diff options
author | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
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committer | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
commit | 92c59963f82f81aa3202657e7fdbb2592924ede3 (patch) | |
tree | b7eb2474528a4998fa102e3ec9119b908cee08b4 /source/cFurnaceEntity.cpp | |
parent | Added HOOK_WEATHER_CHANGE. (diff) | |
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Diffstat (limited to 'source/cFurnaceEntity.cpp')
-rw-r--r-- | source/cFurnaceEntity.cpp | 802 |
1 files changed, 401 insertions, 401 deletions
diff --git a/source/cFurnaceEntity.cpp b/source/cFurnaceEntity.cpp index 925682590..f127e05e8 100644 --- a/source/cFurnaceEntity.cpp +++ b/source/cFurnaceEntity.cpp @@ -1,401 +1,401 @@ -
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cFurnaceEntity.h"
-#include "BlockID.h"
-#include "cItem.h"
-#include "cFurnaceWindow.h"
-#include "cPlayer.h"
-#include "cWorld.h"
-#include "cClientHandle.h"
-#include "cFurnaceRecipe.h"
-#include "cServer.h"
-#include "cPickup.h"
-#include "cRoot.h"
-
-#include "packets/cPacket_InventoryProgressBar.h"
-
-#include <json/json.h>
-
-
-
-
-
-cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
- : cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_World )
- , m_Items( new cItem[3] )
- , m_CookingItem( 0 )
- , m_CookTime( 0 )
- , m_TimeCooked( 0 )
- , m_BurnTime( 0 )
- , m_TimeBurned( 0 )
-{
-}
-
-
-
-
-
-cFurnaceEntity::~cFurnaceEntity()
-{
- // Tell window its owner is destroyed
- if( GetWindow() )
- {
- GetWindow()->OwnerDestroyed();
- }
-
- // Clean up items
- if( m_Items )
- {
- delete [] m_Items;
- }
-}
-
-
-
-
-
-void cFurnaceEntity::Destroy()
-{
- // Drop items
- cItems Pickups;
- for( int i = 0; i < 3; i++)
- {
- if( !m_Items[i].IsEmpty() )
- {
- Pickups.push_back(m_Items[i]);
- m_Items[i].Empty();
- }
- }
- m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
-}
-
-
-
-
-
-void cFurnaceEntity::UsedBy( cPlayer * a_Player )
-{
- LOG("Used a furnace");
-
- if( !GetWindow() )
- {
- cWindow* Window = new cFurnaceWindow( this );
- Window->SetSlots( m_Items, 3 );
- Window->SetWindowTitle("UberFurnace");
- Window->GetOwner()->SetEntity(this);
- OpenWindow( Window );
- }
- if( GetWindow() )
- {
- if( a_Player->GetWindow() != GetWindow() )
- {
- a_Player->OpenWindow( GetWindow() );
-
- GetWindow()->SendWholeWindow( a_Player->GetClientHandle() );
- }
- }
-}
-
-
-
-
-
-bool cFurnaceEntity::Tick( float a_Dt )
-{
- /*
- // DEBUG:
- Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0);
- Int16 CookTime = (Int16)(GetTimeCooked() / 50.0);
- LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime);
- */
-
- if (m_BurnTime <= 0)
- {
- // There is no fuel and no flame, no need to tick at all
- return false;
- }
-
- // DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
-
- if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime)))
- {
- if (m_CookingItem->Equals(m_Items[2]) || m_Items[2].IsEmpty())
- {
- m_TimeCooked += a_Dt;
- if ( m_TimeCooked >= m_CookTime )
- {
- m_Items[0].m_ItemCount--;
- if( m_Items[0].IsEmpty() ) m_Items[0].Empty();
-
- m_Items[2].m_ItemHealth = m_CookingItem->m_ItemHealth;
- m_Items[2].m_ItemID = m_CookingItem->m_ItemID;
- m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount;
- delete m_CookingItem;
- m_CookingItem = NULL;
-
