*)luaL_checkudata(L, index, sqlite_meta);
- if (db == NULL) luaL_typerror(L, index, "sqlite database");
- return db;
-}
-
-static sdb *lsqlite_checkdb(lua_State *L, int index) {
- sdb *db = lsqlite_getdb(L, index);
- if (db->db == NULL) luaL_argerror(L, index, "attempt to use closed sqlite database");
- return db;
-}
-
-
-/*
-** =======================================================
-** User Defined Functions - Context Methods
-** =======================================================
-*/
-typedef struct {
- sqlite3_context *ctx;
- int ud;
-} lcontext;
-
-static lcontext *lsqlite_make_context(lua_State *L) {
- lcontext *ctx = (lcontext*)lua_newuserdata(L, sizeof(lcontext));
- lua_rawgeti(L, LUA_REGISTRYINDEX, sqlite_ctx_meta_ref);
- lua_setmetatable(L, -2);
- ctx->ctx = NULL;
- ctx->ud = LUA_NOREF;
- return ctx;
-}
-
-static lcontext *lsqlite_getcontext(lua_State *L, int index) {
- lcontext *ctx = (lcontext*)luaL_checkudata(L, index, sqlite_ctx_meta);
- if (ctx == NULL) luaL_typerror(L, index, "sqlite context");
- return ctx;
-}
-
-static lcontext *lsqlite_checkcontext(lua_State *L, int index) {
- lcontext *ctx = lsqlite_getcontext(L, index);
- if (ctx->ctx == NULL) luaL_argerror(L, index, "invalid sqlite context");
- return ctx;
-}
-
-static int lcontext_tostring(lua_State *L) {
- char buff[39];
- lcontext *ctx = lsqlite_getcontext(L, 1);
- if (ctx->ctx == NULL)
- strcpy(buff, "closed");
- else
- sprintf(buff, "%p", ctx->ctx);
- lua_pushfstring(L, "sqlite function context (%s)", buff);
- return 1;
-}
-
-static void lcontext_check_aggregate(lua_State *L, lcontext *ctx) {
- sdb_func *func = (sdb_func*)sqlite3_user_data(ctx->ctx);
- if (!func->aggregate) {
- luaL_error(L, "attempt to call aggregate method from scalar function");
- }
-}
-
-static int lcontext_user_data(lua_State *L) {
- lcontext *ctx = lsqlite_checkcontext(L, 1);
- sdb_func *func = (sdb_func*)sqlite3_user_data(ctx->ctx);
- lua_rawgeti(L, LUA_REGISTRYINDEX, func->udata);
- return 1;
-}
-
-static int lcontext_get_aggregate_context(lua_State *L) {
- lcontext *ctx = lsqlite_checkcontext(L, 1);
- lcontext_check_aggregate(L, ctx);
- lua_rawgeti(L, LUA_REGISTRYINDEX, ctx->ud);
- return 1;
-}
-
-static int lcontext_set_aggregate_context(lua_State *L) {
- lcontext *ctx = lsqlite_checkcontext(L, 1);
- lcontext_check_aggregate(L, ctx);
- lua_settop(L, 2);
- luaL_unref(L, LUA_REGISTRYINDEX, ctx->ud);
- ctx->ud = luaL_ref(L, LUA_REGISTRYINDEX);
- return 0;
-}
-
-static int lcontext_aggregate_count(lua_State *L) {
- lcontext *ctx = lsqlite_checkcontext(L, 1);
- lcontext_check_aggregate(L, ctx);
- lua_pushnumber(L, sqlite3_aggregate_count(ctx->ctx));
- return 1;
-}
-
-#if 0
-void *sqlite3_get_auxdata(sqlite3_context*, int);
-void sqlite3_set_auxdata(sqlite3_context*, int, void*, void (*)(void*));
-#endif
-
-static int lcontext_result(lua_State *L) {
- lcontext *ctx = lsqlite_checkcontext(L, 1);
- switch (lua_type(L, 2)) {
- case LUA_TNUMBER:
- sqlite3_result_double(ctx->ctx, luaL_checknumber(L, 2));
- break;
- case LUA_TSTRING:
- sqlite3_result_text(ctx->ctx, luaL_checkstring(L, 2), lua_strlen(L, 2), SQLITE_TRANSIENT);
- break;
- case LUA_TNIL:
- case LUA_TNONE:
- sqlite3_result_null(ctx->ctx);
- break;
- default:
- luaL_error(L, "invalid result type %s", lua_typename(L, 2));
- break;
- }
-
- return 0;
-}
-
-static int lcontext_result_blob(lua_State *L) {
- lcontext *ctx = lsqlite_checkcontext(L, 1);
- const char *blob = luaL_checkstring(L, 2);
- int size = lua_strlen(L, 2);
- sqlite3_result_blob(ctx->ctx, (const void*)blob, size, SQLITE_TRANSIENT);
- return 0;
-}
-
-static int lcontext_result_double(lua_State *L) {
- lcontext *ctx = lsqlite_checkcontext(L, 1);
- double d = luaL_checknumber(L, 2);
- sqlite3_result_double(ctx->ctx, d);
- return 0;
-}
-
-static int lcontext_result_error(lua_State *L) {
- lcontext *ctx = lsqlite_checkcontext(L, 1);
- const char *err = luaL_checkstring(L, 2);
- int size = lua_strlen(L, 2);
- sqlite3_result_error(ctx->ctx, err, size);
- return 0;
-}
-
-static int lcontext_result_int(lua_State *L) {
- lcontext *ctx = lsqlite_checkcontext(L, 1);
- int i = luaL_checkint(L, 2);
- sqlite3_result_int(ctx->ctx, i);
- return 0;
-}
-
-static int lcontext_result_null(lua_State *L) {
- lcontext *ctx = lsqlite_checkcontext(L, 1);
- sqlite3_result_null(ctx->ctx);
- return 0;
-}
-
-static int lcontext_result_text(lua_State *L) {
- lcontext *ctx = lsqlite_checkcontext(L, 1);
- const char *text = luaL_checkstring(L, 2);
- int size = lua_strlen(L, 2);
- sqlite3_result_text(ctx->ctx, text, size, SQLITE_TRANSIENT);
- return 0;
-}
-
-/*
-** =======================================================
-** Database Methods
-** =======================================================
-*/
-
-static int db_isopen(lua_State *L) {
- sdb *db = lsqlite_getdb(L, 1);
- lua_pushboolean(L, db->db != NULL ? 1 : 0);
- return 1;
-}
-
-static int db_last_insert_rowid(lua_State *L) {
- sdb *db = lsqlite_checkdb(L, 1);
- /* conversion warning: int64 -> luaNumber */
- sqlite_int64 rowid = sqlite3_last_insert_rowid(db->db);
- lua_Number n = (lua_Number)rowid;
- if (n == rowid)
- lua_pushnumber(L, n);
- else
- lua_pushfstring(L, "%ll", rowid);
- return 1;
-}
-
-static int db_changes(lua_State *L) {
- sdb *db = lsqlite_checkdb(L, 1);
- lua_pushnumber(L, sqlite3_changes(db->db));
- return 1;
-}
-
-static int db_total_changes(lua_State *L) {
- sdb *db = lsqlite_checkdb(L, 1);
- lua_pushnumber(L, sqlite3_total_changes(db->db));
- return 1;
-}
-
-static int db_errcode(lua_State *L) {
- sdb *db = lsqlite_checkdb(L, 1);
- lua_pushnumber(L, sqlite3_errcode(db->db));
- return 1;
-}
-
-static int db_errmsg(lua_State *L) {
- sdb *db = lsqlite_checkdb(L, 1);
- lua_pushstring(L, sqlite3_errmsg(db->db));
- return 1;
-}
-
-static int db_interrupt(lua_State *L) {
- sdb *db = lsqlite_checkdb(L, 1);
- sqlite3_interrupt(db->db);
- return 0;
-}
-
-/*
-** Registering SQL functions:
-*/
-
-static void db_push_value(lua_State *L, sqlite3_value *value) {
- switch (sqlite3_value_type(value)) {
- case SQLITE_TEXT:
- lua_pushlstring(L, (const char*)sqlite3_value_text(value), sqlite3_value_bytes(value));
- break;
-
- case SQLITE_INTEGER:
- {
- sqlite_int64 i64 = sqlite3_value_int64(value);
- lua_Number n = (lua_Number)i64;
- if (n == i64)
- lua_pushnumber(L, n);
- else
- lua_pushlstring(L, (const char*)sqlite3_value_text(value), sqlite3_value_bytes(value));
- }
- break;
-
- case SQLITE_FLOAT:
- lua_pushnumber(L, sqlite3_value_double(value));
- break;
-
- case SQLITE_BLOB:
- lua_pushlstring(L, sqlite3_value_blob(value), sqlite3_value_bytes(value));
- break;
-
- case SQLITE_NULL:
- lua_pushnil(L);
- break;
-
- default:
- /* things done properly (SQLite + Lua SQLite)
- ** this should never happen */
- lua_pushnil(L);
- break;
- }
-}
-
-/*
-** callback functions used when calling registered sql functions
-*/
-
-/* scalar function to be called
-** callback params: context, values... */
-static void db_sql_normal_function(sqlite3_context *context, int argc, sqlite3_value **argv) {
- sdb_func *func = (sdb_func*)sqlite3_user_data(context);
- lua_State *L = func->db->L;
- int n;
- lcontext *ctx;
-
- int top = lua_gettop(L);
-
- /* ensure there is enough space in the stack */
- lua_checkstack(L, argc + 3);
-
- lua_rawgeti(L, LUA_REGISTRYINDEX, func->fn_step); /* function to call */
-
- if (!func->aggregate) {
- ctx = lsqlite_make_context(L); /* push context - used to set results */
- }
- else {
- /* reuse context userdata value */
- void *p = sqlite3_aggregate_context(context, 1);
- /* i think it is OK to use assume that using a light user data
- ** as an entry on LUA REGISTRY table will be unique */
- lua_pushlightuserdata(L, p);
- lua_rawget(L, LUA_REGISTRYINDEX); /* context table */
-
- if (lua_isnil(L, -1)) { /* not yet created? */
- lua_pop(L, 1);
- ctx = lsqlite_make_context(L);
- lua_pushlightuserdata(L, p);
- lua_pushvalue(L, -2);
- lua_rawset(L, LUA_REGISTRYINDEX);
- }
- else
- ctx = lsqlite_getcontext(L, -1);
- }
-
- /* push params */
- for (n = 0; n < argc; ++n) {
- db_push_value(L, argv[n]);
- }
-
- /* set context */
- ctx->ctx = context;
-
- if (lua_pcall(L, argc + 1, 0, 0)) {
- const char *errmsg = lua_tostring(L, -1);
- int size = lua_strlen(L, -1);
- sqlite3_result_error(context, errmsg, size);
- }
-
- /* invalidate context */
- ctx->ctx = NULL;
-
- if (!func->aggregate) {
- luaL_unref(L, LUA_REGISTRYINDEX, ctx->ud);
- }
-
- lua_settop(L, top);
-}
-
-static void db_sql_finalize_function(sqlite3_context *context) {
- sdb_func *func = (sdb_func*)sqlite3_user_data(context);
- lua_State *L = func->db->L;
- void *p = sqlite3_aggregate_context(context, 1); /* minimal mem usage */
- lcontext *ctx;
- int top = lua_gettop(L);
-
- lua_rawgeti(L, LUA_REGISTRYINDEX, func->fn_finalize); /* function to call */
-
- /* i think it is OK to use assume that using a light user data
- ** as an entry on LUA REGISTRY table will be unique */
- lua_pushlightuserdata(L, p);
- lua_rawget(L, LUA_REGISTRYINDEX); /* context table */
-
- if (lua_isnil(L, -1)) { /* not yet created? - shouldn't happen in finalize function */
- lua_pop(L, 1);
- ctx = lsqlite_make_context(L);
- lua_pushlightuserdata(L, p);
- lua_pushvalue(L, -2);
- lua_rawset(L, LUA_REGISTRYINDEX);
- }
- else
- ctx = lsqlite_getcontext(L, -1);
-
- /* set context */
- ctx->ctx = context;
-
- if (lua_pcall(L, 1, 0, 0)) {
- sqlite3_result_error(context, lua_tostring(L, -1), -1);
- }
-
- /* invalidate context */
- ctx->ctx = NULL;
-
- /* cleanup context */
- luaL_unref(L, LUA_REGISTRYINDEX, ctx->ud);
- /* remove it from registry */
- lua_pushlightuserdata(L, p);
- lua_pushnil(L);
- lua_rawset(L, LUA_REGISTRYINDEX);
-
- lua_settop(L, top);
-}
-
-/*
-** Register a normal function
-** Params: db, function name, number arguments, [ callback | step, finalize], user data
-** Returns: true on sucess
-**
-** Normal function:
-** Params: context, params
-**
-** Aggregate function:
-** Params of step: context, params
-** Params of finalize: context
-*/
-static int db_register_function(lua_State *L, int aggregate) {
- sdb *db = lsqlite_checkdb(L, 1);
- const char *name;
- int args;
- int result;
- sdb_func *func;
-
- /* safety measure */
- if (aggregate) aggregate = 1;
-
- name = luaL_checkstring(L, 2);
- args = luaL_checkint(L, 3);
- luaL_checktype(L, 4, LUA_TFUNCTION);
- if (aggregate) luaL_checktype(L, 5, LUA_TFUNCTION);
-
- /* maybe an alternative way to allocate memory should be used/avoided */
- func = (sdb_func*)malloc(sizeof(sdb_func));
- if (func == NULL) {
- luaL_error(L, "out of memory");
- }
-
- result = sqlite3_create_function(
- db->db, name, args, SQLITE_UTF8, func,
- aggregate ? NULL : db_sql_normal_function,
- aggregate ? db_sql_normal_function : NULL,
- aggregate ? db_sql_finalize_function : NULL
- );
-
- if (result == SQLITE_OK) {
- /* safety measures for userdata field to be present in the stack */
- lua_settop(L, 5 + aggregate);
-
- /* save registered function in db function list */
- func->db = db;
- func->aggregate = aggregate;
- func->next = db->func;
- db->func = func;
-
- /* save the setp/normal function callback */
- lua_pushvalue(L, 4);
- func->fn_step = luaL_ref(L, LUA_REGISTRYINDEX);
- /* save user data */
- lua_pushvalue(L, 5+aggregate);
- func->udata = luaL_ref(L, LUA_REGISTRYINDEX);
-
- if (aggregate) {
- lua_pushvalue(L, 5);
- func->fn_finalize = luaL_ref(L, LUA_REGISTRYINDEX);
- }
- else
- func->fn_finalize = LUA_NOREF;
- }
- else {
- /* free allocated memory */
- free(func);
- }
-
- lua_pushboolean(L, result == SQLITE_OK ? 1 : 0);
- return 1;
-}
-
-static int db_create_function(lua_State *L) {
- return db_register_function(L, 0);
-}
-
-static int db_create_aggregate(lua_State *L) {
- return db_register_function(L, 1);
-}
-
-/* create_collation; contributed by Thomas Lauer
-*/
-
-typedef struct {
- lua_State *L;
- int ref;
-} scc;
-
-static int collwrapper(scc *co,int l1,const void *p1,
- int l2,const void *p2) {
- int res=0;
- lua_State *L=co->L;
- lua_rawgeti(L,LUA_REGISTRYINDEX,co->ref);
- lua_pushlstring(L,p1,l1);
- lua_pushlstring(L,p2,l2);
- if (lua_pcall(L,2,1,0)==0) res=(int)lua_tonumber(L,-1);
- lua_pop(L,1);
- return res;
-}
-
-static void collfree(scc *co) {
- if (co) {
- luaL_unref(co->L,LUA_REGISTRYINDEX,co->ref);
- free(co);
- }
-}
-
-static int db_create_collation(lua_State *L) {
- sdb *db=lsqlite_checkdb(L,1);
- const char *collname=luaL_checkstring(L,2);
- scc *co=NULL;
- int (*collfunc)(scc *,int,const void *,int,const void *)=NULL;
- lua_settop(L,3); /* default args to nil, and exclude extras */
- if (lua_isfunction(L,3)) collfunc=collwrapper;
- else if (!lua_isnil(L,3))
- luaL_error(L,"create_collation: function or nil expected");
- if (collfunc != NULL) {
- co=(scc *)malloc(sizeof(scc)); /* userdata is a no-no as it
- will be garbage-collected */
- if (co) {
- co->L=L;
- /* lua_settop(L,3) above means we don't need: lua_pushvalue(L,3); */
- co->ref=luaL_ref(L,LUA_REGISTRYINDEX);
- }
- else luaL_error(L,"create_collation: could not allocate callback");
- }
- sqlite3_create_collation_v2(db->db, collname, SQLITE_UTF8,
- (void *)co,
- (int(*)(void*,int,const void*,int,const void*))collfunc,
- (void(*)(void*))collfree);
- return 0;
-}
-
-/*
-** trace callback:
-** Params: database, callback function, userdata
-**
-** callback function:
-** Params: userdata, sql
-*/
-static void db_trace_callback(void *user, const char *sql) {
- sdb *db = (sdb*)user;
- lua_State *L = db->L;
- int top = lua_gettop(L);
-
- /* setup lua callback call */
- lua_rawgeti(L, LUA_REGISTRYINDEX, db->trace_cb); /* get callback */
- lua_rawgeti(L, LUA_REGISTRYINDEX, db->trace_udata); /* get callback user data */
- lua_pushstring(L, sql); /* traced sql statement */
-
- /* call lua function */
- lua_pcall(L, 2, 0, 0);
- /* ignore any error generated by this function */
-
- lua_settop(L, top);
-}
-
-static int db_trace(lua_State *L) {
- sdb *db = lsqlite_checkdb(L, 1);
-
- if (lua_gettop(L) < 2 || lua_isnil(L, 2)) {
- luaL_unref(L, LUA_REGISTRYINDEX, db->trace_cb);
- luaL_unref(L, LUA_REGISTRYINDEX, db->trace_udata);
-
- db->trace_cb =
- db->trace_udata = LUA_NOREF;
-
- /* clear trace handler */
- sqlite3_trace(db->db, NULL, NULL);
- }
- else {
- luaL_checktype(L, 2, LUA_TFUNCTION);
-
- /* make sure we have an userdata field (even if nil) */
- lua_settop(L, 3);
-
- luaL_unref(L, LUA_REGISTRYINDEX, db->trace_cb);
- luaL_unref(L, LUA_REGISTRYINDEX, db->trace_udata);
-
- db->trace_udata = luaL_ref(L, LUA_REGISTRYINDEX);
- db->trace_cb = luaL_ref(L, LUA_REGISTRYINDEX);
-
- /* set trace handler */
- sqlite3_trace(db->db, db_trace_callback, db);
- }
-
- return 0;
-}
-
-#if !defined(LSQLITE_OMIT_UPDATE_HOOK) || !LSQLITE_OMIT_UPDATE_HOOK
-
-/*
-** update_hook callback:
-** Params: database, callback function, userdata
-**
-** callback function:
-** Params: userdata, {one of SQLITE_INSERT, SQLITE_DELETE, or SQLITE_UPDATE},
-** database name, table name (containing the affected row), rowid of the row
-*/
-static void db_update_hook_callback(void *user, int op, char const *dbname, char const *tblname, sqlite3_int64 rowid) {
- sdb *db = (sdb*)user;
- lua_State *L = db->L;
- int top = lua_gettop(L);
- lua_Number n = (lua_Number)rowid;
-
- /* setup lua callback call */
- lua_rawgeti(L, LUA_REGISTRYINDEX, db->update_hook_cb); /* get callback */
- lua_rawgeti(L, LUA_REGISTRYINDEX, db->update_hook_udata); /* get callback user data */
- lua_pushnumber(L, (lua_Number )op);
- lua_pushstring(L, dbname); /* update_hook database name */
- lua_pushstring(L, tblname); /* update_hook database name */
- if (n == rowid)
- lua_pushnumber(L, n);
- else
- lua_pushfstring(L, "%ll", rowid);
-
- /* call lua function */
- lua_pcall(L, 5, 0, 0);
- /* ignore any error generated by this function */
-
- lua_settop(L, top);
-}
-
-static int db_update_hook(lua_State *L) {
- sdb *db = lsqlite_checkdb(L, 1);
-
- if (lua_gettop(L) < 2 || lua_isnil(L, 2)) {
- luaL_unref(L, LUA_REGISTRYINDEX, db->update_hook_cb);
- luaL_unref(L, LUA_REGISTRYINDEX, db->update_hook_udata);
-
- db->update_hook_cb =
- db->update_hook_udata = LUA_NOREF;
-
- /* clear update_hook handler */
- sqlite3_update_hook(db->db, NULL, NULL);
- }
- else {
- luaL_checktype(L, 2, LUA_TFUNCTION);
-
- /* make sure we have an userdata field (even if nil) */
- lua_settop(L, 3);
-
- luaL_unref(L, LUA_REGISTRYINDEX, db->update_hook_cb);
- luaL_unref(L, LUA_REGISTRYINDEX, db->update_hook_udata);
-
- db->update_hook_udata = luaL_ref(L, LUA_REGISTRYINDEX);
- db->update_hook_cb = luaL_ref(L, LUA_REGISTRYINDEX);
-
- /* set update_hook handler */
- sqlite3_update_hook(db->db, db_update_hook_callback, db);
- }
-
- return 0;
-}
-
-/*
-** commit_hook callback:
-** Params: database, callback function, userdata
-**
-** callback function:
-** Params: userdata
-** Returned value: Return false or nil to continue the COMMIT operation normally.
-** return true (non false, non nil), then the COMMIT is converted into a ROLLBACK.
-*/
-static int db_commit_hook_callback(void *user) {
- sdb *db = (sdb*)user;
- lua_State *L = db->L;
- int top = lua_gettop(L);
- int rollback = 0;
-
- /* setup lua callback call */
- lua_rawgeti(L, LUA_REGISTRYINDEX, db->commit_hook_cb); /* get callback */
- lua_rawgeti(L, LUA_REGISTRYINDEX, db->commit_hook_udata); /* get callback user data */
-
- /* call lua function */
- if (!lua_pcall(L, 1, 1, 0))
- rollback = lua_toboolean(L, -1); /* use result if there was no error */
-
- lua_settop(L, top);
- return rollback;
-}
-
-static int db_commit_hook(lua_State *L) {
- sdb *db = lsqlite_checkdb(L, 1);
-
- if (lua_gettop(L) < 2 || lua_isnil(L, 2)) {
- luaL_unref(L, LUA_REGISTRYINDEX, db->commit_hook_cb);
- luaL_unref(L, LUA_REGISTRYINDEX, db->commit_hook_udata);
-
- db->commit_hook_cb =
- db->commit_hook_udata = LUA_NOREF;
-
- /* clear commit_hook handler */
- sqlite3_commit_hook(db->db, NULL, NULL);
- }
- else {
- luaL_checktype(L, 2, LUA_TFUNCTION);
-
- /* make sure we have an userdata field (even if nil) */
- lua_settop(L, 3);
-
- luaL_unref(L, LUA_REGISTRYINDEX, db->commit_hook_cb);
- luaL_unref(L, LUA_REGISTRYINDEX, db->commit_hook_udata);
-
- db->commit_hook_udata = luaL_ref(L, LUA_REGISTRYINDEX);
- db->commit_hook_cb = luaL_ref(L, LUA_REGISTRYINDEX);
-
- /* set commit_hook handler */
- sqlite3_commit_hook(db->db, db_commit_hook_callback, db);
- }
-
- return 0;
-}
-
-/*
-** rollback hook callback:
-** Params: database, callback function, userdata
-**
-** callback function:
-** Params: userdata
-*/
-static void db_rollback_hook_callback(void *user) {
- sdb *db = (sdb*)user;
- lua_State *L = db->L;
- int top = lua_gettop(L);
-
- /* setup lua callback call */
- lua_rawgeti(L, LUA_REGISTRYINDEX, db->rollback_hook_cb); /* get callback */
- lua_rawgeti(L, LUA_REGISTRYINDEX, db->rollback_hook_udata); /* get callback user data */
-
- /* call lua function */
- lua_pcall(L, 1, 0, 0);
- /* ignore any error generated by this function */
-
- lua_settop(L, top);
-}
-
-static int db_rollback_hook(lua_State *L) {
- sdb *db = lsqlite_checkdb(L, 1);
-
- if (lua_gettop(L) < 2 || lua_isnil(L, 2)) {
- luaL_unref(L, LUA_REGISTRYINDEX, db->rollback_hook_cb);
- luaL_unref(L, LUA_REGISTRYINDEX, db->rollback_hook_udata);
-
- db->rollback_hook_cb =
- db->rollback_hook_udata = LUA_NOREF;
-
- /* clear rollback_hook handler */
- sqlite3_rollback_hook(db->db, NULL, NULL);
- }
- else {
- luaL_checktype(L, 2, LUA_TFUNCTION);
-
- /* make sure we have an userdata field (even if nil) */
- lua_settop(L, 3);
-
- luaL_unref(L, LUA_REGISTRYINDEX, db->rollback_hook_cb);
- luaL_unref(L, LUA_REGISTRYINDEX, db->rollback_hook_udata);
-
- db->rollback_hook_udata = luaL_ref(L, LUA_REGISTRYINDEX);
- db->rollback_hook_cb = luaL_ref(L, LUA_REGISTRYINDEX);
-
- /* set rollback_hook handler */
- sqlite3_rollback_hook(db->db, db_rollback_hook_callback, db);
- }
-
- return 0;
-}
-
-#endif /* #if !defined(LSQLITE_OMIT_UPDATE_HOOK) || !LSQLITE_OMIT_UPDATE_HOOK */
-
-#if !defined(SQLITE_OMIT_PROGRESS_CALLBACK) || !SQLITE_OMIT_PROGRESS_CALLBACK
-
-/*
-** progress handler:
-** Params: database, number of opcodes, callback function, userdata
-**
-** callback function:
-** Params: userdata
-** returns: 0 to return immediatly and return SQLITE_ABORT, non-zero to continue
-*/
-static int db_progress_callback(void *user) {
- int result = 1; /* abort by default */
- sdb *db = (sdb*)user;
- lua_State *L = db->L;
- int top = lua_gettop(L);
-
- lua_rawgeti(L, LUA_REGISTRYINDEX, db->progress_cb);
- lua_rawgeti(L, LUA_REGISTRYINDEX, db->progress_udata);
-
- /* call lua function */
- if (!lua_pcall(L, 1, 1, 0))
- result = lua_toboolean(L, -1);
-
- lua_settop(L, top);
- return result;
-}
-
-static int db_progress_handler(lua_State *L) {
- sdb *db = lsqlite_checkdb(L, 1);
-
- if (lua_gettop(L) < 2 || lua_isnil(L, 2)) {
- luaL_unref(L, LUA_REGISTRYINDEX, db->progress_cb);
- luaL_unref(L, LUA_REGISTRYINDEX, db->progress_udata);
-
- db->progress_cb =
- db->progress_udata = LUA_NOREF;
-
- /* clear busy handler */
- sqlite3_progress_handler(db->db, 0, NULL, NULL);
- }
- else {
- int nop = luaL_checkint(L, 2); /* number of opcodes */
- luaL_checktype(L, 3, LUA_TFUNCTION);
-
- /* make sure we have an userdata field (even if nil) */
- lua_settop(L, 4);
-
- luaL_unref(L, LUA_REGISTRYINDEX, db->progress_cb);
- luaL_unref(L, LUA_REGISTRYINDEX, db->progress_udata);
-
- db->progress_udata = luaL_ref(L, LUA_REGISTRYINDEX);
- db->progress_cb = luaL_ref(L, LUA_REGISTRYINDEX);
-
- /* set progress callback */
- sqlite3_progress_handler(db->db, nop, db_progress_callback, db);
- }
-
- return 0;
-}
-
-#else /* #if !defined(SQLITE_OMIT_PROGRESS_CALLBACK) || !SQLITE_OMIT_PROGRESS_CALLBACK */
-
-static int db_progress_handler(lua_State *L) {
- lua_pushliteral(L, "progress callback support disabled at compile time");
- lua_error(L);
- return 0;
-}
-
-#endif /* #if !defined(SQLITE_OMIT_PROGRESS_CALLBACK) || !SQLITE_OMIT_PROGRESS_CALLBACK */
-
-/*
-** busy handler:
-** Params: database, callback function, userdata
-**
-** callback function:
-** Params: userdata, number of tries
-** returns: 0 to return immediatly and return SQLITE_BUSY, non-zero to try again
-*/
-static int db_busy_callback(void *user, int tries) {
- int retry = 0; /* abort by default */
- sdb *db = (sdb*)user;
- lua_State *L = db->L;
- int top = lua_gettop(L);
-
- lua_rawgeti(L, LUA_REGISTRYINDEX, db->busy_cb);
- lua_rawgeti(L, LUA_REGISTRYINDEX, db->busy_udata);
- lua_pushnumber(L, tries);
-
- /* call lua function */
- if (!lua_pcall(L, 2, 1, 0))
- retry = lua_toboolean(L, -1);
-
- lua_settop(L, top);
- return retry;
-}
-
-static int db_busy_handler(lua_State *L) {
- sdb *db = lsqlite_checkdb(L, 1);
-
- if (lua_gettop(L) < 2 || lua_isnil(L, 2)) {
- luaL_unref(L, LUA_REGISTRYINDEX, db->busy_cb);
- luaL_unref(L, LUA_REGISTRYINDEX, db->busy_udata);
-
- db->busy_cb =
- db->busy_udata = LUA_NOREF;
-
- /* clear busy handler */
- sqlite3_busy_handler(db->db, NULL, NULL);
- }
- else {
- luaL_checktype(L, 2, LUA_TFUNCTION);
- /* make sure we have an userdata field (even if nil) */
- lua_settop(L, 3);
-
- luaL_unref(L, LUA_REGISTRYINDEX, db->busy_cb);
- luaL_unref(L, LUA_REGISTRYINDEX, db->busy_udata);
-
- db->busy_udata = luaL_ref(L, LUA_REGISTRYINDEX);
- db->busy_cb = luaL_ref(L, LUA_REGISTRYINDEX);
-
- /* set busy handler */
- sqlite3_busy_handler(db->db, db_busy_callback, db);
- }
-
- return 0;
-}
-
-static int db_busy_timeout(lua_State *L) {
- sdb *db = lsqlite_checkdb(L, 1);
- int timeout = luaL_checkint(L, 2);
- sqlite3_busy_timeout(db->db, timeout);
-
- /* if there was a timeout callback registered, it is now
- ** invalid/useless. free any references we may have */
- luaL_unref(L, LUA_REGISTRYINDEX, db->busy_cb);
- luaL_unref(L, LUA_REGISTRYINDEX, db->busy_udata);
- db->busy_cb =
- db->busy_udata = LUA_NOREF;
-
- return 0;
-}
-
-/*
-** Params: db, sql, callback, user
-** returns: code [, errmsg]
-**
-** Callback:
-** Params: user, number of columns, values, names
-** Returns: 0 to continue, other value will cause abort
-*/
-static int db_exec_callback(void* user, int columns, char **data, char **names) {
- int result = SQLITE_ABORT; /* abort by default */
- lua_State *L = (lua_State*)user;
- int n;
-
- int top = lua_gettop(L);
-
- lua_pushvalue(L, 3); /* function to call */
- lua_pushvalue(L, 4); /* user data */
- lua_pushnumber(L, columns); /* total number of rows in result */
-
- /* column values */
- lua_pushvalue(L, 6);
- for (n = 0; n < columns;) {
- lua_pushstring(L, data[n++]);
- lua_rawseti(L, -2, n);
- }
-
- /* columns names */
- lua_pushvalue(L, 5);
- if (lua_isnil(L, -1)) {
- lua_pop(L, 1);
- lua_newtable(L);
- lua_pushvalue(L, -1);
- lua_replace(L, 5);
- for (n = 0; n < columns;) {
- lua_pushstring(L, names[n++]);
- lua_rawseti(L, -2, n);
- }
- }
-
- /* call lua function */
- if (!lua_pcall(L, 4, 1, 0)) {
- if (lua_isnumber(L, -1))
- result = (int)lua_tonumber(L, -1);
- }
-
- lua_settop(L, top);
- return result;
-}
-
-static int db_exec(lua_State *L) {
- sdb *db = lsqlite_checkdb(L, 1);
- const char *sql = luaL_checkstring(L, 2);
- int result;
-
- if (!lua_isnoneornil(L, 3)) {
- /* stack:
- ** 3: callback function
- ** 4: userdata
- ** 5: column names
- ** 6: reusable column values
- */
- luaL_checktype(L, 3, LUA_TFUNCTION);
- lua_settop(L, 4); /* 'trap' userdata - nil extra parameters */
- lua_pushnil(L); /* column names not known at this point */
- lua_newtable(L); /* column values table */
-
- result = sqlite3_exec(db->db, sql, db_exec_callback, L, NULL);
- }
- else {
- /* no callbacks */
- result = sqlite3_exec(db->db, sql, NULL, NULL, NULL);
- }
-
- lua_pushnumber(L, result);
- return 1;
-}
-
-/*
-** Params: db, sql
-** returns: code, compiled length or error message
-*/
-static int db_prepare(lua_State *L) {
- sdb *db = lsqlite_checkdb(L, 1);
- const char *sql = luaL_checkstring(L, 2);
- int sql_len = lua_strlen(L, 2);
- const char *sqltail;
- sdb_vm *svm;
- lua_settop(L,2); /* sql is on top of stack for call to newvm */
- svm = newvm(L, db);
-
- if (sqlite3_prepare(db->db, sql, sql_len, &svm->vm, &sqltail) != SQLITE_OK) {
- cleanupvm(L, svm);
-
- lua_pushnil(L);
- lua_pushnumber(L, sqlite3_errcode(db->db));
- return 2;
- }
-
- /* vm already in the stack */
- lua_pushstring(L, sqltail);
- return 2;
-}
-
-static int db_do_next_row(lua_State *L, int packed) {
- int result;
- sdb_vm *svm = lsqlite_checkvm(L, 1);
- sqlite3_stmt *vm;
- int columns;
- int i;
-
- result = stepvm(L, svm);
- vm = svm->vm; /* stepvm may change svm->vm if re-prepare is needed */
- svm->has_values = result == SQLITE_ROW ? 1 : 0;
- svm->columns = columns = sqlite3_data_count(vm);
-
- if (result == SQLITE_ROW) {
- if (packed) {
- lua_newtable(L);
- if (packed == 1) {
- for (i = 0; i < columns;) {
- vm_push_column(L, vm, i);
- lua_rawseti(L, -2, ++i);
- }
- }
- else {
- for (i = 0; i < columns; ++i) {
- lua_pushstring(L, sqlite3_column_name(vm, i));
- vm_push_column(L, vm, i);
- lua_rawset(L, -3);
- }
- }
- return 1;
- }
- else {
- lua_checkstack(L, columns);
- for (i = 0; i < columns; ++i)
- vm_push_column(L, vm, i);
- return svm->columns;
- }
- }
-
- if (svm->temp) {
- /* finalize and check for errors */
- result = sqlite3_finalize(vm);
- svm->vm = NULL;
- cleanupvm(L, svm);
- }
- else if (result == SQLITE_DONE) {
- result = sqlite3_reset(vm);
- }
-
- if (result != SQLITE_OK) {
- lua_pushstring(L, sqlite3_errmsg(svm->db->db));
- lua_error(L);
- }
- return 0;
-}
-
-static int db_next_row(lua_State *L) {
- return db_do_next_row(L, 0);
-}
-
-static int db_next_packed_row(lua_State *L) {
- return db_do_next_row(L, 1);
-}
-
-static int db_next_named_row(lua_State *L) {
- return db_do_next_row(L, 2);
-}
-
-static int dbvm_do_rows(lua_State *L, int(*f)(lua_State *)) {
- /* sdb_vm *svm = */
- lsqlite_checkvm(L, 1);
- lua_pushvalue(L,1);
- lua_pushcfunction(L, f);
- lua_insert(L, -2);
- return 2;
-}
-
-static int dbvm_rows(lua_State *L) {
- return dbvm_do_rows(L, db_next_packed_row);
-}
-
-static int dbvm_nrows(lua_State *L) {
- return dbvm_do_rows(L, db_next_named_row);
-}
-
-static int dbvm_urows(lua_State *L) {
- return dbvm_do_rows(L, db_next_row);
-}
-
-static int db_do_rows(lua_State *L, int(*f)(lua_State *)) {
- sdb *db = lsqlite_checkdb(L, 1);
- const char *sql = luaL_checkstring(L, 2);
- sdb_vm *svm;
- lua_settop(L,2); /* sql is on top of stack for call to newvm */
- svm = newvm(L, db);
- svm->temp = 1;
-
- if (sqlite3_prepare(db->db, sql, -1, &svm->vm, NULL) != SQLITE_OK) {
- cleanupvm(L, svm);
-
- lua_pushstring(L, sqlite3_errmsg(svm->db->db));
- lua_error(L);
- }
-
- lua_pushcfunction(L, f);
- lua_insert(L, -2);
- return 2;
-}
-
-static int db_rows(lua_State *L) {
- return db_do_rows(L, db_next_packed_row);
-}
-
-static int db_nrows(lua_State *L) {
- return db_do_rows(L, db_next_named_row);
-}
-
-/* unpacked version of db:rows */
-static int db_urows(lua_State *L) {
- return db_do_rows(L, db_next_row);
-}
-
-static int db_tostring(lua_State *L) {
- char buff[32];
- sdb *db = lsqlite_getdb(L, 1);
- if (db->db == NULL)
- strcpy(buff, "closed");
- else
- sprintf(buff, "%p", lua_touserdata(L, 1));
- lua_pushfstring(L, "sqlite database (%s)", buff);
- return 1;
-}
-
-static int db_close(lua_State *L) {
- sdb *db = lsqlite_checkdb(L, 1);
- lua_pushnumber(L, cleanupdb(L, db));
- return 1;
-}
-
-static int db_close_vm(lua_State *L) {
- sdb *db = lsqlite_checkdb(L, 1);
- /* cleanup temporary only tables? */
- int temp = lua_toboolean(L, 2);
-
- /* free associated virtual machines */
- lua_pushlightuserdata(L, db);
- lua_rawget(L, LUA_REGISTRYINDEX);
-
- /* close all used handles */
- lua_pushnil(L);
- while (lua_next(L, -2)) {
- sdb_vm *svm = lua_touserdata(L, -2); /* key: vm; val: sql text */
-
- if ((!temp || svm->temp) && svm->vm)
- {
- sqlite3_finalize(svm->vm);
- svm->vm = NULL;
- }
-
- /* leave key in the stack */
- lua_pop(L, 1);
- }
- return 0;
-}
-
-static int db_gc(lua_State *L) {
- sdb *db = lsqlite_getdb(L, 1);
- if (db->db != NULL) /* ignore closed databases */
- cleanupdb(L, db);
- return 0;
-}
-
-/*
-** =======================================================
-** General library functions
-** =======================================================
-*/
-
-static int lsqlite_version(lua_State *L) {
- lua_pushstring(L, sqlite3_libversion());
- return 1;
-}
-
-static int lsqlite_complete(lua_State *L) {
- const char *sql = luaL_checkstring(L, 1);
- lua_pushboolean(L, sqlite3_complete(sql));
- return 1;
-}
-
-#ifndef WIN32
-static int lsqlite_temp_directory(lua_State *L) {
- const char *oldtemp = sqlite3_temp_directory;
-
- if (!lua_isnone(L, 1)) {
- const char *temp = luaL_optstring(L, 1, NULL);
- if (sqlite3_temp_directory) {
- sqlite3_free((char*)sqlite3_temp_directory);
- }
- if (temp) {
- sqlite3_temp_directory = sqlite3_mprintf("%s", temp);
- }
- else {
- sqlite3_temp_directory = NULL;
- }
- }
- lua_pushstring(L, oldtemp);
- return 1;
-}
-#endif
-
-static int lsqlite_do_open(lua_State *L, const char *filename) {
- sdb *db = newdb(L); /* create and leave in stack */
-
- if (sqlite3_open(filename, &db->db) == SQLITE_OK) {
- /* database handle already in the stack - return it */
- return 1;
- }
-
- /* failed to open database */
- lua_pushnil(L); /* push nil */
- lua_pushnumber(L, sqlite3_errcode(db->db));
- lua_pushstring(L, sqlite3_errmsg(db->db)); /* push error message */
-
- /* clean things up */
- cleanupdb(L, db);
-
- /* return */
- return 3;
-}
-
-static int lsqlite_open(lua_State *L) {
- const char *filename = luaL_checkstring(L, 1);
- return lsqlite_do_open(L, filename);
-}
-
-static int lsqlite_open_memory(lua_State *L) {
- return lsqlite_do_open(L, ":memory:");
-}
-
-static int lsqlite_newindex(lua_State *L) {
- lua_pushliteral(L, "attempt to change readonly table");
- lua_error(L);
- return 0;
-}
-
-/*
-** =======================================================
-** Register functions
-** =======================================================
-*/
-
-#define SC(s) { #s, SQLITE_ ## s },
-#define LSC(s) { #s, LSQLITE_ ## s },
-
-static const struct {
- const char* name;
- int value;
-} sqlite_constants[] = {
- /* error codes */
- SC(OK) SC(ERROR) SC(INTERNAL) SC(PERM)
- SC(ABORT) SC(BUSY) SC(LOCKED) SC(NOMEM)
- SC(READONLY) SC(INTERRUPT) SC(IOERR) SC(CORRUPT)
- SC(NOTFOUND) SC(FULL) SC(CANTOPEN) SC(PROTOCOL)
- SC(EMPTY) SC(SCHEMA) SC(TOOBIG) SC(CONSTRAINT)
- SC(MISMATCH) SC(MISUSE) SC(NOLFS)
- SC(FORMAT) SC(NOTADB)
-
- /* sqlite_step specific return values */
- SC(RANGE) SC(ROW) SC(DONE)
-
- /* column types */
- SC(INTEGER) SC(FLOAT) SC(TEXT) SC(BLOB)
- SC(NULL)
-
- /* Authorizer Action Codes */
- SC(CREATE_INDEX )
- SC(CREATE_TABLE )
- SC(CREATE_TEMP_INDEX )
- SC(CREATE_TEMP_TABLE )
- SC(CREATE_TEMP_TRIGGER)
- SC(CREATE_TEMP_VIEW )
- SC(CREATE_TRIGGER )
- SC(CREATE_VIEW )
- SC(DELETE )
- SC(DROP_INDEX )
- SC(DROP_TABLE )
- SC(DROP_TEMP_INDEX )
- SC(DROP_TEMP_TABLE )
- SC(DROP_TEMP_TRIGGER )
- SC(DROP_TEMP_VIEW )
- SC(DROP_TRIGGER )
- SC(DROP_VIEW )
- SC(INSERT )
- SC(PRAGMA )
- SC(READ )
- SC(SELECT )
- SC(TRANSACTION )
- SC(UPDATE )
- SC(ATTACH )
- SC(DETACH )
- SC(ALTER_TABLE )
- SC(REINDEX )
- SC(ANALYZE )
- SC(CREATE_VTABLE )
- SC(DROP_VTABLE )
- SC(FUNCTION )
- SC(SAVEPOINT )
-
- /* terminator */
- { NULL, 0 }
-};
-
-/* ======================================================= */
-
-static const luaL_Reg dblib[] = {
- {"isopen", db_isopen },
- {"last_insert_rowid", db_last_insert_rowid },
- {"changes", db_changes },
- {"total_changes", db_total_changes },
- {"errcode", db_errcode },
- {"error_code", db_errcode },
- {"errmsg", db_errmsg },
- {"error_message", db_errmsg },
- {"interrupt", db_interrupt },
-
- {"create_function", db_create_function },
- {"create_aggregate", db_create_aggregate },
- {"create_collation", db_create_collation },
-
- {"trace", db_trace },
- {"progress_handler", db_progress_handler },
- {"busy_timeout", db_busy_timeout },
- {"busy_handler", db_busy_handler },
-#if !defined(LSQLITE_OMIT_UPDATE_HOOK) || !LSQLITE_OMIT_UPDATE_HOOK
- {"update_hook", db_update_hook },
- {"commit_hook", db_commit_hook },
- {"rollback_hook", db_rollback_hook },
-#endif
-
- {"prepare", db_prepare },
- {"rows", db_rows },
- {"urows", db_urows },
- {"nrows", db_nrows },
-
- {"exec", db_exec },
- {"execute", db_exec },
- {"close", db_close },
- {"close_vm", db_close_vm },
-
- {"__tostring", db_tostring },
- {"__gc", db_gc },
-
- {NULL, NULL}
-};
-
-static const luaL_Reg vmlib[] = {
- {"isopen", dbvm_isopen },
-
- {"step", dbvm_step },
- {"reset", dbvm_reset },
- {"finalize", dbvm_finalize },
-
- {"columns", dbvm_columns },
-
- {"bind", dbvm_bind },
- {"bind_values", dbvm_bind_values },
- {"bind_names", dbvm_bind_names },
- {"bind_blob", dbvm_bind_blob },
- {"bind_parameter_count",dbvm_bind_parameter_count},
- {"bind_parameter_name", dbvm_bind_parameter_name},
-
- {"get_value", dbvm_get_value },
- {"get_values", dbvm_get_values },
- {"get_name", dbvm_get_name },
- {"get_names", dbvm_get_names },
- {"get_type", dbvm_get_type },
- {"get_types", dbvm_get_types },
- {"get_uvalues", dbvm_get_uvalues },
- {"get_unames", dbvm_get_unames },
- {"get_utypes", dbvm_get_utypes },
-
- {"get_named_values", dbvm_get_named_values },
- {"get_named_types", dbvm_get_named_types },
-
- {"rows", dbvm_rows },
- {"urows", dbvm_urows },
- {"nrows", dbvm_nrows },
-
- /* compatibility names (added by request) */
- {"idata", dbvm_get_values },
- {"inames", dbvm_get_names },
- {"itypes", dbvm_get_types },
- {"data", dbvm_get_named_values },
- {"type", dbvm_get_named_types },
-
- {"__tostring", dbvm_tostring },
- {"__gc", dbvm_gc },
-
- { NULL, NULL }
-};
-
-static const luaL_Reg ctxlib[] = {
- {"user_data", lcontext_user_data },
-
- {"get_aggregate_data", lcontext_get_aggregate_context },
- {"set_aggregate_data", lcontext_set_aggregate_context },
- {"aggregate_count", lcontext_aggregate_count },
-
- {"result", lcontext_result },
- {"result_null", lcontext_result_null },
- {"result_number", lcontext_result_double },
- {"result_double", lcontext_result_double },
- {"result_int", lcontext_result_int },
- {"result_text", lcontext_result_text },
- {"result_blob", lcontext_result_blob },
- {"result_error", lcontext_result_error },
-
- {"__tostring", lcontext_tostring },
- {NULL, NULL}
-};
-
-static const luaL_Reg sqlitelib[] = {
- {"version", lsqlite_version },
- {"complete", lsqlite_complete },
-#ifndef WIN32
- {"temp_directory", lsqlite_temp_directory },
-#endif
- {"open", lsqlite_open },
- {"open_memory", lsqlite_open_memory },
-
- {"__newindex", lsqlite_newindex },
- {NULL, NULL}
-};
-
-static void create_meta(lua_State *L, const char *name, const luaL_Reg *lib) {
- luaL_newmetatable(L, name);
- lua_pushstring(L, "__index");
- lua_pushvalue(L, -2); /* push metatable */
- lua_rawset(L, -3); /* metatable.__index = metatable */
-
- /* register metatable functions */
- luaL_openlib(L, NULL, lib, 0);
-
- /* remove metatable from stack */
- lua_pop(L, 1);
-}
-
-LUALIB_API int luaopen_lsqlite3(lua_State *L) {
- create_meta(L, sqlite_meta, dblib);
- create_meta(L, sqlite_vm_meta, vmlib);
- create_meta(L, sqlite_ctx_meta, ctxlib);
-
- luaL_getmetatable(L, sqlite_ctx_meta);
- sqlite_ctx_meta_ref = luaL_ref(L, LUA_REGISTRYINDEX);
-
- /* register (local) sqlite metatable */
- luaL_register(L, "sqlite3", sqlitelib);
-
- {
- int i = 0;
- /* add constants to global table */
- while (sqlite_constants[i].name) {
- lua_pushstring(L, sqlite_constants[i].name);
- lua_pushnumber(L, sqlite_constants[i].value);
- lua_rawset(L, -3);
- ++i;
- }
- }
-
- /* set sqlite's metatable to itself - set as readonly (__newindex) */
- lua_pushvalue(L, -1);
- lua_setmetatable(L, -2);
-
- return 1;
-}
-
-
-
-
-#ifdef __cplusplus
-} // extern "C"
-#endif // __cplusplus
-
-
-
-
diff --git a/source/Server.cpp b/source/Server.cpp
deleted file mode 100644
index dd18f8d3d..000000000
--- a/source/Server.cpp
+++ /dev/null
@@ -1,652 +0,0 @@
-// ReDucTor is an awesome guy who helped me a lot
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Server.h"
-#include "ClientHandle.h"
-#include "OSSupport/Timer.h"
-#include "Mobs/Monster.h"
-#include "OSSupport/Socket.h"
-#include "Root.h"
-#include "World.h"
-#include "ChunkDef.h"
-#include "PluginManager.h"
-#include "GroupManager.h"
-#include "ChatColor.h"
-#include "Entities/Player.h"
-#include "Inventory.h"
-#include "Item.h"
-#include "FurnaceRecipe.h"
-#include "WebAdmin.h"
-#include "Protocol/ProtocolRecognizer.h"
-#include "CommandOutput.h"
-
-#include "MersenneTwister.h"
-
-#include "../iniFile/iniFile.h"
-#include "Vector3f.h"
-
-#include <fstream>
-#include <sstream>
-#include <iostream>
-
-extern "C" {
- #include "zlib.h"
-}
-
-
-
-
-// For the "dumpmem" server command:
-/// Synchronize this with main.cpp - the leak finder needs initialization before it can be used to dump memory
-#define ENABLE_LEAK_FINDER
-
-#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
- #pragma warning(push)
- #pragma warning(disable:4100)
- #include "LeakFinder.h"
- #pragma warning(pop)
-#endif
-
-
-
-
-
-typedef std::list< cClientHandle* > ClientList;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cServer::cTickThread:
-
-cServer::cTickThread::cTickThread(cServer & a_Server) :
- super("ServerTickThread"),
- m_Server(a_Server)
-{
-}
-
-
-
-
-
-void cServer::cTickThread::Execute(void)
-{
- cTimer Timer;
-
- long long msPerTick = 50;
- long long LastTime = Timer.GetNowTime();
-
- while (!m_ShouldTerminate)
- {
- long long NowTime = Timer.GetNowTime();
- float DeltaTime = (float)(NowTime-LastTime);
- m_ShouldTerminate = !m_Server.Tick(DeltaTime);
- long long TickTime = Timer.GetNowTime() - NowTime;
-
- if (TickTime < msPerTick)
- {
- // Stretch tick time until it's at least msPerTick
- cSleep::MilliSleep((unsigned int)(msPerTick - TickTime));
- }
-
- LastTime = NowTime;
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cServer:
-
-cServer::cServer(void) :
- m_ListenThreadIPv4(*this, cSocket::IPv4, "Client"),
- m_ListenThreadIPv6(*this, cSocket::IPv6, "Client"),
- m_bIsConnected(false),
- m_bRestarting(false),
- m_RCONServer(*this),
- m_TickThread(*this)
-{
-}
-
-
-
-
-
-void cServer::ClientDestroying(const cClientHandle * a_Client)
-{
- m_SocketThreads.StopReading(a_Client);
-}
-
-
-
-
-
-void cServer::NotifyClientWrite(const cClientHandle * a_Client)
-{
- m_NotifyWriteThread.NotifyClientWrite(a_Client);
-}
-
-
-
-
-
-void cServer::WriteToClient(const cClientHandle * a_Client, const AString & a_Data)
-{
- m_SocketThreads.Write(a_Client, a_Data);
-}
-
-
-
-
-
-void cServer::QueueClientClose(const cClientHandle * a_Client)
-{
- m_SocketThreads.QueueClose(a_Client);
-}
-
-
-
-
-
-void cServer::RemoveClient(const cClientHandle * a_Client)
-{
- m_SocketThreads.RemoveClient(a_Client);
-}
-
-
-
-
-
-void cServer::ClientMovedToWorld(const cClientHandle * a_Client)
-{
- cCSLock Lock(m_CSClients);
- m_ClientsToRemove.push_back(const_cast<cClientHandle *>(a_Client));
-}
-
-
-
-
-
-void cServer::PlayerCreated(const cPlayer * a_Player)
-{
- // To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread
- cCSLock Lock(m_CSPlayerCountDiff);
- m_PlayerCountDiff += 1;
-}
-
-
-
-
-
-void cServer::PlayerDestroying(const cPlayer * a_Player)
-{
- // To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread
- cCSLock Lock(m_CSPlayerCountDiff);
- m_PlayerCountDiff -= 1;
-}
-
-
-
-
-
-bool cServer::InitServer(cIniFile & a_SettingsIni)
-{
- m_Description = a_SettingsIni.GetValue ("Server", "Description", "MCServer! - In C++!").c_str();
- m_MaxPlayers = a_SettingsIni.GetValueI("Server", "MaxPlayers", 100);
- m_PlayerCount = 0;
- m_PlayerCountDiff = 0;
-
- if (m_bIsConnected)
- {
- LOGERROR("ERROR: Trying to initialize server while server is already running!");
- return false;
- }
-
- LOG("Starting up server.");
- LOGINFO("Compatible clients: %s", MCS_CLIENT_VERSIONS);
- LOGINFO("Compatible protocol versions %s", MCS_PROTOCOL_VERSIONS);
-
- if (cSocket::WSAStartup() != 0) // Only does anything on Windows, but whatever
- {
- LOGERROR("WSAStartup() != 0");
- return false;
- }
-
- bool HasAnyPorts = false;
- AString Ports = a_SettingsIni.GetValueSet("Server", "Port", "25565");
- m_ListenThreadIPv4.SetReuseAddr(true);
- if (m_ListenThreadIPv4.Initialize(Ports))
- {
- HasAnyPorts = true;
- }
-
- Ports = a_SettingsIni.GetValueSet("Server", "PortsIPv6", "25565");
- m_ListenThreadIPv6.SetReuseAddr(true);
- if (m_ListenThreadIPv6.Initialize(Ports))
- {
- HasAnyPorts = true;
- }
-
- if (!HasAnyPorts)
- {
- LOGERROR("Couldn't open any ports. Aborting the server");
- return false;
- }
-
- m_RCONServer.Initialize(a_SettingsIni);
-
- m_bIsConnected = true;
-
- m_ServerID = "-";
- if (a_SettingsIni.GetValueSetB("Authentication", "Authenticate", true))
- {
- MTRand mtrand1;
- unsigned int r1 = (mtrand1.randInt() % 1147483647) + 1000000000;
- unsigned int r2 = (mtrand1.randInt() % 1147483647) + 1000000000;
- std::ostringstream sid;
- sid << std::hex << r1;
- sid << std::hex << r2;
- m_ServerID = sid.str();
- m_ServerID.resize(16, '0');
- }
-
- m_ClientViewDistance = a_SettingsIni.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE);
- if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
- {
- m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE;
- LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance);
- }
- if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE)
- {
- m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE;
- LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
- }
-
- m_NotifyWriteThread.Start(this);
-
- PrepareKeys();
-
- return true;
-}
-
-
-
-
-
-int cServer::GetNumPlayers(void)
-{
- cCSLock Lock(m_CSPlayerCount);
- return m_PlayerCount;
-}
-
-
-
-
-
-void cServer::PrepareKeys(void)
-{
- // TODO: Save and load key for persistence across sessions
- // But generating the key takes only a moment, do we even need that?
