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authoradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-26 22:52:19 +0200
committeradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-26 22:52:19 +0200
commit88270be66928f3b73b73fc1f3b26a74358089223 (patch)
tree736a03b5343df0693638f59b39a9f3599d7d9057 /source/cWorld.h
parentMoved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet. (diff)
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Diffstat (limited to 'source/cWorld.h')
-rw-r--r--source/cWorld.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/cWorld.h b/source/cWorld.h
index 0b2f8ec85..74f8ae8e8 100644
--- a/source/cWorld.h
+++ b/source/cWorld.h
@@ -33,6 +33,9 @@ public:
return m_Time;
}
long long GetWorldTime() { return m_WorldTime; } //tolua_export
+
+ int GetGameMode() { return m_GameMode; } //return gamemode for world
+
void SetWorldTime(long long a_WorldTime) { m_WorldTime = a_WorldTime; } //tolua_export
cChunk* GetChunk( int a_X, int a_Y, int a_Z );
@@ -136,6 +139,7 @@ private:
float m_LastSave;
static float m_Time; // Time in seconds
long long m_WorldTime; // Time in seconds*20, this is sent to clients (is wrapped)
+ int m_GameMode;
float m_WorldTimeFraction; // When this > 1.f m_WorldTime is incremented by 20
cWaterSimulator* m_WaterSimulator;