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- Window->BroadcastWholeWindow();
- }
-
- m_TimeCooked -= m_CookTime;
- StartCooking();
- }
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- cPacket_InventoryProgressBar Progress;
- Progress.m_ProgressBar = 0;
- Progress.m_WindowID = (char)Window->GetWindowID();
- Progress.m_Value = (short)( m_TimeCooked * (180.f / m_CookTime) );
- if (Progress.m_Value > 180) Progress.m_Value = 180;
- if (Progress.m_Value < 0) Progress.m_Value = 0;
- Window->Broadcast(Progress);
- }
- }
- }
-
- m_TimeBurned += a_Dt;
-
- cWindow * Window = GetWindow();
- if (m_TimeBurned >= m_BurnTime)
- {
- m_TimeBurned -= m_BurnTime;
- m_BurnTime = 0;
- if (StartCooking() && (Window != NULL))
- {
- Window->BroadcastWholeWindow();
- }
- }
- if (Window != NULL)
- {
- cPacket_InventoryProgressBar Progress;
- Progress.m_WindowID = (char)Window->GetWindowID();
- Progress.m_ProgressBar = 1;
-
- if (m_BurnTime > 0.f)
- {
- Progress.m_Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime) );
- if (Progress.m_Value > 250) Progress.m_Value = 250;
- if (Progress.m_Value < 0) Progress.m_Value = 0;
- }
- else
- {
- Progress.m_Value = 0;
- }
- Window->Broadcast(Progress);
- }
- return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking
-}
-
-
-
-
-
-bool cFurnaceEntity::StartCooking(void)
-{
- cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe();
- float BurnTime = FR->GetBurnTime( m_Items[1] );
- if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
- {
- const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] );
- if( R ) // cook able ingredient
- {
- if( m_Items[2].Equals( *R->Out ) || m_Items[2].IsEmpty() )
- {
- // good to go
-
- if( m_TimeBurned >= m_BurnTime ) // burn new material
- {
- m_Items[1].m_ItemCount--;
- if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty();
- m_TimeBurned = 0;
- m_BurnTime = BurnTime;
- }
-
- if( !m_CookingItem ) // Only cook new item if not already cooking
- {
- m_CookingItem = new cItem( *R->Out ); // Resulting item
- m_TimeCooked = 0.f;
- m_CookTime = R->CookTime;
- }
- return true;
- }
- }
- }
- return false;
-}
-
-
-
-
-
-bool cFurnaceEntity::ContinueCooking(void)
-{
- cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
- float BurnTime = FR->GetBurnTime( m_Items[1] );
- if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
- {
- const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] );
- if (R != NULL) // cook able ingredient
- {
- if (m_Items[2].Equals(*R->Out) || m_Items[2].IsEmpty())
- {
- // good to go
- if (m_CookingItem == NULL) // Only cook new item if not already cooking
- {
- m_CookingItem = new cItem( *R->Out ); // Resulting item
- }
- return true;
- }
- }
- }
- return false;
-}
-
-
-
-
-
-void cFurnaceEntity::ResetCookTimer()
-{
- delete m_CookingItem;
- m_CookingItem = NULL;
- m_TimeCooked = 0.f;
- m_CookTime = 0.f;
-}
-
-
-
-
-
-void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item)
-{
- if ((a_Slot < 0) || (a_Slot >= 3))
- {
- ASSERT(!"Furnace: slot number out of range");
- return;
- }
- m_Items[a_Slot] = a_Item;
-}
-
-
-
-
-
-#define READ(File, Var) \
- if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
- { \
- LOGERROR("ERROR READING cFurnaceEntity %s FROM FILE (line %d)", #Var, __LINE__); \
- return false; \
- }
-
-bool cFurnaceEntity::LoadFromFile(cFile & f)
-{
- READ(f, m_PosX);
- READ(f, m_PosY);
- READ(f, m_PosZ);
-
