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author | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-13 19:22:58 +0200 |
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committer | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-13 19:22:58 +0200 |
commit | f4b66cbbdbcf26461fb7104339d5d6460193029d (patch) | |
tree | 7c156f4a80c8a79495c6ea55a0b9f519341ce223 /source/cWorld.cpp | |
parent | The gamemode is now only saved if it is different from the current gamemode. (diff) | |
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Diffstat (limited to 'source/cWorld.cpp')
-rw-r--r-- | source/cWorld.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cWorld.cpp b/source/cWorld.cpp index c2a943493..f904d8ceb 100644 --- a/source/cWorld.cpp +++ b/source/cWorld.cpp @@ -1534,7 +1534,7 @@ bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_ cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { - if ((*itr)->GetName() == a_PlayerName) + if (iequals((*itr)->GetName(), a_PlayerName)) { a_Callback.Item(*itr); return true; |