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author | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
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committer | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
commit | 92c59963f82f81aa3202657e7fdbb2592924ede3 (patch) | |
tree | b7eb2474528a4998fa102e3ec9119b908cee08b4 /source/cNoise.h | |
parent | Added HOOK_WEATHER_CHANGE. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cNoise.h | 162 |
1 files changed, 81 insertions, 81 deletions
diff --git a/source/cNoise.h b/source/cNoise.h index 2169e0a13..ddee427ad 100644 --- a/source/cNoise.h +++ b/source/cNoise.h @@ -1,81 +1,81 @@ -#pragma once
-
-// Some settings
-#define NOISE_USE_INLINE 1
-#define NOISE_USE_SSE 0
-
-// Do not touch
-#if NOISE_USE_INLINE
- #ifdef _MSC_VER
- #define __NOISE_INLINE__ __forceinline
- #else
- #define __NOISE_INLINE__ inline
- #endif // _MSC_VER
-#else
- #define __NOISE_INLINE__
-#endif
-
-#if NOISE_USE_SSE
-# include <emmintrin.h>
-#endif
-
-
-
-
-
-class cNoise
-{
-public:
- cNoise( unsigned int a_Seed );
- ~cNoise();
-
-#if NOISE_USE_SSE
- __m128 SSE_IntNoise2D( int a_X1, int a_Y1, int a_X2, int a_Y2, int a_X3, int a_Y3, int a_X4, int a_Y4 ) const;
-#endif
-
- __NOISE_INLINE__ float IntNoise( int a_X ) const;
- __NOISE_INLINE__ float IntNoise2D( int a_X, int a_Y ) const;
- __NOISE_INLINE__ float IntNoise3D( int a_X, int a_Y, int a_Z ) const;
-
- // Note: These functions have a mod8-irregular chance - each of the mod8 remainders has different chance of occurrence. Divide by 8 to rectify.
- __NOISE_INLINE__ int IntNoise1DInt( int a_X ) const;
- __NOISE_INLINE__ int IntNoise2DInt( int a_X, int a_Y ) const;
- __NOISE_INLINE__ int IntNoise3DInt( int a_X, int a_Y, int a_Z ) const;
-
- float LinearNoise1D( float a_X ) const;
- float CosineNoise1D( float a_X ) const;
- float CubicNoise1D( float a_X ) const;
- float SmoothNoise1D( int a_X ) const;
-
- float LinearNoise2D( float a_X, float a_Y ) const;
- float CosineNoise2D( float a_X, float a_Y ) const;
- float CubicNoise2D( float a_X, float a_Y ) const;
- float SSE_CubicNoise2D( float a_X, float a_Y ) const;
-
- float CosineNoise3D( float a_X, float a_Y, float a_Z ) const;
- float CubicNoise3D( float a_X, float a_Y, float a_Z ) const;
-
- void SetSeed( unsigned int a_Seed ) { m_Seed = a_Seed; }
-private:
- __NOISE_INLINE__ float CubicInterpolate( float a_A, float a_B, float a_C, float a_D, float a_Pct ) const;
- __NOISE_INLINE__ float CosineInterpolate( float a_A, float a_B, float a_Pct ) const;
- __NOISE_INLINE__ float LinearInterpolate( float a_A, float a_B, float a_Pct ) const;
-
-#if NOISE_USE_SSE
- __m128 CubicInterpolate4( const __m128 & a_A, const __m128 & a_B, const __m128 & a_C, const __m128 & a_D, float a_Pct ) const;
-#endif
-
- unsigned int m_Seed;
-};
-
-
-
-
-
-#if NOISE_USE_INLINE
-# include "cNoise.inc"
-#endif
-
-
-
-
+#pragma once + +// Some settings +#define NOISE_USE_INLINE 1 +#define NOISE_USE_SSE 0 + +// Do not touch +#if NOISE_USE_INLINE + #ifdef _MSC_VER + #define __NOISE_INLINE__ __forceinline + #else + #define __NOISE_INLINE__ inline + #endif // _MSC_VER +#else + #define __NOISE_INLINE__ +#endif + +#if NOISE_USE_SSE +# include <emmintrin.h> +#endif + + + + + +class cNoise +{ +public: + cNoise( unsigned int a_Seed ); + ~cNoise(); + +#if NOISE_USE_SSE + __m128 SSE_IntNoise2D( int a_X1, int a_Y1, int a_X2, int a_Y2, int a_X3, int a_Y3, int a_X4, int a_Y4 ) const; +#endif + + __NOISE_INLINE__ float IntNoise( int a_X ) const; + __NOISE_INLINE__ float IntNoise2D( int a_X, int a_Y ) const; + __NOISE_INLINE__ float IntNoise3D( int a_X, int a_Y, int a_Z ) const; + + // Note: These functions have a mod8-irregular chance - each of the mod8 remainders has different chance of occurrence. Divide by 8 to rectify. + __NOISE_INLINE__ int IntNoise1DInt( int a_X ) const; + __NOISE_INLINE__ int IntNoise2DInt( int a_X, int a_Y ) const; + __NOISE_INLINE__ int IntNoise3DInt( int a_X, int a_Y, int a_Z ) const; + + float LinearNoise1D( float a_X ) const; + float CosineNoise1D( float a_X ) const; + float CubicNoise1D( float a_X ) const; + float SmoothNoise1D( int a_X ) const; + + float LinearNoise2D( float a_X, float a_Y ) const; + float CosineNoise2D( float a_X, float a_Y ) const; + float CubicNoise2D( float a_X, float a_Y ) const; + float SSE_CubicNoise2D( float a_X, float a_Y ) const; + + float CosineNoise3D( float a_X, float a_Y, float a_Z ) const; + float CubicNoise3D( float a_X, float a_Y, float a_Z ) const; + + void SetSeed( unsigned int a_Seed ) { m_Seed = a_Seed; } +private: + __NOISE_INLINE__ float CubicInterpolate( float a_A, float a_B, float a_C, float a_D, float a_Pct ) const; + __NOISE_INLINE__ float CosineInterpolate( float a_A, float a_B, float a_Pct ) const; + __NOISE_INLINE__ float LinearInterpolate( float a_A, float a_B, float a_Pct ) const; + +#if NOISE_USE_SSE + __m128 CubicInterpolate4( const __m128 & a_A, const __m128 & a_B, const __m128 & a_C, const __m128 & a_D, float a_Pct ) const; +#endif + + unsigned int m_Seed; +}; + + + + + +#if NOISE_USE_INLINE +# include "cNoise.inc" +#endif + + + + |