- unsigned int NumSlots = 0;
- READ(f, NumSlots);
- m_Items = new cItem[ NumSlots ];
- for(unsigned int i = 0; i < NumSlots; i++)
- {
- cItem & Item = m_Items[i];
- READ(f, Item.m_ItemID);
- READ(f, Item.m_ItemCount);
- READ(f, Item.m_ItemHealth);
- }
- cItem CookingItem;
- READ(f, CookingItem.m_ItemID);
- READ(f, CookingItem.m_ItemCount);
- READ(f, CookingItem.m_ItemHealth);
- if (!CookingItem.IsEmpty())
- {
- m_CookingItem = new cItem(CookingItem);
- }
-
- READ(f, m_CookTime);
- READ(f, m_TimeCooked);
- READ(f, m_BurnTime);
- READ(f, m_TimeBurned);
-
- return true;
-}
-
-
-
-
-
-bool cFurnaceEntity::LoadFromJson( const Json::Value& a_Value )
-{
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- Json::Value AllSlots = a_Value.get("Slots", 0);
- int SlotIdx = 0;
- for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
- {
- m_Items[ SlotIdx ].FromJson( *itr );
- SlotIdx++;
- }
-
- // Get currently cooking item
- Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue );
- if( !JsonItem.empty() )
- {
- cItem Item;
- Item.FromJson( JsonItem );
- if( !Item.IsEmpty() )
- {
- m_CookingItem = new cItem( Item );
- }
- }
-
- m_CookTime = (float)a_Value.get("CookTime", 0).asDouble();
- m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble();
- m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble();
- m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble();
-
- return true;
-}
-
-
-
-
-
-void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- Json::Value AllSlots;
- for(unsigned int i = 0; i < 3; i++)
- {
- Json::Value Slot;
- m_Items[ i ].GetJson( Slot );
- AllSlots.append( Slot );
- }
- a_Value["Slots"] = AllSlots;
-
- // Currently cooking item
- if( m_CookingItem )
- {
- Json::Value JsonItem;
- m_CookingItem->GetJson( JsonItem );
- a_Value["Cooking"] = JsonItem;
- }
-
- a_Value["CookTime"] = m_CookTime;
- a_Value["TimeCooked"] = m_TimeCooked;
- a_Value["BurnTime"] = m_BurnTime;
- a_Value["TimeBurned"] = m_TimeBurned;
-}
-
-
-
-
+ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "cFurnaceEntity.h" +#include "BlockID.h" +#include "cItem.h" +#include "cFurnaceWindow.h" +#include "cPlayer.h" +#include "cWorld.h" +#include "cClientHandle.h" +#include "cFurnaceRecipe.h" +#include "cServer.h" +#include "cPickup.h" +#include "cRoot.h" + +#include "packets/cPacket_InventoryProgressBar.h" + +#include <json/json.h> + + + + + +cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) + : cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_World ) + , m_Items( new cItem[3] ) + , m_CookingItem( 0 ) + , m_CookTime( 0 ) + , m_TimeCooked( 0 ) + , m_BurnTime( 0 ) + , m_TimeBurned( 0 ) +{ +} + + + + + +cFurnaceEntity::~cFurnaceEntity() +{ + // Tell window its owner is destroyed + if( GetWindow() ) + { + GetWindow()->OwnerDestroyed(); + } + + // Clean up items + if( m_Items ) + { + delete [] m_Items; + } +} + + + + + +void cFurnaceEntity::Destroy() +{ + // Drop items + cItems Pickups; + for( int i = 0; i < 3; i++) + { + if( !m_Items[i].IsEmpty() ) + { + Pickups.push_back(m_Items[i]); + m_Items[i].Empty(); + } + } + m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ); +} + + + + + +void cFurnaceEntity::UsedBy( cPlayer * a_Player ) +{ + LOG("Used a furnace"); + + if( !GetWindow() ) + { + cWindow* Window = new cFurnaceWindow( this ); + Window->SetSlots( m_Items, 3 ); + Window->SetWindowTitle("UberFurnace"); + Window->GetOwner()->SetEntity(this); + OpenWindow( Window ); + } + if( GetWindow() ) + { + if( a_Player->GetWindow() != GetWindow() ) + { + a_Player->OpenWindow( GetWindow() ); + + GetWindow()->SendWholeWindow( a_Player->GetClientHandle() ); + } + } +} + + + + + +bool cFurnaceEntity::Tick( float a_Dt ) +{ + /* + // DEBUG: + Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0); + Int16 CookTime = (Int16)(GetTimeCooked() / 50.0); + LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime); + */ + + if (m_BurnTime <= 0) + { + // There is no fuel and no flame, no need to tick at all + return false; + } + + // DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime ); + + if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime))) + { + if (m_CookingItem->Equals(m_Items[2]) || m_Items[2].IsEmpty()) + { + m_TimeCooked += a_Dt; + if ( m_TimeCooked >= m_CookTime ) + { + m_Items[0].m_ItemCount--; + if( m_Items[0].IsEmpty() ) m_Items[0].Empty(); + + m_Items[2].m_ItemHealth = m_CookingItem->m_ItemHealth; + m_Items[2].m_ItemID = m_CookingItem->m_ItemID; + m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount; + delete m_CookingItem; + m_CookingItem = NULL; + + cWindow * Window = GetWindow(); + if (Window != NULL) + { + Window->BroadcastWholeWindow(); + } + + m_TimeCooked -= m_CookTime; + StartCooking(); + } + cWindow * Window = GetWindow(); + if (Window != NULL) + { + cPacket_InventoryProgressBar Progress; + Progress.m_ProgressBar = 0; + Progress.m_WindowID = (char)Window->GetWindowID(); + Progress.m_Value = (short)( m_TimeCooked * (180.f / m_CookTime) ); + if (Progress.m_Value > 180) Progress.m_Value = 180; + if (Progress.m_Value < 0) Progress.m_Value = 0; + Window->Broadcast(Progress); + } + } + } + + m_TimeBurned += a_Dt; + + cWindow * Window = GetWindow(); + if (m_TimeBurned >= m_BurnTime) + { + m_TimeBurned -= m_BurnTime; + m_BurnTime = 0; + if (StartCooking() && (Window != NULL)) + { + Window->BroadcastWholeWindow(); + } + } + if (Window != NULL) + { + cPacket_InventoryProgressBar Progress; + Progress.m_WindowID = (char)Window->GetWindowID(); + Progress.m_ProgressBar = 1; + + if (m_BurnTime > 0.f) + { + Progress.m_Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime) ); + if (Progress.m_Value > 250) Progress.m_Value = 250; + if (Progress.m_Value < 0) Progress.m_Value = 0; + } + else + { + Progress.m_Value = 0; + } + Window->Broadcast(Progress); + } + return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking +} + + + + + +bool cFurnaceEntity::StartCooking(void) +{ + cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe(); + float BurnTime = FR->GetBurnTime( m_Items[1] ); + if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material + { + const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] ); + if( R ) // cook able ingredient + { + if( m_Items[2].Equals( *R->Out ) || m_Items[2].IsEmpty() ) + { + // good to go + + if( m_TimeBurned >= m_BurnTime ) // burn new material + { + m_Items[1].m_ItemCount--; + if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty(); + m_TimeBurned = 0; + m_BurnTime = BurnTime; + } + + if( !m_CookingItem ) // Only cook new item if not already cooking + { + m_CookingItem = new cItem( *R->Out ); // Resulting item + m_TimeCooked = 0.f; + m_CookTime = R->CookTime; + } + return true; + } + } + } + return false; +} + + + + + +bool cFurnaceEntity::ContinueCooking(void) +{ + cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe(); + float BurnTime = FR->GetBurnTime( m_Items[1] ); + if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material + { + const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] ); + if (R != NULL) // cook able ingredient + { + if (m_Items[2].Equals(*R->Out) || m_Items[2].IsEmpty()) + { + // good to go + if (m_CookingItem == NULL) // Only cook new item if not already cooking + { + m_CookingItem = new cItem( *R->Out ); // Resulting item + } + return true; + } + } + } + return false; +} + + + + + +void cFurnaceEntity::ResetCookTimer() +{ + delete m_CookingItem; + m_CookingItem = NULL; + m_TimeCooked = 0.f; + m_CookTime = 0.f; +} + + + + + +void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item) +{ + if ((a_Slot < 0) || (a_Slot >= 3)) + { + ASSERT(!"Furnace: slot number out of range"); + return; + } + m_Items[a_Slot] = a_Item; +} + + + + + +#define READ(File, Var) \ + if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \ + { \ + LOGERROR("ERROR READING cFurnaceEntity %s FROM FILE (line %d)", #Var, __LINE__); \ + return false; \ + } + +bool cFurnaceEntity::LoadFromFile(cFile & f) +{ + READ(f, m_PosX); + READ(f, m_PosY); + READ(f, m_PosZ); + + unsigned int NumSlots = 0; + READ(f, NumSlots); + m_Items = new cItem[ NumSlots ]; + for(unsigned int i = 0; i < NumSlots; i++) + { + cItem & Item = m_Items[i]; + READ(f, Item.m_ItemID); + READ(f, Item.m_ItemCount); + READ(f, Item.m_ItemHealth); + } + cItem CookingItem; + READ(f, CookingItem.m_ItemID); + READ(f, CookingItem.m_ItemCount); + READ(f, CookingItem.m_ItemHealth); + if (!CookingItem.IsEmpty()) + { + m_CookingItem = new cItem(CookingItem); + } + + READ(f, m_CookTime); + READ(f, m_TimeCooked); + READ(f, m_BurnTime); + READ(f, m_TimeBurned); + + return true; +} + + + + + +bool cFurnaceEntity::LoadFromJson( const Json::Value& a_Value ) +{ + m_PosX = a_Value.get("x", 0).asInt(); + m_PosY = a_Value.get("y", 0).asInt(); + m_PosZ = a_Value.get("z", 0).asInt(); + + Json::Value AllSlots = a_Value.get("Slots", 0); + int SlotIdx = 0; + for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr ) + { + m_Items[ SlotIdx ].FromJson( *itr ); + SlotIdx++; + } + + // Get currently cooking item + Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue ); + if( !JsonItem.empty() ) + { + cItem Item; + Item.FromJson( JsonItem ); + if( !Item.IsEmpty() ) + { + m_CookingItem = new cItem( Item ); + } + } + + m_CookTime = (float)a_Value.get("CookTime", 0).asDouble(); + m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble(); + m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble(); + m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble(); + + return true; +} + + + + + +void cFurnaceEntity::SaveToJson( Json::Value& a_Value ) +{ + a_Value["x"] = m_PosX; + a_Value["y"] = m_PosY; + a_Value["z"] = m_PosZ; + + Json::Value AllSlots; + for(unsigned int i = 0; i < 3; i++) + { + Json::Value Slot; + m_Items[ i ].GetJson( Slot ); + AllSlots.append( Slot ); + } + a_Value["Slots"] = AllSlots; + + // Currently cooking item + if( m_CookingItem ) + { + Json::Value JsonItem; + m_CookingItem->GetJson( JsonItem ); + a_Value["Cooking"] = JsonItem; + } + + a_Value["CookTime"] = m_CookTime; + a_Value["TimeCooked"] = m_TimeCooked; + a_Value["BurnTime"] = m_BurnTime; + a_Value["TimeBurned"] = m_TimeBurned; +} + + + + |