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author | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-15 22:36:34 +0200 |
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committer | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-15 22:36:34 +0200 |
commit | 14dce238450b419a5df2aa171ee91981910463b0 (patch) | |
tree | aca42ecae2e62c44847db375a2f7ae6823ed3e9e /source/items/Item.cpp | |
parent | cThread uses AString instead of char * for name (fixed a warning) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/items/Item.cpp | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/source/items/Item.cpp b/source/items/Item.cpp new file mode 100644 index 000000000..b3a525c6b --- /dev/null +++ b/source/items/Item.cpp @@ -0,0 +1,224 @@ +#include "Globals.h"
+#include "Item.h"
+#include "../cItem.h"
+#include "../cWorld.h"
+#include "../cPlayer.h"
+
+//Handler
+#include "ItemCloth.h"
+#include "ItemHoe.h"
+#include "ItemSlab.h"
+#include "ItemWood.h"
+#include "ItemShears.h"
+#include "ItemLeaves.h"
+#include "ItemSapling.h"
+#include "ItemBucket.h"
+#include "ItemLighter.h"
+#include "ItemRedstoneDust.h"
+#include "ItemSeeds.h"
+#include "ItemDye.h"
+#include "ItemSugarcane.h"
+#include "ItemPickaxe.h"
+#include "ItemShovel.h"
+#include "ItemSword.h"
+#include "ItemDoor.h"
+
+#include "../blocks/Block.h"
+
+bool cItemHandler::m_HandlerInitialized = false;
+cItemHandler *cItemHandler::m_ItemHandler[2266];
+
+cItemHandler *cItemHandler::GetItemHandler(int a_ItemID)
+{
+ if(a_ItemID < 0) a_ItemID = 0;
+
+ if(!m_HandlerInitialized)
+ { //We have to initialize
+ memset(m_ItemHandler, 0, sizeof(m_ItemHandler));
+ m_HandlerInitialized = true;
+ }
+ if(m_ItemHandler[a_ItemID])
+ return m_ItemHandler[a_ItemID];
+ m_ItemHandler[a_ItemID] = CreateItemHandler(a_ItemID);
+ return m_ItemHandler[a_ItemID];
+}
+
+cItemHandler *cItemHandler::CreateItemHandler(int a_ItemID)
+{
+ switch(a_ItemID)
+ {
+ case E_ITEM_WOODEN_HOE:
+ case E_ITEM_STONE_HOE:
+ case E_ITEM_IRON_HOE:
+ case E_ITEM_GOLD_HOE:
+ case E_ITEM_DIAMOND_HOE:
+ return new cItemHoeHandler(a_ItemID);
+ case E_ITEM_WHITE_CLOTH:
+ return new cItemClothHandler(a_ItemID);
+ case E_ITEM_STONE_SLAB:
+ case E_ITEM_WOODEN_SLAB:
+ return new cItemSlabHandler(a_ItemID);
+ case E_ITEM_LOG:
+ case E_ITEM_WOOD:
+ return new cItemWoodHandler(a_ItemID);
+ case E_ITEM_SHEARS:
+ return new cItemShearsHandler(a_ItemID);
+ case E_ITEM_LEAVES:
+ return new cItemLeavesHandler(a_ItemID);
+ case E_ITEM_SAPLING:
+ return new cItemSaplingHandler(a_ItemID);
+ case E_ITEM_REDSTONE_DUST:
+ return new cItemRedstoneDustHandler(a_ItemID);
+ case E_ITEM_BUCKET:
+ case E_ITEM_WATER_BUCKET:
+ case E_ITEM_LAVA_BUCKET:
+ return new cItemBucketHandler(a_ItemID);
+ case E_ITEM_FLINT_AND_STEEL:
+ return new cItemLighterHandler(a_ItemID);
+ case E_ITEM_PUMPKIN_SEEDS:
+ case E_ITEM_MELON_SEEDS:
+ case E_ITEM_SEEDS:
+ return new cItemSeedsHandler(a_ItemID);
+ case E_ITEM_DYE:
+ return new cItemDyeHandler(a_ItemID);
+ case E_ITEM_SUGARCANE:
+ return new cItemSugarcaneHandler(a_ItemID);
+ case E_ITEM_WOODEN_PICKAXE:
