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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-05-24 09:30:39 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-05-24 09:30:39 +0200
commitcf87169737fdeeee7d4b160688bbed7194e46147 (patch)
tree7daaeb9af8e3187cde6068c3cff5ff0ee64f0067 /source
parentAdded ItemCategory::IsArmor() (diff)
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Diffstat (limited to '')
-rw-r--r--source/Bindings.cpp962
-rw-r--r--source/Bindings.h2
-rw-r--r--source/Blocks/BlockCauldron.h8
-rw-r--r--source/Blocks/BlockFlowerPot.h5
-rw-r--r--source/ClientHandle.cpp7
-rw-r--r--source/Inventory.cpp528
-rw-r--r--source/Inventory.h159
-rw-r--r--source/Item.cpp2
-rw-r--r--source/Item.h2
-rw-r--r--source/ItemGrid.cpp203
-rw-r--r--source/ItemGrid.h66
-rw-r--r--source/Items/ItemBucket.h12
-rw-r--r--source/Items/ItemDye.h6
-rw-r--r--source/Items/ItemSlab.h3
-rw-r--r--source/Items/ItemSpawnEgg.h3
-rw-r--r--source/JukeboxEntity.cpp3
-rw-r--r--source/Pickup.cpp14
-rw-r--r--source/Player.cpp18
-rw-r--r--source/Player.h6
-rw-r--r--source/Protocol/Protocol125.cpp3
-rw-r--r--source/Protocol/Protocol132.cpp20
-rw-r--r--source/UI/SlotArea.cpp2
-rw-r--r--source/UI/SlotArea.h8
23 files changed, 1543 insertions, 499 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp
index e01e982a8..5207c512e 100644
--- a/source/Bindings.cpp
+++ b/source/Bindings.cpp
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 05/21/13 14:54:10.
+** Generated automatically by tolua++-1.0.92 on 05/24/13 09:11:00.
*/
#ifndef __cplusplus
@@ -154,38 +154,41 @@ static void tolua_reg_types (lua_State* tolua_S)
tolua_usertype(tolua_S,"cBlockArea");
tolua_usertype(tolua_S,"cInventory");
tolua_usertype(tolua_S,"cRoot");
+ tolua_usertype(tolua_S,"cCraftingGrid");
+ tolua_usertype(tolua_S,"cTracer");
tolua_usertype(tolua_S,"cPickup");
tolua_usertype(tolua_S,"cItems");
+ tolua_usertype(tolua_S,"cGroup");
tolua_usertype(tolua_S,"cClientHandle");
tolua_usertype(tolua_S,"cChunkDesc");
tolua_usertype(tolua_S,"cFurnaceRecipe");
- tolua_usertype(tolua_S,"cCraftingGrid");
+ tolua_usertype(tolua_S,"cCuboid");
tolua_usertype(tolua_S,"cChatColor");
- tolua_usertype(tolua_S,"cGroup");
- tolua_usertype(tolua_S,"cTracer");
+ tolua_usertype(tolua_S,"Vector3i");
+ tolua_usertype(tolua_S,"cStairs");
tolua_usertype(tolua_S,"Lua__cWebPlugin");
tolua_usertype(tolua_S,"Lua__cPawn");
- tolua_usertype(tolua_S,"cCuboid");
+ tolua_usertype(tolua_S,"cWebPlugin");
tolua_usertype(tolua_S,"cItem");
tolua_usertype(tolua_S,"Vector3f");
- tolua_usertype(tolua_S,"Vector3i");
+ tolua_usertype(tolua_S,"cGroupManager");
tolua_usertype(tolua_S,"cCraftingRecipes");
tolua_usertype(tolua_S,"Lua__cPlayer");
- tolua_usertype(tolua_S,"cStairs");
+ tolua_usertype(tolua_S,"Lua__cPickup");
tolua_usertype(tolua_S,"cChestEntity");
tolua_usertype(tolua_S,"cWebAdmin");
- tolua_usertype(tolua_S,"cGroupManager");
- tolua_usertype(tolua_S,"cBlockEntity");
- tolua_usertype(tolua_S,"Lua__cPickup");
- tolua_usertype(tolua_S,"cWebPlugin");
- tolua_usertype(tolua_S,"cPluginManager");
tolua_usertype(tolua_S,"HTTPRequest");
+ tolua_usertype(tolua_S,"cBlockEntity");
+ tolua_usertype(tolua_S,"cItemGrid::cListener");
tolua_usertype(tolua_S,"HTTPFormData");
- tolua_usertype(tolua_S,"cLadder");
tolua_usertype(tolua_S,"cWorld");
+ tolua_usertype(tolua_S,"cPluginManager");
+ tolua_usertype(tolua_S,"cPlugin");
+ tolua_usertype(tolua_S,"cLadder");
tolua_usertype(tolua_S,"cEntity");
+ tolua_usertype(tolua_S,"cCriticalSection");
tolua_usertype(tolua_S,"cIniFile");
- tolua_usertype(tolua_S,"cPlugin");
+ tolua_usertype(tolua_S,"cListeners");
tolua_usertype(tolua_S,"AStringVector");
tolua_usertype(tolua_S,"cVine");
tolua_usertype(tolua_S,"cPlayer");
@@ -3281,6 +3284,35 @@ static int tolua_AllToLua_ItemCategory_IsBoots00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* function: ItemCategory::IsArmor */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsArmor00
+static int tolua_AllToLua_ItemCategory_IsArmor00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) ItemCategory::IsArmor(a_ItemType);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsArmor'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* function: GetTime */
#ifndef TOLUA_DISABLE_tolua_AllToLua_GetTime00
static int tolua_AllToLua_GetTime00(lua_State* tolua_S)
@@ -4295,38 +4327,6 @@ static int tolua_AllToLua_cEntity_GetHeadYaw00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
-/* method: GetHeight of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetHeight00
-static int tolua_AllToLua_cEntity_GetHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetHeight();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
/* method: GetMass of class cEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetMass00
static int tolua_AllToLua_cEntity_GetMass00(lua_State* tolua_S)
@@ -4785,38 +4785,6 @@ static int tolua_AllToLua_cEntity_GetSpeedZ00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
-/* method: GetWidth of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetWidth00
-static int tolua_AllToLua_cEntity_GetWidth00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWidth'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetWidth();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetWidth'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
/* method: GetChunkX of class cEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetChunkX00
static int tolua_AllToLua_cEntity_GetChunkX00(lua_State* tolua_S)
@@ -4914,39 +4882,6 @@ static int tolua_AllToLua_cEntity_SetHeadYaw00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
-/* method: SetHeight of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetHeight00
-static int tolua_AllToLua_cEntity_SetHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_Height = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHeight'", NULL);
-#endif
- {
- self->SetHeight(a_Height);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
/* method: SetMass of class cEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetMass00
static int tolua_AllToLua_cEntity_SetMass00(lua_State* tolua_S)
@@ -5440,39 +5375,6 @@ static int tolua_AllToLua_cEntity_SetSpeedZ00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
-/* method: SetWidth of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetWidth00
-static int tolua_AllToLua_cEntity_SetWidth00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- double a_Width = ((double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWidth'", NULL);
-#endif
- {
- self->SetWidth(a_Width);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetWidth'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
/* method: AddPosX of class cEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosX00
static int tolua_AllToLua_cEntity_AddPosX00(lua_State* tolua_S)
@@ -12685,6 +12587,77 @@ static int tolua_AllToLua_cInventory_Clear00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: HowManyCanFit of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_HowManyCanFit00
+static int tolua_AllToLua_cInventory_HowManyCanFit00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isboolean(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+ bool a_ConsiderEmptySlots = ((bool) tolua_toboolean(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyCanFit'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->HowManyCanFit(*a_ItemStack,a_ConsiderEmptySlots);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HowManyCanFit'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HowManyCanFit of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_HowManyCanFit01
+static int tolua_AllToLua_cInventory_HowManyCanFit01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+ int a_BeginSlotNum = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_EndSlotNum = ((int) tolua_tonumber(tolua_S,4,0));
+ bool a_ConsiderEmptySlots = ((bool) tolua_toboolean(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyCanFit'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->HowManyCanFit(*a_ItemStack,a_BeginSlotNum,a_EndSlotNum,a_ConsiderEmptySlots);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cInventory_HowManyCanFit00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: AddItem of class cInventory */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_AddItem00
static int tolua_AllToLua_cInventory_AddItem00(lua_State* tolua_S)
@@ -12693,21 +12666,23 @@ static int tolua_AllToLua_cInventory_AddItem00(lua_State* tolua_S)
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isboolean(tolua_S,3,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- cItem* a_Item = ((cItem*) tolua_tousertype(tolua_S,2,0));
+ const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+ bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,true));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItem'", NULL);
#endif
{
- bool tolua_ret = (bool) self->AddItem(*a_Item);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ int tolua_ret = (int) self->AddItem(*a_ItemStack,a_AllowNewStacks);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
@@ -12719,49 +12694,83 @@ static int tolua_AllToLua_cInventory_AddItem00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
-/* method: AddItemAnyAmount of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_AddItemAnyAmount00
-static int tolua_AllToLua_cInventory_AddItemAnyAmount00(lua_State* tolua_S)
+/* method: AddItems of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_AddItems00
+static int tolua_AllToLua_cInventory_AddItems00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) ||
+ !tolua_isboolean(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ cItems* a_ItemStackList = ((cItems*) tolua_tousertype(tolua_S,2,0));
+ bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItems'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->AddItems(*a_ItemStackList,a_AllowNewStacks);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddItems'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: RemoveOneEquippedItem of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_RemoveOneEquippedItem00
+static int tolua_AllToLua_cInventory_RemoveOneEquippedItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- cItem* a_Item = ((cItem*) tolua_tousertype(tolua_S,2,0));
#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItemAnyAmount'", NULL);
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveOneEquippedItem'", NULL);
#endif
{
- bool tolua_ret = (bool) self->AddItemAnyAmount(*a_Item);
+ bool tolua_ret = (bool) self->RemoveOneEquippedItem();
tolua_pushboolean(tolua_S,(bool)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddItemAnyAmount'.",&tolua_err);
+ tolua_error(tolua_S,"#ferror in function 'RemoveOneEquippedItem'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