-
- LOG("Generating protocol encryption keypair...");
-
- time_t CurTime = time(NULL);
- CryptoPP::RandomPool rng;
- rng.Put((const byte *)&CurTime, sizeof(CurTime));
- m_PrivateKey.GenerateRandomWithKeySize(rng, 1024);
- CryptoPP::RSA::PublicKey pk(m_PrivateKey);
- m_PublicKey = pk;
-}
-
-
-
-
-
-void cServer::OnConnectionAccepted(cSocket & a_Socket)
-{
- if (!a_Socket.IsValid())
- {
- return;
- }
-
- const AString & ClientIP = a_Socket.GetIPString();
- if (ClientIP.empty())
- {
- LOGWARN("cServer: A client connected, but didn't present its IP, disconnecting.");
- a_Socket.CloseSocket();
- return;
- }
-
- LOG("Client \"%s\" connected!", ClientIP.c_str());
-
- cClientHandle * NewHandle = new cClientHandle(&a_Socket, m_ClientViewDistance);
- if (!m_SocketThreads.AddClient(a_Socket, NewHandle))
- {
- // For some reason SocketThreads have rejected the handle, clean it up
- LOGERROR("Client \"%s\" cannot be handled, server probably unstable", ClientIP.c_str());
- a_Socket.CloseSocket();
- delete NewHandle;
- return;
- }
-
- cCSLock Lock(m_CSClients);
- m_Clients.push_back(NewHandle);
-}
-
-
-
-
-
-bool cServer::Tick(float a_Dt)
-{
- // Apply the queued playercount adjustments (postponed to avoid deadlocks)
- int PlayerCountDiff = 0;
- {
- cCSLock Lock(m_CSPlayerCountDiff);
- std::swap(PlayerCountDiff, m_PlayerCountDiff);
- }
- {
- cCSLock Lock(m_CSPlayerCount);
- m_PlayerCount += PlayerCountDiff;
- }
-
- // Send the tick to the plugins, as well as let the plugin manager reload, if asked to (issue #102):
- cPluginManager::Get()->Tick(a_Dt);
-
- // Let the Root process all the queued commands:
- cRoot::Get()->TickCommands();
-
- // Tick all clients not yet assigned to a world:
- TickClients(a_Dt);
-
- if (!m_bRestarting)
- {
- return true;
- }
- else
- {
- m_bRestarting = false;
- m_RestartEvent.Set();
- return false;
- }
-}
-
-
-
-
-
-void cServer::TickClients(float a_Dt)
-{
- cClientHandleList RemoveClients;
- {
- cCSLock Lock(m_CSClients);
-
- // Remove clients that have moved to a world (the world will be ticking them from now on)
- for (cClientHandleList::const_iterator itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr)
- {
- m_Clients.remove(*itr);
- } // for itr - m_ClientsToRemove[]
- m_ClientsToRemove.clear();
-
- // Tick the remaining clients, take out those that have been destroyed into RemoveClients
- for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
- {
- if ((*itr)->IsDestroyed())
- {
- // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 )
- RemoveClients.push_back(*itr);
- itr = m_Clients.erase(itr);
- continue;
- }
- (*itr)->Tick(a_Dt);
- ++itr;
- } // for itr - m_Clients[]
- }
-
- // Delete the clients that have been destroyed
- for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
- {
- delete *itr;
- } // for itr - RemoveClients[]
-}
-
-
-
-
-
-bool cServer::Start(void)
-{
- if (!m_ListenThreadIPv4.Start())
- {
- return false;
- }
- if (!m_ListenThreadIPv6.Start())
- {
- return false;
- }
- if (!m_TickThread.Start())
- {
- return false;
- }
- return true;
-}
-
-
-
-
-
-bool cServer::Command(cClientHandle & a_Client, AString & a_Cmd)
-{
- return cRoot::Get()->GetPluginManager()->CallHookChat(a_Client.GetPlayer(), a_Cmd);
-}
-
-
-
-
-
-void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
-{
- AStringVector split = StringSplit(a_Cmd, " ");
- if (split.empty())
- {
- return;
- }
-
- // Special handling: "stop" and "restart" are built in
- if ((split[0].compare("stop") == 0) || (split[0].compare("restart") == 0))
- {
- return;
- }
-
- // There is currently no way a plugin can do these (and probably won't ever be):
- if (split[0].compare("chunkstats") == 0)
- {
- cRoot::Get()->LogChunkStats(a_Output);
- a_Output.Finished();
- return;
- }
- #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
- if (split[0].compare("dumpmem") == 0)
- {
- LeakFinderXmlOutput Output("memdump.xml");
- DumpUsedMemory(&Output);
- return;
- }
-
- if (split[0].compare("killmem") == 0)
- {
- while (true)
- {
- new char[100 * 1024 * 1024]; // Allocate and leak 100 MiB in a loop -> fill memory and kill MCS
- }
- }
- #endif
-
- if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output))
- {
- a_Output.Finished();
- return;
- }
-
- a_Output.Out("Unknown command, type 'help' for all commands.");
- a_Output.Finished();
-}
-
-
-
-
-
-void cServer::BindBuiltInConsoleCommands(void)
-{
- cPluginManager * PlgMgr = cPluginManager::Get();
- PlgMgr->BindConsoleCommand("restart", NULL, " - Restarts the server cleanly");
- PlgMgr->BindConsoleCommand("stop", NULL, " - Stops the server cleanly");
- PlgMgr->BindConsoleCommand("chunkstats", NULL, " - Displays detailed chunk memory statistics");
- #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
- PlgMgr->BindConsoleCommand("dumpmem", NULL, " - Dumps all used memory blocks together with their callstacks into memdump.xml");
- #endif
-}
-
-
-
-
-
-void cServer::Shutdown(void)
-{
- m_ListenThreadIPv4.Stop();
- m_ListenThreadIPv6.Stop();
-
- m_bRestarting = true;
- m_RestartEvent.Wait();
-
- cRoot::Get()->SaveAllChunks();
-
- cCSLock Lock(m_CSClients);
- for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr )
- {
- (*itr)->Destroy();
- delete *itr;
- }
- m_Clients.clear();
-}
-
-
-
-
-
-void cServer::KickUser(int a_ClientID, const AString & a_Reason)
-{
- cCSLock Lock(m_CSClients);
- for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
- {
- if ((*itr)->GetUniqueID() == a_ClientID)
- {
- (*itr)->Kick(a_Reason);
- }
- } // for itr - m_Clients[]
-}
-
-
-
-
-
-void cServer::AuthenticateUser(int a_ClientID)
-{
- cCSLock Lock(m_CSClients);
- for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
- {
- if ((*itr)->GetUniqueID() == a_ClientID)
- {
- (*itr)->Authenticate();
- return;
- }
- } // for itr - m_Clients[]
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cServer::cNotifyWriteThread:
-
-cServer::cNotifyWriteThread::cNotifyWriteThread(void) :
- super("ClientPacketThread"),
- m_Server(NULL)
-{
-}
-
-
-
-
-
-cServer::cNotifyWriteThread::~cNotifyWriteThread()
-{
- m_ShouldTerminate = true;
- m_Event.Set();
- Wait();
-}
-
-
-
-
-
-bool cServer::cNotifyWriteThread::Start(cServer * a_Server)
-{
- m_Server = a_Server;
- return super::Start();
-}
-
-
-
-
-
-void cServer::cNotifyWriteThread::Execute(void)
-{
- cClientHandleList Clients;
- while (!m_ShouldTerminate)
- {
- cCSLock Lock(m_CS);
- while (m_Clients.size() == 0)
- {
- cCSUnlock Unlock(Lock);
- m_Event.Wait();
- if (m_ShouldTerminate)
- {
- return;
- }
- }
-
- // Copy the clients to notify and unlock the CS:
- Clients.splice(Clients.begin(), m_Clients);
- Lock.Unlock();
-
- for (cClientHandleList::iterator itr = Clients.begin(); itr != Clients.end(); ++itr)
- {
- m_Server->m_SocketThreads.NotifyWrite(*itr);
- } // for itr - Clients[]
- Clients.clear();
- } // while (!mShouldTerminate)
-}
-
-
-
-
-
-void cServer::cNotifyWriteThread::NotifyClientWrite(const cClientHandle * a_Client)
-{
- {
- cCSLock Lock(m_CS);
- m_Clients.remove(const_cast<cClientHandle *>(a_Client)); // Put it there only once
- m_Clients.push_back(const_cast<cClientHandle *>(a_Client));
- }
- m_Event.Set();
-}
-
-
-
-
diff --git a/source/Server.h b/source/Server.h
deleted file mode 100644
index b4fe81d8f..000000000
--- a/source/Server.h
+++ /dev/null
@@ -1,188 +0,0 @@
-
-// cServer.h
-
-// Interfaces to the cServer object representing the network server
-
-
-
-
-
-#pragma once
-
-#include "OSSupport/SocketThreads.h"
-#include "OSSupport/ListenThread.h"
-#include "CryptoPP/rsa.h"
-#include "CryptoPP/randpool.h"
-#include "RCONServer.h"
-
-
-
-
-
-// fwd:
-class cPlayer;
-class cClientHandle;
-class cIniFile;
-class cCommandOutputCallback ;
-
-typedef std::list<cClientHandle *> cClientHandleList;
-
-
-
-
-
-class cServer // tolua_export
- : public cListenThread::cCallback
-{ // tolua_export
-public: // tolua_export
- bool InitServer(cIniFile & a_SettingsIni);
-
- // tolua_begin
-
- const AString & GetDescription(void) const {return m_Description; }
-
- // Player counts:
- int GetMaxPlayers(void) const {return m_MaxPlayers; }
- int GetNumPlayers(void);
- void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; }
-
- // tolua_end
-
- bool Start(void);
-
- bool Command(cClientHandle & a_Client, AString & a_Cmd);
-
- /// Executes the console command, sends output through the specified callback
- void ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output);
-
- /// Binds the built-in console commands with the plugin manager
- static void BindBuiltInConsoleCommands(void);
-
- void Shutdown(void);
-
- void KickUser(int a_ClientID, const AString & a_Reason);
- void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user
-
- const AString & GetServerID(void) const { return m_ServerID; } // tolua_export
-
- void ClientDestroying(const cClientHandle * a_Client); // Called by cClientHandle::Destroy(); stop m_SocketThreads from calling back into a_Client
-
- void NotifyClientWrite(const cClientHandle * a_Client); // Notifies m_SocketThreads that client has something to be written
-
- void WriteToClient(const cClientHandle * a_Client, const AString & a_Data); // Queues outgoing data for the client through m_SocketThreads
-
- void QueueClientClose(const cClientHandle * a_Client); // Queues the clienthandle to close when all its outgoing data is sent
-
- void RemoveClient(const cClientHandle * a_Client); // Removes the clienthandle from m_SocketThreads
-
- /// Don't tick a_Client anymore, it will be ticked from its cPlayer instead
- void ClientMovedToWorld(const cClientHandle * a_Client);
-
- /// Notifies the server that a player was created; the server uses this to adjust the number of players
- void PlayerCreated(const cPlayer * a_Player);
-
- /// Notifies the server that a player is being destroyed; the server uses this to adjust the number of players
- void PlayerDestroying(const cPlayer * a_Player);
-
- CryptoPP::RSA::PrivateKey & GetPrivateKey(void) { return m_PrivateKey; }
- CryptoPP::RSA::PublicKey & GetPublicKey (void) { return m_PublicKey; }
-
-private:
-
- friend class cRoot; // so cRoot can create and destroy cServer
-
- /// When NotifyClientWrite() is called, it is queued for this thread to process (to avoid deadlocks between cSocketThreads, cClientHandle and cChunkMap)
- class cNotifyWriteThread :
- public cIsThread
- {
- typedef cIsThread super;
-
- cEvent m_Event; // Set when m_Clients gets appended
- cServer * m_Server;
-
- cCriticalSection m_CS;
- cClientHandleList m_Clients;
-
- virtual void Execute(void);
-
- public:
-
- cNotifyWriteThread(void);
- ~cNotifyWriteThread();
-
- bool Start(cServer * a_Server);
-
- void NotifyClientWrite(const cClientHandle * a_Client);
- } ;
-
- /// The server tick thread takes care of the players who aren't yet spawned in a world
- class cTickThread :
- public cIsThread
- {
- typedef cIsThread super;
-
- public:
- cTickThread(cServer & a_Server);
-
- protected:
- cServer & m_Server;
-
- // cIsThread overrides:
- virtual void Execute(void) override;
- } ;
-
-
- cNotifyWriteThread m_NotifyWriteThread;
-
- cListenThread m_ListenThreadIPv4;
- cListenThread m_ListenThreadIPv6;
-
- cCriticalSection m_CSClients; ///< Locks client lists
- cClientHandleList m_Clients; ///< Clients that are connected to the server and not yet assigned to a cWorld
- cClientHandleList m_ClientsToRemove; ///< Clients that have just been moved into a world and are to be removed from m_Clients in the next Tick()
-
- cCriticalSection m_CSPlayerCount; ///< Locks the m_PlayerCount
- int m_PlayerCount; ///< Number of players currently playing in the server
- cCriticalSection m_CSPlayerCountDiff; ///< Locks the m_PlayerCountDiff
- int m_PlayerCountDiff; ///< Adjustment to m_PlayerCount to be applied in the Tick thread
-
- cSocketThreads m_SocketThreads;
-
- int m_ClientViewDistance; // The default view distance for clients; settable in Settings.ini
-
- bool m_bIsConnected; // true - connected false - not connected
-
- bool m_bRestarting;
-
- CryptoPP::RSA::PrivateKey m_PrivateKey;
- CryptoPP::RSA::PublicKey m_PublicKey;
-
- cRCONServer m_RCONServer;
-
- AString m_Description;
- int m_MaxPlayers;
-
- cTickThread m_TickThread;
- cEvent m_RestartEvent;
-
- /// The server ID used for client authentication
- AString m_ServerID;
-
-
- cServer(void);
-
- /// Loads, or generates, if missing, RSA keys for protocol encryption
- void PrepareKeys(void);
-
- bool Tick(float a_Dt);
-
- /// Ticks the clients in m_Clients, manages the list in respect to removing clients
- void TickClients(float a_Dt);
-
- // cListenThread::cCallback overrides:
- virtual void OnConnectionAccepted(cSocket & a_Socket) override;
-}; // tolua_export
-
-
-
-
diff --git a/source/Simulator/FireSimulator.cpp b/source/Simulator/FireSimulator.cpp
deleted file mode 100644
index 587f45306..000000000
--- a/source/Simulator/FireSimulator.cpp
+++ /dev/null
@@ -1,367 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "FireSimulator.h"
-#include "../World.h"
-#include "../BlockID.h"
-#include "../Defines.h"
-#include "../Chunk.h"
-
-
-
-
-
-// Easy switch for turning on debugging logging:
-#if 0
- #define FLOG LOGD
-#else
- #define FLOG(...)
-#endif
-
-
-
-
-
-#define MAX_CHANCE_REPLACE_FUEL 100000
-#define MAX_CHANCE_FLAMMABILITY 100000
-
-
-
-
-
-static const struct
-{
- int x, y, z;
-} gCrossCoords[] =
-{
- { 1, 0, 0},
- {-1, 0, 0},
- { 0, 0, 1},
- { 0, 0, -1},
-} ;
-
-
-
-
-
-static const struct
-{
- int x, y, z;
-} gNeighborCoords[] =
-{
- { 1, 0, 0},
- {-1, 0, 0},
- { 0, 1, 0},
- { 0, -1, 0},
- { 0, 0, 1},
- { 0, 0, -1},
-} ;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFireSimulator:
-
-cFireSimulator::cFireSimulator(cWorld & a_World, cIniFile & a_IniFile) :
- cSimulator(a_World)
-{
- // Read params from the ini file:
- m_BurnStepTimeFuel = a_IniFile.GetValueSetI("FireSimulator", "BurnStepTimeFuel", 500);
- m_BurnStepTimeNonfuel = a_IniFile.GetValueSetI("FireSimulator", "BurnStepTimeNonfuel", 100);
- m_Flammability = a_IniFile.GetValueSetI("FireSimulator", "Flammability", 50);
- m_ReplaceFuelChance = a_IniFile.GetValueSetI("FireSimulator", "ReplaceFuelChance", 50000);
-}
-
-
-
-
-
-cFireSimulator::~cFireSimulator()
-{
-}
-
-
-
-
-
-void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk)
-{
- cCoordWithIntList & Data = a_Chunk->GetFireSimulatorData();
-
- int NumMSecs = (int)a_Dt;
- for (cCoordWithIntList::iterator itr = Data.begin(); itr != Data.end();)
- {
- int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z);
- BLOCKTYPE BlockType = a_Chunk->GetBlock(idx);
-
- if (!IsAllowedBlock(BlockType))
- {
- // The block is no longer eligible (not a fire block anymore; a player probably placed a block over the fire)
- FLOG("FS: Removing block {%d, %d, %d}",
- itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width
- );
- itr = Data.erase(itr);
- continue;
- }
-
- // Try to spread the fire:
- TrySpreadFire(a_Chunk, itr->x, itr->y, itr->z);
-
- itr->Data -= NumMSecs;
- if (itr->Data >= 0)
- {
- // Not yet, wait for it longer
- ++itr;
- continue;
- }
-
- // Burn out the fire one step by increasing the meta:
- /*
- FLOG("FS: Fire at {%d, %d, %d} is stepping",
- itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width
- );
- */
- NIBBLETYPE BlockMeta = a_Chunk->GetMeta(idx);
- if (BlockMeta == 0x0f)
- {
- // The fire burnt out completely
- FLOG("FS: Fire at {%d, %d, %d} burnt out, removing the fire block",
- itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width
- );
- a_Chunk->SetBlock(itr->x, itr->y, itr->z, E_BLOCK_AIR, 0);
- RemoveFuelNeighbors(a_Chunk, itr->x, itr->y, itr->z);
- itr = Data.erase(itr);
- continue;
- }
- a_Chunk->SetMeta(idx, BlockMeta + 1);
- itr->Data = GetBurnStepTime(a_Chunk, itr->x, itr->y, itr->z); // TODO: Add some randomness into this
- } // for itr - Data[]
-}
-
-
-
-
-
-bool cFireSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType)
-{
- return (a_BlockType == E_BLOCK_FIRE);
-}
-
-
-
-
-
-bool cFireSimulator::IsFuel(BLOCKTYPE a_BlockType)
-{
- switch (a_BlockType)
- {
- case E_BLOCK_PLANKS:
- case E_BLOCK_LEAVES:
- case E_BLOCK_LOG:
- case E_BLOCK_WOOL:
- case E_BLOCK_BOOKCASE:
- case E_BLOCK_FENCE:
- case E_BLOCK_TNT:
- case E_BLOCK_VINES:
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cFireSimulator::IsForever(BLOCKTYPE a_BlockType)
-{
- return (a_BlockType == E_BLOCK_NETHERRACK);
-}
-
-
-
-
-
-void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
-{
- if ((a_Chunk == NULL) || !a_Chunk->IsValid())
- {
- return;
- }
-
- int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
- int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
- BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
- if (!IsAllowedBlock(BlockType))
- {
- return;
- }
-
- // Check for duplicates:
- cFireSimulatorChunkData & ChunkData = a_Chunk->GetFireSimulatorData();
- for (cCoordWithIntList::iterator itr = ChunkData.begin(), end = ChunkData.end(); itr != end; ++itr)
- {
- if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ))
- {
- // Already present, skip adding
- return;
- }
- } // for itr - ChunkData[]
-
- FLOG("FS: Adding block {%d, %d, %d}", a_BlockX, a_BlockY, a_BlockZ);
- ChunkData.push_back(cCoordWithInt(RelX, a_BlockY, RelZ, 100));
-}
-
-
-
-
-
-int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
-{
- if (a_RelY > 0)
- {
- BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ);
- if (IsForever(BlockBelow))
- {
- // Is burning atop of netherrack, burn forever (re-check in 10 sec)
- return 10000;
- }
- if (IsFuel(BlockBelow))
- {
- return m_BurnStepTimeFuel;
- }
- }
- if ((a_RelY < cChunkDef::Height - 1) && IsFuel(a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ)))
- {
- return m_BurnStepTimeFuel;
- }
-
- for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if (a_Chunk->UnboundedRelGetBlock(a_RelX + gCrossCoords[i].x, a_RelY, a_RelZ + gCrossCoords[i].z, BlockType, BlockMeta))
- {
- if (IsFuel(BlockType))
- {
- return m_BurnStepTimeFuel;
- }
- }
- } // for i - gCrossCoords[]
- return m_BurnStepTimeNonfuel;
-}
-
-
-
-
-
-void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
-{
- /*
- if (m_World.GetTickRandomNumber(10000) > 100)
- {
- // Make the chance to spread 100x smaller
- return;
- }
- */
-
- for (int x = a_RelX - 1; x <= a_RelX + 1; x++)
- {
- for (int z = a_RelZ - 1; z <= a_RelZ + 1; z++)
- {
- for (int y = a_RelY - 1; y <= a_RelY + 2; y++) // flames spread up one more block than around
- {
- // No need to check the coords for equality with the parent block,
- // it cannot catch fire anyway (because it's not an air block)
-
- if (m_World.GetTickRandomNumber(MAX_CHANCE_FLAMMABILITY) > m_Flammability)
- {
- continue;
- }
-
- // Start the fire in the neighbor {x, y, z}
- /*
- FLOG("FS: Trying to start fire at {%d, %d, %d}.",
- x + a_Chunk->GetPosX() * cChunkDef::Width, y, z + a_Chunk->GetPosZ() * cChunkDef::Width
- );
- */
- if (CanStartFireInBlock(a_Chunk, x, y, z))
- {
- FLOG("FS: Starting new fire at {%d, %d, %d}.",
- x + a_Chunk->GetPosX() * cChunkDef::Width, y, z + a_Chunk->GetPosZ() * cChunkDef::Width
- );
- a_Chunk->UnboundedRelSetBlock(x, y, z, E_BLOCK_FIRE, 0);
- }
- } // for y
- } // for z
- } // for x
-}
-
-
-
-
-
-void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
-{
- for (int i = 0; i < ARRAYCOUNT(gNeighborCoords); i++)
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if (!a_Chunk->UnboundedRelGetBlock(a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z, BlockType, BlockMeta))
- {
- // Neighbor not accessible, ignore it
- continue;
- }
- if (!IsFuel(BlockType))
- {
- continue;
- }
- bool ShouldReplaceFuel = (m_World.GetTickRandomNumber(MAX_CHANCE_REPLACE_FUEL) < m_ReplaceFuelChance);
- a_Chunk->UnboundedRelSetBlock(
- a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z,
- ShouldReplaceFuel ? E_BLOCK_FIRE : E_BLOCK_AIR, 0
- );
- } // for i - Coords[]
-}
-
-
-
-
-
-bool cFireSimulator::CanStartFireInBlock(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ)
-{
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if (!a_NearChunk->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta))
- {
- // The chunk is not accessible
- return false;
- }
-
- if (BlockType != E_BLOCK_AIR)
- {
- // Only an air block can be replaced by a fire block
- return false;
- }
-
- for (int i = 0; i < ARRAYCOUNT(gNeighborCoords); i++)
- {
- if (!a_NearChunk->UnboundedRelGetBlock(a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z, BlockType, BlockMeta))
- {
- // Neighbor inaccessible, skip it while evaluating
- continue;
- }
- if (IsFuel(BlockType))
- {
- return true;
- }
- } // for i - Coords[]
- return false;
-}
-
-
-
-
diff --git a/source/Simulator/FireSimulator.h b/source/Simulator/FireSimulator.h
deleted file mode 100644
index 0d8a548ef..000000000
--- a/source/Simulator/FireSimulator.h
+++ /dev/null
@@ -1,75 +0,0 @@
-
-#pragma once
-
-#include "Simulator.h"
-#include "../BlockEntities/BlockEntity.h"
-
-
-
-
-
-/** The fire simulator takes care of the fire blocks.
-It periodically increases their meta ("steps") until they "burn out"; it also supports the forever burning netherrack.
-Each individual fire block gets stored in per-chunk data; that list is then used for fast retrieval.
-The data value associated with each coord is used as the number of msec that the fire takes until
-it progresses to the next step (blockmeta++). This value is updated if a neighbor is changed.
-The simulator reads its parameters from the ini file given to the constructor.
-*/
-class cFireSimulator :
- public cSimulator
-{
-public:
- cFireSimulator(cWorld & a_World, cIniFile & a_IniFile);
- ~cFireSimulator();
-
- virtual void Simulate(float a_Dt) override {} // not used
- virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
-
- virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override;
-
- bool IsFuel (BLOCKTYPE a_BlockType);
- bool IsForever(BLOCKTYPE a_BlockType);
-
-protected:
- /// Time (in msec) that a fire block takes to burn with a fuel block into the next step
- unsigned m_BurnStepTimeFuel;
-
- /// Time (in msec) that a fire block takes to burn without a fuel block into the next step
- unsigned m_BurnStepTimeNonfuel;
-
- /// Chance [0..100000] of an adjacent fuel to catch fire on each tick
- int m_Flammability;
-
- /// Chance [0..100000] of a fuel burning out being replaced by a new fire block instead of an air block
- int m_ReplaceFuelChance;
-
-
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
-
- /// Returns the time [msec] after which the specified fire block is stepped again; based on surrounding fuels
- int GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
-
- /// Tries to spread fire to a neighborhood of the specified block
- void TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
-
- /// Removes all burnable blocks neighboring the specified block
- void RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
-
- /** Returns true if a fire can be started in the specified block,
- that is, it is an air block and has fuel next to it.
- Note that a_NearChunk may be a chunk neighbor to the block specified!
- The coords are relative to a_NearChunk but not necessarily in it.
- */
- bool CanStartFireInBlock(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ);
-} ;
-
-
-
-
-
-/// Stores individual fire blocks in the chunk; the int data is used as the time [msec] the fire takes to step to another stage (blockmeta++)
-typedef cCoordWithIntList cFireSimulatorChunkData;
-
-
-
-
diff --git a/source/Simulator/FloodyFluidSimulator.cpp b/source/Simulator/FloodyFluidSimulator.cpp
deleted file mode 100644
index 9374bbab3..000000000
--- a/source/Simulator/FloodyFluidSimulator.cpp
+++ /dev/null
@@ -1,334 +0,0 @@
-
-// FloodyFluidSimulator.cpp
-
-// Interfaces to the cFloodyFluidSimulator that represents a fluid simulator that tries to flood everything :)
-// http://forum.mc-server.org/showthread.php?tid=565
-
-#include "Globals.h"
-
-#include "FloodyFluidSimulator.h"
-#include "../World.h"
-#include "../Chunk.h"
-#include "../BlockArea.h"
-#include "../Blocks/BlockHandler.h"
-
-
-
-
-
-// Enable or disable detailed logging
-#if 0
- #define FLOG LOGD
-#else
- #define FLOG(...)
-#endif
-
-
-
-
-
-cFloodyFluidSimulator::cFloodyFluidSimulator(
- cWorld & a_World,
- BLOCKTYPE a_Fluid,
- BLOCKTYPE a_StationaryFluid,
- NIBBLETYPE a_Falloff,
- int a_TickDelay,
- int a_NumNeighborsForSource
-) :
- super(a_World, a_Fluid, a_StationaryFluid, a_TickDelay),
- m_Falloff(a_Falloff),
- m_NumNeighborsForSource(a_NumNeighborsForSource)
-{
-}
-
-
-
-
-
-void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
-{
- FLOG("Simulating block {%d, %d, %d}: block %d, meta %d",
- a_Chunk->GetPosX() * cChunkDef::Width + a_RelX, a_RelY, a_Chunk->GetPosZ() * cChunkDef::Width + a_RelZ,
- a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ),
- a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ)
- );
-
- NIBBLETYPE MyMeta = a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ);
- if (!IsAnyFluidBlock(a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ)))
- {
- // Can happen - if a block is scheduled for simulating and gets replaced in the meantime.
- FLOG(" BadBlockType exit");
- return;
- }
-
- if (MyMeta != 0)
- {
- // Source blocks aren't checked for tributaries, others are.
- if (CheckTributaries(a_Chunk, a_RelX, a_RelY, a_RelZ, MyMeta))
- {
- // Has no tributary, has been decreased (in CheckTributaries()),
- // no more processing needed (neighbors have been scheduled by the decrease)
- FLOG(" CheckTributaries exit");
- return;
- }
- }
-
- // New meta for the spreading to neighbors:
- // If this is a source block or was falling, the new meta is just the falloff
- // Otherwise it is the current meta plus falloff (may be larger than max height, will be checked later)
- NIBBLETYPE NewMeta = ((MyMeta == 0) || ((MyMeta & 0x08) != 0)) ? m_Falloff : (MyMeta + m_Falloff);
- bool SpreadFurther = true;
- if (a_RelY > 0)
- {
- BLOCKTYPE Below = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ);
- if (IsPassableForFluid(Below) || IsBlockLava(Below) || IsBlockWater(Below))
- {
- // Spread only down, possibly washing away what's there or turning lava to stone / cobble / obsidian:
- SpreadToNeighbor(a_Chunk, a_RelX, a_RelY - 1, a_RelZ, 8);
- SpreadFurther = false;
- }
- // If source creation is on, check for it here:
- else if (
- (m_NumNeighborsForSource > 0) && // Source creation is on
- (MyMeta == m_Falloff) && // Only exactly one block away from a source (fast bail-out)
- !IsPassableForFluid(Below) && // Only exactly 1 block deep
- CheckNeighborsForSource(a_Chunk, a_RelX, a_RelY, a_RelZ) // Did we create a source?
- )
- {
- // We created a source, no more spreading is to be done now
- // Also has been re-scheduled for ticking in the next wave, so no marking is needed
- return;
- }
- }
-
- if (SpreadFurther && (NewMeta < 8))
- {
- // Spread to the neighbors:
- SpreadToNeighbor(a_Chunk, a_RelX - 1, a_RelY, a_RelZ, NewMeta);
- SpreadToNeighbor(a_Chunk, a_RelX + 1, a_RelY, a_RelZ, NewMeta);
- SpreadToNeighbor(a_Chunk, a_RelX, a_RelY, a_RelZ - 1, NewMeta);
- SpreadToNeighbor(a_Chunk, a_RelX, a_RelY, a_RelZ + 1, NewMeta);
- }
-
- // Mark as processed:
- a_Chunk->FastSetBlock(a_RelX, a_RelY, a_RelZ, m_StationaryFluidBlock, MyMeta);
-}
-
-
-
-
-
-bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_MyMeta)
-{
- // If we have a section above, check if there's fluid above this block that would feed it:
- if (a_RelY < cChunkDef::Height - 1)
- {
- if (IsAnyFluidBlock(a_Chunk->GetBlock(a_RelX, a_RelY + 1, a_RelZ)))
- {
- // This block is fed from above, no more processing needed
- FLOG(" Fed from above");
- return false;
- }
- }
-
- // Not fed from above, check if there's a feed from the side (but not if it's a downward-flowing block):
- if (a_MyMeta != 8)
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- static const Vector3i Coords[] =
- {
- Vector3i( 1, 0, 0),
- Vector3i(-1, 0, 0),
- Vector3i( 0, 0, 1),
- Vector3i( 0, 0, -1),
- } ;
- for (int i = 0; i < ARRAYCOUNT(Coords); i++)
- {
- if (!a_Chunk->UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta))
- {
- continue;
- }
- if (IsAllowedBlock(BlockType) && IsHigherMeta(BlockMeta, a_MyMeta))
- {
- // This block is fed, no more processing needed
- FLOG(" Fed from {%d, %d, %d}, type %d, meta %d",
- a_Chunk->GetPosX() * cChunkDef::Width + a_RelX + Coords[i].x,
- a_RelY,
- a_Chunk->GetPosZ() * cChunkDef::Width + a_RelZ + Coords[i].z,
- BlockType, BlockMeta
- );
- return false;
- }
- } // for i - Coords[]
- } // if not fed from above
-
- // Block is not fed, decrease by m_Falloff levels:
- if (a_MyMeta >= 8)
- {
- FLOG(" Not fed and downwards, turning into non-downwards meta %d", m_Falloff);
- a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_StationaryFluidBlock, m_Falloff);
- }
- else
- {
- a_MyMeta += m_Falloff;
- if (a_MyMeta < 8)
- {
- FLOG(" Not fed, decreasing from %d to %d", a_MyMeta - m_Falloff, a_MyMeta);
- a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_StationaryFluidBlock, a_MyMeta);
- }
- else
- {
- FLOG(" Not fed, meta %d, erasing altogether", a_MyMeta);
- a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
- }
- }
- return true;
-}
-
-
-
-
-
-void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta)
-{
- ASSERT(a_NewMeta <= 8); // Invalid meta values
- ASSERT(a_NewMeta > 0); // Source blocks aren't spread
-
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if (!a_NearChunk->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta))
- {
- // Chunk not available
- return;
- }
-
- if (IsAllowedBlock(BlockType))
- {
- if ((BlockMeta == a_NewMeta) || IsHigherMeta(BlockMeta, a_NewMeta))
- {
- // Don't spread there, there's already a higher or same level there
- return;
- }
- }
-
- // Check water - lava interaction:
- if (m_FluidBlock == E_BLOCK_LAVA)
- {
- if (IsBlockWater(BlockType))
- {
- // Lava flowing into water, change to stone / cobblestone based on direction:
- BLOCKTYPE NewBlock = (a_NewMeta == 8) ? E_BLOCK_STONE : E_BLOCK_COBBLESTONE;
- FLOG(" Lava flowing into water, turning water at rel {%d, %d, %d} into stone",
- a_RelX, a_RelY, a_RelZ,
- ItemTypeToString(NewBlock).c_str()
- );
- a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
-
- // TODO: Sound effect
-
- return;
- }
- }
- else if (m_FluidBlock == E_BLOCK_WATER)
- {
- if (IsBlockLava(BlockType))
- {
- // Water flowing into lava, change to cobblestone / obsidian based on dest block:
- BLOCKTYPE NewBlock = (BlockMeta == 0) ? E_BLOCK_OBSIDIAN : E_BLOCK_COBBLESTONE;
- FLOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s",
- a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str()
- );
- a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
-
- // TODO: Sound effect
-
- return;
- }
- }
- else
- {
- ASSERT(!"Unknown fluid!");
- }
-
- if (!IsPassableForFluid(BlockType))
- {
- // Can't spread there
- return;
- }
-
- // Wash away the block there, if possible:
- if (CanWashAway(BlockType))
- {
- cBlockHandler * Handler = BlockHandler(BlockType);
- if (Handler->DoesDropOnUnsuitable())
- {
- Handler->DropBlock(
- &m_World, NULL,
- a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX,
- a_RelY,
- a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ
- );
- }
- } // if (CanWashAway)
-
- // Spread:
- FLOG(" Spreading to {%d, %d, %d} with meta %d",
- a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX,
- a_RelY,
- a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ,
- a_NewMeta
- );
- a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta);
-}
-
-
-
-
-
-bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
-{
- FLOG(" Checking neighbors for source creation");
-
- static const Vector3i NeighborCoords[] =
- {
- Vector3i(-1, 0, 0),
- Vector3i( 1, 0, 0),
- Vector3i( 0, 0, -1),
- Vector3i( 0, 0, 1),
- } ;
-
- int NumNeeded = m_NumNeighborsForSource;
- for (int i = 0; i < ARRAYCOUNT(NeighborCoords); i++)
- {
- int x = a_RelX + NeighborCoords[i].x;
- int y = a_RelY + NeighborCoords[i].y;
- int z = a_RelZ + NeighborCoords[i].z;
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if (!a_Chunk->UnboundedRelGetBlock(x, y, z, BlockType, BlockMeta))
- {
- // Neighbor not available, skip it
- continue;
- }
- // FLOG(" Neighbor at {%d, %d, %d}: %s", x, y, z, ItemToFullString(cItem(BlockType, 1, BlockMeta)).c_str());
- if ((BlockMeta == 0) && IsAnyFluidBlock(BlockType))
- {
- NumNeeded--;
- // FLOG(" Found a neighbor source at {%d, %d, %d}, NumNeeded := %d", x, y, z, NumNeeded);
- if (NumNeeded == 0)
- {
- // Found enough, turn into a source and bail out
- // FLOG(" Found enough neighbor sources, turning into a source");
- a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, 0);
- return true;
- }
- }
- }
- // FLOG(" Not enough neighbors for turning into a source, NumNeeded = %d", NumNeeded);
- return false;
-}
-
-
-
-
diff --git a/source/Simulator/FluidSimulator.cpp b/source/Simulator/FluidSimulator.cpp
deleted file mode 100644
index dac666484..000000000
--- a/source/Simulator/FluidSimulator.cpp
+++ /dev/null
@@ -1,212 +0,0 @@
-
-#include "Globals.h"
-
-#include "FluidSimulator.h"
-#include "../World.h"
-
-
-
-
-
-cFluidSimulator::cFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
- super(a_World),
- m_FluidBlock(a_Fluid),
- m_StationaryFluidBlock(a_StationaryFluid)
-{
-}
-
-
-
-
-
-bool cFluidSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType)
-{
- return ((a_BlockType == m_FluidBlock) || (a_BlockType == m_StationaryFluidBlock));
-}
-
-
-
-
-
-bool cFluidSimulator::CanWashAway(BLOCKTYPE a_BlockType)
-{
- switch (a_BlockType)
- {
- case E_BLOCK_BROWN_MUSHROOM:
- case E_BLOCK_CACTUS:
- case E_BLOCK_COBWEB:
- case E_BLOCK_CROPS:
- case E_BLOCK_DEAD_BUSH:
- case E_BLOCK_RAIL:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_WIRE:
- case E_BLOCK_RED_MUSHROOM:
- case E_BLOCK_RED_ROSE:
- case E_BLOCK_SNOW:
- case E_BLOCK_SUGARCANE:
- case E_BLOCK_TALL_GRASS:
- case E_BLOCK_TORCH:
- case E_BLOCK_YELLOW_FLOWER:
- {
- return true;
- }
- default:
- {
- return false;
- }
- }
-}
-
-
-
-
-
-bool cFluidSimulator::IsSolidBlock(BLOCKTYPE a_BlockType)
-{
- return !IsPassableForFluid(a_BlockType);
-}
-
-
-
-
-
-bool cFluidSimulator::IsPassableForFluid(BLOCKTYPE a_BlockType)
-{
- return (
- (a_BlockType == E_BLOCK_AIR) ||
- (a_BlockType == E_BLOCK_FIRE) ||
- IsAllowedBlock(a_BlockType) ||
- CanWashAway(a_BlockType)
- );
-}
-
-
-
-
-
-bool cFluidSimulator::IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2)
-{
- if (a_Meta1 == 0)
- {
- // Source block is higher than anything, even itself.
- return true;
- }
- if ((a_Meta1 & 0x08) != 0)
- {
- // Falling fluid is higher than anything, including self
- return true;
- }
-
- if (a_Meta2 == 0)
- {
- // Second block is a source and first block isn't
- return false;
- }
- if ((a_Meta2 & 0x08) != 0)
- {
- // Second block is falling and the first one is neither a source nor falling
- return false;
- }
-
- // All special cases have been handled, now it's just a raw comparison:
- return (a_Meta1 < a_Meta2);
-}
-
-
-
-
-
-// TODO Not working very well yet :s
-Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over)
-{
- if ((a_Y < 0) || (a_Y >= cChunkDef::Height))
- {
- return NONE;
- }
- BLOCKTYPE BlockID = m_World.GetBlock(a_X, a_Y, a_Z);
- if (!IsAllowedBlock(BlockID)) // No Fluid -> No Flowing direction :D
- {
- return NONE;
- }
-
- /*
- Disabled because of causing problems and being useless atm
- char BlockBelow = m_World.GetBlock(a_X, a_Y - 1, a_Z); //If there is nothing or fluid below it -> dominating flow is down :D
- if (BlockBelow == E_BLOCK_AIR || IsAllowedBlock(BlockBelow))
- return Y_MINUS;
- */
-
- NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); //Current Block Meta so only lower points will be counted
- int X = 0, Y = 0, Z = 0; //Lowest Pos will be stored here
-
- if (IsAllowedBlock(m_World.GetBlock(a_X, a_Y + 1, a_Z)) && a_Over) //check for upper block to flow because this also affects the flowing direction
- {
- return GetFlowingDirection(a_X, a_Y + 1, a_Z, false);
- }
-
- std::vector< Vector3i * > Points;
-
- Points.reserve(4); //Already allocate 4 places :D
-
- //add blocks around the checking pos
- Points.push_back(new Vector3i(a_X - 1, a_Y, a_Z));
- Points.push_back(new Vector3i(a_X + 1, a_Y, a_Z));
- Points.push_back(new Vector3i(a_X, a_Y, a_Z + 1));
- Points.push_back(new Vector3i(a_X, a_Y, a_Z - 1));
-
- for (std::vector<Vector3i *>::iterator it = Points.begin(); it < Points.end(); it++)
- {
- Vector3i *Pos = (*it);
- char BlockID = m_World.GetBlock(Pos->x, Pos->y, Pos->z);
- if(IsAllowedBlock(BlockID))
- {
- char Meta = m_World.GetBlockMeta(Pos->x, Pos->y, Pos->z);
-
- if(Meta > LowestPoint)
- {
- LowestPoint = Meta;
- X = Pos->x;
- Y = Pos->y;
- Z = Pos->z;
- }
- }else if(BlockID == E_BLOCK_AIR)
- {
- LowestPoint = 9; //This always dominates
- X = Pos->x;
- Y = Pos->y;
- Z = Pos->z;
-
- }
- delete Pos;
- }
-
- if (LowestPoint == m_World.GetBlockMeta(a_X, a_Y, a_Z))
- return NONE;
-
- if (a_X - X > 0)
- {
- return X_MINUS;
- }
-
- if (a_X - X < 0)
- {
- return X_PLUS;
- }
-
- if (a_Z - Z > 0)
- {
- return Z_MINUS;
- }
-
- if (a_Z - Z < 0)
- {
- return Z_PLUS;
- }
-
- return NONE;
-}
-
-
-
-
diff --git a/source/Simulator/RedstoneSimulator.cpp b/source/Simulator/RedstoneSimulator.cpp
deleted file mode 100644
index 8526a888e..000000000
--- a/source/Simulator/RedstoneSimulator.cpp
+++ /dev/null
@@ -1,1178 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "RedstoneSimulator.h"
-#include "../BlockEntities/DropSpenserEntity.h"
-#include "../Blocks/BlockTorch.h"
-#include "../Piston.h"
-#include "../World.h"
-#include "../BlockID.h"
-#include "../Chunk.h"
-#include "../Entities/TNTEntity.h"
-
-
-
-
-
-cRedstoneSimulator::cRedstoneSimulator(cWorld & a_World)
- : super(a_World)
-{
-}
-
-
-
-
-
-cRedstoneSimulator::~cRedstoneSimulator()
-{
-}
-
-
-
-
-
-void cRedstoneSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
-{
- if (a_Chunk == NULL)
- {
- return;
- }
- int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
- int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
-
- // Check if any close neighbor is redstone-related:
- int MinY = (a_BlockY > 0) ? -1 : 0;
- int MaxY = (a_BlockY < cChunkDef::Height - 1) ? 1 : 0;
- for (int y = MinY; y <= MaxY; y++) for (int x = -1; x < 2; x++) for (int z = -1; z < 2; z++)
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if (!a_Chunk->UnboundedRelGetBlock(RelX + x, a_BlockY + y, RelZ + z, BlockType, BlockMeta))
- {
- continue;
- }
- switch (BlockType)
- {
- case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
- case E_BLOCK_DISPENSER:
- case E_BLOCK_DROPPER:
- case E_BLOCK_REDSTONE_LAMP_OFF:
- case E_BLOCK_REDSTONE_LAMP_ON:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_WIRE:
- case E_BLOCK_LEVER:
- case E_BLOCK_STONE_BUTTON:
- case E_BLOCK_WOODEN_BUTTON:
- case E_BLOCK_TRIPWIRE_HOOK:
- {
- m_Blocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
- return;
- }
- } // switch (BlockType)
- } // for y, x, z - neighbors
-}
-
-
-
-
-
-void cRedstoneSimulator::Simulate(float a_Dt)
-{
- // Toggle torches on/off
- while (!m_RefreshTorchesAround.empty())
- {
- Vector3i pos = m_RefreshTorchesAround.front();
- m_RefreshTorchesAround.pop_front();
-
- RefreshTorchesAround(pos);
- }
-
- // Set repeaters to correct values, and decrement ticks
- for (RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end();)
- {
- if (--itr->Ticks > 0)
- {
- // Not yet, move to next item in the list
- ++itr;
- continue;
- }
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- m_World.GetBlockTypeMeta(itr->Position.x, itr->Position.y, itr->Position.z, BlockType, BlockMeta);
- if (itr->bPowerOn && (BlockType == E_BLOCK_REDSTONE_REPEATER_OFF))
- {
- m_World.FastSetBlock(itr->Position.x, itr->Position.y, itr->Position.z, E_BLOCK_REDSTONE_REPEATER_ON, BlockMeta);
- m_Blocks.push_back(itr->Position);
- }
- else if (!itr->bPowerOn && (BlockType == E_BLOCK_REDSTONE_REPEATER_ON))
- {
- m_World.FastSetBlock(itr->Position.x, itr->Position.y, itr->Position.z, E_BLOCK_REDSTONE_REPEATER_OFF, BlockMeta);
- m_Blocks.push_back(itr->Position);
- }
-
- if (itr->bPowerOffNextTime)
- {
- itr->bPowerOn = false;
- itr->bPowerOffNextTime = false;
- itr->Ticks = 10; // TODO: Look up actual ticks from block metadata
- ++itr;
- }
- else
- {
- itr = m_SetRepeaters.erase(itr);
- }
- }
-
- // Handle changed blocks
- {
- cCSLock Lock(m_CS);
- std::swap(m_Blocks, m_BlocksBuffer);
- }
- for (BlockList::iterator itr = m_BlocksBuffer.begin(); itr != m_BlocksBuffer.end(); ++itr)
- {
- HandleChange(*itr);
- }
- m_BlocksBuffer.clear();
-}
-
-
-
-
-
-void cRedstoneSimulator::RefreshTorchesAround(const Vector3i & a_BlockPos)
-{
- static Vector3i Surroundings [] = {
- Vector3i(-1, 0, 0),
- Vector3i(1, 0, 0),
- Vector3i(0, 0,-1),
- Vector3i(0, 0, 1),
- Vector3i(0, 1, 0), // Also toggle torch on top
- };
- BLOCKTYPE TargetBlockType = E_BLOCK_REDSTONE_TORCH_ON;
- BLOCKTYPE TargetRepeaterType = E_BLOCK_REDSTONE_REPEATER_OFF;
- if (IsPowered(a_BlockPos, true))
- {
- TargetBlockType = E_BLOCK_REDSTONE_TORCH_OFF;
- TargetRepeaterType = E_BLOCK_REDSTONE_REPEATER_ON;
- //Make TNT Explode when it gets powered.
- if (m_World.GetBlock(a_BlockPos) == E_BLOCK_TNT)
- {
- m_World.BroadcastSoundEffect("random.fuse", a_BlockPos.x * 8, a_BlockPos.y * 8, a_BlockPos.z * 8, 0.5f, 0.6f);
- m_World.SpawnPrimedTNT(a_BlockPos.x + 0.5, a_BlockPos.y + 0.5, a_BlockPos.z + 0.5, 4); // 4 seconds to boom
- m_World.SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_AIR, 0);
- }
- //Turn a redstone lamp on when it gets powered.
- if (m_World.GetBlock(a_BlockPos) == E_BLOCK_REDSTONE_LAMP_OFF)
- {
- m_World.SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_REDSTONE_LAMP_ON, 0);
- }
- //if (m_World.GetBlock(a_BlockPos) == E_BLOCK_DIRT)
- //{
- // m_World.FastSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0);
- //}
- }
- else
- {
- //Turn a redstone lamp off when it gets powered.
- if (m_World.GetBlock(a_BlockPos) == E_BLOCK_REDSTONE_LAMP_ON)
- {
- m_World.SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_REDSTONE_LAMP_OFF, 0);
- }
- //if (m_World.GetBlock(a_BlockPos) == E_BLOCK_STONE)
- //{
- // m_World.FastSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_DIRT, 0);
- //}
- }
-
- for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
- {
- Vector3i TorchPos = a_BlockPos + Surroundings[i];
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- m_World.GetBlockTypeMeta(TorchPos.x, TorchPos.y, TorchPos.z, BlockType, BlockMeta);
- switch (BlockType)
- {
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- {
- if (BlockType != TargetBlockType)
- {
- if (cBlockTorchHandler::IsAttachedTo(TorchPos, BlockMeta, a_BlockPos))
- {
- m_World.FastSetBlock(TorchPos.x, TorchPos.y, TorchPos.z, TargetBlockType, BlockMeta);
- m_Blocks.push_back(TorchPos);
- }
- }
- break;
- }
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- {
- if ((BlockType != TargetRepeaterType) && IsRepeaterPointingAway(TorchPos, BlockMeta, a_BlockPos))
- {
- SetRepeater(TorchPos, 10, (TargetRepeaterType == E_BLOCK_REDSTONE_REPEATER_ON));
- }
- break;
- }
- } // switch (BlockType)
- } // for i - Surroundings[]
-}
-
-
-
-
-
-void cRedstoneSimulator::HandleChange(const Vector3i & a_BlockPos)
-{
- std::deque< Vector3i > SpreadStack;
-
- static const Vector3i Surroundings[] = {
- Vector3i(1, 0, 0),
- Vector3i(1, 1, 0),
- Vector3i(1,-1, 0),
- Vector3i(-1, 0, 0),
- Vector3i(-1, 1, 0),
- Vector3i(-1,-1, 0),
- Vector3i(0, 0, 1),
- Vector3i(0, 1, 1),
- Vector3i(0,-1, 1),
- Vector3i(0, 0,-1),
- Vector3i(0, 1,-1),
- Vector3i(0,-1,-1),
- Vector3i(0,-1, 0),
- };
-
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
-
- // First check whether torch should be on or off
- switch (BlockType)
- {
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- {
- static const Vector3i Surroundings [] = {
- Vector3i(-1, 0, 0),
- Vector3i(1, 0, 0),
- Vector3i(0, 0,-1),
- Vector3i(0, 0, 1),
- Vector3i(0,-1, 0),
- };
- for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
- {
- Vector3i pos = a_BlockPos + Surroundings[i];
- BLOCKTYPE OtherBlock = m_World.GetBlock(pos);
- if (
- (OtherBlock != E_BLOCK_AIR) &&
- (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) &&
- (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF)
- )
- {
- RefreshTorchesAround(pos);
- }
- }
- m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
- break;
- } // case "torches"
-
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- {
- // Check if repeater is powered by a 'powered block' (not wires/torch)
- Vector3i Direction = GetRepeaterDirection(BlockMeta);
- Vector3i pos = a_BlockPos - Direction; // NOTE: It's minus Direction
- BLOCKTYPE OtherBlock = m_World.GetBlock(pos);
- if (
- (OtherBlock != E_BLOCK_AIR) &&
- (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) &&
- (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) &&
- (OtherBlock != E_BLOCK_REDSTONE_WIRE)
- )
- {
- RefreshTorchesAround(pos);
- }
- else
- {
- SetRepeater(a_BlockPos, 10, IsPowered(a_BlockPos, false));
- }
- m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
- break;
- }
- } // switch (BlockType)
-
- BlockList Sources;
- switch (BlockType)
- {
- case E_BLOCK_REDSTONE_TORCH_ON:
- {
- // If torch is still on, use it as a source
- Sources.push_back(a_BlockPos);
- break;
- }
-
- case E_BLOCK_REDSTONE_REPEATER_ON:
- {
- // Repeater only spreads charge right in front, and up to one block up:
- static const Vector3i Surroundings [] = {
- Vector3i(0, 0, 0),
- Vector3i(0, 1, 0),
- };
- Vector3i Direction = GetRepeaterDirection(BlockMeta);
- for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
- {
- Vector3i pos = a_BlockPos + Direction + Surroundings[i];
- if (PowerBlock(pos, a_BlockPos, 0xf))
- {
- SpreadStack.push_back(pos);
- }
- }
- break;
- } // case E_BLOCK_REDSTONE_REPEATER_ON
-
- case E_BLOCK_LEVER:
- {
- // Adding lever to the source queue
- if (cRedstoneSimulator::IsLeverOn(BlockMeta))
- {
- Sources.push_back(a_BlockPos);
- }
- break;
- } // case E_BLOCK_LEVER
- } // switch (BlockType)
-
- // Power all blocks legally connected to the sources
- if (BlockType != E_BLOCK_REDSTONE_REPEATER_ON)
- {
- BlockList NewSources = RemoveCurrent(a_BlockPos);
- Sources.insert(Sources.end(), NewSources.begin(), NewSources.end());
- while (!Sources.empty())
- {
- Vector3i SourcePos = Sources.back();
- Sources.pop_back();
-
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- m_World.GetBlockTypeMeta(SourcePos.x, SourcePos.y, SourcePos.z, BlockType, BlockMeta);
- switch (BlockType)
- {
- case E_BLOCK_LEVER: // Treating lever as a torch
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_REDSTONE_TORCH_ON:
- {
- static Vector3i Surroundings [] = {
- Vector3i(-1, 0, 0),
- Vector3i(1, 0, 0),
- Vector3i(0, 0,-1),
- Vector3i(0, 0, 1),
- };
- for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
- {
- Vector3i OtherPos = SourcePos + Surroundings[i];
- if (PowerBlock(OtherPos, a_BlockPos, 0xf))
- {
- SpreadStack.push_back(OtherPos); // Changed, so add to stack
- }
- }
- break;
- }
-
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- case E_BLOCK_REDSTONE_REPEATER_ON:
- {
- static Vector3i Surroundings [] = {
- Vector3i(0, 0, 0),
- Vector3i(0, 1, 0),
- };
- Vector3i Direction = GetRepeaterDirection(BlockMeta);
- for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
- {
- Vector3i pos = SourcePos + Direction + Surroundings[i];
- if (PowerBlock(pos, a_BlockPos, 0xf))
- {
- SpreadStack.push_back(pos);
- }
- }
- break;
- }
- } // switch (BlockType)
- } // while (Sources[])
- } // if (!repeater_on)
-
- // Do a floodfill
- while (!SpreadStack.empty())
- {
- Vector3i pos = SpreadStack.back();
- SpreadStack.pop_back();
- NIBBLETYPE Meta = m_World.GetBlockMeta(pos);
-
- for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
- {
- Vector3i OtherPos = pos + Surroundings[i];
- if (PowerBlock(OtherPos, pos, Meta - 1))
- {
- SpreadStack.push_back(OtherPos); // Changed, so add to stack
- }
- }
- }
-
- // Only after a redstone area has been completely simulated the redstone entities can react
- while (!m_RefreshPistons.empty())
- {
- Vector3i pos = m_RefreshPistons.back();
- m_RefreshPistons.pop_back();
-
- BLOCKTYPE BlockType = m_World.GetBlock(pos);
- switch (BlockType)
- {
- case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
- {
- if (IsPowered(pos))
- {
- cPiston Piston(&m_World);
- Piston.ExtendPiston(pos.x, pos.y, pos.z);
- }
- else
- {
- cPiston Piston(&m_World);
- Piston.RetractPiston(pos.x, pos.y, pos.z);
- }
- break;
- }
- } // switch (BlockType)
- } // while (m_RefreshPistons[])
-
- while (!m_RefreshDropSpensers.empty())
- {
- Vector3i pos = m_RefreshDropSpensers.back();
- m_RefreshDropSpensers.pop_back();
-
- BLOCKTYPE BlockType = m_World.GetBlock(pos);
- if ((BlockType == E_BLOCK_DISPENSER) || (BlockType == E_BLOCK_DROPPER))
- {
- class cSetPowerToDropSpenser :
- public cDropSpenserCallback
- {
- bool m_IsPowered;
- public:
- cSetPowerToDropSpenser(bool a_IsPowered) : m_IsPowered(a_IsPowered) {}
-
- virtual bool Item(cDropSpenserEntity * a_DropSpenser) override
- {
- a_DropSpenser->SetRedstonePower(m_IsPowered);
- return false;
- }
- } DrSpSP(IsPowered(pos));
- m_World.DoWithDropSpenserAt(pos.x, pos.y, pos.z, DrSpSP);
- }
- }
-}
-
-
-
-
-
-bool cRedstoneSimulator::PowerBlock(const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power)
-{
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
- switch (BlockType)
- {
- case E_BLOCK_REDSTONE_WIRE:
- {
- if (BlockMeta < a_Power)
- {
- m_World.SetBlockMeta(a_BlockPos, a_Power);
- return true;
- }
- break;
- }
-
- case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
- {
- m_RefreshPistons.push_back(a_BlockPos);
- break;
- }
-
- case E_BLOCK_DISPENSER:
- case E_BLOCK_DROPPER:
- {
- m_RefreshDropSpensers.push_back(a_BlockPos);
- break;
- }
-
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- case E_BLOCK_REDSTONE_REPEATER_ON:
- {
- if (IsRepeaterPointingAway(a_BlockPos, BlockMeta, a_FromBlock))
- {
- SetRepeater(a_BlockPos, 10, true);
- }
- break;
- }
-
- case E_BLOCK_REDSTONE_LAMP_OFF:
- {
- m_World.FastSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_REDSTONE_LAMP_ON, 0);
- break;
- }
-
- case E_BLOCK_TNT:
- {
- m_World.BroadcastSoundEffect("random.fuse", a_BlockPos.x * 8, a_BlockPos.y * 8, a_BlockPos.z * 8, 0.5f, 0.6f);
- m_World.SpawnPrimedTNT(a_BlockPos.x + 0.5, a_BlockPos.y + 0.5, a_BlockPos.z + 0.5, 4); // 4 seconds to boom
- m_World.SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_AIR, 0);
- break;
- }
-
- default:
- {
- if (
- (BlockType != E_BLOCK_AIR) &&
- (BlockType != E_BLOCK_REDSTONE_TORCH_ON) &&
- (BlockType != E_BLOCK_REDSTONE_TORCH_OFF) &&
- (BlockType != E_BLOCK_LEVER) // Treating lever as a torch, for refreshing
- )
- {
- if (IsPowered(a_BlockPos, true))
- {
- m_RefreshTorchesAround.push_back(a_BlockPos);
- }
- }
- break;
- }
- } // switch (BlockType)
-
- return false;
-}
-
-
-
-
-
-int cRedstoneSimulator::UnPowerBlock(const Vector3i & a_BlockPos, const Vector3i & a_FromBlock)
-{
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if ((a_BlockPos.y < 0) || (a_BlockPos.y >= cChunkDef::Height))
- {
- return 0;
- }
- m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
- switch (BlockType)
- {
- case E_BLOCK_REDSTONE_WIRE:
- {
- if (BlockMeta > 0)
- {
- m_World.SetBlockMeta(a_BlockPos, 0);
- return 1;
- }
- break;
- }
-
- case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
- {
- m_RefreshPistons.push_back(a_BlockPos);
- break;
- }
-
- case E_BLOCK_DISPENSER:
- case E_BLOCK_DROPPER:
- {
- m_RefreshDropSpensers.push_back(a_BlockPos);
- break;
- }
-
- case E_BLOCK_REDSTONE_TORCH_ON:
- {
- return 2;
- break;
- }
-
- case E_BLOCK_LEVER:
- {
- // Check if lever is ON. If it is, report it back as a source
- if (cRedstoneSimulator::IsLeverOn(BlockMeta))
- {
- return 2;
- }
- break;
- }
-
- case E_BLOCK_REDSTONE_REPEATER_ON:
- {
- if (
- IsRepeaterPointingTo(a_BlockPos, BlockMeta, a_FromBlock) || // Repeater is next to wire
- IsRepeaterPointingTo(a_BlockPos, BlockMeta, a_FromBlock - Vector3i(0, 1, 0)) // Repeater is below wire
- )
- {
- return 2;
- }
- else if (IsRepeaterPointingAway(a_BlockPos, BlockMeta, a_FromBlock))
- {
- SetRepeater(a_BlockPos, 10, false);
- }
- // fall-through:
- }
-
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- {
- if (IsRepeaterPointingAway(a_BlockPos, BlockMeta, a_FromBlock))
- {
- SetRepeater(a_BlockPos, 10, false);
- }
- break;
- }
-
- case E_BLOCK_REDSTONE_LAMP_ON:
- {
- m_World.FastSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_REDSTONE_LAMP_OFF, 0);
- break;
- }
-
- default:
- {
- if (
- (BlockType != E_BLOCK_AIR) &&
- (BlockType != E_BLOCK_REDSTONE_TORCH_ON) &&
- (BlockType != E_BLOCK_REDSTONE_TORCH_OFF) &&
- (BlockType != E_BLOCK_LEVER)
- )
- {
- if (!IsPowered(a_BlockPos, true))
- {
- m_RefreshTorchesAround.push_back(a_BlockPos);
- }
- }
- break;
- }
- } // switch (BlockType)
-
- return 0;
-}
-
-
-
-
-
-// Removes current from all powered redstone wires until it reaches an energy source.
