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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-19 21:42:32 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-19 21:42:32 +0200 |
commit | 427e582d5fcbd5025a81a4e89ccada47877ccc64 (patch) | |
tree | 1196585a1a6fdc39c6a05aa117cfa2766f7dca2f /source/packets/cPacket_Player.cpp | |
parent | Android: Do not create an input thread for Android (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/packets/cPacket_Player.cpp | 33 |
1 files changed, 23 insertions, 10 deletions
diff --git a/source/packets/cPacket_Player.cpp b/source/packets/cPacket_Player.cpp index c24905e15..2136d63e6 100644 --- a/source/packets/cPacket_Player.cpp +++ b/source/packets/cPacket_Player.cpp @@ -143,16 +143,16 @@ void cPacket_PlayerLook::Serialize(AString & a_Data) const /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cPacket_PlayerMoveLook: -cPacket_PlayerMoveLook::cPacket_PlayerMoveLook( cPlayer* a_Player ) +cPacket_PlayerMoveLook::cPacket_PlayerMoveLook(const cPlayer & a_Player) { m_PacketID = E_PLAYERMOVELOOK; - m_PosX = a_Player->GetPosX(); - m_PosY = a_Player->GetPosY() + 1.65; - m_PosZ = a_Player->GetPosZ(); - m_Stance = a_Player->GetStance(); - m_Rotation = a_Player->GetRotation(); - m_Pitch = a_Player->GetPitch(); - m_IsOnGround = a_Player->IsOnGround(); + m_PosX = a_Player.GetPosX(); + m_PosY = a_Player.GetPosY() + 0.03; // Add a small amount so that the player doesn't start inside a block + m_PosZ = a_Player.GetPosZ(); + m_Stance = a_Player.GetStance() + 0.03; // Add a small amount so that the player doesn't start inside a block + m_Rotation = a_Player.GetRotation(); + m_Pitch = a_Player.GetPitch(); + m_IsOnGround = a_Player.IsOnGround(); } @@ -161,6 +161,8 @@ cPacket_PlayerMoveLook::cPacket_PlayerMoveLook( cPlayer* a_Player ) int cPacket_PlayerMoveLook::Parse(cByteBuffer & a_Buffer) { + // NOTE that Stance and Y are swapped when sent C->S vs S->C + // This is the C->S case: int TotalBytes = 0; HANDLE_PACKET_READ(ReadBEDouble, m_PosX, TotalBytes); HANDLE_PACKET_READ(ReadBEDouble, m_PosY, TotalBytes); @@ -169,6 +171,7 @@ int cPacket_PlayerMoveLook::Parse(cByteBuffer & a_Buffer) HANDLE_PACKET_READ(ReadBEFloat, m_Rotation, TotalBytes); HANDLE_PACKET_READ(ReadBEFloat, m_Pitch, TotalBytes); HANDLE_PACKET_READ(ReadBool, m_IsOnGround, TotalBytes); + // LOGD("Recv PML: {%0.2f, %0.2f, %0.2f}, Stance %0.2f, Gnd: %d", m_PosX, m_PosY, m_PosZ, m_Stance, m_IsOnGround ? 1 : 0); return TotalBytes; } @@ -178,10 +181,14 @@ int cPacket_PlayerMoveLook::Parse(cByteBuffer & a_Buffer) void cPacket_PlayerMoveLook::Serialize(AString & a_Data) const { + // NOTE that Stance and Y are swapped when sent C->S vs S->C + // This is the S->C case: + // LOGD("Send PML: {%0.2f, %0.2f, %0.2f}, Stance: %0.2f, Gnd: %d", m_PosX, m_PosY, m_PosZ, m_Stance, m_IsOnGround ? 1 : 0); + AppendByte (a_Data, m_PacketID); AppendDouble(a_Data, m_PosX); - AppendDouble(a_Data, m_PosY); AppendDouble(a_Data, m_Stance); + AppendDouble(a_Data, m_PosY); AppendDouble(a_Data, m_PosZ); AppendFloat (a_Data, m_Rotation); AppendFloat (a_Data, m_Pitch); @@ -200,7 +207,7 @@ cPacket_PlayerPosition::cPacket_PlayerPosition(cPlayer * a_Player) m_PacketID = E_PLAYERPOS; m_PosX = a_Player->GetPosX(); - m_PosY = a_Player->GetPosY() + 1.65; + m_PosY = a_Player->GetPosY(); m_PosZ = a_Player->GetPosZ(); m_Stance = a_Player->GetStance(); m_IsOnGround = a_Player->IsOnGround(); @@ -218,6 +225,7 @@ int cPacket_PlayerPosition::Parse(cByteBuffer & a_Buffer) HANDLE_PACKET_READ(ReadBEDouble, m_Stance, TotalBytes); HANDLE_PACKET_READ(ReadBEDouble, m_PosZ, TotalBytes); HANDLE_PACKET_READ(ReadBool, m_IsOnGround, TotalBytes); + // LOGD("Recv PlayerPos: {%0.2f %0.2f %0.2f}, Stance %0.2f, Gnd: %d", m_PosX, m_PosY, m_PosZ, m_Stance, m_IsOnGround ? 1 : 0); return TotalBytes; } @@ -227,12 +235,17 @@ int cPacket_PlayerPosition::Parse(cByteBuffer & a_Buffer) void cPacket_PlayerPosition::Serialize(AString & a_Data) const { + LOGD("Ignore send PlayerPos"); + /* + LOGD("Send PlayerPos: {%0.2f %0.2f %0.2f}, Stance %0.2f, Gnd: %d", m_PosX, m_PosY, m_PosZ, m_Stance, m_IsOnGround ? 1 : 0); + // _X: This should not get sent to the client at all - http://wiki.vg/wiki/index.php?title=Protocol&oldid=2513#Player_Position_.280x0B.29 AppendByte (a_Data, m_PacketID); AppendDouble (a_Data, m_PosX); AppendDouble (a_Data, m_PosY); AppendDouble (a_Data, m_Stance); AppendDouble (a_Data, m_PosZ); AppendBool (a_Data, m_IsOnGround); + */ } |