-/* method: RemoveItem of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_RemoveItem00
-static int tolua_AllToLua_cInventory_RemoveItem00(lua_State* tolua_S)
+/* method: HowManyItems of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_HowManyItems00
+static int tolua_AllToLua_cInventory_HowManyItems00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
@@ -12769,19 +12778,214 @@ static int tolua_AllToLua_cInventory_RemoveItem00(lua_State* tolua_S)
#endif
{
cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- cItem* a_Item = ((cItem*) tolua_tousertype(tolua_S,2,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyItems'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->HowManyItems(*a_Item);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveItem'", NULL);
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HowManyItems'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HasItems of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_HasItems00
+static int tolua_AllToLua_cInventory_HasItems00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasItems'", NULL);
#endif
{
- bool tolua_ret = (bool) self->RemoveItem(*a_Item);
+ bool tolua_ret = (bool) self->HasItems(*a_ItemStack);
tolua_pushboolean(tolua_S,(bool)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'RemoveItem'.",&tolua_err);
+ tolua_error(tolua_S,"#ferror in function 'HasItems'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetArmorGrid of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetArmorGrid00
+static int tolua_AllToLua_cInventory_GetArmorGrid00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetArmorGrid'", NULL);
+#endif
+ {
+ cItemGrid& tolua_ret = (cItemGrid&) self->GetArmorGrid();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetArmorGrid'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetInventoryGrid of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetInventoryGrid00
+static int tolua_AllToLua_cInventory_GetInventoryGrid00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInventoryGrid'", NULL);
+#endif
+ {
+ cItemGrid& tolua_ret = (cItemGrid&) self->GetInventoryGrid();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetInventoryGrid'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetHotbarGrid of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetHotbarGrid00
+static int tolua_AllToLua_cInventory_GetHotbarGrid00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHotbarGrid'", NULL);
+#endif
+ {
+ cItemGrid& tolua_ret = (cItemGrid&) self->GetHotbarGrid();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetHotbarGrid'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetOwner of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetOwner00
+static int tolua_AllToLua_cInventory_GetOwner00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOwner'", NULL);
+#endif
+ {
+ cPlayer& tolua_ret = (cPlayer&) self->GetOwner();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cPlayer");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetOwner'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CopyToItems of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_CopyToItems00
+static int tolua_AllToLua_cInventory_CopyToItems00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ cItems* a_Items = ((cItems*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyToItems'", NULL);
+#endif
+ {
+ self->CopyToItems(*a_Items);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CopyToItems'.",&tolua_err);
return 0;
#endif
}
@@ -12821,9 +13025,77 @@ static int tolua_AllToLua_cInventory_GetSlot00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
-/* method: GetHotBarSlot of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetHotBarSlot00
-static int tolua_AllToLua_cInventory_GetHotBarSlot00(lua_State* tolua_S)
+/* method: GetArmorSlot of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetArmorSlot00
+static int tolua_AllToLua_cInventory_GetArmorSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
+ int a_ArmorSlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetArmorSlot'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetArmorSlot(a_ArmorSlotNum);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetArmorSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetInventorySlot of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetInventorySlot00
+static int tolua_AllToLua_cInventory_GetInventorySlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
+ int a_InventorySlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInventorySlot'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetInventorySlot(a_InventorySlotNum);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetInventorySlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetHotbarSlot of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetHotbarSlot00
+static int tolua_AllToLua_cInventory_GetHotbarSlot00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
@@ -12839,17 +13111,17 @@ static int tolua_AllToLua_cInventory_GetHotBarSlot00(lua_State* tolua_S)
const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0);
int a_HotBarSlotNum = ((int) tolua_tonumber(tolua_S,2,0));
#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHotBarSlot'", NULL);
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHotbarSlot'", NULL);
#endif
{
- const cItem& tolua_ret = (const cItem&) self->GetHotBarSlot(a_HotBarSlotNum);
+ const cItem& tolua_ret = (const cItem&) self->GetHotbarSlot(a_HotBarSlotNum);
tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetHotBarSlot'.",&tolua_err);
+ tolua_error(tolua_S,"#ferror in function 'GetHotbarSlot'.",&tolua_err);
return 0;
#endif
}
@@ -12922,9 +13194,79 @@ static int tolua_AllToLua_cInventory_SetSlot00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
-/* method: SetHotBarSlot of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetHotBarSlot00
-static int tolua_AllToLua_cInventory_SetHotBarSlot00(lua_State* tolua_S)
+/* method: SetArmorSlot of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetArmorSlot00
+static int tolua_AllToLua_cInventory_SetArmorSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ int a_ArmorSlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetArmorSlot'", NULL);
+#endif
+ {
+ self->SetArmorSlot(a_ArmorSlotNum,*a_Item);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetArmorSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetInventorySlot of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetInventorySlot00
+static int tolua_AllToLua_cInventory_SetInventorySlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ int a_InventorySlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetInventorySlot'", NULL);
+#endif
+ {
+ self->SetInventorySlot(a_InventorySlotNum,*a_Item);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetInventorySlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetHotbarSlot of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetHotbarSlot00
+static int tolua_AllToLua_cInventory_SetHotbarSlot00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
@@ -12942,16 +13284,16 @@ static int tolua_AllToLua_cInventory_SetHotBarSlot00(lua_State* tolua_S)
int a_HotBarSlotNum = ((int) tolua_tonumber(tolua_S,2,0));
const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHotBarSlot'", NULL);
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHotbarSlot'", NULL);
#endif
{
- self->SetHotBarSlot(a_HotBarSlotNum,*a_Item);
+ self->SetHotbarSlot(a_HotBarSlotNum,*a_Item);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetHotBarSlot'.",&tolua_err);
+ tolua_error(tolua_S,"#ferror in function 'SetHotbarSlot'.",&tolua_err);
return 0;
#endif
}
@@ -13631,7 +13973,7 @@ static int tolua_AllToLua_cItem_IsStackableWith00(lua_State* tolua_S)
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
- !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
@@ -13639,7 +13981,7 @@ static int tolua_AllToLua_cItem_IsStackableWith00(lua_State* tolua_S)
else
#endif
{
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+ const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
const cItem* a_OtherStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsStackableWith'", NULL);
@@ -14493,6 +14835,69 @@ tolua_lerror:
}
#endif //#ifndef TOLUA_DISABLE
+/* method: EmptySlot of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_EmptySlot00
+static int tolua_AllToLua_cItemGrid_EmptySlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'EmptySlot'", NULL);
+#endif
+ {
+ self->EmptySlot(a_X,a_Y);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'EmptySlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: EmptySlot of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_EmptySlot01
+static int tolua_AllToLua_cItemGrid_EmptySlot01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'EmptySlot'", NULL);
+#endif
+ {
+ self->EmptySlot(a_SlotNum);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cItemGrid_EmptySlot00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: Clear of class cItemGrid */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_Clear00
static int tolua_AllToLua_cItemGrid_Clear00(lua_State* tolua_S)
@@ -14567,7 +14972,8 @@ static int tolua_AllToLua_cItemGrid_AddItem00(lua_State* tolua_S)
if (
!tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
+ !tolua_isboolean(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
)
goto tolua_lerror;
else
@@ -14575,12 +14981,13 @@ static int tolua_AllToLua_cItemGrid_AddItem00(lua_State* tolua_S)
{
cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
cItem* a_ItemStack = ((cItem*) tolua_tousertype(tolua_S,2,0));
+ bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItem'", NULL);
#endif
{
- bool tolua_ret = (bool) self->AddItem(*a_ItemStack);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ int tolua_ret = (int) self->AddItem(*a_ItemStack,a_AllowNewStacks);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
@@ -14601,7 +15008,8 @@ static int tolua_AllToLua_cItemGrid_AddItems00(lua_State* tolua_S)
if (
!tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
+ !tolua_isboolean(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
)
goto tolua_lerror;
else
@@ -14609,12 +15017,13 @@ static int tolua_AllToLua_cItemGrid_AddItems00(lua_State* tolua_S)
{
cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
cItems* a_ItemStackList = ((cItems*) tolua_tousertype(tolua_S,2,0));
+ bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItems'", NULL);
#endif
{
- bool tolua_ret = (bool) self->AddItems(*a_ItemStackList);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ int tolua_ret = (int) self->AddItems(*a_ItemStackList,a_AllowNewStacks);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