-// Also returns all energy sources it encountered
-cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent(const Vector3i & a_BlockPos)
-{
-
-
- std::deque< Vector3i > SpreadStack;
- std::deque< Vector3i > FoundSources;
-
- Vector3i Surroundings[] = {
- Vector3i(1, 0, 0),
- Vector3i(1, 1, 0),
- Vector3i(1,-1, 0),
- Vector3i(-1, 0, 0),
- Vector3i(-1, 1, 0),
- Vector3i(-1,-1, 0),
- Vector3i(0, 0, 1),
- Vector3i(0, 1, 1),
- Vector3i(0,-1, 1),
- Vector3i(0, 0,-1),
- Vector3i(0, 1,-1),
- Vector3i(0,-1,-1),
- Vector3i(0,-1, 0),
- };
-
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
- switch (BlockType)
- {
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- {
- // Repeaters only spread to their front front and 0 or 1 block up
- static Vector3i Surroundings [] = {
- Vector3i(0, 0, 0),
- Vector3i(0, 1, 0),
- };
- Vector3i Direction = GetRepeaterDirection(BlockMeta);
- for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
- {
- Vector3i pos = a_BlockPos + Direction + Surroundings[i];
- int RetVal = UnPowerBlock(pos, a_BlockPos);
- if (RetVal == 1)
- {
- // Changed, so add to stack
- SpreadStack.push_back(pos);
- }
- else if (RetVal == 2)
- {
- FoundSources.push_back(pos);
- }
- }
- break;
- }
-
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_LEVER:
- {
- static Vector3i Surroundings [] = { // Torches only spread on the same level
- Vector3i(-1, 0, 0),
- Vector3i(1, 0, 0),
- Vector3i(0, 0,-1),
- Vector3i(0, 0, 1),
- };
-
- for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
- {
- Vector3i pos = Vector3i(a_BlockPos) + Surroundings[i];
- int RetVal = UnPowerBlock(pos, a_BlockPos);
- if (RetVal == 1)
- {
- SpreadStack.push_back(pos); // Changed, so add to stack
- }
- else if (RetVal == 2)
- {
- FoundSources.push_back(pos);
- }
- }
- break;
- }
-
- default:
- {
- SpreadStack.push_back(a_BlockPos);
- break;
- }
- } // switch (BlockType)
-
-
- while (!SpreadStack.empty())
- {
- Vector3i pos = SpreadStack.back();
- SpreadStack.pop_back();
-
- for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
- {
- Vector3i OtherPos = pos + Surroundings[i];
- int RetVal = UnPowerBlock(OtherPos, pos);
- if (RetVal == 1)
- {
- SpreadStack.push_back(OtherPos); // Changed, so add to stack
- }
- else if (RetVal == 2)
- {
- FoundSources.push_back(OtherPos);
- }
- }
- }
-
- return FoundSources;
-}
-
-
-
-
-
-bool cRedstoneSimulator::IsPowering(const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire)
-{
- BLOCKTYPE PowerBlock;
- NIBBLETYPE PowerMeta;
- m_World.GetBlockTypeMeta(a_PowerPos.x, a_PowerPos.y, a_PowerPos.z, PowerBlock, PowerMeta);
-
- // Filter out powering blocks for a_bOnlyByWire
- if (
- !a_bOnlyByWire && (
- (PowerBlock == E_BLOCK_REDSTONE_TORCH_ON) ||
- (PowerBlock == E_BLOCK_LEVER)
- )
- )
- {
- return true;
- }
-
- switch (PowerBlock)
- {
- case E_BLOCK_REDSTONE_REPEATER_ON:
- {
- // A repeater pointing towards block is regarded as wire
- if (IsRepeaterPointingTo(a_PowerPos, PowerMeta, a_BlockPos))
- {
- return true;
- }
- break;
- }
-
- case E_BLOCK_REDSTONE_WIRE:
- {
- if (PowerMeta > 0)
- {
- if (GetWireDirection(a_PowerPos) == a_WireDirection)
- {
- return true;
- }
- }
- break;
- }
- } // switch (PowerBlock)
-
- return false;
-}
-
-
-
-
-
-bool cRedstoneSimulator::IsPowered(const Vector3i & a_BlockPos, bool a_bOnlyByWire /* = false */)
-{
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
- if ((BlockType == E_BLOCK_REDSTONE_REPEATER_OFF) || (BlockType == E_BLOCK_REDSTONE_REPEATER_ON))
- {
- Vector3i Behind = a_BlockPos - GetRepeaterDirection(BlockMeta);
- BLOCKTYPE BehindBlock;
- NIBBLETYPE BehindMeta;
- m_World.GetBlockTypeMeta(Behind.x, Behind.y, Behind.z, BehindBlock, BehindMeta);
- switch (BehindBlock)
- {
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_LEVER:
- {
- // _X: TODO: Shouldn't a lever be checked if it is switched on?
- return true;
- }
- case E_BLOCK_REDSTONE_WIRE:
- {
- return (BehindMeta > 0);
- }
- case E_BLOCK_REDSTONE_REPEATER_ON:
- {
- return IsRepeaterPointingTo(Behind, BehindMeta, a_BlockPos);
- }
- } // switch (BehindBlock)
- return false;
- }
-
- if (IsPowering(Vector3i(a_BlockPos.x - 1, a_BlockPos.y, a_BlockPos.z), a_BlockPos, REDSTONE_X_POS, a_bOnlyByWire))
- {
- return true;
- }
- if (IsPowering(Vector3i(a_BlockPos.x + 1, a_BlockPos.y, a_BlockPos.z), a_BlockPos, REDSTONE_X_NEG, a_bOnlyByWire))
- {
- return true;
- }
- if (IsPowering(Vector3i(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z - 1), a_BlockPos, REDSTONE_Z_POS, a_bOnlyByWire))
- {
- return true;
- }
- if (IsPowering(Vector3i(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z + 1), a_BlockPos, REDSTONE_Z_NEG, a_bOnlyByWire))
- {
- return true;
- }
-
- // Only wires can power the bottom block
- BLOCKTYPE PosYType;
- NIBBLETYPE PosYMeta;
- m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y + 1, a_BlockPos.z, PosYType, PosYMeta);
- if (PosYType == E_BLOCK_REDSTONE_WIRE)
- {
- return (PosYMeta > 0);
- }
-
- return false;
-}
-
-
-
-
-// Believe me, it works!! TODO: Add repeaters and low/high wires
-cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetWireDirection(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- int Dir = REDSTONE_NONE;
-
- BLOCKTYPE NegX = m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ);
- if (
- (NegX == E_BLOCK_REDSTONE_WIRE) ||
- (NegX == E_BLOCK_REDSTONE_TORCH_ON) ||
- (NegX == E_BLOCK_LEVER)
- )
- {
- Dir |= (REDSTONE_X_POS);
- }
-
- BLOCKTYPE PosX = m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ);
- if (
- (PosX == E_BLOCK_REDSTONE_WIRE) ||
- (PosX == E_BLOCK_REDSTONE_TORCH_ON) ||
- (PosX == E_BLOCK_LEVER)
- )
- {
- Dir |= (REDSTONE_X_NEG);
- }
-
- BLOCKTYPE NegZ = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1);
- if (
- (NegZ == E_BLOCK_REDSTONE_WIRE) ||
- (NegZ == E_BLOCK_REDSTONE_TORCH_ON) ||
- (NegZ == E_BLOCK_LEVER)
- )
- {
- if ((Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG)) // corner
- {
- Dir ^= REDSTONE_X_POS;
- Dir |= REDSTONE_X_NEG;
- }
- if ((Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS)) // corner
- {
- Dir ^= REDSTONE_X_NEG;
- Dir |= REDSTONE_X_POS;
- }
- Dir |= REDSTONE_Z_POS;
- }
-
- BLOCKTYPE PosZ = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1);
- if (
- (PosZ == E_BLOCK_REDSTONE_WIRE) ||
- (PosZ == E_BLOCK_REDSTONE_TORCH_ON) ||
- (PosZ == E_BLOCK_LEVER)
- )
- {
- if ((Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG)) // corner
- {
- Dir ^= REDSTONE_X_POS;
- Dir |= REDSTONE_X_NEG;
- }
- if ((Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS)) // corner
- {
- Dir ^= REDSTONE_X_NEG;
- Dir |= REDSTONE_X_POS;
- }
- Dir |= REDSTONE_Z_NEG;
- }
-
- return (eRedstoneDirection)Dir;
-}
-
-
-
-
-
-bool cRedstoneSimulator::IsRepeaterPointingTo(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos)
-{
- switch (a_MetaData & 0x3)
- {
- case 0x0:
- {
- if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(0, 0, 1)))
- {
- return true;
- }
- break;
- }
-
- case 0x1:
- {
- if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(-1, 0, 0)))
- {
- return true;
- }
- break;
- }
-
- case 0x2:
- {
- if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(0, 0,-1)))
- {
- return true;
- }
- break;
- }
-
- case 0x3:
- {
- if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(1, 0, 0)))
- {
- return true;
- }
- break;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cRedstoneSimulator::IsRepeaterPointingAway(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos)
-{
- switch (a_MetaData & 0x3)
- {
- case 0x0:
- {
- if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(0, 0,-1)))
- {
- return true;
- }
- break;
- }
-
- case 0x1:
- {
- if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(1, 0, 0)))
- {
- return true;
- }
- break;
- }
-
- case 0x2:
- {
- if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(0, 0, 1)))
- {
- return true;
- }
- break;
- }
-
- case 0x3:
- {
- if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(-1, 0, 0)))
- {
- return true;
- }
- break;
- }
- }
- return false;
-}
-
-
-
-
-
-NIBBLETYPE cRedstoneSimulator::RepeaterRotationToMetaData(double a_Rotation)
-{
- a_Rotation += 90 + 45; // So its not aligned with axis
- if (a_Rotation > 360)
- {
- a_Rotation -= 360;
- }
-
- if ((a_Rotation >= 0) && (a_Rotation < 90))
- {
- return 0x1;
- }
- else if ((a_Rotation >= 180) && (a_Rotation < 270))
- {
- return 0x3;
- }
- else if ((a_Rotation >= 90) && (a_Rotation < 180))
- {
- return 0x2;
- }
- else
- {
- return 0x0;
- }
-}
-
-
-
-
-
-Vector3i cRedstoneSimulator::GetRepeaterDirection(NIBBLETYPE a_MetaData)
-{
- switch (a_MetaData & 0x3)
- {
- case 0x0: return Vector3i(0, 0,-1);
- case 0x1: return Vector3i(1, 0, 0);
- case 0x2: return Vector3i(0, 0, 1);
- case 0x3: return Vector3i(-1, 0, 0);
- }
- return Vector3i();
-}
-
-
-
-
-
-NIBBLETYPE cRedstoneSimulator::LeverDirectionToMetaData(char a_Dir)
-{
- // Determine lever direction:
- switch (a_Dir)
- {
- case BLOCK_FACE_TOP: return 0x6;
- case BLOCK_FACE_EAST: return 0x1;
- case BLOCK_FACE_WEST: return 0x2;
- case BLOCK_FACE_SOUTH: return 0x3;
- case BLOCK_FACE_NORTH: return 0x4;
- case BLOCK_FACE_BOTTOM: return 0x0;
- default: return 0x6;
- }
-}
-
-
-
-
-
-bool cRedstoneSimulator::IsLeverOn(cWorld * a_World, const Vector3i & a_BlockPos)
-{
- // Extract the metadata and ask the lower level:
- return IsLeverOn(a_World->GetBlockMeta(a_BlockPos));
-}
-
-
-
-
-
-bool cRedstoneSimulator::IsLeverOn(NIBBLETYPE a_BlockMeta)
-{
- // Extract the ON bit from metadata and return if true if it is set:
- return ((a_BlockMeta & 0x8) == 0x8);
-}
-
-
-
-
-
-void cRedstoneSimulator::SetRepeater(const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn)
-{
- for (RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr)
- {
- sRepeaterChange & Change = *itr;
- if (Change.Position.Equals(a_Position))
- {
- if (Change.bPowerOn && !a_bPowerOn)
- {
- Change.bPowerOffNextTime = true;
- }
- if (a_bPowerOn)
- {
- Change.bPowerOffNextTime = false;
- }
- Change.bPowerOn |= a_bPowerOn;
- return;
- }
- }
-
- sRepeaterChange RC;
- RC.Position = a_Position;
- RC.Ticks = a_Ticks;
- RC.bPowerOn = a_bPowerOn;
- RC.bPowerOffNextTime = false;
- m_SetRepeaters.push_back(RC);
-}
-
-
-
-
diff --git a/source/Simulator/RedstoneSimulator.h b/source/Simulator/RedstoneSimulator.h
deleted file mode 100644
index c0d5795c7..000000000
--- a/source/Simulator/RedstoneSimulator.h
+++ /dev/null
@@ -1,86 +0,0 @@
-
-#pragma once
-
-#include "Simulator.h"
-
-
-
-
-
-class cRedstoneSimulator :
- public cSimulator
-{
- typedef cSimulator super;
-public:
- cRedstoneSimulator(cWorld & a_World);
- ~cRedstoneSimulator();
-
- virtual void Simulate( float a_Dt ) override;
- virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return true; }
-
- virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
-
- enum eRedstoneDirection
- {
- REDSTONE_NONE = 0,
- REDSTONE_X_POS = 0x1,
- REDSTONE_X_NEG = 0x2,
- REDSTONE_Z_POS = 0x4,
- REDSTONE_Z_NEG = 0x8,
- };
- eRedstoneDirection GetWireDirection(int a_BlockX, int a_BlockY, int a_BlockZ);
- eRedstoneDirection GetWireDirection(const Vector3i & a_Pos) { return GetWireDirection(a_Pos.x, a_Pos.y, a_Pos.z); }
-
- static bool IsRepeaterPointingTo (const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos);
- static bool IsRepeaterPointingAway(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos);
- static NIBBLETYPE RepeaterRotationToMetaData(double a_Rotation);
- static Vector3i GetRepeaterDirection(NIBBLETYPE a_MetaData);
- static NIBBLETYPE LeverDirectionToMetaData(char a_Dir);
- static bool IsLeverOn(cWorld * a_World, const Vector3i & a_BlockPos);
- static bool IsLeverOn(NIBBLETYPE a_BlockMeta);
-
-
-private:
- struct sRepeaterChange
- {
- Vector3i Position;
- int Ticks;
- bool bPowerOn;
- bool bPowerOffNextTime;
- };
-
- typedef std::deque <Vector3i> BlockList;
-
- typedef std::deque< sRepeaterChange > RepeaterList;
- RepeaterList m_SetRepeaters;
-
- void SetRepeater(const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn);
-
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override {}
-
- void HandleChange( const Vector3i & a_BlockPos );
- BlockList RemoveCurrent( const Vector3i & a_BlockPos );
-
- bool PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power );
- int UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock );
-
- bool IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire = false );
- bool IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire );
-
- BlockList m_Blocks;
- BlockList m_BlocksBuffer;
-
- BlockList m_RefreshPistons;
- BlockList m_RefreshDropSpensers;
-
- BlockList m_RefreshTorchesAround;
-
- void RefreshTorchesAround( const Vector3i & a_BlockPos );
-
- // TODO: The entire simulator is synchronized, no need to lock data structures; remove this
- cCriticalSection m_CS;
-};
-
-
-
-
diff --git a/source/Simulator/SandSimulator.cpp b/source/Simulator/SandSimulator.cpp
deleted file mode 100644
index f4f0cdc80..000000000
--- a/source/Simulator/SandSimulator.cpp
+++ /dev/null
@@ -1,309 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "SandSimulator.h"
-#include "../World.h"
-#include "../BlockID.h"
-#include "../Defines.h"
-#include "../Entities/FallingBlock.h"
-#include "../Chunk.h"
-
-
-
-
-
-cSandSimulator::cSandSimulator(cWorld & a_World, cIniFile & a_IniFile) :
- cSimulator(a_World),
- m_TotalBlocks(0)
-{
- m_IsInstantFall = a_IniFile.GetValueSetB("Physics", "SandInstantFall", false);
-}
-
-
-
-
-
-void cSandSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk)
-{
- cSandSimulatorChunkData & ChunkData = a_Chunk->GetSandSimulatorData();
- if (ChunkData.empty())
- {
- return;
- }
-
- int BaseX = a_Chunk->GetPosX() * cChunkDef::Width;
- int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width;
- for (cSandSimulatorChunkData::const_iterator itr = ChunkData.begin(), end = ChunkData.end(); itr != end; ++itr)
- {
- BLOCKTYPE BlockType = a_Chunk->GetBlock(itr->x, itr->y, itr->z);
- if (!IsAllowedBlock(BlockType) || (itr->y <= 0))
- {
- continue;
- }
-
- BLOCKTYPE BlockBelow = (itr->y > 0) ? a_Chunk->GetBlock(itr->x, itr->y - 1, itr->z) : E_BLOCK_AIR;
- if (CanStartFallingThrough(BlockBelow))
- {
- if (m_IsInstantFall)
- {
- DoInstantFall(a_Chunk, itr->x, itr->y, itr->z);
- continue;
- }
- Vector3i Pos;
- Pos.x = itr->x + BaseX;
- Pos.y = itr->y;
- Pos.z = itr->z + BaseZ;
- /*
- LOGD(
- "Creating a falling block at {%d, %d, %d} of type %s, block below: %s",
- Pos.x, Pos.y, Pos.z, ItemTypeToString(BlockType).c_str(), ItemTypeToString(BlockBelow).c_str()
- );
- */
- cFallingBlock * FallingBlock = new cFallingBlock(Pos, BlockType, a_Chunk->GetMeta(itr->x, itr->y, itr->z));
- FallingBlock->Initialize(&m_World);
- a_Chunk->SetBlock(itr->x, itr->y, itr->z, E_BLOCK_AIR, 0);
- }
- }
- m_TotalBlocks -= ChunkData.size();
- ChunkData.clear();
-}
-
-
-
-
-
-bool cSandSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType)
-{
- switch (a_BlockType)
- {
- case E_BLOCK_SAND:
- case E_BLOCK_GRAVEL:
- case E_BLOCK_ANVIL:
- case E_BLOCK_DRAGON_EGG:
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-void cSandSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
-{
- if ((a_Chunk == NULL) || !a_Chunk->IsValid())
- {
- return;
- }
- int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
- int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
- if (!IsAllowedBlock(a_Chunk->GetBlock(RelX, a_BlockY, RelZ)))
- {
- return;
- }
-
- // Check for duplicates:
- cSandSimulatorChunkData & ChunkData = a_Chunk->GetSandSimulatorData();
- for (cSandSimulatorChunkData::iterator itr = ChunkData.begin(); itr != ChunkData.end(); ++itr)
- {
- if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ))
- {
- return;
- }
- }
-
- m_TotalBlocks += 1;
- ChunkData.push_back(cCoordWithInt(RelX, a_BlockY, RelZ));
-}
-
-
-
-
-
-bool cSandSimulator::CanStartFallingThrough(BLOCKTYPE a_BlockType)
-{
- // Please keep the list alpha-sorted
- switch (a_BlockType)
- {
- case E_BLOCK_AIR:
- case E_BLOCK_FIRE:
- case E_BLOCK_LAVA:
- case E_BLOCK_SNOW:
- case E_BLOCK_STATIONARY_LAVA:
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_WATER:
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType)
-{
- // Please keep the list alpha-sorted
- switch (a_BlockType)
- {
- case E_BLOCK_AIR:
- case E_BLOCK_BROWN_MUSHROOM:
- case E_BLOCK_COBWEB:
- case E_BLOCK_CROPS:
- case E_BLOCK_DEAD_BUSH:
- case E_BLOCK_DETECTOR_RAIL:
- case E_BLOCK_FIRE:
- case E_BLOCK_FLOWER_POT:
- case E_BLOCK_LAVA:
- case E_BLOCK_LEVER:
- case E_BLOCK_MINECART_TRACKS:
- case E_BLOCK_MELON_STEM:
- case E_BLOCK_POWERED_RAIL:
- case E_BLOCK_PUMPKIN_STEM:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_WIRE:
- case E_BLOCK_RED_MUSHROOM:
- case E_BLOCK_RED_ROSE:
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_SNOW:
- case E_BLOCK_STATIONARY_LAVA:
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_STONE_BUTTON:
- case E_BLOCK_STONE_PRESSURE_PLATE:
- case E_BLOCK_TALL_GRASS:
- case E_BLOCK_TORCH:
- case E_BLOCK_TRAPDOOR:
- case E_BLOCK_TRIPWIRE:
- case E_BLOCK_TRIPWIRE_HOOK:
- case E_BLOCK_WALLSIGN:
- case E_BLOCK_WATER:
- case E_BLOCK_WOODEN_BUTTON:
- case E_BLOCK_WOODEN_PRESSURE_PLATE:
- case E_BLOCK_YELLOW_FLOWER:
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cSandSimulator::IsReplacedOnRematerialization(BLOCKTYPE a_BlockType)
-{
- // Please keep the list alpha-sorted
- switch (a_BlockType)
- {
- case E_BLOCK_AIR:
- case E_BLOCK_DEAD_BUSH:
- case E_BLOCK_FIRE:
- case E_BLOCK_LAVA:
- case E_BLOCK_SNOW:
- case E_BLOCK_STATIONARY_LAVA:
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_TALL_GRASS:
- case E_BLOCK_WATER:
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cSandSimulator::DoesBreakFallingThrough(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- switch (a_BlockType)
- {
- case E_BLOCK_STONE_SLAB:
- case E_BLOCK_WOODEN_SLAB:
- {
- return ((a_BlockMeta & 0x08) == 0); // Only a bottom-slab breaks the block
- }
- }
- return false;
-}
-
-
-
-
-
-void cSandSimulator::FinishFalling(
- cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ,
- BLOCKTYPE a_FallingBlockType, NIBBLETYPE a_FallingBlockMeta
-)
-{
- ASSERT(a_BlockY < cChunkDef::Height);
-
- BLOCKTYPE CurrentBlockType = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- if ((a_FallingBlockType == E_BLOCK_ANVIL) || IsReplacedOnRematerialization(CurrentBlockType))
- {
- // Rematerialize the material here:
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FallingBlockType, a_FallingBlockMeta);
- return;
- }
-
- // Create a pickup instead:
- cItems Pickups;
- Pickups.Add((ENUM_ITEM_ID)a_FallingBlockType, 1, a_FallingBlockMeta);
- a_World->SpawnItemPickups(Pickups, (double)a_BlockX + 0.5, (double)a_BlockY + 0.5, (double)a_BlockZ + 0.5, 0);
-}
-
-
-
-
-
-void cSandSimulator::DoInstantFall(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
-{
- // Remove the original block:
- BLOCKTYPE FallingBlockType;
- NIBBLETYPE FallingBlockMeta;
- a_Chunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, FallingBlockType, FallingBlockMeta);
- a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
-
- // Search for a place to put it:
- for (int y = a_RelY - 1; y >= 0; y--)
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- a_Chunk->GetBlockTypeMeta(a_RelX, y, a_RelZ, BlockType, BlockMeta);
- int BlockY;
- if (DoesBreakFallingThrough(BlockType, BlockMeta))
- {
- BlockY = y;
- }
- else if (!CanContinueFallThrough(BlockType))
- {
- BlockY = y + 1;
- }
- else
- {
- // Can fall further down
- continue;
- }
-
- // Finish the fall at the found bottom:
- int BlockX = a_RelX + a_Chunk->GetPosX() * cChunkDef::Width;
- int BlockZ = a_RelZ + a_Chunk->GetPosZ() * cChunkDef::Width;
- FinishFalling(&m_World, BlockX, BlockY, BlockZ, FallingBlockType, FallingBlockMeta);
- return;
- }
-
- // The block just "fell off the world" without leaving a trace
-}
-
-
-
-
diff --git a/source/Simulator/Simulator.h b/source/Simulator/Simulator.h
deleted file mode 100644
index e1d88f1c5..000000000
--- a/source/Simulator/Simulator.h
+++ /dev/null
@@ -1,46 +0,0 @@
-
-#pragma once
-
-#include "../Vector3i.h"
-#include "../../iniFile/iniFile.h"
-
-
-
-
-
-class cWorld;
-class cChunk;
-
-
-
-
-
-class cSimulator
-{
-public:
- cSimulator(cWorld & a_World);
- virtual ~cSimulator();
-
- /// Called in each tick, a_Dt is the time passed since the last tick, in msec
- virtual void Simulate(float a_Dt) = 0;
-
- /// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available
- virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) {};
-
- /// Called when a block changes
- virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
-
- virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0;
-
-protected:
- friend class cChunk; // Calls AddBlock() in its WakeUpSimulators() function, to speed things up
-
- /// Called to simulate a new block
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0;
-
- cWorld & m_World;
-} ;
-
-
-
-
diff --git a/source/StringCompression.h b/source/StringCompression.h
deleted file mode 100644
index 8afdf59e0..000000000
--- a/source/StringCompression.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-// StringCompression.h
-
-// Interfaces to the wrapping functions for compression and decompression using AString as their data
-
-#include "zlib.h" // Needed for the Z_XXX return values
-
-
-
-
-
-/// Compresses a_Data into a_Compressed using ZLIB; returns Z_XXX error constants same as zlib's compress2()
-extern int CompressString(const char * a_Data, int a_Length, AString & a_Compressed);
-
-/// Uncompresses a_Data into a_Uncompressed; returns Z_XXX error constants same as zlib's decompress()
-extern int UncompressString(const char * a_Data, int a_Length, AString & a_Uncompressed, int a_UncompressedSize);
-
-/// Compresses a_Data into a_Compressed using GZIP; returns Z_OK for success or Z_XXX error constants same as zlib
-extern int CompressStringGZIP(const char * a_Data, int a_Length, AString & a_Compressed);
-
-/// Uncompresses a_Data into a_Uncompressed using GZIP; returns Z_OK for success or Z_XXX error constants same as zlib
-extern int UncompressStringGZIP(const char * a_Data, int a_Length, AString & a_Uncompressed);
-
-
-
diff --git a/source/StringMap.cpp b/source/StringMap.cpp
deleted file mode 100644
index 8ba8891e0..000000000
--- a/source/StringMap.cpp
+++ /dev/null
@@ -1,23 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "StringMap.h"
-
-
-
-
-
-unsigned int cStringMap::size() const
-{
- return m_StringMap.size();
-}
-
-void cStringMap::clear()
-{
- m_StringMap.clear();
-}
-
-std::string & cStringMap::get( const std::string & index )
-{
- return m_StringMap[index];
-} \ No newline at end of file
diff --git a/source/StringMap.h b/source/StringMap.h
deleted file mode 100644
index 4b6bb5558..000000000
--- a/source/StringMap.h
+++ /dev/null
@@ -1,29 +0,0 @@
-
-// A std::map<string, string> interface for Lua
-
-#pragma once
-
-#include "tolua++.h"
-
-
-
-
-
-class cStringMap // tolua_export
-{ // tolua_export
-public: // tolua_export
- cStringMap(std::map< std::string, std::string > a_StringMap) : m_StringMap( a_StringMap ) {}
- void clear(); // tolua_export
-
- unsigned int size() const; // tolua_export
-
- std::string & get( const std::string & index ); // tolua_export
-
- std::map< std::string, std::string >& GetStringMap() { return m_StringMap; }
-private:
- std::map< std::string, std::string > m_StringMap;
-}; // tolua_export
-
-
-
-
diff --git a/source/StringUtils.cpp b/source/StringUtils.cpp
deleted file mode 100644
index cb91a4da7..000000000
--- a/source/StringUtils.cpp
+++ /dev/null
@@ -1,660 +0,0 @@
-
-// StringUtils.cpp
-
-// Implements the various string helper functions:
-
-#include "Globals.h"
-
-#if defined(ANDROID_NDK)
-#include <ctype.h>
-#endif
-
-#ifdef _MSC_VER
- // Under MSVC, link to WinSock2 (needed by RawBEToUTF8's byteswapping)
- #pragma comment(lib, "ws2_32.lib")
-#endif
-
-
-
-
-
-AString & AppendVPrintf(AString & str, const char *format, va_list args)
-{
- ASSERT(format != NULL);
-
- char buffer[2048];
- size_t len;
- #ifdef _MSC_VER
- // MS CRT provides secure printf that doesn't behave like in the C99 standard
- if ((len = _vsnprintf_s(buffer, ARRAYCOUNT(buffer), _TRUNCATE, format, args)) != -1)
- #else // _MSC_VER
- if ((len = vsnprintf(buffer, ARRAYCOUNT(buffer), format, args)) < ARRAYCOUNT(buffer))
- #endif // else _MSC_VER
- {
- // The result did fit into the static buffer
- str.append(buffer, len);
- return str;
- }
-
- // The result did not fit into the static buffer
- #ifdef _MSC_VER
- // for MS CRT, we need to calculate the result length
- len = _vscprintf(format, args);
- if (len == -1)
- {
- return str;
- }
- #endif // _MSC_VER
-
- // Allocate a buffer and printf into it:
- str.resize(len + 1);
- // HACK: we're accessing AString's internal buffer in a way that is NOT guaranteed to always work. But it works on all STL implementations tested.
- // I can't think of any other way that is safe, doesn't allocate twice as much space as needed and doesn't use C++11 features like the move constructor
- #ifdef _MSC_VER
- vsprintf_s((char *)str.data(), len + 1, format, args);
- #else // _MSC_VER
- vsnprintf((char *)str.data(), len + 1, format, args);
- #endif // else _MSC_VER
- str.resize(len);
- return str;
-}
-
-
-
-
-
-AString & Printf(AString & str, const char * format, ...)
-{
- str.clear();
- va_list args;
- va_start(args, format);
- std::string &retval = AppendVPrintf(str, format, args);
- va_end(args);
- return retval;
-}
-
-
-
-
-
-AString Printf(const char * format, ...)
-{
- AString res;
- va_list args;
- va_start(args, format);
- AppendVPrintf(res, format, args);
- va_end(args);
- return res;
-}
-
-
-
-
-
-AString & AppendPrintf(AString &str, const char *format, ...)
-{
- va_list args;
- va_start(args, format);
- std::string &retval = AppendVPrintf(str, format, args);
- va_end(args);
- return retval;
-}
-
-
-
-
-
-AStringVector StringSplit(const AString & str, const AString & delim)
-{
- AStringVector results;
- size_t cutAt = 0;
- size_t Prev = 0;
- while ((cutAt = str.find_first_of(delim, Prev)) != str.npos)
- {
- results.push_back(str.substr(Prev, cutAt - Prev));
- Prev = cutAt + 1;
- }
- if (Prev < str.length())
- {
- results.push_back(str.substr(Prev));
- }
- return results;
-}
-
-
-
-
-
-AStringVector StringSplitAndTrim(const AString & str, const AString & delim)
-{
- AStringVector results;
- size_t cutAt = 0;
- size_t Prev = 0;
- while ((cutAt = str.find_first_of(delim, Prev)) != str.npos)
- {
- results.push_back(TrimString(str.substr(Prev, cutAt - Prev)));
- Prev = cutAt + 1;
- }
- if (Prev < str.length())
- {
- results.push_back(TrimString(str.substr(Prev)));
- }
- return results;
-}
-
-
-
-
-AString TrimString(const AString & str)
-{
- size_t len = str.length();
- size_t start = 0;
- while (start < len)
- {
- if (str[start] > 32)
- {
- break;
- }
- ++start;
- }
- if (start == len)
- {
- return "";
- }
-
- size_t end = len;
- while (end >= start)
- {
- if (str[end] > 32)
- {
- break;
- }
- --end;
- }
-
- return str.substr(start, end - start + 1);
-}
-
-
-
-
-
-AString & StrToUpper(AString & s)
-{
- AString::iterator i = s.begin();
- AString::iterator end = s.end();
-
- while (i != end)
- {
- *i = (char)toupper(*i);
- ++i;
- }
- return s;
-}
-
-
-
-
-
-int NoCaseCompare(const AString & s1, const AString & s2)
-{
- #ifdef _MSC_VER
- // MSVC has stricmp that compares case-insensitive:
- return _stricmp(s1.c_str(), s2.c_str());
- #else
- // Do it the hard way:
- AString s1Copy(s1);
- AString s2Copy(s2);
- return StrToUpper(s1Copy).compare(StrToUpper(s2Copy));
- #endif // else _MSC_VER
-}
-
-
-
-
-
-unsigned int RateCompareString(const AString & s1, const AString & s2 )
-{
- unsigned int MatchedLetters = 0;
- unsigned int s1Length = s1.length();
-
- if( s1Length > s2.length() ) return 0; // Definitely not a match
-
- for (unsigned int i = 0; i < s1Length; i++)
- {
- char c1 = (char)toupper( s1[i] );
- char c2 = (char)toupper( s2[i] );
- if( c1 == c2 )
- {
- ++MatchedLetters;
- }
- else
- {
- break;
- }
- }
- return MatchedLetters;
-}
-
-
-
-
-
-void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString & iReplaceWith)
-{
- size_t pos1 = iHayStack.find(iNeedle);
- while (pos1 != AString::npos)
- {
- iHayStack.replace( pos1, iNeedle.size(), iReplaceWith);
- pos1 = iHayStack.find(iNeedle, pos1);
- }
-}
-
-
-
-
-AStringList GetDirectoryContents(const char * a_Directory)
-{
- AStringList AllFiles;
-
- #ifdef _WIN32
-
- AString FileFilter = AString(a_Directory) + "*.*";
- HANDLE hFind;
- WIN32_FIND_DATA FindFileData;
-
- if ((hFind = FindFirstFile(FileFilter.c_str(), &FindFileData)) != INVALID_HANDLE_VALUE)
- {
- do
- {
- AllFiles.push_back(FindFileData.cFileName);
- } while (FindNextFile(hFind, &FindFileData));
- FindClose(hFind);
- }
-
- #else // _WIN32
-
- DIR * dp;
- struct dirent *dirp;
- if (*a_Directory == 0)
- {
- a_Directory = ".";
- }
- if ((dp = opendir(a_Directory)) == NULL)
- {
- LOGERROR("Error (%i) opening directory \"%s\"\n", errno, a_Directory );
- }
- else
- {
- while ((dirp = readdir(dp)) != NULL)
- {
- AllFiles.push_back(dirp->d_name);
- }
- closedir(dp);
- }
-
- #endif // else _WIN32
-
- return AllFiles;
-}
-
-
-
-
-
-// Converts a stream of BE shorts into UTF-8 string; returns a ref to a_UTF8
-AString & RawBEToUTF8(short * a_RawData, int a_NumShorts, AString & a_UTF8)
-{
- a_UTF8.clear();
- a_UTF8.reserve(3 * a_NumShorts / 2); // a quick guess of the resulting size
- for (int i = 0; i < a_NumShorts; i++)
- {
- int c = ntohs(*(a_RawData + i));
- if (c < 0x80)
- {
- a_UTF8.push_back((char)c);
- }
- else if (c < 0x800)
- {
- a_UTF8.push_back((char)(192 + c / 64));
- a_UTF8.push_back((char)(128 + c % 64));
- }
- else if (c - 0xd800u < 0x800)
- {
- // Error, silently drop
- }
- else if (c < 0x10000)
- {
- a_UTF8.push_back((char)(224 + c / 4096));
- a_UTF8.push_back((char)(128 + c / 64 % 64));
- a_UTF8.push_back((char)(128 + c % 64));
- }
- else if (c < 0x110000)
- {
- a_UTF8.push_back((char)(240 + c / 262144));
- a_UTF8.push_back((char)(128 + c / 4096 % 64));
- a_UTF8.push_back((char)(128 + c / 64 % 64));
- a_UTF8.push_back((char)(128 + c % 64));
- }
- else
- {
- // Error, silently drop
- }
- }
- return a_UTF8;
-}
-
-
-
-
-// UTF-8 conversion code adapted from:
-// http://stackoverflow.com/questions/2867123/convert-utf-16-to-utf-8-under-windows-and-linux-in-c
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Begin of Unicode, Inc.'s code / information
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-/*
-Notice from the original file:
-* Copyright 2001-2004 Unicode, Inc.
-*
-* Disclaimer
-*
-* This source code is provided as is by Unicode, Inc. No claims are
-* made as to fitness for any particular purpose. No warranties of any
-* kind are expressed or implied. The recipient agrees to determine
-* applicability of information provided. If this file has been
-* purchased on magnetic or optical media from Unicode, Inc., the
-* sole remedy for any claim will be exchange of defective media
-* within 90 days of receipt.
-*
-* Limitations on Rights to Redistribute This Code
-*
-* Unicode, Inc. hereby grants the right to freely use the information
-* supplied in this file in the creation of products supporting the
-* Unicode Standard, and to make copies of this file in any form
-* for internal or external distribution as long as this notice
-* remains attached.
-*/
-
-#define UNI_MAX_BMP 0x0000FFFF
-#define UNI_MAX_UTF16 0x0010FFFF
-#define UNI_MAX_UTF32 0x7FFFFFFF
-#define UNI_MAX_LEGAL_UTF32 0x0010FFFF
-#define UNI_SUR_HIGH_START 0xD800
-#define UNI_SUR_HIGH_END 0xDBFF
-#define UNI_SUR_LOW_START 0xDC00
-#define UNI_SUR_LOW_END 0xDFFF
-
-
-
-
-
-static const char trailingBytesForUTF8[256] =
-{
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5
-};
-
-
-
-
-
-static const unsigned int offsetsFromUTF8[6] =
-{
- 0x00000000UL, 0x00003080UL, 0x000E2080UL,
- 0x03C82080UL, 0xFA082080UL, 0x82082080UL
-};
-
-
-
-
-
-static bool isLegalUTF8(const unsigned char * source, int length)
-{
- unsigned char a;
- const unsigned char * srcptr = source + length;
- switch (length)
- {
- default: return false;
- // Everything else falls through when "true"...
- case 4: if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false;
- case 3: if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false;
- case 2:
- {
- if ((a = (*--srcptr)) > 0xBF) return false;
- switch (*source)
- {
- // no fall-through in this inner switch
- case 0xE0: if (a < 0xA0) return false; break;
- case 0xED: if (a > 0x9F) return false; break;
- case 0xF0: if (a < 0x90) return false; break;
- case 0xF4: if (a > 0x8F) return false; break;
- default: if (a < 0x80) return false;
- }
- }
- case 1: if (*source >= 0x80 && *source < 0xC2) return false;
- }
- if (*source > 0xF4) return false;
- return true;
-}
-
-
-
-
-
-AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a_UTF16)
-{
- a_UTF16.clear();
- a_UTF16.reserve(a_UTF8Length * 3);
-
- const unsigned char * source = (const unsigned char*)a_UTF8;
- const unsigned char * sourceEnd = source + a_UTF8Length;
- const int halfShift = 10; // used for shifting by 10 bits
- const unsigned int halfBase = 0x0010000UL;
- const unsigned int halfMask = 0x3FFUL;
-
- while (source < sourceEnd)
- {
- unsigned int ch = 0;
- unsigned short extraBytesToRead = trailingBytesForUTF8[*source];
- if (source + extraBytesToRead >= sourceEnd)
- {
- return a_UTF16;
- }
- // Do this check whether lenient or strict
- if (!isLegalUTF8(source, extraBytesToRead + 1))
- {
- return a_UTF16;
- break;
- }
-
- // The cases all fall through. See "Note A" below.
- switch (extraBytesToRead)
- {
- case 5: ch += *source++; ch <<= 6; /* remember, illegal UTF-8 */
- case 4: ch += *source++; ch <<= 6; /* remember, illegal UTF-8 */
- case 3: ch += *source++; ch <<= 6;
- case 2: ch += *source++; ch <<= 6;
- case 1: ch += *source++; ch <<= 6;
- case 0: ch += *source++;
- }
- ch -= offsetsFromUTF8[extraBytesToRead];
-
- if (ch <= UNI_MAX_BMP)
- {
- // Target is a character <= 0xFFFF
- if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END)
- {
- // UTF-16 surrogate values are illegal in UTF-32
- ch = ' ';
- }
- unsigned short v = htons((unsigned short)ch);
- a_UTF16.append((const char *)&v, 2);
- }
- else if (ch > UNI_MAX_UTF16)
- {
- // Invalid value, replace with a space
- unsigned short v = htons(' ');
- a_UTF16.append((const char *)&v, 2);
- }
- else
- {
- // target is a character in range 0xFFFF - 0x10FFFF.
- ch -= halfBase;
- unsigned short v1 = htons((ch >> halfShift) + UNI_SUR_HIGH_START);
- unsigned short v2 = htons((ch & halfMask) + UNI_SUR_LOW_START);
- a_UTF16.append((const char *)&v1, 2);
- a_UTF16.append((const char *)&v2, 2);
- }
- }
- return a_UTF16;
-}
-
-/* ---------------------------------------------------------------------
-
- Note A.
- The fall-through switches in UTF-8 reading code save a
- temp variable, some decrements & conditionals. The switches
- are equivalent to the following loop:
- {
- int tmpBytesToRead = extraBytesToRead+1;
- do {
- ch += *source++;
- --tmpBytesToRead;
- if (tmpBytesToRead) ch <<= 6;
- } while (tmpBytesToRead > 0);
- }
-
- ---------------------------------------------------------------------
-*/
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// End of Unicode, Inc.'s code / information
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-
-
-
-
-
-#define HEX(x) ((x) > 9 ? (x) + 'A' - 10 : (x) + '0')
-
-/**
-format binary data this way:
-00001234: 31 32 33 34 35 36 37 38 39 30 61 62 63 64 65 66 1234567890abcdef
-*/
-AString & CreateHexDump(AString & a_Out, const void * a_Data, int a_Size, int a_LineLength)
-{
- ASSERT(a_LineLength <= 120); // Due to using a fixed size line buffer; increase line[]'s size to lift this max
- char line[512];
- char * p;
- char * q;
-
- a_Out.reserve(a_Size / a_LineLength * (18 + 6 * a_LineLength));
- for (int i = 0; i < a_Size; i += a_LineLength)
- {
- int k = a_Size - i;
- if (k > a_LineLength)
- {
- k = a_LineLength;
- }
- #ifdef _MSC_VER
- // MSVC provides a "secure" version of sprintf()
- int Count = sprintf_s(line, sizeof(line), "%08x:", i);
- #else
- int Count = sprintf(line, "%08x:", i);
- #endif
- // Remove the terminating NULL / leftover garbage in line, after the sprintf-ed value
- memset(line + Count, 32, sizeof(line) - Count);
- p = line + 10;
- q = p + 2 + a_LineLength * 3 + 1;
- for (int j = 0; j < k; j++)
- {
- unsigned char c = ((unsigned char *)a_Data)[i + j];
- p[0] = HEX(c >> 4);
- p[1] = HEX(c & 0xf);
- p[2] = ' ';
- if (c >= ' ')
- {
- q[0] = (char)c;
- }
- else
- {
- q[0] = '.';
- }
- p += 3;
- q ++;
- } // for j
- q[0] = '\n';
- q[1] = 0;
- a_Out.append(line);
- } // for i
- return a_Out;
-}
-
-
-
-
-
-AString EscapeString(const AString & a_Message)
-{
- AString EscapedMsg;
- size_t len = a_Message.size();
- size_t last = 0;
- EscapedMsg.reserve(len);
- for (size_t i = 0; i < len; i++)
- {
- char ch = a_Message[i];
- switch (ch)
- {
- case '\'':
- case '\"':
- case '\\':
- {
- if (i > last)
- {
- EscapedMsg.append(a_Message, last, i - last);
- }
- EscapedMsg.push_back('\\');
- EscapedMsg.push_back(ch);
- last = i + 1;
- break;
- }
- } // switch (ch)
- } // for i - a_Message[]
- if (len > last)
- {
- EscapedMsg.append(a_Message, last, len - last);
- }
- return EscapedMsg;
-}
-
-
-
-
-
-AString StripColorCodes(const AString & a_Message)
-{
- AString res(a_Message);
- size_t idx = 0;
- while (true)
- {
- idx = res.find("\xc2\xa7", idx);
- if (idx == AString::npos)
- {
- return res;
- }
- res.erase(idx, 3);
- }
-}
-
-
-
-
diff --git a/source/StringUtils.h b/source/StringUtils.h
deleted file mode 100644
index 211799e91..000000000
--- a/source/StringUtils.h
+++ /dev/null
@@ -1,84 +0,0 @@
-
-// StringUtils.h
-
-// Interfaces to various string helper functions
-
-
-
-
-#ifndef STRINGUTILS_H_INCLUDED
-#define STRINGUTILS_H_INCLUDED
-
-
-
-
-
-typedef std::string AString;
-typedef std::vector<AString> AStringVector;
-typedef std::list<AString> AStringList;
-
-
-
-
-
-/// Add the formated string to the existing data in the string
-extern AString & AppendVPrintf(AString & str, const char * format, va_list args);
-
-/// Output the formatted text into the string
-extern AString & Printf (AString & str, const char * format, ...);
-
-/// Output the formatted text into string, return string by value
-extern AString Printf(const char * format, ...);
-
-/// Add the formatted string to the existing data in the string
-extern AString & AppendPrintf (AString & str, const char * format, ...);
-
-/// Split the string at any of the listed delimiters, return as a stringvector
-extern AStringVector StringSplit(const AString & str, const AString & delim);
-
-/// Split the string at any of the listed delimiters and trim each value, return as a stringvector
-extern AStringVector StringSplitAndTrim(const AString & str, const AString & delim);
-
-/// Trime whitespace at both ends of the string
-extern AString TrimString(const AString & str); // tolua_export
-
-/// In-place string conversion to uppercase; returns the same string
-extern AString & StrToUpper(AString & s);
-
-/// Case-insensitive string comparison; returns 0 if the strings are the same
-extern int NoCaseCompare(const AString & s1, const AString & s2); // tolua_export
-
-/// Case-insensitive string comparison that returns a rating of equal-ness between [0 - s1.length()]
-extern unsigned int RateCompareString(const AString & s1, const AString & s2 );
-
-/// Replaces *each* occurence of iNeedle in iHayStack with iReplaceWith
-extern void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString & iReplaceWith); // tolua_export
-
-/// Returns the list of all items in the specified directory (files, folders, nix pipes, whatever's there)
-extern AStringList GetDirectoryContents(const char * a_Directory);
-
-/// Converts a stream of BE shorts into UTF-8 string; returns a ref to a_UTF8
-extern AString & RawBEToUTF8(short * a_RawData, int a_NumShorts, AString & a_UTF8);
-
-/// Converts a UTF-8 string into a UTF-16 BE string, packing that back into AString; return a ref to a_UTF16
-extern AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a_UTF16);
-
-/// Creates a nicely formatted HEX dump of the given memory block. Max a_BytesPerLine is 120
-extern AString & CreateHexDump(AString & a_Out, const void * a_Data, int a_Size, int a_BytesPerLine);
-
-/// Returns a copy of a_Message with all quotes and backslashes escaped by a backslash
-extern AString EscapeString(const AString & a_Message); // tolua_export
-
-/// Removes all control codes used by MC for colors and styles
-extern AString StripColorCodes(const AString & a_Message); // tolua_export
-
-// If you have any other string helper functions, declare them here
-
-
-
-
-#endif // STRINGUTILS_H_INCLUDED
-
-
-
-
diff --git a/source/Tracer.cpp b/source/Tracer.cpp
deleted file mode 100644
index 42f1ae5dd..000000000
--- a/source/Tracer.cpp
+++ /dev/null
@@ -1,397 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Tracer.h"
-#include "World.h"
-
-#include "Vector3f.h"
-#include "Vector3i.h"
-#include "Vector3d.h"
-
-#include "Entities/Entity.h"
-
-#ifndef _WIN32
- #include <stdlib.h> // abs()
-#endif
-
-
-
-
-
-cTracer::cTracer(cWorld * a_World)
- : m_World(a_World)
-{
- m_NormalTable[0].Set(-1, 0, 0);
- m_NormalTable[1].Set( 0, 0,-1);
- m_NormalTable[2].Set( 1, 0, 0);
- m_NormalTable[3].Set( 0, 0, 1);
- m_NormalTable[4].Set( 0, 1, 0);
- m_NormalTable[5].Set( 0,-1, 0);
-}
-
-
-
-
-
-cTracer::~cTracer()
-{
-}
-
-
-
-
-
-float cTracer::SigNum( float a_Num )
-{
- if (a_Num < 0.f) return -1.f;
- if (a_Num > 0.f) return 1.f;
- return 0.f;
-}
-
-
-
-
-
-void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
-{
- // calculate the direction of the ray (linear algebra)
- dir = a_Direction;
-
- // decide which direction to start walking in
- step.x = (int) SigNum(dir.x);
- step.y = (int) SigNum(dir.y);
- step.z = (int) SigNum(dir.z);
-
- // normalize the direction vector
- if( dir.SqrLength() > 0.f ) dir.Normalize();
-
- // how far we must move in the ray direction before
- // we encounter a new voxel in x-direction
- // same but y-direction
- if (dir.x != 0.f)
- {
- tDelta.x = 1 / fabs(dir.x);
- }
- else
- {
- tDelta.x = 0;
- }
- if (dir.y != 0.f)
- {
- tDelta.y = 1 / fabs(dir.y);
- }
- else
- {
- tDelta.y = 0;
- }
- if (dir.z != 0.f)
- {
- tDelta.z = 1 / fabs(dir.z);
- }
- else
- {
- tDelta.z = 0;
- }
-
- // start voxel coordinates
- pos.x = (int)floorf(a_Start.x);
- pos.y = (int)floorf(a_Start.y);
- pos.z = (int)floorf(a_Start.z);
-
- // calculate distance to first intersection in the voxel we start from
- if (dir.x < 0)
- {
- tMax.x = ((float)pos.x - a_Start.x) / dir.x;
- }
- else
- {
- tMax.x = (((float)pos.x + 1) - a_Start.x) / dir.x;
- }
-
- if (dir.y < 0)
- {
- tMax.y = ((float)pos.y - a_Start.y) / dir.y;
- }
- else
- {
- tMax.y = (((float)pos.y + 1) - a_Start.y) / dir.y;
- }
-
- if (dir.z < 0)
- {
- tMax.z = ((float)pos.z - a_Start.z) / dir.z;
- }
- else
- {
- tMax.z = (((float)pos.z + 1) - a_Start.z) / dir.z;
- }
-}
-
-
-
-
-
-int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance)
-{
- if ((a_Start.y < 0) || (a_Start.y >= cChunkDef::Height))
- {
- LOGD("%s: Start Y is outside the world (%.2f), not tracing.", __FUNCTION__, a_Start.y);
- return 0;
- }
-
- SetValues(a_Start, a_Direction);
-
- Vector3f End = a_Start + (dir * (float)a_Distance);
-
- if (End.y < 0)
- {
- float dist = -a_Start.y / dir.y;
- End = a_Start + (dir * dist);
- }
-
- // end voxel coordinates
- end1.x = (int)floorf(End.x);
- end1.y = (int)floorf(End.y);
- end1.z = (int)floorf(End.z);
-
- // check if first is occupied
- if (pos.Equals(end1))
- {
- return 0;
- }
-
- bool reachedX = false, reachedY = false, reachedZ = false;
-
- int Iterations = 0;
- while (Iterations < a_Distance)
- {
- Iterations++;
- if ((tMax.x < tMax.y) && (tMax.x < tMax.z))
- {
- tMax.x += tDelta.x;
- pos.x += step.x;
- }
- else if (tMax.y < tMax.z)
- {
- tMax.y += tDelta.y;
- pos.y += step.y;
- }
- else
- {
- tMax.z += tDelta.z;
- pos.z += step.z;
- }
-
- if (step.x > 0.0f)
- {
- if (pos.x >= end1.x)
- {
- reachedX = true;
- }
- }
- else if (pos.x <= end1.x)
- {
- reachedX = true;
- }
-
- if (step.y > 0.0f)
- {
- if(pos.y >= end1.y)
- {
- reachedY = true;
- }
- }
- else if (pos.y <= end1.y)
- {
- reachedY = true;
- }
-
- if (step.z > 0.0f)
- {
- if (pos.z >= end1.z)
- {
- reachedZ = true;
- }
- }
- else if (pos.z <= end1.z)
- {
- reachedZ = true;
- }
-
- if (reachedX && reachedY && reachedZ)
- {
- return false;
- }
-
- BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z);
- // No collision with water ;)
- if ((BlockID != E_BLOCK_AIR) || IsBlockWater(BlockID)) // _X 2013_03_29: Why is the IsBlockWater condition here? water equals air?
- {
- BlockHitPosition = pos;
- int Normal = GetHitNormal(a_Start, End, pos );
- if(Normal > 0)
- {
- HitNormal = m_NormalTable[Normal-1];
- }
- return 1;
- }
- }
- return 0;
-}
-
-
-
-
-
-// return 1 = hit, other is not hit
-int LinesCross(float x0,float y0,float x1,float y1,float x2,float y2,float x3,float y3)
-{
- //float linx, liny;
-
- float d=(x1-x0)*(y3-y2)-(y1-y0)*(x3-x2);
- if (abs(d)<0.001) {return 0;}
- float AB=((y0-y2)*(x3-x2)-(x0-x2)*(y3-y2))/d;
- if (AB>=0.0 && AB<=1.0)
- {
- float CD=((y0-y2)*(x1-x0)-(x0-x2)*(y1-y0))/d;
- if (CD>=0.0 && CD<=1.0)
- {
- //linx=x0+AB*(x1-x0);
- //liny=y0+AB*(y1-y0);
- return 1;
- }
- }
- return 0;
-}
-
-// intersect3D_SegmentPlane(): intersect a segment and a plane
-// Input: a_Ray = a segment, and a_Plane = a plane = {Point V0; Vector n;}
-// Output: *I0 = the intersect point (when it exists)
-// Return: 0 = disjoint (no intersection)
-// 1 = intersection in the unique point *I0
-// 2 = the segment lies in the plane
-int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal )
-{
- Vector3f u = a_End - a_Origin;//a_Ray.P1 - S.P0;
- Vector3f w = a_Origin - a_PlanePos;//S.P0 - Pn.V0;
-
- float D = a_PlaneNormal.Dot( u );//dot(Pn.n, u);
- float N = -(a_PlaneNormal.Dot( w ) );//-dot(a_Plane.n, w);
-
- const float EPSILON = 0.0001f;
- if (fabs(D) < EPSILON) { // segment is parallel to plane
- if (N == 0) // segment lies in plane
- return 2;
- return 0; // no intersection
- }
- // they are not parallel
- // compute intersect param
- float sI = N / D;
- if (sI < 0 || sI > 1)
- return 0; // no intersection
-
- //Vector3f I ( a_Ray->GetOrigin() + sI * u );//S.P0 + sI * u; // compute segment intersect point
- RealHit = a_Origin + u * sI;
- return 1;
-}
-
-int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos)
-{
- Vector3i SmallBlockPos = a_BlockPos;
- char BlockID = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z );
-
- if( BlockID == E_BLOCK_AIR || IsBlockWater(BlockID))
- return 0;
-
- Vector3f BlockPos;
- BlockPos = Vector3f(SmallBlockPos);
-
- Vector3f Look = (end - start);
- Look.Normalize();
-
- float dot = Look.Dot( Vector3f(-1, 0, 0) ); // first face normal is x -1
- if(dot < 0)
- {
- int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1 );
- if(Lines == 1)
- {
- Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1 );
- if(Lines == 1)
- {
- intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(-1, 0, 0) );
- return 1;
- }
- }
- }
- dot = Look.Dot( Vector3f(0, 0, -1) ); // second face normal is z -1
- if(dot < 0)
- {
- int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1 );
- if(Lines == 1)
- {
- Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1 );
- if(Lines == 1)
- {
- intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, 0, -1) );
- return 2;
- }
- }
- }
- dot = Look.Dot( Vector3f(1, 0, 0) ); // third face normal is x 1
- if(dot < 0)
- {
- int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1 );
- if(Lines == 1)
- {
- Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1 );
- if(Lines == 1)
- {
- intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0) );
- return 3;
- }
- }
- }
- dot = Look.Dot( Vector3f(0, 0, 1) ); // fourth face normal is z 1
- if(dot < 0)
- {
- int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1 );
- if(Lines == 1)
- {
- Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1 );
- if(Lines == 1)
- {
- intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1) );
- return 4;
- }
- }
- }
- dot = Look.Dot( Vector3f(0, 1, 0) ); // fifth face normal is y 1
- if(dot < 0)
- {
- int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1 );
- if(Lines == 1)
- {
- Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1 );
- if(Lines == 1)
- {
- intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0) );
- return 5;
- }
- }
- }
- dot = Look.Dot( Vector3f(0, -1, 0) ); // sixth face normal is y -1
- if(dot < 0)
- {
- int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1 );
- if(Lines == 1)
- {
- Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1 );
- if(Lines == 1)
- {
- intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, -1, 0) );
- return 6;
- }
- }
- }
- return 0;
-}
diff --git a/source/Tracer.h b/source/Tracer.h
deleted file mode 100644
index 2f627366f..000000000
--- a/source/Tracer.h
+++ /dev/null
@@ -1,34 +0,0 @@
-#pragma once
-
-#include "Vector3i.h"
-#include "Vector3f.h"
-
-
-class cWorld;
-class cTracer // tolua_export
-{ // tolua_export
-public: // tolua_export
- Vector3f DotPos;
- Vector3f BoxOffset;
- cTracer( cWorld* a_World); // tolua_export
- ~cTracer(); // tolua_export
- int Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance ); // tolua_export
- void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ); // tolua_export
- Vector3f BlockHitPosition; // tolua_export
- Vector3f HitNormal; // tolua_export
- Vector3f RealHit; // tolua_export
-private:
- int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal );
- int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos);
- float SigNum( float a_Num );
- cWorld* m_World;
-
- Vector3f m_NormalTable[6];
-
- Vector3f dir;
- Vector3f tDelta;
- Vector3i pos;
- Vector3i end1;
- Vector3i step;
- Vector3f tMax;
-}; // tolua_export
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp
deleted file mode 100644
index 9213d4ff8..000000000
--- a/source/UI/SlotArea.cpp
+++ /dev/null
@@ -1,815 +0,0 @@
-
-// SlotArea.cpp
-
-// Implements the cSlotArea class and its descendants
-
-#include "Globals.h"
-#include "SlotArea.h"
-#include "../Entities/Player.h"
-#include "../BlockEntities/ChestEntity.h"
-#include "../BlockEntities/DropSpenserEntity.h"
-#include "../BlockEntities/FurnaceEntity.h"
-#include "../Items/ItemHandler.h"
-#include "Window.h"
-#include "../CraftingRecipes.h"
-#include "../Root.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cSlotArea:
-
-cSlotArea::cSlotArea(int a_NumSlots, cWindow & a_ParentWindow) :
- m_NumSlots(a_NumSlots),
- m_ParentWindow(a_ParentWindow)
-{
-}
-
-
-
-
-
-void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
-{
- /*
- LOGD("Slot area with %d slots clicked at slot number %d, clicked item %s, slot item %s",
- GetNumSlots(), a_SlotNum,
- ItemToFullString(a_ClickedItem).c_str(),
- ItemToFullString(*GetSlot(a_SlotNum, a_Player)).c_str()
- );
- */
-
- ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
-
- bool bAsync = false;
- if (GetSlot(a_SlotNum, a_Player) == NULL)
- {
- LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
- return;
- }
-
- if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
- {
- if (!a_Player.IsDraggingItem())
- {
- ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
- return;
- }
- LOGD("Shift clicked, but the player is dragging an item: %s", ItemToFullString(a_Player.GetDraggingItem()).c_str());
- return;
- }
-
- cItem Slot(*GetSlot(a_SlotNum, a_Player));
- if (!Slot.IsSameType(a_ClickedItem))
- {
- LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots);
- LOGWARNING("My item: %s", ItemToFullString(Slot).c_str());
- LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str());
- bAsync = true;
- }
- cItem & DraggingItem = a_Player.GetDraggingItem();
- switch (a_ClickAction)
- {
- case caRightClick:
- {
- if (DraggingItem.m_ItemType <= 0) // Empty-handed?
