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authoradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-11-07 02:41:54 +0100
committeradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-11-07 02:41:54 +0100
commit894f6e02d4aadec58240dc66ad0b8c8f41c5e90a (patch)
tree9c5cd2eef30acf0235f7177ebe764157c45bba48 /source/packets/cPacket_SoundEffect.h
parentRedstone wire now updates correctly when added and removed. it also updates all currently programmed redstone items and wire circuits. Also cleaned up the mess I left of the code. (diff)
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Diffstat (limited to '')
-rw-r--r--source/packets/cPacket_SoundEffect.h28
1 files changed, 28 insertions, 0 deletions
diff --git a/source/packets/cPacket_SoundEffect.h b/source/packets/cPacket_SoundEffect.h
new file mode 100644
index 000000000..f502e6d0f
--- /dev/null
+++ b/source/packets/cPacket_SoundEffect.h
@@ -0,0 +1,28 @@
+#pragma once
+
+#include "cPacket.h"
+#include "PacketID.h"
+
+class cPacket_SoundEffect : public cPacket
+{
+public:
+ cPacket_SoundEffect()
+ : m_SoundID( 0 )
+ , m_PosX( 0 )
+ , m_PosY( 0 )
+ , m_PosZ( 0 )
+ , m_SoundData( 0 )
+ { m_PacketID = E_SOUND_EFFECT; }
+ cPacket_SoundEffect( const cPacket_SoundEffect & a_Copy );
+ virtual cPacket* Clone() const { return new cPacket_SoundEffect(*this); }
+
+ bool Send(cSocket & a_Socket);
+
+ int m_SoundID; // Sound ID
+ int m_PosX; // Block X Coordinate
+ char m_PosY; // Block Y Coordinate
+ int m_PosZ; // Block Z Coordinate
+ int m_SoundData;// Extra Sound Data
+
+ static const unsigned int c_Size = 1 + 4 + 4 + 1 + 4 + 4;
+};