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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-26 13:55:42 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-26 13:55:42 +0100
commit7268a70902b04e098b6b530986d9ce6d210fdd07 (patch)
tree4c4a28b6e5fa03a58f3a787505bb02eca200082e /source/cSocketThreads.cpp
parentUsing cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :) (diff)
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Diffstat (limited to '')
-rw-r--r--source/cSocketThreads.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/cSocketThreads.cpp b/source/cSocketThreads.cpp
index 5e98398c4..74324f909 100644
--- a/source/cSocketThreads.cpp
+++ b/source/cSocketThreads.cpp
@@ -87,7 +87,8 @@ void cSocketThreads::RemoveClient(const cSocket * a_Socket)
}
} // for itr - m_Threads[]
- ASSERT(!"Removing an unknown socket");
+ // Cannot assert here, this may actually happen legally, since cClientHandle has to clean up the socket and it may have already closed in the meantime
+ // ASSERT(!"Removing an unknown socket");
}