- {
- DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f);
- Slot.m_ItemCount -= DraggingItem.m_ItemCount;
- DraggingItem.m_ItemType = Slot.m_ItemType;
- DraggingItem.m_ItemDamage = Slot.m_ItemDamage;
-
- if (Slot.m_ItemCount <= 0)
- {
- Slot.Empty();
- }
- }
- else if ((Slot.m_ItemType <= 0) || DraggingItem.IsEqual(Slot))
- {
- // Drop one item in slot
- cItemHandler * Handler = ItemHandler(Slot.m_ItemType);
- if ((DraggingItem.m_ItemCount > 0) && (Slot.m_ItemCount < Handler->GetMaxStackSize()))
- {
- Slot.m_ItemType = DraggingItem.m_ItemType;
- Slot.m_ItemCount++;
- Slot.m_ItemDamage = DraggingItem.m_ItemDamage;
- DraggingItem.m_ItemCount--;
- }
- if (DraggingItem.m_ItemCount <= 0)
- {
- DraggingItem.Empty();
- }
- }
- else if (!DraggingItem.IsEqual(Slot))
- {
- // Swap contents
- cItem tmp(DraggingItem);
- DraggingItem = Slot;
- Slot = tmp;
- }
- break;
- }
-
- case caLeftClick:
- {
- // Left-clicked
- if (!DraggingItem.IsEqual(Slot))
- {
- // Switch contents
- cItem tmp(DraggingItem);
- DraggingItem = Slot;
- Slot = tmp;
- }
- else
- {
- // Same type, add items:
- cItemHandler * Handler = ItemHandler(DraggingItem.m_ItemType);
- int FreeSlots = Handler->GetMaxStackSize() - Slot.m_ItemCount;
- if (FreeSlots < 0)
- {
- ASSERT(!"Bad item stack size - where did we get more items in a slot than allowed?");
- FreeSlots = 0;
- }
- int Filling = (FreeSlots > DraggingItem.m_ItemCount) ? DraggingItem.m_ItemCount : FreeSlots;
- Slot.m_ItemCount += (char)Filling;
- DraggingItem.m_ItemCount -= (char)Filling;
- if (DraggingItem.m_ItemCount <= 0)
- {
- DraggingItem.Empty();
- }
- }
- break;
- }
- default:
- {
- LOGWARNING("SlotArea: Unhandled click action: %d (%s)", a_ClickAction, ClickActionToString(a_ClickAction));
- m_ParentWindow.BroadcastWholeWindow();
- return;
- }
- } // switch (a_ClickAction
-
- SetSlot(a_SlotNum, a_Player, Slot);
- if (bAsync)
- {
- m_ParentWindow.BroadcastWholeWindow();
- }
-
-}
-
-
-
-
-
-void cSlotArea::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem)
-{
- // Make a copy of the slot, distribute it among the other areas, then update the slot to contain the leftover:
- cItem Slot(*GetSlot(a_SlotNum, a_Player));
- m_ParentWindow.DistributeStack(Slot, a_Player, this, true);
- if (Slot.IsEmpty())
- {
- // Empty the slot completely, the cilent doesn't like left-over ItemType with zero count
- Slot.Empty();
- }
- SetSlot(a_SlotNum, a_Player, Slot);
-
- // Some clients try to guess our actions and not always right (armor slots in 1.2.5), so we fix them:
- m_ParentWindow.BroadcastWholeWindow();
-}
-
-
-
-
-
-void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots)
-{
- for (int i = 0; i < m_NumSlots; i++)
- {
- const cItem * Slot = GetSlot(i, a_Player);
- if (!Slot->IsStackableWith(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
- {
- // Different items
- continue;
- }
- int NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount;
- if (NumFit <= 0)
- {
- // Full stack already
- continue;
- }
- if (NumFit > a_ItemStack.m_ItemCount)
- {
- NumFit = a_ItemStack.m_ItemCount;
- }
- if (a_Apply)
- {
- cItem NewSlot(a_ItemStack);
- NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit;
- SetSlot(i, a_Player, NewSlot);
- }
- a_ItemStack.m_ItemCount -= NumFit;
- if (a_ItemStack.IsEmpty())
- {
- return;
- }
- } // for i - Slots
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cSlotAreaChest:
-
-cSlotAreaChest::cSlotAreaChest(cChestEntity * a_Chest, cWindow & a_ParentWindow) :
- cSlotArea(27, a_ParentWindow),
- m_Chest(a_Chest)
-{
-}
-
-
-
-
-
-const cItem * cSlotAreaChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const
-{
- // a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly:
- return &(m_Chest->GetSlot(a_SlotNum));
-}
-
-
-
-
-
-void cSlotAreaChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
-{
- m_Chest->SetSlot(a_SlotNum, a_Item);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cSlotAreaDoubleChest:
-
-cSlotAreaDoubleChest::cSlotAreaDoubleChest(cChestEntity * a_TopChest, cChestEntity * a_BottomChest, cWindow & a_ParentWindow) :
- cSlotArea(54, a_ParentWindow),
- m_TopChest(a_TopChest),
- m_BottomChest(a_BottomChest)
-{
-}
-
-
-
-
-
-const cItem * cSlotAreaDoubleChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const
-{
- // a_SlotNum ranges from 0 to 53, use that to index the correct chest's inventory:
- if (a_SlotNum < 27)
- {
- return &(m_TopChest->GetSlot(a_SlotNum));
- }
- else
- {
- return &(m_BottomChest->GetSlot(a_SlotNum - 27));
- }
-}
-
-
-
-
-
-void cSlotAreaDoubleChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
-{
- if (a_SlotNum < 27)
- {
- m_TopChest->SetSlot(a_SlotNum, a_Item);
- }
- else
- {
- m_BottomChest->SetSlot(a_SlotNum - 27, a_Item);
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cSlotAreaCrafting:
-
-cSlotAreaCrafting::cSlotAreaCrafting(int a_GridSize, cWindow & a_ParentWindow) :
- cSlotAreaTemporary(1 + a_GridSize * a_GridSize, a_ParentWindow),
- m_GridSize(a_GridSize)
-{
- ASSERT((a_GridSize == 2) || (a_GridSize == 3));
-}
-
-
-
-
-
-void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
-{
- // Override for craft result slot
- if (a_SlotNum == 0)
- {
- if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
- {
- ShiftClickedResult(a_Player);
- }
- else
- {
- ClickedResult(a_Player);
- }
- return;
- }
- super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
- UpdateRecipe(a_Player);
-}
-
-
-
-
-
-void cSlotAreaCrafting::OnPlayerRemoved(cPlayer & a_Player)
-{
- // Toss all items on the crafting grid:
- TossItems(a_Player, 1, m_NumSlots);
-
- // Remove the current recipe from the player -> recipe map:
- for (cRecipeMap::iterator itr = m_Recipes.begin(), end = m_Recipes.end(); itr != end; ++itr)
- {
- if (itr->first == a_Player.GetUniqueID())
- {
- // Remove the player from the recipe map:
- m_Recipes.erase(itr);
- return;
- }
- } // for itr - m_Recipes[]
- // Player not found - that is acceptable
-}
-
-
-
-
-
-void cSlotAreaCrafting::ClickedResult(cPlayer & a_Player)
-{
- const cItem * ResultSlot = GetSlot(0, a_Player);
- cItem & DraggingItem = a_Player.GetDraggingItem();
-
- // Get the current recipe:
- cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player);
-
- cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1;
- cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize);
-
- // If possible, craft:
- if (DraggingItem.IsEmpty())
- {
- DraggingItem = Recipe.GetResult();
- Recipe.ConsumeIngredients(Grid);
- Grid.CopyToItems(PlayerSlots);
- }
- else if (DraggingItem.IsEqual(Recipe.GetResult()))
- {
- cItemHandler * Handler = ItemHandler(Recipe.GetResult().m_ItemType);
- if (DraggingItem.m_ItemCount + Recipe.GetResult().m_ItemCount <= Handler->GetMaxStackSize())
- {
- DraggingItem.m_ItemCount += Recipe.GetResult().m_ItemCount;
- Recipe.ConsumeIngredients(Grid);
- Grid.CopyToItems(PlayerSlots);
- }
- }
-
- // Get the new recipe and update the result slot:
- UpdateRecipe(a_Player);
-
- // We're done. Send all changes to the client and bail out:
- m_ParentWindow.BroadcastWholeWindow();
-}
-
-
-
-
-
-void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player)
-{
- cItem Result(*GetSlot(0, a_Player));
- if (Result.IsEmpty())
- {
- return;
- }
- cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1;
- do
- {
- // Try distributing the result. If it fails, bail out:
- cItem ResultCopy(Result);
- m_ParentWindow.DistributeStack(ResultCopy, a_Player, this, false);
- if (!ResultCopy.IsEmpty())
- {
- // Couldn't distribute all of it. Bail out
- return;
- }
-
- // Distribute the result, this time for real:
- ResultCopy = Result;
- m_ParentWindow.DistributeStack(ResultCopy, a_Player, this, true);
-
- // Remove the ingredients from the crafting grid and update the recipe:
- cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player);
- cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize);
- Recipe.ConsumeIngredients(Grid);
- Grid.CopyToItems(PlayerSlots);
- UpdateRecipe(a_Player);
- if (!Recipe.GetResult().IsEqual(Result))
- {
- // The recipe has changed, bail out
- return;
- }
- } while (true);
-}
-
-
-
-
-
-void cSlotAreaCrafting::UpdateRecipe(cPlayer & a_Player)
-{
- cCraftingGrid Grid(GetPlayerSlots(a_Player) + 1, m_GridSize, m_GridSize);
- cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player);
- cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe);
- SetSlot(0, a_Player, Recipe.GetResult());
- m_ParentWindow.SendSlot(a_Player, this, 0);
-}
-
-
-
-
-
-cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
-{
- for (cRecipeMap::iterator itr = m_Recipes.begin(), end = m_Recipes.end(); itr != end; ++itr)
- {
- if (itr->first == a_Player.GetUniqueID())
- {
- return itr->second;
- }
- } // for itr - m_Recipes[]
-
- // Not found. Add a new one:
- cCraftingGrid Grid(GetPlayerSlots(a_Player) + 1, m_GridSize, m_GridSize);
- cCraftingRecipe Recipe(Grid);
- cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe);
- m_Recipes.push_back(std::make_pair(a_Player.GetUniqueID(), Recipe));
- return m_Recipes.back().second;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cSlotAreaFurnace:
-
-cSlotAreaFurnace::cSlotAreaFurnace(cFurnaceEntity * a_Furnace, cWindow & a_ParentWindow) :
- cSlotArea(3, a_ParentWindow),
- m_Furnace(a_Furnace)
-{
- m_Furnace->GetContents().AddListener(*this);
-}
-
-
-
-
-
-cSlotAreaFurnace::~cSlotAreaFurnace()
-{
- m_Furnace->GetContents().RemoveListener(*this);
-}
-
-
-
-
-
-void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
-{
- super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
-
- if (m_Furnace == NULL)
- {
- LOGERROR("cSlotAreaFurnace::Clicked(): m_Furnace == NULL");
- ASSERT(!"cSlotAreaFurnace::Clicked(): m_Furnace == NULL");
- return;
- }
-}
-
-
-
-
-
-const cItem * cSlotAreaFurnace::GetSlot(int a_SlotNum, cPlayer & a_Player) const
-{
- // a_SlotNum ranges from 0 to 2, query the items from the underlying furnace:
- return &(m_Furnace->GetSlot(a_SlotNum));
-}
-
-
-
-
-
-void cSlotAreaFurnace::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
-{
- m_Furnace->SetSlot(a_SlotNum, a_Item);
-}
-
-
-
-
-
-void cSlotAreaFurnace::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
-{
- // Something has changed in the window, broadcast the entire window to all clients
- ASSERT(a_ItemGrid == &(m_Furnace->GetContents()));
-
- m_ParentWindow.BroadcastWholeWindow();
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cSlotAreaInventoryBase:
-
-cSlotAreaInventoryBase::cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset, cWindow & a_ParentWindow) :
- cSlotArea(a_NumSlots, a_ParentWindow),
- m_SlotOffset(a_SlotOffset)
-{
-}
-
-
-
-
-
-void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
-{
- if ((a_Player.GetGameMode() == eGameMode_Creative) && (m_ParentWindow.GetWindowType() == cWindow::Inventory))
- {
- // Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it
- SetSlot(a_SlotNum, a_Player, a_ClickedItem);
- return;
- }
-
- // Survival inventory and all other windows' inventory has the same handling as normal slot areas
- super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
- return;
-}
-
-
-
-
-
-const cItem * cSlotAreaInventoryBase::GetSlot(int a_SlotNum, cPlayer & a_Player) const
-{
- // a_SlotNum ranges from 0 to 35, map that to the player's inventory slots according to the internal offset
- return &a_Player.GetInventory().GetSlot(a_SlotNum + m_SlotOffset);
-}
-
-
-
-
-
-void cSlotAreaInventoryBase::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
-{
- a_Player.GetInventory().SetSlot(a_SlotNum + m_SlotOffset, a_Item);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cSlotAreaArmor:
-
-void cSlotAreaArmor::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
-{
- if (ItemCategory::IsHelmet(a_ItemStack.m_ItemType) && GetSlot(0, a_Player)->IsEmpty())
- {
- if (a_ShouldApply)
- {
- SetSlot(0, a_Player, a_ItemStack.CopyOne());
- }
- a_ItemStack.m_ItemCount -= 1;
- }
- else if (ItemCategory::IsChestPlate(a_ItemStack.m_ItemType) && GetSlot(1, a_Player)->IsEmpty())
- {
- if (a_ShouldApply)
- {
- SetSlot(1, a_Player, a_ItemStack.CopyOne());
- }
- a_ItemStack.m_ItemCount -= 1;
- }
- else if (ItemCategory::IsLeggings(a_ItemStack.m_ItemType) && GetSlot(2, a_Player)->IsEmpty())
- {
- if (a_ShouldApply)
- {
- SetSlot(2, a_Player, a_ItemStack.CopyOne());
- }
- a_ItemStack.m_ItemCount -= 1;
- }
- else if (ItemCategory::IsBoots(a_ItemStack.m_ItemType) && GetSlot(3, a_Player)->IsEmpty())
- {
- if (a_ShouldApply)
- {
- SetSlot(3, a_Player, a_ItemStack.CopyOne());
- }
- a_ItemStack.m_ItemCount -= 1;
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cSlotAreaItemGrid:
-
-cSlotAreaItemGrid::cSlotAreaItemGrid(cItemGrid & a_ItemGrid, cWindow & a_ParentWindow) :
- super(a_ItemGrid.GetNumSlots(), a_ParentWindow),
- m_ItemGrid(a_ItemGrid)
-{
- m_ItemGrid.AddListener(*this);
-}
-
-
-
-
-
-cSlotAreaItemGrid::~cSlotAreaItemGrid()
-{
- m_ItemGrid.RemoveListener(*this);
-}
-
-
-
-
-
-const cItem * cSlotAreaItemGrid::GetSlot(int a_SlotNum, cPlayer & a_Player) const
-{
- return &m_ItemGrid.GetSlot(a_SlotNum);
-}
-
-
-
-
-
-void cSlotAreaItemGrid::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
-{
- m_ItemGrid.SetSlot(a_SlotNum, a_Item);
-}
-
-
-
-
-
-void cSlotAreaItemGrid::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
-{
- ASSERT(a_ItemGrid == &m_ItemGrid);
- m_ParentWindow.BroadcastSlot(this, a_SlotNum);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cSlotAreaTemporary:
-
-cSlotAreaTemporary::cSlotAreaTemporary(int a_NumSlots, cWindow & a_ParentWindow) :
- cSlotArea(a_NumSlots, a_ParentWindow)
-{
-}
-
-
-
-
-
-const cItem * cSlotAreaTemporary::GetSlot(int a_SlotNum, cPlayer & a_Player) const
-{
- cItemMap::const_iterator itr = m_Items.find(a_Player.GetUniqueID());
- if (itr == m_Items.end())
- {
- LOGERROR("cSlotAreaTemporary: player \"%s\" not found for slot %d!", a_Player.GetName().c_str(), a_SlotNum);
- ASSERT(!"cSlotAreaTemporary: player not found!");
-
- // Player not found, this should not happen, ever! Return NULL, but things may break by this.
- return NULL;
- }
-
- if (a_SlotNum >= (int)(itr->second.size()))
- {
- LOGERROR("cSlotAreaTemporary: asking for more slots than actually stored!");
- ASSERT(!"cSlotAreaTemporary: asking for more slots than actually stored!");
- return NULL;
- }
-
- return &(itr->second[a_SlotNum]);
-}
-
-
-
-
-
-void cSlotAreaTemporary::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
-{
- cItemMap::iterator itr = m_Items.find(a_Player.GetUniqueID());
- if (itr == m_Items.end())
- {
- // Player not found
- LOGWARNING("cSlotAreaTemporary: player not found!");
- return;
- }
-
- if (a_SlotNum >= (int)(itr->second.size()))
- {
- LOGERROR("cSlotAreaTemporary: asking for more slots than actually stored!");
- return;
- }
-
- itr->second[a_SlotNum] = a_Item;
-}
-
-
-
-
-
-void cSlotAreaTemporary::OnPlayerAdded(cPlayer & a_Player)
-{
- ASSERT(m_Items.find(a_Player.GetUniqueID()) == m_Items.end()); // The player shouldn't be in the itemmap, otherwise we probably have a leak
- m_Items[a_Player.GetUniqueID()].resize(m_NumSlots); // Make the vector the specified size of empty items
-}
-
-
-
-
-
-void cSlotAreaTemporary::OnPlayerRemoved(cPlayer & a_Player)
-{
- cItemMap::iterator itr = m_Items.find(a_Player.GetUniqueID());
- ASSERT(itr != m_Items.end()); // The player should be in the list, otherwise a call to OnPlayerAdded() was mismatched
- m_Items.erase(itr);
-}
-
-
-
-
-
-void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End)
-{
- cItemMap::iterator itr = m_Items.find(a_Player.GetUniqueID());
- if (itr == m_Items.end())
- {
- LOGWARNING("Player tossing items (%s) not found in the item map", a_Player.GetName().c_str());
- return;
- }
-
- cItems Drops;
- for (int i = a_Begin; i < a_End; i++)
- {
- cItem & Item = itr->second[i];
- if (!Item.IsEmpty())
- {
- Drops.push_back(Item);
- }
- Item.Empty();
- } // for i - itr->second[]
-
- double vX = 0, vY = 0, vZ = 0;
- EulerToVector(-a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY);
- vY = -vY * 2 + 1.f;
- a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 2, vY * 2, vZ * 2);
-}
-
-
-
-
-
-cItem * cSlotAreaTemporary::GetPlayerSlots(cPlayer & a_Player)
-{
- cItemMap::iterator itr = m_Items.find(a_Player.GetUniqueID());
- if (itr == m_Items.end())
- {
- return NULL;
- }
- return &(itr->second[0]);
-}
-
-
-
-
diff --git a/source/UI/SlotArea.h b/source/UI/SlotArea.h
deleted file mode 100644
index 943452feb..000000000
--- a/source/UI/SlotArea.h
+++ /dev/null
@@ -1,303 +0,0 @@
-
-// SlotArea.h
-
-// Interfaces to the cSlotArea class representing a contiguous area of slots in a UI window
-
-
-
-
-#pragma once
-
-#include "../Inventory.h"
-
-
-
-class cWindow;
-class cPlayer;
-class cChestEntity;
-class cDropSpenserEntity;
-class cFurnaceEntity;
-class cCraftingRecipe;
-
-
-
-
-
-class cSlotArea
-{
-public:
- cSlotArea(int a_NumSlots, cWindow & a_ParentWindow);
- virtual ~cSlotArea() {} // force a virtual destructor in all subclasses
-
- int GetNumSlots(void) const { return m_NumSlots; }
-
- /// Called to retrieve an item in the specified slot for the specified player. Must return a valid cItem.
- virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const = 0;
-
- /// Called to set an item in the specified slot for the specified player
- virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) = 0;
-
- /// Called when a player clicks in the window. Parameters taken from the click packet.
- virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem);
-
- /// Called from Clicked if it is a valid shiftclick
- virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem);
-
- /// Called when a new player opens the same parent window. The window already tracks the player. CS-locked.
- virtual void OnPlayerAdded(cPlayer & a_Player) {} ;
-
- /// Called when one of the players closes the parent window. The window already doesn't track the player. CS-locked.
- virtual void OnPlayerRemoved(cPlayer & a_Player) {} ;
-
- /** Called to store as much of a_ItemStack in the area as possible. a_ItemStack is modified to reflect the change.
- The default implementation searches each slot for available space and distributes the stack there.
- if a_ShouldApply is true, the changes are written into the slots;
- if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes)
- If a_KeepEmptySlots is true, empty slots will be skipped and won't be filled
- */
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots);
-
-protected:
- int m_NumSlots;
- cWindow & m_ParentWindow;
-} ;
-
-
-
-
-
-/// Handles any part of the inventory, using parameters in constructor to distinguish between the parts
-class cSlotAreaInventoryBase :
- public cSlotArea
-{
- typedef cSlotArea super;
-
-public:
- cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset, cWindow & a_ParentWindow);
-
- // Creative inventory's click handling is somewhat different from survival inventory's, handle that here:
- virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
-
- virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
- virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
-
-protected:
- int m_SlotOffset; // Index that this area's slot 0 has in the underlying cInventory
-} ;
-
-
-
-
-
-/// Handles the main inventory of each player, excluding the armor and hotbar
-class cSlotAreaInventory :
- public cSlotAreaInventoryBase
-{
- typedef cSlotAreaInventoryBase super;
-
-public:
- cSlotAreaInventory(cWindow & a_ParentWindow) :
- cSlotAreaInventoryBase(cInventory::invInventoryCount, cInventory::invInventoryOffset, a_ParentWindow)
- {
- }
-} ;
-
-
-
-
-
-/// Handles the hotbar of each player
-class cSlotAreaHotBar :
- public cSlotAreaInventoryBase
-{
- typedef cSlotAreaInventoryBase super;
-
-public:
- cSlotAreaHotBar(cWindow & a_ParentWindow) :
- cSlotAreaInventoryBase(cInventory::invHotbarCount, cInventory::invHotbarOffset, a_ParentWindow)
- {
- }
-} ;
-
-
-
-
-
-/// Handles the armor area of the player's inventory
-class cSlotAreaArmor :
- public cSlotAreaInventoryBase
-{
-public:
- cSlotAreaArmor(cWindow & a_ParentWindow) :
- cSlotAreaInventoryBase(cInventory::invArmorCount, cInventory::invArmorOffset, a_ParentWindow)
- {
- }
-
- // Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.)
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
-} ;
-
-
-
-
-
-/// Handles any slot area that is representing a cItemGrid; same items for all the players
-class cSlotAreaItemGrid :
- public cSlotArea,
- public cItemGrid::cListener
-{
- typedef cSlotArea super;
-
-public:
- cSlotAreaItemGrid(cItemGrid & a_ItemGrid, cWindow & a_ParentWindow);
-
- virtual ~cSlotAreaItemGrid();
-
- virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
- virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
-
-protected:
- cItemGrid & m_ItemGrid;
-
- // cItemGrid::cListener overrides:
- virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
-} ;
-
-
-
-
-
-/** A cSlotArea with items layout that is private to each player and is temporary, such as
-a crafting grid or an enchantment table.
-This common ancestor stores the items in a per-player map. It also implements tossing items from the map.
-*/
-class cSlotAreaTemporary :
- public cSlotArea
-{
- typedef cSlotArea super;
-
-public:
- cSlotAreaTemporary(int a_NumSlots, cWindow & a_ParentWindow);
-
- // cSlotArea overrides:
- virtual const cItem * GetSlot (int a_SlotNum, cPlayer & a_Player) const override;
- virtual void SetSlot (int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
- virtual void OnPlayerAdded (cPlayer & a_Player) override;
- virtual void OnPlayerRemoved(cPlayer & a_Player) override;
-
- /// Tosses the player's items in slots [a_Begin, a_End) (ie. incl. a_Begin, but excl. a_End)
- void TossItems(cPlayer & a_Player, int a_Begin, int a_End);
-
-protected:
- typedef std::map<int, std::vector<cItem> > cItemMap; // Maps EntityID -> items
-
- cItemMap m_Items;
-
- /// Returns the pointer to the slot array for the player specified.
- cItem * GetPlayerSlots(cPlayer & a_Player);
-} ;
-
-
-
-
-
-class cSlotAreaCrafting :
- public cSlotAreaTemporary
-{
- typedef cSlotAreaTemporary super;
-
-public:
- /// a_GridSize is allowed to be only 2 or 3
- cSlotAreaCrafting(int a_GridSize, cWindow & a_ParentWindow);
-
- // cSlotAreaTemporary overrides:
- virtual void Clicked (cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
- virtual void OnPlayerRemoved(cPlayer & a_Player) override;
-
- // Distributing items into this area is completely disabled
- virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override {}
-
-protected:
- /// Maps player's EntityID -> current recipe; not a std::map because cCraftingGrid needs proper constructor params
- typedef std::list<std::pair<int, cCraftingRecipe> > cRecipeMap;
-
- int m_GridSize;
- cRecipeMap m_Recipes;
-
- /// Handles a click in the result slot. Crafts using the current recipe, if possible
- void ClickedResult(cPlayer & a_Player);
-
- /// Handles a shift-click in the result slot. Crafts using the current recipe until it changes or no more space for result.
- void ShiftClickedResult(cPlayer & a_Player);
-
- /// Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player
- void UpdateRecipe(cPlayer & a_Player);
-
- /// Retrieves the recipe for the specified player from the map, or creates one if not found
- cCraftingRecipe & GetRecipeForPlayer(cPlayer & a_Player);
-} ;
-
-
-
-
-
-class cSlotAreaChest :
- public cSlotArea
-{
-public:
- cSlotAreaChest(cChestEntity * a_Chest, cWindow & a_ParentWindow);
-
- virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
- virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
-
-protected:
- cChestEntity * m_Chest;
-} ;
-
-
-
-
-
-class cSlotAreaDoubleChest :
- public cSlotArea
-{
-public:
- cSlotAreaDoubleChest(cChestEntity * a_TopChest, cChestEntity * a_BottomChest, cWindow & a_ParentWindow);
-
- virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
- virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
-
-protected:
- cChestEntity * m_TopChest;
- cChestEntity * m_BottomChest;
-} ;
-
-
-
-
-
-class cSlotAreaFurnace :
- public cSlotArea,
- public cItemGrid::cListener
-{
- typedef cSlotArea super;
-
-public:
- cSlotAreaFurnace(cFurnaceEntity * a_Furnace, cWindow & a_ParentWindow);
-
- virtual ~cSlotAreaFurnace();
-
- virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
- virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
- virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
-
-protected:
- cFurnaceEntity * m_Furnace;
-
- // cItemGrid::cListener overrides:
- virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
-} ;
-
-
-
-
diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp
deleted file mode 100644
index 2794abe22..000000000
--- a/source/UI/Window.cpp
+++ /dev/null
@@ -1,841 +0,0 @@
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Window.h"
-#include "WindowOwner.h"
-#include "SlotArea.h"
-#include "../Item.h"
-#include "../ClientHandle.h"
-#include "../Entities/Player.h"
-#include "../Entities/Pickup.h"
-#include "../Inventory.h"
-#include "../Items/ItemHandler.h"
-#include "../BlockEntities/ChestEntity.h"
-#include "../BlockEntities/DropSpenserEntity.h"
-#include "../BlockEntities/HopperEntity.h"
-
-
-
-
-
-char cWindow::m_WindowIDCounter = 1;
-
-
-
-
-
-cWindow::cWindow(cWindow::WindowType a_WindowType, const AString & a_WindowTitle) :
- m_WindowID((++m_WindowIDCounter) % 127),
- m_WindowType(a_WindowType),
- m_WindowTitle(a_WindowTitle),
- m_Owner(NULL),
- m_IsDestroyed(false),
- m_ShouldDistributeToHotbarFirst(true)
-{
- if (a_WindowType == Inventory)
- {
- m_WindowID = 0;
- }
-}
-
-
-
-
-
-cWindow::~cWindow()
-{
- for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
- {
- delete *itr;
- }
- m_SlotAreas.clear();
-}
-
-
-
-
-
-int cWindow::GetNumSlots(void) const
-{
- int res = 0;
- for (cSlotAreas::const_iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
- {
- res += (*itr)->GetNumSlots();
- } // for itr - m_SlotAreas[]
- return res;
-}
-
-
-
-
-
-const cItem * cWindow::GetSlot(cPlayer & a_Player, int a_SlotNum) const
-{
- // Return the item at the specified slot for the specified player
- int LocalSlotNum = 0;
- const cSlotArea * Area = GetSlotArea(a_SlotNum, LocalSlotNum);
- if (Area == NULL)
- {
- LOGWARNING("%s: requesting item from an invalid SlotArea (SlotNum %d), returning NULL.", __FUNCTION__, a_SlotNum);
- return NULL;
- }
- return Area->GetSlot(LocalSlotNum, a_Player);
-}
-
-
-
-
-
-void cWindow::SetSlot(cPlayer & a_Player, int a_SlotNum, const cItem & a_Item)
-{
- // Set the item to the specified slot for the specified player
- int LocalSlotNum = 0;
- cSlotArea * Area = GetSlotArea(a_SlotNum, LocalSlotNum);
- if (Area == NULL)
- {
- LOGWARNING("%s: requesting write to an invalid SlotArea (SlotNum %d), ignoring.", __FUNCTION__, a_SlotNum);
- return;
- }
- Area->SetSlot(LocalSlotNum, a_Player, a_Item);
-}
-
-
-
-
-
-bool cWindow::IsSlotInPlayerMainInventory(int a_SlotNum) const
-{
- // Returns true if the specified slot is in the Player Main Inventory slotarea
- // The player main inventory is always 27 slots, 9 slots from the end of the inventory
- return ((a_SlotNum >= GetNumSlots() - 36) && (a_SlotNum < GetNumSlots() - 9));
-}
-
-
-
-
-
-bool cWindow::IsSlotInPlayerHotbar(int a_SlotNum) const
-{
- // Returns true if the specified slot is in the Player Hotbar slotarea
- // The hotbar is always the last 9 slots
- return ((a_SlotNum >= GetNumSlots() - 9) && (a_SlotNum < GetNumSlots()));
-}
-
-
-
-
-
-bool cWindow::IsSlotInPlayerInventory(int a_SlotNum) const
-{
- // Returns true if the specified slot is in the Player Main Inventory or Hotbar slotareas. Note that returns false for Armor.
- // The player combined inventory is always the last 36 slots
- return ((a_SlotNum >= GetNumSlots() - 36) && (a_SlotNum < GetNumSlots()));
-}
-
-
-
-
-
-void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const
-{
- a_Slots.clear();
- a_Slots.reserve(GetNumSlots());
- for (cSlotAreas::const_iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
- {
- int NumSlots = (*itr)->GetNumSlots();
- for (int i = 0; i < NumSlots; i++)
- {
-
- const cItem * Item = (*itr)->GetSlot(i, a_Player);
- if (Item == NULL)
- {
- a_Slots.push_back(cItem());
- }
- else
- {
- a_Slots.push_back(*Item);
- }
- }
- } // for itr - m_SlotAreas[]
-}
-
-
-
-
-
-void cWindow::Clicked(
- cPlayer & a_Player,
- int a_WindowID, short a_SlotNum, eClickAction a_ClickAction,
- const cItem & a_ClickedItem
-)
-{
- if (a_WindowID != m_WindowID)
- {
- LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str());
- return;
- }
-
- switch (a_ClickAction)
- {
- case caRightClickOutside:
- {
- // Toss one of the dragged items:
- a_Player.TossItem(true);
- return;
- }
- case caLeftClickOutside:
- {
- // Toss all dragged items:
- a_Player.TossItem(true, a_Player.GetDraggingItem().m_ItemCount);
- return;
- }
- case caLeftClickOutsideHoldNothing:
- case caRightClickOutsideHoldNothing:
- {
- // Nothing needed
- return;
- }
- case caLeftPaintBegin: OnPaintBegin (a_Player); return;
- case caRightPaintBegin: OnPaintBegin (a_Player); return;
- case caLeftPaintProgress: OnPaintProgress(a_Player, a_SlotNum); return;
- case caRightPaintProgress: OnPaintProgress(a_Player, a_SlotNum); return;
- case caLeftPaintEnd: OnLeftPaintEnd (a_Player); return;
- case caRightPaintEnd: OnRightPaintEnd(a_Player); return;
- }
-
- if (a_SlotNum < 0)
- {
- // TODO: Other click actions with irrelevant slot number (FS #371)
- return;
- }
-
- int LocalSlotNum = a_SlotNum;
- int idx = 0;
- for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
- {
- if (LocalSlotNum < (*itr)->GetNumSlots())
- {
- (*itr)->Clicked(a_Player, LocalSlotNum, a_ClickAction, a_ClickedItem);
- return;
- }
- LocalSlotNum -= (*itr)->GetNumSlots();
- idx++;
- }
-
- LOGWARNING("Slot number higher than available window slots: %d, max %d received from \"%s\"; ignoring.",
- a_SlotNum, GetNumSlots(), a_Player.GetName().c_str()
- );
-}
-
-
-
-
-
-void cWindow::OpenedByPlayer(cPlayer & a_Player)
-{
- {
- cCSLock Lock(m_CS);
- // If player is already in OpenedBy remove player first
- m_OpenedBy.remove(&a_Player);
- // Then add player
- m_OpenedBy.push_back(&a_Player);
-
- for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
- {
- (*itr)->OnPlayerAdded(a_Player);
- } // for itr - m_SlotAreas[]
- }
-
- a_Player.GetClientHandle()->SendWindowOpen(m_WindowID, m_WindowType, m_WindowTitle, GetNumSlots() - c_NumInventorySlots);
-}
-
-
-
-
-
-bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
-{
- // Checks whether the player is still holding an item
- if (a_Player.IsDraggingItem())
- {
- LOGD("Player holds item! Dropping it...");
- a_Player.TossItem(true, a_Player.GetDraggingItem().m_ItemCount);
- }
-
- cClientHandle * ClientHandle = a_Player.GetClientHandle();
- if (ClientHandle != NULL)
- {
- ClientHandle->SendWindowClose(*this);
- }
-
- {
- cCSLock Lock(m_CS);
-
- for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
- {
- (*itr)->OnPlayerRemoved(a_Player);
- } // for itr - m_SlotAreas[]
-
- m_OpenedBy.remove(&a_Player);
-
- if ((m_WindowType != Inventory) && m_OpenedBy.empty())
- {
- Destroy();
- }
- }
- if (m_IsDestroyed)
- {
- delete this;
- }
-
- return true;
-}
-
-
-
-
-
-void cWindow::OwnerDestroyed()
-{
- m_Owner = NULL;
- // Close window for each player. Note that the last one needs special handling
- while (m_OpenedBy.size() > 1)
- {
- (*m_OpenedBy.begin() )->CloseWindow();
- }
- (*m_OpenedBy.begin() )->CloseWindow();
-}
-
-
-
-
-
-bool cWindow::ForEachPlayer(cItemCallback<cPlayer> & a_Callback)
-{
- cCSLock Lock(m_CS);
- for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
- {
- if (a_Callback.Item(*itr))
- {
- return false;
- }
- } // for itr - m_OpenedBy[]
- return true;
-}
-
-
-
-
-
-bool cWindow::ForEachClient(cItemCallback<cClientHandle> & a_Callback)
-{
- cCSLock Lock(m_CS);
- for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
- {
- if (a_Callback.Item((*itr)->GetClientHandle()))
- {
- return false;
- }
- } // for itr - m_OpenedBy[]
- return true;
-}
-
-
-
-
-
-void cWindow::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea * a_ExcludeArea, bool a_ShouldApply)
-{
- // Ask each slot area to take as much of the stack as it can.
- // First ask only slots that already have the same kind of item
- // Then ask any remaining slots
- for (int Pass = 0; Pass < 2; ++Pass)
- {
- if (m_ShouldDistributeToHotbarFirst)
- {
- // First distribute into the hotbar:
- if (a_ExcludeArea != m_SlotAreas.back())
- {
- m_SlotAreas.back()->DistributeStack(a_ItemStack, a_Player, a_ShouldApply, (Pass == 0));
- if (a_ItemStack.IsEmpty())
- {
- // Distributed it all
- return;
- }
- }
- }
-
- // The distribute to all other areas:
- cSlotAreas::iterator end = m_ShouldDistributeToHotbarFirst ? (m_SlotAreas.end() - 1) : m_SlotAreas.end();
- for (cSlotAreas::iterator itr = m_SlotAreas.begin(); itr != end; ++itr)
- {
- if (*itr == a_ExcludeArea)
- {
- continue;
- }
- (*itr)->DistributeStack(a_ItemStack, a_Player, a_ShouldApply, (Pass == 0));
- if (a_ItemStack.IsEmpty())
- {
- // Distributed it all
- return;
- }
- } // for itr - m_SlotAreas[]
- } // for Pass - repeat twice
-}
-
-
-
-
-
-void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum)
-{
- int SlotBase = 0;
- bool Found = false;
- for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
- {
- if (*itr == a_SlotArea)
- {
- Found = true;
- break;
- }
- SlotBase += (*itr)->GetNumSlots();
- } // for itr - m_SlotAreas[]
- if (!Found)
- {
- LOGERROR("cWindow::SendSlot(): unknown a_SlotArea");
- ASSERT(!"cWindow::SendSlot(): unknown a_SlotArea");
- return;
- }
-
- a_Player.GetClientHandle()->SendInventorySlot(
- m_WindowID, a_RelativeSlotNum + SlotBase, *(a_SlotArea->GetSlot(a_RelativeSlotNum, a_Player))
- );
-}
-
-
-
-
-
-void cWindow::Destroy(void)
-{
- if (m_Owner != NULL)
- {
- m_Owner->CloseWindow();
- m_Owner = NULL;
- }
- m_IsDestroyed = true;
-}
-
-
-
-
-
-cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum)
-{
- if ((a_GlobalSlotNum < 0) || (a_GlobalSlotNum >= GetNumSlots()))
- {
- LOGWARNING("%s: requesting an invalid SlotNum: %d out of %d slots", __FUNCTION__, a_GlobalSlotNum, GetNumSlots() - 1);
- ASSERT(!"Invalid SlotNum");
- return NULL;
- }
-
- // Iterate through all the SlotAreas, find the correct one
- int LocalSlotNum = a_GlobalSlotNum;
- for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
- {
- if (LocalSlotNum < (*itr)->GetNumSlots())
- {
- a_LocalSlotNum = LocalSlotNum;
- return *itr;
- }
- LocalSlotNum -= (*itr)->GetNumSlots();
- } // for itr - m_SlotAreas[]
-
- // We shouldn't be here - the check at the beginnning should prevent this. Log and assert
- LOGWARNING("%s: GetNumSlots() is out of sync: %d; LocalSlotNum = %d", __FUNCTION__, GetNumSlots(), LocalSlotNum);
- ASSERT(!"Invalid GetNumSlots");
- return NULL;
-}
-
-
-
-
-
-const cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum) const
-{
- if ((a_GlobalSlotNum < 0) || (a_GlobalSlotNum >= GetNumSlots()))
- {
- LOGWARNING("%s: requesting an invalid SlotNum: %d out of %d slots", __FUNCTION__, a_GlobalSlotNum, GetNumSlots() - 1);
- ASSERT(!"Invalid SlotNum");
- return NULL;
- }
-
- // Iterate through all the SlotAreas, find the correct one
- int LocalSlotNum = a_GlobalSlotNum;
- for (cSlotAreas::const_iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
- {
- if (LocalSlotNum < (*itr)->GetNumSlots())
- {
- a_LocalSlotNum = LocalSlotNum;
- return *itr;
- }
- LocalSlotNum -= (*itr)->GetNumSlots();
- } // for itr - m_SlotAreas[]
-
- // We shouldn't be here - the check at the beginnning should prevent this. Log and assert
- LOGWARNING("%s: GetNumSlots() is out of sync: %d; LocalSlotNum = %d", __FUNCTION__, GetNumSlots(), LocalSlotNum);
- ASSERT(!"Invalid GetNumSlots");
- return NULL;
-}
-
-
-
-
-
-void cWindow::OnPaintBegin(cPlayer & a_Player)
-{
- // Prepares the internal structures for inventory painting from the specified player
- a_Player.ClearInventoryPaintSlots();
-}
-
-
-
-
-
-void cWindow::OnPaintProgress(cPlayer & a_Player, int a_SlotNum)
-{
- // Add the slot to the internal structures for inventory painting by the specified player
- a_Player.AddInventoryPaintSlot(a_SlotNum);
-}
-
-
-
-
-
-void cWindow::OnLeftPaintEnd(cPlayer & a_Player)
-{
- // Process the entire action stored in the internal structures for inventory painting
- // distribute as many items as possible
-
- const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots();
- cItem ToDistribute(a_Player.GetDraggingItem());
- int ToEachSlot = (int)ToDistribute.m_ItemCount / SlotNums.size();
-
- int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, ToEachSlot, SlotNums);
-
- // Remove the items distributed from the dragging item:
- a_Player.GetDraggingItem().m_ItemCount -= NumDistributed;
- if (a_Player.GetDraggingItem().m_ItemCount == 0)
- {
- a_Player.GetDraggingItem().Empty();
- }
-
- SendWholeWindow(*a_Player.GetClientHandle());
-}
-
-
-
-
-
-void cWindow::OnRightPaintEnd(cPlayer & a_Player)
-{
- // Process the entire action stored in the internal structures for inventory painting
- // distribute one item into each slot
-
- const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots();
- cItem ToDistribute(a_Player.GetDraggingItem());
-
- int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, 1, SlotNums);
-
- // Remove the items distributed from the dragging item:
- a_Player.GetDraggingItem().m_ItemCount -= NumDistributed;
- if (a_Player.GetDraggingItem().m_ItemCount == 0)
- {
- a_Player.GetDraggingItem().Empty();
- }
-
- SendWholeWindow(*a_Player.GetClientHandle());
-}
-
-
-
-
-
-int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int a_NumToEachSlot, const cSlotNums & a_SlotNums)
-{
- if ((size_t)(a_Item.m_ItemCount) < a_SlotNums.size())
- {
- LOGWARNING("%s: Distributing less items (%d) than slots (%u)", __FUNCTION__, (int)a_Item.m_ItemCount, a_SlotNums.size());
- // This doesn't seem to happen with the 1.5.1 client, so we don't worry about it for now
- return 0;
- }
-
- // Distribute to individual slots, keep track of how many items were actually distributed (full stacks etc.)
- int NumDistributed = 0;
- for (cSlotNums::const_iterator itr = a_SlotNums.begin(), end = a_SlotNums.end(); itr != end; ++itr)
- {
- int LocalSlotNum = 0;
- cSlotArea * Area = GetSlotArea(*itr, LocalSlotNum);
- if (Area == NULL)
- {
- LOGWARNING("%s: Bad SlotArea for slot %d", __FUNCTION__, *itr);
- continue;
- }
-
- // Modify the item at the slot
- cItem AtSlot(*Area->GetSlot(LocalSlotNum, a_Player));
- int MaxStack = ItemHandler(AtSlot.m_ItemType)->GetMaxStackSize();
- if (AtSlot.IsEmpty())
- {
- // Empty, just move all of it there:
- cItem ToStore(a_Item);
- ToStore.m_ItemCount = std::min(a_NumToEachSlot, (int)MaxStack);
- Area->SetSlot(LocalSlotNum, a_Player, ToStore);
- NumDistributed += ToStore.m_ItemCount;
- }
- else
- {
- // Occupied, add and cap at MaxStack:
- int CanStore = std::min(a_NumToEachSlot, (int)MaxStack - AtSlot.m_ItemCount);
- AtSlot.m_ItemCount += CanStore;
- Area->SetSlot(LocalSlotNum, a_Player, AtSlot);
- NumDistributed += CanStore;
- }
- } // for itr - SlotNums[]
- return NumDistributed;
-}
-
-
-
-
-
-void cWindow::BroadcastSlot(cSlotArea * a_Area, int a_LocalSlotNum)
-{
- // Translate local slot num into global slot num:
- int SlotNum = 0;
- bool HasFound = false;
- for (cSlotAreas::const_iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
- {
- if (a_Area == *itr)
- {
- SlotNum += a_LocalSlotNum;
- HasFound = true;
- break;
- }
- SlotNum += (*itr)->GetNumSlots();
- } // for itr - m_SlotAreas[]
- if (!HasFound)
- {
- LOGWARNING("%s: Invalid slot area parameter", __FUNCTION__);
- ASSERT(!"Invalid slot area");
- return;
- }
-
- // Broadcast the update packet:
- cCSLock Lock(m_CS);
- for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
- {
- (*itr)->GetClientHandle()->SendInventorySlot(m_WindowID, SlotNum, *a_Area->GetSlot(a_LocalSlotNum, **itr));
- } // for itr - m_OpenedBy[]
-}
-
-
-
-
-
-void cWindow::SendWholeWindow(cClientHandle & a_Client)
-{
- a_Client.SendWholeInventory(*this);
-}
-
-
-
-
-
-void cWindow::BroadcastWholeWindow(void)
-{
- cCSLock Lock(m_CS);
- for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
- {
- SendWholeWindow(*(*itr)->GetClientHandle());
- } // for itr - m_OpenedBy[]
-}
-
-
-
-
-
-void cWindow::BroadcastProgress(int a_Progressbar, int a_Value)
-{
- cCSLock Lock(m_CS);
- for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
- {
- (*itr)->GetClientHandle()->SendWindowProperty(*this, a_Progressbar, a_Value);
- } // for itr - m_OpenedBy[]
-}
-
-
-
-
-
-void cWindow::SetProperty(int a_Property, int a_Value)
-{
- cCSLock Lock(m_CS);
- for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
- {
- (*itr)->GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
- } // for itr - m_OpenedBy[]
-}
-
-
-
-
-
-void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
-{
- a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cInventoryWindow:
-
-cInventoryWindow::cInventoryWindow(cPlayer & a_Player) :
- cWindow(cWindow::Inventory, "Inventory"),
- m_Player(a_Player)
-{
- m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers
- m_SlotAreas.push_back(new cSlotAreaArmor(*this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCraftingWindow:
-
-cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
- cWindow(cWindow::Workbench, "Crafting Table")
-{
- m_SlotAreas.push_back(new cSlotAreaCrafting(3, *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cChestWindow:
-
-cChestWindow::cChestWindow(cChestEntity * a_Chest) :
- cWindow(cWindow::Chest, "Chest"),
- m_World(a_Chest->GetWorld()),
- m_BlockX(a_Chest->GetPosX()),
- m_BlockY(a_Chest->GetPosY()),
- m_BlockZ(a_Chest->GetPosZ())
-{
- m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-
- // Play the opening sound:
- m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
-
- // Send out the chest-open packet:
- m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_CHEST);
-}
-
-
-
-
-
-cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) :
- cWindow(cWindow::Chest, "Double Chest"),
- m_World(a_PrimaryChest->GetWorld()),
- m_BlockX(a_PrimaryChest->GetPosX()),
- m_BlockY(a_PrimaryChest->GetPosY()),
- m_BlockZ(a_PrimaryChest->GetPosZ())
-{
- m_SlotAreas.push_back(new cSlotAreaDoubleChest(a_PrimaryChest, a_SecondaryChest, *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-
- m_ShouldDistributeToHotbarFirst = false;
-
- // Play the opening sound:
- m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
-
- // Send out the chest-open packet:
- m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_CHEST);
-}
-
-
-
-
-
-cChestWindow::~cChestWindow()
-{
- // Send out the chest-close packet:
- m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_CHEST);
-
- m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cDropSpenserWindow:
-
-cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
- cWindow(cWindow::DropSpenser, "Dropspenser")
-{
- m_ShouldDistributeToHotbarFirst = false;
- m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cHopperWindow:
-
-cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) :
- super(cWindow::Hopper, "Hopper")
-{
- m_ShouldDistributeToHotbarFirst = false;
- m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFurnaceWindow:
-
-cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) :
- cWindow(cWindow::Furnace, "Furnace")
-{
- m_ShouldDistributeToHotbarFirst = false;
- m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this));
- m_SlotAreas.push_back(new cSlotAreaInventory(*this));
- m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
-}
-
-
-
-
diff --git a/source/UI/Window.h b/source/UI/Window.h
deleted file mode 100644
index aa7e9d0d0..000000000
--- a/source/UI/Window.h
+++ /dev/null
@@ -1,288 +0,0 @@
-
-// Window.h
-
-// Interfaces to the cWindow class representing a UI window for a specific block
-
-
-
-
-
-#pragma once
-
-#include "../ItemGrid.h"
-
-
-
-
-
-class cPlayer;
-class cWindowOwner;
-class cClientHandle;
-class cChestEntity;
-class cDropSpenserEntity;
-class cFurnaceEntity;
-class cHopperEntity;
-class cSlotArea;
-class cWorld;
-
-typedef std::list<cPlayer *> cPlayerList;
-typedef std::vector<cSlotArea *> cSlotAreas;
-
-
-
-
-
-// tolua_begin
-
-/**
-Represents a UI window.
-
-Each window has a list of players that are currently using it
-When there's no player using a window, it is destroyed.
-A window consists of several areas of slots with similar functionality - for example the crafting grid area, or
-the inventory area. Each area knows what its slots are (GetSlot() function) and can handle mouse clicks.
-The window acts only as a top-level container for those areas, redirecting the click events to the correct areas.
-Inventory painting, introduced in 1.5, is handled by the window, too
-*/
-class cWindow
-{
-public:
- enum WindowType
- {
- Inventory = -1, // This value is never actually sent to a client
- Chest = 0,
- Workbench = 1,
- Furnace = 2,
- DropSpenser = 3, // Dropper or Dispenser
- Enchantment = 4,
- Brewery = 5,
- NPCTrade = 6,
- Beacon = 7,
- Anvil = 8,
- Hopper = 9,
- };
-
- // tolua_end
-
- static const int c_NumInventorySlots = 36;
-
- cWindow(WindowType a_WindowType, const AString & a_WindowTitle);
- virtual ~cWindow();
-
- char GetWindowID(void) const { return m_WindowID; } // tolua_export
- int GetWindowType(void) const { return m_WindowType; } // tolua_export
-
- cWindowOwner * GetOwner(void) { return m_Owner; }
- void SetOwner( cWindowOwner * a_Owner ) { m_Owner = a_Owner; }
-
- int GetNumSlots(void) const;
-
- // tolua_begin
-
- /// Returns the item at the specified slot for the specified player. Returns NULL if invalid SlotNum requested
- const cItem * GetSlot(cPlayer & a_Player, int a_SlotNum) const;
-
- /// Sets the item to the specified slot for the specified player
- void SetSlot(cPlayer & a_Player, int a_SlotNum, const cItem & a_Item);
-
- /// Returns true if the specified slot is in the Player Main Inventory slotarea
- bool IsSlotInPlayerMainInventory(int a_SlotNum) const;
-
- /// Returns true if the specified slot is in the Player Hotbar slotarea
- bool IsSlotInPlayerHotbar(int a_SlotNum) const;
-
- /// Returns true if the specified slot is in the Player Main Inventory or Hotbar slotareas. Note that returns false for Armor.
- bool IsSlotInPlayerInventory(int a_SlotNum) const;
-
- // tolua_end
-
- /// Fills a_Slots with the slots read from m_SlotAreas[], for the specified player
- void GetSlots(cPlayer & a_Player, cItems & a_Slots) const;
-
- /// Handles a click event from a player
- void Clicked(
- cPlayer & a_Player, int a_WindowID,
- short a_SlotNum, eClickAction a_ClickAction,
- const cItem & a_ClickedItem
- );
-
- void OpenedByPlayer(cPlayer & a_Player);
-
- /// Called when a player closes this window; notifies all slot areas. Returns true if close accepted
- virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse);
-
- /// Sends the specified slot's contents to all clients of this window; the slot is specified as local in an area
- void BroadcastSlot(cSlotArea * a_Area, int a_LocalSlotNum);
-
- /// Sends the contents of the whole window to the specified client
- void SendWholeWindow(cClientHandle & a_Client);
-
- /// Sends the contents of the whole window to all clients of this window.
- void BroadcastWholeWindow(void);
-
- /// Sends the progressbar to all clients of this window (same as SetProperty)
- void BroadcastProgress(int a_Progressbar, int a_Value);
-
- // tolua_begin
-
- const AString & GetWindowTitle() const { return m_WindowTitle; }
- void SetWindowTitle(const AString & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
-
- /// Sends the UpdateWindowProperty (0x69) packet to all clients of the window
- void SetProperty(int a_Property, int a_Value);
-
- /// Sends the UpdateWindowPropert(0x69) packet to the specified player
- void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
-
- // tolua_end
-
- void OwnerDestroyed(void);
-
- /// Calls the callback safely for each player that has this window open; returns true if all players have been enumerated
- bool ForEachPlayer(cItemCallback<cPlayer> & a_Callback);
-
- /// Calls the callback safely for each client that has this window open; returns true if all clients have been enumerated
- bool ForEachClient(cItemCallback<cClientHandle> & a_Callback);
-
- /** Called on shift-clicking to distribute the stack into other areas; Modifies a_ItemStack as it is distributed!
- if a_ShouldApply is true, the changes are written into the slots;
- if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes)
- */
- void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea * a_ExcludeArea, bool a_ShouldApply);
-
- /// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea
- void SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum);
-
-protected:
- cSlotAreas m_SlotAreas;
-
- char m_WindowID;
- int m_WindowType;
- AString m_WindowTitle;
-
- cCriticalSection m_CS;
- cPlayerList m_OpenedBy;
-
- bool m_IsDestroyed;
- bool m_ShouldDistributeToHotbarFirst; ///< If set (default), shift+click tries to distribute to hotbar first, then other areas. False for doublechests
-
- cWindowOwner * m_Owner;
-
- static char m_WindowIDCounter;
-
- /// Sets the internal flag as "destroyed"; notifies the owner that the window is destroying
- virtual void Destroy(void);
-
- /** Returns the correct slot area for the specified window-global SlotNum
- Also returns the area-local SlotNum corresponding to the GlobalSlotNum
- If the global SlotNum is out of range, returns NULL
- */
- cSlotArea * GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum);
-
- /** Returns the correct slot area for the specified window-global SlotNum
- Also returns the area-local SlotNum corresponding to the GlobalSlotNum
- If the global SlotNum is out of range, returns NULL.
- Const version.
- */
- const cSlotArea * GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum) const;
-
- /// Prepares the internal structures for inventory painting from the specified player
- void OnPaintBegin(cPlayer & a_Player);
-
- /// Adds the slot to the internal structures for inventory painting by the specified player
- void OnPaintProgress(cPlayer & a_Player, int a_SlotNum);
-
- /// Processes the entire action stored in the internal structures for inventory painting; distributes as many items as possible
- void OnLeftPaintEnd(cPlayer & a_Player);
-
- /// Processes the entire action stored in the internal structures for inventory painting; distributes one item into each slot
- void OnRightPaintEnd(cPlayer & a_Player);
-
- /// Distributes a_NumToEachSlot items into the slots specified in a_SlotNums; returns the total number of items distributed
- int DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int a_NumToEachSlot, const cSlotNums & a_SlotNums);
-} ; // tolua_export
-
-
-
-
-
-class cCraftingWindow :
- public cWindow
-{
- typedef cWindow super;
-public:
- cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
-} ;
-
-
-
-
-
-class cFurnaceWindow :
- public cWindow
-{
- typedef cWindow super;
-public:
- cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace);
-} ;
-
-
-
-
-
-class cDropSpenserWindow :
- public cWindow
-{
- typedef cWindow super;
-public:
- cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_Dispenser);
-} ;
-
-
-
-
-
-class cHopperWindow :
- public cWindow
-{
- typedef cWindow super;
-public:
- cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper);
-} ;
-
-
-
-
-
-class cChestWindow :
- public cWindow
-{
-public:
- cChestWindow(cChestEntity * a_Chest);
- cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest);
- ~cChestWindow();
-
-protected:
- cWorld * m_World;
- int m_BlockX, m_BlockY, m_BlockZ; // Position of the chest, for the window-close packet
-} ;
-
-
-
-
-
-class cInventoryWindow :
- public cWindow
-{
-public:
- cInventoryWindow(cPlayer & a_Player);
-
-protected:
- cPlayer & m_Player;
-
-} ;
-
-
-
-
-
diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp
deleted file mode 100644
index 77a5865d3..000000000
--- a/source/WebAdmin.cpp
+++ /dev/null
@@ -1,437 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "WebAdmin.h"
-#include "StringMap.h"
-
-#include "WebPlugin.h"
-
-#include "PluginManager.h"
-#include "Plugin.h"
-
-#include "World.h"
-#include "Entities/Player.h"
-#include "Server.h"
-#include "Root.h"
-
-#include "../iniFile/iniFile.h"
-
-#ifdef _WIN32
- #include <psapi.h>
-#else
- #include <sys/resource.h>
-#endif
-
-
-
-
-
-/// Helper class - appends all player names together in a HTML list
-class cPlayerAccum :
- public cPlayerListCallback
-{
- virtual bool Item(cPlayer * a_Player) override
- {
- m_Contents.append("<li>");
- m_Contents.append(a_Player->GetName());
- m_Contents.append("</li>");
- return false;
- }
-
-public:
-
- AString m_Contents;
-} ;
-
-
-
-
-
-cWebAdmin * WebAdmin = NULL;
-
-
-
-
-
-cWebAdmin::cWebAdmin( int a_Port /* = 8080 */ ) :
- m_Port(a_Port),
- m_bConnected(false),
- m_TemplateScript("<webadmin_template>")
-{
- WebAdmin = this;
- m_Event = new cEvent();
- Init( m_Port );
-}
-
-
-
-
-
-cWebAdmin::~cWebAdmin()
-{
-
- WebAdmin = 0;
- m_WebServer->Stop();
-
- delete m_WebServer;
- delete m_IniFile;
-
- m_Event->Wait();
- delete m_Event;
-}
-
-
-
-
-
-void cWebAdmin::AddPlugin( cWebPlugin * a_Plugin )
-{
- m_Plugins.remove( a_Plugin );
- m_Plugins.push_back( a_Plugin );
-}
-
-
-
-
-
-void cWebAdmin::RemovePlugin( cWebPlugin * a_Plugin )
-{
- m_Plugins.remove( a_Plugin );
-}
-
-
-
-
-
-void cWebAdmin::Request_Handler(webserver::http_request* r)
-{
- if( WebAdmin == 0 ) return;
- LOG("Path: %s", r->path_.c_str() );
-
- if (r->path_ == "/")
- {
- r->answer_ += "<h1>MCServer WebAdmin</h1>";
- r->answer_ += "<center>";
- r->answer_ += "<form method='get' action='webadmin/'>";
- r->answer_ += "<input type='submit' value='Log in'>";
- r->answer_ += "</form>";
- r->answer_ += "</center>";
- return;
- }
-
- if (r->path_.empty() || r->path_[0] != '/')
- {
- r->answer_ += "<h1>Bad request</h1>";
- r->answer_ += "<p>";
- r->answer_ = r->path_; // TODO: Shouldn't we sanitize this? Possible security issue.
