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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-24 00:09:57 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-24 00:09:57 +0200 |
commit | ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 (patch) | |
tree | 898e37fe747f0fdcefeb88f833557fd45db3347c /source/cInventory.h | |
parent | Source files cleanup: ChunkDataSerializer is Protocol-related (diff) | |
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Diffstat (limited to 'source/cInventory.h')
-rw-r--r-- | source/cInventory.h | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/source/cInventory.h b/source/cInventory.h deleted file mode 100644 index bce485852..000000000 --- a/source/cInventory.h +++ /dev/null @@ -1,88 +0,0 @@ - -#pragma once - -#include "cItem.h" - - - - - -namespace Json -{ - class Value; -}; - -class cClientHandle; -class cPlayer; - - - - - -class cInventory //tolua_export -{ //tolua_export -public: - cInventory(cPlayer & a_Owner); - ~cInventory(); - - void Clear(); //tolua_export - - cItem* GetSlotsForType( int a_Type ); - int GetSlotCountForType( int a_Type ); - - bool AddItem( cItem & a_Item ); //tolua_export - bool RemoveItem( cItem & a_Item ); //tolua_export - - void SaveToJson(Json::Value & a_Value); - bool LoadFromJson(Json::Value & a_Value); - - void SendWholeInventory(cClientHandle & a_Client); - - cItem * GetSlot(int a_SlotNum ); //tolua_export - cItem * GetSlots(void) { return m_Slots; } - const cItem * GetSlots(void) const { return m_Slots; } - cItem * GetFromHotBar(int a_HotBarSlotNum); //tolua_export - - cItem & GetEquippedItem(void); //tolua_export - const cItem & GetEquippedItem(void) const; - void SetEquippedSlot(int a_SlotNum); //tolua_export - short GetEquippedSlot(void) { return m_EquippedSlot; } //tolua_export - - void SendSlot( int a_SlotNum ); //tolua_export - - /// Returns how many items of the specified type would fit into the slot range specified - int HowManyCanFit(short a_ItemType, short a_ItemDamage, int a_BeginSlot, int a_EndSlot); - - /// Moves items, fitting them into the slot range specified, up to a_Count items. Returns the number of items moved - int MoveItem(short a_ItemType, short a_ItemDamage, int a_Count, int a_BeginSlot, int a_EndSlot); - - static const unsigned int c_NumSlots = 45; - static const unsigned int c_MainSlots = 27; - static const unsigned int c_HotSlots = 9; - static const unsigned int c_CraftSlots = 4; - static const unsigned int c_ArmorSlots = 4; - - static const unsigned int c_CraftOffset = 0; - static const unsigned int c_ArmorOffset = 5; - static const unsigned int c_MainOffset = 9; - static const unsigned int c_HotOffset = 36; - -protected: - bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 ); - - cItem m_Slots[c_NumSlots]; - - cItem * m_MainSlots; - cItem * m_CraftSlots; - cItem * m_ArmorSlots; - cItem * m_HotSlots; - - cItem * m_EquippedItem; - short m_EquippedSlot; - - cPlayer & m_Owner; -}; //tolua_export - - - - |