diff options
author | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
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committer | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
commit | 92c59963f82f81aa3202657e7fdbb2592924ede3 (patch) | |
tree | b7eb2474528a4998fa102e3ec9119b908cee08b4 /source/packets/cPacket_Player.h | |
parent | Added HOOK_WEATHER_CHANGE. (diff) | |
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Diffstat (limited to 'source/packets/cPacket_Player.h')
-rw-r--r-- | source/packets/cPacket_Player.h | 300 |
1 files changed, 150 insertions, 150 deletions
diff --git a/source/packets/cPacket_Player.h b/source/packets/cPacket_Player.h index ce88cc451..5b17feabf 100644 --- a/source/packets/cPacket_Player.h +++ b/source/packets/cPacket_Player.h @@ -1,150 +1,150 @@ -
-// cPacket_Player.h
-
-/* Interfaces to the player-related packets:
- - PlayerAbilities (0xca)
- - PlayerListItem (0xc9)
- - PlayerLook (0x0c)
- - PlayerMoveLook (0x0d)
- - PlayerPosition (0x0b)
-*/
-
-#pragma once
-
-
-
-
-
-#include "cPacket.h"
-
-
-
-
-
-// fwd:
-class cPlayer;
-
-
-
-
-
-class cPacket_PlayerAbilities : public cPacket
-{
-public:
- cPacket_PlayerAbilities(void) { m_PacketID = E_PLAYER_LIST_ITEM; }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- virtual cPacket * Clone() const { return new cPacket_PlayerAbilities(*this); }
-
- bool m_Invulnerable; // Speculation
- bool m_IsFlying;
- bool m_CanFly;
- bool m_InstaMine; // Speculation
-} ;
-
-
-
-
-
-class cPacket_PlayerListItem : public cPacket
-{
-public:
- cPacket_PlayerListItem() { m_PacketID = E_PLAYER_LIST_ITEM; }
- cPacket_PlayerListItem(const AString & a_PlayerName, bool a_Online, short a_Ping);
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- virtual cPacket* Clone() const { return new cPacket_PlayerListItem(*this); }
-
- AString m_PlayerName; // Supports chat coloring, limited to 16 characters.
- bool m_Online;
- short m_Ping;
-} ;
-
-
-
-
-
-class cPacket_PlayerLook : public cPacket
-{
-public:
- cPacket_PlayerLook()
- : m_Rotation( 0 )
- , m_Pitch( 0 )
- , m_bFlying( false )
- { m_PacketID = E_PLAYERLOOK; }
- cPacket_PlayerLook( cPlayer* a_Player );
- virtual cPacket* Clone() const { return new cPacket_PlayerLook(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- float m_Rotation;
- float m_Pitch;
- bool m_bFlying; // Yeah.. wtf
-} ;
-
-
-
-
-
-class cPacket_PlayerMoveLook : public cPacket
-{
-public:
- cPacket_PlayerMoveLook()
- : m_PosX( 0.0 )
- , m_PosY( 0.0 )
- , m_Stance( 0.0 )
- , m_PosZ( 0.0 )
- , m_Rotation( 0.f )
- , m_Pitch( 0.f )
- , m_bFlying( false )
- { m_PacketID = E_PLAYERMOVELOOK; }
- cPacket_PlayerMoveLook( cPlayer* a_Player );
- virtual cPacket* Clone() const { return new cPacket_PlayerMoveLook(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- double m_PosX;
- double m_PosY;
- double m_Stance;
- double m_PosZ;
- float m_Rotation;
- float m_Pitch;
- bool m_bFlying; // Yeah.. wtf
-} ;
-
-
-
-
-
-class cPacket_PlayerPosition : public cPacket
-{
-public:
- cPacket_PlayerPosition( cPlayer* a_Player );
- cPacket_PlayerPosition()
- : m_PosX( 0.0 )
- , m_PosY( 0.0 )
- , m_Stance( 0.0 )
- , m_PosZ( 0.0 )
- , m_bFlying( false )
- { m_PacketID = E_PLAYERPOS; }