- r->answer_ += "</p>";
- return;
- }
-
- AStringVector Split = StringSplit(r->path_.substr(1), "/");
-
- if (Split.empty() || (Split[0] != "webadmin" && Split[0] != "~webadmin"))
- {
- r->answer_ += "<h1>Bad request</h1>";
- return;
- }
-
- if (!r->authentication_given_)
- {
- r->answer_ += "no auth";
- r->auth_realm_ = "MCServer WebAdmin";
- }
-
- bool bDontShowTemplate = false;
- if (Split[0] == "~webadmin")
- {
- bDontShowTemplate = true;
- }
-
- AString UserPassword = WebAdmin->m_IniFile->GetValue( "User:"+r->username_, "Password", "");
- if ((UserPassword != "") && (r->password_ == UserPassword))
- {
- AString Template;
-
- HTTPTemplateRequest TemplateRequest;
- TemplateRequest.Request.Username = r->username_;
- TemplateRequest.Request.Method = r->method_;
- TemplateRequest.Request.Params = r->params_;
- TemplateRequest.Request.PostParams = r->params_post_;
- TemplateRequest.Request.Path = r->path_.substr(1);
-
- for( unsigned int i = 0; i < r->multipart_formdata_.size(); ++i )
- {
- webserver::formdata& fd = r->multipart_formdata_[i];
-
- HTTPFormData HTTPfd;//( fd.value_ );
- HTTPfd.Value = fd.value_;
- HTTPfd.Type = fd.content_type_;
- HTTPfd.Name = fd.name_;
- LOGINFO("Form data name: %s", fd.name_.c_str() );
- TemplateRequest.Request.FormData[ fd.name_ ] = HTTPfd;
- }
-
- // Try to get the template from the Lua template script
- bool bLuaTemplateSuccessful = false;
- if (!bDontShowTemplate)
- {
- bLuaTemplateSuccessful = WebAdmin->m_TemplateScript.Call("ShowPage", WebAdmin, &TemplateRequest, cLuaState::Return, Template);
- }
-
- if (!bLuaTemplateSuccessful)
- {
- AString BaseURL = WebAdmin->GetBaseURL(Split);
- AString Menu;
- Template = bDontShowTemplate ? "{CONTENT}" : WebAdmin->GetTemplate();
- AString FoundPlugin;
-
- for (PluginList::iterator itr = WebAdmin->m_Plugins.begin(); itr != WebAdmin->m_Plugins.end(); ++itr)
- {
- cWebPlugin* WebPlugin = *itr;
- std::list< std::pair<AString, AString> > NameList = WebPlugin->GetTabNames();
- for( std::list< std::pair<AString, AString> >::iterator Names = NameList.begin(); Names != NameList.end(); ++Names )
- {
- Menu += "<li><a href='" + BaseURL + WebPlugin->GetWebTitle().c_str() + "/" + (*Names).second + "'>" + (*Names).first + "</a></li>";
- }
- }
-
- sWebAdminPage Page = WebAdmin->GetPage(TemplateRequest.Request);
- AString Content = Page.Content;
- FoundPlugin = Page.PluginName;
- if (!Page.TabName.empty())
- FoundPlugin += " - " + Page.TabName;
-
- if( FoundPlugin.empty() ) // Default page
- {
- Content.clear();
- FoundPlugin = "Current Game";
- Content += "<h4>Server Name:</h4>";
- Content += "<p>" + AString( cRoot::Get()->GetServer()->GetServerID() ) + "</p>";
-
- Content += "<h4>Plugins:</h4><ul>";
- cPluginManager* PM = cRoot::Get()->GetPluginManager();
- if( PM )
- {
- const cPluginManager::PluginMap & List = PM->GetAllPlugins();
- for( cPluginManager::PluginMap::const_iterator itr = List.begin(); itr != List.end(); ++itr )
- {
- if( itr->second == NULL ) continue;
- AString VersionNum;
- AppendPrintf(Content, "<li>%s V.%i</li>", itr->second->GetName().c_str(), itr->second->GetVersion());
- }
- }
- Content += "</ul>";
- Content += "<h4>Players:</h4><ul>";
-
- cPlayerAccum PlayerAccum;
- cWorld * World = cRoot::Get()->GetDefaultWorld(); // TODO - Create a list of worlds and players
- if( World != NULL )
- {
- World->ForEachPlayer(PlayerAccum);
- Content.append(PlayerAccum.m_Contents);
- }
- Content += "</ul><br>";
- }
-
-
-
- if (!bDontShowTemplate && (Split.size() > 1))
- {
- Content += "\n<p><a href='" + BaseURL + "'>Go back</a></p>";
- }
-
- AString MemUsage = GetMemoryUsage();
- ReplaceString(Template, "{MEM}", MemUsage);
- ReplaceString(Template, "{USERNAME}", r->username_);
- ReplaceString(Template, "{MENU}", Menu);
- ReplaceString(Template, "{PLUGIN_NAME}", FoundPlugin);
- ReplaceString(Template, "{CONTENT}", Content);
- ReplaceString(Template, "{TITLE}", "MCServer");
-
- AString NumChunks;
- Printf(NumChunks, "%d", cRoot::Get()->GetTotalChunkCount());
- ReplaceString(Template, "{NUMCHUNKS}", NumChunks);
- }
-
- r->answer_ = Template;
- }
- else
- {
- r->answer_ += "Wrong username/password";
- r->auth_realm_ = "MCServer WebAdmin";
- }
-}
-
-
-
-
-
-bool cWebAdmin::Init(int a_Port)
-{
- m_Port = a_Port;
-
- m_IniFile = new cIniFile("webadmin.ini");
- if (m_IniFile->ReadFile())
- {
- m_Port = m_IniFile->GetValueI("WebAdmin", "Port", 8080);
- }
-
- // Initialize the WebAdmin template script and load the file
- m_TemplateScript.Create();
- if (!m_TemplateScript.LoadFile(FILE_IO_PREFIX "webadmin/template.lua"))
- {
- LOGWARN("Could not load WebAdmin template \"%s\", using default template.", FILE_IO_PREFIX "webadmin/template.lua");
- m_TemplateScript.Close();
- }
-
-
- LOG("Starting WebAdmin on port %i", m_Port);
-
-#ifdef _WIN32
- HANDLE hThread = CreateThread(
- NULL, // default security
- 0, // default stack size
- ListenThread, // name of the thread function
- this, // thread parameters
- 0, // default startup flags
- NULL);
- CloseHandle( hThread ); // Just close the handle immediately
-#else
- pthread_t LstnThread;
- pthread_create( &LstnThread, 0, ListenThread, this);
-#endif
-
- return true;
-}
-
-
-
-
-
-#ifdef _WIN32
-DWORD WINAPI cWebAdmin::ListenThread(LPVOID lpParam)
-#else
-void *cWebAdmin::ListenThread( void *lpParam )
-#endif
-{
- cWebAdmin* self = (cWebAdmin*)lpParam;
-
- self->m_WebServer = new webserver(self->m_Port, Request_Handler );
- if (!self->m_WebServer->Begin())
- {
- LOGWARN("WebServer failed to start! WebAdmin is disabled");
- }
-
- self->m_Event->Set();
- return 0;
-}
-
-
-
-
-
-AString cWebAdmin::GetTemplate()
-{
- AString retVal = "";
-
- char SourceFile[] = "webadmin/template.html";
-
- cFile f;
- if (!f.Open(SourceFile, cFile::fmRead))
- {
- return "";
- }
-
- // copy the file into the buffer:
- f.ReadRestOfFile(retVal);
-
- return retVal;
-}
-
-
-
-
-
-sWebAdminPage cWebAdmin::GetPage(const HTTPRequest& a_Request)
-{
- sWebAdminPage Page;
- AStringVector Split = StringSplit(a_Request.Path, "/");
-
- // Find the plugin that corresponds to the requested path
- AString FoundPlugin;
- if (Split.size() > 1)
- {
- for (PluginList::iterator itr = WebAdmin->m_Plugins.begin(); itr != WebAdmin->m_Plugins.end(); ++itr)
- {
- if ((*itr)->GetWebTitle() == Split[1])
- {
- Page.Content = (*itr)->HandleWebRequest(&a_Request);
- cWebPlugin * WebPlugin = *itr;
- FoundPlugin = WebPlugin->GetWebTitle();
- AString TabName = WebPlugin->GetTabNameForRequest(&a_Request).first;
- Page.PluginName = FoundPlugin;
- Page.TabName = TabName;
- break;
- }
- }
- }
-
- // Return the page contents
- return Page;
-}
-
-
-
-
-
-AString cWebAdmin::GetBaseURL( const AString& a_URL )
-{
- return GetBaseURL(StringSplit(a_URL, "/"));
-}
-
-
-
-
-
-AString cWebAdmin::GetBaseURL( const AStringVector& a_URLSplit )
-{
- AString BaseURL = "./";
- if (a_URLSplit.size() > 1)
- {
- for (unsigned int i = 0; i < a_URLSplit.size(); i++)
- {
- BaseURL += "../";
- }
- BaseURL += "webadmin/";
- }
- return BaseURL;
-}
-
-
-
-
-
-AString cWebAdmin::GetMemoryUsage(void)
-{
- AString MemUsage;
-#ifndef _WIN32
- rusage resource_usage;
- if (getrusage(RUSAGE_SELF, &resource_usage) != 0)
- {
- MemUsage = "Error :(";
- }
- else
- {
- Printf(MemUsage, "%0.2f", ((double)resource_usage.ru_maxrss / 1024 / 1024) );
- }
-#else
- HANDLE hProcess = GetCurrentProcess();
- PROCESS_MEMORY_COUNTERS pmc;
- if( GetProcessMemoryInfo( hProcess, &pmc, sizeof(pmc) ) )
- {
- Printf(MemUsage, "%0.2f", (pmc.WorkingSetSize / 1024.f / 1024.f) );
- }
-#endif
- return MemUsage;
-}
diff --git a/source/WebAdmin.h b/source/WebAdmin.h
deleted file mode 100644
index a62b532f1..000000000
--- a/source/WebAdmin.h
+++ /dev/null
@@ -1,138 +0,0 @@
-#pragma once
-
-#include "../WebServer/WebServer.h"
-#include "OSSupport/Socket.h"
-#include "LuaState.h"
-
-
-
-
-// fwd:
-class cStringMap;
-class cEvent;
-class cIniFile;
-class cWebPlugin;
-
-
-
-
-
-// tolua_begin
-struct HTTPFormData
-{
- std::string Name;
- std::string Value;
- std::string Type;
-} ;
-// tolua_end
-
-
-
-
-// tolua_begin
-struct HTTPRequest
-{
- typedef std::map< std::string, std::string > StringStringMap;
- typedef std::map< std::string, HTTPFormData > FormDataMap;
-
- AString Method;
- AString Path;
- AString Username;
- // tolua_end
- StringStringMap Params; // >> EXPORTED IN MANUALBINDINGS <<
- StringStringMap PostParams; // >> EXPORTED IN MANUALBINDINGS <<
- FormDataMap FormData; // >> EXPORTED IN MANUALBINDINGS <<
-} ; // tolua_export
-
-
-
-
-
-// tolua_begin
-struct HTTPTemplateRequest
-{
- HTTPRequest Request;
-} ;
-// tolua_end
-
-
-
-
-
-// tolua_begin
-struct sWebAdminPage
-{
- AString Content;
- AString PluginName;
- AString TabName;
-};
-// tolua_end
-
-
-
-
-
-// tolua_begin
-class cWebAdmin
-{
-public:
- // tolua_end
-
- typedef std::list< cWebPlugin* > PluginList;
-
-
- cWebAdmin( int a_Port = 8080 );
- ~cWebAdmin();
-
- bool Init( int a_Port );
-
- void AddPlugin( cWebPlugin* a_Plugin );
- void RemovePlugin( cWebPlugin* a_Plugin );
-
- // TODO: Convert this to the auto-locking callback mechanism used for looping players in worlds and such
- PluginList GetPlugins() const { return m_Plugins; } // >> EXPORTED IN MANUALBINDINGS <<
-
- static void Request_Handler(webserver::http_request* r);
-
- // tolua_begin
- static AString GetMemoryUsage(void);
-
- int GetPort() { return m_Port; }
-
- sWebAdminPage GetPage(const HTTPRequest& a_Request);
- AString GetBaseURL(const AString& a_URL);
-
- // tolua_end
-
- AString GetBaseURL(const AStringVector& a_URLSplit);
-
-
-private:
- int m_Port;
-
- bool m_bConnected;
- cSocket m_ListenSocket;
-
- cIniFile * m_IniFile;
- PluginList m_Plugins;
-
- cEvent * m_Event;
-
- webserver * m_WebServer;
-
- /// The Lua template script to provide templates:
- cLuaState m_TemplateScript;
-
-
- #ifdef _WIN32
- static DWORD WINAPI ListenThread(LPVOID lpParam);
- #else
- static void * ListenThread(void * lpParam);
- #endif
-
- AString GetTemplate();
-} ; // tolua_export
-
-
-
-
diff --git a/source/WebPlugin.cpp b/source/WebPlugin.cpp
deleted file mode 100644
index 48ddb2076..000000000
--- a/source/WebPlugin.cpp
+++ /dev/null
@@ -1,113 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "WebPlugin.h"
-#include "WebAdmin.h"
-#include "Server.h"
-#include "Root.h"
-
-
-
-
-
-cWebPlugin::cWebPlugin()
-{
- cWebAdmin * WebAdmin = cRoot::Get()->GetWebAdmin();
- if (WebAdmin != NULL)
- {
- WebAdmin->AddPlugin(this);
- }
-}
-
-
-
-
-
-cWebPlugin::~cWebPlugin()
-{
- cWebAdmin * WebAdmin = cRoot::Get()->GetWebAdmin();
- if (WebAdmin != NULL)
- {
- WebAdmin->RemovePlugin(this);
- }
-
- for (TabList::iterator itr = m_Tabs.begin(); itr != m_Tabs.end(); ++itr)
- {
- delete *itr;
- }
- m_Tabs.clear();
-}
-
-
-
-
-
-std::list<std::pair<AString, AString> > cWebPlugin::GetTabNames(void)
-{
- std::list< std::pair< AString, AString > > NameList;
- for( TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr )
- {
- std::pair< AString, AString > StringPair;
- StringPair.first = (*itr)->Title;
- StringPair.second = (*itr)->SafeTitle;
- NameList.push_back( StringPair );
- }
- return NameList;
-}
-
-
-
-
-
-std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest * a_Request)
-{
- std::pair< AString, AString > Names;
- AStringVector Split = StringSplit(a_Request->Path, "/");
-
- if( Split.size() > 1 )
- {
- sWebPluginTab* Tab = 0;
- if( Split.size() > 2 ) // If we got the tab name, show that page
- {
- for( TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr )
- {
- if( (*itr)->SafeTitle.compare( Split[2] ) == 0 ) // This is the one! Rawr
- {
- Tab = *itr;
- break;
- }
- }
- }
- else // Otherwise show the first tab
- {
- if( GetTabs().size() > 0 )
- Tab = *GetTabs().begin();
- }
-
- if( Tab )
- {
- Names.first = Tab->Title;
- Names.second = Tab->SafeTitle;
- }
- }
-
- return Names;
-}
-
-
-
-
-AString cWebPlugin::SafeString( const AString & a_String )
-{
- AString RetVal;
- for( unsigned int i = 0; i < a_String.size(); ++i )
- {
- char c = a_String[i];
- if( c == ' ' )
- {
- c = '_';
- }
- RetVal.push_back( c );
- }
- return RetVal;
-} \ No newline at end of file
diff --git a/source/World.cpp b/source/World.cpp
deleted file mode 100644
index a3572a48a..000000000
--- a/source/World.cpp
+++ /dev/null
@@ -1,2759 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "BlockID.h"
-#include "World.h"
-#include "ChunkDef.h"
-#include "ClientHandle.h"
-#include "Server.h"
-#include "Item.h"
-#include "Root.h"
-#include "../iniFile/iniFile.h"
-#include "ChunkMap.h"
-#include "OSSupport/Timer.h"
-
-// Entities (except mobs):
-#include "Entities/Pickup.h"
-#include "Entities/Player.h"
-#include "Entities/TNTEntity.h"
-
-// Simulators:
-#include "Simulator/SimulatorManager.h"
-#include "Simulator/FloodyFluidSimulator.h"
-#include "Simulator/FluidSimulator.h"
-#include "Simulator/FireSimulator.h"
-#include "Simulator/NoopFluidSimulator.h"
-#include "Simulator/SandSimulator.h"
-#include "Simulator/RedstoneSimulator.h"
-#include "Simulator/VaporizeFluidSimulator.h"
-
-// Mobs:
-#include "Mobs/Bat.h"
-#include "Mobs/Blaze.h"
-#include "Mobs/Cavespider.h"
-#include "Mobs/Chicken.h"
-#include "Mobs/Cow.h"
-#include "Mobs/Creeper.h"
-#include "Mobs/Enderman.h"
-#include "Mobs/Ghast.h"
-#include "Mobs/Magmacube.h"
-#include "Mobs/Mooshroom.h"
-#include "Mobs/Ocelot.h"
-#include "Mobs/Pig.h"
-#include "Mobs/Sheep.h"
-#include "Mobs/Silverfish.h"
-#include "Mobs/Skeleton.h"
-#include "Mobs/Slime.h"
-#include "Mobs/Spider.h"
-#include "Mobs/Squid.h"
-#include "Mobs/Villager.h"
-#include "Mobs/Witch.h"
-#include "Mobs/Wolf.h"
-#include "Mobs/Zombie.h"
-#include "Mobs/Zombiepigman.h"
-
-#include "OSSupport/MakeDir.h"
-#include "MersenneTwister.h"
-#include "Generating/Trees.h"
-#include "PluginManager.h"
-#include "Blocks/BlockHandler.h"
-#include "Vector3d.h"
-
-#include "Tracer.h"
-#include "tolua++.h"
-
-// DEBUG: Test out the cLineBlockTracer class by tracing a few lines:
-#include "LineBlockTracer.h"
-
-#ifndef _WIN32
- #include <stdlib.h>
-#endif
-
-
-
-
-
-/// Up to this many m_SpreadQueue elements are handled each world tick
-const int MAX_LIGHTING_SPREAD_PER_TICK = 10;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cWorldLoadProgress:
-
-/// A simple thread that displays the progress of world loading / saving in cWorld::InitializeSpawn()
-class cWorldLoadProgress :
- public cIsThread
-{
-public:
- cWorldLoadProgress(cWorld * a_World) :
- cIsThread("cWorldLoadProgress"),
- m_World(a_World)
- {
- Start();
- }
-
- void Stop(void)
- {
- m_ShouldTerminate = true;
- Wait();
- }
-
-protected:
-
- cWorld * m_World;
-
- virtual void Execute(void) override
- {
- for (;;)
- {
- LOG("%d chunks to load, %d chunks to generate",
- m_World->GetStorage().GetLoadQueueLength(),
- m_World->GetGenerator().GetQueueLength()
- );
-
- // Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish
- for (int i = 0; i < 20; i++)
- {
- cSleep::MilliSleep(100);
- if (m_ShouldTerminate)
- {
- return;
- }
- }
- } // for (-ever)
- }
-
-} ;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cWorldLightingProgress:
-
-/// A simple thread that displays the progress of world lighting in cWorld::InitializeSpawn()
-class cWorldLightingProgress :
- public cIsThread
-{
-public:
- cWorldLightingProgress(cLightingThread * a_Lighting) :
- cIsThread("cWorldLightingProgress"),
- m_Lighting(a_Lighting)
- {
- Start();
- }
-
- void Stop(void)
- {
- m_ShouldTerminate = true;
- Wait();
- }
-
-protected:
-
- cLightingThread * m_Lighting;
-
- virtual void Execute(void) override
- {
- for (;;)
- {
- LOG("%d chunks remaining to light", m_Lighting->GetQueueLength()
- );
-
- // Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish
- for (int i = 0; i < 20; i++)
- {
- cSleep::MilliSleep(100);
- if (m_ShouldTerminate)
- {
- return;
- }
- }
- } // for (-ever)
- }
-
-} ;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cWorld::cLock:
-
-cWorld::cLock::cLock(cWorld & a_World) :
- super(&(a_World.m_ChunkMap->GetCS()))
-{
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cWorld::cTickThread:
-
-cWorld::cTickThread::cTickThread(cWorld & a_World) :
- super(Printf("WorldTickThread: %s", a_World.GetName().c_str())),
- m_World(a_World)
-{
-}
-
-
-
-
-
-void cWorld::cTickThread::Execute(void)
-{
- cTimer Timer;
-
- long long msPerTick = 50;
- long long LastTime = Timer.GetNowTime();
-
- while (!m_ShouldTerminate)
- {
- long long NowTime = Timer.GetNowTime();
- float DeltaTime = (float)(NowTime - LastTime);
- m_World.Tick(DeltaTime);
- long long TickTime = Timer.GetNowTime() - NowTime;
-
- if (TickTime < msPerTick)
- {
- // Stretch tick time until it's at least msPerTick
- cSleep::MilliSleep((unsigned int)(msPerTick - TickTime));
- }
-
- LastTime = NowTime;
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cWorld:
-
-cWorld::cWorld(const AString & a_WorldName) :
- m_WorldName(a_WorldName),
- m_IniFileName(m_WorldName + "/world.ini"),
- m_StorageSchema("Default"),
- m_WorldAgeSecs(0),
- m_TimeOfDaySecs(0),
- m_WorldAge(0),
- m_TimeOfDay(0),
- m_LastTimeUpdate(0),
- m_LastSpawnMonster(0),
- m_RSList(0),
- m_Weather(eWeather_Sunny),
- m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
- m_TickThread(*this)
-{
- LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
-
- cMakeDir::MakeDir(m_WorldName.c_str());
-}
-
-
-
-
-
-cWorld::~cWorld()
-{
- delete m_SimulatorManager;
- delete m_SandSimulator;
- delete m_WaterSimulator;
- delete m_LavaSimulator;
- delete m_FireSimulator;
- delete m_RedstoneSimulator;
-
- UnloadUnusedChunks();
-
- m_Storage.WaitForFinish();
-
- delete m_ChunkMap;
-}
-
-
-
-
-
-void cWorld::CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cWorld::SetWeather(eWeather a_NewWeather)
-{
- // Do the plugins agree? Do they want a different weather?
- cRoot::Get()->GetPluginManager()->CallHookWeatherChanging(*this, a_NewWeather);
-
- // Set new period for the selected weather:
- switch (a_NewWeather)
- {
- case eWeather_Sunny: m_WeatherInterval = 14400 + (m_TickRand.randInt() % 4800); break; // 12 - 16 minutes
- case eWeather_Rain: m_WeatherInterval = 9600 + (m_TickRand.randInt() % 7200); break; // 8 - 14 minutes
- case eWeather_ThunderStorm: m_WeatherInterval = 2400 + (m_TickRand.randInt() % 4800); break; // 2 - 6 minutes
- default:
- {
- LOGWARNING("Requested unknown weather %d, setting sunny for a minute instead.", a_NewWeather);
- a_NewWeather = eWeather_Sunny;
- m_WeatherInterval = 1200;
- break;
- }
- } // switch (NewWeather)
- m_Weather = a_NewWeather;
- BroadcastWeather(m_Weather);
-
- // Let the plugins know about the change:
- cPluginManager::Get()->CallHookWeatherChanged(*this);
-}
-
-
-
-
-
-void cWorld::ChangeWeather(void)
-{
- // In the next tick the weather will be changed
- m_WeatherInterval = 0;
-}
-
-
-
-
-
-void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- return m_ChunkMap->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cWorld::InitializeSpawn(void)
-{
- int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
- BlockToChunk((int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ);
-
- // For the debugging builds, don't make the server build too much world upon start:
- #if defined(_DEBUG) || defined(ANDROID_NDK)
- int ViewDist = 9;
- #else
- int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
- #endif // _DEBUG
-
- LOG("Preparing spawn area in world \"%s\"...", m_WorldName.c_str());
- for (int x = 0; x < ViewDist; x++)
- {
- for (int z = 0; z < ViewDist; z++)
- {
- m_ChunkMap->TouchChunk(x + ChunkX-(ViewDist - 1) / 2, ZERO_CHUNK_Y, z + ChunkZ-(ViewDist - 1) / 2); // Queue the chunk in the generator / loader
- }
- }
-
- {
- // Display progress during this process:
- cWorldLoadProgress Progress(this);
-
- // Wait for the loader to finish loading
- m_Storage.WaitForQueuesEmpty();
-
- // Wait for the generator to finish generating
- m_Generator.WaitForQueueEmpty();
-
- Progress.Stop();
- }
-
- // Light all chunks that have been newly generated:
- LOG("Lighting spawn area in world \"%s\"...", m_WorldName.c_str());
-
- for (int x = 0; x < ViewDist; x++)
- {
- int ChX = x + ChunkX-(ViewDist - 1) / 2;
- for (int z = 0; z < ViewDist; z++)
- {
- int ChZ = z + ChunkZ-(ViewDist - 1) / 2;
- if (!m_ChunkMap->IsChunkLighted(ChX, ChZ))
- {
- m_Lighting.QueueChunk(ChX, ChZ); // Queue the chunk in the lighting thread
- }
- } // for z
- } // for x
-
- {
- cWorldLightingProgress Progress(&m_Lighting);
- m_Lighting.WaitForQueueEmpty();
- Progress.Stop();
- }
-
- // TODO: Better spawn detection - move spawn out of the water if it isn't set in the INI already
- m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // +1.6f eye height
-
-
- #ifdef TEST_LINEBLOCKTRACER
- // DEBUG: Test out the cLineBlockTracer class by tracing a few lines:
- class cTracerCallbacks :
- public cBlockTracer::cCallbacks
- {
- virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
- {
- LOGD("Block {%d, %d, %d}: %d:%d (%s)",
- a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta,
- ItemToString(cItem(a_BlockType, 1, a_BlockMeta)).c_str()
- );
- return false;
- }
-
- virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- LOGD("Block {%d, %d, %d}: no data available",
- a_BlockX, a_BlockY, a_BlockZ
- );
- return false;
- }
-
- virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override
- {
- LOGD("Out of world at {%f, %f, %f}", a_BlockX, a_BlockY, a_BlockZ);
- return false;
- }
-
- virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override
- {
- LOGD("Into world at {%f, %f, %f}", a_BlockX, a_BlockY, a_BlockZ);
- return false;
- }
-
- virtual void OnNoMoreHits(void) override
- {
- LOGD("No more hits");
- }
- } Callbacks;
- LOGD("Spawn is at {%f, %f, %f}", m_SpawnX, m_SpawnY, m_SpawnZ);
- LOGD("Tracing a line along +X:");
- cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX - 10, m_SpawnY, m_SpawnZ, m_SpawnX + 10, m_SpawnY, m_SpawnZ);
- LOGD("Tracing a line along -Z:");
- cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX, m_SpawnY, m_SpawnZ + 10, m_SpawnX, m_SpawnY, m_SpawnZ - 10);
- LOGD("Tracing a line along -Y, out of world:");
- cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX, 260, m_SpawnZ, m_SpawnX, -5, m_SpawnZ);
- LOGD("Tracing a line along XY:");
- cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX - 10, m_SpawnY - 10, m_SpawnZ, m_SpawnX + 10, m_SpawnY + 10, m_SpawnZ);
- LOGD("Tracing a line in generic direction:");
- cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX - 15, m_SpawnY - 5, m_SpawnZ + 7.5, m_SpawnX + 13, m_SpawnY - 10, m_SpawnZ + 8.5);
- LOGD("Tracing tests done");
- #endif // TEST_LINEBLOCKTRACER
-}
-
-
-
-
-
-void cWorld::Start(void)
-{
- // TODO: Find a proper spawn location, based on the biomes (not in ocean)
- m_SpawnX = (double)((m_TickRand.randInt() % 1000) - 500);
- m_SpawnY = cChunkDef::Height;
- m_SpawnZ = (double)((m_TickRand.randInt() % 1000) - 500);
- m_GameMode = eGameMode_Creative;
-
- cIniFile IniFile(m_IniFileName);
- if (!IniFile.ReadFile())
- {
- LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str());
- }
- AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld");
- m_Dimension = StringToDimension(Dimension);
- switch (m_Dimension)
- {
- case dimNether:
- case dimOverworld:
- case dimEnd:
- {
- break;
- }
- default:
- {
- LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str());
- m_Dimension = dimOverworld;
- break;
- }
- } // switch (m_Dimension)
- m_SpawnX = IniFile.GetValueSetF("SpawnPosition", "X", m_SpawnX);
- m_SpawnY = IniFile.GetValueSetF("SpawnPosition", "Y", m_SpawnY);
- m_SpawnZ = IniFile.GetValueSetF("SpawnPosition", "Z", m_SpawnZ);
- m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema);
- m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
- m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
- m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
- m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true);
- m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true);
- m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true);
- m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true);
- m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false);
- m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true);
- m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true);
- m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false);
- m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true);
- m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
- m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true);
- m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false);
-
- m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);
-
- m_bAnimals = true;
- m_SpawnMonsterRate = 200; // 1 mob each 10 seconds
- cIniFile IniFile2("settings.ini");
- if (IniFile2.ReadFile())
- {
- m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true);
- m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks
-
- }
-
- m_ChunkMap = new cChunkMap(this);
-
- m_LastSave = 0;
- m_LastUnload = 0;
-
- // preallocate some memory for ticking blocks so we don�t need to allocate that often
- m_BlockTickQueue.reserve(1000);
- m_BlockTickQueueCopy.reserve(1000);
-
- // Simulators:
- m_SimulatorManager = new cSimulatorManager(*this);
- m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
- m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
- m_SandSimulator = new cSandSimulator(*this, IniFile);
- m_FireSimulator = new cFireSimulator(*this, IniFile);
- m_RedstoneSimulator = new cRedstoneSimulator(*this);
-
- // Water and Lava simulators get registered in InitializeFluidSimulator()
- m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
- m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1);
- m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
-
- m_Lighting.Start(this);
- m_Storage.Start(this, m_StorageSchema);
- m_Generator.Start(this, IniFile);
- m_ChunkSender.Start(this);
- m_TickThread.Start();
-
- // Save any changes that the defaults may have done to the ini file:
- if (!IniFile.WriteFile())
- {
- LOGWARNING("Could not write world config to %s", m_IniFileName.c_str());
- }
-
-}
-
-
-
-
-
-void cWorld::Stop(void)
-{
- // Delete the clients that have been in this world:
- {
- cCSLock Lock(m_CSClients);
- for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
- {
- (*itr)->Destroy();
- delete *itr;
- } // for itr - m_Clients[]
- m_Clients.clear();
- }
-
- m_TickThread.Stop();
- m_Lighting.Stop();
- m_Generator.Stop();
- m_ChunkSender.Stop();
- m_Storage.Stop();
-}
-
-
-
-
-
-void cWorld::Tick(float a_Dt)
-{
- // Call the plugins
- cPluginManager::Get()->CallHookWorldTick(*this, a_Dt);
-
- // We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it
- m_WorldAgeSecs += (double)a_Dt / 1000.0;
- m_TimeOfDaySecs += (double)a_Dt / 1000.0;
-
- // Wrap time of day each 20 minutes (1200 seconds)
- if (m_TimeOfDaySecs > 1200.0)
- {
- m_TimeOfDaySecs -= 1200.0;
- }
-
- m_WorldAge = (Int64)(m_WorldAgeSecs * 20.0);
- m_TimeOfDay = (Int64)(m_TimeOfDaySecs * 20.0);
-
- // Broadcast time update every 40 ticks (2 seconds)
- if (m_LastTimeUpdate < m_WorldAge - 40)
- {
- BroadcastTimeUpdate();
- m_LastTimeUpdate = m_WorldAge;
- }
-
- m_ChunkMap->Tick(a_Dt);
-
- TickClients(a_Dt);
- TickQueuedBlocks(a_Dt);
- TickQueuedTasks();
-
- GetSimulatorManager()->Simulate(a_Dt);
-
- TickWeather(a_Dt);
-
- // Asynchronously set blocks:
- sSetBlockList FastSetBlockQueueCopy;
- {
- cCSLock Lock(m_CSFastSetBlock);
- std::swap(FastSetBlockQueueCopy, m_FastSetBlockQueue);
- }
- m_ChunkMap->FastSetBlocks(FastSetBlockQueueCopy);
- if (!FastSetBlockQueueCopy.empty())
- {
- // Some blocks failed, store them for next tick:
- cCSLock Lock(m_CSFastSetBlock);
- m_FastSetBlockQueue.splice(m_FastSetBlockQueue.end(), FastSetBlockQueueCopy);
- }
-
- if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes
- {
- SaveAllChunks();
- }
-
- if (m_WorldAge - m_LastUnload > 10 * 20) // Unload every 10 seconds
- {
- UnloadUnusedChunks();
- }
-
- TickSpawnMobs(a_Dt);
-
- std::vector<int> m_RSList_copy(m_RSList);
-
- m_RSList.clear();
-
- std::vector<int>::const_iterator cii; // FIXME - Please rename this variable, WTF is cii??? Use human readable variable names or common abbreviations (i, idx, itr, iter)
- for (cii = m_RSList_copy.begin(); cii != m_RSList_copy.end();)
- {
- int tempX = *cii; cii++;
- int tempY = *cii; cii++;
- int tempZ = *cii; cii++;
- int state = *cii; cii++;
-
- if ((state == 11111) && ((int)GetBlock(tempX, tempY, tempZ) == E_BLOCK_REDSTONE_TORCH_OFF))
- {
- FastSetBlock(tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_ON, (int)GetBlockMeta(tempX, tempY, tempZ));
- }
- else if ((state == 00000) && ((int)GetBlock(tempX, tempY, tempZ) == E_BLOCK_REDSTONE_TORCH_ON))
- {
- FastSetBlock(tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_OFF, (int)GetBlockMeta(tempX, tempY, tempZ));
- }
- }
- m_RSList_copy.erase(m_RSList_copy.begin(),m_RSList_copy.end());
-}
-
-
-
-
-
-void cWorld::TickWeather(float a_Dt)
-{
- // There are no weather changes anywhere but in the Overworld:
- if (GetDimension() != dimOverworld)
- {
- return;
- }
-
- if (m_WeatherInterval > 0)
- {
- // Not yet, wait for the weather period to end
- m_WeatherInterval--;
- }
- else
- {
- // Change weather:
-
- // Pick a new weather. Only reasonable transitions allowed:
- eWeather NewWeather = m_Weather;
- switch (m_Weather)
- {
- case eWeather_Sunny: NewWeather = eWeather_Rain; break;
- case eWeather_ThunderStorm: NewWeather = eWeather_Rain; break;
- case eWeather_Rain:
- {
- // 1/8 chance of turning into a thunderstorm
- NewWeather = ((m_TickRand.randInt() % 256) < 32) ? eWeather_ThunderStorm : eWeather_Sunny;
- break;
- }
-
- default:
- {
- LOGWARNING("Unknown current weather: %d. Setting sunny.", m_Weather);
- ASSERT(!"Unknown weather");
- NewWeather = eWeather_Sunny;
- }
- }
-
- SetWeather(NewWeather);
- } // else (m_WeatherInterval > 0)
-
- if (m_Weather == eWeather_ThunderStorm)
- {
- // 0.5% chance per tick of thunderbolt
- if (m_TickRand.randInt() % 199 == 0)
- {
- CastThunderbolt(0, 0, 0); // TODO: find random possitions near players to cast thunderbolts.
- }
- }
-}
-
-
-
-
-
-void cWorld::TickSpawnMobs(float a_Dt)
-{
- if (!m_bAnimals || (m_WorldAge - m_LastSpawnMonster <= m_SpawnMonsterRate))
- {
- return;
- }
-
- m_LastSpawnMonster = m_WorldAge;
- Vector3d SpawnPos;
- {
- cCSLock Lock(m_CSPlayers);
- if (m_Players.size() <= 0)
- {
- return;
- }
- int RandomPlayerIdx = m_TickRand.randInt() & m_Players.size();
- cPlayerList::iterator itr = m_Players.begin();
- for (int i = 1; i < RandomPlayerIdx; i++)
- {
- itr++;
- }
- SpawnPos = (*itr)->GetPosition();
- }
-
- int dayRand = (m_TickRand.randInt() / 7) % 6;
- int nightRand = (m_TickRand.randInt() / 11) % 10;
-
- SpawnPos += Vector3d((double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32);
- int Height = GetHeight((int)SpawnPos.x, (int)SpawnPos.z);
-
- int MobType = -1;
- int Biome = GetBiomeAt((int)SpawnPos.x, (int)SpawnPos.z);
- switch (Biome)
- {
- case biNether:
- {
- // Spawn nether mobs
- switch (nightRand)
- {
- case 5: MobType = cMonster::mtGhast; break;
- case 6: MobType = cMonster::mtZombiePigman; break;
- }
- break;
- }
-
- case biEnd:
- {
- // Only endermen spawn in the End
- MobType = cMonster::mtEnderman;
- break;
- }
-
- case biMushroomIsland:
- case biMushroomShore:
- {
- // Mushroom land gets only mooshrooms
- MobType = cMonster::mtMooshroom;
- break;
- }
-
- default:
- {
- // Overworld biomes depend on whether it's night or day:
- if (m_TimeOfDay >= 12000 + 1000)
- {
- // Night mobs:
- switch (nightRand)
- {
- case 0: MobType = cMonster::mtSpider; break;
- case 1: MobType = cMonster::mtZombie; break;
- case 2: MobType = cMonster::mtEnderman; break;
- case 3: MobType = cMonster::mtCreeper; break;
- case 4: MobType = cMonster::mtCaveSpider; break;
- case 7: MobType = cMonster::mtSlime; break;
- case 8: MobType = cMonster::mtSilverfish; break;
- case 9: MobType = cMonster::mtSkeleton; break;
- }
- } // if (night)
- else
- {
- // During the day:
- switch (dayRand)
- {
- case 0: MobType = cMonster::mtChicken; break;
- case 1: MobType = cMonster::mtCow; break;
- case 2: MobType = cMonster::mtPig; break;
- case 3: MobType = cMonster::mtSheep; break;
- case 4: MobType = cMonster::mtSquid; break;
- case 5: MobType = cMonster::mtWolf; break;
- }
- } // else (night)
- } // case overworld biomes
- } // switch (biome)
-
- if (MobType >= 0)
- {
- // A proper mob type was selected, now spawn the mob:
- SpawnMob(SpawnPos.x, SpawnPos.y, SpawnPos.z, (cMonster::eType)MobType);
- }
-}
-
-
-
-
-
-void cWorld::TickQueuedTasks(void)
-{
- // Make a copy of the tasks to avoid deadlocks on accessing m_Tasks
- cTasks Tasks;
- {
- cCSLock Lock(m_CSTasks);
- std::swap(Tasks, m_Tasks);
- }
-
- // Execute and delete each task:
- for (cTasks::iterator itr = m_Tasks.begin(), end = m_Tasks.end(); itr != end; ++itr)
- {
- (*itr)->Run(*this);
- delete *itr;
- } // for itr - m_Tasks[]
-}
-
-
-
-
-
-void cWorld::TickClients(float a_Dt)
-{
- cClientHandleList RemoveClients;
- {
- cCSLock Lock(m_CSClients);
-
- // Remove clients scheduled for removal:
- for (cClientHandleList::iterator itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr)
- {
- m_Clients.remove(*itr);
- } // for itr - m_ClientsToRemove[]
- m_ClientsToRemove.clear();
-
- // Add clients scheduled for adding:
- for (cClientHandleList::iterator itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr)
- {
- if (std::find(m_Clients.begin(), m_Clients.end(), *itr) != m_Clients.end())
- {
- ASSERT(!"Adding a client that is already in the clientlist");
- continue;
- }
- m_Clients.push_back(*itr);
- } // for itr - m_ClientsToRemove[]
- m_ClientsToAdd.clear();
-
- // Tick the clients, take out those that have been destroyed into RemoveClients
- for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
- {
- if ((*itr)->IsDestroyed())
- {
- // Remove the client later, when CS is not held, to avoid deadlock
- RemoveClients.push_back(*itr);
- itr = m_Clients.erase(itr);
- continue;
- }
- (*itr)->Tick(a_Dt);
- ++itr;
- } // for itr - m_Clients[]
- }
-
- // Delete the clients that have been destroyed
- for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
- {
- delete *itr;
- } // for itr - RemoveClients[]
-}
-
-
-
-
-
-void cWorld::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- return m_ChunkMap->WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-/// Wakes up the simulators for the specified area of blocks
-void cWorld::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ)
-{
- return m_ChunkMap->WakeUpSimulatorsInArea(a_MinBlockX, a_MaxBlockX, a_MinBlockY, a_MaxBlockY, a_MinBlockZ, a_MaxBlockZ);
-}
-
-
-
-
-
-bool cWorld::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback)
-{
- return m_ChunkMap->ForEachChestInChunk(a_ChunkX, a_ChunkZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback)
-{
- return m_ChunkMap->ForEachDispenserInChunk(a_ChunkX, a_ChunkZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback)
-{
- return m_ChunkMap->ForEachDropperInChunk(a_ChunkX, a_ChunkZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback)
-{
- return m_ChunkMap->ForEachDropSpenserInChunk(a_ChunkX, a_ChunkZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback)
-{
- return m_ChunkMap->ForEachFurnaceInChunk(a_ChunkX, a_ChunkZ, a_Callback);
-}
-
-
-
-
-
-void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData)
-{
- if (cPluginManager::Get()->CallHookExploding(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData) || (a_ExplosionSize <= 0))
- {
- return;
- }
-
- // TODO: Add damage to entities, add support for pickups, and implement block hardiness
- Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
- cVector3iArray BlocksAffected;
- m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected);
- BroadcastSoundEffect("random.explode", (int)floor(a_BlockX * 8), (int)floor(a_BlockY * 8), (int)floor(a_BlockZ * 8), 1.0f, 0.6f);
- {
- cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- {
- cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
- {
- continue;
- }
- Vector3d distance_explosion = (*itr)->GetPosition() - explosion_pos;
- if (distance_explosion.SqrLength() < 4096.0)
- {
- double real_distance = std::max(0.004, sqrt(distance_explosion.SqrLength()));
- double power = a_ExplosionSize / real_distance;
- if (power <= 1)
- {
- power = 0;
- }
- distance_explosion.Normalize();
- distance_explosion *= power;
- ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, (float)a_ExplosionSize, BlocksAffected, distance_explosion);
- }
- }
- }
- cPluginManager::Get()->CallHookExploded(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData);
-}
-
-
-
-
-
-bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
-{
- return m_ChunkMap->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback)
-{
- return m_ChunkMap->DoWithDispenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback)
-{
- return m_ChunkMap->DoWithDropperAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback)
-{
- return m_ChunkMap->DoWithDropSpenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback)
-{
- return m_ChunkMap->DoWithFurnaceAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
-{
- return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
-}
-
-
-
-
-
-bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback)
-{
- return m_ChunkMap->DoWithChunk(a_ChunkX, a_ChunkZ, a_Callback);
-}
-
-
-
-
-
-void cWorld::GrowTree(int a_X, int a_Y, int a_Z)
-{
- if (GetBlock(a_X, a_Y, a_Z) == E_BLOCK_SAPLING)
- {
- // There is a sapling here, grow a tree according to its type:
- GrowTreeFromSapling(a_X, a_Y, a_Z, GetBlockMeta(a_X, a_Y, a_Z));
- }
- else
- {
- // There is nothing here, grow a tree based on the current biome here:
- GrowTreeByBiome(a_X, a_Y, a_Z);
- }
-}
-
-
-
-
-
-void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, char a_SaplingMeta)
-{
- cNoise Noise(m_Generator.GetSeed());
- sSetBlockVector Logs, Other;
- switch (a_SaplingMeta & 0x07)
- {
- case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
- case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
- case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
- case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
- }
- Other.insert(Other.begin(), Logs.begin(), Logs.end());
- Logs.clear();
- GrowTreeImage(Other);
-}
-
-
-
-
-
-void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z)
-{
- cNoise Noise(m_Generator.GetSeed());
- sSetBlockVector Logs, Other;
- GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Logs, Other);
- Other.insert(Other.begin(), Logs.begin(), Logs.end());
- Logs.clear();
- GrowTreeImage(Other);
-}
-
-
-
-
-
-void cWorld::GrowTreeImage(const sSetBlockVector & a_Blocks)
-{
- // Check that the tree has place to grow
-
- // Make a copy of the log blocks:
- sSetBlockVector b2;
- for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
- {
- if (itr->BlockType == E_BLOCK_LOG)
- {
- b2.push_back(*itr);
- }
- } // for itr - a_Blocks[]
-
- // Query blocktypes and metas at those log blocks:
- if (!GetBlocks(b2, false))
- {
- return;
- }
-
- // Check that at each log's coord there's an block allowed to be overwritten:
- for (sSetBlockVector::const_iterator itr = b2.begin(); itr != b2.end(); ++itr)
- {
- switch (itr->BlockType)
- {
- CASE_TREE_ALLOWED_BLOCKS:
- {
- break;
- }
- default:
- {
- return;
- }
- }
- } // for itr - b2[]
-
- // All ok, replace blocks with the tree image:
- m_ChunkMap->ReplaceTreeBlocks(a_Blocks);
-}
-
-
-
-
-
-bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal)
-{
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
- switch (BlockType)
- {
- case E_BLOCK_CARROTS:
- {
- if (a_IsByBonemeal && !m_IsCarrotsBonemealable)
- {
- return false;
- }
- if (BlockMeta < 7)
- {
- FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
- }
- return true;
- }
-
- case E_BLOCK_CROPS:
- {
- if (a_IsByBonemeal && !m_IsCropsBonemealable)
- {
- return false;
- }
- if (BlockMeta < 7)
- {
- FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
- }
- return true;
- }
-
- case E_BLOCK_MELON_STEM:
- {
- if (BlockMeta < 7)
- {
- if (a_IsByBonemeal && !m_IsMelonStemBonemealable)
- {
- return false;
- }
- FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
- }
- else
- {
- if (a_IsByBonemeal && !m_IsMelonBonemealable)
- {
- return false;
- }
- GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType);
- }
- return true;
- }
-
- case E_BLOCK_POTATOES:
- {
- if (a_IsByBonemeal && !m_IsPotatoesBonemealable)
- {
- return false;
- }
- if (BlockMeta < 7)
- {
- FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
- }
- return true;
- }
-
- case E_BLOCK_PUMPKIN_STEM:
- {
- if (BlockMeta < 7)
- {
- if (a_IsByBonemeal && !m_IsPumpkinStemBonemealable)
- {
- return false;
- }
- FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
- }
- else
- {
- if (a_IsByBonemeal && !m_IsPumpkinBonemealable)
- {
- return false;
- }
- GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType);
- }
- return true;
- }
-
- case E_BLOCK_SAPLING:
- {
- if (a_IsByBonemeal && !m_IsSaplingBonemealable)
- {
- return false;
- }
- GrowTreeFromSapling(a_BlockX, a_BlockY, a_BlockZ, BlockMeta);
- return true;
- }
-
- case E_BLOCK_GRASS:
- {
- if (a_IsByBonemeal && !m_IsGrassBonemealable)
- {
- return false;
- }
- MTRand r1;
- for (int i = 0; i < 60; i++)
- {
- int OfsX = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3;
- int OfsY = r1.randInt(3) + r1.randInt(3) - 3;
- int OfsZ = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3;
- BLOCKTYPE Ground = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ);
- if (Ground != E_BLOCK_GRASS)
- {
- continue;
- }
- BLOCKTYPE Above = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ);
- if (Above != E_BLOCK_AIR)
- {
- continue;
- }
- BLOCKTYPE SpawnType;
- NIBBLETYPE SpawnMeta = 0;
- switch (r1.randInt(10))
- {
- case 0: SpawnType = E_BLOCK_YELLOW_FLOWER; break;
- case 1: SpawnType = E_BLOCK_RED_ROSE; break;
- default:
- {
- SpawnType = E_BLOCK_TALL_GRASS;
- SpawnMeta = E_META_TALL_GRASS_GRASS;
- break;
- }
- } // switch (random spawn block type)
- FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, SpawnType, SpawnMeta);
- } // for i - 50 times
- return true;
- }
-
- case E_BLOCK_SUGARCANE:
- {
- if (a_IsByBonemeal && !m_IsSugarcaneBonemealable)
- {
- return false;
- }
- m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, m_MaxSugarcaneHeight);
- return true;
- }
-
- case E_BLOCK_CACTUS:
- {
- if (a_IsByBonemeal && !m_IsCactusBonemealable)
- {
- return false;
- }
- m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, m_MaxCactusHeight);
- return true;
- }
- } // switch (BlockType)
- return false;
-}
-
-
-
-
-
-void cWorld::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow)
-{
- m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
-}
-
-
-
-
-
-void cWorld::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockType)
-{
- MTRand Rand;
- m_ChunkMap->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, Rand);
-}
-
-
-
-
-
-void cWorld::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow)
-{
- m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
-}
-
-
-
-
-
-int cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ)
-{
- return m_ChunkMap->GetBiomeAt(a_BlockX, a_BlockZ);
-}
-
-
-
-
-
-void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- if (a_BlockType == E_BLOCK_AIR)
- {
- BlockHandler(GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnDestroyed(this, a_BlockX, a_BlockY, a_BlockZ);
- }
- m_ChunkMap->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
-
- BlockHandler(a_BlockType)->OnPlaced(this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
-}
-
-
-
-
-
-void cWorld::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- cCSLock Lock(m_CSFastSetBlock);
- m_FastSetBlockQueue.push_back(sSetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta));
-}
-
-
-
-
-
-void cWorld::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay)
-{
- m_ChunkMap->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, GetWorldAge() + a_TickDelay);
-}
-
-
-
-
-
-BLOCKTYPE cWorld::GetBlock(int a_X, int a_Y, int a_Z)
-{
- // First check if it isn't queued in the m_FastSetBlockQueue:
- {
- int X = a_X, Y = a_Y, Z = a_Z;
- int ChunkX, ChunkY, ChunkZ;
- AbsoluteToRelative(X, Y, Z, ChunkX, ChunkY, ChunkZ);
-
- cCSLock Lock(m_CSFastSetBlock);
- for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr)
- {
- if ((itr->x == X) && (itr->y == Y) && (itr->z == Z) && (itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
- {
- return itr->BlockType;
- }
- } // for itr - m_FastSetBlockQueue[]
- }
-
- return m_ChunkMap->GetBlock(a_X, a_Y, a_Z);
-}
-
-
-
-
-
-NIBBLETYPE cWorld::GetBlockMeta(int a_X, int a_Y, int a_Z)
-{
- // First check if it isn't queued in the m_FastSetBlockQueue:
- {
- cCSLock Lock(m_CSFastSetBlock);
- for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr)
- {
- if ((itr->x == a_X) && (itr->y == a_Y) && (itr->y == a_Y))
- {
- return itr->BlockMeta;
- }
- } // for itr - m_FastSetBlockQueue[]
- }
-
- return m_ChunkMap->GetBlockMeta(a_X, a_Y, a_Z);
-}
-
-
-
-
-
-void cWorld::SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData)
-{
- m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData);
-}
-
-
-
-
-
-NIBBLETYPE cWorld::GetBlockSkyLight(int a_X, int a_Y, int a_Z)
-{
- return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z);
-}
-
-
-
-
-
-NIBBLETYPE cWorld::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- return m_ChunkMap->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-bool cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
-{
- return m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta);
-}
-
-
-
-
-
-bool cWorld::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
-{
- return m_ChunkMap->GetBlockInfo(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Meta, a_SkyLight, a_BlockLight);
-}
-
-
-
-
-
-bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
-{
- return m_ChunkMap->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes);
-}
-
-
-
-
-
-void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed)
-{
- MTRand r1;
- a_FlyAwaySpeed /= 1000; // Pre-divide, so that we don't have to divide each time inside the loop
- for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
- {
- float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
- float SpeedY = (float)(a_FlyAwaySpeed * r1.randInt(1000));
- float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
-
- // Add random offset to the spawn position:
- int MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
- int MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
- int MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
-
- // TODO 2013_05_12 _X: Because spawning pickups with nonzero speed causes them to bug (FS #338),
- // I decided to temporarily reset the speed to zero to fix it, until we have proper pickup physics
- SpeedX = SpeedY = SpeedZ = 0;
-
- // TODO 2013_05_12 _X: It seems that pickups bug out even with zero speed, trying mid-block position:
- MicroX = (int)(floor(a_BlockX) * 32) + 16;
- MicroY = (int)(floor(a_BlockY) * 32) + 16;
- MicroZ = (int)(floor(a_BlockZ) * 32) + 16;
-
- cPickup * Pickup = new cPickup(
- MicroX, MicroY, MicroZ,
- *itr, SpeedX, SpeedY, SpeedZ
- );
- Pickup->Initialize(this);
- }
-}
-
-
-
-
-
-void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ)
-{
- // TODO 2013_05_12 _X: Because spawning pickups with nonzero speed causes them to bug (FS #338),
- // I decided to temporarily reset the speed to zero to fix it, until we have proper pickup physics
- a_SpeedX = a_SpeedY = a_SpeedZ = 0;
-
- MTRand r1;
- for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
- {
- // Add random offset to the spawn position:
- int MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
- int MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
- int MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
-
- // TODO 2013_05_12 _X: It seems that pickups bug out even with zero speed, trying mid-block position:
- MicroX = (int)(floor(a_BlockX) * 32) + 16;
- MicroY = (int)(floor(a_BlockY) * 32) + 16;
- MicroZ = (int)(floor(a_BlockZ) * 32) + 16;
-
- cPickup * Pickup = new cPickup(
- MicroX, MicroY, MicroZ,
- *itr, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ
- );
- Pickup->Initialize(this);
- }
-}
-
-
-
-
-
-void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff)
-{
- cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTimeInSec);
- TNT->Initialize(this);
- // TODO: Add a bit of speed in horiz and vert axes, based on the a_InitialVelocityCoeff
-}
-
-
-
-
-
-void cWorld::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType)
-{
- m_ChunkMap->ReplaceBlocks(a_Blocks, a_FilterBlockType);
-}
-
-
-
-
-
-bool cWorld::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
-{
- return m_ChunkMap->GetBlocks(a_Blocks, a_ContinueOnFailure);
-}
-
-
-
-
-
-bool cWorld::DigBlock(int a_X, int a_Y, int a_Z)
-{
- cBlockHandler *Handler = cBlockHandler::GetBlockHandler(GetBlock(a_X, a_Y, a_Z));
- Handler->OnDestroyed(this, a_X, a_Y, a_Z);
- return m_ChunkMap->DigBlock(a_X, a_Y, a_Z);
-}
-
-
-
-
-
-void cWorld::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
-{
- m_ChunkMap->SendBlockTo(a_X, a_Y, a_Z, a_Player);
-}
-
-
-
-
-
-int cWorld::GetHeight(int a_X, int a_Z)
-{
- return m_ChunkMap->GetHeight(a_X, a_Z);
-}
-
-
-
-
-
-bool cWorld::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height)
-{
- return m_ChunkMap->TryGetHeight(a_BlockX, a_BlockZ, a_Height);
-}
-
-
-
-
-
-void cWorld::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
-{
- return m_ChunkMap->BroadcastAttachEntity(a_Entity, a_Vehicle);
-}
-
-
-
-
-
-void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude);
-}
-
-
-
-
-
-void cWorld::BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastBlockBreakAnimation(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage, a_Exclude);
-}
-
-
-
-
-
-void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
-}
-
-
-
-
-
-void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- {
- cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
- {
- continue;
- }
- ch->SendChat(a_Message);
- }
-}
-
-
-
-
-
-void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastChunkData(a_ChunkX, a_ChunkZ, a_Serializer, a_Exclude);
-}
-
-
-
-
-
-void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude);
-}
-
-
-
-
-
-void cWorld::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastDestroyEntity(a_Entity, a_Exclude);
-}
-
-
-
-
-
-void cWorld::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude);
-}
-
-
-
-
-
-void cWorld::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastEntityHeadLook(a_Entity, a_Exclude);
-}
-
-
-
-
-
-void cWorld::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastEntityLook(a_Entity, a_Exclude);
-}
-
-
-
-
-
-void cWorld::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastEntityMetadata(a_Entity, a_Exclude);
-}
-
-
-
-
-
-void cWorld::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
-}
-
-
-
-
-
-void cWorld::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
-}
-
-
-
-
-
-void cWorld::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastEntityStatus(a_Entity, a_Status, a_Exclude);
-}
-
-
-
-
-
-void cWorld::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastEntityVelocity(a_Entity, a_Exclude);
-}
-
-
-
-
-void cWorld::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude);
-}
-
-
-
-
-
-void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- {
- cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
- {
- continue;
- }
- ch->SendPlayerListItem(a_Player, a_IsOnline);
- }
-}
-
-
-
-
-
-void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude);
-}
-
-
-
-
-
-void cWorld::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data, a_Exclude);
-}
-
-
-
-
-
-void cWorld::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastSpawnEntity(a_Entity, a_Exclude);
-}
-
-
-
-
-
-void cWorld::BroadcastTeleportEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- {
- cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
- {
- continue;
- }
- ch->SendTeleportEntity(a_Entity);
- }
-}
-
-
-
-
-
-void cWorld::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
-}
-
-
-
-
-
-void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- {
- cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
- {
- continue;
- }
- ch->SendTimeUpdate(m_WorldAge, m_TimeOfDay);
- }
-}
-
-
-
-
-
-void cWorld::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- m_ChunkMap->BroadcastUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- {
- cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
- {
- continue;
- }
- ch->SendWeather(a_Weather);
- }
-}
-
-
-
-
-
-void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client)
-{
- m_ChunkMap->SendBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Client);
-}
-
-
-
-
-
-void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkZ)
-{
- m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::MarkChunkSaving(int a_ChunkX, int a_ChunkZ)
-{
- m_ChunkMap->MarkChunkSaving(a_ChunkX, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkZ)
-{
- m_ChunkMap->MarkChunkSaved (a_ChunkX, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::SetChunkData(
- int a_ChunkX, int a_ChunkZ,
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight,
- const cChunkDef::HeightMap * a_HeightMap,
- const cChunkDef::BiomeMap * a_BiomeMap,
- cEntityList & a_Entities,
- cBlockEntityList & a_BlockEntities,
- bool a_MarkDirty
-)
-{
- // Validate biomes, if needed:
- cChunkDef::BiomeMap BiomeMap;
- const cChunkDef::BiomeMap * Biomes = a_BiomeMap;
- if (a_BiomeMap == NULL)
- {
- // The biomes are not assigned, get them from the generator:
- Biomes = &BiomeMap;
- m_Generator.GenerateBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
- }
-
- m_ChunkMap->SetChunkData(
- a_ChunkX, a_ChunkZ,
- a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight,
- a_HeightMap, *Biomes,
- a_BlockEntities,
- a_MarkDirty
- );
-
- // Initialize the entities (outside the m_ChunkMap's CS, to fix FS #347):
- for (cEntityList::iterator itr = a_Entities.begin(), end = a_Entities.end(); itr != end; ++itr)
- {
- (*itr)->Initialize(this);
- }
-
- // If a client is requesting this chunk, send it to them:
- if (m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ))
- {
- m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkZ);
- }
-
- // Notify the lighting thread that the chunk has become valid (in case it is a neighbor of a postponed chunk):
- m_Lighting.ChunkReady(a_ChunkX, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::ChunkLighted(
- int a_ChunkX, int a_ChunkZ,
- const cChunkDef::BlockNibbles & a_BlockLight,
- const cChunkDef::BlockNibbles & a_SkyLight
-)
-{
- m_ChunkMap->ChunkLighted(a_ChunkX, a_ChunkZ, a_BlockLight, a_SkyLight);
-}
-
-
-
-
-
-bool cWorld::GetChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback)
-{
- return m_ChunkMap->GetChunkData(a_ChunkX, a_ChunkZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes)
-{
- return m_ChunkMap->GetChunkBlockTypes(a_ChunkX, a_ChunkZ, a_BlockTypes);
-}
-
-
-
-
-
-bool cWorld::IsChunkValid(int a_ChunkX, int a_ChunkZ) const
-{
- return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkZ);
-}
-
-
-
-
-
-bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const
-{
- return m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::UnloadUnusedChunks(void)
-{
- m_LastUnload = m_WorldAge;
- m_ChunkMap->UnloadUnusedChunks();
-}
-
-
-
-
-
-void cWorld::CollectPickupsByPlayer(cPlayer * a_Player)
-{
- m_ChunkMap->CollectPickupsByPlayer(a_Player);
-}
-
-
-
-
-
-void cWorld::AddPlayer(cPlayer * a_Player)
-{
- {
- cCSLock Lock(m_CSPlayers);
-
- ASSERT(std::find(m_Players.begin(), m_Players.end(), a_Player) == m_Players.end()); // Is it already in the list? HOW?
