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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-20 15:25:54 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-20 15:25:54 +0200 |
commit | bc466f07a454271d4845a7e8c7f0822541c5afbd (patch) | |
tree | c8455a2af322bbd847b6b4ea74256b78aa834c4c /source/cPlayer.h | |
parent | ProtoProxy: moar packets! (can now sustain parsing while connected to vanilla server, most of the times) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cPlayer.h | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/source/cPlayer.h b/source/cPlayer.h index 8d652120a..d5b63941c 100644 --- a/source/cPlayer.h +++ b/source/cPlayer.h @@ -2,8 +2,7 @@ #pragma once #include "cPawn.h" -#include "cSurvivalInventory.h" -#include "cCreativeInventory.h" +#include "cInventory.h" #include "Defines.h" @@ -12,7 +11,6 @@ class cGroup; class cWindow; -class cInventory; class cClientHandle; @@ -43,8 +41,8 @@ public: inline bool GetFlying() { return m_bTouchGround; } //tolua_export inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export inline const double GetStance(void) const { return m_Pos.y + 1.62; } //tolua_export // TODO: Proper stance when crouching etc. - inline cInventory & GetInventory(void) { if (GetGameMode() == eGameMode_Survival) return *m_Inventory; else return *m_CreativeInventory; } //tolua_export - inline const cInventory & GetInventory(void) const { if (GetGameMode() == eGameMode_Survival) return *m_Inventory; else return *m_CreativeInventory; } + inline cInventory & GetInventory(void) { return m_Inventory; } //tolua_export + inline const cInventory & GetInventory(void) const { return m_Inventory; } inline const cItem & GetEquippedItem(void) const {return GetInventory().GetEquippedItem(); } @@ -118,6 +116,10 @@ public: void UseEquippedItem(void); void SendHealth(); + + // In UI windows, the item that the player is dragging: + bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); } + cItem & GetDraggingItem(void) {return m_DraggingItem; } protected: virtual void Destroyed(); @@ -144,9 +146,9 @@ protected: float m_LastGroundHeight; bool m_bTouchGround; double m_Stance; - cSurvivalInventory* m_Inventory; - cCreativeInventory* m_CreativeInventory; - cWindow* m_CurrentWindow; + cInventory m_Inventory; + cWindow * m_CurrentWindow; + cWindow * m_InventoryWindow; float m_TimeLastPickupCheck; @@ -159,6 +161,8 @@ protected: int m_LastBlockActionCnt; eGameMode m_GameMode; std::string m_IP; + + cItem m_DraggingItem; long long m_LastPlayerListTime; static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second |