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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-07-13 19:22:58 +0200
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-07-13 19:22:58 +0200
commitf4b66cbbdbcf26461fb7104339d5d6460193029d (patch)
tree7c156f4a80c8a79495c6ea55a0b9f519341ce223 /source/cWorld.cpp
parentThe gamemode is now only saved if it is different from the current gamemode. (diff)
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Diffstat (limited to 'source/cWorld.cpp')
-rw-r--r--source/cWorld.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cWorld.cpp b/source/cWorld.cpp
index c2a943493..f904d8ceb 100644
--- a/source/cWorld.cpp
+++ b/source/cWorld.cpp
@@ -1534,7 +1534,7 @@ bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
- if ((*itr)->GetName() == a_PlayerName)
+ if (iequals((*itr)->GetName(), a_PlayerName))
{
a_Callback.Item(*itr);
return true;