-
- m_Players.remove(a_Player); // Make sure the player is registered only once
- m_Players.push_back(a_Player);
- }
-
- // Add the player's client to the list of clients to be ticked:
- if (a_Player->GetClientHandle() != NULL)
- {
- cCSLock Lock(m_CSClients);
- m_ClientsToAdd.push_back(a_Player->GetClientHandle());
- }
-
- // The player has already been added to the chunkmap as the entity, do NOT add again!
-}
-
-
-
-
-
-void cWorld::RemovePlayer(cPlayer * a_Player)
-{
- m_ChunkMap->RemoveEntity(a_Player);
- {
- cCSLock Lock(m_CSPlayers);
- m_Players.remove(a_Player);
- }
-
- // Remove the player's client from the list of clients to be ticked:
- if (a_Player->GetClientHandle() != NULL)
- {
- cCSLock Lock(m_CSClients);
- m_ClientsToRemove.push_back(a_Player->GetClientHandle());
- }
-}
-
-
-
-
-
-bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback)
-{
- // Calls the callback for each player in the list
- cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(), itr2 = itr; itr != m_Players.end(); itr = itr2)
- {
- ++itr2;
- if (a_Callback.Item(*itr))
- {
- return false;
- }
- } // for itr - m_Players[]
- return true;
-}
-
-
-
-
-
-bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
-{
- // Calls the callback for each player in the list
- cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- {
- if (NoCaseCompare((*itr)->GetName(), a_PlayerName) == 0)
- {
- a_Callback.Item(*itr);
- return true;
- }
- } // for itr - m_Players[]
- return false;
-}
-
-
-
-
-
-bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback)
-{
- cPlayer * BestMatch = NULL;
- unsigned int BestRating = 0;
- unsigned int NameLength = a_PlayerNameHint.length();
-
- cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- {
- unsigned int Rating = RateCompareString (a_PlayerNameHint, (*itr)->GetName());
- if (Rating >= BestRating)
- {
- BestMatch = *itr;
- BestRating = Rating;
- }
- if (Rating == NameLength) // Perfect match
- {
- break;
- }
- } // for itr - m_Players[]
-
- if (BestMatch != NULL)
- {
- LOG("Compared %s and %s with rating %i", a_PlayerNameHint.c_str(), BestMatch->GetName().c_str(), BestRating);
- return a_Callback.Item (BestMatch);
- }
- return false;
-}
-
-
-
-
-
-// TODO: This interface is dangerous!
-cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit)
-{
- cTracer LineOfSight(this);
-
- float ClosestDistance = a_SightLimit;
- cPlayer* ClosestPlayer = NULL;
-
- cCSLock Lock(m_CSPlayers);
- for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- {
- Vector3f Pos = (*itr)->GetPosition();
- float Distance = (Pos - a_Pos).Length();
-
- if (Distance < ClosestDistance)
- {
- if (!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length()))
- {
- ClosestDistance = Distance;
- ClosestPlayer = *itr;
- }
- }
- }
- return ClosestPlayer;
-}
-
-
-
-
-
-void cWorld::SendPlayerList(cPlayer * a_DestPlayer)
-{
- // Sends the playerlist to a_DestPlayer
- cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- {
- cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch != NULL) && !ch->IsDestroyed())
- {
- a_DestPlayer->GetClientHandle()->SendPlayerListItem(*(*itr), true);
- }
- }
-}
-
-
-
-
-
-bool cWorld::ForEachEntity(cEntityCallback & a_Callback)
-{
- return m_ChunkMap->ForEachEntity(a_Callback);
-}
-
-
-
-
-
-bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback)
-{
- return m_ChunkMap->ForEachEntityInChunk(a_ChunkX, a_ChunkZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback)
-{
- return m_ChunkMap->DoWithEntityByID(a_UniqueID, a_Callback);
-}
-
-
-
-
-
-void cWorld::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback)
-{
- m_ChunkMap->CompareChunkClients(a_ChunkX1, a_ChunkZ1, a_ChunkX2, a_ChunkZ2, a_Callback);
-}
-
-
-
-
-
-bool cWorld::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
-{
- return m_ChunkMap->AddChunkClient(a_ChunkX, a_ChunkZ, a_Client);
-}
-
-
-
-
-
-void cWorld::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
-{
- m_ChunkMap->RemoveChunkClient(a_ChunkX, a_ChunkZ, a_Client);
-}
-
-
-
-
-
-void cWorld::RemoveClientFromChunks(cClientHandle * a_Client)
-{
- m_ChunkMap->RemoveClientFromChunks(a_Client);
-}
-
-
-
-
-
-void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
-{
- m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Client);
-}
-
-
-
-
-
-void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client)
-{
- m_ChunkSender.RemoveClient(a_Client);
-}
-
-
-
-
-
-void cWorld::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-bool cWorld::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- return m_ChunkMap->LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::LoadChunks(const cChunkCoordsList & a_Chunks)
-{
- m_ChunkMap->LoadChunks(a_Chunks);
-}
-
-
-
-
-
-void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-bool cWorld::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
-{
- AString Line1(a_Line1);
- AString Line2(a_Line2);
- AString Line3(a_Line3);
- AString Line4(a_Line4);
- if (cRoot::Get()->GetPluginManager()->CallHookUpdatingSign(this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player))
- {
- return false;
- }
- if (m_ChunkMap->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4))
- {
- cRoot::Get()->GetPluginManager()->CallHookUpdatedSign(this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player);
- return true;
- }
- return false;
-}
-
-
-
-
-
-bool cWorld::UpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
-{
- return SetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player);
-}
-
-
-
-
-
-void cWorld::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay)
-{
- m_ChunkMap->ChunksStay(a_Chunks, a_Stay);
-}
-
-
-
-
-
-void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ)
-{
- m_ChunkMap->MarkChunkRegenerating(a_ChunkX, a_ChunkZ);
-
- // Trick: use Y=1 to force the chunk generation even though the chunk data is already present
- m_Generator.QueueGenerateChunk(a_ChunkX, 1, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::GenerateChunk(int a_ChunkX, int a_ChunkZ)
-{
- m_Generator.QueueGenerateChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback)
-{
- m_Lighting.QueueChunk(a_ChunkX, a_ChunkZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::IsChunkLighted(int a_ChunkX, int a_ChunkZ)
-{
- return m_ChunkMap->IsChunkLighted(a_ChunkX, a_ChunkZ);
-}
-
-
-
-
-
-bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback)
-{
- return m_ChunkMap->ForEachChunkInRect(a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ, a_Callback);
-}
-
-
-
-
-
-void cWorld::SaveAllChunks(void)
-{
- LOGINFO("Saving all chunks...");
- m_LastSave = m_WorldAge;
- m_ChunkMap->SaveAllChunks();
- m_Storage.QueueSavedMessage();
-}
-
-
-
-
-
-void cWorld::QueueSaveAllChunks(void)
-{
- QueueTask(new cWorld::cTaskSaveAllChunks);
-}
-
-
-
-
-
-void cWorld::QueueTask(cTask * a_Task)
-{
- cCSLock Lock(m_CSTasks);
- m_Tasks.push_back(a_Task);
-}
-
-
-
-
-
-void cWorld::AddEntity(cEntity * a_Entity)
-{
- m_ChunkMap->AddEntity(a_Entity);
-}
-
-
-
-
-
-bool cWorld::HasEntity(int a_UniqueID)
-{
- return m_ChunkMap->HasEntity(a_UniqueID);
-}
-
-
-
-
-
-void cWorld::RemoveEntity(cEntity * a_Entity)
-{
- m_ChunkMap->RemoveEntity(a_Entity);
-}
-
-
-
-
-
-/*
-unsigned int cWorld::GetNumPlayers(void)
-{
- cCSLock Lock(m_CSPlayers);
- return m_Players.size();
-}
-*/
-
-
-
-
-
-int cWorld::GetNumChunks(void) const
-{
- return m_ChunkMap->GetNumChunks();
-}
-
-
-
-
-
-void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue)
-{
- m_ChunkMap->GetChunkStats(a_NumValid, a_NumDirty);
- a_NumInLightingQueue = (int) m_Lighting.GetQueueLength();
-}
-
-
-
-
-
-void cWorld::TickQueuedBlocks(float a_Dt)
-{
- if (m_BlockTickQueue.empty())
- {
- return;
- }
- m_BlockTickQueueCopy.clear();
- m_BlockTickQueue.swap(m_BlockTickQueueCopy);
-
- for (std::vector<BlockTickQueueItem *>::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); itr++)
- {
- BlockTickQueueItem *Block = (*itr);
- Block->ToWait -= a_Dt;
- if (Block->ToWait <= 0)
- {
- BlockHandler(GetBlock(Block->X, Block->Y, Block->Z))->OnUpdate(this, Block->X, Block->Y, Block->Z);
- delete Block; //We don't have to remove it from the vector, this will happen automatically on the next tick
- }
- else
- {
- m_BlockTickQueue.push_back(Block); //Keep the block in the queue
- }
- } // for itr - m_BlockTickQueueCopy[]
-}
-
-
-
-
-
-void cWorld::QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, float a_TimeToWait)
-{
- BlockTickQueueItem * Block = new BlockTickQueueItem;
- Block->X = a_BlockX;
- Block->Y = a_BlockY;
- Block->Z = a_BlockZ;
- Block->ToWait = a_TimeToWait;
-
- m_BlockTickQueue.push_back(Block);
-}
-
-
-
-
-
-bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- return (
- IsBlockWater(GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ)) ||
- IsBlockWater(GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ)) ||
- IsBlockWater(GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1)) ||
- IsBlockWater(GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1))
- );
-}
-
-
-
-
-
-int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType)
-{
- cMonster * Monster = NULL;
-
- int Size = GetTickRandomNumber(2) + 1; // 1 .. 3
-
- switch (a_MonsterType)
- {
- case cMonster::mtBat: Monster = new cBat(); break;
- case cMonster::mtBlaze: Monster = new cBlaze(); break;
- case cMonster::mtCaveSpider: Monster = new cCavespider(); break;
- case cMonster::mtChicken: Monster = new cChicken(); break;
- case cMonster::mtCow: Monster = new cCow(); break;
- case cMonster::mtCreeper: Monster = new cCreeper(); break;
- case cMonster::mtEnderman: Monster = new cEnderman(); break;
- case cMonster::mtGhast: Monster = new cGhast(); break;
- case cMonster::mtMagmaCube: Monster = new cMagmacube(Size); break;
- case cMonster::mtMooshroom: Monster = new cMooshroom(); break;
- case cMonster::mtOcelot: Monster = new cOcelot(); break;
- case cMonster::mtPig: Monster = new cPig(); break;
- case cMonster::mtSheep: Monster = new cSheep(); break;
- case cMonster::mtSilverfish: Monster = new cSilverfish(); break;
- case cMonster::mtSkeleton: Monster = new cSkeleton(); break;
- case cMonster::mtSlime: Monster = new cSlime(Size); break;
- case cMonster::mtSpider: Monster = new cSpider(); break;
- case cMonster::mtSquid: Monster = new cSquid(); break;
- case cMonster::mtVillager: Monster = new cVillager(); break;
- case cMonster::mtWitch: Monster = new cWitch(); break;
- case cMonster::mtWolf: Monster = new cWolf(); break;
- case cMonster::mtZombie: Monster = new cZombie(); break;
- case cMonster::mtZombiePigman: Monster = new cZombiepigman(); break;
-
- default:
- {
- LOGWARNING("%s: Unhandled monster type: %d. Not spawning.", __FUNCTION__, a_MonsterType);
- return -1;
- }
- }
- Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
- Monster->SetHealth(Monster->GetMaxHealth());
- if (cPluginManager::Get()->CallHookSpawningMonster(*this, *Monster))
- {
- delete Monster;
- return -1;
- }
- if (!Monster->Initialize(this))
- {
- delete Monster;
- return -1;
- }
- BroadcastSpawnEntity(*Monster);
- cPluginManager::Get()->CallHookSpawnedMonster(*this, *Monster);
- return Monster->GetUniqueID();
-}
-
-
-
-
-
-int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const Vector3d * a_Speed)
-{
- cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Speed);
- if (Projectile == NULL)
- {
- return -1;
- }
- if (!Projectile->Initialize(this))
- {
- delete Projectile;
- return -1;
- }
- BroadcastSpawnEntity(*Projectile);
- return Projectile->GetUniqueID();
-}
-
-
-
-
-
-void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Results)
-{
- cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr)
- {
- size_t LastSpace = a_Text.find_last_of(" "); //Find the position of the last space
-
- std::string LastWord = a_Text.substr(LastSpace + 1, a_Text.length()); //Find the last word
- std::string PlayerName ((*itr)->GetName());
- std::size_t Found = PlayerName.find(LastWord); //Try to find last word in playername
-
- if (Found!=0)
- {
- continue; //No match
- }
-
- a_Results.push_back((*itr)->GetName()); //Match!
- }
-}
-
-
-
-
-
-cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock)
-{
- AString SimulatorNameKey;
- Printf(SimulatorNameKey, "%sSimulator", a_FluidName);
- AString SimulatorSectionName;
- Printf(SimulatorSectionName, "%sSimulator", a_FluidName);
- AString SimulatorName = a_IniFile.GetValueSet("Physics", SimulatorNameKey, "");
- if (SimulatorName.empty())
- {
- LOGWARNING("[Physics] %s not present or empty in %s, using the default of \"Floody\".", SimulatorNameKey.c_str(), GetIniFileName().c_str());
- SimulatorName = "Floody";
- }
-
- cFluidSimulator * res = NULL;
- bool IsWater = (strcmp(a_FluidName, "Water") == 0); // Used for defaults
- int Rate = 1;
- if (
- (NoCaseCompare(SimulatorName, "vaporize") == 0) ||
- (NoCaseCompare(SimulatorName, "vaporise") == 0)
- )
- {
- res = new cVaporizeFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock);
- }
- else if (
- (NoCaseCompare(SimulatorName, "noop") == 0) ||
- (NoCaseCompare(SimulatorName, "nop") == 0) ||
- (NoCaseCompare(SimulatorName, "null") == 0) ||
- (NoCaseCompare(SimulatorName, "nil") == 0)
- )
- {
- res = new cNoopFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock);
- }
- else
- {
- if (NoCaseCompare(SimulatorName, "floody") != 0)
- {
- // The simulator name doesn't match anything we have, issue a warning:
- LOGWARNING("%s [Physics]:%s specifies an unknown simulator, using the default \"Floody\".", GetIniFileName().c_str(), SimulatorNameKey.c_str());
- }
- int Falloff = a_IniFile.GetValueSetI(SimulatorSectionName, "Falloff", IsWater ? 1 : 2);
- int TickDelay = a_IniFile.GetValueSetI(SimulatorSectionName, "TickDelay", IsWater ? 5 : 30);
- int NumNeighborsForSource = a_IniFile.GetValueSetI(SimulatorSectionName, "NumNeighborsForSource", IsWater ? 2 : -1);
- res = new cFloodyFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, Falloff, TickDelay, NumNeighborsForSource);
- }
-
- m_SimulatorManager->RegisterSimulator(res, Rate);
-
- return res;
-}
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cWorld::cTaskSaveAllChunks:
-
-void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World)
-{
- a_World.SaveAllChunks();
-}
-
-
-
-
diff --git a/source/World.h b/source/World.h
deleted file mode 100644
index 315904f79..000000000
--- a/source/World.h
+++ /dev/null
@@ -1,728 +0,0 @@
-
-#pragma once
-
-#ifndef _WIN32
- #include "BlockID.h"
-#else
- enum ENUM_ITEM_ID;
-#endif
-
-#define MAX_PLAYERS 65535
-
-#include "Simulator/SimulatorManager.h"
-#include "MersenneTwister.h"
-#include "ChunkMap.h"
-#include "WorldStorage/WorldStorage.h"
-#include "Generating/ChunkGenerator.h"
-#include "Vector3i.h"
-#include "Vector3f.h"
-#include "ChunkSender.h"
-#include "Defines.h"
-#include "LightingThread.h"
-#include "Item.h"
-#include "Mobs/Monster.h"
-#include "Entities/ProjectileEntity.h"
-
-
-
-
-
-class cRedstone;
-class cFireSimulator;
-class cFluidSimulator;
-class cSandSimulator;
-class cRedstoneSimulator;
-class cItem;
-class cPlayer;
-class cClientHandle;
-class cEntity;
-class cBlockEntity;
-class cWorldGenerator; // The generator that actually generates the chunks for a single world
-class cChunkGenerator; // The thread responsible for generating chunks
-class cChestEntity;
-class cDispenserEntity;
-class cFurnaceEntity;
-
-typedef std::list< cPlayer * > cPlayerList;
-
-typedef cItemCallback<cPlayer> cPlayerListCallback;
-typedef cItemCallback<cEntity> cEntityCallback;
-typedef cItemCallback<cChestEntity> cChestCallback;
-typedef cItemCallback<cDispenserEntity> cDispenserCallback;
-typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
-
-
-
-
-
-
-// tolua_begin
-class cWorld
-{
-public:
-
- // tolua_end
-
- /// A simple RAII locker for the chunkmap - locks the chunkmap in its constructor, unlocks it in the destructor
- class cLock :
- public cCSLock
- {
- typedef cCSLock super;
- public:
- cLock(cWorld & a_World);
- } ;
-
- /// A common ancestor for all tasks queued onto the tick thread
- class cTask
- {
- public:
- virtual void Run(cWorld & a_World) = 0;
- } ;
-
- typedef std::vector<cTask *> cTasks;
-
- class cTaskSaveAllChunks :
- public cTask
- {
- protected:
- // cTask overrides:
- virtual void Run(cWorld & a_World) override;
- } ;
-
-
- // tolua_begin
-
- static const char * GetClassStatic(void)
- {
- return "cWorld";
- }
-
- /// Return time in seconds
- inline static float GetTime(void)
- {
- LOGWARNING("cWorld:GetTime() is obsolete, use GetWorldAge() or GetTimeOfDay() for a specific world instead.");
- return 0;
- }
-
- int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; }
- Int64 GetWorldAge(void) const { return m_WorldAge; }
- Int64 GetTimeOfDay(void) const { return m_TimeOfDay; }
-
- void SetTicksUntilWeatherChange(int a_WeatherInterval)
- {
- m_WeatherInterval = a_WeatherInterval;
- }
-
- void SetTimeOfDay(Int64 a_TimeOfDay)
- {
- m_TimeOfDay = a_TimeOfDay;
- m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0;
- BroadcastTimeUpdate();
- }
-
- void SetWorldTime(Int64 a_TimeOfDay)
- {
- LOGWARNING("cWorld:SetWorldTime() is obsolete, use SetTimeOfDay() instead");
- SetTimeOfDay(a_TimeOfDay);
- }
-
- /// Returns the current game mode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable
- eGameMode GetGameMode(void) const { return m_GameMode; }
-
- /// Returns true if the world is in Creative mode
- bool IsGameModeCreative(void) const { return (m_GameMode == gmCreative); }
-
- /// Returns true if the world is in Survival mode
- bool IsGameModeSurvival(void) const { return (m_GameMode == gmSurvival); }
-
- /// Returns true if the world is in Adventure mode
- bool IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure); }
-
- bool IsPVPEnabled(void) const { return m_bEnabledPVP; }
- bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; }
-
- eDimension GetDimension(void) const { return m_Dimension; }
-
- /// Returns the world height at the specified coords; waits for the chunk to get loaded / generated
- int GetHeight(int a_BlockX, int a_BlockZ);
-
- // tolua_end
-
- /// Retrieves the world height at the specified coords; returns false if chunk not loaded / generated
- bool TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height); // Exported in ManualBindings.cpp
-
- // Broadcast respective packets to all clients of the chunk where the event is taking place
- // (Please keep these alpha-sorted)
- void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
- void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL);
- void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL);
- void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude
- void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL); // tolua_export
- void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
- void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
- void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
- void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
- void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8
- void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export
- void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
- void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
- void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
-
- /// If there is a block entity at the specified coords, sends it to the client specified
- void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
-
- void MarkChunkDirty (int a_ChunkX, int a_ChunkZ);
- void MarkChunkSaving(int a_ChunkX, int a_ChunkZ);
- void MarkChunkSaved (int a_ChunkX, int a_ChunkZ);
-
- /** Sets the chunk data as either loaded from the storage or generated.
- a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted.
- a_BiomeMap is optional, if not present, biomes will be calculated by the generator
- a_HeightMap is optional, if not present, will be calculated.
- If a_MarkDirty is set, the chunk is set as dirty (used after generating)
- */
- void SetChunkData(
- int a_ChunkX, int a_ChunkZ,
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight,
- const cChunkDef::HeightMap * a_HeightMap,
- const cChunkDef::BiomeMap * a_BiomeMap,
- cEntityList & a_Entities,
- cBlockEntityList & a_BlockEntities,
- bool a_MarkDirty
- );
-
- void ChunkLighted(
- int a_ChunkX, int a_ChunkZ,
- const cChunkDef::BlockNibbles & a_BlockLight,
- const cChunkDef::BlockNibbles & a_SkyLight
- );
-
- bool GetChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback);
-
- /// Gets the chunk's blocks, only the block types
- bool GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes);
-
- bool IsChunkValid (int a_ChunkX, int a_ChunkZ) const;
- bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const;
-
- void UnloadUnusedChunks(void); // tolua_export
-
- void CollectPickupsByPlayer(cPlayer * a_Player);
-
- void AddPlayer( cPlayer* a_Player );
- void RemovePlayer( cPlayer* a_Player );
-
- /// Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true
- bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
-
- /// Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found. Callback return ignored
- bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
-
- /// Finds a player from a partial or complete player name and calls the callback - case-insensitive
- bool FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
-
- // TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action)
- cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit);
-
- void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player
-
- /// Adds the entity into its appropriate chunk; takes ownership of the entity ptr
- void AddEntity(cEntity * a_Entity);
-
- bool HasEntity(int a_UniqueID);
-
- /// Removes the entity, the entity ptr ownership is assumed taken by the caller
- void RemoveEntity(cEntity * a_Entity);
-
- /// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true
- bool ForEachEntity(cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
-
- /// Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true
- bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
-
- /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false.
- bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
-
- /// Compares clients of two chunks, calls the callback accordingly
- void CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback);
-
- /// Adds client to a chunk, if not already present; returns true if added, false if present
- bool AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
-
- /// Removes client from the chunk specified
- void RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
-
- /// Removes the client from all chunks it is present in
- void RemoveClientFromChunks(cClientHandle * a_Client);
-
- /// Sends the chunk to the client specified, if the chunk is valid. If not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid+lighted)
- void SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
-
- /// Removes client from ChunkSender's queue of chunks to be sent
- void RemoveClientFromChunkSender(cClientHandle * a_Client);
-
- /// Touches the chunk, causing it to be loaded or generated
- void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /// Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before)
- bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid()
- void LoadChunks(const cChunkCoordsList & a_Chunks);
-
- /// Marks the chunk as failed-to-load:
- void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /// Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as UpdateSign()
- bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp
-
- /// Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as SetSignLines()
- bool UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp
-
- /// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable. To be used only by cChunkStay!
- void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true);
-
- /// Regenerate the given chunk:
- void RegenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export
-
- /// Generates the given chunk, if not already generated
- void GenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export
-
- /// Queues a chunk for lighting; a_Callback is called after the chunk is lighted
- void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = NULL);
-
- bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
-
- /// Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully
- bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback);
-
- // tolua_begin
-
- /** Sets the block at the specified coords to the specified value.
- Full processing, incl. updating neighbors, is performed.
- */
- void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
-
- /** Sets the block at the specified coords to the specified value.
- The replacement doesn't trigger block updates.
- The replaced blocks aren't checked for block entities (block entity is leaked if it exists at this block)
- */
- void FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
-
- /** Queues a SetBlock() with the specified parameters after the specified number of ticks.
- Calls SetBlock(), so performs full processing of the replaced block.
- */
- void QueueSetBlock(int a_BlockX, int a_BLockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay);
-
- BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ);
- NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ);
- void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData);
- NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ);
- NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ);
- bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
- bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
- // TODO: NIBBLETYPE GetBlockActualLight(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- // Vector3i variants:
- void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta ); }
- BLOCKTYPE GetBlock (const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); }
- NIBBLETYPE GetBlockMeta(const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); }
- void SetBlockMeta(const Vector3i & a_Pos, NIBBLETYPE a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); }
- // tolua_end
-
- /** Writes the block area into the specified coords.
- Returns true if all chunks have been processed.
- Prefer cBlockArea::Write() instead, this is the internal implementation; cBlockArea does error checking, too.
- a_DataTypes is a bitmask of cBlockArea::baXXX constants ORed together.
- */
- bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
-
- // tolua_begin
-
- /// Spawns item pickups for each item in the list. May compress pickups if too many entities:
- void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0);
-
- /// Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified:
- void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ);
-
- /// Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided
- void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff = 1);
-
- // tolua_end
-
- /// Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType
- void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType);
-
- /// Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read.
- bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure);
-
- // tolua_begin
- bool DigBlock (int a_X, int a_Y, int a_Z);
- void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player );
-
- double GetSpawnX(void) const { return m_SpawnX; }
- double GetSpawnY(void) const { return m_SpawnY; }
- double GetSpawnZ(void) const { return m_SpawnZ; }
-
- /// Wakes up the simulators for the specified block
- void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- /// Wakes up the simulators for the specified area of blocks
- void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ);
-
- // tolua_end
-
- inline cSimulatorManager * GetSimulatorManager(void) { return m_SimulatorManager; }
-
- inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; }
- inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; }
-
- /// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true
- bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp
-
- /// Calls the callback for each dispenser in the specified chunk; returns true if all dispensers processed, false if the callback aborted by returning true
- bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback);
-
- /// Calls the callback for each dropper in the specified chunk; returns true if all droppers processed, false if the callback aborted by returning true
- bool ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback);
-
- /// Calls the callback for each dropspenser in the specified chunk; returns true if all dropspensers processed, false if the callback aborted by returning true
- bool ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback);
-
- /// Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true
- bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp
-
- /** Does an explosion with the specified strength at the specified coordinate
- a_SourceData exact type depends on the a_Source:
- | esOther | void * |
- | esPrimedTNT | cTNTEntity * |
- | esCreeper | cCreeper * |
- | esBed | cVector3i * |
- | esEnderCrystal | Vector3i * |
- | esGhastFireball | cGhastFireball * |
- | esWitherSkullBlack | TBD |
- | esWitherSkullBlue | TBD |
- | esWitherBirth | TBD |
- | esPlugin | void * |
- */
- void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export
-
- /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found
- bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp
-
- /// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found
- bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback); // Exported in ManualBindings.cpp
-
- /// Calls the callback for the dropper at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found
- bool DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback); // Exported in ManualBindings.cpp
-
- /// Calls the callback for the dropspenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found
- bool DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback); // Exported in ManualBindings.cpp
-
- /// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found
- bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp
-
- /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found
- bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // tolua_export
-
- /// a_Player is using block entity at [x, y, z], handle that:
- void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {m_ChunkMap->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); }
-
- /// Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback
- bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback);
-
- void GrowTree (int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
- void GrowTreeFromSapling(int a_BlockX, int a_BlockY, int a_BlockZ, char a_SaplingMeta); // tolua_export
- void GrowTreeByBiome (int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
-
- void GrowTreeImage(const sSetBlockVector & a_Blocks);
-
- // tolua_begin
-
- /// Grows the plant at the specified block to its ripe stage (bonemeal used); returns false if the block is not growable. If a_IsBonemeal is true, block is not grown if not allowed in world.ini
- bool GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal = false);
-
- /// Grows a cactus present at the block specified by the amount of blocks specified, up to the max height specified in the config
- void GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
-
- /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem)
- void GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockType);
-
- /// Grows a sugarcane present at the block specified by the amount of blocks specified, up to the max height specified in the config
- void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
-
- /// Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value
- int GetBiomeAt(int a_BlockX, int a_BlockZ);
-
- /// Returns the name of the world
- const AString & GetName(void) const { return m_WorldName; }
-
- /// Returns the name of the world.ini file used by this world
- const AString & GetIniFileName(void) const {return m_IniFileName; }
-
- // tolua_end
-
- inline static void AbsoluteToRelative( int & a_X, int & a_Y, int & a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ )
- {
- // TODO: Use floor() instead of weird if statements
- // Also fix Y
- a_ChunkX = a_X/cChunkDef::Width;
- if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--;
- a_ChunkY = 0;
- a_ChunkZ = a_Z/cChunkDef::Width;
- if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--;
-
- a_X = a_X - a_ChunkX*cChunkDef::Width;
- a_Y = a_Y - a_ChunkY*cChunkDef::Height;
- a_Z = a_Z - a_ChunkZ*cChunkDef::Width;
- }
-
- inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ )
- {
- // TODO: Use floor() instead of weird if statements
- // Also fix Y
- (void)a_Y; // not unused anymore
- a_ChunkX = a_X/cChunkDef::Width;
- if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--;
- a_ChunkY = 0;
- a_ChunkZ = a_Z/cChunkDef::Width;
- if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--;
- }
-
- /// Saves all chunks immediately. Dangerous interface, may deadlock, use QueueSaveAllChunks() instead
- void SaveAllChunks(void); // tolua_export
-
- /// Queues a task to save all chunks onto the tick thread. The prefferred way of saving chunks from external sources
- void QueueSaveAllChunks(void); // tolua_export
-
- /// Queues a task onto the tick thread. The task object will be deleted once the task is finished
- void QueueTask(cTask * a_Task);
-
- /// Returns the number of chunks loaded
- int GetNumChunks() const; // tolua_export
-
- /// Returns the number of chunks loaded and dirty, and in the lighting queue
- void GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue);
-
- // Various queues length queries (cannot be const, they lock their CS):
- inline int GetGeneratorQueueLength (void) { return m_Generator.GetQueueLength(); } // tolua_export
- inline int GetLightingQueueLength (void) { return m_Lighting.GetQueueLength(); } // tolua_export
- inline int GetStorageLoadQueueLength(void) { return m_Storage.GetLoadQueueLength(); } // tolua_export
- inline int GetStorageSaveQueueLength(void) { return m_Storage.GetSaveQueueLength(); } // tolua_export
-
- void InitializeSpawn(void);
-
- /// Starts threads that belong to this world
- void Start(void);
-
- /// Stops threads that belong to this world (part of deinit)
- void Stop(void);
-
- void TickQueuedBlocks(float a_Dt);
-
- struct BlockTickQueueItem
- {
- int X;
- int Y;
- int Z;
- float ToWait;
- };
-
- void QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, float a_TimeToWait); // tolua_export
-
- // tolua_begin
- /// Casts a thunderbolt at the specified coords
- void CastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- /// Sets the specified weather; resets weather interval; asks and notifies plugins of the change
- void SetWeather (eWeather a_NewWeather);
-
- /// Forces a weather change in the next game tick
- void ChangeWeather (void);
-
- /// Returns the current weather
- eWeather GetWeather (void) const { return m_Weather; };
- // tolua_end
-
- cChunkGenerator & GetGenerator(void) { return m_Generator; }
- cWorldStorage & GetStorage (void) { return m_Storage; }
- cChunkMap * GetChunkMap (void) { return m_ChunkMap; }
-
- /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call
- void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
-
- int GetMaxSugarcaneHeight(void) const { return m_MaxSugarcaneHeight; } // tolua_export
- int GetMaxCactusHeight (void) const { return m_MaxCactusHeight; } // tolua_export
-
- bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
-
- /// Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise
- int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export
-
- /// Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise
- int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const Vector3d * a_Speed = NULL); // tolua_export
-
- /// Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread!
- int GetTickRandomNumber(unsigned a_Range) { return (int)(m_TickRand.randInt(a_Range)); }
-
- /// Appends all usernames starting with a_Text (case-insensitive) into Results
- void TabCompleteUserName(const AString & a_Text, AStringVector & a_Results);
-
-private:
-
- friend class cRoot;
-
- class cTickThread :
- public cIsThread
- {
- typedef cIsThread super;
- public:
- cTickThread(cWorld & a_World);
-
- protected:
- cWorld & m_World;
-
- // cIsThread overrides:
- virtual void Execute(void) override;
- } ;
-
-
- AString m_WorldName;
- AString m_IniFileName;
-
- /// Name of the storage schema used to load and save chunks
- AString m_StorageSchema;
-
- /// The dimension of the world, used by the client to provide correct lighting scheme
- eDimension m_Dimension;
-
- /// This random generator is to be used only in the Tick() method, and thus only in the World-Tick-thread (MTRand is not exactly thread-safe)
- MTRand m_TickRand;
-
- double m_SpawnX;
- double m_SpawnY;
- double m_SpawnZ;
-
- double m_WorldAgeSecs; // World age, in seconds. Is only incremented, cannot be set by plugins.
- double m_TimeOfDaySecs; // Time of day in seconds. Can be adjusted. Is wrapped to zero each day.
- Int64 m_WorldAge; // World age in ticks, calculated off of m_WorldAgeSecs
- Int64 m_TimeOfDay; // Time in ticks, calculated off of m_TimeOfDaySecs
- Int64 m_LastTimeUpdate; // The tick in which the last time update has been sent.
- Int64 m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred
- Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred
- Int64 m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned
-
- eGameMode m_GameMode;
- bool m_bEnabledPVP;
- bool m_IsDeepSnowEnabled;
-
- // The cRedstone class simulates redstone and needs access to m_RSList
- // friend class cRedstone;
- std::vector<int> m_RSList;
-
- std::vector<BlockTickQueueItem *> m_BlockTickQueue;
- std::vector<BlockTickQueueItem *> m_BlockTickQueueCopy; //Second is for safely removing the objects from the queue
-
- cSimulatorManager * m_SimulatorManager;
- cSandSimulator * m_SandSimulator;
- cFluidSimulator * m_WaterSimulator;
- cFluidSimulator * m_LavaSimulator;
- cFireSimulator * m_FireSimulator;
- cRedstoneSimulator * m_RedstoneSimulator;
-
- cCriticalSection m_CSPlayers;
- cPlayerList m_Players;
-
- cWorldStorage m_Storage;
-
- unsigned int m_MaxPlayers;
-
- cChunkMap * m_ChunkMap;
-
- bool m_bAnimals;
- Int64 m_SpawnMonsterRate;
-
- eWeather m_Weather;
- int m_WeatherInterval;
-
- int m_MaxCactusHeight;
- int m_MaxSugarcaneHeight;
- bool m_IsCactusBonemealable;
- bool m_IsCarrotsBonemealable;
- bool m_IsCropsBonemealable;
- bool m_IsGrassBonemealable;
- bool m_IsMelonStemBonemealable;
- bool m_IsMelonBonemealable;
- bool m_IsPotatoesBonemealable;
- bool m_IsPumpkinStemBonemealable;
- bool m_IsPumpkinBonemealable;
- bool m_IsSaplingBonemealable;
- bool m_IsSugarcaneBonemealable;
-
- cCriticalSection m_CSFastSetBlock;
- sSetBlockList m_FastSetBlockQueue;
-
- cChunkGenerator m_Generator;
-
- cChunkSender m_ChunkSender;
- cLightingThread m_Lighting;
- cTickThread m_TickThread;
-
- /// Guards the m_Tasks
- cCriticalSection m_CSTasks;
-
- /// Tasks that have been queued onto the tick thread; guarded by m_CSTasks
- cTasks m_Tasks;
-
- /// Guards m_Clients
- cCriticalSection m_CSClients;
-
- /// List of clients in this world, these will be ticked by this world
- cClientHandleList m_Clients;
-
- /// Clients that are scheduled for removal (ticked in another world), waiting for TickClients() to remove them
- cClientHandleList m_ClientsToRemove;
-
- /// Clients that are scheduled for adding, waiting for TickClients to add them
- cClientHandleList m_ClientsToAdd;
-
-
- cWorld(const AString & a_WorldName);
- ~cWorld();
-
- void Tick(float a_Dt);
-
- /// Handles the weather in each tick
- void TickWeather(float a_Dt);
-
- /// Handles the mob spawning each tick
- void TickSpawnMobs(float a_Dt);
-
- /// Executes all tasks queued onto the tick thread
- void TickQueuedTasks(void);
-
- /// Ticks all clients that are in this world
- void TickClients(float a_Dt);
-
- /// Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section)
- cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock);
-}; // tolua_export
-
-
-
-
diff --git a/source/WorldStorage/NBTChunkSerializer.cpp b/source/WorldStorage/NBTChunkSerializer.cpp
deleted file mode 100644
index 11dc50ee3..000000000
--- a/source/WorldStorage/NBTChunkSerializer.cpp
+++ /dev/null
@@ -1,534 +0,0 @@
-
-// NBTChunkSerializer.cpp
-
-
-#include "Globals.h"
-#include "NBTChunkSerializer.h"
-#include "../BlockID.h"
-#include "../BlockEntities/ChestEntity.h"
-#include "../BlockEntities/DispenserEntity.h"
-#include "../BlockEntities/DropperEntity.h"
-#include "../BlockEntities/FurnaceEntity.h"
-#include "../BlockEntities/HopperEntity.h"
-#include "../BlockEntities/JukeboxEntity.h"
-#include "../BlockEntities/NoteEntity.h"
-#include "../BlockEntities/SignEntity.h"
-#include "../ItemGrid.h"
-#include "../StringCompression.h"
-#include "../Entities/Entity.h"
-#include "../OSSupport/MakeDir.h"
-#include "FastNBT.h"
-#include "../Entities/FallingBlock.h"
-#include "../Entities/Boat.h"
-#include "../Entities/Minecart.h"
-#include "../Mobs/Monster.h"
-#include "../Entities/Pickup.h"
-#include "../Entities/ProjectileEntity.h"
-
-
-
-
-
-cNBTChunkSerializer::cNBTChunkSerializer(cFastNBTWriter & a_Writer) :
- m_BiomesAreValid(false),
- m_Writer(a_Writer),
- m_IsTagOpen(false),
- m_HasHadEntity(false),
- m_HasHadBlockEntity(false),
- m_IsLightValid(false)
-{
-}
-
-
-
-
-
-void cNBTChunkSerializer::Finish(void)
-{
- if (m_IsTagOpen)
- {
- m_Writer.EndList();
- }
-
- // If light not valid, reset it to all zeroes:
- if (!m_IsLightValid)
- {
- memset(m_BlockLight, 0, sizeof(m_BlockLight));
- memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight));
- }
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName)
-{
- m_Writer.BeginCompound(a_CompoundName);
- m_Writer.AddShort("id", (short)(a_Item.m_ItemType));
- m_Writer.AddShort("Damage", a_Item.m_ItemDamage);
- m_Writer.AddByte ("Count", a_Item.m_ItemCount);
- if (a_Slot >= 0)
- {
- m_Writer.AddByte ("Slot", (unsigned char)a_Slot);
- }
-
- // Write the enchantments:
- if (!a_Item.m_Enchantments.IsEmpty())
- {
- const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
- m_Writer.BeginCompound("tag");
- a_Item.m_Enchantments.WriteToNBTCompound(m_Writer, TagName);
- m_Writer.EndCompound();
- }
-
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum)
-{
- int NumSlots = a_Grid.GetNumSlots();
- for (int i = 0; i < NumSlots; i++)
- {
- const cItem & Item = a_Grid.GetSlot(i);
- if (Item.IsEmpty())
- {
- continue;
- }
- AddItem(Item, i + a_BeginSlotNum);
- } // for i - chest slots[]
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID)
-{
- m_Writer.AddInt ("x", a_Entity->GetPosX());
- m_Writer.AddInt ("y", a_Entity->GetPosY());
- m_Writer.AddInt ("z", a_Entity->GetPosZ());
- m_Writer.AddString("id", a_EntityTypeID);
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity)
-{
- m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Entity, "Chest");
- m_Writer.BeginList("Items", TAG_Compound);
- AddItemGrid(a_Entity->GetContents());
- m_Writer.EndList();
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddDispenserEntity(cDispenserEntity * a_Entity)
-{
- m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Entity, "Trap");
- m_Writer.BeginList("Items", TAG_Compound);
- AddItemGrid(a_Entity->GetContents());
- m_Writer.EndList();
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddDropperEntity(cDropperEntity * a_Entity)
-{
- m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Entity, "Dropper");
- m_Writer.BeginList("Items", TAG_Compound);
- AddItemGrid(a_Entity->GetContents());
- m_Writer.EndList();
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddFurnaceEntity(cFurnaceEntity * a_Furnace)
-{
- m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Furnace, "Furnace");
- m_Writer.BeginList("Items", TAG_Compound);
- AddItemGrid(a_Furnace->GetContents());
- m_Writer.EndList();
- m_Writer.AddShort("BurnTime", a_Furnace->GetFuelBurnTimeLeft());
- m_Writer.AddShort("CookTime", a_Furnace->GetTimeCooked());
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddHopperEntity(cHopperEntity * a_Entity)
-{
- m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Entity, "Hopper");
- m_Writer.BeginList("Items", TAG_Compound);
- AddItemGrid(a_Entity->GetContents());
- m_Writer.EndList();
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddJukeboxEntity(cJukeboxEntity * a_Jukebox)
-{
- m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Jukebox, "RecordPlayer");
- m_Writer.AddInt("Record", a_Jukebox->GetRecord());
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddNoteEntity(cNoteEntity * a_Note)
-{
- m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Note, "Music");
- m_Writer.AddByte("note", a_Note->GetPitch());
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddSignEntity(cSignEntity * a_Sign)
-{
- m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Sign, "Sign");
- m_Writer.AddString("Text1", a_Sign->GetLine(0));
- m_Writer.AddString("Text2", a_Sign->GetLine(1));
- m_Writer.AddString("Text3", a_Sign->GetLine(2));
- m_Writer.AddString("Text4", a_Sign->GetLine(3));
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_ClassName)
-{
- m_Writer.AddString("id", a_ClassName);
- m_Writer.BeginList("Pos", TAG_Double);
- m_Writer.AddDouble("", a_Entity->GetPosX());
- m_Writer.AddDouble("", a_Entity->GetPosY());
- m_Writer.AddDouble("", a_Entity->GetPosZ());
- m_Writer.EndList();
- m_Writer.BeginList("Motion", TAG_Double);
- m_Writer.AddDouble("", a_Entity->GetSpeedX());
- m_Writer.AddDouble("", a_Entity->GetSpeedY());
- m_Writer.AddDouble("", a_Entity->GetSpeedZ());
- m_Writer.EndList();
- m_Writer.BeginList("Rotation", TAG_Double);
- m_Writer.AddDouble("", a_Entity->GetRotation());
- m_Writer.AddDouble("", a_Entity->GetPitch());
- m_Writer.EndList();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddBoatEntity(cBoat * a_Boat)
-{
- m_Writer.BeginCompound("");
- AddBasicEntity(a_Boat, "Boat");
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddFallingBlockEntity(cFallingBlock * a_FallingBlock)
-{
- m_Writer.BeginCompound("");
- AddBasicEntity(a_FallingBlock, "FallingSand");
- m_Writer.AddInt("TileID", a_FallingBlock->GetBlockType());
- m_Writer.AddByte("Data", a_FallingBlock->GetBlockMeta());
- m_Writer.AddByte("Time", 1); // Unused in MCServer, Vanilla said to need nonzero
- m_Writer.AddByte("DropItem", 1);
- m_Writer.AddByte("HurtEntities", a_FallingBlock->GetBlockType() == E_BLOCK_ANVIL);
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddMinecartEntity(cMinecart * a_Minecart)
-{
- const char * EntityClass = NULL;
- switch (a_Minecart->GetPayload())
- {
- case cMinecart::mpNone: EntityClass = "MinecartRideable"; break;
- case cMinecart::mpChest: EntityClass = "MinecartChest"; break;
- case cMinecart::mpFurnace: EntityClass = "MinecartFurnace"; break;
- case cMinecart::mpTNT: EntityClass = "MinecartTNT"; break;
- case cMinecart::mpHopper: EntityClass = "MinecartHopper"; break;
- default:
- {
- ASSERT(!"Unhandled minecart payload type");
- return;
- }
- } // switch (payload)
-
- m_Writer.BeginCompound("");
- AddBasicEntity(a_Minecart, EntityClass);
- switch (a_Minecart->GetPayload())
- {
- case cMinecart::mpChest:
- {
- // Add chest contents into the Items tag:
- AddMinecartChestContents((cMinecartWithChest *)a_Minecart);
- break;
- }
-
- case cMinecart::mpFurnace:
- {
- // TODO: Add "Push" and "Fuel" tags
- break;
- }
- } // switch (Payload)
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
-{
- // TODO
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddPickupEntity(cPickup * a_Pickup)
-{
- m_Writer.BeginCompound("");
- AddBasicEntity(a_Pickup, "Item");
- AddItem(a_Pickup->GetItem(), -1, "Item");
- m_Writer.AddShort("Health", a_Pickup->GetHealth());
- m_Writer.AddShort("Age", a_Pickup->GetAge());
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
-{
- m_Writer.BeginCompound("");
- AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName());
- Vector3d Pos = a_Projectile->GetPosition();
- m_Writer.AddShort("xTile", (Int16)floor(Pos.x));
- m_Writer.AddShort("yTile", (Int16)floor(Pos.y));
- m_Writer.AddShort("zTile", (Int16)floor(Pos.z));
- m_Writer.AddShort("inTile", 0); // TODO: Query the block type
- m_Writer.AddShort("shake", 0); // TODO: Any shake?
- m_Writer.AddByte ("inGround", a_Projectile->IsInGround() ? 1 : 0);
-
- switch (a_Projectile->GetProjectileKind())
- {
- case cProjectileEntity::pkArrow:
- {
- m_Writer.AddByte("inData", 0); // TODO: Query the block meta (is it needed?)
- m_Writer.AddByte("pickup", ((cArrowEntity *)a_Projectile)->GetPickupState());
- m_Writer.AddDouble("damage", ((cArrowEntity *)a_Projectile)->GetDamageCoeff());
- break;
- }
- case cProjectileEntity::pkGhastFireball:
- {
- m_Writer.AddInt("ExplosionPower", 1);
- // fall-through:
- }
- case cProjectileEntity::pkFireCharge:
- case cProjectileEntity::pkWitherSkull:
- case cProjectileEntity::pkEnderPearl:
- {
- m_Writer.BeginList("Motion", TAG_Double);
- m_Writer.AddDouble("", a_Projectile->GetSpeedX());
- m_Writer.AddDouble("", a_Projectile->GetSpeedY());
- m_Writer.AddDouble("", a_Projectile->GetSpeedZ());
- m_Writer.EndList();
- break;
- }
- default:
- {
- ASSERT(!"Unsaved projectile entity!");
- }
- } // switch (ProjectileKind)
- cEntity * Creator = a_Projectile->GetCreator();
- if (Creator != NULL)
- {
- if (Creator->GetEntityType() == cEntity::etPlayer)
- {
- m_Writer.AddString("ownerName", ((cPlayer *)Creator)->GetName());
- }
- }
- m_Writer.EndCompound();
-}
-
-
-
-
-
-void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart)
-{
- m_Writer.BeginList("Items", TAG_Compound);
- for (int i = 0; i < cMinecartWithChest::NumSlots; i++)
- {
- const cItem & Item = a_Minecart->GetSlot(i);
- if (Item.IsEmpty())
- {
- continue;
- }
- AddItem(Item, i);
- }
- m_Writer.EndList();
-}
-
-
-
-
-
-bool cNBTChunkSerializer::LightIsValid(bool a_IsLightValid)
-{
- m_IsLightValid = a_IsLightValid;
- return a_IsLightValid; // We want lighting only if it's valid, otherwise don't bother
-}
-
-
-
-
-
-void cNBTChunkSerializer::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap)
-{
- memcpy(m_Biomes, a_BiomeMap, sizeof(m_Biomes));
- for (int i = 0; i < ARRAYCOUNT(m_Biomes); i++)
- {
- if ((*a_BiomeMap)[i] < 255)
- {
- // Normal MC biome, copy as-is:
- m_VanillaBiomes[i] = (unsigned char)((*a_BiomeMap)[i]);
- }
- else
- {
- // TODO: MCS-specific biome, need to map to some basic MC biome:
- ASSERT(!"Unimplemented MCS-specific biome");
- return;
- }
- } // for i - m_BiomeMap[]
- m_BiomesAreValid = true;
-}
-
-
-
-
-
-void cNBTChunkSerializer::Entity(cEntity * a_Entity)
-{
- // Add entity into NBT:
- if (m_IsTagOpen)
- {
- if (!m_HasHadEntity)
- {
- m_Writer.EndList();
- m_Writer.BeginList("Entities", TAG_Compound);
- }
- }
- else
- {
- m_Writer.BeginList("Entities", TAG_Compound);
- }
- m_IsTagOpen = true;
- m_HasHadEntity = true;
-
- switch (a_Entity->GetEntityType())
- {
- case cEntity::etBoat: AddBoatEntity ((cBoat *) a_Entity); break;
- case cEntity::etFallingBlock: AddFallingBlockEntity((cFallingBlock *) a_Entity); break;
- case cEntity::etMinecart: AddMinecartEntity ((cMinecart *) a_Entity); break;
- case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break;
- case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break;
- case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break;
- case cEntity::etPlayer: return; // Players aren't saved into the world
- default:
- {
- ASSERT(!"Unhandled entity type is being saved");
- break;
- }
- }
-}
-
-
-
-
-
-void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
-{
- if (m_IsTagOpen)
- {
- if (!m_HasHadBlockEntity)
- {
- m_Writer.EndList();
- m_Writer.BeginList("TileEntities", TAG_Compound);
- }
- }
- else
- {
- m_Writer.BeginList("TileEntities", TAG_Compound);
- }
- m_IsTagOpen = true;
-
- // Add tile-entity into NBT:
- switch (a_Entity->GetBlockType())
- {
- case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
- case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
- case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break;
- case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
- case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
- case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
- case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
- default:
- {
- ASSERT(!"Unhandled block entity saved into Anvil");
- }
- }
- m_HasHadBlockEntity = true;
-}
-
-
-
-
diff --git a/source/WorldStorage/WSSAnvil.cpp b/source/WorldStorage/WSSAnvil.cpp
deleted file mode 100644
index 4db1ed106..000000000
--- a/source/WorldStorage/WSSAnvil.cpp
+++ /dev/null
@@ -1,1556 +0,0 @@
-
-// WSSAnvil.cpp
-
-// Implements the cWSSAnvil class representing the Anvil world storage scheme
-
-#include "Globals.h"
-#include "WSSAnvil.h"
-#include "NBTChunkSerializer.h"
-#include "../World.h"
-#include "zlib.h"
-#include "../BlockID.h"
-#include "../BlockEntities/ChestEntity.h"
-#include "../BlockEntities/DispenserEntity.h"
-#include "../BlockEntities/DropperEntity.h"
-#include "../BlockEntities/FurnaceEntity.h"
-#include "../BlockEntities/HopperEntity.h"
-#include "../BlockEntities/JukeboxEntity.h"
-#include "../BlockEntities/NoteEntity.h"
-#include "../BlockEntities/SignEntity.h"
-#include "../Item.h"
-#include "../ItemGrid.h"
-#include "../StringCompression.h"
-#include "../OSSupport/MakeDir.h"
-#include "FastNBT.h"
-#include "../Mobs/Monster.h"
-#include "../Entities/Boat.h"
-#include "../Entities/FallingBlock.h"
-#include "../Entities/Minecart.h"
-#include "../Entities/Pickup.h"
-#include "../Entities/ProjectileEntity.h"
-
-
-
-
-
-/** If defined, the BlockSkyLight values will be copied over to BlockLight upon chunk saving,
-thus making skylight visible in Minutor's Lighting mode
-*/
-// #define DEBUG_SKYLIGHT
-
-/** Maximum number of MCA files that are cached in memory.
-Since only the header is actually in the memory, this number can be high, but still, each file means an OS FS handle.
-*/
-#define MAX_MCA_FILES 32
-
-/// The maximum size of an inflated chunk; raw chunk data is 192 KiB, allow 64 KiB more of entities
-#define CHUNK_INFLATE_MAX 256 KiB
-
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cWSSAnvil:
-
-cWSSAnvil::cWSSAnvil(cWorld * a_World) :
- super(a_World)
-{
- // Create a level.dat file for mapping tools, if it doesn't already exist:
- AString fnam;
- Printf(fnam, "%s/level.dat", a_World->GetName().c_str());
- if (!cFile::Exists(fnam))
- {
- cFastNBTWriter Writer;
- Writer.BeginCompound("");
- Writer.AddInt("SpawnX", (int)(a_World->GetSpawnX()));
- Writer.AddInt("SpawnY", (int)(a_World->GetSpawnY()));
- Writer.AddInt("SpawnZ", (int)(a_World->GetSpawnZ()));
- Writer.EndCompound();
- Writer.Finish();
-
- #ifdef _DEBUG
- cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
- ASSERT(TestParse.IsValid());
- #endif // _DEBUG
-
- gzFile gz = gzopen((FILE_IO_PREFIX + fnam).c_str(), "wb");
- if (gz != NULL)
- {
- gzwrite(gz, Writer.GetResult().data(), Writer.GetResult().size());
- }
- gzclose(gz);
- }
-}
-
-
-
-
-
-cWSSAnvil::~cWSSAnvil()
-{
- cCSLock Lock(m_CS);
- for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
- {
- delete *itr;
- } // for itr - m_Files[]
-}
-
-
-
-
-
-bool cWSSAnvil::LoadChunk(const cChunkCoords & a_Chunk)
-{
- AString ChunkData;
- if (!GetChunkData(a_Chunk, ChunkData))
- {
- // The reason for failure is already printed in GetChunkData()
- return false;
- }
-
- return LoadChunkFromData(a_Chunk, ChunkData);
-}
-
-
-
-
-
-bool cWSSAnvil::SaveChunk(const cChunkCoords & a_Chunk)
-{
- AString ChunkData;
- if (!SaveChunkToData(a_Chunk, ChunkData))
- {
- LOGWARNING("Cannot serialize chunk [%d, %d] into data", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
- return false;
- }
- if (!SetChunkData(a_Chunk, ChunkData))
- {
- LOGWARNING("Cannot store chunk [%d, %d] data", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
- return false;
- }
-
- // Everything successful
- return true;
-}
-
-
-
-
-
-bool cWSSAnvil::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
-{
- cCSLock Lock(m_CS);
- cMCAFile * File = LoadMCAFile(a_Chunk);
- if (File == NULL)
- {
- return false;
- }
- return File->GetChunkData(a_Chunk, a_Data);
-}
-
-
-
-
-
-bool cWSSAnvil::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data)
-{
- cCSLock Lock(m_CS);
- cMCAFile * File = LoadMCAFile(a_Chunk);
- if (File == NULL)
- {
- return false;
- }
- return File->SetChunkData(a_Chunk, a_Data);
-}
-
-
-
-
-
-cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
-{
- // ASSUME m_CS is locked
- ASSERT(m_CS.IsLocked());
-
- const int RegionX = FAST_FLOOR_DIV(a_Chunk.m_ChunkX, 32);
- const int RegionZ = FAST_FLOOR_DIV(a_Chunk.m_ChunkZ, 32);
- ASSERT(a_Chunk.m_ChunkX - RegionX * 32 >= 0);
- ASSERT(a_Chunk.m_ChunkZ - RegionZ * 32 >= 0);
- ASSERT(a_Chunk.m_ChunkX - RegionX * 32 < 32);
- ASSERT(a_Chunk.m_ChunkZ - RegionZ * 32 < 32);
-
- // Is it already cached?