@@ -14626,6 +15035,110 @@ static int tolua_AllToLua_cItemGrid_AddItems00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: ChangeSlotCount of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_ChangeSlotCount00
+static int tolua_AllToLua_cItemGrid_ChangeSlotCount00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_AddToCount = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeSlotCount'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->ChangeSlotCount(a_SlotNum,a_AddToCount);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ChangeSlotCount'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HowManyItems of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_HowManyItems00
+static int tolua_AllToLua_cItemGrid_HowManyItems00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyItems'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->HowManyItems(*a_Item);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HowManyItems'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HasItems of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_HasItems00
+static int tolua_AllToLua_cItemGrid_HasItems00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasItems'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->HasItems(*a_ItemStack);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HasItems'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: GetFirstEmptySlot of class cItemGrid */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetFirstEmptySlot00
static int tolua_AllToLua_cItemGrid_GetFirstEmptySlot00(lua_State* tolua_S)
@@ -14757,6 +15270,42 @@ static int tolua_AllToLua_cItemGrid_CopyToItems00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: DamageItem of class cItemGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_DamageItem00
+static int tolua_AllToLua_cItemGrid_DamageItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+ short a_Amount = ((short) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DamageItem(a_SlotNum,a_Amount);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DamageItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: new of class cChestEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cChestEntity_new00
static int tolua_AllToLua_cChestEntity_new00(lua_State* tolua_S)
@@ -24893,6 +25442,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"IsChestPlate",tolua_AllToLua_ItemCategory_IsChestPlate00);
tolua_function(tolua_S,"IsLeggings",tolua_AllToLua_ItemCategory_IsLeggings00);
tolua_function(tolua_S,"IsBoots",tolua_AllToLua_ItemCategory_IsBoots00);
+ tolua_function(tolua_S,"IsArmor",tolua_AllToLua_ItemCategory_IsArmor00);
tolua_endmodule(tolua_S);
tolua_function(tolua_S,"GetTime",tolua_AllToLua_GetTime00);
tolua_function(tolua_S,"GetChar",tolua_AllToLua_GetChar00);
@@ -24973,7 +25523,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"GetParentClass",tolua_AllToLua_cEntity_GetParentClass00);
tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cEntity_GetWorld00);
tolua_function(tolua_S,"GetHeadYaw",tolua_AllToLua_cEntity_GetHeadYaw00);
- tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cEntity_GetHeight00);
tolua_function(tolua_S,"GetMass",tolua_AllToLua_cEntity_GetMass00);
tolua_function(tolua_S,"GetPosition",tolua_AllToLua_cEntity_GetPosition00);
tolua_function(tolua_S,"GetPosX",tolua_AllToLua_cEntity_GetPosX00);
@@ -24988,11 +25537,9 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"GetSpeedX",tolua_AllToLua_cEntity_GetSpeedX00);
tolua_function(tolua_S,"GetSpeedY",tolua_AllToLua_cEntity_GetSpeedY00);
tolua_function(tolua_S,"GetSpeedZ",tolua_AllToLua_cEntity_GetSpeedZ00);
- tolua_function(tolua_S,"GetWidth",tolua_AllToLua_cEntity_GetWidth00);
tolua_function(tolua_S,"GetChunkX",tolua_AllToLua_cEntity_GetChunkX00);
tolua_function(tolua_S,"GetChunkZ",tolua_AllToLua_cEntity_GetChunkZ00);
tolua_function(tolua_S,"SetHeadYaw",tolua_AllToLua_cEntity_SetHeadYaw00);
- tolua_function(tolua_S,"SetHeight",tolua_AllToLua_cEntity_SetHeight00);
tolua_function(tolua_S,"SetMass",tolua_AllToLua_cEntity_SetMass00);
tolua_function(tolua_S,"SetPosX",tolua_AllToLua_cEntity_SetPosX00);
tolua_function(tolua_S,"SetPosY",tolua_AllToLua_cEntity_SetPosY00);
@@ -25008,7 +25555,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"SetSpeedX",tolua_AllToLua_cEntity_SetSpeedX00);
tolua_function(tolua_S,"SetSpeedY",tolua_AllToLua_cEntity_SetSpeedY00);
tolua_function(tolua_S,"SetSpeedZ",tolua_AllToLua_cEntity_SetSpeedZ00);
- tolua_function(tolua_S,"SetWidth",tolua_AllToLua_cEntity_SetWidth00);
tolua_function(tolua_S,"AddPosX",tolua_AllToLua_cEntity_AddPosX00);
tolua_function(tolua_S,"AddPosY",tolua_AllToLua_cEntity_AddPosY00);
tolua_function(tolua_S,"AddPosZ",tolua_AllToLua_cEntity_AddPosZ00);
@@ -25306,17 +25852,37 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"IsBlockDirectlyWatered",tolua_AllToLua_cWorld_IsBlockDirectlyWatered00);
tolua_function(tolua_S,"SpawnMob",tolua_AllToLua_cWorld_SpawnMob00);
tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cInventory","cInventory","",NULL);
+ tolua_cclass(tolua_S,"cInventory","cInventory","cItemGrid::cListener",NULL);
tolua_beginmodule(tolua_S,"cInventory");
+ tolua_constant(tolua_S,"invArmorCount",cInventory::invArmorCount);
+ tolua_constant(tolua_S,"invInventoryCount",cInventory::invInventoryCount);
+ tolua_constant(tolua_S,"invHotbarCount",cInventory::invHotbarCount);
+ tolua_constant(tolua_S,"invArmorOffset",cInventory::invArmorOffset);
+ tolua_constant(tolua_S,"invInventoryOffset",cInventory::invInventoryOffset);
+ tolua_constant(tolua_S,"invHotbarOffset",cInventory::invHotbarOffset);
+ tolua_constant(tolua_S,"invNumSlots",cInventory::invNumSlots);
tolua_function(tolua_S,"Clear",tolua_AllToLua_cInventory_Clear00);
+ tolua_function(tolua_S,"HowManyCanFit",tolua_AllToLua_cInventory_HowManyCanFit00);
+ tolua_function(tolua_S,"HowManyCanFit",tolua_AllToLua_cInventory_HowManyCanFit01);
tolua_function(tolua_S,"AddItem",tolua_AllToLua_cInventory_AddItem00);
- tolua_function(tolua_S,"AddItemAnyAmount",tolua_AllToLua_cInventory_AddItemAnyAmount00);
- tolua_function(tolua_S,"RemoveItem",tolua_AllToLua_cInventory_RemoveItem00);
+ tolua_function(tolua_S,"AddItems",tolua_AllToLua_cInventory_AddItems00);
+ tolua_function(tolua_S,"RemoveOneEquippedItem",tolua_AllToLua_cInventory_RemoveOneEquippedItem00);
+ tolua_function(tolua_S,"HowManyItems",tolua_AllToLua_cInventory_HowManyItems00);
+ tolua_function(tolua_S,"HasItems",tolua_AllToLua_cInventory_HasItems00);
+ tolua_function(tolua_S,"GetArmorGrid",tolua_AllToLua_cInventory_GetArmorGrid00);
+ tolua_function(tolua_S,"GetInventoryGrid",tolua_AllToLua_cInventory_GetInventoryGrid00);
+ tolua_function(tolua_S,"GetHotbarGrid",tolua_AllToLua_cInventory_GetHotbarGrid00);
+ tolua_function(tolua_S,"GetOwner",tolua_AllToLua_cInventory_GetOwner00);
+ tolua_function(tolua_S,"CopyToItems",tolua_AllToLua_cInventory_CopyToItems00);
tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cInventory_GetSlot00);
- tolua_function(tolua_S,"GetHotBarSlot",tolua_AllToLua_cInventory_GetHotBarSlot00);
+ tolua_function(tolua_S,"GetArmorSlot",tolua_AllToLua_cInventory_GetArmorSlot00);
+ tolua_function(tolua_S,"GetInventorySlot",tolua_AllToLua_cInventory_GetInventorySlot00);
+ tolua_function(tolua_S,"GetHotbarSlot",tolua_AllToLua_cInventory_GetHotbarSlot00);
tolua_function(tolua_S,"GetEquippedItem",tolua_AllToLua_cInventory_GetEquippedItem00);
tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cInventory_SetSlot00);
- tolua_function(tolua_S,"SetHotBarSlot",tolua_AllToLua_cInventory_SetHotBarSlot00);
+ tolua_function(tolua_S,"SetArmorSlot",tolua_AllToLua_cInventory_SetArmorSlot00);
+ tolua_function(tolua_S,"SetInventorySlot",tolua_AllToLua_cInventory_SetInventorySlot00);
+ tolua_function(tolua_S,"SetHotbarSlot",tolua_AllToLua_cInventory_SetHotbarSlot00);
tolua_function(tolua_S,"SetEquippedSlotNum",tolua_AllToLua_cInventory_SetEquippedSlotNum00);
tolua_function(tolua_S,"GetEquippedSlotNum",tolua_AllToLua_cInventory_GetEquippedSlotNum00);
tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cInventory_DamageItem00);
@@ -25383,14 +25949,20 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot01);
tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot02);
tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot03);
+ tolua_function(tolua_S,"EmptySlot",tolua_AllToLua_cItemGrid_EmptySlot00);
+ tolua_function(tolua_S,"EmptySlot",tolua_AllToLua_cItemGrid_EmptySlot01);
tolua_function(tolua_S,"Clear",tolua_AllToLua_cItemGrid_Clear00);
tolua_function(tolua_S,"HowManyCanFit",tolua_AllToLua_cItemGrid_HowManyCanFit00);
tolua_function(tolua_S,"AddItem",tolua_AllToLua_cItemGrid_AddItem00);
tolua_function(tolua_S,"AddItems",tolua_AllToLua_cItemGrid_AddItems00);
+ tolua_function(tolua_S,"ChangeSlotCount",tolua_AllToLua_cItemGrid_ChangeSlotCount00);
+ tolua_function(tolua_S,"HowManyItems",tolua_AllToLua_cItemGrid_HowManyItems00);
+ tolua_function(tolua_S,"HasItems",tolua_AllToLua_cItemGrid_HasItems00);
tolua_function(tolua_S,"GetFirstEmptySlot",tolua_AllToLua_cItemGrid_GetFirstEmptySlot00);
tolua_function(tolua_S,"GetLastEmptySlot",tolua_AllToLua_cItemGrid_GetLastEmptySlot00);
tolua_function(tolua_S,"GetNextEmptySlot",tolua_AllToLua_cItemGrid_GetNextEmptySlot00);
tolua_function(tolua_S,"CopyToItems",tolua_AllToLua_cItemGrid_CopyToItems00);
+ tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItemGrid_DamageItem00);
tolua_endmodule(tolua_S);
#ifdef __cplusplus
tolua_cclass(tolua_S,"cChestEntity","cChestEntity","cBlockEntity",tolua_collect_cChestEntity);
diff --git a/source/Bindings.h b/source/Bindings.h
index 92199ac97..f4b0a8d0c 100644
--- a/source/Bindings.h
+++ b/source/Bindings.h
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 05/21/13 14:54:11.
+** Generated automatically by tolua++-1.0.92 on 05/24/13 09:11:00.
*/
/* Exported function */
diff --git a/source/Blocks/BlockCauldron.h b/source/Blocks/BlockCauldron.h
index 360604f85..571235441 100644
--- a/source/Blocks/BlockCauldron.h
+++ b/source/Blocks/BlockCauldron.h
@@ -29,8 +29,7 @@ public:
case E_ITEM_WATER_BUCKET:
{
a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, 3 );
- cItem Item(a_Player->GetEquippedItem().m_ItemType, 1);
- a_Player->GetInventory().RemoveItem(Item);
+ a_Player->GetInventory().RemoveOneEquippedItem();
cItem NewItem(E_ITEM_BUCKET, 1);
a_Player->GetInventory().AddItem(NewItem);
break;
@@ -39,9 +38,8 @@ public:
{
if( Meta > 0 )
{
- a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, --Meta );
- cItem Item(a_Player->GetEquippedItem().m_ItemType, 1);
- a_Player->GetInventory().RemoveItem(Item);
+ a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, --Meta);
+ a_Player->GetInventory().RemoveOneEquippedItem();
cItem NewItem(E_ITEM_POTIONS, 1, 0);
a_Player->GetInventory().AddItem(NewItem);