- virtual cPacket* Clone() const { return new cPacket_PlayerPosition(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- double m_PosX;
- double m_PosY;
- double m_Stance;
- double m_PosZ;
- bool m_bFlying; // Yeah.. wtf
-} ;
-
-
-
-
+ +// cPacket_Player.h + +/* Interfaces to the player-related packets: + - PlayerAbilities (0xca) + - PlayerListItem (0xc9) + - PlayerLook (0x0c) + - PlayerMoveLook (0x0d) + - PlayerPosition (0x0b) +*/ + +#pragma once + + + + + +#include "cPacket.h" + + + + + +// fwd: +class cPlayer; + + + + + +class cPacket_PlayerAbilities : public cPacket +{ +public: + cPacket_PlayerAbilities(void) { m_PacketID = E_PLAYER_LIST_ITEM; } + + virtual int Parse(const char * a_Data, int a_Size) override; + virtual void Serialize(AString & a_Data) const override; + + virtual cPacket * Clone() const { return new cPacket_PlayerAbilities(*this); } + + bool m_Invulnerable; // Speculation + bool m_IsFlying; + bool m_CanFly; + bool m_InstaMine; // Speculation +} ; + + + + + +class cPacket_PlayerListItem : public cPacket +{ +public: + cPacket_PlayerListItem() { m_PacketID = E_PLAYER_LIST_ITEM; } + cPacket_PlayerListItem(const AString & a_PlayerName, bool a_Online, short a_Ping); + + virtual int Parse(const char * a_Data, int a_Size) override; + virtual void Serialize(AString & a_Data) const override; + + virtual cPacket* Clone() const { return new cPacket_PlayerListItem(*this); } + + AString m_PlayerName; // Supports chat coloring, limited to 16 characters. + bool m_Online; + short m_Ping; +} ; + + + + + +class cPacket_PlayerLook : public cPacket +{ +public: + cPacket_PlayerLook() + : m_Rotation( 0 ) + , m_Pitch( 0 ) + , m_bFlying( false ) + { m_PacketID = E_PLAYERLOOK; } + cPacket_PlayerLook( cPlayer* a_Player ); + virtual cPacket* Clone() const { return new cPacket_PlayerLook(*this); } + + virtual int Parse(const char * a_Data, int a_Size) override; + virtual void Serialize(AString & a_Data) const override; + + float m_Rotation; + float m_Pitch; + bool m_bFlying; // Yeah.. wtf +} ; + + + + + +class cPacket_PlayerMoveLook : public cPacket +{ +public: + cPacket_PlayerMoveLook() + : m_PosX( 0.0 ) + , m_PosY( 0.0 ) + , m_Stance( 0.0 ) + , m_PosZ( 0.0 ) + , m_Rotation( 0.f ) + , m_Pitch( 0.f ) + , m_bFlying( false ) + { m_PacketID = E_PLAYERMOVELOOK; } + cPacket_PlayerMoveLook( cPlayer* a_Player ); + virtual cPacket* Clone() const { return new cPacket_PlayerMoveLook(*this); } + + virtual int Parse(const char * a_Data, int a_Size) override; + virtual void Serialize(AString & a_Data) const override; + + double m_PosX; + double m_PosY; + double m_Stance; + double m_PosZ; + float m_Rotation; + float m_Pitch; + bool m_bFlying; // Yeah.. wtf +} ; + + + + + +class cPacket_PlayerPosition : public cPacket +{ +public: + cPacket_PlayerPosition( cPlayer* a_Player ); + cPacket_PlayerPosition() + : m_PosX( 0.0 ) + , m_PosY( 0.0 ) + , m_Stance( 0.0 ) + , m_PosZ( 0.0 ) + , m_bFlying( false ) + { m_PacketID = E_PLAYERPOS; } + virtual cPacket* Clone() const { return new cPacket_PlayerPosition(*this); } + + virtual int Parse(const char * a_Data, int a_Size) override; + virtual void Serialize(AString & a_Data) const override; + + double m_PosX; + double m_PosY; + double m_Stance; + double m_PosZ; + bool m_bFlying; // Yeah.. wtf +} ; + + + + |