- for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
- {
- if (((*itr) != NULL) && ((*itr)->GetRegionX() == RegionX) && ((*itr)->GetRegionZ() == RegionZ))
- {
- // Move the file to front and return it:
- cMCAFile * f = *itr;
- if (itr != m_Files.begin())
- {
- m_Files.erase(itr);
- m_Files.push_front(f);
- }
- return f;
- }
- }
-
- // Load it anew:
- AString FileName;
- Printf(FileName, "%s/region", m_World->GetName().c_str());
- cMakeDir::MakeDir(FileName);
- AppendPrintf(FileName, "/r.%d.%d.mca", RegionX, RegionZ);
- cMCAFile * f = new cMCAFile(FileName, RegionX, RegionZ);
- if (f == NULL)
- {
- return NULL;
- }
- m_Files.push_front(f);
-
- // If there are too many MCA files cached, delete the last one used:
- if (m_Files.size() > MAX_MCA_FILES)
- {
- delete m_Files.back();
- m_Files.pop_back();
- }
- return f;
-}
-
-
-
-
-
-bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data)
-{
- // Decompress the data:
- char Uncompressed[CHUNK_INFLATE_MAX];
- z_stream strm;
- strm.zalloc = (alloc_func)NULL;
- strm.zfree = (free_func)NULL;
- strm.opaque = NULL;
- inflateInit(&strm);
- strm.next_out = (Bytef *)Uncompressed;
- strm.avail_out = sizeof(Uncompressed);
- strm.next_in = (Bytef *)a_Data.data();
- strm.avail_in = a_Data.size();
- int res = inflate(&strm, Z_FINISH);
- inflateEnd(&strm);
- if (res != Z_STREAM_END)
- {
- return false;
- }
-
- // Parse the NBT data:
- cParsedNBT NBT(Uncompressed, strm.total_out);
- if (!NBT.IsValid())
- {
- // NBT Parsing failed
- return false;
- }
-
- // Load the data from NBT:
- return LoadChunkFromNBT(a_Chunk, NBT);
-}
-
-
-
-
-
-bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data)
-{
- cFastNBTWriter Writer;
- if (!SaveChunkToNBT(a_Chunk, Writer))
- {
- LOGWARNING("Cannot save chunk [%d, %d] to NBT", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
- return false;
- }
- Writer.Finish();
-
- CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data);
- return true;
-}
-
-
-
-
-
-bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT)
-{
- // The data arrays, in MCA-native y/z/x ordering (will be reordered for the final chunk data)
- cChunkDef::BlockTypes BlockTypes;
- cChunkDef::BlockNibbles MetaData;
- cChunkDef::BlockNibbles BlockLight;
- cChunkDef::BlockNibbles SkyLight;
-
- memset(BlockTypes, E_BLOCK_AIR, sizeof(BlockTypes));
- memset(MetaData, 0, sizeof(MetaData));
- memset(SkyLight, 0xff, sizeof(SkyLight)); // By default, data not present in the NBT means air, which means full skylight
- memset(BlockLight, 0x00, sizeof(BlockLight));
-
- // Load the blockdata, blocklight and skylight:
- int Level = a_NBT.FindChildByName(0, "Level");
- if (Level < 0)
- {
- return false;
- }
- int Sections = a_NBT.FindChildByName(Level, "Sections");
- if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List) || (a_NBT.GetChildrenType(Sections) != TAG_Compound))
- {
- return false;
- }
- for (int Child = a_NBT.GetFirstChild(Sections); Child >= 0; Child = a_NBT.GetNextSibling(Child))
- {
- int y = 0;
- int SectionY = a_NBT.FindChildByName(Child, "Y");
- if ((SectionY < 0) || (a_NBT.GetType(SectionY) != TAG_Byte))
- {
- continue;
- }
- y = a_NBT.GetByte(SectionY);
- if ((y < 0) || (y > 15))
- {
- continue;
- }
- CopyNBTData(a_NBT, Child, "Blocks", (char *)&(BlockTypes[y * 4096]), 4096);
- CopyNBTData(a_NBT, Child, "Data", (char *)&(MetaData[y * 2048]), 2048);
- CopyNBTData(a_NBT, Child, "SkyLight", (char *)&(SkyLight[y * 2048]), 2048);
- CopyNBTData(a_NBT, Child, "BlockLight", (char *)&(BlockLight[y * 2048]), 2048);
- } // for itr - LevelSections[]
-
- // Load the biomes from NBT, if present and valid. First try MCS-style, then Vanilla-style:
- cChunkDef::BiomeMap BiomeMap;
- cChunkDef::BiomeMap * Biomes = LoadBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "MCSBiomes"));
- if (Biomes == NULL)
- {
- // MCS-style biomes not available, load vanilla-style:
- Biomes = LoadVanillaBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "Biomes"));
- }
-
- // Load the entities from NBT:
- cEntityList Entities;
- cBlockEntityList BlockEntities;
- LoadEntitiesFromNBT (Entities, a_NBT, a_NBT.FindChildByName(Level, "Entities"));
- LoadBlockEntitiesFromNBT(BlockEntities, a_NBT, a_NBT.FindChildByName(Level, "TileEntities"), BlockTypes, MetaData);
-
- bool IsLightValid = (a_NBT.FindChildByName(Level, "MCSIsLightValid") > 0);
-
- /*
- // Uncomment this block for really cool stuff :)
- // DEBUG magic: Invert the underground, so that we can see the MC generator in action :)
- bool ShouldInvert[cChunkDef::Width * cChunkDef::Width];
- memset(ShouldInvert, 0, sizeof(ShouldInvert));
- for (int y = cChunkDef::Height - 1; y >= 0; y--)
- {
- for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++)
- {
- int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
- if (ShouldInvert[x + cChunkDef::Width * z])
- {
- BlockTypes[Index] = (BlockTypes[Index] == E_BLOCK_AIR) ? E_BLOCK_STONE : E_BLOCK_AIR;
- }
- else
- {
- switch (BlockTypes[Index])
- {
- case E_BLOCK_AIR:
- case E_BLOCK_LEAVES:
- {
- // nothing needed
- break;
- }
- default:
- {
- ShouldInvert[x + cChunkDef::Width * z] = true;
- }
- }
- BlockTypes[Index] = E_BLOCK_AIR;
- }
- }
- } // for y
- //*/
-
- m_World->SetChunkData(
- a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
- BlockTypes, MetaData,
- IsLightValid ? BlockLight : NULL,
- IsLightValid ? SkyLight : NULL,
- NULL, Biomes,
- Entities, BlockEntities,
- false
- );
- return true;
-}
-
-
-
-
-void cWSSAnvil::CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, int a_Length)
-{
- int Child = a_NBT.FindChildByName(a_Tag, a_ChildName);
- if ((Child >= 0) && (a_NBT.GetType(Child) == TAG_ByteArray) && (a_NBT.GetDataLength(Child) == a_Length))
- {
- memcpy(a_Destination, a_NBT.GetData(Child), a_Length);
- }
-}
-
-
-
-
-
-bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_Writer)
-{
- a_Writer.BeginCompound("Level");
- a_Writer.AddInt("xPos", a_Chunk.m_ChunkX);
- a_Writer.AddInt("zPos", a_Chunk.m_ChunkZ);
- cNBTChunkSerializer Serializer(a_Writer);
- if (!m_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer))
- {
- LOGWARNING("Cannot get chunk [%d, %d] data for NBT saving", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
- return false;
- }
- Serializer.Finish(); // Close NBT tags
-
- // Save biomes, both MCS (IntArray) and MC-vanilla (ByteArray):
- if (Serializer.m_BiomesAreValid)
- {
- a_Writer.AddByteArray("Biomes", (const char *)(Serializer.m_VanillaBiomes), ARRAYCOUNT(Serializer.m_VanillaBiomes));
- a_Writer.AddIntArray ("MCSBiomes", (const int *)(Serializer.m_Biomes), ARRAYCOUNT(Serializer.m_Biomes));
- }
-
- // Save blockdata:
- a_Writer.BeginList("Sections", TAG_Compound);
- int SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16;
- int SliceSizeNibble = SliceSizeBlock / 2;
- const char * BlockTypes = (const char *)(Serializer.m_BlockTypes);
- const char * BlockMetas = (const char *)(Serializer.m_BlockMetas);
- #ifdef DEBUG_SKYLIGHT
- const char * BlockLight = (const char *)(Serializer.m_BlockSkyLight);
- #else
- const char * BlockLight = (const char *)(Serializer.m_BlockLight);
- #endif
- const char * BlockSkyLight = (const char *)(Serializer.m_BlockSkyLight);
- for (int Y = 0; Y < 16; Y++)
- {
- a_Writer.BeginCompound("");
- a_Writer.AddByteArray("Blocks", BlockTypes + Y * SliceSizeBlock, SliceSizeBlock);
- a_Writer.AddByteArray("Data", BlockMetas + Y * SliceSizeNibble, SliceSizeNibble);
- a_Writer.AddByteArray("SkyLight", BlockSkyLight + Y * SliceSizeNibble, SliceSizeNibble);
- a_Writer.AddByteArray("BlockLight", BlockLight + Y * SliceSizeNibble, SliceSizeNibble);
- a_Writer.AddByte("Y", (unsigned char)Y);
- a_Writer.EndCompound();
- }
- a_Writer.EndList(); // "Sections"
-
- // Store the information that the lighting is valid.
- // For compatibility reason, the default is "invalid" (missing) - this means older data is re-lighted upon loading.
- if (Serializer.IsLightValid())
- {
- a_Writer.AddByte("MCSIsLightValid", 1);
- }
-
- a_Writer.EndCompound(); // "Level"
- return true;
-}
-
-
-
-
-
-cChunkDef::BiomeMap * cWSSAnvil::LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_ByteArray))
- {
- return NULL;
- }
- if (a_NBT.GetDataLength(a_TagIdx) != 16 * 16)
- {
- // The biomes stored don't match in size
- return NULL;
- }
- const unsigned char * VanillaBiomeData = (const unsigned char *)(a_NBT.GetData(a_TagIdx));
- for (int i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
- {
- if ((VanillaBiomeData)[i] == 0xff)
- {
- // Unassigned biomes
- return NULL;
- }
- (*a_BiomeMap)[i] = (EMCSBiome)(VanillaBiomeData[i]);
- }
- return a_BiomeMap;
-}
-
-
-
-
-
-cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_IntArray))
- {
- return NULL;
- }
- if (a_NBT.GetDataLength(a_TagIdx) != sizeof(*a_BiomeMap))
- {
- // The biomes stored don't match in size
- return NULL;
- }
- const int * BiomeData = (const int *)(a_NBT.GetData(a_TagIdx));
- for (int i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
- {
- (*a_BiomeMap)[i] = (EMCSBiome)(ntohl(BiomeData[i]));
- if ((*a_BiomeMap)[i] == 0xff)
- {
- // Unassigned biomes
- return NULL;
- }
- }
- return a_BiomeMap;
-}
-
-
-
-
-
-void cWSSAnvil::LoadEntitiesFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List))
- {
- return;
- }
-
- for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
- {
- if (a_NBT.GetType(Child) != TAG_Compound)
- {
- continue;
- }
- int sID = a_NBT.FindChildByName(Child, "id");
- if (sID < 0)
- {
- continue;
- }
- LoadEntityFromNBT(a_Entities, a_NBT, Child, a_NBT.GetData(sID), a_NBT.GetDataLength(sID));
- } // for Child - a_NBT[]
-}
-
-
-
-
-
-void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas)
-{
- if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List))
- {
- return;
- }
-
- for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
- {
- if (a_NBT.GetType(Child) != TAG_Compound)
- {
- continue;
- }
- int sID = a_NBT.FindChildByName(Child, "id");
- if (sID < 0)
- {
- continue;
- }
- if (strncmp(a_NBT.GetData(sID), "Chest", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadChestFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "Dropper", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadDropperFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child, a_BlockTypes, a_BlockMetas);
- }
- else if (strncmp(a_NBT.GetData(sID), "Hopper", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadHopperFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "Music", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadNoteFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "RecordPlayer", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadJukeboxFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "Sign", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadSignFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child);
- }
- // TODO: Other block entities
- } // for Child - tag children
-}
-
-
-
-
-
-bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- int ID = a_NBT.FindChildByName(a_TagIdx, "id");
- if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short))
- {
- return false;
- }
- a_Item.m_ItemType = (ENUM_ITEM_ID)(a_NBT.GetShort(ID));
-
- int Damage = a_NBT.FindChildByName(a_TagIdx, "Damage");
- if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short))
- {
- return false;
- }
- a_Item.m_ItemDamage = a_NBT.GetShort(Damage);
-
- int Count = a_NBT.FindChildByName(a_TagIdx, "Count");
- if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte))
- {
- return false;
- }
- a_Item.m_ItemCount = a_NBT.GetByte(Count);
-
- // Find the "tag" tag, used for enchantments and other extra data
- int TagTag = a_NBT.FindChildByName(a_TagIdx, "tag");
- if (TagTag <= 0)
- {
- // No extra data
- return true;
- }
-
- // Load enchantments:
- const char * EnchName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
- int EnchTag = a_NBT.FindChildByName(TagTag, EnchName);
- if (EnchTag > 0)
- {
- a_Item.m_Enchantments.ParseFromNBT(a_NBT, EnchTag);
- }
-
- return true;
-}
-
-
-
-
-
-void cWSSAnvil::LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int a_SlotOffset)
-{
- int NumSlots = a_ItemGrid.GetNumSlots();
- for (int Child = a_NBT.GetFirstChild(a_ItemsTagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
- {
- int SlotTag = a_NBT.FindChildByName(Child, "Slot");
- if ((SlotTag < 0) || (a_NBT.GetType(SlotTag) != TAG_Byte))
- {
- continue;
- }
- int SlotNum = (int)(a_NBT.GetByte(SlotTag)) - a_SlotOffset;
- if ((SlotNum < 0) || (SlotNum >= NumSlots))
- {
- // SlotNum outside of the range
- continue;
- }
- cItem Item;
- if (LoadItemFromNBT(Item, a_NBT, Child))
- {
- a_ItemGrid.SetSlot(SlotNum, Item);
- }
- } // for itr - ItemDefs[]
-}
-
-
-
-
-
-void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
- {
- return;
- }
- int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
- if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
- {
- return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
- }
- std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World));
- LoadItemGridFromNBT(Chest->GetContents(), a_NBT, Items);
- a_BlockEntities.push_back(Chest.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadDispenserFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
- {
- return;
- }
- int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
- if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
- {
- return; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
- }
- std::auto_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(x, y, z, m_World));
- LoadItemGridFromNBT(Dispenser->GetContents(), a_NBT, Items);
- a_BlockEntities.push_back(Dispenser.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadDropperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
- {
- return;
- }
- int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
- if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
- {
- return; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this
- }
- std::auto_ptr<cDropperEntity> Dropper(new cDropperEntity(x, y, z, m_World));
- LoadItemGridFromNBT(Dropper->GetContents(), a_NBT, Items);
- a_BlockEntities.push_back(Dropper.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas)
-{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
- {
- return;
- }
- int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
- if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
- {
- return; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
- }
-
- // Convert coords to relative:
- int RelX = x;
- int RelZ = z;
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(RelX, y, RelZ, ChunkX, ChunkZ);
-
- // Create the furnace entity, with proper BlockType and BlockMeta info:
- BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, RelX, y, RelZ);
- NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, RelX, y, RelZ);
- std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(x, y, z, BlockType, BlockMeta, m_World));
-
- // Load slots:
- for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
- {
- int Slot = a_NBT.FindChildByName(Child, "Slot");
- if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
- {
- continue;
- }
- cItem Item;
- if (LoadItemFromNBT(Item, a_NBT, Child))
- {
- Furnace->SetSlot(a_NBT.GetByte(Slot), Item);
- }
- } // for itr - ItemDefs[]
-
- // Load burn time:
- int BurnTime = a_NBT.FindChildByName(a_TagIdx, "BurnTime");
- if (BurnTime >= 0)
- {
- Int16 bt = a_NBT.GetShort(BurnTime);
- // Anvil doesn't store the time that the fuel can burn. We simply "reset" the current value to be the 100%
- Furnace->SetBurnTimes(bt, 0);
- }
-
- // Load cook time:
- int CookTime = a_NBT.FindChildByName(a_TagIdx, "CookTime");
- if (CookTime >= 0)
- {
- Int16 ct = a_NBT.GetShort(CookTime);
- // Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds (200 ticks)
- Furnace->SetCookTimes(200, ct);
- }
-
- // Restart cooking:
- Furnace->ContinueCooking();
- a_BlockEntities.push_back(Furnace.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadHopperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
- {
- return;
- }
- int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
- if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
- {
- return; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this
- }
- std::auto_ptr<cHopperEntity> Hopper(new cHopperEntity(x, y, z, m_World));
- LoadItemGridFromNBT(Hopper->GetContents(), a_NBT, Items);
- a_BlockEntities.push_back(Hopper.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadJukeboxFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
- {
- return;
- }
- std::auto_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(x, y, z, m_World));
- int Record = a_NBT.FindChildByName(a_TagIdx, "Record");
- if (Record >= 0)
- {
- Jukebox->SetRecord(a_NBT.GetInt(Record));
- }
- a_BlockEntities.push_back(Jukebox.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadNoteFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
- {
- return;
- }
- std::auto_ptr<cNoteEntity> Note(new cNoteEntity(x, y, z, m_World));
- int note = a_NBT.FindChildByName(a_TagIdx, "note");
- if (note >= 0)
- {
- Note->SetPitch(a_NBT.GetByte(note));
- }
- a_BlockEntities.push_back(Note.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
- {
- return;
- }
- std::auto_ptr<cSignEntity> Sign(new cSignEntity(E_BLOCK_SIGN_POST, x, y, z, m_World));
-
- int currentLine = a_NBT.FindChildByName(a_TagIdx, "Text1");
- if (currentLine >= 0)
- {
- Sign->SetLine(0, a_NBT.GetString(currentLine));
- }
-
- currentLine = a_NBT.FindChildByName(a_TagIdx, "Text2");
- if (currentLine >= 0)
- {
- Sign->SetLine(1, a_NBT.GetString(currentLine));
- }
-
- currentLine = a_NBT.FindChildByName(a_TagIdx, "Text3");
- if (currentLine >= 0)
- {
- Sign->SetLine(2, a_NBT.GetString(currentLine));
- }
-
- currentLine = a_NBT.FindChildByName(a_TagIdx, "Text4");
- if (currentLine >= 0)
- {
- Sign->SetLine(3, a_NBT.GetString(currentLine));
- }
-
- a_BlockEntities.push_back(Sign.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength)
-{
- if (strncmp(a_IDTag, "Boat", a_IDTagLength) == 0)
- {
- LoadBoatFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
- }
- else if (strncmp(a_IDTag, "FallingBlock", a_IDTagLength) == 0)
- {
- LoadFallingBlockFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
- }
- else if (strncmp(a_IDTag, "Minecart", a_IDTagLength) == 0)
- {
- // It is a minecart, old style, find out the type:
- int TypeTag = a_NBT.FindChildByName(a_EntityTagIdx, "Type");
- if ((TypeTag < 0) || (a_NBT.GetType(TypeTag) != TAG_Int))
- {
- return;
- }
- switch (a_NBT.GetInt(TypeTag))
- {
- case 0: LoadMinecartRFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Rideable minecart
- case 1: LoadMinecartCFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with chest
- case 2: LoadMinecartFFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with furnace
- case 3: LoadMinecartTFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with TNT
- case 4: LoadMinecartHFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with Hopper
- }
- }
- else if (strncmp(a_IDTag, "MinecartRideable", a_IDTagLength) == 0)
- {
- LoadMinecartRFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
- }
- else if (strncmp(a_IDTag, "MinecartChest", a_IDTagLength) == 0)
- {
- LoadMinecartCFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
- }
- else if (strncmp(a_IDTag, "MinecartFurnace", a_IDTagLength) == 0)
- {
- LoadMinecartFFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
- }
- else if (strncmp(a_IDTag, "MinecartTNT", a_IDTagLength) == 0)
- {
- LoadMinecartTFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
- }
- else if (strncmp(a_IDTag, "MinecartHopper", a_IDTagLength) == 0)
- {
- LoadMinecartHFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
- }
- else if (strncmp(a_IDTag, "Item", a_IDTagLength) == 0)
- {
- LoadPickupFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
- }
- else if (strncmp(a_IDTag, "Arrow", a_IDTagLength) == 0)
- {
- LoadArrowFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
- }
- else if (strncmp(a_IDTag, "Snowball", a_IDTagLength) == 0)
- {
- LoadSnowballFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
- }
- else if (strncmp(a_IDTag, "Egg", a_IDTagLength) == 0)
- {
- LoadEggFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
- }
- else if (strncmp(a_IDTag, "Fireball", a_IDTagLength) == 0)
- {
- LoadFireballFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
- }
- else if (strncmp(a_IDTag, "SmallFireball", a_IDTagLength) == 0)
- {
- LoadFireChargeFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
- }
- else if (strncmp(a_IDTag, "ThrownEnderpearl", a_IDTagLength) == 0)
- {
- LoadThrownEnderpearlFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
- }
- // TODO: other entities
-}
-
-
-
-
-
-void cWSSAnvil::LoadBoatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- std::auto_ptr<cBoat> Boat(new cBoat(0, 0, 0));
- if (!LoadEntityBaseFromNBT(*Boat.get(), a_NBT, a_TagIdx))
- {
- return;
- }
- a_Entities.push_back(Boat.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- // TODO
-}
-
-
-
-
-
-void cWSSAnvil::LoadMinecartRFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- std::auto_ptr<cEmptyMinecart> Minecart(new cEmptyMinecart(0, 0, 0));
- if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
- {
- return;
- }
- a_Entities.push_back(Minecart.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadMinecartCFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
- if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
- {
- return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
- }
- std::auto_ptr<cMinecartWithChest> Minecart(new cMinecartWithChest(0, 0, 0));
- if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
- {
- return;
- }
- for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
- {
- int Slot = a_NBT.FindChildByName(Child, "Slot");
- if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
- {
- continue;
- }
- cItem Item;
- if (LoadItemFromNBT(Item, a_NBT, Child))
- {
- Minecart->SetSlot(a_NBT.GetByte(Slot), Item);
- }
- } // for itr - ItemDefs[]
- a_Entities.push_back(Minecart.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadMinecartFFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- std::auto_ptr<cMinecartWithFurnace> Minecart(new cMinecartWithFurnace(0, 0, 0));
- if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
- {
- return;
- }
-
- // TODO: Load the Push and Fuel tags
-
- a_Entities.push_back(Minecart.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadMinecartTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- std::auto_ptr<cMinecartWithTNT> Minecart(new cMinecartWithTNT(0, 0, 0));
- if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
- {
- return;
- }
-
- // TODO: Everything to do with TNT carts
-
- a_Entities.push_back(Minecart.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadMinecartHFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- std::auto_ptr<cMinecartWithHopper> Minecart(new cMinecartWithHopper(0, 0, 0));
- if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
- {
- return;
- }
-
- // TODO: Everything to do with hopper carts
-
- a_Entities.push_back(Minecart.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- int ItemTag = a_NBT.FindChildByName(a_TagIdx, "Item");
- if ((ItemTag < 0) || (a_NBT.GetType(ItemTag) != TAG_Compound))
- {
- return;
- }
- cItem Item;
- if (!LoadItemFromNBT(Item, a_NBT, ItemTag))
- {
- return;
- }
- std::auto_ptr<cPickup> Pickup(new cPickup(0, 0, 0, Item));
- if (!LoadEntityBaseFromNBT(*Pickup.get(), a_NBT, a_TagIdx))
- {
- return;
- }
- a_Entities.push_back(Pickup.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- std::auto_ptr<cArrowEntity> Arrow(new cArrowEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
- if (!LoadProjectileBaseFromNBT(*Arrow.get(), a_NBT, a_TagIdx))
- {
- return;
- }
-
- // Load pickup state:
- int PickupIdx = a_NBT.FindChildByName(a_TagIdx, "pickup");
- if (PickupIdx > 0)
- {
- Arrow->SetPickupState((cArrowEntity::ePickupState)a_NBT.GetByte(PickupIdx));
- }
- else
- {
- // Try the older "player" tag:
- int PlayerIdx = a_NBT.FindChildByName(a_TagIdx, "player");
- if (PlayerIdx > 0)
- {
- Arrow->SetPickupState((a_NBT.GetByte(PlayerIdx) == 0) ? cArrowEntity::psNoPickup : cArrowEntity::psInSurvivalOrCreative);
- }
- }
-
- // Load damage:
- int DamageIdx = a_NBT.FindChildByName(a_TagIdx, "damage");
- if (DamageIdx > 0)
- {
- Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx));
- }
-
- // Store the new arrow in the entities list:
- a_Entities.push_back(Arrow.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadSnowballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- std::auto_ptr<cThrownSnowballEntity> Snowball(new cThrownSnowballEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
- if (!LoadProjectileBaseFromNBT(*Snowball.get(), a_NBT, a_TagIdx))
- {
- return;
- }
-
- // Store the new snowball in the entities list:
- a_Entities.push_back(Snowball.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadEggFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- std::auto_ptr<cThrownEggEntity> Egg(new cThrownEggEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
- if (!LoadProjectileBaseFromNBT(*Egg.get(), a_NBT, a_TagIdx))
- {
- return;
- }
-
- // Store the new egg in the entities list:
- a_Entities.push_back(Egg.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadFireballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- std::auto_ptr<cGhastFireballEntity> Fireball(new cGhastFireballEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
- if (!LoadProjectileBaseFromNBT(*Fireball.get(), a_NBT, a_TagIdx))
- {
- return;
- }
-
- // Store the new fireball in the entities list:
- a_Entities.push_back(Fireball.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadFireChargeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- std::auto_ptr<cFireChargeEntity> FireCharge(new cFireChargeEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
- if (!LoadProjectileBaseFromNBT(*FireCharge.get(), a_NBT, a_TagIdx))
- {
- return;
- }
-
- // Store the new FireCharge in the entities list:
- a_Entities.push_back(FireCharge.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- std::auto_ptr<cThrownEnderPearlEntity> Enderpearl(new cThrownEnderPearlEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
- if (!LoadProjectileBaseFromNBT(*Enderpearl.get(), a_NBT, a_TagIdx))
- {
- return;
- }
-
- // Store the new enderpearl in the entities list:
- a_Entities.push_back(Enderpearl.release());
-}
-
-
-
-
-
-bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- double Pos[3];
- if (!LoadDoublesListFromNBT(Pos, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Pos")))
- {
- return false;
- }
- a_Entity.SetPosition(Pos[0], Pos[1], Pos[2]);
-
- double Speed[3];
- if (!LoadDoublesListFromNBT(Speed, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Motion")))
- {
- return false;
- }
- a_Entity.SetSpeed(Speed[0], Speed[1], Speed[2]);
-
- double Rotation[3];
- if (!LoadDoublesListFromNBT(Rotation, 2, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Rotation")))
- {
- return false;
- }
- a_Entity.SetRotation(Rotation[0]);
- a_Entity.SetRoll (Rotation[1]);
-
- return true;
-}
-
-
-
-
-
-bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- if (!LoadEntityBaseFromNBT(a_Entity, a_NBT, a_TagIdx))
- {
- return false;
- }
-
- bool IsInGround = false;
- int InGroundIdx = a_NBT.FindChildByName(a_TagIdx, "inGround");
- if (InGroundIdx > 0)
- {
- IsInGround = (a_NBT.GetByte(InGroundIdx) != 0);
- }
- a_Entity.SetIsInGround(IsInGround);
-
- // TODO: Load inTile, TileCoords
-
- return true;
-}
-
-
-
-
-
-bool cWSSAnvil::LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List) || (a_NBT.GetChildrenType(a_TagIdx) != TAG_Double))
- {
- return false;
- }
- int idx = 0;
- for (int Tag = a_NBT.GetFirstChild(a_TagIdx); (Tag > 0) && (idx < a_NumDoubles); Tag = a_NBT.GetNextSibling(Tag), ++idx)
- {
- a_Doubles[idx] = a_NBT.GetDouble(Tag);
- } // for Tag - PosTag[]
- return (idx == a_NumDoubles); // Did we read enough doubles?
-}
-
-
-
-
-
-bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z)
-{
- int x = a_NBT.FindChildByName(a_TagIdx, "x");
- if ((x < 0) || (a_NBT.GetType(x) != TAG_Int))
- {
- return false;
- }
- int y = a_NBT.FindChildByName(a_TagIdx, "y");
- if ((y < 0) || (a_NBT.GetType(y) != TAG_Int))
- {
- return false;
- }
- int z = a_NBT.FindChildByName(a_TagIdx, "z");
- if ((z < 0) || (a_NBT.GetType(z) != TAG_Int))
- {
- return false;
- }
- a_X = a_NBT.GetInt(x);
- a_Y = a_NBT.GetInt(y);
- a_Z = a_NBT.GetInt(z);
- return true;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cWSSAnvil::cMCAFile:
-
-cWSSAnvil::cMCAFile::cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ) :
- m_RegionX(a_RegionX),
- m_RegionZ(a_RegionZ),
- m_FileName(a_FileName)
-{
-}
-
-
-
-
-
-bool cWSSAnvil::cMCAFile::OpenFile(bool a_IsForReading)
-{
- if (m_File.IsOpen())
- {
- // Already open
- return true;
- }
-
- if (a_IsForReading)
- {
- if (!cFile::Exists(m_FileName))
- {
- // We want to read and the file doesn't exist. Fail.
- return false;
- }
- }
-
- if (!m_File.Open(m_FileName, cFile::fmReadWrite))
- {
- // The file failed to open
- return false;
- }
-
- // Load the header:
- if (m_File.Read(m_Header, sizeof(m_Header)) != sizeof(m_Header))
- {
- // Cannot read the header - perhaps the file has just been created?
- // Try writing a NULL header (both chunk offsets and timestamps):
- memset(m_Header, 0, sizeof(m_Header));
- if (
- (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) || // Real header - chunk offsets
- (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) // Bogus data for the chunk timestamps
- )
- {
- LOGWARNING("Cannot process MCA header in file \"%s\", chunks in that file will be lost", m_FileName.c_str());
- m_File.Close();
- return false;
- }
- }
- return true;
-}
-
-
-
-
-
-bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
-{
- if (!OpenFile(true))
- {
- return false;
- }
-
- int LocalX = a_Chunk.m_ChunkX % 32;
- if (LocalX < 0)
- {
- LocalX = 32 + LocalX;
- }
- int LocalZ = a_Chunk.m_ChunkZ % 32;
- if (LocalZ < 0)
- {
- LocalZ = 32 + LocalZ;
- }
- unsigned ChunkLocation = ntohl(m_Header[LocalX + 32 * LocalZ]);
- unsigned ChunkOffset = ChunkLocation >> 8;
-
- m_File.Seek(ChunkOffset * 4096);
-
- int ChunkSize = 0;
- if (m_File.Read(&ChunkSize, 4) != 4)
- {
- return false;
- }
- ChunkSize = ntohl(ChunkSize);
- char CompressionType = 0;
- if (m_File.Read(&CompressionType, 1) != 1)
- {
- return false;
- }
- if (CompressionType != 2)
- {
- // Chunk is in an unknown compression
- return false;
- }
- ChunkSize--;
-
- // HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly
- a_Data.assign(ChunkSize, '\0');
- return (m_File.Read((void *)a_Data.data(), ChunkSize) == ChunkSize);
-}
-
-
-
-
-
-bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data)
-{
- if (!OpenFile(false))
- {
- LOGWARNING("Cannot save chunk [%d, %d], opening file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
- return false;
- }
-
- int LocalX = a_Chunk.m_ChunkX % 32;
- if (LocalX < 0)
- {
- LocalX = 32 + LocalX;
- }
- int LocalZ = a_Chunk.m_ChunkZ % 32;
- if (LocalZ < 0)
- {
- LocalZ = 32 + LocalZ;
- }
-
- unsigned ChunkSector = FindFreeLocation(LocalX, LocalZ, a_Data);
-
- // Store the chunk data:
- m_File.Seek(ChunkSector * 4096);
- unsigned ChunkSize = htonl(a_Data.size() + 1);
- if (m_File.Write(&ChunkSize, 4) != 4)
- {
- LOGWARNING("Cannot save chunk [%d, %d], writing(1) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
- return false;
- }
- char CompressionType = 2;
- if (m_File.Write(&CompressionType, 1) != 1)
- {
- LOGWARNING("Cannot save chunk [%d, %d], writing(2) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
- return false;
- }
- if (m_File.Write(a_Data.data(), a_Data.size()) != (int)(a_Data.size()))
- {
- LOGWARNING("Cannot save chunk [%d, %d], writing(3) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
- return false;
- }
-
- // Store the header:
- ChunkSize = (a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size *up* to nearest 4KB sector, make it a sector number
- ASSERT(ChunkSize < 256);
- m_Header[LocalX + 32 * LocalZ] = htonl((ChunkSector << 8) | ChunkSize);
- if (m_File.Seek(0) < 0)
- {
- LOGWARNING("Cannot save chunk [%d, %d], seeking in file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
- return false;
- }
- if (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header))
- {
- LOGWARNING("Cannot save chunk [%d, %d], writing header to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
- return false;
- }
-
- return true;
-}
-
-
-
-
-
-unsigned cWSSAnvil::cMCAFile::FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data)
-{
- // See if it fits the current location:
- unsigned ChunkLocation = ntohl(m_Header[a_LocalX + 32 * a_LocalZ]);
- unsigned ChunkLen = ChunkLocation & 0xff;
- if (a_Data.size() + MCA_CHUNK_HEADER_LENGTH <= (ChunkLen * 4096))
- {
- return ChunkLocation >> 8;
- }
-
- // Doesn't fit, append to the end of file (we're wasting a lot of space, TODO: fix this later)
- unsigned MaxLocation = 2 << 8; // Minimum sector is #2 - after the headers
- for (int i = 0; i < ARRAYCOUNT(m_Header); i++)
- {
- ChunkLocation = ntohl(m_Header[i]);
- ChunkLocation = ChunkLocation + ((ChunkLocation & 0xff) << 8); // Add the number of sectors used; don't care about the 4th byte
- if (MaxLocation < ChunkLocation)
- {
- MaxLocation = ChunkLocation;
- }
- } // for i - m_Header[]
- return MaxLocation >> 8;
-}
-
-
-
-
diff --git a/source/WorldStorage/WSSCompact.cpp b/source/WorldStorage/WSSCompact.cpp
deleted file mode 100644
index 694f3ed1d..000000000
--- a/source/WorldStorage/WSSCompact.cpp
+++ /dev/null
@@ -1,1009 +0,0 @@
-
-// WSSCompact.cpp
-
-// Interfaces to the cWSSCompact class representing the "compact" storage schema (PAK-files)
-
-#include "Globals.h"
-#include "WSSCompact.h"
-#include "../World.h"
-#include "zlib.h"
-#include <json/json.h>
-#include "../StringCompression.h"
-#include "../BlockEntities/ChestEntity.h"
-#include "../BlockEntities/DispenserEntity.h"
-#include "../BlockEntities/FurnaceEntity.h"
-#include "../BlockEntities/JukeboxEntity.h"
-#include "../BlockEntities/NoteEntity.h"
-#include "../BlockEntities/SignEntity.h"
-
-
-
-
-
-#pragma pack(push, 1)
-/// The chunk header, as stored in the file:
-struct cWSSCompact::sChunkHeader
-{
- int m_ChunkX;
- int m_ChunkZ;
- int m_CompressedSize;
- int m_UncompressedSize;
-} ;
-#pragma pack(pop)
-
-
-
-
-
-/// The maximum number of PAK files that are cached
-const int MAX_PAK_FILES = 16;
-
-/// The maximum number of unsaved chunks before the cPAKFile saves them to disk
-const int MAX_DIRTY_CHUNKS = 16;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cJsonChunkSerializer:
-
-cJsonChunkSerializer::cJsonChunkSerializer(void) :
- m_HasJsonData(false)
-{
-}
-
-
-
-
-
-void cJsonChunkSerializer::Entity(cEntity * a_Entity)
-{
- // TODO: a_Entity->SaveToJson(m_Root);
-}
-
-
-
-
-
-void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity)
-{
- const char * SaveInto = NULL;
- switch (a_BlockEntity->GetBlockType())
- {
- case E_BLOCK_CHEST: SaveInto = "Chests"; break;
- case E_BLOCK_DISPENSER: SaveInto = "Dispensers"; break;
- case E_BLOCK_DROPPER: SaveInto = "Droppers"; break;
- case E_BLOCK_FURNACE: SaveInto = "Furnaces"; break;
- case E_BLOCK_SIGN_POST: SaveInto = "Signs"; break;
- case E_BLOCK_WALLSIGN: SaveInto = "Signs"; break;
- case E_BLOCK_NOTE_BLOCK: SaveInto = "Notes"; break;
- case E_BLOCK_JUKEBOX: SaveInto = "Jukeboxes"; break;
-
- default:
- {
- ASSERT(!"Unhandled blocktype in BlockEntities list while saving to JSON");
- break;
- }
- } // switch (BlockEntity->GetBlockType())
- if (SaveInto == NULL)
- {
- return;
- }
-
- Json::Value val;
- a_BlockEntity->SaveToJson(val);
- m_Root[SaveInto].append(val);
- m_HasJsonData = true;
-}
-
-
-
-
-
-bool cJsonChunkSerializer::LightIsValid(bool a_IsLightValid)
-{
- if (!a_IsLightValid)
- {
- return false;
- }
- m_Root["IsLightValid"] = true;
- m_HasJsonData = true;
- return true;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cWSSCompact:
-
-cWSSCompact::~cWSSCompact()
-{
- for (cPAKFiles::iterator itr = m_PAKFiles.begin(); itr != m_PAKFiles.end(); ++itr)
- {
- delete *itr;
- }
-}
-
-
-
-
-
-bool cWSSCompact::LoadChunk(const cChunkCoords & a_Chunk)
-{
- AString ChunkData;
- int UncompressedSize = 0;
- if (!GetChunkData(a_Chunk, UncompressedSize, ChunkData))
- {
- // The reason for failure is already printed in GetChunkData()
- return false;
- }
-
- return LoadChunkFromData(a_Chunk, UncompressedSize, ChunkData, m_World);
-}
-
-
-
-
-
-bool cWSSCompact::SaveChunk(const cChunkCoords & a_Chunk)
-{
- cCSLock Lock(m_CS);
-
- cPAKFile * f = LoadPAKFile(a_Chunk);
- if (f == NULL)
- {
- // For some reason we couldn't locate the file
- LOG("Cannot locate a proper PAK file for chunk [%d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
- return false;
- }
- return f->SaveChunk(a_Chunk, m_World);
-}
-
-
-
-
-
-cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkCoords & a_Chunk)
-{
- // ASSUMES that m_CS has been locked
-
- // We need to retain this weird conversion code, because some edge chunks are in the wrong PAK file
- const int LayerX = FAST_FLOOR_DIV(a_Chunk.m_ChunkX, 32);
- const int LayerZ = FAST_FLOOR_DIV(a_Chunk.m_ChunkZ, 32);
-
- // Is it already cached?
- for (cPAKFiles::iterator itr = m_PAKFiles.begin(); itr != m_PAKFiles.end(); ++itr)
- {
- if (((*itr) != NULL) && ((*itr)->GetLayerX() == LayerX) && ((*itr)->GetLayerZ() == LayerZ))
- {
- // Move the file to front and return it:
- cPAKFile * f = *itr;
- if (itr != m_PAKFiles.begin())
- {
- m_PAKFiles.erase(itr);
- m_PAKFiles.push_front(f);
- }
- return f;
- }
- }
-
- // Load it anew:
- AString FileName;
- Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ );
- cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ);
- if (f == NULL)
- {
- return NULL;
- }
- m_PAKFiles.push_front(f);
-
- // If there are too many PAK files cached, delete the last one used:
- if (m_PAKFiles.size() > MAX_PAK_FILES)
- {
- delete m_PAKFiles.back();
- m_PAKFiles.pop_back();
- }
- return f;
-}
-
-
-
-
-
-bool cWSSCompact::GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data)
-{
- cCSLock Lock(m_CS);
- cPAKFile * f = LoadPAKFile(a_Chunk);
- if (f == NULL)
- {
- return false;
- }
- return f->GetChunkData(a_Chunk, a_UncompressedSize, a_Data);
-}
-
-
-
-
-
-/*
-// TODO: Rewrite saving to use the same principles as loading
-bool cWSSCompact::SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data)
-{
- cCSLock Lock(m_CS);
- cPAKFile * f = LoadPAKFile(a_Chunk);
- if (f == NULL)
- {
- return false;
- }
- return f->SetChunkData(a_Chunk, a_UncompressedSize, a_Data);
-}
-*/
-
-
-
-
-
-bool cWSSCompact::EraseChunkData(const cChunkCoords & a_Chunk)
-{
- cCSLock Lock(m_CS);
- cPAKFile * f = LoadPAKFile(a_Chunk);
- if (f == NULL)
- {
- return false;
- }
- return f->EraseChunkData(a_Chunk);
-}
-
-
-
-
-
-void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World)
-{
- // Load chests
- Json::Value AllChests = a_Value.get("Chests", Json::nullValue);
- if (!AllChests.empty())
- {
- for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr )
- {
- Json::Value & Chest = *itr;
- cChestEntity * ChestEntity = new cChestEntity(0,0,0, a_World);
- if (!ChestEntity->LoadFromJson( Chest ) )
- {
- LOGERROR("ERROR READING CHEST FROM JSON!" );
- delete ChestEntity;
- }
- else
- {
- a_BlockEntities.push_back( ChestEntity );
- }
- } // for itr - AllChests[]
- }
-
- // Load dispensers
- Json::Value AllDispensers = a_Value.get("Dispensers", Json::nullValue);
- if( !AllDispensers.empty() )
- {
- for( Json::Value::iterator itr = AllDispensers.begin(); itr != AllDispensers.end(); ++itr )
- {
- Json::Value & Dispenser = *itr;
- cDispenserEntity * DispenserEntity = new cDispenserEntity(0,0,0, a_World);
- if( !DispenserEntity->LoadFromJson( Dispenser ) )
- {
- LOGERROR("ERROR READING DISPENSER FROM JSON!" );
- delete DispenserEntity;
- }
- else
- {
- a_BlockEntities.push_back( DispenserEntity );
- }
- } // for itr - AllDispensers[]
- }
-
- // Load furnaces
- Json::Value AllFurnaces = a_Value.get("Furnaces", Json::nullValue);
- if( !AllFurnaces.empty() )
- {
- for( Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr )
- {
- Json::Value & Furnace = *itr;
- // TODO: The block type and meta aren't correct, there's no way to get them here
- cFurnaceEntity * FurnaceEntity = new cFurnaceEntity(0, 0, 0, E_BLOCK_FURNACE, 0, a_World);
- if (!FurnaceEntity->LoadFromJson(Furnace))
- {
- LOGERROR("ERROR READING FURNACE FROM JSON!" );
- delete FurnaceEntity;
- }
- else
- {
- a_BlockEntities.push_back(FurnaceEntity);
- }
- } // for itr - AllFurnaces[]
- }
-
- // Load signs
- Json::Value AllSigns = a_Value.get("Signs", Json::nullValue);
- if( !AllSigns.empty() )
- {
- for( Json::Value::iterator itr = AllSigns.begin(); itr != AllSigns.end(); ++itr )
- {
- Json::Value & Sign = *itr;
- cSignEntity * SignEntity = new cSignEntity( E_BLOCK_SIGN_POST, 0,0,0, a_World);
- if ( !SignEntity->LoadFromJson( Sign ) )
- {
- LOGERROR("ERROR READING SIGN FROM JSON!" );
- delete SignEntity;
- }
- else
- {
- a_BlockEntities.push_back( SignEntity );
- }
- } // for itr - AllSigns[]
- }
-
- // Load note blocks
- Json::Value AllNotes = a_Value.get("Notes", Json::nullValue);
- if( !AllNotes.empty() )
- {
- for( Json::Value::iterator itr = AllNotes.begin(); itr != AllNotes.end(); ++itr )
- {
- Json::Value & Note = *itr;
- cNoteEntity * NoteEntity = new cNoteEntity(0, 0, 0, a_World);
- if ( !NoteEntity->LoadFromJson( Note ) )
- {
- LOGERROR("ERROR READING NOTE BLOCK FROM JSON!" );
- delete NoteEntity;
- }
- else
- {
- a_BlockEntities.push_back( NoteEntity );
- }
- } // for itr - AllNotes[]
- }
-
- // Load jukeboxes
- Json::Value AllJukeboxes = a_Value.get("Jukeboxes", Json::nullValue);
- if( !AllJukeboxes.empty() )
- {
- for( Json::Value::iterator itr = AllJukeboxes.begin(); itr != AllJukeboxes.end(); ++itr )
- {
- Json::Value & Jukebox = *itr;
- cJukeboxEntity * JukeboxEntity = new cJukeboxEntity(0, 0, 0, a_World);
- if ( !JukeboxEntity->LoadFromJson( Jukebox ) )
- {
- LOGERROR("ERROR READING JUKEBOX FROM JSON!" );
- delete JukeboxEntity;
- }
- else
- {
- a_BlockEntities.push_back( JukeboxEntity );
- }
- } // for itr - AllJukeboxes[]
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cWSSCompact::cPAKFile
-
-#define READ(Var) \
- if (f.Read(&Var, sizeof(Var)) != sizeof(Var)) \
- { \
- LOGERROR("ERROR READING %s FROM FILE %s (line %d); file offset %d", #Var, m_FileName.c_str(), __LINE__, f.Tell()); \
- return; \
- }
-
-cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ) :
- m_FileName(a_FileName),
- m_LayerX(a_LayerX),
- m_LayerZ(a_LayerZ),
- m_NumDirty(0),
- m_ChunkVersion( CHUNK_VERSION ), // Init with latest version
- m_PakVersion( PAK_VERSION )
-{
- cFile f;
- if (!f.Open(m_FileName, cFile::fmRead))
- {
- return;
- }
-
- // Read headers:
- READ(m_PakVersion);
- if (m_PakVersion != 1)
- {
- LOGERROR("File \"%s\" is in an unknown pak format (%d)", m_FileName.c_str(), m_PakVersion);
- return;
- }
-
- READ(m_ChunkVersion);
- switch( m_ChunkVersion )
- {
- case 1:
- m_ChunkSize.Set(16, 128, 16);
- break;
- case 2:
- case 3:
- m_ChunkSize.Set(16, 256, 16);
- break;
- default:
- LOGERROR("File \"%s\" is in an unknown chunk format (%d)", m_FileName.c_str(), m_ChunkVersion);
- return;
- };
-
- short NumChunks = 0;
- READ(NumChunks);
-
- // Read chunk headers:
- for (int i = 0; i < NumChunks; i++)
- {
- sChunkHeader * Header = new sChunkHeader;
- READ(*Header);
- m_ChunkHeaders.push_back(Header);
- } // for i - chunk headers
-
- // Read chunk data:
- if (f.ReadRestOfFile(m_DataContents) == -1)
- {
- LOGERROR("Cannot read file \"%s\" contents", m_FileName.c_str());
- return;
- }
-
- if( m_ChunkVersion == 1 ) // Convert chunks to version 2
- {
- UpdateChunk1To2();
- }
-#if AXIS_ORDER == AXIS_ORDER_XZY
- if( m_ChunkVersion == 2 ) // Convert chunks to version 3
- {
- UpdateChunk2To3();
- }
-#endif
-}
-
-
-
-
-
-cWSSCompact::cPAKFile::~cPAKFile()
-{
- if (m_NumDirty > 0)
- {
- SynchronizeFile();
- }
- for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
- {
- delete *itr;
- }
-}
-
-
-
-
-
-bool cWSSCompact::cPAKFile::GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data)
-{
- int ChunkX = a_Chunk.m_ChunkX;
- int ChunkZ = a_Chunk.m_ChunkZ;
- sChunkHeader * Header = NULL;
- int Offset = 0;
- for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
- {
- if (((*itr)->m_ChunkX == ChunkX) && ((*itr)->m_ChunkZ == ChunkZ))
- {
- Header = *itr;
- break;
- }
- Offset += (*itr)->m_CompressedSize;
- }
- if ((Header == NULL) || (Offset + Header->m_CompressedSize > (int)m_DataContents.size()))
- {
- // Chunk not found / data invalid
- return false;
- }
-
- a_UncompressedSize = Header->m_UncompressedSize;
- a_Data.assign(m_DataContents, Offset, Header->m_CompressedSize);
- return true;
-}
-
-
-
-
-
-bool cWSSCompact::cPAKFile::SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World)
-{
- if (!SaveChunkToData(a_Chunk, a_World))
- {
- return false;
- }
- if (m_NumDirty > MAX_DIRTY_CHUNKS)
- {
- SynchronizeFile();
- }
- return true;
-}
-
-
-
-
-
-void cWSSCompact::cPAKFile::UpdateChunk1To2()
-{
- int Offset = 0;
- AString NewDataContents;
- int ChunksConverted = 0;
- for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
- {
- sChunkHeader * Header = *itr;
-
- if( ChunksConverted % 32 == 0 )
- {
- LOGINFO("Updating \"%s\" version 1 to version 2: %d %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() );
- }
- ChunksConverted++;
-
- AString Data;
- int UncompressedSize = Header->m_UncompressedSize;
- Data.assign(m_DataContents, Offset, Header->m_CompressedSize);
- Offset += Header->m_CompressedSize;
-
- // Crude data integrity check:
- int ExpectedSize = (16*128*16)*2 + (16*128*16)/2; // For version 1
- if (UncompressedSize < ExpectedSize)
- {
- LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing",
- Header->m_ChunkX, Header->m_ChunkZ,
- UncompressedSize, ExpectedSize
- );
- Offset += Header->m_CompressedSize;
- continue;
- }
-
- // Decompress the data:
- AString UncompressedData;
- {
- int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, UncompressedSize);
- if (errorcode != Z_OK)
- {
- LOGERROR("Error %d decompressing data for chunk [%d, %d]",
- errorcode,
- Header->m_ChunkX, Header->m_ChunkZ
- );
- Offset += Header->m_CompressedSize;
- continue;
- }
- }
-
- if (UncompressedSize != (int)UncompressedData.size())
- {
- LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]",
- UncompressedSize, UncompressedData.size(),
- Header->m_ChunkX, Header->m_ChunkZ
- );
- Offset += Header->m_CompressedSize;
- continue;
- }
-
-
- // Old version is 128 blocks high with YZX axis order
- char ConvertedData[cChunkDef::BlockDataSize];
- int Index = 0;
- unsigned int InChunkOffset = 0;
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z )
- {
- for( int y = 0; y < 128; ++y )
- {
- ConvertedData[Index++] = UncompressedData[y + z * 128 + x * 128 * 16 + InChunkOffset];
- }
- // Add 128 empty blocks after an old y column
- memset(ConvertedData + Index, E_BLOCK_AIR, 128);
- Index += 128;
- }
- InChunkOffset += (16 * 128 * 16);
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Metadata
- {
- for( int y = 0; y < 64; ++y )
- {
- ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
- }
- memset(ConvertedData + Index, 0, 64);
- Index += 64;
- }
- InChunkOffset += (16 * 128 * 16) / 2;
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Block light
- {
- for( int y = 0; y < 64; ++y )
- {
- ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
- }
- memset(ConvertedData + Index, 0, 64);
- Index += 64;
- }
- InChunkOffset += (16*128*16)/2;
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Sky light
- {
- for( int y = 0; y < 64; ++y )
- {
- ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
- }
- memset(ConvertedData + Index, 0, 64);
- Index += 64;
- }
- InChunkOffset += (16 * 128 * 16) / 2;
-
- AString Converted(ConvertedData, ARRAYCOUNT(ConvertedData));
-
- // Add JSON data afterwards
- if (UncompressedData.size() > InChunkOffset)
- {
- Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() );
- }
-
- // Re-compress data
- AString CompressedData;
- {
- int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData);
- if (errorcode != Z_OK)
- {
- LOGERROR("Error %d compressing data for chunk [%d, %d]",
- errorcode,
- Header->m_ChunkX, Header->m_ChunkZ
- );
- continue;
- }
- }
-
- // Save into file's cache
- Header->m_UncompressedSize = Converted.size();
- Header->m_CompressedSize = CompressedData.size();
- NewDataContents.append( CompressedData );
- }
-
- // Done converting
- m_DataContents = NewDataContents;
- m_ChunkVersion = 2;
- SynchronizeFile();
-
- LOGINFO("Updated \"%s\" version 1 to version 2", m_FileName.c_str() );
-}
-
-
-
-
-
-void cWSSCompact::cPAKFile::UpdateChunk2To3()
-{
- int Offset = 0;
- AString NewDataContents;
- int ChunksConverted = 0;
- for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
- {
- sChunkHeader * Header = *itr;
-
- if( ChunksConverted % 32 == 0 )
- {
- LOGINFO("Updating \"%s\" version 2 to version 3: %d %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() );
- }
- ChunksConverted++;
-
- AString Data;
- int UncompressedSize = Header->m_UncompressedSize;
- Data.assign(m_DataContents, Offset, Header->m_CompressedSize);
- Offset += Header->m_CompressedSize;
-
- // Crude data integrity check:
- const int ExpectedSize = (16*256*16)*2 + (16*256*16)/2; // For version 2
- if (UncompressedSize < ExpectedSize)
- {
- LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing",
- Header->m_ChunkX, Header->m_ChunkZ,
- UncompressedSize, ExpectedSize
- );
- Offset += Header->m_CompressedSize;
- continue;
- }
-
- // Decompress the data:
- AString UncompressedData;
- {
- int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, UncompressedSize);
- if (errorcode != Z_OK)
- {
- LOGERROR("Error %d decompressing data for chunk [%d, %d]",
- errorcode,
- Header->m_ChunkX, Header->m_ChunkZ
- );
- Offset += Header->m_CompressedSize;
- continue;
- }
- }
-
- if (UncompressedSize != (int)UncompressedData.size())
- {
- LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]",
- UncompressedSize, UncompressedData.size(),
- Header->m_ChunkX, Header->m_ChunkZ
- );
- Offset += Header->m_CompressedSize;
- continue;
- }
-
- char ConvertedData[ExpectedSize];
- memset(ConvertedData, 0, ExpectedSize);
-
- // Cannot use cChunk::MakeIndex because it might change again?????????
- // For compatibility, use what we know is current
- #define MAKE_2_INDEX( x, y, z ) ( y + (z * 256) + (x * 256 * 16) )
- #define MAKE_3_INDEX( x, y, z ) ( x + (z * 16) + (y * 16 * 16) )
-
- unsigned int InChunkOffset = 0;
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) // YZX Loop order is important, in 1.1 Y was first then Z then X
- {
- ConvertedData[ MAKE_3_INDEX(x, y, z) ] = UncompressedData[InChunkOffset];
- ++InChunkOffset;
- } // for y, z, x
-
-
- unsigned int index2 = 0;
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y )
- {
- ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
- ++index2;
- }
- InChunkOffset += index2 / 2;
- index2 = 0;
-
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y )
- {
- ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
- ++index2;
- }
- InChunkOffset += index2 / 2;
- index2 = 0;
-
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y )
- {
- ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
- ++index2;
- }
- InChunkOffset += index2 / 2;
- index2 = 0;
-
- AString Converted(ConvertedData, ExpectedSize);
-
- // Add JSON data afterwards
- if (UncompressedData.size() > InChunkOffset)
- {
- Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() );
- }
-
- // Re-compress data
- AString CompressedData;
- {
- int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData);
- if (errorcode != Z_OK)
- {
- LOGERROR("Error %d compressing data for chunk [%d, %d]",
- errorcode,
- Header->m_ChunkX, Header->m_ChunkZ
- );
- continue;
- }
- }
-
- // Save into file's cache
- Header->m_UncompressedSize = Converted.size();
- Header->m_CompressedSize = CompressedData.size();
- NewDataContents.append( CompressedData );
- }
-
- // Done converting
- m_DataContents = NewDataContents;
- m_ChunkVersion = 3;
- SynchronizeFile();
-
- LOGINFO("Updated \"%s\" version 2 to version 3", m_FileName.c_str() );
-}
-
-
-
-
-
-bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World)
-{
- // Crude data integrity check:
- if (a_UncompressedSize < cChunkDef::BlockDataSize)
- {
- LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing",
- a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
- a_UncompressedSize, cChunkDef::BlockDataSize
- );
- EraseChunkData(a_Chunk);
- return false;
- }
-
- // Decompress the data:
- AString UncompressedData;
- int errorcode = UncompressString(a_Data.data(), a_Data.size(), UncompressedData, a_UncompressedSize);
- if (errorcode != Z_OK)
- {
- LOGERROR("Error %d decompressing data for chunk [%d, %d]",
- errorcode,
- a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ
- );
- return false;
- }
-
- if (a_UncompressedSize != (int)UncompressedData.size())
- {
- LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]",
- a_UncompressedSize, UncompressedData.size(),
- a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ
- );
- return false;
- }
-
- cEntityList Entities;
- cBlockEntityList BlockEntities;
- bool IsLightValid = false;
-
- if (a_UncompressedSize > cChunkDef::BlockDataSize)
- {
- Json::Value root; // will contain the root value after parsing.