}
diff --git a/source/Blocks/BlockFlowerPot.h b/source/Blocks/BlockFlowerPot.h
index 1c02126df..12cd594de 100644
--- a/source/Blocks/BlockFlowerPot.h
+++ b/source/Blocks/BlockFlowerPot.h
@@ -86,10 +86,9 @@ public:
}
}
- if (a_Player->GetGameMode() != eGameMode_Creative)
+ if (a_Player->GetGameMode() != gmCreative)
{
- cItem Item(a_Player->GetEquippedItem().m_ItemType, 1);
- a_Player->GetInventory().RemoveItem(Item);
+ a_Player->GetInventory().RemoveOneEquippedItem();
}
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
}
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index 1ea94c8c2..6fe874bc4 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -791,7 +791,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, c
if (ItemHandler->EatItem(m_Player, &Item))
{
ItemHandler->OnFoodEaten(World, m_Player, &Item);
- m_Player->GetInventory().RemoveItem(Item);
+ m_Player->GetInventory().RemoveOneEquippedItem();
return;
}
}
@@ -877,10 +877,9 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, c
// The actual block placement:
World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
- if (m_Player->GetGameMode() == eGameMode_Survival)
+ if (m_Player->GetGameMode() != gmCreative)
{
- cItem Item(m_Player->GetEquippedItem().m_ItemType, 1);
- m_Player->GetInventory().RemoveItem(Item);
+ m_Player->GetInventory().RemoveOneEquippedItem();
}
NewBlock->OnPlacedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
diff --git a/source/Inventory.cpp b/source/Inventory.cpp
index 8591b7dc2..fc52d4621 100644
--- a/source/Inventory.cpp
+++ b/source/Inventory.cpp
@@ -18,13 +18,16 @@
cInventory::cInventory(cPlayer & a_Owner) :
+ m_ArmorSlots (1, 4), // 1 x 4 slots
+ m_InventorySlots(9, 3), // 9 x 3 slots
+ m_HotbarSlots (9, 1), // 9 x 1 slots
m_Owner(a_Owner)
{
- m_CraftSlots = m_Slots + c_CraftOffset;
- m_ArmorSlots = m_Slots + c_ArmorOffset;
- m_MainSlots = m_Slots + c_MainOffset;
- m_HotSlots = m_Slots + c_HotOffset;
-
+ // Ask each ItemGrid to report changes to us:
+ m_ArmorSlots.AddListener(*this);
+ m_InventorySlots.AddListener(*this);
+ m_HotbarSlots.AddListener(*this);
+
SetEquippedSlotNum(0);
}
@@ -32,151 +35,153 @@ cInventory::cInventory(cPlayer & a_Owner) :
-cInventory::~cInventory()
+void cInventory::Clear(void)
{
- /*
- // TODO
- cWindow wnd = GetWindow();
- if (wnd != NULL)
- {
- wnd->Close(*m_Owner);
- }
- CloseWindow();
- */
+ m_ArmorSlots.Clear();
+ m_InventorySlots.Clear();
+ m_HotbarSlots.Clear();
}
-bool cInventory::AddItem( cItem & a_Item )
+int cInventory::HowManyCanFit(const cItem & a_ItemStack, bool a_ConsiderEmptySlots)
{
- cItem BackupSlots[c_NumSlots];
- memcpy( BackupSlots, m_Slots, c_NumSlots * sizeof( cItem ) );
+ return HowManyCanFit(a_ItemStack, 0, invNumSlots - 1, a_ConsiderEmptySlots);
+}
+
+
- bool ChangedSlots[c_NumSlots];
- memset( ChangedSlots, false, c_NumSlots * sizeof( bool ) );
- if( a_Item.m_ItemCount > 0 ) AddToBar( a_Item, c_HotOffset, c_HotSlots, ChangedSlots, 0 );
- if( a_Item.m_ItemCount > 0 ) AddToBar( a_Item, c_MainOffset, c_MainSlots, ChangedSlots, 0 );
- if( a_Item.m_ItemCount > 0 ) AddToBar( a_Item, c_HotOffset, c_HotSlots, ChangedSlots, 2 );
- if( a_Item.m_ItemCount > 0 ) AddToBar( a_Item, c_MainOffset, c_MainSlots, ChangedSlots, 2 );
- if( a_Item.m_ItemCount > 0 ) // Could not add all items
+int cInventory::HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int a_EndSlotNum, bool a_ConsiderEmptySlots)
+{
+ if ((a_BeginSlotNum < 0) || (a_BeginSlotNum >= invNumSlots))
{
- // retore backup
- memcpy( m_Slots, BackupSlots, c_NumSlots * sizeof( cItem ) );
- return false;
+ LOGWARNING("%s: Bad BeginSlotNum, got %d, there are %d slots; correcting to 0.", __FUNCTION__, a_BeginSlotNum, invNumSlots - 1);
+ a_BeginSlotNum = 0;
+ }
+ if ((a_EndSlotNum < 0) || (a_EndSlotNum >= invNumSlots))
+ {
+ LOGWARNING("%s: Bad EndSlotNum, got %d, there are %d slots; correcting to %d.", __FUNCTION__, a_BeginSlotNum, invNumSlots, invNumSlots - 1);
+ a_EndSlotNum = invNumSlots - 1;
+ }
+ if (a_BeginSlotNum > a_EndSlotNum)
+ {
+ std::swap(a_BeginSlotNum, a_EndSlotNum);
}
- for (unsigned int i = 0; i < c_NumSlots; i++)
+ char NumLeft = a_ItemStack.m_ItemCount;
+ int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize();
+ for (int i = a_BeginSlotNum; i <= a_EndSlotNum; i++)
{
- if (ChangedSlots[i])
+ const cItem & Slot = GetSlot(i);
+ if (Slot.IsEmpty())
{
- LOGD("cInventory::AddItem(): Item was added to %i ID:%i Count:%i", i, m_Slots[i].m_ItemType, m_Slots[i].m_ItemCount);
- SendSlot(i);
+ NumLeft -= MaxStack;
}
- }
-
- return (a_Item.m_ItemCount == 0);
+ else if (Slot.IsStackableWith(a_ItemStack))
+ {
+ NumLeft -= MaxStack - Slot.m_ItemCount;
+ }
+ if (NumLeft <= 0)
+ {
+ // All items fit
+ return a_ItemStack.m_ItemCount;
+ }
+ } // for i - m_Slots[]
+ return a_ItemStack.m_ItemCount - NumLeft;
}
-bool cInventory::AddItemAnyAmount( cItem & a_Item )
+int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks)
{
- bool ChangedSlots[c_NumSlots];
- memset( ChangedSlots, false, c_NumSlots * sizeof( bool ) );
-
- char StartCount = a_Item.m_ItemCount;
- if( a_Item.m_ItemCount > 0 ) AddToBar( a_Item, c_HotOffset, c_HotSlots, ChangedSlots, 0 );
- if( a_Item.m_ItemCount > 0 ) AddToBar( a_Item, c_MainOffset, c_MainSlots, ChangedSlots, 0 );
- if( a_Item.m_ItemCount > 0 ) AddToBar( a_Item, c_HotOffset, c_HotSlots, ChangedSlots, 2 );
- if( a_Item.m_ItemCount > 0 ) AddToBar( a_Item, c_MainOffset, c_MainSlots, ChangedSlots, 2 );
-
- if (a_Item.m_ItemCount == StartCount)
- return false;
-
- for (unsigned int i = 0; i < c_NumSlots; i++)
+ cItem ToAdd(a_Item);
+ int res = 0;
+ if (ItemCategory::IsArmor(a_Item.m_ItemType))
{
- if (ChangedSlots[i])
+ res = m_ArmorSlots.AddItem(ToAdd, a_AllowNewStacks);
+ ToAdd.m_ItemCount -= res;
+ if (ToAdd.m_ItemCount == 0)
{
- LOGD("cInventory::AddItemAnyAmount(): Item was added to %i ID:%i Count:%i", i, m_Slots[i].m_ItemType, m_Slots[i].m_ItemCount);
- SendSlot(i);
+ return res;
}
}
- return true;
+ res += m_HotbarSlots.AddItem(ToAdd, a_AllowNewStacks);
+ ToAdd.m_ItemCount = a_Item.m_ItemCount - res;
+ if (ToAdd.m_ItemCount == 0)
+ {
+ return res;
+ }
+
+ res += m_InventorySlots.AddItem(ToAdd, a_AllowNewStacks);
+ return res;
}
-// TODO: Right now if you dont have enough items, the items you did have are removed, and the function returns false anyway
-bool cInventory::RemoveItem(cItem & a_Item)
+int cInventory::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks)
{
- // First check equipped slot
- if ((m_EquippedSlotNum >= 0) && (m_EquippedSlotNum < 9))
+ int TotalAdded = 0;
+ for (cItems::iterator itr = a_ItemStackList.begin(); itr != a_ItemStackList.end();)
{
- if (m_HotSlots[m_EquippedSlotNum].m_ItemType == a_Item.m_ItemType)
+ int NumAdded = AddItem(*itr, a_AllowNewStacks);
+ if (itr->m_ItemCount == NumAdded)
{
- cItem & Item = m_HotSlots[m_EquippedSlotNum];
- if (Item.m_ItemCount > a_Item.m_ItemCount)
- {
- Item.m_ItemCount -= a_Item.m_ItemCount;
- SendSlot(m_EquippedSlotNum + c_HotOffset);
- return true;
- }
- else if (Item.m_ItemCount > 0)
- {
- a_Item.m_ItemCount -= Item.m_ItemCount;
- Item.Empty();
- SendSlot(m_EquippedSlotNum + c_HotOffset);
- }
+ itr = a_ItemStackList.erase(itr);
}
- }
-
- // Then check other slotz
- if (a_Item.m_ItemCount > 0)
- {
- for (int i = 0; i < c_MainSlots; i++)
+ else
{
- cItem & Item = m_MainSlots[i];
- if (Item.m_ItemType == a_Item.m_ItemType)
- {
- if (Item.m_ItemCount > a_Item.m_ItemCount)
- {
- Item.m_ItemCount -= a_Item.m_ItemCount;
- SendSlot(i + c_MainOffset);
- return true;
- }
- else if (Item.m_ItemCount > 0)
- {
- a_Item.m_ItemCount -= Item.m_ItemCount;
- Item.Empty();
- SendSlot(i + c_MainOffset);
- }
- }
+ itr->m_ItemCount -= NumAdded;
+ ++itr;
}
+ TotalAdded += NumAdded;
}
-
- return (a_Item.m_ItemCount == 0);
+ return TotalAdded;
}
-void cInventory::Clear()
+bool cInventory::RemoveOneEquippedItem(void)
{
- for (unsigned int i = 0; i < ARRAYCOUNT(m_Slots); i++)
+ if (m_HotbarSlots.GetSlot(m_EquippedSlotNum).IsEmpty())
{
- m_Slots[i].Empty();
+ return false;
}
- // TODO: Broadcast / send the changes to wherever needed
+
+ m_HotbarSlots.ChangeSlotCount(m_EquippedSlotNum, -1);
+ return true;
+}
+
+
+
+
+
+int cInventory::HowManyItems(const cItem & a_Item)
+{
+ return
+ m_ArmorSlots.HowManyItems(a_Item) +
+ m_InventorySlots.HowManyItems(a_Item) +
+ m_HotbarSlots.HowManyItems(a_Item);
+}
+
+
+
+
+
+bool cInventory::HasItems(const cItem & a_ItemStack)
+{
+ int CurrentlyHave = HowManyItems(a_ItemStack);
+ return (CurrentlyHave >= a_ItemStack.m_ItemCount);
}
@@ -185,29 +190,47 @@ void cInventory::Clear()
void cInventory::SetSlot(int a_SlotNum, const cItem & a_Item)
{
- if ((a_SlotNum < 0) || (a_SlotNum >= ARRAYCOUNT(m_Slots)))
+ if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots))
{
- LOGWARNING("%s requesting an invalid slot index: %d out of %d. Ignoring.", __FUNCTION__, a_SlotNum, ARRAYCOUNT(m_Slots));
+ LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Ignoring.", __FUNCTION__, a_SlotNum, invNumSlots - 1);
return;
}
- m_Slots[a_SlotNum] = a_Item;
-
- // If an armor slot was touched, broadcast an EntityEquipment packet
- if ((a_SlotNum >= c_ArmorOffset) && (a_SlotNum < c_MainOffset))
+
+ int GridSlotNum = 0;
+ cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum);
+ if (Grid == NULL)
{
- m_Owner.GetWorld()->BroadcastEntityEquipment(m_Owner, SlotNumToEntityEquipmentID(a_SlotNum), a_Item, m_Owner.GetClientHandle());
+ LOGWARNING("%s(%d): requesting an invalid itemgrid. Ignoring.", __FUNCTION__, a_SlotNum);
+ return;
}
-
- SendSlot(a_SlotNum);
+ Grid->SetSlot(GridSlotNum, a_Item);
+}
+
+
+
+
+
+void cInventory::SetArmorSlot(int a_ArmorSlotNum, const cItem & a_Item)
+{
+ m_ArmorSlots.SetSlot(a_ArmorSlotNum, a_Item);
}
-void cInventory::SetHotBarSlot(int a_HotBarSlotNum, const cItem & a_Item)
+void cInventory::SetInventorySlot(int a_InventorySlotNum, const cItem & a_Item)
{
- SetSlot(a_HotBarSlotNum + c_HotSlots, a_Item);
+ m_InventorySlots.SetSlot(a_InventorySlotNum, a_Item);
+}
+
+
+
+
+
+void cInventory::SetHotbarSlot(int a_HotBarSlotNum, const cItem & a_Item)
+{
+ m_HotbarSlots.SetSlot(a_HotBarSlotNum, a_Item);
}
@@ -216,27 +239,62 @@ void cInventory::SetHotBarSlot(int a_HotBarSlotNum, const cItem & a_Item)
const cItem & cInventory::GetSlot(int a_SlotNum) const
{
- if ((a_SlotNum < 0) || (a_SlotNum >= ARRAYCOUNT(m_Slots)))
+ if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots))
{
- LOGWARNING("%s requesting an invalid slot index: %d out of %d. Returning the first one instead.", __FUNCTION__, a_SlotNum, ARRAYCOUNT(m_Slots));
- return m_Slots[0];
+ LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first inventory slot instead.", __FUNCTION__, a_SlotNum, invNumSlots - 1);
+ return m_InventorySlots.GetSlot(0);
}
-
- return m_Slots[a_SlotNum];
+ int GridSlotNum = 0;
