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author | madmaxoft <github@xoft.cz> | 2013-09-02 21:40:56 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-09-02 21:40:56 +0200 |
commit | 7433b3723ca06575e986ea48fd4a2a2af4047189 (patch) | |
tree | 05267769b8f15471445b8683a7ee0ddf82f8d9ac /source | |
parent | cBoundingBox: Only forward collisions are calculated. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Entities/ProjectileEntity.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp index ed7803410..8bc9abdb0 100644 --- a/source/Entities/ProjectileEntity.cpp +++ b/source/Entities/ProjectileEntity.cpp @@ -85,9 +85,13 @@ public: virtual bool Item(cEntity * a_Entity) override { - if (a_Entity == m_Projectile) + if ( + (a_Entity == m_Projectile) || // Do not check collisions with self + (a_Entity == m_Projectile->GetCreator()) // Do not check whoever shot the projectile + ) { - // Self-colision + // TODO: Don't check creator only for the first 5 ticks + // so that arrows stuck in ground and dug up can hurt the player return false; } |