+ case E_ITEM_STONE_PICKAXE:
+ case E_ITEM_IRON_PICKAXE:
+ case E_ITEM_GOLD_PICKAXE:
+ case E_ITEM_DIAMOND_PICKAXE:
+ return new cItemPickaxeHandler(a_ItemID);
+ case E_ITEM_WOODEN_SHOVEL:
+ case E_ITEM_STONE_SHOVEL:
+ case E_ITEM_IRON_SHOVEL:
+ case E_ITEM_GOLD_SHOVEL:
+ case E_ITEM_DIAMOND_SHOVEL:
+ return new cItemShovelHandler(a_ItemID);
+ case E_ITEM_WOODEN_SWORD:
+ case E_ITEM_STONE_SWORD:
+ case E_ITEM_IRON_SWORD:
+ case E_ITEM_GOLD_SWORD:
+ case E_ITEM_DIAMOND_SWORD:
+ return new cItemSwordHandler(a_ItemID);
+
+ case E_ITEM_IRON_DOOR:
+ case E_ITEM_WOODEN_DOOR:
+ return new cItemDoorHandler(a_ItemID);
+
+ default:
+ return new cItemHandler(a_ItemID);
+ break;
+ }
+}
+
+void cItemHandler::Deinit()
+{
+ for(int i = 0; i < 2266; i++)
+ {
+ delete m_ItemHandler[i];
+ }
+}
+
+cItemHandler::cItemHandler(int a_ItemID)
+{
+ m_ItemID = a_ItemID;
+}
+
+bool cItemHandler::OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
+{
+ return false;
+}
+
+bool cItemHandler::OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
+{
+ return false;
+}
+
+void cItemHandler::OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z)
+{
+ char Block = a_World->GetBlock(a_X, a_Y, a_Z);
+ cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block);
+
+ if(a_Player->GetGameMode() == eGameMode_Survival)
+ {
+ if(!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
+ {
+ Handler->DropBlock(a_World, a_X, a_Y, a_Z);
+ }
+ }
+
+ a_Player->UseEquippedItem();
+}
+
+void cItemHandler::OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item)
+{
+
+}
+
+int cItemHandler::GetMaxStackSize()
+{
+ return 64;
+}
+
+int cItemHandler::GetMaxDamage()
+{
+ return 0;
+}
+
+bool cItemHandler::IsTool()
+{
+ return
+ (m_ItemID >= 256 && m_ItemID <= 259)
+ || (m_ItemID == 261)
+ || (m_ItemID >= 267 && m_ItemID <= 279)
+ || (m_ItemID >= 283 && m_ItemID <= 286)
+ || (m_ItemID >= 290 && m_ItemID <= 294)
+ || (m_ItemID >= 256 && m_ItemID <= 259)
+ || (m_ItemID == 325)
+ || (m_ItemID == 346);
+}
+
+bool cItemHandler::IsFood()
+{
+ return
+ (m_ItemID == 260)
+ || (m_ItemID == 282)
+ || (m_ItemID == 297)
+ || (m_ItemID >= 319 && m_ItemID <= 320)
+ || (m_ItemID == 335)
+ || (m_ItemID >= 349 && m_ItemID <= 350)
+ || (m_ItemID == 357)
+ || (m_ItemID == 360)
+ || (m_ItemID >= 363 && m_ItemID <= 366);
+}
+
+bool cItemHandler::IsPlaceable()
+{
+ return m_ItemID >= 1 && m_ItemID <= 136;
+}
+
+
+bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockID)
+{
+ return false;
+}
+
+BLOCKTYPE cItemHandler::GetBlockType()
+{
+ return m_ItemID;
+}
+
+char cItemHandler::GetBlockMeta(char a_ItemMeta)
+{
+ return a_ItemMeta; //This keeps most textures. The few other items have to override this
+}
+
+void cItemHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
+{
+ BLOCKTYPE Block = GetBlockType();
+ cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block);
+ Handler->PlaceBlock(a_World, a_Player, GetBlockMeta(a_Item->m_ItemHealth), a_X, a_Y, a_Z, a_Dir);
+ if(a_Player->GetGameMode() == eGameMode_Survival)
+ a_Player->GetInventory().RemoveItem(cItem(a_Item->m_ItemID, 1));
+}
\ No newline at end of file |