+ const cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum);
+ if (Grid == NULL)
+ {
+ // Something went wrong, but we don't know what. We must return a value, so return the first inventory slot
+ LOGWARNING("%s(%d): requesting an invalid ItemGrid, returning the first inventory slot instead.", __FUNCTION__, a_SlotNum);
+ return m_InventorySlots.GetSlot(0);
+ }
+ return Grid->GetSlot(GridSlotNum);
+}
+
+
+
+
+
+const cItem & cInventory::GetArmorSlot(int a_ArmorSlotNum) const
+{
+ if ((a_ArmorSlotNum < 0) || (a_ArmorSlotNum >= invArmorCount))
+ {
+ LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first one instead", __FUNCTION__, a_ArmorSlotNum, invArmorCount - 1);
+ return m_ArmorSlots.GetSlot(0);
+ }
+ return m_ArmorSlots.GetSlot(a_ArmorSlotNum);
}
-const cItem & cInventory::GetHotBarSlot(int a_SlotNum) const
+const cItem & cInventory::GetInventorySlot(int a_InventorySlotNum) const
{
- if ((a_SlotNum < 0) || (a_SlotNum >= 9))
+ if ((a_InventorySlotNum < 0) || (a_InventorySlotNum >= invInventoryCount))
{
- LOGWARNING("%s requesting an invalid slot index: %d out of 9. Returning the first one instead", __FUNCTION__, a_SlotNum);
- return m_HotSlots[0];
+ LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first one instead", __FUNCTION__, a_InventorySlotNum, invInventoryCount - 1);
+ return m_InventorySlots.GetSlot(0);
}
- return m_HotSlots[a_SlotNum];
+ return m_InventorySlots.GetSlot(a_InventorySlotNum);
+}
+
+
+
+
+
+const cItem & cInventory::GetHotbarSlot(int a_SlotNum) const
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= invHotbarCount))
+ {
+ LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first one instead", __FUNCTION__, a_SlotNum, invHotbarCount - 1);
+ return m_HotbarSlots.GetSlot(0);
+ }
+ return m_HotbarSlots.GetSlot(a_SlotNum);
}
@@ -245,7 +303,7 @@ const cItem & cInventory::GetHotBarSlot(int a_SlotNum) const
const cItem & cInventory::GetEquippedItem(void) const
{
- return GetHotBarSlot(m_EquippedSlotNum);
+ return GetHotbarSlot(m_EquippedSlotNum);
}
@@ -254,14 +312,14 @@ const cItem & cInventory::GetEquippedItem(void) const
void cInventory::SetEquippedSlotNum(int a_SlotNum)
{
- if ((a_SlotNum < 0) || (a_SlotNum >= 9))
+ if ((a_SlotNum < 0) || (a_SlotNum >= invHotbarCount))
{
- LOGWARNING("%s requesting invalid slot index: %d out of 9. Setting 0 instead.", __FUNCTION__, a_SlotNum);
+ LOGWARNING("%s: requesting invalid slot index: %d out of %d. Setting 0 instead.", __FUNCTION__, a_SlotNum, invHotbarCount - 1);
m_EquippedSlotNum = 0;
}
else
{
- m_EquippedSlotNum = (short)a_SlotNum;
+ m_EquippedSlotNum = a_SlotNum;
}
}
@@ -271,7 +329,7 @@ void cInventory::SetEquippedSlotNum(int a_SlotNum)
bool cInventory::DamageEquippedItem(short a_Amount)
{
- return DamageItem(c_HotOffset + m_EquippedSlotNum, a_Amount);
+ return DamageItem(invHotbarOffset + m_EquippedSlotNum, a_Amount);
}
@@ -280,22 +338,27 @@ bool cInventory::DamageEquippedItem(short a_Amount)
bool cInventory::DamageItem(int a_SlotNum, short a_Amount)
{
- if ((a_SlotNum < 0) || (a_SlotNum >= ARRAYCOUNT(m_Slots)))
+ if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots))
{
- LOGWARNING("%s requesting an invalid slot index: %d out of %d", __FUNCTION__, a_SlotNum, ARRAYCOUNT(m_Slots));
+ LOGWARNING("%s: requesting an invalid slot index: %d out of %d", __FUNCTION__, a_SlotNum, invNumSlots - 1);
return false;
}
- if (!m_Slots[a_SlotNum].DamageItem(a_Amount))
+ int GridSlotNum = 0;
+ cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum);
+ if (Grid == NULL)
{
+ LOGWARNING("%s(%d, %d): requesting an invalid grid, ignoring.", __FUNCTION__, a_SlotNum, a_Amount);
+ return false;
+ }
+ if (!Grid->DamageItem(GridSlotNum, a_Amount))
+ {
+ // The item has been damaged, but did not break yet
return false;
}
// The item has broken, remove it:
- m_Slots[a_SlotNum].Empty();
- SendSlot(a_SlotNum);
-
- // TODO: If it was a special slot (armor / equipped), broadcast the change
+ Grid->EmptySlot(a_SlotNum);
return true;
}
@@ -303,6 +366,17 @@ bool cInventory::DamageItem(int a_SlotNum, short a_Amount)
+void cInventory::CopyToItems(cItems & a_Items)
+{
+ m_ArmorSlots.CopyToItems(a_Items);
+ m_InventorySlots.CopyToItems(a_Items);
+ m_HotbarSlots.CopyToItems(a_Items);
+}
+
+
+
+
+
void cInventory::SendWholeInventory(cClientHandle & a_Client)
{
a_Client.SendWholeInventory(*this);
@@ -320,35 +394,14 @@ void cInventory::SendSlot(int a_SlotNum)
// Sanitize items that are not completely empty (ie. count == 0, but type != empty)
Item.Empty();
}
- m_Owner.GetClientHandle()->SendInventorySlot(0, a_SlotNum, Item);
-}
-
-
-
-
-
-int cInventory::HowManyCanFit(short a_ItemType, short a_ItemDamage, int a_BeginSlot, int a_EndSlot)
-{
- int res = 0;
- for (int i = a_BeginSlot; i <= a_EndSlot; i++)
- {
- if (
- m_Slots[i].IsEmpty() ||
- ((m_Slots[i].m_ItemType == a_ItemType) && (m_Slots[i].m_ItemDamage == a_ItemDamage))
- )
- {
- int MaxCount = ItemHandler(a_ItemType)->GetMaxStackSize();
- ASSERT(m_Slots[i].m_ItemCount <= MaxCount);
- res += MaxCount - m_Slots[i].m_ItemCount;
- }
- } // for i - m_Slots[]
- return res;
+ m_Owner.GetClientHandle()->SendInventorySlot(0, a_SlotNum + 5, Item); // Slots in the client are numbered "+ 5" because of crafting grid and result
}
+/*
int cInventory::MoveItem(short a_ItemType, short a_ItemDamage, int a_Count, int a_BeginSlot, int a_EndSlot)
{
int res = 0;
@@ -378,21 +431,22 @@ int cInventory::MoveItem(short a_ItemType, short a_ItemDamage, int a_Count, int
// No more space to distribute to
return res;
}
+*/
-int cInventory::SlotNumToEntityEquipmentID(short a_SlotNum)
+int cInventory::ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum)
{
- switch (a_SlotNum)
+ switch (a_ArmorSlotNum)
{
- case 5: return 4; // Helmet
- case 6: return 3; // Chestplate
- case 7: return 2; // Leggings
- case 8: return 1; // Boots
+ case 0: return 4; // Helmet
+ case 1: return 3; // Chestplate
+ case 2: return 2; // Leggings
+ case 3: return 1; // Boots
}
- LOGWARN("%s: invalid slot number: %d", __FUNCTION__, a_SlotNum);
+ LOGWARN("%s: invalid armor slot number: %d", __FUNCTION__, a_ArmorSlotNum);
return 0;
}
@@ -400,6 +454,7 @@ int cInventory::SlotNumToEntityEquipmentID(short a_SlotNum)
+#if 0
bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ )
{
// Fill already present stacks
@@ -447,6 +502,7 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size,
return true;
}
+#endif
@@ -454,11 +510,37 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size,
void cInventory::SaveToJson(Json::Value & a_Value)
{
- for(unsigned int i = 0; i < c_NumSlots; i++)
+ // The JSON originally included the 4 crafting slots and the result, so we have to put empty items there, too:
+ cItem EmptyItem;
+ Json::Value EmptyItemJson;
+ EmptyItem.GetJson(EmptyItemJson);
+ for (int i = 0; i < 5; i++)
+ {
+ a_Value.append(EmptyItemJson);
+ }
+
+ // The 4 armor slots follow:
+ for (int i = 0; i < invArmorCount; i++)
{
Json::Value JSON_Item;
- m_Slots[i].GetJson( JSON_Item );
- a_Value.append( JSON_Item );
+ m_ArmorSlots.GetSlot(i).GetJson(JSON_Item);
+ a_Value.append(JSON_Item);
+ }
+
+ // Next comes the main inventory:
+ for (int i = 0; i < invInventoryCount; i++)
+ {
+ Json::Value JSON_Item;
+ m_InventorySlots.GetSlot(i).GetJson(JSON_Item);
+ a_Value.append(JSON_Item);
+ }
+
+ // The hotbar is the last:
+ for (int i = 0; i < invHotbarCount; i++)
+ {
+ Json::Value JSON_Item;
+ m_HotbarSlots.GetSlot(i).GetJson(JSON_Item);
+ a_Value.append(JSON_Item);
}
}
@@ -470,18 +552,124 @@ bool cInventory::LoadFromJson(Json::Value & a_Value)
{
int SlotIdx = 0;
- for( Json::Value::iterator itr = a_Value.begin(); itr != a_Value.end(); ++itr )
+ for (Json::Value::iterator itr = a_Value.begin(); itr != a_Value.end(); ++itr, SlotIdx++)
{
- m_Slots[SlotIdx].FromJson( *itr );
- SlotIdx++;
- if (SlotIdx >= ARRAYCOUNT(m_Slots))
+ cItem Item;
+ Item.FromJson(*itr);
+
+ // The JSON originally included the 4 crafting slots and the result slot, so we need to skip the first 5 items:
+ if (SlotIdx < 5)
+ {
+ continue;
+ }
+
+ // If we loaded all the slots, stop now, even if the JSON has more:
+ if (SlotIdx - 5 >= invNumSlots)
{
break;
}
- }
+
+ int GridSlotNum = 0;
+ cItemGrid * Grid = GetGridForSlotNum(SlotIdx - 5, GridSlotNum);
+ ASSERT(Grid != NULL);
+ Grid->SetSlot(GridSlotNum, Item);
+ } // for itr - a_Value[]
return true;
}
+
+const cItemGrid * cInventory::GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum) const
+{
+ ASSERT(a_SlotNum >= 0);
+
+ if (a_SlotNum < invArmorCount)
+ {
+ a_GridSlotNum = a_SlotNum;
+ return &m_ArmorSlots;
+ }
+ a_SlotNum -= invArmorCount;
+ if (a_SlotNum < invInventoryCount)
+ {
+ a_GridSlotNum = a_SlotNum;
+ return &m_InventorySlots;
+ }
+ a_GridSlotNum = a_SlotNum - invInventoryCount;
+ return &m_HotbarSlots;
+}
+
+
+
+
+
+cItemGrid * cInventory::GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum)
+{
+ ASSERT(a_SlotNum >= 0);
+
+ if (a_SlotNum < invArmorCount)
+ {
+ a_GridSlotNum = a_SlotNum;
+ return &m_ArmorSlots;
+ }
+ a_SlotNum -= invArmorCount;
+ if (a_SlotNum < invInventoryCount)
+ {
+ a_GridSlotNum = a_SlotNum;
+ return &m_InventorySlots;
+ }
+ a_GridSlotNum = a_SlotNum - invInventoryCount;
+ return &m_HotbarSlots;
+}
+
+
+
+
+
+void cInventory::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
+{
+ // Send the neccessary updates to whoever needs them
+
+ if (m_Owner.IsDestroyed())
+ {
+ // Owner is not (yet) valid, skip for now
+ return;
+ }
+
+ // Armor update needs broadcast to other players:
+ cWorld * World = m_Owner.GetWorld();
+ if ((a_ItemGrid == &m_ArmorSlots) && (World != NULL))
+ {
+ World->BroadcastEntityEquipment(
+ m_Owner, ArmorSlotNumToEntityEquipmentID(a_SlotNum),
+ m_ArmorSlots.GetSlot(a_SlotNum), m_Owner.GetClientHandle()
+ );
+ }
+
+ // Convert the grid-local a_SlotNum to our global SlotNum:
+ int Base = 0;
+ if (a_ItemGrid == &m_ArmorSlots)
+ {
+ Base = invArmorOffset;
+ }
+ else if (a_ItemGrid == &m_InventorySlots)
+ {
+ Base = invInventoryOffset;
+ }
+ else if (a_ItemGrid == &m_HotbarSlots)
+ {
+ Base = invHotbarOffset;
+ }
+ else
+ {
+ ASSERT(!"Unknown ItemGrid calling OnSlotChanged()");
+ return;
+ }
+
+ SendSlot(Base + a_SlotNum);
+}
+
+
+
+
diff --git a/source/Inventory.h b/source/Inventory.h
index 351d900dc..572a566e1 100644
--- a/source/Inventory.h
+++ b/source/Inventory.h
@@ -1,7 +1,7 @@
#pragma once
-#include "Item.h"
+#include "ItemGrid.h"
@@ -18,36 +18,108 @@ class cPlayer;
+// tolua_begin
-class cInventory // tolua_export
-{ // tolua_export
+/** This class represents the player's inventory
+The slots are divided into three areas:
+- armor slots (1 x 4)
+- inventory slots (9 x 3)
+- hotbar slots (9 x 1)
+The generic GetSlot(), SetSlot() and HowManyCanFit() functions take the index of the slots,
+as if armor slots, inventory slots and then hotbar slots were put one after another.