- Json::Reader reader;
- if ( !reader.parse( UncompressedData.data() + cChunkDef::BlockDataSize, root, false ) )
- {
- LOGERROR("Failed to parse trailing JSON in chunk [%d, %d]!",
- a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ
- );
- }
- else
- {
- LoadEntitiesFromJson(root, Entities, BlockEntities, a_World);
- IsLightValid = root.get("IsLightValid", false).asBool();
- }
- }
-
- BLOCKTYPE * BlockData = (BLOCKTYPE *)UncompressedData.data();
- NIBBLETYPE * MetaData = (NIBBLETYPE *)(BlockData + cChunkDef::MetaOffset);
- NIBBLETYPE * BlockLight = (NIBBLETYPE *)(BlockData + cChunkDef::LightOffset);
- NIBBLETYPE * SkyLight = (NIBBLETYPE *)(BlockData + cChunkDef::SkyLightOffset);
-
- a_World->SetChunkData(
- a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
- BlockData, MetaData,
- IsLightValid ? BlockLight : NULL,
- IsLightValid ? SkyLight : NULL,
- NULL, NULL,
- Entities, BlockEntities,
- false
- );
-
- return true;
-}
-
-
-
-
-
-bool cWSSCompact::cPAKFile::EraseChunkData(const cChunkCoords & a_Chunk)
-{
- int ChunkX = a_Chunk.m_ChunkX;
- int ChunkZ = a_Chunk.m_ChunkZ;
- int Offset = 0;
- for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
- {
- if (((*itr)->m_ChunkX == ChunkX) && ((*itr)->m_ChunkZ == ChunkZ))
- {
- m_DataContents.erase(Offset, (*itr)->m_CompressedSize);
- delete *itr;
- itr = m_ChunkHeaders.erase(itr);
- return true;
- }
- Offset += (*itr)->m_CompressedSize;
- }
-
- return false;
-}
-
-
-
-
-
-bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World)
-{
- // Serialize the chunk:
- cJsonChunkSerializer Serializer;
- if (!a_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer))
- {
- // Chunk not valid
- LOG("cWSSCompact: Trying to save chunk [%d, %d, %d] that has no data, ignoring request.", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
- return false;
- }
-
- AString Data;
- Data.assign((const char *)Serializer.GetBlockData(), cChunkDef::BlockDataSize);
- if (Serializer.HasJsonData())
- {
- AString JsonData;
- Json::StyledWriter writer;
- JsonData = writer.write(Serializer.GetRoot());
- Data.append(JsonData);
- }
-
- // Compress the data:
- AString CompressedData;
- int errorcode = CompressString(Data.data(), Data.size(), CompressedData);
- if ( errorcode != Z_OK )
- {
- LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
- return false;
- }
-
- // Erase any existing data for the chunk:
- EraseChunkData(a_Chunk);
-
- // Save the header:
- sChunkHeader * Header = new sChunkHeader;
- if (Header == NULL)
- {
- LOGWARNING("Cannot create a new chunk header to save chunk [%d, %d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
- return false;
- }
- Header->m_CompressedSize = (int)CompressedData.size();
- Header->m_ChunkX = a_Chunk.m_ChunkX;
- Header->m_ChunkZ = a_Chunk.m_ChunkZ;
- Header->m_UncompressedSize = (int)Data.size();
- m_ChunkHeaders.push_back(Header);
-
- m_DataContents.append(CompressedData.data(), CompressedData.size());
-
- m_NumDirty++;
- return true;
-}
-
-
-
-
-
-#define WRITE(Var) \
- if (f.Write(&Var, sizeof(Var)) != sizeof(Var)) \
- { \
- LOGERROR("cWSSCompact: ERROR writing %s to file \"%s\" (line %d); file offset %d", #Var, m_FileName.c_str(), __LINE__, f.Tell()); \
- return; \
- }
-
-void cWSSCompact::cPAKFile::SynchronizeFile(void)
-{
- cFile f;
- if (!f.Open(m_FileName, cFile::fmWrite))
- {
- LOGERROR("Cannot open PAK file \"%s\" for writing", m_FileName.c_str());
- return;
- }
-
- WRITE(m_PakVersion);
- WRITE(m_ChunkVersion);
- short NumChunks = (short)m_ChunkHeaders.size();
- WRITE(NumChunks);
- for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
- {
- WRITE(**itr);
- }
- if (f.Write(m_DataContents.data(), m_DataContents.size()) != (int)m_DataContents.size())
- {
- LOGERROR("cWSSCompact: ERROR writing chunk contents to file \"%s\" (line %d); file offset %d", m_FileName.c_str(), __LINE__, f.Tell());
- return;
- }
- m_NumDirty = 0;
-}
-
-
-
-
diff --git a/source/WorldStorage/WSSCompact.h b/source/WorldStorage/WSSCompact.h
deleted file mode 100644
index e6a013eaf..000000000
--- a/source/WorldStorage/WSSCompact.h
+++ /dev/null
@@ -1,144 +0,0 @@
-
-// WSSCompact.h
-
-// Interfaces to the cWSSCompact class representing the "Compact" storage schema (PAK-files)
-
-
-
-
-
-#pragma once
-#ifndef WSSCOMPACT_H_INCLUDED
-#define WSSCOMPACT_H_INCLUDED
-
-#include "WorldStorage.h"
-#include "../Vector3i.h"
-
-
-
-
-
-/// Helper class for serializing a chunk into Json
-class cJsonChunkSerializer :
- public cChunkDataCollector
-{
-public:
-
- cJsonChunkSerializer(void);
-
- Json::Value & GetRoot (void) {return m_Root; }
- BLOCKTYPE * GetBlockData(void) {return (BLOCKTYPE *)m_BlockData; }
- bool HasJsonData (void) const {return m_HasJsonData; }
-
-protected:
-
- // NOTE: block data is serialized into inherited cChunkDataCollector's m_BlockData[] array
-
- // Entities and BlockEntities are serialized to Json
- Json::Value m_Root;
- bool m_HasJsonData;
-
- // cChunkDataCollector overrides:
- virtual void Entity (cEntity * a_Entity) override;
- virtual void BlockEntity (cBlockEntity * a_Entity) override;
- virtual bool LightIsValid (bool a_IsLightValid) override;
-} ;
-
-
-
-
-
-class cWSSCompact :
- public cWSSchema
-{
-public:
- cWSSCompact(cWorld * a_World) : cWSSchema(a_World) {}
- virtual ~cWSSCompact();
-
-protected:
-
- struct sChunkHeader;
- typedef std::vector<sChunkHeader *> sChunkHeaders;
-
- /// Implements a cache for a single PAK file; implements lazy-write in order to be able to write multiple chunks fast
- class cPAKFile
- {
- public:
-
- cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ);
- ~cPAKFile();
-
- bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data);
- bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data);
- bool EraseChunkData(const cChunkCoords & a_Chunk);
-
- bool SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World);
-
- int GetLayerX(void) const {return m_LayerX; }
- int GetLayerZ(void) const {return m_LayerZ; }
-
- static const int PAK_VERSION = 1;
-#if AXIS_ORDER == AXIS_ORDER_XZY
- static const int CHUNK_VERSION = 3;
-#elif AXIS_ORDER == AXIS_ORDER_YZX
- static const int CHUNK_VERSION = 2;
-#endif
- protected:
-
- AString m_FileName;
- int m_LayerX;
- int m_LayerZ;
-
- sChunkHeaders m_ChunkHeaders;
- AString m_DataContents; // Data contents of the file, cached
-
- int m_NumDirty; // Number of chunks that were written into m_DataContents but not into the file
-
- Vector3i m_ChunkSize; // Is related to m_ChunkVersion
- char m_ChunkVersion;
- char m_PakVersion;
-
- bool SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World); // Saves the chunk to m_DataContents, updates headers and m_NumDirty
- void SynchronizeFile(void); // Writes m_DataContents along with the headers to file, resets m_NumDirty
-
- void UpdateChunk1To2(void); // Height from 128 to 256
- void UpdateChunk2To3(void); // Axis order from YZX to XZY
- } ;
-
- typedef std::list<cPAKFile *> cPAKFiles;
-
- cCriticalSection m_CS;
- cPAKFiles m_PAKFiles; // A MRU cache of PAK files
-
- /// Loads the correct PAK file either from cache or from disk, manages the m_PAKFiles cache
- cPAKFile * LoadPAKFile(const cChunkCoords & a_Chunk);
-
- /// Gets chunk data from the correct file; locks CS as needed
- bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data);
-
- /// Sets chunk data to the correct file; locks CS as needed
- bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data);
-
- /// Erases chunk data from the correct file; locks CS as needed
- bool EraseChunkData(const cChunkCoords & a_Chunk);
-
- /// Loads the chunk from the data (no locking needed)
- bool LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World);
-
- void LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World);
-
- // cWSSchema overrides:
- virtual bool LoadChunk(const cChunkCoords & a_Chunk) override;
- virtual bool SaveChunk(const cChunkCoords & a_Chunk) override;
- virtual const AString GetName(void) const override {return "compact"; }
-} ;
-
-
-
-
-
-#endif // WSSCOMPACT_H_INCLUDED
-
-
-
-
diff --git a/source/WorldStorage/WorldStorage.h b/source/WorldStorage/WorldStorage.h
deleted file mode 100644
index bf8dbd3d5..000000000
--- a/source/WorldStorage/WorldStorage.h
+++ /dev/null
@@ -1,135 +0,0 @@
-
-// WorldStorage.h
-
-// Interfaces to the cWorldStorage class representing the chunk loading / saving thread
-// This class decides which storage schema to use for saving; it queries all available schemas for loading
-// Also declares the base class for all storage schemas, cWSSchema
-// Helper serialization class cJsonChunkSerializer is declared as well
-
-
-
-
-
-#pragma once
-#ifndef WORLDSTORAGE_H_INCLUDED
-#define WORLDSTORAGE_H_INCLUDED
-
-#include "../ChunkDef.h"
-#include "../OSSupport/IsThread.h"
-#include <json/json.h>
-
-
-
-
-
-// fwd:
-class cWorld;
-
-
-
-
-
-/// Interface that all the world storage schemas need to implement
-class cWSSchema abstract
-{
-public:
- cWSSchema(cWorld * a_World) : m_World(a_World) {}
- virtual ~cWSSchema() {} // Force the descendants' destructors to be virtual
-
- virtual bool LoadChunk(const cChunkCoords & a_Chunk) = 0;
- virtual bool SaveChunk(const cChunkCoords & a_Chunk) = 0;
- virtual const AString GetName(void) const = 0;
-
-protected:
-
- cWorld * m_World;
-} ;
-
-typedef std::list<cWSSchema *> cWSSchemaList;
-
-
-
-
-
-/// The actual world storage class
-class cWorldStorage :
- public cIsThread
-{
- typedef cIsThread super;
-
-public:
-
- cWorldStorage(void);
- ~cWorldStorage();
-
- void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true
- void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /// Signals that a message should be output to the console when all the chunks have been saved
- void QueueSavedMessage(void);
-
- /// Loads the chunk specified; returns true on success, false on failure
- bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
- void UnqueueSave(const cChunkCoords & a_Chunk);
-
- bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
- void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event
- void WaitForFinish(void);
- void WaitForQueuesEmpty(void);
-
- int GetLoadQueueLength(void);
- int GetSaveQueueLength(void);
-
-protected:
-
- struct sChunkLoad
- {
- int m_ChunkX;
- int m_ChunkY;
- int m_ChunkZ;
- bool m_Generate; // If true, the chunk will be generated if it cannot be loaded
-
- sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {}
- } ;
-
- typedef std::list<sChunkLoad> sChunkLoadQueue;
-
- cWorld * m_World;
- AString m_StorageSchemaName;
-
- // Both queues are locked by the same CS
- cCriticalSection m_CSQueues;
- sChunkLoadQueue m_LoadQueue;
- cChunkCoordsList m_SaveQueue;
-
- cEvent m_Event; // Set when there's any addition to the queues
- cEvent m_evtRemoved; // Set when an item has been removed from the queue, either by the worker thread or the Unqueue methods
-
- /// All the storage schemas (all used for loading)
- cWSSchemaList m_Schemas;
-
- /// The one storage schema used for saving
- cWSSchema * m_SaveSchema;
-
- void InitSchemas(void);
-
- virtual void Execute(void) override;
-
- /// Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue
- bool LoadOneChunk(void);
-
- /// Saves one chunk from the queue (if any queued); returns true if there are more chunks in the save queue
- bool SaveOneChunk(void);
-} ;
-
-
-
-
-
-#endif // WORLDSTORAGE_H_INCLUDED
-
-
-
-
diff --git a/source/tolua++.h b/source/tolua++.h
deleted file mode 100644
index ed5344926..000000000
--- a/source/tolua++.h
+++ /dev/null
@@ -1,186 +0,0 @@
-/* tolua
-** Support code for Lua bindings.
-** Written by Waldemar Celes
-** TeCGraf/PUC-Rio
-** Apr 2003
-** $Id: $
-*/
-
-/* This code is free software; you can redistribute it and/or modify it.
-** The software provided hereunder is on an "as is" basis, and
-** the author has no obligation to provide maintenance, support, updates,
-** enhancements, or modifications.
-*/
-
-
-#ifndef TOLUA_H
-#define TOLUA_H
-
-#ifndef TOLUA_API
-#define TOLUA_API extern
-#endif
-
-#define TOLUA_VERSION "tolua++-1.0.92"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#define tolua_pushcppstring(x,y) tolua_pushstring(x,y.c_str())
-#define tolua_iscppstring tolua_isstring
-
-#define tolua_iscppstringarray tolua_isstringarray
-#define tolua_pushfieldcppstring(L,lo,idx,s) tolua_pushfieldstring(L, lo, idx, s.c_str())
-
-#ifndef TEMPLATE_BIND
- #define TEMPLATE_BIND(p)
-#endif
-
-#define TOLUA_TEMPLATE_BIND(p)
-
-#define TOLUA_PROTECTED_DESTRUCTOR
-#define TOLUA_PROPERTY_TYPE(p)
-
-typedef int lua_Object;
-
-#include "lua.h"
-#include "lauxlib.h"
-
-struct tolua_Error
-{
- int index;
- int array;
- const char* type;
-};
-typedef struct tolua_Error tolua_Error;
-
-#define TOLUA_NOPEER LUA_REGISTRYINDEX /* for lua 5.1 */
-
-TOLUA_API const char* tolua_typename (lua_State* L, int lo);
-TOLUA_API void tolua_error (lua_State* L, const char* msg, tolua_Error* err);
-TOLUA_API int tolua_isnoobj (lua_State* L, int lo, tolua_Error* err);
-TOLUA_API int tolua_isvalue (lua_State* L, int lo, int def, tolua_Error* err);
-TOLUA_API int tolua_isvaluenil (lua_State* L, int lo, tolua_Error* err);
-TOLUA_API int tolua_isboolean (lua_State* L, int lo, int def, tolua_Error* err);
-TOLUA_API int tolua_isnumber (lua_State* L, int lo, int def, tolua_Error* err);
-TOLUA_API int tolua_isstring (lua_State* L, int lo, int def, tolua_Error* err);
-TOLUA_API int tolua_istable (lua_State* L, int lo, int def, tolua_Error* err);
-TOLUA_API int tolua_isusertable (lua_State* L, int lo, const char* type, int def, tolua_Error* err);
-TOLUA_API int tolua_isuserdata (lua_State* L, int lo, int def, tolua_Error* err);
-TOLUA_API int tolua_isusertype (lua_State* L, int lo, const char* type, int def, tolua_Error* err);
-TOLUA_API int tolua_isvaluearray
- (lua_State* L, int lo, int dim, int def, tolua_Error* err);
-TOLUA_API int tolua_isbooleanarray
- (lua_State* L, int lo, int dim, int def, tolua_Error* err);
-TOLUA_API int tolua_isnumberarray
- (lua_State* L, int lo, int dim, int def, tolua_Error* err);
-TOLUA_API int tolua_isstringarray
- (lua_State* L, int lo, int dim, int def, tolua_Error* err);
-TOLUA_API int tolua_istablearray
- (lua_State* L, int lo, int dim, int def, tolua_Error* err);
-TOLUA_API int tolua_isuserdataarray
- (lua_State* L, int lo, int dim, int def, tolua_Error* err);
-TOLUA_API int tolua_isusertypearray
- (lua_State* L, int lo, const char* type, int dim, int def, tolua_Error* err);
-
-TOLUA_API void tolua_open (lua_State* L);
-
-TOLUA_API void* tolua_copy (lua_State* L, void* value, unsigned int size);
-TOLUA_API int tolua_register_gc (lua_State* L, int lo);
-TOLUA_API int tolua_default_collect (lua_State* tolua_S);
-
-TOLUA_API void tolua_usertype (lua_State* L, const char* type);
-TOLUA_API void tolua_beginmodule (lua_State* L, const char* name);
-TOLUA_API void tolua_endmodule (lua_State* L);
-TOLUA_API void tolua_module (lua_State* L, const char* name, int hasvar);
-TOLUA_API void tolua_class (lua_State* L, const char* name, const char* base);
-TOLUA_API void tolua_cclass (lua_State* L, const char* lname, const char* name, const char* base, lua_CFunction col);
-TOLUA_API void tolua_function (lua_State* L, const char* name, lua_CFunction func);
-TOLUA_API void tolua_constant (lua_State* L, const char* name, lua_Number value);
-TOLUA_API void tolua_variable (lua_State* L, const char* name, lua_CFunction get, lua_CFunction set);
-TOLUA_API void tolua_array (lua_State* L,const char* name, lua_CFunction get, lua_CFunction set);
-
-/* TOLUA_API void tolua_set_call_event(lua_State* L, lua_CFunction func, char* type); */
-/* TOLUA_API void tolua_addbase(lua_State* L, char* name, char* base); */
-
-TOLUA_API void tolua_pushvalue (lua_State* L, int lo);
-TOLUA_API void tolua_pushboolean (lua_State* L, int value);
-TOLUA_API void tolua_pushnumber (lua_State* L, lua_Number value);
-TOLUA_API void tolua_pushstring (lua_State* L, const char* value);
-TOLUA_API void tolua_pushuserdata (lua_State* L, void* value);
-TOLUA_API void tolua_pushusertype (lua_State* L, void* value, const char* type);
-TOLUA_API void tolua_pushusertype_and_takeownership(lua_State* L, void* value, const char* type);
-TOLUA_API void tolua_pushfieldvalue (lua_State* L, int lo, int index, int v);
-TOLUA_API void tolua_pushfieldboolean (lua_State* L, int lo, int index, int v);
-TOLUA_API void tolua_pushfieldnumber (lua_State* L, int lo, int index, lua_Number v);
-TOLUA_API void tolua_pushfieldstring (lua_State* L, int lo, int index, const char* v);
-TOLUA_API void tolua_pushfielduserdata (lua_State* L, int lo, int index, void* v);
-TOLUA_API void tolua_pushfieldusertype (lua_State* L, int lo, int index, void* v, const char* type);
-TOLUA_API void tolua_pushfieldusertype_and_takeownership (lua_State* L, int lo, int index, void* v, const char* type);
-
-TOLUA_API lua_Number tolua_tonumber (lua_State* L, int narg, lua_Number def);
-TOLUA_API const char* tolua_tostring (lua_State* L, int narg, const char* def);
-TOLUA_API void* tolua_touserdata (lua_State* L, int narg, void* def);
-TOLUA_API void* tolua_tousertype (lua_State* L, int narg, void* def);
-TOLUA_API int tolua_tovalue (lua_State* L, int narg, int def);
-TOLUA_API int tolua_toboolean (lua_State* L, int narg, int def);
-TOLUA_API lua_Number tolua_tofieldnumber (lua_State* L, int lo, int index, lua_Number def);
-TOLUA_API const char* tolua_tofieldstring (lua_State* L, int lo, int index, const char* def);
-TOLUA_API void* tolua_tofielduserdata (lua_State* L, int lo, int index, void* def);
-TOLUA_API void* tolua_tofieldusertype (lua_State* L, int lo, int index, void* def);
-TOLUA_API int tolua_tofieldvalue (lua_State* L, int lo, int index, int def);
-TOLUA_API int tolua_getfieldboolean (lua_State* L, int lo, int index, int def);
-
-TOLUA_API void tolua_dobuffer(lua_State* L, char* B, unsigned int size, const char* name);
-
-TOLUA_API int class_gc_event (lua_State* L);
-
-#ifdef __cplusplus
-static inline const char* tolua_tocppstring (lua_State* L, int narg, const char* def) {
-
- const char* s = tolua_tostring(L, narg, def);
- return s?s:"";
-};
-
-static inline const char* tolua_tofieldcppstring (lua_State* L, int lo, int index, const char* def) {
-
- const char* s = tolua_tofieldstring(L, lo, index, def);
- return s?s:"";
-};
-
-#else
-#define tolua_tocppstring tolua_tostring
-#define tolua_tofieldcppstring tolua_tofieldstring
-#endif
-
-TOLUA_API int tolua_fast_isa(lua_State *L, int mt_indexa, int mt_indexb, int super_index);
-
-#ifndef Mtolua_new
-#define Mtolua_new(EXP) new EXP
-#endif
-
-#ifndef Mtolua_delete
-#define Mtolua_delete(EXP) delete EXP
-#endif
-
-#ifndef Mtolua_new_dim
-#define Mtolua_new_dim(EXP, len) new EXP[len]
-#endif
-
-#ifndef Mtolua_delete_dim
-#define Mtolua_delete_dim(EXP) delete [] EXP
-#endif
-
-#ifndef tolua_outside
-#define tolua_outside
-#endif
-
-#ifndef tolua_owned
-#define tolua_owned
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/source/tolua_base.h b/source/tolua_base.h
deleted file mode 100644
index 4f1038c09..000000000
--- a/source/tolua_base.h
+++ /dev/null
@@ -1,128 +0,0 @@
-#ifndef TOLUA_BASE_H
-#define TOLUA_BASE_H
-
-#pragma warning(disable:4800) // This file is ONLY included by Bindings.cpp and it throws lots of C4800 warnings
-
-#include "tolua++.h"
-
-
-
-
-
-class ToluaBase {
-
- int lua_instance;
-
-protected:
-
- lua_State* lua_state;
-
- void lua_stacktrace(lua_State* L) const
- {
- lua_Debug entry;
- int depth = 0;
-
- while (lua_getstack(L, depth, &entry))
- {
- lua_getinfo(L, "Sln", &entry);
-
- LOGERROR("%s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?");
- depth++;
- }
- }
-
-
- bool report_errors(int status) const
- {
- if ( status!=0 )
- {
- const char* s = lua_tostring(lua_state, -1);
- LOGERROR("-- %s", s );
- //lua_pop(lua_state, 1);
- LOGERROR("Stack:");
- lua_stacktrace( lua_state );
- return true;
- }
- return false;
- }
-
- bool push_method(const char* name, lua_CFunction f) const {
-
- if (!lua_state) return false;
-
- lua_getref(lua_state, lua_instance);
- lua_pushstring(lua_state, name);
- //LOGINFO("1. push_method() Stack size: %i", lua_gettop( lua_state ) );
- lua_gettable(lua_state, -2);
- //LOGINFO("2. push_method() Stack size: %i", lua_gettop( lua_state ) );
-
- if (lua_isnil(lua_state, -1)) {
-
- // pop the table
- lua_pop(lua_state, 2);
- return false;
-
- } else {
-
- if (f) {
- if (lua_iscfunction(lua_state, -1)) {
- lua_pop(lua_state, 2);
- return false;
- };
- /* // not for now
- lua_pushcfunction(lua_state, f);
- if (lua_rawequal(lua_state, -1, -2)) {
-
- // avoid recursion, pop both functions and the table
- lua_pop(lua_state, 3);
- return false;
- };
-
- // pop f
- lua_pop(lua_state, 1);
- */
- };
-
- // swap table with function
- lua_insert(lua_state, -2);
- };
-
- return true;
- };
-
- void dbcall(lua_State* L, int nargs, int nresults) const {
-
- // using lua_call for now
- int s = lua_pcall(L, nargs, nresults, 0);
- report_errors( s );
- };
-public:
-
- int GetInstance() { return lua_instance; }
- lua_State* GetLuaState() { return lua_state; }
-
- void tolua__set_instance(lua_State* L, lua_Object lo) {
-
- lua_state = L;
-
- lua_pushvalue(L, lo);
- lua_instance = lua_ref(lua_state, 1);
- };
-
- ToluaBase() {
-
- lua_state = NULL;
- };
-
- ~ToluaBase() {
-
- if (lua_state) {
-
- lua_unref(lua_state, lua_instance);
- };
- };
-};
-
-#endif
-
-
diff --git a/source/AllToLua.bat b/src/Bindings/AllToLua.bat
index f7867fadb..f7867fadb 100644
--- a/source/AllToLua.bat
+++ b/src/Bindings/AllToLua.bat
diff --git a/source/AllToLua.sh b/src/Bindings/AllToLua.sh
index 887c2490c..887c2490c 100755..100644
--- a/source/AllToLua.sh
+++ b/src/Bindings/AllToLua.sh
diff --git a/source/ManualBindings.h b/src/Bindings/ManualBindings.h
index e6594947e..e6594947e 100644
--- a/source/ManualBindings.h
+++ b/src/Bindings/ManualBindings.h
diff --git a/source/WebPlugin.h b/src/Bindings/WebPlugin.h
index 22587b892..22587b892 100644
--- a/source/WebPlugin.h
+++ b/src/Bindings/WebPlugin.h
diff --git a/source/lua5.1.dll b/src/Bindings/lua5.1.dll
index 515cf8b30..515cf8b30 100644
--- a/source/lua5.1.dll
+++ b/src/Bindings/lua5.1.dll
Binary files differ
diff --git a/source/tolua++.exe b/src/Bindings/tolua++.exe
index e5cec6d78..e5cec6d78 100644
--- a/source/tolua++.exe
+++ b/src/Bindings/tolua++.exe
Binary files differ
diff --git a/source/virtual_method_hooks.lua b/src/Bindings/virtual_method_hooks.lua
index 15ff1d7f8..15ff1d7f8 100644
--- a/source/virtual_method_hooks.lua
+++ b/src/Bindings/virtual_method_hooks.lua
diff --git a/source/BlockArea.cpp b/src/BlockArea.cpp
index 5c15adfef..5c15adfef 100644
--- a/source/BlockArea.cpp
+++ b/src/BlockArea.cpp
diff --git a/source/BlockArea.h b/src/BlockArea.h
index 075cc99ec..075cc99ec 100644
--- a/source/BlockArea.h
+++ b/src/BlockArea.h
diff --git a/source/BlockTracer.h b/src/BlockTracer.h
index d0a34811d..d0a34811d 100644
--- a/source/BlockTracer.h
+++ b/src/BlockTracer.h
diff --git a/source/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
index 66eb9130c..66eb9130c 100644
--- a/source/Blocks/BlockBed.cpp
+++ b/src/Blocks/BlockBed.cpp
diff --git a/source/Blocks/BlockBrewingStand.h b/src/Blocks/BlockBrewingStand.h
index 57642bcb6..57642bcb6 100644
--- a/source/Blocks/BlockBrewingStand.h
+++ b/src/Blocks/BlockBrewingStand.h
diff --git a/source/Blocks/BlockCarpet.h b/src/Blocks/BlockCarpet.h
index 5eafd8c21..5eafd8c21 100644
--- a/source/Blocks/BlockCarpet.h
+++ b/src/Blocks/BlockCarpet.h
diff --git a/source/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h
index b0e00f869..b0e00f869 100644
--- a/source/Blocks/BlockCauldron.h
+++ b/src/Blocks/BlockCauldron.h
diff --git a/source/Blocks/BlockChest.h b/src/Blocks/BlockChest.h
index 488c58ac5..488c58ac5 100644
--- a/source/Blocks/BlockChest.h
+++ b/src/Blocks/BlockChest.h
diff --git a/source/Blocks/BlockCloth.h b/src/Blocks/BlockCloth.h
index a136d3b9d..a136d3b9d 100644
--- a/source/Blocks/BlockCloth.h
+++ b/src/Blocks/BlockCloth.h
diff --git a/source/Blocks/BlockCobWeb.h b/src/Blocks/BlockCobWeb.h
index 982bfaa30..982bfaa30 100644
--- a/source/Blocks/BlockCobWeb.h
+++ b/src/Blocks/BlockCobWeb.h
diff --git a/source/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp
index e71ccd368..e71ccd368 100644
--- a/source/Blocks/BlockDoor.cpp
+++ b/src/Blocks/BlockDoor.cpp
diff --git a/source/Blocks/BlockEntity.h b/src/Blocks/BlockEntity.h
index 9c6b23665..9c6b23665 100644
--- a/source/Blocks/BlockEntity.h
+++ b/src/Blocks/BlockEntity.h
diff --git a/source/Blocks/BlockFenceGate.h b/src/Blocks/BlockFenceGate.h
index 6423a7cb0..6423a7cb0 100644
--- a/source/Blocks/BlockFenceGate.h
+++ b/src/Blocks/BlockFenceGate.h
diff --git a/source/Blocks/BlockFlowerPot.h b/src/Blocks/BlockFlowerPot.h
index b0faf5218..b0faf5218 100644
--- a/source/Blocks/BlockFlowerPot.h
+++ b/src/Blocks/BlockFlowerPot.h
diff --git a/source/Blocks/BlockGlass.h b/src/Blocks/BlockGlass.h
index f6958bbb6..f6958bbb6 100644
--- a/source/Blocks/BlockGlass.h
+++ b/src/Blocks/BlockGlass.h
diff --git a/source/Blocks/BlockGlowstone.h b/src/Blocks/BlockGlowstone.h
index 5f0d95dee..5f0d95dee 100644
--- a/source/Blocks/BlockGlowstone.h
+++ b/src/Blocks/BlockGlowstone.h
diff --git a/source/Blocks/BlockGravel.h b/src/Blocks/BlockGravel.h
index e1c9ff390..e1c9ff390 100644
--- a/source/Blocks/BlockGravel.h
+++ b/src/Blocks/BlockGravel.h
diff --git a/source/Blocks/BlockHopper.h b/src/Blocks/BlockHopper.h
index 3998276d7..3998276d7 100644
--- a/source/Blocks/BlockHopper.h
+++ b/src/Blocks/BlockHopper.h
diff --git a/source/Blocks/BlockIce.h b/src/Blocks/BlockIce.h
index af4961114..af4961114 100644
--- a/source/Blocks/BlockIce.h
+++ b/src/Blocks/BlockIce.h
diff --git a/source/Blocks/BlockLadder.h b/src/Blocks/BlockLadder.h
index c0aa25f60..c0aa25f60 100644
--- a/source/Blocks/BlockLadder.h
+++ b/src/Blocks/BlockLadder.h
diff --git a/source/Blocks/BlockMelon.h b/src/Blocks/BlockMelon.h
index 2f7d9a461..2f7d9a461 100644
--- a/source/Blocks/BlockMelon.h
+++ b/src/Blocks/BlockMelon.h
diff --git a/source/Blocks/BlockNote.h b/src/Blocks/BlockNote.h
index fef38d845..fef38d845 100644
--- a/source/Blocks/BlockNote.h
+++ b/src/Blocks/BlockNote.h
diff --git a/source/Blocks/BlockOre.h b/src/Blocks/BlockOre.h
index 9684dbb19..9684dbb19 100644
--- a/source/Blocks/BlockOre.h
+++ b/src/Blocks/BlockOre.h
diff --git a/source/Blocks/BlockRedstoneTorch.h b/src/Blocks/BlockRedstoneTorch.h
index cb897ba3f..cb897ba3f 100644
--- a/source/Blocks/BlockRedstoneTorch.h
+++ b/src/Blocks/BlockRedstoneTorch.h
diff --git a/source/Blocks/BlockSand.h b/src/Blocks/BlockSand.h
index 3fc271483..3fc271483 100644
--- a/source/Blocks/BlockSand.h
+++ b/src/Blocks/BlockSand.h
diff --git a/source/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h
index 7c1251b28..7c1251b28 100644
--- a/source/Blocks/BlockSlab.h
+++ b/src/Blocks/BlockSlab.h
diff --git a/source/Blocks/BlockStone.h b/src/Blocks/BlockStone.h
index af4c6509a..af4c6509a 100644
--- a/source/Blocks/BlockStone.h
+++ b/src/Blocks/BlockStone.h
diff --git a/source/Blocks/BlockTallGrass.h b/src/Blocks/BlockTallGrass.h
index cd27ab7e6..cd27ab7e6 100644
--- a/source/Blocks/BlockTallGrass.h
+++ b/src/Blocks/BlockTallGrass.h
diff --git a/source/Blocks/BlockWorkbench.h b/src/Blocks/BlockWorkbench.h
index a2cc6119c..a2cc6119c 100644
--- a/source/Blocks/BlockWorkbench.h
+++ b/src/Blocks/BlockWorkbench.h
diff --git a/source/BoundingBox.h b/src/BoundingBox.h
index ff9963989..ff9963989 100644
--- a/source/BoundingBox.h
+++ b/src/BoundingBox.h
diff --git a/source/ChatColor.cpp b/src/ChatColor.cpp
index 2b223ee76..2b223ee76 100644
--- a/source/ChatColor.cpp
+++ b/src/ChatColor.cpp
diff --git a/source/ChatColor.h b/src/ChatColor.h
index 85b10f400..85b10f400 100644
--- a/source/ChatColor.h
+++ b/src/ChatColor.h
diff --git a/source/Chunk.inl.h b/src/Chunk.inl.h
index fb9c4dad1..fb9c4dad1 100644
--- a/source/Chunk.inl.h
+++ b/src/Chunk.inl.h
diff --git a/source/ChunkSender.cpp b/src/ChunkSender.cpp
index 005cfe29d..005cfe29d 100644
--- a/source/ChunkSender.cpp
+++ b/src/ChunkSender.cpp
diff --git a/source/ChunkSender.h b/src/ChunkSender.h
index a26f764a7..a26f764a7 100644
--- a/source/ChunkSender.h
+++ b/src/ChunkSender.h
diff --git a/source/CommandOutput.cpp b/src/CommandOutput.cpp
index c221682a1..c221682a1 100644
--- a/source/CommandOutput.cpp
+++ b/src/CommandOutput.cpp
diff --git a/source/CommandOutput.h b/src/CommandOutput.h
index bdf675238..bdf675238 100644
--- a/source/CommandOutput.h
+++ b/src/CommandOutput.h
diff --git a/source/CraftingRecipes.h b/src/CraftingRecipes.h
index 9d92cbfab..9d92cbfab 100644
--- a/source/CraftingRecipes.h
+++ b/src/CraftingRecipes.h
diff --git a/source/Cuboid.cpp b/src/Cuboid.cpp
index ea6f7c453..ea6f7c453 100644
--- a/source/Cuboid.cpp
+++ b/src/Cuboid.cpp
diff --git a/source/Cuboid.h b/src/Cuboid.h
index 44db7b98e..44db7b98e 100644
--- a/source/Cuboid.h
+++ b/src/Cuboid.h
diff --git a/source/Endianness.h b/src/Endianness.h
index 86eb369f5..86eb369f5 100644
--- a/source/Endianness.h
+++ b/src/Endianness.h
diff --git a/source/Entities/Boat.cpp b/src/Entities/Boat.cpp
index 56e766dd4..56e766dd4 100644
--- a/source/Entities/Boat.cpp
+++ b/src/Entities/Boat.cpp
diff --git a/source/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp
index 9fcd9ac80..9fcd9ac80 100644
--- a/source/Entities/FallingBlock.cpp
+++ b/src/Entities/FallingBlock.cpp
diff --git a/source/Entities/FallingBlock.h b/src/Entities/FallingBlock.h
index 5ba9909bb..5ba9909bb 100644
--- a/source/Entities/FallingBlock.h
+++ b/src/Entities/FallingBlock.h
diff --git a/source/Entities/Pawn.cpp b/src/Entities/Pawn.cpp
index fffefd538..fffefd538 100644
--- a/source/Entities/Pawn.cpp
+++ b/src/Entities/Pawn.cpp
diff --git a/source/Entities/Pawn.h b/src/Entities/Pawn.h
index e76337d86..e76337d86 100644
--- a/source/Entities/Pawn.h
+++ b/src/Entities/Pawn.h
diff --git a/source/Entities/TNTEntity.cpp b/src/Entities/TNTEntity.cpp
index 339107b2e..339107b2e 100644
--- a/source/Entities/TNTEntity.cpp
+++ b/src/Entities/TNTEntity.cpp
diff --git a/source/Entities/TNTEntity.h b/src/Entities/TNTEntity.h
index eb5040e8a..eb5040e8a 100644
--- a/source/Entities/TNTEntity.h
+++ b/src/Entities/TNTEntity.h
diff --git a/source/FastRandom.cpp b/src/FastRandom.cpp
index 887e4426d..887e4426d 100644
--- a/source/FastRandom.cpp
+++ b/src/FastRandom.cpp
diff --git a/source/FastRandom.h b/src/FastRandom.h
index bf70822cf..bf70822cf 100644
--- a/source/FastRandom.h
+++ b/src/FastRandom.h
diff --git a/source/FurnaceRecipe.h b/src/FurnaceRecipe.h
index 2f91e9bcb..2f91e9bcb 100644
--- a/source/FurnaceRecipe.h
+++ b/src/FurnaceRecipe.h
diff --git a/source/Generating/Caves.h b/src/Generating/Caves.h
index 70cf6fe8c..70cf6fe8c 100644
--- a/source/Generating/Caves.h
+++ b/src/Generating/Caves.h
diff --git a/source/Generating/ChunkGenerator.h b/src/Generating/ChunkGenerator.h
index 2d3bb8082..2d3bb8082 100644
--- a/source/Generating/ChunkGenerator.h
+++ b/src/Generating/ChunkGenerator.h
diff --git a/source/Generating/EndGen.h b/src/Generating/EndGen.h
index 4904a0e3d..4904a0e3d 100644
--- a/source/Generating/EndGen.h
+++ b/src/Generating/EndGen.h
diff --git a/source/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index 8899e4bd0..8899e4bd0 100644
--- a/source/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
diff --git a/source/Generating/FinishGen.h b/src/Generating/FinishGen.h
index ed7df5909..ed7df5909 100644
--- a/source/Generating/FinishGen.h
+++ b/src/Generating/FinishGen.h
diff --git a/source/Generating/MineShafts.h b/src/Generating/MineShafts.h
index c53d3bc53..c53d3bc53 100644
--- a/source/Generating/MineShafts.h
+++ b/src/Generating/MineShafts.h
diff --git a/source/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h
index 0d211cddc..0d211cddc 100644
--- a/source/Generating/Noise3DGenerator.h
+++ b/src/Generating/Noise3DGenerator.h
diff --git a/source/Generating/Ravines.cpp b/src/Generating/Ravines.cpp
index 6413b963b..6413b963b 100644
--- a/source/Generating/Ravines.cpp
+++ b/src/Generating/Ravines.cpp
diff --git a/source/Generating/Ravines.h b/src/Generating/Ravines.h
index 05164a5b2..05164a5b2 100644
--- a/source/Generating/Ravines.h
+++ b/src/Generating/Ravines.h
diff --git a/source/Generating/StructGen.h b/src/Generating/StructGen.h
index 853748bb8..853748bb8 100644
--- a/source/Generating/StructGen.h
+++ b/src/Generating/StructGen.h
diff --git a/source/Generating/Trees.h b/src/Generating/Trees.h
index f5148ad6f..f5148ad6f 100644
--- a/source/Generating/Trees.h
+++ b/src/Generating/Trees.h
diff --git a/source/Globals.cpp b/src/Globals.cpp
index 13c6ae709..13c6ae709 100644
--- a/source/Globals.cpp
+++ b/src/Globals.cpp
diff --git a/source/Group.cpp b/src/Group.cpp
index 448d29d87..448d29d87 100644
--- a/source/Group.cpp
+++ b/src/Group.cpp
diff --git a/source/Group.h b/src/Group.h
index 65ee1a60a..65ee1a60a 100644
--- a/source/Group.h
+++ b/src/Group.h
diff --git a/source/GroupManager.h b/src/GroupManager.h
index d911f976c..d911f976c 100644
--- a/source/GroupManager.h
+++ b/src/GroupManager.h
diff --git a/source/ItemGrid.cpp b/src/ItemGrid.cpp
index e9b86173e..e9b86173e 100644
--- a/source/ItemGrid.cpp
+++ b/src/ItemGrid.cpp
diff --git a/source/ItemGrid.h b/src/ItemGrid.h
index a4af523cf..a4af523cf 100644
--- a/source/ItemGrid.h
+++ b/src/ItemGrid.h
diff --git a/source/Items/ItemBed.h b/src/Items/ItemBed.h
index ab4182eea..ab4182eea 100644
--- a/source/Items/ItemBed.h
+++ b/src/Items/ItemBed.h
diff --git a/source/Items/ItemBoat.h b/src/Items/ItemBoat.h
index 6e3395f1d..6e3395f1d 100644
--- a/source/Items/ItemBoat.h
+++ b/src/Items/ItemBoat.h
diff --git a/source/Items/ItemBrewingStand.h b/src/Items/ItemBrewingStand.h
index 4ff14d4b4..4ff14d4b4 100644
--- a/source/Items/ItemBrewingStand.h
+++ b/src/Items/ItemBrewingStand.h
diff --git a/source/Items/ItemBucket.h b/src/Items/ItemBucket.h
index fa3d48da1..fa3d48da1 100644
--- a/source/Items/ItemBucket.h
+++ b/src/Items/ItemBucket.h
diff --git a/source/Items/ItemCauldron.h b/src/Items/ItemCauldron.h
index 8b2ddc29f..8b2ddc29f 100644
--- a/source/Items/ItemCauldron.h
+++ b/src/Items/ItemCauldron.h
diff --git a/source/Items/ItemCloth.h b/src/Items/ItemCloth.h
index aca27a299..aca27a299 100644
--- a/source/Items/ItemCloth.h
+++ b/src/Items/ItemCloth.h
diff --git a/source/Items/ItemDoor.h b/src/Items/ItemDoor.h
index 72ea0beed..72ea0beed 100644
--- a/source/Items/ItemDoor.h
+++ b/src/Items/ItemDoor.h
diff --git a/source/Items/ItemFlowerPot.h b/src/Items/ItemFlowerPot.h
index befa2ff21..befa2ff21 100644
--- a/source/Items/ItemFlowerPot.h
+++ b/src/Items/ItemFlowerPot.h
diff --git a/source/Items/ItemFood.h b/src/Items/ItemFood.h
index 2ae572331..2ae572331 100644
--- a/source/Items/ItemFood.h
+++ b/src/Items/ItemFood.h
diff --git a/source/Items/ItemHandler.h b/src/Items/ItemHandler.h
index e39bb054b..e39bb054b 100644
--- a/source/Items/ItemHandler.h
+++ b/src/Items/ItemHandler.h
diff --git a/source/Items/ItemHoe.h b/src/Items/ItemHoe.h
index 7b6b3e6ac..7b6b3e6ac 100644
--- a/source/Items/ItemHoe.h
+++ b/src/Items/ItemHoe.h
diff --git a/source/Items/ItemLeaves.h b/src/Items/ItemLeaves.h
index 60222eaa9..60222eaa9 100644
--- a/source/Items/ItemLeaves.h
+++ b/src/Items/ItemLeaves.h
diff --git a/source/Items/ItemLighter.h b/src/Items/ItemLighter.h
index 4281a2d0c..4281a2d0c 100644
--- a/source/Items/ItemLighter.h
+++ b/src/Items/ItemLighter.h
diff --git a/source/Items/ItemMinecart.h b/src/Items/ItemMinecart.h
index f8eb31a49..f8eb31a49 100644
--- a/source/Items/ItemMinecart.h
+++ b/src/Items/ItemMinecart.h
diff --git a/source/Items/ItemPickaxe.h b/src/Items/ItemPickaxe.h
index bde7f0905..bde7f0905 100644
--- a/source/Items/ItemPickaxe.h
+++ b/src/Items/ItemPickaxe.h
diff --git a/source/Items/ItemRedstoneDust.h b/src/Items/ItemRedstoneDust.h
index b7860b187..b7860b187 100644
--- a/source/Items/ItemRedstoneDust.h
+++ b/src/Items/ItemRedstoneDust.h
diff --git a/source/Items/ItemSapling.h b/src/Items/ItemSapling.h
index dc0810a45..dc0810a45 100644
--- a/source/Items/ItemSapling.h
+++ b/src/Items/ItemSapling.h
diff --git a/source/Items/ItemSeeds.h b/src/Items/ItemSeeds.h
index 8ca86663f..8ca86663f 100644
--- a/source/Items/ItemSeeds.h
+++ b/src/Items/ItemSeeds.h
diff --git a/source/Items/ItemShovel.h b/src/Items/ItemShovel.h
index d0625ef1c..d0625ef1c 100644
--- a/source/Items/ItemShovel.h
+++ b/src/Items/ItemShovel.h
diff --git a/source/Items/ItemSign.h b/src/Items/ItemSign.h
index 5ccd79e29..5ccd79e29 100644
--- a/source/Items/ItemSign.h
+++ b/src/Items/ItemSign.h
diff --git a/source/Items/ItemSugarcane.h b/src/Items/ItemSugarcane.h
index ce93aa3e5..ce93aa3e5 100644
--- a/source/Items/ItemSugarcane.h
+++ b/src/Items/ItemSugarcane.h
diff --git a/source/Items/ItemSword.h b/src/Items/ItemSword.h
index a7c1d2432..a7c1d2432 100644
--- a/source/Items/ItemSword.h
+++ b/src/Items/ItemSword.h
diff --git a/source/LeakFinder.h b/src/LeakFinder.h
index e63b9ec5d..e63b9ec5d 100644
--- a/source/LeakFinder.h
+++ b/src/LeakFinder.h
diff --git a/source/LightingThread.cpp b/src/LightingThread.cpp
index d7e60e458..d7e60e458 100644
--- a/source/LightingThread.cpp
+++ b/src/LightingThread.cpp
diff --git a/source/LineBlockTracer.h b/src/LineBlockTracer.h
index ccbb70ea6..ccbb70ea6 100644
--- a/source/LineBlockTracer.h
+++ b/src/LineBlockTracer.h
diff --git a/source/LinearInterpolation.cpp b/src/LinearInterpolation.cpp
index d4975418b..d4975418b 100644
--- a/source/LinearInterpolation.cpp
+++ b/src/LinearInterpolation.cpp
diff --git a/source/LinearInterpolation.h b/src/LinearInterpolation.h
index 4b798d9bc..4b798d9bc 100644
--- a/source/LinearInterpolation.h
+++ b/src/LinearInterpolation.h
diff --git a/source/Log.h b/src/Log.h
index d00022c6f..d00022c6f 100644
--- a/source/Log.h
+++ b/src/Log.h
diff --git a/source/Matrix4f.cpp b/src/Matrix4f.cpp
index d0a407a99..d0a407a99 100644
--- a/source/Matrix4f.cpp
+++ b/src/Matrix4f.cpp
diff --git a/source/Matrix4f.h b/src/Matrix4f.h
index 249c92f5f..249c92f5f 100644
--- a/source/Matrix4f.h
+++ b/src/Matrix4f.h
diff --git a/source/MemoryLeak.h b/src/MemoryLeak.h
index e9c0c34e3..e9c0c34e3 100644
--- a/source/MemoryLeak.h
+++ b/src/MemoryLeak.h
diff --git a/source/MersenneTwister.h b/src/MersenneTwister.h
index dc7134a93..dc7134a93 100644
--- a/source/MersenneTwister.h
+++ b/src/MersenneTwister.h
diff --git a/source/Mobs/Cavespider.h b/src/Mobs/Cavespider.h
index 10ea03f7b..10ea03f7b 100644
--- a/source/Mobs/Cavespider.h
+++ b/src/Mobs/Cavespider.h
diff --git a/source/Mobs/Mooshroom.h b/src/Mobs/Mooshroom.h
index 73f6348b6..73f6348b6 100644
--- a/source/Mobs/Mooshroom.h
+++ b/src/Mobs/Mooshroom.h
diff --git a/source/Mobs/Spider.h b/src/Mobs/Spider.h
index 51e65d028..51e65d028 100644
--- a/source/Mobs/Spider.h
+++ b/src/Mobs/Spider.h
diff --git a/source/MonsterConfig.h b/src/MonsterConfig.h
index 371d324c2..371d324c2 100644
--- a/source/MonsterConfig.h
+++ b/src/MonsterConfig.h
diff --git a/source/Noise.cpp b/src/Noise.cpp
index 729641961..729641961 100644
--- a/source/Noise.cpp
+++ b/src/Noise.cpp
diff --git a/source/Noise.h b/src/Noise.h
index ea72c64e9..ea72c64e9 100644
--- a/source/Noise.h
+++ b/src/Noise.h
diff --git a/source/OSSupport/BlockingTCPLink.cpp b/src/OSSupport/BlockingTCPLink.cpp
index 55454a4b5..55454a4b5 100644
--- a/source/OSSupport/BlockingTCPLink.cpp
+++ b/src/OSSupport/BlockingTCPLink.cpp
diff --git a/source/OSSupport/BlockingTCPLink.h b/src/OSSupport/BlockingTCPLink.h
index cb5f9e3f4..cb5f9e3f4 100644
--- a/source/OSSupport/BlockingTCPLink.h
+++ b/src/OSSupport/BlockingTCPLink.h
diff --git a/source/OSSupport/CriticalSection.cpp b/src/OSSupport/CriticalSection.cpp
index bda97e3a1..bda97e3a1 100644
--- a/source/OSSupport/CriticalSection.cpp
+++ b/src/OSSupport/CriticalSection.cpp
diff --git a/source/OSSupport/CriticalSection.h b/src/OSSupport/CriticalSection.h
index 1bfe81439..1bfe81439 100644
--- a/source/OSSupport/CriticalSection.h
+++ b/src/OSSupport/CriticalSection.h
diff --git a/source/OSSupport/Event.cpp b/src/OSSupport/Event.cpp
index cbacbba17..cbacbba17 100644
--- a/source/OSSupport/Event.cpp
+++ b/src/OSSupport/Event.cpp
diff --git a/source/OSSupport/Event.h b/src/OSSupport/Event.h
index 71f418c0c..71f418c0c 100644
--- a/source/OSSupport/Event.h
+++ b/src/OSSupport/Event.h
diff --git a/source/OSSupport/GZipFile.cpp b/src/OSSupport/GZipFile.cpp
index cbf6be6c4..cbf6be6c4 100644
--- a/source/OSSupport/GZipFile.cpp
+++ b/src/OSSupport/GZipFile.cpp
diff --git a/source/OSSupport/ListenThread.h b/src/OSSupport/ListenThread.h
index 4e337d814..4e337d814 100644
--- a/source/OSSupport/ListenThread.h
+++ b/src/OSSupport/ListenThread.h
diff --git a/source/OSSupport/Semaphore.cpp b/src/OSSupport/Semaphore.cpp
index 468de6858..468de6858 100644
--- a/source/OSSupport/Semaphore.cpp
+++ b/src/OSSupport/Semaphore.cpp
diff --git a/source/OSSupport/Semaphore.h b/src/OSSupport/Semaphore.h
index fbe8907f1..fbe8907f1 100644
--- a/source/OSSupport/Semaphore.h
+++ b/src/OSSupport/Semaphore.h
diff --git a/source/OSSupport/Sleep.cpp b/src/OSSupport/Sleep.cpp
index 70fb06b40..70fb06b40 100644
--- a/source/OSSupport/Sleep.cpp
+++ b/src/OSSupport/Sleep.cpp
diff --git a/source/OSSupport/Sleep.h b/src/OSSupport/Sleep.h
index 5298c15da..5298c15da 100644
--- a/source/OSSupport/Sleep.h
+++ b/src/OSSupport/Sleep.h
diff --git a/source/OSSupport/SocketThreads.cpp b/src/OSSupport/SocketThreads.cpp
index 3e505616c..3e505616c 100644
--- a/source/OSSupport/SocketThreads.cpp
+++ b/src/OSSupport/SocketThreads.cpp
diff --git a/source/OSSupport/SocketThreads.h b/src/OSSupport/SocketThreads.h
index ecbac3aeb..ecbac3aeb 100644
--- a/source/OSSupport/SocketThreads.h
+++ b/src/OSSupport/SocketThreads.h
diff --git a/source/OSSupport/Thread.cpp b/src/OSSupport/Thread.cpp
index 3df75f0e7..3df75f0e7 100644
--- a/source/OSSupport/Thread.cpp
+++ b/src/OSSupport/Thread.cpp
diff --git a/source/OSSupport/Thread.h b/src/OSSupport/Thread.h
index 3c9316424..3c9316424 100644
--- a/source/OSSupport/Thread.h
+++ b/src/OSSupport/Thread.h
diff --git a/source/OSSupport/Timer.cpp b/src/OSSupport/Timer.cpp
index ed16f9e3a..ed16f9e3a 100644
--- a/source/OSSupport/Timer.cpp
+++ b/src/OSSupport/Timer.cpp
diff --git a/source/OSSupport/Timer.h b/src/OSSupport/Timer.h
index a059daa41..a059daa41 100644
--- a/source/OSSupport/Timer.h
+++ b/src/OSSupport/Timer.h
diff --git a/source/ProbabDistrib.cpp b/src/ProbabDistrib.cpp
index 5fa17c276..5fa17c276 100644
--- a/source/ProbabDistrib.cpp
+++ b/src/ProbabDistrib.cpp
diff --git a/source/ProbabDistrib.h b/src/ProbabDistrib.h
index ddaadd9b7..ddaadd9b7 100644
--- a/source/ProbabDistrib.h
+++ b/src/ProbabDistrib.h
diff --git a/source/Protocol/ChunkDataSerializer.h b/src/Protocol/ChunkDataSerializer.h
index a42856356..a42856356 100644
--- a/source/Protocol/ChunkDataSerializer.h
+++ b/src/Protocol/ChunkDataSerializer.h
diff --git a/source/Protocol/Protocol14x.h b/src/Protocol/Protocol14x.h
index ca497bbc1..ca497bbc1 100644
--- a/source/Protocol/Protocol14x.h
+++ b/src/Protocol/Protocol14x.h
diff --git a/source/RCONServer.h b/src/RCONServer.h
index 0e89800a2..0e89800a2 100644
--- a/source/RCONServer.h
+++ b/src/RCONServer.h
diff --git a/source/ReferenceManager.cpp b/src/ReferenceManager.cpp
index 6a9ed0e43..6a9ed0e43 100644
--- a/source/ReferenceManager.cpp
+++ b/src/ReferenceManager.cpp
diff --git a/source/ReferenceManager.h b/src/ReferenceManager.h
index bcd451f72..bcd451f72 100644
--- a/source/ReferenceManager.h
+++ b/src/ReferenceManager.h
diff --git a/source/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp
index a4645ca09..a4645ca09 100644
--- a/source/Simulator/DelayedFluidSimulator.cpp
+++ b/src/Simulator/DelayedFluidSimulator.cpp
diff --git a/source/Simulator/DelayedFluidSimulator.h b/src/Simulator/DelayedFluidSimulator.h
index c81500741..c81500741 100644
--- a/source/Simulator/DelayedFluidSimulator.h
+++ b/src/Simulator/DelayedFluidSimulator.h
diff --git a/source/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h
index c4af2e246..c4af2e246 100644
--- a/source/Simulator/FloodyFluidSimulator.h
+++ b/src/Simulator/FloodyFluidSimulator.h
diff --git a/source/Simulator/FluidSimulator.h b/src/Simulator/FluidSimulator.h
index 672b740a2..672b740a2 100644
--- a/source/Simulator/FluidSimulator.h
+++ b/src/Simulator/FluidSimulator.h
diff --git a/source/Simulator/NoopFluidSimulator.h b/src/Simulator/NoopFluidSimulator.h
index 8f894433f..8f894433f 100644
--- a/source/Simulator/NoopFluidSimulator.h
+++ b/src/Simulator/NoopFluidSimulator.h
diff --git a/source/Simulator/SandSimulator.h b/src/Simulator/SandSimulator.h
index 6e9ea15ac..6e9ea15ac 100644
--- a/source/Simulator/SandSimulator.h
+++ b/src/Simulator/SandSimulator.h
diff --git a/source/Simulator/Simulator.cpp b/src/Simulator/Simulator.cpp
index 06fd0f858..06fd0f858 100644
--- a/source/Simulator/Simulator.cpp
+++ b/src/Simulator/Simulator.cpp
diff --git a/source/Simulator/SimulatorManager.cpp b/src/Simulator/SimulatorManager.cpp
index 2bc483cbd..2bc483cbd 100644
--- a/source/Simulator/SimulatorManager.cpp
+++ b/src/Simulator/SimulatorManager.cpp
diff --git a/source/Simulator/SimulatorManager.h b/src/Simulator/SimulatorManager.h
index 31a709316..31a709316 100644
--- a/source/Simulator/SimulatorManager.h
+++ b/src/Simulator/SimulatorManager.h
diff --git a/source/Simulator/VaporizeFluidSimulator.cpp b/src/Simulator/VaporizeFluidSimulator.cpp
index 4206c64d1..4206c64d1 100644
--- a/source/Simulator/VaporizeFluidSimulator.cpp
+++ b/src/Simulator/VaporizeFluidSimulator.cpp
diff --git a/source/Simulator/VaporizeFluidSimulator.h b/src/Simulator/VaporizeFluidSimulator.h
index c8eb7802b..c8eb7802b 100644
--- a/source/Simulator/VaporizeFluidSimulator.h
+++ b/src/Simulator/VaporizeFluidSimulator.h
diff --git a/source/StackWalker.cpp b/src/StackWalker.cpp
index bf18b9fc9..bf18b9fc9 100644
--- a/source/StackWalker.cpp
+++ b/src/StackWalker.cpp
diff --git a/source/StackWalker.h b/src/StackWalker.h
index bf47d3726..bf47d3726 100644
--- a/source/StackWalker.h
+++ b/src/StackWalker.h
diff --git a/source/StringCompression.cpp b/src/StringCompression.cpp
index 36946b282..36946b282 100644
--- a/source/StringCompression.cpp
+++ b/src/StringCompression.cpp
diff --git a/source/UI/WindowOwner.h b/src/UI/WindowOwner.h
index d41abf66d..d41abf66d 100644
--- a/source/UI/WindowOwner.h
+++ b/src/UI/WindowOwner.h
diff --git a/source/Vector3d.cpp b/src/Vector3d.cpp
index 96ebebab5..96ebebab5 100644
--- a/source/Vector3d.cpp
+++ b/src/Vector3d.cpp
diff --git a/source/Vector3d.h b/src/Vector3d.h
index a06a17c09..a06a17c09 100644
--- a/source/Vector3d.h
+++ b/src/Vector3d.h
diff --git a/source/Vector3f.cpp b/src/Vector3f.cpp
index 59d71d371..59d71d371 100644
--- a/source/Vector3f.cpp
+++ b/src/Vector3f.cpp
diff --git a/source/Vector3f.h b/src/Vector3f.h
index adb154ad7..adb154ad7 100644
--- a/source/Vector3f.h
+++ b/src/Vector3f.h
diff --git a/source/Vector3i.cpp b/src/Vector3i.cpp
index 4ce1e2cf3..4ce1e2cf3 100644
--- a/source/Vector3i.cpp
+++ b/src/Vector3i.cpp
diff --git a/source/Vector3i.h b/src/Vector3i.h
index 7d726a7b3..7d726a7b3 100644
--- a/source/Vector3i.h
+++ b/src/Vector3i.h
diff --git a/source/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp
index e55011069..e55011069 100644
--- a/source/WorldStorage/FastNBT.cpp
+++ b/src/WorldStorage/FastNBT.cpp
diff --git a/source/WorldStorage/FastNBT.h b/src/WorldStorage/FastNBT.h
index 7323c29cb..7323c29cb 100644
--- a/source/WorldStorage/FastNBT.h
+++ b/src/WorldStorage/FastNBT.h
diff --git a/source/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h
index 9d4ac208c..9d4ac208c 100644
--- a/source/WorldStorage/NBTChunkSerializer.h
+++ b/src/WorldStorage/NBTChunkSerializer.h
diff --git a/source/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index 7685d2236..7685d2236 100644
--- a/source/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
diff --git a/source/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
index f290ec128..f290ec128 100644
--- a/source/WorldStorage/WorldStorage.cpp
+++ b/src/WorldStorage/WorldStorage.cpp
diff --git a/source/XMLParser.h b/src/XMLParser.h
index f492d1a5d..f492d1a5d 100644
--- a/source/XMLParser.h
+++ b/src/XMLParser.h
diff --git a/source/main.cpp b/src/main.cpp
index 1f6aad24f..1f6aad24f 100644
--- a/source/main.cpp
+++ b/src/main.cpp