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authoradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-26 22:52:19 +0200
committeradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-26 22:52:19 +0200
commit88270be66928f3b73b73fc1f3b26a74358089223 (patch)
tree736a03b5343df0693638f59b39a9f3599d7d9057 /source/cWorld.cpp
parentMoved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet. (diff)
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Diffstat (limited to '')
-rw-r--r--source/cWorld.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/cWorld.cpp b/source/cWorld.cpp
index 54fd090dc..c5dfc683e 100644
--- a/source/cWorld.cpp
+++ b/source/cWorld.cpp
@@ -184,6 +184,7 @@ cWorld::cWorld()
m_Time = 0;
m_WorldTimeFraction = 0.f;
m_WorldTime = 0;
+ m_GameMode = 1;
m_LastSave = 0;
m_LastUnload = 0;
m_ClientHandleCriticalSection = new cCriticalSection();
@@ -810,4 +811,4 @@ void cWorld::AddToRemoveEntityQueue( cEntity & a_Entity )
{
m_pState->m_AllEntities.remove( &a_Entity);
m_pState->m_RemoveEntityQueue.push_back( &a_Entity );
-} \ No newline at end of file
+}