+You can use the invArmorOffset, invInventoryOffset and invHotbarOffset constants.
+*/
+
+class cInventory :
+ public cItemGrid::cListener
+{
public:
- cInventory(cPlayer & a_Owner);
- ~cInventory();
+
+ // Counts and offsets to individual parts of the inventory, as used by GetSlot() / SetSlot() / HowManyCanFit():
+ enum
+ {
+ invArmorCount = 4,
+ invInventoryCount = 9 * 3,
+ invHotbarCount = 9,
+
+ invArmorOffset = 0,
+ invInventoryOffset = invArmorOffset + invArmorCount,
+ invHotbarOffset = invInventoryOffset + invInventoryCount,
+ invNumSlots = invHotbarOffset + invHotbarCount
+ } ;
- void Clear(); // tolua_export
+ // tolua_end
+
+ cInventory(cPlayer & a_Owner);
+
+ // tolua_begin
- // cItem * GetSlotsForType( int a_Type );
- // int GetSlotCountForType( int a_Type );
+ /// Removes all items from the entire inventory
+ void Clear(void);
- bool AddItem( cItem & a_Item ); // tolua_export
- bool AddItemAnyAmount( cItem & a_Item ); // tolua_export
- bool RemoveItem( cItem & a_Item ); // tolua_export
+ /// Returns number of items out of a_ItemStack that can fit in the storage
+ int HowManyCanFit(const cItem & a_ItemStack, bool a_ConsiderEmptySlots);
- void SaveToJson(Json::Value & a_Value);
- bool LoadFromJson(Json::Value & a_Value);
+ /// Returns how many items of the specified type would fit into the slot range specified
+ int HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int a_EndSlotNum, bool a_ConsiderEmptySlots);
+
+ /** Adds as many items out of a_ItemStack as can fit.
+ If a_AllowNewStacks is set to false, only existing stacks can be topped up;
+ if a_AllowNewStacks is set to true, empty slots can be used for the rest.
+ Returns the number of items that fit.
+ */
+ int AddItem(const cItem & a_ItemStack, bool a_AllowNewStacks = true);
+
+ /** Same as AddItem, but works on an entire list of item stacks.
+ The a_ItemStackList is modified to reflect the leftover items.
+ If a_AllowNewStacks is set to false, only existing stacks can be topped up;
+ if a_AllowNewStacks is set to true, empty slots can be used for the rest
+ Returns the total number of items that fit.
+ */
+ int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks);
+
+ /// Removes one item out of the currently equipped item stack, returns true if successful, false if empty-handed
+ bool RemoveOneEquippedItem(void);
+
+ /// Returns the number of items of type a_Item that are stored
+ int HowManyItems(const cItem & a_Item);
+
+ /// Returns true if there are at least as many items of type a_ItemStack as in a_ItemStack
+ bool HasItems(const cItem & a_ItemStack);
+
+ /// Returns the cItemGrid object representing the armor slots
+ cItemGrid & GetArmorGrid(void) { return m_ArmorSlots; }
+
+ /// Returns the cItemGrid object representing the main inventory slots
+ cItemGrid & GetInventoryGrid(void) { return m_InventorySlots; }
+
+ /// Returns the cItemGrid object representing the hotbar slots
+ cItemGrid & GetHotbarGrid(void) { return m_HotbarSlots; }
+
+ /// Returns the player associated with this inventory
+ cPlayer & GetOwner(void) { return m_Owner; }
+
+ /// Copies the non-empty slots into a_ItemStacks; preserves the original a_Items contents
+ void CopyToItems(cItems & a_Items);
+
+ // tolua_end
void SendWholeInventory(cClientHandle & a_Client);
- const cItem * GetSlots(void) const { return m_Slots; }
-
+ /// Returns the player associated with this inventory (const version)
+ const cPlayer & GetOwner(void) const { return m_Owner; }
+
// tolua_begin
const cItem & GetSlot(int a_SlotNum) const;
- const cItem & GetHotBarSlot(int a_HotBarSlotNum) const;
+ const cItem & GetArmorSlot(int a_ArmorSlotNum) const;
+ const cItem & GetInventorySlot(int a_InventorySlotNum) const;
+ const cItem & GetHotbarSlot(int a_HotBarSlotNum) const;
const cItem & GetEquippedItem(void) const;
void SetSlot(int a_SlotNum, const cItem & a_Item);
- void SetHotBarSlot(int a_HotBarSlotNum, const cItem & a_Item);
+ void SetArmorSlot(int a_ArmorSlotNum, const cItem & a_Item);
+ void SetInventorySlot(int a_InventorySlotNum, const cItem & a_Item);
+ void SetHotbarSlot(int a_HotBarSlotNum, const cItem & a_Item);
void SetEquippedSlotNum(int a_SlotNum);
int GetEquippedSlotNum(void) { return m_EquippedSlotNum; }
@@ -58,48 +130,41 @@ public:
/// Adds the specified damage to the currently held item; deletes the item and returns true if the item broke.
bool DamageEquippedItem(short a_Amount = 1);
- const cItem & GetEquippedHelmet (void) const { return m_Slots[c_ArmorOffset]; }
- const cItem & GetEquippedChestplate(void) const { return m_Slots[c_ArmorOffset + 1]; }
- const cItem & GetEquippedLeggings (void) const { return m_Slots[c_ArmorOffset + 2]; }
- const cItem & GetEquippedBoots (void) const { return m_Slots[c_ArmorOffset + 3]; }
+ const cItem & GetEquippedHelmet (void) const { return m_ArmorSlots.GetSlot(0); }
+ const cItem & GetEquippedChestplate(void) const { return m_ArmorSlots.GetSlot(1); }
+ const cItem & GetEquippedLeggings (void) const { return m_ArmorSlots.GetSlot(2); }
+ const cItem & GetEquippedBoots (void) const { return m_ArmorSlots.GetSlot(3); }
- // tolua_end
+ /// Sends the slot contents to the owner
+ void SendSlot(int a_SlotNum);
- void SendSlot( int a_SlotNum ); // tolua_export
-
- /// Returns how many items of the specified type would fit into the slot range specified
- int HowManyCanFit(short a_ItemType, short a_ItemDamage, int a_BeginSlot, int a_EndSlot);
+ // tolua_end
- /// Moves items, fitting them into the slot range specified, up to a_Count items. Returns the number of items moved
- int MoveItem(short a_ItemType, short a_ItemDamage, int a_Count, int a_BeginSlot, int a_EndSlot);
-
- static const unsigned int c_NumSlots = 45;
- static const unsigned int c_MainSlots = 27;
- static const unsigned int c_HotSlots = 9;
- static const unsigned int c_CraftSlots = 4;
- static const unsigned int c_ArmorSlots = 4;
+ /// Converts an armor slot number into the ID for the EntityEquipment packet
+ static int ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum);
- static const unsigned int c_CraftOffset = 0;
- static const unsigned int c_ArmorOffset = 5;
- static const unsigned int c_MainOffset = 9;
- static const unsigned int c_HotOffset = 36;
-
- /// Converts a slot number into the ID for the EntityEquipment packet
- static int SlotNumToEntityEquipmentID(short a_SlotNum);
+ void SaveToJson(Json::Value & a_Value);
+ bool LoadFromJson(Json::Value & a_Value);
protected:
bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 );
-
- cItem m_Slots[c_NumSlots];
- cItem * m_MainSlots;
- cItem * m_CraftSlots;
- cItem * m_ArmorSlots;
- cItem * m_HotSlots;
+ cItemGrid m_ArmorSlots;
+ cItemGrid m_InventorySlots;
+ cItemGrid m_HotbarSlots;
int m_EquippedSlotNum;
cPlayer & m_Owner;
+
+ /// Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum
+ const cItemGrid * GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum) const;
+
+ /// Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum
+ cItemGrid * GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum);
+
+ // cItemGrid::cListener override:
+ virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
}; // tolua_export
diff --git a/source/Item.cpp b/source/Item.cpp
index a2e4a9f24..e2cacdac1 100644
--- a/source/Item.cpp
+++ b/source/Item.cpp
@@ -75,7 +75,7 @@ bool cItem::DamageItem(short a_Amount)
-bool cItem::IsStackableWith(const cItem & a_OtherStack)
+bool cItem::IsStackableWith(const cItem & a_OtherStack) const
{
if (a_OtherStack.m_ItemType != m_ItemType)
{
diff --git a/source/Item.h b/source/Item.h
index 15109ab15..9e37ce3bc 100644
--- a/source/Item.h
+++ b/source/Item.h
@@ -74,7 +74,7 @@ public:
inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); }
/// Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
- bool IsStackableWith(const cItem & a_OtherStack);
+ bool IsStackableWith(const cItem & a_OtherStack) const;
// tolua_end
void GetJson( Json::Value & a_OutValue ) const;
diff --git a/source/ItemGrid.cpp b/source/ItemGrid.cpp
index e9521d832..aa8ed92c8 100644
--- a/source/ItemGrid.cpp
+++ b/source/ItemGrid.cpp
@@ -16,7 +16,8 @@ cItemGrid::cItemGrid(int a_Width, int a_Height) :
m_Width(a_Width),
m_Height(a_Height),
m_NumSlots(a_Width * a_Height),
- m_Slots(new cItem[a_Width * a_Height])
+ m_Slots(new cItem[a_Width * a_Height]),
+ m_IsInTriggerListeners(false)
{
}
@@ -149,6 +150,7 @@ void cItemGrid::SetSlot(int a_SlotNum, const cItem & a_Item)
return;
}
m_Slots[a_SlotNum] = a_Item;
+ TriggerListeners(a_SlotNum);
}
@@ -164,11 +166,46 @@ void cItemGrid::SetSlot(int a_SlotNum, short a_ItemType, char a_ItemCount, short
+void cItemGrid::EmptySlot(int a_X, int a_Y)
+{
+ EmptySlot(GetSlotNum(a_X, a_Y));
+}
+
+
+
+
+
+void cItemGrid::EmptySlot(int a_SlotNum)
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
+ {
+ LOGWARNING("%s: Invalid slot number %d out of %d slots",
+ __FUNCTION__, a_SlotNum, m_NumSlots
+ );
+ return;
+ }
+
+ // Check if already empty:
