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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-15 15:22:44 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-15 15:22:44 +0100
commit1aebcea095e92572a39cb6555cba8517234b156c (patch)
treebbef44ce857aa49b2171ef43bedc2e802fbd5dd8 /source/cSignEntity.cpp
parentCan now pass any argument to cWorld:ForEachPlayer in Lua! But I'm not even using it.. lol (diff)
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Diffstat (limited to '')
-rw-r--r--source/cSignEntity.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cSignEntity.cpp b/source/cSignEntity.cpp
index 463e1072a..618f5960e 100644
--- a/source/cSignEntity.cpp
+++ b/source/cSignEntity.cpp
@@ -35,7 +35,7 @@ cSignEntity::~cSignEntity()
// It don't do anything when 'used'
-void cSignEntity::UsedBy( cPlayer & a_Player )
+void cSignEntity::UsedBy( cPlayer * a_Player )
{
(void)a_Player;
}