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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-02 08:47:19 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-02 08:47:19 +0100
commit865216b15a4cfb836dddcb9bf66532b4f46497a3 (patch)
tree789c307051468c4aa0bf030e417fff03cac3a2a1 /source/cPlayer.cpp
parentRewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; (diff)
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Diffstat (limited to '')
-rw-r--r--source/cPlayer.cpp20
1 files changed, 19 insertions, 1 deletions
diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp
index 44b27e14a..d336a4616 100644
--- a/source/cPlayer.cpp
+++ b/source/cPlayer.cpp
@@ -920,6 +920,10 @@ const cPlayer::GroupList & cPlayer::GetGroups()
return m_pState->Groups;
}
+
+
+
+
cPlayer::StringList cPlayer::GetResolvedPermissions()
{
StringList Permissions;
@@ -933,17 +937,31 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
return Permissions;
}
+
+
+
+
const char* cPlayer::GetLoadedWorldName()
{
return m_pState->LoadedWorldName.c_str();
}
+
+
+
+
void cPlayer::UseEquippedItem()
{
if(GetGameMode() != 1) //No damage in creative
+ {
if (GetInventory().GetEquippedItem().DamageItem())
{
LOG("Player %s Broke ID: %i", GetClientHandle()->GetUsername().c_str(), GetInventory().GetEquippedItem().m_ItemID);
GetInventory().RemoveItem( GetInventory().GetEquippedItem());
}
-} \ No newline at end of file
+ }
+}
+
+
+
+