+ if (m_Slots[a_SlotNum].IsEmpty())
+ {
+ return;
+ }
+
+ // Empty and notify
+ m_Slots[a_SlotNum].Empty();
+ TriggerListeners(a_SlotNum);
+}
+
+
+
+
+
void cItemGrid::Clear(void)
{
for (int i = 0; i < m_NumSlots; i++)
{
m_Slots[i].Empty();
+ TriggerListeners(i);
}
}
@@ -203,10 +240,33 @@ int cItemGrid::HowManyCanFit(const cItem & a_ItemStack)
-bool cItemGrid::AddItem(cItem & a_ItemStack)
+int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks)
{
int NumLeft = a_ItemStack.m_ItemCount;
int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize();
+
+ // Scan existing stacks:
+ for (int i = m_NumSlots - 1; i >= 0; i--)
+ {
+ if (m_Slots[i].IsStackableWith(a_ItemStack))
+ {
+ int PrevCount = m_Slots[i].m_ItemCount;
+ m_Slots[i].m_ItemCount = std::min(MaxStack, PrevCount + NumLeft);
+ NumLeft -= m_Slots[i].m_ItemCount - PrevCount;
+ TriggerListeners(i);
+ }
+ if (NumLeft <= 0)
+ {
+ // All items fit
+ return a_ItemStack.m_ItemCount;
+ }
+ } // for i - m_Slots[]
+
+ if (!a_AllowNewStacks)
+ {
+ return (a_ItemStack.m_ItemCount - NumLeft);
+ }
+
for (int i = m_NumSlots - 1; i >= 0; i--)
{
if (m_Slots[i].IsEmpty())
@@ -214,40 +274,87 @@ bool cItemGrid::AddItem(cItem & a_ItemStack)
m_Slots[i] = a_ItemStack;
m_Slots[i].m_ItemCount = std::min(MaxStack, NumLeft);
NumLeft -= m_Slots[i].m_ItemCount;
- }
- else if (m_Slots[i].IsStackableWith(a_ItemStack))
- {
- int PrevCount = m_Slots[i].m_ItemCount;
- m_Slots[i].m_ItemCount = std::min(MaxStack, PrevCount + NumLeft);
- NumLeft -= m_Slots[i].m_ItemCount - PrevCount;
+ TriggerListeners(i);
}
if (NumLeft <= 0)
{
// All items fit
- return true;
+ return a_ItemStack.m_ItemCount;
}
} // for i - m_Slots[]
- return (a_ItemStack.m_ItemCount > NumLeft);
+ return (a_ItemStack.m_ItemCount - NumLeft);
}
-bool cItemGrid::AddItems(cItems & a_ItemStackList)
+int cItemGrid::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks)
{
- bool res;
+ int TotalAdded = 0;
for (cItems::iterator itr = a_ItemStackList.begin(); itr != a_ItemStackList.end();)
{
- res = AddItem(*itr) | res;
- if (itr->IsEmpty())
+ int NumAdded = AddItem(*itr, a_AllowNewStacks);
+ if (itr->m_ItemCount == NumAdded)
{
itr = a_ItemStackList.erase(itr);
}
else
{
+ itr->m_ItemCount -= NumAdded;
++itr;
}
+ TotalAdded += NumAdded;
+ }
+ return TotalAdded;
+}
+
+
+
+
+
+int cItemGrid::ChangeSlotCount(int a_SlotNum, int a_AddToCount)
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
+ {
+ LOGWARNING("%s: Invalid slot number %d out of %d slots, ignoring the call, returning empty item",
+ __FUNCTION__, a_SlotNum, m_NumSlots
+ );
+ return 0;
+ }
+
+ if (m_Slots[a_SlotNum].IsEmpty())
+ {
+ // The item is empty, it's not gonna change
+ return 0;
+ }
+
+ if (m_Slots[a_SlotNum].m_ItemCount < -a_AddToCount)
+ {
+ // Trying to remove more items than there already are, make the item empty
+ m_Slots[a_SlotNum].Empty();
+ TriggerListeners(a_SlotNum);
+ return 0;
+ }
+
+ m_Slots[a_SlotNum].m_ItemCount += a_AddToCount;
+ TriggerListeners(a_SlotNum);
+ return m_Slots[a_SlotNum].m_ItemCount;
+}
+
+
+
+
+
+int cItemGrid::HowManyItems(const cItem & a_Item)
+{
+ int res = 0;
+ for (int i = 0; i < m_NumSlots; i++)
+ {
+ if (m_Slots[i].IsStackableWith(a_Item))
+ {
+ res += m_Slots[i].m_ItemCount;
+ }
}
return res;
}
@@ -256,6 +363,16 @@ bool cItemGrid::AddItems(cItems & a_ItemStackList)
+bool cItemGrid::HasItems(const cItem & a_ItemStack)
+{
+ int CurrentlyHave = HowManyItems(a_ItemStack);
+ return (CurrentlyHave >= a_ItemStack.m_ItemCount);
+}
+
+
+
+
+
int cItemGrid::GetFirstEmptySlot(void) const
{
return GetNextEmptySlot(-1);
@@ -312,6 +429,20 @@ void cItemGrid::CopyToItems(cItems & a_Items) const
+bool cItemGrid::DamageItem(int a_SlotNum, short a_Amount)
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
+ {
+ LOGWARNING("%s: invalid slot number %d out of %d slots, ignoring.", __FUNCTION__, a_SlotNum, m_NumSlots);
+ return false;
+ }
+ return m_Slots[a_SlotNum].DamageItem(a_Amount);
+}
+
+
+
+
+
void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, int a_CountLootProbabs, int a_NumSlots, int a_Seed)
{
// Calculate the total weight:
@@ -347,3 +478,47 @@ void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, i
+
+void cItemGrid::AddListener(cListener & a_Listener)
+{
+ cCSLock Lock(m_CSListeners);
+ ASSERT(!m_IsInTriggerListeners); // Must not call this while in TriggerListeners()
+ m_Listeners.push_back(&a_Listener);
+}
+
+
+
+
+
+void cItemGrid::RemoveListener(cListener & a_Listener)
+{
+ cCSLock Lock(m_CSListeners);
+ ASSERT(!m_IsInTriggerListeners); // Must not call this while in TriggerListeners()
+ for (cListeners::iterator itr = m_Listeners.begin(), end = m_Listeners.end(); itr != end; ++itr)
+ {
+ if (*itr == &a_Listener)
+ {
+ m_Listeners.erase(itr);
+ return;
+ }
+ } // for itr - m_Listeners[]
+}
+
+
+
+
+
+void cItemGrid::TriggerListeners(int a_SlotNum)
+{
+ cCSLock Lock(m_CSListeners);
+ m_IsInTriggerListeners = true;
+ for (cListeners::iterator itr = m_Listeners.begin(), end = m_Listeners.end(); itr != end; ++itr)
+ {
+ (*itr)->OnSlotChanged(this, a_SlotNum);
+ } // for itr - m_Listeners[]
+ m_IsInTriggerListeners = false;
+}
+
+
+
+
diff --git a/source/ItemGrid.h b/source/ItemGrid.h
index ed4d5e58d..7a2a828b1 100644
--- a/source/ItemGrid.h
+++ b/source/ItemGrid.h
@@ -19,6 +19,16 @@ class cItemGrid
{
public:
// tolua_end
+
+ /// This class is used as a callback for when a slot changes
+ class cListener
+ {
+ public:
+ /// Called whenever a slot changes
+ virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) = 0;
+ } ;
+ typedef std::vector<cListener *> cListeners;
+
cItemGrid(int a_Width, int a_Height);
~cItemGrid();
@@ -48,17 +58,42 @@ public:
void SetSlot(int a_SlotNum, const cItem & a_Item);
void SetSlot(int a_SlotNum, short a_ItemType, char a_ItemCount, short a_ItemDamage);
+ // Empty the specified slot; Logs warning and doesn't set on invalid coords / slotnum
+ void EmptySlot(int a_X, int a_Y);
+ void EmptySlot(int a_SlotNum);
+
/// Sets all items as empty
void Clear(void);
/// Returns number of items out of a_ItemStack that can fit in the storage
int HowManyCanFit(const cItem & a_ItemStack);
- /// Adds as many items out of a_ItemStack as can fit; the rest is left in a_ItemStack; returns true if any items fit.
- bool AddItem(cItem & a_ItemStack);
+ /** Adds as many items out of a_ItemStack as can fit.
+ If a_AllowNewStacks is set to false, only existing stacks can be topped up;
+ if a_AllowNewStacks is set to true, empty slots can be used for the rest
+ Returns the number of items that fit.
+ */
+ int AddItem(cItem & a_ItemStack, bool a_AllowNewStacks);
+
+ /** Same as AddItem, but works on an entire list of item stacks.
+ The a_ItemStackList is modified to reflect the leftover items.
+ If a_AllowNewStacks is set to false, only existing stacks can be topped up;
+ if a_AllowNewStacks is set to true, empty slots can be used for the rest
+ Returns the total number of items that fit.
+ */
+ int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks);
+
+ /** Adds (or subtracts, if a_AddToCount is negative) to the count of items in the specified slot.
+ If the slot is empty, ignores the call.
+ Returns the new count.
+ */
+ int ChangeSlotCount(int a_SlotNum, int a_AddToCount);
- /// Same as AddItem, but works on an entire list of item stacks
- bool AddItems(cItems & a_ItemStackList);
+ /// Returns the number of items of type a_Item that are stored
+ int HowManyItems(const cItem & a_Item);
+
+ /// Returns true if there are at least as many items of type a_ItemStack as in a_ItemStack
+ bool HasItems(const cItem & a_ItemStack);
/// Returns the index of the first empty slot; -1 if all full
int GetFirstEmptySlot(void) const;
@@ -69,16 +104,26 @@ public:
/// Returns the index of the first empty slot following a_StartFrom (a_StartFrom is not checked)
int GetNextEmptySlot(int a_StartFrom) const;
- /// Copies the contents into a cItems object
+ /// Copies the contents into a cItems object; preserves the original a_Items contents
void CopyToItems(cItems & a_Items) const;
+ /// Adds the specified damage to the specified item; returns true if the item broke (but the item is left intact)
+ bool DamageItem(int a_SlotNum, short a_Amount);
+
// tolua_end
+
/** Generates random loot from the specified loot probability table, with a chance of enchanted books added.
A total of a_NumSlots are taken by the loot.
- Cannot export to Lua due to raw array a_LootProbabs.
+ Cannot export to Lua due to raw array a_LootProbabs. TODO: Make this exportable / export through ManualBindings.cpp with a Lua table as LootProbabs
*/
void GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, int a_CountLootProbabs, int a_NumSlots, int a_Seed);
+
+ /// Adds a callback that gets called whenever a slot changes. Must not be called from within the listener callback!
+ void AddListener(cListener & a_Listener);
+
+ /// Removes a slot-change-callback. Must not be called from within the listener callback!
