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author | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
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committer | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
commit | 92c59963f82f81aa3202657e7fdbb2592924ede3 (patch) | |
tree | b7eb2474528a4998fa102e3ec9119b908cee08b4 /source/cPassiveAggressiveMonster.cpp | |
parent | Added HOOK_WEATHER_CHANGE. (diff) | |
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Diffstat (limited to 'source/cPassiveAggressiveMonster.cpp')
-rw-r--r-- | source/cPassiveAggressiveMonster.cpp | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/source/cPassiveAggressiveMonster.cpp b/source/cPassiveAggressiveMonster.cpp index 09e7b6a25..946ef86e0 100644 --- a/source/cPassiveAggressiveMonster.cpp +++ b/source/cPassiveAggressiveMonster.cpp @@ -1,38 +1,38 @@ -
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPassiveAggressiveMonster.h"
-
-#include "cPlayer.h"
-
-
-
-
-
-cPassiveAggressiveMonster::cPassiveAggressiveMonster()
-{
- m_EMPersonality = PASSIVE;
-}
-
-cPassiveAggressiveMonster::~cPassiveAggressiveMonster()
-{
-}
-
-void cPassiveAggressiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
-{
- cMonster::TakeDamage(a_Damage, a_Instigator);
- if(m_Target->GetEntityType() == cEntity::eEntityType_Player)
- {
- cPlayer * Player = (cPlayer *) m_Target;
- if(Player->GetGameMode() != 1)
- {
- m_EMState = CHASING;
- }
- }
-
-}
-
-void cPassiveAggressiveMonster::EventSeePlayer(cEntity *a_Entity)
-{
- return cMonster::EventSeePlayer(a_Entity);
+ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "cPassiveAggressiveMonster.h" + +#include "cPlayer.h" + + + + + +cPassiveAggressiveMonster::cPassiveAggressiveMonster() +{ + m_EMPersonality = PASSIVE; +} + +cPassiveAggressiveMonster::~cPassiveAggressiveMonster() +{ +} + +void cPassiveAggressiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator) +{ + cMonster::TakeDamage(a_Damage, a_Instigator); + if(m_Target->GetEntityType() == cEntity::eEntityType_Player) + { + cPlayer * Player = (cPlayer *) m_Target; + if(Player->GetGameMode() != 1) + { + m_EMState = CHASING; + } + } + +} + +void cPassiveAggressiveMonster::EventSeePlayer(cEntity *a_Entity) +{ + return cMonster::EventSeePlayer(a_Entity); }
\ No newline at end of file |