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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-14 22:09:14 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-14 22:09:14 +0100 |
commit | 19e711a1e3f631079c9c8eef93fe4d62a7e801cd (patch) | |
tree | 53a75e7dc78aab570760e64a0e3cea5ee7b68289 /source/cWorld.h | |
parent | Got rid of cWorld::GetAllPlayers() and implemented ForEachPlayer() more or less in Lua (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cWorld.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/cWorld.h b/source/cWorld.h index 146724262..b8c1391fd 100644 --- a/source/cWorld.h +++ b/source/cWorld.h @@ -82,9 +82,10 @@ public: // >> EXPORTED IN MANUALBINDINGS <<
unsigned int GetNumPlayers(); //tolua_export
- // TODO: This interface is dangerous
+ // TODO: This interface is dangerous - rewrite to DoWithPlayer(playername, action)
cPlayer * GetPlayer( const char * a_PlayerName ); //tolua_export
+ // TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action)
cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit);
void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player
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