+ void RemoveListener(cListener & a_Listener);
// tolua_begin
@@ -86,7 +131,14 @@ protected:
int m_Width;
int m_Height;
int m_NumSlots; // m_Width * m_Height, for easier validity checking in the access functions
- cItem * m_Slots; // x + m_Width * y
+ cItem * m_Slots; // x + m_Width * y
+
+ cListeners m_Listeners; ///< Listeners which should be notified on slot changes; the pointers are not owned by this object
+ cCriticalSection m_CSListeners; ///< CS that guards the m_Listeners against multi-thread access
+ bool m_IsInTriggerListeners; ///< Set to true while TriggerListeners is running, to detect attempts to manipulate listener list while triggerring
+
+ /// Calls all m_Listeners for the specified slot number
+ void TriggerListeners(int a_SlotNum);
} ;
// tolua_end
diff --git a/source/Items/ItemBucket.h b/source/Items/ItemBucket.h
index 098742724..4792fa62d 100644
--- a/source/Items/ItemBucket.h
+++ b/source/Items/ItemBucket.h
@@ -81,8 +81,7 @@ public:
}
// Remove the bucket from the inventory
- cItem Item(a_Item.m_ItemType, 1);
- if (!a_Player->GetInventory().RemoveItem(Item))
+ if (!a_Player->GetInventory().RemoveOneEquippedItem())
{
LOG("Clicked with an empty bucket, but cannot remove one from the inventory? WTF?");
ASSERT(!"Inventory bucket mismatch");
@@ -90,8 +89,7 @@ public:
}
// Give new bucket, filled with fluid:
- Item.m_ItemType = NewItem;
- Item.m_ItemCount = 1;
+ cItem Item(NewItem, 1);
a_Player->GetInventory().AddItem(Item);
// Remove water / lava block
@@ -131,15 +129,13 @@ public:
if (a_Player->GetGameMode() != gmCreative)
{
// Remove fluid bucket, add empty bucket:
- cItem Item(a_Item.m_ItemType, 1);
- if (!a_Player->GetInventory().RemoveItem(Item))
+ if (!a_Player->GetInventory().RemoveOneEquippedItem())
{
LOG("Clicked with a full bucket, but cannot remove one from the inventory? WTF?");
ASSERT(!"Inventory bucket mismatch");
return false;
}
- Item.m_ItemType = E_ITEM_BUCKET;
- Item.m_ItemCount = 1;
+ cItem Item(E_ITEM_BUCKET, 1);
if (!a_Player->GetInventory().AddItem(Item))
{
return false;
diff --git a/source/Items/ItemDye.h b/source/Items/ItemDye.h
index ab9ff3f60..e4c31fa4b 100644
--- a/source/Items/ItemDye.h
+++ b/source/Items/ItemDye.h
@@ -22,15 +22,15 @@ public:
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
// TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe)
+
// Handle growing the plants:
if (a_Item.m_ItemDamage == E_META_DYE_WHITE)
{
if (a_World->GrowRipePlant(a_BlockX, a_BlockY, a_BlockZ, true))
{
- if (a_Player->GetGameMode() != eGameMode_Creative)
+ if (a_Player->GetGameMode() != gmCreative)
{
- cItem Item(a_Item.m_ItemType, 1, a_Item.m_ItemDamage);
- a_Player->GetInventory().RemoveItem(Item);
+ a_Player->GetInventory().RemoveOneEquippedItem();
return true;
}
}
diff --git a/source/Items/ItemSlab.h b/source/Items/ItemSlab.h
index 9f4760053..9b3aaed03 100644
--- a/source/Items/ItemSlab.h
+++ b/source/Items/ItemSlab.h
@@ -36,8 +36,7 @@ public:
}
else
{
- cItem Item(a_Item.m_ItemType, 1);
- if (a_Player->GetInventory().RemoveItem(Item))
+ if (a_Player->GetInventory().RemoveOneEquippedItem())
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
return true;
diff --git a/source/Items/ItemSpawnEgg.h b/source/Items/ItemSpawnEgg.h
index c6fa363bb..7f5b253ef 100644
--- a/source/Items/ItemSpawnEgg.h
+++ b/source/Items/ItemSpawnEgg.h
@@ -38,8 +38,7 @@ public:
if (a_Player->GetGameMode() != 1)
{
// The mob was spawned, "use" the item:
- cItem Equipped(a_Player->GetEquippedItem());
- a_Player->GetInventory().RemoveItem(Equipped);
+ a_Player->GetInventory().RemoveOneEquippedItem();
}
return true;
}
diff --git a/source/JukeboxEntity.cpp b/source/JukeboxEntity.cpp
index 00f4bd533..249e86df2 100644
--- a/source/JukeboxEntity.cpp
+++ b/source/JukeboxEntity.cpp
@@ -40,8 +40,7 @@ void cJukeboxEntity::UsedBy(cPlayer * a_Player)
if (HeldItem.m_ItemType >= 2256 && HeldItem.m_ItemType <= 2267)
{
m_Record = HeldItem.m_ItemType;
- cItem Equipped(a_Player->GetInventory().GetEquippedItem());
- a_Player->GetInventory().RemoveItem(Equipped);
+ a_Player->GetInventory().RemoveOneEquippedItem();
PlayRecord();
}
}
diff --git a/source/Pickup.cpp b/source/Pickup.cpp
index bf48daf82..19959efa3 100644
--- a/source/Pickup.cpp
+++ b/source/Pickup.cpp
@@ -149,17 +149,17 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
return false;
}
- if (a_Dest->GetInventory().AddItemAnyAmount(m_Item))
+ int NumAdded = a_Dest->GetInventory().AddItem(m_Item);
+ if (NumAdded > 0)
{
+ m_Item.m_ItemCount -= NumAdded;
m_World->BroadcastCollectPickup(*this, *a_Dest);
- m_bCollected = true;
- m_Timer = 0;
- if (m_Item.m_ItemCount != 0)
+ if (m_Item.m_ItemCount == 0)
{
- cItems Pickup;
- Pickup.push_back(cItem(m_Item));
- m_World->SpawnItemPickups(Pickup, GetPosX(), GetPosY(), GetPosZ());
+ // All of the pickup has been collected, schedule the pickup for destroying
+ m_bCollected = true;
}
+ m_Timer = 0;
return true;
}
diff --git a/source/Player.cpp b/source/Player.cpp
index 0076b2cff..031b7a6c9 100644
--- a/source/Player.cpp
+++ b/source/Player.cpp
@@ -360,25 +360,18 @@ void cPlayer::KilledBy(cPawn * a_Killer)
m_bVisible = false; // So new clients don't see the player
// Puke out all the items
- const cItem * Items = m_Inventory.GetSlots();
cItems Pickups;
- for (unsigned int i = 1; i < m_Inventory.c_NumSlots; ++i)
- {
- if (!Items[i].IsEmpty())
- {
- Pickups.push_back(Items[i]);
- }
- }
+ m_Inventory.CopyToItems(Pickups);
m_Inventory.Clear();
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
- SaveToDisk(); // Save it, yeah the world is a tough place !
+ SaveToDisk(); // Save it, yeah the world is a tough place !
}
-void cPlayer::Respawn()
+void cPlayer::Respawn(void)
{
m_Health = GetMaxHealth();
@@ -768,7 +761,7 @@ void cPlayer::TossItem(
)
{
cItems Drops;
- if (a_CreateType)
+ if (a_CreateType != 0)
{
// Just create item without touching the inventory (used in creative mode)
Drops.push_back(cItem(a_CreateType, a_Amount, a_CreateHealth));
@@ -800,8 +793,7 @@ void cPlayer::TossItem(
cItem DroppedItem(GetInventory().GetEquippedItem());
if (!DroppedItem.IsEmpty())
{
- DroppedItem.m_ItemCount = 1;
- if (GetInventory().RemoveItem(DroppedItem))
+ if (GetInventory().RemoveOneEquippedItem())
{
DroppedItem.m_ItemCount = 1; // RemoveItem decreases the count, so set it to 1 again
Drops.push_back(DroppedItem);
diff --git a/source/Player.h b/source/Player.h
index c8425a128..378c5d782 100644
--- a/source/Player.h
+++ b/source/Player.h
@@ -81,10 +81,12 @@ public:
void LoginSetGameMode( eGameMode a_GameMode );
void SetIP(const AString & a_IP);
- // Tries to move to a new position, with collision checks and stuff
+ /// Tries to move to a new position, with collision checks and stuff
virtual void MoveTo( const Vector3d & a_NewPos ); // tolua_export
- cWindow* GetWindow() { return m_CurrentWindow; }
+ cWindow * GetWindow(void) { return m_CurrentWindow; }
+ const cWindow * GetWindow(void) const { return m_CurrentWindow; }
+
void OpenWindow( cWindow* a_Window );
void CloseWindow(char a_WindowType);
diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp
index 17def7c8a..a4b5feb82 100644
--- a/source/Protocol/Protocol125.cpp
+++ b/source/Protocol/Protocol125.cpp
@@ -874,8 +874,7 @@ void cProtocol125::SendWeather(eWeather a_Weather)
void cProtocol125::SendWholeInventory(const cInventory & a_Inventory)
{
- cCSLock Lock(m_CSPacket);
- SendWindowSlots(0, a_Inventory.c_NumSlots, a_Inventory.GetSlots());
+ SendWholeInventory(*(a_Inventory.GetOwner().GetWindow()));
}
diff --git a/source/Protocol/Protocol132.cpp b/source/Protocol/Protocol132.cpp
index c10338f54..50c335180 100644
--- a/source/Protocol/Protocol132.cpp
+++ b/source/Protocol/Protocol132.cpp
@@ -438,14 +438,24 @@ void cProtocol132::SendWholeInventory(const cWindow & a_Window)
{
// 1.3.2 requires player inventory slots to be sent as SetSlot packets,
// otherwise it sometimes fails to update the window
+
+ // Send the entire window:
super::SendWholeInventory(a_Window);
- const cItem * Slots = m_Client->GetPlayer()->GetInventory().GetSlots();
- int BaseOffset = a_Window.GetNumSlots() - cInventory::c_NumSlots + cInventory::c_MainOffset; // the number of non-inventory slots the window has; inventory follows
+
+ // Send the player inventory and hotbar:
+ const cInventory & Inventory = m_Client->GetPlayer()->GetInventory();
+ int BaseOffset = a_Window.GetNumSlots() - (cInventory::invNumSlots - cInventory::invInventoryOffset); // Number of non-inventory slots
char WindowID = a_Window.GetWindowID();
- for (int i = 0; i < cInventory::c_NumSlots - cInventory::c_MainOffset; i++)
+ for (int i = 0; i < cInventory::invInventoryCount; i++)
{
- SendInventorySlot(WindowID, BaseOffset + i, Slots[i + cInventory::c_MainOffset]);
- } // for i - Slots[]
+ SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetInventorySlot(i));
+ } // for i - Inventory[]
+ BaseOffset += cInventory::invInventoryCount;
+ for (int i = 0; i < cInventory::invHotbarCount; i++)
+ {
+ SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetHotbarSlot(i));
+ } // for i - Hotbar[]
+
// Send even the item being dragged:
SendInventorySlot(-1, -1, m_Client->GetPlayer()->GetDraggingItem());
}
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp
index 7c7b8cd4a..07b191292 100644
--- a/source/UI/SlotArea.cpp
+++ b/source/UI/SlotArea.cpp
@@ -613,7 +613,7 @@ void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAc
const cItem * cSlotAreaInventoryBase::GetSlot(int a_SlotNum, cPlayer & a_Player)
{
- // a_SlotNum ranges from 0 to 35, map that to the player's inventory slots 9 to 44
+ // a_SlotNum ranges from 0 to 35, map that to the player's inventory slots according to the internal offset
return &a_Player.GetInventory().GetSlot(a_SlotNum + m_SlotOffset);
}
diff --git a/source/UI/SlotArea.h b/source/UI/SlotArea.h
index 2738e08e9..2b56f3228 100644
--- a/source/UI/SlotArea.h
+++ b/source/UI/SlotArea.h
@@ -8,7 +8,7 @@
#pragma once
-#include "../Item.h"
+#include "../Inventory.h"
@@ -97,7 +97,7 @@ class cSlotAreaInventory :
public:
cSlotAreaInventory(cWindow & a_ParentWindow) :
- cSlotAreaInventoryBase(27, 9, a_ParentWindow) // 27 slots, starting at inventory index 9
+ cSlotAreaInventoryBase(cInventory::invInventoryCount, cInventory::invInventoryOffset, a_ParentWindow)
{
}
} ;
@@ -114,7 +114,7 @@ class cSlotAreaHotBar :
public:
cSlotAreaHotBar(cWindow & a_ParentWindow) :
- cSlotAreaInventoryBase(9, 36, a_ParentWindow)
+ cSlotAreaInventoryBase(cInventory::invHotbarCount, cInventory::invHotbarOffset, a_ParentWindow)
{
}
} ;
@@ -129,7 +129,7 @@ class cSlotAreaArmor :
{
public:
cSlotAreaArmor(cWindow & a_ParentWindow) :
- cSlotAreaInventoryBase(4, 5, a_ParentWindow)
+ cSlotAreaInventoryBase(cInventory::invArmorCount, cInventory::invArmorOffset, a_ParentWindow)
{
}